#Art Advice
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e-vay Ā· 1 day ago
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Heyo! Do you have any tips for making comics? :)
I've been meaning to get back into the swing of it, but concentrating on such a commitment that takes so much time is tough sometimes haha.
How do you make it work? Are there things you avoid/make easier for yourself just to make the process more fun and do-able?
First of all, Iā€™m very happy for you! I think itā€™s very exciting whenever we return to a craft we were once passionate about. I wish you the best of luck!
This is a big question and I donā€™t think thereā€™s really one simple answer since all artists are different and have their own strengths and weaknesses.
One of the biggest issues I face is that I have a million ideas but I simply donā€™t have the time to do them all. I want to share all these ideas but if I gave each and every idea the same amount of attention and detail, Iā€™d hardly get anything done. So here are some things I've learned through my own comic-making experience, but keep in mind it may not be what you're looking for. Also remember this is NOT career advice. I make comics for fun, not for a living. If youā€™re looking for professional advice I would suggest looking elsewhere šŸ‘
1 - A comic doesn't have to be fully rendered to be entertaining. Although I love to draw and line and color my work, itā€™s not always necessary. If I feel a punchline is strong enough to stand on its own, Iā€™ll just make it into a doodle comic. In fact, Iā€™ve found that some of my doodle comics perform better than the fully rendered ones! The doodle comics are still very fun for me to draw and they also serve as gestural drawing practice, so in the end it doesnā€™t feel like I'm making a sacrifice. I'm still getting my ideas out there and I'm still drawing, I'm just prioritizing what gets more attention so I can better manage my time.
2 - Not every panel needs an illustrated background. You definitely need to show backgrounds for establishing shots and when characters are interacting with the scene. But sometimes the focus needs to be entirely on the character and/or what theyā€™re saying. You can choose to have a solid color background and maybe add a few textures to keep it visually interesting. You're still putting in the effort to make your art pop, but you arenā€™t losing a ton of time by drawing dozens of backgrounds. Color is also a good way to convey mood. I do that a lot in my comics, like this bit from ā€œMy Galā€:
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^ I was trying to show a progression in excitement here, so having the colors change from cool to warm does a better job portraying that than if I just had a standard, scenic forest background for all the panels.
3 - Use resources: That's what they're there for! Because I make all these comics by myself, I have had to find resources to help me get through some of the steps faster so I can focus more on the story writing and the artwork. For example, to help me save time on lettering, I use the Onomatopedia font and the Manero Panels, SFX and Bubbles brush set for Procreate. Iā€™m still selecting the sound effects and choosing the appropriate bubbles and tails to suit the mood and scale of the text, but this has saved me a ton of time because Iā€™m not drawing each individual element by hand over and over again. Personally, I purchased these resources but I'm sure there are plenty of free tools out there that you can use.
As far as making it more fun... Honestly, I just love comics as an art form so much that learning about all the 'rules' and techniques and 'SOP's behind comics makes it more fun for me to make them. I recommend checking out tutorials and tips (even if you think you already know it all) and you might be surprised at how much it might ignite more of your comic-making passion. For example, I've spent hours on Blambot's "How-To" page and on ComicDevices.com just to try and soak up as much as I can. They're full of fascinating reads that make me want to try out different things!
I hope this helps! Good luck with your comics!
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good-advice-ganondorf Ā· 1 day ago
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Hey Ganondorf how do i deal with an art/writing block :<
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aspiffygoat Ā· 2 days ago
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Hey I'm kind of getting into more fetishy art, and I was wondering how I should go about drawing stuff like bellies getting squished? It's kinda hard to find tutorials for that kind of thing (for obvious reasons)
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sharing 2 other guides i made in the past in case you missed them, but here is a more in debth guide with squishing in particular! yall are giving me a workout with these
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not-avril Ā· 4 months ago
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A small guide for people who struggle with this area
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kotori-mochi Ā· 1 year ago
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Can't afford art school?
After seeing post like this šŸ‘‡
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And this gem šŸ‘‡
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As well as countless of others from the AI generator community. Just talking about how "inaccessible art" is, I decided why not show how wrong these guys are while also helping anyone who actually wants to learn.
Here is the first one ART TEACHERS! There are plenty online and in places like youtube.
šŸ“ŗHere is my list:
Proko (Free, mostly teaches anatomy and how to draw people. But does have art talks and teaches the basics.)
Marc Brunet (Free but he does have other classes for a cheap price. Use to work for Blizzard and teaches you everything)
Aaron Rutten (free, tips about art, talks about art programs and the best products for digital art)
BoroCG (free, teaches a verity of art mediums from 3D modeling to digital painting. As well as some tips that can be used across styles)
Jesse J. Jones (free, talks about animating)
Jesus Conde (free, teaches digital painting and has classes in Spanish)
Mohammed Agbadi (free, he gives some advice in some videos and talks about art)
Ross Draws (free, he does have other classes for a good price. Mostly teaching character designs and simple backgrounds.)
SamDoesArts (free, gives good advice and critiques)
Drawfee Show (free, they do give some good advice and great inspiration)
The Art of Aaron Blaise ( useful tips for digital art and animation. Was an animator for Disney. Mostly nature art)
Bobby Chiu ( useful tips and interviews with artist who are in the industry or making a living as artist)
Sinix Design (has some tips on drawing people)
Winged canvas (art school for free on a verity of mediums)
Bob Ross (just a good time, learn how to paint, as well as how too relax when doing art. "there are no mistakes only happy accidents", this channel also provides tips from another artist)
Scott Christian Sava (Inspiration and provides tips and advice)
Pikat (art advice and critiques)
Drawbox (a suggested cheap online art school, made of a community of artist)
Skillshare (A cheap learning site that has art classes ranging from traditional to digital. As well as Animation and tutorials on art programs. All under one price, in the USA it's around $34 a month)
Human anatomy for artist (not a video or teacher but the site is full of awesome refs to practice and get better at anatomy)
Second part BOOKS, I have collected some books that have helped me and might help others.
šŸ“šHere is my list:
The "how to draw manga" series produced by Graphic-sha. These are for manga artist but they give great advice and information.
"Creating characters with personality" by Tom Bancroft. A great book that can help not just people who draw cartoons but also realistic ones. As it helps you with facial ques and how to make a character interesting.
"Albinus on anatomy" by Robert Beverly Hale and Terence Coyle. Great book to help someone learn basic anatomy.
"Artistic Anatomy" by Dr. Paul Richer and Robert Beverly Hale. A good book if you want to go further in-depth with anatomy.
"Directing the story" by Francis Glebas. A good book if you want to Story board or make comics.
"Animal Anatomy for Artists" by Eliot Goldfinger. A good book for if you want to draw animals or creatures.
"Constructive Anatomy: with almost 500 illustrations" by George B. Bridgman. A great book to help you block out shadows in your figures and see them in a more 3 diamantine way.
"Dynamic Anatomy: Revised and expand" by Burne Hogarth. A book that shows how to block out shapes and easily understand what you are looking out. When it comes to human subjects.
"An Atlas of animal anatomy for artist" by W. Ellenberger and H. Dittrich and H. Baum. This is another good one for people who want to draw animals or creatures.
Etherington Brothers, they make books and have a free blog with art tips.
šŸ“As for Supplies, I recommend starting out cheap, buying Pencils and art paper at dollar tree or 5 below. If you want to go fancy Michaels is always a good place for traditional supplies. They also get in some good sales and discounts. For digital art, I recommend not starting with a screen art drawing tablet as they are usually more expensive.
For the Best art Tablet I recommend either Xp-pen, Bamboo or Huion. Some can range from about 40$ to the thousands.
šŸ’»As for art programs here is a list of Free to pay.
Clip Studio paint ( you can choose to pay once or sub and get updates. Galaxy, Windows, macOS, iPad, iPhone, Android, or Chromebook device. )
Procreate ( pay once for $9.99 usd, IPAD & IPHONE ONLY)
Blender (for 3D modules/sculpting, animation and more. Free)
PaintTool SAI (pay but has a 31 day free trail)
Krita (Free)
mypaint (free)
FireAlpaca (free)
Aseprite ($19.99 usd but has a free trail, for pixel art Windows & macOS)
Drawpile (free and for if you want to draw with others)
IbisPaint (free, phone app ONLY)
Medibang (free, IPAD, Android and PC)
NOTE: Some of these can work on almost any computer like Clip and Sai but others will require a bit stronger computer like Blender. Please check their sites for if your computer is compatible.
So do with this information as you will but as you can tell there are ways to learn how to become an artist, without breaking the bank. The only thing that might be stopping YOU from using any of these things, is YOU.
I have made time to learn to draw and many artist have too. Either in-between working two jobs or taking care of your family and a job or regular school and chores. YOU just have to take the time or use some time management, it really doesn't take long to practice for like an hour or less. YOU also don't have to do it every day, just once or three times a week is fine.
Hope this was helpful and have a great day.
"also apologies for any spelling or grammar errors, I have Dyslexia and it makes my brain go XP when it comes to speech or writing"
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softausterity Ā· 1 year ago
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like okay if we're talking about this anatomically the ear holes on a human skull and a cat are actually in the same spot it's a difference in the shape of the cranium. you can see what's happening if you look at hairless cats
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ears is big. so you can put the cat ears wherever you want if you start them at the same point as where the human ears would go.
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just like. pull the sideburns back a little and it's fine. it's fine.
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it's the best way to catify your blorbos with visible human ears. but that's just my........ purrsonal opinion..............
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possessedpasm Ā· 1 year ago
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Something I try to keep in mind when making art that looks vintage is keeping a limited color pallette. Digital art gives you a very wide, Crisp scope of colors, whereas traditional art-- especially older traditional art-- had a very limited and sometimes dulled use of color.
This is a modern riso ink swatch, but still you find a similar and limited selection of colors to mix with. (Mixing digitally as to emulate the layering of ink riso would be coloring on Multiply, and layering on top of eachother šŸ‘‰)
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If you find some old prints, take a closer look and see if you can tell what colors they used and which ones they layered... a lot of the time you'll find yellow as a base!
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Misprints can really reveal what colors were used and where, I love misprints...
Something else I keep in the back of my mind is: how the human eye perceives color on paper vs. a screen. Ink and paint soaks into paper, it bleeds, stains, fades over time, smears, ect... the history of a piece can show in physical wear. What kind of history do you want to emulate? Misprinted? Stained? Kept as clean as possible, but unable to escape the bluing damages of the sun? It's one of my favorite things about making vintage art. Making it imperfect!
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You can see the bleed, the wobble of the lines on the rug, the fading, the dirt... beautiful!!
Thinking in terms of traditional-method art while drawing digital can help open avenues to achieving that genuine, vintage look!
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genericpuff Ā· 1 year ago
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this showed up in my FB memories, the lightning bolt trick! I don't sketch out the lightning bolt much nowadays but it's still super helpful when I need to lay out tricky arms and leg poses. And I still apply the logic of it, especially with how I draw arms :' ) Biggest thing it helps with is shape breakdown and visualization, we gotta use whatever works to break down shapes into simpler concepts for our brains šŸ‘šŸ’“
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downydig Ā· 6 months ago
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Dear downydig,
Any secret knowledge on how to do fluid and dynamic poses? (Btw, I love ur art!! So comfy and cozy!!!)
Sincerely, Paper-Starz
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Hello hello! I have some advice! I did a thing on lines of action and the benefits of tracing in learning models a LONG time agoā€¦ the advice still holds up! Use shapes like ā€˜sā€™ curves, ā€˜cā€™ curves, and even sharper ā€˜Uā€™s to give a fun fluid motion! Limbs and spine are the main help here, but the head sometimes comes into play āœŒļø
I have a little more to add, however! One of these pictures is my oc and the other is a king fu panda character but itā€™s still useful! When creating a pose, you can also use silhouette! Bonus points if the shape of the silhouette is different than the shapes that compose the character (in a way that matches the personality of course!)
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mr-orion Ā· 9 months ago
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Idk who needs to hear it but if you have Aphantasia you can absolutely do character art. Don't let it discourage you. Especially since a good portion of art advice won't fit you and will leave you feeling like its your fault.
I have Aphantasia, its super hard to put characters in poses from my mind. I cannot draw cartoons or exaggeration well, its very hard because I do not see the drawing until it is on the page. I use so many construction lines and blocks of color and always need a reference to base my character poses on. I cannot imagine things artistically before they're on the page and it is super frustrating.
You can still do it with Aphantasia though, it just takes practice. So many of your sketches without references are going to look awful despite you knowing the proper proportions of the human body, it doesn't mean you don't know what you're doing.
It just means you need to give yourself extra help. You're not lesser or bad for not being able to draw on a whim or not having these intricate details. Trust me, I've struggled with thinking that.
The best thing you can do to work with it is collect so many references, use a pose software (like magic poser), and absolutely screenshot and collect art that has a creative element you struggle with. (For me its color, backgrounds, and splash text.) Also, maybe practice abstract art. You have a brain unhindered by a visual expectation, I recommend it. For me I like to do surrealist/abstract pictures of water and space. It takes technical skill but everyday is a good day to start practicing.
Having Aphantasia is a neutral thing. It's not bad or good, it's just there. That bad part is not acknowledging that you work differently so you need to adapt differently.
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troythecatfish Ā· 1 month ago
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zipper-neck Ā· 5 months ago
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Excellent painting tutorial. In case you don't know the terms in the last description, "edge variation" means having "hard" or "soft" edges, where hard edges are crisp and good for high-detail, and soft edges are more blurry/smudged and are good for giving objects the appearance of receding in distance. In the painting above, the snake's eye uses hard edges, and its teeth and underside of the jaw use softer edges. "Occlusion shadows" are the absolute darkest parts because they are the areas where no light reaches, not even reflected or ambient light. They tend to be small and are used sparingly. Above, there's an occlusion shadow around the snake's eye. However, the shading of the eye was probably exaggerated to make it stand out more, since it's the focal point.
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vetyr Ā· 10 months ago
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hi, i ireally love your work and i don't know if you've answered this before but, what kinds of studies do you do or how did you learn color theory? i wanna get better at rendering and anatomy but im having trouble TT TT
Hi! Long answer alert. Once a chatterbox, always a chatterbox.
When I started actively learning how to draw about 10 1/2 years ago, I exclusively did graphite studies in sketchbooks. Here's a few examplesā€”I mostly stuck to doing line drawings to drill basic shapes/contours and proportions into my brain. The more rendered sketches helped me practice edge control & basic values, and they were REALLY good for learning the actual 3D structure behind what I was drawing.
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I'd use reference images that I grabbed from fitness forums, Instagram, Tumblr, Pinterest, and some NSFW places, but you could find adequate ref material from figure drawing sites like Line of Action. LoA has refs for people (you can filter by clothed/unclothed, age, & gender), animals, expressions, hands/feet, and a few other useful things as well. Love them.
Learning how to render digitally was a similar story; it helped a lot that I had a pretty strong foundation for value/anatomy going in. I basically didn't touch color at all for ~2 years (except for a few attempts at bad digital or acrylic paint studies), which may not have been the best idea. I learned color from a lot of trial and error, honestly, and I'm pretty sure this process involved a lot of imitationā€”there were a number of digital/traditional painters whose styles I really wanted to emulate (notably their edge control, color choices, value distributions, and shape design), so I kiiind of did a mixture of that + my own experimentation.
For example, I really found Benjamin Bjƶrklund's style appealing, especially his softened/lost edges & vibrant pops of saturated color, so here's a study I did from some photograph that I'm *pretty* sure was painted with him in mind.
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Learning how to detail was definitely a slow process, and like all the aforementioned things (anatomy/color/edge control/values/etc.) I'm still figuring it out. Focusing on edge control first (that is, deciding on where to place hard/soft edges for emphasizing/de-emphasizing certain areas of the image) is super useful, because you can honestly fool a viewer into thinking there's more detail in a piece than there actually is if you're very economical about where you place your hard edges.
The most important part, to me, is probably just doing this stuff over and over again. You're likely not going to see improvement in a few weeks or even a few months, so don't fret about not getting the exact results you want and just keep studying + making art. I like to think about learning art as a process where you *need* to fail and make crappy art/studiesā€”there's literally no way around itā€”so you might as well fail right now. See, by making bad art you're actually moving forwardā€”isn't that a fun prospect!!
It's useful to have a folder with art you admire, especially if you can dissect the pieces and understand why you like them so much. You can study those aspects (like, you can redraw or repaint that person's work) and break down whether this is art that you just like to look at, or if it's the kind of art that you want to *make.* There's a LOT of art out there that I love looking at, probably tens of thousands of styles/mediums, but there's a very narrow range that I want to make myself.
I've mentioned it in some ask reply in the past, but I really do think looking at other artist's work is such a cheat code for improving your own skillsā€”the other artist does the work to filter reality/ideas for you, and this sort of allows you to contact the subject matter more directly. I can think of so many examples where an artist I admired exaggerated, like, the way sunlight rested on a face and created that orange fringe around its edge, or the greys/dull blues in a wheat field, or the bright indigo in a cast shadow, or the red along the outside of a person's eye, and it just clicked for me that this was a very available & observable aspect of reality, which had up until that point gone completely unnoticed! If you're really perceptive about the art you look at, it's shocking how much it can teach you about how to see the world (in this particular case I mean this literally, in that the art I looked at fully changed the way I visually processed the world, but of course it has had a strong effect on my worldviews/relationships/beliefs).
Thanks so much for sending in a question (& for reading, if you got this far)! I read every single ask I receive, including the kind words & compliments, which I genuinely always appreciate. Best of luck with learning, my friend :)
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aspiffygoat Ā· 2 days ago
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Thanks for the advice on the chest area! It will help a ton! :3
Now, do you have any tips and tricks for character posing and angles? I feel like Iā€™m lacking a bit in that department a lik bitā€¦
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my advice for foreshortening is to pray.
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loish Ā· 1 year ago
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I got some questions about generating income as an artist! Hereā€™s my attempt to answer a few of them ā™„ļø
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