#(also I get to animate it way more than the first iteration)
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rawliverandgoronspice · 23 days ago
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guess who: managed to convince my bad laptop to overheat and endure clip studio paint + understand my tablet isn't actively plotting to murder my hard drive
guess who: started redoing the very first scene, the very first shot I ever did for thralls :>
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ponett · 2 months ago
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Any opinion on the Pokemon Gigaleak or nah?
I think seeing some of the WIP assets from when gen 3 was in development is kinda neat, because Game Freak is normally so secretive about that kind of thing. But beyond that I mostly just find this whole situation tiring.
Fans have a tendency to almost treat scrapped material as "more canon" than whatever actually made it into the finished product, in a way. It's treated as this pure, unfiltered insight into the creators' true vision. In reality, most of the time this stuff gets cut for a reason. Sometimes they very quickly realize it was a bad idea that was never gonna work, and they don't go very far with it. Sometimes it's a pitch from just one guy on the team that was never gonna get accepted. Sometimes they're just spitballing. Experimentation and iteration and knowing when to cut things are integral parts of the artistic process.
And hell, a lot of the time creators will just mess around with an idea purely as a creative exercise, or to get an idea out of their system, or to explore a crazy what-if scenario, or even just as a joke, with no intention of ever actually using those ideas. We recently saw this same thing happened with those leaked Rebecca Sugar sketches, where people were like "OMG Rebecca ships this, this is what they REALLY wanted to do with the show, this is canon, this was happening off-screen!!" And it's like, y'all have no idea how much crazy shit your favorite artists draw with their characters just to amuse themselves. The crew on Clarence had a not-so-secret Tumblr where they redrew scenes from Evangelion with Clarence characters. That doesn't mean they wanted to turn Clarence into Eva. They were just screwing around. This happens all the time, and with way more extreme examples than these. Lord knows how many Disney animators have drawn Mickey Mouse with his dick out over the years. That doesn't mean they ever actually wanted to make an official Mickey Mouse porno.
And, of course, there's the response to those myths that were never supposed to see the light of day. Anyone who's even passingly familiar with mythology from just about any part of the world shouldn't be surprised to hear fables about humans and animals having babies or whatever. But now people are responding to those unused stories and going "OMG Game Freak is a bunch of gooners who want humans and Pokemon to have sex!! This is canon!!!" It's so fucking tiring. So much of the modern internet, particularly Twitter, is driven by people who just want an excuse to whip out their favorite shocked/disgusted reaction image and ham up their reaction to something that isn't actually all that shocking. Everyone just wants to get their funny dunks in and feign moral superiority. It's childish. And it's because of reactions like this that this stuff was never supposed to see the light of day in the first place. But fans feel like they're owed every single shred of info from the development of their favorite franchises, so these leaks happen and people run wild with them.
(It also doesn't help that this is all just sourced back to a 4chan thread, so people were posting fake shit between the real leaks and muddying the waters. And also most of it is in Japanese, so people are just sticking documents through Google Translate and going "whooooaaaa this is canon")
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lackadaisycats · 10 months ago
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Hey Tracy! Have you heard about the new Ai called Sora? Apparently it can now create 2D and 3D animations as well as hyper realistic videos. I’ve been getting into animation and trying to improve my art for years since I was 7, but now seeing that anyone can create animation/works in just a mare seconds by typing in a couple words, it’s such a huge slap in the face to people who actually put the time and effort into their works and it’s so discouraging! And it has me worried about what’s going to happen next for artists and many others, as-well. There’s already generated voices, generated works stolen from actual artists, generated music, and now this! It’s just so scary that it’s coming this far. 
Yeah, I've seen it. And yeah, it feels like the universe has taken on a 'fuck you in particular' attitude toward artists the past few years. A lot of damage has already been done, and there are plenty of reasons for concern, but bear in mind that we don't know how this will play out yet. Be astute, be justifiably angry, but don't let despair take over. --------
One would expect that the promo clips that have been dropping lately represent some of the best of the best-looking stuff they've been able to produce. And it's only good-looking on an extremely superficial level. It's still riddled with problems if you spend even a moment observing. And I rather suspect, prior to a whole lot of frustrated iteration, most prompts are still going to get you camera-sickness inducing, wibbly-wobbly nonsense with a side of body horror.
Will the tech ultimately get 'smarter' than that and address the array of typical AI giveaways? Maybe. Probably, even. Does that mean it'll be viable in quite the way it's being marketed, more or less as a human-replacer? Well…
A lot of this is hype, and hype is meant to drive up the perceived value of the tech. Executives will rush to be early adopters without a lot of due diligence or forethought because grabbing it first like a dazzled chimp and holding up like a prize ape-rock makes them look like bleeding-edge tech geniuses in their particular ecosystem. They do this because, in turn, that perceived value may make their company profile and valuations go up too, which makes shareholders short-term happy (the only kind of happy they know). The problem is how much actual functional value will it have? And how long does it last? Much of it is the same routine we were seeing with blockchain a few years ago: number go up. Number go up always! Unrealistic, unsustainable forever-growth must be guaranteed in this economic clime. If you can lay off all of your people and replace them with AI, number goes up big and never stops, right?
I have some doubts. ----------------------
The chips also haven't landed yet with regards to the legality of all of this. Will these adopters ultimately be able to copyright any of this output trained on datasets comprised of stolen work? Can computer-made art even be copyrighted at all? How much of a human touch will be required to make something copyright-able? I don't know yet. Neither do the hype team or the early adopters.
Does that mean the tech will be used but will have to be retrained on the adopter's proprietary data? Yeah, maybe. That'd be a somewhat better outcome, at least. It still means human artists make specific things for the machine to learn from. (Watch out for businesses that use 'ethical' as a buzzword to gloss over how many people they've let go from their jobs, though.)
Will it become industry standard practice to do things this way? Maybe. Will it still require an artist's sensbilities and oversignt to plan and curate and fix the results so that it doesn't come across like pure AI trash? Yeah, I think that's pretty likely.
If it becomes standard practice, will it become samey, and self-referential and ultimately an emblem of doing things the cookie-cutter way instead of enlisting real, human artists? Quite possibly.
If it becomes standard industry practice, will there still be an audience or a demand or a desire for art made by human artists? Yes, almost certainly. With every leap of technology, that has remained the case. ------------------ TL;DR Version:
I'm not saying with any certainty that this AI blitz is a passing fad. I think we're likely to experience a torrential amount of generative art, video, voice, music, programming, and text in the coming years, in fact, and it will probably irrevocably change the layout of the career terrain. But I wouldn't be surprised if it was being overhyped as a business strategy right now. And I don't think the immensity of its volume will ever overcome its inherent emptiness.
What I am certain of is that it will not eliminate the innate human impulse to create. Nor the desire to experience art made by a fellow soul. Keep doing your thing, Anon. It's precious. It's authentic. It will be all the more special because it will have come from you, a human.
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welcometohellfilm · 19 days ago
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Congrats to everyone who has been working on W2H2! 🎉 If it's alright, I'd like to ask to ask 2 questions:
Is there by chance an official ref of colors for Debbie, or is it still up to interpretation at the moment?
Would you say that your personal, real life experiences within the 10 years moving from W2H to W2H2 shifted the tone/story of the series in some way? Something that I've always been fascinated with when I started looking more into W2H was the shift in Sock's character from the original comic -> first film -> second film, and Jonathan's character from the first film -> second film.
Thank you! ✨
I actually just made some 'official'-ish colors for Debbie! Her voice actor Kaitlyn wanted something to use on a banner for conventions haha... so here you go!
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2. I'm not really sure how to answer this one, haha. I mean I've definitely changed as a person over the course of making each iteration of W2H. I started the comic while I was at community college, before I went to art school. I adapted it into an animation for my graduation project. And I started W2H2 a couple years after I graduated college. So there's a good 2-3 years between each attempt at W2H I've done, haha. I think a lot of my original ideas from the comic had to change because it needed to be condensed into a short film. I didn't even GET to Jonathan yet in the comic! Some things just didn't make sense to me anymore, like the idea of Sock already having a human body count. It'd just be absurd for him to be able to hide it for so long! Plus, if I made it so that Sock has only ever entertained the idea of murder, it makes his new job that much more appealing-- it's a chance for him to really lean in to this thing he's always had to hide. Between the first and second films though, I mean... I think there's been some tonal shift, for sure (I don't know about a character shift? We'll get to that haha) But basically, when I was first thinking about W2H2, my idea was "Sock and Jonathan hang out and attempt to figure out touch physics, also there's some drama about a journal Jonathan keeps." All of the hell stuff is something that came from bouncing ideas around with my friends, Michael and Neil. I was worried that sending Jonathan to hell would be too bonkers for a "2nd episode", but we all kinda agreed that enough time had passed that the fans would probably enjoy something higher stakes, so it would be fine. (I'll give everyone a moment to realize this conversation would've been happening in 2015-16... ha.)
We also kind of thought, y'know... I have no idea how many more of these there's even gonna' be, so why not go a little bigger with this one? W2H2 is a higher stakes story than what I set out to make in the beginning, that's for sure. It is interesting to compare all of them.. the employee handbook was actually from the comic and I cut that because it wasn't helpful for W2H... but then it became helpful for W2H2, so it came back! Haha. I'm curious to know in what ways people think the characters have changed though. (And is that a good thing or a bad thing?) Especially a character like Jonathan, no one's really even seen that much of him yet, I think most of the characterization comes from fandom, or like... art I've drawn, I guess? Haha... I'm not sure! I guess Sock's a little more confident and antagonistic in this one (though he'll have his moments of hesitation... we're only at Part 1 right now!), and Jonathan has had to become a more vocal/active character, just by nature of the kind of story it is, I suppose. But yeah, I'm not sure! Happy to hear your guys' thoughts though!
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copperpipes · 4 months ago
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I spec bio'ed Ultraman from Ultraman:Rising for fun (part 1)
the actual file I've written (and still writing) is now far over 2k words, so I desided to break it down to a series of posts so that it would be easier to digest, but if you don't want to wait for me to get them one by one out you can just go and read that long ass file yourself/lh
I understand that the film wasn't meant to be looked into on this level, at the end of the day this is just fan speculative biology, not an official theory, nor is it law, if you find a scientific inaccuracy i'll gladly hear you out in the comments to this post. but essentially what i'm doing here is having fun in my own silly little way :]
I've done some research into ultra physiology and some things didn't make sense to me, partially because there are more than one iteration all with their own worldbuilding, but I'll do my best to try and piece them all together without losing the source material too much.
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[updated ultra Kenji design]
(The rest under cut) vvv
fact no.1
ultras are aliens and before they were ultras they were humans (or humanoids, or human-like, i'd like to believe so and i will do you one better).
not going to spoil much but something happened, and they were forced to build this thing called the ultra-spark to keep their civilization going, and the ultra-spark turned them all into giants, ultras.
fact no.2
the weapons ultraman uses (those buzzsaws thingies, shields, beams and glowing fists) are made out of something called spacium energy, positive running through the right side of ultraman’s body and negative running through the left, with the spacium beam appearing when he connects those energies by crossing his arms.
fact no.3
Ultraman himself is made of spacium energy and its presence is vital for him to exist. the ultra-spark is what gave and gives the ultra species spacium energy, ultras can also produce it on their own using other types of energy (solar energy on earth for example) but are not as efficient as the source material, hence why on earth ultraman’s energy runs out quicker then it would for example in space where energy is more abundant.
What is spacium wasn't completely clear to me, what I understood was that Ultraman has it (I think it was his skin that was made out of spacium?) and uses it to convert solar energy into spacium energy. 
I think spacium is meant to be an original element. and from what a mutual kindly told me (thank you @bazookaboi!!) its atomic number is 133. very very unstable in natural environments and extremely radioactive, so with all due respect allow me to ignore that entirely and let it remain a mystery for everyone’s sake.
fact no.4
ultras as a culture have a very strong sense of justice and moral code. (and I guess very emotionally intelligent? empathetic? but i'm not sure about this part ;-;)
Now let us finally start with the Ultra spec bio:
i'll start from the less obvious half for my own sake, you may skip this part if you're here just for Kenji’s human part (which i won't blame you for the designers cooked with this one) but just so you know there would be parts you won't be able to understand.
general ultra spec bio: physiology and body structure (my favorite part):
Do ultras breathe? was my first question and my answer would be, i don't think so.
down to the cellular level cells use oxygen in order to generate chemical energy that comes in the form of ATP, out of glucose and oxygen with ATP and CO2 as the outcome. (The difference between animal and plant cells is how they get their glucose.)
Now ultras don't seem to eat, and why would they? and breathing is not necessary since they already get the energy they need from spacium converting outside energy into spacium energy, on the outside there’s the spacium, and on the inside there’s the spacium energy just running around. it can be let out in certain areas of the body, but essentially this energy is all held together by the ultra’s skin (also probably why ultras have no openings on their body, so there wouldn't be a leakage of their life soup).
An ultra's internal structure is unknown, or at least I haven't been able to find anything on the matter, but in the movie both Kenji and his dad get injured, which means that there is something to be damaged.
i really like how the film handles injury actually, it shows explicitly the consequences of a serious injury and how it can sometimes be a life changing thing. It has a blatant effect long or short term and I need someone to analyze it more in depth. I know someone will eventually.
part 1
All the people who wanted this, i call thee.
next, part 2
@wtf-a-psychoanalysis @fantasma-espacial @spuuks-s @theviewer @whimsicalloser @m1lf-hunter-69
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amerricanartwork · 8 months ago
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RW Headcanon: Know the Difference! | An Overview of Quetzalli's Slugcats
Here’s a headcanon I’ve wanted to elaborate on for a while, and today I finally felt compelled to make it real! Also, just a disclaimer I am not a huge biology nerd nor have I studied it that heavily, so I apologize if something here doesn’t make sense or if I get something wrong. I just like fantasy worldbuilding from time to time, and I always like trying to make sense of things I’m interested in!
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Basically, I’m in the crowd that interprets slugcats as mustelids rather than literal slugs. When I say this, however I don’t mean that slugcats would necessarily be classified in the actual mustelidae family, seeing as Rain World’s world is most-likely not Earth and therefore our taxonomic classifications and phylogenetic relations can’t necessarily apply. Thus, when I call them “mustelids”, I really just mean that I imagine them as some kind of weasel with all the necessary physical traits to earn that general label. 
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The first half of the name “slugcat”, in my headcanon, is thus not referring to any literal connection to slugs or other mollusks, but is instead derived simply from their appearance. Due to their long ears and thick tail, and because their fur and fat often squishes together in such a way that it makes their features blend together and their bodies appear more smooth (it’s the same physics as that whole “cats are liquid” idea), the general silhouette of a slugcat can easily be likened to that of a literal slug. The second half of their name is also not literal, and instead refers to their jumping and acrobatic abilities and their skill in hunting and pouncing on small prey, which is very similar to that of small cats.
Species Overview
Now to give a little more detail on slugcats themselves as a species! I headcanon them as small to medium-sized mammals most similar to Earth weasels in both their biology and their ecological niche, who originally served as cute low-maintenance pets for the Ancients and as hunters of small pests in facilities on the ground. They’re clever by nature and good at fitting through tight spaces, and later on they evolved greater jumping abilities to pounce on prey. They’re also very social creatures, who’ve taken to forming medium to large colonies primarily in and around the massive trees that thrive between the cracks in iterators’ rainstorm areas (like the one Gourmand, Survivor, and Monk’s colony lives in). Due to this social nature they also generally travel in groups of at least two, both for company and protection against tougher animals. Travel partners are usually siblings or good friends, and sometimes even whole families will journey out together to find food and other resources for the rest of the colony.
Despite being a small prey animal, slugcats have managed to get by not only due to their intelligence — the evolution of which would be seen as a rather unexpected twist of events if you asked their creators, for the Ancients found them cute but rather simple — but because of their impressive adaptability. It’s similar to that of real life red foxes and pigeons, and it allows them to survive decently well even in less ideal environments; a trait especially necessary for a world as industrialized as this one, even if its people are gone and most of the machinery is inactive. As such not all colonies live in trees; some find homes in the abandoned facilities, large underground hollows, and a few bold colonies have even claimed territories high up in iterator cities alongside scavengers. Slugcats are opportunists and masters at making the best of their surroundings, yet even beyond that they carry a certain other, “special” ability of their own that makes them as diverse as they are clever. But that’s a headcanon for another day…
Reasoning
Now for some out-of-universe explanation for this classification choice. I’ve always seen slugcats as some kind of small scurrying mammal (kind of a bias on my part, I just like mammals honestly, and they’re most familiar to me), mainly due to the way they look and move when on all fours, and their place in the game’s food chain. Originally though I saw them as rodents and compared them to mice and rats, which I still sometimes use for anatomy reference for these creatures. But one day a friend of mine saw me drawing slugcats and thought they were weird ferrets, and the more I thought about it and the more I developed personal speculative biology headcanons for slugcats, the more that label seemed the most fitting for them. It was also solidified when I did a bit more research and realized the main characteristic of rodents is their buck teeth, which just didn’t seem to fit with how I perceived slugcats. Not to mention rodents aren’t really predator animals, and slugcats’ implied natural diet and the gameplay itself does strongly imply if not confirm they have some instinctive hunting ability. 
Thus, it seemed “weasel” was the best classification for these creatures, and I quite like it so far! Once again it satisfies my mammal preference, but I also just think it’s a fun idea that neither part of the “slugcat” name is literal, similar to a lot of real-life creatures named after completely different animals, including fellow weasel, the polecat. Plus, I realized recently it’s kind of ironic with how I perceive the messenger slugcats, Hunter and Spearmaster, as being like hunting or guard dogs for their creators, when weasels are exactly the kind of animal humans with their dogs would normally hunt for! It’s cute, it’s familiar, it’s fun, yet I think it still has just as much potential for some interesting speculative biology ideas as the literal slug slugcat interpretations!
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I'm so glad to finally get this out! I like seeing specbio slugcat headcanons in the RW fandom, yet I haven't seen many more in-depth takes from artists who don't take the "slugcats are literal slugs/mollusks/primarily mollusk-based" angle. Not that that's a bad headcanon of course; do what you think feels right! But once again I personally prefer slugcats being mammals, and I always look for fan-content that's as close to my personal preferences as possible. And when I can't find enough of it, I make it myself!
So hopefully this serves as a bit more of that kind of representation for the mustelid slugcat interpretation. It at least helped me develop my own idea of the species a bit more; much of that stuff in the overview part was ideas I came up with while typing this whole headcanon out!
As always, I hope you enjoy this headcanon of mine! I've still got so many ideas to develop and share, and even more coming as I continue to ponder these characters and their stories, so as long as you guys still like these Rain World headcanons of mine, they'll keep coming!
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justheblueberry · 1 year ago
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handbinding of A Study in Scarlette by kittebasu
There are people who want to live forever, and then there is Shinichi, who just wants to live a little longer than this.
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this bind has been in my head since i first read the fic like, three years ago. i dreamed up so many ideas for it, for so long, and now it's finally done! the typeset was actually done in early 2022, back when i was still using google docs, but it went through a few iterations because i was just. so. fiddly. with every aspect of this book. it needed to be perfect (as close to perfect as i, an amateur bookbinder out of my depth, can get) and it had to be absolutely over the top, to reflect the insane amount of love and care that the author put into the fic itself.
the first time i read this fic, i barely knew what detective conan was, much less all of the intricate plot details; i was just along for the ride, but by the end i was completely invested. i went back and watched through the anime as well as a few movies (it took me six months) and then read the fic again. and then a few more times. kaishin and the world of dcmk has utterly gripped me. it's 100% this fic's fault and i love it so, so, much.
i went through a few iterations of visual designs and i'm really happy with the little details i managed to squeeze in.
the entire color scheme is based around red, because 1) it's a murder mystery, 2) for scarlette shinamoto (and the title of the fic as well as the original holmes novel it references), and 3) the irony of "lady red" actually being red. the secret fourth reason is that i think red/gold is a super sexy color combo.
i sewed the textblock with red thread to reference holmes' "scarlet thread of murder".
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another detail i love is the five yen coin bookmark, it was one of my first ideas and it turned out even better than i thought.
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i wanted the endpapers to evoke a sense of the white marbled floor of the ballroom, with the glow-in-the-dark kaitou kid caricature being the luminol on the floor, and the little pops of red looks like blood that's been mixed in. i lucked out in that the other side of the endpaper was like a lavender-purpley color, i like to think of it as a little wink wink nudge to the color of the actual Lady Red.
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the chapter pages got a few reworkings, but i'm happy with the illustrations i ended up doing for each of them. the chapter titles are one of my favorite things about the fic, each one has so much meaning packed into it and flows so beautifully, and i wanted to put as much care into making them pop as possible.
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the cover was a linocut carving i designed and carved, which i then printed onto the bookcloth, and ironed on htv on top.
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i also threw in a couple of my drawings of my favorite scenes.
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this is getting way too long, so i'll end it here. i'll have a separate post detailing the process every step of the way, if anyone wants to take a closer look. this fic is kind of directly responsible for getting me into fanbinding, so it's safe to say it altered the course of my life. i now spend way too much time (and money) looking at book stuff.
kittebasu, if, somehow, you see this and would like an author copy, i would be honored to make one and ship it to you; i would be overjoyed to gift you with any art i have the ability to make, because the fics you wrote have irreversibly altered my brain chemistry, and being able to give back in any capacity would be a dream. (thank you.)
a few postscripts:
i am not selling any copies of this fic. partially because i believe in the gift economy of fandom as well as firmly keeping fanbinding a hobby that will stay unmonetized, but also because it took me months (years, if we are counting when i first finished the typeset) to finish this and i do not have the strength.
however, if you are also a fan of this fic and would like a copy, i honestly, fervently, encourage you to give fanbinding a try! renegade publishing and its discord server are an absolutely wonderful and free resource. i knew nothing about bookbinding and had zero materials when i first started, but i've learned so much thanks to the lovely people there. if you're still apprehensive about getting started, i'd be willing to share my typeset of this fic as well as answer any questions about the making of this book if you DM me.
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avatar-anna · 1 year ago
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Can You Keep a Secret?
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summary: in which Twilight did not prepare you for the real world
just a fun little blurb about vampires because it's spooky season!
"So you're a—"
"Yep."
"With fangs and everything?"
"Afraid so."
"But how did you—"
"I think it was when I went to a club. I thought someone with a studded collar ran into me and then proceeded to get roofied because the next thing I remember was waking up in a park with a massive headache and covered in dirt."
Y/n looked over her friend, eyeing his appearance warily. Her initial response was to step back, more like sprint in the other direction. But the shock of this revelation rooted her to the spot. The floor of her dorm room, specifically.
"You said that all in one breath," Y/n said. She wasn't really sure why, it was just the first thing that came out of her mouth.
"I don't think I have breath anymore," Harry said.
"Right," she said. "Because you're..."
"Dead."
"Dead?"
"I think so."
Y/n probably shouldn't have, but she stepped closer to him, peering at him with wide eyes. With her pointer finger, she poked his cheek. "You don't...look dead."
"Thanks?"
"Are you sure you're not on some acid trip?" she asked. "Maybe I'm on an acid trip."
"Nope. This is real. And it's happening," Harry said. "I'm starting to get hungry, I'm afraid."
Y/n immediately pulled her hand away from his face and practically leaped away from him. "Oh. Did you come here to—"
"No," Harry said quickly. He reached for her, but when he saw her flinch, he stayed put. "I think the overall disgustingness of actually having to drink blood has kept me from actually doing it. But—"
"But you'll have to eventually," Y/n finished for him.
"I didn't know who else to turn to," Harry confessed, distress seeping into his features. "I'm terrified and confused and am quickly starting to realize that the sun now gives me a strange heat rash and I don't want to eat people but the thought of killing an animal also just seems cruel, so—"
"Let me think," Y/n said, reaching out to hold Harry's hand. It was cold, so unlike the warm touch she'd grown used to. But the touch itself felt the same. Even though there was no blood actually rushing through his veins, he still felt like her friend. He was still her friend.
Y/n paced the floor of her dorm for a moment, rushing to close the blinds on her window when she realized Harry was confined to one corner of the room. She wasn't sure what the hell she was supposed to do in this situation. Dracula didn't seem all that accurate at the moment, or any other iteration of creatures of the night. But Harry was her friend, her best friend. She had to think of something.
"Wait here," she said suddenly before quickly leaving her room, nabbing a to-go cup she'd forgotten to throw out earlier.
She raced to the end of the hall where the bathroom was, shoving her way inside and locking herself in a stall. Holding the cup with shaking hands, she plucked her keys from her sweatshirt pocket, where she kept a bottle opener.
It took longer than she expected, and she felt a little woozy by the end of it, but for the time being, cutting open her hand and letting blood spill into the cup was the best she could think of. It would buy them some time to come up with a better solution.
Y/n hurried back to her room, leaning against it once she was safely back inside. Harry was still there, staring closely at himself in the mirror by her bed with his teeth bared. At the sound of the door, though, he turned around.
"I knew it was you coming down the hall," he mentioned absentmindedly.
"You did? How'd you even know it was me?"
Harry shrugged. "Your...heartbeat sounded... familiar ," he said quickly.
Y/n looked at him funny, knowing there was something he wasn't telling her, which she found odd seeing as he told her he was a literal vampire, but she let it go. Instead, she thrusted the cup toward him.
"Here," she said. "I figured this was safer than biting me and possibly losing control."
Harry took the cup gingerly, eyeing the contents with a grimace. But Y/n caught a flicker of something in his eye. Hunger, she realized. He didn't want to drink it, but he did.
"Could you maybe turn around?"
"Oh. Of course, sorry," Y/n said, a blush blooming on her cheeks.
She faced the door as Harry murmured his thanks. He must've dug in the moment she turned around because he could hear him slurping from the straw still in the cup. He was done in seconds, and by the time she turned around, he was wiping the corners of his mouth with the back of his hand, the tips of his canines peaking out past his lips.
Fangs, Y/n thought. He really has fangs.
The reality of the situation seemed to hit her all of the sudden, and her knees buckled. Harry was there in a split second, and if that along with the other startling revelations from today weren't quite literally blowing her mind, she would've laughed at the parallel to that scene in Twilight.
That was all gone now. Harry was still pale, but there was more color in his skin now, culminating in his cheeks. His green eyes were more vibrant now, his lips an unfair shade of cherry red. He looked more handsome, because of course that was what reigned true among all the vampire lore there was out there, but he looked...well, he looked more alive, at least.
"You okay?" Harry asked, looking down at her.
His brows were furrowed with concern, and this close to her face, Y/n could tell the subtle differences that little bit of her blood made. She hadn't realized it before when he'd first come to her dorm, but his skin had been paler than it normally was and the planes of his face more pronounced than usual. He'd had dark bags under his eyes, and his usually curly hair had been rather limp and dull looking.
"Y/n?"
"I—Sorry. It probably wasn't much, but the impromptu blood donation kind of took it out of me," she managed to say, shaking away her reverie and steeping out of the hold Harry had her in.
"It was enough. Thank you," Harry said. "I actually feel a lot better."
"Did it taste like blood?" Y/n asked, curious to know the answer. Vampire shows always made it seem as though blood tasted like fine wine, but it was still just blood.
"I guess? Yes and no. No copper taste," he said.
Y/n hummed thoughtfully. She moved to sit on her bed, but faltered a step when the dizziness returned. Harry caught her again before helping her sit on top of her bed. He went straight for her snack drawer, which she kept in the first drawer at her desk instead of school supplies. Harry had helped himself to the multitude of goodies that resided there since they became friends, and Y/n had started to put more of what he seemed to like in it subconsciously, steadily learning his late night and study session snack preferences.
She supposed that was all different now.
"Here," Harry said, handing her a bar and a bag of cookies. "They hand these out at blood drives right?"
"Thanks," Y/n said, making room for him on her bed.
She ate in silence, Harry clearly having a lot on his mind. She had about a million questions, starting with how the hell was he going to pull off keeping this a secret and ending with did his skin sparkle in the sun. But Y/n kept them to herself while she ripped into her bag of cookies, slowly eating them while she waited for either of them to say something .
"Is your hand okay?"
Y/n looked down at where she'd hastily wrapped the cut on her hand in damp paper towels from the bathroom. It was pretty red, probably needed a bandage, but that hadn't really occurred to her while she was feeding her best friend who had accidentally got himself turned into a vampire.
"It stings," she said. "Sorry, does it bother you? I can—"
"It's fine, I just—I don't like that you had to hurt yourself for me."
Harry had been her friend since they started college together. They'd met in psychology class and had been study buddies ever since. And regular buddies, and now there wasn't anyone she trusted more. And that meant she knew him. Harry had always been protective of her, in a brotherly way, she often reminded herself. Y/n realized he probably wouldn't have been a huge fan of her plan if she'd explained it to him.
"It was just this once," she reassured him. "Just this once until we come up with a plan."
"I'm sorry I dragged you into this," Harry said, his shoulders slumping. "I just didn't know who else to turn to."
Y/n was reminded of a book she'd once read that had vampires in it—maybe she was the person to turn to for all this—that said that vampires had more intense feelings than a normal person, that every feeling, good or bad, was dialed to eleven. She didn't know if that was true in Harry's case. Hell, she didn't know what was true anymore. But on the off chance it was, it was probably in Harry's best interest to lift his spirits.
"I'm your friend, I'd be pissed if you didn't," she said. "We'll figure this out together, I promise."
"I'm not letting you do that again, though, okay? Don't hurt yourself for my sake. It's way too dangerous," he told her seriously. He looked at her, eyes boring into hers, and Y/n suddenly didn't want to look anywhere else but his eyes. She marveled at the peculiar shade of green that made up his irises, and the full lashes that framed them. She didn't want to blink so as not to stop looking at them for even a moment. All she wanted to do was stare. Stare and not hurt herself for him—
"Y/n? You with me?" Harry asked, snapping his fingers in front of her face.
Y/n blinked, thoughts of Harry's pretty eyes vanishing with the sharp sound coming from his fingers. Shaking her head, she looked away. Well, compulsion is real, she told herself. She'd have to start keeping a list. A Comprehensive List of What is True and What Popular Culture Has Lied About Regarding Vampirism.
"We are going to figure this out," she said with more confidence than she felt. "I am a woman of science, and there has to be an explanation for all this. I mean, you said it yourself, someone had to turn you right? At the club?"
Harry nodded. "Yeah, but—"
"Then that means there's at least one other vampire out there, which probably means there's more. And they can't just be starving in the shadows. There has to be a method to all this," she said, the gears in her brain already turning.
"I suppose," he said sullenly.
"Cheer up, H," Y/n said. "We're going to figure this out, okay? You're not alone."
Harry looked at her skeptically, his eyes scanning her up and down, perhaps trying to decide if she suffered a brain injury on the way back from the bathroom. But he merely nodded and said, "You're taking this all exceptionally well."
He had a point there, but maybe the shock would come later. "Life just got a little more interesting, that's all."
Harry smiled, and Y/n couldn't help but look at his canines. They looked normal, but she knew what was hiding beneath now. "So," he said, clapping his hands together. "Where do we start? Vampire lore? Finding the person who did this? How to safely acquire blood?"
"Statistics," Y/n said. She reached down for her backpack and pulled out her textbook, setting it before them. When she looked up at Harry, she laughed at the bewildered look on his face. "What? Just because you died and came back to life doesn't mean you can stop going to school."
"Um, I think that's exactly what it means," Harry argued, baffled by the topic change.
"I don't think so, Styles. If I have to suffer through my senior year, then so do you."
Harry only protested a little more before reaching for his own books. Silence settled between them comfortably as they sat shoulder to shoulder. Her mind was still partially coming up with a plan to keep him fed while she went over her notes, but she imagined she'd be doing a lot of multitasking from now on.
After a while, Harry bumped her shoulder with his. She looked up, and the look of sincerity on his face made her heart stutter. "Thank you."
It took a moment to respond, and this time she could blame the compulsion. "Of course. You'd do the same for me."
Harry seemed content to leave it at that. Y/n reached for her pen, then winced. "On second thought, maybe the first order of business is to get my hand fixed up."
"Right. Of course," Harry agreed, helping her off the bed and following her out of her dorm.
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A Game Of Cat And Mouse
Leona Kingscholar and Che’nya x Fem!Jerry Mouse!Reader 
Note: Reader is Yuu/The magicless Ramshackle Prefect from another world
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I have a ton of WIPs that I really want to complete but to help motivate myself to finish them I decided to write this
So Jerry’s personality seems to fluctuate depending on his iteration so I’m just going to tone down his more sadistic tendencies and make him more like the early shorts where he’s more mischievous and acts when provoked instead of going out of his way to ruin Tom’s life for no reason. 
Honestly as a Tom girlie I felt so sorry for Thomas. There were times where that poor cat did not deserve what he went through - even when I was little I would root for him. Though this might just be an oldest child thing since my little sister and mum (who’s the youngest in her family) prefer Jerry.
LEONA KINGSCHOLAR 
Honestly, his first impression of you wasn’t the best. Yeah, you’re a girl and he chugs gallons of respecting women juice for every meal but come on - you’re this tiny little mousegirl from another world who can’t even do magic (not to mention that he’s heard rumours that you don’t even speak that much). You’ll get eaten alive!
Then he met you and all of that went down the drain
The meeting went as it usually does: you stepped on his tail, he angrily confronts you (whilst subtly warning you of the dangers of NRC) but then you just give him this flat, unamused look.
“Hey pussycat,” you deadpan, raising an eyebrow and crossing your arms as you jut your chin up so you level him with a glare, “maybe don’t go leaving your tail lying around everywhere if you don’t want people to step on it.”
Okay, so maybe you weren’t the meek little mouse that he thought you were. Even the predators in his dorm don’t have the guts to talk back to him. Honestly, respect.
Then word gets out that you defeated an overblot and his opinion of you gets more and more favourable.
Long story short, you start dating after his overblot.
And it does cause a few turned heads.
And who can blame them? A lion going out with a mouse. That’s definitely something.
And to the untrained eye, it does sound concerning. But to those who know you (read: have been around you for more than five minutes)? Well, they’re praying for Leona’s sanity because you are nothing more than an agent of chaos.
There was this one time before you and Leona got together where a bunch of Savanaclaw predators were trying to push you, Ace, Deuce and Grim around and without even blinking you just pummelled all of them right then and there. At one point during the curb stomp battle you just pulled a mallet out of nowhere and just started thrashing everyone until they were black and blue. 
Congratulations the entire Savanaclaw dorm is terrified of you
All that training with Big Cousin Muscles really does wonders
NRC have two new rules: 1) don’t even think about going after the nagicless prefect because you will lose and even if you try to use magic she will dodge and it will be your funeral and 2) DO NOT UNDER ANY CIRCUMSTANCES hurt Ace, Deuce or Grim because that will probably be the last thing you ever do (memories of Jerry completely annihilating Tom after he hurt Nibbles are resurfacing)
One thing he admires about you is your cunning and intelligence and how you’re always a step ahead of everyone no matter what their plans are. Even when you do find yourself in trouble 
Even Rook Hunt has trouble trying to catch you. Don’t worry though, he’s far too fond of ‘petite mademoiselle souris’ to be irked by that.
He does get jealous of how close you are with Ruggie though. Since the hyena is also a greedy little thieving bugger like you, you have found a kindred spirit in him. The two of you bond over raiding the NRC kitchen and making off with as much as you can. And also taking the mickey out of Leona.
 You also get along great with Cheka. He’s noticed that you have a soft spot for children and other animals. The pro is that he gets his nephew off of his back by pawing him off to you (who he knows will make sure that no harm will come to him) the con is that you get along too well and your chaotic natures mixing will probably send him to an early grave - if your mischievous and provoking nature doesn’t already.
One thing he loves to do is tease you over your mouse-like qualities. Yeah, anyone with eyes can tell that you’re nowhere near as innocent as you look but those mouse ears, wide eyes, squeaks and cute little tail are objectively and indisputably adorable. He takes great pleasure in telling you how cute ‘his little mouse’ is, especially when you give such sweet reactions when you're flustered.
Though he does get taken aback by how bold you are. You definitely did that thing Jerry does where he holds mistletoe above his head and made kissing noises at Tom.
Your high pitched laugh makes his heart melt and he definitely uses his rich boy money to buy you all of the expensive cheese you can eat.
CHE’NYA
He loves you so much. Finally, someone he can be chaotic with - you’re a match made in hell.
His interest in you starts when he tries to sneak up on you whilst invisible but you pull one over him and just turn around, look directly into his unseeable eyes and sprAY WATER RIGHT ONTO HIS FACE-WHAT THE HELL?! WHERE DID YOU EVEN GET THAT SPRAY BOTTLE FROM????
At first he was pleasantly surprised before his face broke into a Cheshire Cat grin. He felt cupid’s arrow hit him square in the chest and he just looked at you with heart eyes.
By asking Trey and Cater and hiding in the rose maze, he gathered enough information to decide that you are his future wife
Turns out that your troublemaking antics have you paired with Ace and Floyd for the position of ‘bane of Riddle Rosehearts’ existence’. Mainly because everytime you break a rule you always, without fail, evade punishment by avoiding getting caught - even when you are clearly the culprit
Trey has bribed you with so many cheese based baked goods to stop you from sneaking into Heartslabyul and causing mayhem (you felt sorry for him so you promised him that you’ll only steal from the main kitchen near the cafeteria. That’s not what he meant but he’ll take it)
One day he catches you kidnapping the dorm’s pet dormouse before an unbirthday party so that you ‘can help your fellow mice by freeing them from their subjugation’. He shrugs and nods in understanding before asking you if he should let out the flamingos and hedgehogs from their pens as a distraction. 
And so a beautiful relationship was born as the two of you ran off with a tray of choux pastries and a bunch of angry card soldiers chasing you.
The two of you have a competition over who can sneak into and stay in Heartslabyul the longest without getting caught and you’re currently the winner.
He loves that you’re not scared of anyone and you’re not afraid to stand up to people that are almost quadruple your size. In fact, he’s there cheering you on whenever you fight back or plot your revenge (he does know that he has a whole other school to attend, right?). One time you showed him one of your revenge plans and he even helped you set the traps and everything. Oh the two of you working together has NRC running for the hills.
Like Leona, he does like to tease you but what do you expect? He’s a cat, you’re a mouse - that’s nature. Though he does love the fact that you’re always one step ahead of him whenever he does try to outsmart you. He loves a good puzzle and you certainly keep him on his toes.
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gloomy-prince · 9 months ago
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SUPER OLD RAINBOW! ART THREAD!!! Open only if you are brave enough to face teen me's cringe art...
(mostly joking but fr white Mimi and skinny Boo jumpscare below)
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Very first digital piece of Boo and Mimi circa 2011!! I was 14 when I drew this. Usually I'm able to look back fondly at super old art of mine but this one does make me cringe a liiiiittle bit. Mimi girl what are you wearing, why are you white. Boo also had pink eyes in the beginning, which she would continue to have for several years to come (even in the current iteration of RAINBOW! they were pink at first, I later recolored those pages) but it was only later that it was due to the color scheme of the comic and not because they were literally pink. I'm pretty sure they were meant to be contacts, because their hair is and always have been dyed rather than anime-esque natural colorful hair, so that was some crazy dedication from Boo back in the day.
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More 2011 art showing off Mimi's goth/scene-ish style and green eyes. They were initially meant to have pastel and neon fashion senses, respectively. The story was already named at this point, only a few days or maybe weeks into its inception, which is impressive considering it has taken us literal years to name other stories (I'm looking at you, Phantom Pains)
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this one is from super early 2012! Interesting to think that this was less than 9 months later since it feels completely different to me. The first version of the comic had started at this point, and the pink and green color scheme was just starting to develop. This lineup features some characters that would later be cut. Lucian and Lily were friends of Boo, and Cecilia was Mimi's ex girlfriend. Notably Clarice is not on this lineup, and frankly I'm not sure why.
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A picture I drew to commemorate 50 fans on RAINBOW!'s smackjeeves page, mid 2012. Boo's outfit resembled a recolored version of her 2011 outfit, but I have no idea what Mimi is wearing. What. are. you. wearing.
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Chibi-ish drawings of Boo and Mimi cosplaying various characters, from early 2013. Homura Mimi is very funny to me, I really don't know why I didn't draw her as Kyoko. I assume I was trying to keep them as paired characters, but I didn't do that with the Sailor Moon or Disney ones, so I who knows why I did it with PMMM. Mimi's hairstyle changes to a shaved cut somewhere around this time, but it is much more dramatic than her current undercut, and her hair is still pretty long. Boo is wearing a closet cosplay of Fluttershy that I myself wore once. These also resemble the chibi-ish drawings on the chapter intermission pages of RAINBOW! Vol 1.
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A character study I did in late 2013, which would be shortly after I made a major style shift into the art style that would eventually develop into the one I currently have. At this point, Boo was meant to be fatter than Mimi, but the execution wasn't really there at all. There is also a doodle at the bottom of me and Sunny at the time (I am the one with long hair), expressing thanks for 300 fans on smackjeeves. Considering it had 50 in mid 2012, the readership was pretty slow growing back then.
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outfit exploration for Mimi, circa 2014. At this point I started to expand the color scheme a little bit more so that not every character would be paper-white, though she is still very pale even though she is no longer meant to be white anymore. None of these outfits really resemble her current style, and I don't particularly like any of them either. It took me a very long time to settle on a fashion sense for her.
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an Adventure Time-eqsue drawing of Mimi and Boo that I actually drew less than two weeks after the previous image despite the difference in things such as the way the hair was drawn. I had to include this one because it blew up overnight, which was a huge deal for highschool me, I remember checking my phone at school a lot because it was just getting hundreds or even thousands of notes over the span of the day. I think it has something like 16,000 notes. Still the post with the highest number of notes I have by far, so I guess I peaked in high school, whomp whomp
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More fashion exploration, this time of Mimi and Boo, from early 2015. The color scheme is starting to approach what it currently is, but much more dull since I used to be afraid of bright colors. Mimi's fashion sense is starting to get closer to what it currently is, but the pastel goth influence that was popular in early-mid 2010s tumblr is apparent. In chapter 1, Boo wears an outfit that is extremely similar to the one with the bear shirt, except it's a rabbit instead. The dress that Mimi gives to Boo is also almost identical to the depiction of it here. This drawing implies that Mimi was originally going to be present in the film noir scene where Boo finds her mom, which is interesting...
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Another cast lineup! This one is from late 2015-early 2016. Mimi is wearing an outfit pretty similar to what she wears in chapter 1 but with the colors altered. The execution of Boo's body type is starting to improve but she's still kind of pear-shaped. Mimi is also a little more square, and her hair finally looks like the style she has now. Clarice gets to be in the lineup this time and she is SUPER tall. I think she is still taller than Milo. And Mimi is around 5'7"-5'8", so Clarice must be around 6 foot by that logic.
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The original version of chibi-ish Boo riding a bike in her Kiki outfit, from 2016. I think it was meant to be a banner of some kind, possibly for tapas or tumblr. A newer version of this drawing features as a chapter intermission drawing in the physical book.
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The original cover for RAINBOW! from 2017. The color scheme is finally starting to get a little brighter! This is actually a redraw of an older drawing from 2014, I want to draw it again someday. Also, I was going by Rain at the time.
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A drawing I did in late 2017 for a class in which we were meant to try digital painting and I went for a very simple approach. I like that Mimi's legs are a little noodle-y. This is also the first drawing where Mimi's eyes are no longer green, but dark pink instead. By the language of RAINBOW!'s color scheme, that means they are brown. Boo's eyes are still pink, however.
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Another drawing for a class, this time from 2018. I can't remember the specifics of the assignment, but I used the opportunity to draw the playground and Max, the dog, for the first time. I like the way the trees look in this. That little snip of hair by Mimi's ear also made a reappearance here for some reason.
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The original version of the drawing that would become the cover of RAINBOW! Vol 1, from mid 2019! I believe I drew it to be a banner on Tapas, but I used it for tumblr as well.
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And lastly, Boo and Mimi outfit sheets from 2019-2020. I messed with them for a while, hence the timeframe. Boo's eyes are finally green, which I changed since I liked the idea of Mimi having green hair and pink eyes, and Boo having pink hair and green eyes, as if they are reflected a bit in each other. Outside of RAINBOW!'s color scheme, Boo's eyes are actually blue though. It took about a decade, but I finally settled on a fashion sense for Mimi.
BONUS ART!!! 💖💖✨✨ I thought these would be better grouped together rather than chronologically with the rest.
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RAINBOW!'s banners from its era on smackjeeves! Smackjeeves didn't have square/circular icons but rather these thin long banners which could also be animated. I thought that was so fun, so I always animated them at least a little, even though one doesn't seem to work. It was customary to write girls love/boys love on the banner of mlm/wlw romance stories then, so almost all of them say that. I still see that trend on some comics on webtoon and tapas nowadays. They are from 2011, 2012, 2013, 2014, and 2017. I don't believe the 2017 one was ever used.
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And RAINBOW!'s icon throughout the years! I always refused to change it, only update it, because I thought it was really cute. They are from (approximately) 2017, 2018, 2020, and 2021.
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And finally, art from 2021 of Mimi with her cousin August, who will be the protagonist of our next comic, Phantom Pains. Weird to think that we'll be on that comic in foreseeable future, since it is also over 10 years old now. Bit of a passing the torch type drawing to end on. 💕 If you made it all the way here, thanks for reading! Hopefully it was fun and didn't hurt your eyes.
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jesncin · 11 months ago
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The Potential of Asian Lois Lane. Pt 1: Girl Taking Over and American Alien, a comparative analysis
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Lois Lane has had many iterations over the years. But specifically in the last decade, Lois has been reimagined as an Asian American woman in both the comics and recently in the animated show My Adventures with Superman.
I believe making Lois Asian is a very inspired choice for the Superman mythos! I would like to take a moment to analyze these versions of Lois from an Asian perspective, seeing what works, what doesn't, and what I'd like to see more of. We'll start with the comics first, as MAWS is going to need its own post.
Usual disclaimers: I'm just one Asian perspective, I do not and never will claim to cover every Asian person's opinion on a thing ever. We're not a monolith, we come from a variety of backgrounds and experiences. I'm simply a fan who enjoys media analysis and believes it's valuable to have my perspective in this topic. Secondly, this discussion covers the comic run American Alien, which is written by Max Landis. He's an ultra creep and while I think the comic is worth a read for what it is, I leave it up to you whether you'd like to buy the comic. You can always arg-arg-ahoy otherwise.
I'd like to start with Girl Taking Over: A Lois Lane Story written by Sarah Kuhn with art by Arielle Jovellanos. This is a self contained YA graphic novel about a young Japanese American Lois dealing with the ups and downs of breaking into journalism as a career in National City. When her dream internship at Catco gets a corporate take over, Lois seizes an opportunity to write an exposé on a shady art director. But when her story is turned down, Lois does some out of the box things to get the story of marginalized performers shared with the world.
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Girl Taking Over is a fantastic story and I happily recommend it to anyone looking for how an Asian American Lois could be reimagined (with fabulous art by Arielle! The fashion especially is on-point). This story isn't just a diverse coat of paint on a Lois Lane story, being Asian informs Lois' experiences and choices. Both she and her frenemy roommate Miki, are ambitious Asian women yet have hidden insecurities where they still made themselves small to their respective white male bosses. They played into model minority in different ways, and it's only by working together that they're able to foster a community for their stories to be told.
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Lois and Miki don't just "have a diverse friend group", that friend group is actively being taken advantage of and suppressed by white gatekeepers. By extension, Lois' friends from work find solidarity in each other. Lois looks up to Cat Grant, a Filipina-American journalist, because seeing Cat succeed made Lois feel like her dream as a journalist is possible. I love how Lois' mom (a character so rarely expanded on in DC canon) acts as a voice of comfort for Lois in the story. All these characters feel holistic and whole, going through their own unique struggles.
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It's clear from interviews with both the writer and artist that they care for the history of Lois, and saw an opportunity to reimagine her in a way that aligns with her character but also revitalizes her for new readers of color who aren't used to seeing themselves reflected in media. It's taking Lois' ambition and fearlessness and channeling them into the need to be a model minority, and the insecurities that can come from the desire to succeed constantly. It's taking a character historically frustrated by sexism and disrespected by her male peers- including Clark Kent (who got better treatment than her as a man), and expanding her to be a Lois that has to deal with both sexism and racism in the workplace. It's humanizing Lois' excellence into something painfully specific and relatable for many Asian women.
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The only thing I feel I want from this version of Lois is... honestly more of her! I want to see what Japanese Lois does when she moves to Metropolis and works at the Daily Planet. I want to see how her experiences in National City informs her adulthood. Girl Taking Over sets up an incredible groundwork for stories to be told in the Superman mythos. How would Lois react to Superman, a fellow immigrant? Would Superman see himself in Lois? Since she's someone who, in the American context, is perceived as the perpetual foreigner? What would their relationship be like? Out of all the Asian Lois' in media we have so far, this Asian Lois' story has the most rich potential in my opinion.
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Up next, we have American Alien written by Max Landis. This 7 issue series swaps artists for each issue, as a means of reflecting different milestones in Clark's life. I will be focusing on issues #4, 5, and 7 since those have the most prominent Lois appearances. With that, I'd like to celebrate the artists for those issues: Jae Lee (issue 4), Francis Manapul (issue 5), and Jock (issue 7). All these artists did a fantastic job, their art styles are energetic and fun to look at. Lee and Manapul are both Asian artists (Korean and Filipino respectively) and I love how they draw Lois- who looks undeniably Asian in their art styles.
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American Alien is a modern take on the Superman tale. It expands Clark's story to be connected to Batman, Green Lanterns, Green Arrow, and more. We see Clark grow from his days in Smallville to a city boy in Metropolis, coming into his own as Superman. It's a bold and pretty divisive take with some standout story moments. From what I know, this is likely the first time Lois has been reimagined as Asian- and continues to influence Superman media like MAWS (the producer specifically calls out this comic as inspiration).
In issue #4, Clark moves in to his Metropolis apartment and talks on the phone to his mom about "some bigshot guy named Louis Lane". The reader, likely familiar with the Superman mythos, knows Clark is coming in with biases and a preconceived notion of who he considers a promising student reporter. Once we meet Lois Lane however, the comic turns the reader's expectations on their head:
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Lois Lane is an Asian American woman (it's not specified what her exact ethnicity is)! This is a fun moment where the comic metatextually challenged the reader's own biases, showing it's not just Clark who had a different idea of who Lois Lane could be.
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Lois' introductory panel is my personal favorite part of her characterization in American Alien. Lois proudly stands as a wall of text behind her recounts how she was considered as a winner for the Daily Planet's Charlton Memorial Laureate Program. When asked why she deserves a place on the program, Lois snaps back that the very question itself is loaded. She's listed her credentials and looks professional- so she's either already been rejected and is just being made to "at least had my say" or she's been accepted and is "meant to garnish my success with eloquent affirmation" to which Lois refuses to do either.
This is a great defiant introduction to Lois, showcasing how jaded she is with the way the world perceives her- but is very confident in her self worth as a journalist. By the end of the issue she reaches out to Clark to combine their exclusive interviews into one story to make a big impression on the news. Her words inspire Clark to seize an opportunity to make a big change in the world as Superman.
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Afterwards, the comic plays the classic Superman and Lois dynamic straight. Lois is initially suspicious of Superman, but eventually comes around and is inspired to hope through him. There's a great back and forth between the two where Lois' words initially inspire Clark to be Superman, then Clark assures Lois that Superman is probably just a good guy, and when Clark loses hope from a bad day of heroism, Lois gives him hope again. In the end, Lois realizes her love for Clark Kent over Superman and they share a passionate ending kiss.
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Overall American Alien nails the Clark and Lois dynamic and understands their relationship. I consider this Asian Lois "just okay". I like that we get to see an adult jaded Asian Lois meet Clark Kent and Superman, and see them get together. Similarly to Girl Taking Over, I'd like to see how this Lois and Clark would play out. My only issue with American Alien's Lois is a sense of missed opportunities.
The writing overall leaves room for plausible deniability over Lois' Asian identity. The artists (particularly Lee and Manapul) are doing the heavy lifting delivering Asian Lois. If she was drawn as a white woman, none of the writing would need adjustment. Sure her introductory panel implies that people judge her based on her appearance- but that could be just sexism instead of the intersectional experience of Asian Lois going through racism and sexism. Clark did assume she was a man after all- it's never specified if he assumed she was a white man. The only thing you'd lose is the metatextual shock value of Lois Being Asian This Time. That's really what this Lois boils down to, initial shock value with no specific writing to follow through. Her marginalization and identity is written broadly enough that it could be attributed to general sexism and womanhood. It's not specific to being an Asian American woman.
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However, because of its broadness, there's room for Lois' Asian identity to be built on in the world of American Alien. The story centers Clark's experiences, but I can easily imagine a continuation of the story expanding on Lois'. The basic groundwork is there. I think it's telling that in a comic called American Alien, we get a more diverse Superman cast system. Jimmy Olsen is Black, Lois Lane is Asian- when Clark moves to the city it feels expansive compared to Smallville. It's a world that feels ready to tackle themes of racism if it was ever to continue (and probably in the hands of a writer with that kind of life experience!). In the end, there's room for this Asian Lois to be something special. Clark isn't the only American Alien in American Alien, if you catch my drift.
You can see how Girl Taking Over has a huge piece of what American Alien is missing. The characters aren't just diverse for shock value, they're not an aesthetic change over historically white characters. They have a story to tell that is inseparable from their identities. Whereas in American Alien, the art is doing the heavy lifting with the reimagined diverse characters- Girl Taking Over has both the writing and art carry the representation. Lois can't be changed into being white in Girl Taking Over.
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Both of these stories have potential- but if I had the choice to pick which story should continue, it would easily be Girl Taking Over. This graphic novel works for what it is: it makes sense that this is a younger and idealistic Lois that hasn't met Clark or Superman yet. It's a YA book and Lois can absolutely carry a story on her own. What I want as an Asian fan, is for the potential of Asian Lois Lane to be seen through to the point it's considered the definitive version. As of right now, Girl Taking Over is a fun twist on the Lois Lane story. Not something that is seen as inseparable from the Superman mythos. However! If those themes of marginalization and immigrant identity are tapped into for both Superman and Lois Lane? I feel that has the potential to radically strengthen the overall themes of Superman. It's certainly been touched on before.
(TW/CW: racial slur mention in below image)
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Superman Smashes the Klan by Gene Yang with art by Gurihiru is a retelling of the Clan of the Fiery Cross arc in the classic radio show The Adventures of Superman where Superman faces off with the Klan who had been terrorizing a Chinese American family. The graphic novel adapts the story to center the Chinese American characters, and makes it a point to show that Superman relates to them. If that dynamic was applied to Asian Lois, that feels like a definitive love story waiting to happen.
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The classic two person love triangle with Clark and Lois is that Lois loves Superman and is indifferent to Clark Kent. She thinks Superman is this ideal macho man and Clark is a cowardly fumbling guy at work who rivals her. What happens when you take that dynamic and made it so Lois identified with Superman- the more othering identity? How complicated would that make Clark Kent feel? How would he navigate that when his marginalization isn't always visible? That's a whole new depth to the love triangle we're not used to seeing. I feel so far, none of these versions of Lois have touched upon this potential dynamic. The perpetual foreigner, Lois Lane and the ultimate alien foreigner that is Superman. The jaded city girl meets the alien farm boy who gives her hope. They inspire each other to be more of themselves in a world not ready to accept either of them.
Up next, we'll be discussing My Adventures with Superman's Korean Lois Lane in pt 2. It's well. You can probably guess how I feel about it from what I wrote here but welp. We'll talk about it.
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demonslayedher · 7 months ago
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Nerdy cultural details about the word "Hashira"
Some details can be hard to pick up without context or in translation. I recently went over a few details about the Hashira's names, Breaths, or symbols, but today I want to focus on the word "Hashira."
To get this out of the way, I use "Pillar" all over this blog because I thought that's what they were called. I was astounded that phrase was not translated, as it is a (somewhat rare) case of a one-to-one translation equivalent. They are the pillars that support the Demon Slayer Corp, after all. The kanji for it (柱) very literally means "pillar" in any modern day Japanese to English dictionary. But since you all know the word "Hashira," let's climb up and see where it takes us! First, the kanji itself (brought over from China and given the Japanese pronunciation "hashira," based on the existing spoken Japanese language), is composed of 木 for "tree" and 主 for "master" or "main/principal," among other semi-literal or more widely applicable possible meanings in modern kanji dictionaries. However, Prof. Owada Tetsuo, a retired university professor who published an unofficial book of his own Kimetsu no Yaiba interpretations based on Japanese demon slaying folklore, points out that 主 can also be interpreted as a still flame atop a candlestick, and that 柱 (hashira) is a tree that cannot be moved. (I'll continue to use a lot of Prof. Owada's details in this explanation, as well as details I have picked up in other research.) That makes 柱 closely associated with holy trees found in, or treated as, Shinto shrines throughout Japan. As Shinto is a nature-based belief system, trees are often something that a kami (deity) will inhabit. Keep Shinto in mind, because we're going to focus on that a lot.
Before that, let's finish up with the kanji 柱. According to the first official fanbook, there is an upper limit of nine Hashira because there are nine strokes in the 柱 kanji. (See this dictionary entry for a breakdown of those nine strokes.)
Now that the easy official tidbit is out of the way, back to the Shinto fun stuff and conjecture! We need to dive a bit more into the spoken Japanese language, from which a lot of Shinto terms derive. For starters, the Japanese language uses counter words for when you say a certain number of beings or objects. You could think of this as "a sheet of paper" or "three rolls of tape." It is an annoying part of starting out your study of the language because there are a lot to memorize based on sizes, shapes, types of animals, etc. Deities also have their own counter word: 柱 (hashira). This goes to show how the Hashira of the Demon Slayer Corp are something more than human, what with how much power they possess.
Now if we think about the pronunciation of the spoken Japanese word from long before a Chinese written character was assigned to it, the "hashi" of "hashira" is a "bridge." Clever ones among you might know that "hashi" also means "chopsticks." But even chopsticks have the same effect as a bridge! They serve as a connection, bridging the gap between you and what was another living thing, that which will become a part of you as your sustenance. "Hashira," as pillars, are likewise something that serve as a connection, in this case, a vertical one. They are that which connect us with the heavens, or in the case of the Demon Slayer Corp, they bridge the gap between the limits of human strength and the inhuman strength of demons.
As another Shinto tie, one of the connections that Prof. Owada and I both made was that there are nine pillars that support the main sanctuary in shrine architecture like that of Izumo Taisha Grand Shrine. Or rather, in the case of at least one of the historical iterations of Izumo Taisha, there were nine groups of three massive tree trunks each, resulting in a shrine over 48 meters in height (see here for photos of how big the remains of those pillars are and how exciting the archaeology is). These pillars give you a sense of awe for just how powerful pillars can be, especially when you have a spread of nine to distribute the weight. Now, there's more that Prof. Owada and I would both say about how Izumo Taisha also ties in with the "Ubuyashiki" surname or the "yakata" title by which the Hashira address him, but that's a dose of nerdery for some other time.
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mall0w-rambles · 3 months ago
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rambling about tottmnt/mutant mayhem donnie lol
been watching tottmnt, though i haven't watched the final 2 episodes yet. but i think can safely say that, surprisingly, donatello is my favorite turtle in this tmnt iteration. i'm a leo kinnie and i'm also usually a raph fan!!!! how'd he manage to change that?!?!?! i loved both of his episodes so much and i think they might be some of the best episodes of the first season.
TOTTMNT SPOILERS AHEAD‼️
in the bishop arc, each turtle has their own recounting of the events, and all of them are incredibly biased. each turtle makes fun of the other brothers and exaggerates their personalities. but even in his own retelling of the story, donnie was putting himself down SO HARD. he didn't even bother to make himself look or sound cool!! he imagines his own brothers calling him stuff like the worst fighter on the team and a nerd. all the brothers throughout their solo episodes revealed their insecurities. but, to me, donnie seems like the most insecure with the way he talks about himself in comparison to his brothers, and i think that's really interesting. 
also even way back in the movie, this version of Donnie seems a bit less.... intense? than his other versions, i guess? the other donnies were out there constantly making complex machines to help their teams. i've always been confused about where they even get the advanced equipment or  information to make the machines lol. meanwhile, mutant mayhem/tottmnt donnie seems a bit less technologically advanced. if i can recall correctly, i don't even think we saw him build anything in mutant mayhem. more so he was good at coming up with solutions on the spot, which is also really interesting for his character (examples: him suddenly jamming the stirring wheel wuth his bo staff during the garage fight to stop the car, him remembering and referencing...... attack on titan, of all things, to stop superduperfly). i like that he wasn't portrayed as just book-smart.
donnie still definitely has an interest in tech tho, but now he also has other very teen-like interests like anime and k-pop. he's not just a nerd now, he's a nerd AND a geek lol. in my opinion, he's pretty realistic. he's still smart but to just a believable degree for a teenager.  i feel like I've actually met people in highschool who were just like donnie.
i also have a LOT of thoughts about ep 10 (donnie goes deep), but i think i might need to rewatch it first.
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wiserodin032402 · 2 years ago
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Kobeni from Chainsaw Man is a D&D Fighter
Okay yeah crazy people make dumb shit in D&D all the fuckin’ time, you can just say what the fuck on the internet. Some idiot made an article on how to play Cyberpunk Edgerunners characters in D&D what’s the big deal?
The big deal is that the D&D Fighter isn’t really...well represented in actual fiction. Controversial take, I know, but most uh...most mundane characters in fiction don’t really fit the bill of ‘Only good at combat but in a mostly superficial way that’s completely outclassed by the real shit of the setting’.
They’re not this:
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This unique blend of...hell on earth that just isn’t present in actual fiction. One could say completely fucking unplayable. For those not in the know, this is D&D 3.5′s iteration of Fighter. For those who play 5e, this is basically the widely-mocked Champion Fighter subclass.
They’re proficient with all simple weapons, all martial weapons, all armor, and all shields including tower shields. They also have the following class skills: Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str)...with a grand total of 2 + Intelligence bonus skill points per level. That’s right, if you’re a Fighter of Average intelligence, you get to be okay in...2 skills.
And their saves are atrocious. If something even slightly scary shows up, the average Fighter is shitting themselves and running for the fucking hills.
This is obviously wildly fucking unrepresentative of any character in fantasy fiction. Too many demonstrate the ability to do more than just fight, and the characters who are famous for focusing on fighting are in series where being good at fighting means you can cut mountains in half or blow up the moon. And they’re all so...brave. Immune to fear even.
Enter God’s Chosen Failwoman
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She’s a Public Safety Devil Hunter from the hit manga Chainsaw Man. She does this because her family made her, and it was either killing devils or prostitution.
Kobeni is a massive coward and in the first arc she’s introduced in with The Eternity Devil, she’s all too willing to simply kill Denji and give his heart up. When something scary is happening, Kobeni is the first to coward out.
Kobeni also isn’t very skilled. She quits public safety to go work fast food, and she can barely do that. Fast Food, considered entry-level work in this hellish economy due to how easy it is to teach someone to do it.
And yet, something curious.
When it comes to completely normal, completely mundane, completely comprehensible violence, Kobeni is unphased, and is insanely good at it. Sure, her partner got shot, but her reaction was to simply kill the shooter
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and then go find the perpetrators
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And when confronted by a frankly mundane demon attack, it doesn’t even touch her:
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She’s also good enough with that knife, which for all intents and purposes is a completely mundane kitchen knife to slice clean through bone:
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It’s groundbreaking. I’ve searched far and wide, but I’ve never found a character in fiction who perfectly lines up with everything that D&D 3.5 and even core Pathfinder 1e Fighter sets out to emulate. Someone who’s only good at violence, who’s insanely good with only one weapon, but can never break out of being completely mundane with their violence. Who, no matter how strong they get, how hard they work, is only human, with entirely human limits.
Here’s how you build Kobeni.
You need a high Strength and Dex. You need to be a Human. You need Weapon Finesse. You need to take Weapon Focus and Weapon Specialization, the full featline, with whatever knife of your choice (Weapon Focus, Weapon Specialization, Greater Weapon Focus, Greater Weapon Specialization, Melee Weapon Mastery). Take Lighting Reflexes. Take Light Armor Specialization.
Hell, if you want to more closely emulate how Kobeni functions, take the Combat Focus featline, which puts you into a sort of battle trance once you make a successful attack that lasts for about 10 rounds, which gives a bonus to will saves and other effects. Effects you can only get in Combat.
And guess what? You’ll be getting the genuine Kobeni experience. Being only good at completely mundane violence in a world that dramatically ramps up in stakes and moves past you.
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andreabandrea · 11 months ago
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The AndreaBandrea UTY post
I need some place to put my Undertale Yellow (UTY for short) thoughts & criticism, and this is my blog, so I might as well put them here. If you don't want to see constructive criticism about Undertale Yellow, don't click below the readmore!
Pretty much everyone I talk to really likes this game, and honestly, I'm really sad that I don't like it more. I like some parts of it quite a bit! But I have mixed feelings about other parts-- I think the writing and characterization could have been a little more impactful than they were, and I’ll be discussing that here. I don’t want to just rag on this game without expressing suggestions and parts that I do like in more detail, so those will be covered as well. 
I also want to add a disclaimer that I don't have negative feelings towards the development team or fans of this game in the slightest. I have nothing but respect for the creators of Undertale Yellow. This project was obviously a massive undertaking with a lot of love behind it, and I'm glad to see that it's found success and a community of people who do enjoy it. 
The reason I’m writing this post is that, again, I liked parts of this game and wish I enjoyed it more. If I didn’t like it at all, I just wouldn’t engage with it at all anymore. I also haven’t really seen any other people expressing constructive criticism on the game’s writing, so it’s felt more important for me to express these thoughts, be heard, and see if others feel the same way. 
The Good
I'll start off with the things I like. The art, the animation, and the music are all fantastic. I was very impressed by the battle backgrounds and the little touches, like the way Clover runs. Clover doing things like reaching for other’s hands, giving fistbumps, drawing their weapon, changing their expression at times-- they feel very dynamic and fun to play as.
The music is really catchy and fun. I love the iterations on the battle theme-- Snowdin’s battle theme having bells, for example. 
I also had fun with most of the fights in the game! I liked the unique mechanics that came into play (e.g. the lasso in North Star's battle). I think that changing the way Clover attacks compared to Frisk feels organic and fun. 
I also love the mail system. Ever since you could deliver and receive letters in Paper Mario 64, I’ve been hooked on mail as a storytelling system in video games. I think the letters you receive are interesting and clever, and it’s a great way to keep past characters relevant in lieu of a cell phone. 
I’m going to be discussing criticism of the characters later, so I’m going to take a moment to talk a little about things I liked about them. I really like Martlet’s optimism and belief in humans. Starlo made me laugh quite a few times and the Feisty Five have a great dynamic with each other. A lot of the background characters in the game are fun-- I like the one who serves you at the Honeydew Resort. The fact that you can go back to these vendors later on and get four new topics to talk about is fantastic and makes the world feel a lot more alive. 
The Slightly Less-Good (and more disclaimers)
The writing is where the game falls short for me-- and it’s sad for me, because the writing is the heart of Undertale. I don’t think that the writing is bad by any means! I like the characters and story well enough, but- again- I just wish that I liked them more. I’ll try to incorporate suggestions so this isn’t just a total downer post without anything backing it up. 
I want to express something about the ‘suggestions’ that I’ll be offering after the criticism. I know that Undertale Yellow  is now out, and the team isn’t going to go back and change it now, and that’s totally fine. I don’t want to make it sound as if the team should change Undertale Yellow just because I have some reservations about it. I’m just one fan out of many. In the very off chance that a member of the Undertale Yellow development team is reading this--
First of all, hi! 
Second of all, I know that changing major parts of Undertale Yellow at this point is very unrealistic, and I wouldn’t want you to. If anything, I’m honored you’re reading my ramblings at all. I’d be touched if you’d be willing to take some of my words to heart as you move onto your next creative projects.
The reason I’m including suggestions, therefore, isn’t because I think that the team should or must make these changes, but because I don’t want to just sound excessively negative about this game without offering a little feedback. 
I don’t presume that my criticism and suggestions are objectively correct or better than what the Undertale Yellow team created. This is my personal blog, and these are my personal rambly thoughts about Undertale Yellow. The reason I’m including so many disclaimers is because I’ve gotten into discourse before due to poorly thought-out posts about Undertale, and I hope to avoid that this time. I don’t want to just not post something on my own blog, though, because I’m afraid it could be misconstrued or possibly upset somebody. So, I’m trying to discuss this as carefully as I can. 
As one final disclaimer, I'll say that I know that it was more likely than not that I'd be at least a little disappointed by Undertale Yellow. The original Undertale was a very important game for me, and very little could reach that standard. (I think this is one reason why Toby decided to do Deltarune, a sort of AU/spinoff rather than a full-on "Undertale 2", and I respect that decision.) 
I also think that quite a bit of my criticism is subjective-- several of the characters didn't fully click with me and several of the jokes just didn't land for me, personally. More people than you might think just didn’t connect with the regular Undertale, either. I’ll be talking a little about my subjective opinion on characters, but I’ll try to explain why I feel the way I do rather than just say, “XYZ character sucks because they’re lame, moving on.” 
With that said, the post. I’ll be addressing my criticisms from smallest to largest. To begin, I’ll recap the plot of UTY to better analyze aspects that I do and don’t quite like. Spoilers abound.
Undertale Yellow Plot Recap!!!!
The central story of UTY, to my memory and understanding, is as follows:
In the past, a fallen human being went on a rampage in Snowdin and hurt Kanako, the daughter of Chujin, a former royal scientist and monster who happens to be a boss monster. Dalv, an unrelated monster, was also hurt in this incident and sealed himself away in the Ruins in a self-imposed isolation. Chujin’s family (presumably him or Kanako, but not Ceroba, as she doesn’t recognize Dalv) felt bad about this and left him corn from Starlo’s farm as a gift. But, when Chujin died, the corn gifts stopped coming. 
Stepping back a bit, after the incident, Chujin developed a deep hatred for humanity. He invented a security robot called Axis and told it to go kill the human. Axis did this (and we will return to this later). Chujin kept the soul (at least, for a time) to experiment on.
At some point in this, Axis failed to impress Asgore and Chujin was fired as the royal scientist. At some point as well, he began to teach Martlet how to build puzzles. Martlet got a job in the royal guard and Chujin disapproved because humans are very dangerous.  
Due to experimenting on his own boss monster soul in an attempt to find a way to turn regular monsters into boss monsters so that monsterkind could potentially stand up to the threat of humanity, Chujin wound up very ill and then passed away. He left video tapes to his wife, Ceroba, asking her to finish his research. However, he asked her to leave Kanako out of this so she could live a normal life. 
Ceroba agreed to finish this research, but Kanako found out about it and asked to be experimented on because she, like her father, has the power of a boss monster. Ceroba agreed to experiment on her, which injured Kanako and caused her to ‘fall down’. Ceroba sent the near-death Kanako to Dr. Alphys, the new royal scientist, who was collecting ‘fallen down’ monsters for her own experiments with determination. 
Plot summary over. I’ll take a closer look at some of these aspects going forward.
UTY Plot Criticism
I don’t feel like this is a bad story, necessarily. With that said, it doesn’t feel quite as tied together as Undertale’s story does, and I think certain aspects don’t land. 
First, I feel that the majority of the plot elements about Chujin & Kanako get dumped on you at the last minute. You might be thinking that the story about Chara & Asriel is also dumped on you at the last minute-- and to an extent, this is true. You do get a massive amount of information regarding their story near the end of the game, in the True Lab.
However, Chara & Asriel's story is a massive part of the narrative from the very beginning. You meet 'Asriel' (Flowey) in the very beginning of the game. Toriel is in the Ruins due to the fallout of Chara & Asriel's deaths. Asgore and the monsters are trying to kill Frisk and steal their soul because of this, and the royal guard has taken it up as their mission. Sans is aware of an anomaly that will end everything (implied to be the player), and he would have 'killed Frisk where they stand' had he not made a promise to Toriel. And so on.
I’ll be reviewing criticism of the game’s plot in sections themed around each major character. I will be discussing suggestions about each character in their respective section here, as I discuss things I didn’t quite like about each character, my suggestions are intrinsically tied to why I didn’t quite like them. 
Dalv
The connections between characters and the Chujin & Kanako plot feel a bit tenuous to me. Similarly to Toriel, Dalv is in a self-imposed isolation in the Ruins due to a major incident in his past. He fears humans due to the attack he suffered in Snowdin, and he suffers loneliness  after losing his friend (who left him corn). When he sees Clover, he wonders if this is “some sort of haunting” (implying he knows that the human who attacked him was killed). 
In the pacifist route, Clover can prove to Dalv that not all humans are evil and Dalv can move out and learn how to trust people again. This becomes a recurring theme-- Clover, pure of heart, proving to monsters that humanity isn’t that bad after all. 
However, Dalv then disappears from the story. His motivation is to basically be left alone, but once you prove to him that humanity isn’t so bad, his role in the story is essentially complete.
I feel that, by comparison, Toriel’s motivation is more active-- to protect humans who fall down from Asgore. It’s this motivation that drives her to return at the end of the true pacifist route and ultimately make the true ending of Undertale possible.
Dalv’s passiveness makes him a weaker character to me. Now that you’ve proven that you’re his friend and humanity isn’t so bad, I would have liked to have seen him take an active motivation to protect his friend or help them in some way. We don’t have to copy Undertale beat for beat and have him dramatically save Clover from Asgore or anything, but it would have been nice to see him vouch for Clover in some way at some point. 
Now, for the final time, I know that UTY is released and major changes aren’t likely. Some of my suggestions are “I would have liked to see this, but this change would require redoing the entire game,” which I don’t think should or could be done at this stage. This is just daydreaming and- if I’m praising myself highly- potential considerations for the devs’ future works (and the works of any other creatives who are reading this). 
With this proposed major change to Dalv’s character out of the way, I’ll suggest instead the most minimal possible change that I would like to see, so my suggestions don’t feel entirely like just daydreaming. 
I really like how Dalv sends Clover a letter about his moving out to Snowdin. This is active of him in terms of motivation-- Clover is his friend and he wants to keep in touch with his friend. I’d be absolutely thrilled to see a little bit of extra dialogue for him in an update. After you go back to Snowdin and see him, I think the dialogue he already has is totally fine! But, I’d be really happy if he’d take initiative and tell Clover a little more about his experience with the past human, or invite them to rely on him, too. 
Martlet
Martlet felt… a bit restrained in terms of her writing, to me. I think that one aspect of Undertale’s writing is that it’s not afraid to go over the top. Papyrus isn’t just silly, he wears a costume every day and cartoon eyes pop out of his head when he’s surprised. Undyne isn’t just determined, she aspires to be a badass anime heroine. I like Martlet just fine, but she never had a moment where she really stood out to me in this way. 
Martlet’s defining traits are that she likes puzzles, she loves reading and abiding by the rules of the royal guard, and she believes in humanity and wants to help Clover. As I said before, I really like this optimism and belief. I’d like to see more of it. 
Near the end of the true pacifist route, Martlet says that she was taught in the royal guard that humans are scary, but Clover proved to her that humans are kind. This felt very abrupt to me at the time-- we know that Chujin disapproved of her joining the royal guard due to his own trauma, but Martlet had no personal involvement in the last human’s violent actions. 
Martlet doesn’t seem to have any reason to dislike humans more than any other monster. We learn in her diary that she essentially joined the royal guard out of a desire to help people and build puzzles, and also because she needed a job. 
If she’s just supposed to be a representative of the average monster and their feelings toward humanity, and her growing to like Clover is meant to represent how all of monsterkind could grow to like humankind, that would be one thing-- but I think that she specifically is meant to represent a person who wholeheartedly believes that humans can be good and that humans and monsters can live in harmony. In the no mercy route, she repeatedly pleads to Clover to do better, that they don’t have to act this way, that she wants to help them. That’s not the response of the average monster, who fights Clover or tries to flee from them. 
I believe the intention is that Chujin & Martlet represent either end of an ideology axis (no pun intended). Chujin believes all humans are evil no matter what, but Martlet believes that humans can choose to be good. But why does she choose to believe in humans other than a sense of personal optimism? 
I would have liked to have seen some defining event that made Martlet choose to believe in the goodness of humanity. I would have liked to have her being kind and optimistic to a fault be more of a defining trait-- to have that go over the top in an Undertale-style way. A lot of her interactions with other characters just personally weren’t very memorable to me. 
Martlet spends a lot of the game sidelined. She loses you in the Mines. She gets thrown in jail in the Wild East. She has to go back to Snowdin once you're freed. Yes, she's there for you in the true pacifist route, but she's otherwise pretty absent through the neutral/true pacifist routes.
I recognize that the main characters in Undertale can be absent after you leave their respective sections of the game. However, you're able to call Papyrus & Undyne as much as you want, and you get a major hang-out (or “date”) with each of them and Alphys which gives time to expand on their backstory and character arc. Martlet doesn't get that. We even get a little bit of time to hang out with Dalv after we become his friend, but Martlet shoves us on a boat and hurries us to the next area as soon as we beat her. And sure, we get to talk to her on the boat, but it’s just a bit of silly dialogue-- it doesn’t really expand on her character. It feels like a missed opportunity. 
So, yes, my major suggestion on her would be to zoom in more on her belief in you and let her be a liiiiitle sillier and more over the top, and give more opportunity for Clover to hang out with her. 
At this stage, however? In this proposed minor ‘dialogue update’, I’d be really excited to see a little something more from her. Maybe a letter? She does send you one, but only in the neutral route to tell you to meet her on top of the apartments. It would be a good opportunity to either let her be silly or explain a bit about when she came to want to believe in humans-- or both, ideally. 
Starlo
I honestly have very little to say on Starlo. He seems to be the fan favorite, and I did find his section fun! Ultimately, though, he's just kind of… there? I mean, he's on the periphery of Ceroba's (and Chujin and Kanako’s) story because he's her childhood friend (and his family grew the corn that Chujin gives to Dalv), and yes, he later on reminds her that she can still choose to be a better person because he also almost killed Clover! However, every monster in the game almost killed Clover.
There’s nothing wrong with having a silly character who wears a costume and isn’t a major player in the plot. I feel like Starlo is similar to Papyrus in this way. But Papyrus isn’t just a goofball, he’s the monster in Undertale who believes unerringly in Frisk & the player’s ability to do better because he firmly believes that you can make anything happen if you just try. This belief helps elevate Papyrus from comic relief to an actual rounded character. 
I don’t feel like Starlo has any sort of strong conviction like that. We do learn that he wants to bring hope to the Underground by roleplaying as a sheriff in the Wild East town, giving them a slice of (supposed) surface life. I think this is fine, but I’d like to see a bit more of it. In the no mercy route, he does bravely stand against you because he’s a sheriff and it’s his job to bring justice to murderers like Clover. 
My expectation when I first met him, a fellow cowboy (gender-neutral), was that he’d have his own ideas about justice. I expected that he would clash with Clover about these ideals, and neither of them would be quite right or wrong-- and this would prove that justice can’t be measured mathematically, and one outcome can’t be applied to all situations. 
But, he’s not at all bad the way he is. He has a lot of fans, after all. The minor change I’d suggest now that the game is out is that I’d be interested in learning why the cowboy aesthetic specifically appealed to him. Maybe a diary in his room explaining that Westerns are the epitome of ‘justice’ to him? I’d like to see a peek into the motivation that transformed an ordinary farm boy into someone who could bravely stand against a murderous human. 
Ceroba
I’ll be honest. I want to like Ceroba, but I don’t.
I understand that there's an attempt to mirror Asgore in that the war against humanity, in general, has taken Ceroba's partner and her child from her-- and ultimately, Clover forgives her and helps her learn how to move on. It's about letting go, just like Undertale. I get that. But Ceroba’s story doesn't land for me, personally. In order to talk about Ceroba, I need to talk about her husband, Chujin, because Ceroba spends so much of the story acting out Chujin's will. 
Whereas monsters in Undertale do attempt to kill Frisk and steal their soul, and Asgore has killed other children before, it's framed in a very 'video game' violence sort of way (again, Undertale has these meta elements). Ultimately, in the True Pacifist route, none of Frisk's deaths have stuck, and Asgore's actions- while reprehensible- allowed for Asriel to break the barrier once and for all.
Chujin, in the video tapes he leaves for Ceroba, implies that Axis’s murder of the human- presumably a child, like Clover and Frisk- was very violent and bloody. It feels a tiny step beyond the 'video game violence' aspect, for me. While it’s shown that Chujin regrets this, it still doesn’t change the way that this violence is expressed in the game. 
Instead of giving the human’s soul right to Asgore to bring monsterkind closer to freedom, Chujin- who has already been fired by Asgore, I should add- chooses to keep the soul and experiment with it.
This is very selfish, even though he has good intentions. He’s told nobody else about his experiments with his soul at this point- not even his wife- and Asgore has told him to cease all activities as the royal scientist. 
While monsters do want Frisk's soul for their own selfish reasons, they notably do not butcher them violently, succeed in this, and still try to get painted with the same quirky and fun brush that the other characters get. 
After Chujin dies, he leaves detailed instructions for his wife to continue his work-- and although he says "don't involve Kanako", he leaves her all the tools she would need to experiment on Kanako, and notably, no other way to finish his work except to experiment on Kanako.
As I said, Kanako finds out about this and asks to be experimented on. And while she does give consent, she is a child. I cannot stress this enough-- she is a child who just lost her father and is still wracked by grief. Kanako is a child who cannot possibly know what she is consenting to. 
Ceroba chooses to experiment on Kanako and more or less kills her. And then she chooses to send her 'fallen down' daughter to Alphys's experiment, despite the fact that Kanako presumably has some sort of trace of human soul/determination left in her-- which could have compromised Alphys's work as well.
Let's return to how I said that Ceroba is a mirror for Asgore. She's made so many mistakes and it's cost her her family and she can't stop now or it will all be for nothing. She's done horrible things, just like Asgore.
But the difference is that Asgore is the king of monsterkind. Asgore has no desire to kill human beings. He declared war on humanity in a fit of anger and grief, but the Underground had lost hope due to the loss of Chara & Asriel. Believing that Asgore could gather seven human souls and free them all brought hope back to the Underground.
His actions, while wrong, are selfless-- and much less explicitly violent and more 'cartoon violence'-like. Chujin & Ceroba have the well-being of monsterkind as their own pure intentions, but their actions are far more selfish and violent. Axis, Chujin’s creation, massacred a human being. Yet we're still expected to find them silly and fun and relatable-- it just feels unusual.
I’m not someone who hates nuance or morally gray characters. One reason I’m so sad that I don’t quite like Ceroba is that I love morally gray women. It’s just that we’re not allowed to really dislike Chujin or Ceroba for what they’ve done, and instead we’re supposed to see Ceroba- and Axis- as silly and relatable like the rest of the characters. 
Immediately after Ceroba’s boss battle, instead of processing what just happened to a greater extent, Clover chooses to sacrifice their soul for monsterkind. 
I understand that the intention is that Ceroba's grief and Chujin's desperation to protect monsters from humanity contributed to Clover's decision to sacrifice their soul. However, the idea is- to me- abrupt. Ultimately, too, Clover's decision is just as much about how much they love their friends (and how it's impossible for them to hide out in the Underground forever) as it is about Ceroba and her family.
Chara & Asriel’s deaths, Asgore’s war on humanity, the war of humans and monsters-- these elements impact every part of Frisk’s journey. But Chujin and Ceroba’s actions, while impactful on Martlet and Dalv to varying extents, are only part of Clover’s journey. And Chujin and Ceroba did awful things for this comparatively minor impact on the plot. 
EDIT: Further analysis about how Ceroba doesn't have a lot of agency and spends a lot of the plot just acting out Chujin's will, as well as the inconsistency in her characterization (and feelings about sacrificing Clover and the well-being of Kanako), with input from @carlyraejepsans. Thank you!
I would have liked to have seen a bit more from Ceroba without any influence from Chujin- maybe an interaction explaining her relationship with Martlet and an additional conversation about Martlet’s nearly unwavering belief in humans vs Ceroba’s inherited grudge against humanity- but I don’t know where this would fit in. Adding more time for Clover to process Ceroba’s boss fight before sacrificing their soul might throw off the pacing. 
In general, though, Ceroba's boss fight- while flashy and fun- ultimately feels pointless with how little she learns from it and how quickly she changes her stance on using Clover's soul for the benefit of monsterkind, and what will happen to monsters after they break the barrier. To quote @carlyraejepsans in the ask linked above:
In addition, it's like the writing didn't want to commit to her delusions and little character development. She feels that her daughter is alive and thinks she can save her—wait no that was a lie—wait it wasn't. The moment she's defeated she goes "Agh, what was I thinking!" out loud (which is already a questionable writing choice imo but i digress), and recognizes that sacrificing Clover for her plans is horrible... and then 5 seconds later Clover chooses to sacrifice themself to break the barrier and whoops nevermind she's suddenly the one getting the others onboard with the idea... wait. didn't she say she was making the serum because the humans would've only slaughtered them again if they broke the barrier? oh wait wasn't that also chujin again? whoops.
I would have felt better if there were more room to view Chujin and Ceroba in a critical light (and time to view Ceroba outside of just being a mom and wife). I can’t think of any ‘minor’ suggestion that wouldn’t require a lot of editing. 
Axis…
And... okay. Let's talk about Axis real quick.
I want to give the dev team the benefit of the doubt, but I need to point out that this security robot's name is "Axis 014." If you don't know what I mean by pointing this out, I'll just say that both of these terms are nazi dog whistles and allow you to look up the specifics.
I recognize that, by this point, it’s too late to change his name. I’d at least be grateful if the team would acknowledge this and confirm that they aren’t nazis. 
Axis’s name makes his actions far worse in retrospect. He, as a security robot wants to kill a child, but he isn't able to anymore because his programming has changed. So, as a legal loophole, he forces them to hold 'a weapon' (a trash can lid) so he can justifiably kill them. This is the same robot that brutalized and murdered a human being in the past at Chujin's behest.
It feels tone deaf and ultimately the one thing I’d just outright call bad about UTY. I don’t think it was intentionally done this way, but I don't like that we're supposed to find this nazi-aesthetic police brutality robot "quirky and relatable" like the Undertale cast. In the true pacifist ending, he falls in love with a robot made out of a trash can and his eyes turn into cartoon hearts and etc. It’s even more jarring than viewing Chujin & Ceroba in a fun/relatable way. 
In the no mercy route, Axis will defend himself and claim that his programming forced him to kill the human and he didn't want to. This "just following orders" defense feels weak to me as well, personally. Axis clearly delights in harming humans, going out of his way to try to kill Clover. But also, Axis spends a significant amount of the game displaying a very similar amount of free will to the other characters. He’s not just a janitor robot that sweeps back and forth. 
He’s a nearly sentient being-- and the fact that there are these nearly sentient robots makes Alphys’s accomplishment of creating “a robot with a soul” (at least, so she claims-- Mettaton is only the ghost in a machine) much less impactful to me, personally. Yes, Asgore thinks that Chujin failed in creating a sentient robot, and so it’s impressive that Alphys supposedly did it. But I don’t know why Asgore wouldn’t be more skeptical of Alphys’s accomplishment after Chujin failed more than eight times and set fire to his flowers. 
I think that Axis is ultimately a missed opportunity to make a really villainous character. This concept that he disobeys his programming- used as sort of a parallel for law, as a security robot- to attack Clover could have been explored to further the ‘justice’ theme. He doesn’t write his programming (the laws), he just carries it out (violently enforces the laws). 
The ‘minor’ suggestion I’d make, though, is to just acknowledge the name. 
Undertale & Meta Elements
Now, we’ll be addressing my largest criticisms-- the omission of meta elements and the way Flowey is written.
Undertale Yellow never quite stopped feeling like a fan game to me. And it is, of course-- but I think that it feels as if it tries so hard to be Undertale (in the writing style, the humor, etc) that it fails to forge an identity of its own, and that holds it back from being just a fangame to a fangame that succeeds in expanding on the original creative work. 
At the same time, although UTY tries to feel like Undertale, I don’t think it captures certain elements that make Undertale be Undertale. 
Whereas Undertale was ultimately about video games as a medium and the normalization of violence in them, UTY doesn’t have this level of metatextual commentary. UTY does have a running theme of 'justice'-- and I don’t think this is bad! After all, if Undertale already said all there was to say about video games and violence, why retread that path? I respect that UTY knows its limits and simply focuses on justice as a concept instead.
At the same time, Undertale isn’t just an RPG about mercy-- it’s an RPG about RPGs. The fact that you can talk to and spare enemies isn’t just a quirk of the game, it’s what the game is about. This is one thing that makes Undertale great that UTY doesn’t focus on.  
UTY doesn’t completely ignore these elements, of course. Flowey takes over resetting for you, and you do have three distinct paths based on whether or not you kill enemies-- the ‘true pacifist’ path, the ‘neutral’ path, and the ‘no mercy’ path (I will not be calling it the ‘genocide’ route, especially in light of recent world events). Through whether or not you choose to kill enemies, the theme of ‘justice’ is explored-- who is Clover seeking justice for? In the true pacifist route, Clover seeks justice for the monsters, while in the no mercy route, Clover seeks justice for the fallen humans before them. 
However, Flowey taking over the mechanics of saving and resetting for you makes concept of ‘the player’ obsolete. I recognize that not everyone in the Undertale/Deltarune fandom quite enjoys the concept of 'the player' and the meta elements of these games due to the fact that there can be implications that playing Deltarune (as an example, which ups the meta elements quite a bit) can actively hurt Kris and make their world a worse place. However, Deltarune isn’t a complete work and we don’t know this for certain. Additionally, I feel as if at least acknowledging Toby's intentions are important to analyzing the work, no matter what one's personal feelings are about them.
The Importance of the Player
The presence of you, the player, is important in Undertale. Frisk is a subversion of the 'blank slate protagonist' trope. You think that you're able to name them and control them, but in the True Pacifist route, Frisk begins to act on their own (they walk slowly in some parts of the True Lab because they're presumably afraid, etc). In the end, you realize that Frisk is their own person with their own name, and you as the player have to let go-- when Frisk & the monsters go to the surface, Flowey (a mirror of the player themselves) urges you to let them go. Don't treat this as a game anymore-- don't replay and wring out any last drops of content you can. You enjoyed it, now move on.
But many players want to see the No Mercy route because it’s the last thing they haven’t done in the game, and they don’t want to let go. And that's where the role of you, the player, becomes undeniable in the game's story. What is the No Mercy route except playing a 'typical' RPG in the way it's meant to be played? You grind to become stronger, killing every enemy that stands in your way. And when you've killed all the monsters and become as strong as you can be, you've won.
Many players didn't do this because they hate the characters in Undertale and want to hurt them-- if they hate them, they likely just wouldn't play the game. Many players did it because they like the characters in Undertale, and wanted to see what would happen. They couldn't stop playing. And this is exactly what Sans means in his dialogue during his boss battle-- to paraphrase, "you think that because you can, that means you have to."
This is one of the ways that Flowey is a mirror of the player. Flowey didn't start killing out of malicious intent, but because he had become so bored and isolated that he just "had to see what happens".
Chara's role at the very end of the No Mercy route is to call you out directly for this. They tell you that their power was yours. Their words were very misconstrued by fans for a long time, and they themselves wound up as a scapegoat for the No Mercy route-- but ultimately, there's no reason for Chara or Frisk to kill every monster in the Underground. The only reason is because of you, personally. You want to see what would happen. You want to grind and play it like a typical RPG.
They call you out for this if you don't want to delete the game world at the end. Why go back to that world that you've already destroyed? Why play nice with the monsters that you just massacred because you can?
Why am I talking about this at such length? Because I believe that ‘the player’ and how they interact with the world of Undertale is important. Characters lampshade the UI and battle mechanics often-- Flowey talking about the world as a game and ‘saving’ and ‘loading’, Papyrus telling you to “press C to open the dating HUD”, Sans explaining ‘LV’ and ‘EXP’, and so on.
This is my personal opinion, and I recognize this is very nitpicky, but I feel that not acknowledging this or adding to these meta elements in some way makes UTY weaker for me. 
Flowey’s Role in UTY
Flowey essentially saves and resets for you because he's bored, and he wants to use Clover as a tool to access Asgore’s five stored human souls. His role as a mirror for the player becomes him essentially just acting as a stand-in for the player. While this in itself can invite self-reflection, I think that the execution of his role is a little awkward. 
We learn at the end of the neutral route that Flowey has already reset the timeline hundreds of times by the time we first start playing the game. According to him, Clover always ends up at a dead end (they choose to stay in the Underground for the rest of their life) or they die (and they can’t reset of their own power). Thus, Flowey chose to set Clover on an alternate path by sabotaging a lever in the Ruins, which made them fall into the Dark Ruins and meet Dalv.
Flowey then tries to kill Clover and absorb their soul because they, again, hit a dead end. Yet he gives up on it after a while because Clover won’t stop fighting back, and he thinks he can just reset and try again anyway. 
At the end of the true pacifist route, Clover instead opts to sacrifice their soul willingly to Asgore & monsterkind. Flowey comments that he could just reset (and you still can, if you want to play again), but Clover “earned their rest” and he calls them a friend. 
This progression from “Clover is a tool that Flowey is using to access the 5 human souls” to “Clover is a friend and Flowey willingly lets them die and stay dead” feels undeserved and underdeveloped to me. 
"But, Andrea," you might say, "Flowey went from trying to kill Frisk as Omega/Photoshop Flowey to hugging Frisk as Asriel really quickly too!"
Yes, but in that short time, Frisk and Flowey/Asriel had a Whole Thing where Frisk 'saved' him like everyone else and he learned he needs to let go, too. It was a short time, but it was a poignant time. By contrast, Flowey is pretty much absent throughout most of UTY's true pacifist route. Sure, you could easily say that he just got bored of Clover and gave up-- but that, too, doesn’t feel quite right to me. 
I really hate to say this, but I feel that Flowey’s writing in UTY cheapens the original Undertale for me, which is why this is one of my major criticisms of the game. 
Flowey's entire character arc in Undertale is about how he was stuck with the same places and same people for an endless amount of resets. In my opinion, the limited amount of places and characters for him to interact with in Undertale only adds to how trapped he is (and the Underground being so small really strengthens the concept of "there's overpopulation and the monsters are running out of time to find a solution/earn their freedom" that we see in the game, but I digress).
So when something finally changes and he meets Frisk, it's deeply impactful to him. Finally, someone new to play with! Finally, potential for change! Even though Flowey admits that, even if Chara came back, there's a great chance that he couldn't really love them due to his lack of soul, just experiencing something new for the first time in ages is as close to love as he can possibly get. So Flowey:
Starts to believe that Frisk is Chara, this person he ‘loves’ or wants to love, or some manifestation of Chara. 
Refuses to let Frisk go, even if that means- when Asriel has the power of seven human souls- just resetting the Undertale timeline over and over instead of going to the surface or doing anything else.
For Flowey to have gone through everything that he does in UTY- all these new places, all these new people, Clover included- weakens this, in my opinion. And sure, there's very heavily implied to be lots of places that Frisk doesn't explore and people they don't meet-- 99% of New Home and its residents, for instance. But Clover themselves is the real problem for me.
No matter how many times Flowey reset with Clover, I really struggle to believe that he would get bored of a human being that easily. He even said that Clover's actions and choices would sometimes change from reset to reset, and he only recently learned how dramatically he could alter their path by sabotaging that lever in the Ruins. Clover isn't a static being-- and even if they were, they're at least a new static being.
And although we learn in the neutral route that Flowey can't really absorb Clover's soul because they fight back too much, I can't believe that would stop Flowey so easily. What about at the end of the pacifist route, where Clover has given it up willingly and it's being transported in a little jar? Clover’s body is separated from the soul, now-- could Clover still fight back?
Or, what about if Flowey tried to kill them as soon as they entered the Ruins? Or, what if Flowey played nice the entire route and then at the end tried to convince Clover that if they sacrificed their soul, he would take it to Asgore for them? With access to full control of the timeline, I don't think Flowey would give up on this. We learn in Undertale how painful it is for him to be soulless and how desperate he is to access power so that things will change.
For Flowey to acknowledge Clover as a 'friend'- maybe even a true person, not just a compilation of dialogue- suggests character growth. It suggests remorse for his resets that he isn't capable of having and doesn't have until the events of Undertale. I just don't feel like it’s earned. 
Flowey is, of course, an unreliable narrator. 
At the end of the no mercy route of UTY, Flowey expresses that he never saw Clover as a friend-- he only enjoyed watching them die over and over again. It should be noted that this was said while under extreme duress (Clover is LV 20 by this point and has killed everyone save for Asgore), and this route isn’t canon in the way that the neutral and pacifist routes are. 
With that said, if we agree that Flowey can’t feel love as a soulless being, then I could argue that this is about as much of a ‘friend’ as anyone could be. This is how he wanted to keep Frisk (“Chara”, in his mind) for eternity when he had the six human souls + the entirety of monsterkinds’ souls-- just watch them try over and over again, for eternity. 
Why am I contradicting myself? Because, let’s suppose that Flowey doesn’t mean Clover is a ‘friend’ in the traditional sense- that they earned his respect and he cares for them in some way- but Clover is a new toy that he got bored with and gave up on. I feel like this, too, makes Undertale a little weaker. 
If Flowey did have some type of positive regard for Clover, but was willing to let them go, then it feels- to me- like Frisk’s role in his story isn’t that significant. Frisk helped him learn how to let go and move on, but Flowey has already demonstrated being capable of this. The circumstances are different- if Flowey gives up at the end of Undertale’s true pacifist route, it’s over for real, whereas if he gives up at the end of UTY, he can just wait for another human to fall- but I feel like the core feeling is the same. Flowey, by the start of Undertale, doesn’t strike me as someone who’s capable of letting go. 
So, how would I have changed this?
I recognize that- again- Undertale already made these points about video games and violence, and Flowey has his entire character arc in that game. For Flowey to have more of an arc in this game would potentially make this game no longer line up with canon Undertale or weaken Undertale further. And why retread old ground that Undertale already talked about?
I respect the decision to tell a self-contained story, but the meta commentary about video games in Undertale is so significant for me that I personally would have liked to see a bit more of it in Undertale Yellow. I also recognize how much of my criticism of Flowey’s writing in UTY is subjective. It feels unrealistic for me, his arc feels abrupt for me, it makes Undertale less poignant for me. 
A lot of people love his inclusion in this game, and it’s very novel to see Flowey as a friend throughout most of UTY and hear his snarky commentary on demand rather than having him as an enemy who’s absent through most of the game, as he is in Undertale. 
The Flowey Suggestions
First, I’ll be honest. I know this is not and has never been possible, but my easiest solution to the dilemma of Flowey’s lack of a character arc- and the lack of an ability to give him a character arc- would have been to just remove him from UTY. 
I think that Flowey’s inclusion in the story of the yellow soul human and his role saving and loading could have been interesting. It goes against certain story elements implied in Undertale, and popular fan theories-- and I don’t mind that, if something meaningful is done with it. But, I feel as if Flowey’s relationship to Clover isn’t impactful enough to justify including him. 
To clarify on ‘implied story elements’ and ‘popular fan theories’: 
While I might be misremembering, I thought that it was implied in Undertale that Flowey came into being after Asgore had already collected six human souls, and that a significant amount of time had passed since the last human had fallen down. 
I won’t go into it at length because this post is long enough and I, again, am not an Undertale expert. With that said, it’s also implied that all human souls are capable of saving/loading/resetting in the Underground. If you make Frisk tell Asgore that he killed them before, he just nods as if he’s used to it-- and he’s the one character who we know has killed humans before.
Now, how did Asgore successfully kill beings that can just reset the game whenever they die? Well, Sans faces the same dilemma in Undertale’s no mercy route. There’s no way that he can permanently defeat you, the player, who is a real being. Therefore, the way he ‘wins’ is by infuriating you enough with his difficult boss fight until you give up and stop playing Undertale (or, at least, reset and make better choices). 
Think about all the times you’ve played a game, got stuck on a hard boss, and never played it again. While it’s not ‘canon’ to the story- giving up on your copy of Mario doesn’t mean Bowser really wins- functionally, giving up on a game means that the story ends for you. This is how I believe Asgore captured the six human souls, even if they were also capable of resetting like Frisk is-- he fought them until they gave up.
Humans all are said to have great amounts of ‘determination’, not just red soul bearers. We don’t even know what trait the red soul exemplifies. Whatever it is, I don’t think it’s determination itself. 
The bottom line is that I don’t think it would be unrealistic for Clover to be able to save/load/reset on their own, or for Flowey to not exist yet during the time they fell down. 
But, I get it, Flowey was in UTY’s demo that has been out for seven years. He’s in the trailers. He couldn’t be removed at any part of development, and he sure as hell can’t be removed now. 
My second suggestion would have been to zoom in on him, instead. While the prequel is about Clover, the yellow soul human, I would have liked to see it be about Flowey in a significant way. I kept hoping for Clover to have an opportunity to ask Flowey at some point, “why are you helping me, anyway?”.
This is my personal interpretation, but I’ve come to believe that Flowey thinks that the reason he’s stuck as a flower is that it’s a punishment. Because he, as Asriel, refused to fight back, he failed Chara, and now they’re dead. Now he’s stuck as a rinky-dink flower with no soul, he can’t love his former family, and he can’t stop playing this game. 
In the no mercy route of Undertale, Flowey feels very much like he’s trying to appeal to Frisk- the person he believes is Chara- in a way like a younger sibling trying to impress an older sibling. He says he’s impressed by how you killed everyone. He helps solves puzzles so you won’t have to slow down. He brags to you about how he’s also a heartless killer. 
Notably, he talks about his past. He tells ‘Chara’ that he was afraid to start killing, at first. He said he wouldn’t enjoy it, but he just had to know what would happen.
Then, Flowey laughs and says that you (Chara) know how liberating it is to be this way-- to kill people and shape their fates. He ‘recognizes’ Frisk as being actually Chara because of how they killed everyone in the Ruins. 
But we have no indication that Chara was a violent or evil person in their life. I believe that Flowey is partially projecting and partially recognizes Chara because, in the last moments of their life, they were telling him to kill. He always knew that Chara hated humanity and wanted power to better the position of monsterkind. This is why Flowey brags about how he has a plan to get the human souls, and once they do so, they can go to the surface and “finish what [they] started.” 
To Flowey, in my opinion, killing people isn’t just about seeing what happens. It’s about trying to understand and appease Chara and doing what he thinks he should have done all that time ago, as Asriel. 
I bring this up because I think that I would have liked to have seen this be explored in Undertale Yellow. Flowey is still a very misunderstood character today due to being an unreliable narrator. I believe that a lot of Flowey misinterpretations are due to taking him at face value-- hearing him say that he’s an unfeeling, manipulative, patient killer and agreeing with him.
But Flowey contradicts himself at several points. He gives up his “catch these friendliness pellets” trick after you dodging just a few times. These aren’t the makings of a perfect manipulative killer, but an impatient child. That’s who Flowey is at his core-- a child. 
I recognize that, again, if Flowey told all of his tragic backstory to Clover and they became true friends, this wouldn’t fit with canon Undertale and his actions in that game. Flowey and Asriel distance themselves from each other, and it wouldn’t make sense for Flowey to tell this to Clover-- especially if he just views them as a tool to use and play with. 
I think, however, it wouldn’t have been impossible for Clover to have learned this information about Flowey in a way that could still be canon compliant with Undertale itself. Hypothetically, maybe the “hopes and dreams” statue in the UG Apartments near the Core could have sparked intrigue in Flowey. 
Maybe analysis of Flowey could have come up during his neutral route boss fight-- after all, Clover appears to peek into the minds of Ceroba and Martlet during the true pacifist and no mercy run boss fights, respectively. We already get a little of this- Clover has to run through a hallway of flowers in Flowey’s boss fight, and we hear sad and scared dialogue that’s presumably from a past version of Flowey himself. However, it’s not necessarily new and doesn’t quite add to Flowey’s character in my personal opinion.
I feel that including Flowey’s story more in some way would justify having Flowey in the game, and knowing the history of Asriel & Chara could factor into Clover’s decision to give up their soul for the sake of monsterkind. Chara, too, sacrificed themselves willingly, after all. 
I don’t have a ‘realistic suggestion’ that could be implemented with a dialogue update because these suggestions are so vast-- and, ultimately, very personal and subjective. I have very strong feelings about Flowey.
Meta Elements of Undertale 
In Undertale, you’re asked when you should or shouldn’t fight. As a pacifist, you can get through the Ruins without killing anyone. Flowey will then ask you what you would do if you met a relentless killer. Would you betray your morals and fight? Or would you give up and let yourself die?
Undertale is the friendly RPG where nobody has to die. While you have to kill Asgore at least once to do the neutral route, and you do have to fight back against Omega/Photoshop Flowey to end his battle, the game ultimately posits that there never is a good time to fight. You don’t beat Omega Flowey by being stronger than him, you do it by appealing to the souls and allowing them to rebel. You don’t beat God of Hyperdeath Asriel Dreemurr by beating him up, you do it by saving your friends- him included. The game, again, is about an inversion of the necessity of violence in video games to me.
I would have been interested in seeing an exploration of when it is necessary to fight, and this could be done through the lens of ‘justice’. Would Clover fight if it brought them closer to justice (on a pacifist route)? Is it morally correct to kill one person if it saves thousands? 
Sparing someone is always the correct option in Undertale. In that way, the true route is quite linear-- there’s one solution that works for everyone. What if there were situations in UTY in which there is no single correct option that works for everyone? What if Clover were placed in situations in which they had to act as arbiter and decide between two outcomes and what is right? It could have been like how they get forced to solve the trolley problem in the Wild East, but with consequences. 
Adding to putting a ‘twist’ on the elements that Undertale introduces with its combat system-- what if sparing someone ultimately enabled them to keep hurting others? What if fighting to weaken someone was the correct solution for once? These inversions could have built on the meta elements of Undertale, and I think that it would make Clover’s decision to sacrifice themselves to bring justice to monsterkind more poignant to me.
Again, I have no ‘realistic’ suggestion for this in the full release of UTY. I think that the plot about justice alone isn’t bad, but I would have been happy to see it tie into the gameplay a little more. 
Conclusion
Ultimately, I think that UTY tries too hard to be Undertale without iterating on the aspects that made Undertale memorable. The characters feel like they fail to pop or relate to the game’s story in meaningful ways, and to me, the main story isn’t executed as well as it could have been (and far darker than the main Undertale in ways that don’t feel as if they’re handled sensitively). 
I will say, again, that this project is very impressive in scope, and I applaud the dev team for finishing it and releasing it. I recognize that a lot of my distaste is subjective, and creating another Undertale is a fool's errand considering the acclaim that Undertale got. I recognize one final time that my suggestions are just daydreaming, and this game has already found a lot of success-- which I think it deserves.
I tend to criticize a lot of media I like, which might sound contradictory to some, but it makes perfect sense to me. If I don’t like something, I won’t engage with it. I think that the original Undertale has its flaws, too. At the end of the day, I like UTY, but no media is perfect. This is how I think it could have been better, and I hope that I think other creatives who want to make Undertale fanworks (or any creative works, for that matter) will take these thoughts into consideration.
Thanks for reading.
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amerricanartwork · 1 year ago
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Fat-Shaming
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Technically, Pebbles is right here, but I think it's about time he got a taste of his own medicine!
This is technically the first true comic strip I've done... ever, it seems! I've had it in the works for at least a week, and I'm really enjoying how it turned out! It was inspired by a Reddit post I found comparing these two characters, and this silly scene just popped in my head as a result, since that part of the Gourmand campaign where Pebbles makes little side-insults about your weight will never not be amusing to me. Probably requires more context to get than the previous, but I hope you still found it funny!
Also, a headcanon of sorts below, if you want some more serious ideas:
I like the idea that Five Pebbles has a particular disdain for Gourmand, not just because he's the polar opposite in many ways, but because Gourmand represents everything Five Pebbles and the Ancients sought to overcome: indulgence, attachment to the pleasures of life, attachment to family, having low aspirations, accepting your place in life, accepting life in general the way it is.
I also like to think part of it comes from jealousy — this fat, lazy animal barely scratching the surface of civilization is both able to enjoy all the pleasures of life AND ascend whenever he wants, meanwhile the near-godlike supercomputer far more intelligent than this creature could even hope to fathom in a century is stuck just standing there, abandoned by his creators, trying to solve an unsolvable problem while he literally rots away? He'll hardly admit it, but it really does feel quite unfair, if you ask him.
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I'm curious to see how my ideas for Five Pebbles evolve over time. As of now, I actually have like, half the campaigns to finish still (did Survivor and Monk, and just about to complete my Gourmand run), so my ideas of his character may not be the most accurate right now. From the glimpses I've gained through fanart and such, there seems to be so much more to the story of the Ancients and their iterators, and it's tragic at that. Needless to say, though I usually don't like tragedy, I'm very curious to see the rest of that story...
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