#world fiction
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world-literatures · 6 months ago
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just read: Idol, Burning by Rin Usami
I thought the premise of this book is excellent and it starts with a bang (a hardocre fangirl learns her oshi has punched a fan) so I like that it immediately puts you into the action of the story. The concept is good, exploring fandom culture, mental health, modern life and how fanaticism can interact with these things.
But I thought it was just a little thin in the way it delved into it's themes. I get it's a short book, but my issue was more it felt the author didn't exactly have too much to say. Almost like a bullet list worth of points rather than a grand revelation.
That said, the research was very good it did feel very accurate to fandom spaces as I know them and the use of social media in this book was very good. I also quite liked the ending and found the characters inner monologue, how she has this grand revelation that for all her fanaticism and research, there are people who KNOW these idols and she will never be one of them, super well done. It's also funny where it needs to be, I liked that.
The book itself aside, I struggled with this translation at times. A little too clunky for me.
genres: contemporary, translated
translator:  Asa Yoneda
rating: 3 star
themes: fandom and social media, depression and mental health, modern society, religion and fanaticism
'My oshi was on fire. Word was he'd punched a fan'
High-school student Akari has only one passion in her life: her oshi, her idol. His name is Masaki Ueno, best known as one-fifth of Japanese pop group Maza Maza.
Akari’s dedication to her oshi consumes her days completely. She keeps a blog entirely devoted to him, religiously chronicling and analysing all his events. He is the spine of her life; she cannot survive without him. When Masaki is rumoured to have assaulted a female fan, facing waves of social media backlash, Akari’s world falls apart.
Offering a vivid insight into otaku culture and adolescence, Idol, Burning is a brilliantly gripping story of obsession, coming of age and the addictive, relentless nature of fandom culture.
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bluejay757 · 1 year ago
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problemnyatic · 4 months ago
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the steven universe hate is insane bc people are (or at least were) more upset that fictional war criminals got fictional hugs than they recognize that it singlehandedly advanced queer rep in children's media by lightyears and then straight up ate heavy retaliation for the nerve.
It does have real flaws that are worth discussing, but it also put their male protagonist in dresses and skirts and played it straight and even empowering, they aired a lesbian wedding on television, it was a genuinely queer, genuinely diverse piece of media through and through. It did a lot of real good for the real world.
But also the fictional characters caused fictional harm to other fictional characters, and didn't get an onscreen firing squad sentence. So, you know, it's basically ontologically evil in real life.
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blackkatdraws2 · 7 months ago
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[⚠️The Amazing Digital Circus SPOILERS] This episode was interesting!
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tazaryoot · 1 month ago
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Flowers
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imfinereallyy · 1 year ago
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you can pry happy endings from my cold-dead hands. It can be the most heart stopping, gut wrenching fic that has every existed and I will read every drop of it if I get my happy ending. I have had enough painful endings in real life, give me happy in my fantasy world. It can be at the last second, it can be a single sentence, even a single word. Give me all the angst and hurt in the world for 500,000 words, but please give me the comfort I need in the ending. please and thank you.
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dykepuffs · 9 months ago
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How Do I Make My Fictional Gypsies Not Racist?
(Or, "You can't, sorry, but…")
You want to include some Gypsies in your fantasy setting. Or, you need someone for your main characters to meet, who is an outsider in the eyes of the locals, but who already lives here. Or you need a culture in conflict with your settled people, or who have just arrived out of nowhere. Or, you just like the idea of campfires in the forest and voices raised in song. And you’re about to step straight into a muckpile of cliches and, accidentally, write something racist.
(In this, I am mostly using Gypsy as an endonym of Romany people, who are a subset of the Romani people, alongside Roma, Sinti, Gitano, Romanisael, Kale, etc, but also in the theory of "Gypsying" as proposed by Lex and Percy H, where Romani people are treated with a particular mix of orientalism, criminalisation, racialisation, and othering, that creates "The Gypsy" out of both nomadic peoples as a whole and people with Romani heritage and racialised physical features, languages, and cultural markers)
Enough of my friends play TTRPGs or write fantasy stories that this question comes up a lot - They mention Dungeons and Dragons’ Curse Of Strahd, World Of Darkness’s Gypsies, World Of Darkness’s Ravnos, World of Darkness’s Silent Striders… And they roll their eyes and say “These are all terrible! But how can I do it, you know, without it being racist?”
And their eyes are big and sad and ever so hopeful that I will tell them the secret of how to take the Roma of the real world and place them in a fictional one, whilst both appealing to gorjer stereotypes of Gypsies and not adding to the weight of stereotyping that already crushes us. So, disappointingly, there is no secret.
Gypsies, like every other real-world culture, exist as we do today because of interactions with cultures and geography around us: The living waggon, probably the archetypal thing which gorjer writers want to include in their portrayals of nomads, is a relatively modern invention - Most likely French, and adopted from French Showmen by Romanies, who brought it to Britain. So already, that’s a tradition that only spans a small amount of the time that Gypsies have existed, and only a small number of the full breadth of Romani ways of living. But the reasons that the waggon is what it is are based on the real world - The wheels are tall and iron-rimmed, because although you expect to travel on cobbled, tarmac, or packed-earth roads and for comparatively short distances, it wasn’t rare to have to ford a river in Britain in the late nineteenth century, on country roads. They were drawn by a single horse, and the shape of that horse was determined by a mixture of local breeds - Welsh cobs, fell ponies, various draft breeds - as well as by the aesthetic tastes of the breeders. The stove inside is on the left, so that as you move down a British road, the chimney sticks up into the part where there will be the least overhanging branches, to reduce the chance of hitting it.
So taking a fictional setting that looks like (for example) thirteenth century China (with dragons), and placing a nineteenth century Romanichal family in it will inevitably result in some racist assumptions being made, as the answer to “Why does this culture do this?” becomes “They just do it because I want them to” rather than having a consistent internal logic.
Some stereotypes will always follow nomads - They appear in different forms in different cultures, but they always arise from the settled people's same fears: That the nomads don't share their values, and are fundamentally strangers. Common ones are that we have a secret language to fool outsiders with, that we steal children and disguise them as our own, that our sexual morals are shocking (This one has flipped in the last half century - From the Gypsy Lore Society's talk of the lascivious Romni seductress who will lie with a strange man for a night after a 'gypsy wedding', to today's frenzied talk of 'grabbing' and sexually-conservative early marriages to ensure virginity), that we are supernatural in some way, and that we are more like animals than humans. These are tropes where if you want to address them, you will have to address them as libels - there is no way to casually write a baby-stealing, magical succubus nomad without it backfiring onto real life Roma. (The kind of person who has the skills to write these tropes well, is not the kind of person who is reading this guide.)
It’s too easy to say a list of prescriptive “Do nots”, which might stop you from making the most common pitfalls, but which can end up with your nomads being slightly flat as you dance around the topics that you’re trying to avoid, rather than being a rich culture that feels real in your world.
So, here are some questions to ask, to create your nomadic people, so that they will have a distinctive culture of their own that may (or may not) look anything like real-world Romani people: These aren't the only questions, but they're good starting points to think about before you make anything concrete, and they will hopefully inspire you to ask MORE questions.
First - Why are they nomadic? Nobody moves just to feel the wind in their hair and see a new horizon every morning, no matter what the inspirational poster says. Are they transhumant herders who pay a small rent to graze their flock on the local lord’s land? Are they following migratory herds across common land, being moved on by the cycle of the seasons and the movement of their animals? Are they seasonal workers who follow man-made cycles of labour: Harvests, fairs, religious festivals? Are they refugees fleeing a recent conflict, who will pass through this area and never return? Are they on a regular pilgrimage? Do they travel within the same area predictably, or is their movement governed by something that is hard to predict? How do they see their own movements - Do they think of themselves as being pushed along by some external force, or as choosing to travel? Will they work for and with outsiders, either as employees or as partners, or do they aim to be fully self-sufficient? What other jobs do they do - Their whole society won’t all be involved in one industry, what do their children, elderly, disabled people do with their time, and is it “work”?
If they are totally isolationist - How do they produce the things which need a complex supply chain or large facilities to make? How do they view artefacts from outsiders which come into their possession - Things which have been made with technology that they can’t produce for themselves? (This doesn’t need to be anything about quality of goods, only about complexity - A violin can be made by one artisan working with hand tools, wood, gut and shellac, but an accordion needs presses to make reeds, metal lathes to make screws, complex organic chemistry to make celluloid lacquer, vulcanised rubber, and a thousand other components)
How do they feel about outsiders? How do they buy and sell to outsiders? If it’s seen as taboo, do they do it anyway? Do they speak the same language as the nearby settled people (With what kind of fluency, or bilingualism, or dialect)? Do they intermarry, and how is that viewed when it happens? What stories does this culture tell about why they are a separate people to the nearby settled people? Are those stories true? Do they have a notional “homeland” and do they intend to go there? If so, is it a real place?
What gorjers think of as classic "Gipsy music" is a product of our real-world situation. Guitar from Spain, accordions from the Soviet Union (Which needed modern machining and factories to produce and make accessible to people who weren't rich- and which were in turn encouraged by Soviet authorities preferring the standardised and modern accordion to the folk traditions of the indigenous peoples within the bloc), brass from Western classical traditions, via Balkan folk music, influences from klezmer and jazz and bhangra and polka and our own music traditions (And we influence them too). What are your people's musical influences? Do they make their own instruments or buy them from settled people? How many musical traditions do they have, and what are they all for (Weddings, funerals, storytelling, campfire songs, entertainment...)? Do they have professional musicians, and if so, how do those musicians earn money? Are instrument makers professionals, or do they use improvised and easy-to-make instruments like willow whistles, spoons, washtubs, etc? (Of course the answer can be "A bit of both")
If you're thinking about jobs - How do they work? Are they employed by settled people (How do they feel about them?) Are they self employed but providing services/goods to the settled people? Are they mostly avoidant of settled people other than to buy things that they can't produce themselves? Are they totally isolationist? Is their work mostly subsistence, or do they create a surplus to sell to outsiders? How do they interact with other workers nearby? Who works, and how- Are there 'family businesses', apprentices, children with part time work? Is it considered 'a job' or just part of their way of life? How do they educate their children, and is that considered 'work'? How old are children when they are considered adult, and what markers confer adulthood? What is considered a rite of passage?
When they travel, how do they do it? Do they share ownership of beasts of burden, or each individually have "their horse"? Do families stick together or try to spread out? How does a child begin to live apart from their family, or start their own family? Are their dwellings something that they take with them, or do they find places to stay or build temporary shelter with disposable material? Who shares a dwelling and why? What do they do for privacy, and what do they think privacy is for?
If you're thinking about food - Do they hunt? Herd? Forage? Buy or trade from settled people? Do they travel between places where they've sown crops or managed wildstock in previous years, so that when they arrive there is food already seeded in the landscape? How do they feel about buying food from settled people, and is that common? If it's frowned upon - How much do people do it anyway? How do they preserve food for winter? How much food do they carry with them, compared to how much they plan to buy or forage at their destinations? How is food shared- Communal stores, personal ownership?
Why are they a "separate people" to the settled people? What is their creation myth? Why do they believe that they are nomadic and the other people are settled, and is it correct? Do they look different? Are there legal restrictions on them settling? Are there legal restrictions on them intermixing? Are there cultural reasons why they are a separate people? Where did those reasons come from? How long have they been travelling? How long do they think they've been travelling? Where did they come from? Do they travel mostly within one area and return to the same sites predictably, or are they going to move on again soon and never come back?
And then within that - What about the members of their society who are "unusual" in some way: How does their society treat disabled people? (are they considered disabled, do they have that distinction and how is it applied?) How does their society treat LGBT+ people? What happens to someone who doesn't get married and has no children? What happens to someone who 'leaves'? What happens to young widows and widowers? What happens if someone just 'can't fit in'? What happens to someone who is adopted or married in? What happens to people who are mixed race, and in a fantasy setting to people who are mixed species? What is taboo to them and what will they find shocking if they leave? What is society's attitude to 'difference' of various kinds?
Basically, if you build your nomads from the ground-up, rather than starting from the idea of "I want Gypsies/Buryats/Berbers/Minceiri but with the numbers filed off and not offensive" you can end up with a rich, unique nomadic culture who make sense in your world and don't end up making a rod for the back of real-world cultures.
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thewriteadviceforwriters · 5 months ago
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50 Character Personality Traits + Meanings (For writers, worldbuilders, and artists) Part 1
Adventurous - Enjoys trying new experiences and exploring the unknown.
Ambitious - Driven to succeed and achieve their goals.
Analytical - Tends to think critically and examine things in-depth.
Artistic - Highly creative and expresses themselves through artistic mediums.
Assertive - Confident in expressing their thoughts and feelings.
Caring - Shows compassion and concern for the well-being of others.
Charismatic - Has a natural charm and appeal that draws people in.
Clever - Able to come up with creative solutions and make astute observations.
Compassionate - Displays empathy and a desire to help those in need.
Confident - Believes in their own abilities and is self-assured.
Conscientious - Reliable, responsible, and attentive to detail.
Curious - Eager to learn new things and explore the world around them.
Cynical - Tends to be skeptical and distrustful of others' motives.
Dependable - Can be counted on to follow through on their commitments.
Determined - Persistent in pursuing their goals and overcoming challenges.
Diplomatic - Skilled at navigating social situations and resolving conflicts.
Eccentric - Displays unconventional or unusual behaviors and interests.
Empathetic - Able to understand and share the feelings of others.
Ethical - Guided by a strong moral compass and a sense of right and wrong.
Extraverted - Enjoys being around people and draws energy from social interactions.
Flexible - Adaptable to changes and open to trying new approaches.
Forgiving - Willing to let go of past hurts and give people second chances.
Friendly - Approachable and enjoys building positive relationships with others.
Grounded - Practical, down-to-earth, and focused on the present.
Hardworking - Diligent and dedicated in their efforts to achieve their goals.
Honest - Values truthfulness and integrity in their words and actions.
Idealistic - Driven by a vision of how the world should be and a desire to make a difference.
Imaginative - Possesses a rich inner world and creative problem-solving abilities.
Independent - Prefers to think and act for themselves without relying on others.
Indecisive - Struggles with making decisions and often second-guesses themselves.
Introverted - Finds energy and fulfillment in solitary activities and introspection.
Jealous - Experiences feelings of resentment or insecurity towards others.
Kind - Gentle, considerate, and thoughtful in their treatment of others.
Leaders - Able to inspire and guide others towards a common goal.
Logical - Approaches problems and decisions through a rational, analytical lens.
Materialistic - Highly values the acquisition of possessions and wealth.
Organized - Maintains order and efficiency in their personal and professional life.
Perfectionistic - Strives for flawlessness and can be overly critical of themselves and others.
Pessimistic - Tends to focus on the negative aspects of situations and expect the worst.
Resilient - Able to bounce back from setbacks and adapt to changes.
Risk-taker - Willing to take chances and step outside of their comfort zone.
Sarcastic - Uses irony and witty remarks to convey their thoughts and feelings.
Sensitive - Deeply affected by the emotions and experiences of themselves and others.
Stubborn - Unwilling to change their mind or compromise on their beliefs and opinions.
Suspicious - Inclined to doubt the motives and intentions of others.
Thoughtful - Considerate of the impact their words and actions have on others.
Timid - Shy, reserved, and hesitant to take risks or assert themselves.
Trustworthy - Reliable, honest, and worthy of confidence.
Unpredictable - Displays an element of surprise and spontaneity in their behavior.
Witty - Possesses a quick, clever, and humorous way of expressing themselves.
Hey fellow writers! I'm super excited to share that I've just launched a Tumblr community. I'm inviting all of you to join my community. All you have to do is fill out this Google form, and I'll personally send you an invitation to join the Write Right Society on Tumblr! Can't wait to see your posts!
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bloominglegumes · 7 months ago
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i love normal guys doomed by the narrative
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justanotherbirdbrain-blog · 10 months ago
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A Workshop for Creating Magical/ Fictional Crystals: A Guide from a Geologist
Hi folks, its me, here to talk about fictional writing again! Today I'm just tackling the idea of magical stones/mana stones by looking at existing minerals today and some neat properties that they have, and how you can apply these things to a fictional world. The goal is mainly to help you if you are stuck trying to come up with a unique magic system, or a unique identification/characteristic of your mineral.
First Things First: Mineral Shapes
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I am exhausted, petered out, down-right fatigued by seeing every mineral depicted with having the crystal structure of calcite and quartz. There are soooooo many cooler, more interesting crystal structures, don't you think you would stop and take a look at a perfect cube in nature? It is completely unsettling.
Second: Color
Color within minerals can either be really important, or not important at all! It is your choice to decide if color is going to be something that means something to your mineral. But what are some times when the color is important? Well.... there are some elements that are called chromophores, this classification just indicates that these elements, when present, will determine the color of whatever they are in. So, if you wanted to treat mana like a chromophore, you could say, "Oh everything that contains mana turns green!" This could mean that regardless of the mineral, if that mineral is a specific color, it means it contains mana. This concept is exciting because you can just stop here and use minerals that already exist! You can also use it as an indicator for a magical ore! Chromophores are typically metals, so if you are making a new metal weapon, making the ore of that metal a unique color would make a lot of sense!
However, your mineral can also just be every color of the rainbow like quartz and perhaps that's what makes identifying your mana stones elusive and create an illusion of scarcity that your character can solve.
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There are other things that can change the colors of minerals, like radiation damage, and electron exchange, but I think that is beyond what would be helpful! So lets talk about some unique color properties that happen in nature that seem magical in the first place! Maybe you don't need to design a mana stone, but you want a unique gemstone that only the royal family passes down or something (IDK).
The first one is the alexandrite effect! This is where a mineral can change color in natural light vs. incandescent light. (the mineral itself is not changing, but the lights contain different amounts of different colors that then get absorbed by the stone). Even if you don't use electricity in your fictional world, you could have the colors change in the presence of light magic. This could create fun misunderstandings about what the mineral is reacting to!
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Pleochroism
Pleochroism is something that most minerals have, it is frequently used to help identify minerals in thin sections, however minerals are usually not pleochroic enough for it to be visible to the naked eye! Pleochroism is just a fancy name to describe the change in how light is absorbed based on the angle of the mineral! So if you scroll up to the first image where I showed a lot of crystal shapes, most of them have angles where they are longer and shorter! This will effect the way light travels in the crystal. Tanzanite is a popular mineral that does this.
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Photochromism
This is when a mineral will change color (in a reversible way) when exposed to UV light (or sunlight), I am not going to go too into the details of why this is happening because it would require me to read some research papers and I just don't feel like it. The mineral that is best known for this is Hackmanite!
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Alright! These are all the really cool color effects that might inspire you or maybe not, but now I am going to talk about how you might find your minerals within a rock!
When I see a lot of magical caves/mines, typically I see them with some variation of a geode honestly, but most minerals are not found like that! Now I am sure most of you guys have seen a geode, so I will not really talk about those, but I will talk briefly about porphyroblasts which is when the mineral grows larger than the minerals around it, this happens in metamorphic minerals!
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sorry random stranger, but this is an image of garnets inside a finer-grained rock at gore mountain in New York!
Another way you might find minerals is in a pegmatite! This is when all minerals are really large! This is a formed from really slow crystalizing magma!
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But something else to think about is that your mineral might just be massive, it doesn't have to have distinct crystals, it may be similar to jadeite where small grains grow together which leaves it looking smooth and seamless! A note about all of these is that you would have to mine into the rock to find these, there would not be any natural caves in these rocks! Caves are only ever really formed in limestones and maybe marbles (rocks that react with acid).
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How can your characters identify these minerals?
Typically when you are out in the field you will look to see what type of rocks the minerals are found in (The overall texture of the rock will tell you how it formed). If you know how the rock formed, it will narrow down the amount of minerals you need to think about by quite a bit! Next, you are going to look closely at it and observe its crystal structure, does it have an obvious crystal? if so what is the general shape? If it is broken, how did it break? Did it fracture like glass or did it break along uniform planes. Some minerals have a thing called cleavage (breaks along planes of weakness). If a mineral exhibits this habit, it will again help narrow this down. Next we can look at color. Color can be misleading, because minerals like quartz can be any color imaginable, but minerals like olivine will always be green! The next thing your character can do is test for hardness, minerals all have a specific hardness that can help identify it as well.
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After you go through all of this, your mineral might have some special property! This could be magnetism, fluorescence, reactions to acid, or any of the color changing effects I mentioned above! Other than that, your character can take it back to a lab and do a number of things to identify it, but the most typical thing would be for them to make a thin section (very thin piece of the rock) and observe it under a cross polarized microscope!
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On that note folks! I hope this helped in some way in thinking of new magic mineral properties! I have other guides that explore some different fictional worldbuilding issues you might run into, but if you have any topics you would like me to cover please that I haven't mentioned already, let me know!
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world-literatures · 8 months ago
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just read: Lady Joker by Kaoru Takamura
This is a complex crime fiction novel loosely based upon the Monster with 21 Faces case. It's also quite lengthy, to me possibly slightly overlong, but still very well plotted and paced.
I'd describe this book as challenging, but rewarding. It's detailed and complex, with a large cast of characters which weave in and out of the narrative. An expansive look at modern Japan, capitalism, greed and crime this novel is thematically rich and immersive.
Some parts were more entertaining then others and yet, I never felt my interest waning. I did find some of the cultural touchpoints and references eluded me - a Japanese person I think would feel more connected to this. And yet I was happy to come along for the ride anyway.
One highlight is the translation - it's excellently done. Meticulous prose that never feels clunky or confusing.
genres: crime
translator:  Marie Iida and Allison Markin Powell
rating: no rating
themes: capitalism and greed, corporate corruption, crime and justice, post-war Japan
One of Japan’s great modern masters, Kaoru Takamura, makes her English-language debut with this two-volume publication of her magnum opus.
Tokyo, 1995. Five men meet at the racetrack every Sunday to bet on horses. They have little in common except a deep disaffection with their lives, but together they represent the social struggles and griefs of post-War Japan: a poorly socialized genius stuck working as a welder; a demoted detective with a chip on his shoulder; a Zainichi Korean banker sick of being ostracized for his race; a struggling single dad of a teenage girl with Down syndrome. The fifth man bringing them all together is an elderly drugstore owner grieving his grandson, who has died suspiciously after the revelation of a family connection with the segregated buraku community, historically subjected to severe discrimination.
Intent on revenge against a society that values corporate behemoths more than human life, the five conspirators decide to carry out a heist: kidnap the CEO of Japan’s largest beer conglomerate and extract blood money from the company’s corrupt financiers.
Inspired by the unsolved true-crime kidnapping case perpetrated by "the Monster with 21 Faces", Lady Joker has become a cultural touchstone since its 1997 publication, acknowledged as the magnum opus by one of Japan’s literary masters, twice adapted for film and TV and often taught in high school and college classrooms.
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starcurtain · 27 days ago
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Teyvat's "Most Down Bad" Award Goes to Alhaitham for a Second Year Running
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Seeing everyone making fun of Alhaitham for his "stalkerish" tendencies in this event is funny, because I feel like a lot of people missed that "Be literally everywhere Kaveh is" has been Alhaitham's MO from the day Kaveh appeared in the game.
From only grabbing his house keys after Kaveh returned from the desert (he couldn't have had both sets of keys at the end of the Archon Quest unless he went home and got Kaveh's copy) to ditching conversations to get back to his house only after Kaveh came home, to showing up without any warning or explanation in Kaveh's hangout with some ridiculous excuse about hearing his voice through noise-cancelling headphones... Refusing to offer any help in the Temple of Silence story quest other than staying in the library with Kaveh...
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Since when does Alhaitham willingly cover anyone else's duties?
But this trend of "Be everywhere Kaveh is" didn't start when they were adults. It was already in place when they were still Akademiya students--and it's a trend that didn't end even when they had their fight.
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Even when they weren't speaking, Alhaitham dogged Kaveh's every step through published responses to Kaveh's research articles in academic journals. He insisted on keeping a line of communication between himself and Kaveh open, even if the only way to do that was through very public ideological clashes. Pulling Kaveh's pigtails to get his attention lolol. It's implied that, for at least the few years between their fight and Kaveh moving in, this was the only communication between them--Alhaitham's refusal to allow their connection to entirely fade away. (And the fact that this is revealed in Kaveh's character stories--through his precious journal that records the moments of his life that had the most impact on him--shows just how deeply he values the fact that Alhaitham didn't give up.)
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Another relevant side note: Alhaitham never asked Kaveh to give up his half of their house. Knowing half of it belonged to Kaveh, knowing that Kaveh may one day want to reclaim his part of it, knowing that it was listed as theirs, Alhaitham moved into the house and made zero effort to change its ownership. He was completely fine with living in "his and Kaveh's house." The stories suggest it was only months later (or even longer) that Kaveh even noticed he had the house, and he transferred away ownership of his portion without Alhaitham ever asking him (or even seemingly wanting him) to do so.
Please, let that sink in. Alhaitham actively left his grandmother's (presumably comfortable) house to move into "his and Kaveh's house," with no apparent explanation for why, and after doing so, he made no attempt to change that "his and Kaveh's" label. He moved into the house with no promise that Kaveh wouldn't show up on the doorstep the very next day and move in too. It almost feels like another deliberate provocation--I've moved into our house, are you going to come stop me? LBR, if Alhaitham had had his way, Kaveh would have been living there with him from Day 1...
There's also the fact that Kaveh literally can't write on a single message board anywhere in the entire nation of Sumeru without Alhaitham hunting his messages down and responding to them (which absolutely no one else does, by the way).
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"NUH-UH!" "UH-HUH." "NUH-UH!"
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Alhaitham's own character stories tell us explicitly that one of Alhaitham's defining character traits is "He is never where you need him to be," yet somehow...
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Shot, and chaser:
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Any time Kaveh is in the slightest bit of need or danger or just wants Alhaitham near, Alhaitham is "coincidentally" exactly where Kaveh needs him to be, whenever Kaveh needs him to be there.
Alhaitham didn't just "happen" to run into Kaveh in Port Ormos, an entirely different city from where he was supposed to be working. He didn't just "happen" to read the same terrible book as Kaveh when we know he otherwise would not waste a moment of his time on poorly-written literature...
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He didn't just "happen" to appear when Kaveh was upset and needed a distraction in the House of Daena during Kaveh's hangout. He didn't just "happen" to be sitting around waiting when Kaveh needed answers after the Archon Quest. He didn't just "happen" to find Kaveh's academic publications and every single message board posting and respond to them at length and in public.
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The only person for whom Alhaitham just "happens" to be available is Kaveh, over and over and over again--because he is very deliberately making himself a constant presence in Kaveh's life.
Which is exactly what Kaveh's mother told Kaveh he needed.
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(Like, out of all things, I think people really underestimate the devs deliberately paralleling the romantic relationship between Kaveh's mother and father with Kaveh and Alhaitham's relationship. If you want to point to one thing that says "These two characters are intentionally queer-coded," it doesn't get any more obvious than this.)
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Alhaitham, are you not embarrassed to be this transparent??? 🫣
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zan0tix · 3 months ago
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Need more callieroxy in the world.. (withering away) their yuri powers unmatched
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living-dead-guyy · 3 months ago
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I’m going insane I want to eat it so bad
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atomic-chronoscaph · 10 months ago
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The War of the Worlds - art by Edward Gorey (1960)
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