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#And also some other stuff but that information if behind a Paywall
weewooooweew · 5 days
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whattt did ya do today
died repeatedly
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rqbossman · 2 months
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I found out about tma from my friend because he asked me to make an edit of michael distortion and got into it a few months later. I LOVE TMA. I mostly listened to the whole thing three times when I was mostly offline because I have the 200 episodes downloaded on YouTube and now I'm finding out that there's some stuff I missed, there's bloopers, q&a and I was in the wiki because i wanted to see how many times the admiral was mentioned and theres one what the ghost episode? IM GOING INSANE. I love tma. I think it's rotting my brain... it's everywhere, it's in my veins. I need to know everything but when I try to search these things up on YouTube it only shows me rusty quill gaming which I will be watching later but where do I find the other stuff where is the best place to listen to tma and find every extra lore even if it's just the tiniest squeeze of lore? I need to know y'all really did an amazing job with tma, I don't think I'm ever going to get tired of listening to it. I need to relisten to it before hell— I mean... School starts again. Lord save us for another year of merciless torture. Also I was trying to type this fast and forgot to say hi. hi Mr Alex, I hope you're having an amazing day/night when you see this. I promise to listen to all the podcasts rusty quill has after I learn every little squeeze of tma lore. Where is the best place to listen to and learn every little squeeze of information of all of rusty quill podcasts? (I absolutely did not install Tumblr just to ask this what do you mean 😓😓😓)
Lovely to hear from you and thankyou for the kind words. To list good locations for TMA Lore: 1) The podcast feed is obviously first port of call and includes some bonus materials between seasons 2) Our Patreon has an absolutely enormous amount of content in there now and I believe it should at this point be organised into collections so you can just look up TMA and it's all there for you (although that is behind a paywall) 2) Any video QNA's/events etc. not included in the main feed should be on our twitch channel. 3) Rustyquill.com has various links dotted around that have snippets too 4) The fan wiki is a very strong resource. Like any wiki there is the odd error here or there but for the most part its astonishingly accurate and detailed. 5) Special mention to whoever keeps our TV Tropes pages up to date. It was when I saw a proper entry for The Magnus Archives on that site that I actually started to call myself a "proper" writer.
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thebramblewood · 7 months
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Party Like a Spellcaster/Tome of Terror
This set contains eight pose accessories made from Realm of Magic assets: a potion bottle (in two versions), a closed tome, and all five broomsticks. It also contains two pose packs that utilize these accessories. The poses were made for my story, so they're very specific, but maybe they'll be useful to someone. Blender previews of all poses are below the cut, but you can also see them in action here, here, and here (though they've all been improved since). My real hope is that others are inspired to make their own poses using these accessories! They're imperfect, but they might help fill a gap. Click below for more information and download links!
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Poses:
Sofa poses made using Violetta's Loyal Sofa from Paranormal Stuff (not tested with other sofas); place two teleporters in middle of sofa
For all other multi-Sim poses, teleport Sims to same location
Broomstick poses made with specific accessories shown (not tested for interchangeability)
Female Sim holds tome accessory in all poses but last
Both pose packs include thumbnails and detailed descriptions
All poses originally made for specific Sims; some clipping is inevitable depending on hair/clothing/body type
Pose Player and Teleport Any Sim (or another teleportation method) required
I'm still a beginner! Please excuse any slight anatomical oddities!
Accessories:
Categorized as bracelets
Assigned to stigmata joint
Potion has right and left hand versions; tome and broomsticks are in right hand
Swatches include all EA variations
Compatible with male and female frames
Disabled for random
Custom CAS icons
Potions conflict with glasses; everything else conflicts with hats
Because of transparency, most broomsticks won't play nicely with MXAO and DOF if you're a Re/Gshade user and some editing trickery will be required
Broomstick quality is iffy, especially the more ornate ones; I'm sorry, I don't know how to make them look better :(
In the spirit of full disclosure, here are some screenshots of the brooms in game with no Reshade or editing. As you can see, the Crystal Zoomer suffers the most.
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Everything has been tested in game, but please let me know if you encounter any major issues. You can modify/alter with credit, but please don't claim as your own or put anything behind a paywall. Feel free to tag me if you use them!
DOWNLOAD: Simfileshare / Google Drive (all-in-one zip or separated package files)
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alpaca-clouds · 8 months
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The DnD Lore Problem - Accessibility and Characters (and how BG3 might not help)
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You know what? I am gonna talk about DnD Lore and the accessibility of that lore. I talked about this exessively before. But to summarize that long blog very shortly:
Wizards of the Coasts currently makes the mistake of putting basically most DnD Lore behind a paywall, rather than offering official ressources. This leads to a lot of tables actually playing with their original worlds, rather than Toril/Faerûn, which in turn also means, that they are not spending money on official products. While my anti-capitalist ass things that the lore should be accessible just so that people can enjoy it, I also think that this inaccessibility actually costs WotC A LOT OF MONEY.
Today I want to talk about another aspect of this inaccessibility, that is kinda linked to some of the stuff I talked about before, but also is linked to the things WotC is currently not doing in terms of both Honor Among Thieves and Baldur's Gate 3. A thing, that also might not quite work with BG3, though.
See, the core problem of this inaccessibility is, that a) there is no official place where you can just get base information about the world and the timeline, b) this world has grown organically for about half a century, which lead to clutter, but also to the fact that things are at times showing their age.
I might actually make a post on the gods and religion in the world at some other point - but for now let me talk about something else: Extended universes and access points.
The Problem with Extended Universes
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Okay, let's talk about how a lot of the big franchises for the longest time have told their meta stories - including DnD - and how it kinda struggles to find its audience. The extended universe.
I am frankly not entirely sure what franchise has started this. I am assuming it was Star Trek? But that is just a guess. But at some point in the 60s oder 70s someone had the idea that: "Hey, we could totally give the fans more to chew on by making official tie-in comics and novels!"
And that was how it worked for very long. Like a lot of the big franchises had at times around 10 novels and comics (if not more) releasing per year that would just explore other parts of the universe and allow the very engaged fans to... well, learn more about the world. Now, I am not going to talk about all the drama connected to the Star Wars stuff, but if you know, you know.
DnD did this too. (As did a lot of the big TTRPG systems, like Shadowrun and WoD as well.) Having a lot of tie in stuff - in the case of DnD mostly novels - that told more stories on the world and also established like some big player characters within the world. Elminster Aumar is probably one of the best examples here.
Those established some characters that play a big role within the world and also told just more stories of those big world changing events. In the recent DnD history that would be stuff like the Time of Troubles, the Spellplague and the Second Sundering.
Now, here we have one big issue. And one issue where I am not entirely certain where it arose from. But the fact is: In recent years, people invest way less into those kind of books. This is just a fact.
It is the reason why those big universes went from publishing like ten novels a year to often not more than three. We saw that in the failure of the extended Universe Disney tried to pull off for Pirates of the Caribbean (though I will still maintain that another big problem was that they barely marketed that at all - hi, everyone, who did not know there were extended universe novels for PotC). We also saw that with League of Legends, who really, really tried to tell a lot more stories with short stories and then also some novels set in Runeterra, before finally giving up, because most people didn't care.
In terms of Dungeons & Dragons I can totally see that a lot of people will also say: "I do not care what some other people's characters do within the world." Buuuuuut...
Stories actually can help you understand the world. Which brings me to...
The Elminster Problem
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Okay, I do not know how to put this, but... If you look at the novels coming out for DnD literally half of them focus on either Elminster Aumar or Drizzt Do'Urden. Characters that have pretty much been around since the very beginning and. Look, I don't know how to put it but... It shows.
I am currently reading some of the newer novels and the fact is, that they do not really feel like fantasy books from the 2010s and 2020s. Because Elminster and Drizzt are very clearly characters originating in a very different time when stories were told very differently.
I mean, just look at Elminster. He is a wanna-be Gandalf character. He is from the early, early days of fantasy and... Look, I personally just really am unable to identify with a character like this.
And while Drizzt is a bit better as a character, but even he... How to put this delicately? They are both very much characters written by white cishet men for white cishet men. There, I said it.
I am noticing this a lot with reading Salvatore's books currently. Like, female characters are not overly sexualized, which is a plus. But they also very much exist most of the time in service to a man or at least in relation to a man. There is not a lot of female characters running around that have their own agency.
Which kinda leads to another thing. I actually saw this one brought up by one of those very cliché nerdy Youtube channels talking on DnD, who recognized the problem as well: There are basically two large groups of DnD players who barely intersect. One is the cliché nerds, the other is a largely queer and largely diverse group. And the youtube guy, who was very in the white cishet nerd group, suspected that actually the later group makes up more of the player base by now.
Buuuut... that is also the group who really do not get catered to by the canon lore so far. That was until 2023 with DnD:HAT and BG3 - both catering actually a lot to those groups.
Honor Among Thieves and the undermarketed books
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Okay, here is the thing: Honor Among Thieves had two novelizations (one for young readers, one for older readers) and two tie-in novels. One featuring Edgin, Holga, Forge and Simon before the stuff with Sofina went down. And the other featuring Simon and Doric taking place at the time while Ed and Holga are in prison.
I am honest: I really, really liked the Ed and Holga novel. It was super cute and charming and really gives a better understanding of the characters.
But of course once again there is the thing: The books - just like the Pirates of the Caribbean books - were super undermarketed. Like, most people I know off do not even know that there were books released. Heck, even within the actual active fandom there are again and again people who will be surprised that those books exist.
And... I actually also think that the books waste one big ass opportunity, by not at all tying into the broader lore. They are super self-contained.
And that is actually just a waste. Because the place were Edgin lived in? Yeah, that place was super affected by the Second Sundering. Heck, that might have had to do something with his troubles.
Why is that an issue? Well, because... there was not a lot going on there that was inviting you to further interact with the world and learn more abotu what is happening. For once, again, because I think it is a super fun and interesting world. But also, because... WotC wants to make money and is so bad at it, that it really boggles my mind.
See, here is the thing: They could've used those characters - that really are fun and sympathetic characters - to create an accesspoint into that world.
Alright, so what about Baldur's Gate 3?
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Which brings me to Baldur's Gate 3 and the thing that a lot of people have noticed: The other Baldur's Gate games - as well as some of the other games releasing around 2000 - had their own tie-in novels going into the characters, their background, but also what they were doing in the future.
Something that so far BG3 has not done, which some fans have already critized. Because a lot of people have actually gotten really invested into those characters. A lot of the kind of people especially who so far are underserved by a lot of the tie-in stuff: Queer and generally diverse audiences.
Like, I think there would be a lot of people, who totally would read a novel, about...
Astarion getting drawn into some sort of political intrigue in Baldur's Gate while serving Cazador
Karlach's time in Avernus
Some Adventure Wyll got dragged into while being the Blade of the Frontier.
Shadowheart going onto a mission for Shar (maybe together with Nocturne)
Whatever Gale was doing during the Second Sundering
Lae'zel's youth among the Githyanki
The Dark Urge and Gortash starting up the entire conspiracy
... whatever Halsin had been up to in his long live
Heck, people would eat that stuff up. And you could not only use it to worldbuild but also once more create some access into the world and what happened there. And they are kinda wasting a lot of potential by not bringing out those novels.
Of course, there is one big problem: BG3 makes it kinda hard to write about anything happening after the ending. Because as it is right now, someone is gonna be pissed if a novel set after the game does not go with the decision for a character they go for. Like, Ascended Astarion fans are gonna be pissed, if they go with Spawn Astarion - and the other way around. Same goes with every other character where you have those big decisions happening.
This is something they will have to tackle eventually if they plan on doing something with the characters in the future (no matter if we are talking Larian or WotC), but it is definitely an issue that just arises from the structure of the game.
Bonus of course is, that you just cannot define a canonical Tav. But without a Tav, you also gotta act as if the story of the game happened without a Tav, which still is not ideal. I am honestly not sure with how they are gonna deal with this on the long run.
Access via Characters
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Alright, but what is the actual issue here?
Well, basically there are two hurdles to overcome for the accessibility of the lore. The first is the physical accessibility - aka, what I talked about in the last long blog post. The second meanwhile is more related to making the lore engaging. And that happens through characters.
It is for me what happened last year. I actually tried to engage with the lore as the movie came out - but only when BG3, that tied a lot more into the actual lore was released I actually found proper access to the lore. Because I had concrete things I could now look for because the game hinted at so much both through characters and major story events happening.
Here is the thing: If you just have the lore on its own, it is about as engaging as reading a history book. Sure, as your local history nerd I find reading history books fun, but most people really do not want to read a history book to engage with a hobby.
People will however engage with stories and characters that interest them. Which is where we get back to the thing I talked about at the beginning: Right now most canonical novels and stories still cater to an audience that is male, cishet, white and also, let's be frank, definitely over 30 years old. Leaving behind a lot of potential fans that theoretically make up a big part of the player-base, but actually do not engage a lot with the lore for this exact reason.
Look. DnD right now is fairly close to being an actual mainstream hobby, due to the recent proliferation of formerly nerdy stuff. And yet WotC is bleeding money, especially in regards of DnD.
If you ask me, sure... DnD should go into public domain. But it doesn't. And given that there are so many creative, skilled people working on this - no matter how dumb Hasbro is and how shitty of an employer they are - I actually do want them to succeed. I have really become engaged with this world now. And I think it is a pity that they clearly do not know how to market this stuff.
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ask-a-vetblr · 9 months
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Hello, I was wondering is there any good and free resources on basic veterinary knowledge. I'm currently working as a receptionist as my first job, I don't have any previous animal husbandry knowledge or handling experience; Pretty sure I was hired bc my English proficiency and somewhat okay with computer
Oftentimes I receive call about some basic inquiry (like can my dog get vaccinated when she is in heat) and have to response back to client about it. While I read animal welfare articles and consult colleague on how to answer, I still feel extremely anxious about not knowing enough. A lot of information that goes deeper are paid-wall and some are just not something a receptionist are required to answer, but I would still like to know more if not to ease anxiety. Despite my anxiety I really like the job and just don't want to loss it, plus I want to be more helpful/useful
Sorry for getting personal in the lateral part. Have a nice day!
vet-and-wild here.
Honestly, you'll probably learn with time and experience. It's also helpful for clinics to have SOPs/scripted answers for common questions.
A specific source might be a bit tricky, just because a lot of the ones I can think of are gonna be way more in depth than you'd need. But you could try reading articles written by the various veterinary specialties (i.e. veterinary nutritionists, cardiologists, etc). A lot of them have info or position statements on their websites. The AVMA (or equivalent organization for other countries) has free articles for owners and vets, and sometimes VIN has some open access ones. VCA also has some really nice owner handouts that are available for free (I usually just Google "VCA cat (disease) handout" or whatever I'm looking for) if I want to find one to print. The International Cat Care Council has a lot of nice articles about cat behavior and health too. Sometimes the various universities with vet hospitals have stuff available online. Cornell usually has a lot. Clinician's Brief is helpful but usually requires a subscription. But if you really want to read stuff behind a paywall you could also ask your boss if they'd be willing to pay the subscription.
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solradguy · 1 year
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Hey Sol! I remember quite a while ago, someone asked you about how to get into archiving stuff and you answered with a little guide of sorts of useful programs/websites/etc.
Do you still have that guide up? Is there somewhere I can learn more in-depth about how to begin archiving too?
Tumblr search is failing me and I can't find that post now... So! I'll type it again. Lately I've been thinking about writing some kind of "archivist's manifesto" type thing for my Neocities in an effort to hype people up about archiving and to guide them on how to do it. When I write that up I'll post it here too.
Here's a big post I wrote on how to scan books and where to upload them (this is also linked in the big GG masterpost that's in my pinned): https://solradguy.tumblr.com/post/722512206034501632/sol-radguy-scanning-guide
That guide also has some tips on photo editing that may be useful for non-book scanning stuff, like some free program alternatives.
I've tried finding professional guides on how to archive media but most of them are written for people looking to archive family photos/things and not web media or physical books. None of them have been very helpful, honestly. One thing they recommend doing that I think IS helpful though is the rule of 3: Keep 3 copies of an archive somewhere. A physical hard drive, cloud storage, a second hard drive stored separately from the first (in case of accidents/hardware failure), uploaded to separate file hosts, and printing new physical copies are some. Doing any 3 of those is highly recommended. I do the two hard drives and cloud storage/file hosts ones. My hosts are generally Archive.org, Neocities, and Google Drive.
Be very careful about trusting image hosting sites with valuable scan data because they come and go like the wind. Photobucket, Tinypic, Imageshack... They're either dead or require a premium to host files now, which doesn't help hobby archivists at all. Imgur's demise is on the horizon. It's just the way it goes with these due to how expensive and space-consuming image hosting is.
Absolutely 1000% do not ever use just Discord for archiving/hosting things. Nothing on that platform can be backed up easily or with automation, and the guys that run it have already made weird choices the community didn't want while also putting more and more things behind the Nitro paywall. I suspect they're going to kneecap image and file hosting some day soon, too.
For archiving someone else's files, something that helps greatly (if it can be done) is either including the source of the file in the file's name or writing a separate document with the sources and whatever other additional information there is.
Here's a basic example of some Sol images from my Sol folder:
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The first two are from the Counterside collab event and then the second two are official art but the file names are descriptive and it saves time sourcing them for things later. For archiving fan art/fiction, the filename is a good place to put the artist credit. Something like [Artwork Title]-[Artist Name]-[Original File Creation Date].format ("Sol Badguy Missing Link - Daisuke Ishiwatari - May 14 1998.jpg," or however you wanna organize the folder) works good.
Windows 11 didn't like working with Japanese text in file names for some of the Vastedge stuff I archived and I had to translate/romanize them. If you can't read Japanese/source's language, just do your best (number them instead?) and include the native language text in a .TXT file if possible.
A more complex example from the Vastedge .TXT doc:
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The Vastedge materials archive is pretty dense and had a lot of contributors so the first half of the .TXT document's just credits for who did what. This is useful for if something gets lost because we'll know who to go bother about it. Among other things.
The next section is a long stack of details about the files themselves. I won't paste the whole thing here, it's pretty long. It covers how the archive came to be, issues with some of the files, how the files were obtained, and some other stuff:
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The last half of the .TXT doc is a listing of the folder contents. I included this for quick reference and because sometimes archives get fractured by people only reuploading certain parts of it. Future archivists or anyone else going through this archive now have a list of what should be in there and will know if something is missing.
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Archive.org/Wayback Machine has a browser extension for quickly archiving webpages. I have that and WebP / Avif Image Converter by Nullbrains (Chrome, might be on Firefox?) installed to quickly archive pages and convert image files as I save them.
In summary:
Upload/store things in multiple places
Include credits wherever you can, however is easiest for you
Try to keep files in the most widely compatible formats (jpg, gif, bmp, png, tiff, mp3, mp4, txt, pdf, flac, etc). Google's .DOC, Clip Studio Paint's .CLIP, and similar file formats meant for a specific piece of software may not be supported in the future.
A bad/incomplete archive is better than no archive at all. Consider how exciting Sappho poetry fragments are compared to what it would be like if we didn't have anything. Don't worry about making it "perfect."
Hope that helps some!! I'll try to write the manifesto for my NC soon
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audly’s favourite (free) d&d resources
d&d books are really expensive. for beginners, that can be daunting if trying to get into playing. some people are under the impression that you have to have all the books (or at least one or two) to be a good dm or player. 
so i’m here to compile my favourite resources! 
5etools
literally my favourite. it has sections divided by what you’re looking for, and a super easy filtering system. it’s got stuff from most books (except the critical roll ones) and dm screen resources! also has the ua (unearthed arcana) playtest materials. 
D&D wiki
also has pretty much everything! not really divided by books (as far as i can find), which may make it a bit tricky. but if you know what you’re doing, you’re set. especially helpful for spells. 
Fantasy Name Generators
in my opinion, naming things is one of the hardest things to do. like you’ve got this cool axe weapon thing that glows but you don’t want to just call it the “glowy axe”. or a super badass elf character that has a pet raccoon. or a city where your campaign will be. so you go through your brain for a good name and it’s empty. names give things meaning and importance. choosing one is hard. if the name generator doesn’t give you a name, it should at least get the ball rolling. they have one for pretty much everything.
Roll20
basically a dnd specific discord! you can host games, display maps, and have access to all your player’s sheets in one place. i find this one a lil tricky to navigate without a mouse, but i’ve managed with just my trackpad. roll20 also has a fairly extensive compilation of resources like class descriptions, weapons, etc. etc. i use it a lot when making magic items and worldbuilding. 
DnD Disability 
all about incorporating disabilities into dnd! i really enjoy this site. they offer some creative mechanics for varieties of neurodivergence, chronic pain, and mobility aids. a super amazing resource to make your game more accessible. 
Hero Forge
great for making character designs and has the option to buy a 3d print of your mini. some of the race options are little limiting (read: i tried to make a pigeon aarakocra out of a ravenfolk and it did not work), but overall is functional. 
D&D Beyond 
at this point i think everyone and their mother has heard of D&D beyond. it’s essentially the “official” dnd site, with all the official content and boundless homebrew. it has a character creator option too, which is useful for people who need some extra support. the issue is that it exists behind a paywall. if you want to add anything other than the “standard” options or use someone else’s homebrew in your game, you have to buy a membership. you can browse homebrew just fine without one, but can’t put it on your character sheet. for all it’s costly negatives, i do find joy in the unhinged and unbalanced home made things people conjure. worth at least looking at. 
Pinterest 
great for character and setting inspiration! also has some homebrew monsters, items, and weapons which can be meh. if you’re looking for nifty mechanics, pinterest may be your place as well. i have seen both phenomenally cool things i’ve incorporated into my games and the Most Questionable Things Ever.  
Arcane Eye
more of a blog, but does contain exceptionally useful knowledge. much like roll20, arcane eye has resources that can inform you as a player or dm. they have guides to different things.
D&D Compendium 
it sure is a compendium! it’s got the whole kitten caboodle, “how to dm” and “how to play” sections if you need some extra help, map tools, and a bunch of other how-to’s. they have links to other dnd resource sites as well, so if you can’t get it on the compendium, you can get it from one of those. you can also network and find a group to play with via the compendium. (but be careful with strangers from the internet, said the stranger from the internet.)
The Official D&D Site 
has a bunch of free pdfs for character sheets and whatnot, as well as some pre-generated characters and basic rules. they don’t have a huge amount of content for free, but who can blame them with all the pirated content out there. 
donjon
so many free generators. a dm’s best friend. they have map makers for dungeons, towns, npc’s, etc. so much stuff. so much. less useful for beginner players, more for dm’s. also good if you’re super into worldbuilding and want something to help. 
Azggar’s Fantasy Map Generator
again, more for dm’s than players. also just really good for worldbuiling. if you want a unique and comprehensive overview of a world, continent, or country, azggar’s is a good place. when i saw comprehensive, i mean comprehensive. it’s got political state lines, capital cities, ports, trade routes, population densities, distribution of regional ethnic groups, religions, government styles, the whole works - all fully editable. the tools can be a lil confusing at first but they do get easier with practice. 
Kassoon Puzzle Generator 
puzzles and riddles for your players! some are simple, some are more complex, depending on the skill level and knowledge-base of your players. can be worked into dungeons or given as a one off in an encounter. 
NPC Generator 
the title says it all. gives a basic name, occupation, class, race, etc. for an npc. all of which can be edited and randomly generated. 
The Homebrewery
a place to format your homebrews into an official-looking style. requires a smidgen of coding, but they have things that teach you that. it’s mostly for different headings and dispersion of sections. 
Podcasts 
if you’re just starting in dnd, listening to other people play can be informative, and hopefully entertaining. some shows are intended to be listened to as stories, rather than actual-play, other as wholly normal dnd, some a mix of both. they can spark inspiration for characters, settings, etc. i’ll give a mini list of my personal favourites (maybe a longer list later): 
- dames and dragons: so lovely. i’ve been listening since high school, and at this point it feels like listening to old friends. top of my list, highly recommend. 
- girls who don’t dnd: a group of girls who’ve never player dnd before playing dnd. this one is great for beginners who need more clarification on mechanics. 
- dungeons and daddies: it’s about literal dads from earth transported to a magic realm. so so so funny. 
and yeah! that concludes my list of my favourite resources for dnd for dm’s and players of all levels! happy playing! 
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ranticore · 4 months
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answering oc asks all in one bunch as promised
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@fair-lead
don't worry about the broken emoji it's the only one of the set so i know which question it is hehe
🪽does this character believe in a higher power?
Yes! Ishmael has a strong belief in the same higher power that every other settler of his time believed in - Atom Genetech, of course, the corporation that developed him & the other GMO humans of Siren. The reverence held towards Atom was practically religious - the Company was the reason for being there, the Company was always watching, the Company had mysterious designs upon this world which most people were not privy to.
Unlike all of us, Ishmael knew for a fact that he was designed exactly to be the way he was. He had a creator. But he also had a belief in destiny, and that it was his destiny to have been born into that strange twisted form. Once he accepted that he was never going to become normal, he had to accept that he would always be like That. Therefore it was his destiny to suffer, and the creator, his creator, made him for the sole purpose of recording that suffering.
🪱 would this character move a worm off the pavement or save it?
When he was growing up, Ishmael had not much feelings for the smaller animals around him. He was never taught to view them as anything other than strange aliens to be documented by people smarter than himself. But once he was released from active study (he got too big and uncooperative) and spent more time in the seas of Siren, the natural world, he was able to observe the smaller creatures in situ, and he found a lot of peace in that. Once he began to recover from his entire childhood, he was an emotional wreck, feeling things all at once and far too strongly and unable to dissociate from those feelings anymore. And many of those feelings involved a deep, aching pity and empathy for the animals around him, to the point where he tried to be vegan for a while. So yeah he'd move a worm off the pavement lol but only at that point (and he'd beat himself up for not doing the same in his earlier years)
⚖️ how do they seek justice?
Through violence.
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@sleepvines
👛 what is always with this character?
His glasses are the obvious answer but I also think he carries with him a small library of literature wherever he goes - mainly guidebooks of deciphering ancient languages and navigational charts that point the way to the ruins of the first settlements on Siren. He already can't fly so it gives him a little bit more freedom to carry around heavy stuff than other shortwings (and, anyway, Huarva does the carrying). Hidden among his scrolls cases of important archaeological guides and lexicons you will find a collection of adventure serials which he avidly collects; monthly releases of chapters written by some of the most famous novelists of the Spire.
🪷 what gives this character inner peace?
I don't think he experiences inner peace tbh. His life is extremely hectic and dangerous and his favourite activity is debating people under the table, he might find a peaceful mindstate a little boring. He might enjoy a moment of silence while crossing the sea on the raft towed by Huarva but it would be very quickly broken by him needing to say something; he can't just sit with himself. He has to DO something.
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@magmacannon
🐁 how are this characters ethics?
Qedivar: actually not too corrupt all things considered (and corruption is the way of the things at the university). When he discovered the Truth at the end of his archaeological quest, he knew that it was information he should release publicly (i.e not behind a paywall and also not after the other scholars had edited out all of the juicy bits), and he was faced with an ultimatum - release it, and risk his life, or keep it hidden and accept the nice promotion the scholars dangled in front of him. He chose to release it instead.
Ishmael: all fucked up, bouncing between extremes (as I said above). He was never raised to be someone who acted ethically or unethically, he was raised to be studied. He was never given lessons or even a good example to follow, especially since all he knew for a LONG time were the lab techs who were not ethical towards him. So an important part of his character is that he turned around and enacted the same bad treatment on the only people of the settlement he considered 'below' him, the beta phocids. He got better later, after developing a friendship with Cherta, but it was always a bit of an uphill battle to get him to behave normally, he was always hard to be around, always offputting, and had no benchmark for 'normal'.
Mia: not quite so high stakes as the other two but he is a terrible gossip and is not above opening other people's mail just to spectate on the private lives of others. Other than that he does his job well and makes sure the letters are delivered on time, which i guess is ethical?
♟️describe how they would play chess, if they would.
Qedivar: he'd be good at it for sure but overly defensive, maybe not taking advantage of as many openings as he should.
Ishmael: overturns the board the first time someone captures one of his pieces
Mia: gets 75% of the way through the game, loses interest
🦇 biggest material fear (ie heights, bugs etc)
Qedivar: heights is probably accurate. He can't fly. He also hates sipho nymphs (which resemble winged silverfish and are about a foot long) because of how they wriggle.
Ishmael: needles
Mia: drowning; a practical fear, as he spends so much of his time on the wing over the sea. He is buoyant and can rest on the water, unlike many longwings, but bad weather can be so dangerous over open water. So probably a fear of storms as well.
🛡️how does this character protect themself and others?
Qedivar: he's very bad at this. He'll try to argue, use his words, but he's a scholar and quite insulated from the real world. He can fight shortwings as part of a spirited thesis defence, but if someone really wants him or his friends dead there's not much he can do about it. He is a songbird.
Ishmael: with violence
Mia: just fly away man what's all the fuss about lol
⚖️ how do they seek justice?
Somewhat naively, Qedivar believes that justice is inevitable, and that if enough knowledge is spread, if enough people see Facts and Truths, they will naturally come to the most just conclusion on things.
Mia hasn't had to seek justice really since all he does is deliver letters and stuff but he has a 'live and let live' attitude and up to a certain degree of severity, he's probably not going to seek justice at all.
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i know that guy
🪷 what gives this character inner peace?
Inner peace? what the hell is that
♟️describe how they would play chess, if they would.
If you could play a glass cannon in chess i think it would be like that. It's all attack all the time, but the defence is lacking. He IS good at 4 player chess because his opponents' attentions are divided and his bad defence isn't such an issue (unless they team up on him).
🐌 do they carry their home with them or is it a place?
He has no special attachment to any place of residence; his actual home, where he's supposed to be living, is mainly a place to store stuff (the bed is dusty at this point). He does get homesick about Ferru but more for the practical, everyday stuff than any intangible concept of Hometown(tm). He misses the climate, the food, but not the people.
🪓 would they make it to the end in a horror movie?
Not in a million years would John be a final girl. He wouldn't be the first dead, but he would be the intellectual/sciency character who tries explaining the horror away as EMF waves or whatever, and when he inevitably dies, it changes the tone dramatically because now we know it's Serious.
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prezine · 5 months
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Announcing: PreZine, a fanzine for the Precure series!
Hello, tumblr!
I don't wanna waste anyone's time, so I'll cut to the chase: I'm trying to put together a Precure fanzine with community contribution. You can find a submission form here, with plenty of detail about what I'm looking for. If you want more detail, keep reading.
My name's Nick, and I'm a huge fan of the Precure series. Each season varies in quality—there are some I love almost completely, some that disappointed me immensely, and a lot somewhere in between. I've watched on my own, introduced friends and family to the show, have the soundtracks on my phone to listen to, I've bought figures and other merch while visiting Japan... I like it a lot.
I've never actually interacted much with the fandom, though. I'm awkward when it comes to joining new communities, and tend to lurk more than I actively contribute. Recently, though, I had an idea. See, I love analyzing things I like. And things I don't like. And Precure is full of both of those things. I've also been mildly interested in webzine culture and the idea of creating some of my own. The writing is fun, and I've wanted to get better at layout work, so doing a little Precure fanzine could be quite a lot of fun!
But... it's not really "interacting" with the community if I'm just writing my own thoughts and throwing them at you, telling you to read them. I'd rather get folks involved! Details can be found further down, but the gist of what I'm doing here is that I want to gather volunteers for a free fanzine I'll be publishing. It might wind up being a single issue, or keep going for some time—we'll just have to see how things go. The zine will be freely available and not behind a paywall, but I will have a ko-fi set up to take donations. Proceeds will go towards paying contributors first, before I touch any part of them. I don't expect a high volume of donations or anything, but whatever I do get I want to go towards the continued success of the project, and that means making an attempt to fairly compensate those who contribute.
To that end, any contribution—whether it be an article, piece of visual media (art, cosplay, etc.), or something else I decide would be a good fit—will provisionally be worth $50. If we get enough donations on Ko-fi to fully pay those tabs, then they will be fully paid. If we get less, then each month I'll divvy up the money based on percentages of contribution, up until (hopefully) all contributors are fully paid.
To be clear, once again: the zine will be completely free, and I have no budget for this at the moment, so any and all payment will be dependent on folks donating us money. I strongly desire to pay every contributor, but at the time being it's best to view this as a volunteer passion project with payment as a distant possibility.
Now, what are we looking for? Well, all of the information below will also be found on the linked form for submission pitches, but...
Articles
I've already written first drafts of two articles, which I've linked as samples down below. What you write doesn't have to be in the same style or vein as mine, but at least that can give you a bit of an idea of what's guaranteed to be included already. Currently, what I'm looking for specifically are:
Characters that have influenced you
Musical analysis
Original Precure fiction
If you have ideas for things not on this list, you can also pitch those within the form.
Visual Media
I have no art at the moment. As this is a zine about a property I do not own, I am absolutely going to avoid using official art. I can decorate with other images I have the rights to, but to give it that actual Precure aesthetic, having visual media submissions would help a lot.
For the time being, I'm looking for:
Drawings
Cosplay photos
As with the articles, you can also pitch stuff not on this list.
Graphic Design
This isn't on the form, but if you've got any graphic design experience... well, you can see by looking at our Twitter or the avatar for this blog that graphic design isn't my passion. I think I do okay when it comes to layouts, but covers/avatars/timeline pics... not so much. PM me, here or on Twitter, if you wanna take a crack at addressing any of our graphic design needs. You will be compensated for your time in the same way as all other contributors.
So, if you're interested in contributing, here is the submission form once again. You can also check out my two samples, found here. They will be edited, so this isn't their final form, but they are roughly what I'm contributing in terms of writing.
And lastly, our Ko-fi can be found here.
If you have any questions I haven't addressed here or in the form, ask away!
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puhpandas · 1 year
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This may sound kind of dumb, but I don't... really want hw 2 to make the books canon? As someone who had never heard of (and doesn't have an interest in buying and reading) the books until shortly after ruin. The idea that there's extremely plot relevant information that you'll be totally lost without for the game's plot locked away across several books just doesn't sit right with me, mostly cause I've seen other game series decide to not explain things at all under the strange assumption that every player definitely read the books when that definitely isn't the case. Like, I'm begging steel wool to actually explain that stuff in game, even if it's locked behind some secrets, because I shouldn't have to buy and read several 30 dollar books based off a game in order to understand said game's plot.
idk i could go into this in more detail but I also don't wanna drop an entire essay in a single ask on you (unless you want me to go into it more, but that's your call)
I just assume that we've already crossed that line because of the mimic being in ruin. I'm not sure if things like the mimic especially or GGY were planned from the beginning and released too early AFTER sb and BEFORE ruin (for the mimics case) because of the last delay of the game, or if they were just written and released when they were.
if the mimic hadn't been canon, I wouldn't even be considering GGY being in a game or it even being canon. but the mimic is at least, so theres a chance GGY will be too. especially because of how many gaps in the story it fills in and how it completes the narrative if you view everything in context of it.
the books being canon and lore hidden behind paywalls sucks, but also it's something early fnaf fans wished for (back when the silver eyes first came out, I remember people hoping it had lore because people wanted any crumbs at that point) so maybe they didnt see anything wrong with it because of that
in my eyes, to give them the benefit of the doubt, SW fnaf games take much longer to make and release than early/clickteam fnaf did. four games over the course of one year back then, because of how light they are, and games farther apart now (HW + dreabear (2019) security breach (2021) ruin + HW2 (2023))
SW era fnaf games are a lot heavier and bigger, and that means longer to release and more time waited in between them. so maybe they made the choice to put lore in books because they couldnt fit EVERYTHING they needed into a game without it taking literal years to cover everything, so they settled for books instead.
but maybe that's just me. this is just a theory anyway and theres no indication it's actually true, just speculation. but hopefully when I say what I said above and that the things in the books they're making canon are actually like, cool things (the mimic and probably ggy) it makes you feel better about the whole thing
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incesthemes · 9 months
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Your jopzier scorbutic nostalgia post goes sooo fucking crazy and just blew a hole in my brain. You’re so real and correct for that one + I’ve never seen that connection before!!
Do you have any other resources on scorbutic nostalgia you could link? It’s very interesting to me. Thank you and have a lovely day :)
hi, thank you! i have not been able to stop thinking about jopzier since i learned about the hallucinations. dear god
(sorry this is late, i posted the horrible thing and then disappeared for half a week to a convention lol)
i had to go down one hell of a rabbit hole to find any information about scurvy beyond the initial symptoms and treatment options because apparently that's the only free information about scurvy on the internet, oh my god. but i found this article about scurvy on national geographic (which i had to relinquish my email address to read so i would argue it's not actually free) which interviews a professor of humanities named jonathan lamb about his book, scurvy: the disease of discovery. his work looks at how scurvy (and other 18th century diseases) shape and influence literature, so rather than being about the science of scurvy, he researches how it's used in literature and the i guess emotional effects of it on culture? he's basically the only modern-day person talking about scurvy, though i was able to find a few research papers (also locked behind paywalls) that seemed to support his research. i wouldn't know though. can't access them </3
i was able to find another paper by lamb on scorbutic nostalgia which talks about thomas trotter's studies on scurvy back in the late 18th century. of course the paper cost $50 to rent (or, as of today, it's not even accessible even with payment, lmfao) so i could only look at the abstract for it.
anyway his book has a whopping 2.6 stars on amazon and scathing reviews about how dense and meandering it is, so i nabbed myself a Convenient Digital Copy instead to scan through. my primary goal was to see if mr. lamb had hard evidence of hallucinations as a symptom of scurvy, since i couldn't find anything (for free, online) that wasn't penned by jonathan lamb about these hallucinations. turns out his meandering, dense writing worked in my favor, because this guy LOVES quotes and about half of the book is just that. so i found the section about scorbutic nostalgia and discovered a veritable trove of contemporary journals and letters from sailors describing their vivid dreams. i marked up a bunch of stuff, so i'll share some of what i read under the cut through so you can avoid having to witness the book proper if you so choose. highlighting is my own, obviously.
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hopefully this helps! finding resources about scurvy is actually so frustratingly difficult.
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hawkinslibrary · 1 year
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there's a new article out about the play. i think it's paywalled for people outside of the us, so here's a twitter thread with screenshots. i've also typed it all out under the cut here:
LONDON – Next month, the Upside Down extends its tentacles into London’s West End with “Stranger Things: The First Shadow,” a prequel stage production that expands the world of Netflix’s sci-fi/horror blockbuster. 
And the creative team behind it hopes the play will be as groundbreaking as the series itself.  
“We’re about to bring the actors, who’ve just been in this cocoon of a rehearsal room for seven weeks, into [the theater],” producer Sonia Friedman says of “The First Shadow,” which is set to open Noc. 17 at the Phoenix Theatre. “We’ve been making sure it can stand alone without the special effects, because it’s all about story. We are going to blow people’s minds. We are going to terrify with some of the most startling, extraordinary things with the physical production.” 
The project originated with director Stephen Daldry, who approached Netflix’s then-content chief Cindy Holland after the show’s first season aired.  
“One of the conversations Stephen and I had been having was, ‘What theater have we ever seen where you get genuinely scared?’” Daldry’s co-director Justin Martin says. “It was an interesting challenge and provocation. We talked about other [Netflix] titles, but this one felt like the most imaginative and the most challenging to try and find a stage language for.” 
“The goal was to figure out, what does a mega episode of ‘Stranger Things’ look like on stage?” adds Matt Duffer, who created the series with brother Ross. “It was a very long, multi-year process to figure that out. But where they’ve landed is incredibly exciting.” 
For the Duffers, the idea of expanding the “Stranger Things” universe in new forms was an exciting prospect. They're currently working on several spinoff shows, including a children’s animated series and an anime series. The play exists on its own, but it also informs the narrative and characters fans know.  
“The idea was to explore Henry Creel and his backstory and fill in a gap that we don’t explore in Season 4,” Ross Duffer says of the villain also known as Vecna. “The play was being developed simultaneously with us writing Season 4 so we were adjusting as we went. It was an interesting way to develop a story, but to do it concurrently like that made sure everything locks in mythology-wise.” 
Development on “The First Shadow” began during Season 2. Daldry approached Friedman after seeing the magic and spectacle in her company’s production of “Harry Potter and the Cursed Child” at London’s Palace Theatre. The creative team spent time brainstorming the story during the early months of the pandemic with screenwriter Jack Thorne, but eventually decided they needed someone who knew the series intimately. 
Kate Trefry, a writer on “Stranger Things” since Season 2, was an obvious choice for Daldry, despite the fact that she’d never written a play before.  
“Season 2 is really when we started to expand this world and mythology,” Ross Duffer says. “So Kate knows that as well as us. She's been with us in the trenches for so many years that we were so happy that she had this opportunity to do this.” 
From early on, no one wanted to simply remake the first season. Daldry wanted the story to be what Martin calls “in the center of the conversation,” rather than a secondary narrative, so a prequel made the most sense. 
“When we met with Stephen we had just cracked this Henry Creel stuff in the writers room,” Ross Duffer says. “We said, ‘Well there might be an opening here.’ And Stephen really fell in love with it.” 
“There are questions of ‘Why Hawkins?’ and ‘How did all this stuff happen?’” Martin adds, referring to the show’s fictional Indiana town, which becomes a hotbed of supernatural activity. “This felt like a good way to address that.”  
“The First Shadow,” set in Hawkins in 1959, is told over two chapters. Several familiar characters appear, including Bob Newby, Joyce Maldonado and Jim Hopper, who are in their last year of high school when a new student named Henry Creel arrives. Nearby, Dr. Brenner is getting his start in his lab. There are also new characters, like Bob’s sister Patty Newby. Trefry calls it an ensemble play with Henry Creel as the “spine” of the story. Beyond that, everyone involved is as tight-lipped about the plot as they are about the forthcoming grand finale of the Netflix original. 
“It’s about outsider kids who come together to solve a mystery,” Martin says. “And in doing so find themselves and each other. That's really ultimately what ‘Stranger Things’” does so well and why so many people connect with it.” 
Trefry adds that it’s also “about the loss of innocence and coming of age and how you are changed and ruined and saved by these formative events that happened in high school.” 
“So, hopefully, you’ll see that Hopper and Joyce and Bob are all presenting echoes of the trauma that is at the center of this play,” she says. 
In the first season of “Stranger Things,” Joyce, Bob and Hopper seem surprised by what’s going on in Hawkins. But Trefry confirms there’s an explanation for why they don’t immediately connect it to their high school years.  
“The climactic events that happen within these two stage episodes had to be something that could be written off as not magical or science fiction,” she says. “It had to be spectacular and make sense, but we had to go forward in honesty with our characters.” 
As a TV series, “Stranger Things” has a recognizable aesthetic. The Upside Down and its monsters are familiar to viewers, so a stage version needed to incorporates similar visuals.  
Because Trefry had never written a play, she didn’t worry about whether certain effects or scenes would be possible, which upped the ante for everyone included.  
“She cross-cut scenes as she would in the show and wrote crazy visual effects sequences as she would in the show,” Matt Duffer says. “She wasn’t limited by that because it then just presented a challenge for Stephen to solve, which is fun. The opening sequence of the play -- I don’t think anyone even knew if it was possible. I'm still not sure how they’re doing it.” 
Friedman and Daldry put together a notably skilled creative team. Friedman set the bar high from the outset, telling them, “I need to be taken to a new dimension of what is possible with theater.” 
That team includes illusions design and visual effects artists Jamie Harrison and Chris Fisher, who are responsible for the onstage magic in “Harry Potter and the Cursed Child.” Harrison and Fisher spent nearly a year coming up with the effects in “The First Shadow” and have continues perfecting things during rehearsals. 
“It’s very pressurized because there is nothing worse than a bad effect because the audience knows straight away,” Harrison says. “We have to go through quite a lot of watching our work be quite bumpy before it gets smooth. And we have to bring the actors from zero magic skill to being very expert in a condensed period of time.” 
“When you have the world of ‘Stranger Things,’ people know it,” Fisher adds. “They have those big sequences, so we naturally are creating big sequences. We’ve pushed it and I think by us pushing, the directors and Kate have pushed us even more and said, ‘Now we know you can do that, we want this.’” 
As a series “Stranger Things” relies on CGI alongside practical effects, but onstage everything has to be done for real. 59 Productions are creating the video design and visual effects for the play, which will work in tandem with the illusions and Miriam Buether’s set design. Harrison says that “anything that can be achieved in film can be achieved in theater.” 
“In film, people want absolute reality,” Harrison says. “For the effects to be visually real. In the theater, we have a level of imagination that we can use as well. For example, in the piece we’re creating there are a lot more blood and guts.” 
Trefry adds that the stage show is genuinely terrifying. “It’s scary like ‘Stranger Things’ is scary,” she says. “There’s a little bit of like guts and gore, and then there’s also real trauma – people dealing with real stuff.” 
Other elements of the production will hint at the series as well. For instance, Harrison and Fisher met with the creature designer from the series during their design process to ensure “visual continuity,” although they won’t say which creatures appear in the play. And D.J. Walde’s original music recreates the familiar synth theme song with a theremin that matches the late 1950s setting.  
For the Duffers, bringing the “Stranger Things” universe to life on stage satisfies their love of practical effects.  
“The downside of CGI is that the audience is conditioned to the fact that we can basically do anything,” Matt Duffer says. “But there’s something about seeing it actually done. When I saw ‘Cursed Child,’ my jaw was dropping in a way it rarely does now with these big movies. We want to do the same here.” 
Because Trefry wrote the play while Season 4 was in development, the series’ writers were able to retrofit elements of that season to reflect the stage show. The events of the play will also help to “enrich” Season 5, Matt Duffer says.  
“There’s a ton of conversation and dialogue between this play and the events that happen in Season 5,” Trefry says of the final season, which is over halfway written. “It was about trying to create something that is canon, but where you don’t have to see it to see Season 5. But if you do see it, it’ll make Season 5 better.” 
“There are hints of where [the show] is going to go,” Ross Duffer adds. “I think when [Season] 5 comes together, all of those pieces will hopefully click.” 
“The First Shadow” tickets are currently on sale through Aug. 25, 2024, although Friedman confirms the case signed one-year contracts and the production is open-ended. The plan is to bring the play to Broadway and the rest of the U.S. as soon as possible.  
“Hopefully it can get to as many places as it can so as many fans as possible can experience it,” Matt Duffer says. “That’s one thing we’re trying to figure out: How do we make sure people are able to see it before Season 5 releases?” 
“The First Shadow” marks the beginning of a broader universe for “Stranger Things.” The Duffers say they can’t “focus on the spinoffs until we’re landed the plan with Season 5,” but so far they’ve enjoyed letting other artists re-imagine their ideas. 
“This was originally pitched as a standalone story and so to be here now is surreal,” Ross Duffer says. “But this has been the most rewarding experience for us creatively." 
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bluedalahorse · 8 months
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Cut stuff…
So I’m about to talk about a blog that’s moved off tumblr. I struggled with posting this, because I didn’t want it to be “fandom negativity” but I did want to express what I feel was “reasonable caution” about the blog in question. I don’t think I’d feel comfortable posting it if this person were active on tumblr. I’m doing it behind a cut and unrebloggably because it’s not really a call-out post, just me attempting to sort through my own feelings. My thought is that others may be sorting through their feelings too, and if that is the case I wanted them to know they weren’t alone.
Also not saying that it’s bad to be a fan of this blog. If you like and enjoy this blog, that’s okay! I’m just going to elaborate a little more about why it wasn’t for me, and why it gave me pause.
Strictly speaking from a place of personal opinion… there’s a blog that used to be on tumblr (that subsequently moved off-site) that always made me uncomfortable with the way it did analysis. They tended to write really long meandering analyses, poking into every single detail on the show, with a lot of talk of uncovering hidden meanings in the text.
Part of the reason this was off-putting to me is that reading their analysis felt a little bit, to me, like reading a conspiracy theory. Or like a cult recruitment pitch where they overwhelm you with so much information and so many overleaps of logic that you sort of nod along to what they’re saying just to process it all, and end up dependent on them and their unique secret methods for more interpretation of the Thing. It also reminded me a little bit of the Johnlock Conspiracy stuff. (I bailed on Sherlock fandom before this was a thing, but I read a lot about it after the fact, and remember seeing the very beginnings of it.) This may not have been the blogger’s intention at all, and they may have just been posting about a TV show they enjoy for fun. We’ve all gone deep with our analysis of certain character or plot point, sometimes very deep. (See: me and the horse stuff ahaha.) But because the internet is the internet and you can never know for sure what someone’s motives are, I started pulling away from this blogger’s writing just because of that initial gut instinct. I felt this was the right decision for me especially when this blogger began paywalling half of their content, just because once money starts flowing in this sort of situation, it creates the potential for even more stuff to go awry.
Anyway a friend linked me to a Reddit thread about this blogger, and it seems like some other people out there, outside of me and a handful of close friends in the fandom, had similar feelings of unease about their work and approach to analysis. So I’m not sure what else I want to say about this, except that there is relief to know I wasn’t alone in my feelings. That’s part of why I felt like I should speak up about mine.
Some of you may know who I’m talking about, and if you’re a fan of their work and enjoy it, that’s okay too! I can also understand why they’d be an interesting thing to read and why their work would be another way for you to enjoy their show. I guess what I’m expressing here is why I never found myself becoming a fan of this person, and why I am cautious about them. No conclusion here, just kind of saying what was on my mind.
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here2bbtstrash · 2 years
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announcement - ko-fi launch! ✨
hello my babes and friends 💕 i hope you all are having a fabulous new year thus far! i am coming to you with an announcement that i am equal parts excited and nervous to make! deep breath, okay~
if you want the (very) long version (y'all know how i am) i put alllllll the words under the cut, but i'll keep it short and sweet up here!
TLDR: i'm moving! and to help fund my efforts, i'm launching a TEMPORARY ko-fi donation page where y'all can send me a little cash if you feel so inclined, because this shit ain't cheap. please do NOT feel obligated to donate if you don't want to or aren't able, and understand that there are zero perks or rewards for sending me any amount in donation - except for the knowledge that you've helped your local orgasm dealer in her efforts to start her life over. 🤍
if you feel inclined to help out, you can do so at my ko-fi via this link - i will also link it in my bio thru june 1st, after which i plan to shut the page down (or when i'm done moving, whichever comes first lmao)
whether you donate or not, please know i adore you with all the horny love in my gay little heart, and i will never be able to properly express how grateful i am that you all exist and that we found each other 💜
keep reading for extremely boring personal life details 😂
as some of you may know because i absolutely like, live-tweeted my way through it, lmfao... i got out of a long-term relationship in the middle of 2022. LONGGGG term, 5.5 years, a relationship where we shared a home and got a kitten and talked about marriage and said we'd be together forever like it was a done deal. and then, it wasn't. which has been - and continues to be - really fucking hard! even though i know it was the right call, ultimately.
and the thing is, ever since that call was made, i feel like my life has been... stuck. on pause. i'm still in the same house, just without that person, without their stuff, and without my kitten (ugh 😭). i still live in the same town, and it's a town i never planned on settling down in, i just moved here for school and by the time i graduated, i somehow had a full-time job and a long-term partner and a year-long lease.
but... now i don't have that partner. now my lease is month-to-month. now the job is fully remote, and they've confirmed they have no problems with me picking up and moving wherever i want. and i've realized over the last 7 months, that i do want. i want to un-stick, to stop feeling like i have one foot in my past and one foot in my future: in short, i really, really want to get the hell out of here.
and i do know where i want to go, i'm certain of it, though for safety reasons i don't feel comfortable sharing that information just yet 💜 but the catch is, it's... over 500 miles away from where i am now - and that is a big and fucking expensive move to sort out 🥴
so! i'm taking a chance and doing a thing i never do (to a fault) and that is - ask for help. allow people to help me, lmao. and i'm doing that by setting up a ko-fi page, where anyone who has both the desire and the means to send me some cash is welcome to.
please keep in mind that this is completely, completely optional, and i really don't plan on mentioning it much after this because i don't want to make anyone who can't give feel bad. because you shouldn't! and if money's tight, or you just don't want to, or whatever - then don't! keep on enjoying the extremely free porn, and please know that i have zero intention of ever putting my writing behind a paywall.
and just to be clear: there is no reward, perk, or special thing you get for donating, so please don't ask. no, it will not encourage me to fill your request. no, i don't take commissions. if you donate and then try to hold it over my head i will refund your money because - i'm good.
however, if you do feel so inclined 🙆‍♀️ - if there's a fic living in your head that you'd like to start paying rent on, or in the words of hali, if i've ever made you wet and you want to pay the water bill (💀💀💀) - you can do so at my ko-fi via this link. i deeply deeply deeply appreciate any amount that anyone is able to give, even just a dollar! (and pls note the email address and info associated with my linked accounts is not my real name, so apologies to anyone who had a grand plan to dox me lmfao)
the page will be live thru june 1st (if i finish moving before then, i'll take it down sooner!) - i think i've stated multiple times on this blog that i work a full-time job that pays me enough to live on, and i would not feel comfortable accepting donations full-time if i didn't have this specific (and expensive 😵‍💫) goal in mind. if by some ridiculously good turn i end up receiving more funds raised than i need, i'll donate the difference to charity and share a screenshot here 💜
alright, i think i've rambled plenty. thank you all, sincerely: whether you end up donating, or reading this lengthy-ass post, or even if you did neither and you're just here. thank you. it might sound dramatic, but i do think having this blog helped save my life in 2022, and now... i'm excited to start my life in 2023, with this fresh start. SHE'S PULLING A LDOMLT READER Y'ALL EVERYBODY LOOK OUT!!! ✈️
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alpaca-clouds · 8 months
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How to get DnD to make money
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As you might have noticed through the ramblings on how Hasbro is not really making money from DnD, how the DnD Lore is not accessible, and also lacks modern stories, I am thinking a lot on how Hasbro is mismanaging the franchise. And make no mistake: No, DnD is right now not really making money. In the earning reports for Hasbro DnD is listed under "other franchises", because it makes so little money, that it does not even earn its own little listing with a detailed breakdown. In fact, I would not be surprised if in 2023 Hasbro made more DnD-related money through the bit they got from the license on BG3, than they got from everything else.
So, yeah. No. DnD isn't really making money. Which is ironic. Because it is by far the most recognisable TTRPG franchise, the TTRPG with the most players, and close to something like mainstream in recent years. At least among younger folks: When I ask them on the street, a lot of them will at least be able to name me some playable races and classes. Even if they never have played before. Just because it is just everywhere in pop culture.
And the thing is: I have a master's degree in economics. I do know a bit about economics and about marketing and to be honest... I have no fucking clue what Hasbro and WotC are doing there.
I get, that they are planning on getting most money through DnD Beyond, which I do not think is that bad of an idea, given that yes, digital media usually makes more money than physical media. (Due to you not having to pay for printing and what not.) But DnD has one giant problem: It is a great platform. I love the character creation thing in there. But... also for everything else Roll20 is better. Because everything that DnD Beyond offers for money, Roll20 offers for free.
So, let me get out my economics hat and go a bit about what WotC could do to make DnD Beyond more viable - and to just make a bit more money with the franchise.
Please keep in mind: I am doing this from my economics point of view. There are going to be some things in there, that I would personally hate (like Rainbow Capitalism). But economically speaking... I think that they could make more money for WotC. And that without the kind of totally shady business practices they are using right now.
Why am I writing this on tumblr? Well, because I do not know where else to share those thougths.
The Issues with DnD Beyond
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Alright. I think there are three major problems with DnD Beyond right now:
It puts certain things behind paywalls that Roll20 offers me for free.
It has no fucking information on the world and reasons to engage with it.
All things considered, the amount of stuff you can actually buy is very little - and most of it is fairly expensive.
First things first: I actually think that the subscripe prices are absolutely fair. It is not really that expensive and having played in campaigns with a DM who had the subscription, I would absolutely say: Those $3-6 are kinda fair, because what there is, is actually nice and nice looking.
However... Roll 20 offers most of the same functions (like the ability to use maps and stuff) for free. And there is just nothing WotC can do about this. Hence... They kinda need to up their game. Yeah, sure, their platform looks and plays better, but... a lot of people won't care.
Bonus is that all this information on items, monsters and what not that Roll 20 has for free, DnD Beyond wants your money for. And that is just... Look, I don't get why. That information is just out there. I am not going to pay for it.
On the lack of lore I already wrote a whole own essay, so I will spare you here.
And then there is the fact that... Actually even for the content you can pay for, there is a suprisingly small amount of stuff with little variety. Which is not good if you want to get it to make money.
So, let me go over DnD Beyond - and how you can make money with it.
DnD Beyond - The Content that should be Free
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Let me start with the stuff that whoever makes the decisions at WotC/Hasbro will not like to hear: The stuff that should mostly be free.
Here I will say it once again: DnD Beyond needs a free wiki!
Gives players some basic information on the world. That is information on:
The physical world (that is landscapes, cities, different realms/planes)
How the magic world
A timeline with the major events
Important characters in the world
The gods and their worship
And what you would want to do is then on each of the pages put a "If you are interested in this, you might wanna buy X" and sell them adventures, one shots, shortstories and the like (more on this a bit further down). Get people hooked on events, cities, locations, NPCs and then offer them stuff on that. For the love of god, do not just expect players to do their own legwork to decide on what module they might wanna buy.
Additionally to this, I would take a page out of how the German publisher for Shadowrun does their marketing there: Have a monthly in-universe "newsletter" styled as a part of an in-universe newspaper to just introduce some in-universe events, which at times could also be used as a jumping off point for one shots and the like. (Look folks, there is a reason why the German publisher for Shadowrun is beloved even in the English fandom. How much they give on worldbuilding is part of it.)
And as much as whatever directors responsible will hate this: Yeah, fuck, make all the species and classes accessible for everyone. (With one caviat - but I will go into that later as well.) Because what you want is players to use DnD Beyond over Roll20.
This also means: Items and monster stats should be accessible over DnD Beyond without buying three different books. Because they are accessible on Roll20 and even outside of that... Look, it is not that hard to find. And given that it is fairly clear that they want DnD Beyond to be the main source of income in terms of DnD, they need to get people hooked on DnD Beyond over Roll20.
The Stuff that should come with Subscriptions
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Alright, so let's talk about what I would put into the subscription model. I will not go what I would put under each tear. Because honestly, I have no clue.
For once, yes, I have complicated feelings on the map tool. Because the DnD Beyond tool is a lot better than the tool that Roll20 offers and as they are still working on it, I have no doubt that it will get even better in the future. So, yeah, it is... complicated. I get why it is behind the subscription, I do. But I am not entirely certain whether it is the right decision - for a reason I will get to shortly.
So, what I would put behind the Subscription - even though I would also offer everything of this in a short for one-time payment. Monthly content. (And yes, I am using the content word here, forgive me Patrick H. Williams.) That could be:
Little One-Shot adventures
Short stories and short comics
Maps
Like, technically they already have those "monthly perks", but... You know, right now it is mostly pretty pictures and other aesthetic. Give the people just a bit more stuff that would actually get them to play a more and interact with the world more.
Bonus points is, that in short stories, one shots and concepts you can easily test out ideas. (Like, heck, make a lot of more different genres within the setting. You can tell a crime mystery, a slice of life story, all sorts of stuff.)
Right now they are publishing some free one shots from time to time. Just do a bit more with that. It is a roleplaying game. Give people more reasons to interact with the world.
Because again, here is the thing: The world is the stuff you can actually sell. The simple game mechanics are not. For once game mechanics cannot be licensed, but also... Again, I know were to find it all for free!
In this I would also put something that is a bit more controversial: Use this to digitally distribute some of the older stuff from older editions. I know that Hasbro is like 100% against it. But here is the thing: They keep saying: "Oh yeah, not all of that is canon anymore." But they also do not bother to give us an idea what is canon and what not. So, great moment to clear this up, don't you think?
And given that I doubt that 20 years old books are the big sellers, they could just easily give away the e-books in the subscription as a little bonus.
How to actually fill up the Marketplace - Original Stuff
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Alright, let's face another thing: All the lore books and adventures together in the DnD Beyond Marketplace together add up to a total worth of about $1200. Which, sure, if you are a fan wanting to buy it all, is a lot. But from a company perspective actually is not that much. Because here is the thing: Actually the production of those books is fairly expensive. Even if you only market them digitally.
Like, I do think that they would do better and go with the prices that Catalyst does with Shadowrun of $20-25, rather than the $29, but knowing how much financial overhead is there for those books, I can understand where the price comes from. Again, I am talking from an economic decision.
So, I say... Fill it up.
For example: Right now there is one set of maps sold in the market place. Which is a 20 maps strong collection. But it is literally the only maps-thing sold in that section of the market place. And maps are the one thing that literally every group will use in some place.
Which brings me back to why I think the use of the Map Tool should be free: Because then you can actually sell more maps. Sell single maps. Sell small collections of maps. Go with a low price of $1-2 per map, maybe $4-5 for the bigger or fancier maps. $10 for a collection of five maps.
Bonus: You can use those maps to also throw in fun little lore things.
And just... you know. Make a map for a temple each of each of the gods. Make some premade dungeon maps. Maps of certain canonical locations. City maps. You name it. Compared to other sorts of illustrations, maps can actually be fairly cheap.
Additionally: Just throw in little dungeon crawls as one shots. Depending on the amount of content in there, put in $3-8 per one dungeon crawl. Theme it nicely.
I love DMing DnD. I do. But I am frank with you: I hate designing dungeons. So, if I could buy a premade dungeon for $4, I would go: "Shut up and take my money!" Heck, I would probably also use it as a writing ressource and all of that.
In generally you can also sell some one shots here. Like, a one shot or two shot is actually not that expensive to produce. Which is why so many are given away for free. Sell them for again $3-8 depending on how much content there is.
Which brings me to short stories and comics.
I know what some might say: "But didn't that already kinda fail with League of Legends, like you spoke about last week?" Which, yeah. It did. But... I am also going to assume that in general the playerbase of DnD is way more interested in the lore, than the LoL crowd is interested in their respective lore. Because one game is all about storytelling, while the other is all about the gameplay.
And again: Short stories and one shot comics could be a good way to get people hooked onto the lore, which again might get them to invest into stuff like the adventures set in the world. And you can use them to try out ideas for what ends up to be fairly little in comparison to bigger stuff. Also, you can get more diverse writers and artist to do stuff for you, which looks good and might actually interest the wide diverse audience of your game.
How to actually fill up the Marketplace - Licensed stuff
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Okay, let me talk about the no-brainer where by the love of all the gods I cannot figure out why the fuck WotC is not doing this. It is boggling my mind. I do not understand.
You remember the fucking drama with the OGL last year and how it bit them in the fucking ass? Yeah. Here is the thing, they did it the entire wrong way around. And honestly, I am not even sure whether now they can pull the intelligent version of this off, even though it is so fucking obvious. I mean, again. I do not understand. It is so stupid. If you know anything about the fucking internet.
Allow big content creators to sell supplementary material over your webshop and then take a cut from that. They do some of that with Critical Role, where they do sell some adventures from that franchise in their webshop. And from one other group too, I think.
But like... There are so many Actual Play groups and even other content creators (the entire Fool's Gold Campaign comes to mind with their millions of views on Youtube), that even have like their own self-produced lore books, adventures, one shots and other content.
And then there are of course just people who create additional rules, that currently can partly be shared over the homebrew system on DnD Beyond - but not be monetized, which sucks for the creators and for DnD Beyond.
I... I just do not get it. Rather than going: "Oh, you used DnD for this, now we change the OGL, so you'll have to give us money!", which went over as well as expected, they could have gone: "Hey, content creators. Great opportunity! You created additional moduls/adventures for DnD? Now you can officially sell it in our webshop at the page we want everyone to use! Of course we are gonna use a small cut for the hosting, marketing and moderation. But in return, you have access to a much wider audience!"
Like, it is so simple it is plain stupid that they didn't do that. I cannot fathom why they have never done this. I just cannot. I am sorry.
It would allow them to get a cut of the stuff they kinda want a cut from - while doing it in a way that is a lot more pro-community building.
And that is without mentioning that the entire OGL disaster has now several big Actual Play groups go and play with different systems. I heard that people are blaming Matt Mercer for it and like... No, this is entirely WotC's fault.
Speaking of Actual Plays
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Okay, this leads me to the thingie where I also do not understand why they do not do it. Because they could license the living hell out of this. Do a fucking official Actual Play. Not on DnD Beyond, of course. Just... Somewhere. I do not really care where. Youtube, I guess.
While they host some one shots on their official twitch, so far they did not a big campaign thing officially as far as I am aware. And the concept is fairly simple: Follow the Critical Role formular. Get some voice actors on there. Bonus if you get a more diverse group than they have on Critical Role, that I also call "Critical Whiteness". (Note please: I do not actually like Critical Role for that reason among others. It is way too white for my taste. However, I cannot argue with success.)
And most importantly: Set that campaign in the official world, and do create and understanding with the DM that there is actually some meta-story progression with the lore. Again: The world is what they can license, so LICENSE THE FUCK OUT OF THAT!!!
With that you would also have some more characters that can work as access points into the world and the lore. You also can sell those campaigns, you can sell short stories and books, you can sell merchandise for this. Because as soon as that is the official group, yeah... You are the producers, you can get to make the money of it.
This is also something that falls under: "Why the hell are they not doing this?"
I mean, again, I am not the biggest fan of Critical Role, but technically WotC could also go: "Hey, do you wanna cooperate on the next campaign?" And jump off from that.
Or have the voice actors from BG3 cameo as their characters from that game. Folks would EAT THAT UP.
Some other assorted things
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One, or two more things that I actually think they could do a bit more with... well, events and community stuff. And by using social media better, because... Look, the way WotC is kinda marketing the stuff is so 2000s in many regards. Like, use new media. Heck, use fucking TikTok. Which also might I note: They so desperately want to reach Gen Alpha. And I am honest with you, I have no fucking idea how to reach Gen Alpha. I don't. But a gut feelings tells me that TikTok might be a start.
See, I am following other franchises as well, and one thing that some do well is just got throw out some event related stuff. Make some pride month stuff. Sure, I hate Rainbow Capitalism, but sadly it works. And again, I am writing this under the idea of: "How to turn DnD Profitable."
Bring out some stuff to some other events. Like a Christmas thingie or something along those lines. Again, be it short stories, be it one shots, be it an Actual Play one shot on the Actual Play podcast THEY DESPERATELY SHOULD DO.
Also... They cannot learn the wrong lessons from BG3. Just because this one game they licensed out was lightning in a bottle, they cannot go and be: "Let's just rely on CRPGs to make us money." Because that can backfire really quickly.
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doriana-gray-games · 2 years
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Not a pirate here, but maybe my input can help too see things from a different perspective.
I think that IF authors opening patreon/ko-fi is great, they deserve it for all the work they're doing--even if I personally can't support them in it. Imo it's especially acceptable if it's mostly early access stuff or some snippets here and there.
What I've also seen though, and which is a personal no-go for me, are details/lores which may or may not be important to the game itself that you otherwise get no access too. Even worse if it gets mentioned in any way in the main game (which I also saw already in a game).
It's just a punch to the face to those that may want to support on patreon but don't have the means.
Is it okay to pirate in that case? I don't think so, but I don't wanna judge that, nor is it my place to do so.
But authors putting important information behind an extra paywall discourages me greatly to even buy their game in the end at all because I think it's mean to treat the people only buying the main game as lesser. Which it feels like in that case. I will only read the demo then and maybe wait for a huge discount or something. Again, this is not about fun little snippets, AUs or whatnot. This is about essential pieces of information only available on patreon.
I hadn’t seen or thought of that—but that’s a good thing to keep in mind 🥰👍
For anon: have you tried contacting the authors about this? I doubt they want their supporting or paying (tho paying less) customers to feel that way. I imagine there could be arguments on the other side too, but I also think there’s room for a compromise there ❤️ good luck!
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