#would love to hear their Veilguard takes
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Really is fun how in other Dragon Age games bi companions were often written to not talk about past same-sex relationships (sometimes unless they’re being romanced in a Gay way (see for example: Anders discussing Karl)), while in Veilguard I’ve gotten banter from nearly every single companion about their past gay loves.
Frequent reminders that they’re not “Playersexual,” but textually and canonically queer!! It’s refreshing.
#in fact I’ve rarely gotten dialogue about their straight* romances lol#neve lucanis and emmrich have delighted me particularly#dragon age#dragon age veilguard#datv#dragon age the veilguard#the jposter#bellara lutare#davrin#lucanis dellamorte#neve gallus#taash#lace Harding#scout harding#emmrich volkarin#yes I read someone’s thesis on gender and sexuality in BioWare games that was available as a pdf online lol#would love to hear their Veilguard takes
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Someone on reddit posted a pic of the concept art characters from the DATV artbook and I'm just...so tired and disappointed.
We could have had Calpernia as a companion, not even mentioning Imshael.
This clearly shows that they initially - in whatever iteration of the game it is - cared about incorporating aspects of previous games. Imagine having Calpernia, Harding, and Imshael as companions and not having them comment/acknowledge the events of Inquisition! Imagine Calpernia talking and giving insight into Corypheous or Samson, or arguing with Harding in banter! Imagine Imshael talking about Michel deChevin or complaining that the Inquisitor stabbed them! Not to mention the other concept art that had Dorian and Isabela interacting - try making anything like that happen without acknowledging DA2 or DAI!
Can you imagine having all these characters in the game, then having the nerve to drop 'the south of Thedas is blighted and destroyed now lol' in a letter? No!
We live in the worst timeline with DATV - a game that utterly watered down, sanitized, and obliterated everything that came before it. A game that removed all mystery and intrigue, condensing it to "solas and the ancient elves did it lol' - telling us with no gravitas, bluntly stating it with the subtly and care of a fucking dragon in a tea shop. A game that, with no shame, went scorched earth with Ferelden, Kirkwall, and Orlais with the sole intent of clearing the board so that they can cultivate some new IP with the existing Dragon Age name.
What a fucking waste.
#datv spoilers#dragon age#bioware critical#bioware what the fuck#datv#dragon age the veilguard#i'd love to hear what Gaider's original story plan was for this game#Anything other than what we got would have been preferred#lmao bioware now would probably claim Calpernia was an executor agent#Rest in peace queen#a genderfluid imshael companion!!!#FUCKING ROBBED#LOOK AT THAT QUEEN - LOOK AT THE THIGH SLIT#crying into the void#Maker take the wheel#Never forget that bioware fucking nuked the first three games in a fucking codex entry and line of dialogue#datv critical#lmao see them try and fucking brush over tevinters slavery with Calpernia in the game#veilguard critical
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on one hand, i think that having your Warden show up in Veilguard as a Blight-riddled ghoul doing absolutely everything to stave off their Calling would have been interesting. if not just to give the game some more emotional weight, and would show Exactly why being a grey warden is such a sacrifice. on the other if i saw my babygirl like that i think i would end it
#also sorry but unless they are one of the luckiest wardens in the world the HoF would have absolutely started to hear the calling by now#its been stated that 30yrs is about the max a warden can survive after their joining. but it's usually 5-10yrs especially in a blight#veilguard takes place around 25 years after origins#but ALSO also my angel baby Definitely Not A Blood Mage Amell i would CRY i love her
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I think the difference for me is that Caterina had way more of a choice. The Dellamorte house is her own children and their children. It was her choice to make them Crows at all, and it continues to be her choice with every generation, with every day. The danger these boys are in by being the First Talon's grandchildren only even exists because she wanted the title and the power that came with it. She sacrificed all of her children and six of her eight grandchildren for it, and continues to risk the remaining two.
Whereas while Viago's involvement in Rook becoming a Crow in the first place is not determined by canon, he definitely didn't have as much control in how Rook's life went as Caterina does over her own grandchildren. Even if Viago is personally just as cruel and tough on Rook, it's still different because Viago is doing the only thing he can to protect Rook. Unlike Caterina, he's not the one who controlled every factor that put them in this situation in the first place. All he can do is do his best to help them survive it.
Also, Viago doesn't have unfairly unrealistic expectations of Rook. He just wants them to win and to not die. He isn't cruel to them if they're not perfect, and even when he is angry at them for messing up a big Crow operation (that likely caused him personally a lot of problems, since it's his house's reputation Rook's actions affect) he still openly cares for them and sends them letters checking in and missed them while they were gone. Rook isn't under nearly the same pressure the Dellamortes are to be literally perfect. Viago's only real expectation for Rook is that they survive. Caterina wants Lucanis to be her perfect lost daughter and he cannot be that. It's unfair.
I have to say, while I don't begrudge anyone for it and anyone is absolutely free to have their own headcanons...
I am mighty confused by the vitriol people have for Caterina...And not for Viago? (Or Teia, but she's charming enough to get a pass, Caterina and Viago are both the stoic type, which is why I'm confused about the double standard)
Crow!Rook confirms their training was torture as well in banter, and it is understood that you're Viago's protege and were supervised by him, which gives very similar vibes to Illario and Lucanis being trained by Caterina.
And hell, if anything, he'd know and approve of any torture taking place to train you properly. In fact, I think given how much of an overachiever he is and how big the chip on his shoulder is, a potential Crow!Rook, as his "favorite", would be subjected to even worse kinds of training than regular fledglings.
But that's a headcanon, the fact continues to be, Viago is as much a Talon as Caterina is, and does what he thinks is best for his house, which involves torturing their very young recruits to make sure they are ready for the job they must do, which is not an easy one.
So why is Caterina a framed as a child abuser and Viago everyone's dream parental figure for their Rook? I am powerfully confused about this.
(If you hate Caterina because of her obvious favoritism towards Lucanis, please have a fantastic day and ignore this entire post, cuz you do indeed have a point, but this post is not about that.)
#It's tough to judge Viago solely on Canon since as far as I know Rook's recruitment and backstory is mostly left up to the player#The only thing I remember hearing in game is that Rook was trained by Viago himself and not Heir#but either way they have a very different situation and very different relationships#(my personal feelings towards Viago are about MY toxic dependent attachment issues we're not talking about that rn)#Also yeah the way Caterina treats Illario is a big part of it for me but like you said that's not what we're talking about here#veilguard spoilers#I think this is also why I'm fine with Teia or Viago as First Talon but not either of the Dellamortes. I love them all equally but I feel#like Viago or Teia would thrive taking control of the Crows where I feel like it will just be draining and miserable for the Dellamortes#They don't actually want it. Lucanis openly and Illario I think just doesn't know how to want anything else. Doesn't have anything else#to want. Being First Talon is the only goal he was allowed to have and Caterina took even that from him#I'm not saying Caterina doesn't love the Dellamorte boys (Lucanis at least) she is just significantly more messed up and traumatized about#specifically being perfect and strong enough to survive and she's putting that on Lucanis and Illario#Whereas Viago's not doing any of that generational trauma stuff with Rook
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Why Dragon Age Veilguard isn't a "Cathedral"
Concept art by Matt Rhodes
"To disinherit the storylines of past games goes directly against the notion of building cathedrals."
What is inherent with Veilguard that keeps bothering me is the fact that the world's choices truly didn't matter--and it doesn't simply bother me from a player perspective, it's not simply a grievance borne of frustration to what I (as a longtime fan) have lost. It's about the very culture of the arts under capitalism's new media habituation cycle [x][x].
Yes, I spent hours of my life playing and replaying each instalment of Dragon Age. Yes, I painstakingly curated a 'canon' world state by replaying what came before in preparation for Veilguard. Yes, I am even more unsatisfied with the end product--time hasn't helped, it's just widened the divide. But, and I can't stress this enough, these very personal gripes aren't what hit home the most. It's the inherent disregard of legacy. A legacy that the previous writers and game developers were building towards.
In the DAV artbook, "cathedral" is the word used to describe the process of making a game. Matt Rhodes' exact words are: "One artist can make a painting, but it takes a team to build a cathedral." Cathedrals took centuries to build. The architect who drafted the first blueprints would likely never see his work realised, he had to rely on those who came after him, like-minded and passionate, to see it through--for the culture, for the future, for legacy. Painters took on several apprentices for this reason too--giant frescoes were not completed by one man's hand, even if it is one man's name that immortalises them. Similarly, if you weave a narrative around choice, what good does it do to take it away at the final act if not to fall to caricature?
To disinherit the storylines of past games goes directly against the notion of building cathedrals.
Late-stage capitalism and profit-margin-obsessed game producers forcing developers to churn out meager content, to make a known brand into something it's not, to chase a fad or a popular trend... o, how reductive and cliche you've been forced to become Bioware. We have lost the cultural thought patterns relative to Cathedrals. We know only of barn-raised churches--done in a day but unlikely to last the turn of the seasons.
And don't even get me started on the music of Veilguard either. From Origins to World of Warcraft to Everquest to Baldur's Gate to Dungeon Siege, you can hear the intricate interconnected weave of sounds inspired by the Dungeons and Dragons-esque fantasy genre. You hear it in the repeated use of certain instruments, in the harmonic weeping notes of a bard-like singer or the foreboding echoes of drums as if of war. In tavern songs. But then, rather than hire someone who loves these worlds and this genre, who is a hungry artist looking to make a name, a legacy if you will, for themselves with a spectacular score, you hire any already sated composer, one well-into the encroaching years of career fatigue, whose notes repeat in countless projects, who feels less concise and more uninterested with each new project. One who has long since cemented his legacy. Someone in it for a paycheck and nothing else! And, to top it off, you let him compose something so minimalist? I am offended actually.
Cathedrals! We should have witnessed the final tile being placed on the Dragon Age cathedral. Instead, some architects walked up, tore down the interior and installed IKEA furniture and called it authentic before having to call the previous architects to come and fix the "load-bearing issues", forcing them to rush and add a coat of varnish and a few 'aged' details for authenticity.
#dragon age veilguard#veilguard#dragon age#bioware#veilguard critical#da:tv#dragon age the veilguard#matt rhodes#veilguard concept art#dragon age artbook#a cathedral in ruin#i am being dramatic and in my feels but also it's not about me--it's about the literal disney-ification/corporatisation of media now#this post is also anti hans zimmer hype#like... that man has been phoning it in for a while now#pack it up#let new talent come in#stop gatekeeping the arts by flooding the mainstream with the same composers/actors/writers#media studies#as a solasmancer i got my happy ending#as a dragon age player?#yeah... no.#i couldn't sleep until this was exorcised from my brain
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so. the thing about Illario and Lucanis.
I don't have the screenshots but somewhere in Lucanis' mind, you hear Illario's voice saying "If I was in charge, you wouldn't have to do this anymore." as far as I can tell, all the other lines in his memories are from the game, but this one is from The Wigmaker Job. the story that took place over a year (probably more) prior to the events of the game. it's referring to a scene where Lucanis comes back from their contract, injured, and Illario, worried about his cousin, says that Lucanis wouldn't have to do Caterina's bidding anymore if Illario was First Talon. so now we know Lucanis still thinks about that conversation, even though it happened so long ago.
two other things about The Wigmaker Job: 1) Illario is a lot different in it and in some ways he seems more competent than the Illario we get in veilguard; and 2) we see Zara Renata at the end, and she already has Lucanis in her sights. depending on how much time passed between that contract and Lucanis' kidnapping, she could've been setting this up for months to years.
in the concept art/storyboard frames that were recently released, Zara is hardcore giving siren in the first image and it almost looks like she's straight up controlling Illario via blood magic in the second (imo)
now imagine if Zara was looking into Lucanis, started with the people closest to him, found Illario, and said all the right things. imagine she said he should be First Talon, Caterina never loved him, Lucanis doesn't believe in him and is secretly just tolerating him, he can save Antiva from the Antaam (or whoever else), he can lead the Crows to their long-awaited unification and make them even stronger, he's the smartest prettiest most super special boy in the whole wide world, etc. (if you give this man an ounce of praise and he actually believes it, he will crumble, I know it.)
now imagine Zara, having successfully sunk her claws into Illario - Lucanis Dellamorte's cousin, the only person closer to the Demon of Vyrantium than the First Talon herself - manages to convince him to let her kill Lucanis. he doesn't have to do it himself so there's less guilt. there's no way Caterina would make him First Talon if Lucanis was alive. and then Illario would be in a position to protect his beloved Antiva because if there's one thing the Antivan Crows are, it's patriots. I think Zara played Illario like a fucking fiddle and the game was just really bad at showing us that. I think when her spirit says "he fooled us both," she means he fooled her by being less of a coward than she thought and straight up killing her.
and maybe this is the Illario apologist in me, but I also think he realized the whole thing was a doomed plan after he was defeated. I mean, he shows up to the final battle to help, at risk of his own life. maybe he's trying to atone, maybe not, but still - he is there, and he sounds more like the Illario we see in The Wigmaker Job than whatever we got through the rest of the game. with his quippy little "was that suitably self-important?" line, he's closer to himself than he was this whole time, and that makes me wonder if maybe he wasn't fully Illario. maybe that was grief and guilt and a shaky sense of self and Zara's manipulation and the feeling of losing his grip on the power he never quite had to begin with, all bundled up into a new, bitter, resentful man. I think he was used like a pawn in Zara's chess game, and that doesn't take away from his agency in this situation or lessen the blow of his betrayal, but it does make it easier for me to swallow the fact that the Obvious Traitor Illario I was immediately skeptical of in-game is not the Illario I immediately loved after one scene in Tevinter Nights where he shaves a single hair because it was uneven with the rest of his five o clock shadow.
I think ultimately, Illario realized Lucanis would forgive him anyway. I think it's because he realized he would forgive Lucanis too.
#illario dellamorte#lucanis dellamorte#dragon age: the veilguard#datv spoilers#gracelogs#it's 11 pm i haven't eaten and my head is heavy with thoughts of a boyfailure#yes i am biased but you know what i am free
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In Her Absence: Lucanis/Rook/Spite.
A03 link! Female Crow Rook x Lucanis. Lucanis POV.
Takes place when Rook is in the fade prison, because 1) I love angst and am a big softie; and 2) I wanted to try to work out the logistics of what the team did in Rook's absence, and how they managed to reach her.
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In the four days that Rook’s been gone, the Veilguard has devolved completely into infighting.
Taash wants to know why they can’t just “break into the fade and pull her out.” And no one really wants to hear Emmrich’s overly technical explanation as to why that’s not feasible, least of all Taash, who’s grieving and angry. Davrin keeps saying that it should have been him instead, which isn’t helping, and no one even wants to think about what’s happening to Bellara right now.
Harding is dead. Bellara is kidnapped by Elgar’nan and Maker knows where. They’re a mess as a group, angry and hurting. And Rook...
Rook’s gone.
Neve is the only person who remotely has their shit still together, and for that at least, Lucanis is thankful.
Because he absolutely does not have his shit together. Maybe the others can’t tell, since he’s not arguing or yelling or breaking down, but his thoughts are spiralling so badly that he’s barely said a word in three days. All he can think about is Rook.
He loves her. He loves her. And she’s lost somewhere, trapped and alone, and they have no plan whatsoever on how they’re going to get her back.
He never told her. It’s tearing him up inside. The thought that he might never hear her voice again. Never hear her make some stupid pun, or hear her teasing, or hear her give them all one of her legendary pep talks. Never hear her laugh again-
“Lucanis,” Neve’s voice is firm, dragging him out of his despondency, “You need to focus.”
How can he possibly focus? “You’re right,” he says instead, voice tight, because Neve is right. Standing around brooding isn’t getting them any closer to getting Rook back. What he needs to do is act- but how?
Solas is a God, and even he couldn’t break out of that prison. This isn’t the kind of problem Lucanis can solve with a dagger. He can’t stab at the prison walls until they crumble away- but Maker knows if that could work, he would stab until his daggers shattered and his body collapsed.
What is he supposed to do? What can he do? How can he help them, when all he knows how to do is kill things?
No. Spite says to his left, his voice hard and determined, No! We will find Rook. Won’t leave them there.
Neve puts a hand on his shoulder, and gives it a squeeze.
“When has Rook ever been content to sit and wait to be rescued?” Neve says, and he lets out a long, even exhale, because it’s exactly what he needs to hear. “I’m worried too. But Rook would chew off her own leg to escape a trap. If there’s a way to get out, she’ll find it. Have some faith in her. In all of us- and in yourself.”
“Thank you,” he murmurs, voice quiet. After a moment, he adds, “…Someone should let Viago and Teia know.”
That, at least, is a burden he can bear.
But the days stretch into weeks. Elgar’nan seizes control of an already broken Minrathous, and even Neve has a hard time keeping herself together after that one.
Lucanis is in no place to offer comfort. Without Rook’s leadership and steadfast optimism, the lighthouse has gone dark, leaving them all ships to smash into a rocky coast. He won’t soon forget the way Viago’s eyes widened when he told him what had happened to Rook, nor the look of horror that flashed across his face before his expression settled into stony devastation.
Strangely, it’s Spite that keeps him from falling apart completely. He refuses to accept that Rook is gone. Every time that Lucanis’ mind whispers to him that this happened because he wasn’t good enough, and that he’ll never see Rook smile at him again- Spite cuts him off with an angry, defiant hiss of NO.
Rook is strong. Rook is smart! Rook will not allow herself to die in a prison. She would not let you die in prison, either. We will not let her. We will find her. We will find her!
He repeats the words in his own head, holding onto them like a buoy. Right, yeah. She’s good at prison breaks. It’s enough to make it through the day.
Sometimes- although Lucanis would never admit it to the others- he realizes that Spite is the one who has been moving his body, keeping him working while he’s been stuck in his mind, ruminating and aching with missing her. It’s been Spite that’s forcing him to eat, to bathe, to sleep. Spite is keeping him alive.
Will not let you do this to us. Rook needs us.
It’s that thought that ultimately gets Lucanis to snap out of his despair.
It’s not over yet. He agrees, finally. Rook needs us.
Finally! Spite snaps back.
---
First, they try to make a copy of the dagger. Something that will be able to slice through the fade prison, so that they can cut Rook out of it. That’s how Solas left, after all- by tricking her, and stealing the dagger to cut himself free.
But a dagger of pure lyrium isn’t exactly easy to replicate. Brilliant as they are, Emmrich and Neve can only do so much. So after days of meticulous work, they end up with a dagger that looks identical to the real thing, but doesn’t actually work. Great.
Next, Emmrich hypothesizes that in order to get to Rook in the fade, they’ll not only need to figure out how to access the fade prison, but also to figure out where the prison actually is, physically within the fade.
It is, apparently, not as simple as yelling out “ROOK? CAN YOU HEAR US?” from the top of the Lighthouse, which has been Taash’s strategy. Spite, too, is ready to start just travelling through the fade, for as long and as far as he needs to until he finds her. Lucanis is doing what he can to support the group, cooking the meals and making sure Emmrich and Neve are able to stay on their feet.
Word gets to them that Solas is in Minrathous, keeping the rebellion alive. The news poisons Lucanis so thoroughly with hate that he nearly can’t stomach it. Spite has been so determined to save Rook that Lucanis almost forgot how it felt when he was really, truly spiteful.
Hearing Solas is pretending to be a hero in Tevinter, after consigning Rook to take his place in a prison? Yeah. That’ll do it. The things he’d wanted to do to Illario after his betrayal had left him conflicted. He is not remotely conflicted about what he wants to do about Solas.
What they want to do. Spite agrees with him on this one. He hurt our Rook.
Finally, Emmrich and Neve work out a real plan, with the help of the Veil Jumpers. It’s based largely on luck, but it’s something. It’s a sliver of hope. It’s enough to keep them all going.
First, they need to find a spot where the veil is particularly thin, where the fade peaks through the seams of reality. Then, they need to use an artifact of the Veil Jumper’s to do… magical, fade, location-y… stuff. Emmrich actually uses a bit of Rook’s blood for this part, located on some stained clothes that Assan had dug out in her room.
Blood magic. Ordinarily, Lucanis would be opposed. But no one says a word against it. They are all desperate for this to work.
The first day they try it, it doesn’t work. They make some adjustments, and try again.
The second day, it doesn’t work. They make some more adjustments, and they try again.
On the fifth day, Spite says it in his ear, voice sharp with excitement.
I can smell her- I can smell Rook!
Lucanis’ heart feels like it’s about to burst from his chest. He’s yelling, “Rook?” into the rift before he can stop himself, but the team’s caught on already that this isn't like the other times they’ve failed to make their plan work. The rift is spitting and spasming sparks of magic, and they can see through it in a way they’d never been able to before. They can see a light in the rift.
Emmrich seems to throw caution entirely to the wind, rolling up his sleeve and plunging his arm into the rift. The energy is wild, unrestrained, and they’re all calling out to Rook, reaching and trying to get to her.
“I’ve- I’ve got her!” Emmrich yells out, and Lucanis swears he can see Rook’s wavy form on the other side of the rift. Like looking through a fishbowl, or the walls of the Ossuary.
He reaches in too and grabs her hand with Emmrich, and they yank. Rook stumbles out, collapsing onto the ground.
“Varric’s dead,” she says, voice hollow and wobbly.
Neve shoots Lucanis a confused, concerned look, but he’s too relieved to care. He’s grabbing at her shoulders, pulling her into a tight embrace, and his throat feels like it’s closing up on him. Tears prick at his vision. She’s safe. She’s alive, she’s free, and she’s safe. She’s back with them.
They all want to hug her, and make sure she’s actually, really okay. But Lucanis gets to first.
Told you. Told you, told you! Spite repeats, ecstatic, She’s back!
“Are you okay?” He murmurs, pulling back and looking her over critically, trying to see if she’s been hurt or if anything has changed. But no. It’s just her. Like not a day has passed.
Rook nods slowly, and Lucanis smooths a hand down her hair, before cupping her cheek in his hand. All he wants to do is hold her, but he can’t be that selfish and drag her away from the others. Not yet, anyway.
Pulling back, the others take the moment to rush in, making similar careful assessments and doting over Rook. The last few weeks have been almost unbearably difficult. There’s been little to celebrate. But this is joy again. Hope. With Rook back, not everything is completely fucked.
Davrin pulls her into a crushing hug, and Taash joins in, and they’re all hugging and crying a little. The trip back to the Lighthouse is a blur, with Rook thanking the Veil Jumpers and swearing to them she’ll get Bellara back.
How she can already be so determined, so ready to act, Lucanis will never know. He is, as he has so often found himself, in awe of her ability to forge forward, the light cutting through the swathes of dark that seem to surround them.
Spite is just about ready to try to crawl out of their skin in impatience, but they have work to do first. They all brief Rook on what has happened in her absence, and learn- horrifically- that she’s somehow been brainwashed into believing Varric has been alive, for months, by Solas.
Not for the first time, Lucanis feels anger and spite bubbling in his veins and vows to himself that he will not let Solas get away with hurting Rook. God or not. He finds it hard to fathom why he would mess with her head like that, if he wanted her to succeed in at least stopping Ghilan’nain. It reminds him too much of the mind games that his captors would play on him when he was in the Ossuary, tormenting and confusing him for no other reason than to break him down. Was that what Solas had tried to do to Rook, too? To break her down mentally, so she’d be easier to manipulate and trick?
It seems to take forever, but finally, Lucanis gets to see her alone. She’s lying down when he enters her quarters, her eyes closed, but the words spill out of him before he can even consider leaving her to rest.
“I cannot believe we found you,” he says, voice soft. All of the fear he’s felt for weeks, the doubt and the despair that Spite had helped him just barely keep at bay… the relief, now, is making him lightheaded.
“I’m a little surprised too, honestly.” It’s a testament to the gravity of the situation that she’s not trying to make light of things. The words aren’t meant as a joke.
“I thought I’d never see you again,” he admits.
“And I didn’t think I’d ever get out of there,” Rook tells him in turn. It leaves him cold, to think of her there, alone and believing she might never be found. “How do I know if I really did? This could be... more of the fade.”
Lucanis realizes then, that he’s never seen her vulnerable like this before. Emotional, yes, but lost? Frightened? Rook has always been the solid centre of the group. Unmoving, unyielding, steady. Utterly dependable.
It’s almost surprising that she’s not actually invincible. She’s so consistently been their guiding light. But more than shock, more than anything else-
He wants to protect her. He wants to hold her until her worries melt away, to chase away the horrible memories of the last several weeks and see her smile at him. He wants her to know that he won’t let anything hurt her. He wants to kiss her until she feels safe and warm again.
So he does. Kneeling down in front of her, holding her hands in his own, Lucanis reassures her she is real. There’s so much he wants to tell her, that he’s been praying he’ll get the chance to say. But now that Rook’s in front of him again, he can’t seem to find the words for everything he’s been feeling.
So he kisses her. So, so gently. And when he keeps kissing her, pressing her back against the chaise as she wraps her arms around his neck? It seems Spite is right there with him, because the wings unfurl right in that moment, curling around them both protectively, like he wants to help shield them from anyone in the world who might try to hurt them.
#lucanis dellamorte#spite dragon age#lucanis x rook#rookanis#spite x rook#antivan crows#dragon age#dav spoilers#dragon age spoilers#dragon age the veilguard#veilguard spoilers#dragon age rook#maybe i'll write a smutty p2. but not tonight!#have i mentioned i love lucanis and spite#my writing
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Dragon Age Day 2024 – Developer Reddit AMA (Q&A session) – compilation post
Introduction: “Happy Dragon Age Day! John Epler and Corinne Busche are here to answer your questions for the next ~2 hours. Looking forward to chatting with everyone. We won't be able to get to all questions, but hoping to get to a good mix!”
I gathered the questions and answers from the AMA together in this post, as the AMA has now concluded. The rest of this post is under a cut due to spoilers and length.
Q: "If you could’ve developed DLC, what — and/or where — would you have wanted to explore? Would it have been a new locale with a complementary, self-contained story or something that adds to the main plot and teases the future?"
Corinne Busche: "On the gameplay side, I had a thought about adding a new class option, which is directly related to the environments and story. I've always wanted to revisit the Bard, and I've long felt in the context of Veilguard the best way to handle player-controlled blood magic would have been to build a unique 'Blood Mage' class for it."
Q: "Can we look forward to more lore-supplementary material, for example World of Thedas vol.3?"
John Epler: "With all of the lore reveals in DATV, another World of Thedas is something we'd absolutely love to do. That said, they're complex beasts and require a lot of work from a lot of people, so I can't really promise anything, but it's something we're interested in, at least."
Q: "1. How exactly did Solas's blood magic manipulation of Rook work? Did he only alter Rook's perception to make them think that Varric was still around, or did the blood magic actively prevent Rook from reacting to Varric in a way that would have given up the ruse to the other characters? 2. What is the state of Southern Thedas after the events of DAV?"
John: "Solas' magic caused Rook to see Varric when he wasn't there. Originally, of course, Solas wanted Varric to keep Rook more off-balance - but the thing about the Fade is that things don't always work the way you expect or want them to. As for the state of Southern Thedas - it's been pretty radically altered. The balance of power has shifted, but even those who rode out the storm of the Gods' blight better than others are still reluctant to start anything as the whole place is in rough shape."
Q: "When looking back on DAV, is there any part you wish that you could have spent more time on?"
John: "For me, it's about the Antaam and their split from the rest of the Qunari. There are elements of that story in both the Crows content and in Taash's personal quest, but in a dream world, having the Ben Hassrath as an additional faction (albeit, one you don't know if you can trust) would've been nice."
Corinne: "And for myself, I certainly share some of the desires the community has. Going deeper on romances, and more choices to import. I love our choices and consequences in the game already and maybe we could've added a few more on the scale of the Minrathous/Treviso choice, that significantly alter the remainder of the game. I think we learned how to make that work within our gameflow and content structure, so I look forward to being able to lean in on these beats more heavily. That said, no artist or creator is ever going to be completely content with their work, and even so when I take a step back and look at the game as a whole, I'm extremely proud of what were able to accomplish."
Q: "Can we get confirmation on what happened to the other Evanuris? Will we get any more lore? Shame we didn't hear a whole lot about them besides essentially being behind the previous Blights."
John: "We haven't been SUPER specific about this, but at best the other Evanuris are a shadow of their former selves, and at worst they're dead. The death of their Archdemons, particularly when they were still trapped in the Fade, caused enough magical feedback that it broke their minds and bodies. A couple may have survived as shells, but they aren't in the same state as Ghilan'nain and Elgar'nan."
Q: "Will we get at least anything post launch that via free updates that further expands some story elements? Will rook continue to be the main protagonist going further??"
Corinne: "We've been continuing to improve upon the game post-launch through various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content. Whether Rook will return in the future, well it's just too early to say :)"
Q: "The marketing for the game claimed that choices not imported from prior games wouldn't be overridden. However, certain dialogue from characters like Harding seemed to establish certain canon events from previous games that were not locked in. Is the intention that a hard canon is being established from DATV forward?"
John: "Ultimately, there's still no intention for there to be a hard canon going forward. These games have been going on for 15 years, though, and with all of the previous games to remember, as well as developing this one, there are absolutely places where we unintentionally suggested there was a hard canon (the one I've seen specifically is that Isabela is always assumed to have joined Hawke's party). I'd say those are oversights and not part of a deliberate strategy. While there are definitely some smaller decisions we will likely never revisit, I want to keep those other choices alive and relevant in the future, and with the state of Thedas the way it is at the end of DATV, I don't really think there's a way forward that DOESN'T involve bringing some of those bigger choices back to the forefront."
Q: "Was there anything at risk of being cut from the game that you fought tooth and nail to keep in?"
Corinne: "Oh, absolutely. There are always those things in game dev that are at risk due to scope and deadlines. There were 3 big ones that immeadiately come to mind: The Transmog feature, the Lords of Fortune Hall of Valor, and Haunts questline. I'll throw in Photo Mode as well, but that was one that we always knew we'd like to do, and had to dig deep to find the time and resources for it."
Q: "Is it set in stone that we will not be getting DLC?"
Corinne: "Correct, our focus was to tell a complete story with the release of Veilguard. Beyond the quality of life improvements and a couple new armor sets we're doing to support the game, we won't have any new story or gameplay content coming to the game."
Q: "Are there any plans to try and increase character saves on console to more than 3?"
Corinne: "This is something we've investigated, but because this touches our save file architecture there are no plans at this time to increase the limit."
Q: "Are you planning to make another Dragon Age after this one ?"
Corinne: "There are so many more stories yet to be told, and threats to defend against, within Thedas, but that's all we can say for now as we don't have anything new to announce."
Q: "With the polarizing nature of this iteration of Dragon Age, how did the media attention affect the team as a whole and the morale leading into and post launch?"
Corinne: "This is a tough one to answer, because it's so personal and specific to each member of the team. So let me say this, we've seen that with each Dragon Age release there has been a passionate, and sometimes polarized, response. When you consider how invested the players are, the nature of reinvention in the franchise, and the commitment to inclusivity, it makes a lot of sense to see the broad array of reactions. What I can say is that the team is really proud of what they have built, and the positive critical reception it's received. Within the team, we've been sharing all of the wonderful letters, fan art, and anecdotes from the players, and listening closely to the constructive criticism. That's really where we focus our attention."
Q: "Could you comment on current logic of Lucanis romance? Him leaving PC because of a certain choice does not make sense, because right after that he picks up the romance arc with Neve, who did exactly same choice. Was it intentional, or are we dealing with a broken plot flag or oversight?"
Corinne: "Lucanis is a deeply passionate individual, and rightly or wrongly, can't overlook that it was Rook's decision as the leader of the Veilguard to support Minrathous, when so many lives were bound to be lost in Treviso. It hasn't dimmed his passions, which is why he ultimately still pursues Neve, but it does come at the cost of the fledgling romance with Rook. As with all people, Lucanis is complex in the way he internalizes his experiences, and this is one he couldn't look past."
Q: "Are there any comics or books planned that are set after the events of DAV?"
John: "Ancilliary media is always tricky but personally I'd love to do more in that space. I think the ending of DATV leaves the world pretty well open to a number of different stories and exploring how the dynamics of Thedas have changed after the events of DATV is, IMO, a really fun path to go down."
Q: "Can we see Sandal in the future Game/DLC?"
Corinne: "That's an interesting possibility to explore. Especially given what we've learned in Harding's quest line and the awakening of her powers through her connection to the Titans. It's a really fascinating side of lore, but like we've mentioned already we don't have any new story content coming to the game or anything further to announce."
Q: "I want to give a shout out to John, Corinne, and Trick in particular. What a great group of people who clearly love this series! Would love to know about their canon Rooks/romances and their playthroughs"
Corinne: "At this point I've done so many playthroughs it's difficult to keep them all straight! If there was one that I'd say is my "canon" however, I'd say it would be my Shadow Dragon Qunari Rogue, named 'Rin'. She was a Veil Ranger who was always a bit quick on the draw, chose to save Minrathous, selected Maevaris for Archon, and romanced her one true love: Taash! Ultimately Rin and Taash agreed that Taash should honor their life as a Rivani, before we defeated the gods, redeemed Solas, and sent him off into the fade to be with his own true love: The Inquisitor. <3"
John: "Qunari mage Rook who's romancing Harding. He's the handsomest Qunari in Thedas, and that's a burden he bears every day. I'd also just add that while I appreciate the kind words, a game like this couldn't come together without a tremendous number of people, far more than are active on social media. So shout out to the whole team for the hard work they've done."
Q: "Can we hope to see something related to Awakened Darkspawn in the future that the franchise has? (As in prequels or new instalments.)"
Corinne: "Difficult to say. I've always been a fan of the rare cases of Awakened Darkspawn, but if they were to turn up, it would need to be because they were right for the story."
Q: "My question is - what are your plans for upcoming patches? Do you expect that they'll mainly be bug fixes, or is there a possibility that there could be content patches? And if so, any chance for more interaction between Rook and the companions, since that's top of many of our wishlists for the game right now? (Lucanis in particular for me :) but every one of us has their own favorites!)"
Corinne: "I'm so glad you enjoyed it!! I believe we've responded to another question about the post launch plans, but let me include some of that information here as well. We're currently focused on various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content."
Q: "Where does Andraste and the Maker fit into the world of Thedas given all that was revealed during Trespasser and Veilguard. We obviously know the whole story about the Evanuris and their role in shaping the world as it is, the Black City, the Blight, etc. Is The Maker just a human mythology that sprang up to explain this? Does The Maker still exist?"
John: "That's a weighty question. I do think there are some questions we should never (and likely will never) answer completely - I think the moment you reveal everything there is to know about a fantasy universe, you start to lose some of the mystery that brought people into it in the first place."
Q: "Are you going to add new armor or skins as you added the Mass Effect one?"
Corinne: "We actually just dropped the new Hawke-inspired armor, face paint, and body paint, as of today in celebration of Dragon Age Day!! Really hope you enjoy! I know for me personally, it's going to be my go-to transmog armor from now on."
Q: "What features/storylines were left on the cutting room floor? Followup if you're feeling generous: How was the development of Veilguard viewed internally, and was the majority of the studio satisfied with the time given to develop the game?"
Corinne: "Tightening up content and making cuts is a tough but typical part of game development. A few of the biggest cuts we had to make were trimming down the Faction story arcs, and letting go of a few explorable spaces. There were also a few areas, like blighted Weisshaupt that we could've returned to and explore. In both cases however, I believe we rightly opted to let go of these quests and areas in favor of increased focus on the quality of the existing Faction quests and exploration areas and shipping a high quality performing experience."
Q: "After reading the Dragon Age: The Veilguard book I noticed the jurassic tortoises didn't make the cut into the game, they were also teased in the initial teaser trailer from a few years ago. Any particular reason they were cut?"
John: "It's less about them getting cut and more that they just never moved far enough ahead to be a part of the game with full animation sets (combat, locomotion, etc)"
Q: "Is there any hope that you'll be announcing official mod tools, or a toolset like Dragon Age: Origins?"
Corinne: "No, we don't have any plans for official mod support."
Q: "My question is >! where does Solas/where do Solas and the Inquisitor go off to at the end if he’s redeemed? Back into the prison he made or just the fade in general?"
John: "We're leaving that ambiguous on purpose, but given that the Fade is shaped by dreams and thoughts, I think it's fair to say that the section of the Fade that Solas and the Inquisitor end up in is a lot nicer than the Fade that Solas gets trapped in with the other two endings."
Q: "How do you think Veilguard sets up the future of the franchise? Where would you like to take it from here?"
Corinne: "I'm sure it won't surprise you when I say we riff on this topic a lot! What really captures my imagination now that we've resolved some of the mysteries pertaining to the blight and the Elven gods, is exploring the aftermath of this crisis in a deeply destabilized Thedas. As you can imagine, given a blight of this magnitude, and the revelations of the Elven gods, it's going to have long lasting geo-political implications, and there will be those eager to take advantage of the situation. Not to mention, there is so much yet to explore in the nature of the the Dwarves and Qunari, and their relationship to the Titans and Dragons respectively."
John: "To riff on what Corinne is saying - I think, for myself, I'd love to look at taking it down from 'end of the world' to 'the world is changing, how do you adapt and react'. The balance of power has changed, and the Sword of Damocles that is the Evanuris and the Blight is no longer hanging over the world. What does that look like? Who's on top now? And with all the revelations brought up in DATV, what does that look like for the Dwarves, or the Qunari?"
Q: "1) I've seen people that they believe Andraste was a vessel for Mythal because of a comment Morrigan makes about a previous vessel falling in love with an Almarri Chieftain. Is this the case or was she talking about Flemeth? 2. About the Executors, is their manipulation more on the level of leaking information to select people to guide events, or is it more along the lines of "Loghain suspects that Cailan wants to ally with Orlais, let's stoke his hatred by having him see/hear events that remind him of what they did." 3. Lastly, are there any plans to let us visit Kal Sharok proper in any future games? It was great getting a small glimpse of the Dwarves from there and see an outpost but would love to see the actual city!"
John: "I think I'm going to have to keep the first question a mystery for everyone. :) For the second, it varies. The Executors are very mysterious and, more importantly, incredibly risk averse. They attempt to manipulate events in the most subtle way they can manage. Sometimes that means leaving a particularly inflammatory document on the right desk. Sometimes it means stoking existing fears and doubts. Not everything they try is successful, in part because of how unwilling they are to put themselves at risk. For Loghain, it would have been incredibly subtle. He's smart, strong willed and, in his own way, loyal to Ferelden to a fault. For others, it would've been different. I'd love to do more with Kal Sharok as there are some interesting stories still to tell that involve them, but we don't have anything to announce as it relates to future games."
Q: "If you could make one of the faction leaders a party member in the next game, who would you choose?"
Corinne: "For me, it would absolutely be Evka and Antoine (you have to bring them as a couple, right???). They've come to have place in my heart, and I would love to know what the future of the Wardens looks like. That said, a couple of runners up: Maevaris Tilani, and a reprised companion role for Isabela, would make me very excited!"
Q: "Did you expect so many players to be so thirsty over Emmrich? He is the best player in the game for me, thank you for his lovely presence."
Corinne: "I mean, we definitely had our suspicions. Within the dev team, we are also fans of the game, and what we found was that some of us were very drawn to, and quite vocal about, our resident necromancer. There's something so endearing about his gentle demeanor and that juxtaposition of necromancy as a force for good and reverence, that makes him really compelling."
Q: "I wanted to start out by saying I love this game, but one of my major questions is: What happened with the Lords of Fortune? They have significantly less content and reactivity than the other factions with Rook not even commenting on things that they would already know like Isabela explaining what "Pulling a Barv" is. Similarly, the Lords don't have a theme for the Lighthouse OR colorways or even a real faction quest line like the others have. Were they intended to be a different faction (a qunari/tal vashoth one maybe) and it got swapped late? Where they just added late when time/budget was already running low? Was it determined that fewer players would pick that faction so less resources were allocated? I feel like there's a reason as to why since the difference between playing as a Lord and playing as any other faction feels really extreme."
Corinne: "We always knew that some of the factions needed to have a larger presence in the overall story than others, so when we approached our content planning, we took that into account. They are inherently assymetrical. That said, I think there is a lot of interesting material to now work with in regards to the Lords of Fortune and the Rivain Coast if that's right for another story."
Q: "What was the motivation behind writing the Inquisitior's missives and the ultimate fate of southern Thedas? Is that an area you are likely to revisit in future games? T his question is the result of a lot of discussion that's been had in the fandom as of late and one to which there's no definite answer, but I'm curious: as developers and writers, what features and qualities do you believe make up Dragon Age's core identity?"
Corinne: "Around the time we approached Alpha, we realized that this blight, and the impact of the gods on all of Thedas was so much bigger than what the player would see in the north. We felt this was a natural opportunity to have the Inquisitor serve as that connection to the events happening in the South, to show that the entirety of Thedas was impacted, and the Inquisitor was not one to stand idly by. Sometimes I daydream about exploring the parallel adventures of the Inquisitor in the south while these events are unfolding in the north. That could be a really fascinating tale and perspective. Regarding Dragon Age's core identity. Well, that's a big question and one that will mean different things to different people. I can tell you that internally we've always stood-by the mantra that 'Dragon Age is an experience about people'. That is to say, the setting serves as an opportunity to really explore the depths and motivations of characters during times of crisis, joy, and companionship. Another that I reflect on frequently is how Dragon Age has become a franchise where each game has been different in its approach, and while it can make these titles challenging to develop, it also creates an opportunity to keep the franchise fresh."
Q: "What was the reasoning behind only making Dock Town an explorable area in Minrathous, rather than a combination of areas of the city, such as where the upper class lives?" [I think this comment was edited at some point after posting hence some of the answer below seeming unrelated]
John: "Given the state of Thedas at the end of DATV, Minrathous has become the diplomatic hub for the entire continent. While we could, to some degree, avoid references to the Divine and Ferelden's leader by virtue of this game taking place in Northern Thedas, I don't think that would be possible (or satisfying) going forward. There will, as always, be some choices that we won't reference, but others are, I think, going to be required to tell a coherent story in the future. Focus, more than anything. We originally had a few areas in Minrathous but rather than spread our resources thinly across multiple areas, we chose to focus on Dock Town and make sure it felt coherent and cohesive, as well as doing our best to stamp out any bugs we found. If we ever revisit Minrathous (which I'd love to do), I think we'd spend more time in the other districts. Both Harding and Davrin have specific, non-quantum reasons for being willing to sacrifice everything to stop the gods. For Davrin, he saw Weisshaupt fall - and he had his own opportunity to heroically sacrifice himself taken away. For Harding, she's been on this quest for nearly a decade, and she saw Varric, her friend and mentor, fall. Neve/Lucanis could have worked in either slot but that multiplies the complexity even further - and Neve already was earmarked for the wards."
Q: "During development, did you plan for a cameo of any companion from previous games that ultimately got scrapped? If so, may I ask who? And on this topic, has an appearance of the Hero of Ferelden on the table at any point? Is there a reason they haven't appeared since Origins?"
Corinne: "Thank you so much for the kind words! Glad you enjoyed! While not a companion, for a long while Charter had a role in the game. Ultimately we felt this wasn't the best fit and decided to move away from her appearance. In some cases, the opposite was true, where we added former Companions. Bringing back Isabela was a relatively late call, but we did feel we had the right role for her to fill within the Lords of Fortune. I often think about the role the Hero of Ferelden might play. It's a challenging one due to the choices the player may have made, not to mention how we handle giving them a voice that matches player expectation given they were a silent protaganist. But I do think there is something there, and I would like to explore it, if we can find the right story to tell."
Q: "If an elf were to, say, exist in the Fade for an extended period of time, would they regain the elven magic (if not already a mage) and immortality? 👀 And if, hypothetically, they one day returned to the physical realm, would those qualities persist? (Tried to be as unspoil-y as possible!)"
John: "I think, at this point, no one really knows what's going to happen to an elf who spends an extended time in the Fade. In part because the Elves of today and the Elves of Solas' past are not really the same at all. But also, the Fade has changed since Solas was a spirit. So while he may have theories, he can't say anything for certain."
Q: "Throughout the game there are many hints at a new storyline involving the past of the Qun, The Devouring Storm, and the involvement of The Executors. In what capacity can we expect this new narrative thread to be explored (novels, comics, next game)?"
John: "I think that if these story elements aren't at the core of any new material, they're at the very least going to exist on the periphery. The story of the Evanuris is done - the gods are dead (or imprisoned) and Thedas is in a state of flux and uncertainty. I imagine that whatever happens next is going to be a surprise to everyone, including the people of Thedas."
Q: "I was wondering what happened to the forgotten one and why was he scared of the eye does that mean something or is it just him say that he is scared of going back into the fade"
John: "When Anaris is defeated, he's sent back to the Void. What's there isn't something anyone really knows, but if you read the other Codex entries scattered around Arlathan, it's clear that Anaris has touched something far darker and more dangerous than he expected, and now it has his scent, so to speak."
Q: "Compared to previous installments, Dragon Age: The Veilguard makes an effort to de-centralize the moral complexities of Thedas (i.e. the softening of the Antivan Crows, the lack of slavery seen in Tevinter, etc), instead focusing on choices based on character arcs instead of politics and/or morals. Is this shift an intentional one? If so, should we expect these kinds of character choices to be the new standard for Dragon Age games?"
John: "What worked for DATV isn't necessarily what's going to work for the future. Particularly with Thedas left in the state it's in - the balance of power has shifted dramatically. The South is suffering and the North isn't doing much better. Even those who may have forgotten past prejudices and put aside their differences in the name of stopping the gods are now being faced with a very different world than when they began this fight."
Q: "What other player choices from Inquisition and/or Origins & DA2 would you have liked to have implemented if you had more time and resources? Also, what characters would you have wanted to bring back?"
John: "Well of Sorrows. I think that's the biggest one - and we had some ideas for what we wanted to do with it. Unfortunately, making games is rarely a straight line endeavour, and some of the challenges we ran into required us to scrap that choice. I'd have liked to do more with the Divine as well, though with how little we touched on Andrasteism in this game I think it would've been a bigger challenge than expected. I think Fenris is the easy answer, but it's also the real one. Given his history, his relationship with Dorian and Mae could've been fun to explore, particularly depending on how you left him in DA2. That said, the challenge always does come down to 'quantum' - if a character could be dead, you can't make them load bearing, so they end up relegated to a cameo."
Q: "Is there a canon reason (maybe in some supplemental stories) that explains what happened to Fen'Harel's agents? Are some of the Dalish clans still working for Solas? What are the Arishok and the rest of the Qunari doing while the Antaam are conquering parts of Thedas? Does their absence in veilguard imply that they secretly approve of their actions or are planning on using them to their benefit? The faction of crows we interact with is very heroic and often puts aside their role as assassins in order to protect Treviso's citizens. Does their altruism create fiction between them and the other factions, who might see them as weaker or idealistic? What are some of the other factions like?"
John: "Solas' experience leading the rebellion against the Evanuris turned him against the idea of being a leader. You see it in the memories - the entire experience of being in charge ate at him and, ultimately, convinced him he needed to do this on his own. And his own motivations were very different from the motivations of those who wanted to follow him - he had no real regard for their lives or their goals. So at some point between Trespasser and DATV, he severed that connection with his 'followers' and went back to being a lone wolf. There are Dalish clans who are sympathetic to his goals, but even there, there's an understanding that he's too dangerous to have a more formal connection with, and that he will, ultimately, sacrifice them to his own ends if necessary. The Antaam no longer recognize the authority of the Arishok. Part of why they've split into warring factions of warlords is that they felt his adherence to the Qun (which he still adheres to, even now) was holding them back, so they organized what I'd describe as less of a coup and more of a 'choosing to ignore his orders' and launched their own attack on the mainland. Absolutely. I don't recall if this exchange made it into the final game, so apologies if not, but it's very clear that the faction of Crows you interact with is the 'idealists' of the bunch. The rest of the Crows, on the other hand, are far more pragmatic and willing to work with whoever emerges on top of the pile. Illario's far more representative of the average Antivan Crow than either Teia or Viago, and it's only Caterina that kept him in check this long."
Q: "What led to the player Quanari appearance compared to the Antaam, who look like Quanari from the previous game. Was it an armor modeling issue or just a design choice?"
Corinne: "To be honest, it's both. First let me say that when you have a character creator with the breadth of sliders and options for both head and body, that does create some constraints that you need to work within. We felt this was ultimately a good trade-off for the player, to ensure they could get the full range of face and body sliders that the other lineages were afforded. Also, we viewed the player-created Qunari as a continuation of the style of player-created Qunari in Dragon Age: Inquisition, which in both games, differ from some of the other forms of Qunari we've seen."
Q: "Having reviewed some of the game files, I'm curious about what the "dreamer" mechanics would've looked like? Would there have been dreamers on every map? Would it have just been a dialogue or would we have been able to see/experience the memories/dreams the dreamers are stuck in?"
Corinne: "We explored the idea of Dreamers at several points in developement. I believe the instance you're referring to was a mechanic in which you could encouter a Dreamer in the world, and then also encounter their corresponding consiousness in the Crossroads. We would have used this as a way to encourage a "back-and-forth" set of optional quests and mysteries to encourage exploration and discovery. Ultimately we abandoned the concept because mechanically the Crossroads Gates and corresponding Champions were providing a similar experience in driving the player from the Crossroads, out into the world, and then back to the Crossroads again."
Q: "The hair physics in the game are incredible. When did the studio commit to improving the hair options/physics, and was there any conversation/debate over that? Bad hair has been a staple of the franchise, so this was a delightful change to see."
Corinne: "Thank you so much! We heard the fans loud and clear, when it comes to character customization, that we needed to step up our hair game. This tech was something our engineers, character artists, and technical animators were all deeply passionate about (as you can tell!). So all of that combined it was a relatively early decision to invest in."
Q: "Some of the companions’ questlines left me craving more lore! For example, how did Valta end up as the Oracle and how does her gift differ from Harding’s? How did Zara manage to get Lucanis possessed as a rogue? Are there any other Forgotten Ones like Anaris actively trying to make their way back to the world? In short, might these questions be answered in the next Dragon Age game or additional media, or are they purposefully left open?"
Corinne: "I'm so glad these stories have their hooks in you! We have to leave some threads to tug on for future stories. ;-)"
Q: "(Spoilery question) Do elves or dwarves exist beyond Thedas?"
John: "That's a great question - and it's actually one that Bellara herself asks. I think 'what lies beyond the sea' is one of the most interesting spaces to explore in Dragon Age and whether the same people exist there is something that... well, I have some ideas, but I don't want to get into spoilers."
Q: "What happened to red lyrium? It feels like it was all but forgotten after DAI, even though it is blighted lyrium, and it felt like it would have made perfect sense to dig into its lore and workings a bit more since Ghilan'nain is the mother of the blight, and now knowing what the ancient elves did to the titans for lyrium.Red lyrium caused a lot of grief over the games that feels is just up in the air now, I'm curious if it was written out for the sake of a different narrative. Sortof connected to my previous question, if red lyrium is now not so significant in the lore/missing from it, why did the two gods need a specifically red lyrium dagger after losing Solas' purified red lyrium idol one? How does one purify something/someone of the blight itself?"
John: "Red lyrium is still present in DATV - it's how Ghilan'nain and Elgar'nan are able to craft their dagger, after all, and it ties directly into Harding's personal quest - but at a certain point it felt like it wasn't serving much of a purpose 'out in the world', so to speak, that the Blight wasn't already serving. It made a lot more sense in DAI, where you had the Red Templars who were directly using it to gain power, but without them in the picture, we chose to lighten the emphasis on it for DATV. Particularly in a game where the connection and threat of the Blight is so much more immediate, with the gods out in the world."
Q: "How did you get the hair physics to do all that?"
John: "A lot of tremendous work from character art, programming, tech art and tech animation. I'm sure I'm missing some groups but, yeah, the hair really is incredible. I've been on DA since DAO and I recall the (fair) critiques we got of our hair post-DAI. It was incredible to see it come together."
Q: "Where does Emmrich sleep? He’s the only one without a bed in his room lol"
John: "He sleeps standing up, like a horse."
Q: "which of the three/four endings do you find the most thematically satisfying? in regard to solas and/or rook (because i’m not sure the answer is the same for both!) & why isn’t rook invited to the book club?? sorry this is my villain origin story, why is my beloved emmrich enabling this social ostracism. does rook canonically hate to read?"
Corinne: "As a Solavellan, I personally love the Redeem ending with the Inquisitor/Solas romance variant. I cried my eyes out at the end of Trespasser, and now that they can finally be together to know the joys of their love makes me so happy."
John: "I'm a big fan of Outsmart, largely because I think there's something deeply satisfying in outsmarting someone who is very confident about their cleverness and spends a lot of the game reminding you of it. That said, I will admit that the Solavellan ending is deeply moving, even for someone who, at one point, wanted to fight Solas like a Yakuza boss. As for why Rook's not invited - it's entirely an attempt to avoid forcing roleplay on a character that may not fit your idea of Rook. Some people's Rooks may not have the connection to the team that would let the book club make complete sense. That said, I totally get why people wish their Rook could be involved."
Q: "TLDR: ll some classes be buffed? Iirc in an interview corinne (i think? I dont remember where or who), said shield toss got nerfed cuz it was waaaay too strong. Having playing the game now with pretty much all classes, will there be some balancing changes? I definetely dont want shield toss to be nerfed again, i love it soooo much, but its definetely waaaaaay above everything else i managed to build so far."
Corinne: "We're definitely monitoring class balance, and have generally taken the stance of "buff not nerf". That said, we're finding pretty good viability for all of the specializations, with the right supporting skills, gear, and companion builds. So in terms of priority that's lead us to largely focus on addressing properties on skills and gear that were not functioning as intended. I don't want to dismiss your feedback here though - I'll take a moment to dig deeper into our Veil Ranger data and see how those builds are comparing specifically. Glad you're enjoying the shield toss builds. That playstyle was definitely one that we were very excited about supporting!"
Q: "Why did Assan have to die with Davrin in the Ghilan'nain choice?"
Corinne: "Turlum is a powerful bond. There was simply no way Assan would have given up on Davrin so easily. Hope is a powerful force when it comes to the people you love, and sometimes we risk everything for it."
Q: "Something that has me confused. When Bellara/Neve are blighted but help use the blight to stop Elgarnan and at the end when all the blight in the area died and they were cured of the blight. How did they get cured? Is the blight itself now curable? Also, how did Solas manage to cure the red lyrium idol of the blight so he could have it back to it being the normal lyroum dagger?"
John: "When Solas bound himself (or, depending on your ending, was forcibly bound) to the Veil, it severed the connection that the Blight had to the waking world. The reality is that the Veil has been leaking ever since the Magisters first entered the Black City, and the dreams of the Titans gave it its terrible and awesome power. Now that the Veil is fully repaired, the Blight lacks that motive force, and being so close to the epicenter of that change has stripped the Blight in Minrathous of its vitality. It's calcified now - dead - and Bellara/Neve no longer suffer its effects. If they'd been anywhere else, further from that epicenter, it would've likely been different and they still would be looking for a cure. But without that power behind it, it's less dangerous and deadly than it's ever been before. So while it isn't generally 'curable', it's less of a short-term death sentence than it has been previously. As for how Solas cleansed the idol - another ritual. This one was much smaller scale, but a lot more dangerous."
Q: "What lead you to the decision to step away from active conversations with the companions as in previous Bioware games, where you can initiate them at any moment and ask exhaustive questions?"
John: "For us, because of tech limitations, it became a choice between exhaustive investigate conversations, or letting the companions move more freely around the Lighthouse. With the kind of experience we were going for, one where seeing the team grow around you is paramount, we felt that seeing them interact in common spaces (and in each other's rooms) made more sense."
Q: "I have just one very important question: what are your thoughts on Solas and Rook as a pairing? Their chemistry and interactions were a highlight in the game for me personally and I need to be able to sass and then kiss that egghead."
Corinne: "Oh gosh, you and me both! I'm not sure any of us could have anticipated how notable that chemistry turned out. And what excites me is how this relationship is something that could be developed even further."
Q: "I was wondering if it would be possible to see Cassandra in Nevarra interacting with Emmerich or Zevran in Antiva interacting with Lucanis? I understand that there a danger of turning any game into a cameo fest that would only appeal to old school fans but I did miss them. Especially as we had Isabella and Dorian in Rivain and Tevinter. To make the question a little more general what are the chances of seeing pre veilguard companions in any future iteration of dragonage?"
John: "I think the joy of the kind of 'fresh start' that the end of The Veilguard gives us is that, if we do make another game, we're no longer spending so much of the early game not only onboarding players into a new story, but also onboarding some of them (namely, those who didn't play DAI or don't remember it) into the story that leads up to this story. And part of what that allows you is more opportunity for returning characters who are meaningful, because their past is less likely to be narratively load bearing to the story. People who recognize them will have a moment of recollection, and people who don't won't be any more confused by the experience."
Q: "How did Jowin achieve the rank of First Warden? Was he ever deserving of the kind of respect Davrin seemed to have for him?"
John: "By the time you meet Jowin in DATV, he's become a political creature more than anything else. Which makes sense - after what happened to the Order in Origins, I think there was an internal realization that they had to spend more time making nice with the leaders of the various countries so no one would ever do to them again what Loghain did back then. But he didn't get that position entirely due to his connections. He was a fearsome warrior and a brave Warden in his own right, saving people and winning against impossible odds time and time again. He's older, though, and is still fighting the last war in his mind. Internally, we always described him as the general who was a brilliant tactician back in his time, but war has changed so dramatically and he refuses to keep up. I think he was deserving of that respect, though - and if you choose to talk him down (which very few of you seem to have done) you'll get a glimpse of the man he used to be."
Q: "If Solas ritual succeeded, what would have happened to the elves? And to the human? The art book make it look like they just drop dead but solas dialogs don't seems to go in that direction"
John: "I think the reality is that even Solas couldn't properly answer that question. In his mind, there would be some pain and suffering, for sure, as everyone adjusted to the raw magic now pouring into the world and the demons everywhere, but eventually everyone would live surrounded by magic and possibility. Immortality would be possible as well, and you can't make a world saving omelette without breaking a few eggs. I also think Solas is a gifted liar to everyone, including himself. Deep down he knew that the ritual was going to result in large scale casualties, but he saw it as an acceptable price to pay to fix what he saw as his mistake."
Q: "Unlike the last game, there were 2 fewer Companions, a rouge, and a warrior less, if it was up to you what sort of characters would fill up those two spots? and also if you could have a character from earlier games temporarily join you for a single quest who would you choose? with the exception of Bioware games which RPG game is your favorite"
Corinne: "Oh gosh, well I'll answer some of questions 1 & 2 together... I would have loved to bring back Fenris, either as a cameo or to fill that Warrior slot. As for the Rogue role, I do think something akin to the Saboteur Specialization would have been an interesting style for a Companion. Favorite RPG outside of BioWare games, well I'll give you three in order: Baldur's Gate 3, then Xenogears, followed by FFXII."
Q: "What happens to the lighthouse and the crossroads after the end of the game? Do the Veiljumpers claim it?"
Corinne: "Good question! I actually daydream about this one a lot! Does Rook, assuming they survived, continue to reside there given what they'd been through with Solas? Is stewardship returned to the Elven people? One thing has always been true for me: The Lighthouse existing as it does is intrinsically linked to the Caretaker, and I doubt we've seen the last of them."
Q: "My questions are mainly centered around the game's lore. Dragon Age Veilguard seems to have established a very elf centric past for the world as well as the races populating the world. Current state of the Titans, the Blight, the Old Gods, and some other things I may be forgetting, they all have links and origins to the Evanuris and the rest of the elves. In future installments, can we hope for other races to get more attention with respect to this? Because right now, it feels that most of the biggest mysteries of the universe as well as circumstances leading to the present state of the world, are a result of the elves... T o me, the magic system in Veilguard felt very different from the other games in the series. When Bellara mentioned stuff like 'recalibrate the matrices', 'readjusting energy flow', etc., it felt more scifi than fantasy. None of the past Dragon Age games had this kind of talk and it felt too big a leap for going from Southern Thedas to the North, especially considering none of the Northern characters in past Dragon Age games spoke like this either. This was one of the few instances in the game that felt immersion breaking to me. Can you guys help reconcile Veilguard's magic system with the magic of the past games?"
John: "I do agree that the elves have had their place in the sun at this point. We're never going to stop telling stories about the elves, but I think there are plenty of interesting stories to tell in Thedas where the Evanuris are tertiary characters at most. I think that's a fair reaction, but I'll answer the question in two parts. First - Bellara assumes she knows everything about magic. She probably knows more about the way ELVEN magic works better than anyone else in the world who isn't an Evanuris - but that doesn't mean she actually knows how magic itself works. The thing about the Evanuris is that, ultimately, they were able to take a very specific type of magic and shape it into doing what they wanted. But even their understanding of magic was only skin deep. Bellara and Emmrich get into this a little bit in their banter, but so much of the rest of the world - the magic of death that the Mourn Watch wield, for example, or the magic of the deep Fade that Bellara feels when she does some of her experiments in the lighthouse - is not the same as Elven magic. Even the magic that Tevinter wields, the magic of the Southern mages, is different from what the Evanuris used. The magic of the Evanuris is powerful but it's sterile, and it's constrained. So while the Evanuris have made magic work in a way that's more predictable and understandable, it's not the only kind of magic out there, and even then, I'd say they understood it at a very surface level. People were confidently describing how the natural world worked back in the 16th century. Very few of them were right."
Q: "I need to know about companion approval! I understand how companion bond rank works as it is well explained and visible in-game, but I cannot seem to find a good explanation for approval. Are the two linked? What effect does approval/disapproval have in the game? Is there something I'm missing in-game where current approval level is visible and I just haven't found it yet? PS: Spellblade Supremacy"
Corinne: "Yes! They are linked! Approval does contribute a small-to-moderate amount of progress towards your Bond. Disapproval is a small negative, but it's important to note that your Bond cannot de-level. Overall however, the surest way to advance your Bond is by helping the Companions with their personal quests. Also, really glad you enjoyed Spellblade as much as we did! The gameplay team really outdid themselves with that Specialization."
Q: "I'm mostly wondering if/how the griffons can be saved as a species since there's only one surviving clutch. It seems like a lack of genetic diversity would doom them to re-extinction, but I'm hoping there's a lore-friendly way to overcome that."
John: "It's funny you say that because I keep thinking the exact same thing. I can't remember exactly how much genetic diversity you need to have to make a species viable but I am sure it's more than just the clutch of eggs you saved from the Gloom Howler. But in a setting with as much magic and mystery as Dragon Age, I think that's probably the least of the problems the Griffons are going to face going forward."
Q: "With the ending showing a cured Neve/Bellara is that implying that the Blight outside of the Fade has been cured? If so, do Wardens no longer hear the calling, and what does that mean for the Kal-Sharok dwarves? Especially curious about this since DA:I implied the HoF was searching for a cure to the calling. In the concept art book it seemed like there were plans to show us more of Minrathous/Tevinter than just Dock Town. Curious to know what changed and if we will ever have an opportunity to return to other areas of the city?"
John: "The Blight is forever changed. It's less perilous and less virulent than it was before, and whatever motive force was coming through the Veil to empower it at the end of the game has been severed. That said, it still exists in some form, and not everyone is going to be cured in the same way. Beyond that - the Wardens no longer hear the whisper of the Calling, but right at the edges of perception, they're hearing something. What is it? Great question. With how long this game's been in development, there are things that have come and gone over time as we shift the project's scope and direction from one type of game to another. Originally we did have more of Minrathous built out for the player, but we chose to focus on making Dock Town feel meaningfully full of content instead of creating more areas just to put nothing in them. I will say that, for me, I want to revisit Minrathous in the future. I don't think we gave it enough time and there are multiple other stories that can be told both in it and with it. Particularly with the way the game ends, its importance in the world has only gone up, as it's become the diplomatic hub of Thedas, and thus a place of even greater importance in the world."
Q: "Maybe someone else can answer this question but why does Mythal’s essence relieve Solas of his guilt in the romanced Inquisitor ending when in his memories, she’s objecting to what he’s doing? Since winged dragons are female, does that mean the Archdemons/Old Gods are female? I noticed they’re labeled as male on the wiki and was unsure if it’s not updated or Old God followers assumed or were told they were male. I understand if this might pose as a logistical nightmare but would the devs consider polyamorous and/or open relationships instead of monogamy if they haven’t already? Given how diverse sexuality is in Thedas, I’m surprised there aren’t more instances of poly/open relationships. I miss going to brothels too"
John: "People grow and change over time. Mythal's essence - and in particular, the fragment of her spirit that Morrigan carries, that she got from Flemeth - is not the same Mythal who he knew millennia ago. Centuries of living in this world and being around the kinds of people Flemeth found herself around - the Hero of Ferelden, Hawke, the Inquisitor - changed her views, and made her realize her own culpability in turning Solas into the kind of person he is now. Correct, all Archdemons are female. Elgar'nan, of course, doesn't really care what reality is, only what HIS reality is, and so he's quite happy to see Lusacan as simply being an extension of himself and, thus, male. Something about Elgar'nan that we only really show in the ending is that he is, in truth, just as scarred and blighted as Ghilan'nain, but he uses a portion of his magic to always look handsome and regal, because his ego really is that big. Polyamory is something we've talked about doing before, and it's something that I know the writing team was into, but rather than simply turning it into a 'you can have multiple romances' toggle we wanted to be sure we did it respectfully and properly."
Q: "Does Solas know about the Executors and will he ever appear again in future games (similar to Morrigan)? Was there ever a point that the Inquisitor was considered as the main or secondary protagonist for this game? It was interesting to have a person with no knowledge about Solas–a cunning, ancient elven god–try to track him down especially when that anonymity did not work in their favor anyway (Solas knew about Rook for a year prior to meeting). Was 'rook' initially an alias for the Inquisitor, which they'd utilize to stay under the radar in the north, away from Solas' agents eyes and able to track him down because they knew him well (ex-companion/friend/lover)? Like was this idea ever discussed at the table or suggested by writers but trunked for xyz reasons? Idon't know if Trick Weekes will see this but I just wanted to tell them thank you for writing Solas-- in a HEA ending, what do you think they're upto in the prison? (besides the obvious)"
John: "Solas knows more about the Executors than he's let on - in fact, he knows more about the Executors than any other living being, including the other Evanuris (though I suppose they're not technically living beings anymore). But even he isn't entirely sure what they're up to or who they actually are. Their paths have crossed before, though - beyond the Tevinter Nights story that they briefly show up in. As to whether he appears again - I think it's fair to say Solas' story is done, at least for now. Even back in early development, the protagonist for this game was always going to be someone other than the Inquisitor. I don't recall if, in those early days, we ever discussed the possibility of bringing them back - the struggle with having the same protagonist game after game is that you really do paint yourself into a corner. Either it becomes prohibitively expensive to account for branching, or you ultimately underserve the very people you're bringing them back for. Rook was always the protagonist, though in very early days Rook had a number of other potential monikers including Shrike and a number of other bird names that I do not remember."
Q: "Why aren’t the Tranquil ever mentioned or depicted in the game? Correct me if I’m wrong but I’m pretty sure the word tranquil isn’t used even once. Have they been retconned? During development was there ever a conversation about potentially including a Solas wins ending? Where he succeeds in tearing down the Veil either because you let him or because you fail to stop him? I know I’d be curious to see what Thedas would look like afterward."
John: "Tranquility still exists. While not unheard of in Tevinter, the reality is that it's a far more common punishment in Southern Thedas than it ever was in Tevinter. In Tevinter, in particular, it's used more of a tool of political vengeance - but generally, only against a mage who is utterly without allies or political power. All the Tevinter mages you encounter in DATV, including Maevaris, still have some clout and subjecting them to the rite would be a huge expenditure of political capital for very little gain. Better to leave them alive and stripped of their formal authority. We had a few conversations about some non-standard game over endings, actually - anywhere from 'player takes too long in the Prologue' to an out-and-out 'yeah you know what I think I'll help Solas' conversation choice early on. What we released in the game I'm happy with though, as there are already multiple different endings you can get depending on your choices in the game."
Q: "Any chance we're going to get any behind-the-scenes content? I CRAVE a high-quality video clip of Zach doing mocap for Assan."
Corinne: "You never know! We do enjoy sharing new content from the game on our social channels so follow along in case something pops up."
Q: "What was your favourite region/area to work on (whether that be writing quests, level design, or any aspect)?"
Corinne: "For me, it was definitely Arlathan Forest. The team had so much fun with the exploration, the environmental storytelling, and the strange magic manifesting in the area. In particular I remember the first time I saw people that had been twisted into trees showing up in the area, I was taken back by the inventiveness of the team in capturing that beauty in horror. I must say, I also found the sightlines in the area absolutely gorgeous. It was really fun to watch it develop."
Q: "What are these called? [link]"
John: "Tadpoles is the name we use internally."
Q: "are telemetry surprising you in any regard?"
Corinne: "The biggest surprise for me in the telemetry is that the Save Minrathous/Treviso choice is basically split 50/50. We were all anticipating that saving Treviso would be the clear winner, but I'm happy to see it's not so cut and dry."
Q: "Did you ever thought that players would be addicted to having Rook barrel through crates and chests? There should be an Achievement for non stop barrel rolls lol."
Corinne: "Oh 100% yes! In fact, originally wide-spread destructibles weren't really planned for as a part of the game. We found with our particular take on combat that it just felt reaaaally good to smash the few destructibles that we did have. I think I spent the better part of a year putting in constant requests to make more and more things smash and break apart - not to mention the ability to roll through them! I'm glad to see I'm not alone in my obsession. Let's go break things!!"
Q: "1) Was there any plan with Radonis during concept period? 2) What more about Neve's family can you share? 3) Is there a parallel in the way Solas sacrificed the world to restore the elven world and Celene burned Halamshiral to save Orlais from a civil war? (Trick Weekes p l e a s e)"
Corinne: "At one point we did toy with having Radonis make an actual appearance in the game. In fact, if Minrathous falls to the Venatori, we had discussed having his execution on display, but we ultimately chose not to pursue this."
John: "For Neve, I'll have to ask Neve's writer, as I don't recall off the top of my head. For the question about Solas - I think it's less a direct parallel and more that Dragon Age is a series where major players sometimes have to make incredibly difficult decisions that may NOT necessarily be the best decision, but it's the best for them at the time - true for both Solas and Celene."
Q: "I just want to know... do the other companions also think Davrin's a hunk? Do you think there are companions who were rooting for a Rook x Companion romance as it was happening?"
John: "I think the different companions have different relationships with Davrin. Bellara, for example, sees him as almost a big brother - someone who she has a unique connection that she doesn't share with the other companions. Neve sees him as a fellow professional, who hunts monsters in much the same way as she does, just that his monsters are a lot more literal. As for who's rooting for a romance - I think Bellara is just excited whenever people get together. She's a huge romantic and a believer in happy ever after, so she's going to fully support whoever of her friends get together."
Q: "Please humor my newfound Nevarran cuisine obsession - it seems, based on the menu at the Lords of Fortune bar, that Nevarra is majority vegetarian ("want it Nevarran-style? Ask to leave off the meat!" or something like that), and we know Emmrich is a vegetarian. But Emmrich also reveals his father was a poor butcher. So, my questions - Who is eating the meat produced by Nevarran butchers if Nevarra is vegetarian enough that other countries equate Nevarran = veggie? Do butchers largely cater to non-Nevarran immigrants or visitors? Are the Mortalitasi/Mourn Watch entirely vegetarian (would make sense, just because of being put off by being around corpses all day, and their reverence for said corpses)"
John: "While Nevarra is a primarily vegetarian country, that doesn't mean everyone who lives there is a vegetarian. Nevarra attracts plenty of students and scholars from around the world, given its unique connection to the Necropolis and the specific magic tutelage that the Mourn Watch offers. With that in mind, its cuisine is going to be pretty broad across a number of different cultures and regions - and for some of those cuisines, meat is absolutely a very big part of it."
Q: "My biggest question is this: if Solas had been released by Mythal before Inquisition started, would he have let go of his plan? Was service to her all that was motivating him? Or would he have decided to continue with his plan until the inquisition showed him that the modern world mattered?"
John: "The latter, I think. It took the confluence of everything that's happened to him in the time since he woke back up to get him to where he needed to be for the Redeem ending. Guilt and regret motivate Solas."
Q: "When I’m writing, I tend to listen to music that goes along with it. Did any of the Devs have songs they listened to that they felt tied into the game or the characters?"
John: "I can't speak to the other writers necessarily, but for Bellara I listened to a LOT of Aphex Twin. There's something about the ambient weirdness that really worked for me as I was writing her character (to the point that one of their songs is my most listened song in 2024)."
Q: "Are rivalry paths abandoned for Bioware games? What made you design approval/bond in a way that only goes up?"
Corinne: "Oh definitely not! Rivalry will continue to have a role when the story calls for it. In the case of Veilguard, we conceived of this threat being so large, that your companions would commit no matter the cost. This afforded us some unique opportunities, like being able to tie the progression of the Companions to your relationship with them."
Q: "What are you as a team most proud of and are there any plans for a NG+ Update ?"
Corinne: "Gosh, there are so many ways I could answer this. And I think the answer would differ depending on who on the team you were to ask. So let me just say this: The creation of any game of this scope, with a team this large, is kind of miraculous when you consider all the knowledge, coordination, discussion, and expertise required. So broadly speaking, what I'm most proud of is the way the team came together to pivot and be true to BioWare's roots of creating great single-player party-based RPGs, and delivered such quality and stablity. I'm also quite proud of how player-first the effort was; Everything from being Steam native, to no Denuvo, to no micro transactions. We mustn't take for granted what monumental task it was to make this happen. There are individual features and experiences that I know we are all proud of as well. The character creator, for example, was a really big one for us. We've long sought to put the control over player-characters in the hands of the fans, and this is the game where the team believes we've best done that. In fact, it was central to one of our creative pillars "Be who you want to be". As for NG+, that's something we discussed, but at this point we don't have any plans to support it."
Q: "Can you go into more detail of Spite’s role in Rook and Lucanis’s romance? Did you expect everyone to want to romance Vorgoth?"
John: "Spite gives Lucanis and Rook privacy whenever they're being intimate. This was, I'm sure you'll be surprised to hear, a consistent topic of discussion as we planned out some of our romance scenes - is Spite watching? But no, he wanders off and reads a book (or whatever demons do for fun). At this point I am not surprised about anyone y'all want to romance. Sentient fog bank? Sure"
Q: "Looking further, what parts of Thedas you personally want to explore more (regardless if that will or will not be implemented in the future games)? Maybe specific time periods?"
John: "I don't think it's any secret that I find the idea of 'what lies across the sea' to be fascinating. It shows up a lot in Bellara's content - what happened in the parts of the world that weren't Thedas? But Kal-Sharok is another place I'd love to spend more time in. It has a very unique relationship to dwarven culture, and particularly in a post-DATV world, it feels like it'd be super interesting to get more time with them."
Q: "What made you decide to remove greatswords as an option? It's one of The fantasy weapons. Why did you choose to have a "convergent" design, gameplay wise, of classes? What i mean is that all classes have a melee option, a "parry" of sorts, amd a ranged option, with warriors throwing a nonexistent shield when 2h. Usually, in an rpg, different classes have different capabilities and limits, to make them feel more diverse. What made you choose otherwise?"
Corinne: "Originally when we concieved the 2-handed weapon stance for Warrior we did want to include Greatswords. We moved away from it largely because the movement set when swinging a large blade diverges quite a bit from what you'd see with an axe or a hammer. Ultimately we felt, given the number of bespoke animations and transitions it would take, that the time is better invested in other areas of the experience. Regarding the classes, we opted for a unified control scheme and baseline set of actions each could take (e.g. every class having a ranged attack for example) for several reasons: 1. In knowing that each class has a similar core set of actions, it allowed to better design the encounters, levels, and missions with a greater level of variety. If Warrior, for example, had no ranged attack, a large number of the missions would have much more egregious constraints on what we expect the player to do. 2. It allowed us significantly more space to play with the types of builds and breath of the skill tree. We're all very proud of how this played out in practice, and in our view created a high degree of divergence. 3. Given the real-time nature of the gameplay, it's a benefit to lean into the muscle memory the players have already established on prior playthroughs"
Q: "Hi I'm non-binary and the ability to be non-binary in this game was really special and made me feel seen in a way no game has before. In addition---TAASH! "NUFF SAID. Love em! My question is: how did you get so much past censors in 2024? How did you deal with localization? Was EA supportive of the push for more representation? Do you think we can see more diverse companions like Taash and our own player character in the future in Bioware games? I am a little worried about the backlash to Taash and the player character, especially right now. It is scary to think about going backwards after you've just achieved this amazing thing for video games. Thank you so much for making me feel so loved playing a video game, this game gives me so much hope and joy for being a trans gamer and nerd and person. I know there's a lot of hate but for me it means the world."
Corinne: "I'm so glad Taash meant so much to you, and so many others! There are two mantras we often refer to within the team: 1. We believe stories are better when they reflect a large variety of relatable experiences. 2. Games can be a reflection of the teams that make them. Taash's journey and support we had in bringing it to life, was something everyone on the team wanted to do and was invested in. It was a story and experience we wanted to tell that made sense in this time and place. I wont lie, it wasn't easy. This is a delicate subject, deserving of respect, that is deeply personal to so many. We didn't want to mess it up, especially for those it would mean the most to. We were fortunate to have a lot of support through internal and external partners to ensure we were handling this story with care, and of course the talented writing and experience of Trick Weekes. It lead to a lot of edits, localization challenges, and some rewrites. But as the old adage goes, nothing worth having comes easy."
Q: "If Solas is bald because the ancient elves just go bald during their immortal lifespans, then why does Elgar’nan have hair?"
John: "I think maybe it's more accurate to say that Solas lost hair because of stress. Elgar'nan, on the other hand, doesn't feel stress - he makes other people feel stress. And, honestly, Elgar'nan is incredibly vain. Something that doesn't show up until the end game is that he's also very vain. The reason he doesn't look blighted and corrupted throughout the game is he uses a portion of his magic to remain looking the way he does."
Q: "In the DAI trespasser DLC elves saw the crossroads different from the other races. Why was that not the case in this game?"
John: "The Caretaker gets into it a little bit, but while the Crossroads in Trespasser were 'peaceful', the Crossroads in DATV are under assault by the gods."
Q: "If you could start DAI or DATV again, what would you change/add/remove? Could you share with us the most emotionally difficult moment to achieve in DATV? And the easiest? Favorite moment?"
Corinne: "One of the most difficult moments to land was actually the prologue. It sets up a lot of context for the player, and evokes a lot of big feelings. We did many revisions on it before we found the right balance of pacing, information, and tension. In my experience, prologues always are among your most reworked content"
John: "Absolutely the Varric twist. There's always a balance of trying to leave hints for the players while not having them guess the ultimate end game of it, and it's INCREDIBLY hard to make that judgment yourself, because you KNOW what's coming, and all you can see is 'how could anyone NOT get that this is coming?' But I'm happy with how it was received and how it landed. The actual conversation with Varric at the end, though - that one was a gut punch."
Q: "So… does Bianca know?"
John: "Yeah. Harding would have gotten word to her."
Q: "I'm curious to know two things, both Solas related: -What happened to his followers? Presumably they weren't /just/ following him and were on board with the revolution that he represented. -What was his plan past making a new prison and transferring the two Evanuris? It sounds like still an eventual tearing down of the Veil but how was he actually mitigating the risks across Thedas? (Presumably with that network of followers)"
John: "Essentially that. Keep the Evanuris imprisoned, tear down the Veil, and then Solas was CERTAIN everything would get better, even if some people had to, tragically, die. One of Solas' defining characteristics, of course, is that he overestimates how successful his plans are going to be (if you listen carefully to the argument between Solas and Varric in the prologue, Varric makes this exact point - everything Solas has tried ended in disaster, so why wouldn't this as well?) As to mitigating the risks - he had a few things going on, but as to how effective they would've been, I think it's safe to say that it wouldn't have worked as well as he'd hoped."
Conclusion: "We've answered everything we can for now, thank you all so much for your questions and the love for Dragon Age!"
[source]
#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#dragon age 5#bioware#solas#video games#long post#longpost#mass effect#lgbtq#morrigan#queen of my heart#fenris#the fenaissance#dragon age: tevinter nights#note: if you find i have missed one or made a weird mistake with formatting or anything pls lmk and i will fix :)
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Davrin is my favourite character, so im kinda scared to ask, but what Assan comment? (Sorry in case you dont want to discuss it more, feel free to ignore the ask :))
dav spoilers
You have a choice to sacrifice Davrin or Harding during a quest. If Davrin dies, Assan dies with him.
I've known about this for over a month but I've been waiting to hear the dev's intent for this choice before deciding how I felt about it. :(
Fans are more bummed by a bird's death than Davrin's. The devs can't control that. But the fact they knew this would be the case, that they went in that direction regardless and purposefully, makes me so frustrated.
It's not just the optics of an animal giving the black companion's death emotional weight. It's Veilguard's approach to stakes and attachment and consequence as a whole.
The writing feels so impatient, like it's rushing to get to the good part already. Sticking wholesome companions in cozy situations to endear them. Killing the cute griffin for guaranteed feels. It's constantly taking the easy way out.
They played it so safe it feels dispassionate. Disinterested in complexity, disinterested in giving characters faults and biases and fears that are messy but resonate. Interested in having beloved companions and big moments, but not in the build-up to get there.
It's not just that Davrin and Assan are a package deal death. It's how cheap and uninspired it feels.
I feel so torn to have to say all this. And on DA Day no less. A day so magical templars are forcing it into the Circle. But the writing in Veilguard is so polarizing for me. I get that there were many many internal issues that led to this. A shortage of time and manpower to lore check. But some things I just can't rationalize.
It's just a game etc etc but I'm so in love with Dragon Age I can't help but mourn a little. Sorry I kind of just unloaded the yap clip lol I'm done.
#I had the same issue with Here Lies The Abyss 😭 you cant brute force a Virmire Moment#replies#dav spoilers#veilguard spoilers
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Demons have needs too
Genre: Dragon Age Veilguard
Pairing: Lucanis Dellamorte x Rook de Riva, Spite x Rook , Spite!Lucanis, female!Rook, Named Rook, otherwise, non descript
Warnings: smut, just smut PWP , knife play?, no blood, demon possession, dub-con
Notes: purple italics are Spite's thoughts/speaking
Wherein we wonder if Spite isn't actually a Desire demon...
Luna sighed and dragged herself out of bed. Heading into the kitchen, she found Lucanus’ coffee maker next to the stove. She smiled to herself, making herself a cup and a fried egg sandwich for breakfast, then she would head to the training room, where she would also likely find Lucanis. She leaned against the doorway as she watched him, jumping a little when he spoke without looking at her.
“You are improving, my friend. I almost did not hear you.”
Friend? Not friend. Want!
She hid the sadness she felt at his use of friend. She desires so much more than his friendship, had since the last time they had seen each other. But she had only been a teenager then. Now, seeing him again, she knows what she feels isn't infatuation. There is a sexual tension that comes with their sparring, however, and she needs to be careful. She's certain Lucanis Dellamorte is neither ready for any sort of romance yet, nor interested in her that way to begin with.
“Almost only counts in playing horseshoes,” she teased.
“And hand grenades. Or so I ‘ve heard.”
Lucanis turned around, finally facing the girl…no, woman…entertaining the training room. He remembers the teenager he last met years ago. She was beautiful then, but now? Now she made his heart race and his cock twitch, for Makers sake. Now he both looked forward to and dreaded their sparring. The sexual tension it brought…he wanted to …do things to her...
Fuck her, the demon supplied in a whisper. Make her ours! Spite breathed in deep. Smells like…lavender dipped in honey.
Lucanis, for his part, does his best to ignore the demon, giving Luna a smile that's meant to be reassuring as he withdraws his daggers from their sheaths. “Ready for our sparring session, my Moon?” It's a slip, one he deliberately does not acknowledge, in hopes that she missed it. But of course she does not. Still, Luna says nothing, refusing to believe he meant it in the way her heart wishes he did.
* *
He had her pinned against the wall, hands above her head, his dagger pressed firmly against the hollow of her throat. His eyes were ablaze with something she dare not name and something more sinister as he started her down.
Fuck her! The demon was worked up now, more difficult to ignore.
Pretty. Pretty tits, pretty pussy.
Never kissed, never touched
Wants, needs, aches. Aches for us!
The demon tightens their grip on Luna’s wrists. Their eyes drop to her breasts, sliding the blade from her throat down to the first button of her shirt.
We want, we need.
Throb, pulse, ache. Ache for her!
“Lucanis?”
A deep growl - Take, claim, taste, fuck!
Ours! All ours! Fuck her or we will!
At the first sign of hesitation, Spite growls in frustration, shoving Lucanis' consciousness to the side, but not down. The demon wanted its host to remember this.
“We want to see those pretty tits.” The voice that came out of Lucanis was not entirely his own and Luna swallowed around something stuck in her throat as the hand holding his dagger flicked, sending the first button flying. The second and third aren't far behind as Luna's breasts rise and fall heavily.
“Pretty Moon. We won’t hurt you. Well, maybe a little, but we think you'll like.,” the demon spoke as it continued to flick away at the remaining buttons. “But we won't deny ourselves anymore. We want you wrapped around our cock. Not our fist.”
The blade slides back up, between her breasts, cuts through the lacings of her bra, then uses it to move the shirt away from her breasts, exposing them completely. They circle her left breast with the dagger, spiraling closer and closer to Luna's tightening nipple.
“Such lovely, perfect tits.” Spite takes her nipple between its teeth, rolling it until pleasure borders pain.
“We want to tell you, but Lucanis is a coward. Big scary assassin can't tell the pretty how much we want to feel her tits, suck her nipples and ram our cock into her dripping cunt over and over until she's screaming our name, drunk on the absolute fucking we’ll l give her.”
The demon takes the blade to her right breast, offering up the same treatment as its twin. “But no, he leaves that for me to do. So We'll tell you every dirty thing we want to do to you.”
Luna hated herself for it, but she couldn't stop herself from squirming, squeezing her thighs together, arching her breasts forward and moaning as her nipples hardened and her pussy pulsed with desire. The demon breathed in deep, taking in her scent and picking up on her sweet arousal. It dropped their eyes to her still covered bottom half. With the dagger still in hand, the demon cut the ties holding Luna's pants up and watched them fall to her ankles before swiftly and carefully cutting off her panties at the hips.
It slides the blade up her thigh from knee to apex, watching goosebumps form all over her skin, making her nipples tighten even more and a gush of desire floods her. The demon gathers some on the blade carefully, as if gathering something precious. “ We want to taste you,” it whispers before licking her gathered juices from the blade, slow and sensual.
“To fuck you with our tongue and fingers. To fill your dripping, aching cunt in every way you’ll let him…Let us.”
The demon drops the dagger, lifting Lucanis' hand to cup her breast, lowering his head and swirling his tongue around her npple, nipping at the sensitive bud just to hear her cry out, to make another gush of arousal slide down the insides of her thighs.
“We've wanted you like this the longest. Every time we've sparred together, we’ve imagined fucking you into the wall after. Your tits bouncing in our face, your aching cunt squeezing tight around our equally aching cock.” It finally pressed their cock into her thigh as he kicked her legs apart, making her fuck their leg as she feels just how hard they are.
“We’ve imagined bending you over the kitchen table, our hand twisted in your hair, fucking you senseless from behind, not caring who might walk in and see it. Imagined tying you to your bed, legs spread as far apart as possible, arms above your head as you are now, helpless, dripping, begging as blade and tongue trace the shape of your perfect body, especially your tits. Maker, we really love your tits…then we bury our fingers deep into your cunt until you scream out your first and second orgasms. And then, of you’re a really good girl, we fuck your cunt with our cock.” It pressed said cock harder into her thigh to punctuate the point.
It shifted their hips just enough to be right next to her apex and began dry humping. The hand cupping her breast now pinching and pulling at her nipple. It swirled their tongue around the opposite nipple before closing their lips around the hard bud and sucking. The action made Luna moan and her hips jerk. “Please,” she begged, “Lucanis, please…”
“Shhhh, little Moon. Lucanis is…present enough. Point of no return, Pretty. Let us take care of you, let us fuck you, little Moon. Let us…” Frustratingly, the demon found it's host had more influence on them than they thought. They couldn't just fuck her like they wanted. Not without permission.
“Yes!” She couldn't take anymore teasing. Tears stung her eyes thinking her weakness now damned them both, but her hips begged the demon to take her, to fuck her in the ways it described. In a moment she felt the heaviness of his cock before it was teasing at her entrance and sliding all too easily into her, stretching her, filling her.
It did not ease the aching, but heightened it, her cries of pleasure/pain growing louder with each thrust. The demon growls, releasing her wrists to grip her hips in both hands, practically bouncing her on their cock, manipulating how she squeezes around it. She has to grip their shoulders to hold herself up.
“Please…” Luna angles herself to lean back a bit. “I need…” She feels them reach between her legs, thumb finding her clit and rubbing hard, rough circles into it and her pitch becomes higher as she now fucks herself on their cock.
They watch, in awe of her even as they chase their own orgasm. Indeed her breasts bounce, her face twisted in pleasure, sacred and profane all at once. A final thrust of their hips and she screamed out their name as predicted. But their own release comes with a whimper as they bury their head into the crook of her neck.
“You could bring us to our knees, little Moon. You could bring a demon to its knees…”
#lucanis dellamorte#spite#dav4#dragon age veilguard#Lucanis dellamorte x rook#spite x rook#smut#welcome to my monsterfucker dumpster fire
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Something Something Yeah It's Still Solavellan Hours (Mythal is kind of here, too)
I've seen a few very beautifully articulated posts talking about the conflicted responses players are finding themselves having in regards to the decision by writers* to have Solas' atonement route possible because of his conversation with one of the remaining fragments of Mythal.
(*honestly I hesitate to put the weight of bigger game events on their shoulders because of how much I know bigger players in the company were involved, so when you read 'writers' know I just mean whoever had final say on plot)
I love reading where people are at on this, and having now breathed, re-played the scene, cried, read some more theories, and then played the scene again enough times I think I'm now able to figure out where I'm at.
TLDR: in my humble opinion, the conversation Solas has with Mythal doesn't bring him any actual closure at all. It is only the version of the atonement ending that has Lavellan in which he is actually set upon a road to redemption.
This, like everything else where I lose my mind, will be long. I tried to restrain myself and here we are, unhinged as ever.
I was unhappy at first that Mythal's incredibly brief conversation with Solas where she releases him from her service seemed to be what finally allowed him to make a decision based on his wants and not hers. My concern stemmed mostly from the fact that a lot of us are trying to be active participants in a society that recognizes patterns of abuse and seeks to establish channels through which individuals can pursue healing without the approval, consent, or demise of their abuser.
But the more I look at the scene, the more I wonder what would have happened in a world where Veilguard got just a little more time in development. Could we have gotten a scene that more elegantly conveys the theme that we cannot heal every part of our loved ones, much as we might like to?
In an imperfect world it isn't always up to us how someone finds closure, which really sucks when you'd like to ensure a loved one finds it in a way that preserves their dignity and limits exposure to the individuals who have harmed them.
And while it could be left there, I'd like to actually push back on the idea that Mythal is in any way responsible for "healing" Solas in this moment.
I went on a different tirade a few days ago about how at the end of Inquisition, Mythal says words to Solas that on their surface seem well-intentioned or placating, but they actually just serve to further bind him in guilt and a position of servitude. In Veilguard's finale, she still does not take accountability for exactly how much of a role she played in the pain that Solas, a man others have revered and feared as a god, has gone through as he cowers, actually cowers before her.
Mythal's interaction with Solas conveys exactly two things to him as far as I am concerned (I'm going to botch these quotes but my laptop is dying so please accept some paraphrase as I rush to finish this before I go cry about this analysis to my uncaring dog):
"The terrible things we did, we did together." You are forever tied to me.
"I release you from my service." But what am I releasing you to?
Because up until Lavellan joins the fray here, all I take away from the physical and unwilling emotional cues Solas gives in this scene (he is a master in trickery, for goodness' sake, the thought of so many witnesses seeing him unable to hide behind a mask has to leave him feeling anguished on top of everything else) is that Mythal has once again reminded him of everything he did in her name and telling him that all that's left for him is to go back to the fade prison and, as he as always done, endure the crushing weight of his failures alone.
To me, in my interpretation, the Solas that hears this from Mythal with no Lavellan intervention may choose to willingly step down from his original plan (and yeah, that's gonna do some damage) but he is certainly not free of his past. He's going to be reminded of it every time he turns a corner and finds more blight to try and soothe, and even the moments that he rests will be filled with more manifestations of his regret. He says it himself: where he's going? It's terrible.
Enter Lavellan. Yeah, he couldn't bring himself to listen to her at her first plea (but like damn how many times are we going to have to watch her give a heartfelt speech only for him to be like 'something something beautiful elven rejection'). But I know that you know that our clever icon knows better than to take what Solas says at face value. She tells Rook plainly that he's absolute dogshit at lies of the heart, and she says it with her whole chest.
Lavellan sees the way his shoulders slump (in resignation yes, but you can't convince me there's not a little bit of relief there, too), she hears the agony in the "vhenan" that escapes his lips (which, don't even get me started on the fact that it's been like nine years and he has no hesitation at all calling her his heart, it just spills out of him). It is not the sound of a man delighting in the steps he's about to take. They're certainly not steps he does not dislike that lead to a destination he enjoys.
And then she watches Mythal (who I can't imagine she feels any sort of fondness or respect for) pull some weird nonsense on her love one final time, and she knows it's her moment to shine.
Mythal, I would argue, pushes Solas down one more time, shames him into seeking atonement, into once again being alone.
It is the romanced Lavellan that kneels so that he cannot fail to meet her eyes. It is she who invokes their connection, not to remind him of his failures but to reaffirm his greatest strength: their love and their love alone is inevitable. Not the consequences of his past, not the regret he thinks will consume him as he seeks to mend what has been broken. It has only ever been them.
"There is no fate but the love we share". We are forever tied together.
"There is no fate but the love we share." *I* am releasing you from everything else save for this love.
Put colloquially: get absolutely fucking wrecked, Mythal.
Body language comparison to chase up the dialogue one, anyone? The way Solas shrinks before Mythal as opposed to him walking off into the fade with Lavellan at his side and standing tall, and he does not flinch when she lifts a hand to his shoulder?
Ultimately, Mythal is a part of the atonement endings no matter what. But it is only Lavellan that refuses to let him walk alone. It is only Lavellan that guarantees that his dinan'shiral ends not in a prison of regret, but a place of promise.
Mythal bends Solas until he breaks one last time. Lavellan takes each piece, claims it as hers, and uses them to build the beginnings of a future.
#solavellan#lavellan#dragon age the veilguard spoilers#veilguard spoilers#datv spoilers#solas#solas meta#solavellan meta#solavellan hell#solavellan heaven
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Do you think this episode is so boring because they brought back the Nein and reminded us how good they are? I keep thinking about this as I'm absently watching this episode, saw your post and would love to hear your thoughts on it. Because like, at least to me, most villains this campaign are painfully boring. But the Weave Mind are also boring. That was fine, M9 handled it perfectly and I loved it. Ludinus is arguably the only kinda interesting bad guy and a PC's mom is in mortal danger and I can't manage to care.
I don't find Ludinus and the Weave Mind boring! I don't find Liliana boring either! And I found Ozo Cruth and Otohan Thull DREADFULLY boring but actually, the fights with them are pretty fucking great. I mean, I have a LOT of criticism about the first Otohan fight that boils down to "this was EXCEPTIONALLY poorly signaled and I'd be PISSED if my character was killed for someone else's arc at this point in the story" but Otohan being boring is about the non-combat elements; she felt very real and compelling as a THREAT, just, she could have been a giant blender of magic knives that the party was going to be dumped in for all she had an impact on the story as a person. But I do think it is because we've seen the Mighty Nein and Vox Machina recently and remembered that they're orders of magnitude more compelling.
I think it's really like...I don't even want to say Bells Hells isn't bonded, but they lack something. I think I alluded to it in the tags of one of my posts but there's no banter between party members or sense of urgency. Like, I enjoyed the whole All-Minds-Burn/Myceit scenes a lot, actually, but after Imogen's initial (justified) panic the pacing felt unbelievably slow until we got to combat. I have found that really, for a good deal of the campaign, you have to kind of take things episode by episode and enjoy the good set pieces and scenes because it simply does not make for a pleasing and rewarding whole. The reason I didn't care about Liliana is, to be fair, partly because I think having her die would be an interesting development, but also because there wasn't a sense of "we can't stop and fuck around with mushrooms, LILIANA IS DYING" within the episode itself. No one was comforting Imogen as they ran through the tunnels. The Mighty Nein showed more personality and investment in the lead up to a fight that really, they had no more stake in other than the broad world-ending ones. As someone who's been playing a LOT of Veilguard which is all about building a close-knit team, and who's had VM and the Nein the past month to compare Bells Hells with, that lack is immediately apparent.
I said, over a year ago (possibly over two, I don't recall) now about one of the relationships in the campaign that it felt like when I see a single episode from a soap opera I don't follow. The actors are imbuing lines with emotion, but everything feels kind of disconnected. Like, this is all in a deeply subjective realm, I cannot give you a strong argument based on logic here as it's very much vibes-based, but I feel like when I watched this, my thought process was "BAFTA-winning Actor Laura Bailey is doing an excellent job of conveying the emotions 'terror and anguish over a dying relative' in this line read, and not "Imogen Temult, a character I've been familiar with since October 2021, is devastated over the potential demise of her mother.' " And I never had that issue with C1 and C2. Like, you can call it je ne sais quoi or the juice or the sauce or chemistry or the spark or whatever the fuck but Campaign 3/Bells Hells simply doesn't seem to have it for a huge number of people who have adored pretty much every other Critical Role work, and that means something. My personal thought is that it's because this has been such a plot-focused campaign without strong DM prepping of what kind of characters would be appropriately invested that we've had the problems we did (rampant indecision, lack of party chemistry due to lack of early opportunities to mingle and meld, lack of investment in each others' lives due to insufficient time focused on backstory-related plotlines), but I could be wrong, and ultimately the root cause isn't super important to this question, which is just. they don't have the it factor.
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I agree with you on the Solavellan ending. I love the angst and tragedy and I'm eating the idea of Solas and Lavellan having a lot to unpack once in the fade. Dramatic confrontations, tears, breakdowns and a slow road to forgiveness,. Delicious food. But I'm really annoyed with a portion of the fandom that seems to just gloss over the fact that Solas killed Varric, someone who was always kind to Lavellan and was even her friend. And even if you don't like Varric personally he is in canon a relatively decent person who tried to reach out to Solas on a compassionate level. Then he used a blood magic puppet of him to manipulate Rook... IDK the way that seems to mean little to nothing to a lot of Solavellans kind of bothers me. I'm not here to tell anyone how they can or can't play but the takes have been so bad. The infantilization, excuses and woobification of our boy are so egregious. Solas is complex and morally gray. Why would we be going through the effort of redeeming him if he wasn't doing things that would require redemption in the first place? I've felt really disconnected from the rest of the fandom because of all of the softening of his character people have been doing and it's refreshing to hear a take from someone who loves Solas but doesn't want to defang him.
Thanks for this thoughtful reply to this post! Sorry this took awhile, but I've been thinking of what I wanted to say. Long and spoiler-riddled reply below, and I don't even know how relevant it is to your reply, Nonny. Sorry!
I think A Lot of folks have spent the last 10 years rotating him in their heads like one throws a clay pot, molding him into something he could be based on what we knew about him. But, we didn't necessarily account for the other forms he could take. And some folks are very resistant to who he's canonically become by Veilguard. Because it's not a good form, he got Worse™ in his decade away from friends and love (shocker!), and it's hard to reconcile this version of him with the ones we may have made.
I get all of that. But I also LOVE that. It means he could still surprise me, and I got to experience this weird duality of love/hate I didn't expect to feel toward him. I got to see his lies in real time, know he was lying because I KNOW HIM, and go, "oh, you little shit (affectionate)". Like, that's just FUN! Which, last time I checked was in fact the point of video games.
I love that he is unpredictable and dangerous in this game. That we finally see him go all out, and use every skill and trick he has. That is THRILLING, especially because he's more dangerous and lethal and ruthless than I personally expected. Which... Is my fault. I should have expected it, because look what he did to Felassan. Look how he so easily killed all those Qunari in Trespasser. Look what he did with those spirits of chaos and disruption. Look what he did to the Titans! I should have known better, the games and books showed me time and again what he was capable of. I just didn't want to believe it.
I've seen some posts talking about how Lavellan approaches Solas at the very last confrontation. How carefully she goes up the stairs towards him. I've seen several interpretations of it, but there's one I haven't seen (which could be because I'm not hanging out in the Solavellan tag much these days).
She takes those stairs slowly, as if approaching a spooked horse, because the last time someone climbed a set of stairs to talk him down from his ritual, he killed them. And I don't think for one second Lavellan believes, if she handles this poorly, he won't do the same to her.
And I think she is 100% right. He would, perhaps on "accident" as he claims to Neve was the case with Varric (debatable - seemed pretty intentional if maybe a bit impulsive from here). But I firmly believe there is a world where Solas would stab his vhenan if he had to and certain conditions hadn't been met (and yes that would utterly destroy him).
She walks up those stairs to him, her vhenan, knowing this is it. Their final stand. She will save him from himself, whatever it takes, and she is prepared to die at his hands if it comes to that. And it so easily COULD HAVE.
I don't know. I just think that Veilguard gave us SO MUCH more insight into Solas and there's so much there to chew on. I think we're going to be able to go back through all the games and codices and so many little details are going to fit together and complete a puzzle we didn't even know we were making.
After all of this, I still have so much to think on 😂. I'm going to be living in Thedas for another decade at this rate!
Good. I don't ever want to leave.
#anon ask#asked and answered#veilguard positive#solavellan#otp#riallan lavellan#solas#fandom critical#kinda?
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Very short non spoiler review of Veilguard act 1
I played only to chapter 8, which should be still in act 1, but I am not going to add any spoilers. This is a very generic bulletpoint list of opinions.
GAMEPLAY
Intro is great, art is pretty good too, even the characters
combat is very fun, but I still preferred Inquisition combat
the world is extremely empty. There is one or two talking npc for each faction and that is. Secondary characters do not exist. Quests are all generic (ex. Random nameless character "hey, this person disappeared, can you find them?" with no extra story or explanation)
barely any animals or surprises in the world. The only exploration factor is looking at landscapes and doing some puzzles
there are only three type of puzzles: move object into place to activate door, destroy blight to free door to open, destroy crystal to free door to open. That is it.
choices that matters are identified by the game with a sign, and you will also have a sign that will let you know which dialogue was affected by what
loved the jumping around and the sliding down
you can pet any cat or dog
the world feels empty, empty of lore, empty of characters, empty of animals, quests, people
CHARACTERS
companions are the only characters in the whole game, plus a few associated characters to them
barely any banter and the only banter present is very superficial or more on the funny side
good thing is that if banter is interrupted by a combat it will continue later
my favorite part was seeing characters talk and interact in the lighthouse
do not expect cameo, and if there are cameo they are very short and very generic
companions are very good, very kind, very nice, with little consistency between their characterization and how they behave (ex. Neve is a detective, but she never asks anything or acts differently from other characters or even seem interested in what is going on)
companions seem almost flanderized, with mainly one character trait each
dialogue is sometimes extremely clunky, with "textbook answers" that seem written with AI instead of a writer. It is all "tell, do not show", so it is more likely that a character says "I am shaken" over actually showing how they feel
characters seem to act often like exposition machines, and knows things they definitely should not know
ROOK / PLAYER
amazing character creation options
I played as elf and it has little reactivity, maybe a bit less than Inquisition
the faction has more reactivity, and there are multiple dialogues with your companions about it, mainly little comments that make it feels like Rook has a backstory (much better than inquisition)
Rook facial expressions and movements are a bit strange sometimes, making it seems like he is always smiling and happy even when he should not be
the "purple" dialogue options are a bit meh, definitely not as funny as DA2, and I think "red" might fit more (in my attempt to try and make a more serious Rook)
you cannot really shape Rook's personality
also you cannot disagree with your companions, there is no dialogue choice to disagree or fight with them like in previous games. Most of the dialogue seems to be divided in a few categories: Exposition requests; Flirting; Supportive comment; Joking comment but still supportive.
STORY AND QUESTS
It does not feel like Dragon Age.
The game take theories and secret information from previous games and make it the standard world knowledge
there is no urgency
side quests are forgettable
story is very weirdly paced
each companion has a post-recruitment quest to know them
factions and world seems sanitized. We do not hear about the darker side of the Crows, or about Tevinter's slavery if not in passing
the story is okay but would have benefitted A LOT from hiding the villains and introducing them later. When I say a lot I mean from a 6/10 game to a 8/10 game.
also never thought I would say this, but I miss the Chantry. There is barely any mention of any lore
also only three choices matter - but do they? it felt like everything was a blank state
ROMANCES
By the end of act 1 you can still flirt with everyone.
A lot of flirting options for all characters and if you skip some of them you still get the next ones
I had no romance specific scene yet so it looks like you can flirt with everyone for quite a while before deciding
the flirting is all very PG13 and it is more allusions than actual overt flirting (I mainly flirted with Davrin and Emmrich)
for now I have seen no characters flirting with each other's
I think around chapter 7 and onwards the pacing gets much better, and the writing of the quests a bit more interesting. It honestly felt like a different game in some parts, and I have no idea what happened there. It feels like the game is:
Amazing prologue, probably the best DA prologue yet
First recruitment character and first mission - completely downhill with writing
Pretty slow and weird paced then until chapter 7-8
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Ok so I've finally nailed down what it is about the lack of worldstate choices that irks me so much.
(Complaining/venting FOR FUN below! I'm not attacking the bioware team or anyone who agrees with their decision. The game's not out yet/set in stone, and I'll be 100% playing it regardless)
It's not about me wanting cameos or specific lines of dialogue mentioning previous choices or codex entries. As nice as it would be to hear about our new Divine or ruler of Ferelden, i get that it's not needed.
But take Morrigan for example.
Morrigan is in Veilguard. But a Morrigan who has a loving spouse & son is objectively going to be a different person than a Morrigan who was stabbed & left for dead by the Warden with no child. Or a Morrigan who was in love with the HoF but they refused her deal and died.
Should there be a line where Morrigan is like "by the way, I have a son!" Or "btw the love of my life is dead!" No. That's pretty unlikely to fit into Rook's story, and thus isn't necessary.
BUT could we have a line where a bitter Morrigan--who was betrayed--comments that "people should never be trusted", versus a line where a more content Morrigan--who considers the HoF their family--might say that "there are exceptions" with a fond look.
Small things that really show the player that they've affected the world & the characters they love.
Same thing with Varric!
Would it make sense for Varric to just bring up Hawke out of nowhere to Rook? ... uh yeah. actually it would. That's kind of his thing. But OK let's say he doesn't!
You're telling me a Varric who's been living a Hawke-less existence for the last ten years is going to act exactly the same as a Varric who hasn't?!
"But it's been ten years! Varric wouldn't be hung up on hawke that long!" Have you met Varric? He's been hung up on Bianca for even longer!
Anyway, the choices we made with the companions we loved are sooo much of what i love about Dragon Age, so I'm bummed that we won't be getting those things...
That said I'm still going to play the crap outta the game and hopefully love it. So I'll be there on day one ready to see what happens.
#vent post#dragon age#dragon age veilguard#dragon age spoilers#dragon age: the veilguard#dragon age the veilguard#veilguard spoilers
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predictions for veilguard romances under the cut. would love to hear what you guys think will happen with the characters
davrin
confident and seems like the type that would immediately flirt back
would use assan playing cute as a way to pick up dates
later you find out the sad reasoning behind why he left his clan & joined the wardens
taash
her wearing armor reminiscent of the shokra-taar/antaam-saar makes me think she’s a qunari still following the qun
she’s initially only interested in a physical relationship and has to work through her upbringing under the qun to become comfortable with a romantic relationship
wants to ride rook’s bones to dust after they take down a dragon the first time
harding
she feels like she has an obligation to the inquisition/rook/varric/whatever organization she’s a part of so she’s initially hesistant to enter into a relationship. she’s been a forward scout for so long she’s used to being all work and no play so when you flirt with her she enjoys it but doesn’t take it too seriously, she’s been traveling with varric recently so she’s used to it after all
she’s also confused because of the magical powers she gains and is afraid of hurting rook since she can’t control them
you help her get control of her magic/figure out where it’s from and you bone
lucanis
virgin
been raised to be a perfect assassin so he doesn’t know what to do when someone shows genuine interest in him
since he was raised to take over as the next talon, he’s used to having his life planned out for him so when he gets the freedom of making his own choices he doesn’t really know what to do
final romance flag is either after he tells his grandmother he doesn’t want to be the new talon or after his cousin finds out he’s not dead
please let him mention zevran, even if just in passing
bellara
sunny and goofball personality, likes to make their lover laugh
very intelligent, a big history nerd and would love to take you to romantic places in arlathan and give romantic ancient gifts
thrill seeker, first kiss scene happens after doing something reckless, be that a veil jump or boss fight
emmrich
grandpa thinks he’s too old for you and you deserve someone younger, but when you don’t back down you realize that peepaw absolutely ~ f u c k s ~
married to his job for the past 30 years, his only friends are his skeletal assistants
manfred will absolutely walk in on you two getting busy at some point
i hope desire demons make a comeback and show up in his story
somehow knows cassandra; is like her 5th uncle 3 times removed
neve
knows what she wants and isn’t going to hesitate if you show interest in her
but will not be fully invested in the relationship aspect at first because of her cynicism. eventually comes around when she realizes how devoted you are to making minrathous/the world a better place
has worked with dorian/ dorian is an informant for her
god bioware please give her a dwarven strap that matches her prosthetic. she’d be unstoppable 🙏🏻
#da4#dragon age: the veilguard#dragon age the veilguard#datv#neve gallus#davrin#taash#lace harding#dragon age lucanis#lucanis dellamorte#bellara dragon age#emmrich volkarin#dragon age theory
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