#ANYWAY THANK YOU HAVE A GREAT DAY!!!
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retquits · 1 year ago
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Hi hello!!! I just wanted to say I adore Robin in your art style so much! She's my favorite character so seeing one of my favorite artists draw her makes me so happy!!!! Thank you!!
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THANK YOU SO MUCH!! 🥺💛 WOE MORE ROBIN UPON YE!!!!!
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strawberrij-art · 2 months ago
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THE DAY YOU'VE ALL BEEN WAITING FOR!!! IT'S HERE!!!!!!!!
Thespius Green: A Fashion Zine is now available...
free to view here in Canva,
and free to download here on itch.io!
Special shoutout to @scribblelimbo for all his incredible help and wisdom in making & formatting & publishing the zine, to @jathis for all their wonderful support throughout this process spreading the word and gathering submissions, and to EVERYBODY who submitted their artwork! You made this community project possible!
Also a wild coincidence, but happy birthday to Yugo Limbo!! wow!!!!!!
Thank you SO SO MUCH to everyone that participated!!! please check out the credits below :]
@treefory, @wishgraanted, @brainman1987, @fr00t-snacc, @sweetberry-roebuck, @theyouthjester, @modmad, @determunition, @bluedendroica, @upperstories, @maarshmint, @cheveronya, @payasita, @tazeralien, @superyokaigamer, @organchaos, @zooterscooter, @hug-monster, @dendixia, @ejsmith145, @coffinshaped, @scribblelimbo, @toonilumi, @m-0-l-0-t-0-v, @beastwhimsy, @thegroveofgreatgods, @echobsilly, @zzapnel, @a-demifish, @voidedtea, @gwinver-art, @sunflower-dreamboat, @skettihair, @cozyghostly, @kovvskii, @mochis-hideout, @poke-a-dork, @taropancakesys, @artscheese, @blorpberry, @thehedgehogarts, @michaels-reality, @inspektalover, @tarot-the-silly-one, @citrussillies, @whirlwindwonderland, @alpoocka, @clickety-clacker, @voxymoxyboxy, @deedee-sunflowers, @voidvendetta, @octobobble, @malartsorte, @aroundclown2, @4cyberdreamz, @aces-and-ashes, @chirpy-chase, @gummyshork, @sootnuki, @plutoons, @orderforbrian, @soupsnspoons, @cyberscraps, @vintage-dummy, @pespillo, @amber-chickadee, @lizorbblizzorb, @souppotat, @nachogoobus
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froggtogs · 2 years ago
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he probably doesn’t have to do taxes
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lalalalalalakakakak · 3 months ago
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If someone is reading this: thank you everyone you are nice people and I like to be in this fandom very much!
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a-stars-art-blog · 4 months ago
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Doodles of ideas that’ve been stuck in my head for a while now ☺️
Flat colors below bc I’m just super happy with how these turned out!!!!
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I LOVE RENDERING
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tagarilaghost · 1 month ago
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I like to animate & I like PMD. Have this :)
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ducktracy · 1 month ago
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also i need to NOT APOLOGIZE FOR THIS because the only one realistically breathing down my neck about this is myself. BUT. just to clear my conscience. APOLOGIES reviews have been so slow 🙏 i've been feeling like the equivalent of these two gifs simultaneously the past few days (but also kinda loving it). i do really want to churn more out beyond the accidental "one a month" pace i have right now, but life has been very busy even beyond breathlessly shilling pigs and ducks, and, also, my reviews are so much more big in scope than they once were. quality over quantity etc. i assume nobody is tapping their watch going "WHERE'S MY REVIEW OF THE HEP CAT YOU CRETIN" but i just wanted to say thank you just in case 🫡
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xxplastic-cubexx · 2 months ago
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Mr. Cube I have a question of utmost importance for you as literally the only Magneto main I know of. HOW... DO YOU PLAY HIM. Do you have any tips. I want to look at him.
So You Want To Be Pretty OK As Magneto In Marvel Rivals
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(3 March, 2025) a beginner's guide written by your resident magneto main snapperoni because now i get an excuse to talk about marvel rivals magneto extensively and in gross detail
*this guide will be treating you as though you have never used magneto in your life and will go into extreme depths at explaining his abilities as well as what it means to be a tank player. if you feel confident in understanding his abilities, feel free to skip the abilities section and head straight to the bottom for talk on strategy and tips
TABLE OF CONTENTS:
TLDR ROLE INTRODUCTION ABILITIES Melee/Greatsword Primary Fire/Iron Volley Secondary Fire/Mag Cannon Metallic Curtain Metal + Iron Bulwark [TEAM-UP ABILITY] Metallic Fusion [ULTIMATE] Meteor M [PASSIVE] Magnetic Descent TIPS AND STRATEGIES Iron Volley + Mag Cannon Combo Bubble and Shield Usage Two Tanks Are Better Than One Metallic Fusion How to Use Meteor M CLOSING THOUGHTS
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Too Long, Didn't Read:
Magneto is a poke tank meant to be played at medium-to-close range whose priorities should lie in acting as a living wall for his teammates. preserving his abilities mostly for himself yet sharing them when the situation calls for it.
While his priorities should be defense-based, when it comes to going on the offensive you want him to target strategists and duelists and only engage in tanks if the rest of the team is with you. As far as aiming goes, he's very friendly and isn't hitscan reliant, and you should find yourself picking up his aim style easily with time.
He's not a super flashy character like the rest of the cast, but he's far from useless and, at this moment in time, stands as one of Rival's best tank options alongside Doctor Strange and Hulk, whether you're running two tanks or running solo.
Overall, the two-star difficulty he is awarded is very fitting: available to newcomers to pick up and start playing, however offers a little something extra to those with a better understanding of him; he's generally straight forward as far as tanks go, but picking up a few extra tips and tidbits never hurt anyone. Except your enemies, of course.
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Role Introduction: Vanguard/Tank
As a vanguard unit, Magneto's top priority should be taking the brunt of the team's damage on the front line and should give the team either opportunities to push forward, or shoot behind the cover you provide.
With 650HP (without shields), while he has average health for a vanguard, his defensive kit allows him to be a formidable wall when his abilities are used tactfully and you work in tandem with your support/s. Unlike dive tanks like Venom and Captain America, Magneto is much more stationary, and his kit rewards playing defensively and close to the team.
A common misconception with FPS games is that your top priority is to get the most eliminations as possible and to exclusively hunt for the next kill (unless that is the objective of the specific map you're playing on, then kill away). There are several errors with this philosophy: for starters, you begin to neglect the objective, which can lead to a game loss.
The amount of kills you have won't matter if you stay off point and the other team takes the objective. No matter what anyone says, don't stress about your eliminations so long as you know you're protecting your team, securing the point, and overall providing value to the game (though it is important to be able to land a shot....).
Moreover, playing under this philosophy is a sure-fire way to not only get you killed and remove your time away from the field (which should truly be your game philosophy: die as little as possible), but specifically as a tank you'll bring your teammates down with you as they lose what should be a reliable line of defense. As a tank, you should be opening up opportunities for your teammates to get the eliminations and protecting your strategist/support units.
All of that said, tank is not for the passive player: as tank, you need to be firm about the playing field being yours and making sure the enemy team knows they're going to have a hard time taking it from you. Fitting for Magneto, really.
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Ability Review
Before dissecting Magneto's abilities, I will preface and say I calculated his damage using Doctor Strange (600HP) and Scarlet Witch (250HP) as damage dummies. The numbers I have here may not be accurate, so to circumvent this potential error I'll describe how many shots it takes to use a specific skill in order to eliminate certain enemies.
Melee/Greatsword
Attack speed: ~1 second
Damage Output: 40 (About seven swings to KO a 250HP enemy)
Utilizing Doom Bot remains, Magneto swings with a grandiose blade. The problem with this sword is it's not only one of- if not the- slowest melees in the game as of right now, but it has very little to compensate for its poor speed. Should very rarely be used in place of a well-aimed primary fire.
Primary Fire/Iron Volley
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Reload time: ~1 Second
Damage Output:
Direct Damage: 80 (About four shots to KO a 250HP enemy)
Edge Damage: 40 (About seven shots to KO a 250HP enemy)
Fall-Off Damage: 40 (About seven shots to KO a 250HP enemy)
Magneto's Iron Volley asks that you lead/predict your shots. Moreover, his Iron Volley will explode automatically once reaching 25M(eters), whether it hits a target or not. At 25M, your shot will no longer do 80 damage, but will do half instead. As noted before, Magneto's primary fire will explode when it comes into contact with a wall, floor, or enemy. As such, the explosion has a small hitbox- doing just about half of a regular, direct shot. Because of this, you shouldn't be too stressed if you're not the greatest at aiming: Magneto's primary fire makes up for any minor imperfections and is rather generous so long as you're in the general area of your target.
Secondary Fire/Mag-Cannon
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Reload Time (Without Bulwark Aid):
One Ring: ~4 Seconds
Two Rings: ~8 Seconds
Full Power: ~12 Seconds
Damage Output:
One Ring: 40 (About seven shots to KO a 250HP enemy)
Two Rings: 80 (About four shots to KO a 250HP enemy)
Three Rings/Full Power: 100 (About three shots to KO a 250HP enemy)
Edge Damage: N/A
Similar to Iron Volley, you will need to lead your shot when firing off a Mag-Cannon. Unlike his primary fire however, Magneto's secondary fire will keep going until it hits a wall or enemy. Moreover, it doesn't suffer any damage fall-off, nor does it offer any edge damage. How many rings you possess show both on Magneto physically, but they can also be tracked by the purple arrows below your crosshair. As a bonus, the Mag-Cannon momentarily stuns and pushes back any targets it hits which can either cancel an enemy's advancement, or open the floor for a follow-up attack.
Metallic Curtain
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Recharge Time: 3 Seconds
Replenish-to-Full Time: 10 Seconds
Duration: 1.5 Seconds
Shield HP: N/A
Putting up an impenetrable wall just shy of two seconds allows Magneto and his allies to pull back safely from oncoming damage or provide just enough cover to make an adequate push forward. Not to mention, this indestructible wall scoffs in the face of any ult coming your way. Once the shield has been spent, a white bar will appear on the right side of your crosshair. This bar indicates how long you can hold your shield up the next time you use it before it's fully charged, where then the bar will fade. Finally, you can put your shield down early. While this means you'll have to wait the full three seconds for it to be available again, this means your shield will have more durability the next time you use it.
Metal Bulwark + Iron Bulwark
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Recharge Time: 12 seconds
Duration: ~3 Seconds
Shield HP: To be calculated, but it does exist: be cautious of the damage you and your teammates take.
Magneto can spring a magnetic bubble over either himself or an ally. The bubble not only negates any incoming damage and protects allies from Scarlet Witch's Reality Erasure, but once the bubble has popped or faded Magneto will regain some Mag Cannon rings relative to the damage absorbed.
[TEAM-UP ABILITY] Metallic Fusion/Chaos
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Recharge Time: 30 seconds
Duration: 10 seconds
Damage Output:
Direct Damage: 100 (About six shots to KO a 600HP enemy)
Edge Damage: N/A
Being his only team-up ability as of writing this post, this father-daughter duo ability allows Magneto to fire at an impressive 100 damage per second as he finally finds use in his otherwise-inadequate greatsword, adding a truly dangerous ability to his typically defensive kit. It's as though every shot taken was a Mag Cannon with a wider hitbox- however this hitbox varies from being vertical or horizontal and thus can be a little unpredictable if you aren't aiming carefully. Is used best at medium-close range, but don't neglect its potential to snipe enemies from across the map.
[ULTIMATE] Meteor M
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Duration: 4 Seconds
Magnetic Range:
Lowest to the ground: 30M
Nearest to the skybox: 5M
Damage Output (No Charge):
Edge: 150 (About over half of a 250HP enemy's health bar)
Direct: 300 (About half of a 600HP enemy's health bar)
Damage Threshold Before Explosion: To be calculated, however can be tracked by the counter below the crosshair
Automatically floating into the air, Magneto stays true to his name and acts as a magnet for all incoming projectiles; extracting enemy projectiles to build the power of his metal meteor and granting Magneto the ability to float freely, Magneto's ultimate doubles both as an offensive and defensive ability. You're able to see your magnetic field + blast radius by observing the purple ring on the ground. Remember: you can rise and descend freely so long as your ultimate is up, use this wisely. I affectionately refer to the meteor as "rock", however this ultimate has garnered a reputation for not doing as much as some believe it should. Hopefully this guide helps you in ensuring your meteors make the impact they deserve.
[PASSIVE] Magnetic Descent
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Manipulating the magnetic field around him, Magneto decreases his fall speed by 50% when holding the jump button. Nuff said. People have a hard time aiming up in FPS's so if you find yourself with the opportunity to float around a bit (especially using Rocket's jump pack) then by all means terrorize from above as you descend.
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Tips and Strategy
Iron Volley + Mag Cannon Combo
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A basic tip, but a valuable one nonetheless. To eliminate an enemy with 250HP- assuming you land all your shots directly- it takes about 3 seconds, four shots. Again, this is assuming you hit all your shots and if the enemy doesn't regenerate any health. Alternatively, utilizing the PRIMARY-SECONDARY-PRIMARY combo allows you to not only stun an opponent with your secondary fire, but it should take nearly half of the time spent then if you only used primary fires, so make sure to use your secondary shots responsibly. Remember that your primary fire has, at max, 25M of utility: afterwards, it won't be able to do much. Fine for picking off low-health enemies while they're fleeing, but don't expect to hit any enemies close to the skybox or far away from you without moving in a little bit first- that's what your secondary fire's for. As Magneto, your targets should be squishy characters like support and DPS. Because of his relatively-slow DPS, Magneto doesn't fair well against other tanks and shouldn't engage in 1v1's if possible (they're not unwinnable, but they could be a great distraction and leave your team vulnerable).
While I'm here, I'm just going to stress to not use your melee. Like. At all. You're much better just using your primary fire. At most you can set it up as Hulk's turning into Bruce if you'd like but that should really be it: your primary fire is much more effective than your sword.
Bubble and Shield Usage
As a tank, you want to act as a wall for your teammates, and this can be done effectively by being more conservative and selfish with your shields: you are the wall. Remember. Draw the enemy's fire towards you by being an irritant. While Magneto is healthy in shields, remember you have natural cover from stage obstacles and structures as well. Magneto can be regarded as a 'poke' tank: a tank who is meant to attack sporadically and in short bursts. He is best played at a medium distance from the enemy front line and to not to be wholly damage focused when he is much more defense focused. 'Poking' the enemy from behind structures is not only a great way to conserve your abilities, but it utilizes Magneto's primary and secondary fires well due to their moderately-slow start up and overall DPS, letting him take cover when need be.
While attacking on the front line, once you notice your health start to dip below half or you feel as though the crowd is about to overwhelm you, raise your Metallic Curtain and step back to give yourself some air. Bubble yourself as a last resort if you still need to back up- be sure to fire your Mag Cannon beforehand so you'll immediately have it replenished if your bubble pops during your escape. It's important to remember Magneto has zero movement abilities and it takes 5 seconds for him to traverse 30M: it doesn't sound too bad, but when there's a large crowd in front of you, you'll wish he could move faster. Don't push too far ahead, and be aware of exits around you.
That being said, be conscious of your teammates. This is a TEAM game after all. We've covered Magneto and Scarlet Witch's team-up ability before and how valuable it is. As a result, you'll need to learn to play well with any Scarlet Witches on your team, and this means having your bubble ready to protect her when she decides to ult (this also means making sure to check the scoreboard occasionally for your teammate's ult charge as well as, again, being ability-conscious of those around you). Only when she's in immediate danger do you bubble her, not before: this ensures the bubble lasts long enough for her to get her ult off (or there's a better chance it'll be executed, anyhow). If you feel as though you won't be able to react fast enough, then you can try to bubble her beforehand; don't stress out about timing the bubble perfectly, just make sure she's protected. In general, bubble your duelists when they're deep in a crowd to give them a chance to escape (but don't stress out about protecting them. After all, there's only so much you can do before you put yourself in danger or use a bubble inappropriately when someone else could have better benefited from it). Besides Wanda, it's naturally best to look after your support units and to make sure they're not being overwhelmed. Don't helicopter them and neglect the rest of the team, but just make sure to check on them every now and then. Ultimately, your bubble priority should be Supports -> Yourself -> Others. After all, your support/s can't help you or the team if they're dead.
Two Tanks Are Better Than One
Magneto has the fortitude to be able to tank by himself comfortably, however the rare days you find yourself partnered up with a second tank, know these are the days you can be more generous with your bubbles and shields to your teammates. Your second tank will help cover with you and should make it easier for you to escape the crowd when need be, so bubble-hogging is less of a necessity. Make sure to help your tank too if they're in a bind and they're out of defenses/movement abilities (but again, not at the detriment of yourself or your supports: once more, Magneto can tank by himself if need be so long as you use your abilities carefully).
Metallic Fusion
It's tempting to want to use Magneto and Scarlet Witch's team-up ability the second you have it, however it's best to save it for crowd control. That being said, once it is active, make the absolute most of it: there's no consequence to holding down the primary fire, so just let loose and go crazy (with reason, of course: don't run in and get yourself killed and don't forget your teammates).
How to Use Meteor M
Someone asked me this midmatch once and I scrambled to come up with an answer. Both because the round was about to start in five seconds but also because I truly didn't know the answer at the time. The longer I've played though, I think I finally have the answer- or a better one besides "spray and pray" at least. As noted before, Meteor M is a fickle ultimate and how you use it is dependent on the situation (many such cases about anything, honestly). At times, you'll want to play higher to the skybox to ensure your meteor doesn't explode immediately. Alternatively, a quick throw of the meteor might do the trick in some situations where it's both safe to build meteor charge close to the ground, and the faster you remove a target/s, the better. This is also dependent on how many projectiles are being thrown out onto the field: if you're in a situation with predominantly melee opponents, it's best to use your meteors to single-out troublesome duelists and supports- there's little chance your meteor's going to exceed 30+ charge in those kinds of matches. Generally, you'll want to use it to counter support ults like Cloak + Dagger and Luna Snow (NOTE: a raw meteor will NOT KO an ulting Luna. You need at least 30+ charge before a direct hit can KO her. Cloak + Dagger can be KO'd from the get-go with a direct hit). Don't be afraid to throw out a meteor if you see a cluster of low health/squishy enemies without any defenses, however. Just remember it's ok to hold onto an ult if it means it gets greater value later on, and that you shouldn't hunt exclusively for team wipes. If you find yourself popping ult and the crowd's dispersed, support units should be your default priority (unless there's a duelist/DPS unit using their ultimate: take them out instead if you can). Initiating Meteor against Punisher's Final Judgement can be tricky if you aren't fast enough, as Frank's ammunition will quickly push your meteor to its limit. If you don't throw your meteor fast enough, you could potentially risk your teammates their lives and waste an ultimate in the process. Use your meteor against Punisher with caution. Similar notes to be said about Star-Lord's Galactic Legend, only now your problem is also throwing at a flying enemy. If he's close enough to your 25M range, I personally would shoot him down with a regular primary/secondary as his DPS isn't nearly as grand as Punisher's and a meteor could be superfluous. Otherwise, focus on getting to cover and protecting your vulnerable teammates. You'll especially want to be wary of enemy tanks and their shields as they'll without a doubt cancel out your ult with ease, more specifically enemy Magneto's and Doctor Stranges. Be cautious that Captain America can deflect your ultimate, though I personally have had minimal trouble with Captains. In general, you should track enemy ability usage, but especially the prior two if you hope to pop your rock soon.
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Closing Thoughts
Ultimately, improving at Marvel Rivals in general comes with time and willingness to acknowledge you're bad at the game sometimes but to not let that stop you from playing who you wanna play, whether you're playing as Magneto or not. While you can do your best to improve your aim in Rivals' practice area, things like game sense are something that can only really be accumulated through experience and playing the game.
Sometimes I watch back old games/moments of mine to figure out where I could've gone wrong to improve next time, but you don't HAVE to do that: just play the game, have fun, and love Magneto.
And throw a rock at every support you see for me okbyethankyouforreading
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Bonus: My Credentials so you can determine if i'm reliable or not. or something.
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[PS: every hero Not Mags/Wanda/Adam is purely my brother i swear im loyal]
#marvel rivals#magneto#snap chats#idk how valuable my opinion is i'm just a plat player but like Hey Its Something focus on my hours and trust me vJLAERKEAKJ#hours mean nothing if you dont learn from being balls... whatever... moving on...#i'm not checking this over i'm just throwing it into the wind no one's going to read this anyway#i thought of having more gifs to show stuff but i thought thatd be overdoing it <- this whole post is overdoing it#maybe ill pin this to the top of my blog idk. took a long time to type...#NO ONE'S GONNA READ ALL THAT WHY DID I TYPE ALL THAT#i think ive gotten enough inquiries about My Magneto Playing to finally write a semi-professional guide about it vJELKJAEKL#wrote all of this to get my PhD in Magnetism thats right baby#WHATEVER if you read all of that i love you i'm giving you a box of mochi donuts#if you take anything away from this post uhhhh Please Dont Forget Your Teammates THIS IS A TEAM GAME#ok thank you.... i hope you enjoy my. nonsense#yk im so glad my school group hates me cause i got to spend all day doing this jvLKAKJ#NO TELL ME WHY i try contacting my group last week to ask when we can meet and no one says anythign#and now people getting cross with me for us not meeting sooner... i TRIED NONE OF YALL EVER ANSWER ME#WHATEVER. whatever...#for a mfer just talking about teamwork My Team is making me want to eat gravel#anyway!!!! again if you read All That hope you enjoyed my inisght and input#again this is just from my experience playing magneto and some tank experience from overwatch so#take it how you see fit#if you guys care one of my fave rivals/ow youtubers is flats and he's always got great input for tank players#check him out if you like :)
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faunandfloraas · 10 months ago
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Kittycatracha for @inloif Happy Birthday, Karolina! 🖤
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taxlthomas · 3 months ago
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Pretty cool news as of today ive been drawing looney tunes for a whole year (yay yippee!) and have gotten prettyyy good if i do say so myself in just that time, but also bad news today water doesn’t work for anyone in the area and allegedly isn’t going to for days AND im still sick and everything is terrible
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crescentfool · 2 years ago
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the persona 3 protagonist 25th anniversary nui in food appliances!
#lizzy speaks#persona 3#minato arisato#makoto yuki#guys friendly reminder that this is what adulthood is about dont listen to anyone who calls you cringe#hence why im putting these in the main tags. i mean they're not incorrect for what the photos are about. lmao#anyway this was a very fun birthday!!! i feel very loved and supported by so many people and i got to do very fun things (like this)...#i think... birthday is like thanksgiving to me. in the gratitude respect.#a reminder of all the lovely people that i have gotten a chance to meet and how i've learned from them#it makes me very happy to have been born... i think every day is a great day to celebrate life's grandeur + brilliance + magnificence#it's just a very poignant and strong feeling that i have that i'm happy to have met so many wonderful people#and while there are some people i've only known for brief periods of time or people who i havent really been good at keeping in contact wit#i do cherish it! im so grateful. so happy that there are people who cheer my silly shenanigans on#while there are ways in which aging makes me go “oh hmm” i think overall i'm happy that i get to keep on living and learning#i have so much fondness for humanity and people... like even if i dont get to talk to ppl directly i just get very emotional yknow#like wow.. you exist.. thats so fucking awesome... i hope you have an awesome day... im glad our paths could cross#if you have read up to this point of my tags.. thank you for reading and being part of my life#i will keep on being the silliest guy ive ever known! cheers to more shenyanigans and self-discovery :3
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hilariouslyedgy · 4 months ago
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how could i even think of daring to exist? looking just like this? i'm hideous
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weenwrites · 1 year ago
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pre-dating hcs of tfp smokescreen and wheeljack (separate) with a shy/awkward human charge, what would both make of them, how long would it take for their relationship to progress, and how would the confession happen? 🙏 thanks for the food  
✎ A/N: Here you go! Hope you enjoy it ˆˆ
[ Please do not repost, plagiarize, or use my writing for AI! Translating my work with proper credit is acceptable, but please ask first! ]
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Smokescreen
He's so smitten with his crush that his view on you is actually a bit skewed and biased. He thinks you're one of the best people in the world and he'd enjoy hanging around you whenever he gets the chance.
He's so eager to prove himself to you that he rushes head-first into things at times to try and impress you. He stumbles here and there at first, but when he gains his footing and calms down a little more, he pulls off rather impressive feats to try and catch your attention and your praise. Now of course he doesn't want to seem too desperate or anything that would make him seem unappealing to you, so of course he tries to play it carefully and make it seem like he isn't trying too hard to vie for your attention... It's a fine line, and he's not too sure how to try and reach that perfect "middle zone".
Smokescreen's typically the kind of person to take initiative, sure, but when it comes to you he's at a complete loss on where in your relationship he should go ahead and ask you out on a date, and he agonizes over these things for days on end. Whenever he looks back on times you've spent together in the past, he'll sometimes mutter to himself all about how "that was the perfect moment! Why didn't I take it?!" and "ugh... I should've confessed to them then..."
When he thinks he's mustered the courage to, he tries to do it at the pinnacle of an impromptu "date" when you're both having the times of your lives. But even then, it's hard for him to even begin saying anything, and he doubts whether he should be mentioning it at this time specifically, but he's gotten this far... so... he should do it! He should take this chance while he still can!
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Wheeljack
He thinks you're cool in his eyes, regardless of whether you are or aren't. He has a tendency to treat you like a partner in crime of sorts. He'll take you out to go do something fun, but it's also probably something dangerous. But if that isn't your cup of tea, then he'd settle for just sticking around you and talking.
While he's pining for you, he doesn't actually treat you all that differently, nor does he act too differently either. He's still pretty chill and casual around you, and the only difference is that he wants to hang out with you more. As a result it's not too clear that he like-likes you. And if you're sorta the same, then your relationship will take quite some time to progress since he's trying to guess if he has any sort of chance with you, but he can't find any signs.
He's not afraid to pop the question... Well... Maybe he's a bit afraid... But he's willing to take whatever answer you give him, no matter how bad it is. So he finally bursts the bubble one day. It's not during any special moment the two of you are spending together, or anything like that. It's just on a normal day while you're both hanging out. He drops it so casually that it sounds like he isn't nervous in the slightest, but if you were to listen more carefully to the way he says it, and pay more attention to the look on his face and the glint in his eyes, or the way he's wringing his hands... He's nervous.
He gets what it's like to long for the way things were, and he's worried that if you don't feel the same way, he'll be left wishing for that same old feeling of friendship between the two of you. But much to his relief, you feel the exact same way, so he doesn't worry about that for long.
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egginfroggin · 7 months ago
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(Warning for burns)
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"The burns were never from a fireplace left unattended." They came from something far more unassuming, and Ingo finally understands why Emmet never touched anything anymore."
"You, Emmet will burn, Unova will burn, and Truth will be rekindled."
(What is a fireplace, but a prison for flames?)
(What is a spark, but a catalyst that is consumed by its own reaction?)
(program: krita; time taken: about 1 hr 50 minutes)
(close-up under cut)
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a-stars-art-blog · 4 months ago
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I've always imagined Albert to Accidentally think out loud, so imagine him accidentally saying the most freaky thing ever just bc he saw barok boobs
(Also you absolutely feed the benbaro nation, your art is absolutely DEVINE 🔥)
Unfortunately I am not freaky enough to properly depict such scenario but I got this instead
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I can at least imagine Albert pacing around, mumbling about his theories whenever Barok happens to walk by, you can just hear very softly “…big fking tiddies…”
Thank you @euporie-art for the big nose Barok idea! I wanted to test it out myself and I really like how it turned out here 🌟🌟🌟
Benbaro nation I can’t promise I’ll be here for a long time, but it’ll be a good time FOR SURE!!!
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fromxxthexxashes · 6 months ago
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And if I say that Buck and Eddie have switched places from where they were in s7? Eddie asked Marisol to move in with him before he said I love you, then something about Marisol’s past came up that made Eddie spiral, and then he reflected and asked her to move out. At the end of s7, a formative person in Eddie’s life (Shannon) came back in the form of Kim, which ultimately ended with Eddie and Marisol breaking up, and Eddie being at a very low point in his life, and he turned to Buck for help. Meanwhile, Buck just discovered a new part of himself, his bisexuality, and was in a content place regarding his identity.
In S8, a formative person from Buck’s past (Abby) is brought up as a piece of Tommy’s past that sends Buck spiraling. After some time to settle with it, Buck impulsively decides to ask Tommy to move in with him before they said I love you. Tommy says no and breaks up with Buck, leaving Buck in the first real low place in a while. While Eddie is trying to find out who he is, and what he wants, and maybe try to let himself be happy, Buck is heartbroken and goes to Eddie for comfort - which Eddie readily gives.
As for what this means? Well, I think it means Buck has already figured out his identity, but he has the space to reflect on why his past relationships haven’t worked out. As for Eddie, he’s getting what Buck got last season, an arc in which he can discover and/or accept his sexuality. Buck and Eddie have been hurdling towards each other since they met, but they keep missing each other because something wasn’t aligned right - they were with other people, the timing wasn’t right, they thought they were straight, etc. Now they’re being given the ingredients to figure themselves out and what, or who, they want. But in true 911 fashion, I don’t think they’ll truly realize what they feel for one another until something pushes them to open their eyes. That something big, of course, being an NDE - whether it’s Buck, Eddie, or both - that puts everything into focus.
The narrative is telling us over and over again that they’re setting Buddie up (and that they’ve been setting it up for a while) and while I’m not 100% sure how they’re going to do it, I know that it is going to happen.
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