#you have so many other characters and aspects and lore you could explore and THAT'S what you choose to do
Explore tagged Tumblr posts
nipuni Ā· 16 hours ago
Text
Alright, time to share my opinions about Veilguard!! I have both criticism and praise so bear with me as I jump from one extreme to the other šŸ˜† spoilers ahead of course!
The game has a very rough start with the dialogue being formulaic and rushed and the characters overexposing. It feels like a heavy handed attempt at summarizing all of previous games' lore for newcomers or in case you forgot but it's so overdone it feels coddling and trivializes a lot of previous events. Luckily this gets better once all of the introductions are out of the way, though the excessive hints and clarifications continue until the end sadly.
The locations are absolutely incredible and very diverse!! This is a highlight of the game for me. There is so much detail and care in every map and there are so many of them. My pc is struggling to reach medium settings and yet everything looks stunning. The verticality of the maps is so imposing and the graphics have a very dreamy quality that I love. I also enjoy the maze-like structure to the maps, it's more linear but makes everything look a bit more intentional. The color and light direction was amazing, all the visual development really!! it has to be one of the prettiest games I've ever played.
When I started I have to admit it did not feel like I was in Thedas and it all felt a bit theme-parky, if that makes sense. A lot of previously important and established world elements that made Thedas what it is were overlooked or made irrelevant. But the more I played the more it started to feel a bit more similar to Inquisition, for better or worse depending on what you feel about Inquisition. But!! this also feels like a selectively sanitized version of Thedas compared to previous games. In it's attempt to stay safe and uncontroversial in some aspects it loses a lot of substance and it changes the tone. The surface level politics, ignoring previously established major societal issues and a tell-don't-show approach makes the world seem more simple and shallow with no grey areas to explore. ( the humor also falls flat and out of place often too, and WHY is everyone always smirking, enough!! godlike beings are destroying the planet please this is not the time for Marvel banter aaaa )
The pacing at the start is a bit of a mess. It is so fast it felt like jumping from one world shattering discovery to the next with no time to process. The characters also seem to underreact to important information and major developments. It felt like the game was rushing me through all this to get to the part of the story it wanted to tell me while I was still wrapped in my shock blanket trying to catch my breath lmao. I really like all the key story points they touched upon, I just wish they dwelled more on them to give them more narrative weight. ( though blaming every bad thing to ever happen on the Elves was certainly..a choice )
I think the writing could have used more subtlety in the first half and more boldness in the second šŸ˜† but I loved the thematic parallels between Rook and Solas and how every quest informs the main storyline. I do wish Rook was given more impossible choices and put in more difficult situations that forced them to lie or betray their own to better drive the point home though ( listen I just love a Trolley problem!! we need more of those, I'm the Trolley problem's number one fan!! ) I feel like they missed the chance to put Rook in Solas' role and be as vilified and hated for it as Solas was despite their best intentions which would make Rook's regrets stronger and in turn make their escape from the fade all the more impressive and give them a better understanding of Solas to either use against him or earn his respect. The line 'they called me the Dread Wolf, what will they call you when this is over' from the trailers was so good I was waiting for this!! But everyone just loves Rook no matter what!!
But I feel like I stated too many negative aspects in a row so moving on to some things I enjoyed!
The characters were very lovable to me. The romances weren't as long or impactful as I would have liked but I enjoyed all the companion quests. Emmrich is a delight and his quest is so wild and fun. I loved learning about Nevarra and I was awestruck by the Grand Necropolis. The mourn watch was so interesting, it showed a whole new side of Thedas' lore I knew nothing about! and I loved Manfred! Davrin is so charming, he became a favorite. I loved his quest too and learning more bits and pieces about the Dalish was great, I wish we got more. Seeing the Wardens through his quest also made me enjoy them a lot. Assan was very cute too and I'm glad he was treated as an animal and not turned into a goofy Disney sidekick too much lmao šŸ˜­ Lucanis is hilarious. The fantasy Spain/Italy was a bit silly and off at times but he is very sweet! and I love the Spite possession, that was so fun I'm glad they kept him that way! Bellara is adorable, her first backstory quest made me cry and I just love a nerd! I wish the second part of her story was written better however, and she sort of devolves into 'it's hard, I wish it was easy but it's hard' dialogues too often sadly. Anaris and the Forgotten Ones' portrayal was underwhelming and anticlimactic which was disappointing. Harding is also very cute and her Titan plotline was the most interesting to me, I bawled my eyes out in her quest!! I love the dwarven lore of this universe I'm so happy we got more of it!! ( she also fucking died in my playthrough?! I was devastated what the hell šŸ˜­ 'whatever it takes' WEUEUGHHHG I'M SO SORRY) Neve was a slow burn for me because of my choices in game slowing that relationship down ( saving Treviso I mean, perdĆ³n amor šŸ™ ) but I love detective novels and she is such a badass I ended up loving her. Taash was unexpected, I didn't think they would be so young. The coming of age story was sweet, though I found myself cringing a lot too at the handling of it I have to admit ( and the Lords of Fortune in general, and the Antaam...and que Qun..listen- kajshfgf ) but I also enjoyed learning more about the first expedition and the Qunari in general despite the messy writing and choices. I also loved Antoine and Evka! and Strife! And I haven't even read any of the novels they are in šŸ˜† also Mila!!!! and her dad oh my god and Felassan haunting the narrative!! speaking of haunting, I would have loved for Cole to be in the lighthouse too I think it would have worked well šŸ¤” especially with the whole 'reading Solas' secret diary' thing the game had going on lmao
Everyone seems to get along except for a bit of friction that is quickly resolved at the start, which is hmm missed potential? I would have preferred more tension personally. I enjoy the drama! gives me more to work with and gives you a better grasp on everyone's personality by contrasting values. I think they wanted to speed run a found family trope for the new hero to establish some emotional stakes early on but it ended up making everyone seem like a group therapy session instead. The group meetings also have everyone either state the obvious or repeat the same opinion or conclusion to each other, I would have loved these meetings to have more bickering, have people get mad and storm out and also get to listen to different takes on a situation. Make Rook struggle more to take the reins and keep the team functional, learning how to be a leader.
Speaking of Rook! ( who in my case has a northern British accent that I loved so much šŸ„ŗ) They seem to have a very established personality. I was expecting more of a blank slate but I'm lucky that the personality they went for kind of matches what I would normally choose in a first playthrough. Though the lack of range in the choices is irritating and takes away some replayability and role playing potential. Rook is very supportive and selfless, I wasn't expecting this tbh! But it all made my Rook turn into the team's weird supportive necromancer mom so it worked out in the end I guess lmao. I can't wait to draw her!!
I was so overwhelmed by the amount of information we got about Solas and his past!! I was expecting answers but not these many and not for them to be such an integral part of the plot!! The game feels like it's about him more than anything else. His arc is the best written out of all. He is mentioned in every conversation, he's the main advisor and the narrative foil, you get to talk to him often, you work for him and with him and go into his memories it all feels so surreal to me lmao I love him so I'm delighted ngl! but also making the other Evanuris so cartoonishly evil makes Solas into such an obvious choice of an ally, god of trickery or not, that it sort of takes the decision out of your hands and makes some dialogue options and companions' opinions seem almost nonsensical. I have no idea how this game would feel to someone who absolutely hates Solas' guts honestly. I suppose I will find out soon enough šŸ˜†
About Solas' story, I loved it! I somehow also feel that I knew it already, all the speculation and theories that Solavellan fans were crafting for years were so accurate that it was all very validating. Even the wildest ones! Solas as the Maker, the elves spirit origin, Mythal giving him a body, the war with the Titans, the origin of the Blight, Solas being on your side as advisor, I can go on, we knew!! Also I have to mention this I'm sorry but they made him look so hot!! unbelievable. And the bloodied teary eyed pathetic look in the end ouurghhh I'm cheering and clapping!!
The romance conclusion was so lovely šŸ˜­ the Loki and Sigyn ending we deserved to such a mythological epic!! and open ended enough for all of us to cook!! and we got to see him fight and transform into the Dread Wolf!! and whimper and cry!! and bleed and love!! that's all I ever wanted, incredible we were really spoiled what the hell I still can't believe it šŸ˜­ GDL acting was brilliant as usual! the visuals were also incredible and exactly what I had in mind when I imagined where the story may go, the eclipse, the giant wolf, the glowing eyes, the Elvhenan ruins, the statues, even the hair lmao it all aligned exactly to what I've been painting all these years but better I was thrilled šŸ˜­
Solas backstory with Mythal also offers players that didn't romance him a chance to see him act out of love and show a side they wouldn't be able to reach otherwise and I think it was smart! also very tragic and sheds more light into all of his choices and words and his relationship with Lavellan too and the parallels and reversals and uughh thoroughly enjoying the emotional distress šŸ‘Œ
Pleasing both the Solas lovers and haters at the same time was always going to be hard with him being such a polarizing character by design and the world states being so different but I think they did a good job! at least from my side of things.
I think my favorite part besides the Solas related stuff was the Blight. I loved how horrific and gross and threatening it was! I've always loved the concept of the Blights and I'm glad it was such a huge part of the story in this game. I also loved Treviso!! has to be the most beautiful city in Thedas ahhh and the Necropolis!! the gardens!! Vorgoth!!! Kal-Sharok!!! I can't believe we got to see it!! and a Titan!!! the giant floating face of Ghilan'nain in the clouds??? and the huge archdemons and dragons!! oh and that warden dragon trap in the shape of a griffon?? and the giant blight tendrils!! the siege at Weisshaupt was outstanding!! and the floating panopticon castle situation in Minrathous uughh there is so much I loved.
OH I also enjoyed the Varric arc even though I saw it coming since the trailer it was still played well and it was touching šŸ„ŗ
The ending felt a bit jarring to me in tone though, a bit too cheerful considering...the horrors. Over half the continent destroyed and most of the problems Thedas had before the game are still there. Veil in place and all šŸ˜†
But I had fun!! I'm nitpicking really, the conclusion to Solas' story feels very satisfying to me which was my main worry so I'm happy. It is a good game!! with a sort of soft reboot feel to it and aimed at a younger audience which is probably what they were going for? You can sort of feel the struggle the team went through during production in the way the target audience seems unclear sadly. I also can't help feeling like this is an ending, so much was revealed and resolved!! but maybe I feel that way because that is what I felt after Shadowbringers / Endwalker in FFXIV once my favorite part of the story was wrapped? They can always pivot to a new continent and expand on the world and cultures we know almost nothing about, but that is always harder to sell so I have no clue where they will go from here šŸ˜µā€šŸ’«
Anyway I'm still processing a lot of stuff that I will probably talk (and draw) about later, this is already long enough!! for now I'll look up how to get the artbook because the art direction of this game is fantastic!! I would love to hear your thoughts too really, I'm curious about the experiences of players who made different choices and with different tastes to mine!!
371 notes Ā· View notes
aroacettorney Ā· 6 months ago
Text
when will aup sidestories return from war and stop leaving me bitter about how the main story ended
#lumensis' characterization & death + the revelation of ludgers desire were extremely anticlimactic#700+ chapters of building up only to have the resolution forcefully/hastily crammed into. what. 2 and 1/2 chapters?#and am i supposed to care for his relationship with his mom when it didnt come up in 99% of the novel?#tbh it had *many* opportunities to come up but the author wanted to keep ludgers desire as mysterious as possible#and so it lost its chance to have any emotional buildup#well other than the implications of regrets which were frankly a bit oversaturated in the novel#(again. what happened to the 'show dont tell' principles)#honestly even occasional flashbacks to ludgers mom teaching him about all kinds of myths and lores when its relevant#would have helped in this aspect plus showcased his growth and development over time even when its off screen#(doesnt make his vast knowledge look like it conveniently came out of nowhere)#while also greatly enhancing the world building of his game breaking 'real magic'#anyway i think ludgers reconciliation w his mother would have been more impactful if ludgers past life came up more often#hell it would have done wonder in exploring his depth if we are going with framing his past lifestyle as a flaw#the thing about ludger as a character is that his past (in both worlds) is much more interesting than his present#bc its the only way we can see how he mentally changed in comparison as his changes are nearly non existent in the present timeline#(a part of the reasons why ludgercaseys relationship over time is an appealing topic is that it showcases both of their changes)#(reading about a protagonist who has no mental changes over the course of the story is no different than watching... a nature documentary)#im still v salty about how we never get to see arpas and bettys reconciliation btw#so do emotional closures between ludger and other characters#those are literally the meat of the story that would be worthy of their own arc#sayren why the hell did you rush through them and put them off screen#in the end instead of proving that he has finally learnt his lessons by confronting his emotions ludger chose to run away from it yet again#even if we are to assume that is whats gonna happen post epilogue why is his change accomplished by a goddamn last minute timeskip#(that is also lowkey a failed suicide attempt in disguise)#instead of what could have been... idk... a banger novel named aup#good christ#rant
3 notes Ā· View notes
unpickled-olive Ā· 24 days ago
Text
Realizing that, while I like Destiny lore, what I love is Seth Dickinson's writing.
The Final Shape was a lovely story and the characters' archs were all emotional and satisfying. Maybe a nostalgic tear was shed for Cayde bonding with his reformed, resurrected killer.
But the things that have kept me coming back for 9 years were missing. I thought there'd be concrete answers about the Traveler, or some more thorough insights into the Witness, or even good lore on the Dread. I was hoping for another great lore book to join the ranks of Books of Sorrow, Unveiling, Mysterious Logbook, Marasenna, Last Days of Kraken Mare, etc. Some philosophy and horror, a genesis or exegesis or thorough backstory on a yet unexamined character/species.
Sadly, I didn't find those. The Dread's origin is that the Witness made them. Do they think and feel? TBD. The Traveler's conclusion was something like "you just have to have faith <3." Fine for the characters, but not for the readers/players of a 10-year-old mystery.
There's some nice things. The Micah-10 Traveler interpretations are cool, as is her origin story. And the foreshadowing still has me excited for the Dreadnaught, a yet unseen Disciple, etc. But I think key parts of what made Destiny lore so alluring for me are diminished.
Maybe it's the layoffs at Bungie. Maybe it's new writers going in a different direction. Either way, the aspects of sci-fi/space fantasyā€”ancient mysteries, metaphysical warfare, _____ā€”have taken the back seat to personal drama that frankly isn't that interesting or fleshed out.
Maya could be an interesting antagonist, but she needed more backstory than "this simulation was evil or something" and more nuance than "the Vanguard are coercive, so I will coerce all of humanity." Why not explore what her presence means for the Vex, or the other simulations helping Praedyth escape the Vault?
The Witness trying to sway various characters was fine, but that has been covered so many times, especially in Beyond Light.
All that said, back to Seth: their absence in TFS made me realize how huge their presence in the lore was for my love of Destiny. I finally went and read their original works. What an incredible writer.
First, I read Exordia, the first/only entry into a dark mindfuck of a space opera. Its horrific in abstract ways: mysterious alien monoliths that poison reality around them. It's horrific in grounded ways, too: the alien invasion plays off of parallels with the Anfal campaign and the US involvement in Iraq. It's campy at times (with a villain who shouts "I love genocide!") but also profound. There's souls and date, but also math. There's also my favorite trope: mysterious, ancient architects.
After that, I read Baru Cormorantā€”all three books in a month. It's tragic and inspiring and genius. Originally I couldn't get through the first chapter because of the "fantasy" label. I've already read Earthsea and wasn't in the mood for wizards on boats. But I had the wrong impression. Understandable, because there is just no succinct way to label it.
Is it even fantasy? Honestly, I still don't know.
What it is is its own world. One that the inhabitants haven't fully mapped. One whose past is a must and whose future is uncertain. It's about hegemony. It's about purpose, obsession, and revenge. It's about revolution and community.
The colonizer culture is a kaleidoscope of different influences. Seafaring. Peri-industrial. Eugenic. It strikes me as something like 17th century Britain with a 20th century grasp of science. They don't have guns, but they do have both Greek fire and lobotomies. The story plays with different cultural views on indigenous rights, race, sexuality, and gender in ways that commentary real life while serving as interesting world building.
This story also weaves an insane amount of intellectual concepts into it. But rather than bog it down, they lift it up. The fate of the republic hinges on a myriad of different questions: is evolution Lamarckian or Darwinian? Can mathematical proofs usurp cultural hegemony? How do economics influence history? Most importantly, can you destroy the enemy from within before it destroys you?
It is not just cerebral, but tragic and heartbreaking. I saw the end of the first book coming, and yet I was devastated by the last chapter. Crushed like no ending has ever really crushed me. I didn't want it to happen.
There will likely be some time before the final book comes out, which is understandable. So much research goes into these. So many plot threads need to be woven together. So many mysteries not yet confronted.
This is all to say: if you like what I like about Destinyā€“thorough examinations of ancient mysteries, sci-fi takes on souls and magic, fantasy takes on science and technology, obsessive characters and vividly fucked up monsters, cancer and math as motifs, metaphors manifesting, and genius characters written by genius authorsā€“give Seth Dickinson a chance.
82 notes Ā· View notes
shinidamachu Ā· 4 months ago
Text
inukag was born to be shipped by me and I was born to ship inukag as well
For ages now I've been meaning to write about the reasons why I ship Inukag as fervently as I do and @inukag-week felt like the perfect opportunity to indulge myself, so here we go.
Tumblr media
I want to start with how aesthetically pleasing they are. From their perfect size difference to the complimentary color scheme of their outfits plus contrasting hair and eye colors, Inuyasha and Kagome just look absolutely good together.
Their character design makes it clear from the get go that they're visually a great match. The association is so strong that the audience becomes unable to picture one without the other, as if they're two halves of the same item. Different, yet unequivocally a team, a pair.
Decades ago, they already had that classic quality to them and I bet they'd never get out of style even decades from now. And the rich lore that surrounds the pairing only adds to that aesthetic: the well, the tree, the beads, the robe, the sword, all of it enhances how iconic they are. Even something as ordinary as star gazing becomes uniquelly theirs.
Tumblr media
Futhermore, I just absolutely love the entire concept of it. The subvertion of the fairy tale archetype, the idea of a love that transcends time, of soulmates who actually work on building their bond. Loving each other was both inevitable and a choice they made every single day.
Inuyasha and Kagome were just two teenagers from different worlds ā€” literally and figurativelly ā€” discovering together what love was. This made their relationship very compelling, because the excange between them is insanely substancial.
Tumblr media
And their overall dynamic is so wholesome. There was a push and pull, a give and take, that made it fluid rather than static. Every single milestone felt organic and kept the audience thirsting for the next one.
Nothing felt forced or rushed. The slow burn was competently written to showcase their relationship being build on a very strong foundation, consistent in intimacy, mutual trust and acceptance ā€” recurring themes for them and for the story ā€” and so the stages of their bond had such a natural pace, it highlighted how genuine and healthy it was.
Consequently, there are so many aspects of their connection to explore. There's a never ending room for angst and for light hearted moments and you can adopt a more mature perspective or go for comical instead: they manage to be versatile without being generic and to embod the best clichƩs in fiction without becoming one themselves.
It's hard to think of a trope they couldn't pull off or an alternate universe that doesn't work for them. It gives the fandom plenty of freedom to be creative and to have the best time with it.
Tumblr media
Plus, their chemistry was off charts. The romantic tension bleed through every single interaction. Their passion is so strong you could feel it even in scenes that had nothing to do with romance. And they didn't even need to kiss to achieve that level of synchrony.
Tumblr media
They were also compatible. Inuyasha and Kagome balance each other quite nicely. Even in a relationship, they still keep their individualities and remain interesting both as characters and as a ship.
The very thing that dooms most pairings ā€” opposite personalities ā€” is precisely what keeps them together. Inuyasha and Kagome are completely different from each other, but they're actually extremely similar where it actually matters: their morals and goals.
And they longer they stay together, challenging one another, growing through trials and tribulations, inadvertently learning what each other's needs are and fulfilling them, easing each other's sorrows, covering each other's backs, saving each other's lives in every possible way, learning each other and learning with one another, the more their dichotomy turns into a duality, because they gain a more nuanced perspective of themselves, of each other and of the world.
It's a level of understanding, closeness and respect incredibly difficult to match. And for Inuyasha and Kagome, no one else even came close.
Tumblr media
Another thing is that they're not just complementary to each other, but to the story itself. Their romance enhaces the overall plot. It has a structural placement in the wider narrative, strengthening its core themes and fulfilling the characters individual arcs, ultimately resulting in a more compelling journey.
So many romances are disposable to their own story, but Inukag was detrimental to theirs. Inuyasha and Kagome's interactions served as pivotal points of their respective arcs. Taking only the narrative into consideration, their relationship holds a lot of weight and greatly influenced everyone around it and it tied everything together.
Tumblr media
That's why their happy ending felt so satisfying: it feels earned because everything went full cycle. All of that symbolism, all of those parallels paid off. Anything different from what we got would simply lack narrative and thematic cohesion.
And even if they didn't end up together, they could never be circumstancial. There was a real reason why they met, a reason why the fell in love and why they had ever lasting impacts on each other's lives regardless. It wasn't just love for love's sake.
This is what makes them, in my opinion, an epic ship.
BONUS: their soundtrack is lit and their quotes are simply legendary.
134 notes Ā· View notes
sneeperspoi Ā· 1 year ago
Text
One of my favourite aspects about Sniper and Spy's relationship (platonic or romantic) is how they both have a mutual understanding of like, quiet time and what it's like to genuinely feel this certain flavour of solitude:
Sniper has a lot of his work done completely alone; hiding, playing the waiting game, and all that jazz, while Spy has a somewhat similar experience. Sure, his espionage lifestyle has a more active role at times, but his job still requires maintaining distance (physical and emotional) from both clients and targets. Both are dedicated to their work enough that they'd avoid getting genuinely personal with people altogetherā€” even if they wanted to, they know it'd negatively impact their abilities to perform. Sniper having the mindset of having "a plan to kill everyone you meet" and to just "take the shot", and Spy being described as a "puzzle, wrapped in an enigma, shrouded in riddles" is telling of how much of a wall either can put up and any given time.
Now, I'm not saying that the other mercs don't know what it's like to be isolated or that they could never relate to Sniper or Spy in that regard, but their roles aren't necessarily fundamentally built around it, y'know? They aren't required to hide away or to work solo (you could make the joke of "then why are there always 5+ snipers and spies on my team at any given time??" but shhhh this is more in the context of the lore/comics lolol).
I feel like this concept of them realizing their niche similarities and how "hey, maybe I'm not really alone in this world" has so much potential. Like... the idea of them not really participating often in team activities or usually hiding away (in a van and smoking room perhaps?) is great, but to add on the angle that they now have someone who finally understands?? To finally have someone that you don't have to explain anything to?? It hits differently. They could have a smoke together, not saying a word the whole time, and consider it a successful hangoutā€” they don't expect anything from the other, or feel the pressure to act differently because they just get it, and know why things are the way they are.
There's so much angst potential too, forbidden friends/lovers who both know the consequences if things go sour. Maybe they've suppressed so much of that desire to have a relationship (platonic or romantic), that when they finally admit that this is the case (realizing they both feel the same way), something clicks and they try to make it work. Don't even get me started on the potential "hey, maybe I can trust you" aspects either lmao. Regardless of what direction you take though, their relationship growing feels special and unique.
The media too often depicts the whole "can't get close to no one. I don't need friends" attitude as mostly negative and something that needs to be fixed... but with these guys, they're just allowed to be like this. Not saying that there are no cons to this attitude ofc, but it's not necessarily a thing they have to change about themselves or each other or anything. I guess it's refreshing to see that there are still characters out there who can be loners and just be content about it. Unless of course, you want to go down that route. Love that type of angst, but it's nice to have that option without it feeling too OOC. Ugh, there's like so much to explore and deconstruct and so many directions to take this fr fr
((Also, I realize now it's kinda like being an art kid and that moment when you finally meet someone where you don't have to explain why you keep drawing the same old soggy men who shoot each other cuz they just understand. Artist to artist communication lol))
270 notes Ā· View notes
ninadove Ā· 7 months ago
Note
Hi Nina! Why transmask Felix and not transfem? Or you are fine with transfem too?
Hi Anon! Hope youā€™re having a wonderful day! šŸ’–
I do like transfem Felix! In fact, I originally leaned more towards this option. The Senti-lore is extremely queer by nature, and I think itā€™s wonderful so many people can see themselves in the kids.
Really, it comes down to personal interpretation. Some notes below:
1. Colt Fathom is a massive douchebag.
Nothing groundbreaking here. We been knew. At first glance, youā€™d assume he would want a male heir for Toxic Masculinity Reasonsā„¢; but I think he would prefer a daughter, also for Toxic Masculinity Reasonsā„¢.
Colt is the kind of person who wants to elevate his own status in the world, and the solution he resorted to is marriage. This kind of alliances is frequent in the spheres he navigates, as seen in S5 with the Adrigami plot: as such, he would likely see his child not as an heir, like the GDV lineage would, but rather as something he could trade for even more power. A daughter of noble pedigree and born into considerable wealth would undoubtedly be a catch, and give him a leg up in his race against other rich jerks.
Additionally, weā€™ve seen how he acts around Felix ā€” how he perceives him as a threat and a reminder of his own mortality. Peacock curse or not, asking for a son would have forced him to face the prospect of eventually being overpowered by his own progeniture every single day; but a little girl? Surely, thereā€™s no threat there, right?
Tumblr media
2. Felixā€™s first appearance gives us lots to think about.
Firstly, when it comes to Adrienā€™s reaction. When Amelie explains that she decided to drop by ā€œso [they] could all be togetherā€ on the anniversary of Emilieā€™s fridging, this is the (adorable) face he makes:
Tumblr media
Because he understands! If his aunt is here, surely his cousin must be here too. ā€œAll togetherā€ means all together.
Yet, when Felix actually appears, draped in dramatic lighting like the theatre kid he is, Adrien still looks strangely surprised:
Tumblr media Tumblr media
Which Amelie immediately follows up by highlighting that they look ā€œjust like twinsā€. The characters should not need this comment ā€” they were here the whole time the kids were growing up! Of course, thereā€™s a doylist explanation to this line: we, the public, must understand that Identity Shenanigans Will Ensue (and they did). But what could this mean in-world?
I propose that the cousins did not always look exactly like each other ā€” that they were perfect twins as young kids, but became more and more different as time went by. Perhaps one developed more feminine features, while the other grew up to look more masculine. If the Agrestes did not witness the early stages of Felixā€™s transition (probably started right after Coltā€™s death, so only a few months before canon), it makes sense they would be taken aback by the newly recovered resemblance between the kids.
And, of course, it adds some depth to the Identity Shenanigans. Especially if you read Adrien as genderqueer or transfem.
3. Felix exhibits stereotypically masculine behaviours every chance he gets.
This goes from wearing what is basically the Official Rich Boy Uniform (waistcoat, tie, black and white palette):
Tumblr media
To certain mannerisms, like putting his feet on Gabrielā€™s desk to assert dominance against the guy who could literally snap him out of existence:
Tumblr media
To the way he perceives himself: a cursed prince from a twisted fairytale, who systematically places himself in the role of the protector (even if itā€™s not always appreciated by the people in his life).
Tumblr media
To me, this sliiightly over-the-top behaviour is very reminiscent of a child who just figured out something huge about their identity and is exploring it to the fullest ā€” to find out what it truly means to them, and which aspects they want to incorporate into their life.
Which leads me to the most important point:
4. The Peacock Miraculous! šŸ’œšŸ¦š
Deeply associated with Felixā€™s reclamation of his safety, freedom and bodily autonomy. And when we think about peacocks, what do we think about?
Tumblr media
Colourful feathers. Panache. Ostentation (this is literally what groups of peafowls are called). A conception of masculinity that is different from social standards in most of the Western world, but is there and bold and unapologetic.
We donā€™t get to see Felix using the brooch for the first time ā€” even his mum, who he trusts with everything, is absent. He needs this privacy to come to terms with his powers and make them his.
Tumblr media
But then, when we do get to see him transform ā€” everybody else witnesses it too. Felix goes from hiding behind Adrienā€™s face, ergo disguising as someone he is not, to revealing his identity to both the audience and the entirety of Paris.
Tumblr media Tumblr media Tumblr media
This is Argos embracing who he truly is, even if the world might call him monstrous.
And finally, one more point:
5. Why would Tomoe prefer a model over a quasi-prince as a potential match for her daughter?
I get it ā€” she has a partnership going on with Gabriel. But the woman is leagues smarter than him (What? Like itā€™s hard?) and could most likely find another way to turn the world into her own little dystopian dream, should she want to. Not to mention, even if Adrien is a catch by most peopleā€™s standards, he is still the bane of the GDV lineage.
Felix is the heir. Felix is just as wealthy, if not wealthier than the Agrestes. Felix is the best at everything he does (chess, horse-riding, karate) and as such should be a perfect fit for Kagami, even by Tomoeā€™s insanely high standards.
Yet, she keeps referring to him as this corrupting influence: not because he is a supervillain (she hangs out with them on the regular), but because he might whisper dangerous ideas about āœØ freedom āœØ and āœØ bodily autonomy āœØ in her sweet daughterā€™s ear while they make out dressed as Adrienā€™s parents. We know how important femininity is to the Tsurugi lineage: Duusu forbid this monster talks Kagami into rejecting it in any form.
So, there you have it, Anon. Iā€™m sure thereā€™s a lot of evidence to support other interpretations, but this is the one that resonates most with my brain! šŸ’œšŸ¦ššŸ³ļøā€āš§ļø
Tumblr media
Canā€™t believe I almost forgot:
ā€œFelixā€ literally means happiness and luck: a weird choice from Colt, and itā€™s unlikely Amelie had any say in the matter. So when Argos says:
ā€œIsnā€™t it great? We have everything we need to be happy!ā€
It very much sounds like his first name could be a conscious reclamation on his end!
54 notes Ā· View notes
domesticated-rocks Ā· 3 months ago
Text
I still have thoughts about MHA
Spoilers up to Chapter 430
One thing thatā€™s struck me with the ending of MHA is how open it is. The story is finished but the world isnā€™t. So many other big Manga finish and there isnā€™t really all that much left to explore. Before Boruto the world of Naruto was incredibly fleshed out but when it ended there wasnā€™t a great deal left to explore - sure there were certain characters and certain events mentioned. There was history you could go into. But it feels different than MHA.
With Naruto all you could do was deepen the lore add more details to things we knew the broad strokes of but with MHA there is so much more left to discuss Horikoshi has built such an expansive world that you could write in it for another decade and it wouldnā€™t feel full.
What is daily life like for heteromorphs and is there a mutant quirk hierarchy? Desirable vs undesirable mutations. You could write a whole separate Manga that dived into the celebrity side of heroism and idol culture, or there is a great spy film in heroes like Eraser Head. But even just slice of life style stories could be interesting because of the nature of the world of MHA.
Along with that Horikoshi managed to finish a story in a way I personally found compelling and a fitting ending (perfect, no; but good, yes) without solving all the problems and tying a neat little bow in all the plot threads. He leaves us with a world that is on its way to the perfect happy ending but doesnā€™t just jump to that point. We are left in a world where people are still campaigning and making changes that will eventually lead to the better world rather than a world where the bad guy was beaten and everything was sorted and I think that is great. Even if others have been left disappointed by it.
Maybe Horikoshi will write more and flesh out these aspects or if not I look forward to the fandom coming in to write fics and make TikTok series that do.
I heard it said in a writing class that a classic story ā€œnever finishes saying what is has to sayā€ and that ā€œgreat works will inspire other ideasā€ and I think MHA does just that. So I canā€™t wait to see what comes next.
Hopefully this ramble makes some amount of sense.
29 notes Ā· View notes
katyspersonal Ā· 3 months ago
Note
Hereā€™s a triple whammy, Midra, Messmer, Rellana for the character bingo pls?
( @izunias-meme-hole )
Ohh bitchin'
Tumblr media
God I just.. I will have to try to not turn it into an essay for your SANITY (ba dum tss) but in simplest terms possible, this was THE peak DLC experience for me. The Abyssal Woods already were super interesting and atmospheric, as well as learning that Midra is a NERD with so many books all over his Manse. But like.. the battle already captivated me a lot. It was just.. so well-done in every aspect. The music, the movements and attacks... No boss ever deserved the staple "battle feels like a dance once you get into it" praise more than this guy. ;-; I already was not normal about Frenzied Flame in general, but this just dhfssdfg It was so well executed god. Remember being OBSESSED with his music theme, also the first character in a while to make me often check his character tag on Tumblr. @val-of-the-north won't let me lie, I was literally drooling thinking about him in the first few days after that fight and could not think of anyone else @_@
Also I really enjoyed digging further into his story and motivations, what happened here with the Three Fingers and Nanaya. Analysis of the whole SoTe for me. This brand of despair also appeals to me at all, especially when it is tied to you and your associates being hunted like heretics (only the old ones remember!!! XD). Funny enough, just the day before I've met him in the game I've had a very unique mental breakdown where I was ranting like a madman about how much I've tired of holding the horrors and pain inside and how I wanted to just give up and unleash it. I can't get into too much details, it was very personal, however the phrase "May chaos take the world" was stuck in my head all along! And Val mentioned that 'interestingly enough, a theme like this IS addressed in SoTE' + 'you kin one of the characters for sure' so... yeah, that was something. I needed a character like this quite a lot :')
Tumblr media
Messmer is AWESOME!! I do not obsess actively but rather just reblog the fanart and stuff that gets on my dashboard, but there are SO many things I said as my thoughts about his and Marika's relationship. And now I have even more to say! You could tell I love Midra more, but Messmer offers infinitely more to talk about and explore! And, god, his charisma, having attracted so many intelligent people to join him and even accept his serpentine nature (apparently a big no for people in the setting for some reason fdjjfds). Also one of the best designs in the Soulsborne series EVER. Also it is his voice actor's DEBUT! Literally HOW????? sfhdjhsdhgfdshds
It IS, for sure, hard to talk about him and not touch upon MANY other characters as he is tied with them so much. Marika, Melina, Fire Knights (especially Queelign), closest Black Knights that ditched him, Rellana, Gaius, Winged Snakes, god knows who else... I love how many relationship he has, but also what interesting potential he opened for exploring the lore with Abyss, Base Serpent and potentially Fell God! He is so many things. And I think this is appropriate how hard it is to discuss him outside of his relationships and curses... It is just like the character himself: having his life and purpose in it basically predefined by a curse he had no control over and his mother, and being a scourge or an idol for others, but barely being a person on his own... Discussions about him are JUST like him, you see what I mean? This also makes me emotional.
Tumblr media
I do not have that many headcanons about her, but I am proud of those that I have! x) There is always the room to create more of course! Ok naturally 'everyone else is wrong about them' is not meant to be taken seriously fdshfhds But a big cornerstone for understanding her was the description of her swords referring to Moon and Fire having always been together in Japanese original script, which is just the sentiment from Sword of Night and Flame! So I can no longer see her as huge Erdtree/Marika simp at all, but instead as someone who, although without any hard feelings for her sister's choice, believes Cosmic Sorcery and Fire should be together (again) which makes me look at other takes like:
Tumblr media
Just the curse of getting brain hard-locked on your interpretation fdshfhds On another note, I fucking LOVE her design, I am NOT able to enjoy any other armour anymore and just want to wear hers all the time fhhfsd 'Silly' because Twin Moons IS a silly concept, as well as cosplaying Sulyvahn XD ...but also because I see her as silly and fun person, to contrast Messmer's emo vibe x) Smug about kicking asses too! She gives me this strange feeling too, like... I can accept most of the bosses having to die for the plot and narrative, but thinking about her getting killed actually upsets me! She is an optional boss and should STAY as such. #rellanaplslive
31 notes Ā· View notes
lyculuscaelus Ā· 2 months ago
Text
In general, the mythological picture Homer and other ancient writers were trying to provide us in their poems is quite different from each other in many aspects. One of which is the lore about Odysseus. For example, in a Homeric world, Odysseusā€™s family is a line of single sons, as Telemachus has pointed out in the Odyssey, book 16, line 117ā€“120:
į½§Ī“ĪµĀ Ī³į½°ĻĀ į¼”Ī¼ĪµĻ„Ī­ĻĪ·Ī½Ā Ī³ĪµĪ½Īµį½“Ī½Ā Ī¼ĪæĻĪ½Ļ‰ĻƒĪµĀ ĪšĻĪæĪ½ĪÆĻ‰Ī½: Ī¼Īæįæ¦Ī½ĪæĪ½Ā Ī›Ī±Ī­ĻĻ„Ī·Ī½Ā į¼ˆĻĪŗĪµĪÆĻƒĪ¹ĪæĻ‚Ā Ļ…į¼±į½øĪ½Ā į¼”Ļ„Ī¹ĪŗĻ„Īµ, Ī¼Īæįæ¦Ī½ĪæĪ½Ā Ī“į¾½Ā Ī±į½–Ļ„į¾½Ā į½ˆĪ“Ļ…Ļƒįæ†Ī±Ā Ļ€Ī±Ļ„į½“ĻĀ Ļ„Ī­ĪŗĪµĪ½:Ā Ī±į½Ļ„į½°ĻĀ į½ˆĪ“Ļ…ĻƒĻƒĪµį½ŗĻ‚ Ī¼Īæįæ¦Ī½ĪæĪ½Ā į¼”Ī¼į¾½Ā į¼Ī½Ā Ī¼ĪµĪ³Ī¬ĻĪæĪ¹ĻƒĪ¹Ā Ļ„ĪµĪŗį½¼Ī½Ā Ī»ĪÆĻ€ĪµĪ½Ā Īæį½Ī“į¾½Ā į¼€Ļ€ĻŒĪ½Ī·Ļ„Īæ. 120 The son of Cronus makes our family a line of single sons: Only one sonā€”LaĆ«rtes, did Arceisius beget; Only one sonā€”Odysseus, did his father (LaĆ«rtes) beget; then Odysseus, begetting Only one sonā€”me, left me in his halls, and had no joy of me.
Also, itā€™s not just Telemachus using dramatic here and I stand by my point. Might rant about it at some point but for now, letā€™s just say the word Ī¼ĪæĻĪ½Ļ‰ĻƒĪµ (its 1st person present indicative form being Ī¼ĪæĪ½ĻŒĻ‰) is extremely interesting here, and another thing to keep in mind is the use of Dios boulē in the Odyssey, which also deserves some ranting of its own.
Now, back to the topic. The choice of words here is presumably deliberate, as Homer is trying to establish his own version of the story and suppressing some other epichoric traditions. (Creative liberties is certainly not just a modern concept fellas but anyways) Therefore we have our so-called Homeric tradition, which is the result of the omission of a number of local traditions, plus his unique portrayal of characters as a treat. Keep in mind that this is not the only version of the story (but certainly the most intriguing and influential one), so you would notice something off almost immediately (say, Dictys Cretensis and the Telegony). Now, there is only one point Iā€™d like to bring up:
Donā€™t pretend that those non-Homeric stories could still work well within the Homeric tradition; and donā€™t expect certain Homeric rules to apply to other non-Homeric lore.
Again, back to our example. The one-son-per-generation rule is most certainly Homeric and can only stay in a Homeric setting. You do not apply this to Theogony and certainly not the infamous Telegony. On the other hand, the Telegony is NOT a sequel to the Odyssey, but rather tells a different story which is set after the time of the Odyssey. That Odysseus seen in Proclusā€™s summary of this poem is certainly not the Odysseus we know of, and chances are that he was exile by his people while this is invalidated by the ending of book 24 of the Odyssey, and the oar quest might not even have happened in the Telegony.
Yes, I know that some may find the angst potential of Nausinous and Nausithous (this includes me) or the painful death of Odysseus (you lost me here) irresistible, but keep in mind that theyā€™re in a different setting now, and the portrait of characters is likely different. But that doesnā€™t mean you canā€™t explore the story itself. In fact, itā€™s even more intriguing to see how our beloved Homeric characters would behave in these non-Homeric settings. Giving Odysseus a chance to be the father he never was is angsty as hell; putting Odysseus in Thesprotia after him facing family issues also brings the story itself to a new level (glances at Smitty šŸ‘€); etc. After all, one could even say theyā€™re fanfic ideas set in different AUs, waiting to be explored by future writersā€¦
Soā€¦yeah.
29 notes Ā· View notes
justanotherpersonsuniverse Ā· 3 months ago
Note
Hey Cap!!Ā 
Miscellaneous meta PN lore question!
I have some questions about Time Travel! In Panthera, Bunnyx is yet to show up, I presume because her first canon appearance is in season 3, however Iā€™m curious about what thoughts you have regarding the Rabbit Miraculous and time travel in the series in general :3
Time travel always has a lot of different interpretations and itā€™s one of those things that can be an absolute pain in the ass to plan for. Especially cause as soon as you open up the ā€˜time travel is possibleā€™ can of worms it either a) has to be addressed why the big bad evil guy wasnā€™t justā€¦ stopped before they could begin or b) have some sort of rules about time travel that generally change depending on what is convenient for the plot (or secret third option c) use suspension of disbelief because the story wouldnā€™t have happened if someone had went and fixed everything).
Sorry, I think about time travel a lot. A version of time travel is a main component of my original fantasy story so this is actually a hugely pared down prelude to what I wanted to write.Ā 
Anyway! Iā€™m wondering if you have any thoughts on how you're going to handle the fact that it, well, exists. It feels like the sort of thing you wouldnā€™t shy away from, especially because of all the lovely existential dread that could come from having access to that power, though it would come in different flavours depending on how you choose how time travel works. (Eg. You canā€™t change the past but you can partake in it, it's just that this was always what happened but the time traveller is the last one to experience that moment. Or you can change the past but would it be ethical or right? etc.).
Obviously, Time Breaker could (and did!) time travel, but the mechanics of that were just totally different so it's a different ball game. Though I did like how you wrote Time Breaker and the ramifications of that, I'll get into that for my story observations :3
Butā€¦ itā€™s also a total bitch to plan around writing wise, you need, like, a special kind of foreshadowing for it to pay off properly and it's all complicated for no reason so I totally get if itā€™s a canon aspect you want to mostly ignore.Ā 
oOHOHOHOH HAVE I THOUGHT ABOUT IT <3
Ive thought about it a LOT on why Bunnyx hasn't 'fixed' any of the in universe problems.
I love Alix, so I have great plans to explore how she goes from being Alix- a very emotional character with strong emotional ties and, as Timebreaker showed, the drive to recklessly fix something if she's given the chance to- to Bunnyx, someone who- well... is an enforcer of the future.
I'll keep my cards close, but I will leak some details on how time itself works in this universe though! See;
If this universe is a gated off garden, the many different timelines that co-exist are the singular different plants and flowers growing. Different seeds grow into specific plants.
A tomato seed turns into a tomato, a Chat Noir timeline produces a Chat Noir timeline, and so on. Bunnyx's job is to tend to this garden, keep timelines and their roots from interfering with each other. This means alternate timelines exist.
Becoming Bunnyx means she's not allowed to pick and choose what timelines she wants but is responsible to make sure they end in the ways they're meant to, and if they're not, she will know because they often interfere with other timelines like Weeds.
In minor situations, a timeline will feature a hiccup where a scenario doesn't go exactly how it's meant to or occurred without meaning to, and Bunnyx will either readjust this event to make it work smoothly into the 'canon', ignore it because its harmless, or cut the hiccup entirely so it never happens.
In MAJOR situations, a disrupted and unintended timeline will not only occur and change the direction of a single timeline, it will slowly weed its way into causing the other timelines around it to ONLY END the way the original Anomaly does. That is when the event that caused the anomaly must be cut from the root- before it's infection affects her too.
Tumblr media
42 notes Ā· View notes
fmab Ā· 2 months ago
Note
sorry for putting crow mpreg in your inbox. I have never encountered what I'd call crow fans on this site or... anywhere else, come to think of it, so I honestly had zero context for your distaste of said group. And on that front: I should have kept my shitasking to myself. I apologize. Seriously. I misread the room and I will see myself out.
omg dont worry, i will say it was funny and i wad only annoyed bc i thought it was someone trying to be spiteful kFDFGH
my main distaste with crow comes from the fact that there are SO MANY other interesting characters in d2 and yet he is often shoehorned in every situation even when its not relevant (and this is a problem from the actual writers too.. like stopppp leave him out of shit for at least longer than a season at a time PLEASE). so it just feels like his fans are very catered to when there are characters that COULD and SHOULD be given development. Also genuinely i Do think a lot of his fans mischaracterize him and boil him down to one or two personality traits which does do him a disservice bc there are other interesting aspects to him
at the end of the day i want ppl to explore deeper into the weird and unusual crazy shit going on with the OTHER characters in the series. yeah with some of them you have to dig a little further into the lore and logs and shit but its so worth it
24 notes Ā· View notes
starry-907 Ā· 2 months ago
Note
hi starry!!! <3 i've been seeing so many stick men on my dash, and i've gotten super curious. the fandom wiki page answered none of my questions, so i thought i'll turn to the resident expert <3 <3 <3 whomst may be these characters and where do they come from?
RESIDENT EXPERT SJDLFJSKDJ THANK YOU I GUESS?? i'm just very autistic abt these silly sticks, i don't think i'm much of an expert
the stickfigures are from Alan Becker's Animation Vs series/franchise (calling it a franchise seems wrong but there's multiple series under the umbrella so idk how else to describe it) on youtube! i'm gonna go into more detail on that but i'm putting it under a cut because i don't know how long this'll get to be completely honest
also sorry if this takes a while to get answered i wanted to collect screenshots and visuals
So i'm not gonna get into a full play-by-play, mainly to avoid spoiling you, but the series can be kinda split up into a few different categories (the first two being the "primary" series of the overarching series)
ALSO the creator refers to all the sticks with he/him but a lot of people tend to headcanon differently (it's me i'm people) so i might use my own hc pronouns for characters. honestly part of the series' appeal is the fact that there's wiggle room for headcanons to emerge.
anyway! starting off with the og:
Animator vs Animation
animator vs animation starts off with the simple question of, "hey what if my drawings came to life and fought me", which is somewhat of the overarching question through the first 3 installments
Tumblr media Tumblr media Tumblr media
the fourth one winds up turning that question on it's head by the end because of this silly li'l guy, The Second Coming (usually called second or orange by the fandom)
Tumblr media
by the end of ava 4, second (and the friends they found on a website) have reached an understanding with the animator (who's also alan, it's a bit confusing but i try to think of it like mcyt rules where there's the creator and then the character), and are now friends with him. ava 1-4 were recently bundled into being animator vs animation season 1, i'd recommend you start with these four if you want to watch the other series.
Tumblr media
ava seasons 2 and 3 (season 3 is currently ongoing) take a bit of a different turn, delving into the previously left up to question fates of the past three sticks that alan had made in ava 1-3, along with also dropping some bombshells of lore here and there. semi related side note i'm taking the chosen one and shaking them in a tupperware violently.
Animation vs Minecraft
this one is the longest of the different series, with 35 episodes (36 counting the original). it also pulls off the "mainly filler eps until everything suddenly spurs into motion" thing very well. it's also funny because the series started out named as "animation vs minecraft shorts" when episodes in season 3 would get up into at least 20 minute runtimes.
this series is where we start to get personalities developed for the four sticks that second befriended in ava 4, through the lens of different minecraft niches, from animal care to potions to redstone to noteblocks.
avm seasons 1 and 2 focus more on exploring the different aspects of minecraft (such as build battles), though season 1 does have a very brief arc involving this other stick, purple
Tumblr media
(purple shows up in later episodes as well)
speaking of purple, if you're watching animation vs minecraft as a whole, make sure to watch animation vs leauge before you get to season 3 otherwise there could be a brief moment of confusion.
"but starry idk anything about minecraft-" THAT'S OK!! sorry for yelling i got excited. the series does a pretty good job of laying down the basics of the more complex mechanics before the stickfigures proceed to take it to heights that are probably not achievable in vanilla.
"starry what about season 3-" I'M GLAD YOU ASKED sorry got excited again. season 3 takes a hard pivot from "semi-unconnected episodes with maybe a few overarching elements" to "fully episodic adventures that will genuinely make you a bit emotional at times near the end". it also starts with blue going to find netherwart before the escalation escalates and trust me once you know how the season ends that seems so much funnier.
Tumblr media
season 4 goes back to the less sequential episodes, just with a few status quo updates from the end of season 3 added in, namely the occasional addition of two characters from season 3 that people go feral over seeing included.
I'LL ALSO USE THIS SPACE TO TALK ABOUT THE ACTUAL SHORTS, which, as stated, are shorts that don't have a runtime over a minute or a minute and a half. they're somewhat of a mix between minecraft themed and being themed around other aspects of the series (there's one where the sticks and alan try to max out a clicker game, for example).
animation vs education
these ones are a bit less "plot" and a little more "hey look at this cool thing". the only character we're familiar with to be in this is second, and we essentially follow them going through these various black spaces exploring different educational concepts. right now we have avmath, avphysics, and avgeometry.
Tumblr media
they all manage to be engaging and interesting even when the concept being explored reaches the point where you might not understand what the heck is going on (a big example for me being when avphysics started getting into more theoretical stuff, the sequence was cool enough that i didn't even care that half of it was going over my head).
Tumblr media
i also feel like these are the ones that people unfamiliar with the series are likely to find? at least when i mention the series usually if someone's heard of it it's cuz they've watched avmath or avphysics.
Tumblr media
even though these don't seem to have any connection to the main series (though a lot of people hc that they're second's dreams), i still recommend giving these a watch if for no other reason that they're really cool!
influencer arc
this one's the newest bit added to the umbrella! it's a 3-episode arc about one of the sticks, green, making a youtube channel with his friends and also exploring adobe products. we only have one episode of this so far, and it was funny because everyone was literally going feral over it when it released.
this one's also fun because there's an actual youtube channel for green, so you can see the full version of the videos they make in the episodes! the channel was leaked before the episode release so everyone went feral over that then too. the videos on the channel are very much "kids messing around with a camera" vibes.
the one-off eps
there's quite a number of these that explore different things, like animation vs youtube, where second and green manage to tick off a video player, or the team trees and team seas videos where blue gets the ability to grow trees and remove trash with money (at least in second's dreams). like i said, for understanding one aspect of avm season 3 (namely why everyone's fairly chill with purple when meeting them), i recommend watching animation vs leauge before reaching season 3, purple shows up there.
if you want me to go more in depth about the characters themselves (with some of my headcanons bleeding through a li'l), let me know and i can make a part two! i recommend giving the series a watch if you want to understand better but you'll likely want to break it up into more managable chunks
i also wrote most of this while on the bus to work
16 notes Ā· View notes
doostyaudi Ā· 2 months ago
Text
this is a masterpost for my Rave-n AU for madness combat! information is below the cut cuz theres so much! '^^
what is the Rave-N AU?
its a madcom au where people fight to the beat of music, and what music they use depends on what genre of music they're assigned. basically its just madness combat but if it was a rhythm game lol. the lore is different in many aspects, but in general things play out exactly to how it plays in the canon series.
where did you get the idea?
it originally started at Rave-N Hank (rnank), my hanksona. he was just a standalone hanksona before i decided to expand his universe a bit, and here we are now! rnank is STILL my hanksona btw
what can and cant we do?
well, im very lax with this au, i dont have many restrictions other than to just be mindful of the lore and be respectful of my decisions when it comes to the story and characters, thank you!
oh, btw, do NOT treat these characters like their canon counterparts, treat them like u would treat someone's oc as that is what they are. All canon characters within this au are my ocs.
and yes you can put ur ocs into this, as well as making ocs that are exclusively within the au. the only thing to keep in mind when adding an oc to this universe is that if theyre an official citizen of Nevada, they NEED a spiked collar (employers and higher powers are the only ones who are exempt from this rule), doesnt matter how it looks at all, they just need one!
also yes you can ship characters together (oc x canon is welcome and encouraged!!) idc who u ship with who (maybe i will in the future but rn idc)
if you have any additional questions, feel free to ask in my inbox! ill be more than happy to answer! if i find it important enough, ill update this segment with that question added!
Tumblr media
characters
main cast: sanford, deimos, doc, tricky, auditor, sheriff, jeb, and phobos
why isnt hank included? he is my hanksona, he is a completely different guy lol. if you want to get a could reference pic of him, look at his artfight page (sorry if you dont have an artfight acc, ill make a new ref for him soon enough!)
literally everyone else: the machine (redesign needed), the maker, conductor, deliberator, stygian, skinner (redesign needed), the sun, torture, white hank, happy hank (skittles), dr.crackpot
misc: aahw guys, alternate rnaudi design, alternate rnaudi design 2, moon (idk if i should keep her in or not..)
my ocs (not canon btw): yara, 04, charlie, maudi, yara but in a different timeline, bank (old old old hanksona), manager
honorable mentions (other ppls ocs/own rave-n designs): redge, explorer
any characters you want to see in the au? my inbox is always open! :3
Tumblr media
random assortment of information abt/relating to the au
rnackpot's odd music taste , how music works during fighting (part 1), why are there 2 keystone fragments?, rambles abt rnaudi (part 1), madcom hc that applies here, polyamory? in my madcom? more likely than you think, rnygian hates rnank but cant do anything abt it :(
that is everything, for now! ill try to update it as things go on! feel free to ask me any questions u have!! thank you for reading!
Tumblr media
Have the entire twilight movie in a stamp, as a treat!
14 notes Ā· View notes
linnetagain Ā· 5 months ago
Note
Hi! Iā€™m not sure if youā€™re comfortable answering questions about your fics here so please feel free to ignore this if youā€™re not.
Iā€™m a russian queer who left a comment under chapter 3 of The Season and Iā€™m super qurious why you decided to make ŠŃŃ‚Š°Ń€ŠøŠ¾Š½ :), Cazador and Halsin russian. In Good Men and Monsters you mention that Astarion has been called upyr, does he have Eastern European background in that universe as well?
Iā€™m completely enamoured with and fascinated by your works and wait for new updates religiously. Thank you so much for sharing them with us, youā€™re a сŠ¾Š»Š½Ń‹ŃˆŠŗŠ¾! šŸ–¤
Hello friend!! I am slow to answer but happy to! I can't promise I'll be very eloquent or be able to provide a satisfying answer but I'll do my best.
First of all, I haven't specified Astarion's background in Good Men and I likely won't, so if you want to read him as Eastern European please do! I can absolutely see how it fits. In the context of that discussion it's the concept of Vampirism and the folklore surrounding it that is focused on Eastern Europe rather than he himself. I am absolutely not going to touch some of Stoker's vampiric lore because he was a xenophobic Victorian man (the boxes of dirt... goddamn, Stoker, what the fuck - the grave dirt of course is relevant in Good Men but it's 'the soil the vampire was buried in' not 'fifty boxes of soil from his homeland'). I could write a whole essay on the symbolism of the outsider as a threat and the crossover of the ostracized sections of Victorian society in Dracula (non-english, lower class, homosexual, the list goes on and fucking on) but this is already a long reply so I'll spare you and look at Season.
There are a couple of reasons that it fits, for me, and a lot of it is to do with the Russian history of competitive ice skating. Writing a modern AU Astarion who wasn't a vampire meant I knew I needed to find another way to have that aspect of his character where his life hasn't been his own, where it's been shaped by other people for their own purposes, and even as an adult and being 'free' to make his own choices, he's living with the legacy of who they made him, and working to be more than that. Competitive sport definitely has that aspect already, unfortunately, and ice skating even more so.
I also never wanted him to be the only Russian, because then of course you're risking tokenizing him. Cazador made sense for obvious reasons, but Halsin too. I considered him because he's the other high elf companion, but also because in game he's the one with a history of war. Transferring him to a modern day context was harder than a lot of the other characters, but I wanted him to have that similar ground with Astarion that he has in game, even if they never address it. Unintentionally, it means that in Season he and Astarion have very different experiences of their culture and identity, especially in context of the diaspora, which is something I really enjoy exploring.
Of course that then raises the question of the current geopolitical state of Russia and the wider Slavic regions. Having real world issues as a basis for plot is always somewhat fraught, but it's also something very close to my heart and that I want to write about. I also didn't want to make them all British to avoid any of that difficulty, that would be both unrealistic and uninteresting.
I think the ultimate reason is that fiction, even fanfiction, is our way of processing and reflecting on and exploring our world. It's less obvious in fantasy settings, but it's still very much there. The ultimate reason I choose to do anything is because it's interesting - and usually, in a real world context, that means it's fraught and complicated. I want to write about things that matter, to me and to anyone who might read it, and I want to do it in a way that means anyone reading from a different context might feel seen.
The reason I started writing in the first place, however many years ago, is that I didn't see any asexual rep in fiction and I knew that if I needed it, someone else needed it too. I do the same now. I have queer Russian friends who feel like the world has moved on from what's going on in Russia at the moment, or that all Russian people are being treated like they MUST agree with what the Russian government are doing. The nuance of the situation and their identity is erased by oversimplification. I suppose part of writing this is just me wanting to do anything I can to combat that. It's not much, but I hope it's something, to know that you're seen and still being thought about, and people still care.
Writing characters who have dealt with miscarriage, drug abuse, xenophobia, chronic pain, emotional neglect and all those kinds of things is because I have feelings about these subjects, I want to discuss them, I want to explore what it means to live through something like that and how it affects you as a person. Fiction is a space to do that, and to invite people into those conversations that we wouldn't have otherwise. Art has always been a starting point, and it's always been at the forefront of social and political change. I don't write fanfic thinking it's going to change the world, obviously, but I do write it with the intention of treating real life situations with the respect and consideration they deserve, rather than just using them for drama or brushing over them because it's a difficult thing to talk about.
I know that Season is a love story. That's the ultimate goal, and I presume that's why people are still reading. But it's also, to me, a story about what it means to be queer in our world today. What that looks like, how far we've come and how far we still have left to go. I want to give people a story that is real, in that sense. That takes in all the fucking awful shit that can come with being queer and out and open, and still have hope and a happy ending. It's not easy, and I don't ever want to pretend that it is. But fiction also gives us a place where we can imagine what a happy ending might look like, in a world that doesn't provide them as often as we'd like.
So. Sorry for the essay as a response, but. I suppose I made Astarion Russian because it made sense for his character, but also because I want to write with hope, and not manufacturing false hope by turning away from the world as it is. I want to write all the awful, difficult, horrible things, and believe that happiness and hope are possible anyway, despite, and including them. We don't live in an ideal world. Sometimes I want to cave to despair and think that things will never be better. I write because I don't want to believe that's true.
43 notes Ā· View notes
rxttenfish Ā· 6 months ago
Note
Asking because Iā€™m extremely curious about this, how did MonPromā€™s writing get different over time? I remember you saying that the lore and characters feel different, and that it's missing sincere character interactions, too. I know almost nothing about the lore and Iā€™ve only seen a few people mention the characters, so Iā€™d be interested in a rundown of what aspects you think got worse in the series
I wouldnā€™t mind a very long response since Iā€™m not that active in the fandom, I need to catch up on what happened
sorry for taking so long to answer this! i kinda waffled on it for a long bit, mainly because i started doubting myself again, and whether or not this was me simply overreacting or being tinted by nostalgia or simply being extremely picky and choosy in what i like (the last of which is true, i seldom get into fandoms at all for this reason and stay away from most popular media, but i wasn't sure if it applied here). i've posted about it already, but i'm in the middle of a psychotic episode where i can't feel a lot of pleasure to begin with + most things i do experience ending up solidly in the "very bad" category, so as you can imagine, i really didn't want to mislead and check that i was actually in objective reality.
as it is, this is also when a lot more screenshots started to be posted in the monster prom tag, and that helped me bridge the gap back into returning to the games themselves and feel like i was making a more accurate judgement. if you're one of those people who have been posting screenshots, i sincerely thank you, and i appreciated seeing you in the tag greatly.
for those not in the know ā€” i've been in the monster prom fandom since it first released, prior to even the first additional ending to be added (the "Punch the sun" ending, and i recall the minor fandom drama that happened at that time due to it). my impression of monster prom is very much influenced by this, as what got me into the first game was the fact that the characters genuinely seemed to care for each other and were friends with each other (not merely tolerating each other's presences nor dressing it up, they sincerely thought of each other as friends and were open about that fact), on top of the wide variety of small details and statements that, if taken at face value, could create compounding complexity in the lives of each and every character and had wider implications for their lives.
no, they were not necessarily explored nor even necessarily "real", with so many conflicting events and statements, but i liked this too, because it meant a wider flexibility in what you could imagine, helping to create a more tailored experience for everyone who thought about these characters. this was what i liked about the early fandom too. what was baseline "canon" was so vague and minimal that you could have wildly different interpretations of the same characters' histories and relationships with each other. you would have radically different perspectives on what the world itself looked like, what it was like, that there wasn't really any wrong answers so long as their personalities remained the same. this is where you got the old headcanon of polly and liam being childhood friends who knew each other as humans, or that the world of monster prom was post-apocalypse where humanity itself had gone extinct or only existed in tiny pockets, or my personal headcanon that both monster and human society existed right next to each other and had minimal crossover for petty cultural reasons. this was also prior zoe-as-ro, and there were wildly different interpretations of zoe's personality, with most going for a far more disquieting creepy-cute than the deep nerd we got.
this is why you get stuff like the timeloop theory, where everyone is repeating the same weeks leading up to prom over and over, and are perhaps vaguely aware of it but broadly unconcerned. this is also why it felt like the joke that, the characters were still in high school but were all fully legal adults with most in their 20's, best landed, because it was absurd and strange and didn't quite make sense, but the world itself was inherently absurd and semi-malleable to begin with. realistically, i felt like everyone understood it was making fun of the trope of having adults play teenagers in american sitcoms and wildly casting outside the age range, but for more in-universe explanations it wasn't any different from the way that you would have a large, dramatic ending in which everything changed, but then you'd restart and everyone would be right back at the beginning with nothing different, or even having conflicting events in the same run. it was a dream-logic that fit with the tropes and, thus, diagetically made sense.
to be clear, i don't mind canon having a set, well, canon on which it refers back to itself. i don't mind expanding that or including more things which are set in stone. but there was a perceivable shift in how the games handled this over time, becoming a lot more... bitter, it felt, towards all of these different branching ideas and concepts that, yeah, the people making them knew wouldn't necessarily be "canon" because "canon" already liked to contradict itself so much. most people weren't even sold on any one idea, and there was a much greater sense of enjoying and appreciating all the varying ideas people would come up with even if you personally didn't share them. making the characters be out of character was the real crime, because then it didn't diagetically make sense in the same way, didn't wholly fit.
(again, this is not to say fanon didn't happen and characters weren't smoothed down into a simplified personality that fit these varying fan-interpretations instead of the game itself. certainly damien love/lust was just as bad as it had ever been, and everyone loved to mangle his character into a more stereotypical "bad boy with a heart of hold" all the time. but it certainly felt less set-in-stone about it than it does now, with any deviation from the norm being considered strange and odd and even broadly shunned from the wider fandom.)
all of this is setup for establishing what the writing, lore, and characters felt like in the earlier days. the characters were the strongest part, with their relationships to each other being equally as important. the lore played it fast and loose and was far less interested in setting anything in concrete because that wasn't the important part. the lore wasn't the important part, which was what made it all the more intoxicating to think about, all the more fun to play with.
montrip is easily the biggest offender when it comes to setting everything in all-or-nothing terms and demanding absolutism from the world. broadly i blame the hitchhiker conversations for the worst of it, but i think ultimately the way they handled the entire premise of the game is where this problem stems from. it's not really an exploration in the same sense that you might explore the first game, discovering different perspectives and different people with different relationships to each other. it's an exploration in the sense of a sequel that over-explains the monster, that takes the most boring option out of all those that were possible and floating around and settles on something that was blatant, obvious, typically rejected not because of how novel it is but how trite and par for the course it is in the rest of the genre.
yeah, okay. humans know nothing about monsters and there's a "monster dimension" that exists separately from the human dimension. there's no crossover between the two of them. of course there's a big grand-scale fight between the eldritch powers that zoe used to be a part of, from which not only are slayers the main organization against them, but also the merkingdom has some horse in this race too. it's an urge to make things so universal in explaining them, in revealing connecting threads which unite everything that's ever happened in here, that makes the worldbuilding and lore immediately much more boring than it ever was before.
and it didn't have to be this way! nothing in the first game contradicts any of this too explicitly (see the above, the first game loves to contradict itself), and i would even be happy if this was basically canon but never stated or confirmed to be the big overarching everything going on underneath it all. i believe you should probably know these things about any world that you create and have them in the back of your mind. the difference is that you can know these things and keep them in mind, even focusing on things where its very relevant, and still not reveal them. this is why you have lore bibles, after all. every horror writer knows exactly how their monster works and the full underlying reason for everything that happens, but that doesn't mean the audience will see it or possess this same information too, and leaving it intentionally obscure will make far better stories.
which, this is bad enough, but it wouldn't be the breaking point for me if this was all there was.
but the worst thing of all has to be the slow decay of the very same characters that sold me on this world, this lore, this game in the first place. monster prom is nothing without the characters in it. it's a dating sim, it has nothing but characters to get you to play, and liking these characters are the entire reason anyone would pick up monster prom in the first place.
and the first game pulls this off extremely well. it's all in the tagline: be your worst self. they are, indeed, all terrible people. yes, even that character that you just thought of right now. they all have points in the game where they commit atrocities, where they kill or hurt people, where they do inexcusable things that could not be ignored in a more serious setting.
but that's the point. i think there's something very powerful in creating a character who not only do you love and love their personality and the way they interact with the world, but who also are inapologetically terrible, and to have the humor and the charisma be so good that you don't get bogged down in the "this is awful". likewise, it never feels the urge to really go out of its way to justify what's going on. this is not to say theres no discussion of if someone "deserved it", but usually there's still the sense that the joke is on them, that this is still an extreme reaction specifically for comedy and not necessarily something that can be justified. you can have damien set leonard on fire and have it feel earned, without prompting the needed reaction of what it's actually like to watch someone burn to death.
this is what sets the prank masterz ending apart from the rest of the game, and really establishes it as the first real "bad ending". because nothing that you do or happens in the prank masterz ending is any different from anything else that happens in any other run. you summon evil beings from other dimensions as a throwaway gag on how visiting one location raises your stats. you kill other people and damn them to terrible fates. you watch as body horror happens. the only difference is that, in the prank masterz ending, the laugh track doesn't play.
the rest of the game and the writing echoes this philosophy, this careful interplay of tropes that keeps everything tongue in cheek and yet sincere enough to make sure emotional beats still land when they're needed. the characters feel true to themselves and their own emotions, even when the world is extreme and excessive, when everything else runs on comedy logic.
this is also what i noticed failing first as time went on.
like i said, fanon has always existed and there's always been very specific ideas as to what characters are like in the same way fanon always flattens down characters into the same tropes over and over. scott is stupid and innocent and doesn't know what sex is. damien is violent and hot and too cool for anyone else. miranda is the idiot girl character. repeat over and over and over until you get sick of it.
but it's been an issue as time has crept on that canon has started to approach fanon and began to merge with it. now, scott is so innocent that he can't even curse. polly starts being mean to her friends and saying things that would be very hurtful to hear. the merkingdom isn't really super evil and fucked up, it's just miranda that's like that. they become simpler, easier to digest, streamlined for social media posts and mass-sharing. they become less and less subversions of existing tropes and moreso just another example of them, something else to add to the collection, not their own individual stories.
even further from this, what more complex traits they had are now stated and not shown. polly is stated to be smart and clever in a way that her party girl persona doesn't imply and to be sincerely rather down to earth with the people she cares about, but we seldom ever see this anymore unless its the game specifically trying to make a point about it, in which case it won't let her do anything that implies cleverness and moreso will just outline it in the narration. vera is stated to care for people in a very genuine and heartfelt way, but seldom will get a chance to do so, and every opportunity for her to do so to their faces is missed while she will just outright state it later. it does not feel consistent, it does not feel like any of these are intended reads of their actions. it feels like the devs have something they want to do but no idea on how to actually do so. and forget it if you want these traits to manifest in small ways that show up in unrelated moments and scenes.
the dialogue becomes harder and harder to tell between each speaker, if you are just looking at what's said and not at the pictures attached to it. the characters' distinct voices have been eroded away, so that they speak more and more like each other, relaying the same terms and ideas in the same words. perspective becomes a suggestion, instead of a must.
this is something that started back in monster camp too, as all of the endings in that game felt ultimately the same as every other ending. it's very hard to place or define the full reason why, why there feels like there's no emotional stakes nor investment, why everything feels moreso like selecting different coats of paint and trying to find all the different ending pictures rather than being interested in exploring the characters as characters.
stranger yet, the series that started with the tagline of "be your worst self" has experienced a kind of... softening, for lack of a better word? what i mentioned about being able to handle the balance between terrible people who do terrible things and the light tone of the game starts to change, as abruptly the same characters who were down with violent murder in the first game start to lose their nerve, acting more and more on more typical morality. it's one of those things that feels like it's starting to damage the tone, as abruptly it's not as absurd as it used to be, demands less suspension of disbelief which could buffer and support the rest of the setting on it. there's even a part in one of the endings in montrip which involves current-polly and current-scott looking back on their monprom selves and reacting in horror at how violent and careless their pranks are, in a way that fundamentally felt like it was undercutting and disparaging all the things that felt fun and made monprom what it was.
which is odd, really, because more and more i feel like the characters in these games like each other less and less. the friendships and genuine enjoyment of each others company that brought me to this game in the first place has gone. now they don't mention each other as much, don't care for each other's feelings and reactions as much, aren't as willing to support each other. they are more and more found on their own, relied on their own, seem to seek out contact and interaction with their own friends less and less. it feels like they're all separating out into their own worlds, but also feels like they wouldn't willingly want to interact with each other if they weren't already forced together by some other outside contrivance.
if anything, i'd compare it to every other dating sim out there, where you, the player, are the most important person in these characters' lives, and they only feel ambivalent or antagonistic towards every other character. which, again, is not why i picked up monster prom or why i liked it so much in the first place.
and it's because of this that it feels like the current state of the series has to focus on its increasingly weak worldbuilding and lore, trying to form a more serious foundation without character relationships being so tightly bound together, without the characters themselves being more developed and rich, without an aspect of absurd humor to rely on.
more and more i've noticed monprom has to rely on referencing other series to make itself funny and create humor, which, again, it's always done. it was just easier to ignore back then, if you didn't know what was being referenced, because there was always more going on in the exact same scene to bolster it and give context clues as to the setup and punchline at play. it feels like the current games are much more dependent on you knowing pop culture references in order to have any fun with it, and i'm someone who, again, is very picky in what i like or what i'll seek out. i'm not interested in a stream of references about other things that i would much rather be doing than playing through a game that feels like it hates that i like it at all, when i could, again, just be engaging with the thing that takes itself seriously and knows what it wants.
#all the care guide says is 'biomass'#monster prom#asks#vanillabeenflower#this is. so long i am so sorry.#and its still not my entire thoughts because i have so many thoughts#this is an unedited ramble tbh and im very sorry for that#i have more complaints like#how fucking snide and condescending the narration is to its own characters#which it already had but gets even worse in the later games#which is why despite loving aaravi i dont want to play moncamp at all#where a character says they like something or feel something and the narration has to be so. sarcastic about it?#like how i mentioned about how it feels like how its looking down on them as people#instead of whats probably the intended read which is#more jokingly calling them dumb in an affectionate way like how you might do with friends#and ofc theres the whole miranda rant#i hate what theyve done with the merkingdom and i HATE adrien as a concept i wont lie#just. cool. this female character is too stupid to count as a lore character. we obviously need a MALE character to fill in instead#we cant just have miranda talk about this or center any of the other female characters#and how they feel about this and whats going on for them#no we need to make up a new man to talk to instead#im. im still really bitter about it i wont lie.#like i said i could go on and get way more specific about it#i just feel like any and all emotional weight to this has died and the characters are more and more obviously actors on a stage#for your own self gratification rather than their own people living their own lives#this is so bitter and i really shouldnt put this in the main tag#i am so sorry everyone who will see my rant. but my peace must be made.#dont worry im already asking myself if im just making all this shit up myself#what if some of us liked that the characters were so mean to the player and had no qualms about aggressively rejecting us#because it gave some illusion of them being able to make their own choices and decisions in what they wanted
31 notes Ā· View notes
moxpunk Ā· 11 months ago
Text
Moxie's Big-Ass Retrospective on Games She Played This Year
There's going to be a lot of games under the break, and I'm going full-hog on spoilers. Honestly, I'm going stream-of-consciousness with these, so there's not going to be a clear point made for some of them. Just how I remember them and how I feel now looking back.
Final Fantasy XIV This is my current MMO of choice, and it's been this massive part of how I spent my time this year. The patches and content continue to be great, even if I breeze through it all in a few days after the patch when plugins/mods are back up. I've definitely noticed a dip in my interest lately. I think it's because we've hit a good stopping-point for the plot and junk, so most of us are just waiting until the pre-patch of the new expansion next year. RP continues to get fucking worse and worse for someone that plays a lalafell, since the community at-large (especially the modding community) is actively hostile towards lalafells and their players. Having to check every single venue to see if my middle-aged potato is going to be treated like a child by the hosts gets exhausting after the umpteenth time. Still love the game and I poke at it on a regular basis.
The Legend of Zelda: Tears of the Kingdom One of my favorite games I've played this year, but also one of the most frustrating in hindsight. There was a ton of lost opportunity in multiple aspects in this game, and it's sorta the thing I keep coming back to in my head. I loved the exploration and fucking around with physics and just getting to play around in Hyrule. It's a magical experience that I think transcends the fact that 2/3rds of the map is essentially re-used. The Underground was a missed opportunity to shove lore of ancient civilizations in there, Ganondorf was a missed opportunity to finally depict him as a tragic hero with Hyrule being the villains for once, and no plans for DLC or even a Hero Mode is a massive miss for me wanting to return to the world.
Baldur's Gate 3 Hands-down my favorite game of the year by a massive margin, but like TOTK, an immensely frustrating experience. The game is half-cooked in so many areas, and the bugs are plentiful to the extent that they can't really be ignored. The pathing system continues to be the Larian Special of being jank as all hell, with my characters running in the opposite direction of the path it lays out for them. I played this one on stream, and I cannot remember a single stream where I didn't have at least a handful of frustrations with the combat system. Hell, I had to completely restart my file in the middle of Act 2 because Karlach's romance bugged out. I continue to be very upset and frustrated at how goblins are treated, doubly so since in order to pursue the Good Route with Halsin, you have to attack fucking children. I don't care if they're goblins, they're kids. Also very disappointing we don't get a single short-race origin character, meanwhile half of the cast is some form of elf. At least it's nice letting me be full-on cock-out trans. Despite that, the writing and characterizations in this game are unparalleled. It's immensely refreshing to finally have a RPG where you fucking roleplay, after years of it being dialogue that doesn't matter in the slightest other than "points towards the good/evil ending". I love the Brain Slug Squad immensely. This game is probably going to become part of my "play this every year" list because there's just so many different ways to play through this game.
Bomb Rush Cyberfunk Been waiting for this game (or a game like it) for fuckin' years, and it's everything I wanted and expected. I know a lot of people went into the game expecting some massive thing that lasted hours and hours, but my memories of JSR/JSRF was a game that I could reasonably beat in an afternoon or two because I just get into the flow and know what I'm doing. Cyberfunk is the purest successor to JSF that I can thing of where it just adds to the fun formula of the past. Incredible game, love seeing the mods coming out for it, hope we get another game in the universe since Team Reptile said they aren't doing DLC.
Pizza Tower Love this game, adore the movement and the music, absolutely fell off at about the halfway mark. I think it's because a lot of stuff was coming out at the time, and I just kinda played those instead. One of these days, I'll beat it and be very satisfied, but for now my gremlin-brain that demands collecting every single collectable and getting at least an A-rank on every stage gets exhausted just thinking about it.
Elden Ring Opened the game up after upgrading to a new PC, marveled that I could run it on Ultra with the game keeping a smooth framerate, killed a few enemies, remembered about the fucking giant ants in this game and how there are zero mods to remove/change them, and then turned the game off and uninstalled. Begging someone to make a mod that gets rid of the fucking ants. Please. I've already gotten every trophy in the game last year, so any incentive I have to return is predicated on that.
Cyberpunk 2077: Phantom Liberty So, I'm going to give my thoughts about the base game and the DLC, since I played both. The base game continues to be this utter fascination to me where my brain adores just existing in the cyberhell future of nonstop advertising (if I have to hear YO YO YO MY CHEWERS SHROOMERS AND FUMERS! one more time I'm going to fucking strangle someone to death) and ultraviolence. The game continues to ride that weird line of "might as well do every side-quest because they're quick enough to get to and there's hardly any compared to Witcher 3" and "oh my god I do not care about these fucking sidequests other than I have gremlin-brain". Doing anything with sniper rifles or heavy machine guns is an exercise in frustration thanks to there being zero silenced sniper rifle until late-game and there being no unique HMGs.The DLC is... fine. It's fun antagonizing Idris Alba, it's not fun that the DLC is based around a stealth build, it's extremely not fun that the changed ending is deeply unsatisfying from a narrative standpoint.
Pseudoregalia An adorable little game that I enjoyed quite a bit for the very short time I got to fool around with it. Love the movement, love the style of the graphics, love the little pieces of story. Game doesn't get enough love, so here's me giving it some more.
Potionomics I fucking adore this game. I think what helped endear me was getting to do all the voices on-stream, but who cares this is my retrospective and I get to be biased. Loved the romances and characters in there. I absolutely headcanon Xid as being trans, Roxanne turns me into a babbling idiot, and I relate to Luna so hard it almost hurts. I enjoy that characters remain your friend if you already picked a partner, and you have to have a conversation about "hey, you were kinda flirty for a while and I feel a little weird about that now" for each of them. Breaking the economy by the third competition was immensely satisfying.
Paradise Killer I slammed through this game over the course of a single sleepless night thanks to Super Depression. Love the character designs and how bold they are, love the lore behind the world, got kinda sick of it taking so long to travel from place to place, gremlin-brain refused to let me part with the game until I collected everything. Hope to see a prequel/sequel of some sort, because Lady Love Dies is such an interesting character and I liked the bugfuck-weird world.
Peglin It's Peggle, you're a goblin, you get funky ball powerups, adore playing this game on my phone in short bursts. Not much more to say, it's my potato-chip game.
Rimworld Friend gifted this to me and I got horribly obsessed for like a week. It's a lot easier to grok than Dwarf Fortress thanks to the UI and information being easier to comprehend. I never know how to do the crazy shit in these games, I usually peak at having a little self-sustaining settlement with like 4 characters that live their little lives until a plague or bandit raid sweep through and kill everyone.
Halo: Master Chief Collection Another series of games I got obsessed with and pounded out before dropping it. Halo 1 is like twice as long as I remember, Halo 2's remastered cutscenes are fucking gorgeous and it continues to be my favorite out of the series, Halo 3 I'm lukewarm on it's whatever, Halo Reach is... eh I don't care, ODST I petered out of thanks to playing it with an ex that does not understand videogames, Halo 4 is a slog. Didn't do any multiplayer.
Helltaker Finally played it, beat it in like 2 hours, thought the puzzles were fun and the art continues to rattle around in my noggin.
A Hat In Time Another game that I finally beat after owning it for like the better part of a decade. Cute little game, I don't have a clue what any of the updates and junk do these days. The big mountain level is a fucking nightmare to navigate and explore and that's why I fell off last time.
Puzzle Agent Played this one on-stream because I'm Minnesotan as all fuck and I enjoy Professor Layton puzzles. It's just as good as I remember, even if it's incredibly short.
Kingsway Love the premise, adore that it takes me back to the Windows XP era of using my parents' computer. I had like one good run that died in the middle of things, and I never really went back. I should do this game again at some point.
Loop Hero Another procedural game where progress is usually bottlenecked by gathering base resources in each run so you have a fighting chance. All my runs sorta ended up the same by a certain point and I wasn't really having much fun anymore.
Lethal Company Game scares the absolute shit out of me, I cannot play this game for extended periods because I get heartburn from fear. Excellent experience with friends.
Super Mario RPG I didn't have a SNES growing up, so I never got a chance to play the original. So far, I've been greatly enjoying the remake! I don't have much to say because I've only played like four hours of it on stream.
Katamari Reroll Just beat this game again on stream last week. Extremely fun, extremely short, Lonely Rolling Star continues to make me get emotional and cry, my memories get mixed-up with We ā™„ļø Katamari when it comes to the final sequence of levels.
World of Warcraft I made the return, and holy shit have things changed in-game. The UI actually looks like it's part of a cohesive artstyle, catching up with the story and questlines after bouncing in the middle of Shadowlands is honestly kind of exhausting, and the RP community is still splintered and fractured between Retail and Epsilon. Controller-support has been my biggest gripe since XIV's is fucking stellar and I do not have the wrists/hands for putting my abilities on the keyboard anymore, I either have to use my janked-out mouse buttons or a controller using ConsolePort which is... serviceable but nowhere near good. Uh, I don't particularly care for the dragon-stuff in WoW's lore, and I still haven't done a single dungeon since I play Brewmaster and I'm so out of whack with WoW tanking that I just don't bother. I'm usually doing RP on my endless ranks of characters if I'm not playing with my girlfriend. Season of Discovery has been a fun thing to do with my friend and our guild, it's sorta what I wanted out of Classic when they announced it. The "No Changes" thing was stupid because we'll never get back the lack of information and endless time we had back then, so I'm very happy to have World Of Warcraft Chopped And Screwed Edition. As much as I still have massive, major gripes with Blizzard and ABK in general... Azeroth is still home for me. It's been important to me as a person. Wouldn't have realized I was trans or poly without it.
SO THERE YOU HAVE IT My thinks and feelings on all the games I played this year in 2023. I guess to sum up the year in general? It's been a real shit year for me. Went through like three big breakups, my art output's been dogshit in quantity thanks to mental-health issues, and for the first half of the year people just sorta generally treated me poorly which exaserbated a lot of problems. I'm recovering, but I've noticed it's been a lot slower than it has been in the past. Games are a huge hobby of mine, so I'm glad I've gotten to play some bangers this year. Being more active on Tumblr's been good for my mental health, since I finally feel like I've got a community again after not really feeling like I've had one in forever. Love you guys, stay weird. šŸ’–šŸ’–šŸ’–
Sorry not sorry for this being so long.
52 notes Ā· View notes