Tumgik
#Ash Waste Nomads
soylent-robot · 2 months
Text
Tumblr media Tumblr media
Ash Queen Asun'ghar and her cool pet, Night Terror!
49 notes · View notes
titanomancy · 10 months
Text
Tumblr media
Someone described this to me as the Necromunda version of that lady from the Owl House and now you have to live with that mental image, too
81 notes · View notes
matthewmorgan · 11 months
Text
Tumblr media
Testing out a scheme for Ash Waste Nomads. I didn't love their green/tan/olive scheme from the box. I like the idea of the Ash Wastes being almost black in the desert. Just covered in pollution and grime. So thats how the Nomads should look if they wanted to blend in.
103 notes · View notes
eljackinton · 3 months
Text
Tumblr media
Cloris 'Ashcat' Frasier. House Escher Gang Queen and Ash Wastes Warrior. Patrolling the wastes for clan and kin is a thankless job and she doesn't pretend she wouldn't rather be hitting the chem dens hive side, but even hardened matriarchs couldn't survive what she's been through.
9 notes · View notes
icthyarch · 2 years
Photo
Tumblr media Tumblr media Tumblr media
Third times the charm - meet the flea riders of the Saltflat Tarkhans! I’ve wanted to celebrate these fun bugs I painted with the last of my creative energy My playgroup and I have been *really* into Necromunda in the last six months, and tbh I don’t think I ever want to stop playing - it’s a *blast*, and we recently started an Ash Wastes campaign so I had to play with the Nomads
17 notes · View notes
Text
AWN design team: "We didn't want the Dustback Helamites to look too much like tyranids"
Tyranid fan before they can finish their sentence:
Tumblr media
23 notes · View notes
segersgia · 2 years
Text
Warhammer 2022 - My favourite miniatures from this year.
Tumblr media
Warhammer Community is once again asking us our favourite miniatures of the year. And while I’ve made my vote, I thought it would be nice to post my favourite 10 releases of this year. And unlike the voting list that Games Workshop has given us, I’m also going to include releases from Forge World.
10. - Brôkhyr Thunderkyn:
Tumblr media
The Leagues of Votann have been the most exciting revelation that Games Workshop has brought back from the dead. An abhuman society that retains some of the knowledge lost during the Dark Age of Technology, and living proof that humanity can survive without the Imperium.
Thunderkyn are those particular Votann engineers who head off into battle, armoured in repurposed void-rigs and carrying a variety of heavy weaponry; from heavy bolters to high-grade energy beams. The Imperium would definitely sacrifice a dozen worlds just to gain access to their gear.
While I really liked some of the Votann releases, and some others kind of missed the mark, the Brôkhyr are how I want to see the Leagues move forward; Cool advanced gear mixed with a heavy-industrial aesthetic. The goggles really make them so much cooler.
9. - Aeldari Rangers:
Tumblr media
2022 finally saw the Eldar gain a heap of renewed kits, and almost all of them were a great update to... Truly ... ANCIENT... kits. While the new Guardians were very nice, the Rangers are one of my favourite units in the lore.
Eldar Snipers who live solitary lives away from their Craftworld. Rangers follow the Path of the Outcast, choosing a life of excitement and adventure. A dangerous life that can result in their worst nightmare; falling into the clutches of She Who Thirsts. Rangers are expert survivalists and amazing Marksmen.
The Ranger design is one of my favourite, with only the Shadow Spectres and Warp Spiders surpassing it. I love their cameleoline cloaks, especially when it covers their helmets. They encompass some of my favourite aspects of Elven aesthetics; mysterious, ethereal, and somewhat spooky. The “Aspect-Totem” to Kurnous is a detail that I’m glad they’re continuing from previous units.
8. - Boa Kon’ssstriktr:
Tumblr media
This is something unheard of... a Snakeman from Lustria. Boa learned his skills from watching matches from high up in trees and eventually decided to participate himself. He is a very conniving player that also has a very special ability; he can hypnotise his adversaries.
Boa’s origins is an enigma, for Snakemen were something only heard of in the chaos-infested jungles of Khuresh. So might this be a Lizardman blessed by the Serpent-god Sotek, or perhaps a rare case of a non-chaos corrupted Naga?
The most interesting design for Blood Bowl this year. Fans have been speculating about Khuresh for decades now, and this little nod to the Naga from the earliest editions of Warhammer Fantasy is a welcome sight. Boa’s design offers so much. Not only is it a wonderful Star Player for Lizardmen and Amazons, it is also going to be a great conversion for almost every setting.
7. - Legion MKVI Tactical Squad:
Tumblr media
No Warhammer list would be complete without the Space Marines making an appearance. The new Horus Heresy Plastic kit was probably the most anticipated release this year.
The Mark 6 “Corvus” pattern power armour is the iconic design from the early days of Rogue Trader, and during the Siege of Terra, it was the most used pattern by both loyalist and traitor forces. It is the lightest pattern of power armour to date, and favoured by the legions and chapters that preferred covert and stealth warfare.
I wasn’t expecting myself to like this unit. My favourite pattern of Power armour is Mark 5; Heresy Armour. It has the most “grim-looking” helmet design of all the patterns, while also looking haggard and worn out. I prefer my space marines grimy and battle-scarred. This unit however keeps some of my favourite design cues. I love the metal bonding studs on the Shoulder pads, and the new scaling of the miniatures is way better compared to their squatter predecessors. I hope Games Workshop re-releases the other patterns with the new proportions.
6. - Vartijan Exo-Driller:
Tumblr media
What do you mean, Space Dwarves get two aesthetics? The Squats of Necromunda are little different compared to their core-ward kin. Instead of void suits and grav-trikes, the Necromundan Squats battle with mining gear and twin-linked weapons.
The Vartijan Exo-Driller is a piece of heavy gear utilized by the Squats to protect themselves from hazardous environments while mining. Of course, a massive suit that makes you the same height as an Ogryn, is also a perfect battle-mech to fight rival gangs.
While the Prospector gang is a great kit in and of itself, the Exo-driller was what everyone wanted. It keeps the egg-ish shape of the original Squat Exo-armour, and turns it into a beast of a mech. This is probably the model that will people go spend money on Forge World Minis. 
5. - The Avatar of Khaine:
Tumblr media
The most deserving of winning the Best Miniature of the Year is most definitely this monster of a sculpt.
When the God Khaine was shattered in a thousand pieces, his essence was scattered to the hearts within many of the Craftworlds across the galaxy. A Wraith Artefact was formed wherever these shards landed. When the Craftworlds go to battle, one Exarch is chosen to sacrifice themselves to awaken this Artefact and make Khaine walk reality again; to destroy the enemies of the Aeldari.
Another wonderful glow-up for the Aeldari; What can I say? It is an absolutely stunning miniature and actually made me start looking more into Eldar lore. What I like the most about this miniature is the options the kit has. Three choices of heads, including a bare headed option with luscious hair, and three choices of forms for his weapon; the Wailing Doom. My favourite form is the axe; a weapon more Eldar should carry.
4. - Cadian Shock Troopers:
Tumblr media
Another one I wasn’t expecting to like as much as I did. Cadians have returned to the field and look better than ever.
The Cadian Shock Troopers are considered the best of the best. Trained from childhood to battle the enemies of the Imperium and hold the line. Even after the destruction of their home, their resolve remains unfaltering, and their Mantra “Cadia Stands!” is still proudly confessed by their ranks. With no planet to recruit from, Cadians now allow recruits from other worlds, as long as they endure their harsh training regiments. Still, with every campaign and every battle, the people of Cadia are slowly going extinct, but as long as a single member of them stands to fight, their culture and their world will survive.
The update that the Guard deserved, and I was really impressed with just how lovely they look. Better proportions, new gear and an updated look. Their design looks way more like “Normandy Landing American Soldiers, than their previous iteration did, and it really works wonderfully.
The only thing unaccounted for is gear that currently is lacking in the available kit. We’ve seen images, so they might be available in a Kill Team Box, or are just lacking to save on space in the Starter box. 
3. - Ash Waste Nomads War Party:
Tumblr media
I have been waiting for these to return since Necromunda got released and I actually have a kit of them.
The Nomads of Necromunda’s Ash Waste are a mysterious people that have existed on the planet since the vile Imperium claimed it as their own. Conducting lightning raids on trespassing gangs and convoys, they are one of the most dangerous thing to encounter in the toxic wastes of Necromunda.
Ash Waste Nomads are the closest you can get to a playable “good” rebel faction, outside of the Ogryn gangs. They are outlaws to the Imperium, and only have hate and malice to give to the Imperial House. This gang is a look at what non-chaos resistance forces can look like.
Such a cool concept that I hope is going to be expanded upon. The Nomads are awesome. It emphasizes everything I love in character design; long coats, gas masks, hoods, and a rugged appearance. I also believe this kit would work wonderfully as awesome conversions. I can already imagine conversions for a variety of guard regiments, including Death Korps and Tallarn Desert Raiders.
2. - Imperial Navy Breacher Squad:
Tumblr media
Kill Team really kept on giving this year, from the Eldar Corsairs and Traitor Guard, to the Kroot and Kasrkin. However, my favourite Kill Team this year is the Imperial Navy.
The Imperial Navy employs a dedicated force of armed infantry to act as security personnel and defend their vessels from enemy boarders; The Voidsmen-at-Arms. Breacher Squads however, take the fight to the enemy. They are the elite branch of the Voidsmen and are deployed in boarding actions against enemy vessels. This also includes Space Hulks, and the Breachers are often the first soldiers to explore the outskirts of these massive shipwrecks.
These are my Space Marines. It is another look into a part of the lore that Kill Team has allowed for us to dive a little bit deeper in. Once again, this kit, like the other Kill Teams, has so much character to it, from the Armsman with a Breaching shield, to the one wearing a bombing vest. I do have some gripes though, mainly that the Axe-wielder carries an axe instead of the weird looking Pole-arm/ Boarding-hook that a lot of their artwork includes. I also wished that the helmets were a little bit more varied, instead of the plethora of bare heads this kit has (which is very weird for a unit that mostly deals with space-combat).
1. - Grinkrak’s Looncourt:
Tumblr media
Of course my top-pick this year was something related to the Greenskins.
Grinkrak is a Loonboss that has gaslighted the rabble of Grots he has rule over, into thinking that they are a powerful group of noble knights instead of the ragtag team of cowardly Gobbos. Of course, a steady dose of fungal tinctures has helped him maintain that illusion. They live in the Gnarlwood, at the grand fungal monument known as the Great Stinkhorn. So far, the noble quests they have undertaken have been surprisingly successful, even though the Gnarlwood literally eats bigger opponents than them for breakfast.
The Gloomspite Gits are some of the most fun armies that Games Workshop has made. Even though this is the second Gloomspite warband for Warhammer: Underworlds, they are still such a creative bunch of fun characters. While I’ve noticed the two small Squigs are basically rescaled models from the Squig Herd set, everything else is just great.
I realised that the Gloomspite were given design notes that the Black Orcs originally had in Warhammer Fantasy; Fully armoured Orcs and Goblins with leering faces and the cool looking Iron Jaw. The New AoS Orruks lack this, which I find sad. I love Orcs in Fantasy, but Grots in AoS are way more superior to their Orruk kin.
______________________________________________________________
Yeah... a lot of love was given this year to a bunch of different things and I must say that I really liked the releases this year. The Votann were exciting, Necromunda brought us to the Wastes and the Aeldari finally were given the attention they deserved. I’m also glad that we still have so much in store next year, especially for the smaller gaming systems like Warcry and Kill Team.
Enjoy your holidays, peoples!!!
15 notes · View notes
oneangryguardsman · 2 years
Text
A test model of my Nomad Leader, used an old Nomad Doubledagger from the Original models to make him mine
Tumblr media
10 notes · View notes
boardgametoday · 2 years
Text
Games Workshop Pre-Order Preview: Beasts of Chaos, Gloomspite Gitz, and Necromunda, oh my!
Games Workshop Pre-Order Preview: Beasts of Chaos, Gloomspite Gitz, and Necromunda, oh my! #warhammercommunity #warhammer #ageofsigmar #necromunda
Next week’s Games Workshop pre-orders head back to Age of Sigmar with two army releases for the games. Beasts of Chaos and Gloomspite Gitz get some updates and new Battletomes for you to field your armies. The Battletome: Beasts of Chaos helps deliver anarchy to the battlefield with updated warscrolls, pitched battle profiles, and new Path to Glory rules. You can get a regular edition or a…
Tumblr media
View On WordPress
1 note · View note
opttwoodrow · 10 months
Text
Atomic Dustbowl Pilgrims.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Sculpted by Knucklebones Miniatures.
Painted by me.
For use in Inquisitor, Necromunda, Stargrave, Dark Heresy, etc.
Many questions surround the ghostly warriors that stand vigil over the nuclear dunes.
How do they survive the radiation? Who is the Off Worlder leading them? Are they allies of the Red Sorcerer? Why are they gathering in numbers never seen before?
Most folk simply turn away and lock their doors. What they dont know can't hurt them, right?
86 notes · View notes
burgerdrome · 6 months
Text
Another one of my renegade-but-not-Chaos Guard Kill Team operatives completed. This comms operative has Delaque ganger head and arms, an Ash Wastes Nomad body, and of course the iconic ‘visible from space’ comms backpack from the old Guard sprue.
16 notes · View notes
soylent-robot · 1 year
Photo
Tumblr media Tumblr media
Arthromite Duneskuttler and happy owner!
30 notes · View notes
titanomancy · 2 years
Text
Tumblr media Tumblr media Tumblr media
That's one weird looking dog.
235 notes · View notes
nfirr · 10 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
I think it’s high time to post my total collection of Mad Max-inspired Warhammer paint jobs and kitbashes. In order:
1-2: War Boys made from world eater jakhals
3-4: Rock Riders made from Ash Waste Nomads and GSC Atalan bikers
5-6: The Waaagh! Rig, a war rig made from the Necromunda ridgehauler and plenty of Ork bitz
7: The Rokka Box, a Doof Wagon made from a battlewagon, extra Ork bitz, and Legos. Fun fact: the central speaker is real and works!
8-9: The Gitdragga, an Ork Trukk kitbash made to resemble Lord Humungus’ ride.
22 notes · View notes
eljackinton · 3 months
Text
Tumblr media Tumblr media
I am on the final leg of my Necromunda House Escher Gang Queen project. Just got the Nurgle gang queen and the Ash Wastes gang queen left to go.
4 notes · View notes
byoldervine · 2 months
Text
Tumblr media
A Nomad’s Wanderlust
Trudging through the forest was a challenge for certain, but not one the charcoal-haired woman couldn’t handle. The foliage crunched under the soles of her hiking boots as her sharp grey eyes scanned the horizon for any signs of life beyond the trees and greenery
In her deathly pale hands, a hunting knife was slicing at a stick, peeling off thin slivers of bark like prepping a carrot for a stew. A nervous habit of hers, whittling; she liked to keep her hands busy, and extra wood always had its uses. Back home she’d use the slithers as kindling in the hearth. A much more productive use of her time, but one she’d have to do without for… well, she didn’t plan on going back any time soon, so the question was left hanging in the air
How long had it been now? Two years since she left? Three? It all seemed to blur together in a haze of seasons and settlements. She’d been many places in this time; Paracosm was only so big in truth, after all, and she was almost convinced that time worked in mysterious ways here. Of course, there was no use in a mortal questioning the will of a god, so she never bothered to dwell on such things
The sun was setting now; she could see the streaks of red and orange on the horizon, like the sky itself had been set aflame, set to darken into an ash black blanket over the realm once it had burnt out. While she normally didn’t shy away from ashes, she didn’t fancy the cold of night, and wondered if she might find shelter before that inevitable deadline forced her to set up a meagre camp once again
But luck was on her side that evening, and just as streaks of twilight began to snuff out the blazing skies, a dirt path lead her way to a distant silhouette of buildings beyond the trees. Following it guided her towards farmland, and beyond that, when the dirt underfoot turned to cobble, a sign proudly displayed;
WELCOME TO WAROSA
Warosa? She hadn’t realised she’d ventured so far as to enter Taverus. Still, it was a town, and towns meant inns. She’d saved up some money since the last time she’d found a village to perform odd jobs in; only a few coins, but she thought she’d earned herself a bed and a hot meal by now. Perhaps in the morning she could return to those farms and seek out work to make up the difference. She’d never fancied herself a labourer, but she was strong and precise in ways it seemed various others were not, and it made earning a day’s fair wages easy enough. Anyone doubtful a woman could manage such heavy lifting had to look only at her considerable height and the muscles visible on her exposed arms to be reassured that she would manage the task just fine
It didn’t take long to stumble upon an inn, likely set up near the town’s entrance with the intention of luring in passing travellers. It certainly worked on her, and she changed course to the front door, pushing it open to the tune of the tinny brass bell overhead. Yes, a night of sleep would do her good, then a trip to the farm to look for work. It would be wasteful not to take advantage of the opportunity to replenish her cofferage, after all
And as night turned to day, that’s just what she did; with a rested body and a full belly, she was put to work hauling haybales and feed barrels and pails of milk. Anything heavy quickly became her duty in assisting the gently aging farmer, just as she’d anticipated. What was a trying struggle to the man was an easy enough load for her to carry on her broad shoulders, an arm securing it in place
In addition to the promised coin, the farmer also provided her a meal, and she was in no mind nor position to turn it down. It was a simple affair, but a hearty one; a hot stew made from the farm’s produce
“It’s good to not be wasteful,” the farmer had said as he ladled out their servings. She was inclined to agree, and savoured each mouthful, letting the flavours simmer on her tongue
“It’s nice to have someone else to cook for. It hasn’t quite been the same on my own.”
“There will always be others,” she assured, taking care with her words. She knew she wasn’t exactly the most empathetic woman in the world, but that didn’t make trying any less important
“I know, and you’re welcome back any time, dear,” the farmer smiled, wiping a few droplets of stew from his lightly greying beard. “There’ll always be work and a natter here for a strong, hard-working girl like you.”
He then leaned forward, looking up at the taller woman with curiosity. “But what are you in town for, anyhow?”
“Only travelling,” she answered, and it was the truth. She could hardly lie, after all. He nodded along, intrigued
“Ah, of course; young thing like you would want to see the world. Anywhere you plan to go next, or just seeing were the road takes you?”
“I haven’t any plans. Perhaps I might roam the kingdom more.”
“A good idea,” he hummed, taking another mouthful of stew before he responded again. “Make sure you don’t miss Kettringham, if you want to go everywhere.”
Kettringham? She’d heard of that village; isolated within the forests surrounding Taverus as if cut off from the rest of the kingdom. It was one of the few places she’d never been
As if noticing her consideration, the farmer chuckled. “I’ve put the idea in your head now, haven’t I? I’ve been down that way, once or twice; lovely little place. Mostly warlocks and mages and such down that way. A few elementals, a few fae. Worth a look, if you fancy it.”
She nodded at that, her mind made up. “Then I suppose I shall head south. Gratitude.”
“Not a problem, Miss Kennedy.”
2 notes · View notes