#with an arc that your character(s) need to experience to learn an element (for characters who have yet to understand the pure
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bigbroemen · 2 years ago
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you know im starting to think that all this mulling over the disparity and intersectionality inheret to yin and yang and the four elements is less of a hobby funtime hyperfixation and more like a. im discovering the source of my ideology and spirituality
#talk#recently ive been realizing that playing with the different combinations of#active yin and yang (the self. action. by the means of. water and fire)#and passive yin and yang (the world. perception. for the purpose of. earth and air)#and the different paths that a person can take on their journey to reach understanding of all four elements#is a fantastic way to imagine up three dimensional characters. locations. histories. cultures. arcs. stories.#even after achieving all four elements; how do the elements that a character began with that most identify that character?#which elements does a person have? which elements are they missing? how does this create conflict?#line up the elements of a locale (a vast night city. practically unknowable via all its small pieces but easily perceptible as a whole.#THE WORLD. the earth is the foundation of the city. buildings. networks. infrastructure. the air is the freedom of the city.#people doing as they please. gusts of wind blowing on rooftops. lights beaming and flickering separately but as a whole)#with an arc that your character(s) need to experience to learn an element (for characters who have yet to understand the pure#vastness of the world [no earth or air]. for characters who love the freedom but cant stand the form that its built on [only air].#for characters who are familiar with the infrastructure but dont know how to set themselves loose into what it offers [only earth].#and then characters who are equipped to embrace the city in full and offer guidance to the other characters when prompted [earth and air])#ive been setting my mind LOOSE in it and the ONLY thing that i get is interesting and dynamic and real ideas.#it is an absolute story building gold mine and it is by design that its a gold mine
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fernsnouveau · 3 months ago
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I actually disliked the direction where I'd recently seen a bunch of the more reasonable S5-critical ML fandom people going. Those discussions and analyses were spiraling increasingly towards demonising Marinette over time, as we were left hanging with the s5 ending for a long time, and the fandom had nothing new to talk about.
I actually liked her flaws.
But then the canon does... this...
And I do admit, it's an in-character way to push Marinette towards a villain arc. Like, if I had to construct a darkfic scenario where Marinette goes evil and try to keep it as close to her canon personality as possible, it would look something like this. Which, I guess, means that it's theoretically easier for me to accept than, for example, S5's occasional incidents of Edgy Murderboy Chat Noir (how is that the same character who had TWO guilt-based mental breakdowns about accidentally cataclysming someone completely out of his control, including the main villain??!). I'm sure there are in-character ways to turn Adrien (or anyone else) into a villain, but Murder-Noir was Not It.
Of course another reason why the writing of Murder-Noir gives me extra heebie jeebies, was how it felt like an abuse apologia excuse, validating Gabriel's accusations for Adrien to not "deserve" autonomy, nor to experience or express any negative, inconvenient emotions. Murder-Noir feels like it's a writing choice directed at child abuse victims in the audience, who related to Adrien. "See, your abuser was right, you're horrible and overly emotional and out of control, so you NEED to be rigidly controlled for your own and everyone else's good!
Anyway.
While I admit that Marinette taking up Gabriel's mantle this way is technically in character, I cannot claim to enjoy the writing choice at all. I liked Marinette's flaws. I wanted to explore them. I did not want her demonised to this extent. She could have been meaningfully flawed without becoming better at being Gabriel, than Gabriel himself was!
After this, the only justification for the lovesquare to stay together, would be as a wish-fulfillment or "reward" for Marinette, and that's not enough for me. When I think about, if there was a real-life abuse victim in Adrien's position (minus the supernatural elements), and then they were friends with, and/orstarted dating someone who repeatedly treated them the way Maribug has been doing (and "repeatedly" is important here, it demonstrates unwillingness to learn from mistakes and be sincere about apologies – S4 was brushed under a rug as soon as Chat Noir superficially forgave!), ESPECIALLY but not only siding with the abusive parent and lying to the victim that the abuse they experienced was "not really abuse" and For Their Own Good, and demonstrated this complete infantilisation and lack of respect for the abuse victim, wanting to see them only as a palatable, innocent fairytale being who's not allowed to be inconvenient, express negative emotions, make informed choices mor generally be a complete person...
Obviously the right thing to do, for the abuse victim, would be to get the hell away from that person.
It does NOT mean that the person is irredeemable. They're just... not owed the abuse victim's forgiveness and continued presence in their life.
And I can't ignore that anymore.
We failed to get an arc about Adrien surviving and escaping Gabriel and healing. He has now been put into a position where, in order to ever be okay, he would have to survive and escape Marinette in order to heal.
I don't like this. It feels very hopeless and bleak and unenjoyable. I don't even think the story is gonna go there and free/heal Adrien (Astruc made it clear that Adrien isn't supposed to be his own character or have agency, he's supposed to be Marinette's accessory and that's never gonna change).
But as far as I'm concerned, any excuse for the lovesquare relationship to get back together after this, would have the unpalatable aftertaste of propaganda to make victims return to their abusers.
I don't like this trajectory!!!
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the-printed-words · 2 years ago
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How Do I Plan? Tag
Thank you, @elizaellwrites for the tag! Much appreciated.
How do you plot your writing?
Step 1: Beginning with the Characters
No matter how hard I try to start with a plot idea, the characters usually come first (though, this was not the case for my second novel – the plot came first, but I digress). I could be working or simply reading a story and the inspiration for my characters for my own novel(s) run through my mind. Inspiration may also strike when listening to a song, looking at art, in thinking back to my own past experiences – certain traits about them stand out to me, and automatically, I begin to construct a character based on even the simplest of details. If I can’t get it down on paper immediately, I try to make a mental note of the strongest elements that stand out to me about that character. Then I begin to develop them from there.
Step 2: Research for the Fictional World
Once I’ve created the characters, I tend to rush straight into developing the fictional world. I jot down my ideas (those that I call “cold ideas;" they're without research, only based on my initial thoughts) and determine what could work and not work for my world, for my characters. Research follows swiftly after. I go into a “research frenzy” for months at time (depending on how big my fictional world is and what I decide to put my characters through) before even putting a pen to paper. For my current fantasy series, I spent about 2-3 years researching before I began my first draft. I file all my research and return to it when needed. Even the simplest details are filed away. Once I’ve gotten a general idea of how I want my fictional world to look, I begin to look at the plot.
Step 3: Development (mixing plot, world-building, and characters together)
This is where I begin to mix plot, world-building, and my characters. Always, I ask “What if…?” about a particular theme/issue that I want to address within my plot, and I go from there when working on the plot. I ask the same question of my characters, when fitting the plot around them. If something in the plot doesn’t fit with how I perceive the characters, then I make changes (either to the character or to the plot itself). I also consider how the world I’ve created will affect the plot. I only spend a few weeks to a few months here at a time, creating a rough map of how I want things to go.
Step 4: Outlining
I’ve always hated outlining, but I find that it’s extremely useful, even if writing a short story. I tend to outline in detail, as I like to get all my thoughts out on paper about how a character arc will progress, how the plot will progress, how each affects others in the story. Then I go back and tweak it as I see fit. Of course, outlining doesn’t mean I’m not open to surprises; I am. They generally come, of course, in the writing process itself.
Step 5: Writing
After going back over my notes for weeks to months, I then sit down to write. Surprises, as stated earlier, can happen here. Rewrites happen in increments – if I’m not satisfied with a current chapter in my novel (even if I’m in the first draft phase), I go back and I rewrite it again. The refining and editing process can take a while, so I’ve learned to be patient with myself and remind myself that not everything is going to be perfect on the first – or even second and third – attempt.
What is your favorite part of the writing process?
I have two favorite parts – Constructing my characters/my world, and the writing process itself. With constructing characters, I love seeing how each come together and compliment (or not) one another. I love determining their dynamics, their personalities, their quirks, histories, relationships…you name it. I love making them feel more human, more relatable to my audience. I love seeing how they grow and how they progress over the course of the novel(s), how they mature and change.
In the writing process, I can finally see how everything comes together. I can see where there are plot holes (if I didn’t see them earlier), I can finally see, in written form, how each character interacts with one another or with their environment. I adore seeing if the world I’ve created takes precedence or takes more of a background role (in my books, I’m finding it does more of the latter, but is still…present). I love seeing when the draft (even if it’s the first) is done, and I’m holding a physical copy of it in my hands. Just knowing that a draft is complete is so rewarding.
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thebibliosphere · 3 years ago
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Why did you write two versions of Hunger Pangs?
What’s the difference and is one more “valid” than the other?
I get a lot of questions when people find out I wrote two versions of Hunger Pangs (Phangs). To answer that second question first, the only difference is that one contains explicit sexual content, and the other merely alludes to it.
The Flirting with Fangs edition (red cover) contains multiple scenes that depict sexual acts, either solo or partnered. (link)
The Fluff and Fangs edition (blue cover) is less explicit. I say less because while the scene(s) fade to black, some elements of physical affection are still shown, along with a fairly involved conversation about consent and kink. This is in the latter half of Chapter 28, and as noted on my website, you can skip this part if it makes you uncomfortable and not miss anything important to either the plot or character development. (link)
Both versions contain heat ratings and content warnings on my website. I can’t put it in/on the books themselves because Amazon is going after authors for mentioning content warnings (link), so when in doubt, check www.joydemorra.com or send me a message!
And no, one version is not more “valid” than the other. Both are canon. If it helps, think of them as parallel universes running side by side down the narrative timeline. The plot and character development remain the same; the scenes have just been altered to accommodate reader preference. 
Then why do this at all?
As stated above, I wrote two different versions primarily to accommodate reader preference. When I first started writing Hunger Pangs: TLB, I was widely known on Tumblr for being “that erotica editor.” (link) I used to be a ghostwriter for my publishing house, too, so chances are some of you have already read my work under another author’s name*. A large chunk of my professional life has been spent writing sexually explicit content. It’s what I was then known and popular for, so it never occurred to me that anyone who was sex averse or didn’t enjoy reading about sex would be interested in my work.
And then those exact people started messaging me to let me know they were super excited about my work, couldn’t wait to buy a copy and would just skip past the sex parts that made them uncomfortable.
And that didn’t sit right with me. 
Phangs is a bit of a weird project. It was started via a Tumblr shitpost (link) and grew from there. It was funded entirely by the support of my Patreon, which people kept supporting even after it took me years longer to finish it than initially planned because my health took a proverbial nose dive into the tenth circle of hell. It is not an exaggeration to say my Patreon and Tumblr kept me alive during that time. You kept our lights on and put what little food I could eat into my fridge. You supported me both physically and emotionally during one of the worst times of my life. And during that time, I wrote the entire Phangs series, assuming it would be edited and published posthumously**. It was both my swan song and a parting gift. A means of saying thank you for all your support over the years and the fervent hope you’d feel my love on every page. Because never doubt this, I wrote Phangs for you. Phangs is a love letter to fandom from start to finish. It’s written specifically to appeal to fandom and all the things we love about it.
So when people told me they were going to buy it but skip parts of it, I felt the need to make sure they were getting equal amounts of content for their money. So the “fluff” version of the narrative was born, replacing the sex-based scenes with more emotional and “fluffy” but still intimate interactions that keep the character arcs and plot intact.
For the first book, I tried to keep the scenes as similar in theme as possible. That’s why Chapter 28 still features a frank discussion around kink and consent, as a large part of Vlad’s character arc is learning that his wants and desires matter, but more importantly, so do his boundaries. But I also purposefully wrote it so that you can skip away after that conversation and not miss anything in the lead-up to the fade to black/implied sex scene. As the series progresses, the scenes may differ more as I play around having fun with it. But the fact remains that the characterization and plot will always stay true.
It’s merely about what kind of reading experience you want.
Do I expect other authors to do this? Absolutely not. This is a labor of love. The “fluff” version being popular is merely a bonus that enables me to keep writing. So thank you. I’m off to keep working on the next story.
 *Before anyone asks, no, I can’t tell you who. I signed NDAs that are still in effect.
**Jokes on me, I guess because I lived, and now I have to edit and rewrite all 500-f*cking-k of it. 
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tamelee · 2 years ago
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Please explain how you can like b*ruto while criticizing it at the same time we're confused. And then you write about adult nar/sas/ even though they've done the worst. How can you say that era is so great? Just tryna understand here. Usually I get your logic but not this. Also when you think it s done?
Hi Non.e, when did I say that?
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I said, I felt like 'Boruto' as a show had a lot of potential. And what I mean with that is that I feel like Kishimoto was definitely on to something with the movie when it comes to a major storytelling element which is 'Theme'. But also the change the world itself had undergone when it comes to technology. How incredibly frustrating it must be how these gremlins suddenly lack the motivation to train because they can simply get every Jutsu they need in a damn mini-scroll anyway. People don't even need any Chakra anymore. It's like people skip the process to get to an end-result as fast as possible. Does it sound familiar??????
That's huge!!
And for some reason these kids learn Jutsu fast as hell.
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The kid learns a damn Rasengan immediately. Like in what, 2 days?
This dystopian, cyberpunk'ish-type of vibe has so much potential for so many interesting arcs despite the bitter edge it gives. But like.. the writers don't even give a damn it seems like. It's almost as if Kishimoto wants to take advantage of the potential but is tired of it too. When things don't go your way or when the people around you don't value the same things.. I mean, I'm just speculating. And even if I like the SNS moments, there are parts in the movie and the beginning of 'Boruto' that I really, severely dislike too. You wouldn't hear/read me say that 'Boruto' is great in any way. I liked Sarada in Gaiden for example but she's annoying as hell in 'Boruto'. Her obsession with her father makes me uncomfortable. These kids are literally out of nowhere lecturing Sasuke... Boruto bolts after cutting Sasuke off and Sarada jumps in trying to be all sassy towards her father.
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"Do YoU uNdErsTand? HeY!" They irritate me. Have some respect gdi. Sasuke whose adult character sketches from Kishimoto looked absolutely amazing. Who is at the end of Shippuden together with Naruto one of the most powerful Shinobi and forced to get nerfed to favor an out-of-balance power-scale. One that doesn't even make sense in the slightest. Not even with technology. Whose eyes who see everything can't even see a kid with a kunai coming. No wonder ms. experiment needs glasses. LoGic. Idc. And it's not just that, the way they're drawn too...
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They're talking about Sasuke, yet the visual focus is so much on Sarada's bare legs in that tiny, TINY dress. Creepy as hell. BARF. Mind you, I just took your hand briefly and showed you a few panels from just the first 2 Chapters. There are infinitely more moments that annoyed me. The writing is bad, it's visual representation is bad, I don't like these kids although Boruto's growth as a character is okay (I haven't caught up yet)- I'll say it again, you will not hear/read me say that 'Boruto' is great. Ever. But the world and the era had potential. That's all.
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highsviolets · 3 years ago
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INTERVIEW NO. 1: RACHEL @djarinsbeskar
hello hello! i am so happy to announce that rachel — aka the immense talent that is @djarinsbeskar — has agreed to be my first interviewee for this new series! thank you to rach and to each one of you for all of your support. to read more about the project, click here, and to submit an author, click here.
| why rachel? |
Rachel captured my imagination from the first time we interacted as mutuals-in-law. She’s bursting with energy and vivaciousness, with a current of kindness just underneath everything she does. Her work is no exception. Oftentimes gritty, raw, and exposing (in … ahem…more ways than one), Rachel challenges her readers to dig deeper into both the story and themselves. Her smut brings a particular fire as it’s laced with need, desire, and mutual trust that leads us deeper into the characters’ identities and how physical affection can mimic other forms of intimacy. She’s a tour de force in this fandom and an absolute joy.
| known for |
Engaging with and encouraging other authors, cultivating inspo posts, attention to world building & character development
| my favorites |
Stitches
Boxer!Din
Full Masterlist • Ko-Fi
| q & a |
When did you start writing? What was that project, and what was it like? Has that feeling or process ever changed over time? Why?
I can’t remember a time I wasn’t writing. I was an avid reader, as I think most writers are—and I remember, after picking up Lord of the Rings—that I could live so many lives, experience so many things, all from the pages of a book. I could make sense of the world through words and ink and paper. And it offered me a level of peace and clarity I wanted to share with others. So, I started writing.
My first project I remember to this day, was a short story about a dog. I had been so heartbroken when I learned that dogs were colourblind. I must have been about seven or eight at the time, and I was fixated on this idea that dogs couldn’t see the vibrant hues that made the world beautiful. It was something I wanted to change—and with all the righteous anger of a child not getting their own way, I sulked over the fact that I couldn’t. Until I wrote it down.
“How do dogs see colour?”
And much like my writing today, I answered myself.
“Dogs don’t need to see colour. Dogs smell colour.”
And so, I wrote a story, about a puppy being brought on different walks by its owner. And with every new street it walked down—colour bloomed with scent. Colours more beautiful and vibrant than we could ever hope to see with our eyes. And it gave me solace and helped me work through an emotion that – granted was immature and inconsequential – had affected me. To this day, I still smile seeing dogs sniffing at everything they pass on their walks. Smelling colour. It gave me the key to my favourite thing in life. I don’t think my process has changed much since then. Much of what I write is based on a skeleton plan, but I leave room for characters to speak and feel as they need to. I like to know the starting point and destination of a chapter—but how they get there, that still falls to instinct. I think I’ve found a happy medium of strict planning and winging it that suits me now—and hopefully it will continue to improve over time!
When did you start posting your writing, and on what platform? What gave you the push to do that?
I mean, fanfiction has always been part of my life. I think anyone who was growing up in the late 2000’s and early 2010’s found their way to fanfiction.net at some time or other. The wild west compared to what we have now! My first post was for the Lord of the Rings fandom on fanfiction.net. It was an anthology of the story told through the eyes of the steeds. Bill the Pony, Shadowfax—it was all very innocent. That was probably in 2010 when I was fifteen. I had been wanting to share writing for a long time but was worried about how it would be received. I didn’t really have a gauge on my level or my creativity and – one of the many flaws of someone with crippling perfectionism – I only ever wanted to provide perfection. That was a major inhibitor when I was younger. By wanting it to be perfect, I never posted anything. Until that stupidly cute LOTR fic. It was freeing to write something that no one but me had any interest in, because if I was writing for myself then there was no one to disappoint, right? And that was all it took. I had some pauses over the years between college and life and such, but I’ve never lost that mindset when it comes to posting.
What your favorite work of yours that you have ever written? Why is it your favorite? What is more important to you when considering your own stories for your own enjoyment — characters? fandom? spice? emotional development? the work you’ve put into it? Is that different than what you enjoy reading most in other people’s fics?
I don’t think it’ll come as much of a surprise when I say Stitches. While not original, I mean—it follows the plot of the Mandalorian quite diligently, it is the piece of work I really hold very close to my heart. Din Djarin as a character is what got me back into writing after what must have been five years? He inspired something. His manner, his personality—he resonated with me as a person in a way I hadn’t felt in a long time. And gave me back a creative outlet I had been missing.
It’s funny to say out loud—but I wanted to give him something? I spent so long thinking about his character that half my brain felt like it belonged to him—how he reacted and responded to things etc. and of course, like every dreamy Pisces—I wanted to give him love and happiness. So, Stitches came along. Personally, when writing—it’s a combination of characters, emotional development and spice (I can’t help myself) and when we can follow that development. With Stitches, it’s definitely the spice that is the conduit for development—but I adore showing how the physical can help people who struggle to communicate emotions too complex for words.
I don’t usually read for Din, as most people know—but I do enjoy reading the type of work that Stitches is. Human, damaged—but still with an undercurrent of hope that makes me think of children’s books.
You said, “much like writing today, I answered myself.” Could you talk about that in relation to Stitches?
So, I’m endlessly curious, it has to be said. Especially about why people are the way they are. Why people do A instead of B. Why X person’s immediate thought went to this place instead of that place. And I’m rarely satisfied with superficial explanations. One of the most exciting parts of writing and fanfiction especially, is making sense of that why. There can be countless explanations, some that are content with what is seen on the surface and some that go deep and some that go even deeper still.
Stitches is almost a – very long winded and much too long – answer to the questions I was so intrigued by about Din Djarin, about the Mandalorian and about the Star Wars universe as a whole. I often wondered what happened to people after the Rebellion, the normal people who fought—the people in the background. What did they do next? Did some of them suffer from PTSD? What was the galaxy like right after the Empire fell? That first season of the Mandalorian answered some of those questions, but I wanted to know more. So, I created a reader insert who was a combat medic—and through her, I let myself answer the questions of what happened next.
Regarding Din as a character, I wanted to know what a bounty hunter with a code of honour would do in certain situations—what made him tick, what made hm vulnerable. I wanted to explore the discovery of his identity. Din Djarin didn’t exist after he was taken from Aq Vetina. He became a cog in a very efficient machine of Mandalorians—and it was safe there. I wanted to see what – or who – might encourage him to step into his own. Grogu was that person in a familial sense, but what about romantically? What about individually? There’s so much to explore with this man! So many facets of personality and nuances of character that make him so gorgeous to write and think about.
Talk to me about the Din Djarin Athletic Universe. How does Din as all of these forms of athlete play off who you see him as in canon?
The Athletic Universe! How I adore my athletes. Despite being in a modern setting, I have kept the core of Din’s character in each of them (at least I hope I have!). I like to divide Din’s character into three phases when it comes to canon because he’s not as immovable as people seem to think he is. We discussed this before, how I see Din as a water element—adaptable, but strong enough that he can be as steadfast as rock. But I digress, the first phase is the character we see in the first episode. Basically, before Grogu. There’s an aggressive brutality to Din when we see him bounty hunting. He works on autopilot and isn’t swayed by sob stories or promises. He has the covert but is ultimately separate. Those soft feelings he comes to recognise when he has Grogu are dormant – not non-existent – but they haven’t been nurtured or encouraged. This is the point I extracted Boxer!Din’s personality and story from.
Cyclist!Din on the other hand—is already a father, a biological father to Grogu. And his personality, I took from that moment in the finale of Season two where I believe Din’s transformative arc of character solidified. He was always a father to Grogu, but I do believe that moment where he removes his helmet is the moment, he accepts that role fully in his heart and mind. And that is why I don’t believe for a second, that removing his helmet was him breaking his Creed. In fact, I believe it was the purest act he could do in devotion to his Creed—to his foundling, to his son. The Cyclist!AU is very much the character I see canon Din having should Grogu have stayed with him. This single dad who isn’t quite sure how he got to where he is now—but does anything and everything for his child without thought. It’s a natural instinct for him, and I like exploring those possibilities with Cyclist!Din.
You also said, “he has the covert but is ultimately separate.” What does it take for him — and you — to get to that point of being ‘not separate?’
I mentioned this above, but one of the biggest interests I have in Din as a character is his identity. He’s a Mandalorian, he’s a bounty hunter, he’s the child’s guardian but those are all what he is, not who. I think Din is separate while being part of the covert because he doesn’t know. I don’t think anyone can really be part of something if they don’t know who they are or, they struggle with their identity. It’s curious to me—how you can deceive even yourself to mimic the standard set for the many. In the boxer verse, he identifies himself in relation to his boxing—and every part of his outward personality exhibits those qualities. But when he’s given a softer touch—an outlet of affection, and comfort—we see the softer side of him surface. It’s very much the same with Stitches Din. Identity is like anything, emotions—relationships, bodies. It needs nurturing to thrive, an open door—a safe space. At least, that’s what goes through my mind when I think of him.
Who is your favorite character to read?
Frankie because there are so many ways his character can be interpreted and there are some stellar versions of him that I think of at least once a day. Javi because he reminds me of kintsugi-- golden recovery, broken pottery where the cracks are highlighted with gold. I also adore reading for Boba Fett, Paz Viszla and the clones!
Is there anything else you want your readers to know about you, your writing, or your creative process?
Hmm... only that I am quite literally a gremlin clown who is always here to chat Din, Star Wars, literature, book recs and anything else under the sun! I like to hear people's stories, their opinions etc. it helps me see things from alternative points of view and can truly help the writing process! Other than that, I think I can only thank readers for putting up with my ridiculously long chapters and rambling introspection. Thank you for indulging me always! ❤️
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firelxdykatara · 4 years ago
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I’m just really confused as to where this idea that Zuko is gaycoded came from. Like people are allowed to have that headcanon but I don’t understand where people are coming from when they try and claim that he was undisputedly gaycoded and trying to deny it is homophobic when he’s only ever shown romantic interest in women.
I made a pretty long post on the topic a while back, but the ultimate gist of it is this: there are a lot of elements of Zuko's status as an abuse victim and trauma survivor that resonate with queer folks. This is understandable and completely fine! However, there are some parts of the fandom who have taken that to the other extreme and will now insist that those elements are uniquely queer, and that they can only be read as some sort of veiled gay/coming out narrative, even though that doesn't make much sense since there is no part of Zuko's narrative which is unique to any sort of queer experience.
I think the problem really does stem from two things being conflated--Zuko's history of abuse and trauma, and trauma&abuse being something a lot of queer people have experienced. I suspect it goes something like 'I see a lot of myself in Zuko, and I was abused for being gay, therefore Zuko must be gay too in order to have had similar experiences.' This can then lead to feeling dismissed or invalidated when other people point out that those experiences are not unique to being queer--but on the flip side, abuse victims and trauma survivors whose abuse&trauma do not stem from queerness (even if they are queer themselves) can feel invalidated and dismissed by the implication that their trauma must be connected to their queerness or it isn't valid.
This is also where the 'people don't actually know what gay coded means' part comes in, and I realize now that I didn't actually get into what gay coding (and queer coding in general) actually means, since I was so hung up on pointing out how Zuko doesn't really fit the mold. (And the few elements that exist which could be said to count are because of the 'villains historically get queer coded bc Hays Code era' thing and mostly occur in Book 1, not because of how he acts as an abuse&trauma survivor.)
Under a cut because I kind of go on a tangent about gay/queer coding, but I swear I get back to the point eventually.
Queer coding (and it is notable that, with respect to Zuko, it is almost always framed as 'he couldn't possibly be attracted to girls', rather than 'he could be attracted to boys as well as girls' in these discussions, for... no real discernible reason, but I'll get into that in a bit) is the practice of giving characters 'stereotypically queer' traits and characteristics to 'slide them under the radar' in an era where having explicitly queer characters on screen was not allowed, unless they were evil or otherwise narratively punished for their queerness. (See: the extant history of villains being queer-coded, because if they were Evil then it was ok to make them 'look gay', since the story wasn't going to be rewarding their queerness and making audiences think it was in any way OK.) This is thanks to the Motion Picture Production Code (colloquially and more popularly known as the Hays Code), which was a set of guidelines which movies coming out of any major studio had to adhere to in order to be slated for public release and lasted from the early 1930s until it was finally abandoned in the late 60s.
The Hays Code essentially existed to ensure that the content of major motion pictures would not 'lower the moral standards' of the viewing public. It didn't just have to do with queerness--cursing was heavily monitored, sex outside of marriage was not allowed to be seen as desirable or tittilating, miscegenation was not allowed (most specifically interracial relationships between black and white people), criminals had to be punished lest the audience think that it was ok to be gay and do crime, etc. Since same-sex relations fell under 'sexual perversion', they could not be shown unless the 'perversion' were punished in some way. (This is also the origin of the Bury Your Gays trope, another term that is widely misunderstood and misapplied today.) To get around this, queer coding became the practice by which movies and television could depict queer people but not really, and it also became customary to give villains this coding even more overtly, since they would get punished by the end of the film or series anyway and there was nothing to lose by making them flamboyant and racy/overly sexual/promiscuous.
Over time, this practice of making villains flamboyant, sexually aggressive, &etc became somewhat separated from its origins in queer coding, by which I mean that these traits and tropes became the go-to for villains even when the creator had no real intention of making them seem queer. This is how you generally get unintentional queer-coding--because these traits that have been given to villains for decades have roots in coding, but people tend to go right to them when it comes to creating their villains without considering where they came from.
Even after the Hays Code was abandoned, the sentiments and practices remained. Having queer characters who weren't punished by the narrative for being queer was exceptionally rare, and it really isn't until the last fifteen or so years that we've seen any pushback against that. Buffy the Vampire Slayer is famous for being one of the first shows on primetime television to feature an explicitly gay relationship on-screen, and that relationship ended in one of the most painful instances of Bury Your Gays that I have ever personally witnessed. (Something that, fourteen years later, The 100 would visually and textually reference with Lexa's death. Getting hit by a bullet intended for someone else after a night of finally getting to be happy and have sex with her s/o? It wasn't remotely subtle. I don't even like Clexa, but that was incredibly rough to witness.)
However, bringing this back to Zuko, he really doesn't fit the criteria for queer coding for a number of reasons. First of all, no one behind the scenes (mostly a bunch of cishet men) was at all intending to include queer rep in the show. This wasn't a case where they were like 'well, we really wanted to make Zuko gay, but we couldn't get that past the censors, so here are a few winks and a nudge', because it just wasn't on their radar at all. Which makes sense--it wasn't on most radars in that era of children's programming. This isn't really an indictment, it's just a fact of the time--in the mid/late 00s, no one was really thinking about putting queer characters in children's cartoons. People were barely beginning to include them in more teen- and adult-oriented television and movies. It just wasn't something that a couple of straight men, who were creating a fantasy series aimed at young kids, were going to think about.
What few instances you can point to from the series where Zuko might be considered to exhibit coding largely happen in Book 1, when he was a villain, because the writers were drawing from typically villainous traits that had historically come from queer coding villains and had since passed into common usage as villainous traits. But they weren't done with any intention of making it seem like Zuko might be attracted to boys.
And, again, what people actually point to as 'evidence' of Zuko being queer-coded--his awkwardness on his date with Jin and his confrontation with Ozai being the big ones I can think of off the top of my head--are actually just... traits that come from his history of trauma and abuse.
As I said in that old post:
making [zuko’s confrontation of ozai] about zuko being gay and rejecting ozai’s homophobia, rather than zuko learning fundamental truths about the world and about his home and about how there was something deeply wrong with his nation that needed to be fixed in order for the world to heal (and, no, ‘homophobia’ is not the answer to ‘what is wrong with the fire nation’, i’m still fucking pissed at bryke about that), misses the entire point of his character arc. this is the culmination of zuko realizing that he should never have had to earn his father’s love, because that should have been unconditional from the start. this is zuko realizing that he was not at fault for his father’s abuse--that speaking out of turn in a war meeting in no way justified fighting a duel with a child.
is that first realization (that a parent’s love should be unconditional, and if it isn’t, then that is the parent’s fault and not the child’s) something that queer kids in homophobic households/families can relate to? of course it is. but it’s also something that every other abused kid, straight kids and even queer kids who were abused for other reasons before they even knew they were anything other than cishet, can relate to as well. in that respect, it is not a uniquely queer experience, nor is it a uniquely queer story, and zuko not being attracted to girls (which is what a lot of it seems to boil down to, at the end of the day--cutting down zuko’s potential ships so that only zukka and a few far more niche ships are left standing) is not necessary to his character arc. nor does it particularly make sense.
And, regarding his date with Jin:
(and before anyone brings up his date with jin--a) he enjoyed it when she kissed him, and b) he was a traumatized, abused child going out on a first date. of course he was fucking awkward. have you ever met a teenage boy????)
Zuko is socially awkward and maladjusted because he was abused by his father as a child and has trouble relating to people as a result. He was heavily traumatized and brutally physically injured as a teenager, and it took him years to begin to truly recover from the scars that left on his psyche (and it's highly likely, despite the strides he made in canon, that he has a long way to go, post series; it's such a pity that we never got any continuation comics >.>). He was not abused for being gay or queer--he was abused because his father believed he was weak, and part of Zuko's journey was realizing that his father's perception of strength was flawed at its core. That his entire nation had rotted from the inside out, and the regime needed to be changed in order for the world--including his people--to begin to heal.
That could be commingled with a coming out narrative, which is completely fine for headcanons (although I personally prefer not to, because, again, we have more than enough queer trauma already), but it simply doesn't exist in canon. Zuko was not abused or traumatized for being queer, and his confrontation with Ozai was not about him coming out or realizing any fundamental truth about himself--it was about realizing something fundamental about his father and his nation, and making the choice to leave them behind so that he could help the Avatar grow stronger and force things to change when he got back.
TL;DR: at the end of the day, none of the traits, scenes, or behavior Zuko exhibits which shippers tend to use to claim he was gay-coded are actually evidence of coding--they aren't uniquely queer experiences, as they stem from abuse that was not related in any way to his sexuality, and they are experiences that any kid who suffered similar abuse or trauma could recognize and resonate with. (Including straight kids, and queer kids who were abused for any reason other than their identity.) And, finally, Zuko can be queer without erasing or invalidating his canon attraction to girls, and it's endlessly frustrating that the 'Zuko is gay-coded' crowd refuses to acknowledge that.
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destiny-smasher · 3 years ago
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Life is Strange: True Colors
Leading up to the release of Episode 1 of TellTale's The Walking Dead game, I was working freelance for GameRevolution at the time, lived in the area, and had the chance to play a build of the game to write a preview on it. I remember comparing it to Mass Effect because, at the time, there just...weren't games of that subgenre. Of course, by now we've seen an explosion of this type of game - the 'narrative/choice-driven game,' spearheaded and even oversaturated by Telltale to their own demise.
Out of all of the games that have come from that initial boom, Life is Strange by DontNod was and still is the most influential on my life, but I also have always harbored really conflicted feelings about it - especially with how it resolved its narrative. Hell, if you're reading this, you're probably aware that I spent a few years of my life creating a sequel fanstory which I even adapted a chunk of into visual novel format. Hundreds of thousands of words, days and days of life spent essentially trying to process and reconcile my conflicted feelings about this game's conclusion(s). Since then, I've been experimenting with interactive fiction and am currently developing my own original visual novel using everything I've learned from both creating and playing games in this genre. It's a subgenre of game I have a lot of interest and passion for because, when handled well, it can allow a player to sort of co-direct a guided narrative experience in a way that's unique compared to strictly linear cinematic experiences but still have a curated, focused sense of story.
Up until this point, I've regarded Night in the Woods as probably the singular best game of this style, with others like Oxenfree and The Wolf Among Us as other high marks. I've never actually put any Life is Strange game quite up there - none of them have reached that benchmark for me, personally. Until now, anyway.
But now, I can finally add a new game to that top tier, cream of the crop list. Life is Strange: True Colors is just damn good. I'm an incredibly critical person as it is - and that critique usually comes from a place of love - so you can imagine this series has been really hard to for me given that I love it, and yet have never truly loved any actual full entry in it. I have so many personal issues, quibbles, qualms, and frustration with Life is Strange: with every individual game, with how it has been handled by its publisher (my biggest issue at this point, actually), with how it has seemingly been taken away from its original development studio, with how it chooses to resolve its narratives...
But with True Colors, all of those issues get brushed aside long enough for me to appreciate just how fucking well designed it is for this style of game. I can appreciate how the development team, while still clearly being 'indie' compared to other dev teams working under Square-Enix, were able to make such smart decisions in how to design and execute this game. Taken on its own merits, apart from its branding, True Colors is absolutely worth playing if you enjoy these 'telltale' style games. Compared to the rest of the series, I would argue it's the best one so far, easily. I had a lot of misgivings and doubts going in, and in retrospect, those are mostly Square-Enix's fault. Deck Nine, when given the freedom to make their own original game in the same vein as the previous three, fucking nailed it as much as I feel like they could, given the kinds of limitations I presume they were working within.
I'm someone who agonizes every single time there is news for Life is Strange as a series - someone who essentially had to drop out of the fandom over infighting, then dropped out of even being exposed to the official social media channels for it later on (I specifically have the Square-Enix controlled channels muted). I adore Max and Chloe, and as a duo, as a couple, they are one of my top favorites not just in gaming, but in general. They elevated the original game to be something more than the sum of its parts for me. And while I have enjoyed seeing what DontNod has made since, it's always been their attention to detail in environmental craftsmanship, in tone and atmosphere, which has caught my interest. They're good at creating characters with layers, but imo they've never nailed a narrative arc. They've never really hit that sweet spot that makes a story truly resonate with me. Deck Nine's previous outing, Before the Storm, was all over the place, trying to mimic DontNod while trying to do its own things - trying to dig deeper into concepts DontNod deliberately left open for interpretation while also being limited in what it could do as a prequel.
But with True Colors, those awkward shackles are (mostly) off. They have told their own original story, keeping in tone and concept with previous Life is Strange games, and yet this also feels distinctly different in other ways.
Yes, protagonist Alex Chen is older than previous characters, and most of the characters in True Colors are young adults, as opposed to teenagers. Yes, she has a supernatural ability. And yes, the game is essentially a linear story with some freedom in how much to poke around at the environment and interact with objects/characters, with the primary mechanic being making choices which influence elements of how the story plays out. None of this is new to the genre, or even Life is Strange. But the execution was clearly planned out, focused, and designed with more caution and care than games like this typically get.
A smaller dev team working with a budget has to make calls on how to allocate that budget. With True Colors, you will experience much fewer locales and environments than you will in Life is Strange 2. Fewer locations than even Life is Strange 1, by my count. But this reinforces the game's theming. I suspect the biggest hit to the game's budget was investing in its voice acting (nothing new for this series) but specifically in the motion capture and facial animation.
You have a game about a protagonist trying to fit in to a small, tightly knit community. She can read the aura of people's emotions and even read their minds a little. And the game's budget and design take full advantage of this. You spend your time in a small main street/park area, a handful of indoor shops, your single room apartment. It fits within a tighter budget, but it reinforces the themes the game is going for. Your interactions with characters are heightened with subtle facial cues and microexpressions, which also reinforces the mechanic and theming regarding reading, accepting, and processing emotions. And you get to make some choices that influence elements of this - influenced by the town, influenced by the emotions of those around you, which reinforce the main plot of trying to navigate a new life in a small town community.
When I think about these types of games, the conclusion is always a big deal. In a way, it shouldn't be, because I usually feel it's about the journey, not the destination. And as an example, I actually really dislike the ending of the original Life is Strange. I think it's a lot of bullshit in many ways. The setpiece is amazing and epic, sure, but the actual storytelling going on is...really hollow for me. Yes, the game does subtly foreshadow in a number of ways that this is the big choice it's leading up to, but the game never actually makes sense of it. And the problem is, if your experience is going to end on a big ol' THIS or THAT kind of moment, it needs to make sense or the whole thing will fall apart as soon as the credits are rolling and the audience spends a moment to think about what just happened. When you look at the end of Season 1 of Telltale's The Walking Dead, it's not powerful just because of what choice you're given, but because through the entire final episode, we know the stakes - we know what is going to ultimately happen, and we know the end of the story is fast approaching. All of the cards are on the table by the time we get to that final scene, and it works so well because we know why it's happening, and it is an appropriate thematic climax that embodies the theming of the entire season. It works mechanically, narratively, and thematically, and 'just makes sense.'
The ending of Life is Strange 1 doesn't do that, if you ask me. The ending of most games in this genre don't really hit that mark. When I get to the end of most game 'seasons' like this, even ones I enjoy, I'm typically left frustrated, confused, and empty in a way.
The ending of True Colors, on the other hand, nails everything it needs to. Handily, when compared to its peers.
If you're somehow reading this and have not played this game but intend to, now is probably where you should duck out, as I will be
discussing SPOILERS from the entire game, specifically the finale.
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Firstly, since I don't know where else to put this, some criticisms I found with the game. And honestly, they're all pretty damn minor compared to most games of this type.
Mainly, I just wish the whole Typhon thing was handled a bit more deliberately. It's a bit weird to do the 'big evil corporation' thing (especially when a big corporation like Square Enix occupies as much as or even more of the credits to this game than the people who actually MADE it?) without offering more explanation and subtlety. The game certainly makes some efforts but they're mostly small and mostly optional, like background chatter or a handful of one-off bits of documentation/etc. you can find in the environment. I feel like Diane in particular needed to be fleshed out just a little bit more to really sell us on how and why things like this happen, why corporations make decisions that cost people their happiness, security, and lives and they just get to keep on doing it. I think just a little bit that is unavoidable to the player that puts emphasis on maybe how much the town relies on the money/resources Typhon provides would've helped. Again, this is minor, but it stands out when I have so little else to critique.
I would've liked to get more insight on why Jed is the way he is. No, I don't think we really needed to learn more about his backstory, or even really his motivations. I think we get enough of that. I just think it would've been great to somehow highlight more deliberately how/why he's built up this identity overtop of what he's trying to suppress. Maybe even just having Alex internally realize, "Wait, what the hell, Jed has been hiding these emotions and my powers haven't picked up on it?" or something to that effect could have added an extra oomph to highlight how Jed seems to be coping with his emotions by masking/suppressing them. Also really minor complaint, but again...there's not much else here I can think to really improve on within the confines of what's in the game.
The game doesn't really call Alex's power into question morally. Like. Max has an entire meltdown by the end of her story, second-guessing if she's even helped anyone at all, if she has 'the right' to do so, how her powers might be affecting or expressing her own humanity and flaws...this story doesn't really get into that despite a very similar concept of manipulating others. There's like one bit in a document you can choose to read in Alex's 'nightmare' scene, but that's really it. I feel like this sentiment and how it's executed could have easily been expanded upon in just this one scene to capture what made that Max/Other Max scene do what it did in a way that would address the moral grayness of Alex's powers and how she uses them, and give players a way to express their interpretation of that. Also, very small deal, just another tidbit I would've liked to see.
When I first watched my wife play through Episode 5 (I watched her play through the game first, then I played it myself), I wasn't really feeling the surreal dreamscape stuff of Alex's flashbacks - which is weird, because if you're read my work from the past few years, you'll know I usually love that sort of shit. I think what was throwing me off was that it didn't really feel like it was tying together what the game was about up until that point, and felt almost like it was just copying what Life is Strange did with Max's nightmare sequence (minus the best part of that sequence, imo, where Max literally talks to herself).
But by the time I had seen the rest of the story, and re-experienced it myself, I think it clicked better. This is primarily a story about Alex Chen trying to build a new life for herself in a new community - a small town, a tightly knit place. Those flashbacks are specifically about Alex's past, something we only get teeny tiny tidbits of, and only really if we go looking for them. I realized after I gave myself a few days to process and play through the game myself that this was still a fantastic choice because it reinforces the plot reasons why Alex is even in the town she's in (because her father went there, and her brother in turn went there looking for him), and it reinforces the theme of Alex coming to accept her own emotions and confront them (as expressed through how the flashbacks are played out and the discussions she has with the image of Gabe in her mind, which is really just...another part of herself trying to get her to process things).
By the time Alex escapes the mines and returns to the Black Lantern, all of the cards are on the table. By that point, we as the audience know everything we need to. Everything makes sense - aside from arguably why Jed has done what he has done, but put a pin in that for a sec. We may not know why Alex has the powers she does, but we have at least been given context for how they manifested - as a coping mechanism of living a life inbetween the cracks of society, an unstable youth after her family fell apart around her (and oof, trust me, I can relate with this in some degree, though not in exactly the same ways). And unlike Max's Rewind power, the story and plot doesn't put this to Alex's throat, like it's all on her to make some big choice because she is the way she is, or like she's done something wrong by pursuing what she cares about (in this case, the truth, closure, and understanding).
When Alex confronts Jed in front of all of the primary supporting characters, it does everything it needs to.
Mechanically: it gives players choices for how to express their interpretation of events, and how Alex is processing them; it also, even more importantly, uses the 'council' as a way of expressing how the other characters have reacted to the choices the player has made throughout the game, and contributes to how this climax feels. We're given a 'big choice' at the end of the interaction that doesn't actually change the plot, or even the scene, really (it just affects like one line of dialogue Alex says right then) and yet BOTH choices work so well as a conclusion, it's literally up to your interpretation and it gives you an in-game way to express that.
Thematically: the use of the council reinforces the game's focus on community; and the way the presentation of the scene stays locked in on Alex and Jed's expressions reinforces its focus on emotion - not to mention that the entire scene also acts as a way to showcase how Alex has come to accept, understand, and process her own emotions while Jed, even THEN, right fucking at the moment of his demise, is trying to mask his emotions, to hide them and suppress them and forget them (something the game has already expressed subtly by way of his negative emotions which would give him away NOT being visible to Alex even despite her power).
Narratively: we are given a confrontation that makes sense and feels edifying to see play out after everything we've experienced and learned. We see Alex use her powers in a new and exciting way that further builds the empowering mood the climax is going for and adds a cinematic drama to it. No matter what decisions the player makes, Alex has agency in her own climax, we experience her making a decision, using her power, asserting herself now that she has gone through the growth this narrative has put her through. Alex gets to resolve her shit, gets to have her moment to really shine and experience the end of a character arc in this narrative.
Without taking extra time to design the game around these pillars, the finale wouldn't be so strong. If they didn't give us enough opportunities to interact with the townspeople, their presence in the end wouldn't matter, but everyone who has a say in the council is someone we get an entire scene (at least one) dedicated to interacting with them and their emotions. If they didn't implement choices in the scene itself, it would still be powerful but we wouldn't feel as involved, it'd be more passive. If they didn't showcase Alex's power, we might be left underwhelmed, but they do so in a way that actually works in the context through how they have chosen to present it, while also just tonally heightening the climax by having this drastic lighting going on. If they didn't have the council involved, we'd lose the theming of community. If they didn't have the foil of Alex/Jed and how they have each processed their emotions, we'd miss that key component. And if we didn't have such detailed facial animations, the presentation just wouldn't be as effective.
Ryan/Steph are a little bit like, in this awkward sideline spot during the climax? Steph always supports you, and Ryan supports you or doubts you conditionally, which is unsurprising but also ties into the themes of Ryan having grown up woven into this community, and Steph being once an outsider who has found a place within it. They're still there, either way, which is important. The only relevant characters who aren't present are more supporting characters like Riley, Ethan, and Mac. Ethan being the only one of those who gets an entire 'super emotions' scene, but that also marks the end of his arc and role in the story, so...it's fine. Mac and Riley are less important and younger, as well, and have their own side story stuff you have more direct influence on, too.
But damn, ya'll, this climax just works so well. It especially stands out to me given just how rarely I experience a conclusion/climax that feels this rewarding.
And then after that we get a wonderful montage of a theoretical life Alex might live on to experience. Her actions don't overthrow a conglomerate billionaire company. She doesn't even save a town, really. If the entire council thinks you're full of shit, Jed still confesses either way - because it's not up to the council whether he does this, it's because of Alex, regardless of player choice. Honestly, even after a playthrough where I made most choices differently from my wife, there weren't really many changes to that montage at the end. It'd have been great if it felt more meaningfully different, but maybe it can be. Even if not, the design intent is there and the execution still works. It's a really nice way to end the story, especially since it's not even a literal montage but one Alex imagines - again, her processing what she's gone through, what she desires, expressed externally for us to see it. And for once, the actual final 'big decision' in a game of this type manages to be organic, make sense, and feel good and appropriate either way. You choose to either have Alex stay in Haven Springs and continue building her life there, or you can choose to have her leave and try to be an indie musician, with the events of the game being yet another chunk of her life to deal with and move on from (I haven't really touched on it, but music, especially as a way to express and process emotions, is a recurring thing, much like photography was in the original game, or Sean's illustrations in LiS2). For once, a climactic 'pick your ending' decision that doesn't feel shitty. It's pretty rare for this genre, honestly.
I could - and already have, and likely will - have so much more to say about this game and its details, but I really wanted to focus on touching upon a main element that has left me impressed: the way the entire game feels designed. It feels intentionally constructed but in a way that reinforces what it is trying to express as a story. It's not just trying to make people cry for the sake of 'emotions.' It is a game literally about emotions and it comes to a conclusion in a way that is clearly saying something positive and empowering about empathy and self-acceptance.
Storytelling is a craft, like any other, and it entails deliberate choices and decisions that can objectively contribute to how effective a story is for its intended audience.
A good story isn't something you find, after all.
It's something you build.
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floater0352 · 4 years ago
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TL;DR warning: TFATWS Ep. 6 / Finale There’s a lot to unpack in this series finale, and I sure as hell am not the expert to do this, but I thought I’d highlight some particular issues I have. Much of this, admittedly, will be coming from the high character tenors of the previous episodes, whereas this episode is really where the “MCU kind of movie denouement” kicks in. If you can call/criticize something as “Disney formula” writing, this might be it. Did it hamper/dampen my enjoyment of this series? Not THAT much, but it really stands out and suggests it could have been better. So let me do a few numbers. 1. PRO: A very acceptable execution of selling not only Sam’s first outing as ‘Captain America’, not only the affirmation of Bucky Barnes’ commitment to heroism, but the apotheosis long-denied to Isaiah Bradley. I’m getting the impression much of the gushing here in Tumblr will be focusing on that--and to an extent, I am in agreement.  their characters were very well fleshed out and to be honest, I wouldn’t have it any other way. There may be still other things I would recommend as a better laid-out recognition for Isaiah (something more faithful to the Truth comic miniseries), but that’s a minor quibble compared to the others below.  
2. CON: Falling into the trap of a “GOT-layout” series ending Ok, that description might be too harsh. After all, point # 1 is near perfect. 
However, and this is a very big HOWEVER... A really good show does not rely solely on giving your main characters the best ending possible. Their supporting cast deserves at least a fair amount of character development (understandable motivations, a good appreciation of their character arcs, more moments which make you empathize with them especially if you are trying to experiment with moral ambiguity on their characters). The fact that the action sequence ate up more than half of the final episode’s near-50 minute runtime really prevented any further character development moments. How, to some extent, this became insufficient with Karli Morgenthau and John Walker become really apparent in the end.  3. CON: Under-served Character Denouements Karli and the Flag-Smashers, in practice, were basically given the “Killmonger” treatment: they’ll have to die, but the validity of their moral argument will be recognized. As someone with a very limited set of fandoms I follow, the only other place I’ve seen this done is Mobile Suit Gundam: Iron-Blooded Orphans. The protagonist cast was left to die, but the tragedy of their situation led their world to improve things for the better. (For those familiar with this fandom, many will understand that this did not go down well.) Compare this, in turn, to how Breaking Bad gives even the supporting cast and side-characters understandable character endings.
The reason of complaint here, being, that this kind of story flow robs these characters of agency not only in their tragedy--but also how they choose to go out. Sympathetic tragic characters, to an extent, are at least given some dignity in how they go out. The fact that Karli and the Flag-Smashers are practically disposed of by a) Sharon, now fully revealed as the criminal Power-Broker and b) Zemo, whose butler is no less capable in extreme action even while he was in prison further highlights how they are basically reduced into ‘plot elements’, not a fully-realized group/faction of people.
John Walker, for his part, is also given very little to do (and indeed, what little he was able to do in the entire fight sequence is laughable). Even his one spark of “good choice” (seeking to save the falling vehicle’s occupants), even if he failed, was ultimately overshadowed by Sam’s more flamboyant rescue. One might be able to make argument, perhaps, that that is the point: Walker’s arc in this episode, perhaps, is to finally learn why exactly he can’t become Captain America: because he remains primarily a soldier, and only good at that. Witnessing Sam arguing and pontificating in front of the cameras, perhaps, is what hammers it home to him--and why perhaps his last scene in the series is him accepting his new role as U.S. Agent. If his world is going to be small and he is going to be pigeonholed into what he is good at, so be it. If he can’t be Captain America (now that he knows why exactly that symbol is powerful, and what is required of it), he’ll find his way with people who will let him be what he can be. Notice, however, how even between these two underserved characters, John Walker has a more understandable progression. I don’t think I’ll really be able to fault ‘left-wing’ viewers of the show who will be left dissatisfied by this ending (especially those who are sympathetic to the Flag-Smashers’ demands--especially as to some extent (due to my own line of work and leanings, I’m kind of one of those). And then there’s the reveal of Sharon as the Power-Broker--its own can of worms, but I’ll fold it in the next item. 4. MIXED BAG: How the show’s social layout closes
The fact that the MCU’s undercurrent politics remains to be “institutions are bad, mob/grassroots action will always be misguided, let media-chosen/private individuals and orgs show you the ‘right way’ of doing things”--it isn’t really as helpful as it could be. The show basically ends with Sam and Bucky’s individual arcs and moral world-views affirmed. It is definitely a happy ending for them. It is, however, pretty difficult to swallow that it ends well for them when the bigger picture is left unaddressed.  (For those who may be interested in this line of critique, this video essay, “Imagining the Tyrant” by Kyle Kallgren / Brows Held High / oancitizen should be helpful.)
Nowhere is this better illustrated than in 2 instances: the setting of Walker’s rechristening as U.S. Agent, and Sharon’s “pardon” scene--now that we know she is in fact the Power Broker. Both events happen in the U.S. Senate Committee hearing hall--basically making the statement that even with a new Captain America that is more ‘home-grown’ and closer to the ground and common people (even as he literally flies high), the institutions of the U.S. government is still as impervious and clueless to its corruption and enabling of crime and injustice. Criminal elements like Valentina de Fontaine and the Power Broker foster the underground economy with impunity, and the U.S. government allows them to for a number of unbuilt/unestablished reasons. 
It’s a valid/backed-up argument to make, and with historical/real life basis at that, but this is the kind of plot development difficult to credibly sell within a 6-episode miniseries already crammed with character arcs--and it shows. Compare this, for example, with how the Netflix series The Punisher built throughout its Season 1 run how exactly can black market profiteering grow under the CIA in a believable way. There, you see exactly what needs to happen for a previously-established upstanding character living in a grey environment to turn grey--even full on black (be it Frank Castle/the Punisher himself, Dinah Madani, or even Billy Russo). I’d want to chalk this up to the possibility of merging/reintroducing that world--and by god, imagine Jon Bernthal’s Punisher returning in this kind of gray area--interacting with Captain America AND the Winter Soldier, as this series is now likely to be titled--should be very interesting.
---- These are the top points in my head after my first watch of this finale. I may be rewatching this again--who knows if I get to come back. Still, it’s been a pretty meaningful ride. P.S. I should probably admit to my Filipino background here again, but it’s hilarious how the closing shot of this series (Sam and Bucky having a party with their family/community near the Louisiana seaside) is basically how mosts 80′s/90′s era Filipino action and comedy films end (either a beach party or a wedding/outing near a beach/swimming pool). The presence of Pinoy shout-outs in this series (”Amatz” and “Isang Tao, Isang Mundo”) really emphasize how this might not be an accident.
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Press: Streaming, With Only a Little Trepidation
“I’ve never had more fun on a job before,” says the WandaVision lead who spoke with the Ted Lasso star about their shows, the Scarlett Johansson lawsuit, and what happens to the theatrical moviegoing experience now.
In Reunited, Awards Insider hosts a conversation between two Emmy nominees who have collaborated on a previous project. Here, we speak with WandaVision star Elizabeth Olsen and Ted Lasso co-creator and star Jason Sudeikis, who previously starred in the 2017 film Kodachrome.
VANITY FAIR: Elizabeth Olsen and Jason Sudeikis met for the first time just before filming their 2017 indie Kodachrome, but they already had at least one thing in common: a “big old crush” on Ed Harris, as Olsen describes it. “He did not disappoint at all,” adds Sudeikis. “He stuck up for us. He cared about us. He cared about the movie.”
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Now, the two have much more in common, as first-time Emmy nominees. Olsen is nominated for lead actress for her work as Wanda Maximoff in WandaVision, a Disney+ limited series that explores grief and loss, through a superhero story wrapped in a parody of TV sitcoms. Sudeikis earned four Emmy nominations for Apple TV+’s darling Ted Lasso, which he cocreated, cowrote, and stars in as Ted, a cheery American football coach who attempts to coach an English Premier League soccer team.
In early August, Olsen and Sudeikis reunited over Zoom to chat with Vanity Fair about transitioning these characters to TV, their views on the new streaming empires, and what they think of the lawsuit Scarlett Johansson recently brought against Disney regarding the strategy to stream Black Widow simultaneously with its theatrical release.
Vanity Fair: It’s been quite a few years since you shot Kodachrome. What do you remember about where you were on your trajectories at that time?
Elizabeth Olsen: Of life? It was when I was at a down trajectory.
Jason Sudeikis: Personally or professionally? I feel like from the outside, it only seems like you operate in one direction [motions upward].
Olsen: From a personal standpoint. So, I was excited to get to do a small movie, an intimate job that had some levity. And that was really nice. And I have a big old crush on Ed Harris and I still do.
Sudeikis: Yeah. To know that the director was like, “hey, we’re thinking about Jason Sudeikis for this role” and then Ed Harris stayed on, It was like, “all right, pleasant surprise. Pleasant surprise.”
Your current projects, WandaVision and Ted Lasso, may seem very different but do have one thing in common: they both feature characters that originated elsewhere. Wanda is obviously from the Marvel films and Jason you played Ted Lasso in commercials. Why did you feel these characters would work on a TV series?
Olsen: I got really comfortable in the Marvel movies, taking up my piece of the story and my piece of, how does my little arc work in this much larger arc with 30 other characters? And so the idea of all the focus being on me and Paul [Bettany] totally freaked me out. And that it was on television felt weird because these characters are superheroes and maybe they should be seen on big screens and not televisions. But the entire DNA of the show was meant for television. It was written for television. The arc has to be told through television. And from an actor’s point of view, it was something I’d never done. I’ve never done sitcom acting, let alone go through the decades with it.
And I’ve never had more fun on a job before. We got to go to work and just feel like an idiot all the time. And all of us, we’d be like hamming, hamming, hamming, and use each other as these barometers of “are we doing this too much? Is this now just a parody? Is this a joke? At what point are we supposed to dial it back?” And at one point I did, I think, a quadruple take, and that was the first time the director asked me to pull it back and just do a double take. So it was pretty incredible to get to expand on the character and this world, but do it from a totally different perspective. I’m so grateful for that job.
Sudeikis: Have you hosted SNL yet?
Olsen: God no!
Sudeikis: No? Well, I’m not going to agent you and be like, “if they ask, would you ever want to?” But, look, I know you’re funny. It was really fun to watch you do multi-cam sitcom acting. And then the genre thing, it made me be like, “oh, she would crush on SNL”. You’re always going to internalize stuff because you’re, in my opinion, very, very talented and very, very smart. So then even when you externalize things, like a quadruple take, it would be joyful to watch even in the attempt. Watching the show, it didn’t seem at all like an aberration or like you were putting it on. It felt well conceived and well thought out. And it almost made me wonder if the creator was aware of that or was it all just an act of faith on their part.
Olsen: It was a total act of faith. What they did is they took comedy actors who are really funny and gave them the more dramatic stuff. Because they thought that would balance out when we failed. And we’re like, “You guys are very smart for doing this.”
Sudeikis: Now, are you putting that on them or was that articulated to you day one?
Olsen: We talked about it. We were so open about it. We’re like, “this is very clever that you guys put some of the funniest actors in MCU in these dramatic parts.” But SNL, I watch it every Saturday when it’s live. I’m obsessed with SNL and that’s why I would never! It’s like the ocean. I respect the ocean so much and that’s why I don’t need to go in it.
Sudeikis: I don’t know. I think we’ll see. This is going to be like Charles Foster Kane’s declaration of principles. “I would never host SNL.” And then, “And your host, Elizabeth Olsen.”
Olsen: So tell me about Lasso: small to big.
Sudeikis: Me and my buddies, Joe [Kelly] and Brendan [Hunt], did those commercials in 2013, 2014, and we then sat down to talk about it in 2015. And it was kind of like, “okay, is it another set of commercials? Is it a movie?” I knew what the character was and we all grew up with great sports films, by Ron Shelton and Rudy and Hoosiers and things like that. But then also liked Nora Ephron, you know? We wanted to make something that had a little bit of romance. And romance may not be sexual, it’s also a platonic version of romance. And the story just sort of spooled out of us in a way that garnered a pilot episode and then a well-beat-out outline for a season. Because we were kind of modeling it after the British Office where it’d be like six episodes, six episodes, and then maybe an hour and a half special, like a movie type thing. Not wanting to take up too much space and not knowing how long it would go. And so it only could be a TV show, was the way it felt.
And so then it went away for a while because that was in 2015. And then lo and behold, it comes back around when I met Bill Lawrence for this other project. That one didn’t work out, but he was like, “Do you have anything?” I said, “Well, we have this.” And I remember having a whole bunch of stuff in this office, more work than I think he realized. He’s like, “Oh yeah, this is definitely, this is a whole thing. Okay. Wow. You guys have really thought this through.”
Olsen: Did you have a [writers] room or did you already write most of it?
Sudeikis: No, we definitely had a room. It was like I knew the chords, I knew the structure of things. We had a great room of 11 people for the first season. With hiring people, we just had good fortune. I didn’t know it was interesting at the time, but asking people during the interview process who their mentors were, who were the people that encouraged them, who made you think you could do this for a living—you can learn a lot about a person by listening to them talk about their mentors, their heroes.
Olsen: With the jokes, I feel like they’re so quick, but they’re so specific to people who watch sports and who knows sports. Well, not all of them, but a lot of the jokes are. Do you have a list of ones that you want to get in there or are these coming up in the room? Because it gets me as a big sports person.
Sudeikis: It really depends on it. There’s some ideas that I’d had for years and years that are just from old notebooks that I used to carry around when I worked on SNL before you would type things into a phone. And storylines and themes and characters that have just been ruminating in my head based on other ideas for either movies or sketches that didn’t make it. And then a big part of the room is that we have this collective consciousness that isn’t all sports.
And then with specific soccer jokes, we do try to include jokes that we call “two percenters” that only football fans would like. Just as our little tip of the cap because we wouldn’t be here without that group of people digging our shit back in the commercial days.
Your shows were on Disney+ and Apple TV+. Did you have any concerns about them being on streaming services, which were relatively new at the time, and finding an audience?
Sudeikis: It’d probably be more so if it was like Goodyear TV+, if it was some brand that didn’t already rule the world of entertainment and technology.
Olsen: I did a version of that with Facebook. And I didn’t like that experience. I loved my show [Sorry for Your Loss] and I loved everyone that I worked with. But the Facebook relationship was frustrating because of the lack of television experience and how the platform is organized. When we went to season two, we had a meeting that our show called for Facebook to have with us, so that we can give them our notes about their platform and why we think it’s really hard to find our show on their platform and how it’s congested. So I was anxious going into Disney+. But I knew it was Disney. And I think I was more anxious with the Marvel characters being on television than I was about the Disney+ element.
Sudeikis: Golly, I didn’t even consider that. And you’re absolutely right, because Facebook would be closer to Apple. Truth is we didn’t have a choice. We pitched it to a bunch of different places. They were the only ones that would open the door and say, “yeah, come in out of the rain, you can hang out in here. You can do your little show in here.” And so, the trepidation was alleviated by the fact that there was nowhere else open to us.
Olsen: Facebook and Apple I feel like aren’t that similar.
Sudeikis: No, but they hadn’t created content before.
Olsen: Well, Facebook now is [scaling back] scripted content.
Speaking of streaming, both of you have starred in big theatrical movies. Are either of you worried about the theatrical experience, in the way that COVID has changed how movies are being released at this point? We saw how that’s playing out with Scarlett Johansson’s recent lawsuit.
Olsen: I’m worried about a bunch of things. Not worried on Scarlett’s behalf. But I’m worried about small movies getting the opportunity to be seen in theaters. That was already a thing pre-COVID. I like going to the movies and I don’t necessarily want to see only an Oscar contender or a blockbuster. I would like to see art films and art house theaters. And so I do worry about that, and people having to keep these theaters alive. And I don’t know how financially that works for these theaters. I do hope that there’s some sort of solution that the larger companies are coming together to keep, at least in L.A. this is going to happen. But I do think it’s going to be how it kind of used to be when studios owned theaters. And I have a feeling that we might go back to that being the only way to keep them alive with such expensive real estate. But when it comes to actors and their earnings, I mean, that’s just, that’s just all contracts. So it’s either in the contract or it’s not. What about you? Are you worried about Scarlett?
Sudeikis: Of course. How could I not? She’s married to my comedy brother [SNL’s Colin Jost].
Olsen: I think she’s so tough and literally when I read that I was like, “good for you Scarlett.”
Sudeikis: Well, I mean, it is appropriately bad-ass and on brand. I think it’s also married to yes, the COVID of it all and success of the streaming sites. But also just technology. I mean this thing [points at his TV] is as good as any movie theater, and all that stuff is getting cheaper and cheaper. If you’re a family of five and you’re going out there and it’s a whole thing. And yet the communal experience, towards Lizzie’s point is, is one that you can’t replicate in home. You can’t replicate through social media. I think both of our shows have succeeded greatly on their own merit, but it’s certainly written further through people’s love of them socially. Which would have happened back in the day around a water cooler. And while that’s nice, it’s still not the same as sitting next to everybody and getting scared at the same time or cheering at the same time and laughing at the same time.
I do think though, if we just use anecdotally, Kodachrome as an example, more people probably have seen it because it got on Netflix than they would have in the theater. And the more that happens, the better. So it’s like there is that reach that as long as those streaming sites are still paying to make those little movies, they have the opportunity to be seen. And so it is this balance. I just hope that with that still comes creative autonomy, and we don’t lose sight of that.
What about the experience of making these shows will you take on to your next project and the one after that?
Olsen: Well, I definitely had a shake-up to use my full body as an actor. I had to create a character and voices. And just all the technical stuff that I have loved doing my whole life was just shook up a bit. And so I’m now really excited to do more of that and to feel a bit freer in building characters. And so that has really informed the next thing I’m working on now and preparing for. It’s just kind of put me back in my actory body in a really good way.
And hosting SNL.
Olsen: Of course, now I’ll host SNL because stage fright has nothing to do with that. I can do a monologue in front of people and make them laugh.
Sudeikis: Not a prerequisite. Having worked there for 10 years, not a prerequisite. Well, the tacky answer is it’d be tough not being the boss again. And I’m fucking flabbergasted that people have picked up so much what we set down for them. You know what I mean? From colleagues on the writing and acting side to just regular folks back home, people I’ve never even met. It’s thrilling. I have to try to make sense of that for myself. And I think a lot of it has to do with it being something so personal. And so that might be the thing to lean into.
Olsen: It’s interesting you say that because immediately three days after wrapping, I had to go into a film where we’re not in WandaVision land, obviously. I mean, they kind of are a muscle, these Marvel movies. Instead of going back to that routine of it, I tried to do what you’re saying. I was like, “okay, so what can I play with that I haven’t gotten to that’ll at least satisfy something inside me that I want to play with right now?”
Sudeikis: I don’t know when I’ll get to do that again, when I’ll do that next. Because yeah, it’s Lasso—
Olsen: Lasso forever.
Sudeikis: At least for a little bit longer.
Olsen: Is it what you said, three seasons and then a special?
Sudeikis: I mean, the special would have been the third season with the initial thing. Now you sound like you’re my agent or manager.
Olsen: Oh good, that’s what I came here for. That’s what I wanted to do.
Sudeikis: Who sent you? I know the end of this story. I mean, the fact that we have a third season could fucking blow it all and ruin what would people like so much of the first season. We might be in the middle of doing it now in the second season. I don’t know. We’re just doing it the same way we did it last time. So we’ll see. But yeah, that’s a big old, long winded question mark.
Olsen: Or an ellipsis.
Press: Streaming, With Only a Little Trepidation was originally published on Elizabeth Olsen Source • Your source for everything Elizabeth Olsen
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It’s Arrested Development: How ‘High Fidelity’ Has Endured Beyond Its Cultural Sell-By Date by Vikram Murthi
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It’s easy to forget now that at the beginning of 2020, before the pandemic had taken hold of our consciousness, for a brief moment, High Fidelity was back. Not only did Nick Hornby’s debut novel and Stephen Frears’ film adaptation celebrate major milestones this year — 25th and 20th anniversaries, respectively — but a TV adaptation premiered on Hulu in February. In light of all of these arbitrary signposts, multiple thinkpieces and remembrances litigated Hornby’s original text on familiar, predictable grounds. Is the novel/film’s protagonist Rob actually an asshole? (Sure.) Does Hornby uphold his character’s callous attitudes towards women? (Not really.) Hasn’t the story’s gatekeeping, anti-poptimist approach to artistic taste culturally run its course? (Probably.) Why do we need to revisit this story about this person right now? (Fair question!)
Despite reasonable objections on grounds of relevancy, enough good will for the core narrative—record store owner seeks out a series of exes to determine a pattern of behavior following a devastating breakup—apparently exists to help produce a gender-flipped streaming show featuring updated musical references and starring a decidedly not-middle-aged Zoë Kravitz. I only made it through six of ten episodes in its first (and only) season, but I was surprised by how closely the show hewed to High Fidelity’s film adaptation, to the point of re-staging numerous scenes down to character blocking and swiping large swaths of dialogue wholesale. (Similarly, the film adaptation hewed quite close to the novel, with most of the dialogue ripped straight from Hornby.) Admittedly, the series features a more diverse cast than the film, centering different experiences and broadly acknowledging some criticisms of the source material regarding its ostensibly exclusionary worldview. Nevertheless, it seemed like a self-defeating move for the show to line itself so definitively with a text that many consider hopelessly problematic, especially considering the potential to repurpose its premise as a springboard for more contemporary ideas.
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High Fidelity’s endurance as both a piece of IP and a flashpoint for media discourse is mildly baffling for obvious reasons. For one thing, its cultural milieu is actually dated. Even correcting for vinyl’s recent financial resurgence, the idea of snooty record store clerks passing judgment on customer preferences has more or less gone the way of the dodo. With the Internet came the democratization of access, ensuring that the cultivation of personal taste is no longer laborious or expensive, or could even be considered particularly impressive (if it ever could have been). Secondly, as one might imagine, some of Hornby’s insights into heterosexual relationships and the differences between men and women, even presented through the flawed, self-deprecating interiority of High Fidelity’s main character, are indeed reductive. Frears’ film actually strips away the vast majority of Hornby’s weaker commentary, but the novel does include such cringeworthy bits like, “What’s the deal with foreplay?” that are best left alone.
Accounting for all of that, though, it’s remarkable how many misreadings of Hornby’s text have been accepted as conventional wisdom. It’s taken as a given by many that the novel and film earnestly preach the notion that what you like is more important than what you are like when, in fact, the narrative arc is constructed around reaching the opposite conclusion. (The last lines of the novel and film are, literally, “…I start to compile in my head a compilation tape for her, something that's full of stuff she's heard of, and full of stuff she'd play. Tonight, for the first time ever, I can sort of see how it's done.”) That’s relatively minor compared to the constant refrain that Rob’s narcissism goes uncriticized, even though the story’s thematic and emotional potency derives from what the audience perceives that Rob cannot. To put it bluntly, High Fidelity’s central irony revolves around a man who listens to music for a living being unable to hear the women in his life.
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While Hornby’s prose immerses the reader in Rob’s interior monologue, providing ample room for the character to spout internal justifications of his behavior, the novel hardly obscures or conceals this conclusion. Moreover, the film makes it unavoidably explicit in numerous scenes. Rob (John Cusack) triumphantly pantomimes Rocky Balboa’s boxing routine soundtracked to Queen’s “We Are The Champions” after his ex-girlfriend Laura (Iben Hjejle) confirms she hasn’t yet slept with her new boyfriend Ray (Tim Robbins), but doesn’t hear the part where she says she prefers to sleep next to him. When Laura informs Rob that she did eventually sleep with Ray, Rob completely falls apart. In an earlier, more pointed scene, Rob goes out with his ex-girlfriend from high school (Joelle Carter) to ask why she chose to have sex with an obnoxious classmate instead of him. She venomously informs him that he actually broke up with her because she was too prudish, an abrupt, cruel bit of business we actually witness at the film’s beginning. It was in her moment of heartbroken vulnerability that she agreed to quickly sleep with someone else (“It wasn’t rape because I technically said, ‘Okay,’ but it wasn’t far off,” she sneers), which ultimately put her off sex until after college. Rob doesn’t hear this explanation or the damning portrait of his teenaged self. Instead, he’s delighted to learn that he wasn’t actually dumped.
These are evidently low character moments, one’s that are comedic in their depiction of blinkeredness but whose emotional takeaways are crystal clear, and one’s that have been written about before. My personal pick from the film, though, comes late when Rob attends Laura’s father’s funeral. He sits in the back and, in typical fashion, turns to the camera to deliver a list of songs to play at his funeral, concluding with his professed wish that “some beautiful, tearful woman would insist on ‘You’re The Best Thing That Ever Happened to Me’ by Gladys Knight.” It’s a really galling, egotistical moment that still makes me wince despite having seen the movie umpteen times. Yet, it’s immediately followed by the casket being lowered to the ground as Laura’s sobs ring out in the church. In a movie defined by John Cusack’s vocal timbre, it’s one of the few times when he completely shuts up. From two-thirds down the center aisle, Frears’ camera pushes into Cusack’s face until tears in his eyes are visible, but what you really see is an appropriately guilt-ridden, ashamed expression.
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However, none of this evidence carries any weight if your objection to High Fidelity is that Rob suffers no material consequences for his behavior. While Rob is frequently called out for his actions, he is never actively punished. He doesn’t, say, receive a restraining order for continually calling Laura after they’ve broken up or end up alone mending a permanent broken heart because of his past relationships. By the end, Rob and Laura get back together and Rob even starts an independent record label on the side. It’s a stretch to characterize Hornby’s High Fidelity as a redemption tale, but it is a sideways rehabilitation narrative with a happy ending that arises at least partly out of mutual exhaustion.
Those two elements—Rob’s asshole recovery and the exhausted happy ending—rarely seem to factor into High Fidelity discourse. Granted, there’s credence to the idea that, socially and culturally, people have less patience for the personality types depicted in High Fidelity, and thus are less inclined to extend them forgiveness, let alone anything resembling retribution. I suppose that’s a valid reaction, one against which I have no interest in arguing, but it’s somewhat ironic that High Fidelity has endured for reasons that have nothing to do with its conclusions regarding inflexible personal principles and the folly of escapism. Both the book and film are specifically about someone who slowly comes to terms with accepting reality rather than live in a world mediated by pop cultural fantasies whose unrealistic expectations have only caused personal suffering. It’s not unfair to characterize this as a fairly obvious epiphany, but considering we currently live in a world dominated by virtual echo chambers with an entertainment culture committed to validating arrested adolescence, it retroactively counts as “mature” and holds more weight than it otherwise should.
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Near the end of High Fidelity, the book, after Rob and Laura have gotten back together in the aftermath of Laura’s father’s death, Hornby includes a chapter featuring five conversations between the couple unpacking the state of their relationship. During the third conversation, Rob and Laura fight about how she doesn’t care about music as strongly as he does, catalyzed by Rob’s objection to Laura liking both Solomon Burke and Art Garfunkel, which, in his mind, is a contradiction in terms. Laura finally admits that not only does she not really care about the difference between them, but that most people outside of his immediate circle of two don’t care about the difference, and that this mentality is indicative of a larger problem. It’s part of what keeps him stuck in his head and reluctant to commit to anything. “I’m just trying to wake you up,” she says. “I'm just trying to show you that you've lived half your life, but for all you've got to show for it you might as well be nineteen, and I'm not talking about money or property or furniture.”
I fell for High Fidelity (first the movie, then the book) as a younger man for the reasons I assume most sensitive-cum-oblivious, culturally preoccupied straight guys do: it accurately pinpoints a pattern of music consumption and organizationally anal-retentive behavior with which I’m intimately familiar. I spent the vast majority of my early years listening to and cataloguing albums, and when I arrived at college, I quickly fell in with a small group of like-minded music obsessives. We had very serious, very prolonged discussions filled with impossibly strong opinions about our favorite artists and records. Few new releases came and went without them being scrutinized by us, the unappreciated scholars of all that is righteous. List-making wasn’t in vogue, but there wasn’t a song that passed us by that we didn’t judge or size up. I was exposed to more music during this relatively short period of time than I likely will ever absorb again. Some of these times were the most engaging and fun of my life, and I still enjoy discussing and sharing music with close friends, but I’m not such a true believer to fully feel comfortable with this behavior. It’s not entirely healthy on its own and definitely alienating to others, and there comes a point when you hear yourself the way a stranger might, or maybe even catch a glimpse of someone’s eyes when you’re midst rant about some stupid album, and realize, “That’s all there is of me. There isn’t anything else.”
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This is what Rob proclaims to Laura in the conversation when she tells him she was more interested in music during their courtship than she is now. It’s a patently self-pitying statement on his part that doesn’t go unchallenged by her in the moment or bear fruit in the rest of the novel. Yet, it’s this type of uncomfortably relatable sentiment that goes under-discussed. If High Fidelity will continue to have a life well after its cultural moment has passed, then it’s worth addressing what it offers on its own terms. Near the end of the book, Laura introduces Rob to another couple with whom he gets along quite well. When the evening comes to an end, she tells him to take a look at their record collection, and it’s predictably filled with artists he doesn’t care for, e.g. Billy Joel, Simply Red, Meat Loaf. “'Everybody's faith needs testing from time to time,” Laura tells him later when they’re alone. Amidst Rob’s self-loathing and sullen pettiness, Hornby argues that one should contribute in some way rather than only consume and that, at some point, it’s time to put away childish ideas in order to get the most out of life. It’s an entirely untrendy argument, one that goes against the nostalgic spirit of superhero films and reboot culture, but it doesn’t lack merit. Accepting that some values aren’t conducive to a full life, especially when it’s shared with someone else, doesn’t have to mean abandoning interests or becoming an entirely different person. It just means that letting go isn’t an admission of defeat.
It’s why I’ve always found the proposal scene in the film to be quite moving, albeit maybe not specifically romantic. It plays out similarly in both the book and the film, but the film has the added benefit of Cusack and Hjejle’s performances to amplify the vulnerability and shared understanding. Laura meets Rob for a drink in the afternoon where he sheepishly asks if she would like to get married. Laura bursts out laughing and says that he isn’t the safest bet considering he was making mixtapes for some reporter a few days prior. When asked what brought this on, Rob notes that he’s sick of thinking about love and settling down and marriage and wants to think about something else. (“I changed my mind. That’s the most romantic thing I’ve ever heard. I do. I will,” she sarcastically replies.) He goes on to say that he’s tired of fantasizing about other women because the fantasies have nothing to do with them and everything to do with himself and that it doesn’t exist never mind delivering on its promise. “I’m tired of it,” he says, “and I’m tired of everything else for that matter, but I don’t ever seem to get tired of you.”
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This sort of anti-Jerry Maguire line would be callous if Laura didn’t basically say the same thing to him when they got back together. (“I’m too tired not to be with you.”) It’s possible to read this as an act of mutual settling, but I always thought Hornby’s point was personal growth and accepting one’s situation were intertwined. The key moment in High Fidelity, the film, comes when Laura finds Rob’s list of top five dream jobs. (In the book, Laura makes Rob compile the list.) At the bottom of the list, after such standard choices like music journalist and record producer, lies architect, a job that Rob isn’t entirely sure about anyway. (“I did put it at number five!” he insists.) Laura asks Rob the obvious question: wouldn’t you rather own your own record store than hypothetically be an architect, a job you’re not particularly enthused with anyway?
It’s Laura who convinces Rob that living the fifth-best version of your life can actually be pretty satisfying and doesn’t have to be treated like a cruel fate worse than death. Similarly, Rob and Laura both make the active decision to try to work things out instead of starting over with someone else. Laura’s apathy may have reunited them, and Rob’s apathy might have kept him from running, but it’s their shared history that keeps them together. More than the music and the romance, High Fidelity follows the necessary decisions and compromises one has to maneuver in order to grow instead of regress. “I've been letting the weather and my stomach muscles and a great chord change in a Pretenders single make up my mind for me, and I want to do it for myself,” Rob says near the end of Hornby’s novel. High Fidelity’s emotional potency lies in taking that sentiment seriously.
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eclecticanalyst · 4 years ago
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Studying “A Study in Emerald”
At my grandmother’s house, stacked together with other books underneath a side table in her office, was a thick leatherbound volume with golden engraved lettering. SIR ARTHUR CONAN DOYLE, it said, in large letters on the cover. And in smaller print: The Celebrated Cases of Sherlock Holmes.
I was eight or nine years old, and as soon as I opened the volume I was hooked. I brought it along as I rode with my grandmother doing errands. I asked her if I could have the book, and with her permission took it home with me. I hadn’t finished it by the time summer camp rolled around, so I tucked it into a suitcase and read bits of it at the end of activity-filled days before going to bed. I hardly even glanced at any other books until I had turned the last page.
Since I have re-read the stories so many times over the years, the solutions to the mysteries are no longer a surprise to me. I had read them for the mysteries, the first time. But now I read them for other reasons—the relationship between Holmes and Watson, the atmosphere of horror and dread that ACD does so well, the breadcrumbs of character arcs in the main and recurring characters, and the way the characters seem both dated and modern, sometimes in the same sentence.
All that is to say, I love Sherlock Holmes. And several months ago I found that Neil Gaiman had written a Sherlock Holmes story. I’ve read a few Gaiman works and was curious to see how he treated some of my favorite fictional characters, so I downloaded it. And read it. And loved it. And in this analysis, I will convey my enthusiasm by explaining just how amazing this story is.
NOTE: this will be a multi-part analysis, with one post for each part of “A Study in Emerald.” (Parts 2 and 3 will be covered in one post.) There will also be some follow-up posts with additional thoughts at the end.
You should 100% read the story before continuing because A) it’s awesome and B) there is a twist that I will be getting into pretty quickly that is much better if you experience it for yourself first.
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Part 1: The New Friend
The beauty of this story is that knowing the Sherlock Holmes canon works both for and against the reader. If you’ve read the canon, you will recognize the references to certain characters or details or plot points—but at the same time, those moments of recognition can lead you to draw conclusions that Gaiman fully expects you to make but are in fact inaccurate.
Right off the bat, the title of “A Study in Emerald” is just one word away from the title of the very first Sherlock Holmes story. This, along with the first page or so of the narrative, primes us to approach the tale as a straightforward Sherlock Holmes pastiche, like the countless others that have been written: “Sherlock Holmes in space!” “Sherlock Holmes as a kid!” “Sherlock Holmes in the far future!”, where everything is basically the same, just with a natural transformation of entities to match the “hook” of the pastiche—so instead of smoking, kid Holmes sucks on lollipops or the like. The “hook” of this particular pastiche first manifests with the narrator’s war wounds being the result, not of bullets and fevers as in the canon, but of underwater creatures that suck the vitality out of one’s limbs.
“Okay,” we as readers familiar with Sherlock Holmes say to ourselves. “So Holmes and Watson, but in a world of the supernatural. Got it. Nice twist, Gaiman. I’m ready to see what you do with this.”
As I said, Gaiman uses your Sherlock Holmes knowledge against you in constructing this tale. The narrator has a shoulder wound as a result of his wartime experiences, just as Watson does in A Study in Scarlet—the circumstances of his injury are changed to be more fantastical, of course, but we accept that because we have acclimated ourselves to what we think is the whole of this seemingly straightforward premise (Sherlock Holmes, but with Lovecraftian elements). After all, we have the two men meeting in the university laboratory, both interested in sharing rooms, and we get the iconic line, “You have been in Afghanistan, I perceive.” We get the familiar prospective-roommates-share-vices exchange. It’s not the same as the original, but we don’t read Holmes pastiches for the exact same lines we could get by rereading the original stories. Besides, the exchange hits enough check marks for what we already know about Holmes (since we’re familiar with canon) that instead of the change setting off alarm bells, we’re busy patting ourselves on the back for recognizing references and approvingly nodding in response to Gaiman’s demonstrated knowledge of the stories. After all, Holmes did shoot bullets into the wall once. And he is private and easily bored, and selfish as well at times. These are revelations about Holmes’s character that are shared in later stories, after A Study in Scarlet, but they match the whole of his character that we know since we have the entirety of the canon under our belts, so it’s quite clear to us that this man the narrator meets is indeed Sherlock Holmes.
By condensing the characteristics of Holmes that were originally revealed over the course of several publications into one dialogue exchange, the plot is able to move speedily along while reinforcing our initial understanding of this man’s identity. However, presenting these characteristics in this manner also leads to some contradictions with canon, which means that things are just a little bit off. Holmes is established in later stories as having irregular habits, but in A Study in Scarlet, the specific story that this dialogue exchange is echoing, it’s Watson who “get[s] up at all sorts of ungodly hours.” Here the one who admits to “keep[ing] irregular hours” is the non-soldier, when in A Study in Scarlet Holmes is actually quite regular in his schedule (he doesn’t really maintain that behavior beyond that first story, but still). On a more complex level—and I might be reading too much into this particular point but it is striking to me as someone who has spent several years with roommates—there is the detail that the detective in “Emerald” informs the narrator right off the bat that he will need to use the sitting room to see clients. In A Study in Scarlet, Holmes does not inform Watson of this fact in the initial cross-examination. It’s only after they move in together and Watson starts getting (politely) kicked out of the sitting room on a semi-regular basis that Watson even learns Holmes is a person who has a visiting clientele. This is a rather major thing for a prospective roommate to know. Failing to mention this to Watson while still detailing his smoking habits and propensity for chemical experiments is a rather egregious omission on Holmes’s part, as anyone who has had to get used to a new roommate will tell you. So we have two instances where the information about the detective matches our overall conception of Holmes, but it is presented in a way that goes directly in opposition to how it was originally presented in canon—where what we are reading is both right and wrong at the same time.
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Let’s continue on in the story. Our “heroes” move into the same old apartment on Baker Street, which further solidifies the straightforward Holmes in a Lovecraftian world explanation we as readers have formulated for the story. We go through the same “narrator wonders what his mysterious roommate does for a living” steps that we remember from A Study in Scarlet, albeit, again, condensed. And the mystery plot begins as the two roommates eat breakfast, just as in that very first story.
Keen readers might take note of the fact that it is Inspector Gregson, not Inspector Lestrade, who brings the mystery in A Study in Scarlet to Holmes’s attention. Considering that Lestrade made more appearances in the canon and became Holmes’s default police contact, Lestrade’s presence here can simply be chalked up to Gaiman paying homage to the whole of the canon, not just the first story. Alternatively, this is yet another instance of things being ever so slightly wrong when compared to the events we are all familiar with.
You’ll notice that, having successfully (because on first read you are likely not reading as critically as I am now with this analysis) lulled us into a false sense of security regarding the premise of this story and the identities of its characters, Gaiman starts to drop more references to other specific stories besides A Study in Scarlet, as well as more direct hints (which require much less complex analyzing than I have done in previous paragraphs) as to who our narrator and his detective friend truly are.
The first* direct hint is so subtle that I don’t think I even picked up on it the first time I read the story. It’s when Lestrade suggests he talk to the detective privately. The content of the exchange is, once again, familiar to a Sherlock Holmes reader—how many times have we seen Holmes assure a client that Watson can be confided in just as well as himself (see: “A Case of Identity”), or refuse to let Watson excuse himself as a case begins to unfold (see: “A Scandal in Bohemia”)? The hint lies in the description of the narrator’s friend when he dismisses Lestrade’s suggestion: “his head moved on his shoulders as it did when he was enjoying a private joke.”  Gaiman can’t show his hand too early, so this hint is extremely oblique. The key is the phrasing: “his head moved on his shoulders” is a rather odd and roundabout description, which could much more easily be rendered as “he shook his head” or something to that effect. But in using this wording, Gaiman ever-so-lightly echoes the description of a certain someone a couple pages into “The Final Problem”:
His shoulders are rounded from much study, and his face protrudes forward, and is for ever slowly oscillating from side to side in a curiously reptilian fashion.
We have some more general Easter egg references to the canon—the detective’s slight dissatisfaction when someone (Lestrade in this case) remarks on the simplicity of his reasoning after it is explained, and the Study in Scarlet-specific “only one in the world” consulting detective explanation. And then we have this terrific bit. Our narrator asks the detective if he really wants him to come along. The detective’s response is as follows:
“I have a feeling that we were meant to be together. That we have fought the good fight, side by side, in the past or in the future...from the moment I clapped eyes on you, I knew I trusted you as well as I do myself.”
It’s terrific because it’s a summation of how Holmes and Watson are viewed by their fans. They belong together. Victorian London, World War II, 21st century New York, 22nd century London, as mice, as dogs, we’ve seen them in countless adaptations, and despite the change in locale or era or gender or species or countless other circumstances, they are always inseparable, always a force unto themselves, incomplete without the other. Of course this is Holmes and Watson. How could these words apply to anyone else?
The detective’s speech here appeals to our Holmes devotee sensibilities much more than canon Holmes’s response to Watson asking much the same question in A Study in Scarlet:
“You wish me to come?”
“Yes, if you have nothing better to do.”
Which is a rather unexceptional start to a partnership for the ages. The way “Emerald” tugs at the heartstrings, however, is dangerous—it pulls us further down into acceptance of the twisted world and characters that surround us.
*I will come back to this in a later post!
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sparkingstoryinspiration · 5 years ago
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Outlining and plot development
Wherever you fall on the spectrum of pantser to plotter to throwing pens at your computer and hoping your story will write itself (that’s a self callout) here is a guide (that no one asked for!) to plotting your story! 
Is this going to be an exhaustive list of everything you have to do to write the next NYT bestseller? no. This is, like everything else on this blog, a summary of ideas. They won’t all apply, they won’t all work for everyone, they won’t cover everything, but it’s a start. That’s the best part of the writing prompt business, you supply the inspiration and other people do the hard work! 
Okay, let’s get into it 
1. What story are you telling? 
Now, I’m going to be really honest with you here. If you don’t know this, you have a lot of work to do. And that’s okay! 
Take some time to flesh out your idea. Wherever you start, I promise you there’s more in your head waiting to be discovered. Take out a piece of paper, open up a new document, write it on your walls! (we will NOT be covering lost security deposits!) and do some brainstorming. 
The basic elements of a story are 
- characters 
- conflict 
- resolution 
- plot twist(s) 
- setting/background (think physical setting where the story takes place and informational setting, worldbuilding, context, etc) 
We have a post on developing characters here and posts on the other elements are in the works! I wish I could say they’ll be posted in a timely manner but . . . they won’t, they just won’t lmao I’m sorry 
You don’t have to have all of these points completely figured out before you move onto plotting! In fact, you shouldn’t! Or, if you think you do, be open to change because it’s important to remember that all these points, especially characters, are heavily affected by the plot! 
2. How are you telling this story? 
This is for the technical stuff. 
What does the formatting look like? Are you breaking it up into chapters? Parts? Not everyone writes drafts like this so that’s okay, maybe you’re going to write out of order, maybe you’ll break it up after, whatever works for you though I highly encourage you to switch it up every now and then and see if anything works better for you than what you’ve been doing. 
3. Consider the usual structure of a story 
There are a lot of these, try not to get overwhelmed or too snagged on any of them but here are two interesting ones! 
The first is the three act structure, we’re all pretty familiar with this. 
Think of an action movie, it starts with a small introduction, it introduces a main character, side characters, stakes, a setting. Then the conflict happens! 
BAM! the beloved spy is thought to be a traitor, their family is being held hostage and they have to betray everyone they work with to save them, they have a horrible secret that’s coming back to bite them in the ass. Whatever it is, this moves us into the second act, the journey, the trials, whatever you want to call them. 
This is the largest part of the story and the tension continues to build until we reach the climax of the story. They save they world, or their family, or themselves, or they don’t. Whatever it is, this results in the final act where the action falls, everything is resolved, and the story is over (unless a sequel is set up but that’s a whole other issue), you get the idea. 
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(image found here) 
Another popular structure is the hero cycle which echoes the three act structure but focuses particularly on, you guessed it! Heroes! 
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(image found here) 
Let’s take a popular storybook hero as an example here, Percy Jackson. (Needless to say, there will be spoilers if you, for some terrible reason, have not read Percy Jackson and the Lightning Thief) 
All of these milestones are a little debatable but I’ll pick a few to use as examples. 
Percy begins his story, he is introduced as a character, I could write a whole essay on Percy’s development and the incredible writing of Rick Riordan (lmao, I have) but I’ll try to keep this brief. 
When his mother is kidnapped, he has a call to action, a goal: to save his mother. 
He crosses a very literal threshold into Camp Half Blood and his story begins. 
He goes through many trials and tests, Medusa, St. Louis, Waterland, the Lotus Hotel, and so on. 
It’s called abyss here but I learned it as the final battle, in PJO Percy faces Ares. This is very similar to the climax and falling action of the three act structure. Following this, loose ends are tied up, characters complete their journeys and their arcs, and the hero returns. 
It’s very fascinating, I highly recommend reading up on it. Again, you’ll find many many stories you read follow this structure. 
There are literally so many of these and if you’re interested, here’s a link to some more. Keep in mind, your story doesn’t have to fit these perfectly but even if you’ve planned out a story without these in mind, you’ll probably find most, if not all of it, fits pretty well within these lines. They can also help with pacing, if your first act is most of your story, you may need to move your conflict and stakes up earlier in the story to maintain interest. 
4. Now you outline 
Obviously not everyone outlines. Personally, I cannot understand this at all. Now, since this entire post is about plotting and outlining, we’re not really going to talk about pantsing because . . . that kind of defeats the point of this post. But! If you have anything to say about pantsing, tips, tricks, personal experiences, by all means, reblog this and add them! I don’t have any experience with pantsing so I really don’t have much to say on the topic. 
There are lots of different ways to outline a story. Personally, I recommend starting big. Think acts and parts, find your conflict and your stakes, you know you have to introduce your character and the world, how are you going to do that? That goes first, then stakes, so we care and then conflict, so the thing we care about is, well, at stake. 
Chronologically, you have the journey now, but let’s take a minute to talk about the end. 
4.5. How does it end? 
Even if you’re a pantser, I really, really recommend that you know how your story ends. Having a point you want to get to can make a world of difference in the process of planning and writing a story. Sure, you can run a marathon without setting an end point, but it’ll slow you down if you’re always checking to see what mile you’re on. 
So how does it end? Happy? Sad? Who is there? Logically speaking, your antagonist and protagonist should usually be present, supporting characters? How does it end, does the protagonist prevail and save the day? Is it a cliff hanger? If it’s a race to an end, who gets there first and what does it mean? 
Find your ending, and then work on your middle. 
5. The smaller picture 
If you have the main points (a beginning and an ending, the conflict and the stakes, your characters), now you can start thinking about the smaller details. 
You have an ending so what needs to happen to get your character(s) there? Consider your minor characters, where do they come in? Make sure they have a purpose! 
Keep in mind, in the first draft and even the second and for as long as you need it to be, your outline is fluid. You may very well be writing your project and realize the pacing isn’t right, or that something needs to happen later in the story, or that you need to add a scene. Then, when it comes to editing and redrafting, it’s likely that you’ll change it even more. 
Try not to get caught up in it being perfect, that’s not what first drafts are for. Make it workable and approach it with an open mind, things are going to change, that’s a given. 
6. Write your story! 
A few notes on this. As one of my favorite authors, Neil Gaiman says, “the process of doing your second draft is the process of making it look like you knew what you were doing all along.” 
So once you’re done with your first draft and the time comes to redraft it and you’re working on your outline, now is the perfect time to add your foreshadowing and rework your plot twists. This isn’t to say they don’t have a place in your first draft, they do, give it your best shot! But your story is fluid and your outline and plans are bound to have changed and your editing stages are the best stages to really make sure foreshadowing, plot twists, and all or acts or hero cycle, or whatever you want to call it, works together. 
And this concludes another guide that no one asked for. I hope you enjoyed it and if you have any suggestions for ones you’d like to see we currently have plot twists, endings, motivation, and more in the works! 
Happy writing! 
- Mod S 
p.s. these can be found on our blog under the tag story development series! 
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senlinyu · 5 years ago
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I've been in the fandom since forever and I've noticed the change where now some readers go to war with writers who write d/hr sex scenes as "too rough" or "she didn't consent" etc. It irks me because generally if you think about the two including their history and personalities, the first couple of times are going to be like "that" until they're on even ground. Wonder if you've seen this reading around or even in your reader's response to your scenes and how you feel.
I think in fandom we’re reading about these characters because on some level, they're our favourites. There are people who are here for a multitude of reasons: for the romantic ending canon that didn't give them, for more of their fave, to satisfy their id, to improve as a writer, all of the above, or something else.
The trouble is that a lot of people see 'This is emotionally satisfying for me' as 'good' and 'this isn't what I want' as ‘bad’.
Personally, I'm primarily here for the writing and story process, both as a reader and a writer. A huge part of what makes me stick around in fandom is because fanfic writers will do such unusual things that you’ll never see in mainstream/published fiction that are restricted to safe predictable plot structures that replicate all the elements of a preexisiting best-selling YA novel.
For me what’s fun about the writing process is developing complete and congruent psychological portraits of characters, and trying to do something different(ish) each time. I’m trying to become the best writer that I can be, and that means writing different variations of things and pushing myself, rather than reiterating a characterization from fic to fic. Authors can write interpretations that I don't necessarily “agree with” but if the writing is compelling and doesn't contain holes where characterisation falls apart, and they've actually meshed the premise with canon, I'll go "That was GREAT" even if it's not something I’d write.
I don't really have a particular “way” I think dramione’s first time should be. I’ve already written it a few different ways depending on the story context.
All that said, one thing I’ve noticed in Dramione, having been reading for a long time too, is that the stories written now reflect the fact that the authors in the Dramione fandom are older now. It’s a less teen-age romance, slap slap kiss stories that predominantly populated Dramione in the early 2000’s. Authors now who are writing “romantic stories” are wanting to write romance that holds up under their adult perspective, which means exploring things like consent and redemption more explicitly and not “romanticizing” bad or abusive behavior that might have seemed hot in high-school but now they have more perspective and experiences with relationships. (I used to love professor-student relationship fics as a teen, but then when I had an authority figure try to sleep with me, I stopped enjoying those fics because most of them were primarily occupied with the kink and didn’t address the issues.)
People are also a lot more aware nowadays about the importance of consent. I personally enjoy the challenge within certain stories of making consent a fluid aspect of the sex scene.
However, that isn’t to say all stories need to be healthy and romantic. The fun thing about fiction is the ability to explore all kinds of things within the safe confines of the imagination. Of course there are purity police who don’t think any bad things should ever be written about, not to mention readers who can’t distinguish that a character’s POV is not an authorial endorsement.
Personally, I read pretty widely within fandom, I don’t have many squicks and barely any triggers. I will read very dark fic that knows what it’s doing. But I do tend to nope out of fics that don’t seem conscious of their subject matter.
I’m completely willing to read a story with non-con and an abusive relationship assuming there’s a plot to it, but only if the author seems to know that they’re writing an abusive relationship (again I’m not conflating authorial endorsement with narrative POV/unreliable narration). That’s because I’m usually reading for the psychological arc, and if a fic isn’t including the relevant emotional beats because the author doesn’t realize what they’re writing, or doesn’t understand the emotional complexity of it, then it’s not a very fulfilling story for me to read.
I've stated this a number of times before, but sweet, pastoral fantasies are really not my thing. I find tension and turmoil far more compelling to read and write about. I like complicated relationships, and characters with issues that they have to deal with and learn to overcome together.
I think it can be easy to get locked into one interpretation of the characters, and while there are themes and dynamics I realise I tend to explore more often than others, I try not to limit myself to only one interpretation.
I think that writers should explore what's compelling to them, and I think that fiction is a great place to explore dark themes.
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kittmoon · 4 years ago
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what’s YOUR outline process? Just wondering. It’s a tough thing to master in my experience
I don’t usually make outlines for oneshots, but for chaptered fics I definitely do. It honestly took me a few years to figure out my process (I’ve been writing for a long time), but by now I have a pretty hard-nailed way to do it. Here are the basic steps:
Establish key themes.
After deciding on the genre (that’s normally how it starts - fluff/smut/angst etc.), I try to define (with words) what themes I want to appear in the story. Often these are how I get ideas for the plot, as I’ve found to be the case with most writers. Betrayal, self-identity, motivational issues, and shyness are some themes to look for in upcoming stories!
Write out character insights.
If characters that I’m writing don’t have clear motivations, it’s hard for me to write them well. This is especially true for characters that are mostly meant to be projections. Link (Breath of the Wild) and Nagisa (Assassination Classroom) are two good examples of this. Even when I’m writing OCs to put into stories, they need clear arcs. I try to write out (again, in words)(I cant express how important that is when planning a story lol) where I want the characters to be at the beginning and end of the story.
Create (a) “brainstorm page(s)”.
I sometimes take up multiple pages to flush this out in scribbles of notes. Often these are story elements, character arcs, character ideas/sketches. I love lists, so a lot of these pages have bulleted lists, mind maps, and relationship trees. When I’m done with my BOTW murder mystery, I’ll happily share some of these notes. :)
Make a chapter outline.
Chapter outlines! These took a while for me to get the hang of. By now, I’ve learned that if I say “I want this story to fit into 20 chapters” and then try to fit my story into 20 chapters, the plot gets rushed at the end. Instead, I effectively write out the story in bullet-list form (again with the lists), and cut them into segments (chapters) where the story has appropriate pauses. This way, although the chapter structure isn’t symmetrical, it does tell the story in a complete and satisfying way, for both me and for those who read my stories. At the top of each chapter segment, I put a note of what I want to happen in said section of the story.
And then...y’know...
I have to write it.
Tends to be the hard part, dunnit.
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nouveauweird · 5 years ago
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bullshit-free guide to actually fucking writing your wip
disclaimer: this isn’t a fool proof method. when it comes to writing advice and techniques for productivity I say keep an open mind, but take what works for you and leave the rest. 
disclaimer 02: this is more or less for people who want to eventually publish, but there may be elements in here that benefit hobby-writers.
Where & When You Write
Some people will tell you that your writing routine needs to be sacred. I don’t quite believe that. You can absolutely curate a space for yourself that you aim to write in, but at the same time, focusing very strongly on the ritual of writing makes it hard to create an adaptable habit. 
The Writing Zone: 
Your desk or table should face away from your bed, my mother always swore by that and it stuck with me. If space doesn’t allow for that, consider putting furniture or some partition up so you can’t see your bed. For some reason, this makes focusing easier. 
For those of you who may be bedridden or have limited space, a good bed-desk is absolutely just as acceptable (I am actually planning to get one). 
If you have a space separate from your bedroom, the follow applies as well: 
Eliminate as much distraction as possible from your desk. Your experience of distraction is unique so do what you gotta do to eliminate it. 
Make sure your space is well lit. Background light is essential to avoid eyestrain when staring at a screen.
Your chair should be comfortable, and support your back. Scoot your ass all the way to the back of the chair and try sitting on your thighs as much as possible to take strain off your lower spine (my chiropractor told me this).
The Writing Time: 
You need to make time for your writing. Summer means the sunshine is waking me up at 5:45 AM and it’s too hot to doze comfortably so my ass is up and writing or reading until 7 AM when I gotta start getting reading for the day. If I have to catch the 10:15 AM bus, I’ve for about 4 hours to work with between waking up and leaving. 
I finished July 2019 Camp Nano by writing in the morning. And I’m not even a morning person, I swear.
Make time for you writing. If you can make a routine you can stick to, excellent, if you have a handful of 5-10 minute time-pockets— also okay! The 30 minutes your dinner is in the oven is just as good a time to write as any other.
How do you learn how to write in tiny time pockets, you ask, well here it is: Micro Writing Sprints and Macro Writing Sprints. The former applies to pockets of time under 15 mins, while the latter applies to pockets of time over 20 mins. All you have to do is set a timer and challenge yourself to write as much as you possibly can. 
Another thing to keep in mind is knowing your personal limits. If your attention suffers and you start to wander after 15 mins, keep your sprints to 5-10 minute blocks, and give yourself 5-15 min breaks where you get up, drink some water, move your body and then come back to your writing. 
How to Write More, Faster
You have to kill your inner editor. Or at least subdue them. You can fix a typo or whatever but that’s really it. The idea is that you need to allow yourself to get into a mindset where you’re only focusing on the writing, your prose is allowed to be a mess. Insecurity and doubt have no place here, only writing.
Your first draft doesn’t need to be clean. You get to clean it up when it’s done. Stephen King says you write your first draft with the door closed, and the second with the door open, and I like that saying a lot. The revision process is actually way more fun than I thought it would be. I get to make fun of myself for my weird writing quirks— every single one of my “most common errors” in my Grammarly report is about misusing commas!— and restructure and improve upon the foundation I laid with the first draft.
If you come up with something that changes something significant to your story, write a note about it, and then continue on with your draft like it’s been that way the whole ass time. Do not go back and change things. Just keep writing.
Learning how to do Writing Sprints allows you to quickly get into the habit of putting everything down as fast as you can without overthinking it. Because the real thinking is for later, when you’re revising. Essentially these Sprints enable you to get into the writing zone much faster, so feasibly you could write in small time-pockets at the bus stop, in a waiting room, on the bus—anywhere.
Outlining will make you write faster.
Yes I am pro-outlining, please don’t click away because of that, because I also still think that you need to use what works for you, and if you’re reading this something isn’t working, so please keep your mind open.
The very least you should try is preparing or pre-planning what you need to write for your writing session (no matter how short). You will write more and faster this way. Most of all, you will be less likely to “wander” around. 
I wrote out a small fragment-filled paragraph of what needed to happen in the first few scenes of my July 2019 Camp Nano project and got them out more easily and faster compared to when I didn’t. I wrote sustainedly in 30 minute time-pockets with a great deal of focus when I prepared my writing before actually writing.
Your WIP Outline
What if your outline was also actually super connected to your character sheets? Libbie Hawker makes this sound so easy in her book “Take Off Your Pants” in which she broke down some very interesting ideas on how to build your characters and your story that I hadn’t previously considered. 
What I ended up with was something like this: 
CHARACTER NAME Character: write down the basics; age, career, small relevant facts Flaw: what problem do they have that hinders them External goal: the thing they want that they can’t get unless they overcome their ‘flaw’ Ally:  who pushes the character toward their goal when they stray Antagonist: who has same or aligned goal, but with different motives and execution Events:
Opening scene
Inciting event
Character realizes external goal
Display of flaw
Drive for goal
Antagonist reveal
Thwart 01
Revisiting flaw
New drive for goal
Antagonist attacks
Thwart 02
Changed goal
Ally intervention
Renewed Focus
Battle
Death
Outcome
End: success or failure or neutral result with regards to overcoming ‘flaw’
The stuff under the “Events” category is stuff everyone has seen before in narrative charts, and it won’t be the last time you see it either. You can use or discard or repeat them however many times you need to. I still think this plot chart that I made it great for figuring out pacing, so check that out if you need some help there.
You can also apply these to series, where the character’s “Flaw” and “External goal” change as the narrative progresses. 
All of these parts are explained in Libbie Hawker’s book, but I’m happy to explain if you DM me! 
I applied a central idea for my WIP “Hyacinth Stalks” and all the central characters share a common idea with regards to their flaws. Hawker recommends filling in this information for all central characters, and working in which events which characters will interact in. 
The common idea is that my characters are “holding onto the past to feel more in control in the present”. Juliet Shain maintains habits of maintaining a “perfect athletic body” in the same way she did as a dancer five years earlier. She can’t exercise that same control over her mental health, which she struggles with, because of questions she has pertaining to the accident that lost her her leg remaining unanswered. 
Juliet’s ultimate goal is closure about the accident, which she won’t be able to access unless she stops holding onto the past and in turn the idea that the accident “ruined” her. 
I can apply the same things to Alana Murdock, another central character in “Hyacinth Stalks”, who, because she could only rely on herself after her sister’s murder while her parents grieved and her brother cut all contact, rejects her brother’s attempt to reconnect in order to protect herself in the present despite the stress of the upcoming 10th anniversary of the Hyacinth Killer’s disappearance. Her goal, would be to make it to the Olympic Volleyball team, which she won’t be able to do unless she stops isolating herself.
I can now approach the Events sections with more clarity because I know what the characters’ goals are and what their hindrances are as well. I can apply the same ideas to the other central characters, as well as the Serial Killer and weave their stories into the narrative as well. When you have a strong character arc, you can build a strong story.
When you can answer the questions about your character(s) you can fill in those Event sections with far more ease, and begin to break those sections down into chapters, scenes, or beats, with as much or as little detail as you want. Libbie Hawker’s method involves writing out paragraphs worth of scene details before actually getting to the writing. She says this isn’t necessary, but that for her it eliminates “wandering” and any doubts about what needs to be put on the page. 
Personally speaking, I lie somewhere in the middle, wherein my scene outlines involve small paragraph or bullet points for what needs to happen. 
Hawker has written books in 21 days, so there is definitely some magic in her method. In her book, Hawker details that creating her outline took 4 hours. When I outlined “But a Monster” it took a week (5 days), and despite not having had her method then, the existence of the outline made writing the novel much clearer and focused, which my writing had not been prior to admitting I needed to give outlining a chance. 
All writing advice is a tree of wisdom
Take what benefits you most and leave the rest. 
I have fully taken the advice that I have attempted to explain here. I read in “5000 Words Per Hour” by Chris Fox and “Take Off Your Pants” by Libbie Hawker and felt incredibly inspired and motivated, but some of what they say or eschue doesn’t resonate with me or my craft. I have to do what works for my writing, and if I’m happy with the pace the work is going at then alright! 
What I’ve written here is meant to give you new ideas on how to be more productive. I read the books that helped me come up with this because I felt like something was lacking in my writing routine and I had my eyes opened. I hope I have opened yours too and that your work benefits from this.
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