#Awsha
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runusbrewblade · 5 years ago
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Great Orcs
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(Trog Wargut, Chieftain of the Ironhorns)
History
A distant cousin of the regular Orcs, the Great Orcs were once the most dominant race (alongside the Amazons) to roam Awsha. Before the Great Collapse, and Iarrtas Bàis, the Great Orcs had expanded their territory beyond the borders of the other ancient races. Although evenly matched in combat, tactics, and numbers, the Great Orcs were even started to deal great blows to Amazons and were said to be mere centuries from finally being able to call themselves the true rulers of Awsha.
In the end, however, their expansion cost them dearly. When Iarrtas Bàis struck the lands, the Great Orc heartlands of Ghardaturr were split from Awsha’s mainland (The split land eventually formed the Great Orc isles - the home of the last survivors of the ancient race). All other Great Orcs in the expanded territories were annihilated due to their weakness to magical energy. Their population plummeted from five-million to ten-thousand, and not one Great Orc was left on the Awsha mainland. 
Those who had survived the Collapse were still infused with magical energy, but it did not enhance them, it instead acted as a virus. The Great Orc survivors were left unable to set foot on the mainland, otherwise, Awsha’s infused magical energies would cause the virus left in their bodies to mutate; killing them in a matter of days. Never again would the Great Orcs have the chance to conquer the lands they once craved.
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(Huuta Skullcrusher, Chieftain of the Bronzefangs)
Biology
The Great Orcs are noticeably different from their regular Orc ‘cousins’. Great Orcs are taller, stronger, and much more brutal; as well as having the skin of a much deeper, darker green. Their lifespans are also in contrast with regular Orcs. Great Orcs are known to live well into their thousands, with plenty of historical evidence to show that they can reach one-thousand five-hundred years of age. This, however, only stand on the Great Orc Isles.
Males of the species are typically between eight and a half feet tall to nine and a half feet tall. Females range from eight-feet to nine-feet in height.
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Due to their fatal weakness to magical energy, and the dark magical virus infused with their DNA thanks to the Collapse, Great Orc lifespans on the Awsha mainland is more than a few days. Yet, as generations continue, the Great Orcs who are not stillborn, miscarried, or born with fatal deformities are slowly losing the magical genetic virus. For instance, Trog Wargut is known to have an immunity to the Great Orc killer virus, meaning that he can make regular visits to Awsha, and not die while there.
Brain functionality and cognitive abilities vary greatly from clan to clan. The Great Orc Trog Wargut is renowned for his tactical prowess, eloquent speech, and expansive knowledge. Whereas other Great Orcs suffer from lower than average IQ - not that it bothers them. They still hit hard. 
Because their numbers after the Collapse were so decimated, the gene pool was left strangled. If there was even the slightest cross-over in bloodlines between a mating pair, their child would not survive. Great Orcs only thrive with a diverse, mixed gene pool where the strong can mate with the strong, so after the collapse, their numbers didn’t bounce back. In fact, given the infighting which took place, their numbers dropped even more.
However, Great Orcs are known to be able to breed with other races. This meant that as the genetic, viral defect started to fade in successfully birthed young, the more Great Orcs were able to travel to Awsha in order to mate successfully.  
The Great Orc Isles.
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A large cluster of islands off the west coast of Awsha. Mostly uncharted. Known inhabitants are an ancient race of times gone by known as the Great Orcs. The islands are mostly made up of sharp, rocky coasts and dense, tall forests.
The oceans around the Great Orc Isles make for perilous sailing. Hidden shards of obsidian and granite can spit a large warship in two, meaning only the most experienced sailors should even think about attempting the journey. This is one of the many reasons that Great Orcs rarely travel to Awsha.
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(Homestead of the extinct Cobaltrib Tribe. Destroyed in a battle with the Bronzefangs.)
The climate around the isles is often overcast with thick grey clouds. They experience high levels of rainfall in the summer months, while the winter brings scorching, humid conditions. Some of the islands are more exposed to the heat, meaning they often look dark and barren - in some places forest fires are a regular occurrence. The islands are also littered with destroyed settlements if tribes that once existed, in some cases the land never recovered from the bloodshed.
The Known Tribes
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Historically the Great Orc kingdom on Awsha was known for its hundreds of thousands of different tribes (Most of which were wiped out during the Collapse). Infighting became rife within the Great Orc communities after the land split and sent them into the oceans, mostly because they no longer had the Amazons to battle.  
Great Orcs found honor on the battlefield. It was something ingrained in their psyche. The need to fight to prove one's worth. Great fighters were honored and gained positions of power, and other spoils such as strong spouses, which they hoped would lead to strong offspring. Huge battles often ended with one tribe completely annihilating another. In more modern times, only five main tribes remain, each settled on a different Island:
Bhagahnil Island: The Ironhorns, led by the Berserker of Bhagahnil; Trog Wargut.
Rrahhkar Island: The Steeljaws, led by Thrug Titanhammer.
Futikahr Island: The Bronzefangs, led by Huuta Skullcrusher (The only female Great Orc chieftain)
Crahggak Island: The Rockfists, led by Fragg Bonecruncher.
Vehkaard Island: The Leadskulls, led by Wrakr Smashknuckle.
Each tribe has its own Chieftain to rule, oversee improvements to the lands, and lead their tribe into battle - but the Chiefs do not implement the laws. They act as local leaders to a council of elders, known as the Primodhakars. Disputes which span more than one tribe are presented to the elders who always have the final say on important matters. For instance, if a Chieftain wished to send an army to conquer Awsha, he or she would need to ask permission.
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Made by the amazing @nadias-rp-tales
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breeding-realms · 5 years ago
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The Royal Pet
It was a normal day, tending to the kingdom and other royal duties, not that King Runus and Queen Awsha minded. They've since grown accustomed to it, especially with their pet. As the last servant turned in for the night, Awsha continued to pet their pet cat, Blair, as she rested in her Queen's lap.
@animalsofmagic
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runusbrewblade · 5 years ago
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Mermaids
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(Una, Mermaid of Siren’s Rest)
History
When Cetoniar (Goddess of the Seas) discovered that her main temple on Awsha had been desecrated and burgled and that all of the female attendants of her temple had been raped and then murdered - she felt rage like no other. In her anger, she hunted the criminals down and found that they were operating from a large ship which was anchored just off Awsha’s northern shore.
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(Cetoniar, Goddess of the Seas, Storms, and Gold)
Cetoniar saw a golden opportunity to have her revenge at the same time as rewarding the loyal supplicants that had been killed. Using her powers, the Goddess of the sea created an underwater paradise; a city now known as Siren’s Rest. Then she carried the murdered women to the sea and dropped them one by one into the depths while chanting a poem of rebirth and revenge.
Those who were defiled and slaughtered Those who were my precious daughters
 Healing oceans hear my words Give them sweet songs like the birds Give them beauty like fields of flowers Bless my children with mighty powers
Crashing waves hear my will Give them the tools they need to kill Give them bodies of womanly temptation Bless my children with eternal salvation
I, your master, release them to the depths below Ferocious seas, make it so!
And so, it was done. The murdered women were dropped into the sea below and gifted new life by the one they’d worshipped for so many years. It is said that the anger in her voice echoed around Awsha and alerted the other deities, but when they arrived it was too late to stop. The Mermaids were created and demonstrated their new found power by dragging the ship belonging to their killers to the depths - killing the men aboard in the most barbaric ways and even feeding on their flesh.
It was only after the deed was done that Cetoniar realized the graveness of her crimes. How anger had guided her actions and clouded her judgment. She’d thought herself above justice and for that, she was put on trial. Her punishment was to either kill her vile creations or face banishment from walking the lands of Awsha. She’d forever be parted from her Brother Conebo, God of Rivers, and would lose her famous beauty. As much as she tried, she could never bring herself to harm those women again.
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(Cetoniar, after her banishment)
Cetoniar has since roamed the Awsha oceans alone; her powers, beauty, and influence but a fragment of what they used to be. Her creations, however, still worship her. They collected the riches of their victims in their halls as a gift for their goddess, knowing her love of gold is higher than most other Gods.
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Biology
Mermaids are an all-female race of half ‘human’, half sea creature. Usually, their lower body is that of a fish, but some of the Mermaids have the tails of other sea creatures too. Without fail the human features of the Mermaid are beautiful and enchanting - enough to make someone stop and stare. Apart from jewels and other trinkets, Mermaids spent most of their time naked, and they find having their breasts on display makes it easier to claim their prey.
Mermaids tend to look as if they are in their early to mid-twenties thanks to Cetoniar’s gift of ageless beauty. Even if the murdered women were much older, when they were reborn they reverted to a younger looking version.
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They are one of the top predators in the Awshan seas and are only below creatures of mythical status in those rankings. Mermaids are expert hunters with highly tuned senses, for instance, they can hear the slightest creak of wood on a boat from thirty miles away. Their sense of smell and sight are also far more advanced than most sea creatures.
Mermaids are pack hunters and are carnivores, meaning they don’t just kill their prey, but also consume them. Some they keep for sexual playthings, but most people who fall into mermaid infested waters are killed and eaten.
If a truly worthy male is selected he will be used as breeding stock, impregnating as many Mermaids as possible in a short time, before being eaten. Mermaid children are always female, and age up to their adult forms in a matter of days. Although their life expectancy is rather low. Most Mermaids live to the age of forty before dying. This low age of death is one of the reasons that Mermaids are so fertile - because they regularly need to ensure the survival of their race.
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Siren’s Rest
The city Cetoniar create for the Mermaids is thought to be based on the major city of an extinct race. All of the city is underwater, but there are some buildings and chambers built specifically to be mostly watertight. That was any mortal races captured for breeding would not drown before his task was complete. 
When the light of the day penetrates the water, Siren’s Rest’s full beauty can be seen. For a race of vicious predators, the Mermaids home city seems to be big on growing and preserving life. But much like the heart of the majority of mermaids, there is also a darkness to it. When the sun sets and the light of the moon partially pierces the sea, their city looks almost haunted. Very few have ever dared to take a closer look. The Mermaids are always watching, and endlessly hungry. 
Even so, the last things a drowning man would hear are the sweet songs of the mermaids which echo around the streets of Siren’s Rest. All mermaids are blessed with beautiful singing voices, and they use them not only to tempt men and women to their eventual fates but to also serenade them as their lives slip away.
Try not to listen, or look at a Mermaid if you see one. It will probably be the last thing you do.
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This was made by the amazing @nadias-rp-tales
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sirlotharjuarez · 4 years ago
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Tweeted
- Harib axis: #Houthis took control over Jabal Idhdh Naw‘ān & Sumayrah, Gharadah, Sabaḩ, Qarat Dayyim, Aḑbaḩah, Sawār, Ḑubāḩ, Ţabl, Umm adh Dhiyāb, Arfaḩ, Ashīrah, Salibah, Uţayfah, Far al Ahmar & al Qaflah, Waqīţ, Madā, Karīr, Ḩashraj, Amraţ, Aghwal & Awsha ar Raqah (2) pic.twitter.com/JNdBGNlJQn
— @Suriyak (@Suriyakmaps) September 17, 2020
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breeding-realms · 5 years ago
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Willow was walking through the Hermaphroditus realm. Her tight leather pants hugged her ass, making it easy for anyone who looked to see her micro thong. She walked into a bar, ordering a drink as she pushed her hips out to entice someone to take her.
Suddenly, a firm grip took a hold of Willow's ass, the hand moving along her rump as if feeling it's quality. Just then, it slipped down the back of her pants, making it obvious from the direct skin contact that it was a woman's touch.
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runusbrewblade · 5 years ago
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Artefact Creation:
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The Belt of No Fear.
The Belt of No Fear was made by an Iron Dwarf who wanted to craft a belt that would make anyone who wore it unable to be afraid. The dwarf had a fear of water and wanted to overcome it by any means. The belt was made and it worked perfectly. Sadly the Dwarf drowned due to him unable to swim.
The Belt removes all fear from the wearer, allowing them to feel no fear at all. While at first, this seems like the perfect item to use in battles and war it has proven to be more dangerous then helpful. Men would do reckless things such as fight dragons, mock kings, even hit on another mans wife in front of her husband. All who wore the belt have met a quite death and it is recommended that now one should wear it.
Currently Held by: Astrid who keeping it away from Runus to ensure he doesn’t do something stupid and foolish with it.
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beautiful-monster-stories · 6 years ago
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[Awsha][Worldbuilding] The subterranean Kingdom of Xyalg-Qy’uun.
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The underground Kingdom of Xyalg-Qy'uun is a rather secretive one, having only recently been discovered by Alliance cartographers, who stumbled upon a large passageway into the mountain, which was loosely veiled by arcane magicks. This magical gate, called the Quorguull in the tongue of it's people (roughly translated to the "Deep-Gate"), was the first of many lines of defenses, and it was here that the Queen of the kingdom received it's first unexpected visitors. It is also the only way into the Depths below Awsha's largest twin mountain, the Fangs of Marnath.
History:
The Kingdom, such as it is, was formed shortly after the Great Collapse, as magic slowly tore the world itself asunder in violent streams of power, and force. Old caverns were filled with molten slag from great forges, melting rock, sand, vaporizing the waters. This is how the Glass Walls came to be, massive, immovable blockages in the old earth, with a sheen like dull glass. Tunnels were sealed by mudslides hardened under the relentless pressure of the world it was sliding underneath of, as well the workings of the force of nature that was the innate magical energy flowing through the earth. And Large Crevices were closed, as the two mountains above slid together, and fused, the heat and friction causing violent earthquakes for miles around. However, not all underground massages were sealed. Many valleys and gashes in the Awsha's crust, that were once separated, were suddenly forced to open, as subterranean walls crumbled, leveling entire systems of caves into several massive, wide-open caverns, the size of many a large city.
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It was into these caves that the first inhabitants were born. In the throes of magical devastation, and the following onslaught of the Demonic Hordes, many insectoid Hybrids were created within the twisted, dark halls of the Deep Caverns. Spider-lings, Scorpiae, Crabmen, and others. The Demons twisted whatever helpless fauna they could find, to create an army that could one day be sent above the ground, to swarm the hapless people on the surface. And they would have succeeded, if not for The First Queen. Her name was lost to history, drowned in the fires of war and revolution, as she brought her people to enlightenment, and freed them from servitude.
The First Queen
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She was a spider-ling: a creature not unlike a Drider, but smaller, about the size of a small horse. She herself was almost as large as an above average horse, and she had been deemed, as records (as unreliable as they may be) say, to be a prime candidate to lead her cohorts, the supposedly mindless soldiers, in the inevitable push to the surface. But she was not like the others. The First Queen had a will of her own... a mind that vastly surpassed that of most of her kin, and even some of the lower Demons that were meant to keep them in line. She disliked many of her superiors, demons who saw them as nothing more than a means to an end. Demons who did not think that their minds would matter, and that the Xyalgari (A name they did not invent, but which was instated together with the Kingdom itself) did not deserve to see the future they sought. After all, they had been created as drones, soldiers... slaves, as much as anyone else.
So it was that The First Queen began to speak with her cohorts during training. The Demons, in their hubris, believed that it did not matter if they left the soldiers alone when they were drilled: There was no way they could be smart or strong enough to oppose them. They were very wrong. For, the more the queen spoke with her fellow warriors, the more she realized that barely any of them actually wished to fight. Many of them were hardly more than children, only recently brought into maturity by the Demonic influence that gripped their home. Many of them wanted to lead simple lives, and to pursue their own wants. And so, as She spoke with more and more soldiers, the seeds of dissent started to grow, right under the Demons' noses.
The soldiers which they relied upon to fuel their advancements began recruiting more, speaking amongst eachother about breaking away from the dungeons and tunnels in which the Demons kept them. Far away from the watchful eyes of their demon "masters". As tensions within the Xyalgari population began to grow, The Queen knew it was time to split away... time to banish their "Masters" to the hells from whence they came... whether they were successful or not. The element of surprise worked in their favour, for even in the years that the populace had grown closer to itself, and away from the Demons, the demons had not realized they were already betrayed. The uprising began slowly. The Forges, to the misguided delight of the Demons, began working overtime, creating weaponry to distribute when the hour of battle was nigh. Wells were dug, roads were paved, and expanded faster than they had been. All under the guiding Hand of the Queen, over many years in which her army steadily grew, while the Demons were subsequently deprived of their own. And then... the hammer met the anvil.
The demon's failed ritual cost them the Deeps... for when Magic once more warped the world... a miracle happened. Some of the Xyalgari were uplifted, finding a feeling for magic, the energy as natural to them as the very air they breathed. Many of them were lieutenants of the Queen... and the Queen herself was empowered beyond even her officers, finding that she could manifest magic at will, creating weaker spells through imagination and willpower alone. The people as a whole were gifted with more intelligence, and a feeling of cohesion they had never felt before. Of course... the corrupting influence was not lost, either, and some of the denizens of the deep were lost as the deepening natural urges clashed within them, and drove them into the wild caves. Some are still found there, in small tribes, living along the Kingdom's outer borders.
It was then that the Queen struck: She attacked, and slew her direct superior in single combat, as her soldiers overwhelmed the Demons' headquarters, the Obsidian Citadel, which stands to this day, as the seat of the Royal Family, the Matriarchs, and the Queen. Within a few months, the Demons were driven out of the Fangs of Marnath, forced away by the overwhelming power of their own creations, a host they had not prepared for nearly well enough in their arrogant complacancy. And when the dust settled... they found that they had won, but the price was dire. More than a third of all Xyalgari had been killed, or seriously injured during the course of the War, and many of the wounded were lost, as well, despite the new magic that they now possessed. But, they all knew one thing: Now... they were free. And freedom tasted so very, very sweet.
Culture:
The Kingdom
When the first Xyalgari freed themselves from oppression by the Demons, they decided to keep their central Leadership. Only a month after the end of the War, The First Queen was coronated... and the Kingdom of Xyalg-Qy'uun was born. The name roughly translates to "The Free Darkness", given that the deeps of the Kingdom are only rarely wreathed in light... most of it is bathed in perpetual twilight, only broken by lanterns, torches, forges or magic. As time passed, the Queen started seeing that her people were scarred by the war... and while it was still mandatory for every citizen to train as a soldier when they came of age... violence barely existed. Skirmishes with the Wild Ones, as they are known to the kingdom at large, happened from time to time... but rarely with any real casualties. Eventually, with the influence within the very fabric of Awsha, these hostilities slowed, and stopped, and the wild Inhabitants of the Caverns were allowed to stay in the Kingdom... even if relegated to its borders.
Traditions
Many old crafts and traditions were kept from their days as the Demons' subordinates. Most prominently, they are semi-pacifistic: They're ideologies stem on the desire to be free, and to all live together in peace. Magic is allowed to be studied freely, though for the practice of it, one is required to find a teacher, so that no one magic user is ever on their own, or stumbles on ways to use it that would be deemed dangerous. This does not mean, however, that taboo magic is not practiced: On the contrary, many magicks that are deemed malicious are often encouraged with benevolent hands, to guide aspiring magic users not to use them.
The use of magic is strictly regulated within Xyalg-Qy'uun: Anyone with an affinity to the natural force is required to register as a magic user under Xyalgari law... but the practice itself is rather interpretative. Commisions of senior mages monitor each school of magic within the kingdom, and while none are directly outlawed, the actual ways they are utilized, is. A necromancer may, for example, be allowed to raise dead people if there were reason to believe they died of unnatural causes, to get justice... but would not be allowed to revive a person who died through natural means, for it would dishonour their memories.
They are also masters of the forge, loom, and tannery, as well as quill. Masterful metalwork, clothwork, leatherwork, and artistry, is rewarded within the kingdom, and those that master their respective craft are almost always distinguished as such. This promotes a close collaboration between masters and aspiring craftsmen of their fields, to allow those with the capacity for it to flourish within it.
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They discourage and dislike open violence, and will resolve most disputes through either discussions, make-up gifts, or, when both parties are familiar enough, through sexual favours. They are an open people between eachother, but very secretive and somewhat suspicious of outsiders, a relic from their slavehood long ago, where the first outside force immediately attempted to subjugate them.
All romantic relationships are considered a marriage: whether between two people, three people, or ten, romances are considered binding, until such a time where one of those involved no longer feels the same. Arranged marriages do not exist: The mere notion of being with someone you did not choose is foreign to them. Often, detachment or divorce is a more momentous occasion than getting together, since only the former requires the interaction with a state official, so as to not have conflicts between couples that have split up. This goes for all people, whether they would be foreign or Xyalgari... but so far, no foreigners have entered the Kingdom's halls.
The Matriarchy, and it's Queen, are essentially royalty, and are the undisputed rulers of the Kingdom. They are the descendants of the First Queen, and whether through a trick of nature, or a twist of fate, entirely female. They have the last ruling on any question of law, or dispute... and to be called to an Audience with the Queen is either a personal honour, or a disgrace, depending on whether you are the one who was implicated in wrongdoing, or the one trying to get justice for wrongs against one's self. The Kingdom is also divided into several districts, governed by a Mayor-General, who is in turn assisted by a council of advisors. Should disputes arise within the council, it is customary to convene a conclave with a member of the royal family to mediate. Should no agreements be reached, the Matriarch of the Realm will always have the final say, though she is also honourbound to take the Mayor-General's opinions into consideration. Few conclaves are ever convened, as few large disagreements ever happen... but each one is followed by minor celebrations for the accord that is made public.
Geology:
The Caverns
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The largest part of the kingdom is made up of what is simply called the Kyuul, or the "Caverns". Large, wide open areas, clefts deep in the Earth, where most cities of Xyalg-Qy'uun are situated, due to the expansive nature of the ground there, as well as the ease of building onto and into the natural bedrock. Usually, houses here are built low to the ground, so as to allow for easier rebuilding in the case of falling rock, or fires. They are also the most densely populated areas of the Kingdom, save for the City surrounding the Obsidian Citadel. It is also here, in the outskirts, that the Xyalgari have dug many of their mines, delving silver, iron, gold, copper, and many other metals needed for everyday life.
The Spires
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The inner heart of the Kingdom is called the Moruu, the "Spires". It is called such for the large, looming spires of stone that span from both ground to ceiling. It is here that many trade hubs lie, within the spire-cities inner columns. It is in the Spires that many of the Xyalgari libraries reside, and where the knowledge of their people, as scarce as it is, is stored. Many of the Spire's libraries have duplicate copies of the original manuscripts, though the originals are kept safely locked in a vault, deep within the Obsidian Citadel itself. The craftsmen that provide the markets with their goods live almost entirely at the Foot, or Crown, or each Spire Tower City. They keep the burgeoning hearts running, whether with tools, pottery, various foodstuffs, or artisanal wood-, metal- and stonework.
The Obsidian Citadel
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In the deepest caverns of the Kingdom stands an old demonic stronghold, built into the very earth itself: The Obsidian Citadel. It is the home of the royal family, as well as many of the descendants of the officers of the First Queen. Around it, many settlements have grown, having come from far and wide to live near the royals. Around the Citadel flows Xyalg-Qy'uun's largest river, the Worm of the Earth, the Qureth Oqaal. It is the source of most of the kingdom's gold, next to the many mines that dot the Caverns. It's dark, nearly black walls glisten unnaturally in the dim light below ground, as if possessed by old magicks and spirits. It is an otherworldly place, where the veil between reality and the demon realm of Hellshine seems thin... yet, that could not be further from the truth, for day and night, the mages of the kingdom work to slowly rid the very stones of the earth of Awsha of the old corruption, to keep their people safe... the Royal family of the Matriarchs chief among them.
Final Notes:
The Kingdom of Xyalg-Qy’uun is a very sheltered one... but one that has managed to flourish despite being cut of from the rest of Awsha’s inhabitants. Self-sustaining, and highly protective of their own, it will be interesting to see how they react when reconnected with Awsha’s various other races.
(Thank you to @club-azure For allowing me to write this bit about a kingdom in the world of Awsha :D The world of Awsha is the brain-child of @runus-brewblade, @nadias-rp-tales, @club-azure. They are all amazing artists and writers. You should check them out :D)
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yourstrulykai · 10 years ago
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yeyeye #besties #awsha
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runusbrewblade · 5 years ago
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Character Creation
Name: Hilda Gravel
Race: Human/Angel
Info: Hilda’s mother was an angel who fell in love with a Silver Pines Warrior. The two women were head over heels for each other and soon ran away together. Years later Hilda was born. She has the strength of her mothers as well as their beauty. She is kind and sweet but anger her and your taste her great ax. She is currently working for the Razor Oars company but wants to join up with an adventures guild one day to explore the world and make a name for herself.
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runusbrewblade · 5 years ago
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Abigail and Elise Cliffscribe
Name: Abigail Cliffscribe and Elise Cliffscribe
Nickname: Firefly, Ice Queen
Age: 23 23
Race: Both half-Elves.
Place of Origin: Kingdom of Regrush
Height: 5′6, 5′5
Hair color: Golden Blonde hair, Light blond hair
Eye Color: Bright Green eyes, Bright Violet eyes
Build: Both are curvy with Abigail with some muscles.
Complexion: Light sun-kissed skin, Dark fair skin
Occupation: Princess’s of Regrush
House: House Cliffscribe
Sexuality: Both Abigail and Elise are bisexual
Likes: Exploring, traveling, using magic, being outside, hearing stories and going on adventures. Parties, books, alone time, her sister, her family, making a deal.
Dislike: Being bored, having to sit still, not getting to use her magic, the ports, thunder. Hot summer days, paperwork, not getting to spend time with her sister, dealing with other kingdoms and annoying princes.
Dark Secret: Abigail wants to be an adventure but doesn’t want to leave her sister behind. Elise loves her sister more than a sister should. 
Why worry about tomorrow when you can enjoy what you have today. Everyone has something they want, I just know how to get it for them.
Info: Abigail and Elise are the daughters of King Richard and Queen Villa. Queen Villa is Richards seconded wife which makes does not allow the girls to be in line for the throne but they do not mind since neither of them wishes to rule and are happy with their step-brother taking the throne when the time comes. Both are happy to support their father and the kingdom in their own way.
Their mother is a Twilight elf and their father a human which makes the girls Half-Elves. This is clear due to how different they appear to one another. With Abigail having lighter skin while Elise has darker skin. A trait that they inherited from their mother. Abigail is much more outgoing than her sister Elise but Elise is more reserved and thinks before acting. This can lead to them butting heads over things but they love each other very much. Both sisters are gifted in magic with Abigail using fire and dark magic and Elize using cold and light magic.
Abigail has been known to run away from home from time to time. The desire for adventure and thrills runs heavily in her blood which causes Elise stress as she does not want harm to befall her sister. One day Abigail was kidnapped and Elise needed help. It was Runus who took up the job and together they rescued her sister. Though Elise was not too pleased that Abigail had fallen head over heels for her savior Runus. At first, she tries to break them up but instead falls for the man as well. She worried Abigail would be upset but instead, her sister was overjoyed. Now the two of them could have the same man and share him together. In the coming years, the three of them would marry each other in secret. Now both sisters support Runus and enjoy the new life they have with each other as sister wives.
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runusbrewblade · 5 years ago
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Goddess Awsha
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The Mother Goddess Awsha is known as the mother of all. From here, the world was made and filled with all manner of life. To honor her for this great gift the people that live in this world name it after her in her honor. Awsha is considered the goddess of new beginnings, life, fertility, and happiness. Every race and nation honor her and give her praise.
Awsha is also the mother of the 15 Divines. The gods and goddess that help shape this world and fill it with their teaches and blessings. Awsha adores all her children and swore to never intervene against any of them as long as they did not destroy the world she created. After she was pleased with what she had made she fashioned a great bed in the sky that she slumbers in and watches over her world. This soon became known as the moon and is a symbol to all who give praise to her. 
For a time Awsha happily watched over her creations from her slumber unaware that her magic was slowly being drained from her and the lands by the spiral mages. Thankfully her children discovered this wicked deed and unleashed the magic upon the world waking Awsha up and sending her into a rage. Her once beautiful moon became blood red as the world was plunged into an age of chaos and destruction. This would come to be known as the great collaspe and no one was spared from it.
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Awsha’s rage soon faded and guilt filled her heart as the lands began to settle. Her once lovely world was forever changed but through the comfort of her children and how new life had begun again she decided to allow her magic to stay in the world and went back into the woom to keep watch and order her children to not heavily interfier with the lives of the mortals. It is said that Awsha watches over everyone at night, ensuring no one is threating to harm her beautiful creation again.
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runusbrewblade · 5 years ago
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Natsumi Tanaka
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Name:  Natsumi Tanaka
Nickname:  Sumi
Age:  Unknown
Race:  Kitsune but appears human.
Place of Origin:  The Silver Mist islands
Height: 5′4
Hair color:  Long Black hair
Eye Color:  Dark Red
Build:  Slender and curvy
Complexion:  Fair skin
Occupation:  Mage/Necromancer
House:  Her own
Sexuality: Pansexual
Likes: Sex, reading, honing her craft, learning new magic, having her undead servants fight, flirting, teasing, sexual pun play.
Dislikes: Wet cold rain, idiots, Gnolls, Holy people, Bounty Hunters, Twilight Inquisitors 
Dark Secret: Natsumi is on the run for crimes for using Necromancy in public and the Twilight Elves are offering a bounty for her head.
Info: Natsumi is a Kitsune from the Silver Mist islands but like her race she pretends to be human and play tricks on others. Growing up she heard so much about the mainland, how it was filled with all sort of races and people and she wanted to see it all. She has gotten into her fair share of trouble and fun. Enjoying life and sleeping with anyone she finds cute and beautiful. She is a free spirit woman who lets nothing hold her back.
Natsumi is a gifted mage able to use most forms of magic and uses her skills to earn coin for travel as well as impress people she meets. Though her true skill is in necromancy where sadly many do not share her love of the magic. She cares little and will use it when it suits her. Whether it be using her fallen enemies to fight for her or scare off a jealous lover.
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runusbrewblade · 5 years ago
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Awshaverse: Point of Interest
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The Ruined Keep of Sir Kenton De Travier - Outskirts of the Great Forests
In the years before the establishment of the Tempest Empire, famed warrior Kenton De Travier made a name for himself in wars across the land. He amassed followers and extraordinary wealth on his travels, and eventually built a Keep on the outskirts of the Great Forests. Many called for him to be named as the first king of the newly formed human empire.
However, before his fortress was complete it was sacked by a large raiding party from the Great Orc Isles who slaughtered everyone inside, including Kenton, who they hanged from the statue of his likeness outside. Due to the sickness that plagued the Great Orcs on the mainland, those responsible died soon after, leaving the Keep abandoned.
Those who visit claim they can still hear terrifying roars and clashing steal within the crumbling, unfinished walls. 
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runusbrewblade · 5 years ago
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Astrid Stormbane
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Name: Astrid Stormbane
Nickname: little storm
Age: 26
Race: Human
Place of Origin: Silver Pines
Height: 6′5
Hair color: Long blonde hair
Eye Color: deep blue
Build: Muscular, tone with a bit of a curve to her
Complexion: Light skin with a few freckles on her backside
Occupation: Shield Maiden
House: Clan Stormbane
Sexuality: Pansexual likes people who can make her laugh
Likes: Fighting, weapons, soft furs, the snow, her pet Wolf Tempest, The gods, the thrill of battle, the idea of being a mother one day.
Dislike: Scorching heat, boring parties, having to give up her weapons, foul food, supernatural monsters, mages, not being good enough. 
Dark Secret: Astrid wants to be like her mother but is scared she won’t be good enough like her.
May the Valkyries smile upon you as you taste the steel of my ax.
Info: Astrid is a proud warrior who hails from the Silver Pines. A tough and cold land where only the strong survive. Born to the Stormbane clan Astrid has trained her whole life to be a strong and brave warrior just like her mother. She along with her Dire Wolf Tempest have traveled all over the Silver pines fighting men and beast alike. Soon enough there was nothing left in her homeland to test her blade against.
It was her mother who told her to travel outwards and seek new challenges. That she would find a strong mate to call her own and raise a large family with just as she had. Astrid agreed and soon set out to seek out adventure and a mate who could best her in battle. She has traveled for a few years now amassing stories and notches to her belt. 
The day Astrid met Runus she thought him to be another man who was all talk and no bite. She was proven wrong after the hour-long battle he gave her where she could not come close to beating him. Never in her life had she met a man who could fight for so long while wearing a smile the whole time. She felt truly smitten by him. After a night of drinks, stories and passionate sex she had found her mate. She soon discovered though that Runus was no ordinary man. His sex drive was insane and she knew she would need help to keep her man happy as well as not be worn out from him. So she allowed him to marry as many women as he liked as long as she as his first wife. Though it worked out more in her favor than his. Runus would marry many women that Astrid would enjoy as well.
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runusbrewblade · 5 years ago
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Goddess Minisis
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Name: Minisis Goddess of the Magic, Stars, Knowledge, and anything Strange.
Symbols: Scrolls, Stars, Books, Swirls.
Color Symbols: Blue, Black, and Gold
Favorite Style of Sex: She loves kinky weird sex and her taste are always changing. She has a new desire every day some say if it’s new and strange then she is all over it.
Info: Minisis is the goddess of the Magic, Stars, Knowledge, Music and anything Strange. She is the goddess who gives birth to stars so they may fill the night sky so her mother Awsha would have something to admire from her home in the moon. She even taught mortals how to use magic and spells but sadly her knowledge was hoarded by the spiral mages and used to harm the world. After the Great Collapse Minisis scatter every magical book across the lands, allowing people to hunt them down and seek out the lost knowledge.
Minisis temples also act as libraries. Storing knowledge and wisdom from any who would share it. It is said you can find almost anything in her temples and if you can’t then it meant you needed to find the answers yourself. Sailors give her praise by singing songs in her honor for teaching them how to use her stars to travel at night. It is said that if you were to bring her something strange or a song that she had never heard of she may gift you with a blessing depending on what you offer her.
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runusbrewblade · 5 years ago
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Pic Fic request!
Runus tapped Mike on the back, making the young man jolt a bit. “If you do try to tap that you may end up getting tapped instead.”
Mike blushed as he looked to the tall barbarian man. “huh?”
Runus chuckled as he nodded. “All Orcs are futa’s. So that fine ass orc lass is packing a cock that could be bigger than yours. But hey if your into that sort of thing then go right ahead and flirt back lad.” 
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