#19 january 2019
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persistentrain · 9 months ago
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warmglowofsurvival · 7 months ago
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justinelark · 11 months ago
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here is Sid’s first ever goal against Fleury (Jan 19, 2019)
I love his huge smile and joyful celly at 45 seconds into this video
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oh i’ll cry…
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prokopetz · 1 year ago
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This is your yearly reminder that Garfield the cat's birthday is not, in fact, June 19th. Though the comic titled Garfield debuted on June 19, 1978, the character himself first appears in an earlier comic by Jim Davis called Jon, which debuted on January 8, 1976. For reasons known only to himself, until around 2019 Jim Davis entirely disclaimed the existence of Jon, to the point that his official biographies make no mention of it and falsely give the 1978 date as Garfield's first published appearance. Garfield's real birthday is January 8th.
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dontmean2bepoliticalbut · 6 months ago
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On 7/31/2019 Trump has a private meeting with Putin. On 8/3/2019, just 3 days after his private meeting with Putin Trump issues a request for a list of top US spies. By 2021 the CIA reports an unusually high number of their agents are being captured and/or being murdered. During the search executed at Mar A Lago the FBI find nore documents with lists of U.S. informants on them.
A Timeline
• FBI wiretapped Russian gambling ring headquartered at Trump Tower for two years - March 21, 2017
• Trump revealed highly classified information to Russian foreign minister and ambassador - May 15, 2017
• Trump, Putin Meet For 2 Hours In Helsinki - July 16, 2018
• Rand Paul Goes To Russia And Delivers Letter For Trump, Marking Our Era Of Irony - August 9, 2018
• Following the Money: Trump and Russia-Linked Transactions From the Campaign to the Presidential Inauguration - December 17, 2018
• The US extracted a top spy from Russia after Trump revealed classified information to the Russians in an Oval Office meeting - September 10, 2019
• Trump’s Loose Lips Force US to Extract Spy From Kremlin - September 10, 2019
• Was Mar-a-Lago Trespasser a Tourist or a Spy? A Judge Said Her Story Didn’t Hold Up. - November 25, 2019
• Trump downplays massive cyber hack on government after Pompeo links attack to Russia - December 19, 2020
• Russia has been cultivating Trump as an asset for 40 years, former KGB spy says - January 29, 2021
• There was Trump-Russia collusion — and Trump pardoned the colluder - April 17, 2021
• Longtime GOP operatives charged with funneling Russian national’s money to Trump, RNC - September 20, 2021
• Captured, Killed or Compromised: C.I.A. Admits to Losing Dozens of Informants - October 5, 2021
• Files Seized From Trump Are Part of Espionage Act Inquiry - August 12, 2022
• Ex-Clinton aide implies 'President of France' file found at Trump's home during Mar-a-Lago raid could be valuable to Putin as 'kompromat' - August 13, 2022
• Inventing Anna: The tale of a fake heiress, Mar-a-Lago, and an FBI investigation - August 22, 2022
• Russians used a US firm to funnel funds to GOP in 2018. Dems say the FEC let them get away with it - October 30, 2022
• Trump makes shocking comments about trusting Putin over US 'intelligence lowlifes' - January 31, 2023
• Russia's Prigozhin admits links to what US says was election meddling troll farm - February 14, 2023
• GOP operative sentenced to 18 months for funneling Russian money to Trump- February 17, 2023
• Trump allegedly discussed US nuclear subs with foreign national after leaving White House: Sources - October 5, 2023
• 'So appalled': What witnesses told special counsel about Trump's handling of classified info while still president - April 24, 2024
🤔🤔🤔
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unknought · 6 months ago
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In 2007 the US Department of Housing and Urban Development started reporting homelessness rates:
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As you can see in this chart (from Statista) there was a fairly steady decrease in the number of homeless people from then until 2016. It flattened out for a couple years in 2017 and 2018, and then rose in 2019 and 2020. No data was collected in 2021 (due to COVID) and the increase from 2020 to 2022 was negligible, so one might hope based on the data from this chart that the upward trend was flipping around, and that by now by now it might be on its way back down, but this does not appear to be the case.
For 2023 the Department of Housing and Urban Development reported a homelessness count of 653,104. This is a dramatic increase which blows previous annual changes out of the water. It's a 12.1% increase relative to 2022, an 18.7% increase relative to the low in 2016, and the highest absolute number of homeless people since data started being collected in 2007.
So this is one way, at least, in which standard economic metrics being up has not translated to people doing well.
An objection one can make here is that even this new high is only about 0.2% of the national population, and while things may have gotten worse for the people in the very worst of economic straits, this doesn't say much about what things are like for the rest of us.
I agree with this up to a point. (Probably not the implied argument about what we should care about but let's not get into that for now.) It's probably true that homelessness rates don't shed a lot of light on how the median American is doing. But I think they are relevant to the well-being of a lot more than 0.2% of the population.
Even though only a small proportion of Americans are homeless at any given time, there a lot more for whom the threat of homelessness looms very large in their financial considerations, not irrationally. More people who are homeless probably means more people who can just barely make rent as long as they skip a few meals, more people who stay with an abuser because they wouldn't have anywhere else to stay, more people who can't quit their job to find a better one because they couldn't afford to miss a month's rent, more people who can't move out of a mold-infested apartment, more people who are just struggling with anxiety about whether they're going to be able to make rent every month. It also almost certainly means more people couch-surfing and more people who were homeless for part of the year that happened not to include late January, neither of which would be counted in the official statistics.
How much of an impact does this end up meaning, on how many people? I'm pretty unsure, but here's a suggestive statistic from the Federal Reserve:
> Challenges paying rent increased in 2023. The median monthly rent payment was $1,100 in 2023, up 10 percent from 2022. In addition, 19 percent of renters reported being behind on their rent at some point in the past year, up 2 percentage points from 2022.
It seems at least very plausible to me that claims about how great the US economy is doing merit a substantial asterisk.
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piosplayhouse · 1 year ago
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I too watched the hbomberguy video and went straight to Twitter, whereupon I found that James Somerton had mentioned danmei in one of his videos and it made everyone mad, so I went looking and. yeah here's a full transcription of his just completely incorrect coverage of cql and mdzs from "Hollywood's (Gay) China Problem" so you don't have to watch it and give him views:
"The 2019 fantasy series The Untamed, featuring an unlikely bond between a man with magic powers and a stoic prince, started an online craze over the pair's implicit romance, but the show's promotion focused on its portrayal of Chinese traditional culture, a push consistent with Chinese communist party propaganda.
The show was... Queerbait-y. But the novel on which it was based [shows a picture of the fanmade cover for The Grandmaster of Demonic Cultivation made by fan translator team Exiled Rebels] certainly was not. That featured a very explicit love story between the two main characters, but was self-censored when adapted to meet the censorship guidelines of the Xi Jinping government. But it didn't matter. Like so much queerbaiting before, people saw through the weak veneer of heterosexuality. They "took the bait", so to speak. The series has accumulated a total of 9.5 billion views in China as of this summer, and had also received an international release via Netflix. It was described as a global phenomenon, taking off like no BL series before it, making its way all around Asia and with the Netflix deal, all across Europe and North America as well.
Tencent, the Chinese streaming platform it originated on, saw 2.6 million new subscribers to the service when it was released. And WeTV, an app that lets you watch BL content anywhere in the world, saw growth of 250% while the show was airing. In January of 2020, the cast members planned to embark on a multi-city, worldwide fan meeting tour. Cities included Bangkok, Singapore, Tokyo, Seoul, Macau, Kuala Lumpur, Toronto, Los Angeles, New York... But it was cancelled due to COVID-19.
Even the Chinese government has endorsed it. The overseas popularity of these romantic sword-wielding heroes is often highlighted in Chinese media coverage focusing on the massive overseas streaming numbers and its ability to build a growing appreciation of the charm of Chinese culture."
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michaelnordeman · 10 months ago
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January evening in Käxsundet. Värmland, Sweden (January 19, 2019).
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r0entgen · 3 months ago
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"Why won't Venezuelans just address the blockade?"
If you're wondering why, read below.
Let me start by saying that I wrote this after I finished work, with less than three hours of sleep and a single meal in my body, so if you find any grammar mistakes, my apologies.
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This is the comment that kickstarted this post. I believe I've mentioned this before, but when you're living in a country that weaponizes propaganda and hijacks every single media outlet, you have to master the fine arts of fact checking and cross-referencing. Which is exactly what we're going to do right now, addressing the claim that 40,000 Venezuelans have been killed by the US sanctions, and why We Won't Engage with You In This Particular Argument.
*Note: click the underlined text for links and sources.
In the paper Economic Sanctions as Collective Punishment: The Case of Venezuela by Mark Weisbrot and Jeffrey Sachs (who will be referred to as WS in this post), WS mention that between the years of 2017-2019, the economic sanctions caused a 31% increase in the general mortality rate in Venezuela, a number that they calculate may be of about 40,000 deaths. While they cite ENCOVI and a UN report from 2019 as the sources of this statistic, they clarify the following in the footnotes:
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The ENCOVI 2018 survey has not been made public, the mortality statistic cited here is from the UN Report (2019).
As of this date, WS has not made public the data source for this estimate, and the UN report used as a source (Venezuela: Overview of Priority Humanitarian Needs, March 2019) is not publicly available.
So let's take a look at some sources that ARE publicly available.
The World Bank Group World Development Indicators registers at least a 30% increase in the infant mortality rate in Venezuela from the dates of 2013 to 2016. Similar numbers are reported in this paper, seeing a 40% increase in the infant mortality rate in Venezuela between the dates on 2008-2016. Here's an excerpt from the paper Impact of the 2017 Sanctions on Venezuela:
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While different than other overall mortality rates, increases in infant mortality rates are generally interpretable as a preventable consequence of inadequate pre- and post-natal care for otherwise healthy but vulnerable infants. Thus, infant mortality is often recognized as a good proxy measure of the quality on overall public health provision.
What this tells us is that THERE HAS BEEN an increase in general mortality rate - one that started long before the 2017 sanctions.
However, this doesn't mean that in the periods of 2017-2019 there wasn't a high death toll. Let's look at another publicly available source.
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The National Hospital Survey (2019) found that between November 2018 and February 2019, 1557 people died owing to the lack of supplies in hospitals [...]. 40 patients died as a result of the power outages in March 2019.
We see the first mention of a number in the 2019 Report of the United Nations High Commissioner for Human Rights.
Something interesting this report mentions is that 40 deaths were caused by the blackout in March 2019. A blackout that lasted 7 days and affected our 23 states.
The energy crisis which caused this nationwide blackout started in 2010. The Wikipedia article is a good summary, if a bit simple, of the events that led to and took place during and after the energy crisis (which affects us Venezuelans living in the country to this day)
Back to the UN Report. Something else this report indicates is the following:
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In 2018, the Government registered 5,287 such killings, while the non-governmental organization Observatorio Venezolano de la Violencia reported at least 7,523 killings under this category. Between 1 January and 19 May 2019, the Government reported 1,569 killings for resistance to authority. The Observatorio Venezolano de la Violencia reported at least 2,124 such killings between January and May 2019. Information analysed by OHCHR suggests many of these killings may constitute extrajudicial executions.
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[...] Six young men executed by the Special Action Forces (SEBIN) in reprisal for their role in anti-government protests in 2019.
This means that between the dates of 2018-2019, there have been approximately 9,647 deaths in the context of security operations - which includes Venezuelans that took part of the protests in 2019. Very similar to what we have been reporting since after the elections in July 28.
2017 to 2019 was one of the most difficult periods in Venezuelan history, marked by the sanctions imposed by Trump which affected oil export, access to diesel, and food and medicine imports. Some people argue that the economic recession in Venezuela was caused by the sanctions - failing to notice the negative trends in the years prior to these.
Bahar, Bustos, Morales and Santos (who will be referred to as BBMS in this post) conclude in their paper, Impact of the 2017 Sanctions on Venezuela, that while the sanctions had a negative effect in the oil production, "it is quite impossible to attribute the fall [...] to one single event (i.e., the sanctions), when many other confounding events were happening at the same time."
Oil production: Oil prices dropped during 2015, and oil production decreased as a result of lack of maintenance and investment.
Energy crisis: By 2009, when the energy crisis was first declared, the electrical grid had already been suffering from the lack of maintenance and investment since 1998. The Chávez administration distributed million dollar contracts [...] that enriched high officials of his government and the works were never built. [1] [2] [3]
Economic decline and hyper-inflation: Actions taken by the Chávez administration such as expropriation and price control, as well as the PDVSA purge in 2002 led the country to depend almost entirely on its already declining oil industry, causing shortages and price rises in common goods, food, medical supplies and so on. By 2015, 60% of the Venezuelan population was living in poverty. [1] [2] [3] [4]
From only these three points, we can establish a negative trend starting way before the first US Sanctions. Thus, we can conclude that by the time the devastating 2017-2019 sanctions took place, Venezuela was already deep in a state of generalized crisis.
WS conclude in their paper:
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[...] One of the most important impacts of the sanctions is to lock Venezuela into a downward economic spiral. [...] An economic recovery could have already begun in the absence of economic sanctions.
While Bahar, Bustos, Morales and Santos declare:
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[...] Our analysis finds insufficient evidence to conclude that they [sanctions] were responsible for the worsening of the socio-economic crisis. [...] The weight of evidence seems to indicate that, rather than being a result of US-imposed sanctions, much of the suffering and devastation in Venezuela has been, in line with most accounts, inflicted by those in power.
In conclusion - both papers seem to agree that the crisis in Venezuela started before 2017, but where WS claim that it worsened due to US sanctions, BBMS place a higher blame on the deterioration caused by the Venezuelan government.
Now, you may keep whichever analysis you prefer, but one thing we know for sure: the 40,000 Venezuelans that WS claimed died due to the sanctions cannot be found in any public report, while the death toll of protests and extrajudicial killings has been extensively reported.
Why is this relevant?
Contrary to what some people on this site would say, Venezuelans generally agree on the negative impacts of US-imposed sanctions (note: this poll accounts only for Venezuelans in Florida, as polls aren't often published inside Venezuela). However, the general consensus is that US-sanctions only added up to a crisis that had been building up since Chávez rose to power, and rather than the cause, it was yet another symptom.
Yes, the US is the Big Bad, but placing the blame solely on the sanctions only takes the responsibility away from the government and diverts the attention from the poor governance, rampaging corruption, violent repression and denialism that we've grown used to in the last 25 years.
So if you ask "why don't you address the blockade?", my response is: why don't you address the 9,647 extrajudicial killings, the 40 deaths caused by the energy crisis, the energy crisis itself, the economic decline, the lack of maintenance in the infrastructure, the violent repression, the forceful abductions and the censoring?
What we want you to understand is that when you center the US as the cause of the crisis, you are actively participating in our state-funded propaganda and knowingly turning a blind eye on the suffering of all Venezuelans. You are no better than imperialists - you ARE participating in imperialism.
Remember:
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Last, but not least - be careful with your sources. This Venezuelanalysis article was written by Andreína Chávez, former editor-in-chief of TeleSUR, a government-funded news channel known for spreading Maduro propaganda. One of their most recent claims: dead Venezuelans are shown as having voted in the ballots shown in resultadosconvenezuela.com. Needless to say, this is false. This news portal is what some people would call, BIASED.
For more information, please read the amazing analysis written by @systhemes HERE.
A more direct response by @achillesmonochrome HERE.
For other sources, check HERE.
*Fellow Venezuelans, feel free to include anything I might have missed.
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acealistair · 5 months ago
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Dragon Age: The Veilguard GameInformer Article Transcribed
I saw some people lamenting that they had no way to read the GameInformer article, and while MVP dalishious posted screenshots of the article here, I figured that might be a little difficult to read, plus people with screen readers can't read it of course. So I've gone ahead and transcribed it! Full thing below the cut!
As a note, I transcribed it without correcting any typos, capitalization errors, etc. that the article itself had (as much as it pained me, omg the author capitalizes so many things that shouldn't be and vice versa). There may be some typos on my part as I did this as quickly as I could, so apologies in advance for any you might encounter.
I have also created a plot-spoiler-free version of the article for those who would like to learn more about the mechanics of the game without learning more plot info than they want!
Throughout my research and preparation for a trip to BioWare’s Edmonton, Canada, office for this cover story, I kept returning to the idea that its next game, Dragon Age: The Veilguard (formerly subtitled Dreadwolf) is releasing at a critical moment for the storied developer. The previous installment, Dragon Age: Inquisition, hit PlayStation, Xbox, and PC a decade ago. It was the win BioWare needed, following the 2012 release of Mass Effect 3 with its highly controversial and (for many) disappointing ending. Inquisition launched two years later, in 2014, to rave reviews and, eventually, various Gameo the Year awards, almost as if a reminder of what the studio was capable of.
Now, in 2024, coincidentally, the next Dragon Age finds itself in a similar position. BioWare attempted a soft reboot of Mass Effect with Andromeda in 2017, largely seen as a letdown among the community, and saw its first live-service multiplayer attempt in 2019’s Anthem flounder in the tricky waters of the genre; it aimed for a No Man’s Sky-like turnaround with Anthem Next, but that rework was canceled in 2021. Like its predecessor, BioWare’s next Dragon Age installment is not only a new release in a beloved franchise, but is another launch with the pressure of BioWare’s prior misses; a game fans hope will remind them the old BioWare is still alive today.
“Having been in this industry for 25 years, you see hits and misses, and it’s all about building off of those hits and learning from those misses,” BioWare general manager Gary McKay, who’s been with the studio since January 2020, tells me.
As McKay gives me a tour of the office, I can’t help but notice how much Anthem is scattered around it. More than Mass Effect, more than Dragon Age, there’s a lot of Anthem - posters, real-life replicas of its various Javelins, wallpaper, and more. Recent BioWare news stories tell of leads and longtime studio veterans laid off and others departing voluntarily. Veilguard’s development practically began with the COVID-19 pandemic in 2020. When I ask McKay about the tumultuousness of BioWare and how he, as the studio manager, makes the team feel safe in the product it’s developing, he says it’s about centering on the creative vision. “[When] we have that relentless pursuit for quality, and we have passion and people in the right roles, a lot of the other stuff you’re talking about just fades into the background.”
That’s a sentiment echoed throughout the team I speak to: Focus on what makes a BioWare game great and let Veilguard speak for itself. Though I had no expectations going in - it’s been 10 years since the last Drag Age, after all, and BioWare has been cagey about showing this game publicly - my expectations have been surpassed. This return to Thedas, the singular continent of the franchise, feels like both a warm welcome for returning fans and an impressive entry point for first-time players.
New Age, New Name
At the start of each interview, I address a dragon-sized elephant in the room with the game’s leads. What was Dragon Age: Dreadwolf is now Dragon Age: The Veilguard. Why?
“These games are reflections of the teams that make them, and as part of that, it means we learn a lot about what the heart and soul of the game really is as we’re developing it,” Veilguard game director Corinne Busche tells me. “We quickly learned and realized that the absolute beating heart of this game is these authentic, diverse companions. And when we took a step back, as we always do, we always check our decisions and make sure they still represent the game we’re trying to build.”
Dreadwolf no longer did that, but each member of BioWare I speak to tells me The Veilguard does. And while I was initially abrasive to the change - lore aside, Dreadwolf is simply a cool name - I warmed up to The Veilguard.
Solas, a Loki-esque trickster member of the Elven pantheon of gods known as the Dread Wolf, created the Veil long ago while attempting to free the elves from their slave-like status in Thedas. This Veil is a barrier between the magical Fade and Thedas, banishing Elven gods and removing Elven immortality from the world. But players didn’t know that in Inquisition, where he is introduced as a mage ally and companion. However, at the end of Inquisition’s Trespasser DLC, which sets the stage for Veilguard, we learn in a shocking twist that Solas wants to destroy the Veil and restore Elves to their former glory. However, doing so would bring chaos to Thedas, and those who call it home, the people who eventually become The Veilguard, want to stop him.
“There’s an analogy I like to use, which is, ‘If you want to carve an elephant out of marble, you just take a piece of marble and remove everything that doesn’t look like an elephant,’” Veilguard creative director John Epler says. “As we were building this game, it became really clear that it was less that we were trying to make The Veilguard and more like The Veilguard was taking shape as we built the game. Solas is still a central figure in it. He’s still a significant character. But really, the focus shifts to the team.
“[We] realized Dreadwolf suggests a title focused on a specific individual, whereas The Veilguard, much like Inquisition, focuses more on the team.”
Creating Your Rook
Veilguard’s character creator is staggeringly rich, with a dizzying number of customizable options. Busche tells me that inclusivity is at the heart of it, noting that she believes everyone can create someone who represents them on-screen.
There are four races to choose from when customizing Rook, the new playable lead - Elves, Qunari, Humans, and Dwarves - and hundreds of options to customize your character beyond that. You can select pronouns separately from gender and adjust physical characteristics like height, shoulder width, chest size, glute and bulge size, hip width, how bloodshot your eyes are, how crooked your nose is, and so much more. There must be hundreds of sliders to customize these body proportions and features like skin hue, tone, melanin, and just about anything else you might adjust on a character. Oh, and there’s nudity in Veilguard, too, which I learn firsthand while customizing my Rook.
“The technology has finally caught up to our ambition,” Dragon Age series art director Matt Rhodes tells me as we decide on my warrior-class Qunari’s backstory, which affects faction allegiance, in-game dialogue, and reputation standing - we choose the pirate-themed Lords of Fortune.
Notably, instead of a warrior class, we could have chosen mage or rogue. All three classes have unique specializations, bespoke skill trees, and special armors, too. And though our Rook is aligned with the Lords of Fortune faction, there are others to choose from including the Grey Wardens, Shadow Dragons, The Mourn Watch, and more. There is some flexibility in playstyle thanks to specializations, but your class largely determines the kind of actions you can perform in combat.
“Rook ascends because of competency, not because of a magical McGuffin,” BioWare core lead and Mass effect executive producer Michael Gamble tells me in contrast to Inquisition’s destiny-has-chosen-you-characterization.
“Rook is here because they choose to be, and that speaks to the kind of character that we’ve built.” Busche adds, “Someone needs to stop this, and Rook says, ‘I guess that’s me.’”
Beyond the on-paper greatness of this character creator, its customizability speaks to something repeated throughout my BioWare visit: Veilguard is a single-player, story-driven RPG. Or in other words, the type of game that made BioWare as storied as it is. McKay tells me the team explored a multiplayer concept early in development before scratching it to get back to BioWare basics. The final game will feature zero multiplayer and no microtransactions.
Happy to hear that, I pick our first and last name, then one of four voices, with a pitch shifter for each, too, and we’re off to Minrathous.
Exploring Tevinter For The First Time
Throughout the Dragon Age series, parts of Thedas are discussed by characters and referenced by lore material but left to the imagination of players as they can’t visit them. Veilguard immediately eschews this, setting its opening prologue mission in Minrathous, the capital of the  Tevinter Empire. Frankly, I’m blown away by how good it looks. It’s my first time seeing Veilguard in action and my first look at a Dragon Age game in nearly a decade. Time has treated this series well, and so has technology.
Epler, who’s coming up on 17 years at BioWare, acknowledges that the franchise has always been at the will of its engine. Dragon Age: Origins and II’s Eclipse Engine worked well for the time, but today, they show their age. Inquisition was BioWare’s first go at Ea’s proprietary Frostbite engine - mind you, an engine designed for first-person shooters and decidedly not multi-character RPGs - and the team struggled there, too. Epler and Busche agree Veilguard is the first RPG where BioWare feels fully in command of Frostbite and, more generally, its vision for this world.
We begin inside a bar. Rook and Varric are looking for Neve Gallus, a detective mage somewhere in Minrathous. The first thing players will do once Veilguard begins is select a dialogue option, something the team says speaks to their vision of a story-forward, choice-driven adventure. After a quick bar brawl cutscene that demonstrates Rook’s capabilities, there’s another dialogue choice, and different symbols here indicate the type of tone you can roll with. There’s a friendly, snarky, and rough-and-tough direct choice, and I later learn of a more romantically inclined “emotional” response. These are the replies that will build relationships with characters, romantic and platonic alike, but you’re welcome to ignore this option. However, your companions can romance each other, so giving someone the cold shoulder might nudge them into the warm embrace of another. We learn Neve is in Dumat Plaza and head into the heart of Minrathous.
Rhodes explains BioWare’s philosophy for designing this city harkens back to a quick dialogue from Inquisition’s Dorian Pavus. Upon entering Halamshiral’s Winter Palace, the largest venue in Dragon Age history at that point, Dorian notes that it’s cute, adorable even, alluding to his Tevinter heritage. If Dorian thinks the largest venue in Dragon Age history is cute and adorable, what must the place he’s from be like? “It’s like this,” Rhodes says as we enter Minrathous proper in-game.
Minrathous is huge, painted in magical insignia that looks like cyberpunk-inspired neon city signs and brimming with detail. Knowing it’s a city run by mages and built entirely upon magic, Rhodes says the team let its imagination run wild. The result is the most stunning and unique city in the series. Down a wide, winding pathway, there’s a pub with a dozen NPCs - Busche says BioWare used Veilguard’s character creator to make each in-world NPC except for specific characters like recruitable companions - and a smart use of verticality, scaling, and wayfinding to push us toward the main attraction: Solas, attempting to tear down the Veil.
All hell is breaking loose. Pride Demons are rampaging through the city. Considering Pride Demons were bosses in prior games, seeing them roaming freely in the prologue of Veilguard speaks to the stakes of this opener. Something I appreciate throughout our short journey through Minrathous to its center below is the cinematography at play. As a Qunari, my character stands tall, and Rhodes says the camera adjusts to ensure larger characters loom over those below. On the flip side, the camera adjusts for dwarves to demonstrate their smaller stature compared to those around them.
This, coupled with movie-liked movement through the city as BioWare showcases the chaos happening at the hands of Solas’ Veil-break ritual, creates a cinematic start that excited me, and I’m not even hands-on with the game.
Eventually, we reach Neve, who has angered some murderous blood mages, and rescue her from danger. Or rather, help… barely. Neve is quite capable, and her well-acted dialogue highlights that. Together, Varric, returning character Lace Harding, who is helping us stop Solas and is now a companion, Rook, and Neve defeat some demons. They then take on some Venatori Cultists seizing this chaotic opportunity to take over the city and other enemies before making it to Solas’ hideout. As we traverse deeper and deeper into this hideout, more of Solas’ murals appear on the walls, and things get more Elven. Rhodes says this is because you’re symbolically going back in time, as Minrathous is a city built by mages on the bones of what was originally the home of Elves.
At the heart of his hideout, we discover Solas’ personal Eluvian. This magical mirror-like structure allows the gang to teleport (and mechanically fast-travel) to Arlathan Forest, where Solas is secretly performing the ritual (while its effects pour out into Minrathous).
Here, we encounter a dozen or so demons, which BioWare has fully redesigned on the original premise of these monstrous creatures. Rhodes says they’re creatures of feeling and live and die off the emotions around them. As such, they are just a floating nervous system, push into this world from the Fade, rapidly assembled into bodies out of whatever scraps they find.
I won’t spoil the sequence of events here, but we stop Solas’ ritual and seemingly save the world… for now. Rook passes out moments later and wakes up in a dream-like landscape to the voice of none  other than Solas. He explains a few drops of Rook’s blood interacted with the ritual, connecting them to the Fade forever. He also says he was attempting to move the Elgar’nan and Ghilan’nain, part of the Evanuris or Elven gods of ancient times, to a new prison because the one he had previously constructed was failing. Unfortunately, Solas is trapped in the Fade by our doing, and these gods are now free. It’s up to Rook to stop them; thus, the stage for our adventure is set.
The Veilguard Who’s Who
While we learned a lot about returning character but first-time companion Lace Harding, ice mage private detective Neve Gallus, and veil jumper Bellara Lutara, BioWare shared some additional details about other companions Rook will meet later in the game. Davrin is a charming Grey Warden who is also an excellent monster hunter; Emmrich is a member of Nevarra’s Mourn Watch and a necromancer with a skeleton assistant named Manfred; Lucanis is a pragmatic assassin whose bloodline descends from the criminal House of Crows organization; And Taash is a dragon hunter allied with the piratic Lords of Fortune. All seven of these characters adorn this Game Informer issue, with Bellara up front and center in the spotlight.
The Lighthouse
After their encounter with Solas, Rook wakes up with Harding and Neve in the lair of the Dread Wolf himself, a special magical realm in the Fade called the Lighthouse. It’s a towering structure centered amongst various floating islands. Epler says, much like Skyhold in Inquisition, the Lighthouse is where your team bonds, grows, and prepares for its adventures throughout the campaign. It also becomes more functional and homier as you do. Already, though, it’s a beautifully distraught headquarters for the Veilguard, although they aren’t quite referring to themselves as that just yet.
Because it was Solas’ home base of operations, it’s gaudy, with his fresco murals adorning various walls, greenery hanging from above, and hues of purple and touches of gold everywhere. Since it’s in the Fade, a realm of dreams that responds to your world state and emotion, the Lighthouse reflects the chaos and disrepair of the Thedas you were in moments ago. I see a clock symbol over a dialogue icon in the distance, which signals an optional dialogue option. We head there, talk to Neve, select a response to try our hand at flirting, and then head to the dining hall.
A plate, a fork and knife, and a drinking chalice are at the end of a massive table. Rhodes says this is both a funny (and sad) look at Solas’ isolated existence and an example of the detail BioWare’s art team has put into Veilguard. “It’s a case of letting you see the story,” he says. “It’s like when you go to a friend's house and see their bedroom for the first time; you get to learn more about them.” From the dining hall, we gather the not-quite-Veilguard in the library, which Busche says in the central area of the Lighthouse and where your party will often regroup and prepare for what’s next. The team decides it must reach the ritual site back in Arlathan Forest, and Busche says I’m missing unique dialogue options here because I’m Qunari; an Elf would have more to say about the Fade due to their connection to it. The same goes for my backstory earlier in Minrathous. If I had picked the Shadow Dragons background, Neve would have recognized me immediately, with unique dialogue.
With our next move decided, we head to Solas’ Eluvian to return to Arlathan Forest and the ritual site. However, it’s not fully functional without Solas, and while it returns us to Arlathan Forest, it’s not exactly where we want to go. A few moments later, we’re back in the Arlathan Forest, and just before a demon-infested suit of mechanized armor known as a Sentinel can attack, two new NPCs appear to save us: Strife and Irelin. Harding recognizes them, something Dragon Age comic readers might know about. They’re experts in ancient elven magic and part of the new Veil Jumpers faction. The ensuing cutscene, where we learn Strife and Irelin need help finding someone named Bellara Lutara, is long, with multiple dialogue options. That’s something I’m noticing with Veilguard, too - there’s a heavy emphasis on storytelling and dialogue, and it feels deep and meaty, like a good fantasy novel. BioWare doesn’t shy away from minutes-long cutscenes.
Busche says that’s intentional, too. “For Rook, [this story’s about] what does it meant to be a leader,” she says. “You’re defining their leadership style with your choices.” Knowing that Rook is the leader of the Veilguard, I’m excited to see how far this goes. From the sound of it, my team will react to my chosen leadership style in how my relationships play out. That’s demonstrated within the game’s dialogue and a special relationship meter on each companion’s character screen.
Redefining Combat Once More
Bellara is deep within Arlathan Forest, and following the prolgoue’s events, something is up here. Three rings of massive rocks fly through the air, protecting what appears to be a central fortress. Demon Sentinels plague the surrounding lands, and after loading up a new save, we’re in control of a human mage.
Following the trend of prior Dragon Age games, Veilguard has completed the series’ shift from tactical strategy to real-time action, but fret not: a tactical pause-and-play mechanic returns to satiate fans who remember the series’ origins (pun intended). Though I got a taste of combat in the prologue, Veilguard’s drastic departure from all that came before it is even more apparent here.
Busche says player complete every swing in real-time, with special care taken to animation swing-through and canceling. There's a dash, a parry, the ability to charge moves, and a completely revamped healing system that allows you to use potions at your discretion by hitting right on the d-pad. You can combo attacks and even “bookmark” combos with a quick dash, which means you can pause a combo’s status with a dash to safety and continue the rest of the combo afterward. It looks even cooler than it sounds.
Like any good action game, there is a handful of abilities to customize your kit. And, if you want to maintain that real-time action feel, you can use them on the fly, so long as you take cooldowns into effect. But Veilguard’s pause-and-play gameplay mechanic, similar to Inquisition’s without the floating camera view, lets you bring things to halt for a healthy but optional dose of strategy.
In this screen, which essentially pauses the camera and pulls up a flashy combat wheel that highlights you and your companions’ skills, you can choose abilities, queue them up, and strategize with synergies and combos, all while targeting specific enemies. Do what you need to here, let go of the combat wheel, and watch your selections play out. Busche says she uses the combat wheel to dole out her companions’ attacks and abilities while sticking to the real-time action for her player-controlled Rook. On the other hand, Epler says he almost exclusively uses the combat wheel to dish out every ability and combo.
Busche says each character will play the same, in that you execute light and heavy attacks with hte same buttons, use abilities with the same buttons, and interact with the combo wheel in the same way, regardless of which class you select. But a sword-and-shield warrior, like we used in the prolgoue, can hip-fire or aim their shield to throw it like Captain America, whereas our human mage uses that same button to throw out magical ranged attacks. The warrior can parry incoming attacks, which can stagger enemies. The rogue gets a larger parry window. Our mage, however, can’t parry at all. Instead, they throw up a shield that blocks incoming attacks automatically so long as you have the mana to sustain it.
“What I see from Veilguard is a game that finally bridges the gap,” former Dragon Age executive producer Mark Darrah, who left BioWare in 2021 before joining the Veilguard team last year as a consultant, tells me. “Uncharitably, previous Dragon Age games got to the realm of ‘combat wasn’t too bad.’ In this game, the combat’s actually fun, but it does keep that thread that’s always been there. You have the focus on Rook, on your character, but still have that control and character coming into the combat experience from the other people in the party.”
“This is really the best Dragon Age game that I’ve ever played,” he adds, noting his bias. “This is the one where we get back to our roots of character-driven storytelling, have really fun combat, and aren’t making compromises.”
Watching Busche take down sentinels and legions of darkspawn on-screen, I can already sense Veilguard’s combat will likely end up my favorite in the series, although admittedly, as a fan of action games, I’m an easy sell here. It’s flashy, quick, and thanks to different types of health bars, like a greenish-blue one that represents barrier and is taken down most effectively with ranged attacks, a decent amount of strategy, even if you don’t use the pause-and-play combo wheel. Like the rest of the game, too, it’s gorgeous, with sprinkles, droplets, and splashes of magic in each attack our mage unleashes. Though I’m seeing the game run on a powerful PC, which is sure to be the best showcase of Veilguard, Epler tells me the game looks amazing on consoles - he’s been playing it on PlayStation 5 and enjoying it in both its fidelity and performance modes, but I’ll have to take his word for it.
Pressing Start
The start or pause screen is as important to a good RPG as the game outside the menus. Veilguard’s contains your map, journal, character sheets, skill tree, and a library for lore information. You can cross-compare equipment and equip new gear here for Rook and your companions, build weapon loadouts for quick change-ups mid-combat, and customize you and your party’s abilities and builds via an easy-to-understand skill tree. You won’t find minutiae here, “just real numbers,” Busche says. That means a new unlocked trait might increase damage by 25 percent against armor, but that’s as in-depth as the numbers get. Passive abilities unlock jump attacks and guarantee critical hit opportunities, while abilities add moves like a Wall of Fire to your arsenal (if you’re a mage). As you spec out this skill tree, which is 100 percent bespoke to each class, you’ll work closer to unlocking a specialization, of which there are three for each class, complete with a unique ultimate ability. Busche says BioWare’s philosophy here is “about changing the way you play, not statistical minutiae.”
Companion Customization
You can advance your bonds by helping companions on their own personal quests and by including them in your party for main quests. Every Relationship Level you rank up, shown on their character sheet, nets you a skill point to spend on them. Busche says the choices you make, what you say to companions, how you help them, and more all matter to their development as characters and party members. And with seven companions, there’s plenty to customize, from bespoke gear to abilities and more. Though each companion has access to five abilities, you can only take three into combat, so it’s important to strategize different combos and synergies within your party. Rhodes says beyond  this kind of customizable characterization, each companion has issues, problems, and personal quests to complete. “Bellara has her own story arc that runs parallel to and informs the story path you’re on,” Rhodes says.
In Entropy’s Grasp
As we progress through the forest and the current “In Entropy’s Grasp” mission, we finally find Bellara. She’s a veil jumper, the first companion you meet and recruit in-game (unlike Neve, who automatically joins), and the centerpiece of this issue’s cover image. Because our mage’s background is Veil Jumper, we get some unique dialogue. Bellara explains we’re all trapped in a Veil Bubble, and there’s no way out once you pass through it. Despite the dire situation, Bellara is bubbly, witty, and charming.
“When designing companions, they’re the load-bearing pillars for everything,” Rhodes says. “They’re the face of their faction, and in this case [with Bellara], their entire area of the world. She’s your window into Arlathan Forest.” Rhodes describes her as a sweetheart and nerd for ancient elven artifacts. As such ,she’s dressed more like an academic than a combat expert, although her special arm gauntlet is useful both for tinkering with her environment and taking down enemies.
Unlike Neve, who uses ice magic like our Rook and can slow down time with a special ability, Bellara specializes in electricity, and she can also use magic to heal you, something Busche says Dragon Age fans have been desperate to have in a game. Busche says if you don’t direct Neve and Bellara, they’re fully independent and will attack on their own. But synergizing your team will add to the fun and strategy of combat. Bellara’s electric magic is effective against Sentinels, which is great because we currently only have access to ice. However, without Bellara, we could also equip a rune that converts my ice magic, for a brief duration, into electricity to counter the Sentinels.
As we progress through Arlathan Forest, we encounter more and more darkspawn. Bellara mentions the darkspawn have never been this far before because the underground Deep Roads, where they usually escape from, aren’t nearby. However, with blighted Elven gods roaming the world, and thanks to Blight’s radiation-like spread, it’s a much bigger threat in Veilguard than in any Dragon Age before it.
I continue to soak in the visuals of Veilguard with Arlathan Forest’s elven ruins, dense greenery, and disgusting Blight tentacles and pustules; it’s perhaps the most impressive aspect of my time seeing the game, although everything else is making a strong impression, too. I am frustrated about having to watch the game rather than play it, to be honest. I’m in love with the art style, which is more high fantasy than anything in the series thus far and almost reminiscent of the whimsy of Fable, a welcome reprieve from the recent gritty Game of Thrones trend in fantasy games. Rhodes says that’s the result of the game’s newfound dose of magic.
“The use of magic has been an evolution as the series has gone on,” he says. “It’s something we’ve been planning for a while because Solas has been planning all this for a while. In the past, you could hint at cooler magical things in the corner because you couldn’t actually go there, but now we actually can, and it’s fun to showcase that.”
Busche, Epler, and Rhodes warn me that Arlathan Forest’s whimsy will starkly contrast to other areas. They promise some grim locations and even grimmer story moments because, without that contrast, everything falls flat. Busche likens it to a “thread of optimism” pulled through otherworldly chaos ravaging Thedas. For now, the spunky and effervescent Bellara is that thread.
As we progress deeper into the forest, Bellara spots a floating fortress and thinks the artifact needed to destroy the Veil Bubble is in there. To reach it, though, wem ust remove the floating rock rings, and Bellara’s unique ability, Tinker, can do just that by interacting with a piece of ancient elven technology nearby. Busche says Rook can acquire abilities like Tinker later to complete such tasks in instances where Bellara, for example, isn’t in the party.
Bellara must activate three of these in Arlathan Forest to reach the floating castle, and each one we activate brings forth a slew of sentinels, demons, and darkspawn to defeat. Busche does so with ease, showcasing high-level gameplay by adding three stacks of arcane build-up to create an Arcane Bomb on an enemy, which does devastating damage after being hit by a heavy attack. Now, she begins charging a heavy attack on her magical staff, then switches to magical daggers in a second loadout accessed with a quick tap of down on the d-pad to unleash some quick attacks, then back to the staff to charge it some more and unleash a heavy attack.
After a few more combat encounters, including one against a sentinel that’s “Frenzied,” which means it hits harder, moves faster, and has more health, we finally reach the center of the temple. Within is a particular artifact known as the Nadas Dirthalen, which Bellara says means “the inevitability of knowledge.” Before we can advance with it, a darkspawn Ogre boss attacks. It hits hard, has plenty of unblockable, red-coded attacks, and a massive shield we must take down first. However, it’s weak to fire, and our new fire staff is perfect for the situation.
After taking down this boss in a climactic arena fight, Bellara uses a special crystal to power the artifact and remove it from a pedestal, destroying the Veil Bubble. Then, the Nadas Dirthalen comes alive as an Archive Spirit, but because the crystal used to power it breaks, we learn little about this spirit before it disappears. Fortunately, Bellara thinks she can fix it - fixing broken stuff is kind of her thing, Epler says - so the group heads back to the Veil Jumper camp and, as interested as I am in learning what happens next, the demo ends. It’s clear that even after a few hours with the game’s opening, I’ve seen a nigh negligible amount of game; frustrating but equally as exciting.
Don’t Call It An Open World
Veilguard is not an open world, even if some of its explorable areas might fee like one. Gamble describes Veilguard’s Thedas as a hub-and-spoke design where “the needs of the story are served by the level design.” A version of Inquisition’s Crossroads, a network of teleporting Eluvians, returns, and it’s how players will traverse across northern Thedas. Instead of a connected open world, players will travel from Eluvian to Eluvian to different stretches of this part of the continent. This allows BioWare to go from places like Minrathous to tropical beaches to Arlathan Forest to grim and gothic areas and elsewhere. Some of these areas are larger and full of secrets and treasures. Others are smaller and more focused on linear storytelling. Arlathan Forest is an example of this, but there are still optional paths and offshoots to explore for loot, healing potion refreshes, and other things. There’s a minimap in each location, though linear levels like “In Entropy’s Grasp” won’t have the fog of war that disappears as you explore like some of Veilguard’s bigger locations. Regardless, BioWare says Veilguard has the largest number of diverse biomes in series history.
Dragon’s Delight
With a 10-hour day at BioWare behind me after hours of demo gameplay and interviews with the leads, I’m acutely aware of my favorite part of video games: the surprises. I dabbled with Origins and II and put nearly 50 hours into Inquisition, but any familiarity with the series the latter gave me had long since subsided over the past decade. I wanted to be excited about the next Dragon Age as I viewed each teaser and trailer, but other than seeing the words “Dragon Age,” I felt little. Without gameplay, without a proper look at the actual game we’ll all be playing this fall, I struggled to remember why Inquisition sucked me in 10 years ago.
This trip reminded me.
Dragon Age, much like the Thedas of Veilguard, lives in the uncertainty: The turbulence of BioWare’s recent release history and the lessons learned from it, the drastic changes to each Dragon Age’s combat, the mystery of its narrative, and the implications of its lore. It’s all a part of the wider Dragon Age story and why this studio keeps returning to this world. It’s been a fertile franchise for experimentation. While Veilguard is attempting to branch out in unique ways, it feels less like new soil and more like the harvest BioWare has been trying to cultivate since 2009, and I’m surprised by that.
I’m additionally surprised, in retrospect, how numb I’ve been to the game before this. I’m surprised by BioWare’s command over EA’s notoriously difficult Frostbite engine to create its prettiest game yet. I’m surprised by this series’ 15-year transition from tactical strategy to action-forward combat. I’m surprised by how much narrative thought the team has poured into these characters, even for BioWare. Perhaps having no expectations will do that to you. But most of all, with proper acknowledgement that I reserve additional judgment until I actually play the game, I’m surprised that Veilguard might just be the RPG I’m looking forward to most this year.
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were-wolverine · 7 months ago
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batfamily ages
as of April 2024
alfred: August 16, 1943-2019 (died at 76)
bruce: February 19, 1979 (45)
babs: September 23, 1992 (31-32)
dick: March 20, 1995 (29)
cass: January 26, 2001 (23)
jason: August 16, 2001 (22-23)
tim: July 19, 2004 (19-20)
steph: August 11, 2004 (19-20)
duke: August 13, 2006 (17-18)
damian: ???, 2010 (13-14)
i tried to be as accurate as possible to canon but some stuff just. isn’t ever revealed. the birth DAYS are what is generally accepted as canon but the years/ages are mostly up to interpretation. also i have no fucking clue when damian was born so
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digimonarchive · 3 months ago
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Digimon in all animated media - Anime, Movies and OVA
1st pic = Digimon Adventure anime (Japan: March 7, 1999 - March 26, 2000; USA: August 14, 1999 - June 24, 2000)
2nd pic = Digimon Adenture 02 anime (Japan: April 2, 2000 - March 25, 2001; USA: August 19, 2000 - May 19, 2001)
3rd pic = Digimon Tamers anime (Japan: April 1, 2001 - March 31, 2002; USA: September 1, 2001 - June 8, 2002)
4th pic = Digimon Frontier anime (Japan: April 7, 2002 - March 30, 2003; USA: September 9, 2002 - July 14, 2003)
5th pic = Digimon Savers / Data Squad anime (Japan: April 2, 2006 – March 25, 2007; USA: October 1, 2007 - November 2, 2008)
6th pic = Digimon Xros Wars / Fusion anime (Japan: July 6, 2010 - March 25, 2012; USA: September 7, 2013 - August 16, 2015)
7th pic = Digimon Xros Wars: The Evil Death Generals and the Seven Kingdoms anime (a.k.a Digimon Xros Wars part 2) (Japan: April 3, 2011 - September 25, 2011; USA: March 8, 2015 - August 16, 2015) **
8th pic = Digimon Xros Wars: The Young Hunters Who Leapt Through Time anime (a.k.a Digimon Xros Wars Hunters or Digimon Xros Wars part 3) (Japan: October 2, 2011 - March 25, 2012) ***
9th pic = Digimon Adventure Tri OVA (Japan: November 21, 2015 - May 5, 2018; USA: September 15, 2016 - September 20, 2018)
10th pic = Digimon Universe Appli Monsters anime (a.k.a Appmon) (Japan: October 1, 2016 - September 30, 2017)
11th pic = Digimon Adventure: (a.k.a Digimon Adventure 2020 or Digimon Adventure reboot) (Japan: April 5, 2020 - September 26, 2021; USA: November 19, 2022 - April 13, 2023)
12th pic = Digimon Ghost Game (Japan: October 3, 2021 - March 26, 2023)
13th pic = Digimon Adventure (Movie) short film (Japan: March 6, 1999; USA: October 6, 2000 as the first segment part of Digimon The Movie)
14th pic = Digimon Adventure: Our War Game! movie (Japan: March 4, 2000; USA: October 6 2000 as the second segment part of Digimon The Movie)
15th pic = Digimon Adventure 02: Vol. 1: Digimon Hurricane Landing!/Vol. 2: Transcendent Evolution! The Golden Digimentals movie (a.k.a Digimon Adventure 02 Vol 1 and 2) (Japan: July 8, 2000; USA: October 6, 2000 as the third segment part of Digimon The Movie) ****
16th pic = Digimon Adventure 02: Diablomon Strikes Back / Digimon: Revenge of Diaboromon movie (Japan: March 3, 2001; USA: August 5, 2005)
17th pic = Digimon Tamers: The Adventurers' Battle / Digimon: Battle of Adventurers movie (Japan: July 14, 2001; USA: October 16, 2005)
18th pic = Digimon Tamers: The Runaway Digimon Express / Digimon: Runaway Locomon movie (Japan: March 2, 2002; USA: October 2, 2005)
19th pic = Digimon Frontier: Revival of the Ancient Digimon!! / Digimon: Island of Lost Digimon movie (Japan: July 20, 2002; USA: October 23, 2005)
20th pic = Digital Monster X-evolution movie (Japan: January 3, 2005; USA: August 1, 2020)
21st pic = Digimon Savers The Movie: Ultimate Power! Activate Burst Mode!! movie (Japan: December 9, 2006)
22nd pic = Digimon Adventure 3D: Digimon Grandprix! short film OVA (Japan: July 20, 2000)
23rd pic = Digimon Savers 3D: The Digital World in Imminent Danger! short film OVA (Japan: July 8, 2006)
24th pic = Digimon Adventure 20th Anniversary Memorial Story Project OVA short films (Japan: November 22 2019 - December 25, 2020)
25th pic = Digimon Adventure: Last Evolution Kizuna movie (Japan: February 21, 2020; USA: September 29, 2020)
26th pic = Digimon Adventure 02: The Beginning movie (Japan: October 5, 2023; USA: November 8, 2023)
** This is the 2nd part of Digimon Xros Wars saga with Taiki, Kiriha and Nene on their adventure while Akari and Zenjirou are left out.
*** This is the 3rd part of Digimon Xros Wars saga with Tagiru, Yuu and Taiki as the protagonists. This 3rd part has the overly long title so we fans prefer to call it 'Digimon Xros Wars: Hunters' or 'Digimon Young Hunters'.
**** Yes, this movie has an overly long title. I had a hard time deciding whether to highlight it in bold or not.
Happy Digimon Day!
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geminirum · 4 months ago
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HAN AND LEIA: because no matter how much he might love her– no matter how much he might give himself to her– she could never be content with that alone. her vision extended beyond him, just as it extended beyond herself, to all the beings of the galaxy. and to take that away from her, whether by force or even by persuasion, would be to diminish her soul. and to take away part of what he'd fallen in love with in the first place" – dark force rising, timothy zahn (1992)
1. the empire strikes back (1980) // 2. the 1, taylor swift (folklore, 2020) // 3. the princess and the scoundrel, beth revis (2022) // 4. the lovers, artist unknown // 5. the great war, taylor swift (midnights, 2022) // 6. the empire strikes back (1980) & inkpot gods, the amazing devil (2021) // 7. euripides, from ‘orestes,’ an oresteia (2009, trans. anne carson) // 8. the empire strikes back (1980) // 9. the empire strikes back (1980) // 10. hands, artist unknown // 11. han solo (2016, issue #5), marvel comics // 12. as it was, harry styles (harry’s house, 2022) // 13. return of the jedi (1983) // 14. existence, by ambsthom (na.) // 15. the force awakens (2015) // 16. mastermind, taylor swift (midnights, 2022) // 17. a new hope (1977) // 18. return of the jedi (1983) // 19. heidi priebe, as long as there is love, there will be grief // the last jedi (2017) // 20. the empire strikes back (1980) // 21. haunted, taylor swift (speak now tv, 2023) // 22. the empire strikes back (1980) // 23. quote 1: sue zhao, dialogues on love #4 ‘maybe i already do (na.) // quote 2: virginia woolf, from a letter to katherine mansfield c. January 1921 // quote 3: trista mateer (na.) // 24. watchful eyes, artist unknown // 25. the empire strikes back (1980) // 26. cruel summer, taylor swift (lover, 2019) // 27. the empire strikes back (1980) // 28. the empire strikes back (1980) // 29. sarah ruhl, from eurydice (2003) // 30. return of the jedi (1983) - if you know any of the artists, please let me know so i can credit them accordingly!!
my contribution to the @hanleiacelebration week! i made a similar ‘webweaving’ (if you will) post showing the twins’ relationship. i’ll link that here!
if you liked this, please consider reblogging and commenting, it really helps the algorithm :)
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citizenscreen · 4 months ago
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Rutger Hauer (January 23, 1944 – July 19, 2019)
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bakuhatsufallinlove · 5 months ago
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Clarification regarding MHA’s final chapter being published in a double issue
Weekly Shonen Jump’s annual publishing schedule plans for 52 issues. However, it might confuse you to know that those numbers begin in December, not January. For example, Issue #1 of the 2024 run was actually published in December of 2023, following 2023’s Issue #52 which was published in November.
WSJ also accounts for holiday breaks in this scheduling. Since 2016, they have released at least four “double issues” per year in accordance with Japanese holidays: Christmas, New Years, Golden Week, and Obon Festival, which fall in December, January, April, and August respectively.
As a result, you get back-to-back double issues in late December/early January, then a double issue in the last week of April and the first week of August.
Despite what you might think, double issues do not contain twice the amount of content.
Indeed, they occasionally have a couple extra color pages or two-page spreads than usual, but the main thing that is special about them is the “JUMP cast photo” covers. Weekly covers may highlight 2-3 characters from a couple series, or go for a bigger “splash page” look incorporating different series and more characters.
But double issues, without fail, cram absolutely everybody in there—the protagonist from nearly every series currently running in the magazine gets a spot on the cover, often with each of them matching in theme, as with this Christmas-themed one from the 2019 serialization:
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And this year’s own Year of the Dragon New Years cover!
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Obon’s double issue tends to have the summer theme, obviously, as we can see here with 2020 and 2022:
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I even researched the last few times a series ended in the Obon double issue, and that would be Act-Age in 2020 and Nisekoi in 2016. From some light reading, Nisekoi typically had 16-17 pages per chapter, while the final chapter had 24. Act-Age, on the other hand, pretty consistently had 19-21, and its finale had 20 pages.
I researched how many pages MHA typically has for the Obon issue.
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I also researched these numbers for the Golden Week double issue and it was similar, don’t question me, okay, I’m a freak.
These aren't noteworthy numbers; My Hero Academia has always varied between 15-21 pages, ebbing and flowing. Horikoshi said shortly after the Uraraka vs. Toga finale that his editor arranged for each chapter to be 15 pages because that was the number he could consistently complete, since sudden deviation or incomplete pages can cause serious stress to the rest of the publishing staff who have to arrange new chapters from around twenty different series every week.
From this information alone, we have no reason to believe the final chapter of MHA will contain double the typical number of pages.
However, we do have some tankōbon math to do here.
Volume 41 is being released a few days before the final chapter. We don’t have official confirmation, but most of the recent volumes have had 12 chapters and ended on a cliffhanger. In light of this, I suspect volume 41 will cover 411 through chapter 422, thus beginning the final volume, volume 42, on chapter 423.
The longest MHA tankōbon release has been 216 pages long, while the shortest is 184 pages.
We know we will get five more chapters from now, ending on chapter 430.
Every tankoban has at least 4 pages of table of contents and copyright, so the math works out this way:
4 pages + 45 pages with chapters 423, 424, and 425 = 49 pages Longest outcome: 216 – 49 = 167 167 divided into 5 new chapters: 33.40 average pages per chapter Shortest outcome: 184 – 49 = 135 135 divided into 5 new chapters: 27 average pages per chapter
This average is quite shocking to think about and begs the question, “what the fuck is UP, Horikoshi-sensei!?”
The recent trend of 15 pages per chapter for all eight chapters plus the four for table of contents/copyright would yield only 124 pages, which is definitely too few for release. I think there is a strong possibility we will get that upper range of his page count average, 20-21, until the end, which would yield about 154.
I said 184 was the shortest, but technically volume 7 had a unique release with 169 pages plus a drama CD and booklet, which makes me wonder if the final volume might have some sort of special content?? Or possibly volume 41 will end at 421, making it 11 chapters long while volume 42 is 9??
This answers some questions while raising a whole bunch more. I can't wait to find out~!!! <3
Note: I gathered most of the precise numbers-and-dates information referenced in this post—and my Jump GIGA post—from a fan-made Jump Database. Special thanks to the very dedicated people who maintain it.
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agentstarkid · 1 year ago
Text
SERENDIPITY ✦ DR3
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“Serendipity is an unexpected and very lucky finding, that is, a coincidence that fills us with happiness. Serendipity in love implies the feeling that the universe conspires in our favor, bringing that special person into our lives at the right time and oh boy, did the universe send her everything she ever needed in the form of a 5'10" man with a built-in accent, a love for Tim Tams, adrenaline-fueled spirit and a smile that could light up a whole town.”
✦ PAIRING: daniel ricciardo x famous!latina!reader
✦ PIT BOARD: social media au | ✦ FACE CLAIM: becky g
✦ TRACK LIMITS: female!reader, covid-19 & quarantine mentions, age gap, language.
✦ MAY'S RADIO: HAPPY FRIENDSHIP DAY BESTIES! 🤗💗 I've been working on this for a month, honestly I thought I was gonna finish it fast but tbh that was really naïve of me 🥴 the amount of times I ended up changing almost every little thing is insane lol but today I sat down and commited to finish and post this! this is my first ever smau or any kind of 'x reader' really, so please be kind 🤍 and of course it was going to be about the love of my life! — oh btw, my idea is to get to present time and make it angsty so let me know what you guys think! I really hope you enjoy!
series masterlist | general masterlist | next chapter >
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JANUARY 01, 2020
yourinstagram and danielricciardo added to their stories!
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danielricciardo has followed yourinstagram!
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yourinstagram
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♡ liked by anitta, danielricciardo and 6,546,214 others
yourinstagram 2019 was full of happiness, pain, healing and growth. I loved a lot, I cried a lot and I laughed a lot. I'm grateful for a lot of things in life, but I'm specially grateful for you guys ❤️🥂 I LOVE YOU! ❤️
tagged: selenagomez, fioamato, iamdannaschwarz, itsvittoriasousa
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fioamato It's out with the old and in with the new ⏭️😜
iamdannaschwarz this could be the start of something new indeed 😏🤭 yourinstagram 🙈 user yourinstagram girlieee does this mean you found your Troy Bolton tonight? 👀👀👀
iamdannaschwarz what a year it has been! Through the ups and downs you prevailed. So proud of you! Cheers, amiga! 🥂❤️
itsvittoriasousa u deserve the whole world, i wish everyone knew ur heart 🥺 love you biiiiiiig ❤️
user1 can we talk about that dress!!!! jaw dropped 🤯
user2 Mami 🔥🔥🔥
selenagomez ❤️🥂🎆
user3 danny ric you ain't slick baby we can see u 👀
user4 words on the streets that they were seen pretty close the whole night 👀
user5 girlies do we think the writing on the napkin belongs to mr. ricciardo? 🧐
user4 what about the last pic?? could it be about a nod to him???
user3 somebody call the fbi and the cia we need to decode this 🔎🔎🔎
sebastianyatra una locura de año 🚀 happy new year penguin!
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JANUARY 25, 2020
justjared
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♡ 9.075 Likes
justjared New couple alert?! YN LN, 21, and Formula 1 driver Daniel Ricciardo, 30, were spotted on a walk and getting cozy during a night out in New York. More photos now on JustJared.com #YNLN #Daniel Ricciardo Photos: Backgrid
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user1: well that's a couple nobody saw coming 😶 good for them tho
user2: These pictures are so creepy as to get these they literally have to stalk these people and are probably hiding in bushes or wherever to get the shots
user3: he's a full-grown man in his 30s messing around with a teenager how shocking 🙄
user4: how is she a teenager if she's 21??? she is a consenting adult and has been for a while...make it make sense user5: it's a 9-year age gap not 25 😑 y'all should learn to mind your own fucking business
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FEBRUARY 05, 2020
danielricciardo added to their story!
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yourinstagram added to their story!
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yourinstagram
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♡ liked by danielricciardo, greeicy and 7,452,325 others
yourinstagram starry nights, sunsets, little moments, deep conversations & special feelings 💖🃏
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iamdannaschwarz pov: you were there to witness the first conversation 🤣
itsvittoriasousa never knew a person could blush that hard 😂 yourintagram you are both getting blocked 🙅‍♀️
fioamato 🃏🃏🃏
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michaelitaliano and scottyjames31 have followed yourinstagram!
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MARCH 11 & 12, 2020
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yourinstagram has added to their story!
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APRIL 09, 2020
yourinstagram
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♡ liked by danielricciardo, jbalvin and 5,723,498 others
yourinstagram Quarantine with an aussie boyfriend: turns out, 'G'day mate' is the only greeting you'll ever need. Who needs handshakes anyway? Also, you get to excessively use the word 'mate' without being judged. It's basically a linguistic free pass 🤷🏽‍♀️😂🇦🇺
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user: OMG OMG IT'S FUCKING HAPPENING!!!! EVERYBODY STAY CALM!!!
user: Dan-Y/N nation how we feeling today? 😍
user: wasn't she dating sebastianyatra tho?
user2: nah they've been friends for years
user3: «cristina» is lowkey about her tho 🤭 "you were 19, i was 23"?? and there's a 4 year age gap between them?? they deffff had something going on a few years back AT LEAST 👀
user2: who knows maybe they did, but they refer to each other as "like-a-brother" and "like-a-sister" so as far as we know they are only best friends 🤷🏽‍♀️
fioamato what do you say titi yourmomsinstagram does it get the seal of approval?
yourmomsinstagram 🤔🤔🤔 yourinstagram she face-timed me and told me to pass the phone so she could talk to him. They talked for an hour. They are besties now, she's just trying to play hard-to-get 🙃
danielricciardo and 5,345 other liked it
fioamato 😂😂😂
jbalvin encantado de verte feliz hermanita ❤️
danielricciardo tell your boyfriend he's really lucky 🤙🏼
yourinstagram thanks will do, mate 🤙🏼
user OMG??? you guys are so unserious 😭
user2 MOM??? DAD???
user3 danielricciardo yourinstagram i'm glowing, flourishing and thriving 🥰😭
michaelitaliano shitty accent though
yourinstagram I love my haters ❤️ you guys are my motivators ☺️ btw don't you have a kangaroo to fight?
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APRIL 29, 2020
yourinstagram
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♡ liked by michaelitaliano, danielricciardo, lewishamilton and 6,498,498 others
yourinstagram Spanglish country…we’re doing it!! Watch kanebrown_music and I blend sounds, languages and dance moves in #LostInTheMiddleOfNowhere (Spanish Remix) 😜 song and video OUT NOW 🔥
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iamcardib OKAAAY MAMAAA 🧊🧊🥶
lali ALTA DIOSA 🔥
user she 👏 never 👏 misses 👏
itsvittoriasousa BRO U ABSOLUTELY ATEEE
user jaw drops to floor eyes pop out of sockets hearts out of chest 😍
danielricciardo wow caliente 🔥
user the amount of unwell I am in this exact moment
user2 daniel is right. muy caliente 🥵
user3 i'm losing my mind over 2 words + emoji okay
user4 daniel stop being a cunt and make an appearence in one of Y/N's ig lives
user5 user4 you could totally hear his voice in the last one lmao
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MAY 03, 2020
danielricciardo
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♡ liked by pierregasly, jensonbutton, iamdannaschwarz and 710,610 others
danielricciardo Just a bunch of life 🤠🚜🇦🇺🇺🇸
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yourinstagram awesome taste in music mate 👍🏼
danielricciardo big fan of hers 👍🏼 love finding new underground artists ☺️ user imagine calling THE yourinstagram an "underground artist" lmaooo user2 they're both such little shits i love them your honor 😭
kristenanniebell ❤️❤️❤️
scottyjames31 I see you're in good company mate
corey_wilson goodness I miss the ranch so much
user daniel said lemme give you thirsty bitches a few droplets of water
user2 there's so much to unpack here omfg
iamdannaschwarz you're welcome 😌 also there's a no-return policy in the contract ok bye
fioamato you're welcome 😌 x2 itsvittoriasousa you're welcome 😌 x3 danielricciardo nah i think i'm gonna keep it for a long while thanks. i'll rate you guys with 5 stars 👍🏼
user3 THE LETTER ON THE LAST PHOTO ???? I'M SENDING Y'ALL MY THERAPY BILLS
user4 THE MATCHING RINGS PLEASE!!!!!!! 😭😭😭
user5 all this soft launch shit is killing me guys help somebody let them know that we already know so they can stop playing!!!
yourinstagram but where's the fun in that babes? 😌 user holy shittttt!!!! y/n ???? i- 🤯 user5 OH MY GOD!!!! HI MOTHER AJKFFLAHDASD user2 it's a fucking confirmation!!!! dan-y/n nation we got it!!! it's crumbs but we got it!!!!!
user6 we stan a suportive bf ☝️🤩
user7 999 for grammy's best album of the year ✨manifesting✨
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─── Please don't forget to reblog & comment! ♡
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