jazama
jazama
Jazama
390 posts
30-year old native of South Texas. He/him
Don't wanna be here? Send us removal request.
jazama · 1 hour ago
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I have been spending the wi-fi outages drawing Animal Crossing characters. Honestly, I believe all this practice will help me in developing my OC.
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jazama · 2 hours ago
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jazama · 2 hours ago
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Wheel of Monsters
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Image © @bowelfly
[April Fools! Like previous April Fools' monsters I've done, this is intended to be fully usable at table, just... weird. Most of my previous April Fools monsters have been pop culture references, and this one is, just a little slantwise. The expression "wheel of monsters" has been rattling around my head for years, inspired by game shows and game show parodies like Wheel of the Worst. The monsters its summons pulls from by default are mostly ones on the Codex, but I've included guidelines on how to customize it if you don't want to look up a whole bunch of bespoke stat blocks (assuming, of course, anyone actually uses this abomination at table).]
Wheel of Monsters CR 15 CE Aberration This thing is a quadruped with a long tail and clawed limbs, but its semblance to sane life ends there. Instead of a head, it has a vertically oriented dial with twelve facets, each with a different combination of eyes, teeth and strange glyphs. A single eye sits in the center of the wheel atop the axle. Spikes protrude forward from the edge of the wheel, plucked by a stinger at the end of a long tail. Said tail also has a strange flap on it that has the appearance of a sign, or possibly scoreboard.
The wheel of monsters is a strange tool in the service of the Dominion of the Black. They were invented by the daelkyr Harsanash, whose interests lie in the role that chance events play in increasing entropy and the downfall of complex systems. The wheels of monsters exploit chance by generating random spells and summoning random monsters, drawn from distant worlds under Dominion control or the depths of the Dimension of Dream. These far-flung summons have already had disastrous effects, as now both the quori and beholders know about Golarion and its corner of space, and gaze upon it with envious eyes.
Despite their grotesque appearances, wheels of monsters are quite intelligent—geniuses by the standards of humanoids. They tend to have something of a split personality; obsequious and loyal to higher ranking Dominion creatures, even less powerful ones, but snide and condescending to most other lifeforms. Most wheels of monsters have a fondness for cracking jokes and giving color commentary during combat. All of its many mouths are capable of speech, and it can alter the pattern and coloration on its tail flap with incredible precision in order to spell out words in any language it knows. A common behavior is to speak primarily through one mouth, with an unctuous tone, while making sounds like crowd noises and cheers with its other maws.
A wheel of monsters is usually on the move in combat, stalking from place to place in order to better make use of their spells. They are excellent climbers and have at least the possibility of flight through their random spellcasting, and so prefer to have a birds-eye view of the action in order to better place monsters or effects. A wheel of monsters keeps its tactics flexible, but almost always summons a monstrous minion as soon as it can to engage foes. In melee, they can sting with their plectrum tails, inducing confusion in foes, and grab with their claws. They prefer to split those attacks up, stinging enemies to disrupt their tactics and then focusing the bulk of their violence on a single target. If a wheel of monsters has a foe grabbed, it lowers its spiked face on top of their victim and spin it, tearing with all of its spikes and teeth simultaneously. When fighting on their own terms, wheels of monsters will gladly flee a losing fight, but gladly sacrifice their lives in order to promote the objectives of their superiors.
Appropriately enough for a creature of weaponized chance, different wheels of monsters may be able to call forth different spells or summons by spinning their wheels. In order to adjust the wheel of monsters’ spellcasting spin, replace some or all of the spells with spells of the appropriate level. A wheel of monsters can call upon two spells of each level from 1st to 6th. In order to adjust the wheel of monsters’ summoning spin, replace some or all of the monsters with monsters of the appropriate challenge rating. A wheel of monsters can summon two monsters of each CR between 8 and 13.
Wheel of Monsters CR 15 XP 51,200 CE Large aberration Init +8; Senses darkvision 60 ft., low-light vision, Perception +27
Defense AC 29, touch 17, flat-footed 24 (-1 size, +4 Dex, +1 dodge, +3 luck, +13 natural) hp 225 (18d8+144) Fort +17, Ref +16, Will +16 Immune curses, disease, poison Defensive Abilities fortune’s favor
Offense Speed 40 ft., climb 30 ft. Melee 2 claws +19 (1d8+7 plus grab), sting +19 (2d6+7 plus confusion) Space 10 ft.; Reach 5 ft. (10 ft. with sting) Special Attacks rake (bite, 4d8+7), spellcasting spin, summoning spin
Statistics Str 24, Dex 19, Con 27, Int 20, Wis 14, Cha 21 Base Atk +13; CMB +21 (+25 grapple); CMD 36 (40 vs. trip) Feats Combat Expertise, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Mobility, Nimble Moves, Spring Attack, Whirlwind Attack Skills Acrobatics +25 (+29 jumping), Bluff +17, Climb +30, Fly +11, Intimidate +20, Knowledge (arcana, planes) +23, Knowledge (dungeoneering) +26, Perception +27, Spellcraft +20, Stealth +18; Racial Modifiers +4 Perception Languages Abyssal, Aklo, Common, Protean, Undercommon, telepathy 100 ft. SQ no breath
Ecology Environment any land or underground Organization solitary Treasure standard
Special Abilities Confusion (Su) A creature stung by a wheel of monsters must succeed a DC 24 Will save or be confused, as per the spell, for 1 minute. If the confused creature gets the “act normally” result two turns in a row, the effect ends early. This is a mind-influencing compulsion effect, and the save DC is Charisma based. Fortune’s Favor (Su) A wheel of monsters has a +3 luck bonus to its AC and to its saving throws. Spellcasting Spin (Su) At will as a standard action, a wheel of monsters can spin its wheel to cast a random spell. These function as the spell cast at CL 15th, except that it does not provoke attacks of opportunity and the save DC for all of these abilities, if applicable, is DC 24. The save DC is Charisma based. The wheel of monsters can choose the target or area of the spell as normal for any legal target after determining the spell cast. Roll a d12 to determine the spell cast each time the wheel of monsters uses this ability 1. magic missile 2. mage armor 3. blur 4. scorching ray 5. fly 6. lightning bolt (Reflex half) 7. enervation 8. fire shield 9. cone of cold (Reflex half) 10. spell resistance 11. disintegrate (Fortitude partial) 12. globe of invulnerability Summoning Spin (Su) As a standard action, a wheel of monsters may spin its wheel to summon a random monster from the following table. Monsters summoned in this fashion appear within 60 feet of the wheel of monsters and remain for 15 minutes or until dismissed. A wheel of monsters can use this ability as many times per day as 3 + its Charisma modifier (8/day for an average specimen), but can have no more than one monster summoned at a time through this method. Roll a d12 to determine the monster summoned each time the wheel of monsters uses this ability: 1. animate dream 2. neh-thalggu 3. aros 4. quori, hashalaq 5. rukanyr 6. yad-pollom 7. p’nahki 8. quori, du’ulora 9. garsonite 10. gogiteth 11. beholder 12. ectodactyl
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jazama · 2 hours ago
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Springtime patron
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jazama · 2 hours ago
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Festering anger, engulfed in red.
Instagram | Twitter | Bsky | Cara
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jazama · 2 hours ago
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Pillow forts
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jazama · 1 day ago
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The recent Chrome update took away the ability to discard tabs. I like to jump around between a ton of tabs, so I'm very reliant on discarding. In addition to particularly bad wi-fi, I had a very frustrating time on the internet today.
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jazama · 1 day ago
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someone somewhere probably already drew this but here's the centaur kiss anyway
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jazama · 1 day ago
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Tried some softer coloring with this sketch.
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jazama · 2 days ago
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Oh god Feh is being really frustrating right now. I kept surrendering because I got into so many unwinnable situations. Drawing is how I relax after a frustrating shift at videogames.
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jazama · 2 days ago
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jazama · 2 days ago
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jazama · 2 days ago
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WITCH
I’ve been super inspired by Dungeon Meshi so expect to see more fantasy characters from me 👀
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jazama · 3 days ago
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Wanted to play around with colors for this drawing. I saw this palate from a YouTube thumbnail and wanted to try it out myself. I like it, I think an orange sky and green land makes for a nice looking combination.
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jazama · 3 days ago
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🍂 ‘When death’ll close my eyelids
And my race on earth is run,
Will you miss me when I’m gone?’ 🍂
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jazama · 3 days ago
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I like their chemistry so much, goodluck bismuth ✊😤✨💕
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jazama · 3 days ago
Photo
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Art by Sysparkle
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