#sword and sworcery
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I love you the Scythian
I love you the woodsman known as Logfella
I love you Jim Gunthrie
I love you the Archetype (but just a little bit less than the others)
I love you the dark-haired girl known as Samae
I love you Dogfella
Fuck you the Gogolithic Mass (I still love you a bit)
I love you sylvans
I love you the three-eyed wolf
The Grizzled Boor my beloved (you’re still a weird koala in my heart of hearts)
I love you weird trippy mushrooms
I love you badass ghosts
I love you deers and rabbits that flee upon approach
I love you Moon Grotto
#guess who played the game for the thousandth time#s: s&s ep#superbrothers: sword & sworcery ep#sword and sworcery#epileptics you probably shouldn’t play the game though
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i think part of it is like . the game is about something being Wrong . the game is filled with this quiet little dread that gets louder over time as you realize the ending of the story . and its so good because there is no twist ending . you start the game and you can see at the end of it you will be dead . and you play the game . and you die . theres no other way that it can go .
#s&s#cipher go to sleep#sword and sworcery#superbrothers: sword & sworcery EP#everyone should play this game btw
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Research on World Design! (Mainly the setting, and I don't mean the one in the options menu)
The games that I am looking at are Sword and Sworcery, Terraria (specifically the use of Biomes), Dave the Diver (How the underwater exploration is done) and Eternal Castle (The limited colours and use of photos).
Sword and Sworcery:
The first thing I notice is how everything seems to be very low resolution with a low amount of colors used in each asset, yet it comes together perfectly in a way that is exciting and enjoyable to look at. The game is mostly point and click along side being a sidescroller which is quite interesting. Additionally, the combat seems basic but is quite intuitive with two buttons of to block, and to attack.
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Terraria:
I love Terraria. I definetly will not be able to do it justice in this small paragraph but I shall try my best. The way Terraria's biomes are put together are quite well done. Before even starting a Terraria world, in the creation menu, you are greeted with options as to what world size you would like, and which world evil biome you want, though you can pick random. Whenever starting a new Terraria world, you will always spawn in the Forest biome. On one side of the world is the snow biome & dungeon, with the other side being the jungle biome. It always works like this, though the sides the biomes spawn on can change per world. The first biome you'll usually encounter when leaving the forest is often the desert biome, a barren sandy wasteland with nothing but cacti and vultures. Though, occasionally, you can find oasis variants of these biomes which have a water pool in the middle, surrounded by palm trees on both sides. This shows the player that even in the harshest of conditions (a desert), things can still survive and thrive as presented with the oasis. All of this combined shows that the world is an unexplored and tough place to get started in, with everything trying to kill you, but as you progress, it all slowly gets easier to deal with until you reach hardmode, then the progression seemingly resets with even tougher enemies for you to have to overpower. The setting is great, throwing you into an unexplored world teeming with treasures for you to find. From an underground mushroom biome, glowing blue with funky music to compliment it, giving off a true sense of mystery and curiosity. Then the deep red Crimson or dark purple Corruption biomes (The world evils I mentioned earlier) have music that is of intrigue but also a more sinister tone showcasing that these areas aren't going to be as friendly as the other places you may have explored.
That was long and I definetly did not do this game justice, even though I have like a bajillion hours on it on Steam- Additionally, I couldn't find a video that discusses this topic unfortunately.
Anyways:
Dave the Diver:
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The way that underwater exploration in this game is done is very well crafted. Almost suffocating like while also making you want to explore more, going very deep. The environment is 3D but you play as a sidescroller. Due to the games environment being mostly underwater, the developers have been able to be very creative with what is down there, as anything seemingly alien like would work in this sort of setting.
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concept illustration for a comic inspired by the indie game sword & sworcery and the legend of zelda ☾
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#my art#art#illustration#drawing#my style#concept art#environment art#concept illustration#my artwork#my art blog#digital art#procreate#legend of zelda#the legend of zelda#zelda#tloz#superbrothers#sword & sworcery#indie games#indie comics#comics#2024#unnamed comic#blood moon#fantasy#artists on tumblr
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Requested by anon
#Superbrothers Sword & Sworcery EP#Superbrothers: Sword & Sworcery#Sword & Sworcery#video games#gaming#video game polls#polls#tumblr polls#indie#indie game dev#indie games#action adventure
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people will continue to get older, so it is no good waiting until the universe recollapses to return to our youth
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Dreamwalk
Who can guess my inspiration
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I found your tumblr after coming across your Astarion Burn animatic (chills, fever, screaming, crying, I’m playing it on repeat forever). But I knew I needed to follow when I saw your blog name!
Sword & Sworcery is the greatest game ever and I don’t think I’ve ever come across anyone else who’s ever heard of it before you.
Oh thank you! That game is a beautiful thing, isn't it? I still listen to the soundtrack regularly, I am glad you recognized it in my name!
I made some fanart of S&S also, but that was a LONG time ago. There were also some lovely pieces by other artists here on tumblr.
Also, thank you for your comment on my animatic, I am very happy you liked it! :)
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[VERSION 10: TRADITIONAL]
I bought swords and sworcery and then a few years later it was free on Epic at some time.
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Quick Gogolithic Mass fanart
#the gogolithic mass#sword and sworcery#superbrothers: sword & sworcery ep#sb: s&s ep#art#traditional art
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what if i were to start s&s posting like it was mainstream . cant get over the scythian choosing to walk into martyrdom knowing it would kill her even before the beginning . full knowledge shes a game construct and she accepts her fate and spends the entire game believing in the players plan for her, knowing it will kill her . hell at the start of the game WE don't even know it will kill her . and how she never really becomes a character in her own right because she is so committed to her cause (us) that all her narration is done in second person . she doesnt do anything . WE freed the mass under the mountain and got the tome . its just . !!!!!!!!!!!!!!!!!
#s&s#sword and sworcery#Superbrothers: sword & Sworcery EP#cipher go to sleep#i played this game for the first time at age like . 11#and did not understand the gravity of what was going on#and it rewrote my brain anyways
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Be prepared for an influx of autismposting about games we played on our first i-Pad at like age 9
Because I’m gonna replay a bunch of em
I’m charging up our old i-Pad rn to play them on because they’re out of date on our current one
#autism#autismposting#waking mars#swords and sworcery#childhood games#ftl#aquaria#space ace#organ trail
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i must have been possessed by a demon i have no other explanation for how i was able to write all of this in less than a day
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creatures that live in my sketchbook .𖥔 ݁ ˖
#my art#original character#sketch#sketchbook#illustration#art#drawing#my style#artists on tumblr#digital art#doodle#procreate#digital sketch#digital sketchbook#concept art#my artwork#my art blog#inspired by#zelda#the legend of zelda#sword & sworcery#super brothers#indie games#character art#character design#originalcharacter#character concept#fantasy character#character sketch#original charater art
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Okay quick question. Has anyone else played this because it kinda rocks
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i rly hate how i cant play games i bought on windows xp on windows xp because steam stopped supporting windows xp. fuck drm.
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