another thing fantasy writers should keep track of is how much of their worldbuilding is aesthetic-based. it's not unlike the sci-fi hardness scale, which measures how closely a story holds to known, real principles of science. The Martian is extremely hard sci-fi, with nearly every detail being grounded in realistic fact as we know it; Star Trek is extremely soft sci-fi, with a vaguely plausible "space travel and no resource scarcity" premise used as a foundation for the wildest ideas the writers' room could come up with. and much as Star Trek fuckin rules, there's nothing wrong with aesthetic-based fantasy worldbuilding!
(sidenote we're not calling this 'soft fantasy' bc there's already a hard/soft divide in fantasy: hard magic follows consistent rules, like "earthbenders can always and only bend earth", and soft magic follows vague rules that often just ~feel right~, like the Force. this frankly kinda maps, but I'm not talking about just the magic, I'm talking about the worldbuilding as a whole.
actually for the purposes of this post we're calling it grounded vs airy fantasy, bc that's succinct and sounds cool.)
a great example of grounded fantasy is Dungeon Meshi: the dungeon ecosystem is meticulously thought out, the plot is driven by the very realistic need to eat well while adventuring, the story touches on both social and psychological effects of the whole 'no one dies forever down here' situation, the list goes on. the worldbuilding wants to be engaged with on a mechanical level and it rewards that engagement.
deliberately airy fantasy is less common, because in a funny way it's much harder to do. people tend to like explanations. it takes skill to pull off "the world is this way because I said so." Narnia manages: these kids fall into a magic world through the back of a wardrobe, befriend talking beavers who drink tea, get weapons from Santa Claus, dance with Bacchus and his maenads, and sail to the edge of the world, without ever breaking suspension of disbelief. it works because every new thing that happens fits the vibes. it's all just vibes! engaging with the worldbuilding on a mechanical level wouldn't just be futile, it'd be missing the point entirely.
the reason I started off calling this aesthetic-based is that an airy story will usually lean hard on an existing aesthetic, ideally one that's widely known by the target audience. Lewis was drawing on fables, fairy tales, myths, children's stories, and the vague idea of ~medieval europe~ that is to this day our most generic fantasy setting. when a prince falls in love with a fallen star, when there are giants who welcome lost children warmly and fatten them up for the feast, it all fits because these are things we'd expect to find in this story. none of this jars against what we've already seen.
and the point of it is to be wondrous and whimsical, to set the tone for the story Lewis wants to tell. and it does a great job! the airy worldbuilding serves the purposes of the story, and it's no less elegant than Ryōko Kui's elaborately grounded dungeon. neither kind of worldbuilding is better than the other.
however.
you do have to know which one you're doing.
the whole reason I'm writing this is that I saw yet another long, entertaining post dragging GRRM for absolute filth. asoiaf is a fun one because on some axes it's pretty grounded (political fuck-around-and-find-out, rumors spread farther than fact, fastest way to lose a war is to let your people starve, etc), but on others it's entirely airy (some people have magic Just Cause, the various peoples are each based on an aesthetic/stereotype/cliché with no real thought to how they influence each other as neighbors, the super-long seasons have no effect on ecology, etc).
and again! none of this is actually bad! (well ok some of those stereotypes are quite bigoted. but other than that this isn't bad.) there's nothing wrong with the season thing being there to highlight how the nobles are focused on short-sighted wars for power instead of storing up resources for the extremely dangerous and inevitable winter, that's a nice allegory, and the looming threat of many harsh years set the narrative tone. and you can always mix and match airy and grounded worldbuilding – everyone does it, frankly it's a necessity, because sooner or later the answer to every worldbuilding question is "because the author wanted it to be that way." the only completely grounded writing is nonfiction.
the problem is when you pretend that your entirely airy worldbuilding is actually super duper grounded. like, for instance, claiming that your vibes-based depiction of Medieval Europe (Gritty Edition) is completely historical, and then never even showing anyone spinning. or sniffing dismissively at Tolkien for not detailing Aragorn's tax policy, and then never addressing how a pre-industrial grain-based agricultural society is going years without harvesting any crops. (stored grain goes bad! you can't even mouse-proof your silos, how are you going to deal with mold?) and the list goes on.
the man went up on national television and invited us to engage with his worldbuilding mechanically, and then if you actually do that, it shatters like spun sugar under the pressure. doesn't he realize that's not the part of the story that's load-bearing! he should've directed our focus to the political machinations and extensive trope deconstruction, not the handwavey bit.
point is, as a fantasy writer there will always be some amount of your worldbuilding that boils down to 'because I said so,' and there's nothing wrong with that. nor is there anything wrong with making that your whole thing – airy worldbuilding can be beautiful and inspiring. but you have to be aware of what you're doing, because if you ask your readers to engage with the worldbuilding in gritty mechanical detail, you had better have some actual mechanics to show them.
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so in an attempt to actually use positive thinking, anytime i fuck up and my brain reacts as if ive cause a minor apocalyptic event, i compare my fuck up to the 4 minute fuck up committed by the crew of the uss william d porter.
and only today, as i was having to explain what happened to my mom when i was explaining the whole comparison thing, did i realise that most people dont know about it and ive decided that needs to change because its objectively hilarious.
...which is a weird thing to say about an event that occured on a warship in 1943, specifically november 14th.
see the uss william d porter was a fletcher-class destroyer but you dont need to know what that means, just that she had guns that went bang bang and that she was escorting another ship, the uss iowa, to cairo.
while they were on their way there, they performed some gun trials like testing the anti-aircraft guns or the torpedos. and while they were running a torpedo drill, the crew of the porter managed to fire a live torpedo straight at the iowa which you know, in terms of a list of things to do while escorting a ship, shooting a torpedo at them is not on that list.
especially if the president of the united states is on board.
yeah so fdr was on board and the gun trials were actually his idea, and part of the trials was that they were conducted under radio silence.
and that means the crew of the porter couldnt just call the iowa to be like "move out the way, we accidentally shot a torpedo at you."
but they did have signal lamps and you know, the signalman on board was trained to signal this exact kind of message.
...and uh never mind, the signalman did manage to successfully tell the iowa that a torpedo was coming toward them but wasnt as successful when it came to the direction the torpedo was coming from.
not all hope is lost though because the signalman could still use the signal lamp to correct his previous mistake and-, never mind, he announced that the porter was reversing, which she wasnt.
yeah so at catastrophic mistake number 3, they broke radio silence to warn the iowa and she managed to turn out of the way just in time which meant no one got hurt. and even though the inquiry into the incident led to chief torpedoman (fantastic job title btw) lawton dawson being sentences to hard labour, fdr intervened and waved away his sentence, saying it was all an accident.
but yeah, so thats my new measure for "how much did i really fuck up?" and when i compared accidentally picking up a pencil case without a tag on it in wilko, turns out it was a very minor fuck-up. yes, the cashier had to ask another worker to grab a duplicate so they could scan the barcode, but i didnt nearly kill the president during wartime via accidental friendly fire
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Prompt 334
So. Danny has discovered he might erm, might be technically a necromancer. At least as far as magic is concerned. Like even if it’s just via resurrecting himself the magic side of things (god, he’s more scientist- sided dangit) count it as such.
Which means that half the time someone tries to summon a necromancing-esque being, he’s the one who gets tugged if he’s even a centimeter within range. It was annoying enough in high school, it’s no less annoying in this world they’ve all moved to.
On the bright side, thanks to also being half dead himself, the summonings and other rituals can’t actually drag him somewhere. It just causes him to feel like someone was crushing a lung or two, which honestly nothing new. (Gosh were those days of vigilante work really that violent? Huh, guess they were)
What he wasn’t expecting was for a tiny child, a living child, to track him down despite him not existing legally or anything similar in this world, to revive their previous local child vigilante. Which like, hey, first of all, he has a few questions? Just a couple and yeah sure, he’ll shake on it- can he have your name first there kid…?
Tim, on the other hand, is getting a little concerned when he realizes a lot of the questions the probable-fae keeps asking are in line with the stuff CPS asks. (Unknown to him, that is exactly where Danny is getting several of his questions about this scrawny vigilante kid. Erm. He might have to take the kid, for like, his own safety- hey Frostbite he needs your help he has some questions-)
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