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jcmarchi · 1 month ago
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Can AI World Models Really Understand Physical Laws?
New Post has been published on https://thedigitalinsider.com/can-ai-world-models-really-understand-physical-laws/
Can AI World Models Really Understand Physical Laws?
The great hope for vision-language AI models is that they will one day become capable of greater autonomy and versatility, incorporating principles of physical laws in much the same way that we develop an innate understanding of these principles through early experience.
For instance, children’s ball games tend to develop an understanding of motion kinetics, and of the effect of weight and surface texture on trajectory. Likewise, interactions with common scenarios such as baths, spilled drinks, the ocean, swimming pools and other diverse liquid bodies will instill in us a versatile and scalable comprehension of the ways that liquid behaves under gravity.
Even the postulates of less common phenomena – such as combustion, explosions and architectural weight distribution under pressure – are unconsciously absorbed through exposure to TV programs and movies, or social media videos.
By the time we study the principles behind these systems, at an academic level, we are merely ‘retrofitting’ our intuitive (but uninformed) mental models of them.
Masters of One
Currently, most AI models are, by contrast, more ‘specialized’, and many of them are either fine-tuned or trained from scratch on image or video datasets that are quite specific to certain use cases, rather than designed to develop such a general understanding of governing laws.
Others can present the appearance of an understanding of physical laws; but they may actually be reproducing samples from their training data, rather than really understanding the basics of areas such as motion physics in a way that can produce truly novel (and scientifically plausible) depictions from users’ prompts.
At this delicate moment in the productization and commercialization of generative AI systems, it is left to us, and to investors’ scrutiny, to distinguish the crafted marketing of new AI models from the reality of their limitations.
One of November’s most interesting papers, led by Bytedance Research, tackled this issue, exploring the gap between the apparent and real capabilities of ‘all-purpose’ generative models such as Sora.
The work concluded that at the current state of the art, generated output from models of this type are more likely to be aping examples from their training data than actually demonstrating full understanding of the underlying physical constraints that operate in the real world.
The paper states*:
‘[These] models can be easily biased by “deceptive” examples from the training set, leading them to generalize in a “case-based” manner under certain conditions. This phenomenon, also observed in large language models, describes a model’s tendency to reference similar training cases when solving new tasks.
‘For instance, consider a video model trained on data of a high-speed ball moving in uniform linear motion. If data augmentation is performed by horizontally flipping the videos, thereby introducing reverse-direction motion, the model may generate a scenario where a low-speed ball reverses direction after the initial frames, even though this behavior is not physically correct.’
We’ll take a closer look at the paper – titled Evaluating World Models with LLM for Decision Making  – shortly. But first, let’s look at the background for these apparent limitations.
Remembrance of Things Past
Without generalization, a trained AI model is little more than an expensive spreadsheet of references to sections of its training data: find the appropriate search term, and you can summon up an instance of that data.
In that scenario, the model is effectively acting as a ‘neural search engine’, since it cannot produce abstract or ‘creative’ interpretations of the desired output, but instead replicates some minor variation of data that it saw during the training process.
This is known as memorization – a controversial problem that arises because truly ductile and interpretive AI models tend to lack detail, while truly detailed models tend to lack originality and flexibility.
The capacity for models affected by memorization to reproduce training data is a potential legal hurdle, in cases where the model’s creators did not have unencumbered rights to use that data; and where benefits from that data can be demonstrated through a growing number of extraction methods.
Because of memorization, traces of non-authorized data can persist, daisy-chained, through multiple training systems, like an indelible and unintended watermark – even in projects where the machine learning practitioner has taken care to ensure that ‘safe’ data is used.
World Models
However, the central usage issue with memorization is that it tends to convey the illusion of intelligence, or suggest that the AI model has generalized fundamental laws or domains, where in fact it is the high volume of memorized data that furnishes this illusion (i.e., the model has so many potential data examples to choose from that it is difficult for a human to tell whether it is regurgitating learned content or whether it has a truly abstracted understanding of the concepts involved in the generation).
This issue has ramifications for the growing interest in world models – the prospect of highly diverse and expensively-trained AI systems that incorporate multiple known laws, and are richly explorable.
World models are of particular interest in the generative image and video space. In 2023 RunwayML began a research initiative into the development and feasibility of such models; DeepMind recently hired one of the originators of the acclaimed Sora generative video to work on a model of this kind; and startups such as Higgsfield are investing significantly in world models for image and video synthesis.
Hard Combinations
One of the promises of new developments in generative video AI systems is the prospect that they can learn fundamental physical laws, such as motion, human kinematics (such as gait characteristics), fluid dynamics, and other known physical phenomena which are, at the very least, visually familiar to humans.
If generative AI could achieve this milestone, it could become capable of producing hyper-realistic visual effects that depict explosions, floods, and plausible collision events across multiple types of object.
If, on the other hand, the AI system has simply been trained on thousands (or hundreds of thousands) of videos depicting such events, it could be capable of reproducing the training data quite convincingly when it was trained on a similar data point to the user’s target query; yet fail if the query combines too many concepts that are, in such a combination, not represented at all in the data.
Further, these limitations would not be immediately apparent, until one pushed the system with challenging combinations of this kind.
This means that a new generative system may be capable of generating viral video content that, while impressive, can create a false impression of the system’s capabilities and depth of understanding, because the task it represents is not a real challenge for the system.
For instance, a relatively common and well-diffused event, such as ‘a building is demolished’, might be present in multiple videos in a dataset used to train a model that is supposed to have some understanding of physics. Therefore the model could presumably generalize this concept well, and even produce genuinely novel output within the parameters learned from abundant videos.
This is an in-distribution example, where the dataset contains many useful examples for the AI system to learn from.
However, if one was to request a more bizarre or specious example, such as ‘The Eiffel Tower is blown up by alien invaders’, the model would be required to combine diverse domains such as ‘metallurgical properties’, ‘characteristics of explosions’, ‘gravity’, ‘wind resistance’ – and ‘alien spacecraft’.
This is an out-of-distribution (OOD) example, which combines so many entangled concepts that the system will likely either fail to generate a convincing example, or will default to the nearest semantic example that it was trained on – even if that example does not adhere to the user’s prompt.
Excepting that the model’s source dataset contained Hollywood-style CGI-based VFX depicting the same or a similar event, such a depiction would absolutely require that it achieve a well-generalized and ductile understanding of physical laws.
Physical Restraints
The new paper – a collaboration between Bytedance, Tsinghua University and Technion – suggests not only that models such as Sora do not really internalize deterministic physical laws in this way, but that scaling up the data (a common approach over the last 18 months) appears, in most cases, to produce no real improvement in this regard.
The paper explores not only the limits of extrapolation of specific physical laws – such as the behavior of objects in motion when they collide, or when their path is obstructed – but also a model’s capacity for combinatorial generalization – instances where the representations of two different physical principles are merged into a single generative output.
A video summary of the new paper. Source: https://x.com/bingyikang/status/1853635009611219019
The three physical laws selected for study by the researchers were parabolic motion; uniform linear motion; and perfectly elastic collision.
As can be seen in the video above, the findings indicate that models such as Sora do not really internalize physical laws, but tend to reproduce training data.
Further, the authors found that facets such as color and shape become so entangled at inference time that a generated ball would likely turn into a square, apparently because a similar motion in a dataset example featured a square and not a ball (see example in video embedded above).
The paper, which has notably engaged the research sector on social media, concludes:
‘Our study suggests that scaling alone is insufficient for video generation models to uncover fundamental physical laws, despite its role in Sora’s broader success…
‘…[Findings] indicate that scaling alone cannot address the OOD problem, although it does enhance performance in other scenarios.
‘Our in-depth analysis suggests that video model generalization relies more on referencing similar training examples rather than learning universal rules. We observed a prioritization order of color > size > velocity > shape in this “case-based” behavior.
‘[Our] study suggests that naively scaling is insufficient for video generation models to discover fundamental physical laws.’
Asked whether the research team had found a solution to the issue, one of the paper’s authors commented:
‘Unfortunately, we have not. Actually, this is probably the mission of the whole AI community.’
Method and Data
The researchers used a Variational Autoencoder (VAE) and DiT architectures to generate video samples. In this setup, the compressed latent representations produced by the VAE work in tandem with DiT’s modeling of the denoising process.
Videos were trained over the Stable Diffusion V1.5-VAE. The schema was left fundamentally unchanged, with only end-of-process architectural enhancements:
‘[We retain] the majority of the original 2D convolution, group normalization, and attention mechanisms on the spatial dimensions.
‘To inflate this structure into a spatial-temporal auto-encoder, we convert the final few 2D downsample blocks of the encoder and the initial few 2D upsample blocks of the decoder into 3D ones, and employ multiple extra 1D layers to enhance temporal modeling.’
In order to enable video modeling, the modified VAE was jointly trained with HQ image and video data, with the 2D Generative Adversarial Network (GAN) component native to the SD1.5 architecture augmented for 3D.
The image dataset used was Stable Diffusion’s original source, LAION-Aesthetics, with filtering, in addition to DataComp. For video data, a subset was curated from the Vimeo-90K, Panda-70m and HDVG datasets.
The data was trained for one million steps, with random resized crop and random horizontal flip applied as data augmentation processes.
Flipping Out
As noted above, the random horizontal flip data augmentation process can be a liability in training a system designed to produce authentic motion. This is because output from the trained model may consider both directions of an object, and cause random reversals as it attempts to negotiate this conflicting data (see embedded video above).
On the other hand, if one turns horizontal flipping off, the model is then more likely to produce output that  adheres to only one direction learned from the training data.
So there is no easy solution to the issue, except that the system truly assimilates the entirety of possibilities of movement from both the native and flipped version  – a facility that children develop easily, but which is more of a challenge, apparently, for AI models.
Tests
For the first set of experiments, the researchers formulated a 2D simulator to produce videos of object movement and collisions that accord with the laws of classical mechanics, which furnished a high volume and controlled dataset that excluded the ambiguities of real-world videos, for the evaluation of the models. The Box2D physics game engine was used to create these videos.
The three fundamental scenarios listed above were the focus of the tests: uniform linear motion, perfectly elastic collisions, and parabolic motion.
Datasets of increasing size (ranging from 30,000 to three million videos) were used to train models of different size and complexity (DiT-S to DiT-L), with the first three frames of each video used for conditioning.
Details of the varying models trained in the first set of experiments. Source: https://arxiv.org/pdf/2411.02385
The researchers found that the in-distribution (ID) results scaled well with increasing amounts of data, while the OOD generations did not improve, indicating shortcomings in generalization.
Results for the first round of tests.
The authors note:
‘These findings suggest the inability of scaling to perform reasoning in OOD scenarios.’
Next, the researchers tested and trained systems designed to exhibit a proficiency for combinatorial generalization, wherein two contrasting movements are combined to (hopefully) produce a cohesive movement that is faithful to the physical law behind each of the separate movements.
For this phase of the tests, the authors used the PHYRE simulator, creating a 2D environment which depicts multiple and diversely-shaped objects in free-fall, colliding with each other in a variety of complex interactions.
Evaluation metrics for this second test were Fréchet Video Distance (FVD); Structural Similarity Index (SSIM); Peak Signal-to-Noise Ratio (PSNR); Learned Perceptual Similarity Metrics (LPIPS); and a human study (denoted as ‘abnormal’ in results).
Three scales of training datasets were created, at 100,000 videos, 0.6 million videos, and 3-6 million videos. DiT-B and DiT-XL models were used, due to the increased complexity of the videos, with the first frame used for conditioning.
The models were trained for one million steps at 256×256 resolution, with 32 frames per video.
Results for the second round of tests.
The outcome of this test suggests that merely increasing data volume is an inadequate approach:
The paper states:
‘These results suggest that both model capacity and coverage of the combination space are crucial for combinatorial generalization. This insight implies that scaling laws for video generation should focus on increasing combination diversity, rather than merely scaling up data volume.’
Finally, the researchers conducted further tests to attempt to determine whether a video generation models can truly assimilate physical laws, or whether it simply memorizes and reproduces training data at inference time.
Here they examined the concept of ‘case-based’ generalization, where models tend to mimic specific training examples when confronting novel situations, as well as examining examples of uniform motion –  specifically, how the direction of motion in training data influences the trained model’s predictions.
Two sets of training data, for uniform motion and collision, were curated, each consisting of uniform motion videos depicting velocities between 2.5 to 4 units, with the first three frames used as conditioning. Latent values such as velocity were omitted, and, after training, testing was performed on both seen and unseen scenarios.
Below we see results for the test for uniform motion generation:
Results for tests for uniform motion generation, where the ‘velocity’ variable is omitted during training.
The authors state:
‘[With] a large gap in the training set, the model tends to generate videos where the velocity is either high or low to resemble training data when initial frames show middle-range velocities.’
For the collision tests, far more variables are involved, and the model is required to learn a two-dimensional non-linear function.
Collision: results for the third and final round of tests.
The authors observe that the presence of ‘deceptive’ examples, such as reversed motion (i.e., a ball that bounces off a surface and reverses its course), can mislead the model and cause it to generate physically incorrect predictions.
Conclusion
If a non-AI algorithm (i.e., a ‘baked’, procedural method) contains mathematical rules for the behavior of physical phenomena such as fluids, or objects under gravity, or under pressure, there are a set of unchanging constants available for accurate rendering.
However, the new paper’s findings indicate that no such equivalent relationship or intrinsic understanding of classical physical laws is developed during the training of generative models, and that increasing amounts of data do not resolve the problem, but rather obscure it –because a greater number of training videos are available for the system to imitate at inference time.
* My conversion of the authors’ inline citations to hyperlinks.
First published Tuesday, November 26, 2024
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adafruit · 3 months ago
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The "Nubbin bug" lives - A Star Trek prop resurrection with 3D Printing 🐛🖖🎥
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Star Trek: The Next Generation, Season 1, Episode 25 (May 1988), "Conspiracy", was one of my favorites. It featured a mind-controlling alien parasite referred to as the "Nubbin bug", or at least by The Greatest Generation Star Trek podcast.
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Back in 1998, there was not a lot of computer CGI, so it was a stop-motion prop. Years later, the co-hosts of The Greatest Generation, a fun Star Trek podcast, stumbled upon the original silicone molds used to create the Nubbin bug while a listener found in a warehouse clearance sale in Van Nuys, California.
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The podcasters acquired the mold. Shortly after, a listener from Atlanta who works at a prop studio offered to help preserve the prop since the original rubber material would decay over time. This led to the creation of archival-quality plaster casts to preserve the iconic alien for generations to come.
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And they did some more, using 3D scanners - the Nubbin bug was recreated as a 3D model, allowing for exact replicas to be printed. Over 100 of these replicas were made, each one hand-painted and assembled to match the original as closely as possible. Their handmade / 3D-printed versions look almost identical to the bugs that appeared in the episode.
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They also designed a Playschool-style retail packaging box to package the bugs. Fans of the podcast can purchase the limited-edition replicas. I don't know if they will post the 3D files, but I'll email and ask.
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This is a really cool project from one of the weirdest/best episodes, and I am thrilled that someone was able to preserve this piece of Sci-Fi history in such a cool way - the entire story is on this TikTok video.
No word where this cutie is though.
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pinkpigtailsprincess · 1 year ago
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Law of Assumption! ⭐️
◜ 𓈒 ݁ ₊ it’s your own journey !!
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thefalloutwiki · 1 year ago
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Do you guys have any info about what exactly Future-Tec is? I remember seeing some stuff in the 76 Atomic shop about it, but I can't really find any good info on what it is and what role it plays in the lore.
Heyo, thanks for the ask! I'm happy to answer anything I can!
So first, let's establish every game or publication Future-Tec is mentioned in (to my knowledge). Future-Tec is mentioned in the Vault Dweller's Survival Guide (Fallout's manual), Fallout 76 and lastly, Fallout: The Roleplaying Game!
In the Vault Dweller's Survival Guide, Future-Tec is stated to be a division of Vault-Tec, and presents an advertisement for the Garden of Eden Creation Kit (mind you, this is before the GECK was in a game too).
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In Fallout 76, several Future-Tec Atomic Shop C.A.M.P. items appear, all with unique descriptions. The description for the Future-Tec Week Flag states the following:
Future-Tec was once a secret branch of Vault-tec tasked with investigating top-secret and alien technologies. Fly their flag in your C.A.M.P. with the Future-Tec Week Flag.
Additionally, the terminal entries for Vault 51 show that ZAX 1.3c copied Dr. Stanislaus Braun's writing and speaking style, in order to obtain a Hellfire Prototype Power Armor unit. The entry reveals that Braun was the department head of Future-Tec!
//SEARCHING: Hellfire Prototype Power Armor //SEARCHING: Future-Tec //SEARCHING: Department head //SEARCHING: Dr. Stanislaus Braun //ANALYZING: Dr. Stanislaus Braun published research and speaking history //COPYING: Dr. Stanislaus Braun writing & speaking style ........ Success; Probability of direct match 99.6% //SENDING: Hellfire Prototype Power Armor Requisition Request ........ Success; message delivered.
In Fallout 3, we also learn that Braun is the creator of the GECK!
Lastly, in Fallout: The Roleplaying Game, we get this short blurb about the GECK:
Devised by Vault-Tec’s Future-Tec division, this terraforming device uses matter recombination technology to transform irradiated or otherwise polluted earth into fertile soil. It also included force-field schematics and 3D printing arrays to make everything from buildings to clothing from the raw materials of the earth.
Now that we have our sources put together, let's piece together all that we know about Future-Tec, as a division of Vault-Tec.
Future-Tec was a division of Vault-Tec, headed by Dr. Stanislaus Braun. Described as a secret branch of the company, the division was responsible for investigating "top-secret and alien technologies." The Garden of Eden Creation Kit was devised by the department, with Dr. Braun being responsible for developing the device itself.
Hope this helps! Of course, sometimes I do miss a source or two, but I'm confident that that is all the info we have on Future-Tec. This was a nice little writing exercise, so I'd love to answer any more asks people have! :D
With this post, all info I've stated has been added to our Future-Tec page, which you can check out here:
https://fallout.wiki/wiki/Future-Tec
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alexzandriathegood · 9 months ago
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My Little Aliens
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The first photo shows one of my first digital sculptures ever, "Biggol" cause her forehead is really big lol. I loved it so much I 3D printed it solid (so much resin 😫) and again in a shrunken form to fit a 16" doll. Admittedly I might have shrunk it a little too much! My intention was to always to make Biggol the face of a doll to set the mood for my creations later. I wanted to go for something eccentric and generally incompatible with the barbie aesthetic. I didn't want anyone else's ideas creeping into my sacred space. So I made an alien.
I wanted something sort of human but exaggerated and alluring in its uniqueness. I took inspiration from a lot of doll artists around the world who create entire worlds with their dolls. I don't have the strength to paint them just yet. I may never actually.
But I am currently working on learning to cast my larger dolls, improve my wig making, and sewing. The journey continues...
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ancientgoddessofegypt · 2 years ago
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Sun Conjunct Uranus:
Cosmic Curators Of The Sky
The aliens of the planet have finally come down from the ethereal planes through air and lightening. These wonderful creations know the ways of the universe, and have come down to teach us how to be a direct communicator of the source. These sky babies know the realms that they belong to, and are certainly aware at a young age that rebellion will be the only benefit that this world can give.
When society tries to tear them down, they pull them self back up and allow the lightening strike to create a powerful vibration that can be heard for many days, decades and centuries. These beings know how to be the first to do it, and even if you dont think they're on to something. You'll soon regret it down the line.
These babes know the universe all to well, so they are able to pick up on frequencies years before it becomes well know.
The Godmothers, Godfathers & Godtheys of the zodiac, they are hear showing us the way to the promise land. One thing is for certain with Sun/Uranus individuals is that they are always going to be who they are even if their misunderstood. They dont care if you dont like them. They dont care if you dont find them funny or great. They know who they are and they will rebel from the norm. Because its not who they arm.
As soon as something becomes to popular it loses its taste buds. This is because their aware when something becomes waaaay too popular, it looses its value. Society takes out all the goodness that was in something right before it comes too mainstream and evidently looses its flavor. So its on to the next with these individuals. They no longer care to be apart of something that was once pure gold, because society has a way of sucking out the pure energy.
This is who they are, gold. the purest gold. But they went through hell to keep it, others dont like them because their too different. However this proves to be some sort of subconscious jealousy they are caring, but with all Uranian individual, their light stays shining because they allow themselves to real and be who they are no matter what.
Their connection to source shows them that their inner genius is connected to having eureka moments or what I call brain blasts (thanks, jimmy neutron). They are too good with connecting to the mind that they create some of the wildest things that nobody couldnt of possibly thought of. Always challenging themselves to be more, do more, they will eventually come up with something just out of the blue. Traveling through unknown doorways into the psyche, ignoring the rules and going in with their own formula to the point they create their own blue print. Geniuses, man.
Its okay for you to have those moment where you feel bat shit crazy, having to hold your head up after having all these erratic thoughts/notions playing in your mind. this is how you create though, a lot of times you have to get into the groove of making something and pushing those thoughts out while doing it. This is how you transmute the energy thus creating something wild and new in the process. You're not all that crazy. Your mind goes into different waves of expressing yourself and is trying to tell you to wake up and create. Think bigger and higher when it comes to your mental state, its not always leading you astray. Its taking you to the path thats unknown to you because thats your life story. You dont know where this journey is leading but you must allow yourself to grow in it, then you evolve you'll realize this journey is not for everyone because its the path that keeps people from the reality they were born into. You transform society through the art of the mind, you play by your rules and create traditions out of them in the process. We need you because we need to be shown multiple realities and not just the 3d reality where everything is the same.
You teach us this, and we are grateful to have you cosmic beings. Prepare to be taking up to outer space, you know just where you're going, even if you dont know it.
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ss-2dplatformer · 3 months ago
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Research on World Design! (Mainly the setting, and I don't mean the one in the options menu)
The games that I am looking at are Sword and Sworcery, Terraria (specifically the use of Biomes), Dave the Diver (How the underwater exploration is done) and Eternal Castle (The limited colours and use of photos).
Sword and Sworcery:
The first thing I notice is how everything seems to be very low resolution with a low amount of colors used in each asset, yet it comes together perfectly in a way that is exciting and enjoyable to look at. The game is mostly point and click along side being a sidescroller which is quite interesting. Additionally, the combat seems basic but is quite intuitive with two buttons of to block, and to attack.
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Terraria:
I love Terraria. I definetly will not be able to do it justice in this small paragraph but I shall try my best. The way Terraria's biomes are put together are quite well done. Before even starting a Terraria world, in the creation menu, you are greeted with options as to what world size you would like, and which world evil biome you want, though you can pick random. Whenever starting a new Terraria world, you will always spawn in the Forest biome. On one side of the world is the snow biome & dungeon, with the other side being the jungle biome. It always works like this, though the sides the biomes spawn on can change per world. The first biome you'll usually encounter when leaving the forest is often the desert biome, a barren sandy wasteland with nothing but cacti and vultures. Though, occasionally, you can find oasis variants of these biomes which have a water pool in the middle, surrounded by palm trees on both sides. This shows the player that even in the harshest of conditions (a desert), things can still survive and thrive as presented with the oasis. All of this combined shows that the world is an unexplored and tough place to get started in, with everything trying to kill you, but as you progress, it all slowly gets easier to deal with until you reach hardmode, then the progression seemingly resets with even tougher enemies for you to have to overpower. The setting is great, throwing you into an unexplored world teeming with treasures for you to find. From an underground mushroom biome, glowing blue with funky music to compliment it, giving off a true sense of mystery and curiosity. Then the deep red Crimson or dark purple Corruption biomes (The world evils I mentioned earlier) have music that is of intrigue but also a more sinister tone showcasing that these areas aren't going to be as friendly as the other places you may have explored.
That was long and I definetly did not do this game justice, even though I have like a bajillion hours on it on Steam- Additionally, I couldn't find a video that discusses this topic unfortunately.
Anyways:
Dave the Diver:
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The way that underwater exploration in this game is done is very well crafted. Almost suffocating like while also making you want to explore more, going very deep. The environment is 3D but you play as a sidescroller. Due to the games environment being mostly underwater, the developers have been able to be very creative with what is down there, as anything seemingly alien like would work in this sort of setting.
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msnihilist · 11 months ago
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I read a post of yours before about the lack of knowledge of eroticity in ben10 fandom. you know what? You are right.
But in my defense I am from another continent in the Pizza-Mandolino country.
Okay, you know what? Fuck it, let's do this. Prepare for a VERY long, VERY biased rant about erotic works and sexuality that is entirely based on my own personal thoughts/experiences and nothing else.
Please feel free to stop reading at any time if it begins to make you uncomfortable.
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Let's preface this by saying that I masturbate to fan creations. I'm an adult, I'm into kinky freak shit, I'm not going to pretend that I have a pure, intellectual reason for being passionate about smut, okay? Okay.
The Ben 10 fandom has some of the most boring, tepid, vanilla smut I've seen in a fandom in a while, which is saying a lot. I've seen more emotional and kinky shit from Miraculous Ladybug fans.
And that's fine, I guess, if that's what you get off to. I'm not here to kink shame. I just think it's a tragedy for a show like Ben 10 to give us so many different alien species and character dynamics, and then when I scroll through the fandom tag on Twitter or Rule 34, all I get is big tits, ten-year-old Gwen with a hyper-inflated ass, and footjobs.
For fuck's sake, the Ben 10 NSFW community looks like a DeviantArt gallery for The Loud House, and it sucks.
Maybe being a Homestuck fan in my teenage years spoiled me. High school is about the time when people start to really dive into their fetishes, and I was fortunate enough to be in a fandom that was absolutely drowning in sodden alien pussy, tentacle cocks, and hate sex.
I don't just mean the tentabulges were nice, though. Homestuck smut has horn play, pheromones, different anatomy headcanons, monsterfucking, fighting that dissolves into sex, and some of the most tooth-rottingly tender sex scenes ever put to the screen.
I've read a fic where Dave got eggs unwittingly shoved up his ass by an alien beast five times his size, and it drugged him with a natural aphrodisiac so that he enjoyed it. I've read a bodyswap DaveKat fic that was so filled with self-hatred and mutual loathing that it looped all the way around into being incredibly intimate and overflowing with trust. I've seen fanart of mind control, wing play, micro/macro, milking, and quite a few different art pieces that make creative use of God Tier immortality for some guro corpse-fucking. Hell, I've seen kinks that I didn't even know were a thing thanks to Homestuck.
And what does the Ben 10 fandom give me? Ben and Gwen having missionary sex. Again. I'm used to full-course meals, and now that I've switched my primary fandoms, I'm starving!
I have nothing against incest ships. I actually love them. I can't get off to porn if nothing illegal is going on, y'know? But it's become painfully obvious to me that the queer folks who drew Dave finger-fucking Dirk's decapitated neck stump are not AT ALL the same as the cishet men who are making 3D models of Gwen's bone-dry loli pussy.
It's sort of infuriating to me, personally, that the Ben 10 erotica scene is filled to the brim with people who are still salivating over the same version of Gwen that gave them their first boner twenty years ago, and who can't get off to Vulpimancers unless it's a female one with huge tits.
You know the Chaquetrix trend that started over on Twitter? It encapsulates everything I hate about current-day Ben 10 smut. It's awful. It's so painfully boring.
These fucking cretins took the concept of alien-fucking and made it BORING! It's infuriating!
I went through old-school Ben 10 smut on Rule 34. I'm talking porn that's probably older than some of the newbies in this fandom. I immediately found Grandpa Max with his hairy cock out (bear representation, fat, hairy belly and all!), Four Arms with two dicks, Grandma Verdona fucking Gwen with her hair tendrils, and Myaxx with a squid pussy that's lined with razor-sharp barbs.
So I know it's not impossible. Freaks and weirdos clearly used to populate this fandom! I have no idea what changed, where they went, who hurt them... But it deeply saddens me.
If I scroll through the Ben 10 tag on Twitter right now, I can find Grey Matter with tits, a mockery of female "Brainstorm" that's just a normal, human woman with orange skin and pointed fingers, straight people having vanilla sex (ALWAYS with ten-year-old Ben), and foot fetish posts, of course.
It fucking sucks. It really does. Where is Zs'Skayr putting his tendrils to good use? Where is Way Big fingering someone? A Vulpimancer eating someone out with their insane tongues? Ultimate Kevin having some freaky nasty sex with Gwen?
Where is the creativity?
I'm not even asking for good characterization and interesting dynamics! Just anything other than the same old shit I can find on the front page of DeviantArt. The intimacy of Kevin and Ben trusting each other enough to sleep together. The hunger of Elena wanting to consume the only thing she loves. The sheer anger that might push someone like Albedo into a fervent kiss. Anything at all!
For the love of fucking God, this fandom is so disgustingly milquetoast. If you're a freak, I'm begging you to watch this fucking show. Please. For my own sanity.
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pjunicornart · 1 year ago
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Lazy Days Info Dump pt. 2
You read the title. Let's do this.
SO. I've been brainstorming ideas for the others characters within this AU, as in, the other Robinsons. These will just be little character bios, and these were made recently. So everything you see here is subject to change!
Lucille Still as lively as ever! When she's not baking or sewing, she's swimming in her family's pool. She tries to stay positive after the death of her husband, Bud... and that meant going to grief counseling.
Gaston A streamer/online personality. He started off by playing FPS games, but nowadays he's interested in the likes of indie games, especially indie horror. Yes... the other Robinsons have appeared in his videos on occasion. Like that one time Neil and Gaston made a "gingerbread house."
Art An intergalactic bounty hunter alah Celeste from HuniePop. It's from this job he met Lefty, and rescued her from danger. He's often away from the family for weeks at a time, but he makes sure to bring home cool alien artifacts for the kiddos for when he returns.
Fritz He makes OOAKs with old play line fashion dolls. He has the whole shebang... the 3D printer for more complex projects, the matte varnish, the sewing patterns, clumps of doll hair, a rooting tool, etc. He posts his creations online.
Petunia Not a puppet! She is still very much alive. Her first husband wound up in prison. He can rot in there for all she cares, because Fritz is a better man. He supported her dream of becoming a lawyer.
Tallulah A world famous model for a high end lounge, lingerie, and sleepwear brand. Her personality is inspired by Ashley's from HuniePop 2. Very chill and laid-back. Also the type to ask fucked up questions.
Laszlo Due to trauma from his past he'd rather not talk about, he's very intertwined with the internet aesthetic known as "Traumacore." This reflects in his digital art, using pastels and cute character designs mixed with dark and disturbing imagery. It's a coping/comfort mechanism for him. He's working on a graphic novel with this style.
Joe After undergoing bariactric surgery, he's taking his personal health a lot more seriously. His positive attitude online and drive to become a better him has landed him multiple brand deals.
Billie The hands on type. The type of girl to get her hands dirty building and painting model trains. She collects vintage and newer toy trains and displays them proudly on her shelf. Well, multiple shelves, actually.
Carl Built with a more cozy, humanoid appearance, he's the family's right hand robot. He's programmed with thousands of ways to enhance the family's daily lives, as well as advanced hardware to make him a truly intelligent AI.
Lefty The maid of the household. Her home planet was a desolate ocean, where a rogue group reined supreme. Now that she's on this exciting, new environment, she eagerly looks at everything with an intense curiosity.
Doris The butler. She's got some sass to her, I'll say that... She's got the same hardware that Carl has, so her developing her own personality was nothing to write about for Neil.
Spike and Dmitri Alien twins who were also rescued from one of Art's missions. They were never given names on their home planet, so the family gave them names. For some reason, they spend most of their day in the garden... sitting in flower pots. Maybe it's because their home planet was very lush? Who knows...
For more info about the AU in general and bios for the other characters, refer to this post -> Lazy Days Info Dump. For busts of the other members of the family, refer to this post -> Lazy Days Character Busts. Still wanna know more? Ask box is always open.
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illegallemonsellee · 4 months ago
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----✦HELLLOO✦ ------
(this will probably be edited so so much)
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General info:
❣ Idk how to write intros, but I'm an illegal lemon seller, also known as milka, also formerly known as eiriri☝︎ ❣
❣ Pronouns: Preferably they/them, every pronoun is okay tho❣
❣ ENG/PL/ESP (can understand polish, english, some spanish, and a bit of russian) (speaking is another can of worms) ❣
⋅•⋅⊰∙∘☽༓☾∘∙⊱⋅•⋅
More info
꙳ What i dooo: Im an artist and a beginner writer, I post mostly fan art, but maybe some oc creations in the future...I also like 3d art and music but i suck at both lol.
꙳ Fandoms: there's a loott, but main are Land of the Lusterous / aka houseki no kuni, fear and hunger games, alien stage, marble hornets, and fairy odd parents new wish (the last two being my pookie wookie @llegallimeseller 's fault)
꙳ Random: I really like Christmas and winter idk, im also gay
Don't interact plz
꙳ basic dni criteria
꙳ people who unironically think the emoji movie is good....
✩*⢄⢁✧ --------- ✧⡈⡠*✩
➽ Thank you very much for reading through this
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polyamorouspunk · 11 months ago
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Vtuber anon again! I actually don't know too much about vtuber culture myself, I'm just mainly into it because I have scopophobia (fear of people seeing my face) and I think it's a fun way to hide my identity online, too! I just kinda see it as a way to have a webcam like any other real life Youtubers/content creators (ex. Markiplier, Jacksepticeye, etc), but there's a lot of vtubers and fans that it's much more involved and tied into Japanese culture.
I also see it as a way to be able to have much more creative freedom, since you can be anything from a silly little cat or a worm or an alien or even just an anime version of yourself. Plus with all the extra bits you can add to your model, you can just change your outfit on the fly without having to pay for the costumes or everything else (IF you're creating your model yourself, that is, like I am. There's plenty of Vtubers out there who commission someone for their model and that's very valid, too.)
Again I am by no means well-versed in Vtuber stuff myself, but this is just kind of how I view it haha. I also follow some Vtubers like @/b0tster here on tumblr who's a trans woman and game developer! (Though she shows her face on her blog, she uses her avatar for streams)
That’s cool! It’s definitely a neat idea! I know some people have like. Drawings of themselves as their icons and stuff, which is also on the rise with the rise of picrew, but like, will draw themselves as their icon or will commission people to draw them as their icon. I’ve def thought about that but I change how I look way too often, so if I wasn’t opposed to showing my face on camera I feel like that would be a good option for me perhaps! I’m not one to be super into technical stuff like editing and 3D modeling and programming and stuff like that though.
Do you have any ideas for what you want to make yours? I love character creation, but like I don’t even have fursonas or anything yet lol.
It sounds like another fun creative method, kind of like picrews on steroids but with a more functional use.
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whatudottu · 2 years ago
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You know, at first the idea of the Galvans being high intelligence-low wisdom made me wonder if the Cerebrocrustaceans have slightly more wisdom than the Galvans to contrast being slightly less intelligent than them.
Then I remembered that one of their best scientists thought that a reasonable response to First Thinker-senpai not noticing him was to blow his planet up, and realized that nope, they’re just as lacking in the wisdom department.
Now I'm just imagining the Contumelia coming up with alien species to populate the newly-created galaxy with and making two ridiculously smart ones before going “wait, we can’t make them too OP, we have to nerf them somehow”, and in addition to having one species be five inches tall and giving the other species no hands, deciding to make them complete dumbasses when it came to practicality and sound judgment.
Galvans are considered smarter on the long term, being typically more intelligent than cerebrocrustaceans on the technicality that they plan thinks beyond one certain goal; there's a longevity to galvan tech that cerebrocrustacean tech has not been designed around, which is not quite 'planned obsolescence' persay but 'right to break' style fixing and updating versus 'goal a, b and c' design philosophy.
But that tends to make galvans 'slower' to think because they (as a generalised statistic) like to plan things to a more completed state, whereas cerebrocrustaceans are great at coming up with disposable instant ideas and solutions and move on to the next to outthink the situation they're in. In other words... autism vs ADHD /lh /hj adlkfhgfkl-!
I think the reason why species known for their wisdom aren't heard about in the wider galactic sphere (beyond just not having a concept in the world of Ben 10) is because they have a high enough wisdom to not get involved too heavily beyond their own scope. I mean certainly they'd be wise enough to retort were anything to happen to drag them out but, unless you're a 'wise guy' sarcastic trickster individual or 'look at what i can make' big brain smart alec, wisdom might not get you heavily well known (unless you're a geochelone aerio against a power hungry Aggregor)-
Nnnn the contumelia... considering that the construction of the universe is beyond our feeble human understanding, being the looks something up fifth-dimensional beings that they are (depending on what Ben 10 defines as dimension, this could mean they are beings of split timelines and come in the visual form that they do because of the very limited 3D snapshot a three dimensional being imagines which at the very least manifests in matters of emotional sway) they may create and destroy universes for perhaps the intrigue of divergent timelines, but I do not think they have control over the actual species that make that universe home. Something something I don't want to discredit achievements (even fictional ones) to the work of one specific cause, yada yada the contumelia being5D beings that are perhaps entertained by the comparably one dimensional 3D lives merely through the creation of new variable timelines.
#ask#anonymous#galvan#cerebrocrustacean#contumelia#ben 10#this slightly derailed because i found an ancient ass video how-to-imagine-the-tenth-dimension to respond to the contumelia idea#but i really like to imagine the difference in galvan and cerebrocrustacean intelligence#to really be the matter of 'how long does it last' rather than 'how fast can this happen'#if it were a race- cerebrocrustaceans can give you a handful of ideas and solutions#but in the grand scheme of the universe longevity is sought after and the galvans excel at long term investment#a galvan with a cerebrocrustacean assistant/idea pitcher would be unstopable#a cerebrocrustacean with a galvan assistant/idea pitcher would invariably be halted by the hemming and hawing#and through impatience would rush what would've been the final project rather than rough drafts#in education perhaps galvans may worry about their roughest draft not being perfect enough#meanwhile cerebrocrustacean students are the experts of - heh - brainstorming and roughing out some concepts#if dr psychobos had sat on his plans perhaps a little bit longer or had thought things out#maybe he wouldn't have come to the 'destroy all galvans' route- but like considering he's also xenophobic towards them...#ya know not very wise and certainly not wise enough to go 'maybe i shouldn't mindlessly hate an entire species because of the one guy'#side note: why in the hell is ben's emotional sway mr smoothie beyond the 'comedy' of seeing incomprehensible beings#as a smoothie cup
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k00299539 · 1 year ago
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Disrupt Project Week 9? - Plastercopy Madness
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I was working on this half-assed intermittently since about Week 7, so I'm not sure exactly what week this even counts as anymore. My idea was to recreate the "Photocopy Effect" in 3D, where each subsequent reproduction of a work loses more and more detail. My subject for this was once again my clay avatar of myself I sculpted a few weeks back. My hope was to showcase the theme of "self destruction" or more specifically "the loss of self" through the gradual loss of distinguishable form.
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Above: The nine plaster "photocopies" arranged sequentially.
I had already made my initial vacuum form mold a few weeks ago, as detailed in an earlier post. So now the challenge was to actually use that mold...
I chose plaster as the material almost arbitrarily, it's quick and easy to work with and the faux-marble look adds to that uncanny feeling I was going with the alienation of the self theme.
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Above: Making the liquid plaster and pouring it into the mold. This was during the creation of the third overall casting. The hardest part was waiting around 45 minutes for it to dry like an idiot...
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Above: Comparison of the mold and casting.
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Above: Using the vacuum form machine to create the next mold. So I can start the whole process over... nine times...
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Above: Another comparison of all nine together, I wanted to capture them against a harsh light to showcase the gradual softening of features.
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Above: Another gif...
I took a lot more photos of the plaster casts but Tumblr won't let me upload more than 30 images, so I'll end this one here and showoff my wacky photo shoots in another.
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cosmicmothermedusa · 2 years ago
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About The Cosmic Dragons
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The cosmic dragons have recently been urging me to deliver various messages for the Earth Collective re: spiritual ascension and the cosmic paradigm shift which is heavily affecting earthlings.
First, they want to set the record straight about who they are and clear up popular pejoratives and misconceptions about dragons.
Dragons are among the most powerful and ancient creatures within the Primordial Cosmic Multiverse, operating on the 9th - 13th dimensions. They are generous, benevolent, and compassionate to lower-dimensional creatures. Whereas they are commonly associated with the air + fire elements and depicted as fire-breathing winged lizards, they are actually more like serpents or eels that "swim" through the ethers, the primordial waters of spacetime, and have no need for wings. They find no connection between themselves and popular depictions of dragons.
They specifically want to emphasize the connection between themselves and serpentine characteristics of magical powers, wisdom, immortality, alchemical transformation, and metamorphosis. They say that trying to understand what they really look like on the level that they operate at would be a bit like trying to represent a cube in only one dimension: too much information is lost because of insufficient representational complexity translating from 9D+ down onto 3D.
They project a holographic image to make themselves seen and understood on 3D, and the serpent/reptilian form is highly resonant because of the aforementioned characteristics. Also, the evolutionary basis of reptiles as older ancestors of other terrestrials readily transfers to the cosmic dragons as primordial ancestors of other lifeforms.
They do not care so much about their physical depiction in and of itself, but rather want their nature and motivations to be better understood by earthlings.
Widespread dragon-slaying myths and negative stereotypes about dragons are relatively recent (Western) inventions symbolizing victory over these primordial creatures and the civilizations that honored their magical powers.
This "victory" is a victory of globalized patriarchy over the Great Goddess (Primordial Cosmic Mother) who was worshipped for hundreds of thousands of years prior to the last 3000-4000 years of patriarchal doctrines. The Goddess was often linked to serpents and dragons or literally represented as a serpent or dragon (e.g. Tiamat), symbolic of Her wisdom and magical powers of metamorphosis, alchemical transformation, and immortality.
The triumph of the Olympian male over the dragon, repeated through myths across the globe, is a mythopoeic representation of the triumph of patriarchs and their religious/secular power systems in destroying, demonizing , and displacing the Goddess and Her devotees -- and with them, the ontological basis of pro-evolutionary unity consciousness and real primordial sovereignty + power rooted in holistic psychic mind-body-spirit union with the entire Cosmos.
It is also a symbolic victory of Man and his Lower Ego-Self over the infinite power of the Goddess, and the inescapable contingency upon Her. She being the Earth, the so-called "unconscious mind", and the primordial waters that comprise and contain all of Creation itself. To triumph over the Goddess or liberate oneself from Her is impossible, because She is the basis of existence and spacetime whether one chooses to acknowledge Her and deliberately participate in Her or not.
However, the patriarchal delusions of ego-driven "power" and "freedom" rooted in further delusions of alienation, objectification, and lower-dimensional exclusion of true causality and 'reality' have dominated through violence and oppression for the past 3000-4000 years. Wherein earthlings destroy their own ecosystem and themselves while trapped within a Dark Age. The higher-dimensional consciousness, magical powers, and arcane knowledge of sacred cosmic mysteries which were once common and as basic as breathing are now regarded as either fake OR exclusive privileges that people must struggle or beg entities to attain. Alternatively, people use lower-dimensional crutches (if not outright farces) like rituals and offerings/sacrifices to IMITATE/FORCE things that are fundamental and effortless for cosmically initiated beings.
The cosmic dragons are returning now to assist the Earth Collective in transitioning to higher dimensions and completely liberating themselves from the matrix system parasitic paradigm by soaring above it.
The demonization and death of dragons is thus weaponized ignorance and slander commensurate with the erasure and smear campaign against all of civilization prior to the rise of patriarchal (especially Abrahamic) cultures and religions, which primarily serves the counter-evolutionary parasitic paradigm which cannot maintain it's power except via coercion, because it is unnatural and unfavorable in comparison to the alternatives it doggedly denies and destroys.
Dragons are not malicious or "dumb" destructive creatures subject to human control, as they are actually more intelligent and powerful than humans and regard them as akin to much younger siblings that they have a duty to protect. The popular conceptions of dragons hoarding wealth which is invariably stolen by an invader depicted as "valiant" is arguably symbolic of pillaging and appropriation of ancient cultures, inventions, and literal wealth (i.e. genocidal theft and rampage against Aztecs by Spanish conquistadors). To analyze the ramifications of dragon-damsel imagery in light of mythopoeic resonance to literal anthropological/historical/political phenomena would be complex enough to warrant a standalone examination, and will not be here elaborated except to state that it is clearly completely disconnected from actual dragons.
(These are the depictions they are most insistent upon rebutting because they are rooted in projections which reflect more about the culture they are embedded in than the dragons themselves, and reveal shadow aspects that should be consciously confronted.)
They are transferring a lot of knowledge directly into the collective consciousness of the Earth Collective as we as trying to purge the collective unconscious by forcing confrontation with the collectivized shadow, which will cause many crises and heightened focus on historical issues or events which have been unresolved as well as collectivized injustices which were never redressed.
Medusa 07/02/2023 dragon messages introduction
The cosmic dragons are also helping particular earthlings, especially those with powerful dragon blood and/or connections to Lemuria, to remember their relevant past lives and accelerate their ascension and total alignment with their true purpose in service to the Earth Collective.
Their return is linked to the return of the Divine Mother and collective Saturn Return during the Age of Aquarius. This marks the arrival of long-term consequences for the Age of Aries (the rise of ego, birth of zero-sum "self"-interest and alienation/separation, widespread warfare) and the Age of Pisces (age of belief = delusions, scams, con artists prevailing on a collective level, artificially constructed reality based on manipulation of collective consciousness and energy harvesting, fake it til you make it, etc.) and the collapse of the parasitic paradigm and artificial constructs and timelines disconnected from genuine causality. It also heralds the long-awaited end of the Kali Yuga as complete destruction and chaos rends all false establishments, doctrines, and systems to clear space for new growth.
This is all from the dragons for now.
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edgarallenpoesghost · 2 years ago
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WickedHorizonDesigns
Hello everyone!
We are at present a small team are aiming to make an AJRPG game. The style we are going for is a combination of cel-shading and stylized visuals, and are inspired by Bloodborne, Metroid, and Kingdom Hearts. We use programs such as 3DS Max, Blender, Sub Painter, and Zbrush for our workflow and use UE5 for production. Some of our tests and renders are on [Insert INDIE DB page here: https://www.indiedb.com/members/wickedhorizon and our Blogspot page here: https://wickedhorizondesigns.blogspot.com/
We currently have positions open for Unreal Engine, Blueprint, C++, Source Control, we have lots of content, etc. VFX Character, asset, environment, lighting, animation, rigging texturing workflow. Concept Art T Pose to scale character artists, alien style biological creatures, mechs, vehicles. Audio & SFX creation and application. Video montage, editing & post production skill sets. We would like to find individuals who are experienced with blueprinting and knows how to make their own system with blueprints when necessary in UE5 as well as combining systems we already have. A solid understanding of animations, stress testing when rigging meshes and curves, how to work with textures and materials within Unreal Engine would be very useful. Having more people would help us efficiently progress on the development of the game project. anyone who qualifies will receive a contract with an N.D.A included for the game project. It is a serious project so please only serious individuals respond. Thank you.
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3D Breakdown and Enlightend Contact.
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Why Those Chosen are Contacted, Defining Enlightened Contact:
As the density locks open throughout the dimensions due to recent planetary activations, this means that the potential communication with an assortment of extradimensional enlightened beings will commence, ushering in the next stages of our planetary liberation. The Guardian Host holds concern for angelic humans that have not been properly briefed on the necessity of clearing negative ego and developing emotional competence, as well as the degree of spiritual maturity required in the proper handling of such contact made by their direct spiritual family lineages.
The following information contains suggested guidelines for Starseeds, Indigos and awakening humans to become aware of the personal responsibility needed to comprehend that no otherworldly enlightened being or extraterrestrial race should ever be perceived as greater than or of higher value then yourself. It is highly suggested to practice the Law of One guidelines as a lifestyle and know that this is a pre-requisite for preparing for enlightened contact.
Thus, it is critical that those Earthly humans that will be contacted by their star family or related lineages in the future, have some basic understanding of Guardian protocols along with the mental and emotional maturity needed to remain stable and personally competent to engage in productive mutual communication. To prepare to interact or communicate with a range of benevolent non-human beings from other worlds, we need to be grounded with a practical awareness of embodied self-love, self-acceptance and the commitment to personal responsibility that is required for maintaining personal sovereignty.
We should have some practical understanding of what it takes to manifest in this reality with principles of ethical conduct, responsible co-creation and have gleaned some wisdom and maturity from direct life experiences. To be an acting Guardian representative, would encompass a loving, stable and competent person that has self-assessment skills of emotional self-regulation. Such individuals avoid displays of delusions of grandeur, messiah complex, superior-elitist thoughtforms, and addiction tendencies while knowing the dangers that hero-savior and self-delusions pose to rapidly digress mental and emotional health. Acting in the role as ambassador or liaison to interstellar communications and being available for direct enlightened contact requires some self-mastery with psychological and emotional competence to remain coherent and clear in the presence of beings that appear very differently to ourselves. Thus, this is not a game of fantasy to be trifled with.
Stability and energetic integrity to discern who is who in the extradimensional visitor groups that use manipulation and deception to get humans to be their slave work force.
Extraterrestrial visitation with the purpose of alien hybridization has been going on throughout hidden human history, and this knowledge and the wars being fought over genetics have been purposely hidden through the invention of world religions by the invaders. Every person that comes to access this knowledge of the bigger picture of alien hybridization and genetic warfare is faced with an important choice of deciding how much they are willing to know about our history and origins, which is relative to how much consciousness growth and truth we can handle. If we seek to know truth in service to God’s divine will, we will be given a tremendous amount of knowledge, but with that growth comes great responsibility to maintain personal integrity, spiritual ethics, accurate assessment of reality through the Law of One practices. This builds the foundation for empowerment during visitation, contact or even abduction, to know how to reclaim your personal power and refuse to give it away to another entity.
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