#100 hours in Photoshop
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incorrect-gravescest · 17 days ago
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greghatecrimes · 1 year ago
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God. We were so robbed.
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sholven · 2 years ago
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You better a sinclair edit of the persona 3 mc to pair with demian ryoji
OOOOOH MY GOD THAT'S SUCH A GREAT IDEA BUT IT'S GONNA TAKE ME SO LONGGGGGGGGGGGG
I accept.
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heybaetae · 1 year ago
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daynascullys · 7 days ago
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because tumblr is the gif website, I feel like everyone here should understand the work that goes into creating a gifset. because I think not everyone does, and it’s a huge part of why people don’t respect gif makers the way that they should.
the simplest gifs you will ever see me post still take the better part of an hour to create. because in order to make a gif, you need the material—for me, that means taking screen captures of videos or finding a download for them, both of which take time. then you have to open photoshop and create your gif, which can take a really long time depending on how quick photoshop is, how long the gif you’re making is, the size, any number of variables. and then I always color my gifs from scratch. if there’s dialogue, I listen over and over to try to make sure it’s correct, sometimes I look up transcripts, and sometimes it takes time to decide how to break up the dialogue. so even if it’s a simple two-gif set of a short scene, it will take the better part of an hour at least. and again, this is for the simplest gifsets I create.
so when I gif a scene, I am spending at least an hour with that tiny little snippet of material. which means that whatever it is that is featured in the gifset, it’s something that I like or tolerate enough to spend at minimum an hour with it. and this is why it DOES NOT MATTER if you are not critiquing the gif itself, gif makers do not want to hear every negative thought you have ever had about an actor, character, scene, or anything else they may have made a gifset for. if you want to complain about something, make your own post.
do not take someone else’s creation as a chance to complain or make nasty comments about anything featured in it. if I am willing to gif something, it means that I am willing to spend my own free time looking at it and working with it and creating something with it. so even if it isn’t my favorite scene or character or actor or whatever, I like it enough to watch the same three second clip over and over again for the better part of an hour. and yes, you’re just one person, but imagine a gifset with 100 notes. say 50 of those are reblogs, and 20 have some sort of complaint in the tags. you only see the tags of people who reblog from you, but OP will see all the tags. which means it’s not just your complaint, it’s all 20 different complaints about the thing they liked enough to make a gifset for.
and look—I understand it’s your blog and you can say whatever you want. I understand that I am creating something to be seen by other people and I don’t get to control what people say or do in the tags. if you read this and think fuck that, I can do what I want, you’re right. the purpose of this post is to remind you that you can do whatever you want, but the consequence may be that the people who are creating content for your fandoms stop posting altogether because they get sick of reading everyone’s negative opinions.
all that said, for the love of god: if you like something, reblog it. send asks and tell people you like their creations. say it in the tags. send things to friends. DO NOT REPOST THINGS. if you want to reap the benefits of other people creating things, make them feel like their work is appreciated.
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pluto-sims · 2 years ago
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Shape Up - Tiled Wallpaper
in a shock to absolutely nobody, i have made yet more slightly tacky wallpaper. sorry? anyway as always i saw some cool tiles on pinterest, became obsessed, and spent a couple of hours in photoshop. to quote james acaster, i started making it, had a breakdown, bon appetite >:)
@maxismatchccworld @emilyccfinds @mmfinds @mmoutfitters
details and download under the cut!
Details
BGC tiled wallpaper
30 swatches in a variety of colours, some of which come from @teekalu's Bee's Knees palette (tysm!)
All three wall heights
Custom thumbnail, correct colour tags and all that jazz
Swatch Preview
not exhaustive, just to give you an idea; there's 5 main tile versions, each with 6 different wallpaper colours to choose from.
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aaaaaaaaaaaand i think that's it! sorry as per for the AWFUL preview pics, i swear the wallpapers actually look rlly quite cute in game. i just suck asdfghjkjhgfdsdfghjk. any issues at all, please lmk!!
Download: Curseforge / Patreon (both 100% free to everyone, always)
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petite-madame · 1 year ago
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just so you know, it’s very obvious to actual artists that you’re posting AI and then lying that you’ve done it all by hand. kind of embarrassing, and more than a little fucked up.
Hi anon
This kind of nonsense usually ends up in the trash with a laugh but as it's my first "your art is AI", let's go! (It was just a matter of time, as practically all my artist friends got this kind of messages at this point)
it’s very obvious to actual artists...
Actual artists ? You mean, like me, a professional illustrator in her 40s, who has started drawing at the age of 8 and who has been drawing with a consistant art style for the past 15 years (with some improvements, thank god 🤓) ? People like you have accused me of tracing using tracing paper when I was a kid, tracing in Photoshop 15 years ago when I started to post on the internet and now my art is "AI". I should be used to it by now: when I posted this one 14 YEARS AGO, people told me it was traced and that "I wasn't a real artist, actual artists could tell"
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I've consistently posted step by step, WIPs, vids, reels, gifs, shown the number of layers I use by art (sometimes more than 100) but apparently, it's never enough. And my art is AI generated ? Which one ?
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So much for the Loki one, I apologize for the 0,3%…
Which is also funny is that fans of Supernatural, Good Omens, Sherlock, etc…have been able to say exactly which reference pictures I used for each drawing, not only for faces but sometimes also for the pose and the clothing (because yes, omg, I use reference pictures, the horror 😲)
However if you want to talk about my technique, and I've never hidden it, I sometimes use photos or 3D models for backgrounds because I hate drawing backgrounds. For instance the background of the Superwholock one is composed of a couple of stock pictures (a pub).
Same for a "Sherlock Harry Potter AU" I'll post in a month or so: some parts oh Hogwarts are screenshots from the movie because I didn't feel like drawing a room full of students.
Also, is there sometimes mistakes in my art that don't make sense ? Yes, nothing new, I make mistakes, I've been doing it for years and I still do it, particularly when it comes to anatomy. I want to pull my hair out when I notice them weeks (sometimes months) later but here we are.
Anyway, people like you who throw "it's AI" accusations all over the Internet better think twice because the result is this.
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Don't get me wrong, I get the AI paranoia but instead of sending messages to artists like this one, ask kindly about their process, their technique, etc…and also, have a look at their archive, it could help.
I'm leaving you now, I have AI art to generate (= spending 10 hours per drawing using reference pictures, finding inspiration from classical painting, using about 100 layers and stressing about the art not being good enough).
Have a great weekend!
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hosseinis · 7 months ago
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hello!! I really hope this isn't a rude question, bc I'm genuinely curious. I've been wondering for a while now why people who make gifs from a movie or a show or whatever get upset when somebody else uses the gif in something or want credit for it. Is the process difficult? I'm not 100% how to make a gif but I can't imagine it being that arduous. Anyway like I said not trying to be rude have a good day :D
hey there! it's not a rude question if only because you're asking in the first place instead of just discrediting it.
the thing a lot of people don't understand is how much work actually goes into making a gif, because we don't just plug the video into a gifmaking program and call it a day. a lot of us start JUST with the process of pirating the highest quality video we can find, which can be anywhere from an hour or two of downloading to days at a time (my record is five days for all five seasons of the a-team, but that's a story for another day)
so there's already at least a few hours potentially, just from downloading. granted, we do other things obviously but that's still time that's going into the process.
so you have to download those videos, find the clip you want, and then there are several different methods of getting the clip into whatever program you use (i use photoshop). most of the time i have to reformat the video from .mkv to .mp4, because PS doesn't take .mkv but the highest quality videos are typically in that format. so i put that into a reformatting program, which can take at least another hour depending on how long the file is.
so i've finally got the file ready to go in photoshop, and then i can actually start working on the gif itself. i've now spent at MINIMUM two or three hours just getting this video ready. then i personally clip it down to the exact scene i want it and go from there. if you're just doing a random assortment of scenes, you can choose whatever you want. but if you're doing a scene itself, you have to clip that scene in bursts so you can add the subtitles based off the mouth-movement.
so say you're doing a gifset of your favorite character from a tv show. well, you don't want to just have all of the gifs come from the same episode. so you do the reformatting process all over again. more hours. you do that eight or nine or ten times until you have all the scenes you want. and THEN you can start the actual editing process.
what size should it be depending on what kind of gifset you want to do? 540x540? 540x405? do you just crop it first or should you resize it? the resolution might go down depending on how you resize it. do you know what smart sharpen is, and which levels you should have it on in order to make the scene look the best? what's a smart object? what percentage should your frame rate be so it doesn't look too fast? it's completely different between live action and animation, after all. do you know which colors you should use in the adjustment layers, like selective color? does levels or curves work better for what you're trying to do? how do i get rid of the yellow in this scene so it matches the other gifs? what's the difference between linear contrast and medium contrast? should you use exposure or vibrance to get the shadows you want?
you've done all that, it looks good! you go to export it as a proper gif so you can post it to tumblr. but don't forget your settings on that either! transparency dither, web snap, the amount of colors and what size it should be. you do all that and the gif ends up being over the 10mb limit. so now you have to go back and carefully chip away at the frames until it's under the limit, which means you ultimately have to choose what to sacrifice from that scene so you can properly export it.
so you try again. okay, it's on 9.7MB. that's going to read as 10MB on tumblr. back in you go to chip at it again until it's going to read as 9MB instead. finally. you export the gif, add it to tumblr, and then tumblr doesn't like how it looks when you import it and destroys the quality, so you have to go back and try different export settings until it looks the way you want it.
so you do that nine more times. The Entire Process. downloading and reformatting the .mkv, getting the scene you want, clipping it, resizing and cropping it, coloring it, exporting it, and if you're adding subtitles then it's an entirely new process to add on! and don't forget that if you're doing a mix of scenes, you have to color them all depending on their own lighting, so you're basically doing the process again from scratch.
then you try to think of a fun caption. maybe you want to choose a line you feel best summarizes the character or scene. you put that caption through an HTML formatting program so it can be a gradient (the easiest part!), make the caption look pretty, and then tag it and press send.
you've spent HOURS on this process. literal fucking hours. you've been learning how to carefully manipulate the colors to look good, you know what frame rate looks the best, you have all of your settings saved as .psds.
and then someone right clicks, saves the gif (or just copies it) and posts it to twitter with their own funny little caption.
they get 26k likes, who knows how many retweets, a bunch of new follows. they get all the attention for that gif when they put zero work into it. all they did was write a caption and press send.
you got 400 likes and 165 reblogs on your gifset over on tumblr. maybe you get some tags on it if you're really lucky.
so tell me. wouldn't you be a little frustrated, too?
and just in case anyone wants to try and tell me this doesn't happen, you're welcome to compare the stats on this gifset of godzilla versus the repost on twitter.
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azrail-has-a-vendetta · 5 months ago
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I need motivation so ummm this ig?
5 notes and I’ll get up and take a little walk, eat, drink water, etc
10 notes and I’ll do 3 assignments
15 notes and I’ll do all the homework I’ve been putting off for English
20 notes and I’ll do Art History
25 notes and I’ll do Math
30 notes and I’ll do all of my homework even if it kills me
35 notes and I’ll write at least a thousand words of my fan fiction
40 notes and I’ll write 2,000+ words
45 notes and I’ll go to bed at a reasonable hour
50 notes and I’ll start on the homework that isn’t due yet
55 notes and I’ll make a shitty photoshopped poster for my Dino class
60 notes and I’ll look into my schools mental heath resources
65 notes and I’ll book an appointment with a psychiatrist/therapist
70 notes and I’ll tell said therapist about all my possible mental illnesses and be super honest
85 notes and I’ll apply to some jobs cause I love mine but I need more money
90 notes and I’ll purposely put 1 hour at least of study time to each of my classes everyday
95 notes and I’ll learn how to make a new meal
100 notes and I start introducing myself with my preferred pronouns and name.
:) spamming is allowed, I need to get shit done
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mercymaker · 1 year ago
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COMMISSIONS ARE OPEN ✨
My current situation, as well as living with chronic pain that often leads to me being sleep-deprived, make it difficult for me to work, especially scheduled hours, but I would like to make a little bit of money off my art, be it the pixel-kind or other. Most of my options are for Baldur's Gate 3, however, the simple edits as well as the physical items step outside of that realm. Here are the options:
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A set of 2 simple edits optimized for tumblr use (540x540) featuring your favorite character or an OC.
With or without text, with the color scheme of your choice.
I will need HQ shots of the character for the edits.
You can find more examples of the edits HERE.
PRICE: 5 EUR.
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A set of 2 character intro gifs featuring your favorite character or an OC.
Color scheme of your choice.
I will need the sliders/mod list of your character.
You can find examples of these gifs HERE.
PRICE: 20 EUR.
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A set of 4 colourful gifs featuring your favorite character or an OC.
Color scheme of your choice.
I will need the sliders/mod list of your character.
You can find examples of these gifs HERE.
PRICE: 20 EUR.
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A set of 2 cut-out gif edits featuring your favorite character, an OC, or a couple.
With or without text.
The background/color scheme can be adjusted slightly.
I will need the sliders/mod list of your character.
You can find more examples of these gif edits HERE.
PRICE: 30 EUR.
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A minimum of 2 shots featuring your favorite character, an OC, or a couple.
Editing in photoshop is free (or optional)!
I will need the sliders/mod list of your character.
The background/setting/animation is your choice, but I might need your save file if it's something very specific.
For posed shots you can either choose a simple background or in-game setting.
Standard vp dimensions: 2560x1440.
More examples of my virtual photography HERE.
PRICE: Listed above per 1 shot.
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I ALSO accept custom orders for the headpieces on my Etsy page.
Can customize the primary and secondary colors to your liking. The only limit will be the paint available to me, but I have a pretty decent collection, so don't be afraid to DM if you have a very specific idea!
PRICE: Listed on my Etsy store page.
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CONTACT ME:
You can reach me through tumblr DMs to inquire about a commission and then we could move to either email or discord for files/details.
WAIT TIME:
I reserve 2 weeks for each order or commission, please do not rush me, I am doing my best and will get back to you as soon as I can!
PAYMENT:
I accept payment through ko-fi, paypal, or etsy (if it's physical goods).
100% of the price is paid upfront after confirming the details. Please, do not send me a payment without confirming first (especially on ko-fi where I'd consider it a donation).
I reserve the right to decline a commission for any reason.
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dotmander · 2 years ago
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How To Get Your Character Models Out Of A Game: Tips And Tricks For Bitches That Have Never Used Blender
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(it's me, i'm bitches)
(also ignore how messy that lighting is it's 1am and i should have been asleep hours ago. he's there for proof of concept 💕)
a couple people (specifically @forsaken-constellation and @ratasum) asked for a tutorial on how to rip models out of the game. this is not that, but it is a compilation of resources i used to learn about ripping, blender, and 3d modeling in general. i desperately wanted a post like this to exist when i was trying to figure this out, so here we go! all the resources below are completely free, with the exception of a link to the patreon of the person that created ninjaripper.
disclaimers:
there are probably more efficient ways to do the things i am doing. i watched a tutorial to learn shortcuts and then skipped to character models. if you have tips to add, corrections to make, or other thoughts, please feel free to share! i'll link to your post here. ^^
i do not know if any of this will get your account banned. i've ripped several models, so i'm going to assume it's fine as long as you don't try to make money off of it. use your best judgment, be an adult, etc etc etc
last updated: june 30, 2024
PROGRAMS & WEBSITES
ninjaripper 1.7.1 - there's a newer version on the creator's patreon, presumably with support for newer versions of blender and fewer bugs, but i haven't tried that
blender 2.79 - the import addon that comes with ninjaripper 1.7.1 is outdated for the current version of blender (3.5 as of this post), so 2.79 is needed to combine the .RIP files into a .BLEND (blender) file
noesis - ninjaripper saves your textures as .DDS files, noesis lets you view them and export them as .PNGs
blender 3.5 (optional?) - i just like it better than 2.79. if you're completely new it might not matter to you. all of the tutorials linked later are for later versions, though.
mixamo (optional) - rigs your character for you and lets you put them in Situations (like my guy above.) there's a whole library of free animations and poses you can try!
TUTORIALS
how to use ninjaripper - most of what you need to know about actually ripping the files and using ninjaripper is covered here. do not skip this one.
how to use blender 3.5 - full disclosure i haven't finished this series because it's uhhhh many hours long. but if you are a complete newbie to blender, i do recommend at least the first few videos; you'll learn about shortcuts that will make your life easier, how to unfuck your model when it fucks itself for no reason, and different terms that will help you google things you don't know later on. possibly he even covers some of the things i'm about to link! anyway.
what's a uv map?
how to apply textures
how to apply bump maps (note: for our purposes, you wouldn't add a color ramp node, you would add an image node with your bump map, and attach it to the bump node as the person does in the video)
there should be stuff here about weight painting, cloth physics, emission maps (makes your sylvari glow), and other stuff, but um. i haven't figured those out <3  
TIPS
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TURN UP YOUR GRAPHICS BEFORE YOU RIP - if you don't, you might end up missing certain textures/glows/etc. HOWEVER, you should turn animations down, because apparently high animation can make your meshes misplace themselves
rip from the character select screen, rather than an instance, because you will have 100 meshes to sort through instead of 1400. i am not exaggerating either of those numbers. if you are new to blender, please love yourself and start with character select.
your textures will be fucked up the first time you try to apply them. this is because the UV maps (the things that tell your textures where to go) of your models are flipped upside down in relation to the texture image. you can flip them back over manually, ooooor you can just flip the entire texture file in something like CSP or photoshop.
for some reason all eyes are red in the texture files. i have not figured out why. i recommend editing the .PNG to have the correct eye color before applying the texture.
that's all i can think of for now - if you have other questions, feel free to shoot them my way, although i can't promise i'll have a straight answer ^^;;
mixamo only works for humanoid characters with tight clothing (or without clothing at all). if you try to use it to rig a charr or asura, or someone with a skirt or big sleeves, you will most likely be disappointed.
2024 edit: sometimes parts of hair meshes just...disappear. i have no idea why. if you can figure it out please let me know LMAO
information from bookahlogy about character proportions, fixing normals, and other fun tips
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angeltannis · 1 year ago
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So I listened to the entire Echoes from the Borderlands podcast #1 about BL1 and there wasn’t really too much of substance lore-wise, but the tidbits I appreciated were
-They wrote the entire story of BL1 in “about 40 hours”. Like, 1 work week. It shows tbh
-Angel’s name during development was VOG (pronounced like “vogue”), for “Voice of God”
-Tannis in BL1 was written by an autistic person! (Mikey Neumann) He said he drew on his own experiences as a person on the spectrum and how it would affect one’s reaction to trauma when writing her BL1 characterization.
-Lilith, Roland, Mordecai, and Tannis are all names from the Old Testament, but they didn’t really have any reason for doing that besides making it seem like there were deep meanings behind the names LOL
-They named the game “Borderlands” because they viewed it as an area in-between other areas (being the first RPG/shooter hybrid) . Randy compared it to an area of grassy concrete next to a highway but before the trees
-Randy originally wanted BL1’s gameplay to be a perfect loop, where you defeat the Destroyer and then Marcus pulls up in the bus and it’s the character select screen again. They added the Hyperion satellite and the Interplanetary Ninja Assassin Claptrap end scene literally just for shits and giggles and had no intention of following up on it. (They didn’t even plan to do DLC for BL1 at all)
-They started working on BL2 before BL1 even released
-Randy originally didn’t want a robot character, he thought it was “trite” and overdone, but once they made Claptrap into an annoying failguy he changed his mind and liked him.
-Before they got Cage the Elephant for the opening cutscene, Mikey wanted to try for some Bob Dylan song lol… and apparently Randy said No chance he’s gonna let us put one of his songs in this stupid ass game (not even kidding, that was his reasoning for picking another artist)
-Crazy Earl hiding behind a door was 100% a cost-cutting measure because they didn’t have the budget (or time) to design another character model
-the illustrated ink bits with Marcus’ storytelling at the beginning came from one of the guys just fucking around in After Effects very shortly before the game went gold
-it seems like the majority of this game was made that way lol. The title cards were Mikey fuckin around in Photoshop, the initial trailer was his very first trailer edit, and half the voices were just him and Randy because they didn’t have the budget for too many fancy VAs
-they like the art style of the series, but they also feel like it holds the series back somewhat. Randy mentions numerous instances of players rejecting the game on the basis of wanting something more realistic. (To which he says Fuck that lol and I agree)
-Related to that, they said they tend to focus more on what they want to create rather than how well they think it will or won’t do in the gaming market.
-They feel like developing the BL series is getting progressively more fun as they expand the world and see how far they can develop the setting, characters, and weapons.
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fereldanwench · 1 year ago
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I saw someone recently ask why their shots weren't turning out how they wanted them to despite being able to support the highest graphical settings, so I thought I could share a little behind-the-scenes tidbit re: my approach to lighting and post-editing in VP in case it's useful.
And for my money, lighting is one of the most important factors in getting a shot that I'm happy with. Yes, a high-end graphics card can absolutely help, but that's just one tool of many that can make a difference.
(This info is probably most relevant to folks who can mod their game, but the overall principle can also be applied to vanilla photomode, too. You'll just have to find good in-game light sources since you won't be able to spawn your own, and it might require a little more finagling with the vanilla photomode exposure and contrast settings. Here are some 100% vanilla shots I took recently that I think turned out pretty decent even with those limitations, just to give you some ideas if that's what you're working with.)
Lighting & Exposure
So referencing the photos above, from left to right:
A purely vanilla shot with ray-trace enabled but no lighting tools
The same shot with lighting tools on Valerie
The same shot with lighting tools + some Lightroom editing
Beefy graphics cards can certainly make a difference here since they'll be able to render more nuanced light and shadows, but as you can see in the purely vanilla shot, that ray tracing on its own ain't doing much when it comes to lighting Valerie. The neon lights in the background are pretty, but she's barely even visible in that dark ass street.
In the second shot, Valerie is in the exact same location but has multiple light sources on her. I mostly use CharLi lights these days, which is a free suite of lighting tools available on Nexus, and the customizable ambient lights in AMM, also free on Nexus.
I didn't think to screencap my exact lighting setup, but I'm pretty sure it was something like this:
CharLi spotlight on the left and right of Valerie, tinted pink/magenta
CharLi spotlight on the upper right, tinted teal
(I think I might have had an orange CharLi spotlight too, but it wasn't visible from this angle)
2 CharLi white spotlights directly on Valerie
Probably 1 or 2 AMM customizable point lights on her face (I like using the point lights at very low brightness to accentuate faces and give them a nice glow)
Now putting all these lights on a character could end up way too bright at the default vanilla exposure, especially if you aren't using any kind of major Reshade overhaul (which I do not).
Instead, I just use the vanilla photomode exposure settings to make a scene really dark and then light it back up with my own tools. (This is also a great way to shoot in areas that might have weird lighting effects, and it can be done indoors or outdoors and at all hours of the day.)
Just a simple example of that in these shots:
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On the left, Valerie has a spotlight on her face and chest--It's pretty bright, too bright for my tastes. On the right, she has the same spotlight, but the overall exposure has been dropped down to -90 and the highlights have been dropped to -60 (now it's a little too dark for my taste--If this was gonna be a real shot, I'd build up more lights, but just wanted to show how much altering the exposure can affect a shot).
Post-Editing
As for making further adjustments to colors, shadow levels, sharpness, etc. of a shot, I know a lot of folks prefer to do that with Reshade presets, but... I don't, haha. I did make a basic shader to reduce the green tint of the game, and I use the Cinematic DOF and Real Long Exposure shaders to get a nice depth of field and reduce hair pixelating. Otherwise, all other adjustments I make are in Adobe Lightroom (or Photoshop if I need to make more precise adjustments).
And it's just a personal preference here. I just don't like having to mess with too many mods and menus in-game--I feel like it increases the chance of something freezing or crashing or me accidentally closing out of photomode. It also helps to give me a new perspective to see the shot outside of the game, especially if it's a portrait-oriented shot. Plus, I just like the process. Gives me one more reason to stare at the blorbos for a little while. :3
I adjust each Lightroom preset as needed depending on the color and exposure of the shots I'm working with, but these are some of the more common settings I modify:
I almost always finetune the exposure and shadows/highlights.
I like to do a global increase for saturation and vibrance.
A lot of my presets increase the saturation of reds and blues and decrease the saturation of yellows and greens, but this can vary; e.g. i like the greens to be vibrant if it's a nature shot.
I also usually make the white balance a little cooler.
I love tinkering with the global curves settings to "flatten" the shadow levels.
And I like really crispy shots, so I always increase the sharpness, and I'll usually bump the texture and add some noise, too.
These are all things that can be done in other similar programs/apps or even with Reshade. If you're just starting out, I think using pre-made presets and filters is a great way to go, and as you get more comfortable with the tools, you can start to make little tweaks and edits to personalize the style.
So anyway, there's some of my process! Everyone's got their own, and what works for me might not work for you--Don't feel like you have to take any of this as gospel or work exactly the way I do. But maybe this will... shed some light (ha ha, I'll see myself out) on how to get started with some VP tools. <3
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lilacthebooklover · 2 years ago
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Incorrect quotes
Ted: Are you an ‘arr’ pirate, or a ‘yo ho ho’ pirate? Felix: I’m a ‘I’m not paying $600 for photoshop’ pirate.
Jerome: I was arrested for being too cool. Carla: The charges were dropped due to a lack of supporting evidence.
Monty: Ok, maybe playing ‘whose family is most dysfunctional’ wasn’t the best idea we’ve had. Penny's been crying in the bathroom for an hour. We can’t get her out...
Billy: Oh just so you know, it's very muggy outside Lily: Lily: Billy, I swear, if I step outside and all of our mugs are on the front lawn... Billy: *Sips coffee from bowl*
Alice, to Madison: My life is in the hands of an idiot! Madison, motioning to herself and Ron: No no no no no, TWO idiots!
Buggs: *Gets down on one knee* Nugget: Oh my god, it’s finally happening. Buggs: *Falls over* Nugget: The poison is kicking in.
Dr Danner: I’m gonna need a human skull and I can't have you ask any questions why. Janitor: Only if you also don't ask why Janitor: *Pulls out 7 pristine human skulls* Take your pick. Dr Danner: Janitor: Dr Danner: This one is fine
Jerome: Remember when you didn't try to solve all your problems with attempted murder? Buggs: Stop romanticizing the past.
Nugget: Nugget prevented a murder today. Kid: Really? How’d you do that? Nugget: Self control.
Principal: In your opinion, what’s the height of stupidity? Applegate: *turning to Cindy* How tall are you?
Penny: Carla, what do IDK, LY, and TTYL mean? Carla: I don’t know, love you, talk to you later Penny: Ok, I love you too, I’ll just ask Monty.
Ozzy: Not trying to brag or anything, but I can wake up without an alarm clock now simply due to my crippling and overwhelming anxiety, so...
Buggs: You seem familiar, have I threatened you before?
Cindy: If you can’t beat them, dress better than them
Margaret: I’m sick and tired of being called 'mortal'. You don’t know that. Neither do I. I have never died even ONCE. Nothing has been proven yet. Stop making assumptions. It’s rude.
Hall Monitor: I’d like to offer you moral support, but I have questionable morals.
Monty: English is a difficult language. It can be understood through tough thorough thought, though. Jerome: You need to stop.
Ozzy: This is such a bad idea. Madison: Then why are you coming along? Ozzy: One of us need to be able to talk the cops out of arresting us when this inevitably goes wrong.
Cindy: Looking left cause you don’t treat me right Buggs: Looking right because you left Jerome: Looking up cause you let me down Monty: Looking down cause you messed up Applegate: What is wrong with you
Ozzy: What’s something you guys are better than Felix at? Carla: Mario Kart. Madison: Yeah, video games. Ted: Emotional vulnerability :)
Carla: I think Felix was right. Ozzy: I'm surprised he hasn't marched in here to say 'I told you so.' Ted: He wouldn't do that! Felix: You're right, Teddy. For once in your life, you're 100% right. I would never say that. Felix: *turns around, the shirt he's wearing says 'Felix Told You So' on the back*
Male Principal: Some of you may die, but that’s a sacrifice I’m willing to make.
Kid: So what do you do? Monty: I work in genetic research, and I'm currently trying to eliminate all Cancers. Kid: Wow, impressive. Monty: Then I'll move on to Leos.
Lily: Can I be frank with you guys? Kid: Sure, but I don’t see how changing your name is gonna help. Nugget: Can Nugget still be Nugget? Billy: Shh, let Frank speak.
I found an incorrect quote generator and had a blast ahdkjfh
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lovesick-level-up · 5 months ago
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Editblr Community Survey ~ Results (Part 3)
part 1, part 2, part 3, part 4
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now, this pie chart is not very good lol. originally, we didn't include the option for multiple of the programs, hence the many custom answers. the majority of people use ibis paint or another art app (at 38.6%), with 16% of editors using multiple programs alongside it. so, art apps are used by around 54.6% of editors. photoshop/photopea is the second most used program at 22.8% on its own. 15% of editors also use it alongside another program, making it used by around 37.8% of editors. it also seems picsart is not as commonly used as we thought it was lmao. only 3% of editors use it. i wonder what the number would have been back in 2021 lol.
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now on to some more fun questions lol. this one was about what people's favourite colours/aesthetics to edit are. the most common favourite is pastel/cutesy edits (at 64.6%)! with the second being simple edits at 50.5%. the favourite of the colours is pinks/purples at 46.5%, which, totally valid, we also love editing those colours lmao. shout out to the one person who said they love blackwashing characters, you made us laugh.
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similar to the last question, this one was about which edits are your favourites to do! layouts won, at 56.4%, but icons were not far behind at 52.5%. i believe the one we picked for this were moodboards, because gods, we love making them, they are so fun to make.
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this was a question we were definetly curious about lol. how long making a layout takes for you to make. for the majority of people, it takes 1 hour+, at about 26.8%. to the 1% of people that can make a layout in 10-15 minutes, teach us your ways, they can take us up to an hour lmao. our favourite answer to this was "months to never", which is a complete mood.
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there's not much to say about this, as the results are about what we expected. the majority of editors do not use psd's (35.6%), with the majority of those who do only occasionally using other people's psds (31.7%).
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i'm not 100% sure why we asked this question specifically, but its quite interesting. the majority of editors see their edits as in between being unique and being similar to other editors (70%). we personally answered unique on this one, but its all up to interpretation. its not a bad thing to have an editing style similar to others, but it still makes sense for most people to see themselves are inbetween.
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→ part 4
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pluto-sims · 2 years ago
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What A Hoot! Patterns
The lovely @nicatnite88 requested an owl themed pattern, and a couple of hours spent in Illustrator later, and here we are! 43 colour variations of a lil owl and leaf pattern for you to use however you like, available as seamless JPEGs and Photoshop pattern files.
Details and download under the cut!
Details
Owl and leaf pattern with 43 colour variations (mix of very colourful and neutral palettes)
Using the same palettes as my Bigfoot and Monster Mash patterns
Available as seamless JPEGs and Photoshop Pattern Files
aaaaand thats it lmao. as always, do whatever you want with these patterns, as long as it remains free (that means no early access/perma paywall, no adfly links etc). If you use them, a tag is always nice, but only because im nosey and wanna see what you make!
Thanks to @nicatnite88 for the awesome suggestion! If anyone has any pattern requests too, please do let me know!
Download: Patreon (100% free to everyone, always!)
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