#3d alien creation
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The "Nubbin bug" lives - A Star Trek prop resurrection with 3D Printing 🐛🖖🎥
Star Trek: The Next Generation, Season 1, Episode 25 (May 1988), "Conspiracy", was one of my favorites. It featured a mind-controlling alien parasite referred to as the "Nubbin bug", or at least by The Greatest Generation Star Trek podcast.
Back in 1998, there was not a lot of computer CGI, so it was a stop-motion prop. Years later, the co-hosts of The Greatest Generation, a fun Star Trek podcast, stumbled upon the original silicone molds used to create the Nubbin bug while a listener found in a warehouse clearance sale in Van Nuys, California.

The podcasters acquired the mold. Shortly after, a listener from Atlanta who works at a prop studio offered to help preserve the prop since the original rubber material would decay over time. This led to the creation of archival-quality plaster casts to preserve the iconic alien for generations to come.
And they did some more, using 3D scanners - the Nubbin bug was recreated as a 3D model, allowing for exact replicas to be printed. Over 100 of these replicas were made, each one hand-painted and assembled to match the original as closely as possible. Their handmade / 3D-printed versions look almost identical to the bugs that appeared in the episode.

They also designed a Playschool-style retail packaging box to package the bugs. Fans of the podcast can purchase the limited-edition replicas. I don't know if they will post the 3D files, but I'll email and ask.
This is a really cool project from one of the weirdest/best episodes, and I am thrilled that someone was able to preserve this piece of Sci-Fi history in such a cool way - the entire story is on this TikTok video.
No word where this cutie is though.
#startrekprops#3dpropdesign#propresurrection#startrekfans#tngprops#propbuilding#nerdhistory#startrekpodcast#greatestgenerationpod#scifiprop#fanmadeprops#alienprops#tngseason1#startreknextgen#3dscanning#startrekreplica#propstudio#nerdculture#scifihistory#stopmotionprop#startrekconspiracy#startrekcollectors#3dprintedprops#scificollectibles#startrekcommunity#startrekgeeks#startrekcollector#customreplicas#startreknerds#propcollection
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(Homestuck AU... Heavenstuck?)
Xie Lian as a punky fish alien/narrative embodiment.
-ramblenotes and text transcripts under the cut-
for the non-homestucks among us, this version of Xie Lian is a troll, a species from the universe preceding the human one, they have a blood-color based caste system with fuchsia at the top and rust at the bottom- it sucks. they are raised by creatures called lusus (plural is lusii) instead of parents, because parents are a human concept and trolls are different in terms of biology anyway.
with that (probably insufficient) explanation out of the way:
Xie Lian as a hemoanonymous fuchsia - kinda obvious? royalty in hiding.
Uses Callie's silvery color :)
the Signless follower/fan thing - He Would. (really it's less a 'follower' thing and more of a kind of philosophy thing? but also not really? ...its complicated.)
Xie Lian definitely has some version of 'can't keep down the clown' immortality. but like, jester style.
Fangxin is a stupidly overpowered demon sword that can cause an apocalypse. what else is new.
continuing from that last point, it was specifically made from the White King Scepter and the Black Queen Ring, in the 'Beforus' session. BWX got it as an 'inheritance' from his prescratch self, then 'passed it on' to XL during this AU's equivalent of book 4.
In this AU I think that the 'surface levels' of Alternia and Beforus are switched, with A!Trollworld being more glorified and appearing as a 'good' society, and B!Trollworld being more blatant about its shittiness.
The symbol is a heavily abstracted representation of the celestial alignment called the Ominous Star.
This AU's reason for the neck bandages is that his gills are permanently damaged (until godtier). Kinda equivalent to the cursed shackle, taking away his status as a seadweller?
Ruoye was unintentionally majyyked into existence sorta like in canon (100 swords, dragonmom's death, hanging), 'xept I havent figured out the exact logistics of that yet.
The Sprite^2 Ring Situation is complicated and involves some ill-advised prototyping from the human (ghost) session Jade-style and the cross-session transportayeeting of HC's dreamself's corpse. I'll get into that when I do his side of things.
I have Muse of Space as XL's classpect because my personal interpretation of the Muse class is 'one who enables/embodies/reveals/inspires and/or is enabled/embodied/revealed/inspired by their aspect' as the variation on 'command' - with the narrative side of Space being stage/setting/creation, as well as the whole isolation and sacrifice thing.
( note: I had a whole rant here about how, in contrast, the Lord class is 'one who forces/drives/declares/instructs and/or is forced/driven/declared/instructed by their aspect' as counterpart forms of the 'command' verb but that got eaten by the drafts T-T )
Xie Lian IS the narrative of TGCF. It wouldn't happen without him - his presence was necessary/implied before his character was even conceptualized - he is what enables, what //allows// the story to occur - his movement through the world is what reveals all of the things lurking beneath the surface - he inspires a significant portion of the stories events, as well as inspiring change within many of the characters -
More than any of that, Xie Lian embodies TGCF- in the same way that Callie represents fandom within the text of Homestuck, which is at its core a story about stories, Xie Lian represents the philosophical and mythological core of TGCF.
All this started because I noticed that Hua Cheng is basically an even gayer, paletteswapped version of Vriska.
TEXT TRANSCRIPTS:
top, to the left of landscape/dragon skeleton, gray: Lusus Dragonmom (He lives in her skeleton)
top left, red/green/teal 3D effect: SWEET CATCH!
middle-ish, to the upper right of talksprite-style portrait, gray: Veiled hat usually hides earfins
middle right, between god-tier and sword, gray: Muse of Space
lower middle, above symbol and ring, gray: Ominous Star (fire star + heart)
lower middle right, to the right of ring, gray: Ashes Ring = Sprite^2 Pendant
bottom left, to the right of talksprite-style portrait, fuchsia: Abdicated Heir
bottom left, to the right of talksprite-style portrait, layered gray over red: Signless follower/fan
bottom right, below sword, gray & underlined: Fangxin
under the last line, gray: Regisword && King Scepter && Queen Ring Via Denizen
#tgcf#xie lian#heavenstuck#my art#my stuff#homestuck au#tgcf fanart#tgcf meta#tian guan ci fu#heaven official's blessing#I crawled out of my depression hole to make this
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Do you guys have any info about what exactly Future-Tec is? I remember seeing some stuff in the 76 Atomic shop about it, but I can't really find any good info on what it is and what role it plays in the lore.
Heyo, thanks for the ask! I'm happy to answer anything I can!
So first, let's establish every game or publication Future-Tec is mentioned in (to my knowledge). Future-Tec is mentioned in the Vault Dweller's Survival Guide (Fallout's manual), Fallout 76 and lastly, Fallout: The Roleplaying Game!
In the Vault Dweller's Survival Guide, Future-Tec is stated to be a division of Vault-Tec, and presents an advertisement for the Garden of Eden Creation Kit (mind you, this is before the GECK was in a game too).
In Fallout 76, several Future-Tec Atomic Shop C.A.M.P. items appear, all with unique descriptions. The description for the Future-Tec Week Flag states the following:
Future-Tec was once a secret branch of Vault-tec tasked with investigating top-secret and alien technologies. Fly their flag in your C.A.M.P. with the Future-Tec Week Flag.
Additionally, the terminal entries for Vault 51 show that ZAX 1.3c copied Dr. Stanislaus Braun's writing and speaking style, in order to obtain a Hellfire Prototype Power Armor unit. The entry reveals that Braun was the department head of Future-Tec!
//SEARCHING: Hellfire Prototype Power Armor //SEARCHING: Future-Tec //SEARCHING: Department head //SEARCHING: Dr. Stanislaus Braun //ANALYZING: Dr. Stanislaus Braun published research and speaking history //COPYING: Dr. Stanislaus Braun writing & speaking style ........ Success; Probability of direct match 99.6% //SENDING: Hellfire Prototype Power Armor Requisition Request ........ Success; message delivered.
In Fallout 3, we also learn that Braun is the creator of the GECK!
Lastly, in Fallout: The Roleplaying Game, we get this short blurb about the GECK:
Devised by Vault-Tec’s Future-Tec division, this terraforming device uses matter recombination technology to transform irradiated or otherwise polluted earth into fertile soil. It also included force-field schematics and 3D printing arrays to make everything from buildings to clothing from the raw materials of the earth.
Now that we have our sources put together, let's piece together all that we know about Future-Tec, as a division of Vault-Tec.
Future-Tec was a division of Vault-Tec, headed by Dr. Stanislaus Braun. Described as a secret branch of the company, the division was responsible for investigating "top-secret and alien technologies." The Garden of Eden Creation Kit was devised by the department, with Dr. Braun being responsible for developing the device itself.
Hope this helps! Of course, sometimes I do miss a source or two, but I'm confident that that is all the info we have on Future-Tec. This was a nice little writing exercise, so I'd love to answer any more asks people have! :D
With this post, all info I've stated has been added to our Future-Tec page, which you can check out here:
https://fallout.wiki/wiki/Future-Tec
#fallout wiki#independent fallout wiki#fallout#fallout series#fallout 3#fallout 76#fallout 1#vault dweller#fallout the roleplaying game#fallout rpg#fallout ttrpg#fallout tabletop#fo76#fo3#fo1#forpg#vault tec#vaults#fallout wiki ask#fallout wiki facts#fallout facts
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My Little Aliens




The first photo shows one of my first digital sculptures ever, "Biggol" cause her forehead is really big lol. I loved it so much I 3D printed it solid (so much resin 😫) and again in a shrunken form to fit a 16" doll. Admittedly I might have shrunk it a little too much! My intention was to always to make Biggol the face of a doll to set the mood for my creations later. I wanted to go for something eccentric and generally incompatible with the barbie aesthetic. I didn't want anyone else's ideas creeping into my sacred space. So I made an alien.
I wanted something sort of human but exaggerated and alluring in its uniqueness. I took inspiration from a lot of doll artists around the world who create entire worlds with their dolls. I don't have the strength to paint them just yet. I may never actually.
But I am currently working on learning to cast my larger dolls, improve my wig making, and sewing. The journey continues...
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Boueibu Rewatch FINALE
Thursday's for the Boys! 13
Happy Kiss Episodes 10-12
LAST ONE :O :O
Episode 10
we are in Bangers Only territory, HK finale eps slap severely
ata with his hair down..;njnjkvjfvkvfklfdg'.r
also his slutty little elementary school bob
Kyotaro is always dreaming about Ata its canon its canon his character song confirms it !!!!
see they need Ata in their friend group bc he wouldnt let Ryouma become Kyochan's caretaker
love that they didnt even mess around with showing the monster's creation
god ata is so pretty
im not even 30 yet and im forgetting words like this
old man magical boys would slap tbh
furanui's hobby is collecting insects??!?! i must incorporate this into my AU immediately
ok but.,,,, their hair looks better de-saturated like this
id be flattered to be called old man, i guess thats just my brand tho
tbh, i know ata's backstory is supposed to be petty and stupid, but (especially with my bigbrain headcanons involved) it makes total sense why he gets so mad
remember when we theorized that kyoata would turn out to be related
Episode 11
yes furanui make him worse fuck him up!!!!
ah yes 'the despair hidden behind your smile' hey furanui hey boueibu staff what is taiju's backstory cowards
i LOVE that maasa and taiju dont feel betrayed by furanui theyre like yeah were fighting them bc we want to not bc we're your servants
ichiro dont just deadname your cousin wtf
this is just foreplay for taiju and nanao
unfortunately i relate so much to ata's petty complex, and how he says 'you always do this' when kyotaro only really did one thing that wasnt even that bad to him - i relate to the mentally ill king
nanao you get it
oh hiiiiii og boueibu boyss
see this makes so much more sense if Ata is trans and didnt want to be naked around his friends..... and bc i just have to put my dirty queer hands on everything
we were so blessed that we got a hug
Episode 12
in my headcanon taiju loves ata just as much as he loves nanao, but knows he cant be with him
i forgive them for using 3d bc this is a fuckton to animate so late in the season
i wouldve loved to learn more about honyalaland, but i guess thats what fanfic is for
i can only hear jakurai when wao talks
i should make a human form for wao .... and then sexualize him in fanfic...
hatred that indicates love!!!!! ata loves kyotaro!!!! its canon!!!!
yo edelstein is powerful af but why do they have swords if they use them life staffs
is it canon that karls and furanui have different moms or is that a me headcanon
i like that they get butterfly wings this season :D
that was an ahegwao
this is alien old man yaoi incest
ata kyun;;;;;; so frickin cute
_______
well. here we are. boueibu is, for all intents and purposes, not a very good show. but its MY not very good show. and i think it'll be with me for my whole life :D congrats to anyone else that watched along, and thanks for reading my ramblings haha
and now we wait for the movie T_T
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Research on World Design! (Mainly the setting, and I don't mean the one in the options menu)
The games that I am looking at are Sword and Sworcery, Terraria (specifically the use of Biomes), Dave the Diver (How the underwater exploration is done) and Eternal Castle (The limited colours and use of photos).
Sword and Sworcery:
The first thing I notice is how everything seems to be very low resolution with a low amount of colors used in each asset, yet it comes together perfectly in a way that is exciting and enjoyable to look at. The game is mostly point and click along side being a sidescroller which is quite interesting. Additionally, the combat seems basic but is quite intuitive with two buttons of to block, and to attack.
youtube
Terraria:
I love Terraria. I definetly will not be able to do it justice in this small paragraph but I shall try my best. The way Terraria's biomes are put together are quite well done. Before even starting a Terraria world, in the creation menu, you are greeted with options as to what world size you would like, and which world evil biome you want, though you can pick random. Whenever starting a new Terraria world, you will always spawn in the Forest biome. On one side of the world is the snow biome & dungeon, with the other side being the jungle biome. It always works like this, though the sides the biomes spawn on can change per world. The first biome you'll usually encounter when leaving the forest is often the desert biome, a barren sandy wasteland with nothing but cacti and vultures. Though, occasionally, you can find oasis variants of these biomes which have a water pool in the middle, surrounded by palm trees on both sides. This shows the player that even in the harshest of conditions (a desert), things can still survive and thrive as presented with the oasis. All of this combined shows that the world is an unexplored and tough place to get started in, with everything trying to kill you, but as you progress, it all slowly gets easier to deal with until you reach hardmode, then the progression seemingly resets with even tougher enemies for you to have to overpower. The setting is great, throwing you into an unexplored world teeming with treasures for you to find. From an underground mushroom biome, glowing blue with funky music to compliment it, giving off a true sense of mystery and curiosity. Then the deep red Crimson or dark purple Corruption biomes (The world evils I mentioned earlier) have music that is of intrigue but also a more sinister tone showcasing that these areas aren't going to be as friendly as the other places you may have explored.
That was long and I definetly did not do this game justice, even though I have like a bajillion hours on it on Steam- Additionally, I couldn't find a video that discusses this topic unfortunately.
Anyways:
Dave the Diver:
youtube
The way that underwater exploration in this game is done is very well crafted. Almost suffocating like while also making you want to explore more, going very deep. The environment is 3D but you play as a sidescroller. Due to the games environment being mostly underwater, the developers have been able to be very creative with what is down there, as anything seemingly alien like would work in this sort of setting.
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Lazy Days Info Dump pt. 2
You read the title. Let's do this.
SO. I've been brainstorming ideas for the others characters within this AU, as in, the other Robinsons. These will just be little character bios, and these were made recently. So everything you see here is subject to change!
Lucille Still as lively as ever! When she's not baking or sewing, she's swimming in her family's pool. She tries to stay positive after the death of her husband, Bud... and that meant going to grief counseling.
Gaston A streamer/online personality. He started off by playing FPS games, but nowadays he's interested in the likes of indie games, especially indie horror. Yes... the other Robinsons have appeared in his videos on occasion. Like that one time Neil and Gaston made a "gingerbread house."
Art An intergalactic bounty hunter alah Celeste from HuniePop. It's from this job he met Lefty, and rescued her from danger. He's often away from the family for weeks at a time, but he makes sure to bring home cool alien artifacts for the kiddos for when he returns.
Fritz He makes OOAKs with old play line fashion dolls. He has the whole shebang... the 3D printer for more complex projects, the matte varnish, the sewing patterns, clumps of doll hair, a rooting tool, etc. He posts his creations online.
Petunia Not a puppet! She is still very much alive. Her first husband wound up in prison. He can rot in there for all she cares, because Fritz is a better man. He supported her dream of becoming a lawyer.
Tallulah A world famous model for a high end lounge, lingerie, and sleepwear brand. Her personality is inspired by Ashley's from HuniePop 2. Very chill and laid-back. Also the type to ask fucked up questions.
Laszlo Due to trauma from his past he'd rather not talk about, he's very intertwined with the internet aesthetic known as "Traumacore." This reflects in his digital art, using pastels and cute character designs mixed with dark and disturbing imagery. It's a coping/comfort mechanism for him. He's working on a graphic novel with this style.
Joe After undergoing bariactric surgery, he's taking his personal health a lot more seriously. His positive attitude online and drive to become a better him has landed him multiple brand deals.
Billie The hands on type. The type of girl to get her hands dirty building and painting model trains. She collects vintage and newer toy trains and displays them proudly on her shelf. Well, multiple shelves, actually.
Carl Built with a more cozy, humanoid appearance, he's the family's right hand robot. He's programmed with thousands of ways to enhance the family's daily lives, as well as advanced hardware to make him a truly intelligent AI.
Lefty The maid of the household. Her home planet was a desolate ocean, where a rogue group reined supreme. Now that she's on this exciting, new environment, she eagerly looks at everything with an intense curiosity.
Doris The butler. She's got some sass to her, I'll say that... She's got the same hardware that Carl has, so her developing her own personality was nothing to write about for Neil.
Spike and Dmitri Alien twins who were also rescued from one of Art's missions. They were never given names on their home planet, so the family gave them names. For some reason, they spend most of their day in the garden... sitting in flower pots. Maybe it's because their home planet was very lush? Who knows...
For more info about the AU in general and bios for the other characters, refer to this post -> Lazy Days Info Dump. For busts of the other members of the family, refer to this post -> Lazy Days Character Busts. Still wanna know more? Ask box is always open.
#rosey rambles#meet the robinsons#meet the robinsons au#lucille robinson#gaston framagucci#art framagucci#fritz robinson#petunia robinson#tallulah robinson#laszlo robinson#joe robinson#billie robinson#c4r1#lefty#dor-15#spike and dmitri#lazy days
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----✦HELLLOO✦ ------
(this will probably be edited so so much)
General info:
❣ Idk how to write intros, but I'm an illegal lemon seller, also known as milka, also formerly known as eiriri☝︎ ❣
❣ Pronouns: Preferably they/them, every pronoun is okay tho❣
❣ ENG/PL/ESP (can understand polish, english, some spanish, and a bit of russian) (speaking is another can of worms) ❣
⋅•⋅⊰∙∘☽༓☾∘∙⊱⋅•⋅
More info
꙳ What i dooo: Im an artist and a beginner writer, I post mostly fan art, but maybe some oc creations in the future...I also like 3d art and music but i suck at both lol.
꙳ Fandoms: there's a loott, but main are Land of the Lusterous / aka houseki no kuni, fear and hunger games, alien stage, marble hornets, and fairy odd parents new wish (the last two being my pookie wookie @llegallimeseller 's fault)
꙳ Random: I really like Christmas and winter idk, im also gay
Don't interact plz
꙳ basic dni criteria
꙳ people who unironically think the emoji movie is good....
✩*⢄⢁✧ --------- ✧⡈⡠*✩
➽ Thank you very much for reading through this
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Disrupt Project Week 9? - Plastercopy Madness
I was working on this half-assed intermittently since about Week 7, so I'm not sure exactly what week this even counts as anymore. My idea was to recreate the "Photocopy Effect" in 3D, where each subsequent reproduction of a work loses more and more detail. My subject for this was once again my clay avatar of myself I sculpted a few weeks back. My hope was to showcase the theme of "self destruction" or more specifically "the loss of self" through the gradual loss of distinguishable form.









Above: The nine plaster "photocopies" arranged sequentially.
I had already made my initial vacuum form mold a few weeks ago, as detailed in an earlier post. So now the challenge was to actually use that mold...
I chose plaster as the material almost arbitrarily, it's quick and easy to work with and the faux-marble look adds to that uncanny feeling I was going with the alienation of the self theme.




Above: Making the liquid plaster and pouring it into the mold. This was during the creation of the third overall casting. The hardest part was waiting around 45 minutes for it to dry like an idiot...


Above: Comparison of the mold and casting.



Above: Using the vacuum form machine to create the next mold. So I can start the whole process over... nine times...









Above: Another comparison of all nine together, I wanted to capture them against a harsh light to showcase the gradual softening of features.
Above: Another gif...
I took a lot more photos of the plaster casts but Tumblr won't let me upload more than 30 images, so I'll end this one here and showoff my wacky photo shoots in another.
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About The Cosmic Dragons

The cosmic dragons have recently been urging me to deliver various messages for the Earth Collective re: spiritual ascension and the cosmic paradigm shift which is heavily affecting earthlings.
First, they want to set the record straight about who they are and clear up popular pejoratives and misconceptions about dragons.
Dragons are among the most powerful and ancient creatures within the Primordial Cosmic Multiverse, operating on the 9th - 13th dimensions. They are generous, benevolent, and compassionate to lower-dimensional creatures. Whereas they are commonly associated with the air + fire elements and depicted as fire-breathing winged lizards, they are actually more like serpents or eels that "swim" through the ethers, the primordial waters of spacetime, and have no need for wings. They find no connection between themselves and popular depictions of dragons.
They specifically want to emphasize the connection between themselves and serpentine characteristics of magical powers, wisdom, immortality, alchemical transformation, and metamorphosis. They say that trying to understand what they really look like on the level that they operate at would be a bit like trying to represent a cube in only one dimension: too much information is lost because of insufficient representational complexity translating from 9D+ down onto 3D.
They project a holographic image to make themselves seen and understood on 3D, and the serpent/reptilian form is highly resonant because of the aforementioned characteristics. Also, the evolutionary basis of reptiles as older ancestors of other terrestrials readily transfers to the cosmic dragons as primordial ancestors of other lifeforms.
They do not care so much about their physical depiction in and of itself, but rather want their nature and motivations to be better understood by earthlings.
Widespread dragon-slaying myths and negative stereotypes about dragons are relatively recent (Western) inventions symbolizing victory over these primordial creatures and the civilizations that honored their magical powers.
This "victory" is a victory of globalized patriarchy over the Great Goddess (Primordial Cosmic Mother) who was worshipped for hundreds of thousands of years prior to the last 3000-4000 years of patriarchal doctrines. The Goddess was often linked to serpents and dragons or literally represented as a serpent or dragon (e.g. Tiamat), symbolic of Her wisdom and magical powers of metamorphosis, alchemical transformation, and immortality.
The triumph of the Olympian male over the dragon, repeated through myths across the globe, is a mythopoeic representation of the triumph of patriarchs and their religious/secular power systems in destroying, demonizing , and displacing the Goddess and Her devotees -- and with them, the ontological basis of pro-evolutionary unity consciousness and real primordial sovereignty + power rooted in holistic psychic mind-body-spirit union with the entire Cosmos.
It is also a symbolic victory of Man and his Lower Ego-Self over the infinite power of the Goddess, and the inescapable contingency upon Her. She being the Earth, the so-called "unconscious mind", and the primordial waters that comprise and contain all of Creation itself. To triumph over the Goddess or liberate oneself from Her is impossible, because She is the basis of existence and spacetime whether one chooses to acknowledge Her and deliberately participate in Her or not.
However, the patriarchal delusions of ego-driven "power" and "freedom" rooted in further delusions of alienation, objectification, and lower-dimensional exclusion of true causality and 'reality' have dominated through violence and oppression for the past 3000-4000 years. Wherein earthlings destroy their own ecosystem and themselves while trapped within a Dark Age. The higher-dimensional consciousness, magical powers, and arcane knowledge of sacred cosmic mysteries which were once common and as basic as breathing are now regarded as either fake OR exclusive privileges that people must struggle or beg entities to attain. Alternatively, people use lower-dimensional crutches (if not outright farces) like rituals and offerings/sacrifices to IMITATE/FORCE things that are fundamental and effortless for cosmically initiated beings.
The cosmic dragons are returning now to assist the Earth Collective in transitioning to higher dimensions and completely liberating themselves from the matrix system parasitic paradigm by soaring above it.
The demonization and death of dragons is thus weaponized ignorance and slander commensurate with the erasure and smear campaign against all of civilization prior to the rise of patriarchal (especially Abrahamic) cultures and religions, which primarily serves the counter-evolutionary parasitic paradigm which cannot maintain it's power except via coercion, because it is unnatural and unfavorable in comparison to the alternatives it doggedly denies and destroys.
Dragons are not malicious or "dumb" destructive creatures subject to human control, as they are actually more intelligent and powerful than humans and regard them as akin to much younger siblings that they have a duty to protect. The popular conceptions of dragons hoarding wealth which is invariably stolen by an invader depicted as "valiant" is arguably symbolic of pillaging and appropriation of ancient cultures, inventions, and literal wealth (i.e. genocidal theft and rampage against Aztecs by Spanish conquistadors). To analyze the ramifications of dragon-damsel imagery in light of mythopoeic resonance to literal anthropological/historical/political phenomena would be complex enough to warrant a standalone examination, and will not be here elaborated except to state that it is clearly completely disconnected from actual dragons.
(These are the depictions they are most insistent upon rebutting because they are rooted in projections which reflect more about the culture they are embedded in than the dragons themselves, and reveal shadow aspects that should be consciously confronted.)
They are transferring a lot of knowledge directly into the collective consciousness of the Earth Collective as we as trying to purge the collective unconscious by forcing confrontation with the collectivized shadow, which will cause many crises and heightened focus on historical issues or events which have been unresolved as well as collectivized injustices which were never redressed.
Medusa 07/02/2023 dragon messages introduction
The cosmic dragons are also helping particular earthlings, especially those with powerful dragon blood and/or connections to Lemuria, to remember their relevant past lives and accelerate their ascension and total alignment with their true purpose in service to the Earth Collective.
Their return is linked to the return of the Divine Mother and collective Saturn Return during the Age of Aquarius. This marks the arrival of long-term consequences for the Age of Aries (the rise of ego, birth of zero-sum "self"-interest and alienation/separation, widespread warfare) and the Age of Pisces (age of belief = delusions, scams, con artists prevailing on a collective level, artificially constructed reality based on manipulation of collective consciousness and energy harvesting, fake it til you make it, etc.) and the collapse of the parasitic paradigm and artificial constructs and timelines disconnected from genuine causality. It also heralds the long-awaited end of the Kali Yuga as complete destruction and chaos rends all false establishments, doctrines, and systems to clear space for new growth.
This is all from the dragons for now.
#dragons#cosmic channeling#channeling#spirituality#goddess#great mother#primordial cosmic mother#multidimensional#entity#primordial being
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WickedHorizonDesigns
Hello everyone!
We are at present a small team are aiming to make an AJRPG game. The style we are going for is a combination of cel-shading and stylized visuals, and are inspired by Bloodborne, Metroid, and Kingdom Hearts. We use programs such as 3DS Max, Blender, Sub Painter, and Zbrush for our workflow and use UE5 for production. Some of our tests and renders are on [Insert INDIE DB page here: https://www.indiedb.com/members/wickedhorizon and our Blogspot page here: https://wickedhorizondesigns.blogspot.com/
We currently have positions open for Unreal Engine, Blueprint, C++, Source Control, we have lots of content, etc. VFX Character, asset, environment, lighting, animation, rigging texturing workflow. Concept Art T Pose to scale character artists, alien style biological creatures, mechs, vehicles. Audio & SFX creation and application. Video montage, editing & post production skill sets. We would like to find individuals who are experienced with blueprinting and knows how to make their own system with blueprints when necessary in UE5 as well as combining systems we already have. A solid understanding of animations, stress testing when rigging meshes and curves, how to work with textures and materials within Unreal Engine would be very useful. Having more people would help us efficiently progress on the development of the game project. anyone who qualifies will receive a contract with an N.D.A included for the game project. It is a serious project so please only serious individuals respond. Thank you.
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3D Breakdown and Enlightend Contact.

Why Those Chosen are Contacted, Defining Enlightened Contact:
As the density locks open throughout the dimensions due to recent planetary activations, this means that the potential communication with an assortment of extradimensional enlightened beings will commence, ushering in the next stages of our planetary liberation. The Guardian Host holds concern for angelic humans that have not been properly briefed on the necessity of clearing negative ego and developing emotional competence, as well as the degree of spiritual maturity required in the proper handling of such contact made by their direct spiritual family lineages.
The following information contains suggested guidelines for Starseeds, Indigos and awakening humans to become aware of the personal responsibility needed to comprehend that no otherworldly enlightened being or extraterrestrial race should ever be perceived as greater than or of higher value then yourself. It is highly suggested to practice the Law of One guidelines as a lifestyle and know that this is a pre-requisite for preparing for enlightened contact.
Thus, it is critical that those Earthly humans that will be contacted by their star family or related lineages in the future, have some basic understanding of Guardian protocols along with the mental and emotional maturity needed to remain stable and personally competent to engage in productive mutual communication. To prepare to interact or communicate with a range of benevolent non-human beings from other worlds, we need to be grounded with a practical awareness of embodied self-love, self-acceptance and the commitment to personal responsibility that is required for maintaining personal sovereignty.
We should have some practical understanding of what it takes to manifest in this reality with principles of ethical conduct, responsible co-creation and have gleaned some wisdom and maturity from direct life experiences. To be an acting Guardian representative, would encompass a loving, stable and competent person that has self-assessment skills of emotional self-regulation. Such individuals avoid displays of delusions of grandeur, messiah complex, superior-elitist thoughtforms, and addiction tendencies while knowing the dangers that hero-savior and self-delusions pose to rapidly digress mental and emotional health. Acting in the role as ambassador or liaison to interstellar communications and being available for direct enlightened contact requires some self-mastery with psychological and emotional competence to remain coherent and clear in the presence of beings that appear very differently to ourselves. Thus, this is not a game of fantasy to be trifled with.
Stability and energetic integrity to discern who is who in the extradimensional visitor groups that use manipulation and deception to get humans to be their slave work force.
Extraterrestrial visitation with the purpose of alien hybridization has been going on throughout hidden human history, and this knowledge and the wars being fought over genetics have been purposely hidden through the invention of world religions by the invaders. Every person that comes to access this knowledge of the bigger picture of alien hybridization and genetic warfare is faced with an important choice of deciding how much they are willing to know about our history and origins, which is relative to how much consciousness growth and truth we can handle. If we seek to know truth in service to God’s divine will, we will be given a tremendous amount of knowledge, but with that growth comes great responsibility to maintain personal integrity, spiritual ethics, accurate assessment of reality through the Law of One practices. This builds the foundation for empowerment during visitation, contact or even abduction, to know how to reclaim your personal power and refuse to give it away to another entity.
Continued:
#enlightened#contact#emeraldorder#Christos-Sophia#lisarenee#energeticsynthisis#GodSovereignFree#oraclemine#MetaphysicalPistol jeminthehologram#jeminthehologram
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How to Create a Realistic 3D Game Environment from Scratch
Creating a realistic 3D game environment from scratch is a rewarding but complex process that involves artistic vision, technical precision, and a deep understanding of 3D environment modeling techniques. Whether you’re a game developer, a 3D artist, or an enthusiast diving into 3D modeling games, building immersive environments is essential to enhancing gameplay and storytelling. This guide breaks down the steps and best practices to help you build high-quality 3D game environments that look stunning and feel alive.
Understanding the Foundation What is 3D Environment Modeling?
3D environment modeling is the process of creating interactive, explorable digital worlds for video games, simulations, or virtual experiences. These environments may range from post-apocalyptic cities to lush forests, realistic garages featuring a car 3D model, or even sci-fi landscapes filled with detailed machinery and alien terrains.
It combines artistic creativity with technical workflows, such as hard surface modeling, texturing, lighting, and asset optimization. The quality of the environment significantly affects the overall feel and playability of a game.
Step 1: Concept and Reference Gathering
Before jumping into software, every professional 3D artist starts with a strong concept. Whether you're modeling a ruined city or a desert canyon, the concept defines the mood, scale, and details needed.
Tips:
Collect references from real life, films, and games.
Use tools like PureRef to organize your visual inspiration.
Break down elements into props 3D model requirements (barrels, crates, fences), structural components (walls, doors), and focal points (vehicles, buildings).
Step 2: Blocking Out the Scene
Start your 3D game environment by creating simple geometric shapes to block out major areas and structures. This is known as the “blockout” phase and serves as a visual guide for composition and scale.
Tools commonly used:
Blender
Maya
3ds Max
Unreal Engine (for layout and testing)
Focus on proportion, perspective, and player navigation. At this stage, there's no need to worry about details—just ensure that the space works as a playable level.
Step 3: 3D Game Asset Creation
Once your layout is approved, it’s time to populate the world with 3D game assets. These include both unique and modular elements like:
Buildings
Trees and rocks
Street props (benches, trash bins, signs)
Vehicles (ideal for 3D vehicle modeling)
Structural detail (pipes, vents, wiring)
Techniques to consider:
Hard Surface Modeling: Use this for mechanical or man-made objects like doors, weapons, vehicles, or machinery. It’s a vital part of building believable urban or sci-fi 3D game environments.
Organic Modeling: Trees, terrain, and natural props should feel soft, uneven, and irregular.
If you’re creating something like a garage or a racing track, having a high-quality car 3D model can become the centerpiece of your scene.
Step 4: UV Mapping and Texturing
After modeling, each asset needs to be UV unwrapped so it can be textured accurately. Use seamless textures or trim sheets for performance-friendly models.
For textures:
Aim for PBR (Physically Based Rendering) materials.
Include diffuse, roughness, normal, and metallic maps.
Textures bring realism to your models—brick walls should feel aged, metal props should show rust, and roads must appear worn with tire marks.
Step 5: Creating and Applying Materials
Materials in game engines determine how light interacts with your surfaces. Even a great props 3D model can fall flat if materials aren’t properly set.
Tips:
Use roughness and metallic values to distinguish between surfaces.
Add detail using normal maps and height maps.
Pay attention to how materials reflect environmental lighting.
Whether you're creating shiny vehicle bodies (essential in 3D vehicle modeling) or rough terrain, realistic materials enhance the immersive quality of the 3D game environment.
Step 6: Lighting the Scene
Lighting is crucial to the atmosphere and readability of your environment. Great lighting can elevate a basic scene into something dramatic and cinematic.
Types of lighting:
Directional light (e.g., sun or moonlight)
Point lights (lamps, fires)
Spotlights (used in indoor or focused areas)
Ambient and skylight
Test your scene under different lighting conditions. A 3D modeling game may include day-night cycles or dynamic weather, so planning flexible lighting setups is smart.
Step 7: Optimization for Real-Time Performance
Creating a beautiful scene is one thing—making it run smoothly in a game engine is another. Optimization ensures high frame rates without sacrificing quality.
Optimization tips:
Use LODs (Levels of Detail) for distant 3D game assets.
Combine meshes when possible.
Bake lighting and ambient occlusion.
Keep texture sizes consistent and not too large.
Limit polygon count without compromising visual appeal.
This is especially important for 3D modeling games that require real-time rendering on consoles or mobile platforms.
Step 8: Final Polish and FX
The final step involves adding those little touches that bring the environment to life:
Particles (dust, sparks, embers)
Fog or volumetric lighting
Water effects and reflections
Decals (graffiti, dirt, blood)
Polish can be the difference between a flat-looking world and one that players feel immersed in. It’s also where you can let your creativity shine—be it a dystopian city lit by neon signs or a medieval dungeon filled with flickering torches.
Best Practices and Workflow Tips
Work modularly: Reuse components like walls, beams, and props across your scene.
Keep naming conventions clear for smooth import/export between modeling software and game engines.
Use feedback loops: Test your scene early and often with players or peers.
Balance detail and performance: Know when to use high-res details and when to simplify.
Tools You’ll Need
Modeling: Blender, 3ds Max, Maya
Texturing: Substance Painter, Quixel Suite
Game Engine: Unreal Engine, Unity
Reference Boards: PureRef, Pinterest, ArtStation
Conclusion
Creating a realistic 3D game environment from scratch is an intricate journey that blends artistic imagination with technical skill. From 3D hard surface modeling to crafting realistic car 3D models, each element plays a vital role in constructing a world players want to explore.
Whether you’re building a high-speed racing track filled with top-notch 3D vehicle modeling, or a fantasy forest rich in detailed props 3D models, mastering the process will elevate your portfolio and help you stand out in the world of 3D modeling games.So grab your favorite modeling software, gather your references, and start building breathtaking 3D game environments that players will remember long after they put the controller down.
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5 Top Revived Retro Games in 2025
New Post has been published on https://www.luxcrato.com/game/top-revived-retro-games-in-2025/
5 Top Revived Retro Games in 2025
The gaming industry is a fast-paced world of innovation, but every now and then, nostalgia takes the driver’s seat. In 2025, several classic titles have made a triumphant return, reigniting the passion of old-school gamers while introducing a new generation to pixelated perfection. From remastered gems to full-blown revivals, here are the top revived retro games in 2025 that are making waves across the gaming community.
Table of Contents
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1. Metroid Prime 4: Beyond (Nintendo Switch)
A Legendary Franchise Reborn
New Adventures in Deep Space
How to Experience the Revival
2. Tomodachi Life: Living the Dream (Nintendo Switch)
A Cult-Favorite Simulation Game Comes Back
Chaotic Yet Hilarious Social Interactions
How to Dive Back In
3. Gradius Origins (PlayStation & Xbox)
A Legendary Shooter Gets a Modern Upgrade
Intense Dogfights & Upgraded Visuals
Where to Play in 2025
4. Yu-Gi-Oh! Early Days Collection (PC & Mobile)
A Nostalgic Journey into the Trading Card Universe
Classic Decks, Familiar Faces, and Competitive Battles
Where to Get Your Duel On
5. Atari 2600 My PlayWatch (Wearable Gaming)
The Golden Age of Gaming, Now on Your Wrist
Pick Up & Play: Classic Games in a Modern Format
Where to Find This Unique Revival
Why Are These Retro Games Thriving in 2025?
1. Nostalgia-Driven Demand
2. Remastering & Modern Enhancements
3. The Streaming & Content Creation Boom
4. Gaming Preservation & Accessibility
The Future of Retro Gaming
1. Metroid Prime 4: Beyond (Nintendo Switch)
A Legendary Franchise Reborn
The Metroid Prime series made its debut in 2002 on the Nintendo GameCube, redefining the Metroid franchise by transitioning it into a first-person action-adventure game. Samus Aran’s journey through mysterious alien worlds, solving environmental puzzles, and battling deadly foes became an instant classic.
New Adventures in Deep Space
In Metroid Prime 4: Beyond, Samus Aran is once again thrust into the heart of a deep-space conspiracy. This time, she’s investigating a long-abandoned Chozo outpost that holds secrets about the origins of Phazon, the very substance she once fought to destroy. With revamped scanning mechanics, high-speed combat, and a mix of old and new weapons, players experience a thrilling journey that merges exploration with intense action.
For long-time fans, stepping into Samus’ boots once more is nothing short of magical. The game retains the eerie atmosphere of its predecessors while updating the controls to feel smoother and more fluid. First-time players are also in for a treat, as Metroid Prime 4 manages to blend modern gaming expectations with the raw essence of early 2000s exploration-based gameplay.
How to Experience the Revival
Metroid Prime 4: Beyond was officially released in 2025 and is available digitally and physically on Nintendo Switch, with enhanced versions launching on PC, PlayStation, and Xbox later in the year. Fans of the original Metroid Prime games can also replay the remastered versions available on the Nintendo eShop.
2. Tomodachi Life: Living the Dream (Nintendo Switch)
A Cult-Favorite Simulation Game Comes Back
The original Tomodachi Life first launched on the Nintendo 3DS in 2013, offering a unique, wacky life simulation where players’ Mii characters interacted in strange and unpredictable ways.
Chaotic Yet Hilarious Social Interactions
Unlike traditional life-sim games, Tomodachi Life: Living the Dream doesn’t focus on home-building or career progression. Instead, it centers around Mii characters living their own bizarre lives. They argue, fall in love, start bands, and even dream in surreal animations. New to the 2025 version is an enhanced AI system, giving Miis deeper personalities and more unscripted interactions.
Source : Nintendo
Veteran players will appreciate the updated humor and expanded activities. Meanwhile, newcomers get to witness the unpredictable nature of the game, making every session feel fresh. Whether it’s watching Miis perform off-key concerts or having them engage in hilariously awkward conversations, this revival has successfully captured the weird and wonderful spirit of the original.
How to Dive Back In
Nintendo released Tomodachi Life: Living the Dream exclusively for the Nintendo Switch in early 2025, with a mobile companion app that allows players to interact with their Miis on the go. It is available for purchase via the Nintendo eShop and select physical retailers.
3. Gradius Origins (PlayStation & Xbox)
A Legendary Shooter Gets a Modern Upgrade
The Gradius series dates back to 1985, originating in the arcades before making its way to home consoles like the NES. Known for its challenging side-scrolling shooter mechanics, it set the standard for the genre.
Intense Dogfights & Upgraded Visuals
In Gradius Origins, players once again pilot the Vic Viper in a battle against the Bacterian Empire. The collection includes the original Gradius, Gradius II, and the long-lost Salamander 3, with enhanced visuals and smoother controls. The remastered edition introduces online leaderboards and cooperative multiplayer modes, adding a new layer of competition.
Older players find themselves in a time warp, reliving the high-stakes action of their childhood. Meanwhile, younger gamers are discovering the intense difficulty of classic shoot-’em-ups for the first time. The experience is both frustrating and rewarding—just as it was decades ago.
Where to Play in 2025
Gradius Origins was re-released in mid-2025 as a digital collection on PlayStation, Xbox, PC, and Nintendo Switch. Players can access it via the respective digital storefronts or purchase a limited-edition physical copy with bonus content, including a documentary about the franchise’s history.
4. Yu-Gi-Oh! Early Days Collection (PC & Mobile)
A Nostalgic Journey into the Trading Card Universe
The Yu-Gi-Oh! franchise has had a massive presence since the late ’90s, with its first digital adaptations appearing on the Game Boy Color in 1998. The trading card game, inspired by the anime, quickly gained a worldwide following.
Classic Decks, Familiar Faces, and Competitive Battles
This collection brings together 14 classic Yu-Gi-Oh! handheld games, many of which were previously Japan-exclusive. It includes fan-favorites like Yu-Gi-Oh! Dark Duel Stories and Yu-Gi-Oh! The Eternal Duelist Soul, now with updated translations and online multiplayer support.
For longtime fans, revisiting these games feels like opening an old deck of trading cards—familiar yet thrilling. The ability to battle online has reignited the competitive spirit of the community, and modern players can appreciate the retro charm of early digital card battles.
Where to Get Your Duel On
Konami released the Yu-Gi-Oh! Early Days Collection in 2025 across all major platforms, including PC, mobile, PlayStation, Xbox, and Nintendo Switch. The collection is available for digital download, with a collector’s edition featuring exclusive in-game cards for Yu-Gi-Oh! Master Duel.
5. Atari 2600 My PlayWatch (Wearable Gaming)
The Golden Age of Gaming, Now on Your Wrist
The Atari 2600 was one of the pioneers of home gaming, first launching in 1977. Games like Pong, Missile Command, and Centipede defined an entire era of entertainment.
Pick Up & Play: Classic Games in a Modern Format
With the Atari 2600 My PlayWatch, gamers can now carry these classics on their wrist. The smartwatch allows players to enjoy quick gaming sessions anywhere, turning moments of boredom into nostalgic fun. It features modern enhancements, including color screen options and Bluetooth controller support.
For many, this device is a conversation starter—a symbol of gaming’s rich history. Players love the ability to show off their retro gaming love in a new, wearable format. Younger audiences, meanwhile, get a firsthand look at how gaming started, creating a bridge between generations of players.
Where to Find This Unique Revival
The Atari 2600 My PlayWatch was released in 2025 as an exclusive wearable device. It is compatible with iOS and Android via a mobile companion app that syncs progress and allows for leaderboard competition. The device can be purchased through major online retailers and specialty gaming stores.
Why Are These Retro Games Thriving in 2025?
So, what’s driving this renewed love for retro gaming? Several key factors are at play:
1. Nostalgia-Driven Demand
Many gamers who grew up in the ’80s, ’90s, and early 2000s now have the disposable income to indulge in the games of their youth. Developers have tapped into this desire, bringing back beloved classics in ways that appeal to both old and new audiences.
2. Remastering & Modern Enhancements
Unlike simple re-releases, these revived games have been reimagined with improved visuals, quality-of-life updates, and additional content. This balance between authenticity and innovation ensures that the games remain relevant in today’s gaming landscape.
3. The Streaming & Content Creation Boom
Twitch, YouTube, and social media have played a massive role in boosting the popularity of retro games. Streamers and influencers showcasing these titles introduce them to younger audiences, creating a ripple effect of renewed interest.
4. Gaming Preservation & Accessibility
With more companies focusing on gaming preservation, classic titles are becoming easier to access legally. Whether through collections, digital storefronts, or retro-compatible hardware, gamers have more opportunities than ever to revisit their favorite classics.
The Future of Retro Gaming
The success of these revived retro games in 2025 is a testament to the timeless nature of great game design. As technology continues to evolve, we can expect more classic titles to receive the same treatment, ensuring that the history of gaming remains vibrant and accessible.
Whether you’re a veteran gamer looking to relive the past or a newcomer curious about gaming’s golden era, these revivals offer the perfect blend of nostalgia and innovation. One thing’s for sure—retro gaming isn’t just surviving; it’s thriving.
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RocketBrush Studio: Creative Concept Art & Stunning 3D Assets
At RocketBrush Studio, based in Cyprus, we specialize in providing high-quality game art outsourcing services to developers across the globe. Our team of skilled artists creates everything from concept art and 2D character designs to 3D environment designs and assets, helping game developers bring their creative visions to life. We have worked with some of the biggest names in the industry, including Applovin, Paradox, Tripledot Studios, and Romero Games, contributing our expertise to numerous successful projects. With our experience and dedication to quality, RocketBrush Studio is your trusted partner in game art outsourcing.
Comprehensive Game Art Services
RocketBrush Studio offers a wide range of art services tailored to the needs of game developers. Our art team is experienced in creating visual content for all stages of game development, from the initial concept phase to final asset creation. The following are some of the core services we offer:
Concept Art: Every successful game begins with strong, inspiring concept art. Our team works closely with developers to create stunning visual representations of ideas, environments, characters, and objects that will define the game’s aesthetic. Whether you need a futuristic city, an ancient temple, or an alien world, we create captivating concept art that sets the tone for your project.
2D Character Art: Characters are central to any game, and at RocketBrush Studio, we excel in designing memorable and engaging 2D characters. Our team specializes in developing unique character designs that resonate with players and reflect the essence of your game. From heroes to villains, we ensure that every character design is well-crafted and visually compelling.
Casual Games Art: For mobile and casual games, we create fun, colorful, and approachable art that appeals to a wide audience. Our team understands the importance of making art that is easy to connect with while still being visually attractive. Whether you’re developing a match-3 puzzle game or a hyper-casual mobile title, we provide vibrant, eye-catching art that enhances the player experience.
3D Environment Design: Immersive environments play a crucial role in captivating players. Our 3D environment designers bring your world to life by crafting stunning, interactive landscapes that provide depth and realism. From natural landscapes like forests and mountains to urban settings like cities and towns, we create environments that draw players in and enhance their overall gaming experience.
3D Assets: RocketBrush Studio also provides high-quality 3D assets, including characters, props, and other in-game objects. Our assets are carefully crafted to meet the technical requirements of game engines while maintaining high visual quality. We ensure that our 3D models are optimized for performance across different platforms.
Why Choose RocketBrush Studio?
Proven Track Record: Our team has contributed to projects for industry giants like Applovin, Paradox, Tripledot Studios, and Romero Games. Our diverse portfolio showcases our ability to deliver high-quality art that meets the demands of top-tier game developers.
Expert Team: RocketBrush Studio’s team is made up of talented and experienced artists who are passionate about their craft. We stay updated on the latest trends and technologies in the gaming industry to provide our clients with cutting-edge solutions.
Tailored Solutions: We understand that each game is unique, and we tailor our services to fit the specific needs of each project. Whether you’re working on a small indie title or a large-scale AAA project, we provide personalized solutions that align with your vision and goals.
Collaborative Approach: At RocketBrush Studio, we believe in working closely with our clients throughout the development process. We value open communication and collaboration to ensure that we fully understand your needs and deliver the art that aligns with your creative vision.
Quality and Efficiency: We are committed to delivering high-quality art within the agreed timelines. Our team is efficient in its workflow, ensuring that your project progresses smoothly and is delivered on time without compromising on quality.
Conclusion
RocketBrush Studio is your trusted partner in game art outsourcing, offering a wide range of services including concept art, 2D character art, casual games art, 3D environment design, and 3D assets. Our experience working with major game development companies like Applovin, Paradox, Tripledot Studios, and Romero Games demonstrates our ability to create stunning art that elevates your project. Whether you’re an indie developer or part of a large studio, RocketBrush Studio provides reliable and high-quality art services that bring your game to life. Let us help you create the visual masterpiece your players will love.
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4me4you presents digital creator Laura Alonso, known as “shoot_thismoment” – – "𝙸𝚖𝚊𝚔𝚎𝚌𝚞𝚝𝚎𝚊𝚎𝚜𝚝𝚑𝚎𝚝𝚒𝚌𝚊𝚛𝚝𝚜𝚑𝚒𝚗𝚎."
Laura Alonso, also known by her creative moniker "shoot_thismoment," is a dynamic multidisciplinary artist whose work effortlessly blurs the lines between digital and traditional art forms.
Hailing from Mexico and currently based in Buenos Aires, Argentina, Laura’s artistic journey has been one of constant evolution, as she explores the intersection of 3D, 2D, photography, motion, and AI collaboration. Her unique approach invites viewers into a world of dreamlike visuals, where the boundaries of reality are stretched and redefined.
Laura's artistic roots trace back to her early experimentation with photography, where she began by transforming her own images into fantastical, surreal landscapes. This exploration set the stage for her venture into the realm of 3D, where she developed ethereal and otherworldly environments that allowed her imagination to take full flight. Through these experiences, she created a visual language that speaks to both the subconscious and the emotional core of her audience.
In recent years, Laura has been delving into the world of AI, using it to generate whimsical, cute characters—cats, ghosts, aliens, and more—all rendered with a touch of surrealism and a dash of glitter. Drawing inspiration from pop culture, kawaii aesthetics, music, movies, and her own personal experiences, her work embodies a playful, joyful spirit. Soft, dreamy visuals pair with quirky, colourful characters that shift in tune with the ever-changing mood of the week. Laura's art captures the fleeting, ephemeral nature of emotion, transforming it into sparkling, playful creations that evoke connection, nostalgia, and wonder in equal measure.
SEE MORE:
INSTAGRAM: https://www.instagram.com/shoot_thismoment/
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