#woodfall temple
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link-is-a-dork · 6 months ago
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onidrillsart · 2 years ago
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woodfall temple dudes
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atwas-meme-ing · 2 years ago
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Man, I can hardly believe it- I finally got thru the Woodfall Temple! Inverted Song of Time is a lifesaver.
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cookie-nigel-dolan · 8 days ago
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The Legend of Zelda: Majora's Mask (2000)  –  Woodfall Temple  (Extended)
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sakul21 · 11 months ago
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Zelda campaign, players investigating my take on Woodfall Temple with Gohma and her spawn.
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maddymoreau · 1 year ago
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🍋
Character I crushed on that never became an F/O:
Happy Mask Salesman from Majora’s Mask!
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⁽⁽(o 〃^∀^〃)o⁾⁾ Back when I was 15 years old and the 3DS remake came out I thought he was THE COOLEST character!! I vividly remember after school looking at fanart of him for hours.
While I REALLY liked his character and found him attractive it never developed into F/O feelings.
I actually ended up selfshipping with the Deku Butler and still do now (〃•́ .̫ •̀〃)♡!!!
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n64retro · 1 year ago
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mariigoldzz · 4 months ago
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As a fellow specimen of the human species who thinks Majora's mask is the best work of arr I gotta ask:
What was your favorite moment in MM? [Mine's the stone tower temple flip and Majora's Mask death]
Did you love the ost [especially Stone Tower and Deku palace]
What's your favorite dungeon [mine's Stone tower and Greatbay Temple]
What's your least favorite [mine's Snow Head but it's ost is very ominously great]
Did you get Surprised when Majora revealed that he's the one controlling skull kid? I almost got a heart attack.
Did you cry at the ending? I cried at Skull kid's drawing of him and Link. It's just that great.
What's your favorite side quest? Mine's the two Ingo's who you race. I always repeat their cries. WHOOA!
What's your criticism for it? Mine is not making a continuation. It feels like Nintendo just forgot about MM because it's singlehandedly the best Zelda game imo even better than Botw and Tokt. Like you have Majora who's singlehandedly the best non Ganon villain and one of my favorite pure evil characters.
What do you think?
What's up holy shit that's alot
My favorite moment in majoras mask is skull kid's backstory when he meets tattl and tael!
YES MY FAVOURITE SONG IS ASTRAL OBSERVATORY
Fav dungeon gotta be stone tower temple I love the ikana area ‼️‼️
Least fav probably the woodfall temple, I love the snowhead boss 😭
I already had it coming that majoras turned skullkid evil. Not that it was possessed per se, I just thought it turned him evil..
nope I never cry over most media
MY FAV QUEST GOTTA BE THE ALIENS 🗣🗣🗣
My criticism is that you can only save when you rewind time, (og version) making it hard to complete dungeons if you're a busy person. I also kinda wish link stayed in termina‼️
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estercity · 5 months ago
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finished the woodfall temple. so far I’m enjoying majora’s mask a lot but I need to get used to the time restriction so I’m not making stupid mistakes stressing over it 😭
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theresattrpgforthat · 2 years ago
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Any games that capture the weird and oppressive mood of tloz Majora's Mask? I realise this might be way too vague but I can't think of how else to put it
THEME: Oppressive Grief (Majora's Mask)
Hello friend. I thought about how to replicate the feeling of Majora’s mask, and I decided to focus on the elements of pressure, doom, grief, and defiance. These following games will have at least some of those elements, although not perhaps all of them. 
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Afterlife: Wandering Souls, by Angry Hamster Publishing.
Afterlife: Wandering Souls is a macabre fantasy game set in surreal plane known as the Tenebris. You take on the role of a Wanderer—someone who died, but didn’t end up in Heaven, Hell, or any other traditional afterlife.  Devoid of any memories of your life on earth, you find yourself in an endless desert filled with gateways. Search different planes of existence for clues of your former life - or a semblance of one. Along the way you'll encounter strange inhabitants, alien cultures, and other humans who’ve lost all hope and are bent on destroying you. 
If you believe the theory that Link is dead in Majora’s Mask, then this game might feel similar. The creator draws from many surrealist art, including Guillermo del Toro, as well as Hayao Miyazaki. Just as Link meets people who resemble folks he met in his adventures in Ocarina of Time, players here could meet bits and pieces of their former life. This game also has a supplement called A Wanderer’s Guide To Limbos and Mirages, which dives further into the world of Tenebrae and asks you how your character will change as they venture into a world of weirdness and despair.
Stargazer, by Trollish Delver Games.
In the days of the sun's last gasp magic has returned to a ruined civilisation. The Song of Power can be heard on the wind: some believe it's the voice o the creator while others think the song is hastening the end of the world.  Memory-tattooed magicians delve into deep dungeons to uncover black music discs that hold the secrets of magic while hedonistic kings shower themselves in treasures. 
This game is much more dire than the other options on this list. As it is OSR, it will focus more on combat and dungeon-delving than connecting with the people around you, so I think it better reflects the corrupted dungeons of the different areas of Majora’s Mask, such as the poisoned waters of Woodfall Temple, or the animated dead of Ikana Canyon. 
Bleak Spirit, by potatocubed.
Bleak Spirit is a storytelling game where you and your friends create a brooding, cryptic tale about a stranger in a strange land. Everything is falling apart, crumbling, corrupted, and the wanderer carries the potential for a return to past glories – or the power to sweep away all that remains.
You will all take turns playing the wanderer – the destiny-wreathed individual who is going to bring change to the world, one way or another. The wanderer is the one who faces the dangers of the world, who discovers the lore, and who will ultimately leave things different to how they found them.
Ultimately, Link doesn’t belong in Termina - he’s come from somewhere else, and he doesn’t want to stay there, he want’s to go home. Bleak Spirit is a GM-less game that lets the table dive into a world that is wrong, in one way or another, both creating the details of the world and narrating how the lonely adventurer meets every challenge.
The World Is Ending And We Are Very Large Dogs, by Eden.
The world is ending in one week. This we know for a fact. It is too late to stop it. It cannot be slowed down anymore. Especially not by you, because you are just a group of large dogs. All you can do is try and make the final days as best as you can for those that are near and dear to you. Your owners, your community, the other wild dogs in the park, whoever you hold dear.
The World is Ending and We Are Very Large Dogs is a GM-less collaborative storytelling game for 2+ players, wherein the players work to weave stories of bright moments in the face of Armageddon. The mood, intensity and tone of this game are up to you, the players, to decide, as the adaptable ruleset is designed for anything from a pulpy Mars Attacks-esque alien invasion to a a dark, mournful, melancholic ending.
This game comes with a number of various scenarios to reflect the range of tone you can play with when it comes to facing the end of the world. The dogs’ goal of doing their best to make their friends happy in the face of inevitable doom feels very similar to Link’s quest to help the people of Termina find peace even though their entire world is about to end.
Ten Candles, by Calvary Games.
Ten Candles is a zero-prep tabletop storytelling game designed for one-shot 2-4 hour sessions of tragic horror. It is best played with one GM and 3-5 players, by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, and allow you to literally burn your character sheet away as you play. 
Ten Candles is described as a "tragic horror" game rather than survival horror for one main reason: in Ten Candles there are no survivors. In the final scene of the game, when only one candle remains, all of the characters will die. In this, Ten Candles is not a game about "winning" or beating the monsters. Instead, it is a game about what happens in the dark, and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours left.  
If you really want to replicate the doom and hopelessness that the Clock Tower residents feel as the moon falls, this is absolutely the game for you. 
Brinkwood SRD, by Far Horizons Co-Op.
This isn’t a game, but rather a system reference document for making your own game. I think this system is one of the best for creating a game similar to Majora’s Mask for a few reasons.
1. It’s built on Forged in the Dark mechanics, which give the players the ability to manage resources often at a cost. The players have to balance what is important and may have to make sacrifices to get what they want. 
2. Clocks. Clocks are also great at imposing a sense of doom, by putting the characters on a clock and showing them what happens as time runs out. You could also include a mechanic that reverses the clocks to represent going back in time!
3. Masks. The masks in the original Brinkwood game transform their wearers, making them unrecognizable when they go on forays. You could use this mechanic to replicate a series of masks, all containing powers of beings who have died, in a story about a doomed world that your party is trying to save. What’s really interesting about this mechanic is that the Masks act as a separate set of playbooks that can be swapped among the party members, so that players can try out different powers and skill-sets. This is the biggest reason why I think the Brinkwood SRD would be fantastic for a Majora’s Mask kind of game.
(PS: if someone make this game please tell me about it)
Games I’ve Recommended in the Past
ARC, by Momatoes.
Legend of the Forgotten Ballad, by coolwayink. (bigger version of the game on the way!)
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starakex · 7 months ago
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Road to Woodfall Temple
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drsteggy · 11 days ago
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Majora’s Mask update:
Got through the Deku Palace, and into the entrance to Woodfall. Got the song to open the dungeon. Was told the landmark.
Got to landmark, and the fairy pointed out the landmark. Went yeah that’s cool. Proceeded to make an entire loop around entrance area and was confused that I had not found the temple entrance.
You know.
The landmark where I need to play the song.
Anyway I have warp songs now, so I am giving myself the entire (slowed down) three day cycle to deal with this tomorrow.
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ajockeynamedpod · 6 months ago
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🔼◀️🔼◀️🅰️▶️🅰️
Prada, awakened as the agile sage and protector of the Woodfall Temple.
Previously forced to inhabit the temple as the monster of the swamp, Odolwa, he comes to his senses courtesy of Dege, the successive Hero of Time. He awakens as the Sage of Wood, and has a feeling his family and the others they care about are out there.
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girlballs · 1 year ago
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isn't it weird that there hasn't really been a proper Zelda metroidvania? like. the biggest gates in Zelda games are almost always story-based or otherwise arbitrary, or set up in such a way that you basically just have one thing to do at a time\backtracking is always slower & less optimal, but (in most zelda games anyways) the pile of items you wind up with seems like the perfect kind of toolkit to build a metroidvania around
you can sometimes Technically diverge from the intended path a little bit but it doesn't really feel the same. like. take the case of Majora's Mask: you *can* get all the way to Great Bay Temple & even do some of the Ikana stuff before "finishing" Snowhead or even Woodfall, but that requires doing the majority of both dungeons and then leaving in a really inorganic way. i guess you could hypothetically get epona before ever entering snowhead temple at all if you thaw the powder keg guy with spring water, but that still doesn't leave you with a lot to do
i guess traditional dungeons\temples would be hard to do alongside metroidvania world structure though, unless dungeons encompass the entirety of each major area- kind of like how metroid prime 2 did it, or like a less linear version of the way each area is set up in majora's mask
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legendofzeldapolls · 2 months ago
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plagueybirb · 3 months ago
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More on TOTK/BOTW era Termina! This weeks news, mostly the Garo!
In all seriousness, I have thoughts about them, and it's all entirely made up based on literally the one/two lines we know about them. Zero canon here folks, all headcanon because they're literally the coolest and even more mysterious than the Yiga and Sheikah. First off, the Garo Masters.
We only see one in Majora's Mask, but I don't think there's just one. Instead, I think there's four. The one we see in game is simply one of those four. The four Garo Masters govern the Garo together as a team, each one with a different aspect of their culture and way of life. The one we saw in Majora's Mask was the one in charge of warfare in that era, and that Master is the one an outsider is most likely to meet at any given time.
Why are there four? Four Giants, four regions (+Clock Town), four temples, four transformation masks. Termina as a whole is a land very much connected to death, and I think the Garo, even as enemies of Ikana, would be very much more connected to death than most of the rest of Termina. The number four is very prominent, so I just decided to continue that.
(The Gibdo mask, Giant's mask, and Fierce Deity mask are in a weird spot as you technically don't need any of them but they're very important anyway. Except maybe the Giant's mask? Idk it's been a while since I played the game.)
ANYWAY. In the TOTK/BOTW era, this Garo Master is still the one you'd see most often, he runs the spies and warfare division after all. But at first glance you wouldn't know he's the Garo Master, because he doesn't go around in uniform willy nilly. Because y'know. Spies.
The Garo have a code of honor of sorts. They might not fight fair and will absolutely use every advantage and underhanded tactic they can, but they are nothing if not strict followers of their own laws. One of them being the whole "leave no body" thing they do. When defeated they give up information. Whatever that information they decide to give is up for debate, but once they give it up, they will make sure they don't leave behind a body. Bomb flowers are carried by all the Garo, even when not out in the field. Even the four Garo Masters carry them.
As spies from an unknown nation, they could just be the Termina version of the Sheikah, defending the royal family and following orders.
OR. The Garo ARE the unknown enemy nation, and we only ever see the spy/warrior division of that nation. The other three Garo could be the leaders of this nation, just the ones that remain in the capital to govern their nation. In that case, obviously random citizens aren't walking around carrying bombs on them. But perhaps they're given a chance to join the very dangerous, very exclusive spies that go out and collect information from their enemies.
Now for technology. Assuming Termina is a little more stable and advanced than Hyrule, I'd say they're maybe close to the Industrial Revolution era in terms of tech, if said tech was all powered by clockwork. Because again, Termina is very much connected with clocks.
Everyone's got a pocket clock. There's regional variants of these pocket clocks depending on where they're made, and the Garo of course have their own style of pocket clocks. It's literally a popular trend to collect and trade pocket clocks they might as well be the equivalent of keychains that can tell the time.
Ikana's is very stone-like and geometric, and plays a little tune and is often carved in some way to honor the royal family. Older versions have imagery of certain four statues that all share the same green hat, an ancient hero who saved them from a curse.
Woodfall's clocks are made of wood and have more tribal designs. Occasionally there's a bottle, owl, or a monkey and a Deku princess carved into the face.
Great Bay is alllll water, music, and beach designs for their clocks. Waterproof too, and perhaps you might be lucky enough to get one signed by the Indigo-Go's or a certain famous Zora. They often have a golden seahorse or a giant island turtle somewhere in the design.
Stone clocks for the rock people up in Snowhead. Gotta be heavy as hell and sturdy to survive being used by the Gorons. Carvings of Darmani, snow and ice, or even the lens of truth are the most common.
Clock Town's pocket clocks are just handheld versions of the ones on the walls in the buildings, which in turn are just wall clock versions of the Clock Tower. Their unique in that they incorporate a little from all the regions, and the clock face itself is what turns. Every dawn it chimes with a familiar bell toll.
Romani Ranch has their own version too, it has little grasshoppers, red horses, and weird alien ghosts on them. They moo at dawn and are shaped like milk bottles.
The Garo's pocket clocks are completely silent, they don't even tick. And if push comes to shove, they can be easily rigged to explode. I theorize the Garo live in the desert, so their clocks are actually shaped like an hourglass. Not an actual hourglass, just shaped like one. It spins.
And of course, the Gerudo pirates have their own version. They're very fancy, and have a lot of lightning and storm imagery with gold inlay. (At least I think that's what it's called.) These clocks are also very good at conducting electricity. Like tiny lightning rods. For Urbosa and Riju reasons.
That's all for now, I might come up with more later.
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