#B3313
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troubldteenz · 17 hours ago
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What if for the SMG4/Mario universe, you could be sent to B3313 instead of the backrooms
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zhjake · 2 months ago
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|still trapped inside your own walls| . . b3313 was a lot of fun and its something that i still pull up every once in a while to play around in and find places ive never been before. highly recommended if sm64 has a special place in your heart.
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prupket · 9 months ago
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YOU HAVE REACHED AN INCOMPLETE AREA. TURN OFF YOUR SYSTEM NOW.
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scrumptiouscrabmeat · 2 months ago
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a christmasy B3313 environment doodle full of snow and nostalgic wonder :3
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panmanart · 5 months ago
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it's funny how the only like game-related horrorbrew content I enjoy (out of what I've seen) is Mario related
so here's MX and that faceless Peach from B3313 alongside the normal versions
MX belongs to @/RazzDazzleDoo on Twitter, idk if she has a tumblr
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tinybassoon · 3 months ago
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i haaaad to take a knack at makin a form of sorts for the enhancer ai from b3313
enhancer my beloved
hates my tiny lil guts and all:]]]
also obligatory mayro for size comparison i guess
also becuz i wanted to draw in the lil goober
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signmanstrr · 11 months ago
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Stanley M64Classified says trans rights
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I wanna try to use Tumblr more so here's a repost of something I put on Twitter that got like 8k there LOL
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yoku-yukihime · 1 year ago
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aquapede · 2 months ago
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destroy it.
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idadood · 2 months ago
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oh thats actually just flat out b3313
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giant dark hallway, with only red peach's castle hallway floor creepy distorted peach's castle music offputting atmosphere, infinite loop, inescapable castle grounds oh and youre trapped here being tormented by some ai
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yayazizi · 4 months ago
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magotthemaggot · 2 months ago
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Everytime I see this screencap I took, I feel the need to explain myself on why the scares in B3313 work as well as they do: It's based on the active imagination we had as kids, the naive expectation that absolutely anything was possible in games like these.
When we were kids we didn't have the understanding that a game was a virtual space with solid set of rules. To us, absolutely anything was possible, and that was really scary. Anything could creep around every corner, and we expected the worst from the uncanny spaces and scary images.
Too scared to turn that sharp corner. Too scared of the empty hallways. Too scared to approach the eel. Too scared to approach the LLL painting. Too scared of the infinite staircases. Too scared to approach the weird vivid liquid that lead to HMC and DDD (this was a personal experience of mine). As you grow up, you understand the rules of the game and start to rule out those possibilities. You understand that some of those things don't fit the gameplay, the story, nor the context of the game. The spaces start to become familiar and those fears become vestiges of their former selves.
B3313 uses the recent breakthroughs in SM64 modding to make those fears real. The game's original rules are broken and all those images you thought about as a child can suddenly become real. You no longer have the safeguard of the game's rules.
That door can now take you somewhere discomforting. That sharp turn might actually hide something awful. You might actually get lost in the endless empty halls. The lights can now go off anytime. And that goddamn painting might just come to life.
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sm64mario · 11 months ago
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Found my'a hat.
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mx-pokirby · 3 months ago
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Alright, let's get pretentious.
I've come to start resenting those super popular Mario 64 hacks as of late, like B3313, the multiplayer mod, Mario 64 with Shotgun.
People came out of the woodworks making videos and articles about them, and I kinda hate how those are now "the mainstream", relatively speaking.
And it also sucks because they're all great hacks! But the fact that that if you asked most (relevant) people to think of what a Mario 64 hack is, it's either just the base vanilla game "with a wacky YouTube Content-y™ Twist" and/or within the ballpark of just creepypasta (/derogatory)/beta content.
Aside from Star Road back in 2011, which while groundbreaking had some pretty mixed design, the general online populous who even still cares about Mario 64 have no idea about the game's entire massive & passionate modding scene, full of incredible and original standalone experiences, both in gameplay and narrative, for free.
Elise, a beautiful Yume Nikki-like with cutscenes and voice acting, borrowing the base game's sense of exploration as a jumping off point.
SM64 Kingdom's End, a genuinely haunting story about Mario struggling until the last moment to save a dying world.
Mario Party 64, our childhood dream of wishing we could play in the boards & minigames of Mario Party like an actual platformer brought to life.
Detective Mario: Murder on Ice, mapping the genre of text-based murder mystery (complete with typing in commands) into a 3D Mario level with surprising twists and required deduction skills.
Mario breaks EVERY BONE IN HIS BODY (case sensitive), a hilarious Monkey Ball-like
Ceaseless Climb, exploring a tricky, warped reality beyond the game's infamous Infinite Staircase
My Dress-Up Darling 64 which, and I quote from the game's Romhacking.com page's description, "being the first hack to use HVQM full-motion video"
There's rhythm games, Zelda-likes, horror games, shitposts, puzzlers, slide hacks, what-ifs, massive collabs, the absurdly sized Star Revenge *series*, huge hacking competitions with cash prizes and often dozens/hundreds of submissions meant to incentivize newcomers to try, Mario slips on a banana peel and fucking dies 64, and literally hundreds more I could name
I'm just really passionate about this little niche internet community, and I'm sad it only got the thinnest spotlight once a tiny piece of it ended up being profitable for content creators. There's so much more than what most people see.
Besides. It's free video games; Surely that alone makes it worth checking out, right...? Everything is suuuper accessible/user-friendly nowadays~
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scrumptiouscrabmeat · 7 months ago
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The Castle Grounds, empty, but peaceful...
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kyurimind · 11 months ago
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Trapped and Lost Between the castle walls
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