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adenator · 2 months ago
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wauh,, there's a hexcat in my corrucyst
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(happy birthday @hexedbug!!!!!)
original image, not shoved into corru:
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vadlings · 11 months ago
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Represention of Autistic Frustration in Laios Dungeon Meshi
Like many other autistic people, I related strongly to Laios Touden while reading Dungeon Meshi. This post isn't going to spend time disputing whether he displays autistic traits or not—while I could do that, I want to focus on why specifically his portrayal struck a chord with me in a way the writing of most other autistic-coded characters has not.
Disclaimer: as the above suggests, this post is strongly informed by my own experiences as an autistic person, as well as the experiences of my neurodivergent friends with whom I have spoken about this subject. I want to clarify that in no way am I asserting my personal experience to be some Universal Autistic Experience. This post is about why Laios' character feels distinct and significant to me in regard to autistic representation, and while I'm at it, I do feel that I have interesting things to say about autistic representation in media generally. This also got a bit long, so I'm sticking it under a read more. Spoilers for up to the end of chapter 88 below.
The thing that stands out most to me in regard to Laios' characterisation is the open anger he displays when someone points out his inability to read other people. This comes up prominently in his interactions with "Shuro" (Toshiro Nakamoto):
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The frustration pictured above (Laios continuing to physically tussle with Toshiro, using crude language toward him) becomes even more notable when you remember that this is Laios, who, outside of these interactions, is not easily fazed and often exists as a lighthearted contrast to the rest of the cast. Then we get to Laios' nightmare.
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In Falin's words: "Nightmares love emotional wounds. Wounds you hold in your heart. Things that give you stress, or things that were traumatic for you. They aggravate memories like that and cause the dreamer to have terrible dreams." (chapter 42, page 10.) (damn. i'm properly citing for this post and everything.)
Thus, Laios' nightmare establishes an important fact: even if he is unable to recognise social blunders while he's making them, he's at least subconsciously aware that other people operate on a different wavelength to him, and that he's an outsider in many of his social circles (both past and present). His dream-father's disparaging words stress the impact this has had upon his ability to live up to the expectations set out for him, and we also get a panel of kids who smirk at him (presumably former bullies to some degree). Toshiro's appearance only hammers home how much Laios is still both humiliated and angered by his misunderstanding of their relationship.
I've thought a lot about anger as concomitant to the autistic experience. When autistic representation portrays ostracization, it's generally from an angle of the autistic character being upset at how conforming to neurotypical norms doesn't come easily to them; as a result, they express a desire to 'get better' at meeting neurotypical standards, a desire to become more 'normal' (whether the writing implies this is a good thing or not). In contrast, not once does Laios go, "I need to perform better in my social interactions, and try to care less about monsters, because that's what other people find weird." His frustration is directed outward rather than inward, and as a result, it's the people around him who are framed as nonsensical.
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The Winged Lion starts delineating Laios' anger, and Laios' reaction is to think to himself, "It can sense all my thoughts, huh?" (chapter 88, page 16.) This is the scene that really resonated with me. I'm not saying I have never felt the desire to conform to neurotypical norms that is borne from insecurity, but primarily, I know that I don't want to work toward becoming 'normal'—I don't want to change myself for people who follow rules I find nonsensical. It's the difference between, "Oh god, why can't I get it," and, "WHY CAN'T YOU GET IT?" (phrasing here courtesy of my friend Miles @dogwoodbite). And for me personally, Dungeon Meshi is the first time I've seen this frustration and the resultant voluntary isolation from other people portrayed in media so candidly. Laios' anger is not downplayed or written to be easily palatable, either.
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The culmination of Laios' frustrations in this scene wherein we learn that Laios has fantasised about "a pack of monsters attacking a village" drives home just how alienated he really feels. I need not go into his wish to become a monster himself, redolent of how many autistic people identify/have identified with non-humans to some degree as a result of a percieved disconnect from society (when I was younger, I wanted to be a robot. I still kind of do.)
Obviously, wishing death upon other people is a weighty thing, but the unfiltered nature of this page is what deeply resonated with me. The Winged Lion is laying Laios' deepest and most transgressive desires bare, and they are desires that are a product of lifelong ostracization by others (whether intentional or unintentional). This is the brand of anger I'm familiar with, and that my neurodivergent friends express being familiar with, but that I haven't seen portrayed in writing so explicitly before—in fact, it surprised me because most well-meaning autistic representation I've experienced veers toward infantilisation in trying make the autistic character's struggles easy for neurotypicals to sympathise with.
Let's also not neglect the symbolism inherent to Laios' daydream. "A pack of monsters attacking a village". Functionally, monsters are Laios' special interest—he percieves everything first and foremost through his passion for monsters. His daydream of monsters attacking—killing—humans, is fundamentally a daydream of the world he understands (monsters) overthrowing the world that is so illogical to him, that has repeatedly shunned him (other people). I joked to my friends that it's an autistic power fantasy, and it actually sort of is. And in it, his identity is aligned with that of the monsters, while his anger manifests in a palpable dissociation from the rest of humanity. This is one manga page. It's brief. It's also very, very raw to me. I think about it often.
To conclude, I love Laios Dungeon Meshi. This portrayal of open frustration in an autistic character meant a lot to me, and I hope I've sufficiently outlined why. Also, feel free to recommend media with autistic representation in the notes if you've read this far—I would really like to see if there is more of this nature. Thank you for reading. I'm very tired and should probably sleep now.
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genderqueerdykes · 9 months ago
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i got paired up with a new therapist who specializes in and works primarily with neurodivergent patients. i felt comfortable enough to tell her that i'm autistic. she asked if i've ever received a formal diagnosis- i said no, because i've attempted in the past and i've been turned down because i'm "too articulate," i "speak too well," and they see my feminine deadname and that i'm legally AFAB and dismiss me, because "women can't be autistic".
my therapist told me that self-diagnosis is valid.
as we continued to talk through that session, she readily pointed out several autistic behaviors that i had been displaying without even realizing; i began infodumping about queer history and psychology without even realizing it, which she pointed out and then remarked that those are definitely special interests of mine. i felt floored. i knew these things about myself, but she acknowledged them effortlessly without hesitation.
in the next session, she pointed out that my tendency to re-analyze social interactions well past the time that they are over is also an autistic trait, and that i wasn't ruminating anxiously, but rather that's just how many autistic people process- we "over" analyze things in ways that allistics do not. it's difficult for many of us to figure out the entirety of what's happening in the moment, we process over time.
after that, she told me that during our next session, she wanted to spend that appointment talking about my special interests so she could get a better picture of me- specifically using that wording, calling them special interests.
after years of trying and failing to get acknowledgement for my neurotype, all it took was one therapist who specializes in neurodivergence to see the signs. one. sometimes all it takes is one person to make the difference. don't give up if you think you are autistic and are struggling to get a diagnosis or just recognition for it. it doesn't mean you're wrong. the average allistic knows nothing about how autism actually presents itself, only what they know from media, memes and mean jokes. sometimes all it takes is meeting one person who knows what autism looks like.
don't give up. you know who you are.
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tpwrtrmnky · 3 months ago
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exposition
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[ID: Four panel comic with crudely drawn stick people.
Panel 1: A blue person with sunglasses and dog ears is talking to an orange person with dog ears.
Blue: "Ah, young Orange."
Orange: "I, uh, aren't you younger than-"
Blue: "I understand that you have approached me to discuss an issue. As is the doctrine of our anarcho-caninist commune, we shall conduct this meeting in expository form, speaking as if intent on being observed by an unknown third party in need of being spoonfed everything we, as individuals, are already aware of."
Orange: "Wait-"
Blue: "Let us begin by stating our medical histories: I am on gel that makes you blue and have had dog ear implants."
Orange: "I uh. I know. You told me yesterday."
Blue: "It is your turn. State it!"
Orange: "…You can look at me and tell that I'm-"
Blue: "You cannot rely on the third party knowing how you became orange!"
Orange: "…Gel. It's gel."
Panel 2: An extremely tall, hot pink person with fluffy bits around their chest and extremities, as well as floppy dog ears and a bandana worn as a mask, interjects into the conversation between the two.
Hot Pink: "I sense that this discussion is at risk of becoming an argument. Let us recite the Acknowledgment of Legitimacy, as per the doctrine."
Blue and Hot Pink: "We recognise that opinions are held by individuals and do not represent everyone of their chromatic alignment. We understand that if any individual is found to be in the wrong, it does not delegitimize their identity, only their viewpoint."
Orange: "I uh. Does anyone not believe this? Who are we disagreeing with here?"
Hot Pink: "I am on injections that make you hot pink and have taken topical fluffy fur gel. Now we may proceed."
Panel 3: Zoom in on Hot Pink and Blue as they continue spoonfeeding unnecessary exposition to you, the reader.
Blue: "Before proceeding we must also clarify that the doctrine is an idiosyncracy of our commune, and not reflective of wider anarchist nor caninist movements."
Hot Pink: "Indeed. Furthermore, I would like to establish that we exist in the context of the past affecting the present, as individuals with personal histories that affect our present state, and have established this doctrine in response to said history."
Orange: "I- how- what history- are you explaining that the past exists??
Who is this for?
How did you decide to talk like this?"
Panel 4: A green person with a tail and long, pointy dog ears appears opposite of Orange to make it all make sense.
Green: "You bring up an excellent question. I am on a combination of pills that make you green and pills that block my naturally occurring red, which I do not personally consider a medical condition but which is often pathologized as such. Before proceeding and getting to the point we must go over the historical context in which this conversation is taking place."
Orange: "Wait, no, I know history, please-"
Green: "Caninism, as formulated by Barx in the 1800s…"
End ID.]
Bonus panel:
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[ID 2: Presumably sometime later, the green dogperson is still talking.
Green: "You see, the Expository Doctrine is primarily a performance art critique of the tendency to demand that media explains everything to the viewer, and how pandering to this demand causes dialogue to be unnatural, stilted and unnecessarily verbose."
Orange: "I know. You say this every day."
Green: "Indeed, part of the performance serves to emphasize how in a serial but episodic medium, such mandatory exposition quickly becomes frustrating and repetitive!"
End ID 2.]
Start - Previous - Next
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watcherintheweyr · 7 months ago
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Green stans not understanding the reason alicent attacked rhaenyra at driftmark just proves media literacy is fucking dead.
She literally says it. "Where is duty? Where is sacrifice?" Because she's angry Rhaenyra didn't lay down to suffer alongside her.
To her, Rhaenyra marrying who the crown told her to, to fix Viserys' alienation and insult of house Velaryon wasn't enough. Rhaenyra serving and participating on the Small council for years as heir wasn't enough. Rhaenyra swallowing her terror of childbirth to provide the throne with heirs wasn't enough. Sitting and ruling the heirs seat wasn't enough. Acting as heir and trying to solve problems such as the ep.2 Dragonstone conflict wasn't enough. She SAYS IT in episode 2- tells Rhaenyra, the **named heir** that it is not her place to question the plots of kings and men when Rhaenyra expressed the fear that they are plotting to set her aside and remarry her father.
Because she **cannot stand** that Rhaenyra dared to grasp for power and autonomy while doing these things. She cannot stand that Rhaenyra dared to try and be happy whilst also fulfilling her duties. She cannot stand that she did 'everything right' and 'served the kingdom, the family, the law' and is miserable and alone. She was queen for 20 years and only ever used her power to harm Rhaenyra and her children and to further her own abuse onto her own daughter.
All she used her power for was to protect Cole from the consequences of murdering a knight at a royal wedding. To protect Cole from the consequences of slandering the crown princess. To cover up Larys **murdering his family** because while she acted oh so horrified, it served her needs. To cover up Aegons abuses- and we see even as early as ep 6 that female staff are afraid of him.
To protect Cole from the consequences of **bullying and trying to harm** Rhaenyras sons in 'training.' To instill hatred and treason in her children against their sister. To explicitly allow Argon to bully Aemond as he likes so long as when they're in the public eye, they present a united front.
She did everything right but she's miserable and alone. Rhaenyra made the system that harmed women work for her, and wasn't. And she couldn't stand it. To her, Rhaenyra not accepting the rule and superiority of the men around them was the ultimate betrayal. Rhaenyra protecting herself from Alicent, who was above and all, primarily Otto's creature, by not sharing her secrets, was a crime.
Alicent didn't attack Rhaenyra and Luke for Aemond. She did it for herself.
And now the kingdom saw her for who she was. Jealous, greedy, grasping.
Nothing Rhaenyra ever did would be enough duty or sacrifice to her. Because Rhaenyra wasn't suffering alongside her. Olivia Cooke states as much herself.
She has become a tool of the patriarchy against other women. She ISNT the moral dutiful paragon she presents herself as.
Rhaenyra was right when she fired back with 'exhausting wasn't it? Hiding beneath the cloak of your own righteousness. But now they see you as you are." Because Alicent played her hand. She revealed the jealousy, the greed and that loathing she has towards Rhaenyra for simply not laying down beside her to suffer and sacrifice, whilst men rule and hold power.
She hates Rhaenyra for not serving men as women should- that's what she means when she calls Rhaenyra entitled. That's what she means when she says Rhaenyra 'tramples it under her pretty foot.'
Rhaenyra being the heir that a man 'should' be- that she wants her son to be, as payment for suffering and doing her duty- is a slap in the face to Alicent and she can't stand it. Nevermond that as shown in ep 2 and ep 6 that Rhaenyra is GOOD at it. That's why she scoffed in ep 6, that's why she dismissed Rhaenyras concerns and place in ep 2.
She cannot fucking stand it. And now they see her as she is.
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thankskenpenders · 1 year ago
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Amy's fortune cards
The Sonic fandom has long been the kind of fandom that takes minor details very seriously, for better or worse. On the one hand, this means fans will really dig for the diamonds in the rough, latching onto fun character interactions, animations, bits of background worldbuilding, and more in pieces of Sonic media that many would write off as "the bad ones." But it also feels like every week another needlessly hostile debate over Sonic minutia erupts on Twitter, whether it's over individual lines of dialogue, fanart that makes Tails' shoes blue, or the ideal length and volume for Sonic's quills.
So it was probably inevitable that a fandom-wide debate would erupt upon seeing Amy's new gameplay style in the DLC for Sonic Frontiers, which takes the once-obscure fact that she enjoys reading tarot and shines a spotlight on it like never before.
I mean:
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The thing is, while I basically always try to tune out Sonic fandom bickering... for once, I kind of sympathize with the detractors? Don't get me wrong, I like Amy's tarot stuff, and people on all sides of the discussion are being overly nasty about their opinions, as usual. (Sonic Twitter remains my personal hell.) But when I set aside the hyperbole and zoom out, I do think I understand why some fans are put off by the sudden shift in focus for the character, even if I think it's cool.
It's complicated. Let me attempt to present the cases for and against Amy's fortune cards
For years, I was always one of those fans who thought it could be fun if they played with Amy's tarot reading, or even leaned into some kind of magic with her. Part of that is my own biases showing, but there's just something that makes sense there, especially when you look at Sonic, Tails, and Amy as a trio. (I would argue that's the real "Team Sonic" these days, especially in the comics where Knuckles is more likely to be stuck on Angel Island or otherwise doing his own thing.)
You could argue that Tails is all about logic, relying on science and technology and deductive reasoning to solve problems. But Amy is all about emotion. She wears her heart on her sleeve, is extremely empathetic, and is very prone to magical thinking - both figuratively and sometimes literally. Her origin story has always been that her tarot cards told her it was her destiny to meet Sonic on Little Planet. She's claimed to be able to "sense" peoples' presences - particularly Sonic's. She's the type to believe that The Power of Love is a literal magical force. So, on some level, it makes sense to mirror Tails's science by having Sonic's other best friend believe in magic. And then Sonic is somewhere in the middle, primarily following his own gut instincts but taking advice from both of them as needed. This isn't totally accurate to how their dynamics actually function in canon stories, but I think it's a mode that could work for them.
Going off of that, it's fun to lean all the way into Amy being a magical girl, or even a witch, using her fortune telling as a foundation. Take, for example, this version of Amy from Diana Skelly's old Sonic cast redesigns from before she freelanced for Archie and IDW. This is one of MANY such redesigns for Amy.
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Fast forward to the 2020s, and Amy's tarot cards are, in fact, finally getting brought up again in canon. Which is fun! I like seeing that. I like all of the individual stories involving Amy's fortune cards. This is a fun character trait for Amy, a fun nod to old lore, AND a fun storytelling device, all in one. It's really cool that the Sonic universe has its own thematically appropriate arcana, and that the cards are getting made as physical merch. And sure enough, the official card backs and borders were designed by none other than Diana Skelly, in yet another cool example of an ascendant fan leaving their mark on the series.
BUT... when you step back and look at the big picture, I get why some fans find this shift in focus jarring. At the moment, it's starting to feel like every new story about Amy involves her fortune cards to some degree.
The most recent mainline comic arc to feature Amy as the lead character, 2021's Trial by Fire arc, prominently features a sequence where she reads fortunes while camping with the girls. The Origins version of Sonic CD now bookends the game with scenes of Amy and her tarot cards. Sonic randomly mentioned it in a scene in Frontiers. And now, just this week, we got the (very cute, gorgeously illustrated) Amy's 30th Anniversary comic with a story revolving around Amy's tarot cards, followed the very next day by the Frontiers DLC in which she gets a brand new tarot-based moveset. Even her base melee attack now has her throwing tarot cards instead of swinging her hammer. Again, I like all of these individual things, but after years of it almost never coming up at all, it's VERY noticeable that Amy's tarot cards are suddenly everywhere.
To be fair, I'm looking at this from the perspective of a superfan who's actively following ALL Sonic media. Casual fans - especially kids - aren't necessarily going to be reading the comics every month, buying the thousandth rerelease of the Genesis games, or playing the ultra-hard new alternate ending DLC for a game that came out last year. Each of these stories is going to be someone's introduction to the idea that Amy can read tarot, and that's probably part of the idea behind this unified push.
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But to play devil's advocate, for my fellow superfans, I understand why it feels like a very minor footnote of Amy's character is suddenly becoming the entire focus of her personality. While Amy has always been said to enjoy fortune telling, that wasn't really a character trait in and of itself, but rather an example of her being a typical girl who hopes she'll be able to find true love one day. It's less that Amy can literally predict the future and more like her using a cootie catcher or going "he loves me, he loves me not" while picking the petals off of a flower. So I get not vibing with this stuff, or feeling like it's being pushed very hard out of nowhere.
What I don't agree with are comparisons like "it's like if they made Knuckles' moveset revolve around him liking grapes." Like, I get it. Ian Flynn loves shoehorning in his little winking references for us nerds, and mentions of Amy's tarot cards were previously on the same level as other random bullet points from old Japanese manuals. But a multifaceted hobby like fortune telling that opens up so many narrative and aesthetic possibilities is obviously very different from having a favorite food. It's ALWAYS been a part of her story, not just a random fact, and there's no reason why the fortune telling can't be elevated to something more.
And, hell, even if it wasn't an established character trait, there's nothing inherently wrong with injecting new ideas into a character. One of the best Amy stories in recent years, the Free Comic Book Day special "Amy's New Hobby" written by Gale Galligan, came up with the idea that Amy's secretly been drawing little comics about her and her friends. Is this based on Lore? No. But it's cute, and helps tell the story of a younger Amy who's still coming out of her shell as both a hero and a friend.
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Certain fans are also looking at Amy's Frontiers moveset and using it as evidence that once again the Vile American Contributors like Ian are CORRUPTING Sonic Team's perfect vision of Sonic with their misinterpretations. And like. Come on. Ian does not control the gameplay. He's a freelance writer. The tarot stuff is clearly something that Sonic Team likes if they made it the basis of Amy's new moveset - and, you know, if they keep approving comics and animations about Amy's fortune telling. None of this gets made without their blessing, and lord knows how much they can micromanage shit and shoot down ideas over the most minor of details.
Like, yeah, Amy's fortune telling was probably conceived less as a sign that she Knows Magic and more as a pretty mundane hobby for a lovesick young Japanese girl to have. But you're gonna sit there and tell me that using Amy's tarot cards for more than that could only be the result of a cultural misunderstanding? That nobody in Japan uses tarot card theming and aesthetics (or the general idea of magical cards) for the cool factor? Stardust Crusaders? Persona? The Astrologian class in FFXIV? Cardcaptor Sakura?? Hello??? Do you think Capcom put Gambit in Marvel vs. Capcom ironically because they thought using magic to throw cards at people was stupid? There's tons of precedent for this! It's nothing like Knuckles throwing grapes at people, be for real.
Giving Amy a very magical girl-esque moveset also just makes a lot of sense. For decades her hammer attacks have literally made sparkly heart shapes appear around her. Leaning into both that and her tarot cards in her new moveset makes a lot of sense to me.
But, admittedly... I do think it's very odd that her hammer is treated as a secondary element here, rather than having her primarily use her hammer and adding the cards for extra flair. If hitting the attack button made her swing her hammer instead of throwing cards, I'm not sure we'd even be having this discussion right now.
But the tarot-cycle and Amy riding her hammer like a witch's broom are fucking SICK and I will not concede on this point
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The thing is, this whole fortune card discourse is but a small piece of a bigger problem. Amy's been a character who needed some work for ages, but there's basically nothing you can do with her without pissing SOMEONE off.
Years of stories where Amy's crush was her primary motivator and Sonic went "Ew, cooties!" have lead many casual fans to believe that being Sonic's obsessive fangirl is Amy's entire personality. At best people might call her Sonic's Minnie Mouse. This isn't just a matter of Amy having haters within the fandom - venture outside of that bubble and you'll realize that this is how MOST video game playing people seem to see her to this day. I don't feel like this is a fair assessment of the character, but this idea didn't come from nowhere. No matter how much good deeply entrenched Sonic fans may see in their old dynamic where Amy perpetually chases Sonic, this is a very real problem that Sonic Team has to contend with for their leading girl. Of course all those games where the way-past-cool protagonist thought Amy was annoyingly clingy and tried to get away from her made people think less of her.
If new stories were to go back to emphasizing Amy's crush on Sonic a little more, they'd probably be taken as confirmation that Amy's just the girl with a crush on Sonic and that this is her entire personality. Conversely, when the crush is played down, you piss off the hardcore SonAmy fans who don't seem to understand that they're Charlie Brown and Sega is Lucy holding the football. You can't win.
And so here we are. In the absence of what was once her defining trait, now reduced to an occasional blush or wink in Sonic's direction, new stories are trying to mine Amy's past for additional material to work with. Having been a thing fans wanted to see for years, right now we're getting a lot of tarot, but we're also getting reminders of her compassionate nature and her desire to go out of her way to help the little guy. This is an ongoing process. I continue to hope that her bubbly, exuberant demeanor can shine more in future stories. Now, I also hope that the tarot stuff gets balanced out a little better with other traits of hers. But I don't want it to go away. I think it's fun.
This course correcting is far from exclusive to Amy. Knuckles is getting stories that remind us that he's a competent fighter, an experienced treasure hunter, and even a self-taught archaeologist after years of him being perceived as either the dumb one or just the guy who stands in front of the Master Emerald all day. And Tails has been getting some stories reminding folks that he's a capable hero in his own right and not just Sonic's timid kid sidekick.
But no supporting character will ever compete with the sheer number of new ideas Sega has tried with Sonic himself. Like Amy, his Frontiers moveset has also given him half a dozen new superpowers that he never had before, from the Cyloop to air-slicing projectile attacks to his own take on Shadow Clone Jutsu and beyond. He's also been a hoverboarder, a swordsman, a time traveler, an Olympic athlete, a racecar driver, cursed with a Flame of Judgment, imbued with alien power, a fucking Werehog with stretchy powers, and on and on and on.
If Sonic can do all that, Amy can try out using a tarot-cycle.
Anyway TL;DR the REAL problem with Amy's current characterization... is where the FUCK is Amy's bestie, Honey the Cat???????
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dailyadventureprompts · 1 year ago
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Monsters Reimagined: Bandits
As a game of heroic fantasy that centers so primarily on combat, D&D  is more often than not a game about righteous violence, which is why I spend so much time thinking about the targets of that violence. Every piece of media made by humans is a thing created from conscious or unconscious design, it’s saying something whether or not its creators intended it to do so. 
Tolkien made his characters peaceloving and pastoral, and coded his embodiment of evil as powerhungry, warlike, and industrial. When d&d directly cribbed from Tolkien's work it purposely changed those enemies to be primitive tribespeople who were resentful of the riches the “civilized” races possessed. Was this intentional? None can say, but as a text d&d says something decidedly different than Tolkien. 
That's why today I want to talk about bandits, the historical concept of being an “outlaw”, and how media uses crime to “un-person” certain classes of people in order to give heroes a target to beat up. 
Tldr: despite presenting bandits as a generic threat, most d&d scenarios never go into detail about what causes bandits to exist, merely presuming the existence of outlaws up to no good that the heroes should feel no qualms about slaughtering. If your story is going to stand up to the scrutiny of your players however, you need to be aware of WHY these individuals have been driven to banditry, rather than defaulting to “they broke the law so they deserve what’s coming to them.”
I got to thinking about writing this post when playing a modded version of fallout 4, an npc offhndedly mentioned to me that raiders (the postapoc bandit rebrand) were too lazy to do any farming and it was good that I’d offed them by the dozens so that they wouldn’t make trouble for those that did. 
That gave me pause, fallout takes place in an irradiated wasteland where folks struggle to survive but this mod was specifically about rebuilding infrastructure like farms and ensuring people had enough to get by. Lack of resources to go around was a specific justification for why raiders existed in the first place, but as the setting became more arable the mod-author had to create an excuse why the bandit’s didn’t give up their violent ways and start a nice little coop, settling on them being inherently lazy , dumb, and psychopathic.   
This is exactly how d&d has historically painted most of its “monstrous humanoid” enemies. Because the game is ostensibly about combat the authors need to give you reasons why a peaceful solution is impossible, why the orcs, goblins, gnolls (and yes, bandits), can’t just integrate with the local town or find a nice stretch of wilderness to build their own settlement on and manage in accordance with their needs. They go so far in this justification that they end up (accidently or not) recreating a lot of IRL arguments for persecution and genocide.
Bandits are interesting because much like cultists, it’s a descriptor that’s used to unperson groups of characters who would traditionally be inside the “not ontologically evil” bubble that’s applied to d&d’s protagonists.   Break the law or worship the wrong god says d&d and you’re just as worth killing as the mindless minions of darkness, your only purpose to serve as a target of the protagonist’s righteous violence.  
The way we get around this self-justification pitfall and get back to our cool fantasy action game is to relentlessly question authority, not only inside the game but the authors too. We have to interrogate anyone who'd show us evil and direct our outrage a certain way because if we don't we end up with crusades, pogroms, and Qanon.
With that ethical pill out of the way, I thought I’d dive into a listing of different historical groups that we might call “Bandits” at one time or another and what worldbuilding conceits their existence necessitates. 
Brigands: By and large the most common sort of “bandit” you’re going to see are former soldiers left over from wars, often with a social gap between them and the people they’re raiding that prevents reintegration ( IE: They’re from a foreign land and can’t speak the local tongue, their side lost and now they’re considered outlaws, they’re mercenaries who have been stiffed on their contract).  Justifying why brigands are out brigading is as easy as asking yourself “What were the most recent conflicts in this region and who was fighting them?”. There’s also something to say about how a life of trauma and violence can be hard to leave even after the battle is over, which is why you historically tend to see lots of gangs and paramilitary groups pop up in the wake of conflict. 
Raiders:  fundamentally the thing that has caused cultures to raid eachother since the dawn of time is sacristy. When the threat of starvation looms it’s far easier to justify potentially throwing your life away if it means securing enough food to last you and those close to you through the next year/season/day. Raider cultures develop in biomes that don’t support steady agriculture, or in times where famine, war, climate change, or disease make the harvests unreliable. They tend to target neighboring cultures that DO have reliable harvests which is why you frequently see raiders emerging from “the barbaric frontier” to raid “civilization” that just so happens to occupy the space of a reliably fertile river valley. When thinking about including raiders in your story, consider what environmental forces have caused this most recent and previous raids, as well as consider how frequent raiding has shaped the targeted society. Frequent attacks by raiders is how we get walled palaces and warrior classes after all, so this shit is important. 
Slavers: Just like raiding, most cultures have engaged in slavery at one point or another, which is a matter I get into here. While raiders taking captives is not uncommon, actively attacking people for slaves is something that starts occurring once you have a built up slave market, necessitating the existence of at least one or more hierarchical societies that need more disposable workers than then their lower class is capable of providing. The roman legion and its constant campaigns was the apparatus by which the imperium fed its insatiable need for cheap slave labor. Subsistence raiders generally don’t take slaves en masse unless they know somewhere to sell them, because if you’re having trouble feeding your own people you’re not going to capture more ( this is what d&d gets wrong about monstrous humanoids most of the time). 
Tax Farmers: special mention to this underused classic, where gangs of toughs would bid to see who could collect money for government officials, and then proceed to ransack the realm looking to squeeze as much money out of the people as possible. This tends to happen in areas where the state apparatus is stretched too thin or is too lighthanded to have established enduring means of funding.  Tax farmers are a great one-two punch for campaigns where you want your party to be set up against a corrupt authority: our heroes defeat the marauding bandits and then oh-no, turns out they were not only sanctioned by the government but backed by an influential political figure who you’ve just punched in the coinpurse.  If tax farming exists it means the government is strong enough to need a yearly budget but not so established (at least in the local region) that it’s developed a reliably peaceful method of maintaining it.  
Robber Baron: Though the term is now synonymous with ruthless industrialists, it originated from the practice of shortmidned petty gentry (barons and knights and counts and the like) going out to extort and even rob THEIR OWN LANDS out of a desire for personal enrichment/boredom. Schemes can range from using their troops to shake down those who pass through their domain to outright murdering their own peasants for sport because you haven’t gotten to fight in a war for a while.  Just as any greed or violence minded noble can be a robber baron so it doesn’t take that much of a storytelling leap but I encourage you to channel all your landlord hate into this one. 
Rebels: More than just simple outlaws, rebels have a particular cause they’re a part of (just or otherwise) that puts them at odds with the reigning authority. They could violently support a disfavoured political faction, be acting out against a law they think is unjust, or hoping to break away from the authority entirely. Though attacks against those figures of authority are to be expected, it’s all too common for rebels to go onto praying on common folk for the sake of the cause.  To make a group of rebels worth having in your campaign pinpoint an issue that two groups of people with their own distinct interests could disagree on, and then ratchet up the tension. Rebels have to be able to beleive in a cause, so they have to have an argument that supports them.
Remnants: Like a hybrid of brigands, rebels, and taxfarmers, Remnants represent a previously legitimate system of authority that has since been replaced but not yet fully disappeared. This can happen either because the local authority has been replaced by something new (feudal nobles left out after a monarchy toppling revolution) or because it has faded entirely ( Colonial forces of an empire left to their own devices after the empire collapses). Remnants often sat at the top of social structures that had endured for generations and so still hold onto the ghost of power ( and the violence it can command) and the traditions that support it.  Think about big changes that have happened in your world of late, are the remnants looking to overturn it? Win new privilege for themselves? Go overlooked by their new overlords?
Art
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pumpkinpaix · 2 months ago
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Chapter Spotlight 8:
"'Censorship Made It Better': Anti-Fans and Purity Culture in English-Language Chen Qing Ling Fandom" by Abby Springman
Describe your topic/chapter in one sentence/one meme/140 characters.
Rejoice! MDZS has been cancelled!
What drew you to this topic?
When I got into CQL fandom and started lurking on its outskirts on Twitter, I started getting this weird sense of déjà vu. There was this bizarre similarity between the arguments I was seeing about the aspects of CQL/MDZS and their fandoms being "problematic" from a progressive, social justice point of view and the demands for censorship in American libraries that conservative groups were (and still are) making at an alarmingly increasing rate. In an attempt to make sense of this, I fell down what ended up being a really long rabbit hole, and, well, here we are.
Was there anything you were surprised to discover while researching?
I was surprised by the wide variety of fannish backgrounds found amongst members of English-language CQL fandom! I'm not used to seeing so many different "areas" of fandom intersect over a single piece of media like this. Some folks are primarily into the live action movies and TV shows side of things, some are mostly in bandom, some (like me) are traditionally a part of the anime, manga, and gaming contingent, etc. I think that's fascinating, honestly.
Did researching/writing your chapter change how you saw the text, the fandom, or the media? How so?
I didn't use the block button on Tumblr or Twitter for anyone in the fandom while I was working on my chapter. It definitely changed how I saw fandom on those platforms—literally. It really highlighted how much power social media algorithms have over what kind of content is presented to us front and center.
If there’s one thing you hope the fandom takes away from your article, what would it be?
I'll be thrilled if it makes people think about "problematic" content in less black-and-white terms. They don't have to necessarily agree with my conclusions! But if my words make even one person stop and think more about context before posting a reactionary comment, then that would be great.
If you were isekai-ed into MDZS/CQL, what sect affiliation would you choose and why?
The Lan. My existing skills are most likely to be applicable there (see: the library), it seems easy to find some peace and quiet when you need it, there are bunnies, and Hanguang-jun is there.
Chaotic one-sentence pitch to get your friends into MDZS/CQL?
My elevator pitch for CQL has historically been, "It's the adaptation of a book about a gay necromancer, except they can't actually show the gay romance or the zombies on screen."
What is one (1) book/media you would recommend to a MDZS/CQL fan? Tell us about it.
Strange Tales from a Chinese Studio by Pu Songling. It's probably the most accessible collection of Chinese stories of the supernatural available in English. If MDZS/CQL was your first exposure to traditional Chinese cultural beliefs about ghosts, exorcisms, and the like, this is a great introduction to the less xianxia-specific aspects. If that isn't the case for you, I still highly recommend it on its own merits!
Character you keep getting in those "which MDZS/CQL character are you" quizzes?
Wen Ning
Anything to say to potential readers of the collection?
Thank you, and I'm sorry—no, that's a joke. More seriously, I really am thankful for anyone interested in the collection. It's the product of years of hard work by many people, and I'm sure there's an interesting chapter in there for everyone.
(FAQ) (all posts on Catching Chen Qing Ling)
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taffywabbit · 2 months ago
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"why not just make your own website?"
with the announcement of cohost's death and amidst all the other tumultuous shit currently going on with social media as a concept (i am AMAZED twitter has survived this long given the circumstances), one suggestion that i've been hearing a lot is "we should just go back to the good old days of personal websites. let's all just make neocities pages!!"
(this is gonna be a long one sorry)
and like. idk! it's certainly something i've considered, i think it would be a fun thing to have, but it also feels like the equivalent of "capitalism sucks so let's all just run off into the woods and live in a cabin outside of society" to me. like it would be nice, it would be fun, but it doesn't ultimately solve the actual problems that are present with the modern internet, it just evades them. more importantly in my case and many others, it does not really help people who rely on the modern internet and the connections they're able to make there for their income. sure i can make a website and host my art and blog posts there, but who's going to see it? i can't build a consistent audience and make a living off of random passersby who peek at my website once, say "huh, neat!" and MAYBE add it to an RSS feed or whatever if they really like it. there's minimal potential for meeting and impressing new people outside my existing circles if i don't ALSO still have some manner of social media platform to promote the website on.
a lot of the "solutions" i see people proposing for the slow, painful decline of social media as a user experience keep coming back to old-fashioned, more isolated/insular systems. we miss forums, we miss personal webpages, we miss newsletters, etc etc. but like... those things were ideal in the "old web" because the old web was more about sharing hobbies and interests with whoever happened to pass by and check them out, and even just USING the internet was a niche hobby in and of itself for a lot of people. if you wanna be kinda cynical about it (and not unjustifiably so), web 2.0 is much more blatantly business-oriented, and its algorithms and carefully crafted UX's are primarily meant to funnel you towards viewing ads and spending money on products. looking at it that way, it sure does suck and Everything Was Better Before! but the modern web is ALSO more powerful than anything before it for just like. connecting people. spreading information and news. showing your art/music/writing/thoughts/etc to strangers who never knew you existed an hour ago. putting the tools to reach out to someone and tell them you think they're cool right there on the same website where their art is hosted, just a comment or a message away.
if you're able to avoid patterns of engagement-bait and obsessing over follower counts as a measure of self-worth (a big "if", i realize, but i view it like installing an adblocker - it's just kind of a basic prerequisite for modern internet safety and survival), a lot of these systems can genuinely be really positive and life-changing in ways that were simply not possible 20 years ago! almost all of my current closest friends are people I met through sharing our art on platforms like Twitter who were complete strangers at the time. all of the art clients that regularly pay my bills and support my work came from places like that too! the "social" part of "social media" is really what makes it ultimately worth keeping around in any form, and makes the pursuit of a Good social media platform still valuable.
there's a lot to love about the old web - its aesthetics, simplicity and freedom for personal expression - but every time someone says "just delete your socials and make a personal website" i am forced to confront the fact that i could never do what i currently do or be the person i am on the old web. if i was stuck hanging out in my own little space and only ever interacting with people who openly and loudly share my interests, i couldn't support myself with art full-time, i probably would never have met the kind and quiet strangers who are now my best friends and have made me who i am, and i'd just generally get a lot less insight into the vast range of experiences and perspectives that exist outside of my own. my life would be on a fundamentally different trajectory in countless ways without the advent of web 2.0.
and that's not to say "well twitter and facebook and tumblr all suck but you kinda still have to hand it to them" cuz you don't, obviously. they're corporations, and their job is to take the personalities and thoughts and art of the people who use their products and try to scrunch it all into something uninform and marketable that generates profit and pleases their shareholders. but like, you CAN still make a good thing out of them! these websites are tools just as much as geocities or myspace or IRC used to be. and the one thing these newer tools are pretty much all REALLY good at is discoverability. if you're just a hobbyist at the things you wanna share on the internet, then you likely don't have a lot of use for those tools, and perhaps you WOULD genuinely be happier just keeping a personal blog site or hanging out in private groupchats or sticking to specialized federated Mastodon instances or whatever. it just isn't feasible for me, and there are a LOT of people in my same situation. my entire industry of online freelance artists barely existed 20 years ago, and the web culture of that era is largely incompatible with my continued survival in the mid-2020s. i would LOVE to run off and live in the woods in concept, but all my survival skills are adapted for city living and i would just eat the wrong berry and die out there. i want- i NEED people to try and improve the spaces we're in, and support better forms of social media (like what cohost was trying and largely succeeding to do!) instead of just complaining that it all sucks, everything was better when we were kids, and digging ourselves little holes to hide in. much like all the other problems and frustrations and systemic issues of the world we live in, the modern web isn't going to go away if you just ignore it, so we may as well try to make it better for everyone.
anyways tl;dr i probably WILL make a neocities at some point. it could be fun, even if it doesn't help my career stability or whatever. but i do also need ALL THE SOCIAL PLATFORMS I USE FOR MY JOB TO STOP EXPLODING PRETTY PLEASE, and failing that, some actual half-decent alternatives that aren't going to fizzle out in a month would also be great thanks ✌
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aeithalian · 6 months ago
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Apollo and the demonization of power
I graduated and I'm back on my shit, y'all.
I saw this post by @apollosgiftofprophecy (hi Alder) about whether or not Apollo should have stayed mortal instead of regaining his godhood, and may I just say I 1000000% agree.
To summarize the post: if Apollo had chosen to stay mortal, his promise to Jason (to remember what it means to be mortal/human) wouldn't have meant nearly the same as if he'd gone back to Olympus. Regaining his godhood allowed him to chose to help people with his full ability and remember his humanity for however long it takes for him to fade.
And if I may add on: Apollo even talks about maybe choosing to stay mortal at some point in the latter half of the series, but eventually comes to the conclusion that to chose to stay mortal would be akin to running away from his problems. And he's right: if he chose to stay mortal, he wouldn't have to face Zeus again and he could shirk his responsibilities as an Olympian. So he decides against it (not that he really ever has the chance to chose). And I just love to take this as a great moment of character development and an insane amount of self-awareness for somebody who started their arc where he did.
But it also got me thinking. And, in short, I came to the conclusion that Apollo must be an idealist simply by the way he views power.
In this case, fiction reflects reality: villains want power. They want control. They want to squash rebellion. And that, typically, is an occurrence we typically only see with villains. Never with the heroes, who rarely want power outside of defeating their enemy. But here we have Apollo, who spends the entire series literally seeking power in his attempt to regain his godhood.
And that has morphed into something really interesting when it comes to representation of power in classical media. More often than not, power is demonized. It's seen as something inherently evil. If a character wants power for themselves, they're likewise seen as evil. Any one of your classical antagonists are going to, at some point in their stories, want power in any which way it presents itself. Voldemort of Harry Potter wanted to live forever. Sauron of Lord of the Rings wanted the Ring of Power. Palpatine of Star Wars wanted control of the galaxy. Zeus wants to rule the Olympians. The list goes on.
On the other hand, in stories where a protagonist seeks power to destroy their opponent, they eventually end up discarding their items of power because they don't want to be 'corrupted'. Harry Potter refused to use the Elder Wand. Frodo destroyed the Ring of Power. Luke Skywalker turned down the Dark Side. Even Percy Jackson declined godhood.
But Rick, in writing Apollo's character, takes an interesting approach and a fun subversion of this trope that I, for one, absolutely love. Previously, he'd written Percy to turn down godhood because he primarily wanted to maintain his humanity. To Percy, being a god and being human are two mutually exclusive concepts. They don't coexist. For Apollo, on the other hand, he accepts power out of a sense of duty, and vows to use it well in the spirit of his promise to Jason. There is no demonization of power. And to Apollo, humanity and godhood are not exclusive concepts. So what does that mean post-trials?
There are two perspectives at battle here. First is demonization: 'power is inherently evil'. But the idea that power corrupts is not necessarily a fact: in my opinion, power in and of itself isn't evil. Yes, it's dangerous, but it's more or less a blank slate. What you do with power, who you are when you have it, is what defines it. And that's a pretty nuanced take, and it comes with its ups and downs, requiring those powerful protagonists to be your most responsible, most dutiful, most kind characters who take up the mantle of power with the full understanding of what it means. Who's to say that you can't achieve power and use it well? So there's the other perspective: 'power is a blank slate'.
Let's look at power from a Zeus vs. Apollo perspective:
Zeus wants power (or at the very least, to maintain his power) as a way of controlling people, squashing rebellion, and maintaining order in the way he sees fit, without any sense of legitimate justice or care for others. It is Zeus' actions that make him evil, not his power.
Apollo, on the other hand, seeks power as a way of solving problems, creating solutions that benefit the greatest amount of people possible, and creating a lasting difference on others to change for the better, just as he did. More often than not, when he reminisces about having power in the series, it's more out of a place of 'this terrible thing wouldn't have happened if I were a god', or 'I could help better if I were a god'. Never once does he view power as a way of controlling or manipulating others. Power, to Apollo, is just the ability to love to the greatest extent possible (re: my meta on Apollo's fatal flaw).
But the interesting thing here is how Apollo views power in general, outside of his own. The idea of demonizing power doesn't even occur to him, despite the fact that he's been the subject of abuse for millennia. What's fascinating to me is the fact that Apollo, having been hurt so often by Zeus' power, doesn't ascribe that same generalization to his own person.
I find that very interesting: abuse does wacky shit to people's brains. By all means, that should have irrevocably changed Apollo's perspective on power as a whole, right? Not if you've learned to view power as something that is part of you, no.
I don't know how other gods besides Apollo view their own power, I actually think it's accurate to say that gods view power as something inherent to their nature. And, honestly, maybe it is. But that's besides the point.
Regardless of whether or not power is inherent to gods, Apollo, throughout his journey, realizes that it must go hand in hand with responsibility and humanity. Power is a privilege. That 'blank slate' perspective is one he learned in his trials, the knowledge that the power he has is something he shapes, and something he has no excuse for. If power is inherent, all of Apollo's wrongdoings are his own failings.
And that's even more interesting when you relate it to his relationship with Zeus. Apollo must likewise know that Zeus' wrongdoings are solely his fault, not a result of his power. It's a fascinating perspective of power coming from somebody who has none, who's been hurt by somebody who has so much. To maintain that optimistic view of power as non-corrosive when faced with your abuser is, I think, the glaring mark of an idealist.
So, what does this mean post-trials?
I think, along the same vein, there is a point where the idealist breaks. They have a glimpse of reality: all is not well. For Apollo, that's at the end of the series where he decides that Zeus is beyond all hope. Take this quote from the Tower of Nero:
Some fathers don't deserve [reconciliation]. Some aren't capable of it. I suppose I could have raged at him and called him bad names. We were alone. He probably expected it. Given his awkward self-consciousness at the moment, he might have even let me get away with it unpunished. But it would not have changed him. It would not have made anything different between us. You cannot change a tyrant by trying to out-ugly him.
More often than not, my favorite stories are the ones where the main character gains power, keeps it, and uses it for good. Aragorn accepted the crown of Gondor. Luke Skywalker chose to train a new order of Jedi. Apollo regained his godhood. And readers of any of my multichap fics know that I love to write this trope as well.
But, much like my mutuals and I have been yelling from the rooftops for LITERAL YEARS, Apollo's story is not over. And once the idealist has 'broken', like we see in the scene above, there's only one way it could go.
To see somebody mishandling their power in a way an idealist knows is corrupt is quite literally a recipe for revolution. Look me in the eye and tell me that the way ToA finished wasn't setting up a revolution. Do it, I dare you.
Regardless, it's safe to say that, at some point, somebody's going to take a look at Zeus and say "you know what? Anybody could do better." Just saying.
Anyways, vive la révolution.
[a masterlist of my other metas]
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rhaenella · 11 months ago
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idk if ur reqs are open but im obsessed with ur account. i was wondering if u could do a smau of any driver (other than danny ric) x pbr!reader. like shes the only woman to ever compete at NFR in bull riding. shes also 19 and doesnt ride with a helmet (just a cowboy hat) shes also like yhe biggest rodeo barbie you could imagine.
Firstly, I’m sorry it took me so long to get to work on your request, end of the year stuff and other wips got in the way 🫠 Anyways, I decided on Max for this because I almost immediately thought of him and his little Texas outfit 🥰 Also, I have to admit that my (non-American) knowledge of professional bull riding consisted primarily of The Longest Ride so excuse any inaccuracies, but I tried my best to read up on it! That being said, I hope it’s to your liking :) 
・ ⋆ ・ ⠄⠂⋆ ・ ⠄⠂⋆ ・ ⠄⠂⋆ ・ ⠄⠂⋆ ・ ⠄⠂⋆ ・ ⋆ ・ ⠄⠂⋆ ・
MV1 | Season of Champions
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pairing: max verstappen x pbr!reader
genre: social media au
summary: you and max are each other's biggest supporters as max tries to secure his 3rd world championship title, whilst you're fighting for your 1st in a previously all male dominated sport
masterlist
・ ⋆ ・ ⠄⠂⋆ ・ ⠄⠂⋆ ・ ⠄⠂⋆ ・ ⠄⠂⋆ ・ ⠄⠂⋆ ・ ⋆ ・ ⠄⠂⋆ ・
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Liked by wagsf1, user3 and 135,092 others
mv.y/nupdates: Tomorrow our girl can secure one of the few select spots in the NFR finals!!! Unfortunately Max can’t be there due to his own race in Qatar, but we’ll be sure to cheer them both on ❤️
View all 712 comments
user1: they’re gonna kill it on both sides of the atlantic
user2: POWER COUPLE
user3: omg i hope y/n wins 🙏 she deserves this so much
user4: my alarm is set for 4 am to support y/n 🫡
user5: are you taking a nap between their races??
user4: lol obviously
user5: same 😂 it’s a tough life stanning max & y/n
7 October
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Liked by y/n, mv.y/nupdates and 112,363 others
pbr: y/n y/l/n becomes the first woman in history to qualify for the NFR finals in Las Vegas in December! Congrats on this incredible achievement, y/n. See you in Sin City⚡️
View all 674 comments
user6: OMG SHE DID IT ❤️❤️❤️
user7: i’m so proud of her, i’ve literally been here since day 1
user8: remember when she used to do rodeo and everyone told her she could never go into pbr… look at her NOW 🔥
user9: she gave her hat to the little girl in the front row 😭❤️
user10: yep i cried
user11: y/n is not only the best, she is the SWEETEST
8 October
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Liked by maxverstappen1, carlossainz55 and 805,298 others
y/n: There aren’t words to describe how it feels to finally have my childhood dream come true. I’m not gonna lie, it was a tough road, especially as a female in this industry. Working my way up through rodeo to where I am today: a NFR finalist!! It’s a real pinch me moment… Little me would be ecstatic (just like present me 🙈) To all the other little girls that share the same passion & dream, it’s possible! Never stop believing in yourself ❤️ Now, let’s get that trophy!!!
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maxverstappen1: My girl 😍 You’ve 100% got this 💪
y/n: Thank you baby 🥰 But first, Texas!
landonorris: GET INNN
Liked by y/n
lewishamilton: Legend in the making 🤍
Liked by y/n
user12: you’re gonna inspire so many girls to follow their dreams 🧡
user13: ✨role model✨
user14: soooo… idk if anyone’s seen the other finalists but she’s going to absolutely annihilate the competition just saying
user15: fr, they ain’t ready
8 October
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Liked by user16, user17 and 658,512 others
f1: Howdy, y’all, it’s race week 🤠 Austin, here we come! 🇺🇸
View all 520 comments
y/n: Looking sharp sheriffs!
carlossainz55: Muchas gracias
charles_leclerc: Have to look our best this weekend, don’t we?
y/n: I wonder who for 🤔
charles_leclerc: 😉
user16: UHM FLIRTY MUCH??
user17: easy there sharl, she’s taken 💀
user18: cota the soap opera, i’m here for it
16 October
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Liked by maxverstappen1, redbullracing and 778,543 others
y/n: Switching my bull gear for that other bull gear 💙 COTA LET’S GOOO
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maxverstappen1: Blue looks good on you
Liked by y/n
danielricciardo: Yeeeeehaaawwww
redbullracing: Team Bull. Always.
y/n: Hell yeah!!
user19: you can pull off literally anything 😍
user20: y/n is at cota this weekend!!!!!
user21: omfg finally some y/n & max content
user22: we’ve been STARVED
user21: exactly 🥲
user23: GIRL WAIT YOU SWITCHED TO THE CAP??
y/n: Don’t worry!! It was only for the pic 😊
user23: oh thank god
18 October
y/n's story
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Seen by landonorris, alex_albon and 2,436,712 others
19 October
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Liked by y/n, victoriaverstappen and 728,451 others
maxverstappen1: Austin ready 🇺🇸💪
View all 1,934 comments
y/n: There were so many cool hats to choose from but he insisted on wearing mine…😈
landonorris: Initiating the cowboy hat rule just in time before the race… Clever girl
alex_albon: Oooohh everybody watch out
schecoperez: 😂😂😂
y/n: You know it ;)
maxverstappen1: Wait what?
landonorris: Nothing, mate 🤠 You’ll find out soon enough
user24: BYEEEE AHAHAHA
user25: y/n and the whole grid ganging up on max 😭
user26: he’s so oblivious i love it
19 October
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Liked by sophiekumpen, redbullracing and 654,281 others
f1: VERSTAPPEN WINS AT COTA! 🏆
View all 2,017 comments
user27: 🔥🔥🔥
user28: the goat does it again
user29: little sad that max didn’t wear the cowboy hat on the podium tho
user30: lmao y/n is probably as well
22 October
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Liked by maxverstappen1, alex_albon and 768,311 others
y/n: WHAT. A. WEEKEND. 15th win of the season & 50th altogether!!!🥇Proud of you Maxie 😘😘
View all 2,108 comments
maxverstappen1: Love you 😘
user31: MAXIE??? i’m sobbing
user32: i need to know all her nicknames for him NOW
user33: and i need her to be at every one of his races
user34: same she fitted right in with the crew in the pitbox, joking around and everything :’)
user33: truly one of the few wags who are actually into the sport…
22 October
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Liked by y/n, danielricciardo and 734,161 others
maxverstappen1: It’s incredible to win my 50th Grand Prix here today. I feel very proud to achieve this! Amazing job by everyone in the team 👏 And special thank you to y/n, the hat indeed brought us luck!
View all 1,998 comments
y/n: Always trust the hat, you should wear it more often
maxverstappen1: Unfortunately we cannot all break the helmet rules
y/n: 🙄
user35: lmao y/n is like you either die trying or you don’t try at all
user36: she has an aesthetic to look after 💅🏼
y/n: 🤣 You got it!
user36: OMG OMG
user37: BROOO
user38: well at least we’ve got that confirmed now
22 October
y/n's story
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Seen by charles_leclerc, fernandoalo_oficial and 2,766,192 others
23 October
y/n's story
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Seen by lewishamilton, charles_leclerc and 2,541,384 others
23 October
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Liked by user39, user40 and 31,476 others
mv1jet: Verstappen’s jet just touched ground! 🛬 Nevada, United States of America 🇺🇸
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user39: oh god everyone get ready
user40: this can only mean 1 thing
user41: MAX EMILIAN VERSTAPPEN, 3-TIME F1 WORLD CHAMPION, COMING TO SUPPORT HIS GIRL AT THE BIGGEST PBR EVENT OF THE YEAR HELLO YES I AM SAT
28 November
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wranglernfr: Today marks the start of the 65th NFR Finals! Newcomer and fan favorite y/n y/l/n has a good shot at winning the championship this week. However, will she decide to adhere to the mandatory helmet regulations or will she risk disqualification and still wear her self-proclaimed good luck hat? We’ll find out soon, folks. Stay tuned!
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user42: i bet she keeps to her aesthetic
user43: oh def, she basically said it herself already
user44: but but but would they really disqualify her when she wins…??
user45: technically it is against the rules to ride without a helmet during the nfr’s so… yeah they might
user44: 😥😥
user46: please y/n don’t jeopardize it all 😩
2 December
maxverstappen1's story
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Seen by landonorris, schecoperez and 3,014,839 others
11 December
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wranglernfr: NFR 2023 Champion y/n y/l/n⚡️Despite sticking to her famous but controversial cowboy hat, y/n becomes the 65th winner in Las Vegas at just nineteen, beating the runnerup and last year’s champion Billy Youngster!
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user47: SHE DID IT!!!! 💪🔥
user48: i’m bursting with pride i’m so happy for her 🥰🥰🥰
mv.y/nupdates: two world champions this is almost too good to be true 😭❤️
user49: their christmas is gonna be one helluva party
user50: well deserved, that billy kid had it coming
user51: he only won last year because of dumb luck!
user52: FACTS
user53: this year we have a winner who’s worthy of the title ❤️
user54: can’t get over how y/n was so far up ahead they literally couldn’t disqualify her for the hat thing lol
user55: imagine if they had, people would have rioted
user54: omg they would have, with max at the front hoisting his pitchfork in the air, leading the pack
user55: 😂😂
11 December
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y/n: Cowboy hat + racing gloves = champions of the world 🏆
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maxverstappen1: ❤️
sophiekumpen: So proud of both of you 🥰
victoriaverstappen: Coolest auntie (en oom natuurlijk🙊)!!!
Liked by y/n
landonorris: Congrats on making champion, champ!!! And wow… Max has got his own hat 👀
y/n: Yup! He deserved it after his triple US win 😍
charles_leclerc: Does this mean that your hat claim has lifted…?
maxverstappen1: Unless you want another inchident, back off
y/n: Uhm... He knows what it means now…
charles_leclerc: 😳
alex_albon: RIP Charles Marc Hervé Perceval Leclerc 🪦
Liked by maxverstappen1 and y/n
12 December
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maxverstappen1: Wear the hat…
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12 December
・ ⋆ ・ ⠄⠂⋆ ・ ⠄⠂⋆ ・ ⠄⠂⋆ ・ ⠄⠂⋆ ・ ⠄⠂⋆ ・ ⋆ ・ ⠄⠂⋆ ・
a/n: translation of “en oom natuurlijk” > “and uncle ofcourse”
Happy holidays! x
・ ⋆ ・ ⠄⠂⋆ ・ ⠄⠂⋆ ・ ⠄⠂⋆ ・ ⠄⠂⋆ ・ ⠄⠂⋆ ・ ⋆ ・ ⠄⠂⋆ ・
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communistkenobi · 7 months ago
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Hi, genuine good faith question if you'd like! How is TOS racist? It was my understanding that the OG Series was like, huge for equality in media?
I’m speaking primarily about the content of TOS itself, not its historical impact - I understand it had various historic firsts in terms of having characters of colour in respectable roles, which I’m not dismissing. My experience with the discourse on here surrounding the show is that people front-load these character representations as emblematic of the show’s progressive politics. Which, if we want to go that route, TOS was contemporary to the US civil rights movement, which provides us with a handy measuring stick to see how TOS actually grapples with race, not just the presence of characters of colour themselves. I'm going to be kind of defensive in this explanation, not towards you specifically, but because I have had this conversation with people online many, many, many times, and so any defensiveness on my part is in anticipation of arguments I know will come up as a result of making the basic claim that a show made in America in the 1960s is racist. I'm also going to be copy + pasting from an older post I've made on the subject since it's been a while now since I've watched TOS so some of the details are fuzzy.
Like okay, the premise of TOS is that the Enterprise, as an ambassador of Starfleet/the Federation, is seeking out new alien life to study. The Prime Directive prohibits the Enterprise crew from interfering with the development of any alien culture or people while they do this, so the research they collect needs to be done in an unobtrusive way. I think this is the first point at which people balk at the argument that TOS is racist or has a colonial conception of the world - the Enterprise’s mission is premised on non-interference, and I think when people hear ‘colonial’ as a descriptor they (understandably, obviously) assume it is describing active conquest, genocide, and dispossession. Even setting aside all the times where Kirk does directly interfere with the “development” of a people or culture (usually because they’ve “stagnated” culturally, because a culture "without conflict" cannot evolve or “develop” beyond its current presumed capacity - he is pretty explicitly imposing his own values onto another culture in order to force them to change in a particular way), or the times when the Enterprise is actually looking to extract resources from a given planet or people, I’m not exactly making this claim, or rather, that’s not the only thing I’m describing when calling TOS racist/colonial.
The show's presentation of scientific discovery and inquiry is anthropological - the “object” of analysis is alien/foreign culture, meaning that when the Enterprise crew comes into contact with a new being or person, this person is always read first and foremost through the level of (the Enterprise’s understanding of) culture. Their behaviour, beliefs, dress, way of speaking, appearance, and so on are always reflective of their culture as a whole, and more importantly, that their racial or phenotypic characteristics define the boundaries of their culture. Put another way, culture is interpreted, navigated, and bound racially - the show presents aliens as a Species, but these species are racially homogeneous, flattening race to a natural, biological difference that is always physically apparent and presented through the lens of scientific objectivity, as "species" is a unit of biological taxonomy. Basically species is a shorthand for race. This is the standard of most sci-fi/fantasy genre work, so this is not a sin unique to Star Trek.
Because of this however, Kirk and Co are never really interacting with individuals, they are interacting with components of a (foreign, exotic, fundamentally different) culture, the same way we understand that a biologist can generalize about a species using the example of an individual 'specimen'. And when the Enterprise interacts with these cultures, they very frequently measure them using a universalized scale of development - they have a teleological (which is to say, evolutionary) view of culture, ie, that all cultures go from savage to rational, primitive to advanced, economically simple to economically complex (ie, to capitalist modes of production). And the metrics they are judging these cultures by are fundamentally Western ones, always emphasising to the audience that the final destination of all cultures (that are worthy of advancing beyond their current limited/“primitive” stages) is a culture identical to the Federation, a culture that can itself engage in this anthropological mission to catalogue all life as fitting within a universal set of practices and racial similarities they call “culture.”
This is a western, colonial understanding of culture - racially and spatially homogeneous people comprise the organs of a social totality, ie, a society, which can then be analysed as an “object,” as a “phenomenon,” by the scientists in order to extract information from them to produce and advance state (ie Federation) knowledge. The Enterprise crew are allowed to be individuals, are allowed to be subjects with a capacity for reason, contradiction, emotion, compassion, and even moments of savagery or violence, without those things being assigned to their “race” or “culture” as a whole, but the people they interact with are only components of a whole which are “discovered” by the Enterprise as opportunities to expand and refine the Federation’s body of knowledge.
Spock is actually a good example of what I'm talking about, because he is an exception to this rule - unlike the others in the crew, his behaviour is always read as a symptom of his innate Vulcan-ness, where his human and Vulcan halves war for dominance in his mind and character. Bones (the doctor, one of the main cast) constantly comments on Spock's inability to feel things, that he is callous and unsympathetic, ruled by Vulcan logic to such an extreme that his rationality is a form of irrationality, as his Vulcan blood prohibits him from tempering logic with human emotion and intuition. Now you can argue that Bones is a stand-in for the racists of the world, that Spock proves Bones wrong in that he is able to feel but merely keeps it under wraps, that Vulcans are not biologically incapable of emotion but merely live in a socially repressive culture, but this still engages in the racial logic of the show - Vulcans are a racially-bound species with a single monolithic culture, and Spock's ability to express and feel 'human emotions' is the metric by which he is granted human subjectivity and sympathy.
And on the flip side you have the Klingons - a “race” that is uniformly savage, backward, violent, and dangerous. In the episode Day of the Dove, where Klingons board the Enterprise along with an alien cloud that makes everyone suddenly aggressive and racist (this show is insane lol), the Enterprise crew begins acting violent and racist, but the Klingons don’t change. They aren’t more violent than before (because they already were fundamentally violent and racist), and they don’t become less violent when the cloud eventually leaves (because they are never able to emerge from their violence and savagery as a social condition or external imposition - they simply are that way). Klingons are racially, behaviourally, psychologically, and culturally homogeneous, universally violent and immune to reason, and their racial characteristics are both physical manifestations of this universal violence as well as the origin of it. The writers and creators of TOS are explicitly invoking the orientalist idea of the “Mongolian horde,” representing both the American fear of Soviet global takeover as well as blatantly racist fears about “Asiatics” (a word used in the show, particularly in The Omega Glory where a fear of racialised communist takeover is made explicit) dominating the world.
This is colonial thinking! Like, fundamentally, at its core, this is colonial white supremacist thinking. Now this is not because TOS invents these tropes or is the origin of them, it is not individually responsible for these racial and colonial logics - these conceptions are endemic to Western thought, and I am not expecting a television show to navigate its way outside of this current colonial paradigm of scientific knowledge. I’m also not expecting an average person watching this to pick out all the intricacies of this and link it to the colonial history of Europe or the colonial history of western philosophy/thought. But this base premise of Star Trek is why the show is fundamentally colonial - even if it was the case that the crew never intervened in any alien conflict, never extracted any material resources from other people, this would still be colonial logic and colonial thinking. The show has a fundamentally colonial imagination when it comes to exploration, discovery, and culture.
I think a good place to end is the opening sequence. The show's first line is always "Space! The final frontier." I do not think the word frontier is meant metaphorically or poetically - I think the show is being honest about its conception of space as an infinitely vast, infinitely exotic frontier from which a globally Western civilisation (which the Enterprise is an emblem of) can extract resources, be they material or epistemic
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ganondoodle · 3 months ago
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since i have seen this argument pop up again and again and now its used to defend the minecraft movie
i really hate the argument that something, be it a movie or a game, can be as shitty as it wants when its primarily aimed at kids (or people THINK it is aimed mostly at kids) bc its 'just for kids'
like children are lesser an stupid? like they arent incredibly impressionable and deserve good movies? im not saying they should only watch critical acclaimed drama movies, but you can make a movie 'for kids' AND make it good, its been done before, sure there will always be shit movies, and thats fine, but dismissing any kind of criticism towards them bc "its just for kids" feels so unecessarily mean spirited towards children, like they are little people in wildly different stages of development!! they can think too!!
'kids' itself is such a wide range that i feel its not very useful as a category anyway, a 5 year old isnt the same as an 11 year old, both of them should get good things, and both can watch or play things they may not completely understand yet! i grew up with shrek, and while a big parody and haha fart humor movie, they (1+2) have an incredibly strong core, i didnt udnerstand them fully when i was little, so what? i still enjoyed them, i felt more connected to them than any disney movie (bc hey .. the monster is the main guy and no they dont all turn into conventionally pretty humans as the ultimate reward- i felt othered throughout my life too) and i still do, theres jokes and themes and meaning i understood fully only when i was rewatching them as an adult, i still enjoy them even at 27
and like, shouldnt it ESPECIALLY matter what children watch? (not in the puritan brain worm way) bc they are ... people in development?? do you think if they just sit down and watch shitty movies and play games that dont challenge them at all, be it thinking critically or emotionally, all day it wont have an affect on them??
(im sorry to bring up totk again, but that 'its for kids' argument has been used to defend it so much too, and its so incredibly annoying to me, ah yes, its puzzles are all skippable or easy as shit bc its main target are kids and children are stupid and shouldnt be challenged ever, the story is a simple fairytale type deal maybe to you, but contains alot of harmful stereotypes that have led to real world harm and its repeated unquestionably while offering nothing intersting to think or engage with, theres a reason alot of childrens media contains alot of stereotypes to propaganda even but its just for kids of course its not propaganda bc kids are stupid and cant understand that lol BECAUSE they are so impressionable, if a series 'for kids' only lets the girls be in frilly pink dresses and do 'girly' stuff do you not think that wil affect how they think about themselves??
if they keep seeing the light skinned blonde heroe stab the unquestioned evil arab stereotype bc he wants to take over your holy land bc hes just 'evil' and is never ever humanized in any way and only presented as a monster, while the good little maiden princess does everything she can to support her hero in shiny armor with big sad doe eyes and pretty little white dress- do you not think it will affect them? if it were an isolated incidence perhaps not much, but its a stereotype perpetuated to such a degree that you think its just 'how fairytales go'? yeah, you have been influenced by these portrayals, they are working as intented- and if they are used as such in media without the writer intending to influence you that way? thats even worse bc it means it has been so normalized to think that way people dont even realize it- while alot of real people in the world are ganondorf, they are demonized and dehumanized, others think of them as inherently evil.. but its just a "simple fairytale"
yes i know children can also question things on their own, but you shouldnt assume that comes naturally and then also in just the correct way, i questioned why i was just doing whatever the talking boat told me to do when i first played windwaker as a kid, but more bc i liked how ganondorf looked and hated being told things to do without a good reason being given (autism much?), 'evil' didnt do it for me, but that doesnt mean i knew he was an evil arab stereotype, i didnt like tetra turning white as zelda, bc i thought she looked cooler before and i didnt like 'girly' things myself, not bc i knew it was whitewashing
-not saying media should be free of anything 'problematic', the problem is how its presented and never questioned or engaged with critically and then that stupid argument being used to dismiss it like children are both unable to think and not influencable somehow-)
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soon-palestine · 5 months ago
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So it turns out that Elons trip to Israel wasn't just for kosher theater and an IDF propaganda tour.
A secret meeting took place while he was there that went virtually unreported by any news media outlets.
In attendance was Netanyahu, Musk's tour organizer, investor Omri Casspi, Brigadier General Danny Gold, Head of the Israeli Directorate of Defense Research & Development and one of the developers of Iron Dome, Aleph venture capital funds partner Michael Eisenberg, and Israeli cybersecurity company CHEQ CEO Guy Tytunovich who is ex-israeli intelligence unit 8200.
The six men talked about technology in the service of Israel's defense, dealing with fake content and anti-Semitic and anti-Israeli comments, and the use by non-democratic countries of bots as part of campaigns to change perceptions, including on the X platform.
The solution Musk was presented was the Israeli unicorn CHEQ, a company founded by ex-Israeli intelligence unit 8200 CEO Guy Tytunovich that combats bots and fake users.
Following the meeting, Elon signed an agreement with cheQ, and apparently, the reason for the quick closing of the deal was Elons "direct involvement" with the company.
Now. What they won't tell you.
Israel is primarily responsible for the creation of bots. There currently exists dozens of ex-Israeli intelligence firms whose sole purpose is perception management, social media influencing/manipulation, disinformation campaigns, psychological operations, opposition research, and honey traps.
They create state of art, multi layer, AI avatars that are virtually indistinguishable from a real human online. They infiltrate target audiences with these elaborately crafted social-media personas and spread misleading information through websites meant to mimic news portals. They secretly manipulate public opinion across app social media platforms.
The applications of this technology are endless, and it has been used for character assassination, disruption of activism/protest, creating social upheaval/civil unrest, swaying elections, and toppling governments.
These companies are all founded by ex-Israeli intelligence and members of unit 8200. When they leave their service with the Israeli government, they are backed by hundreds of billions of dollars through Israeli venture capital groups tied to the Israeli government.
These companies utilize the technology and skills learned during their time served with Israeli intelligence and are an extension of the Israeli government that operates in the private sector.
In doing so, they operate with impunity across all geographical borders and outside the bounds of the law. The Israeli government is forbidden by law to spy on US citizens, but "ex" Israeli intelligence has no such limitations, and no laws currently exist to stop them.
Now back to X and Elon Musk.
Elon met with these people in secret to discuss how to use X in service of Israel's defense.
Elon hired an ex-Israeli intelligence firm to combat the bots…. that were created by another ex-israeli intelligence firm.
Elon hired an ex-israeli intelligence firm to verify your identity and collect your facial biometric data.
Do you see the problem yet?
Israel now has end to end control over X. Israel can conduct psychological operations and create social disinfo/influence campaigns on X with impunity. They now have facial biometric data from millions of people that can be used to create and populate these AI generated avatars.
They can manipulate public opinion, influence congressmen and senators, disrupt online movements, manipulate the algorithm to silence dissenting voices against Israel, and they can sway the US elections.
When the company that was hired to combat the bots is also Israeli intelligence…
Who is going to stop them?
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Cyberspace is the wild.west. There are currently no laws on the books to regulate foreign influence on social media. There is nothing to stop them from conducting psychological operations and disinformation campaigns on unsuspecting US citizens. These companies operate with impunity across all geographical boundaries and there is nobody to stop them. But don't take my word for it.
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For anyone wondering what the end game is for this, it was recently verbalized by Vivek Ramaswamy here on X. To narrow and completely eliminate the gap between what we say (think) in private and in public. In practice, the thought police of the future. And X is actively working on it.
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waokevale · 6 months ago
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A Clarification to Wormwood's Age (And why he's fully fledged without a shred of doubt)
So, as we all know or have heard some at point, there are still people out there, who think the peculiar lunar plantation is an infant, solely due to the way he speaks, behaves and of conviction that he was literally born yesterday. Which by all means is false.
That's why I'm here to finally dismantle that belief. I'll present you with several compelling arguments of mine based on throughout research I did on his character overall, and if by the end of this post, you'll still hold firm to that same opinion, then I'm afraid that's out of my hands by that point.
If you're willing to stay for the duration of this thesis, and hear me out, I'll be very greatful. And please do listen, so we may not make any more misconceptions as such about him in the future.
I'll be splitting this post into 5 segments, one with additional subcategories.
General Appearance
Behavioral Pattern
Intelligence
Character Interrelations
Canon Information
First of, let's start off with the obvious:
General Appearance
If we're going to interpret his appearance based on 'human qualities', then physically, compared to actual child characters, Wormwood's design is vastly different.
The easiest way for me to prove that, lies in one of the recent animations: (Swine & Dine), where all the (live) children are gathered in one place, alongside Wormwood and Wes.
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Here, you can distinctly pick apart the difference between the three preteen characters, Walter, (who's likely supposed to be a teenager on the younger side; around 13-14), and the last two.
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The most obvious difference is the jawline. Wormwood, for one, has a massive jaw, easily rivaling that of Maxwell's (while technically, this feature isn't reserved solely for adults, it is moreso common to see an adult with a define jawline, rather than a child.)
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This, alongside his torso being usually depicted as an inverted triangle (at least in the official animations), seem to be features added intentionally somewhere post his release, as he looks much more childlike in his animation video, where he's still technically a sapling per se.
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Even Several of Wormwood's skins showcase, that he is in no way meant to be seen in a juvenile way.
The best example of that being his Victorian skin.
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Look me dead in the eye and tell me that's a child. That is one of the most indisputable old man portrayals, you can get from an anthropomorphic plant character in media. Do not try and argue, how a child is meant to look like that, because neither of the four actual child characters has a skin, which makes them appear that much significantly older than they actually are.
So what reason would Klei even have to make his skin look so apparently elderly, if they saw him as a child?
More examples of his mature skins could be said for the Roseate and Guest of Honor. While they're not outright elderly, as is the former, the general vibe is similar to that of other adult characters' portraits.
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Now that we've compared him to human characters and their characteristics, we should take into consideration what he actually is. Let's remember, that at the end of the day, he's partially a plant organism and partially an inorganic crystal from the moon , certainly he ages much differently than us humans, or even most other constant species for that matter.
I'm pretty sure he was also formed with a fully developed body (since he seemingly bloomed shortly after forming, which is a trait reserved primarily for mature plants)
But then again, appearance alone isn't enough to make one truly adult, is it? Thus we're moving on to:
Behavioral pattern
Few things you'll immediately realize about Wormwood is his alleged naivety, playful nature and seldom use of grammatical correctness. Due to this, many immediately assume that he's a child, which is understandable, but not a good enough reason to make such an assumption.
There are many factors involved in building one's disposition, and in Wormwood's case, there's plenty of reasonable causes for his behavor:
As previously stated, he's quite literally a sentient amalgam of vines, brought to life by a jewel from the moon. His origin far disparates that of any known being, especially a human.
His mind develops much differently than that of an average person. This correlates with the point above (since its a big green gem in his chest and not an actual brain). Plus, he likely hadn't had the chance to have a proper education. While he seems to have picked up on a lot of mannerisms from the pigsfolk in Hamlet, I doubt anyone went out of their way to actually school him.
He's feral. The majority of his upbringing, he likely spent surviving in the jungle. In a way, he reminds me a lot of Tarzan (A human, who grew up raised by a troop of gorillas after his parents were killed. He can communicate with the local wildlife just fine, but deeply struggles understanding and relating to the outsiders; other humans, who one day arrived on his land.) That's likely the reason why Wormwood refers to certain creatures with mimicking the sounds they make. Perhaps he can understand them to a degree, or at least is trying to.
Just because he doesn't speak English, doesn't mean he's slow. It is plausible he speaks a different language, while English doesn't come naturally to him. As is the case with Wolfgang, who has similar speech impediment issues and struggles with saying full sentences, but that's quite literally because English isn't his mother tongue. It's been a running gag that Wolfgang is the embodiment of a European man, and whichever country/countries he might've originated from, it's definitely not the UK. As might be the case for Wormwood and whatever constant language he actually thinks in.
He has certain traits akin to people with autism/Asperger's or ADHD (Nonverbal communication, delayed language development, lacking social cues, sensitive nose, short attention span, hyperactive and somewhat impulsive behavior, wild or overexaggerated movement, struggle with fitting in, little sense of awareness etc.) And I'm speaking from experience with this one, he's quite relatable to me, and many of my friends on the spectrum.
With that let's move on to the third segment.
Intelligence
Just how smart is he truly?
Wormwood isn't regarded for his high intellect, that's for sure, but remember, intelligence isn't defined by just the book smarts society imposes on us. Therefore it doesn't always correspond to a person's age and experience.
Wormwood, while definitely not on a level of a Harvard graduate, is extremely intelligent and a quick learner at that.
Let's digest what we generally know about intelligence and what it really means for Wormwood.
With the main question at hand : What differentiates a child mind from an adults'?
While he certainly shares some personality traits with Webber, their mindsets are rather different.
I'd like to present my point with a simple method.(From that one Quora post, believe it or not, it was the most convenient out of all the theories and tests I found) Dividing that, which is known as thought process into five subcategories, of which are:
Cognitive Development
Life Experience
Responsibility and Independence
Emotional Regulation
Social and Moral Development
So let's start with Cognitive Development/Psychology
(Definition : The process of growth and change in intellectual/mental abilities such as thinking, reasoning and understanding. That includes: the ability to interpret information, verbally communicate ideas, appropriately apply words and gestures to given situations, recognize and differentiate various sounds, comprehend your surroundings, use past experience to resolve current or future problems more efficiently, etc. TLDR: How thought process changes with age ; Talking, hearing, reading, remembering, problem-solving, understanding, You get the point. )
By this point, Wormwood's acquired plenty of general knowledge of the world around him and what to expect from it. (In some cases, he seems to know things without realizing it, or simply wishes to not provide more info of what he's already aware of.)
He is capable of understanding various different things, applying appropriate words to them, when given the chance. He often struggles to properly phrase what he means, but you can still get around to grasp it.
And you know what? He's especially good at deducing things not every character can point out. Here are some of the more obvious to least obvious things he's mentioned:
Leaky teacup - "Can't drink from it"
Beaten Beater - "Hmm... Can't use it"
Start tower kit - "Need to plant it on the water"
Compass- "which way?"
N- "North
S- "South"
E- "East"
W- "West"
NE- "Northeast"
SE- "Southeast"
NW- "Northwest
SW- "Southwest"
(The direction one would seem pointless to add but let's remember that there literally are characters in this game who don't know which way is which cough cough Winona cough)
Clippings - "Can sell this hair"
Sapphire Medallion/Tenpiece oinc – "Can buy things now"
(the plant understands capitalism 👍)
Winona's GEM-erator (out of fuel) - "Oh. Needs sparky"
Telelocator Focus (missing gem)- "Needs Purple Shiny"
Telelocator Socket (missing gem)- "Where shiny things?"
The Queen of Moon Quay: "Oh...she thinks Night Ball is friend hair?"
(He might know who They are after all)
Beast of Hunger (1) - "Oh. Not alive"
(This, plus any other quote of his mistaking a statue or an object with distinguishable features as alive, does not make him dull; this world literally has statues coming to life. He simply uses a reasoning he acquired from living in the Constant.)
Rose-Colored Glasses – "Friends show Fixer friend secret things"
(Most character, barring Maxwell, Wendy and Wigfrid don't know about the glasses' true purpose)
Ancient chest - "Put stuff in there!"
(One of 4 characters to have an inclining what to do with it)
Greater Gestalt- "Protect"
Enlightened Crown - "Helps hear them"
(Okay, he definitely knows who They are)
Hound Corpse (reanimating) - "Coming back"
(He seems the least bit of surprised or disturbed by this, compared to everyone else)
Antlion (upset) - "Oh no. Needs gifts"
(interestingly, no one else seems to mention why the Antlion is upset)
Mysterious Energy- "Seed"
(...?)
Distilled knowledge- "Plant this in funny floor"
(he's the only one to have figured out what to actually do with it)
I think what we all can realize from going through his quotes, is that he's in no way as clueless as he initially seems. He has his moments, but so do the rest of the survivors.
Life Experience, Responsibility and Independence
This plant has lived through a lot, but then again so have the rest, a lot of them have faced countless hardships most of us can't even fathom.
From what we already know, the fandom generally believes he is very naive and trusting, which really isn't the case. The thing is, it's not that he's naive, he may not react especially negatively to a creature or thing because he's used to seeing bizarre things, or because he's not afraid of them, unlike the majority of the survivor cast, who are alien to the constant.
Barring the in-game mechanics which force characters to be competent regardless of their experience, we're going to focus on his reactions to mobs and items that might pose actual threat to him or others, or are considered as questionable by him.
Inflatable Vest - "Safe?"
Shadowcraft plinth - "Scary hands helping?"
Fish steak - "Watch for bones"
Candy Apple - "Careful! Don't eat stick! "
Platapine (sleeping)- "don't wake it"
Sentrypede husk - "Sleeping. Shhh"
Sea Stack - "Oops! Watch out!
Great Tree Root - "Oh! Don't bump into friends!"
Worm hole (open) - "Deep. Dark"
(When deerclops is near) - "Something scary coming!"
Pressure plate - Hmmm...Odd rock"
Dread mite (about to explode) - "Look out!"
Shadow Reaper - "No...Wants to hurt friends!"
Depth Worm (lure) - "Hmm... not safe"
Depth Worm (burrowed) - "something hiding"
Meat bulb - "Careful!"
[The fish quotes in DST + the candy Apple are giving me an image of him saying that to the child characters (and definitely Woodie for the latter)]
Independence-wise, the one thing I especially took notice of, is how much the child characters seek guidance from the adults in the group, mentioning them by their formal titles too. That's especially frequent with Webber, Wurt, and Walter, though Wendy rarely does this. On one hand, she claims she considers toys and fun to be behind her, but contradictory, enjoys playing with other children and some of the adults. (Besides we canonically know she's 10-11 years old)
Wormwood isn't known for wanting to seek guidance either. He's sometimes confused about how certain things work and thus will ask about it, but that's understandable given his predicament. (As @thebleedingalien once mentioned, he's like an extraterrestrial experiencing bits and pieces from 2 different worlds at once)
He doesn't really care to play with toys either, (barring a couple of instances, one being Bernie and the others; toys with wheels and Antlion's sand castle. But c'mon, I know some of you grown adults own toy cars/collectibles or build sandcastles when you have the tools, you can't lie to me and say neither of these things is fun. Plus, this post is literally about a video game character, and those, not too long ago, were considered childish.
And besides, adult characters in this game also goof around. There's the whole sand castle building thing in Shipwrecked, which curiously Wormwood doesn't have a strong opinion on.)
But if we were to compare his maturity to other adult characters…
(Wilson) [aside his many, many jokes]: Silk- "It comes from a spider's butt."
(Willow) Portal Exit - "It's fun to watch OTHER people fall on their butts."
(Wolfgang) Coral Nubbin - "Haha. Rock is bald."
(WX-78) Regular Jungle Tree (normal and stump) - "THIS DUMB TREE HAS A DUMB FACE"
(Wickerbottom) Weregoose - "My! What a silly goose!"
(Wigfrid) Plant (ready to be picked) - "Ugh, vegetables. I'm nöt sure what I expected..."
(Woodie) Ghost - "Boo! Ha ha!"
(Winona) Kingly Figure - "It's BUST-ed! Ha!"
(Maxwell) Frazzled Wires - "I might hide those in WX-78's bedroll if I get bored"
(Wortox) [But if we were to pick an example of many] Potato Sack- "Hyuyuyu, wouldn't it be fun to hide inside and give him a scare?"
Yeah, I think he's good.
In this section I don't really have much else to say. He can be cautious, he can be daft. He joggles the braincells alongside the rest of the survivors. But all in all, I would not consider him any more reckless or goofy than either the child or adult characters. Independence wise, while he can absolutely manage just fine on his own, his desire for companionship far outweighs that.
And since we've already talked about maturity, let's move on to:
Emotional Regulation
Despite common belief, Wormwood is not overly emotional. While, yes, he is excitable and easy to impress, he doesn't usually display intense negative emotions, unless something (more often than not wooden) is destroyed, or unless a plant or a creature he likes, suffers. But then again, in those situations, it's logical to display panic, worry and grief. Imagine if your family member or friend suddenly caught on fire and burned before your eyes... Yeah, I bet no one morally adjusted would be the slightest bit of composed in those kinds of situations...
Worse yet, the majority of the Constant is filled with plants, most of whom are his friends, the closest to his kind, beings which display varying amount of sentience...
In actuality, the children, including Wendy, display a shift in emotions much more often than Wormwood does.
Then there's Willow, WX-78, Woodie (birds) and Maxwell, who all have even less emotional stability.
In comparison, I'd say he handles most situations much more maturely and nonchalantly.
Social & Moral Development
Ah yes, the ability to difference right from wrong, morality, patos or however you would call it. Now this one's a little tricky, on one hand, while he may react strongly to a plant's demise, his reaction varies, when it comes to animals and structures. Sometimes, he doesn't really bat an eye, frankly, other times, he displays intense amounts of grief.
I guess that's the definition of selective empathy.
Curiously, he has 2 separate quotes for a pigeon. One from Hamlet, where he seems a lot more distressed when it perishes, and the other, from The Gorge, where he simply states the fact "Oh. Dead."
I'd like to think this was intentional to sort of give him that fading care many of us experience as we grow older.
Here's another example:
[Hamlet] Glowfly (dead) - "(sob)"
[DST, Host of Horrors update] Koalefant Carcass - "Braump...? Not anymore"
Regarding the other survivors; for the most part, he sympathizes with them. Though he doesn't panic much when they die from average constant shenanigans. He knows it's not permanent or consequential.
He does show sympathy, when some of the others' precious belongings get destroyed or damaged.
Winona's Catapult (burnt)- "Fire bad"
Winona's Spotlight (burnt)- "Oh. So sad"
Mighty Gym (burnt)- "Oh... poor muscle man..."
Or in some instances, when a character strongly disapproves of something/is emotionally hurt and he takes notice of that:
Nautipilot - "Robot friend doesn't like Pull Rock"
Mocking Bird - "Mean tweeters, hurt friends' feelings!"
What's interesting, is that, while he calls many creatures his friends, he specifically avoids calling Maxwell that. He even considers Lucy, Willow and Woodie his friends, which is just... wow. May he harbor a grudge against him for what he did to the other survivors? Something more personal? Or is it moreso related to the fact he's fully siding with the shadows... Most likely the former.
Overall I would say he's definitely more empathetic than not, and one doesn't have to care for every living being after all.
Character Interrelations
Regarding what other characters think of how old he is...
It's debatable, keep in mind, the characters don't have to be fully aware, or can misinterpret his age based on his behavior alone.
Most people just refer to him as "plant", unsurprisingly.
There's characters like Winona, who seem to intentionally downplay his age. Winona in her quotes refers to both Wormwood and Wilson (who's officially in his 30s) as 'bucko' (a lively, young fellow. Or in some cases a friend, or another version of buddy). As for her quotes for Bramble trap and Compost wrap, she refers to Wormwood with the terms 'lil plant fella' and 'little guy'. She pretty much just teases people who are younger than her or seem younger. Or she genuinely believes he's actually that young.
There's plenty instances of people calling him a variation of little, small or sapling, which might just be how they see him. Keep in mind, just because a character may think he's on the younger side, does not mean their interpretation is the absolute firm belief you should uphold.
Then, there's Wolfgang and Wurt, who both firmly believe that he's a grown adult.
(Wolfgang) Generic - "Is leafy green man, %s! Hello!"
Firestarter - "Leafy green man did a fire booboo."
Syrup of Ipecaca - "Will leafy green man be sad if Wolfgang doesn't have a taste?"
(Wolfgang only calls him little once in his quotes, because he calls everyone little, children though, he refers to as very tiny + boy/girl/child, so there's that.)
(Wurt) Attacker - "Ow! You mean old weed!"
You might think; why would I care about what a child and a man who's considered to not be so bright think? Well, my previous point about language barriers explains that. Besides, Wurt is a constant-born creature who builds an entire kingdom in her play style, by no means, is she clueless. She also refers to Deerclops and Antlion as 'She', while most of the other characters use he or it.
What's interesting is that Wickerbottom also tends to avoid referring to him with youthful terms, aside the obvious general one she uses for everyone and everything. If anything, she's more patronizing towards Woodie, Wilson, Winona and Wigfrid. (All of whom are in between their late 20s-40s)
Lastly, we have:
Canon Information
While there isn't much information relating to his age, there are hints in the game canon that explain that.
In the game's compendium, where reside the survivors' profile, backstory and description, three of the four kids have 'young' in their introduction. Barring Walter, who instead has 'boy' which is as much of a youthful term. Wormwood's simply stated as 'an amalgam of vines' not a seedling, sapling nor a young/little plant.
From his backstory, we know that:
"A green gem fell from the moon, landing on an ancient stone monument in the middle of overgrown rubble. Over a long period of time, a vine encircled the gem and eventually formed a humanoid figure sitting on the monument. The figure, Wormwood, opened his eyes and looked at his hands. (...)"
(Now this simply explains, that a lot of time has passed as he was forming, unlike what's shown in his animation, where his body instantly forms.)
There's also this part of his bio.
“Though the circumstances of his creation were unusual at best, Wormwood came into this world full of optimism and curiosity, ready to make new friends and see all that life had to offer. But as time wore on and he experienced the cold sting of rejection, he came to learn what the moon above had always known: Wormwood the Lonesome does not belong here.”
It's implied that a while has passed since his birth. Everyone assumes that he was just created recently and that he doesn't know anything, but as I've shown you previously, he's very perceptive when it matters. He has the knowledge and experience, even insight or a hunch. He is able to determine things others can't. Ever since Hamlet happened, his quotes gradually became somewhat more apathetic towards creatures dying, as opposed to the worry and care he previously displayed.
I wouldn't say he's exactly an adult the same way the human characters are, but he's in no way a child as many presume him to be.
(It actually kind of reminds me of how certain Greek gods are created; some are formed as adults, some grow and then eventually stop, and some come to be under very strange and specific circumstances, Aphrodite. But overall, you can't exactly compare their maturing process to that of a human.) Meanwhile, Wormwood is an alien plant with a crystal for a brain
So by the end of this post, are you still inclined to believe he's a child?
Was this completely unnecessary and took far too long to construct? Yes.
Do I regret making this? Nah.
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so-many-ocs · 3 months ago
Text
fifty creative writing warmups
1. search for lists of writing prompts, select one at random, and write from it for 15 minutes. the goal should be to write as much as possible, rather than trying to write something “good.”
2. read or watch a scene from a book/film/show/etc. and then rewrite it from memory.
3. choose one of the five senses (sight, smell, touch, taste, sound) and write a brief scene focusing primarily on that sense.
4. write an interview as if it were occurring between yourself and a character you’re writing about.
5. rewrite something you wrote a long time ago.
6. shuffle your favorite music and write something based on the first song that plays. 
7. choose a scene from your least favorite book and try to rewrite it in a way that you like. pay attention to the changes you make and why, in your opinion, they improve the scene.
8. choose an object in the same room as you and write as much as possible about that object: descriptions, history, personification, etc.
9. choose an author whose style you like and read one of their works for about twenty minutes before sitting down to write.
10. write a short scene with no adverbs (words ending in -ly such as quickly, hastily, quietly, dimly, etc.)
11. reread a scene from a book you like and write down what you think the author did well: characterization, use of literary devices, foreshadowing, dialogue, etc. then write down the characters, goals/motives, and conflicts of the scene.
12. go outside or look out a window and simply write what you see.
13. write a scene with no dialogue.
14. write a scene with only dialogue.
15. choose a scene from your current work in progress and rewrite it from a different character’s point of view.
16. without editing, reread the last couple of scenes you wrote.
17. describe a room where you live.
18. learn a new word and try writing a few different sentences that each use that word.
19. reread something you’ve written out loud. pay attention to things like sentence flow.
20. write an alternate ending for a piece of media you’ve enjoyed recently.
21. write a short story based on a side character in a piece of media you’ve enjoyed recently.
22. rewrite a classic fairytale, but find a way to turn it on its head.
23. go to a random word generator and write a quick scene based on the first word that comes up.
24. describe your day as if it were the first chapter of a book.
25. choose a book from your shelf. find the fifth word on the fifth page and write something based on that.
26. go for a walk. or, if you can’t do that, try to find a way to move your body around.
27. choose an emotion and write a scene where that emotion is the central focus.
28. rewrite a scene you’ve already written, but switch the perspective—so, if your story uses first person present tense (I, me, my, mine), try third person past tense (they, them, their, theirs), or second person present tense (you, your, yours).
29. rewrite an important scene in your work in progress from the point of view of a complete outsider with no stake in the plot.
30. read three pages of a random book, making note of the author’s style, and then try to write a page in that author’s writing style.
31. write a news article about one of your characters. what is the headline? what is the article about?
32. in public, transcribe a conversation happening near you.
33. write a short dialogue exchange, then choose an emotion to highlight and rewrite the dialogue with that emotion in mind.
34. choose an object near you and describe it three times. each time, try to capture a different emotion or vibe.
35. if you’re within earshot of a conversation, write down 2-4 lines of that conversation and then continue it by making up your own dialogue.
36. write brief, 1-2 sentence descriptions of people you see in passing.
37. pick something you love and write about it as if you hate it.
38. pick something you hate and write about it as if you love it.
39. read something you wouldn’t normally read: an author, genre, style, medium, or subject matter you’d usually avoid.
40. write a goodbye scene between two people three times to capture different emotions: somber, cheerful, angry.
41. find a random photograph online of a person or place and write a story about it. what is the history behind the image? how did the picture wind up being taken—why?
42. find a random image online and write 1,000 words describing it.
43. watch a scene in a tv show or movie and try to adapt it into a written format.
44. read a few pages of a book about writing.
45. describe your main character’s home.
46. describe a day in your main character’s life.
47. set a timer for five minutes and list as many words as you can think of.
48. write a page of pure stream of consciousness. put down anything that comes to mind.
49. write a page describing the appearance of a side character.
50. choose one of your characters and create a new character based on them. for every trait your character has, this new character will have its total opposite—so, generous → selfish, cowardly → bold, short → tall, etc.
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psst check out radio apocalypse
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