#yamato kamiko
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mast3r-rainb0w · 4 months ago
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[C] 'MULTI' Styles: A RAINBOW of Yamatos! [KAMIKO] by Mast3r-Rainb0w
A commission I made for a client via DeviantArt, featuring Yamato (from Kamiko) and 2 OCs (one of which is mine) in several different artstyles all cohesively blended together in one single image. This was a rather unique (yet peculiar) project I've ever had the chance to work on, but nonetheless, I did my best to make it as appealing to the eye as possible. Enjoy my work, nonetheless!
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grinbrothers · 2 years ago
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Funny enough, I purchased this game just at the end of last year. Cool to see fanart of a more obscure game like Kamiko and Yamato looks beautiful here. The transparent and watery quality to the blade of her sword looks fantastic and the many fish add a nice bit of extra life to the artwork.
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Commission of Yamato from KAMIKO for WeegeeLord9 !
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sinistarino · 1 year ago
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profile picture comm for WeegeeLord9 of their sona & Yamato from KAMIKO! 💙
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avolicis · 2 years ago
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Yamato from KAMIKO taking some time off to enjoy a snack.
This is a commission for @WeegeeLord9 on Twitter! Huge thanks to them for the support. This is one of the biggest commissions I've completed and was great fun; it was very satisfying to have all the motions come together!
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gorematchala · 1 year ago
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I've been showing favoritism toward Yamato and Hinome from Kamiko and kinda ignoring Uzume, but drawing her is making me like her more. Shes also probably the best Fairune Blast character too which helps
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blueempty · 1 year ago
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Brother I spent sooo much money today
We had a big day today. Me and my partner have had basically no money between both of us for the past two weeks, and then we both got paid yesterday so we made a big ass trip to the asian market and bought like a months worth of food. I ended up missing band again as a result because we had to make some other unexpected stops but we have sooo much food I cant believe it. I got matcha ramune I'm probably gonna try tomorrow
I played a little bit of Fairune Blast before and after our outing because I'm like doing science to figure out how to get more points, and I got myself to 19th on the world leaderboard as Hope Girl!!!!!!!!! Im top 20!! I really gotta find the secrets with Yamato because I get the theory behind Uzume's gameplay, her special move basically kills all enemies and collects their points and powerups all at the same time, but I dont get Yamato. This is the tradeoff for her being the best character in Kamiko and Uzume being like uplayable
I also forgot in the rush of the day but I got the Viz Manga subscription so I can read more Inuyasha now. Just a little bit ago I bought Thexder and the Jajamaru lost RPG collection too. Thexder was the last EGG Console game I didnt have and Jajamaru looked cool and was $3. I have so much enrichment in my enclosure now. And one of my favorite bigger tumblr users followed me back too!! Damn what a big day
Heres a pic my partner grabbed for me
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Peace and Long Life
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toy-dispenser · 5 years ago
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Yamato 🗡 💦
Sculpt Style: Prize
Height: 8.5 inches / 21.59 cm (from bottom of base to top of head)
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wiittyusername · 6 years ago
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Full colour commission of Yamato from KAMIKO. This was my first time trying to paint in Clip Studio so i’m pretty happy with how it turned out!
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lesserknownwaifus · 3 years ago
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Yamato, Uzume, and Hinome from KAMIKO.
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agentmooniecreations · 8 years ago
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KAMIKO: Yamato
I've been playing this really cute game called Kamiko. It's for the switch and it's just gorgeous! The pixel art is so amazing and it's just A++ This girl is Yamato, the water shrine maiden, she was the first girl that I played as in this game. So it's only fitting that I draw her. KAMIKO belongs to SKIMORE and Nintendo
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mast3r-rainb0w · 2 years ago
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[C] 'Xenoblade 3' Style: Yamato from KAMIKO by Mast3r-Rainb0w
A commission I have drawn for a client via DeviantArt. It’s Yamato from the game Kamiko drawn in the artstyle of Xenoblade Chronicles 3. Enjoy!
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lolohime · 6 years ago
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Character Sheets for my next gen bnha AU!!! The ships in order: Kamiko is my Kacchako fanchild, Kazuki and Eiko belong to @marxlene and they’re her KiriMina fanchildren, Yamato and Ikioi are my KamiJiro fanchildren and Airi is my Tododeku fanchild! I will probably change something with time (also, note that we use cm here, but it means meters! For example: Kamiko is 1 meter and 60 centimeters tall!)
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harunyaki · 6 years ago
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todays been alot so i did a small sketch of yamato from kamiko since it was a highlight of today and i cant draw much
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pompomwormin · 7 years ago
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Fanganronpa list
Class #1:
1. Voice actress - Kasumi Sasaki - she/her
2. Gardener - Mia Akiyama - she/her
3. Scientist - Itsuki Kita - he/him
4. Birdwatcher - Archie Reid - he/him
5. Dentist - Aimi Fujimoto - she/her
6. Comedian - Rokuro Himura - he/him
7. Diver - Haruka Nakano - she/her
8. Blogger - Yamato Nishimura - he/him/they/them
9. Ice skater - Aiia Konstaninov - she/her
10. Model - Hayate Matsushita - he/him
11. Interior designer - Ayane Tuskuda - she/her
12. Tattoo artist - Ryuu Yamazaki - he/him
13. Translator - Luca Brilhart - he/him
14. Racecar driver - Shun Oshiro - she/her
15. Taxidermist - Kuroi Akuma - he/him
16. Party planner - Lulu Eucard - she/her
Class #2:
1. Jack of all trades - Jack Saito - he/him
2. Drag Queen - Julian Tash - he/him (she/her when in his stage persona, Julie Diamond)
3. Poet - Reo Aikyo - he/him
4. Pop dancer - Sara Kawaguchi - she/her
5. Chess player - Yuuto Inoue - he/him
6. Archer - Mayumi Shibata - she/her
7. Ringleader - Masuyo Fujioka - she/her
8. Puppeteer - Ningyo-shi - he/him
9. Roller skater - Akira Kasokudo - she/her
10. Skateboarder - Aiko Kasokudo - he/him
11. mathematician - Kiku Takahashi - she/her
12. Hockey player - Andre Willis - he/him
13. Lawyer - Kunio Virtanen - he/him
14. Kick boxer - Lily Arakaki - she/her
15. Seamstress - Chikako Iwasaki - she/her
16. Paleontologist - Kaseki Azuma - she/her
Class #3:
1. Unlucky student - Hideki Nakamura - he/him
2. Mall santa - Nick Claus - he/him
3. Pitchman - Bill Schmidt - he/him
4. Cup stacker - Jessie Abe - she/her
5. Geometric artist - Jun Ito - he/him
6. Vocabulary - Masa Amano - he/him
7. Furry - Kitsukami Furuya - she/her/they/them
8. Pirate - Tatsuya - he/him
9. Cashier - Mei Anzai - she/her
10. Dog walker - Alfie Demetriou - he/him
11. Hugger - Izanami Fujiwara - she/her
12. Hindsight - Kamiko Tajima - she/her
13. Whistler - Megumi Seno - she/her
14. Tourist - Chen Guo - she/her/they/them
15. Yo-yo-er - Emiko Tano - she/her
16. Vape master - Brandon Aaron - he/him
Class #4:
1. Rich reverse course student - Tomiko Kobayashi - she/her
2. Jockey - Tsuikyu Fugyne - she/her
3. Sculpter - Masami Kubota - she/her
4. Daisuke Sato - he/him
5. Dart player - Kyosuke Morishige - he/him
6. Game show host - Yoshiyuki Nagamine - he/him
7. Historian - Arisu Katayama - she/her
8. Drummer - Dash Maina - he/him
9. Pyrotechnician - Hotaru Kimoto - she/her
10. Undertaker - Kuro Kojima - he/him
11. Farmer - Chiharu Uchiyama - she/her
12. Candle maker - Suzu Uno - she/her
13. Exterminator - Jeremy Acker - he/him
14. Suntwoman - Momoka Yagi - she/her
15. Blacksmith - Hunter Lloyd - he/him
16. Surfer - Kenta Watanabe - he/him
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endynomni · 7 years ago
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My 2017 "Games I Finished" This Year List!
See a trend this year? Overall I didn't finish as many games as previous years but I did play a whole lot of Overwatch, which took up a lot of my gaming time. One issue I need to address is that I keep buying Switch games and hardly playing them. Anyway.
2017
-Batman the TellTale Series Ep.1 (PS4 1/11/16)
-Resident Evil VII: Biohazard (PS4 1/26 Ending 1)
-Resident Evil VII: Biohazard  (PS4 1/31 Ending 2)
-Resident Evil VII: Biohazard  (PS4 2/8 Speedrun Trophy)
-Resident Evil VII: Biohazard  (PS4 2/9 All Mr. Everywhere Destroyed)
-Resident Evil VII: Biohazard  (PS4 2/12 Madhouse)
-Resident Evil VII: Biohazard (PS4 2/12)
-Resident Evil VII: Biohazard (PS4 2/17)
-The Legend of Zelda: Breath of the Wild (NS 3/23)
-Capsule Silence (PC 4/22)
-Kamiko (NS 4/27 Yamato Play)
-Kamiko (NS 5/1 Uzume Play)
-Kamiko (NS 5/1 Hinome Play)
-Little Nightmares (PS4 5/4)
-Injustice 2 (PS4 5/18)
-Splatoon 2 (NS 8/12)
-Super Mario Odyssey (NS 10/30)
-Resident Evil VII: Biohazard: Not a Hero (PS4 12/14)
-Resident Evil VII: Biohazard: End of Zoe (PS4 12/15)
-The Count Lucanor (NS 12/17 Both Endings)
-Resident Evil Revelations 2 (NS 12/26)
--RE:R 2 The Struggle (NS 12/27)
--RE:R 2 Little Miss (NS 12/27)
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game-refraction · 8 years ago
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Game Review: Kamiko (Switch)
There has been a huge resurgence in the past few years to create games that echo back to that of the early days of games like The Legend of Zelda, a game that has no less been the inspiration for hundreds, if not thousands, of games, regardless of their genre. With a variety of platforms to develop for and a digital marketplace being the go-to way for people to buy their games, the age of Indy developers is at an all-time high. Fresh from their 3DS series Fairune, developer Skipmore is back with an all-new adventure game for the Nintendo Switch, and it ain’t half bad, it’s just really short.
Upon immediately starting up Kamiko you can easily see the pixel aesthetic style that is remarkably similar to what Hyper Light Drifter did not too long ago, and while Heart Machine’s own game does pay its tribute to that of The Legend of Zelda itself, it is very hard not to look at Kamiko and immediately see the exact same art style here, again, not a bad thing.
You start the game as either the swords-woman Yamato, Uzume the Archer, or Hinome with her mirror shield. While each of the characters wield different weapons, they all move and control the same way. Yamato is good at close range, and depending on the situation, that can be a bonus. Hinome’s shield can be tossed at angles, but this isn’t the case with Uzume and her bow, as you can only shoot in the four basic directions. After completing the game fully once with Uzume, it was my next playthrough as Yamato that felt far better in the way the game I think was meant to be played. It just felt more natural and far more fast paced.
Kamiko lasts just under an hour with its four levels, each of which ends in a well thought out boss encounter. Each of the levels look different, feel different, and offer a variety in gameplay mechanics like switches, doors and timed bridges that require some quick footed movement. Each level has the same basic core gameplay as you’ll kill enemies to earn SP that you’ll use to open doors, containers and purify shrines to gain access to the boss. These shrines will also act as your save points and considering that each level lasts just under 20 minutes, you don’t have much to backtrack upon should you die. Levels are packed with chests that contain items to boost how much SP you can hold as well as items that add more to your overall health.
I found that the levels themselves had a nice progression and do get harder as you progress and start to implement more and more mechanics level after level. You’ll need to carry various items to certain sections of the map to power doors or to unlock them. While you carry these items you’ll have to dodge enemies as any touch will have you drop said item. The final level has so much going on that it can take a few runs to find a path that is safe. Each character has a boost that allows you to fly by enemies and while the boost can help evade some threats, I only ever found it good for flying across the bridges that appear when you flick a switch, which only happened I believe three times during my playthrough. For speed runners, I can totally see the appeal of the boost, but it didn’t feel that needed during my play.
The bosses have attack patterns and aside from the final boss, they all operate within a three hits and they drop format that is as old as time itself, well, at least as old as basic game design anyway. One boss, in particular, jumps around after you and you’ll need to make him hit four switches around the level. Each boss has a weak spot, which is a red orb that will show itself at the start of the fight and then worm its way into a black and white construct that you’ll do battle with.
Combat is as typical as you can get, sword’s slash, bow’s fire, and the mirror shield tends to work like an attack yo-yo. I found the bow to be rather slow and since this isn’t a twin-stick style shooter, you can only aim the bow to your standard four directions. The timing of the bow is also rather slow and I found I was missing shots very often. I’d aim to hit something and by the time the arrow let loose of the bow, it moved. Now, the bow does fire off three arrows the further it flies, but with enemies being able to move while the bow animation is playing out, it can be awkward in its timing nonetheless and enemies can close in on you for a close combat hit. The sword is fun, fast and works well, but does lack the long-range protection of the bow. The mirror shield plays itself safe in the middle by offering a close range knife strike while the long range mirror shield does its damage. Each character has a charge up move like a huge barrage of arrows finding multiple targets and the mirror shield almost spinning you like a top through a group of enemies.
Visually, as I’ve mentioned, the game borrows its style almost entirely upon what Hyper Light Drifter did, and that’s not a bad thing as HLD is one my favorite games of all time. While the game does LOOK the part, it sadly doesn’t play as polished or as quick as that game. While this is its own thing, the game could use quicker attacks to make it more enjoyable. I’d love to see either more levels added or at least some sort of procedural generation to add replay. Currently, you can beat the game with each character well under three hours as it’s very possible to wrap the game in about 40 minutes when you know how to unlock certain doors or find certain hidden paths.
Kamiko also has a fairly enjoyable chiptune soundtrack that while good, it lacks the ability to burrow its way into your head and become something you are humming along with or hearing away from the game. The length of the game may have something to do with that as it doesn’t really allow the soundtrack enough time to get its hooks into you. The length of the game also impact the story as while there isn’t much, it’s your typical good must vanquish evil and purify what the evil has done to the land.
All in all, Kamiko is decent and considering it’s only about 7 bucks for an hour of two of gameplay, it can be a nice addition to a very limited Switch library and makes for a good game to play on breaks or when you just need a quick gaming fix.
Kamiko was reviewed via a digital copy purchased from the Nintendo Eshop store. All screenshots were taken and uploaded to Twitter via the Nintendo Switch.
Game Review: Kamiko (Switch) was originally published on Game-Refraction
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