#'i don't like this game because of it's mechanics'
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webfishing is such a breath of fresh air honestly. i feel like every vaguely "cozy" title wants to be minecraft or animal crossing or stardew valley, but the bloat of all the obligatory timesink systems has been smothering the joy of the low-stakes open-ended lollygagging. i can never just hang out in games like that, because everything is locked behind so many layers of heirloom mechanics included purely for trendiness (via blind imitation of the big name games) and not because they actually improve the gamefeel or streamline the gameplay loop. i can't just play ten minutes of a game like that because those ten minutes are gonna damage my tools/armor or run down a timer or use up a crafting resource or some other chain reaction of unfun grinding garbage.
meanwhile, webfishing has no crafting, no survival, no item breakage, no stamina meter, no food meter, no jumpscares... the physics-defying out-of-bounds void area doesn't beat you over the head with the creepypasta shlock and mostly just exists as a fun convenient hangout spot to catch basically every fish in... and best of all there's insane griefing potential (meowing/barking, punching people into the water to drown them, playing guitar badly, drawing stupid shit all over the ground at spawn) yet zero consequences for actually getting griefed. if someone drowns you it literally does not affect you for longer than like five seconds.
also you can buy scratch offs and get drunk. i really appreciate that. i dislike the way a lot of cozy games seem to be stuck in a kid friendly tone owing to their origins in E and E10+ games/websites, only ever vaguely referring to adult topics, even while being marketed heavily towards nostalgic adults who grew up on the original ds or played a lot of neopets. just because i want a simple gameplay style doesn't mean i want to be babied; i want the simplicity because i'm an adult with realass adult responsibilities and don't have time/energy to grind, not because i'm still mentally ten years old and blanche at mature topics. and so i really appreciate the way webfishing will scratch that itch for "wild world if it was just fishing and able sisters" while also letting you have bloodshot eyes, wear a hat that says "i love peeing", and then blow all your money on beer and scratch offs. like honestly truly who else is doing it like webfishing
#shebbz shoutz#webfishing#been too sick to do anything but webfishing + the bare minimum of homework for my classes
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Hey cats, I was the one who sent you that anon that's alright with me, I don't mind but is an gen z reader yeeted to the dc verse be okay? I could picture Bruce almost growing white hair because of reader who is an epitome of ✨unhealthy coping mechanism✨
Oh yeah, a reader just yeeted in there... Some universe doing some shit and Bruce adopts him... While also losing his mind. I love it. Lets go. It's a bit short, but... I like it.
Summary: (Y/N) is Gen Z. Bruce is loosing his mind.
Warnings: unhealthy coping mechanisms, Gen Z ones at that.
Bruce knew that each generation is different. They have different opinions, don't like to be told what to do exactly, although that's more specific to the newer generations. That is something that Bruce knew all to well. Gen Z wanting to have a balance between work and personal business. Bruce could respect that. But one other thing that shocked Bruce about Gen Z is the fact they have so many unhealthy coping mechanisms.
How would Bruce know?
He has adopted a teen who simply got, according to Jason and other younger heroes, yeeted into their universe. Universe where Justice League and it's heroes are real. And where DC comic universe is real. (Y/N) was forced to explain to the entire Justice League what DC is, what does it contain. And that has only applied to comic books. Then he had to explain cartoons, movies, video games... Absolutely everything.
Bruce found it to be interesting, the entire multiverse essentially, all of them are carefully planned out... Bruce found them to also be a great source of information. What to avoid, what to do... It was an incredible well of information and has decided to investigate this even more.
And while doing so, keep (Y/N) close to make sure that he has the information he needs.
And while (Y/N) is a nice kid, he has some unhealthy... Coping mechanisms as he calls them.
First one being jokes. Humor is something that can help a person if they feel down. Or if they simply want to deflect. And (Y/N)'s sense of humor is rather... Dark, to say the very least. Bruce would more often than not get gray hairs if he heard (Y/N) joking about his will to live being gone. He knows that (Y/N) is not suicidal... Right?
Humor is simply used to deflect... Right?
Bruce didn't quite like how (Y/N) was chronically online. Sure, teens spend time on their phone, but this is borderline an addiction. Bruce has tried to solve the problem with putting restrictions, taking the phone away. Put settings that don't allow (Y/N) to be online from certain times. That was to try to make (Y/N) sleep better, since he's clearly online into the late hours of the night.
Bruce simply wants the only child in the house who is not on patrol to have a normal sleeping schedule. Is that a crazy thing to ask for? It should be a normal thing to ask for, right? Being chronically online is far from good. Far, far, from good.
Also, hyper fixation.
(Y/N) was more invested in fiction rather than reality. Which would be fine. If it didn't interfere with his life. In what way, I might hear you asking? He's been neglecting his hygiene, gets angsty and anxious if he is not near his hyper fixation. Bruce never knew that Gen Z is this... Bruce shouldn't say annoying, but this was getting out of hand. Rather fast.
Bruce had to take action.
Otherwise he would get a lot more grey hairs. Way more. Way more.
" (Y/N), go to sleep. " Bruce pleaded, suited up and ready to go on patrol, however, he can't go, knowing that (Y/N) won't go to sleep. And everyone needs their 7 to 9 hours of sleep. Besides Bruce and the boys that are... On their night job. To put it mildly.
" I'm not tired Bruce. "
A common response in the most recent days from (Y/N) to Bruce.
" I swear to God, I'll sedate you with ketamine if you don't go to sleep. I'll knock you out with it to the point you'll be sleeping for days. " Bruce threatened and then came the infamous two words.
Alright, bet.
Bruce was seeing red at the mere thought of those words. They were both taunting and dismissive. Not something to be saying to an already stressed father anyway. And while Bruce has grown to love (Y/N) as his son, he was going to lose his mind with him.
" Alright, here's a deal. You go to sleep and sleep through the night and I'll take you to see your favorite artist. "
(Y/N) tilted his head, frowning.
" Promise? "
" I promise you. I swear it to you. I'll get you VIP tickets. I'll make sure to take you myself and pull strings. But for the love of God and everything else, go to sleep! "
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Aside from the fact that you're easily accessible, why does your opinion on UB really matter? I don't mean that as an attack, I'm just asking because, no matter what, your job is the same: make cool cards with cool mechanical ideas. It doesn't matter if it's UB or a Magic original world (other than the inspiration will be different or more strict), because lore isn't your job, mechanics are. Most of what I'm worried about with UB is seeing more sets with shallow world building (*cough cough* OTJ *cough cough*) and the decljne of magic's story. At heart I and quite a few other Magic players align with the story the most, which is why the Vorthos archetype exists. I'm worried about declining quality of lore, not mechanics, because most sets, even if I despise them, still feel good to play with (case in point, I played a lot more OTJ than I ever thought I would). But I played those sets because they still felt like Magic. I don't think I can abide by UB in standard.
This all to say, why should I or others trust your opinion on UB when my favorite parts of the game aren't in your department (again that question sounds pointed but it isn't 😅)?
also i rly wish i could ask from my magic side blog but oh well
Making Universes Beyond sets play in a way that matches the property is very much the domain of R&D. The design of the cards has a huge impact on whether or not the set feels right creatively.
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Your art for it is so cute, what's Kamen Rider SD? I want to get into it :D
yesss.... fall into my trap... mwhahaha >:3c (also thank you ^v^)
SD in general means Super Deformed, it's a chibi style that's not unique to Kamen Rider (Gundam also has a bunch of SD stuff, mentioning it here bc i love those models :3)
But since you're asking in relation with my art, here's the ones I made art for:
SD The Great Battle
A series of videogames that's a crossover between Kamen Rider, Gundam and Ultraman characters, all in the SD style. An original character called Fighter Roar joins the team from the second game on. They're very fun and wacky game that don't really have a coherent plot but we love them for that :3 In IV they get a giant robot (Compatible Kaiser my beloved) and in V they're cowboys. I love the cowboy outfits so much. Games one to five have english fan translations, now I need someone to translate Gaia Saver because apparently that one has the Rider Killer lore....
Kamen Rider SD: Strange!? Man Spider (or simply Kamen Rider SD OVA)
If you've been around the fandom you probably already know this one. It's a 30 minutes short where RX and the other Battle Riders (Ichigo and ZX) have to rescue RX's crush from shocker, with the help of the Mechanic Riders (V3, X and Super1). Wild Team (Stronger, Amazon and Nigo) appears for like. 3 minutes total at the end but they're my darlings and I love them. Other very important thing in this short is the Rider Carrier, a giant robot grasshopper that acts as their base and I think every version of the riders shoul have a giant grasshopper base not just the SDs u.u This short is apparently an adaptation from the Mighty Riders manga, but I haven't investigated it yet so I can't confirm that. It's also connected to a couple more SD videogames, Sortie!! Rider Machines and Run! Mighty Riders (the team names come from here as far as I can tell)
Kamen Rider SD: Hurricane Legend / Kamen Rider SD: Legend of the Stormy Age
(listen. I know the direct translation is the first one. But the second one is on the back cover so if they gave it an official english title I'm using that :P)
This is probably the one you're asking for, but I wanted to use the excuse to talk about the other two :P
I'll be honest, going in blind on this one is probably the best experience. Do not look up panels you will get spoiled. The basic plot is V3 and Riderman travel around to recruit the other Riders to defeat Shocker. I want to talk about it more but again, I had so much fun going "WHAT!?!" while reading it that I must resist- Might post more about them but will tag it as spoilers
Other SD stuff that I care less about, for completionist sake:
• there's a third SD manga (Kamen Rider SD: Roaring Laughs School) that I know nothing of (I think it's a 4koma gag manga? I'll be honest I'm not very interested in it so I haven't done much research);
• the most recent SD game is SD Shin Kamen Rider Rumble, a game for the movie, but that one seems to be simply a side scroller so again, no interest from me;
• Lost Heroes 1 and 2 technically use chibi-ish versions of Riders, Gundams and Ultramen, and are part of the Compati Hero series (the same series as The Great Battle), but they don't have SD in the title;
•there's. sooooo many sports games in the Compati Hero series. I like the Battle Dodgeball ones :3 Also speaking of Compati Hero, special mention to Super Hero Operations because that's the next one I wanna play, I get to meet Zubat, Metalder and a bunch of others there :3
#kiri.text#kamen rider sd#.....should I tag each series.#sd the great battle#kamen rider sd (ova)#kamen rider sd: legend of the stormy age#...whoops it's been two hours since i started writing this i got carried away#also anon if you get into any of this feel free to come back and talk to me about them! :D I need someone to talk about them with!!!#anon or anyone that wants of course
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Out of topic but who the fuck is Jimmy and what he have done?? (I just know he's probably a horrible person and is hated by half of the fandom)
Genuinely horrible disgusting guy. Okay so explaining all of this essentially involves every Mouthwashing spoiler conceivable but essentially the plot of mouth washing is centered around Jimmy and his horrible, selfish decisions. And I'm going to need you to think critically about his character and read my whole post and not just highlight a couple of words and immediately disengage. The cast consists of a 5-person team of people making a cargo delivery (Curly the Captain, Anya the Nurse, Jimmy the Co-Pilot, Swansea the Mechanic, and Daisuke the Intern) through space on a trip that was supposed to last about a year and a half or so. Jimmy sexually assaulted Anya (foreshadowed first with Anya mentioning to Curly in a flashback saying something along the lines of "Did you know that the nurse's office is locked but the bedrooms aren't?") leaving her pregnant. This is the catalyst for every single event in the game through a bunch of chain reactions, but essentially, Anya ended up telling Curly, who said he'd do anything to protect her but ended up trying to just keep things "neutral" after talking to Jimmy, who said he'd "fix things" because he's mainly spiraling about what would happen to HIM once they landed, and started ranting to Curly about a story the news would make about nobody on the ship surviving the trip in some tragic accident. Curly doesn't think Jimmy's serious and he's generally trying to figure out a way to defuse the situation and he's willing to sweep a lot of what's going on under the rug for his friend. Jimmy ends up crashing the ship on purpose, resulting in the fire that permanently disfigured and disabled curly and left him unable to speak (Jimmy framed him for crashing the ship, and Curly, not being able to speak, not being able to convince anyone otherwise. But people don't hate Curly at all on the ship, since to them, he's a good captain. Jimmy's not too pleased about this whole situation at all but he keeps talking about how he's responsible for everything because he's the captain now (and he's being haunted by hallucinations of crying babies and horses) and he's deliberately avoiding everything that has to do with thinking critically about what he did to Anya and is instead focusing on what he did to Curly especially. The crew slowly starves and slowly goes insane, there's pretty much nothing to eat anymore but the cargo they have, mouthwash, something specific happens but I don't entirely remember what (I think it was Anya trying to OD on purpose to abort her pregnancy and ending up dying) but it resulted in Daisuke getting injured to the point of no recovery and getting PUT DOWN by Swansea, Jimmy shooting Swansea in the head, and one of the last scenes in the game involves Jimmy cutting off Curly's leg and feeding it to him. My description here is genuinely not doing the game justice, there's a lot more to it and a lot more nuances that I missed here ("I hope this hurts", the lack of autonomy with the painkillers, the surprise birthday party, Jimmy's obsession with Curly that's a bit more subtle, the fact that Anya's character is purposefully muted due to Jimmy's perspective of her in the game, there's so much more) but yeah holy moly this game is insane. (It's less of a game and more of an interactive movie) Jimmy is such an insanely interesting character, he's like a train wreck given human form. Absolutely understandable that people hate him. But by god it is sssssSSSSSSO repetitive to hear nothing BUT how much people hate him.
#mouthwashing#mouthwashing spoilers#jimmy mouthwashing#curly mouthwashing#swansea mouthwashing#saisuke mouthwashing#anya mouthwashing#punk speaks#asks
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Ok, after finishing Veilguard and sleeping on it, my final impression remains disappointment and frustration. Spoilerific thoughts beneath the cut. Long post. Maybe a bit ranty/incoherent in parts, but I don't feel like going back to edit.
Positives, in no particular order:
The game is beautiful, even on (mostly) medium settings. Despite wishing for a few more wavy options, the hair is perfection and I honestly can't complain.
On a related note, the character creator is amazing. Customizing body & face tattoos! Height and weight sliders!!! I wish the bust and glute sliders went a further, but whatever. I can live. I like that we can import our characters on a new save, and I hope they patch in an option to do that with the Inquisitor as well.
Mechanically it was fun to play
THE BLOOD OF ARLATHAN QUEST. Absolute perfection. Everything I wanted out of this game. I felt hopeless and overwhelmed. My skin crawled. My gut clenched. The horrors of the Venatori were on full display & served as an excellent parallel to the rise of irl facism. And Solas an Elgar'nan exchanging insults inside my head?? I was giddy. I felt the centuries of compounding animosity mixed with grudging respect. I felt utterly out of my depths and it was wonderful. (And LMAO at the one dude fangirling over Rook)
The siege at Weisshaupt was pretty good too. I like failing. It makes the stakes feel real.
I loved the fresh take on Necromancy. Like, yessssss, make it beautiful and romantic and haunting! It's such a interesting departure from necromancy = gross & evil. They even made it mesh with spirit lore and kept the question of an afterlife alive.
Elgar'nan and Ghilan'nain's relationship. I was not expecting them to genuinely care for one another. It did a good job humanizing them & helped balance out the "muahahaha evil" vibe.
I actually didn't mind the magitech-ness. It makes sense that the ancient elves perfected magic to that point, and Tevinter really felt like a knock off version built on the elven empire's bones. It still looked fantasy overall.
I like most of the lore reveals. They were well foreshadowed and, no, I don't get the impression that they just decided to randomly make all the popular theories true. Even if that's the case for a few, they still make sense. (Though I can understand why people might be let down by all "the elves did it!!")
Fighting alongside Solas at the end was fun. Directing my companions during the final fight was fun. I liked that some of them could die (and did--poor Harding)
Solas in general honestly. I didn't find him out of character, just more openly desperate than he was in Inquisition. I also don't hate his dynamic with Mythal like some people, though I understand why it's divisive.
All that said, the negatives still outweigh the positives.
The writing felt timid. Like they were scared to offend anyone so they just decided to ignore the messy parts of their lore and/or hide it behind codex entries that most players probably don't even read.
All those lore drops and we barely had time to sit with them or deal with cultural consequences. Especially when religion is such a huge part of culture? You can't just disprove it and expect people to move on in a few conversations. The Dalish especially should be a wreck.
Tevinter was a disappointment after all the build up we've gotten over last three games. And no, I don't accept southern propaganda and events happening off screen as an excuse. It just reeks of lazy writing. Dorian and Mae's political party failed. Fenris and Dorian are primary sources. Tevinter is fucked up and we should've seen it explicitly on screen, not just limited to a few nasty individuals and codex entries. Instead of a racist, mage run slave state, we got a generic corrupt city with the unique bits alluded to. If you want to argue that it's just because we were in dock town, so obviously we wouldn't be seeing the decadent mage aristocracy...that's just an excuse. The writers didn't have to make that choice.
Wtf did they do to the Crows??? The assassins built on brutality and child slavery are now just being presented as freedom fighters??? Don't try to tell me Zevran reformed things behind the scenes. That's just another excuse for lazy writing (not to mention that he's dead in some player's worldstates). They didn't even deal with Lucanis' abusive upbringing! And it was right there!
The Lords of Fortune are a joke. Pirates Against Cultural Appropriation. Seriously? Combined with that codex entry trying to convince us that their fighting pit is purely volunteer based and death free?? Nah. I don't buy it. They were ultimately useless to the plot and even to the worldbuilding. I learned absolutely nothing about Rivain that hasn't already been told to us in past games (and they didn't even take the chance to show us those things! We just got an empty beach and a few background npcs.)
Tbh this all just feels like another symptom of the game's timid writing. We're good people who only ally with other good people. There's no "enemy of my enemy is my friend". There's no faction with ulterior motives. There's not even a political quagmire we have to navigate to get the Good Ones on our side. The closest we get is the First Warden. And tbh the Wardens are the only faction I felt was truly well written and well integrated into the overall plot. The Mourn Watch was interesting, but they mostly did their own thing over in the corner.
God, don't even get me started on the elves. No existential dilemmas when their gods are running rampant. Even the major god revelations happened off screen! The Veil Jumpers already knew! Lazy lazy lazy.
AND. AND they somehow projected their white guilt onto the most persecuted minority in Thedas! I wanted to crawl out of my skin every time someone apologized for what their people (the gods) did to the world. And to make it worse, they barely, barely, showed anti-elf racism on screen. A few throwaway lines are laughable in the face of that. As a jew--one of the groups DA elves are inspired by--I'm insulted and disgusted.
And someone pointed out that a Crow codex used the phrase "Never Again" in relation to the Dales? Get that phrase out of your mouth, Bioware.
In a similar vein, their treatment of the Antaam reeked of racism and orientalism, even moreso than usual. Big brutes yelling in a scary language with artificially low voices?? Barely dressed? We don't even get to talk with one until the end of the game? Other people have explained it better than me, so I'll leave it at this.
"Why do you want racism in your game? Are you secretly a racist edgelord in real life? Do you get off on people calling you a knife-ear? Do you just want an excuse to be a piece of shit?"
NO. I want good writing. I want realism. If you're going to include racism in your worldbuilding (which Dragon Age does), you have to own it. You have to deal with it. You can't just sweep it under the carpet because you want to avoid more controversy. The absence in Veilguard makes it look worse. You can't pat yourself on the back for angering the anti-woke brigade while perpetuating your own racist tropes. Do the writers even know they're being racist, or do they think it's all ok because the player isn't allowed to be fantasy racist?
Taash's story is a good example. Why the fuck are we put in charge of deciding their culture for them? Why is it tied to their gender? As a cis person I won't comment on the gender bits (I've heard conflicting opinions), but the culture aspect is handled terribly. Seriously. What the actual fuck, Bioware?
The companion situation has been beat to death, but I mostly agree with the criticism that everything is too HR-friendly. And I honestly can't believe those Taash/Emmrich and Harding/Emmerich intervention scenes actually made it through editing. I felt like a fucking preschool teacher lecturing children on how to play nicely. bad bad bad
I don't, however, think the companions are awful. They just kinda bored me. Or maybe not bored, but...didn't grab me? I like some of them, but I don't love them. There's no one I latched onto that makes me go feral. But I can accept that it's a matter of preference. I'm glad some people are happy, and I don't mean that sarcastically.
Maybe I'd feel differently if the game wasn't marketed as "found family"?
More personal preference: I don't like Rook, and I don't like their relationship with the companions. It feels too sterile & corporate, and Rook feels simultaneously too blank and too defined. And the defined bits of their personality are not for me. Dialogue options weren't diverse enough in feel.
LOL at not allowing the player to asshole options, but then the best we can give Harding is "Haha, no idea what you're talking about but good for you. Bye."
Also the game couldn't seem to decide whether my Rook was Dalish or not? According to the mirror I'm not, but then Rook outright says she's Dalish later in the game... Which is it, Bioware? Which is it?
THEY DELETED SOUTHERN THEDAS OFFSCREEN.
The illuminati secret ending is an awful decision. Way to take agency away from some of the more interesting antagonists. And this was obviously a retcon? There was no buildup to this. At most they were toying with the concept in DA:I, which is when the Executors were introduced.
It's hard to think of this game as a love letter to the fans when these last two points feel like a huge middle finger to everything that came before.
Yeah. Just...yeah.
Disappointment and frustration. All the building blocks for a great game are there, but they just...didn't come to fruition.
I might do another playthrough, but I also I might just take what I like from the lore and go back to previous games + my silly crossover fanfic. And BG3. That obsession was only just taking root when DATV came out, and I didn't get a chance to sit with it.
I'm sad.
#datv spoilers#veilguard spoilers#datv critical#veilguard critical#datv#dragon age#rae speaks#long post
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In regards to mechanics, I think a notable feature would be cool. That’s something I do really like about the Sherlock IF. Basically choosing one thing that can be seen as really attractive about the MC like long eyelashes or really nice eyes and one thing that may be considered a flaw by societal standards like under eye bags or crooked teeth (I don’t think they’re flaws personally, but they can be deemed as such by society). Honestly though I think your game is already perfect tbh 😭.
You're too kind, seriously, Stop. Don't.
In chapter 1 you can decide how your MC looks like, what they like to wear and how they represent / are perceived (e.g. feminine, masculine, gender neutral).
The other ROs will react to MCs appearance, be it hair, eyes etc. or how MC presents. Some of the ROs have clear preferences, while not checking them off the list, does not mean they won't find you attractive, checking them off, will add extra flavour text tho.
Additionally, some of those "unique charms" also have such influence. Some people find those endearing while others would see them as a flaw.
To be more precise about what you asked.... I might have good news for you because I have the following included (spoiler below):
You can pick what society always complimented MC on, and what MC likes about themself.
You can pick what society found unappealing about MC, and what MC does not like about themself.
These things can be the same for Society and MC but don't have to be.
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Honestly, I don't blame Alhaitham for opting out of researching something in this scenario. While many scholars would have been over the moon to research a relic like the wedject eye - especially one connected to gods like Deshret and the Dendro Archon because people put gods to a high esteem - Alhaitham doesn't. Gods and humans are just different forms of existence in his eyes. So to me, he would view the object like someone else's possession - something very personal that contains nothing but memories. Like yeah, it's a magical item, but functionally it would be no different from a container of momentos. It would be like breaking into a box of childhood possessions or a locket to find a personal family photo or something to that effect. (And I'm of the opinion Alhaitham does have more moral guidelines than most people give credit for because of his objective perspective and monotone delivery. Seriously, he's very emotionally aware and human).
The only thing left of interest for the relic is how it records the memories as a mechanism. Or look at the material of the gem itself, or any potential inscriptions on the relic. Which wouldn't take much time to observe. So instead of taking personal time off from work or other life to travel a good distance just to look at something for a few minutes doesn't seem like a time worthy investment. If it were me, I'd rather wait for a stars align situation, like maybe when I go to the desert to research something else and oh the temple of silence is right there. Or, even better, that the item in question comes to me.
That said, Alhaitham being lazy crushes my hope to drag him to places of interest to me - like Enkanomiya, Dragonspine, etc. (I desperately want to bring the smart people to places of mystery in game as a lore person so they can explain things to me). and it dashes my hope that this amazing Sumeru cast can interact with characters of other regions, like Cyno and Tighnari with Albedo. I'd like more of that. Please let Alhaitham and/or Kaveh leave Sumeru or participate in other festivals. (Yes, I'm biased)
It is interesting Sethos is so cool with being open to letting Alhaitham (and Kaveh) research it and other things the Temple of Silence has, considering I don't think they really interacted directly in it (I haven't done Cyno SQ II yet; I just know the main points that happen). I take it Sethos has a good vibe check and can tell the scholars in the Crew-meru friend group would treat materials of the Temple of Silence properly and with respect. There's a lot I could say about how Sethos really isn't that close to Cyno despite being initially tethered to him, and how despite this he is finding a place and purpose outside the life that had been set for him, making all sorts of connections past the desert - hence why he is steadily creeping in to be a true member of the gang - but I should reserve that for when I actually do the story quest proper. He's in such a unique position in many ways, with a lot of story potential and growth available.
Sadly, little do all these characters know there is a high possibility that the memories contained within the eye might show the truth of the original Dendro Archon. I kinda hope, if not for the wedjat eye, that we get a future story or event at the Temple of Silence, given that the location is permanent even after Cyno's SQ II, instead of being a one time domain like in other story quests.
Regardless whether the wedjat eye comes back or not, I do feel we're inching closer to a Deshret and Nabu Malikata reveal - like with Guizhong. Candace did catch bits of conversations between the two gods (things like "will she find out" and "follow the tracks.") And I hope we get all of the Sumeru crew to research that (copium, I know). Like, I know the scene is functionally covering their tracks of 'the characters are so close to accidentally stumbling on a big truth on something they never questioned the validity on before (Rukkhadevata's existence) and giving excuses for them to avoid it - but it's precisely that that makes me think we'll at least revisit the topic in some form.
And speaking of which, they were not subtle about Nahida at least suspecting something. I expect Nahida to learn about Rukkhadevata eventually, though as a thought experiment I like to imagine what would happen if the other characters involved in the rescue operation were to also learn the truth - how that would affect or challenge their understandings of knowledge and memory. Like Alhaitham is especially fascinating in that regard because he both values written records, as shown in his teader, while also constantly questioning 'truth.' It's one thing to be critical, but how would your worldview change knowing the world actively deceives you and hides things. (Again, don't think it'll happen; just a thought experiment of mine)
Hi! Thank you so much for all your analysis, I really enjoy them!! Did you find it strange when Alhaitham, at the end of the event, said he is not interested in visiting the temple of Silence for that gem? Because Alhaitham has always been one to pursue knowledge (sometimes to the extreme, i.g archon quest, where he offers to be taken as a hostage instead to learn more about the truth) Even Kaveh was confused by his answer. I wonder if Alhaitham only meant it in a "I wouldn't go through the trouble JUST for this gem" or if this might be a potential hint to his next storyquest? Idk, it just stood out to me that even Kaveh commented on it, when he knows Alhaitham the best.
i'm glad you enjoy them, thank you so much!! anon this is a delicious sumptuous question, this ??? inkling has been rattling around in my head since finishing the quest, so thank you for giving me a chance to break my own thoughts down about this!
alhaitham's own thoughts about the wedjat eye are that there is little more research to be carried out, as the wedjat eye is perceived as a piece of history, whose purpose and meaning has already been identified - and this can contrast against his active research pursuit with the forbidden canned knowledge capsules as it was uncertain what danger they posed, and the root of the danger
but kaveh points out (as you rightfully say) that since the gem is a legendary historical artifact, it's strange that alhaitham isn't interested in at least seeing it, to which alhaitham states that he refuses to go to the temple of silence to do so because it's too far for him, which is so funny to me??
as if he isn't seen roaming around in the desert and going on research trips to ruins in his character trailer, as well as the latter part of the archon quest taking place in the desert. i suppose that since alhaitham had personal motives to be in the desert these times, and, apparently the wedjat eye doesn't particularly interest him, that he isn't willing to make the journey this time, okay give us nothing!!!
alhaitham brings up the chance of the wedjat eye being brought to the akademiya for appraisal, and says that in that case, he would take a look, as he likes to know when interesting things are brought to the akademiya - which can be seen as well in his story quest, where he keeps files on interest on his desk that the player can read
i think it's interesting that it is sethos himself who directly invites alhaitham to look at the wedjat eye for research when it's now contained in the temple of silence, as in cyno's second story quest, when the temple of silence is explored, sethos gives cyno and lord kusanali permission to choose people deemed "worthy" to pursue knowledge in the temple of silence, warning that they must be careful with their choice of candidates
cyno then extends this invitation to kaveh and alhaitham, with them seemingly being these 'candidates', as kaveh says he is interested in visiting the temple of silence in order to look through ancient documents, with cyno saying "that day will come" which seems to imply the temple of silence being at the centre of some future event
each sumeru event (an odd textual mystery and now nahida's birthday event) since then has, of course, included sethos, as he is now a mainline sumeru cast character, and the mention of the wedjat eye now belonging to the temple of silence is consistent with maintaining the organisation as a pivotal part of sumeru
whilst alhaitham's reluctance to physically go there seems to be for comedic purposes, in line with him not helping with the celebrations as it isn't part of his job description (oh but you can head on over to port ormos for no apparent reason to yap with kaveh and leave to go back to the house of daena? like it's a brisk stroll away?? SICK!) i think it's very likely that we'll get more of an exploration of the temple silence in future events (or perhaps a sethos hangout which i am once again asking for), especially (as you say) alhaitham is associated with pursuing knowledge, and the temple of silence is described by sethos to be the hub of this, i'll assume that there has to be something there that entices him to make the journey
as for the wedjat eye being brought to the akademiya, i'm not so sure if this will be explored in an event or character story? the purpose of it seems to be fully explored in this event, with candace being the only one to be able to operate it, and with alhaitham saying that there's no need to study it further could be a narrative choice of essentially wrapping up this story thread - but who knows?? (thinking along these lines, it's notable that candace shows the wedjat eye to the traveller and paimon, but doesn't reveal it to alhaitham and kaveh when directly discussing it, ensuring that the two never see it...? worms in brain actually)
going back to the temple of silence, the information it actually possesses regarding king deshret's civilisation being a mystery, as well as the wedjat eye being a gift from king deshret now being contained there, (along with mehrak's core being from king deshret's civilisation which i think would be very !!! to explore), is really interesting to me, especially with the emphasis on there coming a 'day' in which it's possible for the temple of silence to be explored by the main crew, or those that cyno and nahida select as candidates. i'm very much hopeful that hoyo will fulfill this foreshadowing!!
#genshin impact#alhaitham#sorry op for highjacking the post#but I have brainrot on the potential of what they could do with this storyline#And sumeru stories are just peak for me
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I downloaded Path to Nowhere because of you, and Sinful Lanterns, and rolled for Shalom, since you seemed to like her
I lost the 50/50 20 rolls in to Oak Casket
But 20 pulls later and I got Shalom!
I think you give me good luck!
Er, for future reference, I would like to know how she works?
I just started the game last night, so I'm unsure how the combat mechanics are and the descriptions are... confusing?
I'm sure I'll get used to them eventually, but it usually takes me around a week to get used to the UI and equate everything in the newest-played gacha game to something in my frame of reference.
Any help would be appreciated! Sorry this isn't an ask or a thirst or anything, when I get into the story and understand the characters, I'll see if I can send you something :>
DAMN aisno should be paying me and angey promo fees LMAO anyway, glad you've gotten into the game !! the gameplay takes some getting used to but if you can power through it the story is absolutely worth it, as i'm sure you've heard. i'll try and give a quick rundown of shalom's mechanics: -> her normal atk bounces around between enemies making her good for clearing a lot of enemies at once (known in the meta as waveclear. another character good at waveclear is NOX, but her waveclear is limited to her ult. still an overall excellent character, though.) -> her ult breaks 2 cores (the little diamonds on enemies). -> her ECB (exclusive crimebrand) allows her to put down a special diamond that allows her normal atk to bounce a few more times. useful in single target fights against bosses. however, her ECB is only unlocked when you reach past lvl70, so you don't really have to worry about it right now.
some tips for general mechanics: -> crimebrands are ptn's version of genshin's artifacts. crimebrands can be S, A or B. crimebrand main stats and substats are fixed. the gacha element comes from actually getting the crimebrand you want (usually, tuning zero). -> exclusive crimebrands are kind of like ascension talents from genshin. for some characters it adds some changes to their playstyles, like enfer getting corebreak, but for others it may just be a huge dmg buff. -> cores are the diamond symbols that appear on enemies. breaking cores puts the enemy in a state where they take increased damage, but it's only temporary. after a few seconds the boss will recover and you'll have to wait for them to regain their cores. some bosses spawn in with cores, others you have to wait for a while before they gain cores. -> characters who can corebreak have red in their icon in the character menu. -> tendencies are like honkai star rail's paths system. fury is equivalent to destruction (high dmg, high health); endura is equivalent to preservation (shielding, dmg mitigation, blocking more than 1 enemy); umbra is equivalent to hunt (high dmg, high mobility, low hp); catalyst is equivalent to harmony + abundance + nihility (buffs allied units, heals, debuffs enemies). the remaining tendencies don't really have an equivalent i can think of, but arcane characters deal magic dmg exclusively and have high ult dmg but low hp, while reticle characters deal continuous dmg over long range, but also have low hp. ideally you'd want to put arcane and reticle characters in your backline where they're safer. -> if i'm not mistaken, there's only 2 dmg types in ptn, either physical or magic. this has some importance in endgame content depending on boss resistances, but i think you'd be very familiar with the game by then to figure it out.
off the top of my head this is mainly what confused me when i started out, so i hope this will be helpful. for more help you can head to s1n.gg, which has way more information structure in a way more understandable format lmao. anyway, good luck !!
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Man being sick makes you think about the stuff you "don't care about" just a tiny bit more than usual
#i guess im thinking about a pet peeve#also why is it called a pet peeve like wth is that#but anyway#im mad at people who hate things for the sake of hating things DESPITE it being totally ok to do so I GUESS#it honestly gives genwunner energy#do you remember when people used to fight in forums about how they would ONLY ever use Pokemon from generation one?#and then HATE on every other Pokemon game because it wasn't generation one?#it's like that but it's EVERYWHERE ELSE#and I DESPISE IT#you're not cool for hating something just to bring others down or set arbitrary standards#and yeah sometimes there are genuinely good critiques and reasons#but this isn't about that#this is about hating something based on the fabric of what it IS#i think any game should be open to genuinely deserved criticism#but none of what I've seen is deserved anymore!#it's just 'i didn't like it so now it's a problem'#shut the fuck uuuuuuup#'i don't like this game because of it's mechanics'#don't play it then#'this game has annoying characters'#'this game is canon divergent and I don't like that'#DON'T FUCKIN PLAY IT THEN#it is NOT that hard to not play a game that YOU DON'T EVEN FUCKIN LIKE#if you think it sucks hit da bricks!!#let people enjoy things#what's your PROBLEM#don't make your opinion everyone else's baseline#continue hating if you want but don't expect me to envy you#bluey's rambling
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Zelda travelling around Hyrule after the Calamity and people are tripping over themselves to tell her stories about the Hero because they love that feral cryptid mad man and are so proud of him
'I met him when I was about to get eaten by a Hinox...he jumped off a horse, fired 12 arrows in the blink of an eye and then got smacked in the face with a tree...but then he came back and hacked away at it's legs with this stupidly big sword until it finally died'
'He was wearing this weird patched together mask that looked like a monster but he made enough curry for everyone so we didn't like to ask'
'But...the hero was a girl? She wore these lovely green silks and every time she came out of the Gerudo Canyon she had a bag full of electric safflina to sell to Beedle over there. The Gerudo think she's an amazing fighter, which says a lot, and she always thanked me for looking after her horses when she went into the desert'
'I swear to Hylia that he ran through here wearing nothing but his underwear and a mask shaped like a leaf...claimed he was looking for the Children of the Forest. Sorry, Princess, but I'm not sure he was quite right in the head at the time'
'He used to creep in here silently wearing this grey mask and with enough lizards and beetles that we could make enough elixirs to last for a month. Not sure I ever saw his face without it'
And the entire time Link is stood neatly dressed, three steps away, listening to every word and no one pays him the slightest bit of attention. Because none of them cotton on that 'prim and proper Royal Knight' Link and 'I will defeat this Lynel with a stick, a pot lid and a bucket load of adrenaline' Wild Child Hero is the same man. Especially with how many masks he owned.
When they walk away and are out of sight and earshot Zelda just raises her eyebrow with a smile and he is like '...I can explain...it made sense at the time'
#botw#totk#zelink#because zelink vibes#i just love this duality of 'royal knight link' and 'feral link'#and i know the whole 'i don't know this man' thing is a game mechanic because they are trying to not exclude people who didn’t play botw#but i am chosing to translate it as 'he wore so many masks that no one knows his face'#and those who do just can't see him as the same man who follows zelda devotedly like a tame puppy#zelda hears all the stories and is just 'yeap that's my man ❤️'#because an inquisitive scientist and a fearless experimenter are a match made in heaven
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Red Scare by @aismallard It might be due to word count, but I noticed that the number of strips put in the hat isn't specified, only that it's an equal number for each team; thus it's possible for the sides to not be even and/or for there not to be a saboteur at all, which fits perfectly.
Assassins at the Royal Masquerade by @electriceyespots I think this is cool. At first I wondered why there was a "no action" option, but if there's three masks drawn for a scene out of six masks total, and three players for a scene, then yeah it's possible for someone to not be able to do anything that scene. …it's also possible (albeit less likely) for there to be a scene where NOBODY can act, but you can't give guidelines for every possibility when you're limited to 200 words. There'd need to be something for it though, if I'm reading things correctly, else you'd get "nothing happens" and then know three out of the four masks which belong to players. I'm also a bit curious as to what exactly "protecting from afar" vs "protecting your employer" entails, like is it "watching for any potential assassination" vs "making sure that a given type of assassination doesn't work". Another of the (many, MANY) games that would benefit from an extra hundred words, but what's currently here seems workable, and -- more importantly -- like it's WORTH the extra work.
Door To Door Delivery to Dracula by @tiiimezombie I like the concept. I'm not so sure about the mechanics; both in terms of "I don't know if I understand them" (I'm also unfamiliar with poker), and also "isn't it dangerous to share your credit card number", but if that's actually an issue (I don't have a credit card so I don't know for sure) then it'd be easy enough to generate a random string of numbers ahead of time. The "suck it" example always makes me grin.
If It Had To Perish Twice by @ferncube …huh, I guess some changes were made to it, after it got reblogged, but that's okay. It's interesting to have different goals associated with different colours of dice, and I'm intrigued by the idea of replacing them depending on stuff. On a reread, the stuff with the black dice makes perfect sense, because there's no chance of succeeding, but it's literally a "lost cause". I think "what happens if you don't have any dice of a colour left to roll" (as in, they've all been replaced by other dice, not that you don't have sufficient dice of that colour in your dice bag) got lost in the edit, which, that happens even without a word limit.
Doing what I did last year (and hooboy but that post took forever to find, tumblr is a functional website), and talking about the @200-word-rpgs (it has its own blog now!) that I found interesting, as the compilation post comes out.
Canned Vegetables by @moth-surface I love the concept here, of finding ways to describe XYZ as though it's ABC, while still being truthful. I don't think I'd be able to play this as-is, since I don't know much about different vegetables, and this relies on both parties having a good deal of background knowledge; but I'm glad that it exists.
HEAVY METAL VAN WIZARDS by @henchmaxxing I have a fondness for things where all the stats are individual words from a phrase that describes stuff overall. …and on my reread of this one, for writing it up, I noticed something I hadn't registered before: that your character's stats are assigned by the OTHER players, presumably in accordance with how the character had been illustrated, and okay that's really cool. I also like the mechanic of ties being broken by who can metal scream the best, that's great.
Holy RPG, Batman! by @catsarehumanstoo This is a fun concept. I really like how a particular result comes from the most likely value when you roll 2d6, but especially how that's simultaneously desirable AND undesirable. There's some fun dice stuff there.
Radio Prophets by @toy-dragon I wish my brain was working more (it's nearing midnight) to say how I like this. The very concept, of flipping through the radio for phrases, that's a good one. The idea of interpreting a prophecy, then interpreting its misinterpretation, that's fascinating. Also, the bit about how if nobody responds, you can't try again until something timed by the car stopping; although now I've a bit of a question of whether "next full stop" means "the car comes to a complete stop, like at a stop sign" or "the car is parked and turned off". But I feel that's something which would be negotiated on a per-roadtrip basis.
Rhyme Schemes by @bookoramaenderteeth "Transforming things into things that rhyme with it" is a classic. I appreciate the twist here, where after the power's been used a certain number of times, it has to become a more complex rhyme.
If you're reading this and have no idea what I'm talking about... well I prolly shouldn't have left my "this is what the post is about" to the end, especially not late at night. But basically there's an event going on where people write up RPGs with a word count maximum of 200. If you're curious, check the blog mentioned in the first paragraph.
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doing gamedev stuff rn because i think my brain struck gold :3
(you can't tell what the game's hook will be from this just yet and no i'm not telling you yet either. it's gonna be good trust me)
#reason why i know this is gonna be good is because like 90% of my previous game ideas have been “what would my take on xyz game/genre be”#but here… i got an idea that i *wish* i could be playing ASAP. like for the gameplay alone. because i don't know if anything like it exists#i mean—i know of exactly one game that… comes close! but i'm elaborating on that game's mechanic in a way that game isn't doing more with
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*sigh* thoughts on Nintendo's botw/totk timeline shenanigans and tomfoolery?
tbh. my maybe-unpopular opinion is that the timeline is only important when a game's place on the timeline seriously informs the way their narrative progresses. the problem is that before botw we almost NEVER got games where it didn't matter. it matters for skyward sword because it's the beginning, and it matters for tp/ww/alttp (and their respective sequels) because the choices the hero of time makes explicitly inform the narrative of those games in one way or another. it matters which timeline we're in for those games because these cycles we're seeing are close enough to oot's cycle that they're still feeling the effects of his choices. botw, however, takes place at minimum 10 thousand years after oot, so its place on the timeline actually functionally means nothing. botw is completely divorced from the hero of time & his story, so what he does is a nonissue in the context of botw link and zelda's story. thus, which timeline botw happens in is a nonissue. honestly I kind of liked the idea that it happened in all of them. i think there's a cool idea of inevitability that can be played with there. but the point is that the timeline exists to enhance and fill in the lore of games that need it, and botw/totk don't really need it because the devs finally realized they could make a game without the hero of time in it.
#i really do have a love-hate relationship with this timeline#because it's FASCINATING lore. genuinely. and i think it carries over the themes of certain games REALLY well#but i also think it's indicative of a trend in loz's writing that has REALLY annoyed me for a long time#which is this intense need to cling to oot#and on a certain level i get it. that was your most successful game probably ever. and it was an AMAZING game.#and i think there's definitely some corporate profit maximization tied up in this too--oot was an insane commercial success therefore you'r#not allowed to make new games we need you to just remake oot forever and ever#and that really annoys me because it makes certain games feel disjointed at best and barely-coherent at worst.#i think the best zelda games on the market are the ones where the devs were allowed to really push what they were working with#oot. majora. botw. hell i'd even put minish cap in there#these are games that don't quite follow what was the standard zelda gameplay at their time of release. they were experimental in some way#whether that be with graphics or puzzle mechanics or open-world or the gameplay premise in its entirety. there's something NEW there#and because the devs of those games were given that level of freedom the gameplay really enforces the narrative. everything feels complete#and designed to work together. as opposed to gameplay that feels disjointed or fights against story beats. you know??#so I think that the willingness to allow botw and totk to exist independently from the timeline is good at the very least from a developmen#standpoint because it implies a willingness to. stop making shitty oot remakes and let developers do something interesting.#and yes i do very much fear that the next 20 years of zelda will be shitty BOTW remakes now#in which botw link appears and undergoes the most insane character assassination youve ever seen in your life#but im trying to be optimistic here. if botw/totk can exist outside the timeline then we may no longer be stuck in the remake death loop#and i'm taking eow as a good sign (so far) that we're out of the death loop!! because that game looks NOTHING like botw or oot.#fingers crossed!!#anyway sorry for the game dev rant but tldr timeline good except when it's bad#asks#zelda analysis
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(It's ok Yurgir will respawn in Avernus)
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[[ All Croissant Adventures (chronological, desktop) ]]
[[ All Croissant Adventures (app) ]]
#...right- LOL#I was so scared of losing anyone I pretty much only summoned Yurgir!#ok let me ramble about this fight in the tags#I.....listen. Listen. I love this game with my entire heart. It's one of my favorite games of all time.#.....the final battle took me out of it a little bit ngjfkdlnshjk#It introduced a bunch of new mechanics and maybe I'm dumb but it felt like it wasn't super clear how everything worked#First I restarted it because I dropped a globe of invuln on the starting area thinking Orpheus could just activate the stones from that far#Then I restarted it bc I basically ran out of time on the rounds...except I didn't realize the fight would continue since every other-#-turn-based round counter was usually a game over#THEN I actually summoned the flaming fist to help clean up right at the end which made the camera SUPER confused when I went in the portal#It was a mess.#I still give the game an 11/10 tho lmao#Oh also Orpheus did something - I don't know what - and then the dragon just died with 120hp left. So. Good job buddy LOL#Lae'zel ended up killing the Emperor - I'm sure she enjoyed that#bg3#baldur's gate 3#bg3 spoilers#act III spoilers#croissant adventures#tav#prince orpheus#yurgir#shadowheart#lae'zel#gale#breadweave#comics
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Maybe but I would say out of Noelle and Kris Noelle has a better chance of being interesting.
Kris is too bitchy moody and preachy for my taste I get they are a teenager but like this is fiction they don't have to be a bitchy teenager for the sake of realism much like Frisk didn't spend the enriety of the game crying and scared of the monsters xP
I think Deltarune is a good concept and the game mechanics are good but so far writing wise it kinda sucks and doesn't hold a candle to Undertale because all of the charm is missing. Like I bet ya that if Gaster hadn't been used to market it and the Undertale characters had been brought back for nostalgias sake nobody would have played this.
PS: I so hope Beardly is dead that would make things a tad better 🤷🏻♀️
Gaster is so gonna be ruined by Deltarune.
Deltarune is a cool game mechanic wise but most of the main cast sucks (except Ralsei) and so far the most interesting bits have been Gaster related (the secret bosses) Toby has built so much hype around him that I feel it's impossible to live up to and Deltarune may ruins him and forever poison the well on him. If it does happen I'll fully believe Undertale was a fluke despite Deltarune being made first maybe it's a Legend of Korra to Avatar situation.
#Deltarune#Hot takes?#Side of salt#Tbh I don't know if I'm being too harsh but I don't feel any of my claims are in founded#unfounded sorry
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