#4 things game
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zombiequeenblog · 7 months ago
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Thank you @preqvelle and @circle--of--confusion 💕
What’s your Lock Screen, last song you listened to, last picture taken and last movie you watched?
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aaaahhh so predictable lol
Cardinal Copia fanart by @missygoesmeow
I tag @missygoesmeow @sucharide @visiosatanae @angellayercake @lilspacewolfie @xtroublebathx-blog and anyone else who’d like to discover deep truths about themselves lol
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strange animal attempts to show affection for the first time ever
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chloesimaginationthings · 6 months ago
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The Mikes and Vanessas celebrate 10 years of FNAF!
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bebx · 1 month ago
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more of me yearning for the front man
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lonesomenecromancer · 1 month ago
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havent posted anything isat related in a while. have this
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egophiliac · 4 months ago
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do skully have pokemon?
Pumpkaboo is the obvious one, but y'know, sometimes the obvious one is the right one! (we'll say SUPER SIZE Pumpkaboo, just for fun. big pumpkin for big skeleton boy.) and another person actually also suggested Greavard, which I somehow hadn't considered, but feels so perfect that I feel like I should have. dangit.
(they can also have little Nightmare Suit costumes :D)
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#art#twisted wonderland#pokemon#poketwst#twisted wonderland spoilers#lost in the book with nightmare before christmas#hajimari no halloween#(sorry for leaving anon off for a while! i've gotten a rash of spam and i'm gonna wait it out a couple days before turning it back on)#also apologies for the rest of this not really being pokemon related#i don't have anything right now for part 4 of the event so i'm gonna use this space to go off about it#because. oh man.#a sad lack of the scullsman but a FEAST of everyone else#gotta love malleus and leona uniting in the common goal of hunting trey down for trying to game their whiny pettiness#(trey doesn't know what to do with someone he can't easily distract with cake)#also further confirmation that malleus WILL kill a small child and leona WILL point and laugh the whole time#also sebek's plans revolving around what he knows he's good at: screaming extremely loudly and hoisting nerds#and let us not forget what i consider to be the crowning jewel#which is jamil figuring out IMMEDIATELY where scully has taken his prisoners#only for everyone else to just. literally refuse to do anything about it.#jamil just standing there and going 'WE KNOW WHERE THEY ARE! WE CAN JUST! GO GET THEM!!!! WHYYY AREN'T WE GOING'#visibly losing his entire mind and it's beautiful#top 10 twst event moments honestly#also some delightful character consistency from jade being all#'actually my dicking around is a sign of my immense trust in your abilities to get things done :)'#'but also consider: there are currently two housewardens chasing a child'#'alternately angrily screaming poetry and begging them not to sue'#'and if you will pardon my city of flowers...there is no fucking way i'm missing that'#lock shock and barrel did not sign up for this. how did these idiots turn out to be somehow weirder than the three of them.#twisted wonderland must be a frightening place indeed
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puppppppppy · 4 months ago
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act 4 :(
@chipper-smol and i came to a realization
#THID FUCKING GAAAAAAAMMMMEEEEE#i have more i wanna draw but my hands not working orz.. maybe ill get around to it later idk#i finally FINALLY managed to get inside that star room.. my own clone!! now neither of us will be virgins!!!!#i dont have anything to go off of but when the journal mentions making another 'me' it reminds me of loop saying theyre like a mirror#theyre always able to read siffrins mind without actually reading their mind (or so they say) but maybe it could just be tone matching???#or smth like that.. idk if these two things are connected though so maybe its more like subtext#i hope im not the only one who made the childrens hospital joke when it came around to color lore part 2#im also getting the sinking feeling of watching siffrin toe his way near the deep end like bro is so so close to losing it#i feel like if i knew nothing abt the game beforehand and why siffrin is looping in the first place my feelings abt this would be different#cuz id be pretty angry too if ive been stuck in a loop long enough to feel like everyone around me is pretending nothings wrong#than the fact that i have decided not to disclose im in a time loop and that everyone is living this day for the first time#although i also get hes doing this for a reason and when u believe in the universe i guess it also comes with sunk cost fallacy#'this is the path the universe led me down before i even knew what i wanted so all i can do is double down' THATS THE FATALISM TALKING#puppy plays isat#in stars and time#isat#isat spoilers#isat act 3 spoilers#isat act 4 spoilers#in stars and time spoilers#sona#puppysona#friends#chipper#doodles
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felassan · 3 months ago
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EuroGamer: 'BioWare knew the deepest secrets of Dragon Age lore 20 years ago, and locked it away in an uber-plot doc'
Original creator David Gaider on how "some of the big mysteries are being solved".
Rest of post under a cut due to length and possible spoilers.
"As I write about the secrets hidden in Dragon Age's mysterious Fade, and as I uncover some of them playing Dragon Age: The Veilguard, one question keeps rising up in my mind. How much did BioWare know about future events when first developing the series more than 20 years ago? That's a long time, and back then BioWare didn't know there would be a second game, which is why Dragon Age: Origins has an elaborate and far-reaching epilogue. Why lay so much lore-track ahead of yourself if you don't think you'll ever get there? But look more closely at Origins and there are big clues suggesting BioWare did know about future Dragon Age events. There are obvious signs in the original game, such as establishing recurring themes like Old Gods and the Blight and Archdemons. But there's also Flemeth, Morrigan's witchy mother, who's intimately linked to events in the series now - more specifically: intimately linked to Solas. Does her existence mean Solas was known about back then too? There's only one person I can think of to answer this and it's David Gaider, the original creator of Dragon Age's world and lore. We've talked before, once in a podcast and once for a piece on the magic of fantasy maps, where we discussed the creation of Dragon Age's world. And much to my surprise, when I ask him what he and the BioWare team knew back then, he says they knew it all. "By the time we released Dragon Age: Origins, we were basically sure that it was one and done, but there was, back when we made the world, an overarching plan," he says. "The way I created the world was to seed plots in various parts of the world that could be part of a game, a single game, and then there was the overall uber-plot, which I didn't know for certain that we would ever get to but I had an understanding of how it all worked together. "A lot of that was in my head until we were starting Inquisition and the writers got a little bit impatient with my memory or lack thereof, so they pinned me down and dragged the uber-plot out of me. I'd talked about it, I'd hinted at it, but never really spelled out how it all connected, so they dragged it out of me, we put it into a master lore doc, the secret lore, which we had to hide from most of the team.""
"This uber-plot document was only viewable on a need-to-know basis, he says, and only around 20 people on the team had access to it - other senior writers mostly. And even though Gaider left the Dragon Age team after Inquisition, and then eight years ago BioWare altogether, meaning he didn't work on The Veilguard at all, he believes - by looking at the events in the new game - his uber-plot lore "has more or less held up". That's impressive. What's even more impressive, or exciting, is that back then he also envisaged a potential end state for the entire Dragon Age series - a point at which it would make no sense for the series to carry on. "I always had this dream of where it would all end, the very last plot," he says, "which I won't say because who knows, we could still end up there. But the idea that this uber-plot was this sort of biggest, finite... That the final thing you could do in this world that would break it was there as a 'maybe we would get to do that one day'... There was just the idea of certain big, world-shaking things that were seeded in that arc, some of which have already come to pass, like the return of Fen'Harel." You've read that correctly: the idea to have Fen'Harel, also known as the Dread Wolf, reappear, was seeded all the way back then, way before Inquisition - the game in which he does actually reappear. But the concept for Solas, as a character who was Fen'Harel in disguise, was a newer idea. "That spawned from a conversation I had with Patrick [Weekes] and a number of other writers," Gaider says, "as an idea of 'what if you had a villain that spent an entire game where he's actually in the party and you get to know him?' Now, the god version and his larger role in the plot, yes that was known, but not that he would be presented as a character named Solas." Fen'Harel being known about means the other elven gods were known about, which means all of that stuff Solas reveals about his godly siblings - that they're not gods at all but evil elven mages he locked away behind the Veil - was known about back then too. "Oh yeah," Gaider says. "Everything that Solas tells you [at the end of Inquisition DLC, Trespasser]: it's all part of that original uber-lore - that was all in our mind." But why have so much lore if you're not certain you'll get to ever realise it? Well, to create a believable illusion. By creating an "excess" of lore, as Gaider describes it, Origins made Thedas feel like an old and believable place. A place with history, rather than a Western set that was all facade and no substance."
"BioWare also did something canny with the lore it did relay then, too: it shared it through the voices of characters living in the world, making it inherently fallible. In doing this, Dragon Age veiled its truths behind biases. The church-like organisation of the Chantry proclaims one truth, while the elves and dwarves proclaim another. Sidenote: you can experience this yourself through different racial origin stories in Dragon Age: Origins. This way, there's no one, objective, irrefutable, truth. "To get the truth, you kind of have to pick between the lines," Gaider says. So even though elven legends are coming true through the existence of Solas and The Veilguard's antagonist gods, it doesn't mean that's the one and only truth. There's truth in what the Chantry teaches and what the dwarves say, he tells me, which ignites my curiosity intensely. BioWare has also been tricksy in how it's rubbed out the lore the further back in time you go. "In general, the further the history goes back, we always would purposefully obfuscate it more and more," Gaider says - "make it more biased and more untrue no matter who was talking, just so that the absolute truth was rarely knowable. I like that idea from a world standpoint, that the player always has to wonder and bring their own beliefs to it." It leads into a founding principle of Dragon Age, which is doubt - because without it, you can't have faith, a particularly important concept in the series. It's where the whole idea of the Chantry's Maker comes from and with it, the legend about the fabled Golden City - now the Black City - at the heart of the Fade. This is the very centre of the lore web, and, I imagine, it's close to the series endpoint Gaider imagined long ago. All secrets end there. Did Gaider know what was in the Black City when he laid down Origins' lore? That's the question - and it startles me how casually he answers this. "Oh, yeah," he says. "What was in the Black City: that's the uber-plot. I knew exactly. "Was it as detailed in the first draft of the world?" he goes on. "No. I had an idea of the early history because that's where I started making the world. So the things that were true early-early: I knew exactly what the Black City was and the idea of what the elves believed, and what humans believed vis-a-vis the Chantry - that was all settled on really early. Then I expanded the world and the uber-plot bubbled out of that.""
"Gaider shows me the original cosmology design document for Dragon Age: Origins as if to prove this - or rather for the game that would become DAO. The world was known as Peldea back then. I can't share this with you because I see it via a shared screen on a video call, and because Gaider doesn't want me to, mostly because the ideas are so old they're almost unrecognisable from what's in the series now. But I can tell you it's a document that's just over a page in length, and that there's a circular diagram at the top showing the world in the middle and the spirit realm ringed around it. And on that document is reference to the Chantry's beliefs about a God located in a citadel that can be found there. Gaider says BioWare knew about Fen'Harel (the Dread Wolf) 20 years ago when it was developing Dragon Age: Origins, and that he'd one day reappear. The Fade wasn't known as the Fade back then, either, but as the Dreaming, because it's the place people go when they dream - an idea that lives on still. And if that sounds familiar to any fans of The Sandman among you, it should. "I'd say The Sandman series was probably fairly prominently in my head," says Gaider. "I liked that amorphous geography that was born from the psyche of collective humanity. I'd say yes, if I was to point at something specifically, that's probably where the very first inspiration of it took root." It's a lot to take in, but it reinforces the admiration I have for Dragon Age. Just as I have when hearing about the creation of my other favourite fantasy worlds, such as A Song of Ice and Fire, I begin to understand the magnitude - and the deliberateness - of the plotting that went on. I wonder if one day the Dragon Age series will end in the way Gaider first imagined, albeit slightly altered by the many other pairs of hands shepherding it along now. What a curious feeling it must be to know, so many years in advance, where things might go. Where that end is, I don't know, but I do know we'll take a significant step towards it in The Veilguard. After all, we're coming into contact with gods who were there at the recorded beginning of it all. "Yeah - we have access to people who can tell us the truth from first-hand experience," Gaider says, "although again, it depends on what the writers did with it. But if they continued the tradition of Dragon Age, you never know for sure if Solas is telling you everything, or what you're learning is the entire truth. "But yes, some of the big mysteries are being solved. I mean, will they one day definitively tell you about the Maker? Will we crack the big mysteries of the world and just make them answered finally? And does that ruin one of the central precepts that Dragon Age is founded upon? Maybe," he says. "Ultimately, that lore, when you make it big and you hint at it and hint at it and hint at it, it becomes a Chekhov's Gun of sorts. Eventually you got to pony up.""
[source]
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midnight--sadness · 27 days ago
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this is how i feel abt gihun
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crunchchute · 8 days ago
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posting both versions together kay
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miimo96 · 11 days ago
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Here are basically All the panels I could find of Galacta from the marvel rivals comics because she's legit become my favorite character and her design is absolutely Beautiful. So glad they ended up making her the watcher/ Game master of this series because it Lowkey actually fits her pacifist personality, like this is legit feels PERFECT for her, here's to marvel rivals and for basically making her mainstream again 🥂^w^
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lilybug-02 · 9 months ago
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Eimmet High...temmiE high. OMG!
Part 28 || First || Previous || Next
--Full Series--
Next update may take...much longer! I have finals and an internship and not to mention I have to draw- A LOT :')
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artilite · 11 months ago
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stuck... forever?
drew this right after finishing act 4! had a day of intermission before going on and finishing the game so this ending really got to soak with me...
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taffywabbit · 5 months ago
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so like. at what point are we going to stop listening to game companies saying "the game was poorly received and didn't meet our sales targets, and that's why we're removing it from storefronts and taking down all the servers mere months or even weeks after release" for titles that had a long expensive development, were barely marketed, and nobody knew they'd even released until after they heard they were getting shut down and couldn't be played/purchased anymore?
I feel like the prevailing takeaway for anyone who doesn't just conclude "yeah, game was pretty mid, makes sense to me" has usually been "this company just has unreasonably impossible sales expectations and treats every project like a failure if it doesn't print a trillion dollars". but these ARE allegedly experienced business execs who aren't complete idiots, and after this most recent debacle with Concord I'm starting to wonder if a bunch of these "games getting wiped out of existence when they underperform instead of just being allowed to persist as they are and maybe improve with time" cases in recent years might be more of a Warner-Discovery type situation, like nuking an entire animated series or film that was worked on for years and preventing it from being sold because it has to be officially unprofitable for the company to use it as a tax write-off. I look at a game that was worked on for 8 years and only made available for 2 weeks, and it's hard not to see the parallels.
great work, AAA games industry, really normal and sustainable stuff you're doing over there as usual
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soup-in-my-fly · 10 months ago
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Say “cheese”
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Now say “aah”
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vaguely-concerned · 1 month ago
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huh. you know something I just consciously put together for the first time about caterina and lucanis' relationship is that through the game we get to hear them talk about each other a lot, but we get very few chances to hear them speak with each other at any length at all. contrast it with other companions whose storylines have elements of 'believed lost/long time no see relative returns!' like bellara and davrin, where we get to see both of them have several pretty in-depth conversations with cyrian and eldrin. hell I think even rook talks with varric longer in the regret prison scene than we ever get to see lucanis and caterina interact directly.
(and when we do see them interact, it's mostly one-sided -- it is, perhaps unsurprisingly, caterina who is doing most of the talking and giving all the orders, as he ruefully observes is her wont after murder of crows. including jumpscaring him with 'you're first talon now btw' and the shocked pikachu face in five acts he goes through in response lmao. perhaps it's more accurate to say that she talks at him and he reacts, than that they talk to each other much.)
it has such an interesting effect too, because in deliberately denying us direct insight or experience and only having this mosaic of description from each of them to go on, as well as forcing us to pay attention to the negative space of what is carefully not said, it's evocative along the same principle that you never actually show the monster in a horror film. if you've read the wigmaker job you have a clearer image of the more uh. worrying elements at play here going in, but there is something fascinatingly insidious and naturalistic in the way it's 'hushed up' in the game itself. she has his complete loyalty both as a member of her house and, more importantly, that of an abused child to a parent figure. he readily admits several times that she's a difficult person to live with, an even more difficult person to be loved by ("even for me. and I was her favourite")... but never once does he actively blame her nor truly conceptualize that he has every right to do so (that he can be angry with her and still love her, because whether he should or not he unavoidably does), or that she might have acted differently than she did, that she made a choice every time to hurt him. even affectionately he speaks of her as a force of nature, an act of god -- something that can't be reasoned or pleaded with or resisted, something you can only hope to navigate with as little pain as possible and pray to survive. let yourself get carried away by the riptide, resisting it will only make it worse. you don't compromise with a hurricane, you just try to find the best shelter you can and cross your fingers while you wait for it to pass and be calm again.
love is that hurricane. you do whatever she asks. you earn her continued affection day by day by never letting her down. you only want the things she tells you it's okay to want and cut everything else away preemptively. ("A wyvern tooth dagger?? I loved wyverns as a boy --Caterina would never let me have one of these, though." and as we have all wept and gnashed our teeth over, it never even OCCURS to him that he's a like thirty-five year old adult man who can buy himself any dagger he wants at any time. she said he couldn't have one. so he'll never have one. that's just how it works. and maybe if Illario could just accept that and find his peace with it like I have, this whole thing wouldn't be so difficult. oh lucanis.)
such is the price -- and the cost -- of being loved by her, it's a loan on which the interest will never stop piling up. you have to keep paying it down in perfection every day if you want to keep it. who got the worse deal there: the grandson who has abandoned everything else in life to live up to that and mostly succeeded, until the day he's so burned out and broken it threatens to no longer be an option, or the grandson who can never seem to scrape together enough worth in her eyes no matter how he begs, borrows or steals it, how he hustles and plays dirty?
one of the worst things that can happen to anyone is to be loved by a selfish god. another one of the worst things that can ever happen to anyone is to not be loved by a selfish god. (hope that helps, boys!) even in betraying everything else, Illario can't bring himself to hurt his grandmother, because that would defeat the whole point. who would he defiantly be proving himself worthy to, without her. in love, devotion, submission, hatred, frustration, bitterness, everything is defined in relation to her, you can spot the gravitational force of it through how the dellamorte family move through time and space. she -- her love and regard and attention -- is still the sun both of their worlds orbit around, even as adults. the game might never tell you outright 'she used to beat and starve them growing up. for their own good you see, so they'd be strong (and broken down enough for her to build them up again however she wanted but I'm sure that's incidental)', but if you know even a little bit about how these dynamics can work the writing is on the wall everywhere you look and all the more unsettling for it.
follow lucanis' freeze-logic and fraught interpersonal catch 22 irreconcilable mixed emotions problems back far enough, looong before the ossuary entered the picture, and you start to see caterina's ghost around every fucking corner. she is so proud of him. (well, she would be. she made him. she forged exactly the knife she needed and it rests willingly, devotedly, in her hands, it would return to her every time because it doesn't know love as anything but to be a knife. his tama never taught him how to be anything else. his biggest fear with her is that she won't even want him back, the way he is now.) to the best ability of her soul, whatever parts of it survived a lifetime of crow politics and 'five children, eight grandchildren, only Illario and me left now', I think she really does loves him. he certainly loves her, with all the sincerity and artless desperation of a child, of the little boy he was once. and what she's done to him (and to illario, for all his shitty gremlin scar-ass antics lol) is awful. the harm is real, and the love is real, and trying to find a way for these two truths to exist in the same space is driving all three of them their own individualized forms of insane. you know. the way only family can and so often does lol.
through implications and short glimpses and having to put the pieces together yourself, you can have the feeling that there is very genuine mutual love and attachment in this relationship... and that beneath that there is something so profoundly wrong. and the sneaking '...oh shit it gets worse the longer I think about it' horror of that is more effective for me at least than the stark in-your-face presentation of the facts of the matter could have been. the love is here. the love is here. it only ever makes it worse.
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