#Also the editing and storytelling is very very good
Explore tagged Tumblr posts
Text
to whoever wrote donatella's pn wiki, i just wanna talk.
#i don't really believe *everything* raz says about his dad was just him misinterpreting events#and no this doesn't immediately equate augustus was abusive as he's clearly shown to have worked on himself and accept raz#if they were good memories i wouldn't have run away is extremely revealing line about the depths of augustus' anti-psychic sentiments#and how his behavior directly impacted raz and also dion and frazie in how they treat and ostracize raz out of perpetuated fear#and how all of this would create a whirlwind of negativity for raz while living at home because augustus *did* make him feel unwanted#also i think the 'scary psychic campfire storytelling time' is pretty telling of augustus too in how he would instill fear in his children#about psychics and how in turn this would make raz feel like he isn't wanted by his dad as he tried to explore powers that his father hates#yes they had 'secrets' and augustus wanted to 'protect raz' but that feeling of being unwanted and fearing his father was in there for pn1#and it was a good thing that augustus immediately changed his tune! tho he as the dad didn't properly talk to his kids about his change#so dion and frazie are left with a jumbled mess of feelings about psychics and raz and etc#but please tell me how donatella is actually the most emotionally abusive woman in the world please inform me i just wanna know#edit - what she did do wrong was not stop augustus from spreading those very inflammatory anti-psychic sentiments#but to her defense - she was of the belief psychics harmed her husband and cursed her children to die in water#it's a reasonable and tragic fear and it's still on augustus' shoulders for how he treated raz and strengthened raz's fears of his own dad#donatella
4 notes
·
View notes
Text
finally claiming my birthright by reading the silmarillion, and heres the thing. i was expecting to become obsessed with it, that not a surprise. however. i wasnt expecting to actually like it.
#my posts#silmarillion#tolkien#valar#i will always love word building around myths and fictional gods its simply in my nature#(yes ik the valar arent gods but also cmon)#ive found a really good audiobook on youtube#(shouout to Pamko Elessar i love ur voice also thanks for having art so ik which character ur talking about for sure)#and listening to it seems to be working a LOT better than just trying to read it for me#something something songs and storytelling being so important in arda#that trying to just read the silmarillian is like just looking at sheet music#anyways another way ive been tricking myself into focusing on the story is trying to figure out which of these fuckers created the hobbits#because i refuse to entertain the ''descendants of men'' thing i think thats nonsense#if anyone wants to talk to me about my theories please. please ask im dying here#im only on chapter 3 so like. obviously im not very far but also#i do not care about the spoilers around the barely edited world building notes of an 80 yr old series
2 notes
·
View notes
Text
I got so absorbed in the game that I forgot to post about it. oops
#vi rambling#persona#ok. sorted out my thoughts somewhat i think#i think. the gameplay has been greatly improved. i think its well rounded and improves some of what was iffy originally#however. i think my main issue is the storytelling approach theyre taking in terms of tone ans visuals and priorities#because like. tartarus looks genuinely incredible#but something about the games overall muted grungy tone. that worked so well with its overall deathly feel of foreboding. is lost#and well while the effort is put in gameplay and immersion i feel like. the cutscenes are severely lacking. so much was encapsulated in the#cinematogoraphy and editing and overall minimalist aesthetic of the original that here is just. told very plainly and takes away a lot of#the impact of these moments. despite most of the voices being a MAJOR improvement.#idk if this is articulating my feelings on the matter but hopefully it does#its most prominent in their choices of what to keep as cinematics and what to replace with 3d cutscenes and even those are. very bland to me#idk. but im having a great time. especially when i can stop being insane and treat this not as the definitive version of this game.#and yeah i will be talking critically because i like critiquing things even when i like them. its not like i think the original p3 is#objectively perfect. but narratively and visually and thematically and tonally it was perfect to Me. in a way that wasnt recaptured#SORRY ANYWAYS#im after the second full moon we got fuuka her voice is wonderful . also bebes goddamn social link being voiced had me choked... REALLY GOOD
2 notes
·
View notes
Text
can't believe I just spent three hours watching a movie about masculine anxiety in the nuclear family model, told through cartoon alien tribes wearing Mãori tattoos
#I dont know man I just dont vibe with these films. they're so weird to me for some reason#it's the mix of heavyhanded metaphorizing from a convoluted white savior pov with just the most uninteresting possible stories told within#and what beefs me the most is how good the cinematic grammar and dramatic sense is. like the execution is so good#not just technically (which was also great) but also on the storytelling ABCs level. pretty close to perfect#the structural edit wonked it a bit and dialogue wasn't always up to snuff#but generally speaking storycraft was firing on all cylinders yet telling the most uninteresting possible story imaginable. weird movies#both of them honestly. just weird#can't gel with them at all. and I NEVER forgive these insane runtimes either#I am heretically opposed to 3hr slogs. especially for something as simple as this. i hate doing mental structural re-edits while watching#but with movies like this it is impossible not to. just weird man#and the whole environmentalist angle is like fine whatever but the aboriginal aliens are such a clunky plot device#very very weird and sketchy and the optics are just all over. not for me to semiotically call this out i guess but leaves a very strange#taste nevertheless#and again technically it's just an utter magic trick and almost transcendent at times. but that is all momentsry candy without#meaningful story holding it together. just a guy being a dad except they're cartoons in space and also indigenous and super heteronormative#so fucking weird. and man you could feel james horner's absence so keenly#no longer a musical rhythm guiding the edit. other way around now. always a loss when this happens imo#it just felt like such an american dad family dynamics in this opposing context of an alien tribe#they were five minutes away from having back of the van arguments. all the 'bros' were insufferable#and dont get me started on the fucking sequelbaiting. sigourney weaver and the general and the weird dreadlocks guy all were#essentially just setting up sequel hooks and that was so grating in a movie already so long. eugh#anyway that was my review thanks for reading#text
16 notes
·
View notes
Text
I was going to make this post last week after an incident that pissed me off, and now there's more nonsense occurring, so here's my rage turned into something productive: some free posemakers whose work I really rate! No CurseForge, no theft. Just folk whose enjoyment of this little hobby really shines through to me.
@simmireen - our queen of romance @electricwhims - storytelling and fantasy poses hereeee @freezerbnuuy - storytelling poses & BB goodness! @truecolorssims - lots of really useful storytelling poses @nefaricussims - fantasy storytelling poses TheSerenadeOfShadows - fantasy and mer queen! SamsStudio - I use their poses ALL the time Rebouks - another necessary maker for any storyteller J3llyFish - poses, make-up, accessories, ahhhh! SurelySims - honestly Surely can do anything I think RaspberryWhimss - sweet couples and pregnancy poses! SimmerBerlin - retired, but I use their emotions constantly LibetSims - on hiatus but I also use their emotions a lot MadeByCoffee - poses and deco Sims aaaaahhh SakuraSimz - sweet sweet couple poses WhimsyAlien - very cute storytelling & supernatural poses SubieSims - adorable family storytelling KeirosSims - lovely poses for our boys ALuckyDay - storytelling, modeling, and accessories! TalentedTrait - gorgeous family poses YangSims - super cute storytelling packs! AdjustedKarma - a huge range, I especially love the pin-ups TheStarTome - sweet couples! Simmistrait - lots of varied posepacks
That's just off the top of my head, and I hope they all tag because Tumblr hates me... otherwise I'll be going back and adding links.
Edit: reader, they did not all tag. 😌
2K notes
·
View notes
Text
for anyone wondering where i've been: i got... distracted... by a potential huge project. I was considering running a mcrp project/smp project, inspired by stuff like fan life series servers, with the rest of the sexyman team! but... a different one. a very specific one, even.
now, I'm aware there are probably outstanding questions, so if you're uncertain, please read more event/server details below the cut and see if it interests you!
I don't know anything about Survivor–what would this show even be like?
so if you know nothing about survivor, it's easy to think it's a show about surviving on a deserted island. it is that, but it's not mainly that. survivor, at its heart, is a social deception game, about making close alliances, betraying people, and social dynamics under pressure–hence why i suspect it would be a great fit for mcrp.
the way the show would be structured is this: a certain number of contestants would be placed on a (slightly modified) survival server, set up to be difficult to survive on. they are placed into two "tribes", the teams for the first half of the show. every episode, they would spend time with their tribes bonding, surviving, searching for secrets, and base building. then, they would compete in challenges. the tribe that loses the immunity challenge must go to tribal council, where they vote on which member to send home. this continues with the tribes eventually merging together into one tribe and immunity becoming individual before there are only two contestants left. at that time, they go in front a jury of their former fellow contestants, who will determine who the sole survivor is.
while challenge performance is one key to winning (as it prevents you from being a target in the first place), the other, bigger key, as you can likely see, is forming alliances and voting blocks strategically to get your opponents voted out and yourself kept in. this makes a great vehicle for social emergent storytelling, where narratives emerge about who is honest, who is a liar, who is good at the social game, who is bad at it, and what people will do in order to become sole survivor.
in other words: it's kind of like what current-day mcrp is ALREADY about. except its a gameshow also, and the very construction of the thing is designed to cause tensions by its very nature.
it's great! and you wouldn't be required to know anything about survivor–our host would explain to the audience all of the mechanics as they came up, as would production staff to the players.
You keep calling it "a show"–what do you mean by that?
the result of this project would be an edited youtube series, like survivor, of likely around twelve episodes. each episode would show footage from the game, as well as a lot of "confessionals" shots of the players explaining their opinions, before ending in tribal council! unlike most mcrp series, this would not be a multiple pov affair. it would be one tightly edited project. (this editing, for the record, is the largest overhead; we expect the amount of footage to go through to end up being in the hundreds of hours combined between all the players.)
it's possible that after the show's finale releases we'll release the players to make their own highlights from any footage they take. but the product we're hoping to make is just a single TV show's worth!
what exactly does applying to be a contestant require?
if we get enough interest, once we have enough of the required plugins and builds created and have a better sense of gameplay, we will put out a casting call form. while this will ask a number of questions to help us get to know you as a potential player, you're going to be REQUIRED to have the following things: a tumblr blog that you can link us to, the ability to record an audition tape in minecraft to send to us (so that we can get an idea of what audio we'd be working with, mostly), enough free time for us to be able to schedule recording sessions into, and a willingness to agree to some rules about keeping things secret until the finale airs and about rp etiquette. that's it! there are no other requirements–you don't have to know survivor, you don't have to already do mcyt or stream, you don't have to have friends, none of it, and while we'll ask you for those details, we're going to be looking for a large blend of people from across mcyt! anyone (who can send us mostly clean audio) can be considered!
EDIT: we would ALSO REQUIRE YOU BE AT LEAST 18. sorry i forgot this before! this is for a number of reasons i don't want to get into, but will be prominent on the actual applications.
what exactly would being a production staff member entail?
we're mainly looking for two things in production staff: a willingness to run replaymod for us and act as cameramen by following contestants around getting footage on the actual recording days, and a willingness to work with us on what's likely to be a fairly intense editing and "scripting" period during and after recording, during which we're going to have to scrub through massive amounts of footage and form it into a coherent narrative. we may, depending on how bad we realize we've bitten off more than we can chew, also end up looking for build team members for the production crew. if these things sound fun to you (they sound fun to me god help me), then go ahead and select this option! just know it's mutually exclusive with playing; no one in the production staff will be considered for the contestants. this includes my friends and myself who've already agreed to help me.
these applications would come out before the casting call, since even before casting call we're going to need to do playtests and dry runs and have things mostly ready. so keep an eye out!
will this be run on your blog?
nope we're going to make a new blog (and youtube channel) (and branding!) for this eventually, just want to interest check before we go through all the branding steps. (also, i've even gotten us a specific gmail for this that we will likely end up using for certain communications.)
for now that's all the FAQ i think that is required. let me know if you have more! and i hope you all are interested in this baby of a project that's taken over my mind for the past few weeks!
#mcyt#mcytblr#dsmp#hermitcraft#qsmp#lifesteal#trafficblr#to list some fandoms i think may be interested!#also please reblog this i want a reasonable sample of who is and isn't interested#and FEEL FREE TO ASK QUESTIONS EVEN WITHOUT VOTING#i have put way too much thought into this and would LOVE to answer#listen i am SO HYPED FOR THIS i just want to make sure we'd have enough people to pull it off before investing more energy lol
597 notes
·
View notes
Text
Clam's Quick Tips for Starting Your Very First Webcomic
Howdy! Here are the three bits of advice I tend to give people who ask me about getting into webcomic-making. Maybe they can help you jump into the fray with a little less fear.
1) Make Your First Chapter a Pilot Episode
You will be told by webcomic veterans to start with a short, simple comic idea first - which is wise - but if all you can think about is your big magnum opus, then you might as well hop in, right? Otherwise you'll just be glancing back at the other cooler project forever.
But if you can't start with a small simple story, start on a small, simple part of that larger story. Your first chapter should be a snapshot of the main conflict - show us a simple scene with few characters, ease us in slowly, keep things clear and focus on emotion/impact/clarity. Get the audience to care by offering something easily digested, but full of promise.
Once you're done with that 'pilot' chapter, and you're feeling more comfortable with the whole comic process, you can open the gates and show us the larger world. At that point, you'll be way more ready.
2) Simplify Your Art Style For Your Own Sanity
Always try to make your webcomic's art style as simple as possible - the standard rule is to use only 75% of your artistic skill for every comic page you make. Otherwise you will burn out quickly and terribly.
But you also need to be PROUD of your art style. If you're really feeling itchy, add a couple bells and whistles to your style so you can look at the finished page and say "Yeah, looks cool." You'll find the right balance the more you draw.
Also, don't be afraid to change your art style as you go along. Ultimate consistency is often impossible in webcomics anyway - so embrace your desire to try new things, streamline your work, whatever you feel needs to happen to be happiest. Sometimes the coolest part of reading a webcomic is noticing that style change - so don't hesitate to embrace it!
3) Resist the Reboot! RESIST!
The curse/blessing of drawing the same things over and over is that you'll inevitably get better at drawing those things. The trouble comes when you look back at old stuff and start thinking "Damn, I could draw that way better now."
You must recognize that this feeling never goes away. Not after a hundred pages. Not after three hundred. Not after a thousand.
I think everyone should be allowed one soft reboot for their first webcomic. Redraw some panels that bother you. Change up some dialogue if it doesn't make sense with your new story ideas. Do maintenance, basically. One of the beauties of webcomics is that they can be easily edited, without reprinting a whole book or remaking a whole game.
But if the ultimate purpose of a webcomic is to tell a story, then constant reboots will just be retelling the same story - slightly better each time, but the same at its core. We've heard it before. Most audiences would rather you save your strength and just keep going, rather than circling back year after year and going "Wait wait wait! I'll do it better this time."
Reboot early, not often, and only when you absolutely must! You're a storyteller, and you're constantly getting better at telling your story. Don't be ashamed of it - look back how much ground you've covered, and keep walking!
---
That's a good start. Happy webcomicking - don't be afraid to jump in, but be prepared to learn a lot very quickly. And if this advice doesn't work for you or adhere to how you did it, that's absolutely fine - webcomics are diverse by nature, and so are their creation processes. Feel out what works best for you, and good luck!
3K notes
·
View notes
Text
I think I'm in a minority and lordt knows I've been very wrong about stuff like this before, but I have zero concern that Good Omens will end with Aziraphale and Crowley being human. None. Not even one iota of worry about it happening.
Why?
Because Neil Gaiman is a really good storyteller. And he, as a really good storyteller, knows that would be an unsatisfying ending.
Obviously this is pure speculation on my part, but a really good storyteller doesn't go to the effort of constructing such an intricate story, in which the challenges and desires of having eternal life but not being able to share it with the one being you want to, are so carefully laid out only to have them end up mortal. Because then what? Crowley ends up back in hell anyway and maybe Aziraphale does too? Or they end up back where they started? Nah.
My guess is that it is not going to play out as a rom-com might (I mean, it's not a rom-com), or with anything particularly overt being shown between Aziraphale and Crowley, and any "it may not be the ending you want" is, in my mind, getting way out in front to manage expectations.
By the time season 3 airs we will have been consuming years of fanfic, fanart and fanon and of all people, Neil knows the way that begins to shift the expectations and hopes of a fandom. It's really easy to drift away from canon or forget the kind of show it actually is (and that's totally fine, gimme all the fics and art that take me to where I want my faves to be), but it also means that fandoms can end up "disappointed" that some of the fan thinking and creating didn't come to pass.
So mah point is, any comments from actors or creators about a season not being what we want- that doesn't mean it's going to be rubbish storytelling. It means that some of the things people are hoping for won't happen.
And until we see what actually plays out on our screen, I, for one, am going to keep immersing myself in the brilliant creativity of this fandom and just
EDIT TO ADD: also need to acknowledge that Terry Pratchett is also an incredible storyteller and these two had it all figured out nearly 20 years ago and one thing's for certain, and that is that neither author, or Neil in seeing through the vision they both had, is going to drop the ball at the last minute
#good omens#good omens speculation#good omens season 3#aziracrow#aziraphale#crowley#ineffable husbands
278 notes
·
View notes
Text
A Blackrock Story: A Boy with Turquoise Eyes
Happy 12th Anniversary to Blackrock Chronicle!
This comic ended up being 47 pages long (when I first sketched it, it was only 20 pages long). Since I can only upload 30 images in a post, I had to combine 2 pages into 1 image so hopefully it's still visually fine and not annoying to scroll through!
I wrote this mini-story more than 10 years ago, so I figured it was time to finally make it into a comic (after editing the writing a lot because I became a much better writer since lol).
Be aware of the TWs, and I hope you enjoy this comic!
TW: Violence || Blood || Injuries/Scars/Burn Marks || Kidnapping || (Temporary) Death || Loss of Limb / Amputation
Thank you all for reading one of my most insane projects ever!
Now, here’s another long story:
About 8 years ago, my life became so busy that to stay on top of my studies and activities, I stopped watching a lot of YouTubers, including the Yogscast.
I’ve grown up throughout the years. I had to stop acting like a kid to figure out what I wanted to do for the rest of my life. I’m still an artist today, but I haven’t drawn in this way for about 3 years to pursue my real passion. I love to draw, but I didn’t have the time or inspiration to make something grand.
About 3 months ago, I suddenly got curious about how all those YouTubers I stopped watching were doing, so I checked out their channels and watched a video or two before moving on. When I got to the Yogscast channel, on the other hand, I quickly fell in love with the new content and with everyone again.
It was insane to see how immediately my love for them came back. In 3 months, I’ve watched so many videos and streams/VODs. It’s all so comforting, funny, and uplifting. Clearly, I missed so much content in the past 8 years, but at least I don’t have to worry about running out of things to watch for a while.
What made me most happy was that despite changing a lot, I never stopped being that kid who laughed at the Yogscast’s shenanigans. It just goes to show that no matter how much the world tries to push you around, you never lose that sense of joy you had as a child.
Now, about Rythian:
Since I started watching the Yogscast in 2011, Rythian has always been my favorite. I loved his series so much, especially with how he got into character to give us an immersive experience. It was an escape for me as a kid. When difficult moments were thrown at me, I watched Rythian’s series to find a sense of comfort.
So when I started watching his and Zoey’s Blackrock series, my mind was blown. The storytelling, acting, humor, and drama of the series were so immersive and touching that my creativity exploded.
I mainly use art to express myself and my interests because I struggle to talk about it. But funny enough, Blackrock was the only interest of mine that got me to not draw, but to write. I wrote a lot of short stories about the series—even how I envisioned the series would end. I was so inspired to create all the time from this series.
And what’s crazy is that at the beginning of this summer, I found all of those written drafts and notes from when I was a kid. I kept them all for 10+ years and found a very loose (and not that good) draft of this comic and I felt really inspired to finish it.
It was roughly when I was first watching Blackrock too when I realized that I can be creative in the future. The Yogscast helped me understand that I can do whatever I want for the rest of my life. If they could do it, then why can’t I?
What’s also wonderful is that even after so many years, Rythian never stopped being my favorite. When I started watching the main channel again a few months ago, I immediately found myself rooting for him whenever he was in the group videos. I just remembered how much happiness he brought me when I was younger and it makes me so happy that I still get so much joy whenever I hear his voice.
While working on this comic, I watched all of Kirbycraft and caught up on Kirby Farm. I can’t help but smile the whole time Rythian, Briony, and Kirsty interact with one another. The dynamic of these three brings me so much laughter and comfort. A part of me is upset that I didn’t get back to watching everyone when Kirbycraft was still live, but better late than never, right?
I also originally started this comic without the intention of posting it. But then I figured, Hey, it’d be great to share it with everyone who’s also been impacted by this series and the Yogscast in general, so I made this blog to post it here. Honestly, I’m not sure when the next time I’ll be able to draw is (who knew building a career takes away a lot of your energy and time?). But I think that’s what’s so wonderful about my love for Yogscast and particularly Blackrock: I didn’t make this comic for the likes or views. It was just because I wanted to, and I’m so happy to see there are so many people on here who feel the same love for them as I do.
This series and the people who made it, along with the people who supported it and loved it and continued to love it, impacted me for the better. I learned so many years ago that I can be creative for a living, and have been working hard towards doing that since.
Happy 12th Anniversary to the Blackrock Chronicle. To Rythian and Zoey who put a smile on this kid’s face even during the toughest of times.
And to the Yogscast, thank you for being there for me when I needed you all the most and for still being here when I came back. Your ability to inspire me and make me laugh never disappeared throughout the years I was gone, and I’m ready to laugh some more.
#yogscast#rythian#zoeya#teep#blackrock chronicles#my comic#my art#a blackrock story#yogscast rythian#yogscast zoey#yogscast nilesy#yogscast ravs#ravs#nilesy#yogscast fanart#my digital art#art#digital art#my artwork#comic#my hand still hurts oops#zoey proasheck#Blackrock chronicle
188 notes
·
View notes
Text
Okay, it's almost 8 years since Mad Max Fury Road premiered in cinemas, and 15 hours ago the trailer for the long announced Furiosa prequel has dropped. I'm not one for media hype, but I am pumped for this, and here is why:
there is a clear aesthetic continuity with Mad Max Fury Road: the color scheme, the bright eyes, the center frame. The look is referenced enough to be recognizeable, but it's not just a simple copy but adjusts it to the story: the color isn't *quite* as glaring, the center frame isn't adhered to as strictly as in mmfr
it's called HER Odyssey! Chris Hemsworth (who is there for some reason) asks Furiosa "do you have it in you to make it epic?"; this, my friends, is Nico Lathouris speaking. He's not just one of the writing credits of mmfr, he's also a master of ancient storytelling techniques, and he's telling us right to the face what he's about to do. Furiosa is an Odyssey with a female protagonist, and just as Odysseus in the Greek original, we can expect her to be a complex character, sometimes making questionable choices (she becomes Immortan's Imperator for a good reason!).
the religious references are just as numerous; she's called the darkest angel, the promo poster shows her with an halo (and the low angle shot of hers with a soft focus length?? Goddess). Does she rise from the ashes of this world to become a Godlike figure herself, just as Immortan Joe attempts to be, because it's either apotheosis or death? A guy like Lathouris, who knows the old canon so well, might have some very interesting ideas on that.
there are war boys! RIDING EPIC CARS!!
more references from mmfr: the shot of Max standing up from the trickling sand is reference (symbol of his pain & overcoming bondage), as well as the shot Nux driving his car looking at the audience through the windshield (absolute madness trying to follow his destiny bestowed to him by Immortan). I am curious to what degree Furiosa might go through Max's and Nux's arc, but with a twist???
the green place! VUVALINI!! SO MANY VUVALINI!!!!!!
"REMEMBER HER"
this is going to be epic in the most literal sense!!!
MARGARET SIXEL IS EDITING THIS!!!!! I want a three hour reel of her talking about her craft
#mad max#furiosa#furiosa: a mad max saga#and tbh I'm glad they dropped Brendan McCarthy as writer cuz as far as i remember he was involved a lot in the infamous comic book
496 notes
·
View notes
Text
BSD: An Absurdist Analysis - Ch. 114
My thoughts on "Crime and Punishment"
[BSD Absurdism Masterpost]
Okay, so! Fyodor probably isn't dead.
And my theory for what his ability is would tie into Asagiri's absurdist storytelling thus far.
In Sigma's flashback, we see Fyodor get impaled in a manner that is eerily similar to how he dies in the helicopter, a way that pratically guarantees his death. Yet, as Sigma observes, he must have escaped the execution in order for him to still be alive.
My theory, put simply, is that when someone successfully kills Fyodor, he takes their place.
His ability is called Crime and Punishment, right? And if the ultimate crime (sin) is murder, then the punishment would be death. So, then, perhaps when someone is able to kill Fyodor, it causes their death, and somehow Fyodor takes on their lifeforce (for lack of a better term) and is able to keep living.
This would also explain why he has been able to live for such a long time. If he keeps getting killed by people whose lifeforce he assumes, then he can theoretically live forever as long as people keep attempting to murder him.
This would explain the end of the chapter where the body is shown to clearly not be Fyodor's. The helicopter pilot would have paid the consequence for Fyodor's murder, and thus been the one to die. For whatever reason, I suppose this means he and Fyodor switched likenesses? This is further supported by the panel in the flashback/memory where something seems to be happening to the man who impaled Fyodor after he does so. This part I cannot explain as well, but I think y'all can understand what I'm getting at with this.
Additionally, this theory of Crime and Punishment explains the purpose of the prison-break game, he's been trying to goad Dazai into killing him all along so he can die in turn, and finally be rid of his rival.
(Edit: the above point is likely rendered invalid because No Longer Human would very likely protect Dazai from death by Fyodor’s ability. That being said, it further explains why Fyodor is so determined to kill Dazai — not only is he his match in wits, but he might be the only one capable of killing him for good.)
Further, it could possibly explain Nikolai's desire to kill Fyodor. Perhaps Nikolai knows the nature of Fyodor's ability, and is the only one who does, which is why he considers them to be so close. He idolizes Fyodor, and so he desires to one day kill him, because he knows it will kill him in turn and Fyodor will get to continue living on. This one's a bit of a reach, but I do think it's a potential explanation if my theory about Crime and Punishment is correct.
And now for how this all fits into absurdism!
Fyodor has been the main antagonist for a really long time, basically for half of the manga's run. Up until this point we've had little to no clues about the nature of his ability and if my theory turns out to be correct, wouldn't that just be the greatest absurdity of all time? A villain that literally cannot die because when someone kills him, they actually die instead of him? How do you even defeat such a person?
I'm fairly confident about this theory, my only question would be why he would reveal this now? Surely, he knows that Dazai would figure it out, both from Sigma and from the corpse clearly not being him, so what benefit does Fyodor gain from revealing not only that he's survived, but what his ability is?
#bsd#bungo stray dogs#bungou stray dogs#bsd manga#bsd manga spoilers#bsd 114#fyodor dostoevsky#sigma bsd#dazai osamu#bsd absurdism analysis#soup rants
287 notes
·
View notes
Note
hey david! Do you have any George quotes regarding the final Vader vs Obi wan fight? Like did obi wan deliberately throw that fight and let vader kill him or did vader win the duel and obi wan did the Force ghost thing as a last resort?
Here's the quotes I could find that are relevant to the subject:
"A particular case is the confrontation between Obi-Wan and Darth Vader. You know there's something, some relationship they have to each other, 'cause they talk about meeting again ‘and now I'm going to get you’ and all this kind of stuff."
"So there's some kind of old battle going on that we don't know anything about that works amazingly well considering that all it is, is ultimately this one scene between him and Tarkin where he says, “He's here. He's come for me. And it's our destinies to meet up again. And I'm gonna handle this myself. I have to."
"This confrontation with Obi-Wan and Vader— it works just as a confrontation between the good guy and the bad guy. I mean, he’s— Obi-Wan's, at this point, the strongest good guy. He’s the one that has the most knowledge— the father figure that has taken on Luke. Then you have the bad father figure who is the evil father."
"And the subtext of this, which is that this is the culmination of a larger issue… has never really played, I think, for people. It's really just the confrontation between bad and good. Then the surprise at the end of this, is that: Vader doesn't kill him… but that he's able to join the Force, and by being one with the Force, influence things in a more powerful way than he can just being a Jedi." - A New Hope, Commentary Track, Special Edition DVD, 2004
"When he loses Ben, [Luke] freaks out. He’s depressed and all the things that you would be. But Ben has put that idea in him that things happen naturally and there’s also this other thing that’s never explained, which is that he allowed himself to be killed. He didn’t really die. He disappeared. There’s more to this than just a death. Later on in the movie, Luke hears Ben say, “Use the Force!” It mitigates that loss a little bit, because he knows Ben’s somewhere and that something’s going on." - The Star Wars Archives: 1977-1983, 2018
So there you have it.
In a destined confrontation between good and evil, good triumphs not by defeating evil but by ascending and growing beyond it.
So it feels to me that it's a "when in Rome" kind of decision on Obi-Wan's part, wherein he realizes he won't win this fight, and so he decides to make his end meaningful, so that he can show Luke that death is not the end of the journey... he's joining the Force.
Now, if we're talking power-scaling...
... you could argue that Ben might have put up more of a fight, had it been necessary.
George acknowledges that Ben's an old man when explaining the more dynamic fights in the Prequels... but back in the early days, he ranked him as more powerful than Vader/equal to the Emperor.
"Maybe we should set up some kind of levels of achievement. Ben can say that Luke is now a level 2 and Vader is a 4; ‘‘I was a 6 and the Emperor is a 6, and he’s on his way to becoming a 10, which will be a force so powerful in the universe that nothing can stop him. You must stop the Emperor before he achieves the level 10.’’" - Story converence, 1977, as transcribed in The Making of The Empire Strikes Back, 2010
"[Vader] ended up losing his arms and a leg and became partly a robot. So a lot of his ability to use the Force, a lot of his powers, are curbed at this point, because, as a living form, there’s not that much of him left. So his ability to be twice as good as the Emperor disappeared, and now he’s maybe 20 percent less than the Emperor. So that isn’t what the Emperor had in mind." - Vanity Fair, 2005
Now, the first one is an old quote from the development of Empire Strikes Back, when the story was very different; it's take it or leave it, if you ask me. Power-scaling is invented to justify storytelling, so if the story changes, it's not guaranteed the power-scale remains.
But if you're going by "everything Lucas said is canon!" rules then you could make the argument that, in terms of power...
If Ben = Emperor and Emperor > Vader then Ben > Vader.
And thus can argue that Ben might've beaten Vader if this confrontation was/turned into more of a Force-based contest than a physical one.
126 notes
·
View notes
Text
i think as viewers we find it easy to sit back and judge each character until their motivations are explained to us in detail like with purple and king and chosen. even with victim its fairly easy to guess a portion of why she is doing this. and that's partially because avam is just made to be like that so all audiences can understand it and why the characters do what they do, and also partially because it's a little difficult to do more subtle storytelling when you can only express character feelings through their body language (and the body language has to be fairly exaggerated so that everyone can understand how the character is feeling).
so then as a result when we see green falling deep into the hole of social media it's easy to scoff and judge and say come on green, do better. we see it as him just getting too cocky again- look at green with his ego and his need to seem cool, he's sucking up to people again so he can get validation. and people understand that, they're even comparing his arc to purple, but they're forgetting to actually see things from his point of view.
like yeah. green was mean to yellow! and that was a kind of assholey thing to do, agreeing with people when they say yellow didn't do much. but like people do stupid shit all the time, especially to get approval. green hearting mean comments wasn't him on his villain arc, he probably barely thought about it. haven't you ever done anything without thinking or made a joke in bad taste. honestly it's a little ironic how quick people were to jump on him when he did something kind of mean, it reminded me of actual cancel culture! fascinating shit. we really are a part of the story.
anyways green started off as the weakest. he tries his best to be good at other things, first building, then music, but for some reason whenever he does well in something his friends get jealous or upset. (he pours himself into that thing and unintentionally ignore s or snaps at his friends--- its a repeating pattern at this point). it's mostly because their competitive spirit, something which is seen in a lighthearted manner but has gotten them killed or hurt on multiple occasions and i feel like they're going to have to address that at some point. whenever green sets boundaries, they're ignored, even if cg think they're just acting in the greater good.
hell, even purple, we've barely seen them interact after s3- who's to say purple wouldn't just scoff at him as well? she's already not very experienced with actual friendships (based on the way they just expected green to brush the betrayal off in parkour, they acted more like it was a small disagreement than a full on issue), so he may just assume this is how friends are.
basically the point of this is to say, no one ever celebrates his success. obviously he's competitive with his friends too, but having been at the bottom of the group from the start, he's visibly very insecure about this stuff, and having people attempt to kick him down during every success he gets (which he works very hard for) will lead to him needing validation from elsewhere. clearly, social media is supposed to give him this.
but like someone in the community pointed out, now he's appealing to hundreds of thousands of people instead of just 5 or 6. the praise is awesome, but seeing that people still have criticism of him just makes him throw himself into his work even more. it also probably functions as a form of escapism for him; he's so busy working, editing, writing, he barely even notices that his friends are avoiding him. it's possible he's purposely using youtube as a way to ignore his gut. anyways, blue's still willing to hang out and record with him, so what's the issue? (it's not as if blue is the least confrontational of the cg lol)
i have. been in this exact position. the moment you make anything, you're looking straight at the numbers. it becomes what you think of in the morning and during the creation process. you're skimming comments for keywords--- good, bad, more, less, etc. you listen even when you don't mean to. yeah maybe the guy was a little mean about one of my friends but ultimately it's just constructive criticism! it's not like she'll see this anyway. it's fine.
and yeah green needs to stop being so obsessive but i think he deserves to break down first. like what ash said--- he expresses his negative emotions the least out of everyone, he barely takes breaks, it's going to come crashing down. and i think when cg confront him about his behaviour he deserves to yell at them for the way he gets treated. it really hurts when all you are is the butt of the joke even when they mean it in a lighthearted way. if the arc just ends with green being knocked down a peg as usual, i will be very fucking upset because he's literally already at the bottom of the ladder, what more do you want?
#theo's rambles#alan becker#animation vs animator#animation vs minecraft#ava influencer arc#influencer arc#green influencer arc#ava green#avm green
83 notes
·
View notes
Text
I was writing a meta post about the final fifteen and honestly it got so long an unwieldy that I gave up and just decided to live in denial land for a bit. But there is one piece of the puzzle I want to put out there, and that's how the flashbacks are edited, or one in particular.
I've seen a couple of great posts about how the flashback minisodes are edited in season two to be from Aziraphale's POV and not the Objective View, and if I was a better meta writer I'd have links for you, but I'm not, sorry. I've also seen a few posts discussing whether Aziraphale is a reliable narrator. That is definitely something we ought to consider when dealing with this sort of POV storytelling, but not entirely relevant to my post, but worth reading about if you have the time.
What I want to discuss is how the Metatron conversation is edited. We see Aziraphale go outside with the Metatron, this is the usual objective viewpoint. It then cuts to the scene inside the shop. We don't see the Metatron conversation again until Aziraphale is talking to Crowley. The way it is edited makes it very clear that this is not just a flashback but also Aziraphale recounting the tale. The use of "He said-" cut to scene, and "I said" cut to scene makes it as clear as the editor possibly can make it. It is a technique often used in editing to reduce exposition monologuing. Whether this is an accurate depiction of the Metatron conversation, we don't know but not actually relevant to my point (though worth thinking about).
What I want to point out is that Aziraphale chose to give Crowley four important pieces of information.
I don't want to go back to heaven.
There are enormous projects afoot. (consider that they have already discussed the possibility of a second Armageddon, though only Crowley knows about the Second Coming.)
They know about the Arrangement.
We could go together as angels.
He says all this in such a way that suggests he's fully drank the cool aid, but if we review the information without the dramatics it sounds more like a warning.
The use of double signalling ("it'll be like the old times, but even nicer" whilst shaking his head no) which occurs throughout the scene, this post and this video got me thinking about how deceptive Aziraphale is being. But he's not trying to deceive Crowley. He is trying to pass on the above information, hinting that he has a plan, whilst putting on a show for whoever is watching. He assumes Crowley is on the same page, and then it all falls apart when it becomes apparent that Crowley is really not. This is when he changes tack, and begins to panic.
He's left with the horrible task of trying to respond to Crowley's declaration positively, whilst not breaking the illusion. Which is why we get lines like "We can be together... as angels."
He also obviously sees them as a unit already (our car, our shop) and so it may not have he occurred to him that Crowley wouldn't just trust him and follow him into heaven. It's insensitive yes, but also not out of character for Aziraphale. I think this is the real kicker here, Aziraphale feels rejected because Crowley doesn't trust him enough to follow, and Crowley feels rejected because he doesn't feel good enough. Yet they are both clearly saying they want to be together.
I think the final few moments with Aziraphale and the Metatron is really what sells this idea to me. He is left undecided. He has the choice, abort mission and follow Crowley, or go ahead alone. He's devastated and you can see him wavering. If this was truly about him being excited to go back to heaven, I don't think we would see this indecision.
I can not decide just what is motivating Aziraphale to leave, whether he sees a sliver of hope to fix things in heaven, or whether he has decided to take on the role of hornet in a bees nest, but what is abundantly clear to me is that he has a plan and he wanted Crowley to help him, and Crowley said no. Or maybe he didn't. He was waiting by the car after all. Maybe this moment is what allowed him to move forward with a smile?
261 notes
·
View notes
Text
I have shared versions of this on other platforms before, so I might as well make a tumblr edition: here some tips for MtG portfolios I gathered and might be interesting for some people who follow me. 1. Since this is a trading card game, here comes the obvious one first: Always keep in mind that these are card illustrations, they have to be readable in super small. Which means that strong silhouettes and value structures are a must have. If you work digital, check the zoomed out version on regular basis, or even have some jpgs to check their thumbnails in your file browser. That can give you an idea about their readability. Traditionally you can of course take some steps back, or take some photographs to look at smaller previews on your devices. Also: print illustrations often come out darker than their screen versions, be careful with your darks! It's rather easy for things to go muddy, even if they look good on screen. In doubt, increase the brightness a bit. It's okay to have different versions for screen and print to meet their needs.
2. Be versatile about your topics and compositions. Zoom in, zoom out. Don't fall into the trap of your own comfort zone zoom level of showing things, or one way of doing things. It can be positive to offer purposefully unusual options.
3. Be aware of the focus. If you have a magician with a staff, ask yourself if the card is about the staff(artifact), the mage (creature) or perhaps even the spell. The composition and focus of the illustration should shift accordingly! Clear action is important for readability – since that is not just visual hierarchy here, but also storytelling. Which brings me to the next point: 4. Good narrative matters, but mechanics matter even more. So, again, be very aware of your illustration's focus. You can potentially add extra elements for the story to make it more fun, but it should not get too convoluted, and even less should it distract from what the card it actually about. If you come up with your very own ideas for a portfolio this is of course much more open than if you work from a description. But you can find a bunch of official MtG descriptions online which are super useful for training.
5. Show care. Plan the illustration, get the references in place. It's the best time to get good habits in place, and really finish the pieces. Don't make them weaker by going too fast, that is not convincing. It just lets people assume worse things for tight deadlines. This does not mean everything needs to be rendered to death - but shape design should remain thoughtful and purposeful even where soft and lost edges are used.
6. It's potentially okay to have your specific stylistic or thematic niche. It can mean less assignments at times, but can also mean more special ones. It's cool though for your voice to be visible as long as the other needs of the product are met.
7. Never stop using those references. Get them, make them, use them - take them seriously. (at least for any of the more realistic styles). It's one of the most repeated tips for any student to actually just use more references. They do a ton to get complicated things like anatomy and lighting right, but also cultural references and versatility. Many of the best Magic artists also make the best references – it's not a coincidence. Learn from the people who have already established themselves, they have great wisdom to share. 8. Your quality has to match the current roster. Yeah, sorry, no way around that one. You need at least to be as good as the currently "worst" artist in the roster to have a chance. And the ADs need to be sure that even on a bad day your art can meet their quality bar. Which is the reason why you likely need several art pieces at the required level, to prove it wasn't just some lucky fluke. Though once you're really there, that also means a bit less pressure to perform, since you're likely comfortable at your skill level and can only go up from there.
198 notes
·
View notes
Text
I have finally gotten Laurance's character sheet to a point where I'm actually okay with the result. I'll probably make some edits later. Character notes and lore undercut also content warning for general shadow knight stuff
Feel free to suggest the next character to get a character sheet!
I was aiming for a swimmers or acrobatic type of build for him so I tried to give him wider shoulders. I'm going to be basing all of the guard characters after some kind of sports athlete so feel free to give suggestions for future guards like Katelyn or Dante
In my rewrite Laurance was nearly torn in half (yikes) in the Nether and Sasha had to stitch him back together. He didn't fully die but his heart stopped for almost a minute before Sasha restarted it. Hence he got turned into a Shadow Knight although a lot more human than most
Laurance is missing part of his leg in my rewrite as well as being partially blind in one eye and this is from Ungrth's rescue mission, which sidenote I'm very tempted to mix wyverns and phoenixes together in my rewrite so that Laurance still loses his friend but is comforted by the fact that he'll be back someday.
His leg prosthetic is actually part of his shadow knight form and as a result he can get quite tired if he's on his feet all day. Dante and Garroth commissioned Kenmur to create a decent prosthetic for Laurance but the group disappears before Kenmur can finish it. Laurance uses a wooden crutch when he gets too tired or has a day off. It's quite well made and carved with a wyvern script spell for steady balance. It used to be Jon's but Hayden gifted it to him when he left Meteli for good. (Also sidenote I'm making Jon and Hayden married in my rewrite just because I think it would be good storytelling)
Laurance has always been clumsy but surprisingly enough his balance only suffered a little when adjusting to his new leg, and he's pretty good at adjusting to the vison loss. He will however sometimes be an idiot while exploring and that's why half the time he ends up in caves or old witches hideouts when he's exploring
Laurance's natural hair color was that nice brown we all know and maybe love and in my rewrite he still dyes it to match Cadenza however becoming a shadow knight kinda mess with his hair and now when it reaches a certain point it kinda sorta just turns orange and while Laurance may be a flirt he doesn't actually care that much about his apparence, as long as he's in good shape health wise he doesn't care, so his hair is left long.
Laurance's shadow knight armor is actually quite different from a lot of other shadow knights as he's technically still living. Shadow knights that are fueled by intense anger like Zenix or were turned when they were still living have a lava like substance glowing in the cracks of their armor. Shadow knights like Sasha, Vylad or Gene on the other hand have "dead" armor that is just rock and maybe a few gemstones. Becoming a full shadow knight takes either your memories or a part of your soul and unless Shad gives an individual that piece back or they are too filled with rage their armor is dead.
His normal guard armor is a mix of nether metals and draconic steel, Aphelia got it from Zoey and gifted it to Laurance when he was sworn in as a knight of Phoenix Drop. It has an extremely high melting point so Laurance can hid his leg if he wants too or he needs to for missions but often times in Phoenix Drop he doesn't bother unless it's cold or raining or Phoenix Drop is on high alert. The leg produces some heat enough to singe fabrics but isn't a fire hazard unless Laurance wants it to be
Laurance used to have a lot of keepsakes and jewelry but they were lost in the Nether. but you can see on the casual outfit that Cadenza has been sending him new rings :)
His hair does glow in Shadow Knight form and yes he has been used as a nightlight/ light source before but on the bright side he got the codename firefly so it's not a total loss. also his teeth are stronger but not sharper as only some shadow knights get fangs and it's seemingly random
I imagine him to be almost 23 and around 6'2 but only because he has a habit of only walking on the tips of his toes as Cadenza made him take the same dance tutor their dads hired for her. In reality he's like 6 ft on a good day.
#theladyofrosewater#art#mcd#minecraft diaries#laurance zvahl#aphblr#aphmau mcd#mcd laurance#minecraft diaries rewrite#HE IS FINALLY DONE#IDK WHY HE GAVE ME SO MUCH TROUBLE
131 notes
·
View notes