#'i don't like this game because of it's mechanics'
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tiiimezombie · 2 days ago
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Door To Door Delivery to Dracula
1960 - 2000 vibes. Some enterprising sales folk just knocked on a rich (vampire!?) family's front door, selling a bonafide Product to an unwilling immortal household!
Structure:
Split into two teams - salesfolk and vampires. No GM.
The sellers' watertight sales pitch:
Introduce yourselves, your company, your product. Something tantalizing that demands entrance.
Enter by word, subterfuge, or force. Prepare product demo.
Demonstrate why your product is worth the money spent
Close the deal and leave!
The vampires' code of conduct:
Exchange pleasantries, promote graceful exits
Keep your secrets. Invoke fear/threats without lowering yourself.
Play along but do NOT buy anything
Don't let good food go to waste
Address one paired point per 'scene'.
Mechanically:
Every player has a credit card, right? Four digits are one 'group', use one per scene.
Digit poker: relevant teams/representatives use/add unique digit(s) -- 9+ = 9 (maximum) -- and compare chosen totals simultaneously. Ties cancel. Higher wins 'sub-engagement'. No unused starting digits auto-fail. First to two wins prompts next scene (starts with positioning advantage).
Improv long scenes!
ie. "With Vacuum Brand, you'll suck like a pro!" "I need no help sucking" "7" "1+5" "Succ it"
Don't play to 'win' :) Loser treats the winner :)
Archive encouraged!
Wowee, my first draft got me to 210 words but I've been fine-tuning the wording for hours. Really wanted a non-dice based game because so many sample rpg's required it! Boring!
Best understood if you're aware of Dogs in the Vineyard (poker), and Fiasco (assigning a win/loss result and then improv-ing what the scene would be to get that result, as well as not playing to 'win').
Not convinced the example/ending text is the best use of words but here we are.
Oddly, while writing it I became convinced this could definitely be played in a car on a road trip.
200 Word RPGs 2024
Each November, some people try to write a novel. Others would prefer to do as little writing as possible. For those who wish to challenge their ability to not write, we offer this alternative: producing a complete, playable roleplaying game in two hundred words or fewer.
This is the submission thread for the 2024 event, running from November 1st, 2024 through November 30th, 2024. Submission guidelines can be found in this blog's pinned post, here.
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strawberryblondebutch · 3 days ago
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PWHL/NHL Comparison: Aerin Frankel
Hello everyone and welcome back to the latest installment of my PWHL/NHL comparisons. Today, we'll be looking at everyone's favorite Green Monster, Aerin Frankel. A couple disclaimers before we get started:
While some people don't like making cross-gender athlete comparisons because women should be their own players, not "the female [insert guy athlete]", I think these comps are useful for someone getting into the PWHL. Plus, I have fun with them!
I have a unique perspective with this one, having played with Frankel in net behind me and having scrimmaged against her (which, yeah, was no fun for me as a playmaking skater...)
That being said, I was never a goalie. Well, maybe once in peewee, but I was so bad at it that they said never again. My best analysis will always be for centers, because that's the position I know inside, outside, and upside down.
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In some ways, it feels unfair to try to make a Frankel comparison, because she's spent her whole career cultivating her own unique style, and there's not going to be a perfect fit in the men's game. That's what makes this a fun thought experiment for me.
Let's talk first about size. I reference size a lot when I talk about playing style, because your height and weight impact your momentum on the ice. Megan Keller uses her weight to disrupt her opponents' puck-carrying. Casey O'Brien's smaller size gives her better acceleration and agility when setting up plays. With Frankel, the scouting report on her had two knocks against her. The first was that, playing for an elite prep school, she just... never had to face that many opposing shots (which is funny when you look at all her playoff saves this past season). The other was her height. At 5'5", she's on the smaller end of WoHo goalies. The position is getting smaller (Maschmeyer and Hensley are both 5'6"), but you generally want to be at least 5'9" to start in net.
There is such a thing as being too tall to play goalie. Sure, you block more of the net, but one of the things Ivan Fedotov (6'8") had to unlearn when he came to the NHL was to look around screens instead of over them -- he physically could not see a puck going through the five-hole. But for the most part, common wisdom is that you want to be pretty big - both tall and wide, because that gives you a longer reaction time to block the puck. The less space you take up, the more on target your movement has to be.
Frankel's solution to being small? Getting aggressive. She moves faster and more assertively than almost any other goalie. She positions herself way up in front of the net relative to her taller peers, because that gives her more time to set up and cut off shooting lanes. Where she intercepts the puck is farther from the net than her friend Abby Levy, who's 6'0". One thing other goalies have noted is that Frankel doesn't set up based on the puck: she sets up based on stick blades. The move she's anticipating is a half-second before most goalies. It's actually a similar mechanism to baseball hitters' timing: hitters read the pitcher's arm movement rather than the ball itself, because if you're tracking the ball, you're already behind.
So, who in the NHL has also fine-tuned their reflexes to make up for their smaller size? That would be Juuse Saros on the Nashville Predators.
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(sorry, no fun graphics, JFresh only makes them for skaters)
Saros is generously listed at 5'11" and 180 lbs, making him the only goalie in the NHL this season under six feet. And yet, during the 2019-20 season, despite having the smallest target, he had the highest percentage of pucks strike him in the chest. Like Frankel, it's not so much that Saros is faster than his peers: it's that he made a conscious decision to move more and anticipate plays faster because he had to. Ann-Renee Desbiens (5'9") is just as active in the crease (some would say too active), but she also has the luxury of sitting back and letting more plays come to her.
Both Frankel and Saros have pucks hit them in the chest, which common wisdom suggests means that they were perfectly set up in their posts. Reporters have also casually said of both of them: they don't make pretty saves, but they get the job done.
What impresses me about both players is that, while their reflexes and movement started as adaptations around their smaller sizes, their ability to process the game would benefit anyone at G, no matter the size. Saros' old teammate Pekka Rinne (6'5") said that he improved as soon as he started putting his shorter teammate's skills into practice. Goaltending has already seen the most dramatic changes in style since its inception, and I wouldn't be surprised if the next change we saw was an increase in dynamism.
(Want more comparisons like this? Throw me an ask!)
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lycanpunk666 · 21 hours ago
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Out of topic but who the fuck is Jimmy and what he have done?? (I just know he's probably a horrible person and is hated by half of the fandom)
Genuinely horrible disgusting guy. Okay so explaining all of this essentially involves every Mouthwashing spoiler conceivable but essentially the plot of mouth washing is centered around Jimmy and his horrible, selfish decisions. And I'm going to need you to think critically about his character and read my whole post and not just highlight a couple of words and immediately disengage. The cast consists of a 5-person team of people making a cargo delivery (Curly the Captain, Anya the Nurse, Jimmy the Co-Pilot, Swansea the Mechanic, and Daisuke the Intern) through space on a trip that was supposed to last about a year and a half or so. Jimmy sexually assaulted Anya (foreshadowed first with Anya mentioning to Curly in a flashback saying something along the lines of "Did you know that the nurse's office is locked but the bedrooms aren't?") leaving her pregnant. This is the catalyst for every single event in the game through a bunch of chain reactions, but essentially, Anya ended up telling Curly, who said he'd do anything to protect her but ended up trying to just keep things "neutral" after talking to Jimmy, who said he'd "fix things" because he's mainly spiraling about what would happen to HIM once they landed, and started ranting to Curly about a story the news would make about nobody on the ship surviving the trip in some tragic accident. Curly doesn't think Jimmy's serious and he's generally trying to figure out a way to defuse the situation and he's willing to sweep a lot of what's going on under the rug for his friend. Jimmy ends up crashing the ship on purpose, resulting in the fire that permanently disfigured and disabled curly and left him unable to speak (Jimmy framed him for crashing the ship, and Curly, not being able to speak, not being able to convince anyone otherwise. But people don't hate Curly at all on the ship, since to them, he's a good captain. Jimmy's not too pleased about this whole situation at all but he keeps talking about how he's responsible for everything because he's the captain now (and he's being haunted by hallucinations of crying babies and horses) and he's deliberately avoiding everything that has to do with thinking critically about what he did to Anya and is instead focusing on what he did to Curly especially. The crew slowly starves and slowly goes insane, there's pretty much nothing to eat anymore but the cargo they have, mouthwash, something specific happens but I don't entirely remember what (I think it was Anya trying to OD on purpose to abort her pregnancy and ending up dying) but it resulted in Daisuke getting injured to the point of no recovery and getting PUT DOWN by Swansea, Jimmy shooting Swansea in the head, and one of the last scenes in the game involves Jimmy cutting off Curly's leg and feeding it to him. My description here is genuinely not doing the game justice, there's a lot more to it and a lot more nuances that I missed here ("I hope this hurts", the lack of autonomy with the painkillers, the surprise birthday party, Jimmy's obsession with Curly that's a bit more subtle, the fact that Anya's character is purposefully muted due to Jimmy's perspective of her in the game, there's so much more) but yeah holy moly this game is insane. (It's less of a game and more of an interactive movie) Jimmy is such an insanely interesting character, he's like a train wreck given human form. Absolutely understandable that people hate him. But by god it is sssssSSSSSSO repetitive to hear nothing BUT how much people hate him.
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amaryllis-sagitta · 2 days ago
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The writing the writing I need to rant about the writing
The issue with companion quests and rendezvous is that they're, to a great extent, conversational, with some very basic mechanical filler to give player the illusion that they're doing something. So the brunt of character development falls to conversations we have with them. This wouldn't be the problem if conversations themselves weren't sooo all over the place.
I wrote before that the beginning suffers from severe first draft syndrome and most conversations could have been singular lines. Early exchanges between Neve & Harding are just fluff, and taking note of their differences could have been a single line. It... gets a little better in Act 2, but it's still padded with generic conversation fillers and painfully repetitive about the only points that matter. I swear I've had so many conversations where the same expository sentence was said to me twice or thrice about 2 paragraphs apart.
It's like they want to say something, they are able to pepper in some genuinely touching moments, but then the dialogue wheel minces it all into the blandest mix of responses you've ever seen, or it unnecessarily polarizes issues that already have buildup into simplistic choices. Examples: we encourage Taash to embrace a syncretic, multicultural identity and BAM! A CHOICE APPEARS LATER that further polarizes it in a way that's totally uncalled for. We build Harding up to overcome her fawning tendencies, to embrace her anger and to let herself feel justified in it so she can handle the bond with the Stone, or we can make her feel weird and unaccepted with her new abilities - and BAM! CHOICE because what would we do without reminding survivors that compassion and forgiveness are the socially expectable ways to go? I fear Emmrich is going to feel the same, after lichdom is built up as the pinnacle of his expertise and his greatest dream, only thwarted by the terrifying risk of him permadying in the ritual (because the risk of corruption of character, like it happened to Johanna, is quickly dismissed as something OOC for Emmrich).
I thought I would begrudge UI explaining to me what my choices mean, but I started to need it at times, becuse the dialogue options by themselves fail to inform me what I'm about to do half the time. I'm in romance with Neve but the only input Rook has ever given in the Flirty options was "We have problems... but we are not alone..." I have genuinely no idea what the dynamic between characters is there. According to the Character tag line, Neve has "fallen unexpectedly".
Maybe it's because Rook feels completely disjointed from whatever is happening to them. The Zara/ Illario twist almost makes them stupid on purpose because the plot can't advance yet. My Shadow Rook had nothing to add when Zara almost uttered "amatus" once before Illario choked her, no, that exposition had to happen on Emmrich's dissection table.
I also don't understand this game's urge to summarize everything for the player after the proper conversation -- not just in the UI, not in the mission quest summaries, but also in the final cutscenes in Lighthouse after most our rendezvous. These are always the most awkward, low effort reiteration of the conversation that was held minutes ago. I feel like this was supposed to be the space to form some logical conclusions, but all they do is revert whatever poignant points have been made before to very superficial takes on the problem.
I also roll my eyes on the later Lighthouse "quests" where Rook is the HR department for companions' petty grievances that can be solved by minor communication adjustments. Only the Davrin/ Lucanis conflict feels like it has any meat because it involves ambitions tied to the main quest. Taash calling the old man Skullfucker is funny but it boils down to both parties needing to be better listeners. And why would Harding and Emmrich plan a trip to Ferelden that is being consumed and ravaged by the Blight to end all Blights in real time??? Did no-one proofread this???
My point is, I wouldn't be mad if companions were generally agreeable. I love hanging out with the girlies and nonbinaries because they get along so well. The banter heard throughout the map traversal is so, so, SO much better in this regard. It's structured like relational mini-arcs that feel really satisfying to witness. The Lighthouse mini-conflicts feel manufactured in comparison.
It's like the moments that matter occasionally poke their heads above a nondescript sea of grey goo and get dragged right back down by the ugly, eldritch tentacles of filler and redundancy.
It really, really, REALLY does not defeat the allegations that some points game wanted to make through that writing were explicitly prompted as a guideline... while everything else was left to a complex form of algorithm... that combines random generation... with imitation of holistically preserved states... of complex statistical operations... done on pre-collected source material...
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theoryofweirdness · 2 days ago
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1. Not really
2. Either A Link to the Past or the Oracle duology collectively.
3. Skyward Sword. I just love how she and Link are such good friends. Though Spirit Tracks is a very close second, since that's the game where Zelda has the most actual screentime.
4. That I've played? Probably Breath of the Wild. Unpopular opinion, I know. It's pretty and all, but there's only like eight unique items in the game (counting the Runes), and only like 12 unique enemies. It's a huge world that can be fun to explore, but everything just gets really samey after a while. Plus the story sucks.
5. Three-way tie between Twilight Princess, Skyward Sword, and Wind Waker, with Ocarina of Time as a close second.
6. Adventure of Link. I've heard the horror stories.
7. Jabu-Jabu's Belly from OoT because it's just such a unique setting (the OoA version is technically the same, but it's both way more annoying and also doesn't feel as much like the actual insides of a creature); Stone Tower from MM because its main puzzle mechanic is just so creative; Goron Mines, Arbiter's Grounds, and Snowpeak Ruins from TP because they feel like actual locations with a specific in-universe purpose rather than just "random place full of monsters and treasure;" the Temple of the Ocean King and Tower of Spirits because I really like the "central superdungeon" idea (honestly don't know why TotOK is so hated; reach new item unlocks shortcuts, so it's not like you have to do the same thing every time); both of the timeshifted dungeons in SS (Lanayru Mining Facility and the Sandship) because I love that mechanic (and also for the same reason as the TP ones; Ancient Cistern from SS because I really like the sharp contrast between the bright and airy "upper world" and the dark, zombie-filled "underworld;" Sky Keep from SS because it ties together everything from all the other dungeons with a very challenging and fun puzzle mechanic. Basically I just think SS had top-tier dungeon design.
8. The Oracle duology, hands-down.
9. The postman from Twilight Princess. I don't know why everyone hates on Navi when this guy exists. WHY IN THE NAME OF DIN CAN'T I SKIP HIM?!!?!
10. Beetle from SS, Magnet Gloves from OoS, Bombchu and Hammer from PH, Ball and Chain from TP, and Double Clawshots from TP/SS.
11. Wind Waker. It's where he's got the most actual character.
12. Probably Twilight Princess. It's the first one I played through entirely on my own.
13. Overall? Much as I dislike the rest of BotW, I can't argue that its character design is top-notch. After that, it's a tie between Skyward Sword and Twilight Princess.
14. As in, which one do I prefer? That depends entirely on context. Design-wise, the Gilded Sword takes the cake, but Biggoron's Sword is probably the most satisfying given that it's the reward for such a difficult side quest, and the Master Sword of course has so much lore tied to it that it's practically another character…then Skyward Sword made that literally true.
15. If Skyloft counts, then that. Otherwise… hmm… the Temple of Time is cool, since it's one of the few constant locations that ties multiple games together.
16. Lorule because it answers the interesting worldbuilding question of "what happens if the Triforce is destroyed?"; the Great Sea because it's somehow exactly the right balance between full and empty to not be boring but still feel like a vast ocean; and New Hyrule because it's just so satisfying to ride the train around (plus that song slaps).
17. Probably Twilight Princess or Majora's Mask
18. Also Twilight Princess or Majora's Mask
19. Twilight Princess or Majora's Mask (three in a row!)
20. Too hard to pick. Not the Switch ones though… for the others, it just depends on which one I'm feeling nostalgic for at the moment.
21. Breath of the Wild
22. So hard to choose… OoT/MM is classic and has a spectacular three-game-spanning arc, but TP, SS, TWW/PH, and ST have so much more personality within their own games.
23. Spiritual Stones. They look the coolest.
24. Either A Link to the Past or A Link Between Worlds. Those had the biggest inventories. Though the Oracle games also both have a pretty unique lineup. TP's are cool but too many of them are sadly underused.
25. Tie between Midna and Spirit Zelda (ST) because they participate the most in the story and actively help Link out instead of just being lore dumps, with Ezlo in second and Tatl in third.
26. Oracle duology collectively, with TMC as a very close second.
27. Probably A Link Between Worlds.
28. The Wind Waker. We need more games where Link actually has a family.
29. Depends entirely on the game
30. That's a hard one… Ballad of the Goddess from SS and themes from both TWW and TP are all very good, but I'd probably go with TWW or SS since those themes are actually incorporated into the game itself instead of just being background music.
31. Jabu-Jabu's Belly from OoA, Sword and Shield Maze from OoS, Ganon's Tower from ALttP, or Eagle's Tower from LA. Those ones are brutal. Though I would say that Mermaid's Cave from OoA is the most annoying with constantly having to go in and out and no easy means of doing so.
32. Probably BotW/TotK. Much as I dislike their gameplay, the map design is top-notch and looks the most like an actual fleshed-out world.
33. Depends. I like when the two are mixed, like in SS.
34. Moldorm in ALttP. He appears in ALBW and LA as well, but is more reasonable in both. Other contenders are Ghirahim III and Demise from SS, Evil Eagle and Dodongo Snakes II from LA, Mothula and Ganon from ALttP, and Knucklemaster and Yuganon from ALBW.
35. Demise from SS, Ganon from ALttP, Yuganon from ALBW, Majora from MM (without the Fierce Deity Mask)
36. Skyward Sword. It filled in a lot of worldbuilding holes. Though LA was also pretty good with the whole dream world thing.
37. Assuming we're talking about normal enemies and not bosses/minibosses… Technoblins from SS are pretty annoying. So are the flying tiles from ALttP, especially in that one room where you can't just cheese them by staying in the doorway, but even with that, it's still really irritating to have to just stand there until they're finished.
38. Dead Hand from OoT
39. ALBW or SS. Maybe TWW.
40. The stupid motorcycle in BotW. And also the Sheikah Slate. Really just everything from there (and TotK) that looks like modern technology. It breaks the fantasy too hard.
41. Song of Healing because it's so moving, and Song of Storms and Saria's Song because I can play them.
42. Bunny Hood. It's the most useful one.
43. In original MM, Zora, because the swimming mechanics are so satisfying. In MM3D, I don't know… the Zora isn't as satisfying, but the other four (counting the Giant's Mask) are pretty much the same.
44. Biggoron's Sword trading sequence from OoT and Gratitude Crystals from SS. The latter is the only one I've never finished, thanks to that stupid harp minigame.
45. Also Biggoron's Sword from OoT, or Maiamais from ALBW. They have the most satisfying rewards and also aren't super annoying.
46. OoT 3D. The dungeon redesigns were AMAZING. It was like a whole entire new game.
47. Skyward Sword
48. I like all of them.
49. Depends on the game, they all have different stuff. Plus they all have different numbers of bottles, which makes the storage capacity more or less valuable of a commodity.
50. OoT Mirror Shield or SS Hylian Shield
🌟 TLOZ asks 🌟
1. Is there a Zelda game(s) that you associate with each season or time of year?
2. Favourite 2D title?
3. Favourite incarnation of Zelda?
4. Least favourite entry in the series?
5. Favourite LOZ soundtrack?
6. Is there a Zelda game that intimidates you/looks too hard?
7. Favourite dungeons?
8. Most underrated Zelda game?
9. Least favourite character in the series?
10. Favourite item?
11. Favourite Ganon characterization?
12. Which Zelda game has the most sentimental value to you?
13. What Zelda game, in your opinion, has the best character design?
14. Master Sword, the Four Sword, Great Fairy's Sword, the Koholint Sword, or the Biggoron Sword?
15. Favourite location within Hyrule?
16. Favourite location outside of/parallel to Hyrule (Termina, Lorule, Holodrum, Subrosia, the Dark World, Labrynna, the Great Sea, etc)?
17. Most atmospheric game?
18. Which Zelda game feels most mature to you?
19. Which Zelda game has the darkest story to you?
20. Favourite 3D title?
21. Prettiest Zelda game?
22. Favourite incarnation of Link?
23. The Pendants of Virtue, the Spiritual Stones, or the Goddess Pearls?
24. Game with most impressive/useful lineup of items?
25. Favourite companion (Midna, Ezlo, Navi, etc)?
26. Favourite handheld title?
27. Game with the best title (Breath of the Wild, Twilight Princess, Link's Awakening, etc)?
28. Most wholesome Zelda game?
29. Favourite item to use (aside from the sword & shield)?
30. Favourite title theme from a Zelda game?
31. Hardest dungeon played?
32. Game with the best map design?
33. Do you prefer puzzles or combat?
34. Game with the hardest boss?
35. Game with the hardest final boss?
36. Which game had the most engaging story, in your opinion?
37. Least favourite enemy?
38. Creepiest enemy?
39. Which Zelda game, in your opinion, had the most satisfying ending?
40. Most out-of-place thing in the series?
41. Favourite ocarina song?
42. Favourite non-transformation mask from Majora's Mask?
43. Favourite transformation mask from Majora's Mask?
44. Hardest sidequest in the series?
45. Best sidequest in the series?
46. Favourite remake/remaster (Ocarina of Time 3D, The Wind Waker HD, Link's Awakening for the Switch)?
47. Most fulfilling Zelda game?
48. Favourite graphical style within the games (cel-shading, realistic, 16-bit, etc)?
49. Favourite thing to keep in a bottle?
50. Favourite shield?
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indigo-constellation · 3 days ago
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so have you already heard about daniil's madness meter? i want to talk about madness meter. it's so amazing. daniil's fun steppes into madness. the potential of clara having one too
I HAVE
we've known about that his mechanics would be different from 2022 so I'm really excited to see it actually happening, and I'm wondering if it's something you have to keep balanced between "apathy and psychosis" as they say, because oh boy does it feel like you have to do that sometimes. I was watching the stream with a few friends and I was constantly saying that the meter on the top was the mental health one, and it's interesting to see the effects it has on him. I don't like some of the language about it but I'm choosing to believe it's awkward translation stuff.
I also love how Danko's hand shakes when he has to shoot, no more trigger happy dangerous bachelor you will be sorely missed, but I think that this change does work very well for his character.
For Clara I don't think she'd have those mechanics at all. A friend of mine is currently playing Changeling route for the first time and I think that adding a mental state meter wouldn't make the game any better. I think that a Pathologic 4 would have completely new cult mechanics tbh. Because Clara isn't a mind character like Daniil despite her being the most magical one, I think her game will have something about miracles and something about her powers of truth and her lies becoming true if that makes sense.
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cogentranting · 3 days ago
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The Hunger Games succeeds (and more so achieves sort of mythic effect) because it approaches dystopia through the timeless-- it (and Ballad) brings these universal ideas to a very personal lens and asks questions like "how do we begin to excuse evil in our lives" or "how do you hold on to goodness in the midst of oppression". And because it is so invested in the transcendent it lends itself to very powerful symbols, which give it that mythic feel.
Orwell's books (Animal Farm and 1984) both succeed through a very different approach to dystopia (Animal Farm isn't really a dystopia in the traditional sense but it has a lot of the elements). Orwell succeeds through real perceptive insight into the inner mechanisms of the subjects of his critiques. Orwell has vision that can cut deep into the way that things like propaganda or 'controlling the narrative' work and then, having dissected them, hold those tactics up for all to see.
And I think a lot of dystopias fall short because they get tangled up in the Idea of their story. The "what if" they've created. Either focused too much on the Issue-- too narrowly to be universal, too broadly to be revealing-- or too disconnected from anything genuine. And because they get stuck at that particular point they don't have much more to offer than "wouldn't this be bad?" And if you get a pretty good writer they can make that feel insightful but really it doesn't have much more to offer than whatever absurd YA book comes to mind first when you hear "bad dystopian novel".
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halcyonarylus · 13 hours ago
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Honestly, I don't blame Alhaitham for opting out of researching something in this scenario. While many scholars would have been over the moon to research a relic like the wedject eye - especially one connected to gods like Deshret and the Dendro Archon because people put gods to a high esteem - Alhaitham doesn't. Gods and humans are just different forms of existence in his eyes. So to me, he would view the object like someone else's possession - something very personal that contains nothing but memories. Like yeah, it's a magical item, but functionally it would be no different from a container of momentos. It would be like breaking into a box of childhood possessions or a locket to find a personal family photo or something to that effect. (And I'm of the opinion Alhaitham does have more moral guidelines than most people give credit for because of his objective perspective and monotone delivery. Seriously, he's very emotionally aware and human).
The only thing left of interest for the relic is how it records the memories as a mechanism. Or look at the material of the gem itself, or any potential inscriptions on the relic. Which wouldn't take much time to observe. So instead of taking personal time off from work or other life to travel a good distance just to look at something for a few minutes doesn't seem like a time worthy investment. If it were me, I'd rather wait for a stars align situation, like maybe when I go to the desert to research something else and oh the temple of silence is right there. Or, even better, that the item in question comes to me.
That said, Alhaitham being lazy crushes my hope to drag him to places of interest to me - like Enkanomiya, Dragonspine, etc. (I desperately want to bring the smart people to places of mystery in game as a lore person so they can explain things to me). and it dashes my hope that this amazing Sumeru cast can interact with characters of other regions, like Cyno and Tighnari with Albedo. I'd like more of that. Please let Alhaitham and/or Kaveh leave Sumeru or participate in other festivals. (Yes, I'm biased)
It is interesting Sethos is so cool with being open to letting Alhaitham (and Kaveh) research it and other things the Temple of Silence has, considering I don't think they really interacted directly in it (I haven't done Cyno SQ II yet; I just know the main points that happen). I take it Sethos has a good vibe check and can tell the scholars in the Crew-meru friend group would treat materials of the Temple of Silence properly and with respect. There's a lot I could say about how Sethos really isn't that close to Cyno despite being initially tethered to him, and how despite this he is finding a place and purpose outside the life that had been set for him, making all sorts of connections past the desert - hence why he is steadily creeping in to be a true member of the gang - but I should reserve that for when I actually do the story quest proper. He's in such a unique position in many ways, with a lot of story potential and growth available.
Sadly, little do all these characters know there is a high possibility that the memories contained within the eye might show the truth of the original Dendro Archon. I kinda hope, if not for the wedjat eye, that we get a future story or event at the Temple of Silence, given that the location is permanent even after Cyno's SQ II, instead of being a one time domain like in other story quests.
Regardless whether the wedjat eye comes back or not, I do feel we're inching closer to a Deshret and Nabu Malikata reveal - like with Guizhong. Candace did catch bits of conversations between the two gods (things like "will she find out" and "follow the tracks.") And I hope we get all of the Sumeru crew to research that (copium, I know). Like, I know the scene is functionally covering their tracks of 'the characters are so close to accidentally stumbling on a big truth on something they never questioned the validity on before (Rukkhadevata's existence) and giving excuses for them to avoid it - but it's precisely that that makes me think we'll at least revisit the topic in some form.
And speaking of which, they were not subtle about Nahida at least suspecting something. I expect Nahida to learn about Rukkhadevata eventually, though as a thought experiment I like to imagine what would happen if the other characters involved in the rescue operation were to also learn the truth - how that would affect or challenge their understandings of knowledge and memory. Like Alhaitham is especially fascinating in that regard because he both values written records, as shown in his teader, while also constantly questioning 'truth.' It's one thing to be critical, but how would your worldview change knowing the world actively deceives you and hides things. (Again, don't think it'll happen; just a thought experiment of mine)
Hi! Thank you so much for all your analysis, I really enjoy them!! Did you find it strange when Alhaitham, at the end of the event, said he is not interested in visiting the temple of Silence for that gem? Because Alhaitham has always been one to pursue knowledge (sometimes to the extreme, i.g archon quest, where he offers to be taken as a hostage instead to learn more about the truth) Even Kaveh was confused by his answer. I wonder if Alhaitham only meant it in a "I wouldn't go through the trouble JUST for this gem" or if this might be a potential hint to his next storyquest? Idk, it just stood out to me that even Kaveh commented on it, when he knows Alhaitham the best.
i'm glad you enjoy them, thank you so much!! anon this is a delicious sumptuous question, this ??? inkling has been rattling around in my head since finishing the quest, so thank you for giving me a chance to break my own thoughts down about this!
alhaitham's own thoughts about the wedjat eye are that there is little more research to be carried out, as the wedjat eye is perceived as a piece of history, whose purpose and meaning has already been identified - and this can contrast against his active research pursuit with the forbidden canned knowledge capsules as it was uncertain what danger they posed, and the root of the danger
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but kaveh points out (as you rightfully say) that since the gem is a legendary historical artifact, it's strange that alhaitham isn't interested in at least seeing it, to which alhaitham states that he refuses to go to the temple of silence to do so because it's too far for him, which is so funny to me??
as if he isn't seen roaming around in the desert and going on research trips to ruins in his character trailer, as well as the latter part of the archon quest taking place in the desert. i suppose that since alhaitham had personal motives to be in the desert these times, and, apparently the wedjat eye doesn't particularly interest him, that he isn't willing to make the journey this time, okay give us nothing!!!
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alhaitham brings up the chance of the wedjat eye being brought to the akademiya for appraisal, and says that in that case, he would take a look, as he likes to know when interesting things are brought to the akademiya - which can be seen as well in his story quest, where he keeps files on interest on his desk that the player can read
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i think it's interesting that it is sethos himself who directly invites alhaitham to look at the wedjat eye for research when it's now contained in the temple of silence, as in cyno's second story quest, when the temple of silence is explored, sethos gives cyno and lord kusanali permission to choose people deemed "worthy" to pursue knowledge in the temple of silence, warning that they must be careful with their choice of candidates
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cyno then extends this invitation to kaveh and alhaitham, with them seemingly being these 'candidates', as kaveh says he is interested in visiting the temple of silence in order to look through ancient documents, with cyno saying "that day will come" which seems to imply the temple of silence being at the centre of some future event
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each sumeru event (an odd textual mystery and now nahida's birthday event) since then has, of course, included sethos, as he is now a mainline sumeru cast character, and the mention of the wedjat eye now belonging to the temple of silence is consistent with maintaining the organisation as a pivotal part of sumeru
whilst alhaitham's reluctance to physically go there seems to be for comedic purposes, in line with him not helping with the celebrations as it isn't part of his job description (oh but you can head on over to port ormos for no apparent reason to yap with kaveh and leave to go back to the house of daena? like it's a brisk stroll away?? SICK!) i think it's very likely that we'll get more of an exploration of the temple silence in future events (or perhaps a sethos hangout which i am once again asking for), especially (as you say) alhaitham is associated with pursuing knowledge, and the temple of silence is described by sethos to be the hub of this, i'll assume that there has to be something there that entices him to make the journey
as for the wedjat eye being brought to the akademiya, i'm not so sure if this will be explored in an event or character story? the purpose of it seems to be fully explored in this event, with candace being the only one to be able to operate it, and with alhaitham saying that there's no need to study it further could be a narrative choice of essentially wrapping up this story thread - but who knows?? (thinking along these lines, it's notable that candace shows the wedjat eye to the traveller and paimon, but doesn't reveal it to alhaitham and kaveh when directly discussing it, ensuring that the two never see it...? worms in brain actually)
going back to the temple of silence, the information it actually possesses regarding king deshret's civilisation being a mystery, as well as the wedjat eye being a gift from king deshret now being contained there, (along with mehrak's core being from king deshret's civilisation which i think would be very !!! to explore), is really interesting to me, especially with the emphasis on there coming a 'day' in which it's possible for the temple of silence to be explored by the main crew, or those that cyno and nahida select as candidates. i'm very much hopeful that hoyo will fulfill this foreshadowing!!
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abluehappyface · 2 months ago
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Man being sick makes you think about the stuff you "don't care about" just a tiny bit more than usual
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selenityshiroi · 1 year ago
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Zelda travelling around Hyrule after the Calamity and people are tripping over themselves to tell her stories about the Hero because they love that feral cryptid mad man and are so proud of him
'I met him when I was about to get eaten by a Hinox...he jumped off a horse, fired 12 arrows in the blink of an eye and then got smacked in the face with a tree...but then he came back and hacked away at it's legs with this stupidly big sword until it finally died'
'He was wearing this weird patched together mask that looked like a monster but he made enough curry for everyone so we didn't like to ask'
'But...the hero was a girl? She wore these lovely green silks and every time she came out of the Gerudo Canyon she had a bag full of electric safflina to sell to Beedle over there. The Gerudo think she's an amazing fighter, which says a lot, and she always thanked me for looking after her horses when she went into the desert'
'I swear to Hylia that he ran through here wearing nothing but his underwear and a mask shaped like a leaf...claimed he was looking for the Children of the Forest. Sorry, Princess, but I'm not sure he was quite right in the head at the time'
'He used to creep in here silently wearing this grey mask and with enough lizards and beetles that we could make enough elixirs to last for a month. Not sure I ever saw his face without it'
And the entire time Link is stood neatly dressed, three steps away, listening to every word and no one pays him the slightest bit of attention. Because none of them cotton on that 'prim and proper Royal Knight' Link and 'I will defeat this Lynel with a stick, a pot lid and a bucket load of adrenaline' Wild Child Hero is the same man. Especially with how many masks he owned.
When they walk away and are out of sight and earshot Zelda just raises her eyebrow with a smile and he is like '...I can explain...it made sense at the time'
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kaasiand · 3 months ago
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doing gamedev stuff rn because i think my brain struck gold :3
(you can't tell what the game's hook will be from this just yet and no i'm not telling you yet either. it's gonna be good trust me)
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fetusbaconegg · 12 hours ago
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Maybe but I would say out of Noelle and Kris Noelle has a better chance of being interesting.
Kris is too bitchy moody and preachy for my taste I get they are a teenager but like this is fiction they don't have to be a bitchy teenager for the sake of realism much like Frisk didn't spend the enriety of the game crying and scared of the monsters xP
I think Deltarune is a good concept and the game mechanics are good but so far writing wise it kinda sucks and doesn't hold a candle to Undertale because all of the charm is missing. Like I bet ya that if Gaster hadn't been used to market it and the Undertale characters had been brought back for nostalgias sake nobody would have played this.
PS: I so hope Beardly is dead that would make things a tad better 🤷🏻‍♀️
Gaster is so gonna be ruined by Deltarune.
Deltarune is a cool game mechanic wise but most of the main cast sucks (except Ralsei) and so far the most interesting bits have been Gaster related (the secret bosses) Toby has built so much hype around him that I feel it's impossible to live up to and Deltarune may ruins him and forever poison the well on him. If it does happen I'll fully believe Undertale was a fluke despite Deltarune being made first maybe it's a Legend of Korra to Avatar situation.
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blueskittlesart · 2 months ago
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*sigh* thoughts on Nintendo's botw/totk timeline shenanigans and tomfoolery?
tbh. my maybe-unpopular opinion is that the timeline is only important when a game's place on the timeline seriously informs the way their narrative progresses. the problem is that before botw we almost NEVER got games where it didn't matter. it matters for skyward sword because it's the beginning, and it matters for tp/ww/alttp (and their respective sequels) because the choices the hero of time makes explicitly inform the narrative of those games in one way or another. it matters which timeline we're in for those games because these cycles we're seeing are close enough to oot's cycle that they're still feeling the effects of his choices. botw, however, takes place at minimum 10 thousand years after oot, so its place on the timeline actually functionally means nothing. botw is completely divorced from the hero of time & his story, so what he does is a nonissue in the context of botw link and zelda's story. thus, which timeline botw happens in is a nonissue. honestly I kind of liked the idea that it happened in all of them. i think there's a cool idea of inevitability that can be played with there. but the point is that the timeline exists to enhance and fill in the lore of games that need it, and botw/totk don't really need it because the devs finally realized they could make a game without the hero of time in it.
#i really do have a love-hate relationship with this timeline#because it's FASCINATING lore. genuinely. and i think it carries over the themes of certain games REALLY well#but i also think it's indicative of a trend in loz's writing that has REALLY annoyed me for a long time#which is this intense need to cling to oot#and on a certain level i get it. that was your most successful game probably ever. and it was an AMAZING game.#and i think there's definitely some corporate profit maximization tied up in this too--oot was an insane commercial success therefore you'r#not allowed to make new games we need you to just remake oot forever and ever#and that really annoys me because it makes certain games feel disjointed at best and barely-coherent at worst.#i think the best zelda games on the market are the ones where the devs were allowed to really push what they were working with#oot. majora. botw. hell i'd even put minish cap in there#these are games that don't quite follow what was the standard zelda gameplay at their time of release. they were experimental in some way#whether that be with graphics or puzzle mechanics or open-world or the gameplay premise in its entirety. there's something NEW there#and because the devs of those games were given that level of freedom the gameplay really enforces the narrative. everything feels complete#and designed to work together. as opposed to gameplay that feels disjointed or fights against story beats. you know??#so I think that the willingness to allow botw and totk to exist independently from the timeline is good at the very least from a developmen#standpoint because it implies a willingness to. stop making shitty oot remakes and let developers do something interesting.#and yes i do very much fear that the next 20 years of zelda will be shitty BOTW remakes now#in which botw link appears and undergoes the most insane character assassination youve ever seen in your life#but im trying to be optimistic here. if botw/totk can exist outside the timeline then we may no longer be stuck in the remake death loop#and i'm taking eow as a good sign (so far) that we're out of the death loop!! because that game looks NOTHING like botw or oot.#fingers crossed!!#anyway sorry for the game dev rant but tldr timeline good except when it's bad#asks#zelda analysis
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a2zillustration · 5 months ago
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(It's ok Yurgir will respawn in Avernus)
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rockethorse · 1 month ago
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The basegame wedding dress has a pregnancy morph??
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#I can never be positive if something in my game is like. a third-party launcher addition#but this is so funny and I had such a strong hunch#because rushing to have your Sim get married before they give birth is such a thing so many players would do!!#and it would be so funny to pay attention to that detail by having the wedding dress show the bump!!!!#all your sim's wedding photos very obviously giving away the reason for the rushed date HAHA#the dress with the pendant at the back that everyone default replaces off (the one with the knife texture) also has a preg morph#which I know because it's the one your Sims get forced into if they attend a wedding#but it's kind of unusual because pregnant Sims don't have the opportunity to change into formal wear?#like pregnant Sims get new undies pyjamas and swimwear in addition to their maternity outfit#and if you direct a pregnant Sim to change into one of them then it changes them into the appropriate maternity fit instead of their usual#but you can't direct them to change into formal and if you use a hacked option like the shop any-wear rack it uses their usual non morph fi#so it has to be something external like a wedding that triggers them to change into formal. and I have no idea why#does this mean there's a BG suit with a preg morph for men??#or did maxis not think that pregnant male Sims would be quite so desperate to get married#anyway I'm probably the last person to know about this LMAO and I'm sure no one cares bc everyone uses wear-anything mods#but I'm a scrub who still prefers to use the default maternity meshes so this is yuge to me#also if you've never seen this dress b4: in the early game all Sims getting married under an arch used to be forced into the same outfits#actually I can't remember if the men got forced into the same suit or if they just used their regular formal#because most BG formal outfits for men were mostly wedding-appropriate#but at any rate. all women wore the same wedding dress. and it was this .... beauty#and I don't remember with which EP it changed but probably pretty early on they just let Sims use their regular formal wear for weddings#so you could pick their wedding dress yourself#but this dress remained hidden by default (I think?) so ironically it meant you COULDN'T use the wedding dress even if you wanted to#also this is completely off topic but you would also go away for your honeymoon#which meant the Sims getting married would literally get driven away in a limousine and stay off-world for a while#it was kind of cute because it really was like they took a vacation from the player too. got up to their own mischief away from your contro#then with bon voyage they introduced ACTUAL vacations and they turned honeymoons into an actual game mechanic#but again these offworld honeymoons are no longer a possibility#kind of like teens 'going out' with permission got replaced by going out on actual outings/dates even though it was a cute event#wow this note section is long and irrelevant. anyway enjoy picking up your wedding dress from a store called 'It's Not Too Late'
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ixcaliber · 2 months ago
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trying to finish as much as i can off playstation plus before letting my subscription end and one of those things was the bioshock infinite burial at sea dlc and oh my fucking god what an absolutely atrotrious experience. incredibly somehow worse than bioshock infinite (a game i hold no affection for) and may be one of the worst video game experiences i've ever had.
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