#[ i hope you're here for a good time ! ]
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teaboot · 5 days ago
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tranny freak :)
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bamgeut · 1 year ago
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🦊🐰 for @yeonbins
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coffeeshib · 1 month ago
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WOW hey it's been a long time welcome back! by any chance... will you be writing some agathario 👀
bro... actually yeah. bringing a sort of unhinged & chaotic ex lovers with benefits to agathario! i have 7k words rn of pure filth & angst. one hell of a start to a first chapter of a fic, is all i can say for now
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rosie-tyler · 16 days ago
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Moulin Rouge AU
The story follows Moulin Rouge star performer, Daniel LaRusso, and an American writer, Johnny Lawrence, as they navigate through a tumultuous love affair. Little do they know about John Kreese's plan: set LaRusso up with a wealthy man, Terry Silver, to take revenge on Mr. Miyagi, Daniel's father.
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simpjaes · 2 months ago
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i hope dollyyun knows we miss her and that a lot of ppl are sad that she deactivated
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blown-to-kingdom-come · 4 months ago
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okay maybe this guy still kinda rules
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dixidin · 5 months ago
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Me and my friend has the realization with a few of our other characters that oh wow. a lot of them seem like Tim Wright.... so of course I did what any normal person would do and
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@zol1x you better eat this up cause I SCRAMBLED to finish up Jay aka Greta and I did it all for YOU (jk I don't like you...../j)
Sorry if the quality is bad, still not quite understood on how to post stuff from my sketchbook. The characters I used are in the tags!!
If you repost this on another website, please give credit. Do not put my art in any ai or repost it as your own work. You are free to use this as a pfp as long as you credit. Any like or rebblog is greatly appreciated. Thanks for reading! -dixidin
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spotaus · 1 month ago
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New Age AU (The Camp)
Hello and welcome back to another New Age drabble! As always, fuck it we ball, no editing or rereading! This one is fresh off the press!
And!! Hello to @ancha-aus @papiliovolens and @mutzelputz ! Hope y'all enjoy!
Things had been looking up.
   Now, the bar for what was 'better' was set pretty low, but this time, right now, managed to reach it.
   Shortly after the collapse of his former kingdom, Cross had known there was no way he could ever show his face there again. His closest friends were dead, his brother was trying to rebuild things from the ground up, and his presence would only hinder them. If he, the king's loyal dog, stayed? It'd cause he'll to break loose.
   So he left. Alone. In the night. Nowhere to go but anywhere better than there.
   He walked.
   And walked, and walked, and walked, until he came across a town where he could find a place to sleep, a spot to eat, and to find out what the hell he'd do next.
   He had almost hoped that no one would recognize him in the neighboring kingdom. That he'd get off scot-free, but they knew. He was too focused, too quick to draw his blade, too alert.
   He unsettled the patrons at the inn, he was too efficient for the dock work, and the shops wouldn't have him keeping his sword on his hip. He refused to be without it.
   And so within a few months he'd exhausted his resources and had to move on.
   But. Just before he boarded the ship that would set sail for some new dock, he had been rushed into by a wirey, tiny skeleton. Knocked clean off his feet and almost directly into the lapping sea below the docks.
   Cross was not easily placed off-balance. The skeleton was stronger than he looked.
   And he looked... really nice.
   Cross, as he stood his ground, found that the skeleton paused to stare at him. Big, colorful eyelight filled crescent sockets which squinted in delight. A big smile reached the corners of his eyes, and a huge smudge of some darkness patterned his cheek, breaking up the pure while bone of his skull.
   Cross hadn't seen another skeleton monster in ages, aside from his brother. Especially not one with as much expression as this one. Dressed head to toe in colorful fabric sashes and pouches and bags, every one with a new vibrant color. It must've been expensive to-
   And then he'd spotted that this ethereal skeleton had a familiar pouch in-hand. A pouch with a hand-embroidered "X" on it. His coin purse.
   The moment he'd seen it, it seemed the skeleton had noticed, because he practically rocketed off the dock. Cross had followed without a thought. That was his pouch! One if the few things that were ever his. He needed that back, boat be damned.
  
   And so Cross had chased this mysterious skeleton all about town, not losing his track for long when the other managed to slip away.
   It felt like the worst game of cat and mouse he'd ever been a part of. But, it was somewhere outside if town that the skeleton led him to. He wasn't even out of breath when he came to the clearing just off the path. The skeleton had been out of his sight for twenty minutes, but his transportation magic was pungent. Cross knew exactly where he'd gone.
   And he'd found him.
   Grabbed him by one of his scarves abd snatched his pouch back. It was empty, but that was fine. Most of his gold was inside his armor anyhow.
   But before he left, the skeleton had laughed. Had said he was impressed he'd been followed. Wondered what he was doing setting sail on that dingey of a ship before. Cross hadn't intended to sit down, he hadn't wanted to. After all, this guy had stolen from him.
   Yet, the skeleton mentioned he might have work for a soldier like Cross. Paying work. Work that would have him moving about. Away from whatever he was running from.
   And Cross had sat. And asked about the work. And Ink had introduced himself.
   Ink was an assassin for hire, something which had made Cross grimace and almost leave once more, but Ink swore Cross wouldn't be expected to kill anyone. Just... make sure no one killed Ink while he was moving from job to job. A bodyguard of sorts, just until his name was off the radar again.
   He promised gold, and food, and respect. People knew him everywhere he went, a sort of folk hero (though that wasn't what he'd said) and so Cross wouldn't be as judged for his past.
   It had been an easy sell. Scam or not.
   Cross had some things to get used to. The first being that Ink had no soul. He hadn't noticed it because the other was draped in magical items, but Ink was entirely soulless. Along with that, he had an awful memory.
   To work around it, Cross had taken one of Ink's scarves to replace his bandana that was destroyed in a fight. The familiar item seemed to keep Ink from getting spooked by Cross. It was almost familiar to Cross, how to Ink he was no different than one if Ink's other cloth-wrapped belongings.
   And it was two years, traveling with Ink. Helping him keep on track for his kills, keeping folks from trying to ambush him. Fighting local city guards attempting to arrest them.
   It was a life on the run, but it was better than being dogged in his own hometown, missing his friends and family. Some shadow of a fallen king.
   But, now, things were looking up.
   Ink had said he was going to be going dark for a bit. To help an old friend. One who Cross might like.
   One who was setting up a rebellion against the evil tyrant who'd taken over his home kingdom in order to defend his peoples. A righteous warrior.
   Cross had to admit, the closer they drew towards the encampment, the more excited he became. He wasn't able to help in the last coup he lived through. Maybe he could be of help during this one.
.
.
   The chattering and happy voices weren't what Cross had expected upon finally reaching the end of the game trail. Ink had insisted there was no main road to the encampment, and that they had to use the secret entrance, which consisted of a thin trail that wove between all sorts of flora and snagged at his fraying uniform.
   When they'd emerged, Cross had certainly not expected to find himself standing before a beautiful flower garden.
   It was a landscaped space reminiscent of the gardens back at the palace. It was smaller, obviously, with less variety, but the first step onto the rocky path which led towards the back of a meager cottage made his heart skip a beat.
   The colors were to plentiful, and a butterfly flitted past him in a way that completely had him enamored. It was thanks to muscle memory that he didn't freeze up completely to admire the flawless plants in more detail.
   Instead, he soon found himself up a set of wooden steps, just behind Ink, hand on his swords hilt in preparation.
   Ink knocked on the door.
   It sounded thin, and Cross wondered just how old this building was. Colorful curtains drawn over the windows gave an impression of a fresh life to a building which clearly was on its last leg. The ground creaked under the slightest shift of weight.
   The door swung open.
   His focus was entirely absorbed by the person on the other side of the door. Another skeleton.
   Of course, Ink was shorter than Cross, but this new skeleton was shorter than Ink. He had bright blue eyelights and was wearing what Cross could only recognize as training armor. Old iron scraped up in battle and worn more casually when a soldier was among allies. It was adorned in shades of blue and yellow heavy fabric, and Cross was a little amazed that the little guy wasn't dying in the summer heat right about now.
   "Oh, Ink!" The skeleton inside greeted. "You're... actually right on schedule! That's unheard of for you." He seemed to look over his shoulder a moment.
   Cross followed his gaze, catching a slight view into the inner portion of the cottage. It seemed warm, and decorated, and homey. Too messy for his tastes just at a glance, but he had to imagine it was cozy for those who lived inside.
   "You can thank Cross for that one. He's been keeping me on-schedule for..." Ink trailed off at that, reaching a hand back to knock his knuckles against Cross's padded tunic, just over the center of his ribs.
   "Just barely two years now." Cross supplied meekly, focusing on Blue, "It's a pleasure to meet you."
   Blue seemed to perk up at Cross' words, and nodded a bit.
   "Right! Yes, forgive me, I am Blue." The skeleton, Blue, supplied with a grin. "It's a pleasure to meet you as well, Cross."
   Then, after a moment, he peaked it head back inside to look at something beyond the door, then looked back out to the pair. He was clearly guarding the threshold.
   "If you wouldn't mind waiting out on the front veranda? Dream and I will coke to meet you and guide you to the planning tent." Blue requested, and gestured to the left.
   Cross could only imagine the porch wrapped around to the front, and he nodded in agreement as Ink shot off in that direction without a warning.
  
   Blue shut the door, and Cross took his time walking around the side of the old cottage.
   Dream.
   That was the name of the person leading this revolution. Cross was eager to hear more, solely because Ink didn't always have his facts straight. His memory made it more likely that he was making things up to fill the gaps than anything else.
   He'd made this Dream guy sound like a saint, and frankly Cross didn't believe it. Kingdoms can be bad, but the things Ink was saying sounded cartoonish. Blood sacrifice and godlike power? No way was any of that right. He needed to meet this guy and hear what sort of real threats this tyrant posed, and hear how Dream planned on going about claiming power.
   Cross had seen a plan like this go poorly before. He didn't plan to let another one happen on his watch.
  
   As he turned the corner, he was greeted with a shocking sight.
   Not far past the front fence of the cottage, was a large clearing with a river running through it. Dotted around the edges of the grassy clearing were all sorts of large canvas tents. Ones that reminded him a bit too much of a battle encampment.
   Only, the tents were strung up with colorful flags atop, banners of what had to be the Royal insignia of the kingdom in gold and purple, and, most strikingly, that was where those sounds of joy had been coming from.
   People were talking, there was a dirt patch in the center of the place where it seemed there were people training, others cheering them on. The scent of warm food wafted past him and made his mouth water. Just from a distance, it seemed like a little sanctuary. Hidden away on the outskirts of a kingdom.
   When he finally reached Ink's side, the other had hoisted himself to sit on a low-bearing railing that circled the porch. It barely seemed to hold his weight, but he coukd care less. He seemed content to kick his feet and watch the people out in the main area.
   Cross remained vigilant (then again, when didn't he?) and was quick to turn when the front door behind them eventually swung open with a heavy creaking noise.
   There, trailing Blue out of the front door, was a radiant skeleton.
   His magic alone felt like a warm breeze had passed a summer path and let flower petals gently drift by to make a scenic masterpiece. It was unlike anything Cross had ever felt, and he tried not to look dumbfounded when the skeleton's eyelights skimmed up and over the scene before him.
   "Dream!" It was Ink who practically stunt-fell backwards from his perch and rushed over to the skeleton's side without so much as a stumble.
   Cross didn't need to see his eyelights to know they were probably both a bright, striking color. His excitement was evident.
   "Ink, it's good to see you again!" Dream greeted, and to Cross' utter surprise, he reached out and pulled Ink into a quick hug. "I heard from Blue that you brought a reliable friend?" He pulled away just as quickly as he'd tugged Ink in, but he seemed to watch Ink closely with caring eyelights. A soft yellow.
   Ink seemed to take a moment to process, before he gave a single nod and whipped around. In just a moment he bounced off of Cross's side and nudged him for emphasis.
   "Right, this is Cross! He's been helping me, but I thought he'd help a lot with that job you needed done!" Ink introduced, and Cross gave a half-bow. He just hardly kept hinself from saluting in his old fashion.
   Dream finally took a moment to look at Cross as the door to the cottage finally clicked shut on its own behind him.
   It took a moment, before Dream smiled gently at him.
   "Cross, it's a pleasure to meet you, truly." He greeted, reaching out a hand. Cross took it without thinking, shaking it firmly. "I am Prince Dream, and this is my knight, Blue." He added on.
   Suddenly, Cross wished he hadn't accepted that handshake. A prince? Ink hadn't mentioned anything about Dream being royalty?? Surely he'd have been on better behavior if he'd known!
   Dream released his hand, but gave him little time to devolve into panic, and he raised both hands placatingly.
   "Please, don't fret." He asked, "I can see you are not from this kingdom and you don't know the plight we face."
   It was a nice tone. An understanding one, which gave Cross a moment to breathe and think better of dropping to his knees for forgiveness.
   Dream continued, "Undoubtedly you are a brave soul, and a strong one as well. If you truly are interested in assisting us in this fight, I can explain more to you in a moment," He paused, "Though, you have a burden on your shoulders, even so young. Where do you come from?"
   Something about the question was so gentle. So... genuine.
   Cross faltered a bit, "I-" A breath. "I come from the fallen kingdom of Ritten. A high guard, disgraced once the castle fell." He admitted, trying to will his throat to not grow tight in shame.
   "And, may I ask, what brought you to this place?" Dream prodded gentle.
   "My family suffered because I was not strong enough to fight against the oppressive might of my king. I ran away, and now cannot help them." He'd thought hard and long about this. Where he'd gone wrong. Every night for the past two years. "I thought that, perhaps, I might save someone else from the pain of an unhonest rule. At least, based on the picture Ink painted for me of your cause."
   There was a moment of quiet.
   "Mm, I don't remember painting anything of Dream yet though, Cross." Ink chimed in.
   The tension felt broken and Dream's tense, serene aura burst into one of fondness and he turned to giggle at Ink. Blue, behind him, sighed.
   "Figure of speech, my friend." Dream clarified to Ink, before returning focus to, a frankly startled, Cross. "It seems you're passionate. I cannot promise that helping my people will fill that gap on your soul, but I can swear that you will be doing good for them." Dream assured, and Cross couldn't help but agree.
.
   From there, Dream, Cross, Blue, and Ink crossed the lawn. Dream was greeted excitedly by every person they passed, abd Blue helpfully held open a flap to a particularly small canvas tent. One whose walls seemed to block out all the noise from outside, and which most likely prevented any eavesdropping from outside in.
   The four of them settled around a table, Cross sat across from Dream, Ink and Blue facing eachother.
   The table was strewn with a single map, and that map was covered in all sorts of pins and charcoal scratches. Clearly a planning guide.
   Along routes, there were several red X's.
   "Cross, how familiar are you with this kingdom?" Dream asked him as he examined the spread before him.
   "...Admittedly, I don't know anything at all aside from what Ink has told me. We just arrived two days ago." He said.
   Dream nodded as Blue chimed in that Ink was 'unreliable at best'.
   "Then I shall start from what I know." Dream said softly.
   "I am the crown prince of this place. I was raised alongside my twin in the Wooded Castle." He began, and Cross was already a bit surprised. Twins? For monsters, having twins was practically impossible. It was unsafe, and deadly... "We were inseparable. I was to one day claim the throne, and he was to be my closest confidant. My advisor. We had always been thrilled by our coming futures. I was to be crowned and gifted our familial magic on our 13th birthday."
   There was a deep, deep sorrow that suddenly seemed to overtake Dream's face. Blue slumped a bit in his own seat as they both seemed to have their eyelights glued to Dream.
   "Just months before our celebration, Nightmare became paranoid and distant. He told me that if I went through with the ceremony that something bad would happen. I'm not sure who placed this idea in his head, as I had been trained from a young age to withstand and control the power. A birthright handed on from my mother's father to my mother, and from my mother to me." He explained, "He did not listen to me, did not trust me."
   A miniscule flinch of Dream's shoulders. "During the ceremony, as I was presented with my birthright. An apple, meant to pass on my mother's life energy as well as untold power. My brother rushed up and snatched it from my hands. Consumed the fruit, and was changed by its overwhelming force. He did not inheret the full power, nor was he the same after it washed him in a dark and potent magic." Cross was uncertain. Anxious. What kind of kingdom was this? "Shortly after he took the crown, he... he cast me out. Banished me to a neighboring kingdom."
   Dream seemed to take a deep breath. "Since that day, my people have been suffering. Someone or something is in my poor brother's head, whispering horrible lies to him. I was unable to help him when we were young, and it has led to the horrible state of our kingdom. He is using the power granted by our ancestors to flood the people's crops and to destroy their sources of income. The people cannot survive this way much longer. I need to liberate my twin from those who are twisting his mind. So I may reason with him and help guide him back towards the truth."
   Cross was taken aback.
   Dream literally had an evil twin, and was meant to take the throne.
   "There have been many attempts to gain information on the king's whereabouts, but anyone the smaller rebel groups have sent have never made it back." Blue took over the story. "Dream has been searching for a person strong enough to infiltrate the castle to bring us back direct information. We are blind aside from the word of the people."
   And the dots fell into place. Cross would be this spy, if he agreed on taking this job.
   The others seemed to sense his hesitancy.
   "You can back out this moment if you like, no hard feelings." Dream had added hurriedly, "I am aware that our circumstances are looming for an outsider, and it is a lot to ask of a stranger."
   It was sincere, but Cross knew himself too well. He was in too deep the moment Ink had told him of Dream's plight. There was no way he would turn down this fight.
   "I... want to help you. What else do I need to know?" He replied simply.
   The room seemed to fill with a sort of relief at his admission.
   It seemed to take Dream a moment to collect his thoughts, before he gestured to Blue. The Knight was already out of his seat and rushing out of the tent. Cross figured this meant they were getting serious.
   "My first rule," Dream stated, "Please, for your own safety, avoid facing my twin at all costs." That was... a strange one. "I would fear for his death at your hands, as I truly don't wish to see him dead. Only, he is too powerful for even an army of men to face, let alone one skilled warrior. It would be your death, and I do not wish to send you to the gallows."
   Then Dream sighed, "I have had Ink searching for a worthy candidate for this mission. I would send him, but I fear he would forget his goal and attempt to assassinate my twin. And be killed in the process."
   Cross gave a nod.
   "The second thing to know, is to avoid the Knights. They always wear masks, visages of big cats from across the realm. As far as we are aware, there are three of them. A tiger, a lion, and a black panther." He informed, brow furrowed, "You are not from this area, but I can tell you that the masks are a tradition of our heritage. They are only given to those whom royal blood deem as their most trusted. The masked monsters cannot be trusted, and when together, cannot be faced alone."
  
   Cross hardly had a moment to place the information into his mind before Dream seemed to jolt, "The panther is the strongest of them magically. The lion the strongest. If you come across them on your own, please, just flee with what you've found. All of these people are criminals and vagrants, the lowest of the low. Hostile and dangerous." He reiterated, until he gained another nod from Cross.
   That was when Blue entered the tent once again, his arms filled with maps and scrolls and... was that armor?
   "We have reason to believe that the power in the castle does not keep a close eye on their guard. The plan would be for you to slip in among a grouping of new recruits and investigate further once you are dismissed from your first round of duties." Dream explained.
   Cross figured that could work. He was already a soldier, always had been one, so he wouldn't have to employ his terrible acting skills.
   There was only one thing eating at him.
   "And... what will I be searching for while I'm there?" He asked boldly.
   That was when, almost like a cue, Blue set a scroll before him. It seemed to be a list of locations, people, and imports and exports.
   "That is a list of all the things in which Nightmare has destroyed in the past year. All the locations and people affected by his wayward deeds." Dream explained, "I ask of you to listen, and find word of where his next area of disaster is planned to be. That way Blue, myself, Ink, and the others might intercept his Knights before they cause more harm to my people."
   Okay. Just information.
   Cross almost wondered if it was fate which brought him here, to sit before the radiant prince and his loyal followers.
   He'd eavesdropped on his father and spoken with his siblings enough to understand exactly what Dream was hoping he'd find. Plans, schemes, people even thinking of slandering this king who he could crush under his boot.
   This list was full of names and towns, written in a gentle cursive script, no doubt written by hand by Dream. Like there was a mourning etched into every stroke of the quill.
   "Alright. I'll do it." Cross confirmed, though mostly to himself. Then, "When do I set off?"
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suusoh · 2 months ago
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love post-rurenheim blaming his attraction and sexual awakening on you. like you just HAD to cross paths with him in this life huh? you just HAD to be friends with him and be his only sole friend and therefore his only possible romantic interest. you just HAD to awaken his hormones and solidify his interest/obession with you.
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moregraceful · 3 months ago
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max and i are closing in on launching [redacted sports rpf charity fest] and i am once again pondering how do i write "experience with writing form emails and manipulating google forms in ways no one has dreamed of" in a cover letter without saying "i did it for the rpf grind"...like there's no way unless everyone in this microsoft teams meeting gets really cool about a bunch of stuff really quickly. you know
#IT LITERALLY CAME UP WHILE I WAS WRITING A COVER LETTER A COUPLE WEEKS AGO#AND IT WAS SUCH A BAD COVER LETTER BC IT WAS LIKE. I CAN DO THIS. I CAN BE A VIRTUAL PROGRAMMING MANAGER#I JUST CAN'T EXPLAIN HOW I CAME BY THESE SKILLS!!!!#i did not get an interview lmao. but we stay silly#like how do u frame ''community organizer'' when you're organizing. people on the internet to create rpf fanworks. for charity#lmaooooo oh well#me and max locking down our timeline last night and i'm like 😶 the thing i have wanted to do for years is finally happening#the universe tried to smite us multiple times in multiple ways. but we persisted. and it is happening!!!#last night i had to go to the grocery store at 9pm wearing short-shorts and an oversized t-shirt bc i was really like#if i don't get a coke in me right the fuck now i am going to end it all#procured coca-cola. drank it in the parking lot. recovered instantly. got on here and started posting#went to monday night service. last one bc after this week it'll be too late at night in est :(#it was such a nice global community to be apart of. people in 5 countries on four continents showed up almost every week!#not to be christian on main. but i love working with ecumenical organizations because i meet people all over the world#who have different ways of doing church and different interpretations of scripture and different takes on faith#and i always learn so much from people! good and bad lol sometimes it's like wow i will NOT be integrating that into my worldview#yo just under one week until i move 😵‍💫 i decided i am packing one (1) more box and then saying fuck it we ball#whatever i forgot has to go in the car. i cannot let myself be owned by cardboard boxes any longer#and soon. freedom. new start. new beginnings. someone said ''i hope you look at this as a time of new growth and unfolding'' to me#and i went man. i think i am#like the pine trees that reseed after a forest fire#fresno oilers.txt
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kurolini909 · 11 months ago
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LATE BECAUSE I MESSED UP-
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@zu-is-here
Happy birthday!!!!!🎉🎉🎉🎉🎉🎁🎁🎁
So sorry for the timing-- I legitimately don't know what happened, we had it all planned out and everything, I'm going to scream-
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northwest-cryptid · 5 months ago
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You know what, no I'll go on record and just say that;
Mabinogi hands down IS the best MMORPG.
Now sure, you can immediately call me bias; and I can literally tell you that is an overused argument. Truth is, yes I have a bias, I have a bias as someone who has played literally hundreds of MMOs, and has never found one that can hold a candle to Mabinogi. Yes this includes games like WoW or FFXIV, and even lesser known but still popular titles like Path of Exiles or Warframe or even Tree of Savior.
But why exactly do I say that Mabinogi is the best MMORPG on the market? Well I think a good MMORPG does a few things, firstly I think any game that wants to be an RPG that lets you make a character needs to give you a sense of identity. Second, I believe an MMO needs to create an interesting environment for playing alongside others; whether they're directly in your party or not. Lastly, no good RPG is complete without going on a grand adventure with proper noticeable growth.
Now, before we begin to really dive into this essay of a post, I want to cover something real quick because I think it's important. When I say Mabinogi is the best MMORPG, and I'm saying that I've played games like WoW or FFXIV. I'm not trying to say those games are bad. I will concede that direct translation and definition would suggest I believe they are "worse" than Mabinogi, and yes I do believe that. However I'm not trying to tell you that your favorite MMORPG is bad or garbage or whatever. Please do not take my personal opinion to be slander of your favorite game. For a lot of players, an MMORPG can be special to them, the characters and the world can mean something to them; and I don't want to be some hater when it comes to your favorite place on the internet.
I'm not coming into this as someone who's naive about the world of MMOs, I know the good and the bad of them, not ALL of them; but a good lot of them. However I want to make something clear; if I went into why other games were "worse" than Mabinogi I would immediately be ignored. Let's say you really like FFXIV, that's fine; it's a good game, I play it myself and am excited about the latest expansion coming out in a few days. Now if I tell you that I think it's kind of ridiculous how much they've simplified the game to the point no class feels truly unique mechanically, or how I used to like AST more before they took away our card's uniqueness and such. It's entirely possible you would stick with me and understand that, even if our opinions differ; what I'm saying is true to me even if it's not to you. Sure maybe you hated having RNG in the RNG healer class, maybe you disliked having to decide if you wanted to spread that buff to the whole party, or enhance that buff for one person, or extend the buff. Maybe you like it more now that everything sort of does the same thing. I'm not talking down to you or being sarcastic when I say, that's fine. We just feel differently about it. Thing is, I've very likely lost you; It's unlikely you hear all of that and not think I'm just some FFXIV hater. I'm not, but it's unlikely you think that way after hearing all my gripes with it. I wouldn't blame you for thinking someone who just tore into a game likely dislikes the game, that's a fair assumption.
If at any point I do sort of dig into a game for it's changes, mechanics, or just how it works. I want you to understand I only feel that way because I do enjoy those games and wish they didn't do things that made playing them feel less fun to me. Those last two words are possibly the most important there; this whole post is strictly opinion, it's my opinion. We don't need to share that opinion, but I hope you find what I say to be at least interesting. I don't see much reason to sit through the whole thing otherwise.
Oh... and one more thing, if you follow this link and download the game now it should be done roughly by the time you finish reading this, probably; maybe? <- That's not even an affiliate link; I'm not sponsored to say anything I'm saying here, I wish I was though.
Game Website Link -> Right here, if you need to make an account.
Now without further delay, let's get into my first key point of why Mabinogi is the best MMORPG on the market right now.
The first order of business in any MMORPG will also be the first thing we talk about here, creating a character. You can't step foot into a world of fantasy without having an avatar to represent yourself. If this individual is to be your fantasy self then the game better have enough customization options to really let you be you. Mabinogi has plenty, from skin color, player weight, and even age; to the colors of the garments you wear.
Let's start with that first bit I mentioned in the introductory paragraph, creating an identity. Mabinogi is a game that truly allows for a diverse cast of characters, when you first make a character the system will unfortunately be fairly limited. Yet when you're released into the game proper and complete the tutorial you will soon find that it's extremely open ended. Your character will start at an age between 10 and 17 (but can go to 25 and even further if you wish), which you'll be able to select once per day, or once per week depending on your level. Age has a very slight almost non-existent effect on your stats, but will mostly determine how tall you are. As a quick example, here is my human main at 18 (left) alongside 2 other players. While I cannot see their age, I can tell their race is human; which allows me to at least guess one is roughly 10 - 13 (middle) and the other is likely anywhere between 15 - 16 (right).
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When it comes to skin color, Mabinogi is one of the few games that has a great selection. From the realistic to the fantastical; there's almost certainly something for everyone here.
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I've seen light skinned characters, dark skinned characters, tanned and red skinned characters. I've partied up with fantasy demons and zombies. I buy my dyes from a player who's literally pure black with blinding white eyes; a small imp-like character who's style I absolutely adore and who's dyes are top quality. While it doesn't even begin to cover the extensive list, I thought I'd take a few screenshots to help show what I mean.
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Now I understand a lot of you may feel like your character doesn't truly reflect you as a person unless you can be the right weight for you. Mabinogi has you covered here as well, albeit with a slightly convoluted system. I will openly admit that this game is flawed, it is by no means a perfect game; but I take this as a sort of "better than nothing" approach. Food in Mabinogi will grant slight stat bonuses, but underneath those stat points and flavor text there's a hidden mechanic.
Food provides players with Upper and Lower muscle gain or loss, as well as a Weight gain or loss. While food is not the only method of gaining or losing both weight and muscle, it is the most common, and arguably easiest method. Players have many guides on the internet that explain which foods to eat in which order to gain the body type you want, this even includes the wiki.
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It's also important to note that weight does not effect your stats, the food you eat absolutely does give a small temporary bonus. However your character can be as fat or skinny as you'd like without ever effecting your ability to perform any task.
I would be remiss not to mention another feature of creating an identity, and it does feel like this is an appropriate place to do it. Every day, or every week (depending on your level) you can preform something called a Rebirth, your level will return to 1 and you will be allowed to change some things about your character or leave them as they are.
This will unfortunately readjust your weight settings, which is why we see so many guides on how to get the ideal weight you're looking for. Thankfully it is by no means difficult to achieve this weight gain once more and will take no more than a few minutes after rebirthing.
As a quick note I won't spend too much time on, for my fellow genderfluid and NB friends out there; you can actively change your gender whenever you rebirth (though obviously you don't have to be NB or Genderfluid to enjoy this feature) and there is a good amount of items specific for crossdressing if that is something you'd prefer. That list of items is far more than your generic maid outfit for men; including everything from dresses to common skirts, with women getting suits, hoodies, and everything in between. If you switch genders you will even get an achievement specifically titled "Genderfluid" which I genuinely appreciate quite a lot.
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Speaking of clothing, Mabinogi allows you to use a Style Tab when putting on gear. Your style tab won't give you any stats, but allows you to use the look of whatever is equip to the selected slot over the actual gear worn under it. The Style Tab is free for all players, so you can look your best no matter what you might be doing. Though I suppose those clothes wouldn't really be your own unless you had some kind of say over how they looked right?
Thankfully Mabinogi features a robust dying system in which you can actually use hex coded colors on just about any part of an outfit. You can also preview these changes directly on your character prior to using a dye.
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There's a specific, and short; list of items that can't be dyed. Otherwise it's common for every item in the game to have at least one or two dye slots where you can customize their colors however you'd like.
You can do the same for your weapons, even giving them skins to change how they look; and then dying those skins to look just how you want them. A good weapon should match your best outfit after all, right?
Clothing items additionally come in the form of helmets, gloves, boots, main body, robes/back slot, face accessories, and then two more accessories that typically float to either side or behind you. This means you can mix and match everything you wear. You're not stuck trying to make some minor hat fit the entire rest of your armor that came as one solid piece, and you're certainly not struggling to match colors when only a small part of your armor actually dyes to the color you want.
Your identity in Mabinogi is what you see fit to make it, and while it would make this segment incredibly long, more so than it already is; the customization doesn't even end here. To give you an idea of what I'm talking about, you can actually customize how often and how many times your character will blink. There is no other game on the market that lets you create a character the way Mabinogi does, not while still being an entire world outside of your character for you to explore. Speaking of that world, before we get to exploring just what this game has in store for you on your adventure; I'd like to talk about the characters who aren't you. No I don't mean the NPCs, I mean the other players, and how they impact the game you play even when they're not in your party.
Speaking of other players, to really hit home just how different everyone can look I ran around and took a few pictures of players I found in just this one small town.
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You may be wondering how much these other players actually matter, in a lot of MMORPGs other players are merely there to fill out the party for dungeons or assist with world encounters. In Mabinogi they do that as well, however there is a constantly evolving economy both on the player ran Auction House, and for things like the Commerce system. Players can also run their own shops, join you for a jam session to play some music together; and even burn some items for a campfire spirit summoned at a group bonfire.
While the NPCs in this game are fantastic, the players are the lifeblood of the game, as is the case with any good MMORPG. From guilds and parties running content together, to the occasional camp you'll come across while exploring the world. Players populate Mabinogi and their effects are felt whether or not you're actively a part of their game.
One of the features most effected by this is Commerce; a trade system which lets players transport trade goods between major cities and towns. If an item is being traded to a town more than others, it's price will drop and you may find better deals by taking it to far away cities. Though you'll encounter bandits on the road, and due to carrying heavy trade goods you'll be a good bit weaker than you usually find yourself. This makes traveling in groups much easier, with those who use air travel particularly; in need of parties thanks to the dragons who will come after your hoard of trade goods. If a bandit is to steal your loot, you need not worry; as other players can take up the role of bounty hunters and track down these bandits at their hideouts to get your stuff back. Bounty Hunting is an easy way to make some cash and also help out your fellow players who may have been wronged by a poorly placed bandit or two.
What about production? Surely I don't need anyone to assist me with making my goods. Though, a second opinion never hurts; you will actually get a boost to production success rate while in a party with other players who also have production skills. In fact, this is a great way to make some strong gear; as products you make will get bonus stats over those found in stores. This does mean that the player economy is largely populated by products made by other players. If you do a good enough job on the item you're making, you'll even leave a signature behind which can be seen by the individuals who buy and use that gear. This is a minor touch, but it's one I greatly appreciate. Anyone can have a really cool demon sword, but only I have a blade forged specifically by my good friend; in hopes it would aid me in my quest. The connection between myself and my party is ever so slightly more apparent, even when they're not around; I always have a small piece of them with me.
Players attending the banquet, an event held weekly that awards free EXP and a lottery raffle at the Tara Castle; can actually donate their food to the catering tables. This is a great time to hang out with fellow players, get some free levels; and of course eat significantly too much food.
Surely that's all, right? Well no, believe it or not players actually have a hand in many things. If you want to enchant some gear but you don't have the enchanting rank to do it yourself; you can request another player to assist you. Perhaps you're an alchemist needing to create alchemy crystals of special magic skills; another player can cast that magic nearby and let you synthesize it into a crystal. If you're using the Jam Session action other players can join you with their own instruments when you play music; automatically matching whatever song you're playing. There's a fashion contest where the winner is put on display in full costume right in the middle of the major cities for all to see. There's even mechanical changes to things like magic, if you're casting Ice Bolt while I cast Fire Bolt next to you; we instead both gain a charge of Fusion Bolt. This form of magic combines the properties of your Ice Bolt and my Fire Bolt into a more powerful version of our respective magics, all because we happened to cast at the same time nearby each other.
If you enjoy music then you might find yourself reading through the Bard Bulletin Board, where players can post the compositions for their custom music. You can transcribe this music yourself and play it whenever you wish, though you can also use the MabiNovel Bulletin to read books written and published by your fellow players as well. This does in fact mean that you too could become a composer, or even an author and post your works to the respective boards.
Players can also obtain their own small piece of the world via Homesteads. These function as a sort of player owned housing system, and they allow you to do everything from growing farms to hosting your own production stations with boosted success rates. Of course the owner of the Homestead can allow either friends, or anyone; to come and gather from their herb patches, farm animals, and various logging, mining, and production sites. Meaning that other players not only offer you an expanded world to explore, but potentially gathering and production spots that may not otherwise be available at your current location.
While Homesteads start quite small, they're nothing to scoff at when fully upgraded; allowing for even a proper house, pets, and partners; to be placed on the fully customizable property. Some items will even passively grant you bonuses to your stats or provide your gathering and production stations bonuses to gathering and success rates.
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Alright great, so you have a character who's uniquely you; you even have a place in the world among other players. However what good is that if you don't have a world worth existing in. You're here to play an MMORPG, if you wanted to simply dress up an avatar and exist in a space with others; you'd play something like VRChat or Second Life, or maybe you'd go download that Sims multiplayer mod. You want an RPG! An adventure! A living world to explore and be a part of!
Well Mabinogi's got you covered there as well believe it or not. Now where you fall in terms of enjoying the story is fairly up in the air; I know some people who love it and others who could take it or leave it. That's entirely fair and I don't blame them for feeling that way. To avoid potential spoilers I will be saying up front that if this has been enough for you and you're willing to trust me that this game is worth your time. Skip ahead to the Q and A if you think you need it, or go download and play the game now if you didn't already do that. Hell you can even add me in game if you want some people to play with who are going to be chill with newbies. If you need a bit more though, then keep reading because you might just like what I have to say about this game's journey.
When you start Mabinogi you'll be told you're this being from the stars, something that cannot die; and therefore has importance here. You may literally be an immortal entity, but you won't feel like it. You'll start with only a handful of skills, and with this game having no real class system it's not so straight forward how to get more of them. You'll stumble upon a few while just exploring the world, but others might require you to actually engage with the world around you. If that sounds exciting, don't worry; we've only just begun to explain the whole system of interacting with NPCs.
See the game of Mabinogi is before all else, the story of you; your character the journey you go on. So it's fitting that you keep notes in a Memo, this Memo is written in the perspective of your character; and will keep tabs on what you've been through. Each entry in the Memo is given a Key Word; and these key words will be given to you as you experience new places and things. Whenever you engage with an NPC you can start a conversation, this allows you to flip through your Memo and select a Key Word to speak about with them. Asking them about their private story will reveal this character's lore and backstory, at least; if they like you enough to share that information with you. NPCs do actually contain a system of trust with the player, and if you befriend an NPC they'll even let you access a secret shop where they sell exclusive items. Other Key Words include things like Nearby Rumors where you can obtain gossip and quests; or perhaps you want to ask about Part Time Jobs. Whether you're working for the town blacksmith to deliver some refined ore, or you're gathering wool to make bandages for the town healer; Part Time Jobs offer you fitting rewards for the work you perform, and allow you to even unlock various skills down the line if you perform well enough. Which brings us to another Key Word, the Skills Key Word. Skills is a Key Word that will ask an NPC if they believe they could teach you anything, if you see a knight you can ask them about Skills and maybe learn a new technique for your swordsmanship. Asking a chef about skills may result in them giving you a quest that has you running out to make flour and bake some bread. These methods are meant to immerse you in the world and teach you how the mechanics behind these skills works, rather than just saying you're level 16 so now you can bake bread.
Some NPCs will even react to your title, thanking you for the deeds you've done or perhaps judging you for why you'd do such a thing. This is because every NPC in the game, no matter how minor; has a story to tell. They all have unique theme music that contains a name referencing something about the character and their story. The more you talk to these NPCs and they open up to you, the more you'll learn about the world you're a part of.
However, small NPC stories don't amount to much in the grand scheme of an epic adventure do they? Well don't worry, now we're getting into the main scenario quests, and the lasting impact they have on you as a character. Have you ever felt like you should have maybe gotten a new power, or been recognized for the deeds you've accomplished after you literally save the world; only to return to business as usual? Well Mabinogi actually considered all of that, not only do you get a title that NPCs might react to, as I mentioned previously; but the Main Scenario Questline actually gives you everything from transformations to special unique items. This is again the last chance to not have spoilers as I will be covering at the very least Generation 2: Paladin and Generation 10: Goddess of Light through Generation 12: Return of the Hero.
Okay now that everyone who doesn't want spoilers is gone, allow me to tell you about just a few of these MSQ rewards; of course jumping right to the good stuff without context makes it meaningless. So let's start with a quick summary of Generation 1 that's roughly spoiler free.
Generation 1: Advent of the Goddess starts with The Goddess asking you for help, then you save her. See I kept it spoiler free! You're given the title "[Player name] Who Saved The Goddess" for doing this which grants you some nice stats, but the real reward is that you get to move on to Generation 2: Paladin. Well wow, that's kind of an underwhelming title isn't it? You just finished Advent of the Goddess and now you're on... Paladin? Huh okay, well this quest line is all about a Paladin of legend. You spend the generation becoming someone worthy of the Paladin's armor, searching for his old armor, and even reliving some old memories of his. All to figure out who he is and solve the grand mystery that sparked this whole generation in the first place. The political drama of a potentially puppeteered prince who may actually be dead from the start... Okay yea listen it's more interesting when you actually play it. The real plot twist of this whole generation however is when you figure out who that old Paladin actually is, and more importantly that they're still alive. In the final dungeon of this generation when you face off against the final encounter he is not the one who saves the day. Rather it is you who gets to don the armor of the legendary Paladin and in a moment I love, you get to save him. This transformation is actually a fairly minor stat boost at first. You're not some overpowered god, you're still you; just powered up. When you complete the generation you will find yourself with a wholly new power available to you, the power to become that very same Paladin; now with it's own skills to rank to make it even stronger than it already was.
Yes, just for clearing Generation 2 you now have an entirely new power unlocked for you. The power to, once a day in game time; transform into your Paladin form. If you're an Elf you transform instead into a Falcon, and Giants transform into a Beast. These new forms come with their own unique skills and properties. However you don't lose access to the skills and abilities you already have. This will be a running theme throughout Mabinogi, you only get more; you don't get locked out from being you. If the Paladin aesthetic isn't your deal, and you want things a little different, don't worry; Generation 3: Dark Knight might be more your style. However, this begs the question; are Dark Knights and Paladins the same thing flavored differently? Nope. Sure they are both the same Transformation at the end of the day, but their inner workings are very different. To give you a quick example of what I mean, Paladins always get the same stats every time, but they have no specialized skill they can use while transform. They're essentially your generic stronger form, with buffed stats and nothing more, dull but reliable. Dark Knights instead roll for their stats every time they transform, meaning sometimes you're going to have much stronger physical defense, and other times a much higher magic damage stat. If you're interested in the specifics, here you go:
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Dark Knights also don't get forcibly removed from their transformation when their timer is up, rather they go into a state called "Disarmed" where they will take heavy damage over time, but this can be healed if they wish to power through it and keep fighting in their transformed state. They additionally obtain Control of Darkness which lets them tame an enemy to fight for them for a short time.
The Generation 2 transforms (Paladin, Dark Knight, Falcon, and Beast) all have 4 tiers of their transformation, dependent on the skills rank. Each boasting it's own unique title and appearance that builds on their central aesthetic and motif. This means a player who's max ranked Paladin will transform into a Champion, or for Dark Knights, they'll become an Infra Black. I do enjoy the morals of the game being muddier than to just say Paladin is bright and shiny and good, and Dark Knight is well, dark and edgy and bad. As you go through the game you'll learn a lot about the politics of the gods, and understand their moral values a lot better. Which leads us to our next major upgrade.
In Generation 10: Goddess of Light, we take the fight to the gods, and between Generation 10 and Generation 12, we'll even obtain the Sword of the Gods, a then usable sword weapon which ironically may not even be as powerful as some of our own gear by the time we get it; but more specifically we'll decline godhood and become a Demigod. However it's a bit deeper than that, as you'll find that at the end of Generation 10 you're confronted by your doppelganger. Upon defeating it, you gain the power to assume the form of a Demigod; which yes, you can in fact transform into while also transformed into your Generation 2 state. Not only does this form regen your HP, MP, and Stamina; but it additionally allows the use of special skills that depend on which of the gods you're allied with. Those who are being supported by the Goddess Neamhain will obtain skills such as Spear of Light, and Fury of Light; however if you decide to be supported by the Goddess Morrighan you instead obtain Wings of Eclipse, and Wings of Rage. Of course you won't have a choice right away, when you first obtain the ability to become a Demigod, you'll be defaulted to working with Naemhain's skills. They're not bad, but Morrighan isn't going to just give you her skills so easily so if we want options we'll need to get her to work with us. Once we clear Generation 11: Sword of the Gods; we in fact obtain the Sword of the Gods itself. This is important since we'll need it if we're going to fight the gods. Now in Generation 12 we are asked to fight alongside Morrighan to bring down the King of the Gods, Nuadha. For clearing this generation, you'll obtain the right to be supported by Morrighan; which is kind of funny since if you're a Dark Knight it shows you've actually betrayed her by giving up the path of the Paladin in favor of following Dark Knight. I guess she can overlook that given you just helped her defeat the King of the Gods.
Surely the upgrades stop there right? Well no, actually; but you probably knew that already. See there's actually currently, up to G25, with G26 on an active countdown to release as I make this post. With even more transformations, special skills, and some really incredible upgrades that change even the way we engage with crafting; the generation quests are more than worth your time and leave you feeling more powerful with each completion.
Mabinogi isn't just having you go through these quests to complete the story, it's also actively making you more and more the proper image of this immortal hero of legend. It's giving you a power boost on par with some silly shonen anime. As much as you may cringe to hear me make a stupid joke from the early internet; yes the Milletian could beat Goku. Sorry I had to make the dumb joke after making the shonen anime reference you know? These powers aren't ever restricted from you either; it's not as if you suddenly can't use your Paladin transformation in a dungeon, nor are you locked out from using Demigod to regen some stamina just to pick some flowers. Mabinogi is the story of your character, and it gives you so many upgrades and power scale boosts because it genuinely wants you to feel like a powerful hero going up against powerful enemies.
Now I will admit there's something to be said about the balance in some of the later Generation quests, especially because you can skip over a lot of them. They absolutely do plan for you to have the full arsenal of Generation specific skills by the time you reach Generation 20+ but dare I say, I think that's fair. We actually see this in other games too, it's just more allowed from other games because they do a better job of hiding their barrier to entry.
What I mean is that FFXIV is like Dark Souls 3, it's not going to let me go somewhere I'm not actually ready for, because it knows I won't have any fun getting my ass kicked but it's really linear. While Mabinogi is like Elden Ring, it looks at me saying "I'm ready I'm ready put me in coach!" While facing down against an actual god well before I'm... you know, actually ready. Yet it just says "go get 'em champ!" Only to watch me become a pancake two seconds later and think "yea this balance is garbage." Truth is, if I go back and do the content I'm suppose to do first; I will be more than ready for this content when I reach it. However I might actually be able to clear this content when I'm not supposed to yet, and Mabinogi; much like Elden Ring, lets me try. We see this same type of barrier to entry in how FFXIV says "hey man you can't run this until you're Item Level 280 sorry." That feels boring when you just want to run the thing, you don't want to go back and "grind" for item levels, but in reality it's just stopping you from trying and failing repeatedly. Which makes sense for the type of game FFXIV is, where other players are a requirement, and you don't want to hold them back because you thought you could do it with less.
The other truth is, with Mabinogi; not every path to success is going to look the same. I might spend my time training my combat skills, slowly saving up the small stat gains to get to where my base strength is at 500 and I can deal some nice damage. My friend who doesn't want to touch combat skills can absolutely focus on his cooking, slowly but surely becoming a master chef as I've become a master warrior. Now he can make a catering dish that boosts his strength to 500 all the same. We're not going to be dealing the same damage since things like weapon type, and skill ranks will come into play; but this does mean he could achieve the same goals as me in a totally different way. Personally I'm a huge fan of this, it lets every single character feel unique; you can truly become your own kind of player here.
Whether it's weaving your magic skills into your archery gameplay, or becoming an apothecary bard who uses musical buffs and potions to level the playing field. Perhaps you want to train your Ninja and Chain Blade skills to keep you at a distance, debuff enemies, and set explosive traps. You could even just play the game with life skills, relaxing by the pond as a master fisher; before tailoring a new outfit. All of these methods are entirely valid ways to play the game, they all give the necessary stats to enjoy whatever content you wish to, and yes they all give you levels.
It is for these reasons, and honestly; many others. That I have played this game since it's beta, for literally half my lifetime; and why I believe this is genuinely hands down the best MMORPG on the market right now. I urge you to give this game even 15 or 30 minutes of your time, don't get caught up on the old dated graphics, don't fret if you don't understand everything right away. The game is complex, it has a ton of mechanics that mix and intertwine to create a unique experience. The things you might find troublesome at first are exactly what makes the game so fun and unique when you understand them. Given the average internet speed and size of Mabinogi, should you have downloaded this game at the start of this reading it should be about done by now. If not, you've got the Q and A down there for any potential follow up questions you may have. So go ahead and jump into the world of Erinn, if you stop by Dunbarton on Channel 9 you might catch someone from the Landsbetween guild, feel free to stop and say hi; we're a friendly bunch.
A quick Q&A for things I've been asked frequently and might answer some questions or possible concerns you have about the game.
Q: I see a weird banner with P on it, does that mean I require a premium account to use that skin/hair color? A: No. That symbol signifies that it would cost Pon. A cash shop currency that is given to the player fairly regularly. You in fact get a gift box with about 20 Pon when you reach an early level milestone such as 50 or 100. It costs anywhere between 3 - 5 to change eye, hair, and skin color. Of course it only costs you to change to a color that uses the P banner, if a color you would like doesn't have any symbol (either a P for Pon or a B for a Beauty Coupon) then it's completely free. Q: I see a lot of cool characters, how much of a grind is it; or do I need to pay real money to customize my character? A: You can play Mabinogi entirely free to play, gacha boxes do contain high end loot and good in-game items. However the Auction House easily allows you to buy these items from players using entirely free to play gold when a new gacha comes out. While it might seem intimidating to make 1m at first. You'll quickly learn you can make 1m passively per week + any actual activity you do in this game earns you quite a lot. A single run of a dungeon will net me between 50k - 350k depending on drops and my actual in game luck stat. This is on top of the 160k I can make for free just logging in and doing Fynni Blossoming for the day. Of course, the higher your skills and total level; the easier it will be to make money. Q: I don't want to do a specific part of this game, can I still enjoy the other features? A: Yes. Entirely, in fact; I'm doing a challenge run on a character who's not allowed to rank up any combat or damage skills. I've already completed the first major questline of the game without any problem. I will say that your ability to play the game will directly reflect how much knowledge of the mechanics you have. This isn't to say you should scour the wiki for days on end, unless you're into that. However I would argue that having a few friends to play with, or perhaps actually taking the time to read through skills and practice with what you do enjoy doing; will help you to get by not doing the stuff you don't want to. You really can play this game however you want, it just may require you to have a better understanding of it's inner workings. You're always welcome to ask me about stuff whether that's here on tumblr or in game.
Q: My UI and HUD are this weird plastic blue color and I kinda hate it. Can I fix that or am I stuck with this? A: In the settings menu the game allows you to change the color of the UI and HUD to fit your liking. You can also enable various hotbars and disable others. Additionally you can change the game's resolution, and even pick out which version of the OST you'd like to use of which there are three distinct versions.
Q: Does this game have a meta I should worry about?
A: Yes and no, yes it has a meta; no you shouldn't worry about it. If you're really concerned I recommend picking Giant as your race and Close Combat as your starting Talent. I didn't go over Talents in this essay but they're sort of specializations, not classes. They don't limit anything you can do, but rather give you 2x EXP towards the skills they govern. Giants have a fair bit more strength and HP, they're your standard tanky race. While they may not be as fast on their feet as nimble Elves; they can take a good few more blows, and even have racial skills specific to gathering up enemies. Close Combat doubles down on what Giants are already good at, giving you more HP and Strength. Start out by ranking your essential basics, those being Defense, Smash, Counter, Windmill, and honestly throw Assault Slash in for good measure; since you'll want to often combo these skills together. DO NOT SLEEP ON DEFENSE, it is a heavily overlooked but extremely powerful skill. If you feel like you're struggling in combat, grab a shield and rank your shield mastery; even light armor mastery will be more than enough so long as you have a decent shield and the necessary ranks in the skills. You'll soon feel like a steel wall of defense that not even major storyline bosses can put a dent into.
Q: What are the differences between Elves, Humans, and Giants? Can I change my race after I make my character, since I can change my gender?
A: First off, no; sadly you cannot change your race after making a character. This is become of the racial differences. The major ones are as follows...
Elves can use invisibility to hide themselves, they'll fire 2 arrows as opposed to 1 when using archery; and they obtain a unique poison arrow that spreads to nearby targets when fired. They move faster than other races and have stats better geared towards Magic and Archery; though that won't matter too much. They become a Falcon after Generation 2 letting them use Elven Magic Missile, and cannot use 2 handed weapons nor can they dual wield.
Giants can use stomp which is a fairly week AoE ability, they also get Taunt, Stampede, and Wind Guard as unique skills. They can use two handed weapons in one hand letting them use a shield with them, and can dual wield blunt objects. They have stats geared towards a close combat play style, though again that won't matter too much later on. They become a Beast after Generation 2 letting them use Giant Full Swing, they cannot use bows but have thrown spears instead.
Humans cannot learn the specific racial skills of the other two races. They can dual wield swords; and don't have equipment restrictions outside of not being able to dual wield blunt objects and not being able to use the throwing spears. They have stats geared to an all around play style, which as you know; doesn't really matter much. They become a Paladin after Generation 2, or they can become a Dark Knight which gives them the active skill Control of Darkness which lets them tame an enemy to fight for them.
Q: Is this game Pay to Win?
A: Is any MMORPG not Pay to Win? Alright, real answer; let's break it down. Does Mabinogi have Pay to Win properties? Absolutely it does. Most if not all MMORPGs do. FFXIV has the paid level boosts just like Mabinogi has paid gacha boxes with end game loot. I'm not trying to pick on FFXIV here, it's just what I'm familiar with because I also play it. Truth is, Mabinogi gives you a lot of gold for just doing content, whether you're a crafter who can sell your wares for millions, just doing daily Fynni gems for 1m a week per character, or combat focused and running your Lord missions with boosts for a few million in a couple hours. So while I'd argue that it absolutely is pay to win, not only do you not need those minor boosts from the gear until long into the later generations; you also will have the money to buy it off players long before you actually need it. That's if you need it at all, since you can easily get ahead in this game by just engaging with the many skills and mechanics. If I had to give this a simple yes or no, the answer is yes; but I really don't think it's nearly as bad in Mabinogi as it is in other games. Especially considering how small the PvP scene in this game is. You don't need to pay to win when someone else in your party absolutely did, or maybe you just pay in gold to win. However I'd argue that it's pay to win FASTER than others. Just take it slow and enjoy the journey. Every game is pay to win, Mabinogi handles it better than most.
Q: Is there any reason for me to not like this game?
A: Yea the devs haven't hired me to write articles like this for their marketing. Boycott worthy honestly; they should pay me for this, or at least make me a soul streamer, you know? (┬┬﹏┬┬) ^ This last one is a joke, you know; in case reading comprehension.
#mabinogi#mmorpg#fantasy rpg#rpg#yes I'm putting a bunch of tags I want people to play this game.#Fantasy MMORPG#Okay I lied that's all the tags I can think of actually.#Wait are you actually reading the tags on this? After reading ALL of that?#You're ALSO gonna read the tags? Wow okay hi I guess lol uuuh you're pretty cool if you made it this far#I hope to see you in game :D#I have too many characters so I'm serious when I say just swing by Dunbarton on Ch9 and find the Landsbetween guild#That's the guild my partner and I run#So yea like... that's kinda all I got#Man I didn't even talk about the skill books and stuff#man I love this game so much#Man I Love F-antasy Games like Mabinogi... You thought I was gonna put that tag here?#Nah but I'd probably die if she ever played this game not gonna lie#especially if they did what they did to Ironmouse and stuck her with a Soul Streamer who doesn't care#it was physically painful to watch that guy completely ignore Mouse and she shit she enjoyed about Mabi#like genuinely I could have done better but like I'm not a soul streamer so you know whatever lol#My partner and I watched that whole stream just screaming at that guy like I'm not gonna name names but good lord#He outright ignored her several times despite and then dragged her through high end content as a newbie what the hell man#Regardless I hope YOU reading this come play Mabi because I think you'd really enjoy it#come find our guild and hang out some time#I'll be glad to be your guide through this really bizarre and fun game
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dimonds456-art · 7 months ago
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Maladaptive daydreaming.
#daydreaming#maladaptive daydreaming#maladapting daydreaming disorder#maladaptive behaviors#maladaptive coping#dissociation#immersive daydreaming#dimond speaks#yeah so adding this to my list here lol#my therapist helped me realize i dissociate a LOT and the primary way i do it is through vivid daydreams#they usually happen at work but they also pop up if i'm having a bad day or... anytime really.#i've also come to the realization that i have at least one of these a day which is not good fgsjh#my therapist says they're not inherently bad especially since they do have a positive effect on my emotions (if its a good daydream)#but it's gotten to the point that it's affecting the way i work#and they can last for a LONG time too#i haven't timed them but i do know they've been over 30 minutes at work before#this is either due to ADHD autism PTSD or a mixture of the three lmao#weeeee#anyway. this post isn't really intended to be a vent post#it's more like a 'this is my experience' type post#it just kinda comes across as somewhat vent-y#but that was because i wanted to try and immerse the reader into what its like to have these daydreams#like mine look NOTHING like this but making it more generic would help others understand it#the void is the general dissociation from reality#then you emerge in the dream#i can feel things as if i'm there- the sun the wind and sometimes even physical touch#and i'll stay there until something snaps me out#strangely i can get my work done while i'm doing this- i just wont have any memory of doing so. it's like being on autopilot#anyway. I hope this post was helpful to someone out there#if you also maladaptive daydream YOU ARE NOT ALONE! it's valid and you're not 'faking' anything. it's a genuine trauma response.
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sideblogforweirdshit · 1 year ago
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Whump Reference Post for Fingernail Removal Torture
 Hi whump writers of Tumblr! I recently made a little introduction post in which I said I’d be making reference posts. This is one I already had typed up, because for some reason this was the first thing I thought of.
There are no images attached, but I’m putting the rest of the post under a readmore since the majority of the content is semi-graphic written description of the how-to’s and wherefore’s and such of fingernail removal torture.
To be clear: I will be going into as much depth as I possibly can without using images. The content of this post will be purely academic. There will be no artistic liberties taken. This post is meant to be as accurate to (and descriptive of) a real-life situation as possible.
I hope some part of this post eventually winds up being a helpful resource for someone!
1) Not as painful as it’s made out to be
-It's painful, but definitely not to the extent it’s shown in movies or whatnot. A lot of the "pain" comes from the shock factor of seeing your body without something it’s always had, as well as the inherent "wrongness" that comes with experiencing a part of your body being removed.
2) There is very very thin film of skin between the fingernail and the finger.
-If one is careful in removing the fingernail by peeling it back slowly, one can preserve this thin piece of skin. -If one pulls the fingernail back quickly and without taking care, this thin film will rip, and the nail will pull away with bits of flesh attached.
3) The flesh under the nail will be vertically striated.
-If one uses the peel-back method, and is careful to not let the thin film of skin between the nail and the flesh rip, the skin/flesh underneath the nail will be as visibly striated as the fingernail itself. If you look closely at your fingernail right now, you’ll see that there are many tiny grooves from the tip of your nail to the base. This is true for all human fingernails. If the nail is peeled back with sufficient care, those striations will be echoed on the skin underneath the nail.
4) The  “peel entirely off” method versus the  "peel back and then stop" method versus the "pull out entirely" method.
-The “peel entirely off” method is how I will refer to the method of grasping firmly the tip of the fingernail in some sort of vice (usually pliers) and then peeling it backwards, moving the pliers from the nail at the tip of the finger towards the hand itself. Using this method, the nail will remain firmly grasped in the pliers the entire time. The movement of the pliers only stops when the base of the nail is ripped entirely out of the finger. This will necessarily result in ripping out a fair bit of skin past the cuticles, as the technical base of the nail (aka “nail matrix”) is generally around half a centimeter hand-wards past the cuticles (and follows the curve of the nail, so is deeper than the cuticles as well). Due to the nature of skin, I would expect a tear reminiscent of an extremely deep hangnail that goes from the base of the cuticles to at least halfway between the first and second knuckle (and at most goes to the second knuckle). In this case, it is not guaranteed that the nail will grow back. There is a chance it’ll come back, but there is also a chance that the nail matrix is permanently damaged and will not be able to grow a new nail. Since every human is different, there’s not an exact science to determining where a person’s nail matrix is before it’s ripped out. A (very) general rule of thumb is to follow the curve of the existing fingernail, and draw a point on that curve before it hits bone. Obviously, this is extremely subjective.
-The “peel back and then stop” method is how I will refer to what is essentially the previous method, but one stops before the nail-ripping goes past the cuticle and snips off the peeled part, leaving a milimeter or so of fingernail existing on the nailbed. In this case, it is assured that the nail matrix is undisturbed, and the fingernail will grow back. This is the method I will assume is taken for the future steps
-The “pull out entirely” method is how I will refer to the situation where one grasps the protruding part of the nail firmly, and applies force away from the hand and in the direction the finger points. In this case, there’s a large chance that the nail will rip. This depends largely on the care taken with the pulling object (pliers, usually) to grab the nail exactly parallel with the sides of the pliers. If any part of the pliers digs into the nail at a singular location, this will create a point at which pressure will build up, and the nail will likely rip at this location. The strength of the individual’s nails also affects the ripping. The individual’s nail strength can vary based on nourishment as well as on a general person-to-person basis. Personally, I do not recommend this method.
-If one wants to make the removal definitely permanent, there’s the possibility of peeling it back all the way down and out, and then chemically burning where one assumes the nail matrix is. (Some serious irl hikers do this to their toenails on purpose, to reduce the chances of getting ingrown toenails from being laced into hiking boots for days on end.) Removing the nail permanently will obviously reduce the opportunity to peel it off again, but will give a permanent Horrific Aspect to the victim.
5) For the first three days, the exposed flesh will be painful.
-The entire tip of the finger will be a constant deep and throbbing pain. Any deviation from this norm will be an increase in pain, never a decrease (save medication or an ice-bath-for-full-minutes immersion to the point of numbness).
-Any contact with the exposed nailbed will increase the pain. Knocking the exposed flesh against anything, even extremely gently, will result in a visible bright red welt under the thin layer of skin (bright red on light skin only! on darker skin, the welt will still be visible, but will show as a dark red-brown). It is a visual similar to an extremely tiny, non-protruding blood blister. Knocking the nailbed against something less gently will result in fully scraping off that delicate outer layer of skin.
-Using the finger for anything will be painful (though not unbearably so), and it may even be painful to bend the finger at all.
-Any moisture on the exposed flesh (including anything from regular water to antibiotic ointment) will hurt a lot. This will intensify the throbbing at least twofold across the entire nailbed, and will also result in an amount of stinging as if one had just realized one had been stung by a bee.
6) For treatment and healing thereof (if quick healing is desired)
For those first three days, any bandaid application is inadvisable -The exposed flesh will be so tender and vulnerable that any bandaid (even the non-stick kind) will stick to the exposed flesh and rip it upon removal. I can only assume this is in part due to the curvature of the finger, which means that any wrapping-around type bandaid will inherently put pressure on the nailbed, resulting in sticking.
-To promote healing, the first three days should be without any sort of covering on the wound.
After the first three days, a scab will form. -At this point, the pain will be much less. it might be uncomfortable to bump the nailbed into objects, but it will not be the same pain as in the first three days.
-The wound will also be much less sensitive to moisture.
-When the scab starts to crack (usually a vertical crack), one should apply antibiotic ointment and a bandaid. At this point in the proess, it is desired for the scab to remain as consistently moist as possibly. This will help the scab fall off when it is ready to do so.
-At this point, the finger can be used normally (within reason) without much (if any) pain.
After two or three days with the bandaid covering, the scab will start to fall off.
-One may expedite this process if one is careful.
-At this point, the skin on the nailbed is sensitive to the touch, but not to the point of pain.
-There will be some dry, loose skin around the edges of the nailbed.
-The previously visible striation will no longer be there.
-Pressure on the exposed nailbed will not be necessarily painful, but it will feel decidedly Odd. Though not painful, It will be an extremely sensitive area.
-The nailbed will be a delicate pinkish color.
Around a week after the initial scab falls off, there will appear to be another scab. It will be a relatively thin layer of dry, dead skin.
-If the nail is allowed to grow normally, it is likely that it will cover this second scab before it has the chance to fall off.
-If the stub of the fingernail is trimmed routinely, it is possible for the scab to fall off, leaving only relatively smooth unblemished skin where the nailbed is. This skin will be roughly the same color and texture as the skin on the tip of the finger. 
7) The rate at which fingernails grow back is extremely slow
-The average growth rate is about 3.5 milimeters per month. There are several factors that can cause this to vary:
-Fingernails on the dominant hand grow back faster than the nails on the non-dominant hand.
-Fingernails grow back faster than toenails.
-Nails grow back faster in warm weather than in cold weather.
-Depending on the nail and the aforementioned conditions, one can expect a total regrowth time of anywhere from three to six months (or more).
8) Life Without Fingernails
-Fingernails affect a large part of our everyday lives. We mostly use them when we’re manipulating objects with our hands, and we use them to scratch. It doesn’t seem like a lot, but it’s a lot. It’s hard to explain just how weird it is to not have fingernails to someone who’s never experienced it, but here goes:
-Fingernails are the Hard Backs used to brace our fingers against a hard shell when we manipulate something with our hands. If you pinch your fingers together right now, you’ll see a white band along the top of your fingernail. This is where the pressure from the pinching goes; it’s braced against your nail.
-Picking something up without fingernails feels extremely odd the first few hundred times you do it. It takes a long time to get used to it.
-Writing is even worse. Without the hard shell backing your fingers, the pencil tends to slip out of your grip more often. If you usually have long enough fingernails that you balance your pen/pencil on them, you’re extremely likely to have the pencil completely slip out of your grip multiple times a sentence.
-You don’t realize how much you unconsciously scratch itchy parts of your body until you no longer have the ability to do so. If you’re only missing a few nails, you have to consciously adjust your hand so that you can scratch with the existing ones. If you’re missing all of them, you have to actively find an external object to alleviate the itch.
Some places on the body one can scratch with their teeth, but for most places, one needs to either find an “itch stick,” or rub that part of their body on something scratchy. A lot of clothing is scratchy enough to work for this. One needs to learn how to vary the pressure so that one can alleviate the itch without tearing through the skin or scratching themselves.
Pros:
-Body horror
Fingernail removal is a more mentally significant mutilation than cuts or burns, if only because it draws on the "that was there and now it's not" aspect of body horror.
-Can be inflicted more than once
Since fingernails grow back, they can be removed again and again and again. Though it may take some time for the nails to regrow, it isn't even close to the type of permanent that’s chopping off a finger or a toe.
-Helplessness
Since it takes a few days for the nailbeds to heal enough to be able to use one's fingers, a complete removal of all fingernails will take away one's ability to use their hands. Even after this initial period of extreme sensitivity, the lack of fingernails is something most people aren’t prepared for. The previous section explaining how fingernails affect daily life is significant here.
 Cons:
-Can’t repeat often.
Once a fingernail is off, it's not coming back for at least three months (likely longer). It doesn't have the relatively quick reset time that burns or cuts do.
-Relatively short amount of time in pain
All of the pain is in the first few days. It is inconvenient afterwards, but there is little to no pain at this time.
-Amount of care needed
One needs to be relatively careful inflicting this. Fingernails are not as resilient as you'd think, and the likelihood of them ripping before you can finish ripping them off is fairly large if you're not being careful.
If you have a short-tempered or impatient whumper, this might not be their particular wheelhouse.
 Conclusion
Overall, I’d say that the effectiveness depends entirely on the desired result. The time it takes for the fingernails to regrow versus the amount of time in which the subject is in pain is not a very productive ratio, so if you’d want your whumper doing a particular torture regularly, I wouldn’t recommend this.
However, if the whumper’s goal is to appeal to the body horror aspect without permanent damage, this is a great option. The fact that it takes nails so long to regrow gives the victim a sense of horrified freakishness. It also has the added benefit of reducing the victim’s maneuverability far after the fact.
The semi-visible nature of this method of torture can be effective if one wishes to horrify characters outside the whumper/whumpee relationship. You don’t immediately look at other people’s hands when you meet them, and as such it might take a while for outside characters to notice the lack of fingernails (especially if they’re past the three day mark). But once they notice, it will be hard to look away.
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dogearedheart · 3 days ago
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Just wanted to say that you shouldn’t feel bad for talking/venting about your own life at all. It’s your own blog!!
there is a part of me that knows that, I think. But there is also a part of me that feels like I'm screaming into the void, bothering people who are already having a rough time, if that makes sense
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