#worldbuilding fail
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thetriggereffect · 15 days ago
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True Blood - The Medical Advancement With No Medical Applications
Don't get me wrong, I enjoyed True Blood, but I was always annoyed about one thing in particular: The whole setup is that scientists came up with a way to make artificial blood, but the only time we see this miracle advancement is in a bottle marketed to vampires. This is incredibly myopic, as this would be one of the most significant medical advances in history.
First of all, the Red Cross spends $2 billion a year collecting blood-- a majority of its operating budget. That money would no longer be needed, and would be spent on other causes. The Red Cross itself would become a considerably less influential power, which would probably be good for everyone (including the Red Cross).
In a world where blood is available by the keg, the average human lifespan would probably spike by 20 years. There are plenty of ailments, illnesses, and conditions that can be treated quite effectively with blood transfusion, but aren't, because blood isn't really available on that type of scale.
Every ambulance would be carrying a couple of gallons of O positive. In large hospitals they'd be working out of 50 gallon barrels. (This sounds like an exaggeration, but you'd be amazed how many different fluids are used in medicine because you just can't have that kind of blood on hand-- and because they're NOT blood, they have limits that unlimited transfusions would not.)
You would literally have a new class of licensed medical professional-- a transfusionist, falling somewhere between a phlebotomist, a paramedic, and a nurse. And they would be in incredibly high demand, because oh, buddy, we now have a world with elective blood transfusions.
Getting an "oil change" would be part of the spa experience. There would be teams doing housecalls out of a van ambulance, and blood boutiques in every shopping mall. Wealthy people would get transfusions the morning after a night of extreme partying.
And, I know, that's not the story they wanted to tell, but there would have been impact on the vampires as well, because the availability of True Blood would make real blood more readily obtainable, because humans could donate large quantities with no ill effects. (Hell, get a license as a transfusionist, go around in a van, and trade housewives a couple pints of True Blood for their natural blood... they'll PAY YOU to do it, and you can sell the blood or (if you're a vampire) drink it yourself.)
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kiera-raelyn · 2 months ago
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What.
Are we serious? You don't get to talk shit about people coming up with a term, that follows the shoddy conventions you laid out in your world, without also providing the correct term. I mean, frankly, I don't feel like you should do that, either, because your world should be able to stand on its own. There's no reason other than poor storytelling for why we didn't know what the Fire Lord's spouse is called. It wouldn't have been hard to slip a reference to Azulon's wife in using her honorific.
And yes, using a masculine term for the "neutral" term is still male centric. It assumes the masculine, and all of its connotations, to be the norm. When the male is the norm, female is not (obviously). We can see in our own society the variety of ways this is harmful to females. If they're trying to set up the FN as a gender neutral or equal place, then defaulting to the male term for their ruler categorically fails to achieve that goal.
You know what's so funny about Bryke's little dig at Zutara shippers in their book- you know, the one that has Gyatso showing the same kind of dangerous nationalism that led to Sozin and his Hundred Year War? That one. They made fun of our use of the term Fire Lady for the queen of the Fire Nation, but Fire Lord, the term they came up with, is just as lame. We were just operating within the framework they created. They can't get on us for Fire Lady when they came up with Fire Lord. All of their naming conventions are really lame. Water Tribe? Earth Kingdom? Fire Nation??? They didn't put any thought at all into these names. So for them to try to have a little kiki at the idea of Fire Lady Katara (and let's be real, that's almost definitely what they were doing) is wildly ironic.
As for having a separate term for a female ruler, I'm going to do that because the show only has one term for the ruler of the Fire Nation. They didn't even care enough to consider what a Fire Lord's spouse would be called, and their idea of gender neutrality for the main leader is to use Fire Lord for men and women. I can't speak for every Zutara shipper, but I resent the idea that "gender neutral" just means using the masculine term for everyone. I'm fine with the idea of using the same term for both the male and female ruler, but it needs to be something actually gender neutral. Not to grandstand, but I think that using the masculine term for men and women is still male-centric, and feels like a continuation of the idea that anything feminine is inferior. I don't like that, so until someone comes up with a not lame title that isn't inherently masculine or feminine, I'm going to use what I'm okay with using.
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prolibytherium · 4 months ago
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One of my all time biggest pet peeves with historical(ish) fantasy is when the writer constructs a religion with a clear bias that it's stupid and false and therefore only the Stupid People and/or commoners believe in it and all the smart/elite main characters are like, quasi-atheists or otherwise just routinely flout established religious conventions of orthodoxy and/or orthopraxy because they're Too Smart for it or etc.
It's usually an extension of assumptions that people in the past were just less intelligent than in the contemporary, just being like "I know that the sun is a star millions of miles away that the earth orbits, but this ancient religion describes it as a chariot flying through the sky" and not really bothering to learn the context and just (consciously or subconsciously) settling on 'that's a crazy thing to think and was probably believed in because they were Stupid'.
And that whole attitude pisses me off so much. People were as 'smart' 10,000 years ago as they are today. These beliefs aren't just desperate, random flailing to explain phenomena that could not directly be accounted for either, it's not like people just looked at the sun and went "Uhhh I don't know what the fuck that thing is, actually. I guess it might be a chariot or a boat or something?? Yeah let's go with that." and based entire religious practices on this. Every well-established belief system exists within broader contexts of cultural values/subjective perceptions of reality/knowledge systems/etc, and exist as part of a historical continuum of religious practices that came before. Even when not Materially Correct, they have context and internal logic, they're not always dead literal with zero levels of allegory, and they're never a result of stupidity.
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inky-duchess · 1 year ago
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Fantasy Guide to Building A Culture
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Culture is defined by a collection of morals, ethics, traditions, customs and behaviours shared by a group of people.
Hierarchy and Social Structures
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Within every culture, there is a hierarchy. Hierarchies are an important part of any culture, usually do ingrained that one within the culture wouldn't even question it. Hierarchy can be established either by age, gender or wealth and could even determine roles within their society. Sometimes hierarchy can may be oppressive and rigid whilst other times, ranks can intermingle without trouble. You should consider how these different ranks interact with one another and whether there are any special gestures or acts of deference one must pay to those higher than them. For example, the Khasi people of Meghalaya (Northern India), are strictly matrillineal. Women run the households, inheritance runs through the female line, and the men of the culture typically defer to their mothers and wives. Here are a few questions to consider:
How is a leader determined within the culture as a whole and the family unit?
Is the culture matriarchal? Patriarchal? Or does gender even matter?
How would one recognise the different ranks?
How would one act around somebody higher ranking? How would somebody he expected to act around somebody lower ranking?
Can one move socially? If not, why? If so, how?
Traditions and Customs
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Traditions are a staple in any culture. These can be gestures or living life a certain way or to the way a certain person should look. Traditions are a personal detail to culture, they are what make it important. Tradition can dictate how one should keep their home, run their family, take care of their appearance, act in public and even determine relationship. Tradition can also be a double edged sword. Traditions can also be restrictive and allow a culture to push away a former member if they do not adhere to them, eg Traditional expectations of chastity led to thousands of Irish women being imprisoned at the Magdelene Laundries. Customs could be anything from how one treats another, to how they greet someone.
How important is tradition?
What are some rituals your culture undertakes?
What are some traditional values in your world? Does it effect daily life?
Are there any traditions that determine one's status?
Values and Opinions
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Values and Opinions are the bread and butter of any culture. This is the way your culture sees the world and how they approach different life hurdles. These may differ with other cultures and be considered odd to outsiders, what one culture may value another may not and what opinion another holds, one may not. There will be historical and traditional reasons to why these values and opinions are held. Cultures usually have a paragon to which they hold their members to, a list of characteristics that they expect one to if not adhere to then aspire to. The Yoruba people value honesty, hard work, courage and integrity. Here are some questions to consider?
How important are these ethics and core values? Could somebody be ostracised for not living up to them?
What are some morals that clash with other cultures?
What does your culture precieved to be right? Or wrong?
What are some opinions that are considered to be taboo in your culture? Why?
Dress Code
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For many cultures, the way somebody dresses can be important. History and ethics can effect how one is meant to be dressed such as an expectation of chastity, can impose strict modesty. While other cultures, put more importance on details, the different sorts of clothes worn and when or what colour one might wear. The Palestinian people (من النهر إلى البحر ، قد يكونون أحرارا) denoted different family ties, marriage status and wealth by the embroidery and detailing on their thoub.
Are there traditional clothes for your world? Are they something somebody wears on a daily basis or just on occasion?
Are there any rules around what people can wear?
What would be considered formal dress? Casual dress?
What would happen if somebody wore the wrong clothes to an event?
Language
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Language can also be ingrained as part of a Culture. It can be a specific way one speaks or a an entirely different language. For example, in the Southern States of America, one can engage in a sort of double talk, saying something that sounds sweet whilst delivering something pointed. Bless their heart. I have a post on creating your own language here.
Arts, Music and Craft
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Many cultures are known for different styles of dance, their artwork and crafts. Art is a great part of culture, a way for people to express themselves and their culture in art form. Dance can be an integral part of culture, such as céilí dance in Ireland or the Polka in the Czech Republic. Handicrafts could also be important in culture, such as knitting in Scottish culture and Hebron glass in Palestine. Music is also close to culture, from traditional kinds of singing such as the White Voice in Ukraine and the playing of certain instruments such as the mvet.
Food and Diet
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The way a culture prepares or intakes or treats certain foods are important to a culture. In some cultures, there is a diet yo adhere to, certain foods are completely banned. With Jewish culture, pork is prohibited along with fish such as sturgeon, along with shellfish and certain fowl. Meat must also be prepared in a certain way and animal byproducts such as dairy, must never be created or even eaten around this meat. This is known as kosher. The way one consumes food is also important to culture. In some cultures, only certain people may eat together. Some cultures place important on how food is eaten. In Nigerian culture, the oldest guests are served first usually the men before the women. In Japanese culture, one must say 'itadakimasu' (I recieve) before eating. Culture may also include fasting, periods of time one doesn't intake food for a specific reason.
What are some traditional dishes in your world?
What would be a basic diet for the common man?
What's considered a delicacy?
Is there a societal difference in diet? What are the factors that effect diet between classes?
Is there any influence from other cuisines? If not, why not? If so, to what extent?
What would a typical breakfast contain?
What meals are served during the day?
What's considered a comfort food or drink?
Are there any restrictions on who can eat what or when?
Are there any banned foods?
What stance does your world take on alcohol? Is it legal? Can anybody consume it?
Are there any dining customs? Are traditions?
Is there a difference in formal meals or casual meals? If so, what's involved?
Are there any gestures or actions unacceptable at the dinner table?
How are guests treated at meals? If they are given deference, how so?
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beneathsilverstars · 5 months ago
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been thinking about the differences between SASASAP and ISAT lately. because looking just at ISAT and the two hats ending, you'd think loop went through the exact same house as our siffrin, but looking at SASASAP, it's different. it's mixed up. it's obviously a condensed prototype.
but. that doesn't have to mean it's a different universe entirely.
maybe that's just what happens after a thousand loops.
the house warped in act 5. siffrin lost their shit and the house got changed and corrupted, far past its baseline king uncanniness. so it wouldn't be too out-of-the-question for it to be able to warp in more subtle ways as well, due to a more subtle breakdown.
like a jpeg uploaded and downloaded a thousand times, siffrin changed, and the loops changed. over a thousand loops of efficiency, the house got more efficient. rooms combining. items moving. data compressing. and of course, run in a changed house, the script changed as well. it did so slowly, one bit at a time, over a thousand loops of zoned-out half-listening – and by the time siffrin would have noticed each difference, they were already used to it. (and in the moments that they did look at a room that was less familiar than it should be and realize that they had no idea where to find the key, well. that's just classic siffrin, isn't it.)
through sheer repetition, siffrin was corrupted, and the loops and the house along with them. all purpose lost, all signals distorted, until finally they couldn't recognize the meaning in any of it. it was all noise and despair.
so they made a wish. and the loop restarted. not just a reboot, but something more complete.
the data was backed up onto a star – a guide, a warning, a reference – and the loops were factory reset. and for the first time in a thousand loops, siffrin woke up to a clear mind and the crisp sound of birdsong.
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angryraptor13 · 7 months ago
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THAT'S why the reboot felt so flat & empty to me! They had no civilians. I don't remember seeing any civilian sets; did they ever show any civilians in the reboot comics or anything?
G1 had Matoran sets almost every year; first the McToran, then Jaller and Takua each got a big set for the Mask of Light arc, then there were 3 entire waves of Matoran sets for Metru Nui, Voya Nui, and Karda Nui.
(I'm probably missing some, since I stopped really following Bionicle storylines after Matoro died 💔)
But the G2 line only had sets for Heroes (Toa), Protectors (Turaga), and enemies, if I remember correctly. Who were the Heroes & Protectors supposed to be protecting??
Something interesting about Bionicle is that this is very much about the Toa being the heroes who protect the Matoran, but the Matoran fighting their own battles and even saving the Toa has been a theme since the beginning since MNOG
Bionicle, unlike other franchises, doesn't see the civilians as tokens to be protected, but fully autonomous people who can't take care of themselves, it's just that the Toa are giants and have super powers
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asha-mage · 8 months ago
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WoT Meta: Feudalism, Class, And The Politics of The Wheel of Time
One of my long standing personal annoyances with the fantasy genre is that it often falls into the trap of simplifying feudal class systems, stripping out the interesting parts and the nuance to make something that’s either a lot more cardboard cut-out, or has our modern ideas about class imposed onto it.
Ironically the principal exception is also the series that set the bar for me. As is so often the case, Robert Jordan’s Wheel of Time is unique in how much it works to understand and convey a realistic approach to power, politics, government, rulership, and the world in general–colored neither by cynicism or idealism. How Jordan works the feudal system into his world building is no exception–weaving in the weaknesses, the strengths, and the banal realities of what it means to have a Lord or Lady, a sovereign Queen or King, and to exist in a state held together by interpersonal relationships between them–while still conveying themes and ideas that are, at their heart, relevant to our modern world.
So, I thought I’d talk a little bit about how he does that.
Defining the Structure
First, since we’re talking about feudal class systems, let's define what that means– what classes actually existed, how they related to each other, and how that is represented in Jordan’s world. 
But before that, a quick disclaimer. To avoid getting too deep into the historical weeds, I am going to be making some pretty wide generalizations. The phrases ‘most often’, ‘usually’, and ‘in general’ are going to be doing a lot of heavy lifting. While the strata I’m describing is broadly true across the majority medieval and early Renaissance feudal states these things were obviously heavily influenced by the culture, religion, geography, and economics of their country–all of which varied widely and could shift dramatically over a surprisingly small amount of time (sometimes less than a single generation). Almost nothing I am going to say is universally applicable to all feudal states, but all states will have large swathes of it true for them, and it will be widely applicable. The other thing I would ask you to keep in mind is that a lot of our conceptions of class have been heavily changed by industrialization. It’s impossible to overstate how completely the steam engine altered the landscape of socio-politics the world over, in ways both good and bad. This is already one of those things that Jordan is incredibly good at remembering, and that most fantasy authors are very good at forgetting. 
The disparity between your average medieval monarch’s standard of living and their peasants was pretty wide, but it was nothing compared to the distance between your average minimum wage worker and any billionaire; the monarch and the peasant had far more in common with each other than you or I do with Jeff Bezos or Mike Zuckerberg. The disparity between most people’s local country lord and their peasants was even smaller. It was only when the steam engine made the mass production of consumer goods possible that the wealth gap started to become a chasm–and that was in fact one of the forces that lead to the end of the feudal system and the collapse of many (though by no means all) of the ruling monarchies in Europe. I bring this up because the idea of a class system not predicated on the accumulation of capital seems pretty alien to our modern sensibilities, but it was the norm for most of history. Descent and birth mattered far more than the riches you could acquire–and the act of accumulating wealth was itself often seen as something vulgar and in many countries actively sinful. So with that in mind, what exactly were the classes of feudalism, and how do they connect to the Wheel of Time?
The Monarch and their immediate family unsurprisingly occupied the top of the societal pyramid (at least, in feudal states that had a monarch and royal family- which wasn’t all of them). The Monarch was head of the government and was responsible for administering the nation: collecting taxes, seeing them spent, enforcing law, defending the country’s borders and vassals in the event of war, etc. Contrary to popular belief, relatively few monarchs had absolute power during the medieval period. But how much power the monarch did have varied widely- some monarchs were little more than figureheads, others were able to centralize enough power on themselves to dictate the majority of state business- and that balance could shift back and forth over a single generation, or even a single reign depending on the competence of the monarch. 
The royal family usually held power in relation to their monarch, but also at the monarch’s discretion. The more power a monarch had, the more likely they were to delegate it to trusted family members in order to aid with the administration of the realm. This was in both official and unofficial capacities: princes were often required to do military service as a right of passage, and to act as diplomats or officials, and princesses (especially those married into foreign powers) were often used as spies for their home state, or played roles in managing court affairs and business on behalf of the ruler.
Beneath the monarch and their family you get the noble aristocracy, and I could write a whole separate essay just on the delineations and strata within this group, but suffice to say the aristocracy covers individuals and families with a wide range of power and wealth. Again, starting from that country lord whose power and wealth in the grand scheme of things is not much bigger than his peasants, all the way to people as powerful, or sometimes more powerful, than the monarch. 
Nobles in a feudal system ruled over sections of land (the size and quality usually related sharply to their power) setting taxes, enforcing laws, providing protection to the peasants, hearing petitions, etc. within their domains. These nobles were sometimes independent, but more often would swear fealty to more powerful nobles (or monarchs) in exchange for greater protection and membership in a nation state. Doing so meant agreeing to pay taxes, obey (and enforce) the laws of the kingdom, and to provide soldiers to their liege in the event of war. The amount of actual power and autonomy nobles had varied pretty widely, and the general rule of thumb is that the more powerful the monarch is, the less power and autonomy the nobles have, and vice versa. Nobles generally were expected to be well educated (or at least to be able to pretend they were) and usually provided the pool from which important government officials were drawn–generals, council members, envoys, etc–with some kingdoms having laws that prevented anyone not of noble descent from occupying these positions.
Beneath the nobles you get the wealthy financial class–major merchants, bankers, and the heads of large trade guilds. Those Marx referred to generally as the bourgeoisie because they either own means of production or manage capital. In a feudal system this class tended to have a good bit of soft power, since their fortunes could buy them access to circles of the powerful, but very little institutional power, since the accumulation and pursuit of riches, if anything, was seen to have negative moral worth. An underlying presumption of greediness was attached to this class, and with it the sense that they should be kept out of direct power.
That was possible, in part, because there weren't that many means of production to actually own, or that much capital to manage, in a pre-industrial society. Most goods were produced without the aid of equipment that required significant capital investment (a weaver owned their own loom, a blacksmith owned their own tools, etc), and most citizens did not have enough wealth to make use of banking services. This is the class of merchants who owned, but generally didn’t directly operate, multiple trading ships or caravans, guild leaders for craftsfolk who required large scale equipment to do their work (copper and iron foundries for the making of bells, for example), and bankers who mainly served the nobility and other wealthy individuals through the loaning and borrowing of money. This usually (but not always) represented the ceiling of what those not born aristocrats could achieve in society.
After that you get middling merchants, master craftsfolk and specialty artisans, in particular of luxury goods. Merchants in this class usually still directly manage their expeditions and operations, while the craftsfolk and artisans are those with specialty skill sets that can not be easily replicated without a lifetime of training. Master silversmiths, dressmakers, lacquer workers, hairdressers, and clockmakers are all found in this class. How much social clout individuals in this class have usually relates strongly to how much value is placed on their skill or product by their society (think how the Seanchan have an insatiable appetite for lacquer work and how Seanchan nobles make several Ebou Dari lacquer workers very rich) as well as the actual quality of the product. But even an unskilled artisan is still probably comfortable (as Thom says, even a bad clockmaker is still a wealthy man). Apprenticeships, where children are taught these crafts, are thus highly desired by those in lower classes,as it guaranteed at least some level of financial security in life.
Bellow that class you find minor merchants (single ship or wagon types), the owners of small businesses (inns, taverns, millers etc), some educated posts (clerks, scribes, accountants, tutors) and most craftsfolk (blacksmiths, carpenters, bootmakers, etc). These are people who can usually support themselves and their families through their own labor, or who, in the words of Jin Di, ‘work with their hands’. Most of those who occupy this class are found in cities and larger towns, where the flow of trade allows so many non-food producers to congregate and still (mostly) make ends meet. This is why there is only one inn, one miller, one blacksmith (with a single apprentice) in places like Emond’s Field: most smaller villages can not sustain more than a handful of non-food producers. This is also where you start to get the possibility of serious financial instability; in times of chaos it is people at this tier (and below) that are the first to be forced into poverty, flight, or other desperate actions to survive.
Finally, there is the group often collectively called ‘peasants’ (though that term is also sometimes used to mean anyone not noble born). Farmers, manual laborers, peddlers, fishers- anyone who is unlikely to be able to support more than themselves with their labor, and often had to depend on the combined labor of their spouse and families to get by. Servants also generally fit into this tier socially, but it’s important to understand that a servant in say, a palace, is going to be significantly better paid and respected than a maid in a merchant's house. This class is the largest, making up the majority of the population in a given country, and with a majority of its own number being food-producers specifically. Without the aid of the steam engine, most of a country’s populace needs to be producing food, and a great deal of it, in order to remain a functional nation. Most of the population as a result live in smaller spread out agrarian communities, loosely organized around single towns and villages. Since these communities will almost always lack access to certain goods or amenities (Emond’s Field has a bootmaker, but no candlemaker, for example) they depend on smalltime traders, called peddlers, to provide them with everyday things, who might travel from town to town with no more than a single wagon, or even just a large pack.
The only groups lower than peasants on the social hierarchy are beggars, the destitute, and (in societies that practice slavery) slaves. People who can not (or are not allowed to) support themselves, and instead must either eke out a day to day existence from scraps, or must be supported by others. Slaves can perform labor of any kind, but they are regarded legally as a means of production rather than a laborer, and the value is awarded to their owner instead. 
It’s also worth noting that slavery has varied wildly across history in how exactly it was carried out and ran the gamut from the trans-Atlantic chattel slavery to more caste or punitive-based slavery systems where slaves could achieve freedom, social mobility, or even some degree of power within their societies. But those realities (as with servants) had more to do with who their owners were than the slave’s own merit, and the majority of slaves (who are almost always seen as less than a freedman even when they are doing the same work) were performing the same common labor as the ‘peasant’ class, and so viewed as inferior.
Viewing The Wheel of Time Through This Lens
So what does all this have to do with Robert Jordan’s Wheel of Time? A lot actually, especially compared to his contemporaries in fantasy writing. Whereas most fantasy taking place in feudal systems succumbs to the urge to simplify matters (sometimes as far down to their only being two classes, ‘peasant’ and ‘royalty’) Jordan much more closely models real feudalism in his world. 
The majority of the nations we encounter are feudal monarchies, and a majority of each of their populations are agrarian farming communities overseen by a local lord or other official. How large a nation’s other classes are is directly tied to how prosperous the kingdom is, which is strongly connected to how much food and how many goods the kingdom can produce on the available land within it. This in turn, is tightly interdependent on how stable the kingdom is and how effective its government is.
Andor is the prime example: a very large, very prosperous kingdom, which is both self-sufficient in feeding itself via its large swathes of farmland (so much so that they can afford to feed Cairhien through selling their surplus almost certainly at next to no profit) and rich in mineral wealth from mines in the west. It is capable of supporting several fairly large cities even on its outskirts, as well as the very well-developed and cosmopolitan Caemlyn as its capital. This allows Andor to maintain a pretty robust class of educated workers, craftsfolk, artisans, etc, which in turn furthers the realm’s prosperity. At the top of things, the Queen presides over the entire realm with largely centralized power to set laws and taxes. Beneath her are the ‘great houses’–the only Houses in Andor besides the royal house who are strong enough that other nobles ‘follow where they lead’ making them the equivalent of Duchesses and Dukes, with any minor nobles not sworn directly to the Queen being sworn to these ten.
And that ties into something very important about the feudal system and the impact it had on our world and the impact it has on Jordan's. To quote Youtuber Jack Rackham, feudalism is what those in the science biz would call an unstable equilibrium. The monarch and their vassals are constantly in conflict with each other; the vassals desiring more power and autonomy, as the monarch works to centralize power on themselves. In feudalism there isn’t really a state army. Instead the monarch and the nobles all have personal armies, and while the monarch’s might be stronger than anyone else’s army, it’s never going to be stronger than everybody else’s. 
To maintain peace and stability in this situation everyone has to essentially play Game of Thrones (or as Jordan called it years before Martin wrote GoT, Daes Dae’mar) using political maneuvering, alliances, and scheming in order to pursue their goals without the swords coming out, and depending on the relative skill of those involved, this can go on for centuries at a time….or break apart completely over the course of a single bad summer, and plunge the country into civil war.
Cairhien is a great example of this problem. After losing the Aiel War and being left in ruins, the monarch who ultimately secured the throne of Cairhien, Galldrian Riatin, started from a place of profound weakness. He inherited a bankrupt, war torn and starving country, parts of which were still actively on fire at the time. As Thom discusses in the Great Hunt, Galddrian's failure to resettle the farmers displaced by the war left Cairhien dependent on foreign powers to feed the populace (the grain exports from Tear and Andor) and in order to prevent riots in his own capital, Galldrian choose bread and circuses to keep the people pacified rather then trying to substantially improve their situation. Meanwhile, the nobles, with no effective check on them, began to flex their power, seeing how much strength they could take away from each other and the King, further limiting the throne’s options in how to deal with the crisis, and forcing the King to compete with his most powerful vassals in order to just stay on the throne. This state of affairs ultimately resulted, unsurprisingly, in one of Galladrin’s schemes backfiring, him ending up dead, and the country plunging into civil war, every aristocrat fighting to replace him and more concerned with securing their own power then with restoring the country that was now fully plunged into ruin.
When Dyelin is supporting Elayne in the Andoran Succession, it is this outcome (or one very much like it) that she is attempting to prevent. She says as much outright to Elayne in Knife of Dreams–a direct succession is more stable, and should only be prevented in a situation where the Daughter Heir is unfit–through either incompetence or malice–to become Queen. On the flip side, Arymilla and her lot are trying to push their own agendas, using the war as an excuse to further enrich their Houses or empower themselves and their allies. Rhavin’s machinations had very neatly destabilized Andor, emboldening nobles such as Arymilla (who normally would never dream of putting forward a serious claim for the throne) by making them believe Morgase and Trakand were weak and thus easy to take advantage of. 
We also see this conflict crop up as a central reason Murandy and Altara are in their current state as well. Both are countries where their noble classes have almost complete autonomy, and the monarch is a figurehead without significantly more power than their vassals (Tylin can only keep order in Ebou Dar and its immediate surrounding area, and from what she says her father started with an even worse deal,with parts of the capital more under the control of his vassals than him). Their main unifying force is that they wish to avoid invasion and domination by another larger power (Andor for Murandy, Illian and Amadica for Altara) and the threat of that is the only thing capable of bringing either country into anything close to unity.
Meanwhile a lack of centralization has its trade offs; people enjoy more relative freedoms and social mobility (both depend heavily on trade, which means more wealth flowing into their countries but not necessarily accumulating at the top, due to the lack of stability), and Altara specifically has a very robust ‘middle class’ (or as near as you can get pre-industrialization) of middling to minor merchants, business and craftsfolk, etc. Mat’s time in Ebou Dar (and his friendship with Satelle Anan) gets into a lot of this. Think of the many many guilds that call Altara home, and how the husband of an inn owner can do a successful enough business fishing that he comes to own several crafts by his own merit. 
On the flip side both countries have problems with violence and lawlessness due to the lack of any enforced uniformity in terms of justice. You might ride a day and end up in land ruled by a Lord or Lady with a completely different idea of what constitutes, say, a capital offense, than the Lord or Lady you were under yesterday. This is also probably why Altara has such an ingrained culture of duels to resolve disputes, among both nobles and common folk. Why appeal to a higher authority when that authority can barely keep the streets clean? Instead you and the person you are in conflict with, on anything from the last cup of wine to who cheated who in a business deal, can just settle it with your knives and not have to bother with a hearing or a petition. It’s not like you could trust it anyways; as Mat informs us, most of the magistrates in Altara do the bidding of whoever is paying their bribes.
But neither Altara nor Murandy represents the extreme of how much power and autonomy nobles can manage to wrangle for themselves. That honor goes to Tear, where the nobles have done away with the monarch entirely to instead establish what amounts to an aristocratic confederacy. Their ruling council (The High Lords of Tear) share power roughly equally among themselves, and rule via compromise and consensus. This approach also has its tradeoffs: unlike Murandy and Altara, Tear is still able to effectively administer the realm and create uniformity even without a monarch, and they are able to be remarkably flexible in terms of their politics and foreign policy, maintaining trade relationships even with bitter enemies like Tar Valon or Illian.  On the flipside, the interests of individual nobles are able to shape policy and law to a much greater extent, with no monarch to play arbiter or hold them accountable. This is the source of many of the social problems in Tear: a higher sense of justice, good, or even just plain fairness all take a back seat to the whims and interest of nobles. Tear is the only country where Jordan goes out of his way, repeatedly, to point out wealth inequality and injustice. They are present in other countries, but Jordan drives home that it is much worse in Tear, and much more obscene. 
This is at least in part because there is no one to serve as a check to the nobles, not even each other. A monarch is (at least in theory) beholden to the country as a whole, but each High Lord is beholden only to their specific people, house and interests, and there is no force present that can even attempt to keep the ambitions and desires of the High Lords from dictating everything. So while Satelle Anan's husband can work his way up from a single fishing boat to the owner of multiple vessels, most fisherman and farmers in Tear scrape by on subsistence, as taxes are used to siphon off their wealth and enrich the High Lords. While in Andor ‘even the Queen most obey the law she makes or there is no law’ (to quote Morgase), Tairen Lords can commit murder, rape, or theft without any expectation of consequences, because the law dosen’t treat those acts as crimes when done to their ‘lessers’, and any chance someone might get their own justice back (as they would in Altara) is quashed, since the common folk are not even allowed to own weapons in Tear. As we’re told in the Dragon Reborn, when an innkeeper is troubled by a Lord cheating at dice in the common room, the Civil Watch will do nothing about it and citizens in Tear are banned from owning weapons so there is nothing he can do about it. The best that can be hoped for is that he will ‘get bored and go away’.
On the opposite end, you have the very very centralized Seanchan Empire as a counter example to Tear, so centralized it’s almost (though not quite) managed to transcend feudalism. In Seanchan the aristocratic class has largely been neutered by the monarchy, their ambitions and plots kept in check by a secret police (the Seekers of Truth) and their private armies dwarfed by a state army that is rigorously kept and maintained. It’s likely that the levies of the noble houses, if they all united together, would still be enough to topple the Empress, but the Crystal Throne expends a great deal of effort to ensure that doesn't happen,playing the nobles against each other and taking advantage of natural divisions in order to keep them from uniting.
Again, this has pros and cons. The Seanchan Empire is unquestionably prosperous; able to support a ridiculous food surplus and the accompanying flow of wealth throughout its society, and it has a level of equity in its legal administration that we don’t see anywhere else in Randland. Mat spots the heads of at least two Seanchan nobles decorating the gates over Ebou Dar when he enters, their crimes being rape and theft, which is a far cry from the consequence-free lives of the Tairen nobles. Meanwhile a vast state-sponsored bureaucracy works to oversee the distribution of resources and effective governance in the Empress’s name. No one, Tuon tells us proudly, has to beg or go hungry in the Empire. But that is not without cost. 
Because for all its prosperity, Seanchan society is also incredibly rigid and controlling. One of the guiding philosophies of the Seanchan is ‘the pattern has a place for everything and everything’s place should be obvious on sight’. The classes are more distinct and more regimented than anywhere else we see in Randland. The freedoms and rights of everyone from High Lords to common folk are curtailed–and what you can say or do is sharply limited by both social convention and law. The Throne (and its proxies) are also permitted to deprive you of those rights on nothing more than suspicion. To paraphrase Egeanin from TSR: Disobeying a Seeker (and presumably any other proxy of the Empress) is a crime. Flight from a Seeker is a crime. Failure to cooperate fully with a Seeker is a crime. A Seeker could order a suspected criminal to go fetch the rope for their own binding, and the suspected criminal would be expected to do it–and likely would because failure to do anything else would make them a criminal anyway, whatever their guilt or innocence in any other matter.
Meanwhile that food surplus and the resulting wealth of the Empire is built on its imperialism and its caste-based slavery system, and both of those are inherently unsustainable engines. What social mobility there is, is tied to the Empire’s constant cycle of expand, consolidate, assimilate, repeat–Egeanin raises that very point early on, that the Corenne would mean ‘new names given and the chance to rise high’. But that cycle also creates an endless slew of problems and burning resentments, as conquered populations resist assimilation, the resistance explodes into violence that the Seanchan must constantly deal with–the ‘near constant rebellions since the Conquest finished’ that Mat mentions when musing on how the Seanchan army has stayed sharp.
The Seanchan also practice a form of punitive and caste-based slavery for non-channelers, and chattel slavery for channelers. As with the real-life Ottoman Empire, some da’covale enjoy incredible power and privilege in their society, but they (the Deathwatch Guard, the so’jhin, the Seekers) are the exception, not the rule. The majority of the slaves we encounter are nameless servants, laborers, or damane. While non-channelers have some enshrined legal protections in how they can be treated by their masters and society as a whole, we are told that emancipation is incredibly rare, and the slave status is inherited from parent to child as well as used as a legal punishment–which of course would have the natural effect of discouraging most da’covale from reproducing by choice until after (or if) they are emancipated–so the primary source for most of the laborers and servants in Seanchan society is going to be either people who are being punished or who choose to sell themselves into slavery rather then beg or face other desperate circumstances. 
This keeps the enslaved population in proportion with the rest of society only because of the Empire’s imperialism- that same cycle of expand, consolidate, assimilate, repeat, has the side effect of breeding instability, which breeds desperation and thus provides a wide pool to draw on of both those willing to go into slavery to avoid starvation, and those who are being punished with slavery for wronging the state in some manner. It’s likely the only reason the Empire’s production can keep pace with its constant war efforts: conquered nations (and subdued rebellions) eventually yield up not just the necessary resources, but also the necessary laborers to cultivate them in the name of the state, and if that engine stalls for any sustained length of time (like say a three hundred year peace enforced by a treaty), it would mean a labor collapse the likes of which the Empire has never seen before.
A note on damane here: the damane system is undoubtedly one of chattel slavery, where human beings are deprived of basic rights and person hood under the law for the enrichment of those that claim ownership over them. Like in real life this state of affairs is maintained by a set of ingrained cultural prejudices, carefully constructed lies, and simple ignorance of the truly horrific state of affairs that the masses enjoy. The longevity of channelers insulates the damane from some of the problems of how slavery can be unsustainable, but in the long run it also suffers from the same structural problem: when the endless expansion stops, so too will the flow of new damane, and the resulting cratering of power the Empire will face will put it in jeopardy like nothing has before. There is also the problem that, as with real life chattel slavery, if any one piece of the combination of ignorance, lies, and prejudice starts to fall apart, an abolition movement becomes inevitable–and several characters are setting the stage for just that via the careful spreading of the truth about the sul’dam. Even if the Seanchan successfully put down an abolition movement, doing so will profoundly weaken them in a way that will necessitate fundamental transformation, or ensure collapse.
How Jordan Depicts The Relationships Between Classes
As someone who is very conscious in how he depicts class in his works, it makes sense that Jordan frequently focuses on characters interacting through the barriers of their various classes in different ways. New Spring in particular is a gold mine for this kind of insight.
Take, for example, Moiraine and Siuan’s visit to the master seamstress. A lesser writer would not think more deeply on the matter than ‘Moiraine is nobly born so obviously she’s going to be snobby and demanding, while down-to-earth Siuan is likely to be build a natural rapport and have better relationship her fellow commoner, the seamstress Tamore Alkohima’. But Jordan correctly writes it as the reverse: Tamore Alkohima might not be nobly born, but she is not really a peasant either–rather she belongs to that class of speciality artisans, who via the value placed on her labor and skill, is able to live quite comfortably. Moiraine is much more adept at maneuvering this kind of possibly fraught relationship than Siuan is. Yes, she is at the top of the social structure (all the more so since becoming Aes Sedai) but that does not release her from a need to observe formalities and courtesies with someone who, afterall, is doing something for Moiraine that she can not do for herself, even with the Power. If Moiraine wants the services of a master dressmaker, the finest in Tar Valon, she must show respect for both Tamore Alkohima and her craft, which means submitting to her artistic decisions, as well as paying whatever price, without complaint.
Siuan, who comes from the poor Maule district in Tear, is not used to navigating this kind of situation. Most of those she has dealt with before coming to the Tower were either her equals or only slightly above her in terms of class. She tries to treat Tamore Alkohima initially like she most likely treated vendors in the Maule where everyone is concerned with price, since so many are constantly on the edge of poverty, and she wants to know exactly what she is buying and have complete say over the final product, which is the practical mentality of someone to whom those factors had a huge impact on her survival. Coin wasted on fish a day from going bad, or netting that isn’t the right kind, might have meant the difference between eating that week or not, for a young Siuan and her father. 
Yet this this reads as an insult to Tamore Alkohima, who takes it as being treated with mockery, and leads to Moiraine needing to step in to try and smooth things over, and explain to Siuan-
“Listen to me, Siuan and do not argue.” she whispered in a rush. “We must not keep Tamore waiting long. Do not ask after prices: she will tell us after we make our selections. Nothing you buy here will be cheap, but the dresses Tamore sews for you will make you look Aes Sedai as much as the shawl does. And it is Tamore, not Mistress Alkohima. You must observe the properties or she will believe you are mocking her. But try thinking of her as a sister who stands just a little above you. A touch of deference is necessary. Just a touch, but she will tell you what to wear as much as she asks.” “And will the bloody shoe maker tell us what kind of slippers to buy and charge us enough to buy fifty new sets of nets?” “No.” Moiraine said impatiently. Tamore was only arching one eyebrow but her face may as well have been a thunderhead. The meaning of that eyebrow was clear as the finest crystal. They had already made the seamstress wait too long, and there was going to be a price for it. And that scowl! She hurried on, whispering as fast as she could. “The shoemaker will make us what we want and we will bargain the price with him, but not too hard if we want his best work. The same with the glovemaker, the stockingmaker, the shiftmaker, and all the rest. Just be glad neither of us needs a hairdresser. The best hairdressers are true tyrants, and nearly as bad as perfumers.”
-New Spring, Chapter 13: Business in the City.
Navigating the relationship between characters of a different class is something a of a running theme throughout New Spring–from Moiraine’s dealing with the discretion of her banker (‘Another woman who knew well her place in the world’ as Moiraine puts it), to having to meet with peasants during her search for the Dragon Reborn (and bungling several of those interactions), to wading through the roughest criminal parts of Chachin in search of an inn, and frequently needing to resort to the Power to avoid or resolve conflict. Moiraine’s ability to handle these situations is tightly tied to her experience with the people involved prior to her time as a Novice, but all hold up and give color to the class system Jordan presents. It also serves as set up so that when Moraine breaks the properties with a different seamstress near the end of the book, it can be a sign of the rising tension and the complex machinations she and Siuan find themselves in.
Notably, Moiraine and Siuan’s relative skill with working with people is strongly related to their backgrounds: the more Moiraine encounters people outside her lived experience as a noble daughter in Cairhien, the more she struggles to navigate those situations while Siuan is much more effective at dealing with the soldiers during the name-taking sequence (who are drawn mostly from the same class as her–common laborers, farmers, etc), and the people in Chachin, where she secures an lodging and local contacts to help in the search with relative ease.
Trying to navigate these waters is also something that frequently trips up characters in the main series as well, especially with the Two Rivers folk who are, ultimately, from a relatively classless society that does not subscribe to feudal norms (more on that below). All of them react to both moving through a society that does follow those norms, and later, being incorporated into its power structures in different, frequently disastrous ways.
Rand, who is not used to the complicated balance between vassal and monarch (which is all the more complicated as he is constantly adding more and more realms under his banner) finds imposing his will and leading the aristocrats who swear fealty to him incredibly difficult. While his reforms are undoubtedly good for the common folk and the general welfare of the nations he takes over, he is most often left to enforce them with threats and violence, which ultimately fuel resistance, rebellion, and more opposition to him throughout the nations he rules, and has down-the-line bad ripple effects on how he treats others, both noble and not, who disagree with him. 
Rand also struggles even with those who sincerely wish to serve and aid him in this context: he is awkward with servants, distant with the soldiers and warriors who swear their lives to him, and even struggles with many of his advisors and allies. Part of that is distrust that plagues him in general, but a big element to it is also his own outsider perspective. The Aiel frequently complain that Rand tries to lead them like a King, but that’s because they assume a wetlander King always leads by edict and command. Yet Rand’s efforts to do that with the Westland nations he takes over almost always backfire or have lasting consequences. Rand is frequently trying to frequently play act at what he thinks a King is and does–and when he succeeds it’s almost always a result of Moiraine or Elayne’s advice on the subject, not his own instincts or preconceptions.
Perrin, meanwhile, is unable to hide his contempt for aristocracy and those that willingly follow them, which leads to him both being frequently derelict in his duties as a Lord, and not treating his followers with a great deal of respect. Nynaeve has a similar problem, where she often tries to ‘instill backbone’ into those lower in the class system then her, then comes to regret it when that backbone ends up turned on her, and her leadership rejected or her position disrespected by those she had encouraged to reject leadership or not show respect to people in higher positions.
Interestingly, it’s Mat that most effectively manages to navigate various inter-class relationships, and who via the Band of the Red Hand builds a pretty equitable, merit-based army. He does this by following a simple rule: treating people how they wish to be treated. He accepts deference when it’s offered, but never demands it. He pushes back on the notion he’s a Lord often, but only makes it a serious bone with people who hold the aristocracy in contempt. He’s earnest in his dealings, fair minded, and good at reading social situations to adapt to how folks expect him to act, and when he breaches those expectations it’s usually a deliberate tactical choice. 
This lets him maintain strong friendships with people of all backgrounds and classes– from Princes like Beslan to horse thieves like Chel Vanin. More importantly, it makes everyone under his command feel included, respected, and valued for what they are. Mat has Strong Ideas About Class (and about most things really), but he’s the only Two Rivers character who doesn't seem to be working from an assumption that everyone else ought to live by his ideals. He thinks anyone that buys into the feudal system is mad, but he doesn't actually let that impact how he treats anyone–probably from the knowledge that they think he’s just as mad.
Getting Creative With the Structure
The other thing I want to dig into is the ways in which Jordan, via his understanding of the feudal system, is able to play with it in creative and interesting ways that match his world. Succession is the big one; who rules after the current monarch dies is a massively important matter since it determines the flow of power in a country from one leader to the next. The reason so many European monarchies had primogeniture (eldest child inherits all titles) succession is not because everyone just hated second children, it’s because primogeniture is remarkably stable. Being able to point to the eldest child of the monarch and say them, that one, and their younger sibling if they're not around, and so on is very good for the transition of power, since it establishes a framework that is both easy to understand and very very hard to subvert. Pretty much the only way, historically, to subvert a primogeniture succession is for either the heir’s blood relationship to the monarch or the legitimacy of their parent’s marriage to be called into question.
And yet despite that, few of the countries in Jordan's world actually use primogeniture succession. Andor does, as do some of the Borderlands, but the majority of  monarchies in Randland use elective succession, where the monarch is elected from among the aristocratic class by some kind of deliberative body. This is the way things are in Tarabon, Arad Doman,Ghealdan, Illian, and Malkier, who all elect the monarchs (or diarchs in the case of Tarabon- where two rulers, the Panarch and the King, share power) via either special council or some other assembly of aristocrats. 
There are three countries where we don’t know the succession type (Arafel, Murandy, and Amadicia) but also one we know for sure doesn't use primogeniture succession: Cairhien. We know this because Moiraine’s claim to the Sun Throne as a member of House Damodred is seen as as legitimate enough for the White Tower to view putting her on the Sun Throne as a viable possibility, despite the fact that she has two older sisters whose claims would be considered superior to her own under primogeniture succession. We never find out for sure in the books what the succession law actually is (the country never stabilizes for a long enough period that it becomes important), but if I had to guess I would guess that it’s designated,where the monarch chooses their successor prior to their death, and that the civil war that followed the Aiel War was the result of both Laman and his designated heir(s) dying at the Bloodsnows (we are told by Moiraine that Laman and both his brothers are killed; likely one of them was the next in line).
One country that we know for sure uses designated succession is Seanchan, where the prospective heir is still chosen from among the children of the Empress, but they are made to compete with each other (usually via murder and plotting) for the monarch’s favor, the ‘best’ being then chosen to become the heir. This very closely models how the Ottoman Empire did succession (state sanctioned fratricide) and while it has the potential to ensure competence (by certain metrics, anyways) it also sows the seeds of potential instability by ensuring that the monarch is surrounded by a whole lot of people with bad will to them and feelings of being cheated or snubbed in the succession, or else out for vengeance for their favored and felled candidate. Of course, from the Seanchan’s point of view this is a feature not a bug: if you can’t win a civil war or prevent yourself from being assassinated, then you shouldn’t have the throne anyways.
Succession is far from the only way that Jordan plays with the feudal structure either. Population is something else that is very present in the world building, even though it’s only drawn attention to a handful of times. In our world, the global population steadily and consistently rose throughout the middle ages and the Renaissance (with only small dips for things like the plague and the Mongol Invasion), then exploded with the Industrial Revolution and has seen been on a meteoric climb year over year (something that may just now be stabilizing into an equilibrium again, only time will tell). This is one of the pressures that led to the collapse of feudalism in the real world, as a growing aristocratic class was confronted with finite land and titles, while at the same time the growing (and increasingly powerful) wealthy financial class of various countries were beginning to challenge the traditions and laws that kept them out of direct power. If you’ve ever read a Jane Austen novel (or really anything from the Georgian/Regency/Victorian eras) this tension is on display. The aristocratic class had never been as secure as people think, but the potential to fall into poverty and ruin had never been a greater threat, which had ripple effects for the stability of a nation, and in particular a monarch who derived much of their power from the fealty of their now-destabilized vassals.
In Jordan’s world however, we are told as early as The Great Hunt that the global population is steadily falling, and has been since the Hundred Years’ War (at least). No kingdom is able to actually control all the territory it has on a map, the size of armies have in particular shrunk consistently (to the point where it’s repeatedly commented on that the armies Rand puts together, some of no more than a few thousand, are larger than any ‘since Artur Hawkwing's day’), large swathes of land lay ungoverned and even more uninhabited or settled. Entire kingdoms have collapsed due to the inability of their increasingly small populations to hold together. This is the fate of many of the kingdoms Ingtar talks about in the Great Hunt: Almoth, Gabon, Hardan, Moredo, Caralain, to name just a few. They came apart due to a combination of ineffective leadership, low population, and a lack of strong neighbors willing or able to extend their power and stability over the area.
All of this means that there is actually more land than there are aristocrats to govern it; so much so that in places like Baerlon power is held by a crown-appointed governor because no noble house has been able to effectively entrench in the area. This has several interesting effects on the society and politics of Randland: people in general are far more aware of the fragility of the nation state as a idea then they would be otherwise, and institutions (even the intractable and mysterious White Tower) are not viewed by even their biggest partisans as invulnerable or perpetual. Even the most powerful leaders are aware, gazing out constantly, as they do, at the ruins of the hundreds of kingdoms that have risen and fallen since the Breaking of the World (itself nothing more, to their understanding, then the death of the ultimate kingdom) that there are no guarantees, no promises that it all won’t fall apart. 
This conflict reflects on different characters in different ways, drawing out selfishness and cowardice from some, courage and strength from others. This is a factor in Andor’s surprisingly egalitarian social climate: Elayne and Morgase both boast that Andorans are able to speak their minds freely to their leaders about the state of things, and be listened to, and even the most selfish of leaders like Elenia Sarand are painfully aware that they stand on a tower built from ‘the bricks of the common folk’, and make a concentrated effort to ensure their followers feel included and heard. Conversely it also reflects on the extremely regimented culture of the Borderlands, were dereliction of duty can mean not just the loss of your life, but the loss of a village, a town, a city, to Trolloc raids (another pressure likely responsible for slow and steady decline of the global population). 
The Borderlanders value duty, honor, and responsibility above all else, because those are the cornerstones holding their various nations together against both the march of time and the Blight. All classes place a high value on the social contract; the idea that everyone must fulfill their duty to keep society safe is a lot less abstract when the stakes are made obvious every winter through monsters raiding your towns. This is most obvious in both Hurin and Ingtar’s behavior throughout The Great Hunt: Hurin (and the rest of the non-noble class) lean on the assurance that the noble class will be responsible for the greater scale problems and issues in order to endure otherwise unendurable realities, and that Rand, Ingtar, Aglemar, Lan (all of whom he believes to be nobly born) have been raised with the necessary training and tools to take charge and lead others through impossible situations and are giving over their entire lives in service to the people. In exchange Hurin pays in respect, obedience, and (presumably) taxes. This frees Hurin up to focus on the things that are decidedly within his ken: tracking, thief taking, sword breaking, etc, trusting that Ingtar, and later Rand, will take care of everything else.
When Hurin comes up against the feudal system in Cairhien, where the failures of everyone involved have lead to a culture of endless backstabbing and scheming, forced deference, entitlement, and mutual contempt between the parties, he at first attempts to show the Cairhienin ‘proper’ behavior through example, in the hopes of drawing out some shame in them. But upon realizing that no one in Cairhien truly believes in the system any longer after it has failed the country so thoroughly (hence the willingness of vassals to betray their masters, and nobles to abandon their oaths–something unthinkable in the Borderlands) he reverts to his more normal shows of deference to Rand and Ingtar, abandoning excessive courtesy in favor of true fealty.
Ingtar (and later Rand) feel the reverse side of this: the pressure to be the one with the answers, to hold it all together, to be as much icon and object as living person, a figure who people can believe in and draw strength from when they have none of their own remaining, and knowing at the same time that their choices will decide the fates and lives of others. It’s no mistake that Rand first meets Hurin and begins this arc in the remains of Hardan, one of those swept-away nations that Ingtar talks about having been left nothing more than ‘the greatest stone quarry for a hundred miles’. The stakes of what can happen if they fail in this duty are made painfully clear from the start, and for Rand the stakes will only grow ever higher throughout the course of the series, as number of those ‘under his charge’ slides to become ‘a nation’ then ‘several nations’ and finally ‘all the world’. And that leads into one of the problems at the heart of Rand’s character arc.
This emphasis on the feudal contract and duty helps the Borderlands survive the impossible, but almost all of them (with the exception of Saldaea) practice cultures of emotional repression and control,spurning displays of emotion as a lack of self-control, and viewing it as weakness to address the pains and psychological traumas of their day to day lives. ‘Duty is heavier than a mountain, death lighter than a feather’, ‘There will be time to sleep when you’re dead’, ‘You can care for the living or mourn the dead, you cannot do both’: all common sayings in the Borderlands. On the one hand, all of these emphasize the importance of fulfilling your duty and obligations…but on the other, all also  implicitly imply the only true release from the sorrows and wounds taken in the course of that duty is death. It is this, in part, that breaks Ingtar: the belief that only the Borderlands truly understand the existential threat, and that he and those like him are suffering and dying for ‘soft southlanders’ whose kingdoms are destined to go to ruin anyways. It’s also why he reveals his suffering to Rand only after he has decided to die in a last stand–he is putting down the mountain of his trauma at last. This is also one of those moments in the books that is a particular building block on the road to Rand’s own problems with not expressing his feelings or being willing to work through his trauma, that will swing back around to endanger the same world he is duty-bound to protect.
I also suspect strongly that this is the source of the otherwise baffling Saldean practice of….what we will call dedicated emotional release. One of the core cultural Saldean traits (and something that is constantly tripping up Perrin in his interactions with Faile) is that Saldeans are the only Borderlanders to reject the notion that showing emotion is weakness. In fact, Saldeans in general believe that shows of anger, passion, sorrow, ardor–you name it–are a sign of both strength and respect. Your feelings are strong and they matter, and being willing to inflict them on another person is not a burden or a betrayal of duty, it’s knowing that they will be strong enough to bear whatever you are feeling. I would hesitate to call even the Saldaens well-adjusted (I don’t know that there is a way to be well-adjusted in a society at constant war), but I do think there is merit to their apparent belief in catharsis, and their resistance to emotional repression as a sign of strength. Of course, that doesn't make their culture naturally better at communication (as Faile and Perrin’s relationship problems prove) but I do think it plays a part in why Bashere is such a good influence on Rand, helping push him away from a lot of the stoic restraint Rand has internalized from Lan, Ingtar, Moiraine, et al.
It also demonstrates that a functioning feudal society is not dependent on absolute emotional repression, or perfect obedience.  Only mutual respect and trust between the parties are necessary–trust that the noble (or monarch) will do their best in the execution of their duties, and trust that the common folk in society will in turn fulfill their roles to the best of their ability. Faile’s effectiveness as Perrin’s co-leader/second in command is never hindered or even implied to be hindered by her temperament or her refusal to hide/repress her emotions. She is arguably the one who is doing most of the actual work of governing the Two Rivers after she and Perrin are acclaimed their lord and lady: seeing to public works projects, settling disputes, maintaining relationships with various official groups of their subjects.
The prologue from Lord of Chaos (a favorite scene of mine of the books) where Faile is holding public audience while Perrin is off sulking ‘again’ is a great great example of this; Faile is the quintessential Borderland noble heir, raised all her life in the skills necessary to run a feudal domain, and those skills are on prime display as she holds court. But that is not hindered by her willingness to show her true feelings, from contempt of those she thinks are wasting her time, to compassion and empathy to the Wisdoms who come to her for reassurance about the weather. This is one of those things that Perrin has to learn from her over the course of the series–that simply burying his emotions for fear they might hurt others is not a healthy way to go about life, and it isn’t necessary to rule or lead either. His prejudices about what constitutes a ‘good’ Lord (Lan, Agelmar, Ingtar) and a ‘bad’ one (literally everyone else) are blinding him, showing his lack of understanding of the system that his people are adopting, and his role in it.
Which is a nice dovetail with my next bit–
Outsiders And the Non-Feudal State
Another way Jordan effectively depicts the Feudal system is by having groups who decidedly do not practice it be prominent throughout the series–which is again accurate to real life history, where feudalism was the mode of government for much of (but by no means all) of Medieval and Renaissance Europe, but even in Europe their were always societies doing their own thing, and outside of it, different systems of government flourished in response to their environments and cultures; some with parallels to Feudalism, many completely distinct.
The obvious here are the Aiel who draw on several different non-feudal societies (the Scottish Highland Clans, the Iroquois Confederation, the Mongols, and the Zulu to name just a few) and the Seafolk (whose are a combination of the Maori and the Republic of Piracy of all things), but also firmly in these categories are groups like the communities in the Black Hills, Almoth Plain, and the Two Rivers.
Even though it’s an agrarian farming community made up primarily of small villages, the Two Rivers is not a feudal state or system. We tend to forget this because it looks a lot like our notion of a classic medieval European village, which our biases inherently equate to feudal, but Jordan is very good at remembering this is not the case, and that the Two Rivers folk are just as much outsiders to these systems as the Aiel, or the Seafolk. 
Consider how often the refrain of ‘don’t even know they’re part of the Kingdom of Andor’ is repeated in regards to the Two Rivers, and how much the knowledge of Our Heroes about how things like Kingdoms, courts, war, etc, are little more than fairy tales to the likes of those Two Rivers, while even places unaffected directly by things like the Trakand Succession or the Aiel War are still strongly culturally, economically, and politically impacted. 
Instead of deriving power and justice from a noble or even a code of law, power is maintained by two distinct groups of village elders (The Village Council and the Women’s Circle) who are awarded seats based on their standing within the community. These groups provide the day-to-day ordering of business and resolving of conflicts, aiding those in need and doing what they can for problems that impact the entire community. The Wisdom serves as the community physician, spiritual advisor, and judge (in a role that resembles what we know of pre-Christian celtic druids), and the Women’s Circle manages most social ceremonies from marriages to betrothals to funerals, as well as presiding over criminal trials (insofar as they even have them). The Mayor manages the village economics, maintaining relationships and arbitrating deals with outsider merchants and peddlers, collecting and spending public funds (through a volunteer collection when necessary, which is how we’re told the new sick house was built and presumably was how the village paid for things like fireworks and gleeman for public festivals), while the Council oversees civil matters like property disputes. 
On the surface this seems like an ideal community: idyllic, agrarian, decentralized, where everyone cares more about good food and good company and good harvests than matters of power, politics, or wealth, and without the need for any broader power-structure beyond the local town leaders. It’s the kind of place that luddites Tolkien and Thomas Jefferson envisioned as a utopia (and indeed the Two Rivers it the most Tolkien-y place in Randland after the Ogier stedding, of which we see relatively little), but I think Jordan does an excellent job of not romanticizing this way of life the way Tolkien often did. Because while the Two Rivers has many virtues and a great deal to recommend it, it also has many flaws.
The people in the Two Rivers are largely narrow minded and bigoted, especially to outsiders; The day after Moiraine saves the lives of the entire village from a Trolloc attack, a mob turns up to try and burn her out, driven by their own xenophobia and fear of that which they don’t understand. Their society is also heavily repressed and regressive in its sex norms and gender relations: the personal lives of everyone are considered public business, and anyone living in a fashion the Women’s Circle deems unsuitable (such as widower and single father Tam al’Thor) is subject to intense pressure to ‘correct’ their ways (remarry and find a mother for Rand). There is also no uniformity in terms of law or government, no codified legal code, and no real public infrastructure (largely the result of the region’s lack of taxes). This is made possible by the geographic isolation and food stability–two factors that insulate the Two Rivers from many of the problems that cause the formation or joining of a nation state. It’s only after the repeated emergence of problems that their existing systems can not handle (Trolloc raids, martial law under the White Cloaks, the Endless Summer, etc) that the Two Rivers folk begin adopting feudalism, and even then it’s not an instantaneous process, as everyone involved must navigate not just how they are going to adopt this alien form of government, but how they are going to make it match to their culture and history as well.
This plays neatly with the societies that, very pointedly, do not adopt feudalism over the course of the series. The Aiel reject the notion entirely, thinking it as barbaric and backward as the Westerlanders think their culture is–and Jordan is very good at showing neither as really right. The Aiel as a society have many strengths the fandom likes to focus on (a commitment to community care, a strong sense of collective responsibility, a flexible social order that is more capable of accounting for non-traditional platonic and romantic relationships, as well as a general lack of repressive sex norms) but this comes at a serious cost as well. The Aiel broadly share the Borderlander’s response of emotional suppression as a way of dealing with the violence of their daily life, as well as serious problems with institutionalized violence, xenophobia, and a lack of respect for individual rights and agency. Of these, the xenophobia is probably the most outright destructive, and is one of the major factors Rand has to account for when leading the Aiel into Cairhien, as well a huge motivating factor in the Shaido going renegade, and many Aiel breaking clan to join them–and even before Rand’s arrival it manifested as killing all outsiders who entered their land, except for Cairhienin, whom they sold as slaves in Shara.
And yet, despite these problems Jordan never really suggests that the Aiel would be better off as town-or-castle dwelling society, and several characters (most notably the Maidens) explicitly reject the idea that they should abandon their culture, values, and history as a response to the revelations at Rhuidean. Charting a unique course forward for the Aiel is one of the most persistent problems that weighs on the Wise Ones throughout the second half of the series, and Aviendha in particular. Unlike many of the feudal states faced with Tarmon Gai’don, the Aiel when confronted with the end of days and the sure knowledge of the destruction of their way of life are mostly disinterested in ignoring, running from, or rejecting that revelation (those that do, defect to the Shaido). Their unique government and cultural structure gives them the necessary flexibility to pivot quickly to facing the reality of the Last Battle, and to focus on both helping the world defeat the Shadow, and what will become of them afterwards. This ironically, leaves them in one of the best positions post-series, as the keepers of the Dragon’s Peace, which will allow them to hold on to many of their core cultural values even as they make the transition to a new way of life, without having to succumb to the pressures to either assimilate into Westlands, or return to their xenophobic isolationism.
The Seafolk provide the other contrast, being a maritime society where the majority of the people spend their time shipboard. Their culture is one of strong self-discipline and control, where rank, experience, and rules are valued heavily, agreements are considered the next thing to sacred, and material prosperity is valued. Though we don’t spend quite as much time with them as the Aiel, we get a good sense of their culture throughout the mid-series. They share the Aiel’s contempt for the feudal ‘shorebound’, but don’t share their xenophobia, instead maintaining strong trade relationships with every nation on navigable water, though outside of the context of those trade relationships, they are at best frosty to non-Seafolk. 
They are not society without problems–the implication of their strong anti-corruption and anti-nepotism policies is that it’s a serious issue in their culture, and their lack of a centralized power structure outside of their handful of island homes means that they suffer a similar problem to the likes of Murandy and Altara, where life on one ship might be radically different then life on another, in terms of the justice or treatment you might face, especially as an outsider. But the trade off is that they have more social mobility then basically any other society we see in Randland. Even the Aiel tend to have strongly entrenched and managed circles of power, with little mobility not managed by the Wise Ones or the chiefs. But anyone can rise high in Sea Folk society, to become a leader in their clan, or even Mistress of the Ships or Master of the Blades– and they can fall just as easily, for shows of incompetence, or failures to execute their duties. 
They are also another society who is able to adapt to circumstances of Tamon Gai’don relatively painlessly, having a very effective plan in place to deal with the fallout and realities of the Last Battle. The execution gets tripped up frequently by various factors, but again, I don’t think it’s a mistake that they are one of the groups that comes out the other side of the Last Battle in a strong position, especially given the need that will now exist to move supplies and personnel for rebuilding post-Last Battle. The Seafolk have already begun working out embassies in every nation on navigable water, an important step to modernizing national relationships.
How does all this relate to feudalism and class? It’s Jordan digging into a fundamental truth about the world and people–at no point in our own history have we ever found a truly ‘perfect’ model for society. That’s something he’s constantly trying to show with feudalism–it is neither an ideal nor an abomination, it just is. Conversely, the Two Rivers, Aiel, Seafolk, and Ogier (who I don’t get into to much here for space, but who also have their own big problems with suffrage and independence, and their virtues in terms of environmental stability and social harmony) all exist in largely classes societies, but that doesn't exempt them from having problems or make them a utopia, and it certainly doesn't make them lesser or backwards either–Jordan expends a lot of energy to show them as complex, nuanced and flawed, in the same way he does for his pseudo-Europe.
Conclusion
To restate my premise: one of Jordan’s profound gifts as a writer is his capacity to set aside his own biases and write anything from his villains to his world with an honest, empathetic cast that defies simplification. Feudalism and monarchy more generally have a bad rep in our society, for good reasons. But I think either whitewashing or vilifying the feudal system is a mistake, which Jordan’s writing naturally reflects. Jordan is good at asking complicating questions of simple premises. He presents you with the Kingdom of Andor, prosperous and vast and under the rule of a regal much loved Queen and he asks ‘where does its wealth come from? How does it maintain law and order? How does the Queen exert influence and maintain her rule even in far-flung corners of the realm? How did she come to power in the first place and does that have an impact on the politics surrounding her current reign?’. And he does this with every country, every corner of his world–shining interesting lights on familiar tropes, and exploring the humanity of these grand ideas in a way that feels very real as a result.
The question of, is this an inherently just system is never really raised because it’s a simplifying question, not a complicating one. Whatever you answer–yes or no–does not add to the depiction of these systems or the people within them, it takes away. You make someone flat–be it a glorious just revolutionary opposing a cackling wicked King, or a virtuous and dutiful King suppressing dangerous radical dissidents, and you make the world flatter as a result. 
I often think about how, when I began studying European history, I was shocked to learn that the majority of the royalists who rose up against the Jacobins were provincial peasants, marching against what they perceived to be disgruntled, greedy academic and financial elites. These were, after all, the same people that the Jacobins’ revolution claimed to serve and be doing the will of. Many of the French aristocrats were undeniably corrupt, indolent, and detached from their subjects, but when you look closer at the motives of many of the Jacobins you discover that motives were frequently more complex then history tends to remember or their propaganda tried to claim, and many were bitterly divided against each other on matters of tactics, or ideals, or simple personality difference. The simple version of the French Revolution assigns all the blame to the likes of Robespierre going mad with power, and losing sight of the revolutions’ higher ideals, but the truth was the Jacobins could never properly agree on many of their supposed core ideals, and Robespierre, while powerful, was still one voice in a Republic–and every person executed by guillotine was decreed guilty by a majority vote.
This is the sort of nuance lost so often in fantasy stories, but not in Jordan’s books. The story could be simpler–Morgase could just be a just and good high Queen archetype who is driven by love of her people, but Jordan depicts her from the beginning as human–with virtues and flaws, doing the best she can in the word she has found herself. Trying to be a just and good Queen and often succeeding, and sometimes falling short of the mark. The Tairen and Cairhienin nobility could just all be greedy, corrupt, out-of-touch monsters who cannot care for anything beyond their own pleasures–but for every Laman, Weairamon, or Colavaere, you have Dobraine, Moiraine, or Darlin. And that is one of the core tenets of Jordan’s storytelling: that there is no system wholly without merit or completely without flaw, and no group of people is ever wholly good or evil.
By taking this approach, Jordan’s story feels real. None of his characters or world come across like caricature or parody. The heinous acts are sharper and more distinct, the heroic choices more earned and powerful. Nothing is assumed–not the divine right of kings, or the glorious virtue of the common man. This, combined with a willingness to draw on the real complex histories of our own world, and work through how the unique quirks of fantasy impact them, is what renders The Wheel Of Time such a standout as a fantasy series, past even more classic seminal examples of the genre, and why its themes of class, duty, power, and politics resonate with its modern audiences.
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wordsvomit101 · 7 months ago
Text
That awkward moment when you realized that your big bro got laid with the person you tried to kill.
Author Notes: Credits to @eternal_auditor & @jazeswhbhaven, I got this idea for this shameless worldbuilding headcanons for Heaven and Angels thanks to both of them and the latter's "Angel Bros Headcanons: Michael Flips" post. I also just want to write the scenario in general. Warnings: Raphael is a caution flag himself, depictions of violence, thoughts of brutalizing and eating someone (being directed at MC) by Raphael, a lot of name-calling from Raphael directed at MC
✎﹏﹏﹏﹏﹏﹏﹏﹏﹏﹏﹏﹏﹏﹏
(Heaven - Time of Councils and Assemblies)
In the tranquil embrace of Heaven, evening descends like a gentle caress, casting a soft golden hue upon the timeless realm. As the radiant sun dips below the horizon of ethereal clouds, the celestial landscape is bathed in hues of pink, orange, and purple, creating a breathtaking tapestry of colors that stretches across the vast expanse of the heavenly domain. The sky is like a canvas painted lovingly by the hands of God, with the colors of a thousand sunsets, each stroke a masterpiece of divine artistry. The clouds, like celestial brushstrokes, dance across the canvas, their forms ever-changing, their edges illuminated with an ethereal glow.
Amidst the celestial splendor, angelic beings gracefully glide through the sky upon the archways of purest gold span the thoroughfares of Heaven, their graceful curves reminiscent of angelic wings in flight. Beneath these archways lie crystal atriums, their transparent walls revealing the celestial wonders of Heaven in all their resplendent glory. Their iridescent wings shimmer with divine light, flying gracefully as if they dance and pirouette in ethereal ballets, painting radiant trails of luminescence across the sky.
The lower-ranking angels engage in celestial chorales, their melodious voices intertwining in harmonies that resonate throughout the Heaven. The soaring soprano of archangels blends seamlessly with the velvety alto of cherubim, weaving a symphony that would uplift the soul and transport the listener to realms of pure bliss. The music reverberates through the celestial expanse, like a cosmic symphony conducted to worship the Almighty.
For middle-ranking angels, their beloved duty during the Pilgrimage to the Mount of Revelation to commune with their dear creator has to be despairingly pushed to merely Contemplation of Sacred Texts and attending to the Halls of Eternal Wisdom, a lesser, but an honorable duty nonetheless.
Even higher above, amidst ethereal spires and resplendent palaces that grace the heavenly expanse, angelic artisans toil diligently within the Halls of Artistry. Their deft hands sculpt magnificent statues and weave intricate tapestries, each a testament to the wonders of creation. They yearn for the day when their divine creator will bestow upon them a glimpse of their artistry, even a millisecond of recognition for their unwavering dedication to him would be more than enough.
While other angels tend to the flourishing celestial flora in the Gardens of Eternal Bliss. Radiant blooms burst forth in a splendor of colors, their petals shimmering with an otherworldly luminescence. The angels nurture these heavenly gardens with love and care, a single damage to a petal of these beautiful flowers is enough to have their heads roll to the disgusting pit of Hell, however making a mistake in God's favorite garden is an even bigger sin.
It is a mundane day for all of them.
Bang!
"Sir-!"
Creak!
"AAAAAA-!"
Crunch!
"I have yet to finish my prayer-!"
Snap!
However, it wouldn't be a normal day if there wasn't a Raphael brutally tearing and eating fleshes of every angel on his path to the Chamber of Divine Counsel to meet with other Seraphs. His blood-caked shoes thundering over polished marble as he swaggers through the vaulted corridors of Heaven, his crimson-smeared wings unfurling like banners of carnage. Red marred his short blonde hair and white attire. With each wrathful step, he leaves a trail of dismembered angel carcasses, their alabaster feathers floating like ethereal snowflakes in his wake. His crimson eye fully emits an aura of violence and fury.
Thump!
Bursting into the Chamber of Divine Counsel with enough force to make the office tremble, the room was bathed in an ethereal glow, and the other Seraphs present, Gabriel and Michael, sat in their resplendent chairs, their expressions inscrutable. Raphael's form, however, drenched in the gore of his victims, stood in stark contrast to the pristine surroundings. He only has one thought of personally feasting upon that purple hair wench's flesh when she is still alive and making her watch herself being devoured alive and cut off her tongue so she couldn't even voice out her pain.
"Why... Why is it always her...! That bitch!"
The pure white chairs, crafted from the finest celestial ivory, bore the brunt of his rage, splintering and crumbling under his kicks. Yet Gabriel and Michael, their faces devoid of emotion, paid him little attention.
"If you insist on throwing a tantrum, I implore you to do so in a realm more suited to such sorrowful displays. Hell would accommodate your temperaments more appropriately."
Michael stood tall over the intricately designed long table with a mindmap and countless brainstorming notes. Standing in a place Brother Lucifer used to stand in each council meeting. His glare locked on the furious blonde seraph before him. A frown, as if carved in stone, creased his handsome face, adding an air of solemnity to his prideful demeanor. Around his neck, a regal purple choker, embellished with ornate gold rings and shimmering gemstones, encircled his throat. At its center, a prominent gold ring held a solemn cross pendant, its gentle clinking accompanying his every movement.
In a swift motion, Michael tilted his head to the left, displaying effortless grace as he dodged the flying chair hurtling towards him at high speed. The chair collided with the wall, its impact leaving a deep dent in the panel, a testament to the force behind the throw.
"Shut that shitty mouth of yours! Maybe try to go down there yourself to ask why our dear brother is entertaining trash!" As Raphael spoke, his voice trembled with anger and frustration, his words dripping with venomous accusation. A few veins already popped on his crazed, striking appearance. Filled with unrepressed anger that led him to kill his spies who reported to him and fly from the dungeon up here.
Yet Michael continued to look at his notes, his face blissfully indifferent. His right hand continued to write on many of his papers on the white table.
"He has simply strayed from the right path."
Brother Lucifer’s footstep-less feet headed for the vile tiny red devil.
'Stop it.'
However, he couldn't say the same about his head. Memories he had been trying to wipe from his mind for years served only to haunt him. Taunting him of the gut-wrenching event more than a hundred years ago.
In the silence, pure white hands pushed through the grass and preciously held up the rotten red thing.
'Don't dirty your hands.'
His brother stroked that thing's body so softly with his hands so similar to how he once did with Michael's face. Those strong, beautiful hands that once held his face so tenderly to wipe his tears away. As he placed a gentle kiss on his forehead.
'Brother...'
"I remain confident in my ability to guide him back to the right path." 
His brother's hand was holding Michael’s ray of light. The light in Brother Lucifer’s hand had stopped in front of the disgusting beast's chest, unable to advance further. He was again protecting worthless things that didn't deserve his grace.
'Why did you save it?!'
When his brother finally stood before Michael on his third step, black energy, not white, began to flow from his body.
'No-NononononoNONO-'
From his beloved brother’s head, the gorgeous head of the Morning Star, bright red horns that were the same color as the vile thing that tempted him began to grow.
'Brother- Brother Lucifer please!'
"You shall witness it in due time."
"I love you, my brother. Which is why I will give you one last chance. Return."
Crack!
The force of Michael's left hand left a massive crack in the opulent crystal marble table that trailed down to the other end of it. Effectively bringing clarity back to Raphael as the blonde gazes at Michael's hard knuckle gripping the table painfully, ignoring the blood pooling down to the marble floor and further dirtying the former pristine chamber.
Michael's abrupt actions were met with an air of knowing silence from the two. It wouldn't be far-fetched if they possessed a secret understanding of his motivations that would elude outsiders.
"Hmph," a scoff rang out and pierced the silence of the room, originating from the slender man with platinum blonde hair seated to Michael's right. His face, though classically handsome with a pale complexion, remained stoic and emotionless, belying the arrogance that dripped from the single syllable he uttered.
"Then you better live up to those words."
Gabriel's lean was a graceful movement, his body sinking into the chair as if it were a throne. His arms crossed over his chest, the crisp white of his shirt contrasting sharply with the gleam of the gold chain that adorned his white jabot ruffle shirt. The fabric of his sleeves rustled softly against the delicate filigree, creating a symphony of subtle sounds that echoed through the silent room. His eyes, deep and enigmatic, surveyed the scene before him, his expression a mixture of amusement and quiet contemplation.
"Furthermore, even in his current state, Brother Lucifer still demonstrates a reverence for God. It is conceivable that his actions are merely a symptom of his yearning for God's divine presence."
In this timeless realm, where Gabriel proudly proclaims to reign supreme as the epitome of seraphic obedience, there exists but one for whom he would willingly surrender his esteemed position: Brother Lucifer. The firstborn of God's creations, Brother Lucifer's devotion to his Maker surpassed all others, earning him the title of Morning Star. His brilliance illuminated the heavens, casting an unrivaled radiance that even Gabriel's wings could not obscure.
It was Brother Lucifer who instilled within the celestial choirs the rituals and observances that expressed their gratitude to the Almighty. Yet amidst his unwavering piety, Brother Lucifer adhered to a solitary discipline known only to himself. Only a select few had glimpsed this secret regimen, elusive even to those who had followed his every step for countless eons.
Solitary would not be said without Brother Lucifer's name being attached to the word. He found solace in his own construction of hallowed sanctuaries. These Majestic Temples of Worship at odd places in Heaven served as his solitary refuge, where he could commune with the divine without the distractions of others. His devotion ignited a spark in other angels, who, inspired by his example, crafted Halls of Artistry. They sculpted countless colossal statues of the Almighty, their grandeur exceeding the limits of mortal imagination.
No one dared step one foot into his havens, they were for Brother Lucifer alone, and death would be upon those who broke that unspoken rule.
Yet there were times he allowed Gabriel to join him during Celestial Meditation in the secluded Garden of Eternal Reflection, a sacred sanctuary hidden deep within the heart of Heaven. Here, amidst the fragrant blossoms and tranquil pools, Brother Lucifer let Gabriel join his silent meditation and prayers. It was one of the highlights of Gabriel's day when his brother was still around.
"Not if he is messing with the descendant of Solomon."
Raphael's voice now had the former rage in it that reminded him of what he came here for, to be in these two insufferable presences. He could barely believe it when one of his spies uttered those words out of their useless mouth. That Lucifer? The Morning Star? His brother who despises Solomon as much as any other angel and the one that would bite another head off if they recklessly touched him even in the rendezvous night at the sacred Eternal Flame at the heart of Heaven where they allowed themselves to let loose for a bit?
It sounds fucking unbelievable, but when they show him a picture of that purple-haired vixen bumping parts with his brother, it sends him off the reels. He kills most of the spies and storms out of his favorite dungeon to here.
"Pardon?" Michael's mismatched eyes bulged, his neck creaking and twitching as he stared up at Raphael in a frenzy of incomprehension, his falsely composed display gone. The mere hint of the truth was liable to send the black-haired Seraph into a rampage and murder them all.
"Are you suggesting..." Gabriel's face, previously etched in stoicism, crumbled into a mask of horror. He couldn't believe the words that had escaped Raphael's lips, but he couldn't shake the realization that was slowly creeping upon him. He desperately wished that the words that came out of Raphael's mouth were nothing more than a cruel jest, but the look in his eyes said otherwise.
"I said, he's with the descendant of Solomon, that purple-haired harlot...that traitor....that cheat- That tempting trash!"
It pissed Raphael off even more as he raised his voice volume, veins now appearing on his throat, especially at the reminder of his text with that two-timer. The sheer self-satisfied energy radiating off his phone screen almost makes him fly down to Hell to choke that bitch until her brain pops out of her head himself.
"This is preposterous...impossible..." Michael's jaw hung slack, his eyes wide with disbelief as Raphael's accusations cut through the air like a madman who had just been cheated on. His normally steady stance faltered, replaced by a palpable sense of hysteria that made his body tremble. He stumbled backward, his back colliding with the cold, unforgiving wall as if seeking solace from the onslaught of emotions that threatened to consume him. The wall provided no comfort, its smooth surface a stark contrast to the turmoil raging through his body.
"I'm not joking. I heard her talking about Lucifer, his scar, his... 'thing'," The mere mention of his beloved brother's private part sends shivers down his spine as his voice quivered. The thought of that conniving bitch taking full advantage of the trust Brother Lucifer had placed in her made his blood boil with simmering rage. And that she dared to go against her promise to him as if those moments they shared in the poisonous sky of Hell meant nothing.
"She knows his exact measurements!- You know what, look at this shit yourself!" With a resounding slam that echoed through the room like a thunderclap, he unveiled the damning evidence: a collection of photographs frozen in time, capturing moments of intimate interaction between Lucifer and the individual in question.
The images fell upon the table with a heavy thud, causing the fragile surface to tremble under the weight of their revelation. Despite the force of impact that threatened to shatter the fragile table beneath them, the pictures remained intact, their unspoken truth radiating from their glossy surfaces like a painful revelation begging to be acknowledged.
Michael's face contorted with a ghastly twitch as if he were attempting to conjure laughter, but the sound that escaped his lips was more akin to a hollow echo in the thick, suffocating atmosphere. "Shut up," his mind struggled to piece together the unthinkable truth that lay sprawled before him like a macabre revelation. Denial, a feeble shield against the onslaught of evidence, crumbled before the weight of reality, leaving him quaking.
"I swear before Thrones of Heavenly Majesty I will make her rue the day she even touched him. She corrupted him and brought him over to the side of temptation. God would never-" As Gabriel's solemn vow echoed through the room, the air crackled with the intensity of his conviction, thick with the gravity of impending retribution for the sinner.
His words struck a nerve, exacerbating Michael's fraying composure. The gravity of the situation bore down upon him like a suffocating weight, his anger bubbling to the surface in fervor.
"FUCKING SHUT UP! IT'S NOT REAL! IT'S NOT REAL!" Michael's voice cracked with anguish and insanity, his outburst sending shockwaves through the chamber. In his distress, the chamber was engulfed in an inferno, casting eerie shadows that danced upon the walls. In the distance, the echo of Michael's despair mingled with the desperate prayers and curses of those trapped within the blazing office. The once-orderly chamber had become a scene of utter chaos and destruction.
"O, Almighty Creator," Gabriel's voice trembled with urgency, his words a fervent entreaty to the absent God above. "Grant us clarity in this hour of darkness, illuminate our path with Your divine light."
Meanwhile, Gabriel's attempts at prayer offered little solace as he grappled with the implications of Raphael's revelations.
His murmurs grew more frantic with each passing moment, a desperate attempt to find solace in the face of unsettling truths. "Guide us through this tempest, O Lord, for we are adrift in a sea of uncertainty. Let Your wisdom be our compass, and Your mercy our salvation."
But despite his fervent appeals, only shrieks and flames answer back, echoing throughout Heaven from the burning chamber they're in.
"She said she'd only do that with me..." Raphael’s voice cracked with bitterness, each word laced with venomous resentment. His fingers curled into fists, nails digging into his palms as he fought to contain the seething anger threatening to consume him whole. "...she lied...she lied..."
The weight of betrayal hung heavy in his heart, suffocating him with its oppressive presence. Raphael's chest heaved with each labored breath, his heart aching with the sting of betrayal. "Fucking cheater..." His words dripped with venom, the bitterness of betrayal poisoning his soul.
With a primal snarl, Raphael's control shattered like glass, shards of rage cutting deep into his consciousness. He lashed out blindly, his teeth sinking into the flesh of a passing stupidly brave angel that came to check on the three Seraphs, the taste of blood a bitter reminder of his own foolishness.
"I hate her..." The words escaped his lips in a guttural growl, each syllable dripping with raw fury. His grip tightened around the angel's trembling form, nails digging into flesh as he sought to vent his pent-up rage on an unwitting victim.
"I'm not sloppy seconds..." Raphael's voice cracked with rage, his crimson eyes ablaze like a firestorm. He tore into the angel's flesh with savage ferocity, his actions a grotesque display of his inner turmoil. "...I'm no side bitch!"
Boom!
— — — — — — — — — — — — — —
"Hm?", in the dim recesses of his grandiose office, Lucifer, who was engrossed in his craftsmanship of carving the statue of the divine, lifted his gaze from his artistic endeavor by the sudden but subtle yet discernible disturbance in the island above the sky of Hell.
His pure white eyes shimmered with an otherworldly glow. Despite the plaster and pigments that adorned his once-pristine garments save for his bloody back that had his broken wings. His form radiated a timeless beauty, marred only by the grim expression on his handsome visage.
The sensation he felt was like a creeping up from above, like a ripple in the placid waters of a celestial lake.
'What are those three getting angry at right now?'
Raon, who was perched upon the plush velvet couch that adorned his office, her tall form immersed in the pages of an ancient tome, looked up swiftly at Lucifer's voice, a rare occurrence after hours of silence.
Once she raised her gaze from the text, her curious eyes meeting Lucifer's form with silent inquiry. Normally, she would wait until Lucifer is willing to tell her what is on his mind, but currently, she is bored and needs a break after reading several magic grimoires Lucifer gave her and practicing with them for almost a whole day.
'Let's just hope he will at least give me a short answer.'
"Um, Lucifer, is there something wrong?" Raon's voice, soft and tentative, carried a note of concern as she awaited his response, her gaze fixed unwaveringly upon him.
Lucifer's answer was measured, his words carrying the weight of foreboding. "I feel there's a disturbance. There would be a storm soon," he left out the part that it was most likely his brothers being angry about something again.
"Is it related to the angels?" Yet the young woman still managed to catch onto the hidden message, her question not directed at ordinary angels but at his brothers as she nervously tightened her grip on her grimoire.
Lucifer nodded solemnly. "Very likely," he confirmed. His gaze remained fixed on the distant horizon but his voice relaxed to ease the lady's tension as he contemplated the unfolding events in the celestial realm.
"Oh, then I will get back to my training-", with a subtle shift of his form, he turned his attention back to Raon, his gaze meeting hers with a serene intensity as he stood up to clean himself with a swipe of his finger. He tidied himself with a cleaning spell and put his tools and statues back into their orderly places without doing so himself physically—a casual display of his magic that Raon wishes to get to one day.
"It's fine," Lucifer assured her, his tone gentle yet authoritative. "Let's take a rest. Care to join me for a walk to the observatory room?" Quietly, he held out his right arm for her to hold on to if she wanted to accompany him.
Raon's heart fluttered at the invitation, her breath catching in her throat as she struggled to contain her excitement. "Really? I-I mean, of course! Please lead the way." Her words spilled forth in a rush of eagerness, her eyes shining with anticipation as she rose from her seat and she excitedly but carefully walked over to Lucifer's spot.
As Raon raised her gaze, a silent query lingering in her eyes, she studied the handsome devil's countenance for the slightest hint of unease. Finding none, she shyly reached out and clasped his arm, a silent agreement passing between them. Together, they embarked on a leisurely stroll, the pace unhurried yet purposeful.
Lucifer, typically swift in his movements, slowed his steps to accommodate Raon, pausing whenever she expressed a desire to linger and marvel at the exquisite white blossoms that adorned Paradise Lost, a sight reserved only for the privileged few. The air was filled with a sense of tranquility and reverence as they meandered through the garden, each step bringing them closer to their destination, yet allowing them to savor the beauty that surrounded them. Unbothered by the chaos that is currently exploding in Heaven.
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sleep-nurse · 4 months ago
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remember null? well after lore progression and violence he regained his true self now
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say hi to narrow (or, nicknamed by hana, anguria which means watermelon in italian)
lore rambling in the tags because i'm not assed to write it here
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aeriona · 3 months ago
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A standard-blend Hagsrak warrior standing before a burning Ostalyakian Village, 859 AGM (after Great Migration).
this artwork depicts an unfortunately very common occurrence during the Great War, in which Hag forces as well as their Hagsraks (genetically modified, shapeshifting super-soldiers bred by the Hags for war) would descend upon eastern settlements (mostly consisting of Frenators, at the time) and tear them to the ground.
After a few years, this major conflict ended with the Hag empire imploding upon itself rather than pressure from any external force. The enslaved Hagsraks rebelled upon their creators and drove them to total extinction, finally ending the war for good.
There are still Hagsraks around today, albeit in very low numbers. Most live quiet lives among the ancient ruins of their forefathers' empire, whereas a small few hide in plain sight, magically disguised to assimilate with the three other peoples of Khalodna. As such, we will never really now how many there are for sure.
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scribefindegil · 1 year ago
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With scifi/fantasy/similar genres, there’s a continuum from “this is About the constructed world; the characters are vehicles for exploring it” to “this is About the characters; the worldbuilding exists entirely in service of them,” and they’re both good and valid ways to tell stories! But they have different goals and different standards and if helps to figure out what a story’s priorities are so you aren’t critiquing it for failing at something it never set out to do in the first place.
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charlotte-family-apologist · 2 months ago
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Random MK worldbuilding headcanons
Souls always take the form of the body they are in (does not apply to objects) but soul damage will change the body over time.
The Takahashi’s psychic powers are genetic, but the gene became dormant after Sento left the clan’s hands.
The Kytinn (D’vorah’s race) and Kreeyans (Vorpax’s race) are from the same realm.
Shao Kahn and Onaga are the same race but different types.
The wraith is an experimental resurrection method. Bi Han was the first successful subject.
Seidans and Khaons (chaosrealmers in my au) mainly use rune magic.
Tarkatans are venomous.
Realms are divided by rifts. Rifts usually occur in hard to reach places (open water, mountains, caves, deserts, etc.). And under specific conditions (full moons, certain weather, seasons, etc.). Some are open whenever but it is very rare.
Mirco realms are small realms usually in orbit of a larger realm.
Shang Tsung’s island is located in a micro realm with a rift off the coast of Zhu Zin.
Zhu Zin is a walled coastal city. It is commonly known as “The City Stuck in Time” because it started to isolated itself from the rest of China after the Ming dynasty. Ironically it was once one of China’s biggest trading hubs.
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tsururoach · 4 months ago
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Miseternea for my oneshot "For Mercy Has Arrived." on ao3.
Between unfinished rituals and broken names, Misericorde finds Eternea again on a plane that's not quite reality. AU
There is no value in a name, after all.
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haganenoyuki · 3 months ago
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part 2 of looking for uses for the yuutaone fonts. the matsubara logo is in pop stencil regular
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valrayne-faeu · 4 months ago
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I can’t get the image out of my head of a newly turned MC waking to find their new form and just wailing as everything sets in.
More or less an inverse of the scene in the Angelina Jolie Maleficent where she wakes up without her wings-
And especially to have their skeleton watching not too far away, forcing themselves not to trouble you yet
awwww, that's a tragic image (╥﹏╥) thankfully the fae features don't all happen at once. it's a slow process; it takes a while for your wings (if you have them) to grow in, and the first things you start to notice are the smaller changes. your ears getting longer and pointier, maybe your eyes start shifting in colour, your teeth getting longer and sharper. every fae is different, but in general it can take up to a year after being officially trapped in the realm for things like your wings to be fully grown.
now, there are ways to speed up the process... but that has some associated pain. your body isn't meant to have drastic changes so quickly. if you try to leave the fae realms before you're fully fae, the border will reject you-- and the potent magic will attempt to remedy that by changing you. the longer you're in contact with the barrier, the more changes that happen in quick succession, but also the more it hurts. a quick shock will result in something like your ears having changed.
if the changes bother you as they happen you can try trading them away or learning to use glamours to hide them!
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lord-squiggletits · 16 days ago
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Wanted to send an ask as well to hopefully provide some distraction from…recent events.
Are there any parts of world building in the TF IDW universe that you wish were explored/expanded upon more? Or that you want to explore in your writing? Like certain aspects of pre-war Cybertron, cybertronian culture, post-war Cybertron, etc?
Okay this is actually perfectly timed for a rant I wanted to go on about the way mnemosurgery is written in IDW1 because I hate how JRO basically made it an ontologically evil field of medicine both intrinsically and in terms of the average person who does it, like
First of all I want to preface this by saying I'm not accusing JRO of having any particular beliefs, this is just my commentary on how things came off and how his writing style contributes to both virtues and flaws in his writing. So I might say "he's basically saying this" but in the sense of "unfortunate implications, accidental or purposeful, in his writing."
But like... it makes me so mad because the worldbuilding around mnemosurgery kind of makes no sense to me? It seems like a really fucking wasted opportunity to cast basically every mnemosurgeon in the continuity as evil and to make it so that even just doing mnemosurgery is basically a toxic, destructive act that will literally kill you? Honestly, I don't think JRO even came up with mnemosurgery as like, "here's a thing that exists in this world and how it works" so much as, he took a character-first approach to writing (as he always does) and wrote mnemosurgery to work whatever way would work best for Chromedome and other character-related conflicts and plot points.
Like, mnemosurgery can view/alter memories from a living person but from a dead person it can only get moments from right before death. Makes sense. Mnemosurgery slowly kills you every time you do it??? Uh... honestly that comes off more as a handwave to make it so that any time the LL needs information they can't just needle it straight out of whoever's mind they need bc of course Chromedome can only do it when it's really important after all. Mnemosurgery... is only ever used for brainwashing people? Like, literally every mnemosurgeon except Chromedome is evil (and cartoonishly so, for Trepan and Sunder, like literally unredeemable monsters in every way) and any time they actually enjoy their field of medicine it's bc they're a sadist that likes to manipulate and oppress people? Kind of... uncreative.
Mnemosurgery is ADDICTIVE?? You're addicted to needling people's brains because mnemosurgery is ontologically evil and then it literally kills you? Okay like... do I even need to explain how tone-deaf it is to incorporate addiction of all things into the worldbuilding here? "You're an addict which makes you dangerous to society. The good ones stop doing the addictive thing because they're morally strong/care about others/aren't hedonists, but the bad ones who only care about doing their drug of choice are evil because the fact that they don't quit shows that they don't care about other people and OF COURSE the main/only fate that awaits addicts is their inevitable death by their own addiction!" Like, we get enough of that shit in real life, JRO. Did you really have to take an already heavily stigmatized condition like ADDICTION and slap it onto your ontologically evil mnemosurgery where the evil ones are evil because they love abusing/manipulating people and don't care enough about dying to stop being addicted to mnemosurgery? Come the fuck on.
Like, I understand that "the science of studying/altering memories" is heavily laden with nightmare fuel as is, and I don't have a problem with that (and stuff like the Institute) because the mind/memories are an intrinsic part of personhood, so any scientific field around it (or any government that wants to sponsor it) will abuse that knowledge just like with any other field of medicine. But to use human examples, why the fuck does mnemosurgery have to be inherently evil? What about stuff like Alzheimer's that degrades ppl's memories to the point of not even remembering a few seconds ago? Wouldn't it be beautiful if mnemosurgery could help with that? What about psychological issues where maybe people with intense PTSD/trauma/etc could have their worst memories be removed/dulled so that they become mentally stable enough for psychiatric/therapeutic interventions to become effective? What if someone has a TBI and wants help recovering the memories they lost?
What about non-scary, non-medicinal applications of mnemosurgery? What if someone just really treasures the memory of a particular day with their best friend and visits a mnemosurgery every couple years so that information creep doesn't slowly alter their memories of that precious day? What if it was possible for mnemosurgeons to intensify memories, so that maybe someone could have a happy memory intensified and think of it any time they're sad, struggling, having mental health struggles, etc? What if mnemosurgeons could take/copy memories from people's brains and convert them to video format in a way that other people could watch it? Imagine the sheer potential present in that when it comes to preserving history through literal firsthand testimonials of what happened! What if a mnemosurgeon could transfer memories from one person to another-- what kinds of breakthroughs in empathy, communication, and understanding others could happen if you could LITERALLY see a conflict from another person's perspective? In those ways, mnemosurgeons would basically be able to act as a hybrid of doctor, psychologist, diplomat, mediator, and archivist all in one!
But no... instead we just got "Mnemosurgery is evil and pretty much only used for brainwashing, 99.8% of all mnemosurgeons are evil creeps, oh by the way it's also addicting and will literally kill you if you do it too much." SMFH.
#squiggle answers#meta#idk if my contempt for the addiction part comes off strongly enough. like#as it is addiction is already spun as a moral failing by ppl who only care about getting high and not about hurting themselves/others#so like. why would you take addiction and apply it as an element of worldbuilding where indulging that addiction literally makes you evil#(or rather where the only ppl who continuously indulge their addiction are evil and just like doing it)#you wanna know something? IRL more addicts get sober than die of overdoses. ODing and being addicted forever is THE MINORITY#BEING AN ADDICT DOESN'T DOOM YOU TO DYING BY YOUR OWN SUPPOSED VICES AND LACK OF SELF CONTROL#getting clean is THE NORM and not the exception! so why in the hell would you write it into your fictional story#and make it so that not only are most of these addicts evil people but they'll also all inevitably die bc of their addiction???#this sort of worldbuilding literally propagates the idea that addicts are doomed to die in the majority of cases (patently untrue)#and like frames the ppl who are addicted as basically being evil and choosing to continue needling people#that's not how real life addiction works. like at all. irl addicts don't destroy their health w drugs bc they love doing it#but yeah in general JRO kind of has this issue with black and white morality. you see it pop up everywhere in his writing#his depiction of mnemosurgery comes off as one of those trademark JRO#'here is your sign that this character is evil and unredeemable bc they do this thing that's inherently evil'#kind of things. and as someone recently getting into studying addiction as a social issue it sucks ass
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