#ALSO LANTANAS!!
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redstarring · 1 year ago
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Ever since the day that you went away
You've been sending flowers to me
Send me no flowers today
Instead of sending flowers come back to me
And hold me in your arms again
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rayactive-factory · 1 year ago
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[🐈🥀🪴⚫🐈‍⬛🐈]
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pulim-v · 27 days ago
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sterkeyra · 10 months ago
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Atelier Resleriana - Roman
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Roman finally is here and ahhh Atelier Resleri blessed me with him on first try! I got lucky because he was one characters i definitely wanted and finally the hatchling prince joined my squad.
And a prince he is, as he is actually Richard Lantana of the Lantana kingdom. So basically he is the representation of Gio and Tantris. Gio the runaway king and Tantris that joined by giving us a false name 😂
I love Roman already (even though his cape looks like eggshells when he wears it over his head) and I bet Sterk might lash out at him just like at Gio😂
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loquaciousquark · 2 years ago
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I backed the Kickstarter for Fallacy Dog's Arcana Core Chime Dice almost a year ago and they were at last delivered today. These were designed and created by an audio engineer, and each die is individually tuned for pleasant resonance, harmonics, and overtones. While they are professionally balanced, the floating internal core adds an extra layer of randomness to each roll.
The dice ring at a frequency around 11,000 hz, which means that some people with high-frequency hearing loss may not be able to hear them. However, as the comments on the Kickstarter pointed out, they still apparently make great cat toys.
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yoshistory · 5 months ago
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hmmmmmmm..... when i was younger i made warrior cats OCs that i roleplayed based on Hope (Strawberrypaw/Strawberryfern, who was also occasionally physically based on a different calico cat my family had also had who has since passed. RIP my Shadow)
I had a tuxedo cat i roleplayed named Ivyfrost who looks a lot like Olive, and who i made before i met my Olive and her birth. but im wondering if there's a male black/white cat i roleplayed as before too .... or i could just make a newguy based on Rascal lol
i intended to update or make new names for them nowadays anyways. Like. Hope i think i would name Pouncerobin or Skippersong or Coppercloud or Snoutwhisker.
Olive would be Eelstep or Eelshadow or Oliveberry or Oleasterclaw Rascal ... Lantanaberry or Asterstep or Asterheart
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quaintcy · 1 year ago
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i will make gordon anime real for u kat
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wb doodle dumb GRAAH
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wb keep crashing so more dribbles wen i get on my laptop ;o; (+ @nerdood maybe gordon ramsy)
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autisticshadowthehedgehog · 5 months ago
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rewatching sonic twittok takeover #7 and there were some fucking GEMS of moments in here that i just kinda forgot about so recap
the boys were being SUCH boys in this one. making fart jokes and getting knuckles to hit himself was SO funny
shadow says his favorite flowers are lantanas
knuckles says she wants to see a version of sonic with laser eyes. nobody tell him about fleetway
tails "i hope there's a sonic that's my best friend <3 oH WAIT <3 THAT'S YOU!!! :D"
knuckles's answer to "what's under your gloves" is "what are you, a cop?" he implies this question is invasive
tails describes his own fur as "yellow-orange"
in the "sonic's dream" question, it's implied that sonic is a lil bit needy for attention. also knuckles mentioned he had a dream that the master emerald was talking to him
eggman has seen the incredibles
knuckles also made a ref to "so you're saying there's a chance" which implies he might've seen dumb and dumber. it's also a jim carrey reference
the team makes fun of knuckles for having a crush on rouge (whether or not he actually has a crush or if they're just annoying him on purpose is never stated, but tails did say knuckles bought her daisies. which is funny bc where the hell did knuckles get that money. tails also says he knows bc "he's a gossip")
knuckles refers to himself as "knuckles echidna", which probably wasn't an intentional reference to satam/underground sonic being "sonic hedgehog" but i appreciated it
knuckles once found shadow standing and staring silently at the trees of luminous forest and immediately, without question, started standing there staring with him
tails tries to suck up to razer gaming computers' official account which is really cute
tails gets dizzy during spin-dashing. amy used to but got used to it. sonic was really surprised to hear this
IF WE ALL DON'T REMEMBER THE TAILS "FEAR OF THUNDER" QUESTION WHAT EVEN ARE WE. tails homeless canon
tails says he admires eggman's work ethic and that made eggman emotional bc he doesn't get complimented much
when asked what eggman's fursona would be, amy suggested a fox or a wolf, sonic suggested a sloth or a baby flicky, which made me think of that one @neurotypical-sonic post
knuckles immediately tells a knuckles fan that he's a "terrible role-model" and he shouldn't have fans. then says of his personality: "everything sucks."
amy calls her fortune cards a hyperfixation, which implies that she's canonically neurodivergent
knuckles tries to steal amy's fortune card that has the master emerald on it
amy confirms that her bracelets aren't inhibitor rings which is funny cause that's like, an old 2020 post of mine lmao
amy claims shadow had fun at the hot honey concert and then asks sonic if he was jealous. sonic then proceeded to say that he's great company at a concert. amy invites everyone to a concert and knuckles says he wants to be in the mosh pit. tails says he wants to practice his line dance
when asked how he feels about shadow, tails calls him a misunderstood tragic hero and immediately points out that he's lost someone close to him and been "grappling with that for years."
HYSTERICAL moment when someone asks for rings and knuckles immediately punches sonic and steals his rings
eggman can't even remember starline's name. like bro you killed him
when asked about winter activities, knuckles likes snowball fights, sonic likes snowboarding, amy likes holiday decorating (and is one of the bitches who starts November 1), eggman says seasonal depression gives him great ideas, and tails didn't say anyth
sonic likes trains and supporting public transportation
sonic says he loves sleeping. eggman's been trying "intermittent sleep" which isnt going well
"would you guys like sonic if he was a worm" amy and tails say they would, knuckles says he wouldn't. sonic then quips that amy is a lil scared of bugs
vanilla apparently is constantly inviting the entire sonic squad for dinner. they seem to go over regularly
eggman eats paint
knuckles isn't allowed on the internet without supervision since the "incident."
amy and tails want to be more independent, knuckles wants to be less so.
"if you could swap roles with someone for an entire day, who would you choose" tails wanted eggman in order to get a hold with his tech
"is it painful to give knuckles a fist bump or a handshake" yes
eggman did indeed dissolve GUN during forces
it's implied tails knows what five nights at freddy's is. sonic freddy fazbear will be AT the fridge
sonic liked fighting fang and the end (which he referred to as a narcissistic planet), tails liked fighting chaos cause he "came into his own" during that game, amy says neo metal sonic gave her a headache, and knuckles says he has fought a lot of ghosts
eggman's goggles are for wind protection and style
tails's tails don't get tangled bc he's careful
trip has still been on the northstar islands this whole time. girl really looked out at the planet broken into shards and said "not my fucking problem"
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saint-ambrosef · 17 days ago
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PSA on alternate lawns
I'm tired of seeing social media posts (even on here) that popularize alternate lawns of creeping thyme or clover or whatever. I am in a large gardening group for my region on Facebook, and we get well-meaning people asking about these on a regular basis.
These plants can't grow everywhere. In fact, the conditions in which they can grow thick and lush like you see in the photos that get passed around is pretty narrow. This leads to a lot of discouragement and disappointment.
If you have the noble goal of converting a conventional suburban turf lawn into water-saving, pollinator- and wildlife-friendly landscaping, please prioritize native plants that are suited to your area. This might include clover; it might not. Do not rely on whatever is trendy in alt-lawn spaces. Understand that appropriate lawn replacements may not look good year-round (e.g., may go dormant in hot summers). Creeping thyme is only native to areas of Europe.
When replacing lawns with native plants, be certain that you are obtaining the specific variety native to your area. There can be a lot of commercially sold species and cultivars easily confused with natives - always check the scientific name. (For instance, lantana urticoides is an excellent Texas native; lantana camara looks almost identical, but is an invasive species from the tropics often sold commercially!)
Also, please do not replace your lawns with rock/gravel yards. This is a very popular xeric landscaping trend, but unless you live in an area where a lot of exposed rock is the norm in nature, this is not friendly to native flora and fauna and is just the other extreme of water-hogging exotic turf lawns.
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breathlesswinds · 11 months ago
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(Devlog) What We Learned Making A Trans Dating Game
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Hello, Amelia here, the writer for Breathless Winds. It's been 250,000+ words, countless revisions, and three years since this game entered development, and I wanted to talk about what I've learned leading up to release.
The concept for Breathless Winds was actually sort of a joke between friends. I was talking with Doris about how there should be a dating game where you play as a trans woman and your dating options revolve around certain ‘tropes’ we’d both seen in trans fiction-- the totally accepting cishet guy who falls in love with the trans heroine before she even knows she’s a woman, the cool trans woman who the heroine doesn’t know if she wants to date or wants to be, and so on.
Doris wound up suggesting we make this game ourselves. We both like visual novels and want to tell LGBT stories. Still half-jokingly and half-seriously, we started fleshing out what the romance options would be and coming up with a setting-- and soon, we were fully committed to making this game real.
I was a fan of visual novels but had only ever written prose. I knew which visual novels I liked and which scenes stood out, but I didn’t know why they did or how to make my own. 
I read some great advice from visual novel developers, but a good amount of my knowledge came from just working on Breathless Winds. As our first project, this game has grown a lot with us and we’ve learned a lot while making it.
Learning How to Write Visual Novels
A bad habit I had to break out of was only using the ‘novel’ part of the game and not the ‘visual’ part. I would sometimes write “He smiled” or lines like that, and Doris informed me that we can convey this much more simply with a sprite change.
It sounds obvious in retrospect, but lines like that are often pretty invisible when you’re reading a non-visual novel. These lines change the sprite of the character inside your head (if that makes sense, haha). I realized that I’m so used to them being ‘invisible’ that I didn’t notice their absence in visual novels I liked, so I would accidentally include them while writing. 
I was also writing these routes in a word processor, so I didn’t have the visual portion to reference, myself. I wound up making a lot of ‘tone’ notes like, “Lantana should be smug here” so that the meaning would carry when revising and implementing these into Ren’py. 
So, while visual novels share a lot with prose, they’re an entirely different medium. On the subject of representing things visually, I’ve struggled trying to figure out how much can be visually represented and how much should be written. 
Every asset in the game has to be drawn by Doris, so if I want the characters to go to a new location for a scene, I have to keep in mind that’s another background that Doris has to draw. If I want a new character to show up, that’s another sprite she has to draw. I don’t want to overload her, but if I’m trying to avoid this entirely, characters sometimes wind up standing in one room talking for ages without anything significant changing on-screen.
I’ve learned that it’s recommended for something to almost always be changing on-screen, though, so sometimes I just have to ask Doris to make a new asset for a certain scene. I still try to stick to locations/characters that already exist more often than not.
Every single thing in a visual novel is deliberate. Another thing I’ve had to learn that I never even considered before is how to write each line so it fits in the text box. It sounds obvious, but when I’m playing a visual novel, I don’t usually think about how each line has to be carefully constructed so it doesn’t need to be split up into two or more text boxes. In my mind, if a visual novel is well-created, there’s not much that breaks a reader’s immersion.
Planning & Outlining
The previous section might sound really weird to some people, so let me elaborate.  I’m a lifelong ‘write by the seat of your pants’-er, so the biggest trial-and-error of creating Breathless Winds for me was planning out the game.
Initially, I created outlines for each of the four routes, and we agreed ahead of time on which CGs each route would have. That way, Doris could draw the necessary backgrounds and CGs while I was in the long process of drafting this game.  My original outlines weren’t great. I know a lot of people have different experiences with writing, but for me personally, a story is always shaping itself in my mind. When I started making the outlines for Breathless Winds, I knew the concepts we wanted to convey, but I didn’t know what each route (and the game as a whole) was really about yet. This might sound weird and unprofessional, but sometimes, I don’t know what a story is about until I finish the first draft.
So while I was writing, I would look at my outlines and I would think, “this doesn’t actually make sense, he wouldn’t say that” or “this plot point would work better if moved to this other section” or “there’s a plot hole here I didn’t notice”. The story wound up changing a lot in this way as I learned what it’s really ‘about’. 
And even after I finished the first draft, I’d get feedback from Doris and/or my editor and they would suggest fixes to problems that even I hadn’t noticed, and then I would revise the route some more, and later on I’d come back and need to redo part of the route to comply with something I wrote in a later route-- I haven’t really felt ‘finished’ with Breathless Winds at any point, and I think I’ll still feel this way after the game is released.
This means that sometimes, a background was created but would go unused because there was no space for the scene that would use it, or we’d need a new CG last-minute, or so on. 
When I’m figuring things out as I go while writing a non-VN, the only person that I can adversely affect is my own self… so I’m eternally grateful for all of Doris’s patience with me on this matter. I think Breathless Winds has come out a much better game for all the re-plotting and revision. 
I redid the outlines several times as I went. I think I’ve understood how to create outlines that personally work for me-- ‘living’ outlines that hit all the main points, but leave wiggle room for moments when a character does something unexpected, work the best for me.
Scope Creep
So, originally, each route was meant to be 40,000 words. “With four routes, that’s only 160,000 words!” I thought. “And some of my favorite visual novels are about that long, so I can write that much, too!” ← clueless
This is the most infamous mistake that new creators make, and I walked right into it. I should have known better since I’ve bitten off more than I can chew with past non-VN writing projects before, but I was starry-eyed and didn’t realize how much work it is to make a VN. Some of those favorite visual novels I referenced were made by much larger teams, writers whose full-time job was writing (I wrote all of these routes on the side while working at a day job). 
If I could have done it again, I would have asked Doris to start out with a really short VN. But, I don’t regret making Breathless Winds at all. It’s brought Doris and I a lot closer, for one. Every time I thought I wanted to give up on this, Doris would motivate me to continue. Without the two of us both and our strong friendship, Breathless Winds wouldn’t exist, and I think that’s beautiful. 
No matter what, we’re going to see it through to the end. (I hope people like it, though…)
Anyway, here I am talking about how much 40,000 words is. Each route now is about 60k to 70k words. The problem with having evolving outlines is that they can often evolve into double their original size.
We came up with the idea of the poachers really early in development, and then not addressing the poachers felt like a failing, but by that point it was too late to remove the poachers entirely… and so the game wound up a lot longer dealing with the poachers. 
I think that if we had an editor sooner on in the game’s development, then we might have had someone to tell us, “do you really need all of this in the game? Does this plot point really need to be there? Will you be able to write all of this in a reasonable amount of time?”, haha. But Doris and I were really excited about the possibilities of this game when we started creating it, and without anyone to reel us back in, we wound up coming up with more and more things we wanted to put in the game.
Did you know there was going to be an island full of talking rats who say things like “the big cheese” and stuff all the time in Breathless Winds? Yeah. 
The Core Design Philosophy of Breathless Winds
So, for anyone who’s read this far but doesn’t know yet-- the premise of Breathless Winds is that you play as a trans woman who doesn’t know she’s trans yet, and she finds love with one of four love interests as she discovers her gender identity. 
In real life, it can be a lot messier for a person to date when discovering their gender identity. To put it briefly and mildly, a trans person’s life and sense of personal identity can rapidly change during a gender crisis and the early stages of transition. 
However, we wanted to make this game a ‘wish-fulfillment’ type story-- a trans fantasy about acceptance, community, and love. During a gender crisis, it can be easy to feel as if one has lost touch with themselves and become isolated from others. A sincere wish shared by many trans people is to be accepted, loved, and even celebrated as their true gender, not just tolerated. 
Since many trans people don’t get love and acceptance in real life, especially with the ongoing transphobic moral panic, we wanted to create a game that would bring this feeling of trans joy and celebration to trans audiences. 
We also hope that cis players will still enjoy the story and characters, and maybe come away from the game with a new understanding about being transgender and other aspects of LGBT identity (although we never intended this game to be ‘educational’).
Making Characters that Celebrate Trans Identity
Although we went through several revisions, the core identities of each character stayed the same since the game was first ‘jokingly’ pitched. In another post, I discussed how each character is themed around a change in seasons. (I also wound up theming them around the four humors when I was initially concepting them-- I really wanted to avoid too much ‘overlap’ in the LI’s personalities, haha). 
Ultimately, characters are created to serve a role. The LIs in Breathless Winds were designed to be love interests, of course-- characters who would appeal to the hypothetical trans femme audience. As mentioned earlier, we modeled them after other trans fiction tropes because these types of characters have a certain tried-and-true appeal, but this left plenty of flexibility to put our own spin on it. 
A trans woman being loved as a woman by a cishet guy can feel like a high form of ‘passing’, ‘fitting in’ to the female gender role, and being validated by his orientation. He only likes women, and he likes you, so you’re undoubtedly a woman. As a cishet guy, he represents a sort of acceptance into a societal norm that trans women can desire to live to. (Lantana, as a cis lesbian, represents the sapphic counterpoint to this-- although there is of course a big gap between the ‘normalcy’ of a cishet man and a cis lesbian woman, and I don’t mean to say those two are equivalent.) 
But not all trans women want to live to that (cis) societal norm. Rue and Valerian, as a trans woman and a trans man respectively, are the t4t options. 
Rue’s route represents that trans/sapphic ‘envy’ (“do I want her or do I want to be her?”) as well as finding power in community aside from what society considers ‘normal’. We’ve always been pretty clear about what we wanted to do with Rue’s route.
We went back and forth a lot more on Valerian’s route. Initially, we were unsure if he should be trans. He and Rue are the two less-friendly love interests (at least initially), so I was afraid it would come across that t4t is a more hostile option, which is not true at all. But it also felt like a mistake to not have a trans man in the game-- but making Gallardia trans would have required a big overhaul of what we had in mind for him and his route. (Although, childhood friends t4t is a really good idea...)
Beyond that, Valerian takes a villainous role in any route that isn't his own. We were worried that it would be wrong to have a trans antagonist who represents unjust power. However, Breathless Winds is a queer game with other positive trans characters, and we've always approached Valerian as a hot anti-villain man that you can't help but like.
In the end, Valerian’s route is about breaking generational cycles and what it is that makes you a man, and I also managed to sneak in a scene where they dance at a ball in the royal palace, so in the end I think it all worked out great.
Wish Fulfillment and Catharsis
Doris and I both agreed that we wouldn’t depict on-screen transphobia in Breathless Winds. Poppy worries about not being accepted, but fear of acceptance can come with any change in identity. Rue was rejected by her family for being trans, but this doesn’t take place ‘on screen’ in the game. There exist certain metaphorical parallels for transness and transphobia, but every route has a happy ending. 
Following up on this-- it can be difficult to write about discovery of gender identity without writing about transphobia, considering how many trans people suffer from internalized transphobia during their period of repression.
Sometimes, repressed/closeted transgender people ‘hyper-perform’ their assigned gender as a form of denial. A trans woman might grow out a beard and join a gym, while a trans man might become very interested in makeup and feminine clothing. 
In Breathless Winds, Poppy often struggles with ‘strength’ and what it means to be a man. In several routes, she tries to prove her strength under the assumption that being stronger would make her happy. Afraid the world would reject her if she became who she really is, she preemptively rejects herself.
Not every trans person suffers from prolonged denial, internalized transphobia, or even gender dysphoria. I don’t think it’s impossible to tell a purely-positive story about trans joy. 
While Poppy never gets rejected for being trans, faces transphobia, gets called a slur, etc, she faces both internal and external (metaphorical) obstacles to realizing and accepting her identity. 
Gallardia represents a societal norm that Poppy can’t live up to herself as a man.
Lantana suffers from certain aspects of her identity as a woman, which makes Poppy feel guilt for wanting to be a girl.
Rue is isolated from town at the start of her route, a ‘punishment’ for breaking this societal norm.
Valerian has to hyper-conform to his masculine gender role at first in toxic ways before finding acceptance from within and from his loved ones.
These struggles are real to a lot of people, but instead of pretending they don’t exist, I hoped to tell a story about catharsis. Poppy is able to live up to her truth as a woman and finds love with Gallardia, Poppy and Lantana redefine what being a woman should and does mean to them, Rue and Poppy find community in others who don’t fit the norm, Poppy and Valerian stop seeking gender validation from a society that was never made to serve them. 
Although these powerful forces of oppression exist, loving yourself as a trans person- and loving those around you, protecting the natural world, and standing up for what you believe in- can save the day. That’s the kind of story we wanted to tell.
Wrap-up
There’s a lot more I could write, but this has already gotten really long (sorry!) so I’ll wrap it up here. 
Learning how to write a visual novel in terms of technical skill (how to depict events on-screen, how long each line should be) as well as in terms of writing skill (how to outline the game, how to plan visual assets) has been a massive undertaking for me. 
Writing Breathless Winds has been a big challenge but also deeply rewarding, and all of your support has made the experience even more wonderful. Thank you for reading and thank you for supporting the game!
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tarraxahum · 8 months ago
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AND I WAS CORRECT.
I'm now having a sneaking suspicion that Lantana's route is gonna hit fucking close to home.
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pulim-v · 6 months ago
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Took a page out of the KNY besties' books and decided to draw the FGCC gang shirtless (which ofc took several days)
Used this as a way to mess with their body types lol
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Tagging: @shycroissanti @verishere @sapphosdickandballs
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istharoth · 4 months ago
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Jin stans, it's time for flower power. (symbolism)
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[I don't think I'll survive Haku's. Rui's messed me up, his messed me up more.]
Bougainvillea: "All I see is you." OR It could be Browallia: "Rich in charm."
White Rose Bud - "I am worthy of you," (They're said to be perfect for weddings)
White Rose (Three) - "I love you" (I think three roses are in every splash art, symbolising the "I love you") | sincere respect, compatibility, keeping promises.
Gloxinia: Flirtatious, Desire.
Camus Lily: Purity, Innocence, Dignity.
Wisteria: "Welcome", "Never Leave," and "Drunk With Love."
Lilac: "Symbol of youth"
Blue Roses: "Dreams come true" | Because they don't exist in nature, they're often used to symbolise the impossible. (I think in this case, it's Jin finding it impossible he's fallen in love, but to each their own.)
Lantana: Change of mind, strictness, cooperation, and agreement.
also, sorry for the tag but I think you'll like this auhjiaus @ask-jin-kamurai
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sheepwavehdg · 4 months ago
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HDG Story Recs: Sheepwaveiverse
so, fuck it, gonna do a writeup of all my own major fics. if they have a genderswapped version, that has its own link. this isn't actually even all of them, some of my oneshots are not on the list. mid length means under 50k words.
Sweet Poppy (F/f), (M/f edit) [Mid length, Completed] - yandere comedy erotica
Amelia is an independent human, who is dating Poppy, one of the aliens that conquered humanity and is known for taking pets. fortunately, Poppy doesn't want a human as a pet, and Amelia is definitely immune to mind control anyway. Its normal for your girlfriend to give you a necklace that doesn't come off, right? And being played with like a docile, empty doll is just a kink thing... As is the training and conditioning... Right? A comedy yandere erotica story with just a tiny bit of psychological horror.
Good Sensory (F/f), (M/f edit)  [Mid length, ongoing] - autism, asexuality, fluff romance, split human/affini pov
A fluffy autism-celebrating kink/romance story about learning to unmask and be loved as the person you actually are, rather than the one you think you're supposed to be. Sally Fable is easily overwhelmed. bad textures, bad sensations, all of it. she also has a lot of experience being made fun of for how passionate she can get. Marsha Lywick is an alien from beyond the stars who wants to break Sally's masking habits and turn her into the cutest little pet imaginable.
Cat and Mouse (F/f) [Long, ongoing, but in an extended epilogue, the plot is complete] - Predprey, dollkink, plurality
Jenny, an extremely clever rebel, fights tooth and tail against her domestication by the Huntress affini Tamai, managing to outsmart the affini several times along the way. an examination of plurality, how hard it is to trust when you've been burned over and over, and the sapphic eroticism of being chased down in the woods. notably features pred/prey and CGL dollkink. Perhaps the sharpest story in the entire setting, do not go in expecting a story without conflict.
Sycanthe Lantana, First Bloom (F/f) [Mid length, Completed] - comedy, romance, affini pov
an extreme youngbloom with a lot of anxiety navigates her savior complex and her role in the affini compact, helped along by her beloved floret. a sweet romcom. This one is fairly lighthearted and sweet.
Sweet Tooth (F/f) [mid length, ongoing] - kidnap intox sweet tooth fixation noncon
Cowritten with PyxxieStyxx! Katherine Stanton has a very rigid, structured life. she likes her plain oatmeal every day, and reading in the park, even though her home assistant AI nags her to stop wearing grey all the time and mix things up. Sirata Saccharum, fifth bloom, thinks Katherine needs an intervening helping vine to inject a little sweetness into her life, and isn't terribly concerned that Katherine disagrees.
Master, Daddy, and Kitten (M/M/f) [mid length, ongoing] - sweet, poly ace kink, autistic catgirl
a collab with ashinbloom. Kitten is a draftee in a cosmic navy she hates. when two handsome alien plant husbands rescue her, she falls for thier charms very fast. a happy sweet triangle results. a soft, fluffy ace kinky pladdy love story about two adorkable plant husbands and thier pet who is a woman in a cat way.
Cutting Away (F/f, 2nd person) [oneshot] - horror-erotica, noncon, implantation
A horror-erotica story about implantation, set in the human domestication guide universe, exploring the actual process of the implant integration with a human brain.
Alder's Prize (M/f), Adelira's Prize(F/f) [Mid length, Completed] - Noncon, forcefem, scent kink
A forcefem story about a marine who thinks "he" is an alpha wolf gets adopted by an affini who intends to have the happiest little puppygirl slut as a trophy. cowritten with 4WheelSword.
Surrogate Bloom (pansexual) [Mid length, ongoing] - pregnancy kink, polyamory, independent life
a xenophilic hedonist independent human in her fifties, Hannah, is proposed with an idea: let her girlfriend Reiko and her alien boyfriend grow plant biotech inside her lower abdomen for kink reasons. shes super into it, but the journey involves unpacking a lot of why maternalism is something she thinks she can only ever pretend at.
A Taste of Class-Ω (F/f, 2nd person) [oneshot] - Class-O play, Affini Pov, romantic but also kinda scary
a reader(affini) x floret story where 'you' tease your pet with a simulated class-O experience.
Ache of Maculatum (M/f), Song of Picaria (F/f) [Long, Completed] - romance, transhumanism, trauma processing
one of the most brilliant physicists of the terran accord plants her feet in the ground and refuses to adapt to the Compact. This story is both a very horny transhumanist romance, and also a character study in internalized transmisogny, narcisism, and still deserving love no matter what.
The Captain's Toy (M/m) (M/f) (F/f) [oneshot] - imperialism, posthumanism, mind control kink
A standalone sequel oneshot to Aom/Sop, set 750 years later.
Hope for the Future (F/f, 2nd person) [oneshot] - Noncon, Affini Pov, horror-erotica
a second person Affini POV oneshot about meeting a terran "you" (the reader) just really can't stop thinking about, maybe to the point of obsession... A story as much about kink as it is about complicated feelings about art, parasociality, and being misinterpreted.
HDG, Past//Present//Future [Nonfiction Essay]
a nonfiction critical analysis of the Human Domestication Guide setting, community, and fandom as it exists and may change moving forward, from the perspective of an author who writes it.
Vex and Valda (M/f) (F/f edit) [Short, Completed....maybe?] - edgy noncon erotica
a short but very mean forcefem noncon story about a trillionare being taught the value of sharing.
Pencil (F/f) [oneshot] - comedy-erotica, hypnosis, object fixation
A very chill human pet and her extremely anxious owner engage in some silly hypnotic roleplaying with personality overlays and object fixation.
Your Alien Boyfriend Who Definitely Sees You As His Full Equal (M/f second person), (F/f second person edit) [oneshot] - erotica, sadomasochism, dubcon
A oneshot, written in second person about "your" alien partner that likes to play along with the notion you aren't already thier toy, adores how much of a doll you become in thier arms, and knows how much you like to be hurt- better than you do.
David, the Independent Terran (M/f, Male mc) [oneshot] - slice of life, just a guy, independent life, he fucks trans girls and is a cool dude
David is a cisgendered, heterosexual independent Terran living in the Affini compact. No, seriously. He actually is all of those things. His buddies, of course, are now all queer transfem human pets, and this is a story about what parts of thier dynamic have changed, and what parts have stayed the same.
A Wedding In Crimson (F/f second person) [oneshot] - wedding, romance, surgery
Implantation is very analogous to marriage to the affini. what if they were literally combined into a single ceremony? A oneshot, written in second person about "your" wedding to an affini surgeon.
Kristina_Rushko's Domestication Blog (F/f) [oneshot] - Noncon, Experimental formatting
An absolute Karen starts a blog to vent about how she's going to give the affini a piece of her mind when they arrive. things diverge from her expectations.
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le-trash-prince · 1 year ago
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YEAH BABIES!!!!
It’s been just under a year since I planted this peach tree and I’m so grateful it survived because I’ve had a series of mishaps with trying to get anything to last 🤡
Pests, drought (thank you my dear rain barrel), and its first hard freeze, but we made it!
at the point of looking out my window every half hour because my peach tree is gonna BLOOM in the next 48 hours
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dollvernz · 2 months ago
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Void
Some things about this:
His ear wings are based on a Dove's wings.
Flowers on his face are Spider Lily's, the flowers at the top are Snowdrops, at the bottom are Forget-me-nots, and the ones in his hair/braids are Lantana.
Had to do a lot of research for this.
(15 nearly 16 hours spent on this)
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Also this-
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He has every disease (/j)
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