#worldbuilding is my love and lore is my reason for being
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rambles-on-dragon-age · 2 days ago
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Tell me you only played the game once and didn't bother to engage with anything going on without telling me. 🙄
I'll respond to that nonsensical drivel in that screen shot under the cut BUT the reason they came onto your post to spew their brainless takes is because hating this game is performative at this point.
There's no reason to just drop it and move on because they crave the attention of hating something popular, of regurgitating the same brainless and nonsensical takes everywhere they can. They were too lazy to engage with what the game offered and just outed themself as such.
I'm also an ADHD'er and was all over the place while playing. I've only played once and look at everything I gleaned from it; imagine what's going to happen when I'm not buzzing on nervous energy and actually get to go through it taking my time and snooping for the small details. This game was genuinely engaging and was like a repeated dopamine hit. Every single detail was built with love and this game screams of lore and worldbuilding in every little piece.
As for that nonsensical drivel in the response screenshotted;;
"The side quests are just going from place to place looking for a note, having a boss fight, rinse and repeat."
You mean like literally every single J/RPG game in existence??? You mean the industry standard?? The thing that has been a staple of RPGs for decades now?? How many of those did we have in Inquisition? I can promise it's at least double what Veilguard gave us. How many in DA2? DAO?
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"Every companion quest ends with you having to kill their Generic Big Bad and then make a binary choice for the companion."
Every companion quest mirrors and/or parallels the main story line and themes of the game. The complaint should be that the game is repeatedly beating us over the head with the main themes, but then again it did that and you still missed it apparently.
Every companion quest you've been there with them, as their new employer and then friend, every step of the way. You've seen the build up, the backstory, the stakes, all of it. They TELL YOU that they're too close to the issue and need someone outside of it, ROOK, to help them decide. Do you not have friends? Is that the problem? You don't have friends that help you and then talk you through a decision??' They TELL YOU that they're too close to the issue and need someone outside of it, ROOK, to help them decide. Do you not have friends? Is that the problem? You don't have friends that help you and then talk you through a decision??
"Most of the romances are lacking."
IT'S NOT A GAME ABOUT ROMANCE, IT'S A GAME ABOUT SAVING THE WORLD. The romance is meant to be a little flavor sprinkled on the side!! Play an otome game if you're only here for romance !!!!!
"There's very little conflict between the companions and when they're is they kiss and make up."
This is the first game where you hand select a group of professionals and essentially hire them. This is not a slapdash gang slapped together of whomever was willing to deal with world saving fuckery. Each of the people involved has been with their organization for years or decades and fulfill jobs in a professional capacity. I'm also confused on how repeated death threats counts as "very little conflict". But whatever; you made it clear you didn't really do much in the game so you probably missed the majority of the interpersonal conflicts they had. And yeah. As professionals living in close quarters at the end of the world, I would hope they'd be capable of being adults about it and talk through their problems and learn to live with their differences. Like adults should be able to do.
"Every time a companion is having a problem they get this generic 'I'm here for you' 'thanks rook i feel better now' cutscene."
Do you not... have friends? Do they not have things going on in their lives? In the face of something grave happening, words don't always help. Words won't stop their world from falling apart. Know what does? Knowing someone witnessed their worst and is still willing to stand by them. That if they need a shoulder, that shoulder is there for them. In real life, I've been on both sides of that generic conversation. It makes a difference.
"Every faction is generically good and interchangeable."
Factually incorrect. We even had a whole huge chunk of Davrin's quest to show us the Grey Wardens are actually hiding some really big, really grave secrets. Those are supposed to be some of the premier heroes of the realm. Everything with the Cauldron? Did you skip Davrin's quest? Banter shows that the Crows still torture recruits; they have in-fighting and assassinate their numbers. Lords of Fortune straight up have a murder pit where they throw the bodies of those "willing" combatants. Just because they're trying to show Rook their best face doesn't mean they're all good. You have to pay attention to the stuff in the game, not play with your eyes and ears closed.
"Lucanis is straight up lacking content somehow and got shoved in the pantry when everyone else gets a cool room that changes over time."
You have, again, completely missed the content that was blatantly in the game. Upon asking Lucanis why he's in the pantry and not, you know, in a room in the infinitely generating Lighthouse, he says he feels safe there. There's one entrance/exit so he can't be snuck up on. He can see the food and would know if someone was poisoning him. He's constantly brewing and drinking coffee to stay awake so Spite can't take his body for a walk; he's right there at the source and not walking back and forth to do so. He's also, you know, trying to stay awake so Spite can't take his body for a walk and his comfort level is one that helps him do that. Lucanis has the same amount of content that the other companions have. If you would have paid attention to his characterization as well as what he literally tells you to your face that wouldn't have even been part of the subject.
So I have ADHD right? And my first run of Veilguard took me 83 hours and I know I missed a ton of stuff even though I really tried to slow down and pay attention and read as many codex entries as I could. I’m still finding new stuff on my third run.
So when I see takes that are like “Veilguard is weirdly sexless compared to previous games” then in the same post you say you played 60 hours….like ya, you missed a ton of stuff. Which is fine? But you can’t get mad at the game or the writers for it that’s a you problem.
Or “You can’t talk to the npc’s so I can’t feel empathy for them” when like a) you can b) do you actually care about the people of Thedas like at all? I didn’t need the game to hit me with the empathy stick to care about a world I’ve loved for years. Again, this is a you problem not a writing problem.
Or “They sanitized/Disneyfied the lore.” Ugh.
Not saying you need to play the game again because I don’t care and honestly you don’t deserve it anyways but like if you’re going to say stupid shit at least be able to back it up.
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mohntilyet · 22 days ago
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not to mention the entire antaam fleet like 😭 that was the PERFECT moment to show off what the lords could do!!! The antaam fucked over rivain, theyve been a thorn in the whole nations side for a long time now, they would not pass up a chance for payback via full scale naval warfare so that the veilguard can do what they need to!! Sure dreadnoughts are dangerous but at this point they probably have tricks up their sleeve, thats one of the few things they have!
also wouldn't it be personal because does solas not try to blow up kont-aar because he's trying to 5d chess tevinter and the qunari into destroying each other. like. i know technically this would not be incredible widespread news because the attack was stopped, but i don't think the wonderful citizens of kont-aar would have missed the tsunami that nearly hit them and the shockwave that actually hit them. rumors go around. and i assume irian/vadis tell varric. who i think would tell isabela. who would tell the group she leads. who would care because ofc, they LIVE IN RIVAIN, and now know that solas and his followers thinks they can trade rivaini lives* to further his plans.
*while i also think there's probably a divide between kont-aar and the rest of the nation, it's one that the rivaini love to jump across and back over. an interesting comparison to be made here with most of rivain having similar sentiments towards dairsmuid and the chantry. like this is the country specifically mentioned to have a lot of citizens who follow the qun/are non-andrastian + it being MUCH more multicultural and accepting than other nations. any attack on rivain, even if it's a qunari settlement, would fan a lot of flames that solas cannot put out so the idea of trying to him taking multiple steps back because he didn't realise how intensely the qun/rivaini/lords would react is very fun for me. it would have been soo interesting for rivain to be a hub for efforts against solas because of how it's not influenced by andrastianism, how he (or his agents) specifically fucked them over, and (maddeningly for solas) also part of this resistance has spirits who willingly guide them against him. this could have even been a plot device where the door goes both ways and solas finds out rook's plans because he manages to eavesdrop through a seer or something.
and on the spirits. all the stuff where the mourn watch regularly communicates with spirits could have been done with rivain as well, and with different takes on being 'friendly' with spirits. iirc there's a spirit in the hall of valor which is so interesting but it's literally just there for flavour text. THERE'S A SPIRIT IN THE HALL OF VALOR THAT DOES NOTHING BESIDES LIKE. SAY HI. ??? bioware i would have liked to see more spirits and seers and the matriarchal pantheists you have talked about please. and also the idea of the peaceful qunari settlement being pushed to protect the country they are part of and what that means for them as qunari vs. rivaini. taash's storyline could have contributed to this . so A LOT less about choosing a side, more about how kont-aar has developed, changed, how rivain has influenced it and what it means to be qunari. not the qunari agents and fighters that we have seen, but their 'civillian' way of life in kont-aar.
complete waste not seeing any of established lore reflected in the lords of fortune or rivain because i stupidly actually thought we were going to see some kind of settlement and be introduced to a very different cultural norms.. in my beautiful mind i like to think taash is a little taken aback by how badly mages/elves/etc are treated. like they understood it was different outside of rivain (they would have been young when the dairsmuid circle annulment happened right? so they don't 'remember' it themself, they likely heard others talking about it when they're old enough to understand) but until they actually saw what was happening first hand, they had a weird dissonance about it. but what we got was a deserted beach, ties to another faction (wardens are fine!! they are great !!!! the fourth blight is interesting!!!! yet they are not the faction with a lack of info about them!!!!!) and also the hall of valor that exists as flavor text with nothing meaningful behind it besides a pub used in a few cutscenes and a minigame.
#it's just hard to discuss the qunari in general when it is so obviously written to be quote unquote bad#and theyre like. in veilguard. really just reduced to being an invading force. which they were before. but there's literally nothing else#not a single character that explains more about the qun or how it operates + the game presenting choices about taash#that obviously lean towards favoring rivain. god knows why. its not like we know enough about it to choose it#even a quick peek into a rivaini lifestyle would have been helpful. all we know are from lorebooks !!!!#its actually like. 'qun would have made taash into a weapon/they are actively invading treviso/theyre working w ghil+el/shathaan' etc#and then on rivain's side the points are just 'umm. well the lords are super nice. and love freedom... and its also NOT qunari!'#there ARE reasons to pick rivain just none of them are in the fuck ass game. no one who doesnt read the books would know this shit#does anyone know why the antaam are acting outside of their orders. i dont rmb if this was explained or if its supposed to be like#a very severe response to solas and defying orders to 'deal' with a threat?#but god. kont-aar as it exists is so interesting. maybe elements of like .#'the main qun ignore the changes in kont-aar/rivain because it's such an important part of their trade' situation. idk#i just cant see a lot of the extremely rigid qun followings actually meshing with this extremely 'accepting' culture that is in rivain#eg. rivaini seers allowing possessions vs. sareebas#but its said that the rivaini pantheists actually have lots in common with the teachings of the qun (?)#and again. its peaceful. most of the issues that are mentioned in games/etc are to do with the ORLESIAN chantry causing issues in rivain#so it just. makes me think. maybe things have changed and there's a blind eye to whatever happens in kont-aar#or if there are more hostilities or issues caused by their differing beliefs then it would be good to fucking like. hear about it#plus the qun in general is just. worldbuilding standpoint is like. what. im not a guy who knows too much about this part of da lore so#i had to fact check a few things while writing this response and some of the answers were like#just so unbelievable that im choosing to do whatever i want#anyways. sorry. got out of hand. let me know if anything i said isnt true#its entirely possible. my knowledge of rivain is patchwork but this is probably to do with the fact there's not a lot. yeah#god. i have to stop talking now. thank u anon for agreeing w me. sorry u asked me about the lords and i took it as an excuse#to air out my issues w rivain. because tyche was partially built up around that and then none of it even mattered#veilguard spoilers#answered#rivain
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nadas-dirthalen · 1 month ago
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Dragon Age: the Veilguard Was Packed with Lore — But Many of Us Overlooked It
— PART ONE — [ 2 ]
Welcome back, friends and travellers. If you've been here a while, you'll know that I wrote 30,000 words of predictions in the week and a half before DA:tV released. But here's the most surprising thing—I was right, for the most part.
I spent my first Veilguard playthrough grinning (and then sobbing) at all the lore reveals. And here's the thing: I think most of us missed a lot of them, including even me.
So let's begin with...
Titans: Dark and Light, Compassion and Rage, the Eternal Hymn and its Endless Listeners (1/2)
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This is your warning: This post will contain spoilers for the entirety of Dragon Age: the Veilguard, and all Dragon Age content made before Veilguard.
Alright, pals. If you've been here a while, you know how this goes. I always start by listing what we're going to cover, like anyone who's never fully recovered from academia.
Today's Discussion:
What Veilguard (Re)Taught Us about the Titans
The Titans the first Shapers of the known world.
The Titans are beings of the Abyss.
The Titans are sleeping, dormant—but alive.
Dwarves are the Titans' children, created to tend them.
The Evanuris mined the Titans' bodies to create people.
The Titans—the Earth—fought back.
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What Veilguard (Re)Taught Us about the Titans
The best thing about Dragon Age, as someone who loves the series to death, is that its worldbuilding is consistent, but also bears the unique quality that we, as players, are not aware of it all. Our protagonists in each game don't know everything; the people they learn from also don't know everything. We learn what we can through codices that are all biased and need an extra layer of decoding. This is a feature, not a bug.
It also means that we did not know how to understand the Titans before. Even my 30,000 words of theorycrafting, especially my piece all about the Titans, had elements of speculation. I had to check that speculation against other sources like the Chant of Light, which is a source that we REALLY did not know how to decode when it was revealed piece by piece in DAO, DA2, World of Thedas, and Inquisition.
Here, I'm going to break it all down, piece by piece.
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The Titans were the first Shapers of the (known) world.
It is said in the Descent DLC that Titans are enormous beings whose singing shapes the world. Their existence predates much of Thedas, if not all of it. The Titans are called the first Shapers for this reason, and in Veilguard it is restated several times over that they did, indeed, shape the world—for instance, by Cole in Inquisition.
"Their ancient shapers were mountains drawn of all their wills, walking their memories into valleys of the world." —Cole dialogue.
Inquisition told us so much more about the Titans than just that, though. The Titans have a realm all their own, a counterpart to the Fade, mentioned over and again in the Chant of Light and referenced as a quest name in Inquisition.
Here lies the abyss: the well of all souls.
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The Titans are beings of the Abyss.
Now, it's important that I mention right here that the Chant of Light has existed long before Inquisition. In fact, its tale is what opens DA:O as the game begins. Recently Eurogamer stated that BioWare has had a massive lore document for the 20+ years of its existence, and I believe that there is no truer example of this than in the Chant of Light itself.
The Abyss, for a long time, was a mystery to us. Inquisition cleared it up a lot—not only with its game content, but with World of Thedas' publication shortly thereafter.
Not only is the Abyss referred to in many elven codices, but we go there. The key locations of the Descent DLC—the Forgotten Caverns, Bastion of the Pure, and the Wellspring—are in a region called the Uncharted Abyss.
Now, with Harding, we go deeper into the Deep Roads than the average dweller. The same is true in that instance: venture down far enough, and we reach a Titan's heart.
We find a Titan's heart there. But the Titan does not wake—none have before DA:tV, and even then, they have not fully woken. Because, for as long as we have known...
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The Titans are sleeping, dormant—but alive.
"It's singing. A they that's an it that's asleep, but still making music." — Cole dialogue.
There is so much Cole dialogue in Inquisition that speaks on the sleeping Titans, on their old songs that once sang the same, on how they will never wake up, that it would be folly to try and post every codex here. Suffice it to say: Cole knows of the Titans, knows of their songs, and knows they are asleep. He is one of the pathways to our knowledge of the Titans in Inquisition, and his words are peppered throughout the game.
The Chant of Light also makes reference to a mountainous Maker, who oft speaks about a forgotten mountain. When Andraste meets the Maker "in darkness unbroken," specifically, these words are used:
The Maker Appears to Andraste (7) Eyes sorrow-blinded, in darkness unbroken There 'pon the mountain, a voice answered my call. "Heart that is broken, beats still unceasing, An ocean of sorrow does nobody drown. — Andraste 1:7
Heart that is broken, beats still unceasing — a being who has been broken, but whose heart still beats. We can hear that, in the Descent DLC.
Veilguard confirms that both sources are true through Harding, her personal quest, and the codices for the Dwarven people.
Records that exist outside of Orzammar mention "great sleeping Titans" and "the First Ancestors." — Codex Entry: Harding's Notes: Orzammar and Titans
Harding's experiences in Veilguard, in this way, serve to prove Cole right. That is a deliberate narrative choice: BioWare's way of saying, Yes, this is true. Yes, you should take Cole's take on Titans as correct.
We also know, from Cole, that this state of being is permanent. Not only are the Titans asleep, but they don't know how to wake.
Songs screaming far away. It wants to wake up but can't remember how. No one should be here. — Cole dialogue.
This becomes crucial information in Veilguard, and central to the main plot. It serves as the backdrop for what actually matters most to the characters living in Thedas right now, which is...
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Dwarves are the Titans' children, created to tend them.
By now, a lot of people have seen this reveal in the art book: the dwarves were created to tend to their Titan hosts/makers. But we knew this before—we just didn't know it in context, and therefore we did not believe it to be objectively true of Thedas.
In truth, we've known about the elves and the dwarves' origin since the Chant of Light came out in full with World of Thedas volume 2.
At last did the Maker From the living world Make men. Immutable, as the substance of the earth, With souls made of dream and idea, hope and fear, Endless possibilities. — Threnodies 5:5
I talk about it in more depth in my Chant of Light dissection, but what this verse says in context is that the dwarves (the Maker's second children) are beings crafted by the maker: bodies made of lyrium, souls made of the same "dream and idea, hope and fear" as the original spirits.
This concept has already been massively hinted toward with both Valta (who has become The Oracle in DA:tV) and Dagna, who both connect to isatunoll during Descent and Inquisition's base game, respectively.
We've known about the Evanuris' horrible crimes since before Inquisition, as well, for the same reason and from the same verses in the Chant of Light.
Until, at last, some of the firstborn said: "Our Father has abandoned us for these lesser things. We have power over heaven. Let us rule over earth as well And become greater gods than our Father." (8) The demons appeared to the children of earth in dreams And named themselves gods, demanding fealty. — Threnodies 5
With the context given to us by Trespasser and Veilguard, we know without a doubt that the Evanuris are those "jealous spirits" that comprise the Maker's first children.
And just like the Chant describes, they sought to conquer the earth: the realm of the Titans.
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The Evanuris mined the Titans' bodies to create people.
Trespasser taught us so much of what we needed to know about the Evanuris' and Titans' conflicts. Its codices in the Deep Roads outline how it was Mythal, specifically, creating some of the first elves in the coffins found in that zone. The Temple of Solasan features coffins of the exact same kind.
Ir sa tel'nal Mythal las ma theneras Ir san'a emma Him solas evanuris Da'durgen'lin Banal malas elgara Bellanaris, bellanaris. — Codex: Torn Notebook in the Deep Roads, Section 3
My (updated) translation: Isatunoll Mythal gives you dreams Lyrium within Becomes Solas evanuris Little stone boy You give nothing to the Titan (anymore) Forever, forever.
Trespasser reveals that Mythal mined the bodies of slain titans and rendered their demesne unto the People: she conquered Titans and used their bodies for her own ends. The hints about these actions, however, are not exclusive to Trespasser, nor to Solasan. These seeds were planted all the way back at the Temple of Mythal.
Elgar'nan, Wrath and Thunder, Give us glory. Give us victory, over the Earth that shakes our cities. Strike the usurpers with your lightning. Burn the ground under your gaze. Bring Winged Death against those who throw down our work. Elgar'nan, help us tame the land.
This codex to Elgar'nan makes reference to Elgar'nan giving victory over the Earth (capital-E, the Titans). Trespasser would follow this up with much context—that it was Mythal who was first known to have slain Titans, "rendering their demesne unto the People."
I theorized that Mythal's mining of Titans for lyrium to make elvhen bodies was what angered the Titans, based on codices in Trespasser and the Temple of Solasan. (I go into much more depth there!) Veilguard confirms this theory in Solas' Memory #4: A Memory of Manifestation.
Solas: I have the Fade. Besides, this talk of taking on a solid form. When you took the glowing stone to build your body, did the earth not shake? Mythal: The lyrium gives us the strength we had when we were of the Fade. We are the best of physical and spirit.
Mythal's crime was what took the war with the Titans in a new, darker direction. It was what would set off the chain of events that would change the very nature of the world—and it was foreshadowed, back in Inquisition, by Cole.
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The Titans—the Earth—fought back.
"They made bodies from the earth, and the earth was afraid. It fought back, but they made it forget." — Cole dialogue.
In this post, I theorized that it was Solas' creation itself that caused the first Titan to "go red." That is to say, to change its nature and fight back. I used codices from Trespasser and Solasan to get there, as well as one paragraph from World of Thedas and this codex on Fen'Harel that describe the Forgotten Ones as "beings of terror, malice, spite, and pestilence."
Thinking about those words, and specifically terror, I read the codex in the secret Deep Roads room in Trespasser with fresh perspective.
For a moment, the scent of blood fills the air, and there is a vivid image of green vines growing and enveloping a sphere of fire. The vision grows dark. An aeon seems to pass. Then the runes crackle, as if filled with an angry energy. A new vision appears: elves collapsing caverns, sealing the Deep Roads with stone and magic. Terror, heart-pounding, ice-cold, as the last of the spells is cast.
Terror. The first of the turned Titans. The fire/plant/ice imagery also caught my eye, and when I went back to Solasan to check, there were many hints that this was, indeed, where Terror came into being. (For more, go look at the most recently linked post in this section!)
Huge implications for Solas aside, what this codex taught me is that Titans' natures could change. This was confirmed in Veilguard many times over, yes—but my point here is that Inquisition taught this to me, just a few days before I gained the context of Veilguard. This was never a retcon! However, this lore plays exactly to BioWare's rules: we did not have the full context, and so almost no one read that Deep Roads codex as it was meant to be interpreted—including me, the first few times I read it!
It was only when I'd seen the achievement icons before Veilguard's release that it all clicked for me. All of the lore of Inquisition and everything before it made sense. That was never a bug, never a retcon, but a genius twist on BioWare's behalf: one that almost no one guessed at for an entire decade.
One that changes everything.
Titans, we know for certain now, behave as spirits. Obscure hints in World of Thedas, Inquisition, and the previous games have been confirmed in Veilguard. This new understanding changes not just the Titans, not just the dwarves, but reframes everything we know about the entire history of Thedas and how its magic system works.
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Thank you for reading! It means a lot when people engage with these. And don't worry: I'm not nearly through with them. It's taken me a while to compile everything, but with more of Veilguard added to the wiki every day, it's a lot easier to compile things for these posts!
(Immense thanks to the wiki staff, of course. <3)
Up Next: Titans and Spirits are far more similar than we think, and it means everything.
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foone · 2 months ago
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whats your favourite narnia book if you have one
Since I grew up as an autistic christian, I have many Narnia Opinions!
So, my favorite book for it's own reasons is probably The Magician's Nephew. I'm always a slut for worldbuilding and backstory and that novel is basically just only that. Some guy we know from another book goes on an adventure and in the process gets to be involved with the creation of one world and the destruction of another? kick-ass.
Best book to adapt? The Lion, The Witch, and the Wardrobe. 1988 BBC version, 1979 Cartoon version, 2005 theatrical? All good, in their own ways. The BBC version is just perfectly 80s and the costumes are amazing (because they are costumes! they did all the monsters by sticking a guy in a big costume and I love it), the cartoon version captures the fucking whimsy of a story where SANTA SHOWS UP AND GIVES EVERYONE PRESENTS and the first person to offer any serious lore about the situation is named MR BEAVER. And the 2005 film has the big battles and CGI and Tilda Swinton as the White Witch which is... so much. I love them all.
But the best book adaptation is the 1990 BBC The Silver Chair. Hands down. It's got Tom Baker's Puddleglum, Warwick Davis playing an owl, 0£ BBC budget greenscreened giants (MULTIPLE TIMES), a group of people discovering IT'S A COOKBOOK and one of them being offended by the cookbook saying they don't taste very good, the bad guy turning into a giant rubber snake. a witch trying to gaslight some humans into believing the sun is a myth, and the ultimate salvation of Eustace Scrubb: a boy who almost deserved being named that.
And since I can't not list basically everything Narnia ever made, BBC's 1989 Prince Caspian and The Voyage of the Dawn Treader is pretty good too. It's a fun "road movie", in that it's an odyssey into a fictional Mysterious Ocean of Here There Be Dragons.
Lotta hits in that one. It's also got a "collect the macguffins!" plot where they're trying to collect the Seven Lost Lords.
But yeah, it's like... the first Island gets them a lord and they get to end slavery. Next up, Dragon TF island (The dragon is Greed... but it's also just a literal fucking dragon). Next, Gold TF island. Gold, it turns out, makes you go insane in your lust for wealth, even if you're already a Prince of a whole country. The gold is Greed, but it will also just fucking kill you because you'll be turned into gold.
Then it's the island of the ugly invisible one-foot guys and it turns out they cast a spell to turn invisible so no one could see how they're ugly but they're not ugly, they just think they are? and then it goes "HEY LUCY COMPARE YOURSELF TO YOUR OLDER SISTER" and she's like "I'm ugly.... unlike her. Maybe I should use magic to STEAL HER BEAUTY?!" and it's like, wow. Is there maybe a theme here about self-esteem in your appearance? and Clive Officemax Lewis is over there going I'LL NEVER TELL.
Anyway it's got the good line about how the Wizard in charge of the ugly invisible one-footed pogo-idiots is that how he eagerly awaits the day that they can be ruled by wisdom, instead of magic. It's a fun approach to magic: it's something that is a shortcut, a crutch, and it's a poor replacement for Wisdom, even when used by "the good guys". Tell me, Mr. FedexKinkos-Lewis, do you have any opinions on the complicated relationship between Christianity and magic? oh, you do? I never would have guessed!
They also find The Island Where Dreams Come True. They don't land there, they just fish a screaming man out of the ocean who is trying to escape it. The sailors hear it's The Island Where Dreams Come True and are like "wow, I could have my own ship!" and he yells no, you fools, not dreams like your wishes and imaginations, your actual dreams come true on this island.
and everyone agrees: Get us the fuck away from this island and lets never return.
Anyway I'm not gonna talk about THE ENTIRE MOVIE/BOOK but it's got a great weirdness at the end where they reach the end of the world (which is flat. It's okay, this is Narnia, a completely different world with different physical rules than Earth), and it's a waterfall, but a waterfall going up?
It turns out Heaven is on the other side of it. They turn around, but the anthropomorphic mouse is like "ehh, I'll take that journey" and becomes the Elijah of Aslan's Country, their equivalent of heaven.
Narnia, won't you?
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thankskenpenders · 1 year ago
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Amy's fortune cards
The Sonic fandom has long been the kind of fandom that takes minor details very seriously, for better or worse. On the one hand, this means fans will really dig for the diamonds in the rough, latching onto fun character interactions, animations, bits of background worldbuilding, and more in pieces of Sonic media that many would write off as "the bad ones." But it also feels like every week another needlessly hostile debate over Sonic minutia erupts on Twitter, whether it's over individual lines of dialogue, fanart that makes Tails' shoes blue, or the ideal length and volume for Sonic's quills.
So it was probably inevitable that a fandom-wide debate would erupt upon seeing Amy's new gameplay style in the DLC for Sonic Frontiers, which takes the once-obscure fact that she enjoys reading tarot and shines a spotlight on it like never before.
I mean:
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The thing is, while I basically always try to tune out Sonic fandom bickering... for once, I kind of sympathize with the detractors? Don't get me wrong, I like Amy's tarot stuff, and people on all sides of the discussion are being overly nasty about their opinions, as usual. (Sonic Twitter remains my personal hell.) But when I set aside the hyperbole and zoom out, I do think I understand why some fans are put off by the sudden shift in focus for the character, even if I think it's cool.
It's complicated. Let me attempt to present the cases for and against Amy's fortune cards
For years, I was always one of those fans who thought it could be fun if they played with Amy's tarot reading, or even leaned into some kind of magic with her. Part of that is my own biases showing, but there's just something that makes sense there, especially when you look at Sonic, Tails, and Amy as a trio. (I would argue that's the real "Team Sonic" these days, especially in the comics where Knuckles is more likely to be stuck on Angel Island or otherwise doing his own thing.)
You could argue that Tails is all about logic, relying on science and technology and deductive reasoning to solve problems. But Amy is all about emotion. She wears her heart on her sleeve, is extremely empathetic, and is very prone to magical thinking - both figuratively and sometimes literally. Her origin story has always been that her tarot cards told her it was her destiny to meet Sonic on Little Planet. She's claimed to be able to "sense" peoples' presences - particularly Sonic's. She's the type to believe that The Power of Love is a literal magical force. So, on some level, it makes sense to mirror Tails's science by having Sonic's other best friend believe in magic. And then Sonic is somewhere in the middle, primarily following his own gut instincts but taking advice from both of them as needed. This isn't totally accurate to how their dynamics actually function in canon stories, but I think it's a mode that could work for them.
Going off of that, it's fun to lean all the way into Amy being a magical girl, or even a witch, using her fortune telling as a foundation. Take, for example, this version of Amy from Diana Skelly's old Sonic cast redesigns from before she freelanced for Archie and IDW. This is one of MANY such redesigns for Amy.
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Fast forward to the 2020s, and Amy's tarot cards are, in fact, finally getting brought up again in canon. Which is fun! I like seeing that. I like all of the individual stories involving Amy's fortune cards. This is a fun character trait for Amy, a fun nod to old lore, AND a fun storytelling device, all in one. It's really cool that the Sonic universe has its own thematically appropriate arcana, and that the cards are getting made as physical merch. And sure enough, the official card backs and borders were designed by none other than Diana Skelly, in yet another cool example of an ascendant fan leaving their mark on the series.
BUT... when you step back and look at the big picture, I get why some fans find this shift in focus jarring. At the moment, it's starting to feel like every new story about Amy involves her fortune cards to some degree.
The most recent mainline comic arc to feature Amy as the lead character, 2021's Trial by Fire arc, prominently features a sequence where she reads fortunes while camping with the girls. The Origins version of Sonic CD now bookends the game with scenes of Amy and her tarot cards. Sonic randomly mentioned it in a scene in Frontiers. And now, just this week, we got the (very cute, gorgeously illustrated) Amy's 30th Anniversary comic with a story revolving around Amy's tarot cards, followed the very next day by the Frontiers DLC in which she gets a brand new tarot-based moveset. Even her base melee attack now has her throwing tarot cards instead of swinging her hammer. Again, I like all of these individual things, but after years of it almost never coming up at all, it's VERY noticeable that Amy's tarot cards are suddenly everywhere.
To be fair, I'm looking at this from the perspective of a superfan who's actively following ALL Sonic media. Casual fans - especially kids - aren't necessarily going to be reading the comics every month, buying the thousandth rerelease of the Genesis games, or playing the ultra-hard new alternate ending DLC for a game that came out last year. Each of these stories is going to be someone's introduction to the idea that Amy can read tarot, and that's probably part of the idea behind this unified push.
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But to play devil's advocate, for my fellow superfans, I understand why it feels like a very minor footnote of Amy's character is suddenly becoming the entire focus of her personality. While Amy has always been said to enjoy fortune telling, that wasn't really a character trait in and of itself, but rather an example of her being a typical girl who hopes she'll be able to find true love one day. It's less that Amy can literally predict the future and more like her using a cootie catcher or going "he loves me, he loves me not" while picking the petals off of a flower. So I get not vibing with this stuff, or feeling like it's being pushed very hard out of nowhere.
What I don't agree with are comparisons like "it's like if they made Knuckles' moveset revolve around him liking grapes." Like, I get it. Ian Flynn loves shoehorning in his little winking references for us nerds, and mentions of Amy's tarot cards were previously on the same level as other random bullet points from old Japanese manuals. But a multifaceted hobby like fortune telling that opens up so many narrative and aesthetic possibilities is obviously very different from having a favorite food. It's ALWAYS been a part of her story, not just a random fact, and there's no reason why the fortune telling can't be elevated to something more.
And, hell, even if it wasn't an established character trait, there's nothing inherently wrong with injecting new ideas into a character. One of the best Amy stories in recent years, the Free Comic Book Day special "Amy's New Hobby" written by Gale Galligan, came up with the idea that Amy's secretly been drawing little comics about her and her friends. Is this based on Lore? No. But it's cute, and helps tell the story of a younger Amy who's still coming out of her shell as both a hero and a friend.
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Certain fans are also looking at Amy's Frontiers moveset and using it as evidence that once again the Vile American Contributors like Ian are CORRUPTING Sonic Team's perfect vision of Sonic with their misinterpretations. And like. Come on. Ian does not control the gameplay. He's a freelance writer. The tarot stuff is clearly something that Sonic Team likes if they made it the basis of Amy's new moveset - and, you know, if they keep approving comics and animations about Amy's fortune telling. None of this gets made without their blessing, and lord knows how much they can micromanage shit and shoot down ideas over the most minor of details.
Like, yeah, Amy's fortune telling was probably conceived less as a sign that she Knows Magic and more as a pretty mundane hobby for a lovesick young Japanese girl to have. But you're gonna sit there and tell me that using Amy's tarot cards for more than that could only be the result of a cultural misunderstanding? That nobody in Japan uses tarot card theming and aesthetics (or the general idea of magical cards) for the cool factor? Stardust Crusaders? Persona? The Astrologian class in FFXIV? Cardcaptor Sakura?? Hello??? Do you think Capcom put Gambit in Marvel vs. Capcom ironically because they thought using magic to throw cards at people was stupid? There's tons of precedent for this! It's nothing like Knuckles throwing grapes at people, be for real.
Giving Amy a very magical girl-esque moveset also just makes a lot of sense. For decades her hammer attacks have literally made sparkly heart shapes appear around her. Leaning into both that and her tarot cards in her new moveset makes a lot of sense to me.
But, admittedly... I do think it's very odd that her hammer is treated as a secondary element here, rather than having her primarily use her hammer and adding the cards for extra flair. If hitting the attack button made her swing her hammer instead of throwing cards, I'm not sure we'd even be having this discussion right now.
But the tarot-cycle and Amy riding her hammer like a witch's broom are fucking SICK and I will not concede on this point
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The thing is, this whole fortune card discourse is but a small piece of a bigger problem. Amy's been a character who needed some work for ages, but there's basically nothing you can do with her without pissing SOMEONE off.
Years of stories where Amy's crush was her primary motivator and Sonic went "Ew, cooties!" have lead many casual fans to believe that being Sonic's obsessive fangirl is Amy's entire personality. At best people might call her Sonic's Minnie Mouse. This isn't just a matter of Amy having haters within the fandom - venture outside of that bubble and you'll realize that this is how MOST video game playing people seem to see her to this day. I don't feel like this is a fair assessment of the character, but this idea didn't come from nowhere. No matter how much good deeply entrenched Sonic fans may see in their old dynamic where Amy perpetually chases Sonic, this is a very real problem that Sonic Team has to contend with for their leading girl. Of course all those games where the way-past-cool protagonist thought Amy was annoyingly clingy and tried to get away from her made people think less of her.
If new stories were to go back to emphasizing Amy's crush on Sonic a little more, they'd probably be taken as confirmation that Amy's just the girl with a crush on Sonic and that this is her entire personality. Conversely, when the crush is played down, you piss off the hardcore SonAmy fans who don't seem to understand that they're Charlie Brown and Sega is Lucy holding the football. You can't win.
And so here we are. In the absence of what was once her defining trait, now reduced to an occasional blush or wink in Sonic's direction, new stories are trying to mine Amy's past for additional material to work with. Having been a thing fans wanted to see for years, right now we're getting a lot of tarot, but we're also getting reminders of her compassionate nature and her desire to go out of her way to help the little guy. This is an ongoing process. I continue to hope that her bubbly, exuberant demeanor can shine more in future stories. Now, I also hope that the tarot stuff gets balanced out a little better with other traits of hers. But I don't want it to go away. I think it's fun.
This course correcting is far from exclusive to Amy. Knuckles is getting stories that remind us that he's a competent fighter, an experienced treasure hunter, and even a self-taught archaeologist after years of him being perceived as either the dumb one or just the guy who stands in front of the Master Emerald all day. And Tails has been getting some stories reminding folks that he's a capable hero in his own right and not just Sonic's timid kid sidekick.
But no supporting character will ever compete with the sheer number of new ideas Sega has tried with Sonic himself. Like Amy, his Frontiers moveset has also given him half a dozen new superpowers that he never had before, from the Cyloop to air-slicing projectile attacks to his own take on Shadow Clone Jutsu and beyond. He's also been a hoverboarder, a swordsman, a time traveler, an Olympic athlete, a racecar driver, cursed with a Flame of Judgment, imbued with alien power, a fucking Werehog with stretchy powers, and on and on and on.
If Sonic can do all that, Amy can try out using a tarot-cycle.
Anyway TL;DR the REAL problem with Amy's current characterization... is where the FUCK is Amy's bestie, Honey the Cat???????
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lets-try-some-writing · 3 months ago
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Transformers One: My Thoughts and Critiques
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Note: This is going to be a very long read, so be prepared.
Before I begin my thoughts on the film, allow me to state beforehand that I will be looking at this film as a standalone film first and foremost. I will not be considering the fact that it is meant to be part of a trilogy until the end of my assessment because a good piece of media should be capable of standing on its own. With that said, minor allowances will be made because of this fact.
Additionally, I will not be applying any other continuity lore to this film review in order to limit my continuity bias (although I will make frequent comparisons). Please note that these are my thoughts and opinions and the fact that I even bothered to write more than a two sentence 'it sucked' with a wail of anguish tacked on means that the film has value. I am merely picky. Obviously, this will have a heavy does of my personal takes thrown in along with genuine analysis, so don't take my assessment as gospel.
From this point onwards, spoilers will be present. Read at your own risk.
The Good
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(Me trying really really hard to not accidentally be negative.)
The visuals for Transformers One are, of course, stunning, and the voice acting, as a general rule, is very on point. Chris Hemsworth as Orion Pax and later, Optimus Prime, was a decent decision. I like his voice as Orion, but regarding Optimus? I have opinions that will be discussed later. But for the time being, his voice as Orion gives the character life, emotion, and a great deal of ethos. He's likable and interesting, giving him depth that we have not seen in any other Orion Pax since G1.
Megatron's voice actor was also incredibly well picked. The emotion and tone in his voice was undeniable and gave D-16, and later Megatron, such enthusiasm and vibrancy that I (and likely much of the audience) couldn't help but feel for him in many of his interactions and speeches. I loved hearing how his voice evolved as he went, slowly becoming more aggressive and deep. Elita-One was a reasonable pick when it came to voice actor. She certainly had tone and opinions. Bumblebee's voice actor was very entertaining when it came to giving the character development. Having Bumblebee with such a enthusiastic voice actor made him into someone who had far more depth than he likely would have otherwise.
Sentinel's voice actor was golden. He comes off just the way the movie needs him to be, and it is done quite tastefully, although it certainly doesn't break any molds when it comes to the cliche evil character arc. I adored Airachnid's voice acting. It fit her well and was a polite, but well earned shift from the snootiness seen in other continuities. She automatically has more depth simply because of her voice.
The worldbuilding for Transformers One was well done considering the time limits of the film and the focus that had to be given to other subject matters. There are many issues of course, but overall I cannot fault a single film for not having the length and depth of something like Prime or the IDW comics. The flora and fauna showcased were bright, and at least in the case of the flora, quite diverse. The designs for the few creatures showcased were interesting but not overwhelming, especially for the Quintessons. The shift from inorganic to organic was clear as day with their presence, and highlighted the love and care put into every single frame of the film. It was clear that there was real love shown to each character, movement, and scene. For once, the creators seemed to genuinely care about what they were doing.
The fight scenes were stunning. They flowed incredibly well and made excellent use of the environment and the biological aspects of fighters. The use of partial transformation and transformation in general was something I have never seen given such emphasis in a Transformers film or cartoon, not since Prime at any rate. It was done perfectly in my opinion, and showed an actual understanding of how the characters should move and likely would move in various combat situations.
Onto the actual film. The movie hops right into the action and we, the audience, are given a fantastic view into who Orion Pax is as a character. We see his longing to be something greater right off the bat, giving new fans a solid start for his character. Old fans are also given a nod to various continuities with his character design and his overall knowledge and interest in the archives tied with his station as a miner.
The design of Iacon was a fascinating shift from other continuities, that with everything being underground. And D-16's introduction was well integrated into the scene. His and Orion's friendship is masterfully done, and their interaction on the train gives amazing hints into their past, potential history, and creates interesting lore for an audience to ponder. Their relationship is by far one of the most important and intricate parts of the film. It is a masterclass in setting up a relationship prior to a film or story actually shoving two characters into a setting where more of their traits are showcased. Honestly, we can see so much about both of them from that first scene.
D-16 bailing Orion out of trouble quietly like its normal. Orion going through all the effort to give his friend something of value that is both personal and has money attached. Banter that showcases their depth and rich relationship that also flows smoothly and naturally, like old friends should. We get to see how Megatron will come into being through his adoration of Sentinel Prime and Megatronus Prime. His youthfulness combined with Orion's desire to see and experience everything brings out the best in both characters, giving them reason to be together and to get along.
I will never stop giving my praise for that first scene with D-16 and Orion since it was so tastefully done.
Their work in the mines is well directed and the introduction of Elita is... a thing. (thoughts later)
The lore presented in the mining operations is ingenious as it showcases both Cybertron's situation, lays the groundwork for the knowledge characters possess later in the film, and overall shows D-16 and Orion's hesitant heroism (at least on D-16's part) when they save Jazz from certain death. In some cases, the introduction of new information is masterfully done through the use of referencing demotions and promotions in a manner that applied to the situation in question. The lore regarding energon and the overall loyalty of the miners also demonstrates much of the mindset Cybertron is operating under and is done quite well, as seen with the cogless bots being totally fine with their lack of transformation ability for the most part.
Brilliantly done pre-set mindsets. Especially showcased with Sentinel's message to the cogless leaving them all in sheer awe and cheer. I could sense the villain a hundred yards away, but I could tell that the characters believed what they were hearing, and that in my opinion is a show of how well presented the mindsets of the characters and overall view of the society are.
The race was fun to watch, with plenty of spectacle. Orion and D-16's conversation pre-race showed more of their character and D-16's adherence to the rules vs Orion's desire for something more. Orion leading them through back roads into the race also added more depth to Orion's character which I adored (and was unfortunately underutilized). I appreciated the tricks pulled by Orion and D-16 to win. I also adored the brotherhood shown between them, especially how Orion went through the effort of giving D-16 his chance to be a hero, even if D-16 was hesitant. Their brotherhood in the beginning of the film was honestly one of the best highlights, and distracted me from many other things that I will discuss later that were less than optimal.
I loved seeing how excited D-16 was toward the end of the race, and of course how Orion stopped to help him. Their banter in what I assume was the medical bay was also enjoyable and laid further groundwork for D-16's character.
The scene with Sentinel congratulating D-16 and Orion Pax was suitably filled with awe and stiltedness in equal measure. It played well and showed D-16's character as well as Orion Pax's passion and drive. One thing I will not fault the film for is Orion's devotion to his goals. They were clear and remained so from the get-go along with D-16 admiration (right up until the fifty minute mark).
The meeting with B-127 was unique, and an interesting show into the madness that forms in those who are condemned to the bottom rungs of society, even though it was played for laughs. The introduction of the main plot device was something I have critiques regarding. Although, with that said, D-16 and B-127's reasonings for going were both done pretty well. I like how D-16's reason played off his character and previous history with Orion. Again, the brotherhood between them is key in this film.
The logical leap to get onto the trains was well done and also set up essential plot devices for later. Elita's presence was odd, but whatever.
The fight scene on the train and the rush to stop Elita from telling on all of them was well played for the most part. Her anger made sense and her snark didn't exactly come from nowhere. Her taking of the map made reasonable sense (although I have opinions). B-127 is vaguely humorous at times during their journey, which I can appreciate in small doses. (His cave comment got a vague chuckle out of me.)
The introduction of the Quintessons was well placed in light of the future scene with Sentinel. I loved our main characters maneuvering to avoid detection as it showed their cooperation as a team for the most part. Orion's knowledge of the Quintessons made sense in light of the very first scene in the film (again, it was an excellent start to the movie and laid a lot of groundwork).
There were a few scenes in this film that really kicked me in the feels, and the moment the group enter the cave and find the bodies of the dead Primes is one of those moments. The scene is solemn, not a hint of snark or banter to be found. Everyone is lamenting, thinking. The atmosphere was perfect, and the sheer emotion from D-16 in particular was delightful in its own quiet way. The way he sat before Megatronus Prime was emotional. For once in the rapid fire mess that is TF One, time was taken to let everything sink in. You can see a quiet shift in him, and in Orion there is something that makes the audience note how lost he appears. Elita and B-127 only added to the scene as their usual lines died off, letting the scene simply breathe. It was, in my opinion, very well done. Especially with the music running softly in the background.
Their worldview was shattered in that cave, and I adored seeing it play out.
Alpha Trion's character was done well, very well considering how short of a chance he had to be on screen. He showed proper confusion, but then moved along once he noted the situation. There are things I would change obviously, but his character played its part, and I appreciated how he got to the point and limited his cryptic behavior to an extent. He seemed tired, as he should have. His death was also well timed and I appreciated how much the movie wasn't afraid to straight up off a titular character in other continuities. The scene with the T-cog distribution was also a delight to watch. The animation was very clean and it gave me a whole lot to ponder biology wise.
I must say Sentinel's interaction with the Quintessons was, quite frankly, not surprising. But it did convey its point well. I like watching this noble looking character finally drop his façade fully, bowing before invaders and shocking our main cast (even if the audience could see this coming from two seconds into the film).
D-16 and Orion's first argument hit me in the feels, mainly because I really did understand D-16 far more than I did Orion. He was angry, he wanted justice, and above all else, he looked lost. I was simply enthralled with the way his character started to shift and change, going from passive to aggressive in response to rapid fire hits to his worldview, ultimately leading to a perfectly reasonable bot shattering under the pressure.
Alpha Trion offering the group T-cogs from the Primes was interesting and left me with many worldbuilding related questions. The scene where the group first transform was fun. I liked how the characters were given a chance to show their inexperience and struggles. Disregarding the comedy, it made perfect sense for bots who'd never once transformed to have to learn to do it all from scratch, trial and error. It was fun, especially D-16's leg being stuck halfway into turning into treads.
From here my praise is a bit more limited, but I enjoyed seeing D-16 flex his authority and get his group in line. I appreciated the moment of tension between him and Orion, showing the conflict brewing and yet the lingering brotherhood that had not yet cracked. It was delightful to see the war going on inside D-16 in that moment, the hesitancy and the care for his best friend buried under newfound rage and betrayal. Orion later doing his best to try and check up on D-16 was a delightful touch that only further cemented their struggling companionship as the film progressed.
Seeing Starscream was fun. Shockwave's voice was a nice addition and the extra emotion I find was a bonus. Also Soundwave with unique abilities. Nice.
D-16 beating the ever living snot out of Starscream was fun on its own, at least without considering the context and pacing. I enjoyed Starscream's character and the change to his usual cowardly behavior was, in my opinion, well earned and much needed (at least so early on in this new continuity). Orion's growing confusion and uncertainty was a lovely touch. I also adored how he stepped in, bringing D-16 back to reality long enough for him to spare Starscream and make his declaration.
Just going to throw this in here. Sentinel Prime is peak evil and I loved how cruel he was throughout the entire film. He oozed snooty and evil billionaire. The entire scene with him slaughtering Alpha Trion like some sort of hound, his dialogue, and later his insults toward D-16 were just *chef's kiss*. Him carving Megatronus's symbol onto D-16's chest was downright evil and served to further prove just how terrible he was. It was a great scene with very solid dialogue. Honestly, despite how evil he was, Sentinel was one of my favorite characters simply because he was consistent and his dialogue was very well done without any severe stilted moments right up until the end.
Not much to say about the D-16 capture and the Orion & Elita-One pep talk scene. It happened. More thoughts in The Bad section.
Additionally, D-16 staring death in the face was brilliant. I loved seeing his sheer defiance, and the way he met his potential end with honor even when B-127 was willing to stay down. It spoke so much of his character and his development since the beginning of the film. He went from wanting to hide from fights to actively standing up for his rights.
Orion talking to all the miners was, in theory, and probably on paper, a fantastic scene. It wasn't as grand as it could have been, but I really appreciated the size difference between him and the others combined with his attempts to rally them. His speech was moving and I could see his comradery with his fellows the spark of Optimus Prime within him. I loved seeing him rally his troops, encouraging his people to stand and fight. The miners being all so small really did wonders for the scene though. I know I already referenced the size difference, but seeing all these cogless bots look up in awe did something wonderful, especially with the lighting.
The revelation of the truth was downright brutal. It wasn't done as well as it could have been, but I appreciated it all the same, even if it gave off "I'd kidnap a thousand children before I let this company die!" vibes. (Thank you, Monsters Inc).
D-16 fighting Sentinel and then the subsequent attempt on Orion's part to calm him down was... painful (in a good way). I knew it was coming, I could smell it a mile away, but I honestly hadn't expected the scene to play out as it had. Orion trying to stop D-16 once was expected. Him trying again and getting hit was very him, and very powerful with D-16's response thrown in. Seeing the anger that had been brewing in D-16 fade for a moment to instead be replaced by guilt and grief for a precious second brought me nothing but sheer joy. It was such a turning point for the character, especially when the disbelief in his tone hit. D-16 holding onto Orion while on the verge of breaking down, warring with himself, and then deciding to let Orion fall?
Beautiful.
In that moment, we got to see D-16 metaphorically die alongside Orion Pax, breaking their brotherhood so that Megatron could rise from the ashes and try to bring down everything that led to their paths crossing and ultimately diverging. Honestly, I would have paid good money for an alternate ending where Orion died and stayed dead for a while longer, specifically so that Megatron could have a chance to grieve and contemplate. There was just so much going on in that scene with the music, the loss, and the tension that made it a fantastic visual.
The whole comparison between Orion and D-16 as they changed and morphed was a wonderful thing to witness. I enjoyed Megatron's birth a bit more than I did Optimus's, but that was largely because as Orion approached Primus's core, I personally would have adjusted a few small things to keep the dramatics in place. Megatron's birth however was truly stunning, showcasing his strength, his rage, and his passion all in a few short scenes. The music was phenomenal and only made it all the grander. His speech was simply perfection and I have absolutely no complaints. The concept of Megatron was rightfully embodied there and I was all but squealing in excitement when he made his declaration.
Optimus and Megatron's battle was amazingly done. The fighting and the use of weapons and transformation was spectacular and I have exactly zero complaints regarding the fight scene on its own. Optimus then banishing Megatron from Iacon had its own set of feelings, although, there are things I would change.
Bumblebee's line at the end of the movie was actually funny. It got a very solid chuckle out of me.
The flashback was adorable. I loved seeing the contrast between the bot who D-16 was, versus what he became. A brilliant scene, albeit a tad out of place in my opinion.
I have exactly nothing good to say about the last few sequences of the film. But I will say that Megatron is forever awesome.
With all that said, the music for the movie was phenomenal and made scenes that otherwise would have been simply moving into heart wrenching moments of awe. The Fall is by far my favorite simply because of all the emotional tracks in it. Every time I listen, I see that pivotal scene play out in my mind. Megatron and Optimus's birth, so perfectly contrasted and the emotion played out spectacularly. It's been days since I watched the film, and the emotional value of the music hasn't worn off in the slightest.
The Bad
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(Aka, my rant combined with actual critiques)
Oh boy here we go.
Orion is just off. As a character, there's something off about him. He's perfectly acceptable on his own, but there is a lack of substance to him that makes it difficult to find him compelling at times. We never really know why he even gives a crap about the things he does. He just cares about the Matrix and becoming greater because of... reasons. There's no basis for his interests, not like D-16 who expressed in dialogue and actions why he cared about the things he did. He loved Sentinel because Sentinel "saved" them. He loved Megatronus Prime because he was the "strongest Prime who ever lived". Orion's reasoning for caring about the Matrix and freedom in general amounted to wanting to help Sentinel. I mean, it made sense, but it wasn't particularly fulfilling for his character, especially when the rest of the population was perfectly fine with their situations for the most part.
There needs to be reasoning. What happened to him to have him break the mold and try to act out? Why did he break it at all? Orion is obviously an outlier in mentality, and therefore he should have at least been given a single line of dialogue with D-16 to explain his interest, (excluding his declaration of wanting to help Sentinel find the Matrix. That is a mere statement and it didn't give me much of anything to understand why he cared since he wasn't as devoted as D-16). This issue follows him throughout the whole film. He's a bit of a shell at times, although it could have been due to the way his dialogue hit. This lack of foundation for his character made it difficult for me to really feel for him like I did with D-16. When D-16 got angry, I was on his side because I understood where he was coming from. But with Orion? He was always just... there. He expressed emotion and I loved seeing how he shifted, but his growth didn't match the pace the movie set, leaving him in the dust a bit.
It weakened his character drastically.
His voice is also a tad... bland. No offence to Hemsworth, but I just don't think he managed to capture Orion like Brian Tyree Henry managed to get D-16 and Megatron. Orion had his moments, and those moments were spectacular, but his speeches never had any of the depth of Peter Cullen's Optimus or the youth of TFA's Optimus. He lacked something distinctive to set him apart. He tended to sound somewhat blank in certain scenes, almost like Hemsworth had only just been given the script (or was still attempting to be Thor). It was especially bad when Orion becomes Optimus Prime. Where Hemsworth did an arguably fantastic job as Orion, his voice simply didn't fit Optimus. Am I biased because I enjoy Peter Cullen more? Yes. But also, Optimus is a mech meant to show power.
He needed a deeper voice desperately, something that would rattle and have the tone of a true commander, demanding respect even when he's being gentle. Hemsworth was a fine Orion Pax, but Optimus needed to change and become something more in my opinion. They didn't even have to change voice actor if Hemsworth could pull off a bit of range like Brian Tyree Henry did with D-16 and Megatron.
No complaints about D-16's introduction.
Back to the film. The sheer amount of background Easter eggs was fun right up until I started seeing far too many familiar faces in the same place. The world of Transformers One, unfortunately, feels incredibly small. We see Iacon and we see the cogless and Sentinel's servants, but nothing else is really there. It's a strange emptiness. I can tell the film creators were trying to fill the void, but we never got the chance to see those who did more than just mine. Where's the middle ranks? Who is running everything else? Why is every single Autobot a miner? There should at least be a few middle rank bots wandering around. We did see scenes with random civilians at the end, but I would have liked to see a greater range of work involved in Iacon. Even just a medic would have been great. If those things don't exist, then how does the city operate? Where the heck are the other cities? Is there a council of some sort? How is Sentinel running literally everything without an inner circle? We only ever see Arachnid after all.
Honestly, a tad more variety is what we needed. Not to say the variety we got was terrible, but seeing a medic, a random vendor, or even a military drill sergeant in the background would have done wonders I think.
Additionally, there should not be so many familiar bots all in one place. I know this is a new continuity, but it feels weird because there is no way every single big Autobot just happens to come from Iacon because they were ALL cogless miners. If that is the case, that destroys so much depth it's not even funny. I mean, the continuity can do what it wants since its new and has its own lore, but I suppose its a bit of a let down if everyone shares the exact same origin. Additionally, the voice acting for most background characters was... fine. Some scenes were fantastic, like the race where everyone rushes to see the miners on screen. But the movie could have greatly benefited from a few more unique and passionate voices. I wanted to see true anger, REAL heartbreak at the lies that had been fed to the cogless. This is more petty than anything else, but a few more voices and a bit more depth would have been fantastic.
It's only made worse by the fact that the entire film just feels tiny compared to the scale its operating on. One city, one mining area, one train, one open field, one race track, one abandoned base, one rebellion base, and a cave. Sounds good on paper, right? Lots of room to move. But we never see anything about any other part of the world. Not even a mention or a poster on the wall for a different city. It made everything so much smaller and more controlled. That's not necessarily a bad thing film wise, but giving artificial depth through background characters and whatnot would have been great. Even just some chatter from background characters would have served this purpose. Think about Star Wars or Lord of the Rings. Both movies referenced planets and places that came into play later far before they actually showed up, and in only one or two lines. TF One needed such dialogue if it wanted to establish the scale of the world. Unfortunately, we didn't get that.
The first mining scene in the movie agitated me on a spiritual level. Not necessarily because it was bad. I found the actual operation of the scene very interesting, especially seeing how Cybertron reacts to the mining and how the bots go about getting energon. It was downright fascinating watching the trained and trialed methods the crew used to get in, do their mining, and get out. Jazz was hilarious. However, Elita-One murdered the mood for me.
Elita is... an interesting case. I will just say it outright. She serves no purpose within the film that actually means anything. And this fatal flaw reflects horribly on her character. On her own, a bit of snark and anger over her situation and even the arrogance would be good character flaws for her to work past, but combined with her place in the film, it made her nothing short of grating. Every scene she did anything more than fight or offer reasonable commentary was a slow torture for me. There was nothing to give me a reason to like her. She's an arrogant bot who thinks she knows and can do everything, and that bothers me. If there was something for her to have to go through to work past those flaws, then I could appreciate it. But she maintained her poor disposition throughout the entire film with little to no outward changes. It was a wasted character and an arc that was never even given a chance to exist.
With that said, every time Elita turned up and started getting talkative I died a little inside. I am prepared to be crucified for that take.
Elita's attitude after Orion and D-16 saved Jazz was just the worst. Even though I understood her take, she still bothered me with her rudeness. She's a very selfish character if you really look at her, and it shows. Her voice acting wasn't bad, although there were a few repeat lines that got stale fast.
The Iacon race was a fun concept, but Orion's character was again left to exist in a vacuum when he took D-16 to the race. Evidently, Orion knows a crap ton about the underground and travelling discreetly. This skill is never seen again. Nor is his knowledge of travelling quietly on his own ever mentioned after this scene, to my knowledge at any rate. Whatever the case, he was given a hint of lore and then left to go be rebellious for reasons we still do not have a solid foundation for. Honestly, I understood D-16 far more than I did Orion and I think that's a problem in a film meant to be their origin.
I have no real complaints about the actual race. The scene with Sentinel had nothing for me to comment on negatively.
Bumblebee is again, another character who holds little use in the film. I understand WHY he was put in (fanservice and all that), but the way he was implemented was very poor. There were far better ways to incorporate him into the story and actually make him important and telling. Instead, he's just a chatterbox there for jokes and one liners. He's far less agitating than Elita though because at least he has vague chemistry with our main protagonists. Also, B-127's whole nickname sequence should have been cut, or at least sidelined a bit. It really wasn't that funny, and if the crew were trying to show how isolation has gotten to him, the whole fake friends part got that across quite well.
The plot device was ridiculous. Not necessarily in its existence, but in its implementation. You want to have a SOS message from Trion to be the key? Cool. DON'T put it in the actual trash in the most obscure place on Cybertron. The fact that the bloody message survived is a miracle and quite frankly, it felt contrived. There were far better ways to implement the message. Think about Stars Wars and R2D2. Personally, I would have been privy to a bit of War for Cybertron coming into play, or possibly Smokescreen from Prime. That way Bee could actually be useful while still offering the crew their plot device. That said, it wasn't the worst thing and with a bit of grace, it is not a major sin.
The train scene with Elita was actually painful to watch. I despise her so much, and she just made the whole thing agony to get through. I skipped through her kicking the guys around like boyscouts because it was not appealing in the slightest. (I do understand some people like her, but I am not one of them and this is where my bias shows most.)
No complaints about their stint on the roof of the train.
Elita's entire scene on the ground where she gets in Orion's face made me want to strangle her. I can understand her reasoning, but she's so frickin annoying that I simply could not care about her in the slightest. Her lines might have even been funny if she hadn't been such a poorly done character.
Why does she get the map??? Why??? She isn't even meant to BE there??? Orion, why are you letting her walk all over you??? That's your evidence! You can't even trust her! Let D-16 read the bloody thing. He feels like he has the most braincells out of all of them. I get that they were aiming for girlboss and mom friend vibes combined with Elita, but she's simply agitating and I think it would have been far better for Orion or D-16 to lead the way and show more of their character. Actually, let Orion do it. He snuck into the archives all the time. He's a perfect fit for the role and would have given him the chance to show off that foundation that he lacked throughout the entire movie. If they REALLY needed Elita, they could have used the chance to build that oh so lovely ship bait for fans by having Elita and Orion have to work together to successfully read the map. After all, Orion knows all the weird underhanded stuff and Elita was a team leader for the miners. Their combined knowledge could have been a bonding moment AND been useful to the plot later to show why they fight together in a reasonable fashion.
Again, Transformers One feels tiny. There was one creature type shown on screen, and I understand animating is a pain, but even just some shifting shadows as the group walked would have been nice. Would have made things feel more alive and artificially expanded. (again, a petty complaint above all else. Maybe Cybertron just doesn't have a ton of animals.)
No complaints about the cave scene.
So... T-cogs can just be taken from the dead? Is that not a health issue? We see later that Megatron taking Megatronus's T-cog changes him further. Does that imply that all four of the crew are now biologically related to the Primes? If those T-cogs aren't rusted to hell and back after fifty cycles and don't give the crew infections later, this has some startling implications. Less of a complaint and more of my confusion. Seriously, are there no prerequisites to have a T-cog when a bot's original one has been removed?? Does this mean that biological offspring can be a thing via passing on a T-cog?
(I have some worrying thoughts about relationships on Cybertron now because of the shift in characteristics for the crew when they got their Prime inherited T-cogs)
Too much exposition from Alpha Trion. It fit the scene certainly, but the whole film had a running problem of mouthing off and throwing exposition around like candy. It was not done particularly tastefully 90% of the time. In fact, the only exposition that I liked was from D-16 and B-127 because it felt natural for them to explain things as they did. Trion's was cool certainly, and honestly if Orion's first exposition in the archive and then Trion's were the only dumps, I would have been quite happy.
I can't believe the Primes fell as easily as they did. I understand they were ambushed. But how on earth did Sentinel manage to personally cut down several of them when, up until that point, Alpha Trion said they were winning? One sneak attack is understandable, but the rest was a bit unbelievable. Especially Megatronus Prime.
Why is everyone suddenly so chill with killing? I mean D-16 just shot someone to DEATH despite having never raised a hand to pretty much anyone with intent to kill up until that point. Is this a society thing? Cultural? (I am not talking about Orion here. He's a sunflower compared to B-127 and everyone else going off and chopping enemies to bits)
Regarding D-16's arc, it was rapid fire from this point onward. I can see what they were aiming for, but there was a distinct lack of anything to really cause him to fall as far and as fast as he did. Actually, allow me to rephrase. Rather it was that he HAD reason, it was simply too fast paced of a film for me to feel his change and truly cement it in my soul. It stuck and it most certainly made sense, but it was a bit like whiplash when he chose to let Orion fall to his death despite them having gotten along up until that point for the most part.
Orion is an idiot as well. He spent all of D-16's rapid fall into warlording staring at his best friend like a confused goldfish. He did very little to step in aside from try to ask if D-16 was alright and stopping him from killing Starscream. Yes, D-16 was captured and there wasn't a lot of time to do therapy. Yes, the rapid character change occurred literally over the course of like, a day and change, so I can't fully blame Orion. And do I understand why he was so hesitant? Yes of course. The change was super fast. Do I also understand how and why D-16 fell? Absolutely yes. Were both of these characters rushed? Abso-frickin-lutely. The foundations were there and they were fantastic. They just had to be roller coastered to their completion without any regard for the emotional value of pacing their respective shifts away from their previously shared goal.
I do not truly blame the film creators for the rush, but it does kill a lot of the emotional impact that would have come if we'd been given more time to see D-16 and Orion have more and more arguments over increasingly difficult moral decisions.
Starscream and the High Guard are stupid. They are a fantastic concept on paper, but much like half the cast, their implementation was poor in the extreme. They came from nowhere, were exposition dumped into existence, and promptly followed the rando who beat the snot out of Starscream and could have, for all they knew, been an actual spy. For some of the best trained bots on the planet, there was not a single braincell amongst them.
Starscream had so much potential too. But that vanished into smoke twenty seconds into his face getting bashed in. Soundwave looks like a taco. And he acts like one with his lack of substance character wise. Shockwave was neat right up until he got wrapped up into the stupid gag with B-127. It's a dumb joke and it destroyed whatever seriousness was building. Like come on guys, we are at the one hour mark. It's time to get serious or go home. Again, aren't these the High Guard???? Very important very well trained bots??? Why are they acting like savages and petty children? We at least need explanation for that if we are rolling under that rule. They needed more depth desperately. As it stands, they were nothing more than free guns for D-16 to yoink for future movies.
Also, again, Orion the goldfish. Standing there all confused without doing a bloody thing about it. He's so passive in this movie and it infuriates me because it feels like his character arc never picked up the pace like D-16's did at the hour mark. I understand he's going through a lot and watching his bro fall is likely a bit shock to the system, but one would think with how close they are that Orion of all bots would be the one to try and humble his brother in arms. (I am aware he did his best with what time he had, but still). I know that if one of my siblings decided to go all murder hobo on me I would be the first to get up there and throw a shoe at their head. Once more, I do understand that Orion was likely in shock, but due to the pacing of the film, he feels a bit like stale bread right up until he's literally shot.
Neat, a fight scene. D-16 is captured, ooooh that could be interesting- aaaaaaaand there's Elita being the worst again. Great pep talk. Fantastic even. Now I hate her even more because all I am getting is sheer arrogance and not even in a humorous way like Knockout from TFP. Good heavens Elita sucks.
"We won't follow you." *Elita exists* "wE wiLl fOLLoW yOu" - Frag ALL the way off with this garbage. High Guard indeed. High on drugs and low on self-esteem. Elita has done NOTHING to prove herself worthy of being followed, or Orion for that matter. It would make far more sense for the High Guard to just be pissed off and opt to go fight Sentinel on their own since they've lost their new leader and a ton of their troops all in one raid. It would have been majestic for them to straight up decide now or never and lead a charge, and then have Elita and Orion join them with unexpected troops in the form of the cogless.
Again, aren't these guys meant to be the High Guard? Why can't they get into their own city? Surely they have contacts or old knowledge? Actually, why can't Orion bargain his way into their ranks using his knowledge of all things underhanded in Iacon? It would have been a great callback to his scene getting himself and D-16 into the race. I know they sort of went that route by having Elita get everyone in while Orion went to fetch the cogless, but it would have been way more interesting to see them working together in a logical manner and planning their attack. I know there were time constraints, but that doesn't mean they couldn't have worked together for a short period of time and shown either the brutality of the High Guard or their similarities in regards to goals and ideals.
The scene with Orion addressing the cogless was certainly stunning, but it needed more. Emphasis, tone, lighting, music. I think it needed something just a touch grander. Not too much mind you. Orion needed to have come back with a new aura around him, something to really make him stand out aside from his newfound height. This is his dawning moment after all, his first spark of Optimus Prime. If he'd spent some time scheming with the High Guard, maybe he could have had an air of a fledgling soldier, just bloodied and ready for battle. He did punch Darkwing, and that certainly helped, so I will give him a pass in this regard. His speech still would have meant more if he'd been a bit grittier and yet still kind, especially contrasting D-16 who took one life and then never stopped doing that. His compassion was a nice touch, as well as his relatability to his fellows, but there had to be that hint of something more commanding. He had the inklings and I appreciated his first real speech, but the rallying cry was, in my opinion, a tad off. It could have been due to the voice acting. (Seriously though I did love this scene, I just have itty bitty suggestions regarding how it could have been better. And Orion made a funny face halfway through his big pep talk so there's that).
The background character voice acting didn't show quite enough confusion or awe for me to really be sold on the scene. I would have preferred something more akin to the TFP scene where the kids are introduced to Optimus. Shock, awe, excitement, a hint of fear. Those things were present of course, and I understand the miners were tired from doing their million and a half shifts. But a bit more could have been done. More background chatter essentially.
No complaints about the Sentinel and D-16 interaction.
The battle scene was well done, all of them. The Arachnid thing worked, but the big reveal of the truth did absolutely feel torn right off of 'cliche villain downfall bingo'. I would have liked something a tad more original. Just a bit. But it did get the point across well enough so I can't really be upset.
Again with the background characters. It wasn't bad, but where's the RAGE?!? Where is the sheer chaos? It was emphasized later with the battle, but I think that scene with the big reveal needed a bit more violence so show just how unruly the population ended up. It could also make it clear why so many would eventually choose to join Megatron. Give me ONE guy with a Molotov cocktail throwing it at a statue of Sentinel or something. Why not have some of the cogless start attacking their superiors as well as Sentinel's servants, just to show the sheer destruction going on? Please, it would have been delightful and only have taken up like, five second of screen time MAX.
No real complaints about the scene with Orion, D-16, and Sentinel. It was still fast paced, and Orion still felt a bit like a goldfish, but overall the scene was perfect. The pacing is all that made it feel somewhat off.
The birth of Megatron was perfect. Zero complaints.
Once Orion reached Primus's core, the birth of Optimus gave off "Meeeeeeeegatrooooooooon~" vibes from the TFP Movie (Thank you Unicron. Love the voice acting man). Alpha Trion's voice was not doing it for me. It made a grand moment rather cheesy. Personally I think Orion needed whispers, echoes and flashbacks to go along with D-16's increasing violence and declaration. It would have been the perfect time to throw that flashback from the closing part of the film in. Let Orion see a ton of rapid images of him and D-16 along with increasingly loud whispers from all the Primes, cumulating in "Arise, Optimus Prime." Maybe even chuck in visions of the dead Primes, showing bits of their lives as a way to nod to the knowledge contained within the Matrix (if this continuity is going that route anyway. If nothing else, it would look cool and allow each Prime to meet Optimus in a natural manner during his creation). Additionally, that way Optimus can maintain a hint of mysteriousness but also grandeur.
Optimus flying up to the surface like superman.
I get what they were going for, but it was a tiny bit silly. I think it would have been grander for Optimus to have taken a bit longer returning, simply so that he could have the very earth part for him Moses style. I am not entirely sure. There isn't really a right way to fix this scene in light of the time constraints, and frankly the sonic shoot up to the surface did look cool and served its dramatic entrance purpose. I don't necessarily dislike it, but given the opportunity, I would have gone a slightly different route.
No commentary on the battle. It was perfect.
Again, Megatron's character arc was seriously rushed. He needed far more time. I adore him in TF One. He's quite literally the best character in there. But everything leading up to his final moment was rushed and it left me feeling unsatisfied at the end. There was plenty of foreshadowing in small ways, but those didn't start happening until the hour mark, give or take. Also, Optimus banishing Megatron from Iacon?? Why just Iacon??? Where the heck are the other cities?? Do they exist?? I'm spitballing but the whole scene felt ever so slightly off. Megatron limping into the distance didn't feel quite right. I honestly think that in exchange for wounding him, Optimus should have gotten a scar somewhere in return as a reminder of his cause. Megatron got Megatronus's face burned onto him. Let Optimus get a similarly noticeable marking, that way both players show a mark of their fallen friendship.
Sidenote: How does ANYONE know how to fight in this film?? Sentinel, the High Guard, and those with T-cogs makes sense. Orion? Sure. He did a lot of rough housing. Elita? Maybe. Hard to tell with her limited background. But D-16 and B-127? The rest of the cogless? Where did they pick it up? Its a recurring problem. And how does the crew improve so fast? I mean, they know how to fight with their big ol saws from mining, but we don't get to see in anyone except Orion so its hard to believe anything. We are never given a solid time period between the journey to the surface and then back down again, and really I think some of that travel time should have been spent with the group sparring or otherwise bantering about their backgrounds to lay the groundwork for their skillsets.
Regarding the final scene of the film, its really bad. Painfully bad.
(I would like to throw Elita off the nearest structure thank you.)
I get that they are laying the groundwork for more movies, but the flashback was quite forced. It was cute and absolutely had a place in the film somewhere, but not right there. It didn't feel quite right, or at least not with how it was edged into. The narration was just... weird, to me at any rate. The T-cogs being distributed was cool, certainly. But it raises many questions about the logic of it all. It feels dues ex machina. Not in a good way either. Not saying it wasn't cool, but it did feel forced. Like a participation trophy. I would have loved to see the cogless remaining that way and having to collect cogs from wherever Sentinel stored them, or otherwise take them from the fallen. That way they could have more diversity going forward.
That whole ending bit with Optimus and the Autobots running into the sunset was stupid. There is no other way to describe it. The scene gave nothing to the film and I think it would have been spent far better if we saw Optimus and Megatron both gathering their armies while the Quintessons loomed overhead. Megatron watching his warships be built and then him looking up at the sky. Optimus gathering up the cogless and helping them get their T-cogs via Matrix and then also looking upward. Only to then have it end with the Quintessons looming above.
The Quintessons were so underutilized in TF One it wasn't even funny. I don't even really know why they were there. I mean I understand they had to exist for war reasons and Sentinel and all that. But if they are such a threat, then they need to either be driven off so that the Cybertronian civil war can happen, or they need to make themselves everyone's problem so that Optimus and Megatron's spat looks all the worse for the planet.
There needed to be more for the Quintessons. They needed to have played a bigger role or to have been somehow removed from the playing field by the end of the film. Even one scene with them seeing Sentinel falling and then opting to get the heck out of dodge would have served well enough. But they didn't. And for that reason they are just... there. Letting their prized slaves rebel. They won once against all the Primes. Why not do so again?
Also why do they want the energon??? There are too many questions right now and not even the barest inkling of an answer.
The Characters
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(A look into every character of note + my edits to their development in the film.)
Orion Pax/Optimus Prime:
Orion's character is quite well done. He has goals, morals, and a personality that shines in the right environment. His adventurous spirit gives him life, and his desperate desire for something more makes him compelling when he's given the opportunity to really flex his morality muscles. He has a bit of fight in him, an eagerness to improve and assist those around him that makes him lovable and fun. Every moment he was on screen was a delight, and there was never any point where I directly despised his presence. He had moments of greatness, and moments where I would have preferred someone consulted Peter Cullen for advice on scenes where more Optimus was meant to show. His arc was steady, but it didn't move quite fast enough to match the pace D-16 set with his rise (or fall). It was clear Orion was meant go from largely trying to become greater for his own personal reasons to instead fighting for something more than himself. The creators were attempting to broaden him, give him more to fight for and more to lose. They were well on their way to doing that, but Orion's arc simply did not move fast enough, leading him to end up feeling a bit static while D-16 steamrolled ahead.
To adjust him, all I would want to see is for Orion to be shown having a more solid reason for his goals. Instead of just wanting to help, perhaps have him witness a hint of the mess on the surface at some point in his youth. Maybe he could mention it to D-16, saying that when he was newly forged, he either witnessed a record or saw a peek of the surface or perhaps some other Quintesson related thing to get him to feel a degree of investment in trying to help. Maybe he found the surface lovely and wanted to travel there. Maybe he heard legends of the Primes and particularly wanted to see them and make sure that they really had fallen. He either needed to show a level of devotion to the cause to match D-16's love for Sentinel and Megatronus Prime, or he needed to be skeptical. I would have loved to see Orion doubt, simply because no bodies of the Primes were ever recovered and old records did not mention the Matrix passing on (or perhaps he is skeptical in general). Whatever the case, giving Orion this foundational skepticism or believe would have allowed him to be more compelling when the truth was revealed.
Then, to match D-16 character arc, Orion should have started to try and take a commanding position earlier. Perhaps he could feel just as betrayed and angry, but instead of being more passive like in the film, his anger could instead be directed as the Quintessons who allowed things to happen as they did. Maybe Orion could feel loyalty toward his people as a whole, making him want to do things correctly and rally his kind together for the sole purpose of ensuring no other could ever enslave them, directly contrasting D-16 who was off to kill Sentinel for arguably more personal reasons. Making Orion care more about the people as a whole, knowing that they have all suffered under the threat that is the Quintessons, all the while D-16 cared more for his specific group of fellows... yeah it would have been delightful. Just, having Orion focus more on the bigger picture as the movie progressed, leading him to maybe mistreat D-16 a bit in his haste to spread the truth rather than get rid of the source of the problem. This way both Orion and D-16 could be given depth, since arguably, both are right in their approaches.
These are, of course, vague edits. And much like D-16, there isn't a ton I would change for Orion. He just needed more time on screen, and more opportunities to be presented with moral challenge and/or chances to lead.
"The line between friend and enemy is not as clear as I once believed. Once it's crossed, there's no going back, because some transformations, are permanent."
D-16/Megatron:
D-16, and later Megatron, was by far the best developed character in the entire movie. A very good thing considering the film is his origin moreso than anyone else's. He had the most growth to go through, and my goodness he went through it fantastically. He started off somewhat meek, mild tempered, and cheerful. He was a normal bot, one just happy to go about his life and enjoy his few passions as an average civilian. But as the film progressed, his character shifted from one of fun and adventure to anger and betrayal. One lie after another stacked up, slowly breaking down his innocent belief in everything he held dear until he had nothing left to stand on. All he could do was direct his anger at something, lest he lose himself entirely. His reasons were all justified, and you could see the way his morality shifted between "I want him in chains" to "you need to get out of my way, before I move you myself." and it was brilliant. Everything about his arc was well formulated, at least regarding showing his shift in character.
All I would have changed is the rate at which he changed. It was very fast paced. And from what I gather, occurred over the course of maybe a day or two. Crimes of passion are a thing, and some change really does happen that quickly, but D-16 needed at least a few more scenes of moral debate. Perhaps a scene in the beginning where he makes a simple choice that Orion's agrees with and then a very similar scene later where he goes directly against his previous choice. He should have been shown arguing with Orion more as the film progressed, and over more and more serious matters. Perhaps it starts with the map, but as time goes on, it starts edging into who to kill, who to suppress, what path to take in laying siege to Iacon, etc. That way D-16 moral shift can come a bit more naturally when he finally beats the snot out of Starscream and later kills Sentinel with no remorse.
D-16, and later Megatron, is a delightful character. There is very little I would change for him. Above all else, he needed more time on screen to shine, and I think that's the best possible critique there could be for a character.
"The age of Primes has ended. No more false Prophets. Follow me, you will never again be deceived! Rise up!"
Elita-One:
Elita-One is the worst offender in the entire film when it comes to horrible character. Where others lacked personality, she got far too much and absolutely zero development for it. She came in arrogant and came out just as if not more so. Obviously, the creators were aiming for her to be a foil for the boys, trying to make her into a more stable and commanding counterpart to Orion's, and later D-16's, rebellious nature. But her extreme arrogance, snarky attitude, and little to no love for anyone else made her presence grating. There wasn't enough of a relationship between her and the boys for me to see her in a more familial light for them, nor was there enough of an indicator of rivalry for her viciousness to not be annoying in its presentation. She was mean, bitter, and overall a pain throughout the entire film. And while there were reasons for those traits to be presented initially, they were obtrusive and took away from the film since they were never again addressed or given proper conclusion. Elita-One had no character growth, and as such, she leaves a bad taste in my mouth. Her relationship with Orion in particular was agitating. She had a backstory at least, and it did contribute to her character, but it didn't help to differentiate her a ton or warrant her arrogance, unfortunately.
Elita-One needed a reason to be so confident in herself that was visible to the audience, not just her forcing her crew to repeat her greatness. Arrogance can be done well, as seen with Starscream and Knockout in TFP, but Elita's just came off as annoying at the best of times. To adjust her character, I would have pre-established her relationship a bit differently. Instead of aiming to be supervisor, she should have been one already. To make her arrogance less annoying, she should have been shown as being affiliated with Orion before her demotion, perhaps as the one letting him get away with all his shenanigans. That way her arrogance plays off as her bantering and simply noting her station, and maybe she flaunts it around a bit, having Orion do her random favors since she won't go breaking protocol, but she knows he will. Their relationship could be one of mutual benefit, perhaps even hinting at Elita having used Orion's help to achieve her station at some point. That way they can be vaguely affiliated and their power dynamic can be somewhat equal since Orion offers a service and in turn, Elita covers his back when he decides to go and wander off.
If the creators wanted to go the ship baity route, or even just make Orion and Elita closer, it could be a thing where Elita was an old friend of Orion's who simply drifted apart after her rise to supervisor. Instead of being harsh with him during the mining scene, she could offer to speak later. Their entire dynamic could be that of ancient friendship, older than even Orion's and D-16 connection. Maybe they were in training together. Perhaps they were on the same mining crew for a while. Whatever the case, making Elita a bit nicer would go a long way, especially if she attempted to cover for Orion yet again after he broke protocol to save Jazz. She could try to cover for her old friend and be punished for it, making her less willing to help later in the movie when her aid is needed once more. Her character could go through serious growth because of this.
Additionally, if this were to be how her character played out, when she's brought to the surface, her lingering arrogance can be crushed like a grape in the unfamiliar environment. Where she once looked at Orion as a bit of a nuisance due to his habit of going places where he really shouldn't have been, she can now appreciate his skill and support him with her own. Maybe as a former supervisor, she's the only one who can read the map accurately, but for that same reason, she has very little skill in traversing the land and translating old indicators on the coordinates. That's where the boys could step in, helping and offering their skills and in turn showing Elita that while she's not the best and never will be, her skills are valuable when applied correctly, just as her companion's skills are as well. They could play off each other in a more meaningful way, helping Elita develop a healthy relationship with her companions and her ego. By the end of the movie, she could end up a bit more like Skybound or Earthspark Elita-One, confident and competent, but mature enough to know when to let someone else take the lead and when her job should be to play support.
She could even serve as a bit of an echo of Megatron, starting off where he ended. Anger, passion, and of course, arrogance. Then slowly she can learn to mellow a bit and apply herself in a far more productive manner. This could let her relate to D-16 as he starts to crumble, giving her more of a reason to be invested in him since as she improves, he starts to fall to pieces. There are many ways she could be played, but more importantly, she needs to be showed having actual chemistry with her companions and changing as a character into someone more mature. She's not a bad pick for a character, but she needed to be tempered, a lot.
"My point is, that your instincts tell you to break protocol for a reason."
B-127:
B-127 is a character that, on his own, doesn't really have a purpose being in the film at all. He's comedic and does show the beginnings of maturity in more serious moments, like when he and D-16 are captured. However, he lacks substance. He's fun, he's peppy, but it feels like a lot of the basis for his presence hinges on old and new fans recognizing his paintjob and knowing who he will become later down the line. He's a rather shallow character, which is not a necessarily bad trait since Sentinel pulled it off brilliantly. But since he is meant to be a main character in this film, I would have preferred he be given a more solid foundation. His actions are fine, his personality is acceptable, but he needed more to work with, a reason for his behavior if you will (since he can't exactly have a reputation to run with, being on sub-level 50).
I think the best way to have introduced him and given him a foundation would be to foreshadow the sub-levels. Perhaps have it be noted that bots go down a few levels and never come back, unfortunate miners who mess up one too many times. (maybe D-16 reminds Orion of this potential fate). Instead at staring at smelters, B-127 could be introduced as a scavenger. Rather than be down so many levels doing essentially nothing, perhaps show him weaving through discarded rubbish in huge heaps before they can be incinerated, taking bits and pieces that he likes. This way his random assortment of knowledge can make sense. It can explain his madness in a slightly more believable manner. Seriously, if B-127 knew how to get out, why wouldn't he leave at some point to seek out companions? Better it be that he's trapped, and now that he's got new companions, he feels totally fine accepting them and showing off his collection of trinkets since they are all prisoners together. He could state he's been down there for a very very long time, maybe making him the oldest out of the eventual group of four. This would explain why he has the plot device later, and if he shows off more confidential reading/viewing material he's collected, his knowledge base and animalistic fighting style make more sense.
It would give him a foundation as someone more feral, easily surprised, and excitable. It would give him unique skillsets, such as scavenging and self repair. If needed, he could even be the team's makeshift medic. Maybe B-127 could even have a broken T-cog instead of missing it altogether, showing that the practice of removing a cog was imperfect for a time, and since his removal failed, they disposed of him. Yet another hint of what is to come. His introduction scene would be about the same length too, since all that would change is the setting. It would also give all three time to bond since B-127 doesn't know how to escape, but has resources, which would allow D-16 and Orion to put their heads together to get them all out. It would also create a sense of loyalty for B-127, encouraging him to stay with the group. No changes need to be made to B-127's personality, just a shift in scenery.
"Are you serious? This is the greatest day of my life! I get to work for the government!"
Starscream:
Starscream's appearance in this film, much like Elita's presence, served little to no purpose. He existed purely to provide D-16 a chance to exercise his brutality and growing passion for rebellion. However, with what little time he had on screen, he presented an incredibly unique version of the character. Gone was the cowardly behavior seen in almost every single Starscream to have ever been produced. This Starscream appeared to be a highly competent character, willing to fight and die for his cause. He showed determination, energy not seen in any other Starscream. I can't exactly say he was the most intelligent character, a shame considering his station. But the embers of something more that he presented were fascinating, and in my opinion, a delight to witness.
I would have liked to have had his foreshadowed earlier. Personally, I think a great way to have hinted at his presence would have been to make him a bit of a martyr. He could have been blamed for the betrayal of the Primes, with Sentinel pinning their fall on the High Guard and Starscream in particular. That way, he could have been foreshadowed via D-16 absolutely hating him for his "betrayal" and also served to hint at the High Guard's power later. Additionally, if Sentinel made it so the High Guard looked like they'd sold out to the Quintessons, him going to the surface would be even more "Dangerous" since he'd be fighting "traitors". All the more for him to have lied above, and more to keep everyone off the surface.
Bonus if Starscream actively has a warrant out for him, as evidenced perhaps by chatter from background characters or maybe even Darkwing calling D-16 and Orion Pax "High Guard/Starscream sympathizers" for their rambunctious activity. Through this slight shift, Starscream's later appearance could be far more meaningful and make him an ally of note, especially if its mentioned that he and his people have been attacking energon trains for sustenance and to mess with Sentinel. Starscream's intelligence can be shown, as can his former ties to the Primes, all by adding a line or two depicting his presence.
"Two options for you! One, we slowly dismantle each of you one bolt and screw at a time, and really make sure you feel it. Or two, in exchange for a quick death, you give us intel on the energon trails, access to the mines, or anything else that could hurt your Boss, Sentinel Prime."
Soundwave: Soundwave can hardly be called a character in this film. He exists. That's about all he has going for him. He looks like a taco and has all the personality of one, that being none at all. There was so much potential for him, but he got a grand total of perhaps three lines before he became background noise. Jazz had more lines than Soundwave. Jazz, the cogless background character. We know nothing about Soundwave except the fact that he's with the High Guard and apparently important enough to have been in the records. No explanations regarding his abilities, no backstory, no reason behind his connections. Nothing. He's a familiar name for old fans to gawk at and does little else.
If Soundwave is going to be in a film, I feel like it is law for him to play at least a semi-important part. Even if I didn't know Soundwave from other continuities, he would still be seen as highly underutilized. Personally, I think he would have done so much better serving as an agent of Sentinel Prime who turned when he learned the truth. He could have been right at Sentinel's side whenever he was in the city, offering reports on other cities and their struggles to obtain energon but ultimately being waved off. This could help with the small setting feeling and give Soundwave character through his hesitance and concern for the rest of the population. It could be fascinating to see Soundwave loyally follow this Prime, despite his concerns, and then be betrayed with the knowledge that his world and his people have been enslaved by the one he thought was their savior. This way, he would have a very valid reason to hate Optimus when he comes into being, and consequently have a reasonable desire to join Megatron.
"Scanning electrical impulses: He speaks the truth."
Shockwave: Thankfully he's less of a taco. Unfortunately, he only has a bit more personality than Soundwave. We also know exactly nothing about him and he suffers from the same problems as Soundwave personality wise. We've got next to nothing to work with, not even a title. He also comes off as a bit of a potato since the very first thing he did when threatened by Elita of all bots was to bend the knee. It does tell us about him, but its not done tastefully and as it stands, Shockwave has the personality of a small child who got his favorite toy stolen from him.
Much like Soundwave, if one is going to use Shockwave, he has to at least have had some sort of impact in the past, if not the present. I would have liked to have seen him possibly have been the one who assisted in removing cogs from the newly forged. It is an essential part of their structure, so I imagine there is a certain degree of delicacy involved. Or barring that, why couldn't he have been the High Guard's medic or scientist and studied the process and uses of the Transformation Cog? That way, he would have a plethora of knowledge and be very invested in Sentinel's downfall since he knows the truth of the matter. Perhaps he feels guilty for having assisted. Maybe he was banished for trying to do too much. There are a thousand things that could be done with even a hint of such a backstory. Heck, maybe he could be the one to have a small mountain of cogs to offer cogless bots during the battle against Sentinel. Or if we want to maintain the emotional value of the bots fighting without their cogs, have Shockwave offer up images of piles upon piles of destroyed T-cogs or something for evidence. There is a lot of potential for him that was never realized, and all it would have taken is a line or two to establish him and his usefulness to the Decepticons later.
"He wouldn't stop talking."
Sentinel Prime:
Sentinel's character was, quite frankly, delightful. There were no redemptive qualities about him, and I personally found that to be perfect for his character. He was cruel, prideful, vicious, arrogant, and everything else I expected from a cliche villain. And yet, despite being cliche, his voice acting combined with his stable character portrayal always had me adoring how terrible he was. Whenever Sentinel came on screen, I was excited to see him because I knew how he was going to act, and I was thrilled to see it play out every time. I knew his personality, and yet how he went about his activities always exceeded my expectations. Personally, I adored how smug his dialogue was, right up until the very end of his life. It sold him as being the worst, even if he wasn't breaking any new ground with his character. Sometimes you just need a character who sucks as an individual. I appreciate that the movie was willing to make him irredeemable, unlike other iterations of Sentinel Prime who at least had a slightly non-selfish hidden motive somewhere in their backstory. There's nothing I would change about him, not in the slightest, at least not without adjusting the entire movie and rewriting it from the ground up. He fits. Simple as that.
"What truth? That I plucked your cogs from your newborn chests, forced you to mine so that I could pay off the Quintessons, and live like a King?"
Alpha Trion:
Alpha Trion was a fascinating character with so much potential history and lore attached to him. I am quite sad he didn't get more of a chance to shine, considering his past and his status as the last living Prime. He did serve his part in the movie, quite well might I add. But he could have had more. He was so very tired sounding, lost even. He seemed to care for our main cast and offered so much wisdom, and yet had so little time to actually impress it upon the main characters. He died with honor and what times he did have the chance to speak were well put together. However, I would have liked to see a bit more of him, personally. A bit more character, spice if you will.
I would have given at least one digit on my right hand to see him train our group of four, or at least begin guiding them back to Iacon so give them more time to talk. His presence could have accentuated the fallout between Orion and D-16, showing their shifting ideals when compared to the pure goal of Alpha Trion. Perhaps he could be the one to try and guide the group into working as a cohesive unit. And perhaps his slaughter could be one of those things that drives D-16 and Orion apart now that they no longer have a stabilizing force to keep them from arguing over what to do with their evidence. Honestly, I'm thinking something Uncle Ben combined with Uncle Iroh for Alpha Trion would have been a perfect way to introduce him, make use of him, and ultimately offline him in a meaningful manner. But again, time constraints are a real issue and I understand the problems the movie had giving everyone time to breathe.
"I failed you, old friend. You deserved so much better than this end."
Arachnid: She's a fascinating character who I personally would have loved to see more of. The times she turned up on screen were always noteworthy, and the fact that her intentions were largely unknown gave me a feeling like she was this movie's Soundwave. She didn't need too much development because her role in the movie was perfectly structured. She was Sentinel's right hand, his eyes and his hands. She is a perfect example of a character who doesn't need much exposition or backstory simply because she fulfills her role perfectly. We can make assumptions and still have room to speculate, but her character doesn't feel like a vacuum or like its missing some grand piece. Would I have appreciated a hint more for her thought? Yes.
Personally, I think hearing rumors of Sentinel's frightening right hand might have given her the final touch she needed to be a solid character in my book. Just some bots being in awe as she walks by with Sentinel, or perhaps Orion recognizing her from some old text from the archives. That way she could come onto the scene with a reputation. Or barring that, a sense of dread. That said, I did enjoy her introduction and I have no real critiques of her. The character is built well for the time she's on screen. I enjoyed her far more than I did Elita-One which should tell you all something. A girlboss character can be done well. Look at Arachnid and her combat prowess and intelligence. Elita was just a poorly done, slapped together attempt at giving our main cast flavor.
"I see everything."
That One Random Quintesson: It looked neat. Very intimidating in its own weird way. Certainly uncanny considering the metallic scenery. Could have used at least a line or two to sell the evil. I personally would have paid money for the Quint to talk in gibberish and for Sentinel to somehow understand because that would show just how long he'd been working for the Quintessons.
Jazz: We saw him a grand total of perhaps five times and I love him. No complaints. He's very Jazz and maintains his Jazz attitude throughout every single scene he turns up in. I especially love him during the scene where Orion rallies the cogless. He looks so confused and yet so happy later one when he gets his Transformation Cog.
"Little? There's nothing little about you."
Darkwing: DARKWING DUCK- I'm kidding. Darkwing's character had little to no depth, but he served perfectly fine considering his role in the movie. An aggressive enforcer of some variety, evidently high ranking enough to be in the Iacon 5000. He's got enough flavor to him that I'm sure someone in the fandom will decide he is their blorbo and run with it. He's not breaking any new ground, nor are his lines anything noteworthy. He simply is, and considering his role, it suites him.
"You are no cog bots with limited options. Report to waste management immediately."
Background Characters in General: Nothing really of note. They existed and served their purposes. I appreciated the fact that no two bots were the same appearance wise. It made Iacon feel more lived in, a trait desperately needed considering how small the world felt. Seeing so many familiar faces was fun.
The Plot
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(An assessment of the story overall & its holes.)
The plot was fantastic, at least with all the random unneeded scenes not considered.
There were quite a few themes present, most of which were at least touched upon. Honestly, the journey to discover the truth was a wonderful overall plot. I have very few complaints about the way the story set out. Two miners who, by accident, are cast away and gain an inkling of the truth. This in turn sending them on a quest to uncover said truth, only to have their worldview shattered. It's simple, and at the end of their road, their differing ideas regarding what to do with the truth are what drive them apart.
There are some things that don't add up, such as the time it takes the crew to actually get from Point A to Point B at any given part of the film. Time is a real issue in the movie. If we had only been given the illusion of more time passing, some of the pacing issues might have been less in our faces. Additionally, there are a few inconsistencies.
The boys being chucked down fifty sub levels because the plot needed it to happen. The plot device just happening to be there for reasons. How B-127 and the boys know how to get anywhere is beyond me. Elita being at the exact train they need to board at the exact right time is a bit off. The t-cog situation is interesting and I can't help but wonder how that whole mess really works. The High Guard popping out of the ground like cabbage patch kids. D-16 suddenly choosing to betray his best friend for reasons that were not given enough time to justify.
It's just a lot of smaller things that added up, when combined with the pacing, to create something a bit off. However, overall, the base story attempting to be told is very solid, only needing to be tweaked and refined to add further depth and give characters reasons to be there at all.
A very solid 7.5 - 8/10 movie when viewed overall.
The World Building
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(Current questions & Information + musings)
Cybertronians don't bleed, unlike other continuities.
I find this fact downright fascinating. When characters are killed, they don't bleed. TFP bled, pretty sure other continuities did as well. Except for G1 at any rate. It's an interesting take since energon appears to be a liquid, not crystal, on this new version of Cybertron. That leads me to believe that it must be pure energy since the moment it is taken in, it appears to go straight into powering the bot in question, rather than flowing through their veins. They are far more machine like, and I have had that fact grow on me a lot. Less alien, more mechanical.
The cogless had their cogs removed before coming online. Where are said cogs now?
It really is fascinating to think about. Sentinel had all of these T-cogs removed, presumably thousands upon thousands of them. I have to wonder, were they destroyed? Stored away in case on of the bots allowed to have their cogs needed a new one? If they were thrown away, how did no one notice or snag a few? There are many questions regarding how this big biological aspect of the cogless was kept from them.
Where are these bots forged? No Well of Allsparks was mentioned, at least to my memory.
It was stated that the first Primes came from Primus's core, which adds up since they are the closest this new continuity has to demi-gods. I would say that it would be likely that bots just clamber on out like the Primes did, but considering how fricking long that fall was for Orion, I have my doubts. Personally, I'm thinking this continuity probably is going the hotspot route where bots just kinda pop out of the ground in certain places. They obviously aren't climbing since they weren't online for their T-cogs to be removed. That leads me to believe that they likely form in hotspots and are cultivated until they are ready to come online. This would give Sentinel plenty of time to do a little removal all easy peasy.
Cycles are years. Days are days.
Interesting take on time, but ultimately kind of useless on its own. Lots of human time terms are used, so it seems cycles is just in there for alien factor. A unique take all the same though. I like it.
Primus is mentioned and acknowledged, but there is no mention of Unicron whatsoever.
It's really quite fascinating, but not particularly surprising considering the setting TF One takes place in. Many bots are uneducated, and with the fall of the Primes, it could very well be that no one knows about Unicron anymore because the threat he posed paled in comparison to the Quintessons. It could also be that Sentinel might have had any records about him removed in order to keep the population afraid of one threat, rather than many. It's not as thought Sentinel can deny Primus exists. But Unicron? Can't see it? No need to believe it. Still, it will be fun to see if Unicron ever comes up.
The war with the Quintessons is stated to have gone on for thousands of cycles, and yet there are few ruins. Just how devastating was it? How powerful are the Primes?
I am of the belief that long ago, Cybertron was an empire. There were cities everywhere and the surface was most likely covered in defenses. Most likely, the Quintessons whittled away at Cybertron's surface population, hence the war going on for so long and the people retreating underground into their creator's shell. The Primes appear to be powerful, but they were most likely scattered across the surface to try and limit the damage done by the enemy. The war was likely very close to be lost after millennia of being continually under siege when the Primes finally fell. In a sense, Sentinel likely did buy Cybertron time, but he also doomed them by destroying what history they had that might have helped them.
Are there other cities on Cybertron? There has to be, considering how large the planet is, but the offered energon to the Quintessons tells a different story. What happened?
We don't have enough information to make a good guess, but I personally believe, as stated above, that most cities were likely wiped out. Those who survived fled underground, meaning that most cities are either few and far between, or they are so sprawling that 'Iacon' encompasses far more area that we are led to believe. The offering of energon could have possibly been so small because it has been so long. Maybe, once upon a time, the offerings were far larger since more cities could bring energon in. It's hard to tell.
Is Cybertron in a post apocalyptic state?
I think so. Considering the ruins on the surface, the suppression of the masses, and the struggle to get energon, I do think that Cybertron is sitting in such a state when the movie is happening. The setting scene in Transformers One, and Iacon in particular, appear to be the last gasp of a dying race after what could have been a siege lasting up to thousands upon thousands of years.
T-cogs evidently have a certain amount of biological alteration involved in their acquisition.
This can be seen in Megatron when he takes Megatronus Prime's T-cog. Personally, I think this says something about the use of a T-cog. Some appear to be more suited toward combat whilst others have other uses. It appears to be Cybertron's version of the genetic lottery, since up until one gets a T-cog, it seems as though it is quite impossible to determine alt-mode or abilities. Look at Jazz. He didn't get his little door wings until after he got his T-cog. This has a lot of implications for T-cog inheritance too. Is that a thing that can happen? Does it affect various bots differently? Many many questions.
Does the T-cog have an effect on the mentality of those who inherit it? Was Alpha Trion aware of this when he chose which T-cogs to give to the crew?
I honestly think it's impossible to know at the moment. We don't have enough lore to make a solid assessment. But I would like to think it at least has some effect on the bot in question when they get a T-cog that was not originally theirs. Again, look at Megatron. Maybe Alpha Trion selected the Primes with the most adaptability for a reason. Perhaps some of those latent traits present themselves in their new wielders. I don't know, but I would very much like to.
Cogless bots are essentially children.
They are smaller, slower, and from the looks of it, less liable to fight against those larger than them (although that could just be common sense.) They don't appear to be less intelligent or anything, but I do imagine the T-cog is a sort of wakeup protocol for bots. It diversifies them, allowing for specialization. So yeah, from the looks of things, they might as well be children frame wise.
No noticeable spark chambers. Instead, we have the slot for T-cogs.
I find it downright fascinating that instead of having a way to expose their sparks, the TF One bots instead expose their slot for their T-cog. There's not a ton I can gather from this lore except for the fact that this must mean sparks are likely farther into the frame and more protected, and like a human heart, probably not meant to be seen.
(Also the smut writers are going to have to get creative)
There are different Primes this time around. Still Thirteen of them, but a few old and new faces from various continuities.
I have no clue what it implies for the most part, but from the looks of it, we aren't going to have an IDW/TFP Arisen any time soon. All the Primes are named, have faces, and are confirmed to be dead. There's no mystery here about some secret resurrection Prime goofing around in the background. I like it personally, even if it does limit the more mythological aspects that could be present in this new continuity.
There don't appear to be any sort of familiar or mentor-mentee social structures on Cybertron. We also don't see anyone who acts young enough to possibly be newly forged. Does this mean everyone comes online with basic knowledge? Or are they put through bootcamp before even entering society?
Again, I'm thinking the bots are raised like cabbage patch kids, grown and watched over wherever they form until they come online. Then, most likely, the cogless just kinda figure it out, IDW style. Same goes for the rest of the population.
How are the cogless selected for their fate? Is it random since Sentinel removed their T-cogs before they even came online?
It's a good question that I would like the answer to. Most likely, it's a numbers game. Special traits don't appear to present until a bot gets their alt-mode, leading me to believe that the cogless are selected based purely off how many miners are needed at the time.
D-16 gained a weapon via being angry. Do all bots have that? Is it a stress response? Or is D-16 special like that?
Again, the T-cog question. It feels like it's related to biology somehow, but I don't have enough info to make a solid guess.
The Matrix is referred to as an entity. Why is that?
No bloody clue but I really hope the dang thing talks or has some sort of unique ability aside from being an extra battery that gives Optimus a really cool axe.
The bots have eyelids and tongues.
It makes sense that they have them. I just think it's neat.
Some bots have real names. Other do not.
I have no clue what this implies, but I am running under the assumption that there is either a criteria to meet to get a name, or bots just pick their names and roll with it.
The Ending + Implications
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(How I think things will go from here in future films.)
The ending scene was ridiculous and felt chucked in there above all else (note: I am referring to everything after the t-cogs are distributed). However, it did offer a hint of insight into what is coming in the future.
Based on what Transformers One presented, and the fact that it has been stated that it will (if all goes well) be part of a trilogy, I have a few predictions for the coming films. Of course this is all speculation because the movie ended on a rather open ended note without much foreshadowing for what is to come, at least on the surface. So take this as my musings above all else.
Firstly, the Quintessons are going to be removed or otherwise sidelined as a threat. Optimus's line regarding the Quintessons at the end of the film leads me to believe that they were more of a plot device than anything else, and I expect them to become even less prominent going forward. I simply cannot see them being the BBEG of the trilogy considering the layout of the movie. Although it is very possible that they could serve as a minor antagonist to push the war along in later films.
If things continue as they are and the creators keep to the origin story vibe, then I see the second movie as likely focusing heavily on the war and its rapid fall into sheer chaos. I expect it to be fast paced, just like Transformers One. So quite likely, it will be a series of battles, schemes, and Megatron marching his armies while Optimus desperately tries to rally his people and fight back.
The second movie will probably be split between Autobot and Decepticon perspectives, Avengers Civil War style if I had to guess.
We will likely see Megatron gathering troops and capturing territory while Optimus fortifies what land Sentinel previously controlled in order to try and limit conflict (and promptly fail).
Optimus will go through some arc or another that gets him to fight seriously, but considering this is Optimus, he is probable to maintain his attitude of 'I can fix him' at least to an extent. Although, considering how he sent Megatron away, we may be surprised going forward.
We are going to be introduced to key Autobot and Decepticon characters throughout the second movie. Prowl, Jazz, Ironhide, Arcee, and others. Starscream, Soundwave, Shockwave, and the rest will likely get actual development.
There will probably be at least one peace talk that goes south the instant Optimus dares to breathe in Megatron's general direction.
Elita is bound to get more screen time than she deserves.
Bumblebee will earn his name and either have his voice taken from him, or he will end up forcefully silenced through some other means, perhaps a vow or trauma. Depends on how mature the creators want to make him in the future.
Megatron will probably end up seeing Orion as having died in some capacity, either that, or he will see everything Optimus stands for as a betrayal of their shared history and a insult to the suffering of the cogless.
The third movie will likely end with both factions abandoning Cybertron during a great exodus (if they are trying to follow G1/comic canon vaguely.) I simply don't see the films moving to Earth since that's been seriously overused over the past twenty or so years.
I anticipate the introduction and or the alteration of previously well known characters throughout all the films. Since the creators have been willing to adjust the origin as much as they have, nothing is off the table.
Those are all the predictions I can make at the moment considering there has been very little to work with foreshadowing wise.
My Suggested Adjustments
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(My thoughts for an ideal TF One which stays within the time limit, keeps to the established plot & acknowledges the future existence of more films.)
Now, again, before I begin my edit rant, I will try my very best to keep to the plot of the film and not go off track. I will be offering edits, not a rewrite (yet). Also, most of this is just musing and things I would like to see, not professional writing. Take with a grain of salt. That said, here's what I would adjust.
I would add a few lines of dialogue during D-16 and Orion's chat on the train to hint at Orion having a fascination with the surface and/or skeptic attitude toward what they've been told backed with a desire to check things out for himself. This would be just to build a little extra character. Additionally, during their chat, D-16 can remind Orion that the surface is dangerous not only because of the Quints, but because the traitors are up there. The wild High Guard, now gone mad. Orion can wave him off, stating he's not going to become like Starscream before moving onto his discussion about how he has a feeling like he's meant for something greater. The conversation can then continue as normal.
Remove Elita from the mining scene in the beginning. Have someone like Ironhide be the team leader so that his gruff personality can really drive home just how dangerous their job is before they even get started. Instead of Elita's rant, Ironhide can again remind his group about the risks of their work and maybe even discuss how someone got his or her lower half crushed in the last tunnel collapse. The group can then rush to get to work, with D-16 and Orion being all buddy buddy about it. D-16 and Orion can greet a few of their fellows, maybe assisting a bit in order to bring in more familiar faces. A brief pause can occur for Elita to look down on the group from her position overseeing things. She and Orion can share a brief look/nod/salute/gesture that D-16 can then mock and Orion can use to remind his brother in arms that Elita is an old friend, nothing more thing less. Elita can then call down, ordering them to get a move on before they get in trouble. Ironhide can then get the group hustling into the tunnel. This would solidify Elita's place of power while also introducing other characters and the harshness of the work.
The mining scene can go on as usual, but when the rescue happens, Elita can jump down and order Orion and D-16 back, maybe yelling something like: "Pax, D-16, pull back! I won't ruin my record with three deaths in one day!" in order to cement her deep care for her position. And once they make it out safely, Elita can check Jazz over for a moment before getting in Orion's face, D-16 probably trying to not be involved. There they can share some dialogue that shows Elita's exasperation with him, but also her fondness. Perhaps something like this:
"How many times have we done this Orion? I can't keep letting you break protocol!"
"Even to save a few lives?"
"We are miners. Danger is part of the job. Your recklessness is a liability."
"Even though it saved you from that tunnel collapse last cycle?"
"That is beside the point Orion, and you know it. You really need to develop some self-preservation skills."
Then of course Darkwing can jump down and fire Elita, only this time instead of being as sudden as it was in the original TF One, Elita can instead be fired for letting Orion and D-16 off yet again AND sustaining an injury to her team (RIP Jazz's leg). She can fight back, saying that lives were saved despite the breech of protocol. Darkwing can then shoot her down again even when Orion steps up to try and take the blame. This way, Elita can have the final straw moment with Orion, her expression being bitter as she has her rank badge ripped off. Her dialogue with Darkwing can hint that this is not the first time she's let things slide, hence the demotion. She can look at Orion and D-16 in sheer anger, shaking with rage as she murmurs about how hard she worked for this position before shoving past both of them. This would make her less agitating as a character but still give her ample room for snark and anger while maintaining a connection to our main cast.
When Sentinel gives his message to the people, D-16 can get just as excited TF One canon, but Orion can be a bit skeptical. The scene with Elita can influence him, making whatever skeptical nature he'd developed all the more real. Perhaps, as a bonus, Sentinel mentions that the winner of this race will get to request something from him/get a new rank. Seeing this, Orion will then want to get in both to try and prove a point, and to hopefully make it so that he can get himself and those closest to him to a high enough rank to make a difference. His hope could be that if they won, he could request better oversight in the mines and a chance to show their grievances. D-16 can still, of course, not want to be involved when Orion implores him to try and be something greater.
The race scene can stay as is, only changing to show Soundwave AND Arachnid by Sentinel's side. But when the duo are in the med bay, Ratchet can come by to fix these two idiots up. Instead of being cogless, he can be one of the higher ranked bots and perhaps serve Sentinel personally. While Orion and D-16 have their little banter session, he can work on them and probably tell them to shut up before the Prime arrives. Perhaps he also comments on their poor repair, wondering if the mines have medics. D-16 and Orion can state that they do not, earning Ratchet's anger since he assumed they at least had basic health care. Maybe he even tells them to watch their mouths, or perhaps praising them for their stupidity and being mildly in awe of it. This could set him up as an ally later.
The discussion with Sentinel can go as it does in canon, but when he leaves with Arachnid, it can be Soundwave who is ordered to 'remove' them. Soundwave can hesitate, looking at the duo and then at Ratchet would could try to object since he would know what is coming. Soundwave, ever the loyal aid to his Prime, could then call Darkwing in to take D-16 and Orion to their fate. Soundwave can even look genuinely upset at the scene, his fists all clenched up as the duo cry out in confusion. Ratchet can curse, and the scene can end with our two heroes being thrown down to sub-level fifty where no one without an alt mode with wings can escape.
Down in sub-level fifty, it can be a horror show. A huge set of incinerators where huge conveyor belts are transporting waste to the fires without end. Maybe there are even a handful of bodies amongst the mix, miners and other cogless. D-16 can continue to believe it must have been some huge mixup, perhaps getting all angry about it before B-127 appears from the rubbish, looking terrifying and scuttling over to them. He can get all up in their faces, maybe touching them to ensure they are in fact alive before his mask lifts and he goes right into being himself. He can have his nickname moment, but it can be mixed in with him showing the duo around the fires, giving them some warnings like:
"Don't mess with the bodies, those tend to be infected."
"Watch where you step! Don't want to miss energon by accident. It's rare down here!"
"With you two here, I won't have to worry about accidentally ending up on the conveyors while recharging!"
B-127 can ramble for a bit, much to our duo's horror. Then he can show them his makeshift residence, made of trash and other things. Inside can be all sorts of wacky things, including STEVE. As he's showing off his collection and gleefully pointing out things from various cities he's found, D-16 can marvel at a few of the older wartime relics Bee has and Orion can sift through Bee's stack of random reading and viewing material. As D-16 tries to smile through B-127's eager explanations of how he found things, Orion can note the symbol of the Primes on one of the small disks B-127 has. Bee can notice and exclaim how he found it on the body of someone from the High Guard forever ago. At that, D-16 can recoil, but Orion can turn the disk on.
The message can be revealed as normal, and again, Orion can convince D-16 to go despite the threat. Being trapped underground, they decide to give it a shot. B-127 sadly points out that he's been down in the sublevels for actual cycles and he's never been able to get out, not without a T-cog. At this point, he can show off his damaged T-cog, taking it from one of his shelves for all to see. The duo can be quite confused as Bee states that he came online with it broken, mentioning how he felt someone trying to mess with it before he was thrown into the sublevels. Orion's suspicions can grow, D-16 can become more adamant that something OTHER than Sentinel is going on here, and from there, they can use B-127's things and tools to work their way out. Perhaps they construct a grappling gun, or otherwise use old material to tower their way up to a vent on the far wall. D-16 can undo all the screws with some difficulty as the conveyor belts below them threaten to drag them into the fires. But with time, they can quickly crawl their way out, perhaps with D-16 grabbing Bee before he can fall back into the rubble below.
From there, Orion can use his knowledge of all things underhanded to begin guiding them up toward the surface. D-16 can add his input by feeling for wind currents and whatnot. All the while, B-127 can tell them he's heard of a train depot nearby, considering maps and other things that fell into the rubble with him + shaking over head occasionally.
Once they get to the depot, they can try to join the masses of miners loading up the train carts. Attempting to blend in, they grab grates and try to move quietly and just, not emerge from the train once they get on it since they know its heading to the surface. But as they are waiting to load, they encounter Elita. She engages with them, attempting to stop them as a form of retribution and even arguing that she's saved their hides one too many times. Orion, despite his respect for her, pushing his group on. They push past Elita, discarding stealth in favor of leaping into the train before it can take off. Elita, still upset and desperate to stop them from causing more harm, throws herself in after them with the intent to stop them. The doors close before she can, and in anger, she pauses, and books it toward the front of the train to try and halt it. Being smaller and nimble, she dodges attempts to grab at her, even knocking a crate over which hits Orion. As they make it to the surface of the train, D-16 and Orion lag behind, but B-127 manages to slow Elita down by grabbing her leg long enough for Orion to also pull himself up and grab her arm before she can hit them.
Then the traintop scene can play out as normal.
Once they are thrown to the ground, Elita can still get up in Orion's face, but instead of losing her cool, she can instead grab him, take a few breathes, and say something along the lines of this:
"Orion, since they day we met, you've been a thorn in my side. Always getting me intro trouble whenever you decide to run off with your go-bot buddies and make a scene."
"I know. And I'm sorry. But this... this is beyond any of that. We could find the Matrix, Elita. We could do what Sentinel hasn't been able to. We can save our home."
"And that is the only reason I haven't tried to punch you yet, Pax. But if this mission of yours fails, if this is all some grand hoax, I'm taking you and your pals back to Iacon and getting my rank returned to me."
"That's fine, because I quite firmly believe that this is the real deal."
"It better be, or you can bet your bolts I'm never going to let you live this down."
"I wouldn't expect anything else."
Orion and Elita share a moment of reconciliation before they both look over the map together. Leaning on each other for support as they follow the coordinates. All the while, D-16 and B-127 comment on the scenery, and helping their group avoid various hazards. D-16 might even note how there aren't an High Guard rebels, a fact that leaves him suspicious, especially as the group passes through increasingly frequent ruins, all inhabited by the bodies of bots who bear the symbol of the High Guard, or the long dismantled old Cybertronian army. D-16 might even see how it seems as though a few of the High Guard were actively trying to defend civilians, as evidenced by the bodies. This leaves him thoughtful, less angry.
There should be a few flashes of the group taking cover as strange creatures move on the surface. B-127 can pause to gather up some abandoned weaponry from an old base, earning commentary from Elita-One about how she never knew they once had so many cities on the surface. It should be a somewhat solemn march, and as they go, they can practice with their haphazard firearms by shooting as various targets to acquire what energon they can and to scare off random creatures. Orion notes the cities they pass through, listing off names he's read in the archives and being saddened by the fact that they lost so much. D-16 becomes more and more upset as they go, seeing the bodies and wondering why Sentinel hasn't recollected abandoned resources or otherwise given the dead a bit of respect in light of the fact that they haven't seen a single enemy so far.
The scene running from the Quintesson scanner can continue as normal, and the group can rush to the cave as they watch the huge ship loom overhead. The cave scene can also continue as normal, only this time, the group can be even more distraught since they've seen the remnants of their old empire and already have doubts. Awakening Alpha Trion can go as normal, as can Sentinel's discussion with the Quintessons.
D-16 and Orion can get into a slightly more heated debate than normal when they return. Orion exclaims his desire to have the people get their justice, making sure everyone knows their loss. D-16 can agree, but their argument can occur when Orion makes it clear that the people come before getting revenge on Sentinel. This does not go over well with D-16, and although Elita and B-127 attempt to step in, Orion and D-16 begin to argue more furiously until at last, Alpha Trion steps up and pushes them apart gently. Probably saying something like:
"Primus has a plan for all his creations. Do not judge too quickly, instead, act with wisdom and foresight."
Trion can offer the values of his fallen brethren, encouraging D-16 to act as Megatronus Prime would, as a guardian of the people, their voice and their sword. In turn, he can urge Orion to follow after Prima or Zeta, telling him to use his noble spark to be a voice of reason. He might turn to the Elita and B-127, but then he notes that they are low on time. From here, Trion can give the group the T-cogs of the fallen Primes and hurriedly usher them out as Arachnid draws near. The escape progresses as normal, and Orion and D-16 again have their debate. Orion stands his ground a bit longer, showing a hint of anger. But remembering Alpha Trion's words, he consoles himself and D-16 by stating that he trusts D-16, which in turn diffuses the tension.
The group can move quietly, with Elita being solemn and B-127 a bit shaken up. Orion and D-16 discuss what they plan to do as Elita watches for enemy units and B-127 hurries ahead to scout. As they talk, it becomes clear that Orion wants to rally the people and spread the truth first and foremost. Meanwhile, D-16 wants to strike hard and fast, a tactful assault meant to end Sentinel. They can worry about the truth later in his mind. They argue for a while, and as they fight, Orion can get a bit aggressive, leading D-16 to push him. As they tussle, they end up tumbling, and despite both B-127 and Elita telling them to shush and trying to pry them apart, the group are unable to evade the High Guard soldiers that surround them. they aren't given a chance to fight back before Shockwave orders their capture.
The scene with Sentinel and Alpha Trion can go as normal.
The group can wake to Shockwave assessing them, noting that their T-cogs are not biologically theirs. He finds this interesting, and since they are of interest, he prepares to remove said T-cogs/perform other surgeries to see if they are a new flavor of spy. D-16's fears are confirmed for a moment, up until Skywarp and Thundercracker stop him, ordering Shockwave to bring the prisoners to Starscream. The name rattles the group, causing them all to bunch up in momentary fear. But when they are brought before him, Starscream looks at them all in intrigue. He questions them, asking why they were on the surface at all since its essentially a barren wasteland. Shockwave points out their T-cogs, and Starscream finds it suspicious. Skywarp and Thundercracker guard the group, one with a gun to B-127's helm to keep him quiet.
Starscream steps before the group, scarred and battered, maybe even a little sickly looking from lack of energon. The rest of his soldiers aren't much better. He assesses the group before concluding that they aren't spies, merely newbuilds who got too curious for their own good. Not wanting them to go back and spill the beans about the High Guard, Starscream offers them a place as soldiers in his ranks, confirming that they fought against Sentinel, not the Primes. He also makes it clear that he will require the group's information regarding energon, that being his major reason for keeping them at all.
At his point, D-16 can step up, angry and unwilling to serve another false prophet. He refuses to bow to a mech who fled, and then their battle goes on as normal. D-16 proceeds to hold Starscream captive, stopping Thundercracker and Skywarp, Starscream's lieutenants, from acting and ordering the rest to attack. He declares his desire to fight, to strike back against the enemy while they still can. He points out their weakness, their lack of energon, and describes his experiences in the mines. Knowing they served the Primes, D-16 repeats the tenants of Megatronus Prime taught to him by Alpha Trion, rallying the High Guard. The High Guard, seeing his passion, and after watching him beat down a few more bots eager to stop him, agree to follow his lead. Starscream is allowed to live, only because Orion steps up and grabs D-16's blaster. They have a moment of tension, but it fades as D-16 throws Orion off and declares that he knows the mines and can guide them in for an assault on Sentinel. The High Guard, having little to lose and finally having a chance to fight, are eager to serve.
Orion can then step up, upset that D-16 cares more about vengeance than the truth. D-16 states that they can share the truth later, once Sentinel is dead. Elita steps up to calm Orion, urging him to not be rash and compromise. B-127 attempts a similar method with D-16 and urging him to at least take time to plan. Orion and D-16 do not back down, and just as Orion asks for them to at least take time to discuss things, the attack from Arachnid occurs.
The battle goes as normal, but in its aftermath, Thundercracker, Skywarp, and Shockwave remain, along with about half their troops. Elita tries to get Orion up and going, reminding him of how his nature has saved bots time and time again in the mines, and how his instincts brought them there, to their newfound truth. She comforts him with a quick hug, urging him to get back up now that they have information to spread and friends to save. Orion agrees, and speaks with Thundercracker, Skywarp, and Shockwave. He bargains temporary leadership by offering the same information D-16 had, the way into Iacon. The High Guard are hesitant, but they follow if only to have one final hit at Sentinel before their end. They are all sickly anyway, and Thundercracker can note that without Starscream, they don't have much motivation anyway.
The group can board up on a train that passes by, throwing out the crates and loading soldiers instead. Elita takes control of the bridge with the help of Shockwave who guides her through security protocols. When asked how he can do that, he simply states that he once served Sentinel, keeping it vague and maybe stating he was his head scientist at one point and that his credentials are still valid since he was assumed dead. It could be something like that. And Shockwave can get them past security without issue. Thundercracker and or Skywarp rally the troops as Orion leaps from the train, making his way toward the mines.
There, he can speak to his fellows. Covered in soot, grime, and ash, he can hold a gun given to him by Skywarp before his leap, and he can make his grand speech. There, the miners are hesitant even after being told the truth. But Ironhide and Jazz can step up, offering their belief and support. Seeing that, other faces from the mining scene earlier in the film come forward, willing to fight. Orion tells them to gather up their tools, to fight for their freedom, and from there, the miners also raise concerns about their wounds. At that point, Ratchet can step forward, stating that he can help. Orion is in awe, but is even more shocked when he gets word that Soundwave of all bots is offering aid and supplies. More soldiers join the miners, eager to fight. Ratchet can smile, picking up a pistol and declaring that he, Soundwave, and a few others have had enough of turning a blind eye to the injustices committed by Sentinel and his kind.
D-16's interaction with Sentinel goes as normal, although Starscream does pipe up along with B-127, attempting to save D-16 neck as he refuses to bow. After Sentinel carves the symbol and Arachnid points out their incoming enemies, the scene can shift to show cogless, not cogless, and High Guard soldiers alike all pouring onto the premises. Sentinel can demand to know why their defenses are lowered, turning to Soundwave in anger. Soundwave for his part can then betray Sentinel openly, showing his distaste and getting a solid punch in before he's thrown across the room. On the ground, Ironhide can be seen directing soldiers alongside a future Decepticon of choice, perhaps the Stunticons or Constructicons help him tear down some walls or other defenses. Ratchet can also be seen working with a few of the cogless and offering covering fire as Jazz and Prowl rush forward to get in a few potshots with their far too large weapons.
The battle progresses as normal, and Orion manages to get the truth out as per usual. The scenes shift to show bots all across the city swarming in anger, breaking things and fighting anything or anyone that looks like they might follow Sentinel. Elita and B-127 celebrate and Orion orders them to go assist with controlling the assault in order to capture Sentinel's followers and limit the chaos. They agree and rush off, but Orion soon finds himself in the battle with D-16 and Sentinel.
The Fall goes as normal, only having a bit more aggression on Orion's part as he pleads with his best friend, begging him to at least wait until the people can judge Sentinel themselves. They are fighting for freedom of choice, and he tries to dissuade his friend for D-16's sake. Unfortunately, the Fall goes as planned, and D-16 lets Orion drop after he comes to the conclusion that it would be better for Orion to die here than to witness what he's going to do next. He may even tell Orion as such, calling it a mercy. Then, he lets him fall.
Megatron rises as normal, and Orion is brought to Primus's core. There he hears whispers, contrasting Megatron's speech. Orion hears the Primes speaking to him, each murmuring softly and quietly showing him visions of times gone by between him and D-16, a final goodbye of sorts. Then, it ends with the Matrix bestowed, and Optimus Prime is born as a chorus of voices calls his name. He rises to the surface as Megatron starts shooting at Elita and B-127, Soundwave joining him along with Starscream who covers his back. More future Decepticons rally around him, helping him in his rampage while the cogless and Ratchet try to limit the crossfire. It all ends as Optimus Prime comes forth.
Their battle can then progress as normal, with Megatron being banished. Optimus can still be sorrowful, but something hardens in his gaze as he turns away from where Megatron fled. He had his moment to let go when he took the Matrix, and now he's ready for war. He gathers his allies, looking over the devastation and up toward the surface. Elita comforts him quietly with a smile and a hand on his shoulder. B-127 notes Optimus's new height and points out the people below, the cogless all watching in awe. Elita encourages him to speak, and Optimus does just that, rallying his people one more time with encouragement and a declaration that they must move onward, to reclaim their freedom and their world.
He raises the Matrix high, and energon again flows. The people are thrilled, and soon they each begin to step closer to the streams of energon. The cogless lean close, and their T-cogs are returned to them. The movie closes with Optimus's narration about how their battle is not yet over, and how it has merely begun. All the while, Optimus is shown getting his people in line, Elita standing proudly by his side as he begins to organize his troops. Ratchet smiles and pats him on the shoulder, Ironhide flexes and picks up a blaster, Jazz gleefully flutters his door wings. The people salute and cheer as Optimus passes. The scene then changes to Megatron with the High Guard, rebuilding their destroyed ship. Megatron welcomes new recruits from Iacon into his ranks.
Everything ends with the two leaders looking up toward the surface, ending with Optimus overlooking their world and seeing a Quintesson ship flying away as he gives his closing narration.
This is roughly how I would adjust the movie, minus all the itty bittie things that would have to be brought up with the animators and voice actors. But plot wise, these are my adjustments. It would lay the groundwork for future films and also establish character lore early. So yeah, enjoy my take.
Arguments Against My Critiques
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(Q&A against Strawmen. More of a joke than anything else don't take it too seriously.)
The movie is aimed toward a younger audience. You shouldn't be so serious with your review.
The movie had Megatron quite literally tear a mech in half. On screen. No cuts. It also dealt with the slaughter of actual Primes and touched dark themes like slavery and the beginnings of an Orwellian society on Cybertron. Sure, it had jokes and gags aimed at younger audiences, but this film was created with so many Easter eggs and callbacks that I cannot find it in myself to believe the creators were aiming for a children's film. They made it for Transformers, a franchise forty years old. When messing with such an old franchise that has always touched delicate and serious themes throughout all its media, you have to consider old and new fans alike.
Thus, I feel no inclination to be nice in my assessment. This is a film that's trying to reach all Transformers fans, so I will assess it as a full and proper movie.
The studio only had 75 million dollars and a tight time limit for the film. Can't a few allowances for pacing issues be made?
No, no allowances cannot be made. A good piece of media should be able to stand on its own, and a well constructed film should be capable of cutting excess fat in order to keep the movie on track. Transformers One was trying to do the seemingly impossible by shoving an entire origin story in one film. While I think it was possible to have been done tastefully, as seen by the glorious scenes spread throughout the film, they failed to make the pacing make sense.
They had roughly and hour and forty minutes to make their story happen, and far too much of that time was spent on meaningless characters and scenes. If that time was reallocated, the film could have dealt with much of its pacing problems. It probably wouldn't fix everything considering the tight timeframe for such rich characters, but it was doable.
Additionally, 75 million is MORE than enough to make a quality film. I doubt funds were an issue here. Although they might be going forward.
Orion was in a state of shock and couldn't be expected to act perfectly considering the situation. And D-16 anger made perfect sense so there is no need to criticize them both so harshly.
I partially agree. I can't judge them too much because on their own, these traits of theirs are expected and in fact, good for their development. Unfortunately, due to the pacing, D-16's combustive rage and Orion's passiveness came off as rushed and somewhat childish on both Orion and D-16's side. I judge them harshly because their arcs feel like whiplash, or in Orion's case, unfinished. I'm willing to give D-16 a little room because his arc actually arced, it did its thing and finished in a convincing manner (disregarding the pacing). But Orion? Nah. I judge him and D-16 because they could have been so much more given TIME.
The plot wasn't that bad. The progression made sense on paper and each shift in the narrative led into the next scene without much trouble.
I'm sure it did! I really am! If I were writing a novel with this plot, it would make sense when blocked out! But the presentation of an idea is what defines it. Transformers One had a perfectly acceptable outline, I'm sure. But the pacing threw the entire thing into a blender and topped it with mustard and kale. Because of the pacing, the plot itself started to fall apart, especially with excess bloating in the form of unneeded scenes and characters. It's a shame since I'm certain that given enough time and proper progression, the jerky scene shifts could have been made spectacular.
The High Guard could have worked. They really could have. But they needed foreshadowing and time. The same goes for a lot of things in Transformers One.
Why are you so harsh with Elita-One? She finally got some spotlight and had a chance to shine!
A shiny turd is still a turd. Next question.
You can't expect every background character to have depth or for there to be a thousand cities for the cast to traverse.
True enough! But to that, all I can say is: Environmental factors.
I don't need to see Kaon, Tarn, Helex, Uraya, Polyhex, Rodion, or any of the other cities seen in various Transformers lore to know they exist and feel the world is bigger (And if they don't exist in TF One then it would be a great hint at the horrors inflicted by the Quints to state that there are no other cities anymore). All it would have taken was a bit of background lore and attention to detail to make me and other viewers feel like there's more to Cybertron than a cave, a field, and a city. A few posters on the walls, some background chatter from side characters, maybe even Bumblebee mimicking various accents from around Cybertron since he's meant to be comic relief. Heck, just show various flashes of bots in other cities being shooketh during the big reveal with Sentinel and suddenly the world feels so much more lived in.
And for characters? I don't need Soundwave's entire biography to feel he's rich. Look at Arachnid. I know next to nothing about her but she feels alive. All the side characters needed were important side roles and a few actions worthy of note. Think of TFP Soundwave who hardly ever centered but was always there. Always doing something to assist the main story. It really shouldn't be that hard to make a world feel alive. Just attention to detail.
Why does the voice actor for Orion/Optimus matter so much? What's the point in focusing so much on it?
It matters because there is a distinct change between Orion Pax and Optimus Prime. Frankly, you could have anyone be Orion because Orion is the origin. But when it comes time for him to grow, to become more? That's when its time to put on a warface and give Optimus Prime a voice that matches the name. Optimus Prime isn't just a name, it's a title, it's a long string of powerful characters each showcasing empathy and strength in equal measure. If Optimus's voice is not distinctive or powerful, his resonance as a character is seriously damaged. Now why don't I share this opinion for Megatron? Because Megatron doesn't have a frickin relic in his chest. Megatron is a voice for the people. Megatron is the embodiment of strife and anguish. His rage and his passion is what gives him distinction, not necessarily the commanding tone of his voice.
It's a difference in character that makes me care so much about the voices for Orion Pax and Optimus Prime so much.
Why bother with such a long review at all?
Because Transformers One is the first not-garbage to come out in over a decade. (No, I do not like Earthspark. That's a whole other animal and I don't think I'd have the willpower to actually watch the thing again for a review of this length.)
I want to give this film the respect it deserves by showing my every thought for it. I want to show people that despite all its good and bad features, its still something to think about and acknowledge. I don't want something this groundbreaking for our beloved franchise to go down the drain because people were too apathetic to care or too blinded by new content to use their brains and help develop better things going forward.
Final Note
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(Best film ever? No. Great addition to the Transformers Franchise? Yes.)
Transformers One was a masterclass in setting a scene and establishing relationships. Everything in the first ten to fifteen minutes of film was brilliant in regards to setting up the world and our main characters. Even if I weren't a Transformers fan, I would care about the brotherhood between Orion and D-16, or at least understand it. The visuals were stunning but not too intrusive and the film was clearly made with love. The characters that were given screen time were fleshed out as much as they could be considering the constraints. And while a great many things were very out of place and made no sense logically, at least within the rapid fire time frame that is the film, the overall movie was enjoyable right up until the meeting with the High Guard, at which point things became a bit contrived.
The plot was whack considering the film's short run time. Some things were very janky. The Quintessons weren't shown nearly enough or given sufficient presence. But again, lots of this was just a side effect of not having enough time to get things rolling slowly and properly as they should have been. It was a kick back, binge on popcorn, and scream at Easter eggs type movie.
If you want something colorful to look at and a half decent set of characters to enjoy, go right on ahead and watch TF One. You certainly won't rot braincells like you would watching some of the Bay films, but I can't in good concious say that TF One is better than older things like Prime. It is a brilliant concept that needed more time. It needed probably a two and a half to three hour runtime to set up, to get the ball rolling in a meaningful manner, and to establish the broken friendships and rivalries in a far more intimate manner. The concepts are lovely, the scenes are well done, but its a pity that it was cut so short and so many things were shoved together when they could have shone on their own in the proper setting.
There was so much there, and yet so much missing. So many pieces that fit well and yet so much more that was cast aside altogether. It is an imperfect thing, but this movie isn't a bad introduction or addition to the Transformers franchise, not in the slightest. Its a new start, a chance to make things better for this fandom and its abysmal run of bad movie after bad movie developed in Bay explosion style topped with far too much emphasis on humanity.
I believe that while TF One isn't going to be my personal favorite, or even the next big thing for the time being, it sets a new standard. No longer can we be fed garbage, because now we've been given a chance to look at something better. Hopefully, TF One will set the groundwork and foundation for far better films and shows going forward, giving this fandom new life and redeeming our sullied name as the big explosion robot fanatics.
TF One is flawed, but its a start. It's a fledgling attempt to make something new and interesting in a show business that is dead set on killing creativity and squashing anything of quality in an attempt to press an ideology. It is the baby steps shown by people who care. People who want to see the movies they never got. I will not fault it or the creators for existing. It may not be Lord of the Rings, War for Cybertron, Transformers Prime, the comics, or other big names, but it is a hope for the future.
It's not a bad movie. It was simply born in a bad time.
With that said, I'd recommend watching it at least once, if only to get a glimpse of what we have gotten and to have hope for what we might get going forward. I certainly intend to fill in holes with fanfiction, but that's just part of fandom, is it not? Enjoy this new piece of media, but don't take it too seriously. It's flawed just like everything else, but can be taken for what gifts it brings.
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"We could have built the future together."
"I'll build it myself, after I tear down everyone in my way."
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hana-no-seiiki · 1 year ago
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𝐒𝐈𝐍𝐆 𝐅𝐎𝐑 𝐌𝐄
𝐘𝐀𝐍𝐃𝐄𝐑𝐄! 𝐒𝐈𝐑𝐄𝐍𝐒 + 𝐘𝐀𝐍𝐃𝐄𝐑𝐄! 𝐇𝐔𝐌𝐀𝐍𝐒 𝐱 𝐒𝐈𝐍𝐆𝐄𝐑! 𝐑𝐄𝐀𝐃𝐄𝐑 (𝐀𝐂𝐓 𝐈𝐈)
tw/cw: this act alludes more to reader being amab (because breeder reader era wont be ending anytime soon) so beware. off-screen seggs. worldbuilding and lore stuff. yandere themes, mentions of forced prostitution. misandry.
status: unedited
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[ ACT I ] • [ ACT III ]
MOTHERS HELD A HIGH SOCIAL RANK IN YOUR SOCIETY. They were the bearers of children; held with a status akin to gods. As such, those who were able to give birth were favorable.
Not a womb-less being like you.
You spent a couple decades or so in denial. Hoping that one day you’ll be accepted. That maybe society itself would change and you’d have a place in the world.
Only for reality to ruthlessly slap you in the face.
“[Y/N].”
Your mother’s voice, no matter the content of her speech, always made your heart rate soar. Cold sweat appeared on your palms and forehead, but before it could even be discerned on your form your hands make a swift movement to dry yourself. Your could feel your shakiness intensify as she drew closer.
“Yes, mother?” You greeted back. You cursed inwardly as your words came out hoarse; without its usual confidence. You could already hear her admonish you.
How could you be anything less than perfect? After all you were already born a failure. Might as well make up for it by being the best.
Throughout the decades of your parent’s unfavorable treatment, you had gain a semblance of self-esteem. At least enough to give them cheek at times. Although your subconscious always reminded you of what they were capable of if you weren’t engaged.
Your teenage self could never imagine talking back to them. With that, in spite of the unwarranted attention you were somewhat happy with the circumstances you were given.
“You went to the countryside, again.” Her arms crossed over her chest, and tar colored blouse. She always wore black clothes and a solemn look wherever she went, intimidating many that dared to gaze at her direction. Her graying hair was tied into a tight bun. Pointed, cat like eyes behind thick glasses. But she was beautiful. Annoyingly so. The very reason why so many fell at your feet.
“I am here now.”
“Her Highness was looking all over for you.”
“That’s the point. I was hiding from that witch.” You crossed your arms. You did not like that woman at all. You remembered repeatedly enforcing your boundaries and personal space to which she repeatedly broke down and disrespected.
“[Y/N]! Stop being such a brat. Act your age for once. This is a golden opportunity. For you and our whole family!”
“Selling my body wasn’t enough? Your greed really knows no bounds.”
You shut your mouth immediately. You’ve gotten too far, if her heels clacking on the ground wasn’t already an obvious indication her thin, banshee like screech should be.
You expected a slap, maybe even her pulling your hair out once again, perhaps her nails would tear into your skin once more leaving a scar that would make at least some of your clients change their mind. However before she could even get close enough to touch you, her husband pulled her away.
“Estella . . . if you hurt them, her highness might . . .” He held her back.
You used to think you loved him way back then. When he’d halt your mother’s actions and take care of you after you’d been used. But then you realized that he only saw you as an object he could benefit from as well. Once the princess asked for your hand in marriage he was ecstatic. Waxing on and on about how happy it’d make him if you went with her, even allowing her to defile you in your own bedroom at times. The only reason he didn’t actively hurt you was because your mother’s ego was so fragile that she’d take him getting physical as a sign of defiance and ill will.
Swarms of hatred encircled your heart. To think you were so blind and hungry for an ounce of their affection only a year ago.
Hours passed before your tears showed signs of stopping its flow. You hoped the streetslights that barely gave vision at least hid you from prying eyes.
“Witch, huh?”
A voice tore you away from your moment of sadness. In fear of anyone else seeing you in this state you hurry to fix yourself as you heard heeled clicks grow louder.
“I should have known.” You turned your head to face the sounds’ source. Only to see the reason why so many tears of yours were wasted this day. “So, does this mean our engagement is off? Or shall I be executed for sullying your name?”
Third Princess Kalliope Mikiavella Levantine. If her name was a nightmare then her presence in your life was evermore.
She was your highest paying client. Ever insatiable. Ever spoiled by her mother the Empress. The only saving grace of this whole situation was that she was not the Crown Princess, yet. Otherwise you might have already been made an imperial concubine or consort.
“Unfortunately not.” She smiled, a little solemn in a way to empathize with your situation, but nonetheless ruthless knowing her power. The princess was beautiful, her blazing red hair that curled immaculately lightly bounced in her steps towards you. Bright amber eyes that almost appeared like the dim streetlights.
“I am unclean. Impure. Why would you want someone like me?” You keep your eyes to your legs lest you fall for her beauty. You always looked somewhere else whenever you two slept together. Always in fear that you’ll grow to love your assaulter — captor.
“I . . . do not know. But everytime I hear you sing my heart feels at ease. I want you in my life, [Y/N]. For as long as I live.”
“Think of it this way, as my spouse you will be ruling over the entirety of this country. Every thing, every one, will be yours. Even those parents who sold you to me. And you’ll give that kid a bright future—“
“[Y/N] . . ?”
You do not think before your lips crashed upon hers.
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“Athanaxious? Athanaxious! “
Vasileious searched high and low, in every corner of the ocean Athanaxious usually dwelled in. He even swam the shores, close to those wicked human hunters called fishermen to find him. But with no luck.
“Let him be, Vasilei. He’ll come back in due time.” Aurelius, the pair’s eldest brother, comforted him. Aurelius had a beautiful tail of pure gold, unlike the flecked one Vasileious and Athanaxious owned. His hair was a beautiful, long and curly brown with a lock of blond that made it all the more stunning. His tan skin glimmered akin to the surface waters at day, and almost glowed at night.
“Say that when you get scolded by Mother. I dare you.” Vasileious spat, nerves fried from stress. He would have never interacted or approached a human if it weren’t for his stupid younger brother. But now he’d seen several. Do you know how horrid that experience would be for him? It was downright terrible.
Aurelius, ever the only serene one in the family, massaged the small of his brother’s pale back, “You seem on edge. More so than usual.”
“Athanaxious was meeting with a human, Aurelius. A human!”
“Huh, so you finally found out.”
“You knew of it?!”
“All of us did.” Aurelius shrugged, slightly curling his tail as a gesture of ease. “Oh come on, we all know how much of a snitch you are. Besides, Athanei can’t be dissuaded. Telling him not to do something will only make him want to do it more.”
“He used his siren song on them.”
“No way! How did he sound?”
“. . . It sounded — “ Vasileious ashamedly could only remember your own voice that day, unable to give a proper remark he gave a simple, vague response. “alright.”
“How utterly anticlimactic. Although you saying something aside from terrible means it must be good.”
“Make of it what you will.”
“Irenaeus!”
Another merman appeared. Younger than Aurelius but his beauty unlike any of the other brothers. His tail a beautiful ivory color that slowly transitioned to grey and blacks at the tip. Long dark hair and golden eyes. Irenaeus was known to have the biggest body count of all siblings — bringing thousands of humans to their doom. If it weren’t for his carefree attitude and the god he was named after, one would think he loathed humans more than Vasileious himself. “The human Athan was meeting . . .”
“What about them?”
“Apparently they are to be married off to a human princess. Sailors across the ocean have been speaking of it so. And. . . well . . . “
“Spit it out.”
Irenaeus looked left and right, his tail flicking in an anxious manner, “I believe Athanaxious might be meeting with the Sea Witch shortly.”
“What? You didn’t stop him?!” Vasileious screeched. The ocean floor that surrounded them tremors in his cries, large waves rippling, barreling towards land. His two brothers flinched in pain.
“Less time scolding more time on looking for our brother.” Aurelius broke him out of his moment of panic. “Irenei, inform the rest of our family. Vasilei, let us depart.”
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Deep within the Abyss of the ocean, Athanaxious found himself swarmed with feverish determination and anger. The pressure of the waters always felt suffocating but now? It was nothing to the looming dread that drowned his heart.
He reaches his destination before his mind could properly think. He thought long ago that the last time he’d come would be that, the last. But here he was again, far more desperate than he was afraid.
“Be welcome, Than.” The low, gravelly voice of the sea devil danced across the murky waters.
“You must know of the happenings on land.”
He comes out of his hiding, long winding tentacles slither across the walls covered with barnacles and seaweed, as He moved towards Athanaxious, “Mm, I’m afraid not. Please enlighten me.”
“Tch. My human. They’re going to marry some rich lady up north. This cannot happen.”
“You want me to help you ruin a wedding?”
“You know the drill. A price for a boon. This will be quite expensi—“
“I offer you my voice.”
The Sea Witch found themself speechless for moments on end. For a siren to sell their voice would be akin to dooming themself to a lonely, wretched existence. Unable to lure their prey or be of any ‘worth’ in their society. They were aware of Athanaxious’ infatuation over you. Just not self-sacrificing extent of it. “…And in exchange for your precious voice I offer you a new identity as a human.”
“Beware, as every step you take will feel like daggers going through your feet. You will however, be the most graceful dancer upon the land. A perfect fit for our little singer.” An apparition appears between the Devil’s fingertips as it flicked across the waters. It was you, on a platform of sorts surrounded by other humans. You were bringing joy to their faces, as you did with him. “Shall I add a wager to spice up the fun?”
It took a lot of willpower for Athanaxious to rip his eyes away from your ‘magical form’ and all he could muster was a nod.
“Should you succeed your voice shall return, and you wouldn’t have to keep giving me your scales to brew love potions. Their heart will be yours forever more, guaranteed by both their feelings in your triumph and my very own magic.” The apparition shifted; Athanaxious appears within the image — human. The two of you looked joyful as you embraced underneath what seemed to be the moon.
But then it all lasts for a second before it shifted once more. The vision of your happy ending swiftly turned bitter as this apparition’s Athanaxious slowly dissolved and disappeared, before you turn to someone else and embrace them instead.
“If you fail to win their affection before the wedding, I will keep your voice and you shall turn into sea foam.”
Athanaxious felt his stomach grow weak at the illusion’s show. Moreso the possibility of your romance with someone else than his death. He only had one choice.
“I understand. I accept both the deal and the wager.”
“Oh, how magnificent! I hope you don’t go on to regret this.” The Sea Devil lips tugged upwards.
“Now, sing for me.”
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“Where will you be going?” Kalliope tugged at your sleeves.
“Out. I’ll be back before sundown.” You gently pulled your arm away from your admirer, as you buttoned your clothes and put on a pair of trousers.
“But—“
“My seed must take root for our marriage to be guaranteed, no? Keep your hips raised.”
“Can we go for another bout before you leave?”
You loop your finger around a lock of her hair, lending her a final kiss to the forehead. “No.”
Your town was not one to write about in history books. It was like any other the Empress was able to conquer under her rule. A quaint village just west of the capital city known for their great alcohol and folks to bed.
In such a small population, everyone knew you and you knew everyone. People even knew of your clients, every single one in fact. They weren’t surprised to see you in much more extravagant or expensive clothing as you passed by the street in an equally gaudy carriage.
It was moreso the armored guards that surrounded you that alerted them of something different.
“[Y/N]!”
Clearly that wasn’t enough to deter your childhood friend from running towards you.
“First you impregnate my sister and leave her all alone to take care of your mistake, now you go and get married without a word to us! Do you even care at all?!” The young man wore overalls. Soot covered his skin from what you assume was the mines he started recently working in.
Yiorgos used to be a lot kinder. Softer. Almost puppy like with his admiration towards you. But after a series of misunderstandings he grew resentful of your existence. You never bothered to correct him.
Or perhaps you were just too busy and hurt by his assumptions.
“Out of their highness’s way.” A guard put their arm between you and your former friend.
“Their . . . highness ?” Yiorgos looked at you, baffled. His hung wide open. He then leaned forward to no doubt shout at you once more before you finally put a word in.
“No, I know him.” You shook your head at the guard. Your focus left the man as soon as a familiar mop of [hair color] entered your vision.
A small girl dressed in clothing akin to your own, left Yiorgos’s side and ran up to you with no regard to the armored knight that loomed over. Excitement clear in her eyes. “Don’t listen to your uncle, you aren’t a mistake alright? Go on in, I’ll be with you.” You gently pushed her towards the siblings’ house. The girl shook her head, unwilling to let go of you. But her grip slowly loosened and she eventually shied away, leaving you and the rest.
“Your sister paid me to sleep with her and insisted not to use protection, we both know I pay for that night every single day since it happened both reputation wise and monetarily. And lastly, as you can see I had no choice.” You tilt you head to the small army of knights made to watch over you and your carriage.
Yiorgos shook his head. Brown hair swaying side to side. “You always have a choice.”
“And my choices are life and death. Don’t bother arguing about my situation!”
“Here’s my last payment and goodbye. I’ll be taking the kid with me to the castle soon.” You throw him a bag filled with gold coins and then proceeded to make your leave.
If there was anything you were proud of in your town however, it would be the opera house you worked at. Thousands of people all throughout the world often came here to watch your shows amongst the other singers and performers.
Due to its popularity it was even funded by the Empress directly. That is how you met the princess.
“[Y/N]! I’ve heard the news. Congratulations.” Your employer, Lady Anastasia — a noble woman —, runs her hand in your hair. She used to be a regular person your mother sold you off to until she eventually hired you as a singer at her Opera House. Of course, that didn’t mean she wouldn’t pay you a little extra for your services after hours.
“What’s with the fuss?” You gestured to the boy servants fussing over a young man. Who seemed a little too familiar, nostalgic maybe. You couldn’t quite put a finger on it.
“Oh, we found a young man out on the beach you frequented. We thought it was you at first but upon closer inspection . . .”
“He’s a mute that one. Ain’t no further thing from our theater’s star.” Her Father, a rather old and gruff man, huffed. He was always so prideful of you. Despite his rough demeanor, you knew that he cared deeply. After Anastasia would bed you, he always came by to give you a cup of tea. You didn’t know how to repay the man except use your body, so he’s had a taste of you as well.
In fact, you wouldn’t be surprised if you’ve bedded half of your town and then some.
“Will you keep your scathing remarks to yourself?” Anastasia lightly slapped him, “He is incredibly talented on the art of dance, light on his feet.”
“And weak on constitution. He barely finished a piece before falling to his knees and panting!”
“I’ll take care of him.” You put a hand to your chin. The man gave you a weird feeling in your stomach. Something tells you that the fates have your threads intertwined.
“Are you sure? With all these wedding preparations. . .” The old man grabbed your shoulders, making you flinch.
You unknowingly glared at him.
“Ah, sorry to be so presumptuous.” He rubbed the back of his neck.
You coughed, unsure how to or if you should even apologize. You decide on focusing at the task at hand. A final show before you’re eternally doomed to the Imperial Palace.
“Well then, why is nobody ready?”
©️ hana.no.seiiki - yun | 2023
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zenlesszonezero · 11 days ago
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mambodork · 2 months ago
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Hi, me again! In the buttercup HOA au, does Grian need to eat in his code bodies? Or is he like one of Martyn's lore Watchers where he only feeds off of emotions? Or maybe every time he makes a new body, he cannibalizes the code of the old one if Scar doesn't need it for snacking? I assume Scar eats normally with the exception of occasional flesh, and Mumbo, being a sort of parasite, either can make his host eat to sustain himself or just slowly eats the host and changes them every once in a while.
Also is there a reason Grian needs to keep making new bodies, like the code can only hold itself together for a short while before it starts decaying, or maybe because he can't eat it starts to die and that'd why he builds new ones?
I did not, in fact, find motivation to write anything today because my roommates distracted me with watching pirates of the carribean, but the ideas have been bouncing around in my brain all day long.
Anyways, sorry for the ramble can you tell I'm obsessed with your aus <3
In concern of Grian eating... I really like Martyn's interpretation of it with the watchers feeding off of emotions. Would also explain why Grian loves to make games and pranks all the time since he primarily feeds on positive emotions. Although I do believe his primary reason is always to make his friends happy, the benefit of being able to absorb their happiness for his own gain is an added bonus. I like to think the more emotions he gets, the more powerful he can be. Meanwhile, if he doesn't get enough to feed, he'll just dwindle out and fade back to become part of the universe.
My headcanon for the Watchers are that they're the main force to drive the world so it can continue living by making things interesting. Consider it like a book or a movie or even a game. Nobody would play it if nothing good happens, and if they stopped playing, the world within that game would just stop altogether. This is the primary worldbuilding I use when using the concept of minecraft inherently being a game as their actual world. The watchers are creatures created by the universe to keep it going by rousing powerful emotions like sadness, grief, or happiness. In this note, I am also a firm "the watcher's are morally grey" believer. They simply have their own goals and do what it takes to get it.
I think you're quite spot on with Scar and Mumbo's way of feeding! Mumbo is definitely a parasite and I agree with the fact that he makes his host eat for him to eat aswell.
As for Grian's body, my current headcanon of it at the moment is that unlike normal players who treat the world as real life and bodies, etc, as organic, Grian has ascended when he became a watcher and could see the world as what it truly is (code, for simplicity). As such, he treats his body and how he uses it more like an actual minecraft skin. Normal rules of real life and logic that ground a player also don't really apply that much to him now.
For why he has to change it every few days or so... I just think that Grian is just too weak or simply doesn't know that much about code yet to make a sustaining body (think of him like a highschool intern developer that's still learning how to code). I like to think that Grian's current bodies are being held together by duct tape and glue 😭 he doesn't really know what he's doing yet, hence the body malfunctioning or just simply disintegrating back to the universe's code (at this point, he would just give the body to Scar for him to snack on. Just because it's all useless code to him doesn't mean that it's not organic fresh meat for Scar). I also like your suggestion on the body decaying because it couldn't eat... maybe this can also be integrated since the entire organic world & code stuff is separated much like the 4th and 5th dimensions. It would SEEM that the body is rotting due to lack of nutrition, but it could also be a code error on Grian's part, who knows :3
Tysm for the interesting questions and ideas !! These are all just my headcanons atm and you're free to take anything you want from it, or not use them at all ! Again, I really appreciate it that you're willing to expand on this world lol <3 take your time on it !
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lizzybeeee · 11 days ago
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the language being stripped of lore specific terms made it so much worse in retrospect. fr tho Davrin calling Eldrin "Uncle" Eldrin instead of Hahren, like it's okay Davrin you can use elvish around my Rook I won't judge :( I haven't romanced him does he at least call you vhenan??
I could get the use of 'uncle' if Davrin was trying to explain it to Rook who was not elvish (since all elves in this game seem to just instinctively know elvish) since it would make sense to make a connection between the dalish role and familial role for an outsider:
Rook - "Who are we seeing?" Davrin - "Hahren...Uncle Eldrin." Rook - "Hahren?" Davrin - "It's elvish - they're storytellers and caretakers in the clan." Rook - "So...not your uncle." Davrin - "Close enough. He raised me."
Does Davrin call you 'vhenan'? I could have sworn he did in the final love/petting over clothes scene but I did a look up because I couldn't remember...apparently its just my wishful thinking - but don't quote me, maybe it's only in a specific dialogue option? :(
That fact that I can't recall it off the top of my head is telling -> Solas calls Lavellan 'vhenan' so much its burned into my brain, the same with other endearments from other romances. I played as a shadow dragon elf so I was hoping to be able to say 'amatus' - didn't get to do that either.
Which is one reason that the romances in this game really fall flat for me. I loved how different characters had different endearments for you, it made it feel more personal! Bull with 'Kadan', Dorian with 'Amatus', Solas with 'Vhenan', Leliana with 'My Love', and Sera had a 'pick your own' that wonderfully reflected her character!
I assume they were trying to make the language more accessible for new players, but it was never a barrier for me in any of the other games? If anything it always made me more interested/curious in what was going on when I encountered a phrase that I didn't understand. It added to the idea that these characters were from different nations and cultures - they had their own languages and phrases that reflected that -> the world felt bigger because of it!
Even if I didn't understand something, the voice work was always so stellar that even if the exact meaning wasn't understood, I got the intent that it was being said with.
Best examples being Solas and the Arishok - I understand certain words and phrases of each language, but I'm not a translator like some very talented people on this website. Even if I didn't get what was being said I absolutely understood the intent from the emotion and nuances in voice work. Top tier example is Solas and Sera in DAI:
Solas: Our people used to be here. Sera: Pfft, you say that everywhere. Solas: It is more true than you want to believe. Sera: I bet, right? Who wants to think about stepping on dead elves. Solas: Din elvhen emma him? Sera: Oh, you felt that one.
The way that line was delivered was incredible. Didn't understand a word but you could absolutely feel the repressed fury of what Solas was saying - his disgust at what Sera said. Once again, Gareth David-Lloyd coming in with incredible voice work! <3
It's such a strange choice to just...remove that immersion - to have so little of it in-game. Does it require extra work to make certain that the characters language reflects their history and culture? Yes! But what it adds is so immense to the world. I can't imagine not having Solas call Lavellan by elven endearments or having Andrastian characters not say 'Thank the Maker!' or 'Maker's breath!' It was cool worldbuilding! Just like how we say 'oh my god' there's a Thedas equivalent that communicated the very same idea!
Hearing lore specific words and phrases makes me know that I'm playing a Dragon Age game. Playing DATV which severely lacks in those words and phrases made me realize I'm sitting on my swivel chair and looking at a computer screen.
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lu-is-not-ok · 22 days ago
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In the roadmap of this season, the new .5 shown is one seemingly related to the sweepers. Given each of the .5s/second .5s were ones that setup for their next cantos I am wondering what sort of info you wish to glean from it?
I myself am rather interested in sweeper lore generally, so more about that, and perhaps the dynamics between them will again parallel Gong Lu's family. I wonder if Dante’s autotranslate for distortions will allow them to speak with the sweepers, they do seem to be standing in front of them in that teaser image.
I am. So excited anout that intervallo.
So here's a brief list of things I'm excited for, plus maybe a few silly predictions cause why not:
Since we're dealing with Sweepers, we're likely going to be in the Backstreets of whatever District Canto 8 is gonna take place in. I'm really excited to learn more about the worldbuilding for the Backstreets. Plus you fucking know Rodya is gonna have some shit to say about the class disparity, as is often the case.
Sweepers are in this interesting place of having Family-like structures, but having them work in a similar way to Bloodfiend Families - in that one can choose to become part of a Sweeper Family rather than being forced into being born into it. Considering how Fanghunt Hong Lu is the way he is, I hope facing that idea of choosing one's own Family so directly will elicit some sort of reaction out of Hong Lu.
An introduction to a new faction. I doubt they can make Sweepers into IDs (they're not like power armor where you can have the helmets be conditional, nor are they like prosthetics where you can only have a part of the face be replaced), so if they go with Event Identities we're gonna need something else for those. I'm personally hoping for a Syndicate because I like em.
Partially related to the above, I'd love to see a plot that at least partially parallels/references the Sweepers chapter in Distortion Detective. For those who don't know, there's a short arc in DD where Moses and co end up stuck out in the Backstreets during the Night and are forced to weather the waves of Sweepers while looking for shelter. Moses is able to tell they'll be unable to survive through all three waves of Sweepers, so they try to get the people already in hiding to let them in. Eventually, someone does - a group of Thumb members, causing Moses and co to have to make a deal with them to stay overnight. I'm hoping the Intervallo will have some sort of parallel to that, where the Sinners will be forced to make a deal with someone (potentially the faction used for Event IDs hopefully) to survive the night.
In general, some sort of Hong Lu nuclear bomb is inevitable. Something with the same dramatic impact as the Don Quixote being a Bloodfiend reveal at the end of Warp Express. My bet is on a proper reveal that he's a runaway, and that his previously stated reasons for leaving home (alongside perhaps some other things he's said) were a complete lie all along.
Which, speaking of Hong Lu being a runaway. Here's my silly prediction for what setup they could use for the Intervallo's plot that I've been rotating in my head for a bit now. Imagine, if you will, Hong Lu recognising that the District the bus is heading into is his home District. Imagine the panic that would stir within him. What if, in the middle of the night, Hong Lu does what he's tried once before and attempts to run away again. He disappears from the bus, and similarly to that one mini episode where Heathcliff almost got lost to the Backdoor, Faust is immediately concerned over retrieving him. Especially if being turned to liquid by Sweepers is one of those things Dante might not be able to rewind.
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jesncin · 3 months ago
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Lil' musing about Public Domain, AI theft and Transformative creativity
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Old essay originally written on Cohost in February 2024. With additions.
I'm putting my thoughts here because I don't want to risk going viral for subtweeting discourse again, here we go! So with the Steamboat Willie Variant of Mickey Mouse going to public domain I've seen the usual cynical pushback over transformative art. Particularly in response to overplayed EDGY DARK WINNIE THE POOH and EDGY DARK STEAMBOAT MICKEY and YOUR CHILDHOOD THING DARK NOW that inevitably happens around this time.
But to group all transformative art as derivative, soul-less, profit-driven, lazy and "reliant on past successes" is frankly just...really silly? I saw a notable concept artist making this over-simplified talking point, and I find it odd that someone can look at the most visible (by being formulaic, provocative and made by rich people) examples of public domain adaptations and just generalize all art ever inspired by a thing as uninventive and compare artists who do that to being "ai-like". It feels like the false dichotomy constantly set between "real books" and fanfiction.
We've seen marginalized people reclaim cosmic horror from Lovecraftian fiction. I've seen queer people reckon with and reclaim the queer history of Peter Pan. There's something special about taking a familiar thing and informing it with a perspective that wasn't present in its original iteration. It takes a whole other part of your creative brain muscles to adapt and reimagine something that already exists. And it can be just as creatively fulfilling as making original stuff.
While it's important to recognize and remember the origin of archetypes in stories or movements in art, I think there's sometimes a misplaced reverence put towards the original version of something. Whenever I talk about how Asian writers like Gene Yang and Sarah Kuhn have more thoroughly integrated Superman's immigrant themes in their re-imaginings of his mythos than their white peers have, I get hit with the constant "hey remember Superman's creators were the sons of Jewish immigrants (who made racist jokes about Chinese people)" and "hey remember, Gene Yang and Gurihiru's Superman Smashes the Klan was based on a radio show arc made by WHITE people first (who made the story about a binary of Good white people vs Bad white people, along with centering how white people feel about racism)".
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Especially if it's a means of centering white creatives, people love to dismiss the transformative contributions of marginalized people, but especially that of people of color. It took until 2016 for the World Fantasy Award to change their statuette to not be based after the face of renown racist H.P Lovecraft, after all.
Last year I gave myself the goal to do something "unnecessarily ambitious" with no plan of pitching/printing/selling it. Just "art for art's sake", something really not-algorithm-friendly. And yeah, that ended up being a fully rendered, 40-page martian manhunter fan comic. I did it for no other reason than being a huge fan of a severely unpopular character and feeling like there was a new story I really wanted to tell about the character that would never happen in canon with how little there's been written about him. I don't think it's fair to call writing 40 pages of a new origin story, drawing fully colored pages with unique re-designs, reading hours of martian manhunter comics to tie different aspects of his lore into coherent worldbuilding, putting that comic up for free for the few other Green Justice League Guy fans to read, as lazy, profit-driven, and soul-less.
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There's tons of artists who do stuff like this all the time. It just comes off as being very out of touch to view true creativity as only existing one way. That transformative media must inherently be "less". One time a white guy pitched to me some ideas he had for Superman if he ever had a chance to write him, and I said "that sounds cool, you should write a fanfic about it" and another white guy (who felt the need to come to the first one's defense), viewed what I said as an insult. There's something about doing fanart because you enjoy it and don't need to profit out of everything you make that's seen as lesser than having the seal of canonicity from a company.
My motto with making needlessly ambitious fancomics is "You don't need to work for DC Comics to make DC comics". Because canonicity has nothing to do with what makes art special.
To bring this back to edgy Mickey Mouse spin offs, even if you do just want to make cliche mascot-horrified stuff because you enjoy it, then by all means go ahead! I always go back to this video Sagan Hawkes did about petscop-inspired video series. There's a running theme about grappling with the concept of Originality in Art in relation to youtube horror projects (the thesis comes around at 2:04:10), and some valuable words are shared in the collected interviews with web series creatives (2:18:47) in the end. SeireaSong (creator behind Diminish) talks about how misguided conversations surrounding "originality" can be (2:29:43). It's so worth it to watch when you have the time.
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Anyway happy 2024! Be good to each other.
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sycamorality · 4 months ago
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hi. sol sycamorality. or icarus works too. i draw sometimes. most of the time i yap. i think minecraft is cool. especially speedrunning i will block for sometimes trivial reasons. i curate my experience at my own leisure
my medical records are not your business dont come to the wendy's expecting to order a krabby patty
my art tag is #artnomalous want to use my art for icons/banners? ask first usually i'm okay with it but don't use any art of my sona i do commissions and art trades :b don't have kofi/paypal/etc though
* artfight * toyhouse * youtube * twitch * bluesky
my sona v ref by @starlitmeadows
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now drawn a little differently but i havent been bothered to make a new ref
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post directory
internet guide clothing types + names love is a choice art links will be updated as time goes on. this is mostly just for myself
tags
for your (and sometimes my) convenience #words on the wind // for text posts #musings // for when there's a positive vibe, me being nostalgic, etc #yapping // occasional ranting. very rare tag #sycamore plays // minecraft playthrough tag #look mom im famous // posts of mine that blew up for one reason or another posts that are about something are usually tagged with the game abbreviation, like mc #[asks] // ask tag #reverie's re-asks // asks that were answered a month+ after being sent if sent off-anon, your ask will be tagged with your username. i don't update the tag if you update your url though #artnomalous // art tag #aerie's feathers // wip art, sketches #talon's doodles // doodles #sona art // art specifically of my sona characters are tagged #oc tag: [name]. fanart is usually #(game) art like #rain world art or #(creator) fanart like #couriway fanart #åtlaar // my worldbuilding project. includes characters, creatures and worldbuilding in general #åtlaar bestiary // all creature designs for åtlaar #lore for later // tag for other people's posts about rw lore #lore droplets // tag for my rw lore posts. usually more headcanon-y #misc lore for later // lore inspo tag for åtlaar i don't tag spoilers for what i post about/reblog, sorry!
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raven-at-the-writing-desk · 8 months ago
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How is no one talking about how the brar valley senate is only in slight dislike tier? I thought the fandom had unanimously agreed they were even worse than Riddle’s mom when that chapter 7 update came out. Surprised to see Riddle’s mom isn’t lower either, most people don’t like her for what she did to poor Riddle.
[My TWST character tier list can be found here!]
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Ah, yes 😂 The TWST fandom’s top two enemies, the Briar Valley Senators and Mrs. Rosehearts... I find it kind of funny that on one hand we have some pretty politically powerful people to hate on but on the other hand we have someone who is comparatively very average and just your typical displeased angry mom that we also hate on… though in the end I guess both parties have harmed characters we care about, so they have that in common 💦
While I do think what the senators did to Lilia was (to put it as simply as possible) a dick move, I only slightly dislike them because this kind of political intrigue and social sabotage is what I looove to read. You can always count on old, conservative fictional politicians to stand in opposition to the change that the plucky young protagonists champion or represent. Terrible and alienating as the senators are, it sure does make for some tasty drama and informs a lot about why some of the Diasomnia boys turned out the way they did. I appreciate that worldbuilding, even if it does come at the cost of the senators not really shown to have a personality beyond being mad/intolerant of Lilia and sheltering Malleus.
I also slightly dislike Mrs. Rosehearts for similar reasons as the senators; yes, how she treated Riddle was rife with issues. However, I do believe she actually has a personality beyond being cartoonishly evil and genuinely cares for her son (but just uses very questionable methods). I think it's really interesting to consider their relationship--since Riddle appears to still love her--and the no doubt messy aftermath of it following their "talk" in book 4 (which we never got more details on). I talk at length about Riddle and how he may view his mother in spite of his trauma here; I'd recommend giving it a read!)
In my eyes... I can still enjoy a character even if they do or say deplorable things, so long as their words/actions provide something new or interesting to the lore or to other characters' backgrounds.
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when-wax-wings-melt · 1 year ago
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Y'all wanted the presentation? Here's the presentation. Image descriptions are below the cut!
(technically this wasnt part of the assignment, which was "write an essay and read at least one full page to the class" so the reason why there's those huge blocks of text is because that is taken directly from the essay. i can condense things if I WANT to condense them)
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[ID: 15 screenshots of a powerpoint presentation. The text is either white or gray, and the theme is various shades of purple, typically with bubbles of dark/light purple and images.
Slide one: Title reading "Keeper of the Lost Cities: A Love-Hate-Love Relationship, And What It Can Do To Your Psyche" with three images on the side. The first image is a meme of two stick figures, the first saying "kotlc lore is second nature to us rabid fans so it's easy to forget that the average person only knows the average special ability count and one or two vackers", the second figure saying "and valin, of course," and the first saying "of course." with text at the bottom reading "Even when they're trying to compensate for it, experts in anything wildly overcompensate the average person's familiarity with their field." The other two images are of Shannon Messenger, a white woman with blonde hair. The images are captioned "The dastardly mastermind behind it all" and "meet Shannon Messenger".
Slide Two: Title reading "Background" with a block of text and two images. The text reads "In total, the Keeper of The Lost Cities (KOTLC) series has over 7000 pages, split between nine and a half books (Book 8.5 was, uselessly, a novella) with a planned tenth coming in late 2024, and a graphic novel dropping in November. It’s the kind of series that hooks you the same way a fisherman hooks a fish: with a promise of a treat that goes very, very unfulfilled." The top image is the cover of the first keeper of the lost cities book, captioned with "book one of what will soon consume my entire brain for years and years and years" and the bottom image is a fish staring at the top image as if it is a tasty treat, captioned "Poor, innocent little 6th grade me".
Slide Three: A block of text reading "This is to say: KOTLC is a good series, at least at first. It’s certainly been my core obsession for a good (or bad) five years. It’s a hook because you can’t escape once you’ve begun. It’s my own personal brand of heroine, as Edward Cullen might say if Bella were a too-long book series that doesn’t resolve any plotlines or character arcs and instead piles more information on top of worldbuilding until contradictions are more plentiful than the packed main cast." An image of Edward Cullen from twilight is captioned "Me, apparently".
Slide Four: A small caption at the top reads "If the series ever ends you can call me Brant when Jolie asked him to leave the Neverseen the way I will burn down my house and kill everyone I love (haha just a joke to get us going)​" with an image of a huge explosion below it. Text reads, "Basically, KOTLC is a good series, but the idea of recommending it feels like I’d be violating several articles of the Geneva Conventions. I wouldn’t wish it on anyone. The thought of it ending is an impossibility on the scale of the apocalypse and I hope (I'd rather) the world ends before this series does."
Slide Five: Titled "Queer-Coding in the Lost Cities" with the image of Sophie Foster and Fitz Vacker on the side. Text reads, "The queer-coding doesn't just stem from Sophie’s dedicated denial of both her worth as a human being and her desire to kiss her pretty girl friends. A connection called a “Cognate Bond” is often referred to in the text as the closest two elves can become, emotionally and mentally. Cognates exist when two Telepaths (such as Sophie) have such a deep and unbreakable trust bond that they become more skilled together than they were apart. In creating and maintaining this bond, they have to complete trust exercises and not hold back secrets keeping them from total confidentiality. Sophie’s cognate is her friend (and love interest, and, debatably, ex-boyfriend) Fitz, whose romantic relationship was in a large part focused on their cognate one. Their trust exercises involve staring into each other’s eyes, holding hands, having matching rings, and Fitz telling Sophie that she’s the only person he can truly trust. Fitz also asks his father at one point if cognates are allowed to date each other— his father affirms the statement."
Slide Six: Titled "Queer-Coding: Qualden, Tiertice, and such other 🤨🏳️‍🌈 moments​" with the text, "Notably, Alden has the authority to do so since he himself was a cognate, only undergoing a nasty breakup— sorry, only losing the bond after his cognate, Quinlin, kept too many secrets. It’s implied that two other characters were once almost Cognates, only to grow too far apart when one of them, Prentice, has his sanity forcibly shattered and is locked in prison, leaving his (gay lover) best friend, Tiergan (code name Granite), to raise his son. The choice to parallel Fitz/Sophie, Alden/Quinlin, and Tiergan/Prentice was possibly not a conscious one, since Messenger has never attempted to hint at the existence of homosexuality before, but it still resonates with hundreds of queer teen readers who look at the portrayal of utter devotion and trust between two men and think, wow. this is what i see in myself.​" The image is a quote from Neverseen, reading "'What did you give him?' Granite asked, cradling Prentice like a baby. Prentice's head lolled to the side, his body limp and pale." / "Granite held Prentice tighter, whispering, 'It's going to be okay.'"
Slide Seven: Titled "Honorary Errol "I have five identities and they're all the true me" Forkle Mention​". Smaller text below reads "Strut it Magnate "I inspired Loki but don’t even ask about the horse thing" Leto!​" A picture of Mr. Forkle is next to a tumble post by me about Forkle being trans based on the Loki thing. The slide is decorated with several trans flags.
Slide Eight: Titled "Beauty Standards" with text reading "Speaking of things Shannon Messenger did subconsciously, it’s so painfully clear that this series was written by a white American woman that it makes me break out in hives. Messenger establishes very early on in the series that all elves, no matter who they are, are gorgeous in comparison to humans. For some reason that I’m sure has no correlation to Sophie and therefore Messenger’s personal biases (aka Western hetero/cisnormativity and gender roles), every single elven character is slim with clear skin and no glasses. For some reason, beards seem to be impossible for elves to grow naturally, since the only time facial hair ever appears on anyone’s face is when they take an elixir to change their appearance." An image of Sophie with her human family is captioned "Sophie with her ugly nasty disgusting human family apparently​".
Slide Nine: Text reading "Valin is a member of “the drooly boys” who, had they been “human, would’ve been skinny, with acne and braces. Since they were elves, they were fairly good-looking—or they could’ve been if they hadn’t slicked their hair into greasy ponytails” (Messenger KOTLC 170). It seems elves have evolved past the need for brown eyes, acne, crooked teeth, facial hair beyond eyebrows, and variations in body fat—not to mention most other features that make people unique. ​There is indeed a single elf who is fat and even has wrinkles (elves also don’t physically age past 30, fun fact). He alters his appearance with berries that swell his skin, making him the only unique body type besides Sophie’s human family, who are consistently thrown in terrible comparison to her new, movie-star-looking adoptive parents. The berries also make him smell, interestingly enough.​" Images of Councillors Zarina, Terik, and Clarette line the right side of the slide.
Slide Ten: Text reading: "By portraying the elves as the standard for beauty and then removing any pimple, stretch mark, fat roll, body hair, crooked tooth, big nose, or any of the thousands of features that add depth to faces and bodies, Messenger tells us that perfection lies in eliminating all “flaws.” She tells her young readers that they are desirable if they look like Sophie, or Biana, or Keefe—not Stina with her curly hair, or Dex’s too-skinny arms, or Forkle’s large stomach, or my human body.​" The family portrait of the Vackers is also there.
Slide Eleven: Text reading: "Mostly, what defines KOTLC is how it’s interpreted rather than the content itself. I look at Sophie Foster and see parts of myself, but that does not make her me. These characters always feel so painfully real, desperately relatable, as if Messenger cobbled together a main cast from bits of my life, but they are not. In the end, they are just characters. ​In the end, it’s just a series made for middle schoolers, in the same way the sun is just the sun, and the stars are just there to twinkle merrily and not to be explored.​" Sophie on the cover of Exile is also there.
Slide Twelve: Text reading "Literally the day after I finished this presentation a new Marella short story came out in the paperback version of Stellarlune (book 9). This is a quote in the short story:​" with a picture of the short story of Marella being gay about Linh. Also on the slide is "🚨🚨🚨Alert Alert!🚨🚨🚨​" "🤨🤨🤨🏳️‍🌈🏳️‍🌈🏳️‍🌈⁉️⁉️⁉️⁉️​" and "Everyone is excited about Marellinh canon but I think she will simply never acknowledge it again.​"
Slide Thirteen: Just the text "Oh, By The Way, This Series Is Off The Walls Insane​"
Slide Fourteen: Text reading "Things that happen in this series: Alicorns have sex and then there is a graphic birth scene (but the Forkle as Loki thing is going too far 🤨)​, Love Interest confesses his feelings by telling Sophie he wants her to be assigned to marry him by the government​, An ogre bodyguard plays matchmaker with her charge and his crush (successfully)​, There's a guy who can sense "potential" except is definitely lying about this​, Villains die so disappointingly. So far we have "hit on head with rock" "smushed by door opened too quickly" "exploded" "fell into evil birthing sauce" (this last one was cool though)​, and A school principal becomes president​" Three tumblr screenshots and memes detailing other things that happen in the book are also there.
Slide Fifteen: THE END. A screenshot captioned with "Credits for the fake book 7 cover go to @/aphelea on tumblr​" shows a canva/booktok style fake cover for Flashback, with a dancing couple, a horse, and the words "he was a boy. she was a horse. could I make it any more obvious?"
/end id]
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tobiasdrake · 7 months ago
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Fun Fact: There is actually a reason for why Turles looks like Goku. And it's hysterical. I talk shit about Toei a lot but they understood the assignment on this one.
Lord Slug is my #1 Z film but Tree of Might is also conceptually a lot of fun. Even if they did call him "Turles" for some reason, rather than going with "Tullece" which everyone agrees does a better job of conveying the veggie pun.
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This is the film's explanation for why Turles looks like an evil Goku. Low-class Saiyans like Goku and Turles all have a mass-produced factory-line uniformity to them. Vegeta is a $10,000 custom-made designer doll with carefully handwoven stitching, and Goku and Turles are $5 Barbies sitting on a shelf in Walmart.
I love this. I love that as a thematic piece of worldbuilding for Saiyans. Tragically, due to the movies being non-canon and having little involvement from Toriyama, this is not an official piece of Saiyan lore.
But I wish it was. Because I love that idea.
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What the dub calls the Tree of Might is Shinseiju, made up of the components Shin (Godly) Sei (Sacred or Spiritual) Ju (Tree). It's a sacred bit of fauna meant only for consumption by gods. It's never explained how exactly Turles stole into heaven and made off with this; It's probably a reference to the Peaches of Immortality that Sun Wukong stole in Journey to the West.
(Funnily, to avoid mentioning Kami's divinity, the dub claims the fruit is meant for Shenron.)
This is some Galactus shit. The tree's fruit sustains gods by feeding on worlds. Once planted, the tree begins to cultivate its fruit by absorbing nutrients and water, as well as the genki of the living things on the planet.
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You might recognize that word as a component of "Genki-Dama" or the Spirit Bomb. Genki is one of several components of ki. It's basically a person's physical wellness. There are other components like yuuki (bravery) or shouki (being in the right mind) that influence your ki as well.
This is how the film sets up Turles as Goku's evil counterpart. Goku is a heavenly martial artist, who has studied under gods and learned heavenly arts legitimately. Turles is a thief who somehow stole into the heavens and made off with Shinseiju.
The Genki-Dama is a mass of accumulated genki collected from all across the world, which Goku then uses to attack. Shinseiju does something similar, draining genki from across the planet to create a its special fruit.
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Goku was born a low-class nobody but has improved himself through personal development physically, mentally, and spiritually. Turles, too, was born a low-class nobody, but he improves himself by looting the heavens and sacrificing worlds on the altar of himself.
Kaio warns Goku early on that the Earth is doomed. There is nothing he can do. Shinseiju cannot be destroyed. The coming apocalypse cannot be thwarted. All things will die and nothing can be done. The end is inevitable.
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The rest of the film is an act of seemingly pointless defiance from Goku, who refuses to accept "Your world is doomed, it can't be stopped, there are no options, there is no hope," as an answer. The problem here isn't really Turles. He's the villain, but even if Goku could beat him, Shinseiju would still destroy the Earth.
The problem here is the invulnerable God Tree from a realm far beyond mortal life, that has laid down roots across the entire planet and shrugs off any and all forms of damage.
The movie pits Goku's heavenly arts against Turles's heavenly stolen loot. And Goku comes up short. Turles has Shinseiju's fruit.
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And Goku has Kaio's signature art.
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And when the two come to blows....
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Fruit wins. In a straight arm-wrestling match, Turles's stolen goods have made him too strong for Goku's practiced arts and disciplined study. Even the Genki-Dama fails, because there's so little genki left for Goku to borrow from the Earth.
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Get the hell out of here with this amateur hour horseshit. Kaio's greatest arts simply can't win against Turles and Shinseiju. In the battle of heavenly warriors, it genuinely seems as if Turles is superior.
But then Counter-Fighter Goku has an epiphany. The Earth is dying because Shinseiju is draining it of all of its genki, right? And the Genki-Dama works by drawing genki out of things, right? So. Like. Hear me out. What if I....
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I genuinely love this moment. The movies have a serious problem with overuse of the Genki-Dama for conflict resolution, and I'll admit that. But. Like.
It's just like how Lord Slug's Solar Genki-Dama made use of a super-obscure piece of Dragon Ball lore for great thematic effect. Goku unmaking Shinseiju by letting the Genki-Dama's genki-accumulation effect drink the whole goddamn tree is a brilliantly clever application of a component of the technique we don't really think much about.
Goku can't draw genki from the Earth because Shinseiju took it all. So Goku uses the Genki-Dama to take it back.
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Like. It's far from perfect. None of these movies really rise to the level of "good". But there's a lot of interesting or fun ideas that they have. And I think, in the broad strokes, the ideas put forth by Turles and Shinseiju, as well as Goku's conflict with them, are really interesting.
They needed a lot more polish to really tell a good and compelling story. But there's some diamonds to be found in this rough.
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alpaca-clouds · 6 months ago
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High Fantasy Conundrums: The Diversity Paradox
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I have some thoughts on High Fantasy and the way it currently is shifting in terms of the mainstream depictions. Meaning: No, this is not about books that much. It is more about the big franchises. The stuff with money behind it. Because those have stuff in common right now. I am talking about Dungeons & Dragons, The Witcher, Dragon Age, The Rings of Power and other more budget heavy fantasy.
Many words have been written, said, and screamed into the void of the internet about how these days you will usually see diversity in those. Most notably people that are not white.
And the self-proclaimed "conservatives" (who are actually white supremacists) will cry about how those are "medieval European worlds" and that hence there should not be Black or Asian people run around in them. Ignoring, of course, how there were Black and Asian people running around in medieval Europe.
And there will be leftists, that will defend any decision in this regard, on pure principle.
I will count myself among the second kind no doubt. I think it is good and important to see non-white characters in those big franchises. And frankly, I couldn't give less of a fuck whether or not whatever writer originally wrote a book that stuff was based on did imagine the world to be inhabited by people who did not have cheese-skin. I really don't.
Especially as the entire "realism" and "historically accurate" argument falls apart rather quickly if you consider one very important fact: There were no elves in medieval Europe. There were no dragons in medieval Europe. And there sure as hell was no actual magic in medieval Europe. So... Yeah, somehow I actually do think that Black and Asian characters inhabiting those fantasy worlds is less of an issue, when it comes to stuff being "historically accurate".
And yet...
There is something about this, that still very much irks me. Especially when it comes to some recent franchise stuff, like most of what Wizards of the Coasts did in regards of Dungeons & Dragons 5e in terms of lore - and something I am starting to expect from Dragon Age: The Veilguard.
And that is the lack of any actually non-white cultures within the world - and the lack of worldbuilding in this regard.
See... High Fantasy has generally speaking one big struggle in regards of the worldbuilding. A struggle that can be found in high fantasy world after high fantasy world: For the most part, the cultural worldbuilding is often lacking. While humans are often allowed to have a couple of different cultures, everyone else is usually treated like this: "This is dwarven culture", "this is elven culture", and "this is halfling culture". There is no variation in it. The dwarves in the high north have still the same culture, as the dwarves living in the south of the continent. And while humans do have a bit more in terms of different cultures, it usually also goes in broad strokes. Like: "This is the horse culture, this is the very noble culture, and this is the peasant culture". Am I saying I am blaming Tolkien? Yeah, maybe a bit.
This is one of the reasons I fell so in love with Dungeon Meshi. Because Dungeon Meshi literally is the first time I have seen that someone actually came up with differences between different elven and half-foot cultures and stuff. And I love it.
But Kui is the one writer I can think of, that really did that.
So... Let me talk about DnD, because I know my DnD Lore and I can tell you a bit of why this is bothering me here.
See: Dungeons & Dragons has this whole ass world in the Forgotten Realms as the main setting: Toril. Toril has a variety of continents. Just as you can see:
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Now, originally half of those continents did not exist, I might add. Most of them were added during 2e and 3e. Especailly 3e and 3.5e did some worldbuilding in regards of those other continents. Even though, yes, if we are honest those continents are very much: Fantasy Asia, Fantasy North America, Fantasy Middle America, Fantasy Africa, Fantasy Arabia, and Fantasy Australia (about which, I might note, we know next to nothing).
But while 3e and 4e did make some use of those other settings, 5e did something else. 5e very much reverted back to focusing on Faerûn and the Sword Coast once more. But because by the time 5e released it was 2014 in the real world, they knew they could not make Faerûn this super white world. So Faerûn became diverse. There are Black and Asian and Brown people living there now. But... culturally it stay in the "generic fantasy Europe" sphere.
And that is my issue: The lack of different cultures.
I will talk a bit more about the issues with the High Fantasy "Medieval Europe" culture tomorrow, but today let me say this: Even these days, when non-white characters will be included into those fantasy worlds, they still will only be allowed to exist within a supposedly white cultural context. They are not allowed to have a non-white culture.
While this makes some sense in prescribed worlds - so worlds based on books that never had any intent on depicting anything but their "white" pseudo-European culture (like Lord of the Rings and The Wheel of Time with their respective Amazon Prime adaptions), this is less the truth for worlds that are designed around whatever they represent today.
Wizards of the Coast absolutely could put some effort into creating those other continents as good, lived in settings - and allow folks from those other continents who live in Faerûn to bring parts of their own culture with them. They could pay some PoC to actually do that worldbuilding Own Voice style. You know?
And the same is true with Bioware and Dragon Age. While I am by far not as familiar with the worldbuilding of DA, as I am with the worldbuilding of DnD, I am under the impression that there is not a lot going on in terms of non-white cultures from other continents. There are non-white people hanging around in the main plot and what not, but it does not seem as if there is a lot going on in terms of them having cultures of origin. Correct me if I am wrong. Some of those cultures seem to have names, but that is where the worldbuilding ends.
And that... You know, that is an issue. Because diversity, especially ethical diversity, is not just about the skin color. It is about culture. And somehow the culture aspect of it gets ignored a lot. Doesn't it?
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