#Android gaming on PC
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Why BlueStacks Changed the Way I Play Mobile Games
Practical perspectives from a gamer’s experimentation for a tool used by 400+ million users Discovering BlueStacks It all started with my need for better controls. If you’re a gamer like me, you know how frustrating it can be to play a mobile game with awkward touch controls. I’m used to playing games with a keyboard and mouse or a controller, so when I tried out Rocket League SideSwipe on my…
#Android apps on Windows#Android gaming on PC#Best Android emulator 2024#BlueStacks emulator#Gaming tips for PC#How to use BlueStacks#Ideas on Gaming and Console Emulators#Mobile games on PC#PC gaming setup#Rocket League SideSwipe PC#Tech tools for gamers
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magia exedra news ig
official release is SUPER soon. at thursday, march 27!




Previously, Madoka Magica: Magia Exedra had an “expected release date” of May 25, 2025 on Apple App Store and now has changed according to the planned release date.

Here is the full roster of the magical girls expected to appear in the game on release (still mad there is no Nagisa or Ui.)


First set may likely be 5-Stars. Second set assumingly to be 4-Stars(?)
(Subject of change)
#anime#anime games#mobile#pc games#ios#android#puella magi madoka magica#magia record#magia exedra#mahou shoujo madoka magica#pmmm#madoka kaname#homura akemi#mami tomoe#sayaka miki#kyoko sakura#iroha tamaki#yachiyo nanami#tsuruno yui#felicia mitsuki
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So I played PPMS on Light side. It sucked about as expected. Some random thoughts:
People hate Ranger but Paladin really isn't that ahead: no m armsmaster, bless heroism gatekept by dragon, no gm heavy armor. Early beeline for m sword helps but you're stuck at fiftish damage for most of the game.
Paralyze chance is too low. I don't think even 3d paladin would have solved the issue much. At least we actually had monk kill things endgame. He meleed sharks too!
you get paralyze spell on light path. Throw 3-4 points into light and it's safe and better than mace. Just paralyze multiple titans, it's nice.
yea everything get paralyzed, including Tolberti. Flying creatures fall to the ground too.
trying to melee with maces queens of the dead, titans, etc, while they run around gg.
in the end, most monsters are just not that dangerous to buffed light party. So you are simply killing monsters slower.
The monk:
devs really made this one to be solo class on purpose. On paper monks stats are good, especially bodybuilding with unarmed dodge and armor stacking. But you need soo much fiddling with gear and skill points monk just feels like a dead weight most of the game. Play if you find joy savescumming multiple +skills gear. The disarm traps is not an issue though, since hirelings stack.
In the end i just believe that nwc failed at most new classes and made old ones from VI worse. Many restrictions are completely arbitrary, there is no reason for druids to lack gm magic for example, and so on.
#might and magic vii#gaming#video games#pc games#rpg#to run oldschool stuff on android use winlator and gog distributives
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#shiotose#pc coloration#drawing#nier#A2#nier automata#nier fanart#fanart#android#femalecharacters#video games#yoko taro
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Amnesia Memories ~Kent - Good Ending Walkthrough~

For this walkthrough you'll be able to achieve Kent's Good Ending.
**The "SAVES" in this guide corresponds to the "LOAD SAVES" from the Normal and Bad Ending guides, which can be found directly below.
Other Endings: Normal | Bad (2)
Recommended Route: Shin -> Ikki -> Kent -> Toma -> Ukyo
Prologue
I see a strange-looking kid... (or any choice)
No, I understood... (or any choice)
All right... (or any choice)
I appreciate it. (or any choice)
I think so. (or any choice)
You might be overthinking it... (or any choice)
Clover World
Before August 1
Orion...
I can't remember anything
(Choose all options)
Yes, let's hurry.
Right, let's hurry and look.
August 1
He might not be good at writing messages.
I should sit down for now.
SAVE 1
Please have a seat.
I'm sorry about yesterday.
1450 yen
Why did we walk all this way?
Good morning and good night are enough.
August 2
Would you like to take a walk to my work?
I wanted to watch the servers at the cafe
I came to borrow a manual
I'm not sure about going to a guy's house...
August 3
I'll try calling Kent
Would you like to talk?
What are you talking about...?
I'd like to go... but I can't, right?
August 4
And a good job to you too, Kent!
August 5
Yeah, I do feel sad about it
I'm looking forward to it!
August 6
I like that he sticks to his own way of life
August 7
Don't you want to talk about anything?
A coworker told me we're love rivals now.
What...?
You'll break up with me if you're tired of me?
August 8
What are you thinking, Kent?
...Maybe we should hold hands.
I do.
Yes, thank you
Thank you very much.
August 9
(Choose all options)
Are you calling me out of obligation?
I'll try the math workbook.
500m
19 times
In 53 days
26 minutes
334
That day will never come
50 times
About 39%
About 2 cm
Nobody knows
That's right
August 10
SAVE 2
No, I can't think of anything.
I don't dislike it, but it hurts.
August 11
It is a surprise...
August 12
I thought we were going to see the fireworks.
I just wanted to go with you...
Maybe you could hold me tighter?
I like the goldfish scoop stalls
August 13
Um, my boyfriend is Kent.
August 14
I would be a little curious
I'm with Kent right now...
Kent asked me
August 15
Okay, I'll try
August 16
Toma...
I want you to stay with me, Kent.
Did you prefer the past me?
August 17
I want to admit everything.
I don't mind if you misunderstand...
...
Just from the time we met the other day...
Um, could we hurry home?
August 18
...We'll walk home together.
...I'm sorry for trying to hide it.
I didn't want to be shut away in a hospital...
It's okay if I don't remember.
August 19
Um, I'm fine...
August 20
Will you believe me if I tell you something?
Is it okay if I remember?
August 21
Thank you, I'll stay over.
I'm lonely, too.
Love is irrational
August 22
No, that would be inappropriate...
August 23
Is it weird to like someone you disliked before?
August 24
It'll be fine, no matter what I remember.
There's also another message...
August 25
I'll go get his notes.
August 26
Thank you for apologizing.
Yes, please stay with me.
August 27
379 days
August 29
Okay, then I'll try.
Good Ending
#amnesia memories#amnesia kent#walkthrough#guide#otome game#pc games#ps vita#nintendo switch games#android games#iphone games#english otome#good ending#love interest#gxb#visual novel
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BREAKING NEWS: Persona 5: The Phantom X is coming to the west on June 26th! Coming to PC, iOS, and Android!
youtube
#games#video games#gaming#gaming news#news#PC#pc games#ios#android#persona#persona 5#persona 5 x#persona 5: the phantom x#p5x#shin megami tensei#shin megami tensai persona#atlus#atlus games#atlus persona#Youtube
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what if i gave your robots air cooling so their fans get louder when they think or feel a lot
(and also they decided to keep their glasses in the end)
#portal 2#portal stories: mel#wheatley#space core#adventure core#fact core#virgil#mel#my art#fanart#digital art#i will make these androids so gaming pc#they whirr so loud sometimes because theyre all stupid#android
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Blue Archive Steam Port Announced, Main Story to Receive Full Voice-overs
#android#Announcement#Blue Archive#ios#Kivotos! ~Live~#mobile#News#Nexon#Nexon Games#PC#PC Port#Steam
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Balatro
In the world of indie and middle market gaming today, there are no shortage of games that combine deck building and roguelite elements. It’s become as tiring as a horror game where you find random objects in a small map while trying not to trigger a jump scare, or anything based around survival and crafting mechanics. To stand out from the crowd, you need to do something special, and that’s what the anonymous developer “Localthunk” has done. This was managed simply by removing the usual dressings and focusing on as simplistic a core idea as you possibly can – building poker hands. It gets absolutely absurd from there.
Read more...
#balatro#localthunk#playstack#android#card game#ios#xbox one#nintendo switch#roguelite#playstation 4#playstation 5#microsoft windows#hardcore gaming 101#jonathan kaharl#review#video games#indie games#mobile games#pc games
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Jean Allen's Sorrow in the doubled mirror
The actual gameplay sneak peek. This is the first ever game scene I had ever done in my whole life. Hope for your response 🙏 [Song: Andy G. Cohen - A Human Being]
(p.s. please don't pay attention on that wrench icon, it will be changed)
#free game#indiedev#comic books#indie games#pc games#point and click#game dev#indie game#solodev#gamedev#indie dev#indiegamedev#devlog#android games#gameplaydaily#telltale games#telltale
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Do you know what this is? Probably not. But if you follow me and enjoy retro gaming, you REALLY should know about it.

I see all of these new micro consoles, and retro re-imaginings of game consoles and I think to myself "Why?" WHY would you spend a decent chunk of your hard-earned money on some proprietary crap hardware that can only play games for that specific system?? Or even worse, pre-loaded titles and you can't download / add your own to the system!? Yet, people think it's great and that seems to be a very popular way to play their old favorites vs. emulation which requires a "certain degree of tech savvy" (and might be frowned upon from a legal perspective).
So, let me tell you about the Mad Catz M.O.J.O (and I don't think the acronym actually means anything). This came out around the same time as the nVidia Shield and the Ouya - seemingly a "me too" product from a company that is notorious for oddly shaped 3rd party game controllers that you would never personally use, instead reserved exclusively for your visiting friends and / or younger siblings. It's an Android micro console with a quad-core 1.8 GHz nVidia Tegra 4 processor, 2 GB of RAM, 16GB of onboard storage (expandable via SD card), running Android 4.2.2. Nothing amazing here from a hardware perspective - but here's the thing most people overlook - it's running STOCK Android - which means all the bloatware crap that is typically installed on your regular consumer devices, smartphones, etc. isn't consuming critical hardware resources - so you have most of the power available to run what you need. Additionally, you get a GREAT controller (which is surprising given my previous comment about the friend / sibling thing) that is a very familiar format for any retro-age system, but also has the ability to work as a mouse - so basically, the same layout as an Xbox 360 controller + 5 additional programmable buttons which come in very handy if you are emulating. It is super comfortable and well-built - my only negative feedback is that it's a bit on the "clicky" side - not the best for environments where you need to be quiet, otherwise very solid.
Alright now that we've covered the hardware - what can it run? Basically any system from N64 on down will run at full speed (even PSP titles). It can even run an older version of the Dreamcast emulator, Reicast, which actually performs quite well from an FPS standpoint, but the emulation is a bit glitchy. Obviously, Retroarch is the way to go for emulation of most older game systems, but I also run DOSbox and a few standalone emulators which seem to perform better vs. their RetroArch Core equivalents (list below). I won't get into all of the setup / emulation guide nonsense, you can find plenty of walkthroughs on YouTube and elsewhere - but I will tell you from experience - Android is WAY easier to setup for emulation vs. Windows or another OS. And since this is stock Android, there is very little in the way of restrictions to the file system, etc. to manage your setup.
I saved the best for last - and this is truly why you should really check out the M.O.J.O. even if you are remotely curious. Yes, it was discontinued years ago (2019, I think). It has not been getting updates - but even so, it continues to run great, and is extremely reliable and consistent for retro emulation. These sell on eBay, regularly for around $60 BRAND NEW with the controller included. You absolutely can't beat that for a fantastic emulator-ready setup that will play anything from the 90s without skipping a beat. And additional controllers are readily available, new, on eBay as well.
Here's a list of the systems / emulators I run on my setup:
Arcade / MAME4droid (0.139u1) 1.16.5 or FinalBurn Alpha / aFBA 0.2.97.35 (aFBA is better for Neo Geo and CPS2 titles bc it provides GPU-driven hardware acceleration vs. MAME which is CPU only)
NES / FCEUmm (Retroarch)
Game Boy / Emux GB (Retroarch)
SNES / SNES9X (Retroarch)
Game Boy Advance / mGBA (Retroarch)
Genesis / PicoDrive (Retroarch)
Sega CD / PicoDrive (Retroarch)
32X / PicoDrive (Retroarch)
TurboGrafx 16 / Mednafen-Beetle PCE (Retroarch)
Playstation / ePSXe 2.0.16
N64 / Mupen64 Plus AE 2.4.4
Dreamcast / Reicast r7 (newer versions won't run)
PSP / PPSSPP 1.15.4
MS-DOS / DOSBox Turbo + DOSBox Manager
I found an extremely user friendly Front End called Gamesome (image attached). Unfortunately it is no longer listed on Google Play, but you can find the APK posted on the internet to download and install. If you don't want to mess with that, another great, similar Front End that is available via Google Play is called DIG.

If you are someone who enjoys emulation and retro-gaming like me, the M.O.J.O. is a great system and investment that won't disappoint. If you decide to go this route and have questions, DM me and I'll try to help you if I can.
Cheers - Techturd

#retro gaming#emulation#Emulators#Android#Nintendo#Sega#Sony#Playstation#N64#Genesis#Megadrive#Mega drive#32x#Sega cd#Mega cd#turbografx 16#Pc engine#Dos games#ms dos games#ms dos#Psp#Snes#Famicom#super famicom#Nes#Game boy#Gameboy#gameboy advance#Dreamcast#Arcade
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Ghost In The Shell: Stand Alone Complex - First Assault
October 1, 2015 - December 6, 2017 {Gone But Not Forgotten}
#nexus#ghost in the shell#stand alone complex#first assault#pc games#steam#shooter#video games#cyberpunk#androids#games
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20th Century Handheld Horror
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Epoch
Tokyo toy company, Epoch, has some interesting contributions to video games. From their 1-game-built-in home console, Electrotennis, in 1975 with the controls on the wireless console itself, to, their 1984 Game Pocket Computer’s ability to play it’s locally stored built-in games on top of being a handheld with separate swap-able games. I also always liked that it has a little window so you can see inserted cartridges’ label art. In 1981, they’d offer us MONSTER PANIC! A 1-game-built-in handheld where you’re awarded for every accession of 3 floors of iconic monsters from Donkey Kong-ing a mummy to sword fighting a skeleton. On the first floor is Frankenstein’s monster alongside Dracula and the following year they would release Dracula House, a more complex 1-game-built-in handheld where you are to break into a vampire nest and try to sneak up to their caskets to rob them without being caught! You’ll even have to worry about locked doors!
Bandai’s Solar Games
Bandai are always the first I think of when thinking of early 80s handhelds. They advertised solar power for their 1-game-built-in handhelds, and they had some sleek clamshell designs. In Frankenstein, you play as him, scrambling around the lab before needing to deal with your monster out in the world, as their handhelds could have multiple scenes! They have Invaders of the Mummy’s Tomb, where you fight your way through the desert into a tomb to be faced with those rising mummies who might spook you but not away from a little tomb raiding. You have 謎の沈没, which I’d translate as Mystery of the Sunken Ship, where you dive into shark-infested waters with a speargun and face a horde of sharks darting at you before making it into the sunken ship to see what lies within. Spoiler alert, it’s the rising dead! 1982 would also bring the world 悪霊の館, usually translated as Terror House, which is the Bandai handheld I see brought up the most to this day. I think it’s all in the branding too. Truly, it’s just Bandai’s Monster Panic but with 2 scenes. (1 inside the house and 1 outside, approaching the house) The opening of its commercial, however, is what burned Bandai into my head as the face of early 80s handhelds, with a man clad in scarlet red slowly looking up to present the game to you before growing scared himself as he tries to keep calm the Grim Reaper behind the camera, casting his distinct, menacing shadow with his arm and scythe raised as they are in-game. Instead of 3 floors, there is 2 with the Grim Reaper and Frankenstein's monster on the first and Dracula on the second.
Digi Casse
When Epoch released the Game Pocket Computer with its separate, swappable games, Bandai dropped the Digi Casse (as in Digital Cassette). This runs on those round, silver, watch-style batteries. When I first saw the Milton Bradley Microvision, I initially questioned if the window on the massive cartridges that covers the front of the device was the game screen, and that’s the case with the Digi Casse, where the screen is built into the cartridges that take up the top half of the device. Now I want you to imagine how horrifying Mount Fuji erupting would be. Now what if monsters were erupting out? That’s what you’ll face in 富士山大爆発, which you can translate as Mount Fuji eruption/explosion! Picture Space Panic, but instead of digging holes for the aliens to fall into, you want to be on the platform above them and shovel dirt on top of them, though if they jump up at you, you can hit them with your shovel!
Game & Watch
You know, I’ve always been surprised video games built into wrist watches didn’t take off. I’d expect that to have the always-on-you convenience of phone games today but I’ll admit my vision of them being games like Break-Out played on a rotating bezel, vortex style or maybe just sim card sized game cards to buy addition games is an expensive feat of engineering to risk. Instead the word “watch” turned out better for Nintendo’s Game Boy Micro/DS shaped Game & Watches. Now I never considered horror game & watches and yet I found people adding some to horror lists and I realized that I was only blind-sighted by this because I’m in the minority who aren’t absolutely terrified of sharks! I didn’t realize how many people don’t even go the ocean at the beach because they’re nervously thinking about shark attacks. It reminds me of people with Thalassophobia that can’t handle boat rides. In finding worlds to transport themselves to in video games, they would see games like Life Boat or Parachute where you’re rescuing people from shark infested waters as a horror scenario to imagine yourself in!
Game Boy Nintendo’s been in the commercial video game business since before Pong! They had a part in what might be the earliest known example of purchasable games for your home console with Shooting Gallery for the Magnavox Odyssey. I guess that makes it poetic that that would make them the ones to finally break through a handheld supporting swappable games into mass popularity with the Game Boy! Its games often mirrored the game design of their third-generation console, which was the most popular home PC of its time. As a matter of fact, it shared a portion of its horror library, like Swamp Thing, Kid Dracula, Gremlins 2, Alien 3, and Bram Stoker’s Dracula. It even got ports from elsewhere that the famous NES never seemed to get, like Bubble Ghost, Godzilla(kun), and the infamous case where Kemco cloned the Amiga game P. P. Hammer and his Pneumatic Weapon as Mickey Mouse IV: 魔法のラビリンス (The Labyrinth of Magic), bringing it to Europe as Garfield: Labyrinth, and then bringing it to the United States as The Real Ghostbusters. As you might suspect, this results in the region’s IPs being unfitting skins over Pneaumatic Weapon like using your proton pack to dig up things in the ground. Thankfully the Game Boy already had HAL Laboratory’s Ghostbusters 2. A great adaptation that’s an example of a handheld game getting a home console sequel.
Another being the Ghost and Goblins spin-off Gargoyle’s Quest which I often see compared to Dragon Quest but I might compare it more to Zelda 2 where you have top-down world to explore with towns and people to talk to while combat takes you to real-time side-scrolling with the verticality you’d expect of Ghosts ‘n Goblins and you are winged gargoyle after all. You’d think the simple quick games would dominate the handheld form factor but it seemed to be a mix with these larger games packed with text boxes and save systems. The Game Boy of course is the birth place of the highest grossing media franchise in humanity’s history, Pokemon, which itself loves to use horror from the Lumiose City ghost girl to the first game’s death themed dungeon being in Lavender Town that’s gained QUITE the sizable fanbase as a horror location, inspiring much! On a side note, I always found it funny that people express how scary they find the error messages in the Game Boy’s camera app to be. If you do things like try to start a slideshow with no pictures selected or try to run from a battle with no enemies too much, you may get an error message like “Who are you running from?” accompanied by one of 3 pictures of people with things drawn over them. I can see how an unexpected picture of a strange man in low resolution monochrome, drawn over can be creepy and with the accompanying long sound that plays, I can’t tell if it’s unintentional. It has that “Please insert a PlayStation or PlayStation 2 format disc” error message energy. It borders that “fun is infinite” from Sonic CD energy… and I love that! If you’re in charge of software, make the error messages as scary as possible! I love hearing what makes people scared in games. It can be the silliest thing sometimes.
Dracula: The Undead- 1991 – Lynx While Nintendo would dominate the market with the Game Boy, the power-hungry still had the option to pay more than twice as much to sacrifice that portability for more horsepower! Also releasing in 1989, the Atari Lynx offered color, 16-bit games, but, for horror fans, Dracula: The Undead wouldn't need all those colors. With fixed camera angles, it uses those color capabilities to mimic the look of a sepia-toned film from the time of Bram Stoker’s 1897 novel, which this game has him read to you. You take on the role of Jonathan Harker trying to survive this classic horror. Probably to avoid hitting you with too much exposition and lack of gameplay, you could see Bram doesn’t read through the first few pages and seems to rush through and summarize, which makes me feel they missed out on the mood setting and mystery of those scenes.
The Alien Syndrome Trilogy Competitors are always around every corner in the handheld market, and in 1990, Sega aimed to compete with the Game Boy, using the strength they held over Nintendo in that home market (being that they had a fourth-generation console out for years and Nintendo still hadn’t.) The Sega Game Gear had some interesting exclusives, like a sequel to 1987’s Alien Syndrome. The original arcade game saw Ricky and Marry rescuing comrades from a horrifying infestation. The Game Gear sequel, set and released 5 years later, sees a space transport send out a mayday as they’re faced with an unknown creature, plunging Ricky and Marry back into action against this universe’s unsung monster designs. The variety of enemies can really capture the feeling of walking through the hallways, on edge at what you’re going to see next. In 2007, there would even be a third game taking place 100 years later, seeing Aileen Harding enter a ship fallen to the syndrome! Keeping true to the previous games, it’s also a rescue mission, but now you get to see some of these designs in polygons!
PC Engine GT/Turbo Express The NEC PC Engine is known as starting the fourth generation but what I always think of them for is having a handheld that took their current premium console’s physical games! Being able to pull your game out of your console and put it in you handheld means you may already have a library! Now that’s a true companion! While the game cards the home system used included games like Samurai-Ghost and Devil’s Crush but quite a few notable titles like Horror Story, Godzilla: Battle Legends and even the fun them Them parody, it came from the desert, are for the CD attachment… I guess you could attach that too the GT since it doubles as a portable TV but how handheld is that really? Without all that, the PC Engine is still farther than I’ve ever seen a 20th century handheld take things. I know the Sega Nomad took Genesis games, by the time it came out, Genesis was Sega’s last gen offerings. With the Game Boy Pocket soon shrinking the Game Boy even more, it really highlighted how the competition was like trying carry around a 1970’s cellphone and their 3 hour battery life was not so acceptable in a time where most people were buying disposable batteries every time they ran out of juice. Things like the GT, Game Gear, and Lynx are novel but niche because they went too far in the power direction while others like the Gamate and Supervision felt a almost a generation behind the sweet spot that was the bar that Nintendo’s Family Computer raised games to.
Virtual Boy You’d think VR and horror games would be a match made in heaven, and yet, despite VR being around since at least the 60s, there’s not a lot of 20th-century examples. Over those decades of refinement, VR had become so approachable that Nintendo saw an opportunity to make their cheap portable headset, but that fatal flaw of being too scared to ship with a head strap seemed to deflate its entire library, making you constantly crane your neck into its desk stand. To this day, you need to buy third-party headstraps for Switch VR to cut down on the number of people walking down the stairs while playing BOTW, and unlike modern Nintendo VR that has head tracking, Virtual Boy decided that without a headstrap, they’d just cut it. All of that being said, Virtual Boy might be the most well-known VR device of the 20th century, one of the most well-known VR devices in history, and if you could only pick one color for a game to have, red would be the stereotypical one for horror.
Insmouse – 1995 Oct 13 – Virtual Boy Insmouse is an FPS survival horror game taking place in 1922 Massachusetts. You play as a detective offered an incredible payday if you find a book in the infamous forest locals are too scared to go near. Once you find this book, however, you realize what this is all about. It’s the Necronomicon, and the curiosity was irresistible! You just had to crack open the book to just get a peek…and with that… you are on quite the horror adventure to hopefully get to one of the game’s multiple endings. You have a limited amount of time to make it out of time-sensitive sections of the mansion full of Lovecraft-inspired horrors!
Tiger Electronics Now the Virtual Boy was not as relatively cheap as buying an attachment for your phone in 2014. You could buy 3 Game Boys for the price of it, but having gained a reputation as the cheap alternative to even Nintendo is Tiger Electronics. They’re probably best known for their 1-game-built-in handhelds but did have ones with swappable games like the Quiz Wiz, testing your knowledge with Monster Mania, or the R-Zone that really exudes Tiger’s reputation. You could pay $180 for Nintendo’s portable VR or $30 for Tiger Electronic’s 1-eyed AR games (with headstrap) and enjoy perhaps sub-second console generation quality games like Area 51 reflected off a transparent lens. They did try to release a premium handheld console for $70 that had everything from a touchscreen and stylus to (wired) internet. Being called the Gamecom but spelled with a period between the “Game” and “com” to presumably promote the website functionality, it would be the home of an RE2 port often looked down on for its great compromises. The system seemed to not do well, being short-lived, with them quickly refining it to also be $30 by the end of the 90s. The 1990s are when smartphones started popping up as everything was becoming a PDA to replace daybooks, and I view the Gamecom as an example of that move to making everything an all-in-one PDAs.
The Virtual Pet Craze In 1994, the MT-2000 phone launched and could play Tetris. You might imagine phone games like Nokia’s Hustle clone, Snake, in 1997 would begin to eat into people’s need to buy a separate handheld to play games, but even the simplest thing that’s fun can sell hardware. Perhaps it was better for them to not go big to compete as PDAs at the time and instead go tiny like keychains you don’t even need to put in your pocket. While people were playing their Tiger Electronics’ Giga Pets Salem the cat, Bandai, who had found much success with Tamagotchi, were trying to figure out how to get male players interested in this craze. Pokemon pulled it off the previous year, so Bandai would become their competitor with the Digital Monster. Raising and caring for collectible pets to battle each other, both Pocket and Digital monsters became the handheld equivalent of the pastime of children collecting bugs to battle each other. This tiny keychain form factor would continue from big companies.
Memory Handhelds 1998 would see Sega release the VMU (Visual Memory Unit) in July with a Digital Monster-like green Godzilla one. Its name, of course, being for its planned purpose of being a companion to Sega’s upcoming sixth-generation home console. It served as portable storage and a second screen experience that slotted right into controllers, like showing your health in Resident Evil games, and, being a dedicated handheld, some Dreamcast games even have companion VMU games where you can earn rewards to be transferred into the home game. PlayStation’s mascot, Toro Inoue, comes from their similar handheld, the PocketStation, released 6 months later. It's also a dedicated handheld, but instead of slotting into controllers, it slid into the memory card slot. You might be surprised what names supported it, from Megami Tensei to Digimon itself, bringing a multiplayer monster-battling Pokémon counterpart to PlayStation players. Both the VMU and PocketStation would be discontinued about 3 years after their release, and I’m surprised they seem so seldom looked back on compared to other handhelds of the 20th century. Maybe it’s their form factor running into the conundrum of making them as small as possible to be portable while still trying to make them large enough to be ergonomic to play while also thinking about how complex they want to make games on a keychain form factor, resulting in them undershooting complexity. I think this is where the PS Vita would one day misstep with its first-party library, but in the opposite direction by making games that seem more appropriate for the home console form factor than the handheld one. Still, I love the pure aesthetic of these handhelds!
Game Boy Color Between Sega and PlayStation’s handhelds, after nearly 10 years, the Game Boy would get a sequel in the Game Boy Color, featuring double the clock speed, 4 times the RAM, and backwards compatibility with… most Game Boy games… but it has an insane library of its own to sink your teeth into, though some games marked Game Boy Color would actually have an original Game Boy cartridge inside thanks to the backwards compatibility. To be clear, Game Boy Color games have clear cartridges and will specify they are for GBC only. There’s also the GBA that came out 3 years later and is backwards compatible with GB and GBC but seems to have its own hang-ups on what games it can’t play or plays poorly. Whether your favorite vampire hunter is Blade or Buffy, there’s a game for you. Whether you want a more serious fixed-camera survival horror, a Universal monster game, an Aliens, or… Smurfs Nightmare… there’s a game for you! Maybe you just want a new Ghostbusters, Addams Family, or Gremlins game for the new hardware. So many gems, but today I’m going for a mineral less valued.
Godzilla: The Series – 1999 – GBC Somehow it slipped my mind that the TriStar Godzilla got an animated series continuing the story, and I only recently learned that series got games like this! A slow-moving auto-runner with auto-generating health and block meters that squanders the fact that this is one of the most agile incarnations of Godzilla. The story is told through chatroom-looking text box exchanges with character portraits to set the stage of what episode you’re playing through, but I feel there had to be more exciting parts of the show to recreate and faster-paced gameplay. The variety of locations makes it feel fresh, but the slow pacing kills the overall game. I don’t know if a priced GBC game is the place for a less than hour and a half long auto-runner, but even within that genre, I think the 1988 Godzilla auto-runner everyone makes fun of is more fun because it’s faster!
Godzilla: The Series: Monster Wars – 2000 – GBC First and foremost, this game is no longer an auto-scroller. You can’t go backwards, but having control over walking forward aids you with how health and block meters are no longer regenerating. You’ll need to target health and defense pickups with your breath that now has an on-screen cursor. These games make the game so much more interesting. Whereas there is little worry in the previous game as you slowly rampage forward, this makes the game a challenge to rise to and overcome. The difficulty can even complement the slower pacing as you inch forward, trying not to overwhelm yourself. This game also doesn’t have a footstep sound, which played constantly in the first game. I assume this is to reduce repetitiveness in the audio design, which I’ve heard some complain about. I’m also more interested in the giant monsters they have you face at the end of stages in this game, so while I’m not sure that I would agree with this being the gameplay to go with for a Godzilla game, it’s fascinating and commendable to see how they changed the gameplay of a game that I only see negative opinions of to try to improve it, even if most people don’t seem to like it in the end.
WonderSwan Mr. Game & Watch himself Gunpei Yokoi founded Koto Laboratory before his untimely passing, with perhaps his last work being on the WonderSwan, which is appropriately named, as I consider it the swan song of Bandai’s presence in big handheld gaming hardware. Whether you’re playing a port like Clocktower, fresh adaptations like Uzumaki got, or an original sequel like Ghosts ‘n Goblins received, the WonderSwan has a library that might pique your interest. You have visual novels like the Terrors games or, my favorite:
リング ∞ (Ring: Infinity) – 2000 – WonderSwan Yes, the series about a cursed tape that acts as a chain letter where, if you don’t get someone else to watch it, its subject, Sadako, will have you referred to in the past tense. Ring: Infinity is about the culture of trading VHS tapes at school, which is such a great setting for The Ring! Think of the skepticism and daringness of teenagers, on top of the fact that you were often trading VHS tapes that weren’t labeled! The setting combined with the writing is such a great mix of hanging out with friends in a nostalgic time with a horror wrench thrown into the mix as rumors of a cursed videotape start to feel more and more real, especially after someone at your school is taken by cardiac arrest, leading to a suspicion that she saw the tape and worry you did too. Sometimes memories are preserved in dreams, and you have one matching the rumors of the tape’s description, but is your brain just creating that because it’s on your mind, or are you actually remembering seeing it mixed in with the random tapes you fall asleep to? There’s an interesting conversation you can have with a schoolmate where you speculate the rules of what counts as seeing the tape, like what if it was only in your peripheral vision while you were focusing on something else? The game can hit you with these new ways of thinking about The Ring. If the curse is the negative energy of Sadako getting onto you, wouldn’t filming someone who is cursed be like copying the tape? The most fascinating to think about to me is a scene where you deep dive online to learn about the tape and see people on the internet are talking about it! Usually these kinds of ghost stories present a feeling of isolation, as if the situation is only happening to the protagonist and everyone else who finds out keeps it a secret, but this game presents the interesting idea that after striking so much, all of society is becoming aware of Sadako’s existence. It gave the later game a feeling of county-wide panic, and the most genius thing was not knowing if you saw it or not! Are you attending a girl’s wake to sneak up to her room, hiding from the footsteps of her family members as you look for a copy of the tape to pass on for nothing!? What if you’re not cursed and you’re going to curse yourself!? Also, since the game isn’t rated, I have no idea how dark the story can get, which is a fear in itself. Outside of the game, I find its presence online interesting. People speculated for 16 years after it came out on how to get the best ending, DLC story to track down, and even just speculate on the motives of characters in the story.
Now to set the mood a bit…
My experience with the show, Inuyasha It’s 2002, and I’m in someone else’s house trying to get some shut-eye with the only illumination being a TV I’m watching from a sofa-bed when an episode of some new series comes on where bodies are rising with the body language of holding a puppet in the air by its strings. Turns out they’re being marionette’d by HAIR, and they’ll come right at you with knives! Of course I fall asleep and dream about this situation but have no idea what I saw. There’s a mystique to television with no guide, no rewind feature, no history, or recommended finding the right thing for you. Just pure, random art that you may never see again. You could spend the rest of your life wondering. In this case, I had a hunch about that art style and got the name off the girl at school who had all the anime VHSs, but instead of risking her trading me a cursed tape, I filed its name in my head and put it off until I stopped watching shows as a whole, with it keeping the mystique of being some horror thing I saw in the middle of the night and remembered for almost 25 years. I’ve occasionally thought about this scene where someone looks down a well at the remains of a centipede-human monster, once faced. Now it’s time to finally find out what it was.
犬夜叉 〜かごめの戦国日記 (Inuyasha: Kagome’s Sengoku Diary) – 2001 – WonderSwan Color The Inuyasha show was by Bandai’s film company, called Sunrise at the time, and across its initial run was a trilogy of games for their new WonderSwan Color that take you through the show’s story. The premise is that a modern middle schooler stumbles upon an ancient, monster-filled world through a well by her house. There she finds the demon, Inuyasha, who her ancestor once bested, sealed away. She has the power to subjugate this demon to combat the horrors of this new world, like the centipede-human, who has such a fun design. I’d describe the combat as Pokemon-light, where it’s turn-based with a menu for you to bark at the demon to attack, block, dodge, or use his own judgment with a whole temperament system, as combat really isn’t the main meat of this game. It seems first and foremost to be a teen girl romance novel, which I was not expecting! I did begin to suspect it when looking at the pink, frilly manual and commercials for the games. Now, you’re not trapped in the past. You can go back and forth to the present whenever you want (though so can other things) to access your diary and ask your mom for snacks, but your protagonist, Kagome, will be too nervous to ask for more than one snack per return to her house, commenting her mom might get mad. Meanwhile, in the past, you have Inuyasha, the dog boy, to build a relationship with and adventure alongside your fantasy friend group into a world of classic mythological horror. I can easily see the appeal of what's essentially an episodic visual novel, with how much of the game is just text boxes with people standing around, but also mini-games you can access whenever you want on the go and maybe even a little farming if you find an exploit to Mom giving you snacks like I did. This game is easy to digest and carried on the back of its setting’s aesthetic, but I think its moment-to-moment writing, audio, and visual design sell its source material short. I’m not recommending they try to recreate every camera angle of the scenes with Mode 7-esque graphics because that’s a lot of sprites, but a Ring ∞ wouldn't need to always show to paint a scene's picture, and its audio design had the restraint this game sometimes lacks. Sometimes I worry that people are seeing the sprites of a game instead of them being building blocks for your imagination to complete, and a lot of that can be on the game designers. Player agency isn’t just part of gameplay but visual design and writing. At the beginning of the game, they were able to keep up with showing a variety of imagery, but overall I notice this game’s scenes neither show NOR TELL. There’s a general lack of scene setting and flavor text to guide one’s imagination into seeing anything other than the characters in idol poses reciting dialogue. Even if you’ve seen the show to remember what the scenes look like, this can’t be a particularly satisfying recreation of these moments to relive. This is an overall fine game but with a valuable lesson to learn from.
Dark Arms: Beast Buster 1999 – 1999 Oct 21 – Neo Geo Pocket Color One day, I need to tackle the overall Beast Busters series, but no time soon, and no confusion will be felt not playing the previous 2 when jumping into this dungeon crawler. You are a foreigner to the dark, monster-filled realm and entered a contract with the master who teaches you to steal souls to develop bioweapons with him that you can use in gameplay, and he lets you stay at his house! From there you can venture out into the horror world that I found so interesting to explore! The circus was so inspiring as a horror location, and I felt the dread of approaching its entrance and wondering what it’s going to look like inside the tent. It did not disappoint me with its 2 rooms of pure horror. The game’s story, likewise, gives you a lot of gameplay in between to think about it as it slowly unfolds, feeling like a reward for that gameplay. It’s complemented by the contextualization of you living in a house where your bed, bio-weapon toolshed, and roommate to talk to and build your arsenal with are. You adventuring into the world from this save room achieves a feeling that you’re exploring out into a changing world thanks to the way it directs how you interact with its levels, including day and night, affecting what lurks about. Bravo on this horror game!
Handheld Gaming Today As the 21st century rolled around, you might say a duopoly formed for phones when, to survive the iPhone’s rapid success, competitors from Samsung to Sony formed the Open Handset Alliance, all joining under 1 operating system to compete with Apple’s breakthrough in packaging a pocket PC. It was a PC that didn’t let you install programs at first, though, until Apple backing down from the backlash birthed the video game-filled App Store to be preinstalled on future devices with the OHA, having the Google Play Store. With having one of this duopoly's devices becoming an expectation of all first-world humans, their preinstalled stores became the most accessible video game marketplaces in history! The number one place people play video games became handhelds! As they say, the more things change, the more they stay the same, as Nintendo’s approach to game design has managed to dominate the marketplace multiple times too. Nintendo’s success upon entering the tablet market is an example of their philosophy of creating with mature technology. Just about every tablet or smartphone is a hybrid. The Sega Nomad and PSP are hybrids, but much like the Game Boy finally broke through with swappable games, the Nintendo Switch finally popularized the decades-old functionality of handhelds to also be home systems. This attracted the massive, untapped audience previous handhelds tried and failed to get. This opened up so many doors, from the Switch-like computers to the Switch-like accessories, as everyone saw the audience the Switch won over and stepped up their game to compete! This is as healthy as a market can be, sharpening each other like fine blades! Handhelds being bigger than they ever were in the 20th century has given us new, bigger handheld horror games than ever before… but let’s not forget the lessons learned from our past.
#retro games#horror games#youtube#horror#arcade#20th century#game boy#game gear#atari lynx#game & watch#gbc#gameboy color#bandai#epoch#virtual boy#virtual reality#pc engine#tiger electronics#dreamcast#ps1#sega#apple arcade#android#nintendo switch#dracula#Youtube
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Infinity Nikki is a great game! It’s like Genshin Impact but you have a huge wardrobe you can change clothes to! It’s so fun, I’m addicted!
#video games#video gaming#cute#game#cute games#phone games#playstation#ios#ios games#android#android games#infinity nikki#beautiful#pretty#anime#anime aesthetic#otome game#pc games#story games#games#mobile games
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Bruh how did you ended up here 👁️👄👁️
#minecraft#minecraft bedrock#minecraft pocket edition#mc#mcpe#game#games#pc games#pc game#pc gaming#gamer#gamers#gameplay#gameplays#gameplay screenshots#android game#minecraft villager#pc gamer#playthrough#walkthrough#i don't understand why he got separated from the village
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Download Null's Brawl iOS IPA Profile
For these who asked me for the Nulls Brawl iOS IPA Profile, here you go: in this video you will find the website and how to install instructions, this is the Nulls Brawl iOS V60.420, 100% working and doesn't need any jailbreak!
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#video games#games mods#gaming#games#nulls brawl#Null's Brawl iOS#brawl stars#pc games#Null's Brawl Android#Youtube
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