#you and me and the devil make three
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aleebeesplats · 6 months ago
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giggles
OG
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activatebutterflyshield · 10 months ago
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I was compelled last night and I’m quite honestly scared of whatever 11:59 PM me intended for those middle sections. At least I still know my colors when sleep deprived, and I’m sure someone else on here can fill the blank spots out better than I can on a full eight hours of shut-eye.
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kaurwreck · 8 days ago
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the below is excerpted from Ivan's conversation with Satan in The Brothers Karamazov, Sec. 4.11.9 (The Devil. Ivan Fyodorvich's Nightmare):
I, for instance, demand simply and directly that I be destroyed. No, they say, live, because without you there would be nothing. If everything on earth were sensible, nothing would happen. Without you there would be no events, and there must be events. And so I serve grudgingly, for the sake of events, and I do the unreasonble on others. People take this whole comedy for something serious, despite all their undeniable intelligence. That is their tragedy. Well, they suffer, of course, but...still, they live, they live really, not in fantasy; for suffering is life. Without suffering, what pleasure would there be in it—everything would turn into an endless prayer service: holy, but a bit dull. And me? I suffer, and still do not live. I am an x in an indeterminte equation. I am some sort of ghost of life that has lost all ends and beginnings, and I've finally even forgotten what to call myself. [...] Mephistopheles, when he comes to Faust, testifies of himself that he desires evil, yet does only good. Well, let him do as he likes, it's quite the opposite with me. I am perhaps the only man in all of nature who loves the truth and sincerely desires good.
oh, so bsd!fyodor isn't a christ figure. he's a satanic figure, as projected by ivan karamazov. which makes sense, considering everyone calls him a demon. and how he behaves. and his role as an instigator and adversary. and his schism between selves. and his comment that perfection is boring because he can't observe man's karma through perfection. and his aspect on earth as a parasite incarnated in and through those who've killed. and that he suffers but does not live. and that time he convinced ace to hang himself. okay.
(natsume is a buddhist, and also a cat, for whom there is levity and significance in embracing the absence of inherent existence and nature. so i can understand, now, why V was so concerned with him in The Untold Origins.)
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lliquidllyrium · 1 month ago
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I like seeing my favs happy as much as the next guy but like sometimes it’s not about a happy ending for me it’s about the most interesting conflict and Lucanis sticking with the job and all the drama that comes with it is ten times more interesting in that regard if I want a runaway crow I simply already have Zevran
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moonlightandpalmtrees · 1 month ago
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parallels that make you go hmmmmmm
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lazarushound · 1 year ago
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old number seven, the devil makes three
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deer-with-a-stick · 1 year ago
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Literally screaming into a void right now but jesus christ why the hell do so many people hate Gale?? Is this because of Dragon Age??? He's my boy leave him alone
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tardis--dreams · 1 year ago
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Yohan trying to learn how to talk with teenagers and subsequently trying to have a conversation with Elijah is probably one of my favorite scenes of all time. In like. Any kind of media
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starcrossedjedis · 1 year ago
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Zoro: "I'd be careful. Waiter Boy is already half in love with you."
Sun: "He'll get over it."
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victorluvsalice · 6 months ago
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AU Thursday: Valicer In The Dark -- Fun With Special Abilities
We're back with my beloved Blades In The Dark trio again today, this time to discuss the fun special abilities they pick up during their time as scoundrels! I've touched upon this topic before, when I did the initial post on the group's playbooks, but I wanted to explore it in more detail now that I'm actually posting fic for the verse. Because there are a LOT of fun special abilities that these three can snag, both from their own playbooks and others. :D Here are the ones I've gotten locked down so far:
-->Alice: Alice, as per previous posts, actually starts with two special abilities -- Not To Be Trifled With, which allows her to perform superhuman feats of strength or take on a gang of up to six people on equal footing (like, say, a certain Bluecoat squad), and The Devil's Footsteps, which allows her to perform superhuman feats of agility (like a real-life double jump onto a carriage roof) or dance around her enemies so they attack each other. These two I think cover her Wonderland abilities in AMA and A:MR very well, and given that she starts with a trauma, Haunted, it felt only fair. As for the abilities she'll pick up as a member of the Three Pillars, we have --
A) Vigorous -- she heals faster from harm! In game-mechanical terms, this means she permanently fills in one quarter of her "healing clock" (a four-segment clock where you have to fill in all the segments to reduce all your accumulated harm down a level) and takes an extra die on healing rolls. This goes well with my headcanon that Alice heals exceptionally well (to explain how she survived a massive house fire with no visible burns on her character model) and just makes the whole process of healing easier for the person most likely to get in a fight (because it's fucking TOUGH in this game).
B) Bodyguard -- she's better at protecting her teammates from threats! She gets an extra die on resistance rolls (which allow her to avoid or reduce the consequences of an action) to protect Victor or Smiler from something or someone, and gets extra effect (aka better quality info) when she researches potential threats beforehand. This felt like a good one for Alice because I imagine she wants to make very sure that nothing horrible happens to Victor or Smiler during their time as scoundrels -- they're her new family, and she doesn't want to lose them! And it goes very well with a trauma I want to give her in the future -- but that's another post...
C) Ghost Fighter -- she can imbue her hands, melee weapons, or tools with electroplasmic power, giving her an edge against supernatural foes! Specifically, she gains potency against them (which improves the effect of her rolls against them) and can actually physically grapple with ghosts and other electroplasmic creatures to restrain them. This is just cool, and I think it would be something Alice would want, especially if and when they tangle against more supernatural creatures -- but this one actually comes with a prerequisite: Victor's gotta know the Ritual special ability first (see his section below the read-more). Because as Victor is the "magic guy" of the group, I feel like this is something they'd work on together. (Maybe after they turn Alice's knife into a electroplasmically-charged weapon by tying it to his lightning hook during their fight against the Jabberwock?)
D) Savage -- she is fucking scary when she unleashes the physical violence. Meaning she can frighten anyone who sees it, and gets a bonus die on rolls to then Command a terrified target. I see this as just a natural consequence of her getting better at real-world violence and the gang's reputation as a trio not to be messed with growing as time passes. Think of it as Alice basically entering real-life Ragebox Mode or Hysteria Mode -- that'd be pretty scary, wouldn't it? (And it also ties in well with that trauma I'll be talking about later...)
-->Victor: Victor starts with the Ghost Mind special ability -- he is always aware of any ghosts or other electroplasmic entities in his vicinity, and he also gets an extra die when he researches the supernatural. This felt the most appropriate for him given that I had him get dragged into the ghost field -- the supernatural echo of the city where ghosts actually live -- for an entire day as part of the process of adapting Corpse Bride for this setting. I mean, that would have to have some sort of side effect, right? As for what he gets as time goes on, we have --
A) Strange Methods -- he's better at inventing and making stuff that is a little arcane (like magical potions and odd spirit-related gadgets)! Game-mechanically, he gets a better result when he makes these kinds of things, and he automatically learns how to make one particular thing for free (instead of having to learn about it and figure out the process for making it during play). This special ability is going to cover Victor learning how to infuse insects (specifically moths and butterflies) with electroplasm to turn them into little radiant energy generators (radiant energy being the closest thing this setting gets to sunlight -- as you might imagine, it's pretty important for growing crops and thus important for making sure their greenhouse actually works!). It felt like the closest match for that project! Plus it might be fun to figure out what else he can make going forward...
B) Ritual -- he knows how to do ritual sorcery and can study or even invent his own rituals to call upon arcane powers! Much like Strange Methods above, he also gets one ritual that he knows for free when he takes this ability. This was another contender for the whole "how Victor figures out how to make radiant energy butterflies" thing above (though I obviously decided Strange Methods fit better), and I knew I wanted him to get this one regardless because come on, it's cool and dangerous magic. Who doesn't want cool and dangerous magic? XD And, as indicated above, it feels like a good prerequisite to some of the abilities he and his friends get, both as individuals and as a team -- I mean, Ghost Fighter feels like something you would need a ritual for, right? That being said, I'm not planning for every magical spell Victor gets through this ability being a straight-up ritual -- instead, this will also cover him learning the demonic language of sorcery, a concept briefly mentioned in the book that I found very cool and wanted to use more. Victor will still have to pay a stress cost to speak things into existence using the language, of course, and learn what various words mean and how to pronounce them, but he just has to say them to trigger the effect. I'm not sure what his first ritual or spell will actually be, mind, but I'm looking forward to finding out!
C) Warded -- he has special armor that allows him to deal better with supernatural nonsense! Specifically, he can "expend" the armor (check off the box on his playsheet) during a score to avoid supernatural consequences coming his way as a result of something he did, or to push himself (generally means picking up an extra die for your roll) when dealing with arcane forces, without having to take stress. I think this is a cool thing that Victor would very much like to have while dealing with the supernatural beasties he might encounter inside the city (as he can already tell that they're there) -- I picture his "special armor" as a coat he enchants with Elder Gutknecht's help, covering it in strange glyphs and suchlike to imbue it with arcane-busting power. (...actually, maybe he's inspired to make the coat after his ghost-busting score with Bonejangles. Must keep that in mind.)
D) Ghost Veil -- he can shift himself back into the ghost field for a few moments, becoming as shadowy and insubstantial as a ghost! In game terms, he takes two stress to do this, plus one extra stress if he wants to make it last longer, make himself fully invisible, and/or give himself the ability to float It's very cool, and it felt like the sort of thing that Victor would be able to do after his little trip into the ghost field courtesy of Emily -- it just takes him a bit to properly "unlock" the power. I was originally thinking that Ritual would have to be a prerequisite for it as a result (as Victor wouldn't figure it out until he got deeper into studying spellcraft and sorcery), but if it's something that's another side effect of his "ghost bride" adventures, maybe it's just something he stumbles on accidentally -- like, he does it on reflex during a fight, and the trick is figuring out how he triggered the effect so he can do it deliberately. I mean, it's probably still going to come after Ritual, simply because I plan for him to take that early, but -- yeah.
E) Tempest -- he can push himself to unleash a bolt of lighting as a weapon, or summon a storm (rain, fog, high winds, heavy snow) in his immediate area! Costs him two stress in game terms, but I think it's worth. This is just downright cool, and I love the idea of Victor being able to do something so powerful. He is more dangerous than he looks with this! This one definitely does have Ritual as a prerequisite, though, because I picture this ability as being tied to the demonic language of sorcery (hell, the book itself implies that it is). So Victor has to be able to use said language before he can fry people with lightning. Small price to pay!
-->Smiler: Smiler starts with the Alchemist special ability -- they're good at brewing up anything with alchemical features (drugs, non-magical potions, things like that), and get one formula that they already know for free. Since my concept for them in this verse is "cultist drug dealer," and I've always pictured them as an excellent chemist regardless of the universe they're currently occupying, this was a no-brainer as their starting ability. And as you might expect, their free formula is their signature Joy Serum -- after all, you can't be a drug dealer if you don't know how to make the drug. XD Anyway, as for what they get while running around with Victor and Alice, we have --
A) Physicker -- they gain enough medical knowledge to serve as the team doctor! Specifically, in game terms, this lets them Tinker with people's bodies to treat wounds and stabilize the gravely injured; Study maladies to see how to treat them and corpses to see how they died; and gives everyone in the crew an extra die when it comes to healing rolls. This is something that I think Smiler would like to pick up just to help keep their partners safe and healthy -- being a scoundrel is a dangerous job, after all, and hurt or sick friends are unhappy friends! Plus it's just good in practical terms, because, as I mentioned before, healing is tough in this game, and any advantage you can get is a good one!
B) A Little Something On The Side -- they get extra money after every score! In game terms, this means that at the end of every "downtime" phase (time after scores when characters work on projects and acquire assets and relieve stress and suchlike), they get two extra "stash" (how the game tracks each scoundrel's personal finances -- how much stash you have determines how good your character's lifestyle is and if your character ends up destitute on the street or in a halfway-decent home when they retire). I think this is a good one for Smiler simply because it feels like a good way to represent mechanically them still continuing to sell Joy Serum when they're not doing scores with Victor and Alice. They may not be living with the Advocates anymore, but that does not absolve them of their responsibility to bring chemical joy to the masses! Though, given that Smiler canonically sells their Joy Serum for cheap, maybe I'd reduce this to one extra stash. We'll see.
C) Mesmerism -- they have the ability to not only talk someone into something, but also make them forget that they were ever talked into it! Specifically, when they successfully Sway someone, they can also choose to have the person forget that it happened -- at least, until they next time they see Smiler, at which point they are like "HEY!" XD This one just feels like an appropriate one to me because it fits well with the actual rollercoaster's theme of hypnosis and mind control. And I did give Smiler a little hypno-wheel as one of their starting gadgets -- maybe they use that when they're using this ability? Or maybe this is an additional blessing from Mar-Mal that they get for helping the Advocates out with something...hmmm. I'll have to think about it. Point is, it's thematically appropriate, and could make for some interesting scenes.
D) Functioning Vice -- they're better at indulging their vice in a way that does not cause them to overindulge -- and can help Victor and Alice do the same! In game terms, this means whenever Smiler indulges their vice (which is how you reduce stress after scores -- you roll dice equal to your lowest attribute score and remove the highest number from your stress tracker), they can adjust the roll up or down by one or two to prevent overindulgence -- and any allies who indulge with them can do the same. I saw this in action in Oxventure Presents: Blades In The Dark with Johnny's character Kasimir in the second season, and holy fuck is it useful. Like, this is the ability to get if you want to make sure your scoundrels can reduce their stress quickly and safely. And Johnny was using it on a character whose vice was Obligation and involved Kasimir tending his busted knee -- Smiler's vice is Pleasure! Do you know how much easier that is to pair with another vice? Alice has an Obligation to keep an eye on the children of Houndsditch? Take 'em on a picnic! Victor has a taste for the Weird? Go on a shopping trip to a bookstore to look for occult books! Want to do something all together? Take the kids out and have Victor demonstrate some of the safer magic tricks he's learned! :D Seriously, this is going to be like their best special ability --
Which is why it's kind of a shame that I've already come up with a score revolving around them overindulging their vice at the Golden Plum restaurant and then having to help Chef Roselle there get ingredients for a new dish. XD So yeah, Smiler can only get this ability after that happens. Probably inspires them to be more careful when indulging their desires!
E) Trust In Me -- they're better at anything they may choose to do against a target who they already have an intimate relationship with! Basically, in any roll against someone whom they already know well, they get an extra die -- and no, it doesn't have to be a social roll, nor does the relationship have to be that kind of intimate -- they just have to be close. I think this one fits Smiler simply because they're the most extroverted of the three, and probably have all sorts of friends scattered around the city that could be convinced to help the Three Pillars on their various scores. I do picture them using this mainly to help Sway friends to their various causes -- Smiler's a lover, not a fighter, and wouldn't want to damage the friendship by doing something mean. Though if someone they like decides to be an ass to them first -- well, all bets are off. Smiler may not be good at throwing a punch, and not want to hit a friend, but if they have to...
Whew! Quite the lists, huh? And this isn't even getting into the special abilities the trio can pick up as a crew! Not to mention the upgrades I have planned for their lair... I think telling you all about that will have to be a separate post, though. This one's long enough already. XD
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napping-sapphic · 4 months ago
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I think the worst part of this lingering cough is how fucking poorly it mixes with my chronic nosebleeds smh shit has me in these awful feedback loops where all the coughing triggers a nosebleed and then the lack of breathing from the nosebleed makes the coughing worse which makes the nosebleed worse and so on and so on
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nyankoizumi · 2 years ago
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Can we bring back dad devil content please
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ambitiouslyher · 8 months ago
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TAGS REDONE.
✦ ⫽ visuals ... wears a smile like a loaded gun ✦ ⫽ study ... no one wants a half-remembered tragedy. ✦ ⫽ muse ... it will stop your breath how cruel i can be. ✦ ⫽ aes ... red compels ̗ it stains. ✦ ⫽ lookbook ... anything can be a weapon if you wear it right. ✦ ⫽ desires ... we obsess ̗ it's in our nature. ✦ ⫽ main ... my touch is lethal ̗ my touch is power. ✦ ⫽ tmau ... how it ruined you ̗ name the organs it kissed. ✦ ⫽ marvel ... tastes like every dark thought you ever had. ✦ ⫽ double agent au ... a boxing ring where fools and devils put up their fists. ✦ ⫽ sxf au ... even with a bullet through your eye ̗ play your part and say your lines. ✦ ⫽ if i let him do this to me ̗ what else will i allow ? anything anything anything ... ninajason (spllledwlne). ✦ ⫽ we make each other alive ̗ does it matter if it hurts ... ninaloid (eleutheriya). ✦ ⫽ two strangers with each other's secrets ... nina and carol (danversiism). ✦ ⫽ nina and drucilla (spllledwlne). ✦ ⫽ nina and fujiko (eleutheriya). ✦ ⫽ my heart beats in the rhythm of threes ... NJLS.
✦ ⫽ ooc … my only coherent thought was: YIKES!
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deer-with-a-stick · 11 months ago
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on one hand, if larian gave us raw rules for revivify/raise dead, you could do things like save Duke Ravengard without Mizora (ignore her, go to Iron Throne where he's going to be dead for some stupid reason, cast Raise Dead with a diamonds and boom. you can't tell me that he's been dead for more than 10 days when you find him) or just revive random NPCs for fun but on the other hand dear god the chaos
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boygirlctommy · 2 years ago
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SOBS i hate chainsaw man i hate it i hate it
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pppuri · 5 months ago
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you and me and the devil makes three
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