#And I appreciate it
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gunsatthaphan · 17 days ago
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"[...] you should exercise every morning."
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neytui · 1 year ago
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and one tiny Hiccup just because
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maximura · 10 months ago
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watchersleuth · 6 months ago
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Steven brings a wholesome vibe to the pod
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onedismay · 2 years ago
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Drew a Javik. What if he glowed in the dark? What if the back of his head did a little swoosh like an asari? I am explaining this concept to you by motioning wildly with my hands even though the drawing is right there
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pharawee · 1 year ago
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Human relationships, no matter how complicated, can be explained according to the principles of biological interaction.
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lillotte17 · 1 month ago
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Okay, I’ve done 2 play throughs and I’m well into my 3rd, so I feel like my review of the game can be (mostly) fair and not as emotionally driven as it was when I finished the first time. (this is very long >_>)
I want to start with the good things!
The game is beautiful. BEAUTIFUL. I was not crazy about the stylistic change of the graphics from DAI at first, but once I started playing, I really loved it. The maps are huge and unique. I find something new every time. I love all the little puzzles and sneaky little side quests you can find. I the little sneaky cameos of items and songs from other games.
I love the mechanics of being able to use companions’ special abilities when they are not in your party. I still wish we got 3 people in our party instead of just 2 for balance reasons, but otherwise I find the fighting really engaging and dynamic.
I love that they brought back specific banter spots, shortened the time between when the next banter triggers AND allowed for recovery of the conversation if it got interrupted by something. Thank you for my LIFE. Waiting for certain banters to trigger in DAI was awful lmao.
I really appreciated the effort they put into the CC, allowing for greater body type differences and the various gender options. Long hair, curly hair, please and thank! The CC took some getting used to, but once I got the hang of it, it’s fun just to build characters, lol.
I really liked the easy upgrades and enchantments for your armors, and I LOVED being able to wear whatever the best armor was, but have a different armor visible. Great call, team! Do that for always and ever. The only qualm I had was that I would have liked to be able to change the colors on some of the outfits, but really, there was such a good variety, this is a very minor complaint.
In terms of storyline, my favorite quest was the Blood of Arlathan, and I also liked the final push at the end through Minrathous. Big surprise that the things I liked best was actually getting to fight with Solas on my team again, lol. But those where also the times where it really felt like everything was on the table, you know? Weisshaupt was a strong contender, too. That quest was so fasted paced, it made it a little hard to appreciate just how much was going on around you. But asking your local assassin to stab a god-cloud is never not funny, so that one gets good points, too.
Overall, the gameplay is really strong. The rollout was really smooth. I didn’t really encounter any bugs, except for one time I managed to change all the subtitles to French? But I think that might have been a user error. If I was just here for a generic fantasy game, this would get 10/10. It’s fun to play and it’s pretty. You can stab stuff, and throw magic around, and there are dragons.
However…
The storyline and the pacing was a mess. Which is honestly baffling from a BioWare game. I am not saying this with spite or hatred, because I know that EA tried to kill this game repeatedly, so it’s kind of amazing that we got anything at all, BUT it’s still frustrating, because…I can SEE IT. I can SEE all the pieces of a REALLY good story. An AMAZING story. The story I WANTED to play!!! And it’s like…it all got put together wrong.
The nearly nonexistent romances are honestly the worst offenders here. Even if they wanted to keep the rating down to make it more accessible to a wider audience, there is no reason why I should only have ONE opportunity to kiss my love interest over the course of an 80+ hour game. SOLAVELLAN had more unique romance scenes and kisses than you get with Lucanis and he DUMPS your character before coming back to steal your hand. Not to mention the fact that it is possible for your LI to die before you ever get to actually say you love them or anything. Davrin was my first romance. At the end of Tearstone Island like…I wasn’t sad. I wasn’t feeling my PCs grief that her boyfriend whom she had kissed exactly one time was dead. I was PISSED. I don’t think I have ever been so mad about a writing choice, and I am a certified Tragedy Enjoyer. It didn’t even feel like a good tragic blow, because they didn’t take the time to build up the romance before killing him. And Rook hardly gets a second to mourn afterwards, so it was just kind of a nothingburger that made me feel like I wasted all the time I had spent playing for it. (I went back and changed it so he lived but jfc)
Speaking of killing characters: Varric. It was a mistake. I know what they were going for. I see what they were trying to do. But it was a mistake. First of all, they relied way too much on the idea that the player has played the other games, in the sense that the story just opens with Rook already with Varric, who they have known for over a year, and then they turn around and nerf him in the first act. There’s no time to establish how Rook feels about Varric, or how they feel about this quest they’ve been on for so long, you just get thrown into it without preamble. And then, Varric is just kind of… there. He’s Rook’s cheerleader, but he almost never has any real advice, and you almost never get to have a discussion with him. Which means, when you find out what happened to him later, the emotional blow is relying almost entirely on your attachment to Varric from previous games instead of the game you are currently playing.
Also, I figured out he was dead pretty early on, so the reveal had almost no impact, and felt a bit ham-fisted, if I’m being honest.
The second reason it was a mistake is that…it just felt like an excuse to make the player hate Solas. Like, it honestly feels like that is the only reason they did it. Which seems so unnecessary? The man is responsible for the fucking blight and the death of the titans and is currently trying to tear the Veil down, and you think that’s not ENOUGH motivation for the PC to want to give him the middle finger???
Which brings us to: Solas. I love this man. I love Solavellan. I love his story. I love THEIR story. But…if I had played this game first, I don’t think I would have cared about redeeming him. All of the companions tell stories about second chances and redemption and being able to change your nature, and I KNOW that was supposed to be in reference to Solas, I know it was but… It just felt like they did almost nothing to SHOW you how much he was trying to do the right thing every time he fucked up. How badly he wanted to be a hero and a protector, and someone giving wisdom instead of orders. When we saw his regrets and talked about them with the team, I really thought it was going to be relevant later. I thought it would come up in conversation with Solas, and depending on how you talked to him about the things you saw, you could slowly guide him towards choosing a better path at the end. I thought it would all be on Rook, and their choice to take a chance to try and redeem him or not. But in the end, it didn’t matter. It only unlocked Mythal. She was the only thing that made a difference. Not Rook. Not your Inquisitor. Not any of the other choices you made in the entire game or the one that preceded it. Don’t get me wrong, I am SO grateful they squeezed a Solavellan ending in there for us, really and truly. But the fact that he was so in love with her during DAI that he was about to give up everything without her even asking, and he’s so torn up about her during Trespasser that he can hardly let her close to him because just being in proximity to her makes him want to stop everything and stay with her, and then when she shows up at the end of Veilguard and asks him to stop…he pauses for even less time to consider the option than when ROOK asks. And then Mythal holds more sway with him by like 1000%. Just. Felt very much like a downgrade. (Also I wanted a hug. He needed a fucking hug and my Lavellan would have hugged the Bad Choices right out of him)
There are other things. Dwarves getting sidelined again. Slavery in Tevinter barely being touched on. The weird idea of the Crows being a good option for orphans with nowhere to go. The SUPER uncomfortable end of Bellara’s quest where a non-elf Rook can have an opinion on what she should do with the history of her people. But those are kind of like…small potatoes. Typical BioWare story flubs tbh.
I know, my complaints are much longer than my praises, but I really do like playing the game. Really and truly. It is a good game, and I am eternally grateful that they got it to us at all. I just…wish we could have gotten the story I think they wanted to tell us, instead of what we ended up with. But as they say: That’s what Fanfic is for. <3
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ghoulishtomato · 2 months ago
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But I'm a Cheerleader is a very important movie to me for treating straight sex as something kind of weird and freakish as opposed to gay sex which is portrayed as wonderful and amazing.
Gay sex is is made to look off putting and hilarious so often (well, at least in mainstream media at the time Cheerleader was made) that it's cathartic as fUCK to see heterosexual sex treated like a weird and unnatural and uncomfortable ordeal that nobody wants to see.
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thefriendoforatioisdead · 2 months ago
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Apple wrapped up this finale so good it was beyond my expectations ! Like you're telling me than in 6 ep, they put all the major drama in the last one and it didn't even feel awfully rushed and poorly handled ? You're telling me they managed to tightly pull all the threads together and paint a nice, logical, beautiful picture where everybody got a satisfying end ? You're telling me Apple was a 10/10 all throughout, no let down, no slow down, no meh-down ? Just awesome ?
Are you telling me that this show is perfect ?
Yes. I think you are...At least I am telling that !
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tigitaldurtle · 1 year ago
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The way people draw Elliott Stardew Valley is so versatile and ever so different between artists it's such a fun rollercoaster to be on
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gunsatthaphan · 2 months ago
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how it started // how it's going
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beanghostprincess · 5 months ago
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So I'm reading the Link Click manhua and somehow it's gayer than the show itself
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goldenpinof · 10 months ago
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i love that Phil cares about dnpg thumbnails more than about his own
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atrociousgargamelitis · 6 months ago
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I gotta say I appreciate that Blitzø's horse obsession/kink(?) is almost never mentioned. Like the only time it's mentioned in the show is when Fizzarolli says "You're still on the horse thing?". I love how it's part of Blitzø's character but it's still kept in the background you know. In every tshirt and poster and little horse figurine he owns. Wholesome details like this make the show worth it.
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heretherebedork · 1 year ago
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Oh no, I love him. @absolutebl I was hoping he'd just say he was gay but this works too...
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Gotta support them gay wrongs, okay? We gotta!
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