#Art Advice
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the-birds-they-are-here · 1 hour ago
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Little tidbit.
You don’t need Art School or any of this fancy software to draw and be a beautiful artist, just takes your heart and mind. These tools are useful and you could use them but if you only have a pencil and paper. Just doodle.
If it doesn’t come out perfect, pin it to a wall and continue drawing improving and improving.
Can't afford art school?
After seeing post like this 👇
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And this gem 👇
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As well as countless of others from the AI generator community. Just talking about how "inaccessible art" is, I decided why not show how wrong these guys are while also helping anyone who actually wants to learn.
Here is the first one ART TEACHERS! There are plenty online and in places like youtube.
📺Here is my list:
Proko (Free)
Marc Brunet (Free but he does have other classes for a cheap price. Use to work for Blizzard)
Aaron Rutten (free)
BoroCG (free)
Jesse J. Jones (free, talks about animating)
Jesus Conde (free)
Mohammed Agbadi (free, he gives some advice in some videos and talks about art)
Ross Draws (free, he does have other classes for a good price)
SamDoesArts (free, gives good advice and critiques)
Drawfee Show (free, they do give some good advice and great inspiration)
The Art of Aaron Blaise ( useful tips for digital art and animation. Was an animator for Disney)
Bobby Chiu ( useful tips and interviews with artist who are in the industry or making a living as artist)
Second part BOOKS, I have collected some books that have helped me and might help others.
📚Here is my list:
The "how to draw manga" series produced by Graphic-sha. These are for manga artist but they give great advice and information.
"Creating characters with personality" by Tom Bancroft. A great book that can help not just people who draw cartoons but also realistic ones. As it helps you with facial ques and how to make a character interesting.
"Albinus on anatomy" by Robert Beverly Hale and Terence Coyle. Great book to help someone learn basic anatomy.
"Artistic Anatomy" by Dr. Paul Richer and Robert Beverly Hale. A good book if you want to go further in-depth with anatomy.
"Directing the story" by Francis Glebas. A good book if you want to Story board or make comics.
"Animal Anatomy for Artists" by Eliot Goldfinger. A good book for if you want to draw animals or creatures.
"Constructive Anatomy: with almost 500 illustrations" by George B. Bridgman. A great book to help you block out shadows in your figures and see them in a more 3 diamantine way.
"Dynamic Anatomy: Revised and expand" by Burne Hogarth. A book that shows how to block out shapes and easily understand what you are looking out. When it comes to human subjects.
"An Atlas of animal anatomy for artist" by W. Ellenberger and H. Dittrich and H. Baum. This is another good one for people who want to draw animals or creatures.
Etherington Brothers, they make books and have a free blog with art tips.
As for Supplies, I recommend starting out cheap, buying Pencils and art paper at dollar tree or 5 below. For digital art, I recommend not starting with a screen art drawing tablet as they are more expensive.
For the Best art Tablet I recommend either Xp-pen, Bamboo or Huion. Some can range from about 40$ to the thousands.
💻As for art programs here is a list of Free to pay.
Clip Studio paint ( you can choose to pay once or sub and get updates)
Procreate ( pay once for $9.99)
Blender (for 3D modules/sculpting, ect Free)
PaintTool SAI (pay but has a 31 day free trail)
Krita (Free)
mypaint (free)
FireAlpaca (free)
Libresprite (free, for pixel art)
Those are the ones I can recall.
So do with this information as you will but as you can tell there are ways to learn how to become an artist, without breaking the bank. The only thing that might be stopping YOU from using any of these things, is YOU.
I have made time to learn to draw and many artist have too. Either in-between working two jobs or taking care of your family and a job or regular school and chores. YOU just have to take the time or use some time management, it really doesn't take long to practice for like an hour or less. YOU also don't have to do it every day, just once or three times a week is fine.
Hope this was helpful and have a great day.
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cobacou · 1 day ago
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How did you get so good at drawing bodies?
years and years of practicing! im not great at explaining things but i highly recommend doing figure drawings!
my tips for them are:
dont erase anything.
draw on a big surface and draw big, this makes it harder to hide mistakes so its easier to see where you messed up.
draw with your whole arm, not your wrist.
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heres some of mine! i use line of action for these in class mode!
i also higly recommend this video, super useful!
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scimagic · 1 day ago
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Any tips for artist tryna improve their art? Love ur art and would love to some tips and tricks of yours! ^^
BOOHOO;; THANK YOU!! THAT'S SUCH A NICE COMPLIMENT TO ME;; Like what do you mean you like what I do enough that you want to hear some tips from me!! DON'T MAKE ME CRY FHDJKSA
I really really tried to make things short for you but I don't think I was very successful dkhkdh but I hope you find them useful!! <3
Tracing (not the stealing kind):
Tracing is not bad when it's used to study, some of my college assignments were copying renaissance artists' sketches! Hell, when I was a kid I used to trace Undertale fanart I liked and look where I'm at fhjkads
When you study other people's styles, you can actually gather a lot of information like line weight or proportions, colors, even stylization. So get your favorite artists' pieces and really look at them for a long time, draw them, then apply what you learn into your own art. Just be careful to not steal or claim something as your own!
Focus on one area at a time:
Now you have to chose one area to practice on. You could tackle on many at a time but I find it easier to pinpoint what I would like to do first and then move on to the next thing.
There's a lot of subjects you can go into like anatomy, rendering, backgrounds, but you just have to find one area in them and get a lot of references.
For anatomy you can go into: muscle movement, figure drawing, body parts in different angles.
Rendering: Shading, lighting, color theory.
Backgrounds: Point perspective, different camera angles, landscapes or detailed room scenes.
Don't overwhelm yourself either! Take one thing at a time!
Dear god get a reference board:
Pinterest really helped me find styles I wanted to study and anatomy tips to incorporate in my art. It really relates to my first point but having an actual compilation of how things look next to you really helps. It also helps keeping them organized like so:
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Do The Thing™️ anyway:
I know it's repetitive but it genuinely works you have to trust me, practice does make progress. Stop letting fear hold you back on compositions you think are great or believe you don't have "enough skills yet" to work on them. You will never get enough skills if you don't try.
My college classes forced me to pick up watercolors and paint backgrounds and I learned a lot just from trying it out. Make mistakes!! Have fun! That's how you truly improve on your skills!
Be patient and loving with yourself (and your art!):
I cannot stress enough how important it is to love your art in order to grow. You NEED to learn how to be patient with your art AND your journey because it will never compare to anyone's!! Art is not a competition nor a race, it's a medium to express yourself through a process you like. That's why there's millions of art styles and why each of them cater to a different audience!
Once you do, you can actually ask important questions like "Did I like the process? What can I improve on next time? What's something I liked I want to continue incorporating into my art?", and it helps with self esteem too.
And last but not least:
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Have fun!!
Art is a journey of self-discovery, it's not meant to be something that weighs you down or makes you feel bad when you're not working on it. Take constant breaks! No matter how short or how long! If you get tired or incredibly frustrated at it, then it's probably best you take a break from it!
Thank you for listening and supporting me!! I love you!!
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hijennyt · 3 days ago
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Someone asked me how I went about making the bg in my last piece, I thought I'd upload it here in case it would be useful for anyone else. To start, I focused on getting the silhouettes and capturing the location’s design elements. In this case, it’s Treviso from Dragon Age: Veilguard. Once I had the basic shapes, I essentially repeated many of the silhouettes and design elements. Sometimes I would transform, squash, or stretch them to make them look a bit more varied without seeming too cut-and-paste.
Since the city is far in the background, I kept it to just 2–3 values with minimal detailing—just enough to hint at form. Since it was a personal fanart piece, I felt that was sufficient enough, but would probably go into more forms if it was a client piece. One helpful tip is to use Blender for building reference models if you have the program. If not, in-game screenshots work really well too! I actually included some screenshots I took as reference here. lol
I was also asked how to get more into backgrounds, I’d recommend taking things one step at a time. You don’t need to dive straight into a full-blown background piece on your first go. Start small: maybe add a tree, a bit of a wall, horizon line or even ask yourself questions like, Would this character be walking in the woods? Would it be sunset? Or nighttime? Then branch out from there.
On the more passive side, follow some amazing background artists who inspire you to love backgrounds as much as figures. Nathan Fowkes is one of my favorites. The more joy you find in it, the more likely it’ll become a habit.
If you want to actively pursue backgrounds, then the usual foundational/thumbnail studies (perspective, layout, composition, etc.) are super helpful. Background and composition studies can also go a long way—but I’ve already rambled enough.
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billlinguini · 3 days ago
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i need a pdf of this omg 😭
I have officially closed the kofi membership, at least for now, so… nothing holding me back from sharing the chibi tutorials (so far, I'm going to be updating it in the future~) 🤗 ENJOY! INTRO
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PEA CHIBI
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BEAN CHIBI
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(tbc...)
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not-avril · 2 months ago
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A small guide for people who struggle with this area
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softausterity · 11 months ago
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like okay if we're talking about this anatomically the ear holes on a human skull and a cat are actually in the same spot it's a difference in the shape of the cranium. you can see what's happening if you look at hairless cats
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ears is big. so you can put the cat ears wherever you want if you start them at the same point as where the human ears would go.
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just like. pull the sideburns back a little and it's fine. it's fine.
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it's the best way to catify your blorbos with visible human ears. but that's just my........ purrsonal opinion..............
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possessedpasm · 1 year ago
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Something I try to keep in mind when making art that looks vintage is keeping a limited color pallette. Digital art gives you a very wide, Crisp scope of colors, whereas traditional art-- especially older traditional art-- had a very limited and sometimes dulled use of color.
This is a modern riso ink swatch, but still you find a similar and limited selection of colors to mix with. (Mixing digitally as to emulate the layering of ink riso would be coloring on Multiply, and layering on top of eachother 👉)
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If you find some old prints, take a closer look and see if you can tell what colors they used and which ones they layered... a lot of the time you'll find yellow as a base!
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Misprints can really reveal what colors were used and where, I love misprints...
Something else I keep in the back of my mind is: how the human eye perceives color on paper vs. a screen. Ink and paint soaks into paper, it bleeds, stains, fades over time, smears, ect... the history of a piece can show in physical wear. What kind of history do you want to emulate? Misprinted? Stained? Kept as clean as possible, but unable to escape the bluing damages of the sun? It's one of my favorite things about making vintage art. Making it imperfect!
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You can see the bleed, the wobble of the lines on the rug, the fading, the dirt... beautiful!!
Thinking in terms of traditional-method art while drawing digital can help open avenues to achieving that genuine, vintage look!
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cryo-a · 18 hours ago
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I needed this so badly tyyyy
🎨 ~ Color Theory & Design Tutorial ~ 🖌️
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I've been thinking about making tutorials for a while now. So I thought I'd share about a subject I'm really passionate about! I did my best to make this beginner friendly & also as a review sheet 💜
(Please note this is from my own knowledge/experience! There are waaaay more resources, like books & videos, out there that are super helpful and go further in depth of this topic!)
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genericpuff · 10 months ago
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this showed up in my FB memories, the lightning bolt trick! I don't sketch out the lightning bolt much nowadays but it's still super helpful when I need to lay out tricky arms and leg poses. And I still apply the logic of it, especially with how I draw arms :' ) Biggest thing it helps with is shape breakdown and visualization, we gotta use whatever works to break down shapes into simpler concepts for our brains 👏💓
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downydig · 4 months ago
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Dear downydig,
Any secret knowledge on how to do fluid and dynamic poses? (Btw, I love ur art!! So comfy and cozy!!!)
Sincerely, Paper-Starz
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Hello hello! I have some advice! I did a thing on lines of action and the benefits of tracing in learning models a LONG time ago… the advice still holds up! Use shapes like ‘s’ curves, ‘c’ curves, and even sharper ‘U’s to give a fun fluid motion! Limbs and spine are the main help here, but the head sometimes comes into play ���️
I have a little more to add, however! One of these pictures is my oc and the other is a king fu panda character but it’s still useful! When creating a pose, you can also use silhouette! Bonus points if the shape of the silhouette is different than the shapes that compose the character (in a way that matches the personality of course!)
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mr-orion · 7 months ago
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Idk who needs to hear it but if you have Aphantasia you can absolutely do character art. Don't let it discourage you. Especially since a good portion of art advice won't fit you and will leave you feeling like its your fault.
I have Aphantasia, its super hard to put characters in poses from my mind. I cannot draw cartoons or exaggeration well, its very hard because I do not see the drawing until it is on the page. I use so many construction lines and blocks of color and always need a reference to base my character poses on. I cannot imagine things artistically before they're on the page and it is super frustrating.
You can still do it with Aphantasia though, it just takes practice. So many of your sketches without references are going to look awful despite you knowing the proper proportions of the human body, it doesn't mean you don't know what you're doing.
It just means you need to give yourself extra help. You're not lesser or bad for not being able to draw on a whim or not having these intricate details. Trust me, I've struggled with thinking that.
The best thing you can do to work with it is collect so many references, use a pose software (like magic poser), and absolutely screenshot and collect art that has a creative element you struggle with. (For me its color, backgrounds, and splash text.) Also, maybe practice abstract art. You have a brain unhindered by a visual expectation, I recommend it. For me I like to do surrealist/abstract pictures of water and space. It takes technical skill but everyday is a good day to start practicing.
Having Aphantasia is a neutral thing. It's not bad or good, it's just there. That bad part is not acknowledging that you work differently so you need to adapt differently.
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asmolvaporeon · 3 hours ago
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I'm putting this into my mouth and running off into the sunset, but before I reach the horizon I explode into confetti (that happens to look like the squiggly lines)!
(I hope that is a sufficient description of what I'm feeling! I want to jump around!!!)
HUZZAH I DID IT
@asmolvaporeon
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EEK
HOPE THIS HELPS!!!
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zipper-neck · 3 months ago
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Excellent painting tutorial. In case you don't know the terms in the last description, "edge variation" means having "hard" or "soft" edges, where hard edges are crisp and good for high-detail, and soft edges are more blurry/smudged and are good for giving objects the appearance of receding in distance. In the painting above, the snake's eye uses hard edges, and its teeth and underside of the jaw use softer edges. "Occlusion shadows" are the absolute darkest parts because they are the areas where no light reaches, not even reflected or ambient light. They tend to be small and are used sparingly. Above, there's an occlusion shadow around the snake's eye. However, the shading of the eye was probably exaggerated to make it stand out more, since it's the focal point.
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vetyr · 8 months ago
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hi, i ireally love your work and i don't know if you've answered this before but, what kinds of studies do you do or how did you learn color theory? i wanna get better at rendering and anatomy but im having trouble TT TT
Hi! Long answer alert. Once a chatterbox, always a chatterbox.
When I started actively learning how to draw about 10 1/2 years ago, I exclusively did graphite studies in sketchbooks. Here's a few examples—I mostly stuck to doing line drawings to drill basic shapes/contours and proportions into my brain. The more rendered sketches helped me practice edge control & basic values, and they were REALLY good for learning the actual 3D structure behind what I was drawing.
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I'd use reference images that I grabbed from fitness forums, Instagram, Tumblr, Pinterest, and some NSFW places, but you could find adequate ref material from figure drawing sites like Line of Action. LoA has refs for people (you can filter by clothed/unclothed, age, & gender), animals, expressions, hands/feet, and a few other useful things as well. Love them.
Learning how to render digitally was a similar story; it helped a lot that I had a pretty strong foundation for value/anatomy going in. I basically didn't touch color at all for ~2 years (except for a few attempts at bad digital or acrylic paint studies), which may not have been the best idea. I learned color from a lot of trial and error, honestly, and I'm pretty sure this process involved a lot of imitation—there were a number of digital/traditional painters whose styles I really wanted to emulate (notably their edge control, color choices, value distributions, and shape design), so I kiiind of did a mixture of that + my own experimentation.
For example, I really found Benjamin Björklund's style appealing, especially his softened/lost edges & vibrant pops of saturated color, so here's a study I did from some photograph that I'm *pretty* sure was painted with him in mind.
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Learning how to detail was definitely a slow process, and like all the aforementioned things (anatomy/color/edge control/values/etc.) I'm still figuring it out. Focusing on edge control first (that is, deciding on where to place hard/soft edges for emphasizing/de-emphasizing certain areas of the image) is super useful, because you can honestly fool a viewer into thinking there's more detail in a piece than there actually is if you're very economical about where you place your hard edges.
The most important part, to me, is probably just doing this stuff over and over again. You're likely not going to see improvement in a few weeks or even a few months, so don't fret about not getting the exact results you want and just keep studying + making art. I like to think about learning art as a process where you *need* to fail and make crappy art/studies—there's literally no way around it—so you might as well fail right now. See, by making bad art you're actually moving forward—isn't that a fun prospect!!
It's useful to have a folder with art you admire, especially if you can dissect the pieces and understand why you like them so much. You can study those aspects (like, you can redraw or repaint that person's work) and break down whether this is art that you just like to look at, or if it's the kind of art that you want to *make.* There's a LOT of art out there that I love looking at, probably tens of thousands of styles/mediums, but there's a very narrow range that I want to make myself.
I've mentioned it in some ask reply in the past, but I really do think looking at other artist's work is such a cheat code for improving your own skills—the other artist does the work to filter reality/ideas for you, and this sort of allows you to contact the subject matter more directly. I can think of so many examples where an artist I admired exaggerated, like, the way sunlight rested on a face and created that orange fringe around its edge, or the greys/dull blues in a wheat field, or the bright indigo in a cast shadow, or the red along the outside of a person's eye, and it just clicked for me that this was a very available & observable aspect of reality, which had up until that point gone completely unnoticed! If you're really perceptive about the art you look at, it's shocking how much it can teach you about how to see the world (in this particular case I mean this literally, in that the art I looked at fully changed the way I visually processed the world, but of course it has had a strong effect on my worldviews/relationships/beliefs).
Thanks so much for sending in a question (& for reading, if you got this far)! I read every single ask I receive, including the kind words & compliments, which I genuinely always appreciate. Best of luck with learning, my friend :)
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