#Aramis Stilton
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hampop · 1 month ago
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Aramis and Slackjaw done! Two more to go!
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kg-clark-inthedark · 4 months ago
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My gift for @puddtoast for @dishonoredgiftexchange’s 2024 fugue feast. I went with the prompt of Aramis Stilton thinking about lost love in the wake of Luca’s downfall while listening to his last audiograph from Theodanis Abele, and then realizing he’ll be okay when a monarch butterfly lands on the audiograph player.
I’ve been head over heels for this emotional sucker punch of a prompt, so I hope I did it justice!! Also I’m delighted to have finally drawn Stilton for the first time. Thank you for providing such fun and detailed prompts to choose from! (Btw I didn’t know what symbolism you were hoping for - if any - when requesting a monarch, so I ran with what I grew up with, in terms of the whole “carrying souls of the dead” thing. Hope that works for you!)
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graedari · 3 months ago
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Various DH headshots :)
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verdriet-bad-blood · 3 months ago
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Boy oh boy, i love this man
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don1t1red · 3 months ago
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Honestly, one thing about DotO which always bothered me is how Billie seems to be so lonely in her journey. And not in a way of "she is a lone-wolf" but in a literal sense of loneliness and not-belonging. It almost feels like it is her first day in Karnaca, a city where she doesn't know a single thing or person. Which isn't true. I know that a lot of people have already talked about this, and so I won't jump into the depth of criticism. Treat this post as a bunch of thoughts which occurred to me in my first playthrough.
Firstly, there is no recognition from different people. Stilton, for example. In DH2 she was ready to battle her way to his house and help him, she payed with her blood, her eye and her arm. And yet in DotO we don't see any valuable mentions of this man. Yes, we have a photo in her cabin but that's it! Nothing more nothing less, just a photo which exists in the cabin only to show us, the player, the Void rifts. Almost like it was never meant to actually represent their relationship, just a funny mechanic of the game.
Maybe I don't understand her character to that extent but when I firstly played and heard Billie's monologue about the state of the Dreadful Whale, I had a thought. Was there no one who could help her with that? And my first thought was Stilton, especially after I saw their photo together. But alas she didn't mention anything like that which was completely fine… till the The Stolen Archive mission. With a plot progression things became absurdly stupid. Billie learns that the cult uses Shindaerey as their hideout. And what is Shindaerey? It's a literal mining quarry.
And so you want to tell me that Billie who I know, cunning Billie, who was, by Daud's words, extremely good at unsolving mysteries, won't at least ask Stilton about this quarry? She won't ask a mining baron of Karnaca? Really? Give her skills some credit! I'm not asking for a 5 minute long cutscene but at least a small panel in the pre-mission briefing where Billie talks to him about that, and where we can see how worried he is for her. She is not alone and, no matter what, there is still at least one person who remembers her, sees her and wants the best for her. But again, for whatever reason Billie has no valuable connections in this game, it seems. So it didn't happen.
Two other people about which I keep thinking about are Thomas and that person who borrowed Billie's skiff and returned it during the Follow the Ink mission.
If that note from a certain T. was actually from Thomas I can't think of good enough reasons not to include some of the letter which might happen in between them during the events of the game. Thomas knew that both Billie and Daud were in Karnaca but he didn't know that Daud had died. And honestly an unfinished letter from Billie to him where she tries her best to write about their master's death but just can't - would be absolutely gut-wrenching and insightful. Also it could be interesting to see the difference in how Billie is talking about this event and how she is living through it in reality. Because - obviously - people's internal and external dialogues would be different and seeing that difference in Billie would help us, the player, to understand some shapes of her character.
Or maybe Thomas would learn about Daud's death himself somehow, maybe he could recognize Billie's work as she goes though the city to uncover its secrets. And, finally, it would be simply fun to find a small lootstach from Thomas on one of the missions, accompanied with a letter from him. How is he now? What are his thoughts about Billie? How do her actions are seen by the common folk? Or by the gangs? After all, a good character is not only divided by how the story sees that character but also how this character sees themselves and what other people in the story are thinking about this character. And, as I already said, this small letter exchange between Billie and Thomas could cover up those aspects.
And so we are left with only one character whose presence and absence in Billie's story bothers me. That person who borrowed the skiff. Because the skiff was Billie's main link between the shore and the Dreadful Whale. We learnt from DH2 that in any port there would be a “fee” for leaving the ship there, later, in DotO she complains that hiding her ship wasn't an easy task. So whoever borrowed it must be a good friend of Billie, as absence of the skiff puts her in a bad and potentially dangerous situation. Besides there is a note by a certain M., which talks about meeting with Billie later. I was kinda excited to see who this person might be. Someone whom I already know? Character from the first game? Maybe from the second one? Would it be a howler or black market dealer? Would they give me some special mission akin to one that Emily can get in the Royal Conservatory mission? Well, should I say that I was left wondering as there was not a single special NPC which met the criteria.
What? I forgot about someone? Deirdre? Oh, right. Deirdre. The best person in Billie's life and the worst death in Billie's memory. Right. It's almost too easy to forget that she exists, as Billie talks about her approximately two times in the game? More or less so. Should she talk more about her? Maybe, I don't know. But I remember thinking about using the rat charm in the Void or in the quarry. I thought that in the Void I could hear the real Deirdre speaking, this idea gave me chills back then. To adjust to the voice of your loved one's from rats, only to hear her cursing you for all you have done or to call you from beyond. I thought that she would appear somewhere in the Void, just in the corner of my vision. But again it didn't happen. And I don't know for better or for worse. As in the current state if you want to completely strip her out from the game - you won't lose a single thing. After all, a rat charm is just a rat charm, and so is a voice in it, as it never changes and never really speaks to Billie, it was never a personal matter.
Overall, I don't want to be another person who throws rocks at DotO as, honestly, I like Billie and I'm just… sad, I guess. I'm sad that the game about such a character fails to make me think more of her. I'm sad that the plot of this game was kinda ruined with a terrible script. And, at the end of the day, I'm just sad that Billies didn't get her chance to shine in her own game.
But nonetheless I still like Billie and, at least, her sarcastic comments on the surrounding was always a delight to hear, so I'm gonna replay this game one more time in vain hopes to find what I see in it.
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drpepeper · 8 months ago
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her. thats it. thats the post.
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laracroftsgirlfriend · 2 years ago
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I love how there's really good representation in the dishonored games but it's really subtle and hidden unless you actively look for it, because in reality it really doesn't matter. we know daud is asexual, but his actions and his remorse and guilt are more important aspects of his character. we know billie is a disabled lesbian but it's irrelevant because we know her as a powerful badass with huge potential. it's heavily implied that aramis stilton and luca abele's father were lovers but it's not as important of a character aspect as his kindness and compassion for the miners, his struggle to his wealthier position through hard work or the prejudices he faced by the aristocracy. corvo was implied to have faced racism and certainly classism. it's implied emily is bi or pan since wyman's gender is never specified. it's likely that delilah, breanna and most of the other witches are lesbians/wlw.
there's every colour of the rainbow in this series and it's amazing that it's there but IMO it's even more amazing how these aspects are naturally woven in to the characters' designs and doesn't detract at all from their accomplishments or abilities or personalities
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radjerda · 9 months ago
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Alexandria Hypatia and Aramis Stilton are best friends send tweet
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coupcrewzine · 3 months ago
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📽️ Hello dear citizen of Karnaca 📽️
We are happy to announce that the contributor apps are now live! If you wish to help and be part of either the artist or writer team, you can fill in those forms ⤵️​
🖍️​ ARTIST APP 🖍️​
📝​ WRITER APP 📝​
Both forms will be closed on October 15th.
The moderator app will also be extended, and closed September 30th.
As a reminder, creation period will be from late October to May. Release date will be around June 15th, 2025 (around same day as the first reveal trailer of Dishonored 2).
Thank you for your patience. We can't wait to see your submissions!
(tag list under read more; if you would like to be tagged as well, leave a message with your social handles or email adress here or at [email protected])
@void-damned @g4ll0wd4nc3r @uncontrol-freak @rjshepherd
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himmimimimi · 7 months ago
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kiwiwinjindouche · 10 months ago
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Nightmares From the Void: a horror Dishonored AU
(unless this title is already taken by something else or idk sfwjdwmfjdj i've not found anything? but let me know if it does)
I've talked about it a little some time ago, and even if I have to figure out more things (this is really getting out of hands), I have some bits to share!
Putting all this under a 'read more' cuz this is going to be a huge post.
I'd love to have your thoughts about it, if you feel like it!! <3
Quick description:
This may be a Horror!AU, but it’s definitely not just “OOOO JUMPSCARES AND GORE”. Horror isn’t just that, you know? And the best part about this is looking for references and more information because this is so interesting and so much better than just blood and viscera everywhere. I really wanted them to have their own little vibe, despite everything, and playing with the different kinds of horrors and fears. This all needs a bit more thinking yet, I’m sure, but I really like it so far.
There’re uh, changes, and maybe I’m thinking this too much like a third person game? I don’t know, maybe in first person it’d still look great.
This is just about Dishonored 2 (for now, at least?), and I mostly though about the main villains, to be honest. But as time goes by (and as I’m writing this post), I want to explore the other areas too.
I find some of the ideas a bit too obvious, somehow, but eeehhh :fingerguns: My mindset was kinda 'how could we go further, and into the horror genre, than this?"
After the ritual to bring back Delilah, in 1849, powers from the Void started to spread into Aramis’ mansion, crawling into the veins of those who were here. They slowly turned them into more monstrous versions of themselves. The closer to the ritual you were, the bigger the impact the Void had on you. Some of the guards got infected as well, but way less than the main crew. Memories of alternative lives flashed through them too.
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Differences for the coup crew:
Mission 1: A Long Day in Dunwall
Enemies: /
Description: Something feels off, as a puppet-ish Luca arrives. Then, Delilah appears, and the crowd is horrified by her look and all the vines and flowers.
Additional notes: Delilah can flee with Alexi’s corpse, so the player must fight her later as an undead.
Boss battle: Ramsey is not affected by the Void, so nothing changes.
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Mission 3: The Good Doctor
Type of horror: Kind of slasher, ‘virus’, body horror
Enemies: The guards are infected with bloodflies and mushrooms (? Virus?). They technically are undead and immortal, but weak. They can be killed for good with fire. Guards + Bloodflies.
Description: The player tries to escape Grim Alex’s grip. They can carry a torch to keep her away.
Additional notes: There are a torch, blueprints and upgrades regarding fire equipment in Vasco’s belongings.
Boss battle: First, the player must find the main nest of the bloodflies and burn it. Grim Alex follows the player, and she can control the bloodflies. If the player tries to kill her, her body gets infested with bloodflies and she charges back. She is afraid of fire. Her fight only has one phase, and the player either helps her with the serum or kills her for good.
Why this? Because Alexandria is already kind of infected by something, and I think she should be a bit more unhinged when you face her. I decided to go with a wendigo/rake vibe for her. She follows you everywhere you go, and you can’t really get rid of her if you don’t have fire. Everything feels more organic yet dead at the same time. There should be a spark of hope somewhere, though.
Inspirations: RE / TLOU / Redead / Scorn / Outlast / Bloodborne
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Mission 4: The Clockwork Mansion
Type of horror: Psychological
Enemies: Cyborgs and clockworks. The guards are a bit weaker than the original soldiers, but they can share some capabilities. Guards + Clockworks.
Description: A kind of Hide and Seek in the mansion. The player gets knock out at the beginning and must find their stuff.
Additional notes: Sokolov is saved after the fight. They are eyes on the wall.
Boss battle: The player fights Kirin in his laboratory. He is waiting for them and jumps on his greatest clockwork (a huge one). First, the player fights the robot. Phase two, the fight is taking place beneath the laboratory, in the basement, room of the generator. The player can tear Kirin’s artificial arms/legs apart. The final move is pushing him against the generator and watching him getting electroshocked. Either it kills him or not is up to the player, depending on the power of the shock (player can get to the room before the battle).
Why this? I was thinking about more clockworks and mechanical things. In fact, the starting point of all this was for Kirin to build cyborgs too. Then, the idea of him having bugs features came to me, as a reference to him tearing their legs and such. But then, and as much as I wanted to avoid the spider thing, Kirin playing with you, as you try to escape his mansion (his web) sounded more fitting.
Inspirations: Lies of P / Shining / Bacterial Contamination / BG3 (Malus) / Mimic / Nosk / DrOctopus
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Mission 5: The Royal Conservatory
Type of horror: Paranormal and jump scares
Enemies: Zombies and stuffed animals. The guards are slower but hit harder. Guards + Witches + Animals.
Description:
Additional notes: Lots of illusions. Aggressive skulls. Moving around through mirrors.
Boss battle: The player has the option to fight a big cursed plush to get the defective lens. With each hit the doll takes, it loses a member part (leg, arm…) and the player must destroy them too before they go back to the doll. Then, mirror labyrinth to get to Breanna, while the player is followed by zombies. Breanna’s fight takes place in a room surrounded by mirrors too. If the player goes behind the scenes before phase two, they can use the defective lens and remove Breanna’s powers, leading them to the non-lethal ending. Phase two, she is mostly stronger than before, but also helped by the doll if the player didn’t destroy it earlier.
Why this? I had the idea of zombies for Breanna for a long time. Again, just thinking about “how could we go further?” But zombies weren’t enough. And then I thought ‘well, there’re also a ton of dead animals there’. I also wanted to find something revolving around the lenses, or rather, glasses, hence the mirrors, and the illusions. As for the cursed plush, we already know witches have some voodoo plushies they use from time to time, so I thought it was a good reference to this too.
Inspirations: Twilight Princess (Blizzeta) / Collector (Hollow Knight)
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Mission 7: A Crack in the Slab
Type of horror: Liminal spaces and gothic horror
Enemies: Ghosts. The guards don’t attack the player unless player attacks them first. They have 1 hp and respawn at each time switch. Guards.
Description: The player travels through Aramis’ mind. They must find all the broken memory pieces to restore Aramis’ health and spirit. The player starts with a 45 minutes chrono. After 15 minutes, the level starts to fall apart. The player can use clocks and hourglasses to slow or speed time.
Additional notes: The level falls apart, much like Aramis’ mind. Clocks, hourglasses. Maybe some enigmas. The player still can’t use their powers.
Boss battle: Race against time. The player must travel through past and present to stop the boss – who is TBD still (a strange chimera? And echo of Luca?). To help Aramis fully recover, the player must defeat it. Else, they can either decide to kill him or let him stay insane.
Why this? What better than liminal spaces and fear of the nothing for Aramis? His mind is falling apart, and so is the level. You must be a bit quick into this labyrinth. As I’m writing this, this needs some more thinking, but maybe thanks to a new power (or simply, a better ‘Possession’) you can go to Aramis’ mind instead of just wondering around his mansion. The idea stays the same, but still.
Inspirations: Backrooms / Crys Tales / Poes
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Mission 8: The Grand Palace
Type of horror: Survival…?
Enemies: Puppets. The guards are more agile, dodge more the attacks. Guards.
Description:
Additional notes: Show off. The player must repair the false duke and the pieces are all around the palace. Inspired by the royalty and the Game. Some puppets and guards wear masks. There are music boxes in the palace (around the ballroom). Puppet and some bits of flesh.
Boss battle: Luca waits for the player in his ballroom, where they find multiple false dukes dancing with the ‘guests’. They must find the right one and defeat him. They can also be helped by a dysfunctional puppet they must repair first – Armando. Then, Luca twisted and turns into a giant puppet with wacky movements.
Why this? So, this might be the less ‘horror’ one, somehow. Depends on if you are fine with getting surrounded by puppets or not. But why puppets? Because Luca longs for control. He is creating himself a perfect little world where everyone will obey him. And yet, he is one of them, because Delilah is already using him. I had in mind a ballroom, more excessive and unnecessary shows off. He is rich, he is powerful, he doesn’t care about the others.
Inspirations: Little Nightmares / Steelrising (ambient) / Skull kid puppets / Nutcracker
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Mission 9: Death to the Empress
Type of horror: Analog horror and strange imagery, a bit of dark fantasy but tiny bit
Enemies: A bit of everything and living paintings. The guards are moving when the player is not watching. The paintings can catch and block the player, attack them or simply scare them. Guards + Witches + Clockworks + Paintings.
Description:
Additional notes:
Boss battle: First, the player fights her outside, but there are other living paintings that attack them. Every weakness moment of Delilah, the player can reunite her with her soul. Then, she runs into her perfect world, the player shall follow her, but instead they find a crying Jessamine. They have a small chat together, until the player realizes it’s Delilah using her powers to stab where it hurts. The player then fights Delilah, but with Jessamine’s appearance. Lastly, Delilah charges a final blow, and statues are attacking the player. They must survive a certain amount of time. Then, the final blow explodes and both her and the player are thrown out of the painting. The player wakes up before she does, and either they decide to kill her or not by messing with the ritual.
Why this? Well, I know analog horror is also about found footage and doesn’t suit Dishonored, but the weird imagery looks just fine for a painter. Also, what about moving statues? Surely this is not new, and not all of them would move obviously.
Inspirations: Mandela Catalogue / A Hat in Time / Layers of fear / Canvas Curse (Drawcia)
And that's ... almost it? Wait, could this be... what's up there???
Epilogue: Secret Meeting
Type of horror: Cosmic horror
Description: If the player found all the runes and bonecharms throughout the game, after the credits they appear in the Void. The Outsider comes to them to talk about their run, their choices, and asks them if they wish to see his true form. Then, the player can decide to fight him.
Why this? Because I wanted to add cosmic horror to the list! And the Outsider is already kind of that, the Void is a space beyond true comprehension and such. I still have to figure out his ‘true form’ as a powerful being.
Inspirations: Lovecraft
AND NOW, that's about it so far! As you can see, some things still need a good thinking and such, to be worked on. I've also started to think about a playlist, but I'm not sure about it yet and this is going to be for later. There'll definitely be more to it, I just don't know when lol.
THANK YOU SO MUCH IF YOU'VE READ IT ALL, it means a lot!!!! 💗​💗​💗​
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hampop · 5 months ago
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sketches for the blorbo stickers are finally done! Once they're finished and inked, they'll be posted here and onto my art blog @hampopart
<3
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void-damned · 5 months ago
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It is that time of the year again!
My Dishonored Fugue Feast (@dishonoredgiftexchange) gift for Mead (@meadmeinthemiddle) with the combination of their prompts 'Corvo abandoning the throne and raising Emily in Serkonos after Jessamine’s death' and 'Corvo/Daud/Thomas'.
Hope you enjoy!
Also I swear there will be art one day—
you always said how you loved dogs (i don't know if i count, but i'm trying my best)
(click on title to go to the fic ;D)
Working or alternative title: every road i have been on (it leads me back to you) Rating: T+ Word Count: 25,831 Warnings: Canon-typical Violence
Pairings: Corvo Attano/Daud/Thomas, background Theodanis Abele/Aramis Stilton
On the seventh day of celebrating the restoration of the young Empress Emily to her throne, Corvo Attano snaps.
It is not a gradual onset but rather the result of months during which Corvo would bottle up his feelings. All the anger and fury, all the sadness, and all the vengeance for the unjust. The feelings of a father wrongly accused and separated from his child.
For those seven blissful days, he succeeds in holding it together. At least until another noble makes a passing comment, degrades his still too young daughter for being a child when that is all Emily should be at the age of thirteen.
She deserves a sense of normalcy in her life after witnessing the death of her mother, after being kidnapped and held prisoner, after nearly being used as a tool for puppet monarchy.
A child!
So it is on the seventh day that Corvo rises from his seat in the middle of Parliament and disappears into the streets of Dunwall.
(This year's special thank you goes to @shower-man for additional proofreading and commentary, @graedari for standing up for democracy, and the Duki Luki group chat for enacting said democracy, aka choosing the title <3)
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graedari · 7 months ago
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Indulgent doodle page of Fin-Tastic Aquarium :)
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petrow1tch · 6 months ago
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Replaying dishonored 2... Remembered (found out cuz I paid attention for the first time) that there is an old ginger gay blue collar worker... Happy pride to him and TO ME!!!
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kirin-jindosh · 2 years ago
Conversation
Emily: From now on, we'll be using code names. You can call me "Raven One"
Emily: Alexi. Codename, "been there done that"
Emily: Hypatia is "currently doing that"
Emily: Billie is "it happened once in a dream"
Emily: Kirin is "if I had to pick a dude"
Emily: Aramis is . . . "Raven Two."
Aramis: Oh thank god.
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