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enchantingepics · 8 months ago
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Story Prompt 59
Under the warm embrace of the sun, a young woman took a seat beside a man on a bench in the park. The man's gaze remained fixed ahead, his expression carrying the weight of the world upon his shoulders. Startled by the intrusion, he turned to regard the woman, her presence stirring a flicker of curiosity within him.
"Beautiful day, huh?" she remarked, breaking the silence with a gentle smile.
"Mm," he murmured in response, his voice heavy with weariness.
Their exchange hung in the air, a delicate dance of words amidst a backdrop of silence. His eyes scanned the surroundings, observing the fear that gripped those nearby. His hands remained hidden within his pockets, fingers toying with something concealed within.
"What's your name?" she inquired, her voice soft and inviting.
He hesitated before replying, "Why do you want to know?"
"Because I'm tired of being strangers," she replied with a playful grin.
He shifted uncomfortably, unable to meet her gaze. She was a vision of serenity, her presence a balm to his troubled soul. Despite his reservations, he found himself drawn to her.
"I can't," he admitted, his voice barely above a whisper.
"Then I won't tell you mine," she countered, her laughter dancing on the breeze.
Their conversation ebbed and flowed, punctuated by moments of introspection. He marveled at her beauty, so familiar yet enigmatic. She, in turn, found solace in his company, a kindred spirit in a world fraught with uncertainty.
"Do you know who I am?" he ventured, his tone tinged with uncertainty.
"Of course," she replied cryptically.
"Then why ask my name?"
She offered no explanation, content to revel in the shared silence. As they sat side by side, he stole glances in her direction, captivated by her presence. She, too, found herself drawn to him, a sense of deja vu lingering in the air.
"You know I could hurt you, right?" he warned, his words tinged with regret.
"Dangerous? Perhaps. Hurt me? Not likely," she quipped, her laughter a melody in the quietude of the park.
Their exchange took on a poignant tone, each word laden with unspoken meaning. He reached out tentatively, his fingers brushing against her cheek. She smiled in response, a wistful expression in her eyes.
"It's time to let me go," she whispered, her form beginning to fade.
He watched helplessly as she vanished before his eyes, a ghost of his past slipping away into the ether. Alone once more, he was left to ponder the fleeting nature of love and loss in a world consumed by shadows.
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peonierose · 11 months ago
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Thank you @aallotarenunelma for tagging me in WIP Friday. I have so many WIPs I could probably fill out 365 days well 366 days this year 🥰 So I’ll share some of my current WIPs with you.
Peppermint Kisses
Book: Crimes of Passion
Pairing: Rose De Luca x Trystan Thorne
“Cheer up Rosa. We’re trying to have fun. You do remember what fun is, right?“ Trystan grins and I give him an evil glare. Mafalda, Luke, Ruby and uncle Tommy snicker from the side.
“She actually doesn’t know what that word means. It’s not in her vocabulary.“ Luke teases. I take a marshmallow out of my mug and throw it at him. It hits him square in the face.
“Ugh. Gross.“ He rubs his cheek and we all laugh.
“There’s more where that came from.“ I taunt him and his dark brown eyes widen behind his black rimmed glasses.
Dear John - Part 1
Book: Open Heart
Pairing: Keiki Lahela x Koa Haulani
“What are these? They must be really old. And look, they're dated back from the 1940s. That’s during Pearl Harbor.“ She shudders. I pull her closer until she almost sits in my lap. She instantly relaxes.
“Where did you say you found these letters?“ I ask her and she picks another letter out of the pile.
“I found the letters down at Waikiki beach. They were hidden in the sand.“
“Damn Keiki, that's really cool. These letters date back a long time ago. Does it say anywhere who wrote the letters?“ I ask her and she opens up a letter and turns it over.
“Someone named Joy. No last name. She wrote it to the guy she loved. His name is John.“ She turns the letter over again.
We read the letter together, though it almost feels wrong to read lines in a love letter that wasn’t really meant for our eyes.
You make me see in colors
Book: Open Heart
Pairing: Luna Auclair x Bryce Lahela
”With the power vested in me I now pronounce you as husband and wife. You may now kiss the bride. But please don’t turn it into a make out session. That would make for a very awkward scene. Just saying.“
Lunes and I grin.
I take Lunes' face into my hands and kiss her. It feels as if we’re kissing for the first time. Her lips faintly taste like grapefruit.
I smile against her lips. Not wanting the kiss to end.
Sky turns towards everyone.
”I represent to you Mr. and Mrs. Lahela.“
Las hijas de Luna
Book: Open Heart
Pairing: Luna Auclair x Bryce Lahela
”Okay that’s good Lu. That’s good. Just keep pushing.“ Meilani says in a soothing voice.
I get to Luna’s side.
Luna shoots me an angry look.
”Where the fuck were you B?“
I wince and then I smile at her for using a curse word.
”Let’s leave story time for after you’ve given birth. What’s important is that I’m here.“
”I’m going to kick your ass for this later.“
I grin and kiss her forehead.
”I wouldn’t have it any other way.“
Meilani grins and her head nurse Valerie standing next to Meilani, keeping track of the heart monitor.
Meilanis voice gets me out of my trance.
”Dad? Wanna do the honors?“
I squeeze Luna‘s hand and stand in the front to catch the first baby.
As I do, a loud cry fills the room and I suddenly hold one of my girls in my arms.
Valerie smiles next to me.
I look at my little girl, and a whole new love enters my heart. I wasn’t prepared for this feeling.
It’s as if my heart is going to burst from all this love. Making space for new people entering my life. I still can’t believe Luna and I created these beautiful babies.
I take my daughter's little hand in mine and kiss it.
”Hi there, beautiful. Look at you being all pretty huh?“
Valerie keeps sniffing.
”A new member in your Ohana.“
I nod and keep rocking the baby and when she opens her eyes she looks at me and stops crying.
”It’s your awesome dad. So cool right? Look at your mom. Super strong and going at it.“
I’d love to see what you are working on if you’d like to share (no pressure):
And anyone else is welcome to join and share 🩷🩷🩷🩷
@inlocusmads @jerzwriter @the-pale-goddess @trappedinfanfiction @storyofmychoices @noesapphic @cariantha @cadybear420 @rosepetals1 @lilyoffandoms @aria-ashryver @zealouscanonindeer @kristinamae093 @amortentiaopenheart @jamespotterthefirst @liaromancewriter @potionsprefect @surrrenderronniebabe1 @a-cloud-for-dreams
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inkskinned · 6 months ago
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please i love you i'm begging you bring back suspension of disbelief bring back trusting the audience like. i cannot handle any more dialogue that sounds like a legal document. "hello, i am here to talk to you about the incident from a few minutes ago, because i feel you might be unwell, and i am invested in your personal wellbeing." "thank you, i am unwell because the incident was hurtful to me due to my childhood, which was bad." I CANT!!!!
do you know how many people are mad that authors use "growled" as a word for "said"? it's just poetics! they do not literally mean "growled," it's just a common replacement for "said with force but in a low tone." it's normal! do you hear me!! help me i love you please let me out of here!!!
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prompt-heaven · 9 months ago
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a list of 100+ buildings to put in your fantasy town
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
kindergarten
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawnshop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
windmill
wishing well
wizard tower
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bluejay757 · 1 year ago
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tavina-writes · 8 months ago
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horrible news: in order for you to finish a wip, you have to work on that wip and not the 2543524 other wips you were brainrotting over instead of that one. more investigations at 7.
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theplotmage · 3 months ago
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Principles and Laws of Magic for Fantasy Writers
Fundamental Laws
1. Law of Conservation of Magic- Magic cannot be created or destroyed, only transformed.
3. Law of Equivalent Exchange- To gain something, an equal value must be given.
5. Law of Magical Exhaustion- Using magic drains the user’s energy or life force.
Interaction and Interference
4. Law of Magical Interference- Magic can interfere with other magical effects.
6. Law of Magical Contamination- Magic can have unintended side effects.
8. Law of Magical Inertia- Magical effects continue until stopped by an equal or greater force.
Resonance and Conditions
7. Law of Magical Resonance- Magic resonates with certain materials, places, or times.
9. Law of Magical Secrecy- Magic must be kept secret from the non-magical world.
11. Law of Magical Hierarchy- Different types of magic have different levels of power and difficulty.
Balance and Consequences
10. Law of Magical Balance- Every positive magical effect has a negative consequence.
12. Law of Magical Limitation- Magic has limits and cannot solve every problem.
14. Law of Magical Rebound- Misused magic can backfire on the user.
Special Conditions
13. Law of Magical Conduits- Certain objects or beings can channel magic more effectively.
15. Law of Magical Cycles- Magic may be stronger or weaker depending on cycles (e.g., lunar phases).
17. Law of Magical Awareness- Some beings are more attuned to magic and can sense its presence.
Ethical and Moral Laws
16. Law of Magical Ethics- Magic should be used responsibly and ethically.
18. Law of Magical Consent- Magic should not be used on others without their consent.
20. Law of Magical Oaths- Magical promises or oaths are binding and have severe consequences if broken.
Advanced and Rare Laws
19. Law of Magical Evolution- Magic can evolve and change over time.
20. Law of Magical Singularities- Unique, one-of-a-kind magical phenomena exist and are unpredictable.
Unique and Imaginative Magical Laws
- Law of Temporal Magic- Magic can manipulate time, but with severe consequences. Altering the past can create paradoxes, and using time magic ages the caster rapidly.
- Law of Emotional Resonance- Magic is amplified or diminished by the caster’s emotions. Strong emotions like love or anger can make spells more powerful but harder to control.
- Law of Elemental Harmony- Magic is tied to natural elements (fire, water, earth, air). Using one element excessively can disrupt the balance and cause natural disasters.
- Law of Dream Magic- Magic can be accessed through dreams. Dreamwalkers can enter others’ dreams, but they risk getting trapped in the dream world.
- Law of Ancestral Magic- Magic is inherited through bloodlines. The strength and type of magic depend on the caster’s ancestry, and ancient family feuds can influence magical abilities.
- Law of Symbiotic Magic- Magic requires a symbiotic relationship with magical creatures. The caster and creature share power, but harming one affects the other.
- Law of Forgotten Magic- Ancient spells and rituals are lost to time. Discovering and using forgotten magic can yield great power but also unknown dangers.
- Law of Magical Echoes- Spells leave behind echoes that can be sensed or traced. Powerful spells create stronger echoes that linger longer.
- Law of Arcane Geometry- Magic follows geometric patterns. Spells must be cast within specific shapes or alignments to work correctly.
- Law of Celestial Magic- Magic is influenced by celestial bodies. Spells are stronger during certain astronomical events like eclipses or planetary alignments.
- Law of Sentient Magic- Magic has a will of its own. It can choose to aid or hinder the caster based on its own mysterious motives.
- Law of Shadow Magic- Magic can manipulate shadows and darkness. Shadowcasters can travel through shadows but are vulnerable to light.
- Law of Sympathetic Magic- Magic works through connections. A spell cast on a representation of a person (like a doll or portrait) affects the actual person.
- Law of Magical Artifacts- Certain objects hold immense magical power. These artifacts can only be used by those deemed worthy or who possess specific traits.
- Law of Arcane Paradoxes- Some spells create paradoxes that defy logic. These paradoxes can have unpredictable and often dangerous outcomes.
- Law of Elemental Fusion- Combining different elemental magics creates new, hybrid spells with unique properties and effects.
- Law of Ethereal Magic- Magic can interact with the spirit world. Ethereal mages can communicate with spirits, but prolonged contact can blur the line between life and death.
- Law of Arcane Symbiosis- Magic can bond with technology, creating magical machines or enchanted devices with extraordinary capabilities.
- Law of Dimensional Magic- Magic can open portals to other dimensions. Dimensional travelers can explore alternate realities but risk getting lost or encountering hostile beings.
- Law of Arcane Sacrifice- Powerful spells require a sacrifice, such as a cherished memory, a personal item, or even a part of the caster’s soul.
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saltybeezh · 1 year ago
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Just a little adaptation script that I did in screenwriting class for as an assignment.
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animentality · 2 years ago
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aethersea · 5 months ago
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another thing fantasy writers should keep track of is how much of their worldbuilding is aesthetic-based. it's not unlike the sci-fi hardness scale, which measures how closely a story holds to known, real principles of science. The Martian is extremely hard sci-fi, with nearly every detail being grounded in realistic fact as we know it; Star Trek is extremely soft sci-fi, with a vaguely plausible "space travel and no resource scarcity" premise used as a foundation for the wildest ideas the writers' room could come up with. and much as Star Trek fuckin rules, there's nothing wrong with aesthetic-based fantasy worldbuilding!
(sidenote we're not calling this 'soft fantasy' bc there's already a hard/soft divide in fantasy: hard magic follows consistent rules, like "earthbenders can always and only bend earth", and soft magic follows vague rules that often just ~feel right~, like the Force. this frankly kinda maps, but I'm not talking about just the magic, I'm talking about the worldbuilding as a whole.
actually for the purposes of this post we're calling it grounded vs airy fantasy, bc that's succinct and sounds cool.)
a great example of grounded fantasy is Dungeon Meshi: the dungeon ecosystem is meticulously thought out, the plot is driven by the very realistic need to eat well while adventuring, the story touches on both social and psychological effects of the whole 'no one dies forever down here' situation, the list goes on. the worldbuilding wants to be engaged with on a mechanical level and it rewards that engagement.
deliberately airy fantasy is less common, because in a funny way it's much harder to do. people tend to like explanations. it takes skill to pull off "the world is this way because I said so." Narnia manages: these kids fall into a magic world through the back of a wardrobe, befriend talking beavers who drink tea, get weapons from Santa Claus, dance with Bacchus and his maenads, and sail to the edge of the world, without ever breaking suspension of disbelief. it works because every new thing that happens fits the vibes. it's all just vibes! engaging with the worldbuilding on a mechanical level wouldn't just be futile, it'd be missing the point entirely.
the reason I started off calling this aesthetic-based is that an airy story will usually lean hard on an existing aesthetic, ideally one that's widely known by the target audience. Lewis was drawing on fables, fairy tales, myths, children's stories, and the vague idea of ~medieval europe~ that is to this day our most generic fantasy setting. when a prince falls in love with a fallen star, when there are giants who welcome lost children warmly and fatten them up for the feast, it all fits because these are things we'd expect to find in this story. none of this jars against what we've already seen.
and the point of it is to be wondrous and whimsical, to set the tone for the story Lewis wants to tell. and it does a great job! the airy worldbuilding serves the purposes of the story, and it's no less elegant than Ryōko Kui's elaborately grounded dungeon. neither kind of worldbuilding is better than the other.
however.
you do have to know which one you're doing.
the whole reason I'm writing this is that I saw yet another long, entertaining post dragging GRRM for absolute filth. asoiaf is a fun one because on some axes it's pretty grounded (political fuck-around-and-find-out, rumors spread farther than fact, fastest way to lose a war is to let your people starve, etc), but on others it's entirely airy (some people have magic Just Cause, the various peoples are each based on an aesthetic/stereotype/cliché with no real thought to how they influence each other as neighbors, the super-long seasons have no effect on ecology, etc).
and again! none of this is actually bad! (well ok some of those stereotypes are quite bigoted. but other than that this isn't bad.) there's nothing wrong with the season thing being there to highlight how the nobles are focused on short-sighted wars for power instead of storing up resources for the extremely dangerous and inevitable winter, that's a nice allegory, and the looming threat of many harsh years set the narrative tone. and you can always mix and match airy and grounded worldbuilding – everyone does it, frankly it's a necessity, because sooner or later the answer to every worldbuilding question is "because the author wanted it to be that way." the only completely grounded writing is nonfiction.
the problem is when you pretend that your entirely airy worldbuilding is actually super duper grounded. like, for instance, claiming that your vibes-based depiction of Medieval Europe (Gritty Edition) is completely historical, and then never even showing anyone spinning. or sniffing dismissively at Tolkien for not detailing Aragorn's tax policy, and then never addressing how a pre-industrial grain-based agricultural society is going years without harvesting any crops. (stored grain goes bad! you can't even mouse-proof your silos, how are you going to deal with mold?) and the list goes on.
the man went up on national television and invited us to engage with his worldbuilding mechanically, and then if you actually do that, it shatters like spun sugar under the pressure. doesn't he realize that's not the part of the story that's load-bearing! he should've directed our focus to the political machinations and extensive trope deconstruction, not the handwavey bit.
point is, as a fantasy writer there will always be some amount of your worldbuilding that boils down to 'because I said so,' and there's nothing wrong with that. nor is there anything wrong with making that your whole thing – airy worldbuilding can be beautiful and inspiring. but you have to be aware of what you're doing, because if you ask your readers to engage with the worldbuilding in gritty mechanical detail, you had better have some actual mechanics to show them.
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enchantingepics · 8 months ago
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Story Prompt 74
Each person had their own level to navigate, their own demons to face. Yet, amidst the chaos, they all shared one truth: they were in this together.
On the corner of 8th and Elm, a worn-out diner stood, its neon sign flickering like a heartbeat. Inside, the aroma of coffee mingled with the scent of desperation. A waitress with tired eyes poured refills for the regulars, their stories etched in the lines of their faces.
At a booth in the corner, two strangers found themselves drawn together by the invisible thread of shared struggle. One, a weary artist with paint-stained hands, sought solace in his sketches. The other, a young woman with dreams as fragile as glass, juggled bills like promises she couldn't keep.
"You ever feel like you're just spinning your wheels?" the artist mused, swirling his coffee.
The woman nodded, her gaze fixed on the rain-streaked window. "Every damn day. Like no matter how hard I try, I can't catch a break."
Their words hung in the air, a symphony of echoes bouncing off the linoleum floor. In that moment, they weren't just strangers – they were kindred spirits, bound by the shared burden of existence.
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charleymarlowe · 14 days ago
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Murder For Dummies, a horror comedy webseries satirizing the "true crime" genre by the showrunner of Dogs In Space and Jentry Chau Vs The Underworld who also wrote episodes of Gumball, is by far the tightest comedy writing on the entire internet, and it's not even a close competition Plus the mystery is ACTUALLY solvable, but boy did it stump me But the real crime is that it has only 5,000 views Watch all six episodes and just make your night better
This is like Good Place/30 Rock levels of joke density And this is level of production quality not otherwise found outside of paid streaming services
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thewriteadviceforwriters · 5 months ago
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50 Character Personality Traits + Meanings (For writers, worldbuilders, and artists) Part 1
Adventurous - Enjoys trying new experiences and exploring the unknown.
Ambitious - Driven to succeed and achieve their goals.
Analytical - Tends to think critically and examine things in-depth.
Artistic - Highly creative and expresses themselves through artistic mediums.
Assertive - Confident in expressing their thoughts and feelings.
Caring - Shows compassion and concern for the well-being of others.
Charismatic - Has a natural charm and appeal that draws people in.
Clever - Able to come up with creative solutions and make astute observations.
Compassionate - Displays empathy and a desire to help those in need.
Confident - Believes in their own abilities and is self-assured.
Conscientious - Reliable, responsible, and attentive to detail.
Curious - Eager to learn new things and explore the world around them.
Cynical - Tends to be skeptical and distrustful of others' motives.
Dependable - Can be counted on to follow through on their commitments.
Determined - Persistent in pursuing their goals and overcoming challenges.
Diplomatic - Skilled at navigating social situations and resolving conflicts.
Eccentric - Displays unconventional or unusual behaviors and interests.
Empathetic - Able to understand and share the feelings of others.
Ethical - Guided by a strong moral compass and a sense of right and wrong.
Extraverted - Enjoys being around people and draws energy from social interactions.
Flexible - Adaptable to changes and open to trying new approaches.
Forgiving - Willing to let go of past hurts and give people second chances.
Friendly - Approachable and enjoys building positive relationships with others.
Grounded - Practical, down-to-earth, and focused on the present.
Hardworking - Diligent and dedicated in their efforts to achieve their goals.
Honest - Values truthfulness and integrity in their words and actions.
Idealistic - Driven by a vision of how the world should be and a desire to make a difference.
Imaginative - Possesses a rich inner world and creative problem-solving abilities.
Independent - Prefers to think and act for themselves without relying on others.
Indecisive - Struggles with making decisions and often second-guesses themselves.
Introverted - Finds energy and fulfillment in solitary activities and introspection.
Jealous - Experiences feelings of resentment or insecurity towards others.
Kind - Gentle, considerate, and thoughtful in their treatment of others.
Leaders - Able to inspire and guide others towards a common goal.
Logical - Approaches problems and decisions through a rational, analytical lens.
Materialistic - Highly values the acquisition of possessions and wealth.
Organized - Maintains order and efficiency in their personal and professional life.
Perfectionistic - Strives for flawlessness and can be overly critical of themselves and others.
Pessimistic - Tends to focus on the negative aspects of situations and expect the worst.
Resilient - Able to bounce back from setbacks and adapt to changes.
Risk-taker - Willing to take chances and step outside of their comfort zone.
Sarcastic - Uses irony and witty remarks to convey their thoughts and feelings.
Sensitive - Deeply affected by the emotions and experiences of themselves and others.
Stubborn - Unwilling to change their mind or compromise on their beliefs and opinions.
Suspicious - Inclined to doubt the motives and intentions of others.
Thoughtful - Considerate of the impact their words and actions have on others.
Timid - Shy, reserved, and hesitant to take risks or assert themselves.
Trustworthy - Reliable, honest, and worthy of confidence.
Unpredictable - Displays an element of surprise and spontaneity in their behavior.
Witty - Possesses a quick, clever, and humorous way of expressing themselves.
Hey fellow writers! I'm super excited to share that I've just launched a Tumblr community. I'm inviting all of you to join my community. All you have to do is fill out this Google form, and I'll personally send you an invitation to join the Write Right Society on Tumblr! Can't wait to see your posts!
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moon0-0stone · 6 months ago
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How many doors I have to exit before I finally leave?
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trek-tracks · 4 months ago
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kidnappers of outer space, beware
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