#yak lore
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actionyak · 10 months ago
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I was thinking about how if I ever got a tattoo I would want to get the eye from the Night Vale logo since that show means so much to me and then I remembered the thread from years ago that Joseph Fink made on the Something Awful forums to discuss and promote his new podcast ("like NPR for the Twilight Zone"!) and how when I finally listened to the show a year later and fell into it hard I went into that thread and loudly fangirled at him and then decided to give him updates on tumblr drama related to the show (WHY????) and generally just annoyed the absolute shit out of him and completely refused to take a hint because my autism ramps into overdrive when I get excited and then I died of embarrassment all over again and I don't think I really want to get that tattoo now
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captainzigo · 12 days ago
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a follow up to this post, but I added a bunch more guys. including a little drawing of all of the player characters in the campaign that I’m running. Just because I like this style so much. 
g4 focuses so much on other creatures, and yet little love is given to them. in regards to lore and toy design. stop using them as a proxy for the human concept of race, stop making them hard plastic toys with spikes for hair, give them the same love the ponies get. candy colors. big anime eyes. toy gimmicks. and some goddamn wimsey for christ’s motherfucking sake goddamn.
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ashleyfableblack · 5 days ago
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To Cringe or Not To Cringe Newest video dropping for youtube!  This time we’re switching gears to spread some positivity and support with Rainbow Jack and her Semi-Wholesome Queer Commie Memes Appropriation Crew, featuring Mukluk and Chapeau. Still working my way through learning the ropes of audio and video editing but I feel like we’re getting there.  I hope you all enjoy and maybe those who need to hear it get a boost from the support.  If ya do, drop a comment or a like, throw a subscribe or share it around.  It’s rough out there so stay warm and hang tight. 
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yuckydraws · 5 months ago
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I genuinely do not have the time to write and it’s angering me so.
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opal-owl-flight · 8 months ago
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Quick lore question, did marie considering the idea of replacing 4 play into the insecurities she has later?
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Absolutely.
I wanna preface this by saying one thing: Young 4 was a COMPLETELY different person before she got recruited by Marie. And Marie...responds to her accordingly.
Long read abt Hero2 events below!! Its. A lil messy sorry qisjke these are my notes
Young 4? A bitch.
Everything she ever wanted was given to her. Moved out of the highlands with an ego the size of a planet (and also bc she felt suffocated there), thinking she can make it in the big city.
...she struggled to make it alone. She had moved out bc her family was suffocating her with love, but now theyre not here, so now she feels homesick and underappreciated.
All that is expressed by her harsh, bitchy attitude. Shes gonna be mean bc no one has seen her for who she is. She'll show them!!
She finds her way around like this, and discovers that shes just as good at turf war here and at home. In fact, shes *so* good that she got the status of a rising star!
It aaalll just gets into her head. Shes "proven everyone wrong" now. Shes got the superiority complex and can back it up.
Marie...
...saw this. She was looking for a new agent to help find the missing zapfish. The second 4 heard this from her, she flexed her arms and...
"Look no further, your hero is RIGHT HERE!"
Marie at first adored the spunkiness of this new agent. Uuuntil 4 started thinking that shes better than her.
"Watch out, Agent Four!"
"You watch YOURSELF, grandma! Think Im a damn idiot to not see that coming? WAHA!"
Marie rolled up her sleeves after several stages full of her ignoring orders or sassing her out of nowhere.
Is that how shes gonna be? Fine.
When 4 finally trips and falls, hard, on a particularly difficult level, Marie pulls her to the side to fix her up and give her a lecture that tore her fucking ego to shreds.
She says something so fucking harsh like "That attitude will make SURE that you die sad and alone. I wonder how anyone puts up with you."
4s too hurt by her own failure to say anything back.
The reality of war finally gives her a reality check. Each victory is earned. its her life on the line. And the world.
She regains her spunk after saving the world.
------
Silly 4. She gets the job done but it takes a LOT of pushing in the mid-stages. Its like she got legitimately bored after the initial super easy ones, and thought the entire campaign a joke.
She went back to her turfing life topside between stages. And she takes a WHILE to come back to her missions -- usually late!! And then before she even goes in she just HAS to yak Marie's face off with what she was doing up there.
"Youre late."
"You shouldve SEEN ME, Marie!! I was carrying that Rainmaker round! I was-"
"Pray tell, Agent Four. How will you keep participating in turf with the Zapfish gone?"
"Whaat? Cmon. Nothing seems to be changing! Theres still power through the city!"
"The backup supply wont last forever, you know."
"Yeah yeah. Okay. Im here now. Wheres the next kettle?"
This attitude is from her high school days, clearly. She breezes by everything so fast that she can afford to do things last minute. It affects even this.
That, alongside her talking smack back to Marie, is what makes her snap at 4. Its what makes 4 stick to the mission fully starting late area 4 and area 5. (This is also around the time 4s life was threatened. God help me in those stupid platforming stages)
Post Hero2, 4 more or less does what 3 does. Shes the "replacement" til 3 comes back. (That cant be good for her confidence.)
At the same time, she has to deal with Callie and Marie talking out what the fuck Callie did with Octaria. "THEY SQUIDNAPPED GRAMPS!!!" and all. Why help them??? They get into squabbles where 4 was the unfortunate witness to. And peacemaker. It does NOT help that Callie for a while kept putting the glasses back on!!!
4 wishes so bad she had help of any sort. She feels 3 might be able to do something but what does she know?? Shes never met em!! She just imagines what the missing agent would do in that situation.
Callie...was also the person she got close to. Shes fun (unlike the stuck up Marie), shes empathic, she opened 4s eyes to the Octarian plight. It made her acceptance of 8 later much smoother.
Im not saying shes not close to Marie either, I bet they healed their relationship around this year too. Marie's sorry she tore 4s ego the way she did (even if deserved...). Marie's much more supportive of what 4s doing topside. Shes expressing her pride in the agent she found much more openly. (She brags abt her to Callie at times.)
The three of them heal together in that time. 4 sees them as older sisters Im p sure. Theyre both giving her tips for turfing and -- Marie even helps her with homework, HAH
And...while I say that 4 and Marie are in better terms, there are still days where Marie blows up on her. Lesser extent than before, but shes *worried* for her agent! (Its a similar plight 3 has.) In those times, its Callie who has her back. ("Hey! Its not like shes not trying!!" Callie understands how it is, and she also knows Marie best -- shes the one who makes 4 understand where Marie is coming from.)
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tally-tallyo · 2 months ago
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Shann family art (with COLOUR) + mom design reveal!
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Name + details + another sketch under the cut 😘🏃🏻‍♀️💨💨
Erdem comes from the northern territories of the Shaftlands! Though I don’t wanna reveal much, she lived there independently as a Yak herder until Brody came by and lore occured hehehehHAHAHHAJDJAJ
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(yes, dad used to have longer hair like shan yu)
Erdem is on the shorter side for height, but that and her muscular stature is effective for the cold and mountainous environment (you heard me, she’s buff).
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cabaallias · 4 months ago
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Just some doodles of Devon from my cotl save.
Some lore below pics :)
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Okay, so Devon is a child from one of my followers, Baz, and Aym (I know it's crazy). I instantly fell in love with this little demon. He's living up to his pa's name (Baz is a disciple).
Appearance details:
Baz is a yak and Aym is a Maine coon, so Devon has ultimate fluff. His eyes are red (from Aym) and his pelt is the color of wheat (from Baz). Since Aym's sprite/model in the game has a red gradient on his limbs, I gave that to Devon plus his tail. Since Yak tails are kind hooked? Erect? I gave Devon the crook in his little tail. Despite all his yak featured, like his tail, ears, and fur color, he looks a lot like his father.
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dogseast · 4 days ago
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Sonic: Friendship is Magic
my very generic, but elaborate sonic/mlp au! many more designs and lore and maybe even a comic series? Names & species below (this au is still a huge wip so these could change)
IF ANYONE HAS BETTER NAME IDEAS feel free to lmk! The ony names I'll probably not change* are Amy's, Silver's and probably Knuckles (aka Hoofhorn) and Shadow, but I'm still open to ideas
(Left to right)
Hoofhorn Guardian of the Yaks (Yak)
Miles Perhour 'Trails' the Mechanic (Unicorn)
Blue Blur 'Sonic' the Fasted Pegasus to Ever Live (Pegasus)
Amy Rose the Face of Love (Earth Pony)
Shadow Echoes the Ultimate Lifeform
Rouge Quarts Equestrias Top Secret Agent and thief (Bat pony)
Silver Lining the Face of the Future (Abada + Zebra)
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Something something.. antis being enraged when irl crime is depicted with characters when sexual, but same media has an irl crime depicted in it such as murder or assault and they ignore that the argument is entirely canceled out and invalid (hash tag yak lore)
I can depict my fursona as a cannibal but I'm sure if I made him a rapist I'd be murdered where I stood.
My necrophiliac vampire will never see the light of day.
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trans-mouse · 3 months ago
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Exalted Art Challenge Week 4: Beastpeople
The Amoda mothfolk are mentioned in passing as one of the Caulborn beastfolk clans… But I need way more information about them. They get two sentences, one of which says they don't believe the sun exists! What does that mean? Well, I'm a writer, so I get to make it up! This is my week 4 exalted art challenge. I couldn't really think of a way to make the weekly topic work, but the 24th was "beastpeople," so I figure that's good enough justification to get all this lore from my head onto the page!
The dozen clans of the Amoda worship Luna as the greatest of all gods beside the Caul itself, and view the sun as a feeble reflection of her divine power. She is regarded as a trickster god by them, but also as a protector against the predations of the wyld and the dragonblooded. So long as they live their lives in the moon's light, they keep themselves safe from most external threats. But walking in the moonlight means more than just keeping from sunlight; the Amoda practice trickery, and particularly theft, as a game. When not at war, practically all Amoda, from their first steps, wear lots of jewelry and adorn themselves with dangling pendants, all to be stolen. While these are meant to be protected, they are also meant to be stolen, so they tend to be crafted from pretty rocks and twists of hide and hair, rather than precious metals or gemstones. Any stolen are worn by the victor, and a pendant gains meaning with each owner attaching another adornment. Amoda folk tales regularly speak of pendants stolen a hundred times being used in battle, or in clever trades with deadly fair folk hunters.
Aside from these pendants, the most commonly stolen thing among the clans are their nocturnal cave-yaks. Boasting smaller horns and lighter but longer fur than those found elsewhere in the world, they make up the primary form of wealth and food for the clans. The most precious of them are brought with the clans, their horns decorated with charms like those they wear, while thousands more roam atop the hilly region beneath which the Amoda make their homes. It is these most precious that are stolen by other clans, rustled by night when they are grazing upon the grasses of the hills. The yaks make up their primary source of food, clothing, and tools.
In the caves beneath the hills are dozens of semi-permanent camps, and hundreds of miles of tunnels, each with stars painted on the ceiling to navigate by. These are used as the clans' primary means of travel during twilight hours, and during the summer when night hours grow scarcer. Within these camps and tunnels, the clans are at peace. While jewelry and pendants are stolen during meetings, yak and trade goods are held sacred beneath the hills. Every clan wants the others to survive, and trades are often lopsided, a clan receiving more than they offer if the other knows they need the help, in exchange for a few extra stolen trinkets.
Aside from tricksters and herders, the Amoda are expert navigators, experienced beyond simply the hills they call home, and are often hired as guides by visiting lunars; they refuse any business with the dragonblooded, preferring to keep their distance from powerful groups and stealing from weaker ones. For the most part, the Amoda clans abhor violence, preferring to lose their enemies in woods and tunnels, or to demoralize them with trickery. There are two clans that boast great warriors, often found in the employ of lunars, and they stray the furthest from their hills the most often.
Their legends are kept by priests, who have cast off their clan and family name, visiting all clans, spreading news and legends with them. While their most sacred legends are recited word for word with allowance only for dramatic sounds or gestures, any younger ones are changed to focus on favorite characters or further dramatize actions. Most of the sacred legends center around Sword-Eater, the Lunar that blessed them with their moth form, and who fought duels against hundreds of dynasts, claiming their swords as prizes. The shattered remains of these jade swords mark each camp within their caves. From Sword-Eater, they inherited fighting techniques based around disarming and humiliating their foes, as well as a hatred of the usurpers. Many newer legends center around mortals besting dragonblooded, and young and foolhardy warriors often make this their goal. The priests are also primary in dealing with the fair folk and gods that are so abundant on the Caul, though the clans typically make no rules forbidding others from doing so. Indeed, tricking a god or fae is held in high regard by every one of them. Priests are the only Amoda that do not wear pendants or jewelry, eschewing wealth and marking themselves as somewhat apart from the rest of society.
Sorcery is practiced by the sages of the clans, who practice ecstatic deprivation, gaining insight from dreams after sleepless days or feasts after a week without food. Their spells tend to resemble those cast by the dragonblooded, focussing on manipulation of elements and nature. They use these to shape the weather, ward off intruders, and in dire cases, fight those who would prey upon them. Each clan has one sage, and when they die, they select a youth to train under another clan's sage. A new sage's training complete, they return to their home clan, joining the two clans in a great feast.
Physically, the Amoda are tall, thin, and, unsurprisingly, mothlike. Their heights typically surpass those of the tallest humans they meet, thanks in part to the extra set of shoulders (and arms) they possess. They sport fluffy fur, with a soft peach fuzz over their whole body, with tufts around their wrists, legs, and neck, giving them almost a mane. The color of this fur, as well as their hair, are widely varied, seemingly not carried over from parents to children. In the rare circumstance that their hair is exposed to sunlight, it changes color, reflecting a much brighter version of their "true" colors. Their eyes are large, and they have antennae that are essential for speaking their language, which is made up not only of phonemes, but of twitches of their antennae and subvocal trills that are practically impossible to notice or hear by outsiders. Their names are made up of a personal, family, and clan name, and pronouncing them in languages aside the native tongue of the Amoda takes quite a long time. Because of this, they almost always go by nicknames to non-Amoda, who cannot hope to pronounce their names, though they appreciate lunars and gods who can speak their names.
The majority of Amoda do not have wings. They are born without them, and the process to obtain them is both exceptionally difficult and unspeakably painful. This is done via a month-long ritual of self-deprivation, drinking only water dripped from within their caves and eating nothing. As Calibration begins, the hopeful wraps themself in a handmade chrysalis, which is coated internally with a concoction that dissolves their skin and much of their muscle, reforming themselves thinner, taller, and with newfound wings. At the end of Calibration they emerge to a grand feast, where they, starved and scarred, eat their fill a dozen times over for several days. This ritual is mostly undergone by priests, all of whom must undertake the process as symbolic of Sword-Eater's ancient blessing rite that first created them, but a select few others, particularly noted duelists and sages, undergo the same process. The wings gained are not fit for flight without an enormous amount of effort and training, which many who attain them never undergo.
The Amoda have tense relationships with neighboring groups. While they are good-natured and friendly, anyone who visits them comes away with lighter pockets. When approached for trade, they are genuine and fair, but this is rare. They tend to have better trade relationships with Lunars, who either don't bring much but their necessities, or don't mind a few trinkets going missing, understanding it as the cost of doing business. While they rarely make craft with them, each clan maintain enormous underground stashes of jade and precious gems, squireling them away in hidden passageways, magically concealed from other clans. For those willing to do business with them, they offer shocking riches.
(If you've read this far, you should read my other stuff about exalted (click the tag!) and check out my patreon, https://www.patreon.com/c/NotSoLuckyLydia
It helps out a ton, and there's a bunch of free stuff on there, both about exalted and about other games!)
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tirednshet · 6 months ago
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Httyd, Next Gen.
IVE DONE IT, PEOPLE!
After days of writing, trying to find proper names, and (trying to) make it as accurate as possible, I present to you my version of the next generation of dragon riders in httyd (in this AU)!
*(Btw, the descriptions are from a series of stories im making, so it will contain a shit-ton of lore. YOU HAVE BEEN WARNED!)
Zephyr Haddock - The eldest of the Haddock children, and the future heir to Berk. She reflects her fathers sarcasticness and creativity. She rides a Stromcutter she named Skysplitter. She is also the unofficial leader of the next generation of Dragon Riders, and is willing to protect all of them, especially Nuffink, when they are in danger. She often feels pressured by this new role, due to the fact she was placed in it overnight, but is guided by Avery. She feels guilty and feels as if it is her fault that her parents, and Berk, are in the state they are in in the first place. She doesn't like to talk about it all that much.
Nuffink Haddock - The youngest of the Haddock children, and while not the heir, still the Chief’s son. Unlike Zephyr, he reflects his mother’s traits of being adventurous and brash. He rides a green Nadder named Buckwing. He tries to help Zephyr the best he can on Dragon’s Edge, but sometimes goofs off with the cousins and Eira. He doesn’t like hearing about Berk, because it reminds him of his parents and the condition they are in.
Scullnut Thorston-Jorgenson - The son of Snotlout and Tuffnut (fraternal mother was Ruffnut). He inherits both of his fathers’ chaotic personalities, while also reflecting their loyalty to their old team. He rides a Typhoomerang named Glowtorch. When he escaped from Berk, Thornut wasn’t on the best terms with his parents (there will be TONS of context on that later). He feels guilty about it, and often feels like they ended up in their condition because of him. He takes his guilt out on the other riders in various forms, like questioning Zephyr’s leading, disobeying Avery and running amok on Dragon’s Edge with the cousins, and often zoning out during combat lectures. (He just doesn’t know any other way to deal with it, and certainly is not the type to talk about his problems).
Runa Ingerman - The daughter of Ruffnut and Fishlegs. She inherited Ruffnut’s chaotic personality and Fishlegs’s love for dragons, so the result was a chaotic love for dragons (I seriously don’t know how that would work out). Runa rides Fogs and Gust, a Zippleback from the Hidden World. She and Scullnut are thicker than the hairiest yak on Berk, because I mean, they are cousins, after all. They often secretly go on little adventures around Dragon’s Edge, just to loosen up a little. They also try not to think of the state Berk, and their parents, are in, afraid of what might’ve happened to them.
Arne - The eldest child of Dagur and Mala, and the future heir of the Defenders of the Wing, and the Berserkers. He reflects his mother’s traits, being calm and collected in times of danger, and knowing when the right time is to strike. He rides a Thunderdrum he named Waves, and often helps Zephyr as second-in-command of the riders, and keeps everyone, especially Eira, in check. He also comforts the riders when they feel at their lowest, and assures them that they are going to defeat Zelda and get their islands and people back.
Eira - The youngest child of Dagur and Mala. She inherited her father’s red hair and wild personality, and his fighting skills as well. She rides a Triple Strike named Wildeye. She has a hobby of chasing some of the Night Terrors around Dragon’s Edge, along with the cousins (Runa and Scullnut). Sometimes even Nuffink joins them as well. But Eira does have a more serious side to her. She looks up to both of her parents (mostly her father), and refuses to believe that he fell to a crazy lady and her dragon. So, whenever someone mentions him or anything related to him, she goes quiet and isolates herself for the rest of the day.
*I'm sorry if this isn't accurate/is cringey. As I said before, I tried to make it as accurate as possible (for this AU).
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noctusfury · 4 months ago
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Is There a Dragon Flyer "Elite"? (RTTE Headcanon/Theory)
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Hello, everyone! Welcome to another HTTYD post! Sorry for the hiatus, but I'm back with another article of lore on the Dragon Flyers. Please enjoy!
This article is a continuation of my previous post on this topic (here) about dragonskin uses. And this will start my other articles about Hierarchy and Ranks.
Today's topic will discuss if these skins provide an established hierarchy of elitism in these Flyers (and Hunters) — particularly the Malevolent Twelve, a squadron of Flyers personally led and taught by Krogan who defeated the Dragon Riders in Season 5's episodes "Dawn of Destruction" and "Wings of War".
This is probably just me, but I have a headcanon that there's an elite among the Dragon Flyers under Krogan's command. Of course, naturally, there'll always be an elite group — "veterans," in other words — in every organization or unit. Doesn't matter if it's a small unit, a military or business organization, or anything else. The same with the Dragon Hunters and the Dragon Flyers.
In fact, Viggo even talked to Ryker about moving the "elite guard" (of Hunters or more possibly the Grimborn Family's personal guards) to prepare for the Riders' attack on their secret base in Season 4's episode "Twintuition".
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But back to the Flyers. I've noticed something very interesting. As you know from both the picture earlier above (the top photo), and down below, you'll see that the only Flyers that are often seen with Krogan are these guys. Particularly this guy below that's standing next to Krogan in Season 6's episode "Chain of Command".
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Of course, since this is DreamWorks Dragons, and since there isn't any rhyme or reason when it comes to the minion character design, I may be just imagining things and that them being near Krogan is just a coincidence.
However, as I've stated in my previous article, when it comes to the Flyers with the Zippleback skins and the gold dragonskins, respectively, they look to be more seasoned and ruthless compared to the Flyers with the poorly tanned Nightmare skins (or whatever those skins are), who often look nervous or act like they just graduated from Dragon Flyer Cadet Academy. 😂
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In the Season 6 episode "Darkest Night", one of Stoick's main attackers is this guy in a gold-dragon-skin outfit, and also the Flyer with a similar outfit but different dragon (compare to the Flyer above) who tag-team to grievously wound Stoick.
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(You'll find him again in later photos)
It's possible that these two were part of the "Deadly Dozen" from Dawn of Destruction and Wings of War, since it's likely that Krogan or Johann would've sent some of their best Flyers to take out an important figure, especially since Johann would've known about Stoick's legendary martial prowess and would've most likely not wanted to take any chances. Taking out Stoick would've stalled Berk's capability to continue their fight against the Hunters.
in "Dawn of Destruction", this Gold-skin Flyer was able keep up with Astrid and was able to hit her if it hadn't been for Hiccup's trap.
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And let us not forget the infamous Mr. "Murderous Pile of Yak Dung", the Gold-skin Flyer that the Gang captured and interrogated in the Season 6 episode "Guardians of Vanaheim". Even while held captive, "Yak-dung" not only tries to recruit the Twins and use them to help him escape, but takes his chance to break free and steal the Dragon Eye Lens that Fishlegs and the Twins were turning Osvald's hut upside-down and inside-out to find, before leaving to escape the island. That is, if he hadn't fatally run into a pack of very hungry Grim Gnashers. RIP. His sacrifice will be remembered. 💀
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"Krogan's Best"
In the Season 5 episode "Dawn of Destruction", we are met with a squadron of 12 Flyers who commence a surprise early-morning raid on the Dragon Riders' main base and quickly neutralize the Riders and forcing them to make a tactical retreat.
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These Flyers are well-trained, well-armed, and well-coordinated, able to work together to out-maneuver the Riders and corner them. It's obvious that Krogan trained them in air-to-air combat for this very purpose.
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In this very same episode, Ruffnut and Tuffnut even commented after nearly getting roasted by a passing Flyer protecting his wingman's six:
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|| Tuffnut: Hey, not for nothing, but these guys are pretty good! || || Ruffnut: They're are kicking our butts! ||
And Snotlout even warns Hiccup that:
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|| Those Flyers are all over the place and well-trained. ||
In "Wings of War, Part 1", after getting harassed and pursued by those Flyers from Caldera Cay (DOTW's home), Snotlout and Tuffnut say this about the Flyers:
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|| Snotlout: Whoa! Oh, man, those guys are good! || || Tuffnut: I'd like to train with their trainer. ||
In the same episode, talking about that particular team of Flyers — whom I'd like to call "Krogan's Disciples" and "The Malevolent Twelve" or "The Deadly Dozen" — that were chasing the Gang from Dragon's Edge, Krogan himself told Viggo:
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||"Those are 12 of my most fearless and gifted warriors. I doubt they'll have much of an issue."||
The Flyers which made up those 12 elites are those with Zippleback and the gold-scaled dragonskins. So it's very much possible that these skins are only given to elites, of a sort.
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Furthermore, most of the Flyers I saw in those shots had Nightmare dragonskin skirts (kilts? lol). The Flyers with the gold-scaled dragonskin shirts seem to have vambraces made of Gronkle dragonskin, based on the coloring. Don't quote me on that, since I could be wrong. Since these dragons are hard to kill, that would definitely make them skilled dragon slayers.
Also, speaking of which, there was at least ONE Flyer amongst the "Deadly Dozen," wearing Nightmare(?) skins and a Nadder wing skirt, and flying a green Singetail. You can find him if you squint in "Wings of War, Part 1".
I've edited the shots to make them more easier to see, but please forgive me for the blurry close-up shots. Nothing I can do to prevent that unless somebody has a better photo editing software than I do (I use Canva).
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You see him again, here, with the others when they hit the fog bank, which covers the length of the Inner Isles.
(That alone makes me wanna do an article that goes in depth into the reason the Inner Isles in Berk seem to have a different climate from the rest of the archipelago.)
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Here's a clearer shot from "Chain of Command", in S6. Considering that he's wearing the same garb and riding the same colored Singetail, he could be the same guy. However, with DreamWorks Dragons being DreamWorks Dragons, who enjoy making clones of the minions, we can only guess. 🤷‍♂️
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Not gonna lie, though: that's a really nice getup. 👀
Flyer Leader: Krogan's Right-Hand!
In several episodes, but most memorably in "Family Matters," one notable Flyer stands out from the others: the Flyer Leader.
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As far as elites go, he's probably as far up as one can go outside of Krogan's position as Headmaster of the "Flyer Warthunder". He's his right-hand man. His leftenant/lieutenant. His chief subordinate.
Sadly, we don't know anything about his past or about his history with Krogan and the Flyers. 😔 (I should just go and write a fanfic and create my own lore for the Flyer Leader at this point. 🤩) However, at some point, after passing his training as a Flyer, I assume he became a direct disciple under Krogan in the same way Krogan was under Drago, and he was competent enough to be entrusted with various administrative and martial tasks and to lead warthunders out for certain missions whenever Krogan either wasn't available or couldn't be bothered to do it himself.
As seen in every episode he's been in, the Flyer Leader is shown to be a capable and reliable man to whom Krogan can leave things without much thought. This is amazing considering Krogan isn't the type who shares power with anyone but himself — as evidenced by his treatment towards Viggo and Johann. Though it probably helps that, so far as we know, the Flyer Leader isn't interested in more power and authority and is content being the Chief Lieutenant. (Though it would be pretty interesting if he is capable due to his ambition to aim higher and eventually replace Krogan as Chief of the Flyers.)
Anyway, the Flyer Leader is, aside from Krogan, the head honcho of the Flyers, and, as such, has much field command whenever Krogan's not around. He's Krogan's representative, almost (if Krogan was interested in allowing that).
The fact that Krogan was confident enough to entrust the all-important task of protecting the Singetail Rookery from any intruders once again proves, in my opinion, how adept the Flyer Leader is and how much Krogan trusts him enough to leave this vital facility to him.
And he's not stupid. Even when the Riders were able to free the Singetails captured in Deathsong amber, the Singetails, in order to protect the eggs, didn't leave as expected, unexpectedly giving the Flyer Leader extra pieces to drive the Riders into a corner. And instead of attacking them, knowing that doing so in cramped quarters and risking attacks from the Singetails due to the rookery being in the cave labyrinth, he instead orders word to be sent to Krogan about the incident and to focus everything he has onto the cave entrance and pin the Riders there until help arrives.
Little did he know that the Riders (thanks to Fishlegs impromptu problem solving) did something completely unexpected and did something that no-one could've thought that they would dare to do: lure a Cavern Crasher — an egg-eating dragon — into the Singetail Rookery and cause a disturbance that would cause a panic, allowing them to escape.
Honestly, if they hadn't done that, I think he would've been able to either capture them or kill them. The Riders themselves, before Fishlegs came with his crazy plan, were beginning to doubt they'd be able to break out before reinforcements arrived.
He is sadly left behind in a cocoon of amber. How tragic. 😔🙏🏻😂
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I kinda find it ironic how he lost because of plot armor. I mean, when you watch the episode, you notice that he was given everything he needed to make sure that the Rookery stayed in their hands: About 100 or so Hunter grunts to do the patrols, guard-duty, and menial tasks such as taking care of the dragons; a squadron of Dragon Flyers, assumedly all elites from his own squad (so probably between 4-8 Flyers, certainly no more than 12); no more than 5 or so catapults and ballistae; presumedly several trap devices like net ballistae or whatever; and I'm assuming he has a reserve force of men at hand to rotate shifts and replace any troops that are injured, killed, or absent. So around 100-200 men, give or take a hundred. This is a LARGE GROUP to be commanding and organizing.
I don't care what the episode showed, you'd need that much personnel, if not more, just to do patrols, manage the dragons, man the catapults and traps, etc, etc, AND have a reserve to use to rotate shifts — this is an important base, after all! It's a BIG JOB!
That being said, I could be overestimating the numbers here a bit based on my assumption that they'd need that much personnel to deal with the Riders AND any Singetails they capture and guarding the two Deathsongs and Singetail eggs as well. With that being the case, I will minus this and assume that he has, at minimum, no less than 100 men, split into companies of 50 men so that they can rotate around the clock.
Regardless of the actual numbers, the fact that he was given a lot of resources, and still lost due to an unexpected wild card the Riders played on him is just bad luck.
Personally, I don't think that Krogan would let him live for having failed his expectations and mission so thoroughly. They basically lost their source of Singetails and the island is now useless and can't be used further.
However, that being said, perhaps after hearing the explanation, and not wanting to lose a valuable fighter, he could've just let him live but demoted him, since after this, we no longer see him again, and Krogan takes over direct command in the finale episode.
Or heck, maybe the Flyer Leader deserted, knowing what his fate would be, and didn't want to be there for Krogan to find.
I'm considering the possibility that losing his Singetail Rookery didn't waylay Krogan that much, since he had a bunch of Flyers scout out and attack the Sentinals and the Riders for the next two episodes. And in the final two, it appears that Krogan came with a force no greater than 50 Flyers, including himself. I don't know if he already had this force gathered up some time before "Family Matters," or if he had another Rookery(ies) besides the one handled by the Flyer Leader.
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If that's the case, then it could be likely that Honcho is doing swell but demoted. But since we know that Krogan dislikes failure, much like Drago does and — like master, like apprentice — punishes his failure with DEATH.
For more on the Flyer Leader and his possible fate after "Family Matters", click the link to my old article here.
What's also interesting is that the Flyer Leader is also the one who led that certain "Elite Dozen" team that pursued the Gang in "Dawn of Destruction" and "Wings of War, Parts 1 and 2" as well.
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Personally, I love this character, and I personally wish he showed up in more episodes. He was quite the competent minor villain who was able to corner and pressure the Riders more than a few times. (He certainly did a better job than Savage and Vorg did.😤)
Conclusion:
So I conclude this article by stating that I believe that those 12 Flyers — and any other Flyers with the same garb — are elites due to the garb they wear and experience in combat. They're also, presumedly, among the most fanatical and ruthless of Krogan's Flyers (though the same could be said for all of the Flyers, as a whole). Plus, they were the ones who gave the Gang the most trouble with their excellent training, coordination, and teamwork.
What do you guys think? What are your thoughts on this? I'm curious.
Anyway, thank you for reading! I hope you enjoyed this article! See you in the next one!
Long Live the Night!
— Noctus Fury
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captainzigo · 21 days ago
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other creatures should get some love. i’m slowly working my way to all of them. my Little Pony dolls have a great gimmick. They’ve had a great gimmick since the 60s. They’ve got brushable hair, and they’ve got their whole personality printed on their ass. these are extremely solid toy features, and as we have seen with friendship is magic and the other shows, it makes for intriguing designs and stuff.
i’m going to give the other creatures this treatment. at least with friendship is magic, the toys that they released for the other creatures were lame spiky plastic molds, just waiting for you to chuck them at your sibling. in the show, they are realistically colored and not as stylized as the ponies are. sometimes their lore and quirks seem a little bit, lacking in comparison to the ponies, even. I want to change this give them some magic of their own.
in real life ponies have beautiful brushable hair, and cutie marks are a fantastical reimagining of branding marks, and even further, they get unique magic powers, and ones based on mythology. this is my design philosophy
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yuckydraws · 1 year ago
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I don’t care what y’all say, My Little Pony: Friendship is Magic is a fucking masterpiece.
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skyscrapergods · 1 year ago
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Can a alicorn get the vampire virus? What about non pony (i.e earth, pegasi, unicorn) species like dragons, yaks, kirins, zebras ect?
Alicorns are beyond the diseases of mortals.
Other species can be affected but I would want to draw the effects for each one.
You should message me about commissioning more drawings and lore! I'm poor since I quit my job and am doing art to live now.
The mlp spark is coming back! If money comes with it you can expect me to absolutely EXPLODE with art. Imagine if mlp could pay my bills... omg that would be a dream.
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starrysnowdrop · 6 months ago
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Dawntrail Review and Thoughts
So, it’s taken me a while to not only finish the msq but also to gather my thoughts, but here’s my review of Dawntrail, as well as what my OCs and their ships will be doing during 7.0. I’m going to be doing bullet points and trying to be as concise as I can. I’ll try not to ramble!
As expected, MAJOR spoilers for the entire 7.0 msq ahead, so please don’t click below if you don’t want to be spoiled!
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CAUTION: SPOILERS AHEAD!!!
What I Enjoyed
The graphics update really shines in the Tural zones, because everything is so beautiful!! The weather effects, the textures, god it’s all stunning! I took my time just looking around at everything, and over and over I stopped and just stared at flowers, or water, or mountains in the distance.
Even the later zones were outstanding, but my favorite zone by far is Yak T’el, especially the lowlands where the Mamool Ja are from. It reminded me so much of Macalania Woods from FFX, and I already have some gposes planned in that area for a reason. It’s probably my favorite zone in game right now.
The world building in DT is excellent, and I also loved learning all about the different peoples and cultures found throughout Tural. I actually liked how the WoL is learning about Tural alongside Wuk Lamat participating in the Rite of Succession. Though the msq was slow at times in the first half, I didn’t mind it really because I was taking my time doing side quests and getting all the Aether currents along the way.
For the most part, I really enjoyed all the new characters that were introduced in DT, and I also loved that we learned about Krile and Erenville as well. I wish some characters had a bit more screen time and development, but overall the characters themselves were great, except for one that I’ll get to later.
The new lore that DT has established, especially with the key that allows travel between reflections, and now with a sort of merging/failed rejoining?? of a reflection with the Source via Alexandria, I am extremely excited to see where the overarching story is going from here. And you all saw that the key had the Azem symbol on it when it was activated, right? Yeah, that plus the fact that we got a LOT of new Lalafellin lore via Krile’s origins and such, I am eating all the lore up!! Azem AND lala lore??? I’m in heaven and I’m so excited to see how this will effect Hali’s story in particular moving forward (as she’s a lala and she is my Azem).
What I Didn’t Enjoy
I actually enjoyed the beginning of the MSQ with the rite of succession. The biggest complaint I had with it was that it was slow in some parts, but honestly that’s about it. The second half feels like it could be its own separate expansion really. But that’s also not really an issue.
After much thought, I realized that I was so disturbed by how the Alexandrian culture worked in the second half of the MSQ that the last zone didn’t hit me emotionally enough for me to care about the Endless.
I was vibing with the story up until Living Memory. I understand how Krile, Erenville, and even Wuk Lamat would be conflicted about shutting down the terminals and “erasing” all of the Endless as they say, but me as the player, it did not hit me emotionally like I suspect that it’s supposed to. I was like “okay, these people aren’t real, just shut it down. Why do I care?”
Another thing is Sphene as an antagonist. I just did not like her at all, and to me, she is one of the weakest antagonists we have had so far. I hated how the narrative was trying to convince us that Sphene was originally a good person who had good intentions, and that we should empathize with her, but it didn’t make me care at all for her in the end.
It goes back to my point before that the way the Alexandrians use souls as a commodity and don’t seem to care that they’re using other people’s souls to extend their own lives, and that they don’t even remember their loved ones because their memories get erased so they don’t experience the pain of death, it all disturbed me so much that I just did not have much sympathy for the Alexandrians or Sphene.
What This Means for Hali
For Hali, she has recently learned Pictomancy alongside Krile, and she will be the one who is helping Wuk Lamat with the Rite of Succession; Aymeric is going with her and remains with her all through 7.0 and potentially the patch content.
She will be with Wuk Lamat, Erenville, and the others throughout 7.0, and though she will have a really hard time dealing with the Alexandrians and how they treat souls, memories, and the like, as she will be highly disturbed by it all, but she follows Wuk Lamat’s lead nonetheless.
Hali is enjoying playing the Mentor figure and being the source of advice, comfort, and the muscle whenever she is needed, while Aymeric is a tremendous help for Wuk Lamat when it comes to learning about leadership and navigating through her first days as the new Vow of Resolve.
Overall, Hali’s story follows the MSQ nearly identically, except that Aymeric is with her and they both are advisors and mentors to Wuk Lamat. After the final battle, Hali and Aymeric stay in Tulliyollal for a bit longer to actually have their vacation time.
What This Means for Yume
(Yume’s side blog: @firelightmuse)
For Yume, her DT experience will be vastly different from Hali’s. As she will be in a committed relationship with Zenos by then after she saves his life following their duel in Ultima Thule, Yume will begin DT by wandering Tural with Zenos and hunting down Tural Vidraal as a newly trained Viper.
Yume and Zenos will not be assisting in the Rite of Succession for any candidate, nor will they be involved with any of the politics. However, they will show up to help in the defense of Tuliyollal both times that the city is attacked, and they will be involved with the final battle alongside Hali and the other WoLs (shoutout to my friends’ OCs Meeps @meepsthemiqo and Astrid and Arslan @traveler-of-light).
Following the final battle, Yume and Zenos will also remain in Tural for a while (for the patch content I suspect) before they head back to their home in Shirogane.
That’s all I have for DT reactions for now. If you’ve made it this far, thank you so much for taking your time reading all of this! I’m super curious as to what all of your thoughts are, so feel free to comment or send me an ask or whatever! Once again, thank you!! 💖
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