#wild sea rpg
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marella-moon · 1 year ago
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I drew my dnd character :) his name is virgil
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tdoth · 3 months ago
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W A K E U P O M E N
This place used to be Houston, now it’s something else, something dying. Titans, lords of industry and everything else left are the ones keeping it in a half-life. There’s a rot that runs so deep there’s no saving it anymore, not as it is. There’s salvation and devastation down this path, but you already knew that, Omen. Free the Hue, free yourselves, and free the future - the Titans must fall.
Titanomachy: DREAMS OF THE HUE / Demo Edition is now live, a fully playable version of the full release entering Kickstarter in late Spring of 2025. It contains the full rules, 19 classes, an example Titan and plenty 00's sensibility but-make-it-nightmare art from the incredible Jonatan Anjos and Minerva McJanda.
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Built on The Wildsea's mechanical engine, TDotH is a fast and furious queer blitz of a tabletop roleplaying game, shrouded with furious revolutionary anger but cored through with hope for a better future.
Fans of Cyberpunk 2077, Spire, NorCo, Jeff VanderMeer, Neil Stephenson, Metropolis, and the work of Tom Bloom (Kill Six Billion Demons) and Wildbow (Worm, Twig, Pact) will find parallels in the broken world we've built for you to tell incredible stories in.
We hope you join us Omen, there's work to be done.
DOWNLOAD HERE
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asquared-ohgodnotthehorrors · 4 months ago
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The desire to make a Wildsea/PbtA hack based on The Messenger and Sea of Stars is intense
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colourful-arpeggio · 7 months ago
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Idk if any of yall have played The Wild Sea, but it’s a ton of fun!
Anyways, here’s my Wrinkled Peach Gunslinging Gau PC 🥰
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zhanenova · 1 year ago
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A track appeared in the beginning of Sea of Stars Demo. Sounds like it's a blend of Wild Arms and Atelier track in it.
Reminds me of certain good times.
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jkj-digital · 10 months ago
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Saw your reblog and mate if you got queer visual novel recs I got spare time that needs eating.
If you´ve come for gay furry visual novels, this is certainly a place with recommendations
Assume NSFW, Unfinished, and free unless otherwise specified
Adastra – get kidnapped by handsome space wolf and become involved in political shenanigans. The one that least needs an introduction – COMPLETE!
Astatos – A pair of mages (kind of) lose their home, summon a god and a devil, and help solve various political issues using card game mechanics. The queerness of this one is pretty heavily constrained to subtext, but there’s no doubt that all major characters are hot men in various states of undress – PAID, SFW
Chardonnay Romancia – Innkeeper who hates heroes discovers an amnesiac hero who quickly becomes obsessed with him, among many other subplots. The characters find themselves in many explicit scenarios, often enough against their will – PAID
Deers and Deckards – As a college student, get into a relationship with either your best friend, his dad, or both. Also, at some point the game decides it becomes tired of its light-hearted tone and takes a dip into a more supernatural setting. Currently, only the polygamy route is complete.
Demons Within – You play a demon of lust influencing the emotions of a soldier and those around him, attempting to assist your host while also growing your own power and keeping them ignorant of your existence.
Devil’s Gambit – A doctor reunites with an old friend, uncovering a supernatural mystery and kicking off a strange romance.
Glory Hounds – A young man finds himself with an unexpected employment opportunity: becoming a sidekick to a superhero.
The Human Heart – Wake up as the only human in a familiar world and find yourself adopted by a colorful group of friends – SFW
In Case of Emergency – Find yourself as the last of the chosen ones in gay furry Narnia and awkwardly ingratiate yourself into the longstanding group of heroes – COMPLETE!
Kingsguard – When things go to hell at your royal birthday how will you reclaim your throne from the magical forces trying to take it from you and, more importantly, which of your kingsguard will you fall in love with
Minotaur Hotel – Discover the true story of (and also fall in love with) the Minotaur of legends and turn his crumbling home into a home for the lost. Even among visual novels, this one is a slow burn, but it’s absolutely worth it
My Pirate Husbandos – Get rescued from drowning at sea by a crew of rowdy, and very gay, pirates, and help them until you earn yourself a place among their ranks
Nekojishi – Become forced to face an uncertain future when you suddenly awaken the ability to see spirits and find yourself fought over by three handsome cat men who each want you to become the priest of their shrine (or equivalent) – SFW, COMPLETE!
Orveia – Awaken in an unfamiliar and horny world along with your best friend (who somehow arrived about a decade before you did) and several handsome men to become an adventurer. This game contain heavy RPG mechanics
Pervader – Discover your kindly DILF of an employer is a wizard and get infected with “becomes a wizard” disease along with the heir to an order of knights whose primary goal is to stamp out all magic
Shelter – Become enraptured in a strange world of medieval fantasy dogs, and protect your home in a world that wants to take that away from you
The Smoke Room – Learn to trust again in the wild west in 1915 after a man you though loved you tried to kill you, while the world itself seems to want to drown you in your guilt
Temptation´s Ballad – A young rogue trying to live up to his father, a commoner with an obsession with adventuring, and a sheltered chosen one looking to broaden their horizons form an adventuring party by happenstance and find themselves with a quest far larger than any of them believed
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flagwars · 2 months ago
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Video Game Flag Wars: Prelims
Submissions for the tournament have closed, and the prelims will begin tomorrow! Flags from 82 different video game series were submitted. These prelims will decide the best flag from each video game series, so the final tournament will only feature one flag per series. Thus, there will be 82 flags in Round 1. For any series that only has one flag submitted to the tournament, the flag will automatically make it into the first round.
These are the flags that will automatically go through:
Rescue Corps Flag (Pikmin 4)
Courland (Empire: Total War)
Tropico (Tropico)
Mawkin Flag (Metroid: Dread)
King Dedede’s Flag (Kirby: Triple Deluxe)
Fortnite (Fortnite)
Sons of Liberty (Metal Gear Solid 2)
Federation of the Americas (Call of Duty: Ghosts)
Novistrana (Republic: The Revolution)
Flag of the Crown (Cult of the Lamb)
Assassin Jolly Roger (Assassin’s Creed: Black Flag)
Yartar (Baldur’s Gate 3)
Columbia (Bioshock Infinite)
Alliance of Galactic Travelers (No Man’s Sky)
Outer Wilds Ventures (Outer Wilds)
Arstotzka (Papers, Please)
Hurons (American Conquest)
Joker Banner (Balatro)
Warbanner (Risk of Rain 2)
Victory Flag (Fall Guys)
Deep Hollow Valley (Night in the Woods)
Super Earth (Helldivers)
Republic of America (Dustborn)
Eusan Nation (Signalis)
Antarctica (3D Atlas (1996))
Crimson Cult Banner (Thaumcraft)
Generic Flag (Roblox)
Standing Flag (Dragon Blade RPG (Roblox))
Fillydelphia Contingent (Balefire Blues)
Great Lakes Government (Kalterkrieg: Shadow of the Weltkrieg)
Middle Eastern Alliance (Squad)
Columbia (Crimson Skies)
Castle Siege (Super Smash Bros.)
These games and franchises have multiple submissions and will receive preliminary polls:
Mario
The Legend of Zelda
Animal Crossing
Overwatch
Fallout
Kaiserreich
The New Order: Last Days of Europe
Ace Combat
Arma
Far Cry
Age of Empires
Homestar Runner
Minecraft
Splatoon
Fire Emblem
Donkey Kong
Grand Theft Auto
Halo
Ace Attorney
Just Cause
Final Fantasy
Command and Conquer
Pokémon
Suzerain
Persona 5
Sea of Thieves
Sonic
Skyrim
Dragon Age
Disco Elysium
Palia
LEGO City Undercover
Red World
WarioWare
Slime Rancher
Cyberpunk 2077
Rise of Nations (Roblox)
Dead Ahead (Roblox)
World of Warcraft
League of Legends
Spyro the Dragon
Pax Britannica
Equestria at War
Kaiserredux
Extremis Ultimis
Red Flood
Judgement Day: Aftermath of the Red Flood
Twilight of the Anthropocene
Valkyria Chronicles
Fable
Some series have enough submissions that it will take multiple preliminary polls to decide the best flag. For the polls, I am counting fan games and mods as separate from their series of origin.
Thank you to everyone for your submissions!
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queerpgs · 2 months ago
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Friday 6th September - CAIN
Good evening my crepuscular cavaliers! We have a new GM, Alice, making her QueeRPGs debut this coming Friday with CAIN.
For those of you who haven't heard of it, CAIN is a new RPG by Tom Bloom, creator of the RPGs Lancer and Goblin with a Fat Ass as well as author and illustrator of the web-comic Kill Six Billion Demons.
Mission Log: Operation Weeping Mountain Location: Rowbury, pop. 64 2012.01.13 09:43 - A man is found dead with limbs removed. Subsequent investigation by local police force fails to find a cause. 2012.01.23 19:11 - A woman is found dead and bisected in the local sawmill. Local police called. 2012.01.23 23:01 - Exorcists dispatched. Commence operation. Humanity is cursed, host to a roiling psychic sea barely understood or controlled, a phenomenon arising purely from the darkest portions of the human soul. While most humans are blissfully unaware of its presence, others are more sensitive. When it grows wild in these hosts, SINS appear, terrifying supernatural monsters that are anathema to reality itself. CAIN is the solution, the global supranational shadow organization dedicated solely to the hunting and execution of SINS. It’s mission is clear, its purpose steadfast. Is there anything better than a good hunt? Just think, you’re all set to slaughter to your heart’s content. YOU are an exorcist, a powerful psychic soldier and tool of CAIN, honed and wielded for one purpose: WIPE OUT THE STAIN
Pack your pencils, a fistfull of D6s, and come down to West End Games on Friday 6th September, it's going to get interesting. Please arrive at 18:00 for a 18:30 start.
Due to the nature and content of this game all players must be over the age of 18. Content Warnings: Abuse, Gore/Violence, Mob Violence/Lynching, Financial Poverty, Death/Murder.
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abyssaldissonance · 5 months ago
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Genuinely so excited for Infinity Nikki
I love platformers. It almost feels Kirby-ish w how outfits give us powers, plus we get to dress her up in said cute outfits, And we’re getting subversive storyline (cute aesthetic, underlying horrors)
I started playing nikki games for the dress up but I do rly love how wild the story is. I certainly have my critiques but im still looking forward to it.
Platforming is an interesting way to translate it. With how the outfits granting us special powers plus all the shit Nikki has had to do (fending off terrorists, demons, placating gods, etc) I think it’s a decent way to go about it.
Im partial to dozens-of-hours long RPGs, currently addicted to Baldur’s Gate 3, so I wonder how long it’s going to be (give or take I like multiple hours of Substance not grinding slogs). 30 hours is kind of average, which is my assumption for it, any less and id be a bit put off tbh. Any longer and I’d be excited to see the story unfolding. I wonder how we’ll get clothes or sets, and how many.
We Have to get Star Sea and Bloom Poetry, but I wonder what else we’ll get….
I also wonder when it’s taking place! Is it pre or post love Nikki? Is it during or post shining Nikki? Will we see my dearest husbands Leonid or Shade or will I add a new husband to the roster?
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stardecahedron · 4 months ago
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game concept art 2023 - EARTHSHINE - part 1 - characters
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This is part 1 of my campaign design project from my concept art course last year, called EARTHSHINE!
I designed all these concepts for a top down space fantasy alien RPG called EARTHSHINE, inspired by Undertale, Deltarune, and Omori. The aesthetics were based on sci fi and retro futurism, pop art, black light photos and arcades, and a spacey aesthetic in the vein of Super Mario Galaxy and Slime Rancher.
In a reverse Solar System populated with aliens, many are racing to claim the empty planet, Earth. But no one seems to be consulting its moon, Luna, who's people adore it as part of their culture.
Dawa, an alien from Luna, is on a quest to claim Earth for their home, meeting new companions Ferni from Mars and Destiny from Mercury along the way.
kofi // instagram // artfight // bluesky
More info about the characters under the cut!! vv
PLAYER CHARACTERS
DAWA - Dawa is a humble farmer living their life with their mother on her lunar grape farm. They're quiet and have a tendency to throw themself into work and hobbies. Because of this they come off as anti-social. Dawa can be blunt and snarky, but they just say what's on their mind and will act on an idea if they're certain of their goal. It’s why they left home to confront the leaders about the planet they orbit, as they feel their home and the locals should also have a say in claiming it. Dawa is an ambush and heavy hitter, using their strong legs and quick movements to immobilise their enemies.
FERNI - Ferni is the owner of the Aresi Cosmic Curio Shop. She's taken up the role of a historian, and her first job is to learn about Earth from the locals on moons and Mars. Ferni is a fountain of energy and incredibly sweet, but she can be an overwhelming presence. It only takes someone slightly mentioning anything Earth related for her to go into a full information dump. Upon hearing about Dawa's quest, she immediately tags along, eager to learn about the Earth's history. She's a little too excited to fight battles, but at least she has the spirit and the heart! She’s good at targeting faraway targets,and earned the role of wild card.
DESTINY - Destiny is currently one of the only small spaceship drivers on Mercury aboard the Wings of Felestian Spaceship. Destiny takes on an older guide role for the team. She's highly sociable due to the nature of her job, but is very comfortable hanging back in the ship alone. She's resourceful and has a habit of proposing new ideas and upgrades for the ship. She plays support over communications for the team, offering advice and updates when she can. Generally a charming, reliable presence.
NPCS
LEADER ACACIA - Leader Acacia, or just Acacia, is the Leader of the Jovian Colonies, a proud and stubborn alien with a penchant for snapping at others. Despite the slightly arrogant demeanour, they are under a lot of stress due to the arguments they have been having with the Captain of Neptune about Earth. Other Aliens have unfairly painted them as cocky, while Jovians mainly see them as just a stressed, if not a little goofy leader, who enjoys a cup of tea in their spare time.
CAPTAIN BERA - Bera, or Captain Bera, has certainly made a name for herself among the solar system. She commands the raging Seas of Neptune aboard her submarine. One thing that makes her a fierce leader, is her competitiveness, which drives the other planets' leaders insane in her sheer confidence over her right to claim Earth. Bera's actions are as bold as her thoughts, yet despite her reputation, she seems to be well respected by the people and her crew.
KEEPER PLASMA - Keeper Plasma is notoriously mysterious. They were a respected figure amongst the Solar System, but nowadays very few know of them. Those who do engage describe a rather bitter and reclusive person. Plasma has been asked what their opinions are on the Earth space race, and it's always been the same answer, "Petty squabbles are none of my business.". They're a keeper of knowledge and history for the Solar System, so there could be information not even the great leaders know of.
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kulay-ng-banaag · 1 year ago
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HWS SEA but make it HetaDND
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Enjoy these rough sketches because I will literally not come back to them until December. 🥲
(From Back —> Front, L —> R)
VN: Bumped into a couple of Quora answers that discussed archery practice, which got me thinking about Viet as a mounted archer, and I immediately thought of the elephants that the Trung sisters & Ba Trieu rode on. So Ranger: Beastmaster — also what if the elephant was from Thai? 🫣💘 Easily a tank through her mount, but can fight well as a DPS (think OW D.Va). ID: The thing is he has the fighting style of a Warlock(: Genie?) but the character of a Paladin(: Oath of the Ancients). He’s giving CR Fjord. 😭💞 For sure, TANK. TH: He’s just a Monk. Debated on his subclass for a long time because he’s a war freak charge-into-the-frontline kind of fighter. Way of Mercy is ironic but I love the imagery of the Merciful Masks (except he gets the khon styles). Way of Shadow — it’s on one possible etymology of Siam (Sanskrit, “dark”). Easily a DPS type. MY: Druid: Circle of the Moon for the Wild Shape into a Tiger, and as of typing this I just realized the moon motif. Mostly support, but upset him just enough and he’ll easily switch gears. PH: Bard: College of Swords for the two-weapon fighting style aka arnis/kali/eskrima. Personally, he’s more DPS than support, though as a latter Dirge Singer & Siday fit the bill. SG: See, the first thing that came to mind was the RO Alchemist class for the Homonculus feature — hence, his companion Fishball. Obviously there’s Artificer: Alchemist for that, but also it would be cool if Fishball is just a “chibi” form of his patron of a water dragon— Warlock: Fathomless. Not to mention Singa would have both high INT and CHA — alas, he’s a Support guy.
(more notes under the cut)
I jokingly called this AU as Dungeons & Drawing Circles, but truth be told I’m not restricting it to being after DND, let alone 5e. Now I’m just throwing hands and calling it a fantasy RPG AU, although out of familiarity, I do refer to DND 5e often. The classes I highlighted above are just there for where I got the inspiration.
I’ve had the occasional “oooh I think [character] would be a [class/es]” hc over the years, but I ended up expanding on the AU as a means of coping with the early months of ECQ. Now there’s so many plot bunnies that I’d summarize as: your og main 8 unwittingly team up for a quest and, over time, they hit a point where they realize that they cannot fight the BBEG alone (or at least just the 8 of them), so they travel around the world recruiting allies a la Suikoden 108 Stars of Destiny.
It’s even got a literal history timeline where preceding events (and characters!!!) are involved with the BBEG and ultimately why the main 8 came together. Think playing a later game in a series where you not only get to meet the playable characters from earlier games, but you get to recruit them.
And I just wanted to draw cool fantasy looks, haha! Nevertheless, nothing is final — especially when I've clearly taken inspiration from some indigenous groups. It's why I shelved this for so long because I need to do more research and it's just not something I have a lot of free time for.
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tdoth · 7 months ago
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TITANOMACHY: Dreams of the Hue | Omens 05 & 06
Art credit to the incredible Jonatan Anjos
Aqua/Marine | background: SALT OF THE EARTH | hustle: TRAUMA TEAMSTER | specialty: CYBOTEUR (L)
RUFUS | background: POSTHUMAN (MARIPOSA) | hustle: HAULER | specialty: CHARIOTEER (R)
Vroom-vroom, Omens, this world won't fell itself.
High-octane action is a centerpeice of TDoth, you are highly empowered individuals setting out to fundamentally change the world - we assume you have the proficiencies to do as such.
Omens move fast, and the Charioteer is the queen of keeping that speed assured. Rufus here has taken control of a truck from the hood using her BlackThumbs augs, plasma leashes giving her control of any vehicle she can get within a whip's length from. As well, her Chuggaway Mag-Boots keep her solidly (and stylishly) affixed to any metal surface.
Behind her, her Friend-in-the-Chair Aqua/Marine furiously types away on her Hardened Cyberdeck, assuring Aqua's safety on the highways they're precariously traveling.
These two are our first glimpses of Omens engaged in a Strike, the core structure of TDoth. Similar to Cyberpunk's Runs, Blades in the Dark's Heists and Wildsea's Voyages, Strikes are distinct missions with an end-goal of weakening a Titan's power one way or another. Many are high-energy, combat filled take-downs, and some are subtle social soirees simmering with explosive tension.
We got plenty more coming, including some devlogs from yours truly! I hope you can join us over on our playtest Discord, where we continuously refine and expand our playtest program to make this the best game it possibly can be.
As always, hope to see in there. We'd love to have you~
-Sillion
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legofanguy1999 · 2 months ago
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Mutants & Masterminds characters
These characters are created by me and my friends for the RPG Mutants & Masterminds.
Wild Man, a hero dress like a spotted wolf. Powers: Use the powers of predators.
Ocean Man, a sea protecting superhero. Powers: Swim underwater and breath in it.
Green Thumb, a guardian of nature with green skin and wearing jeans. Powers: Green Thumbs can make plants grow with his glowing thumbs.
Eagle, a winged hero. Powers: He have bird wings that allow him to fly.
Decast, a grim reaper looking superhero. Powers: Decast can make living things rot.
Sam Naes, the avatar of pollution. Powers: He can unleased the powers of pollution if he wish for it and he is a good businessman whose can use others.
Dr. Wreaker, a cyborg mad scientist.
Detective Qualified, a robotic detective, and his three police women sidekicks of Callie, Olivia, and Pearl.
Aid Lex, a healing robot.
The War Eradicator, a angel that seek to bring peace by erasing the evil on humans.
Education Emily, a teaching robot that help teach kids education.
Leo, a anthro dragon villian.
Hawk, a anthro hawk hero.
Liquidtor, a water controlling hero. Real name: Andrew. Powers: Water powers.
Liberty Lady, a Wonder Woman like character and rumored lover of Victory Star. Powers: Superhuman strength, flight, and have a silver rope that can trap anything she wrap around it.
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furrybydaygaybynight · 2 months ago
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Going on my first table top rpg session in ages. I will post art about it. My character, the team, the ship we re on. I'll be playing wild sea if that rings any bells
Should I live post it?
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bluue-god · 10 months ago
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☆ 。・::・゚★,。・::・゚☆ 🌊 ☆。・::・゚★,。・::・゚☆
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My official introduction!
[General infos]
♤- Gemma here!
♤- I'm Agender Demiboy, I use all pronouns.
♤- Aroace 💚💜 [I'm an Asexual grossed out by sex, so mind that. I'm also a romance neutral Aromantic.]
♤- Capricorn ♑
♤- anything sea, space or just blue themed are my weakness.
♤- I'm also into vampires and sea creatures and folklore! I'd love to learn more!!
♤- I'm all about OCS. I have lots of them and I LOVE talking and sharing about them!
♤- OC X CANON.
♤- Any DIASOMNIA X DIASOMNIA or DIASOMNIA ship gives me the ick for personal reasons. That doesn't apply to Oc X Diasomnia ships!! Love a good ol' oc X canon or self ship :3 (unless it's with a specific character because I have issues.)
♤- I'm up if you're interested in being my moot! Do not be afraid, I bite only when I get comfortable :3
|I{•------» more down! «------•}I|
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[Tags I'll use]
✰- #Gilia🌊🦇 (G and Lilia. All of it is platonic)
✰- #Gruggie🌊🍩 (G and Ruggie)
✰- #G🌊 (my Sona!)
✰- #Smayan⛓️ (My Heartslabyul oc)
✰- #Siamec2➿ (My Pomefiore twins ocs)
✰- #Tristen➰ (One of the two twins)
✰- #Kristen➰ ( the other twin)
✰- #funzies (auto explained.)
✰- #🌊QnA (Inbox replies!)
✰- #🌊 sounds (a fancy way to indicate me yapping over some shi)
✰- #🌊G Oc (an original that isn't from a fandom)
✰- #🌟 (personal faves of mine :3 )
✰- #🎖️Hall of Fame of Reblogs🎖️ (see it.)
[Other!]
[OC & more!]
♪- My Sona reference sheet!
☽- I like Persona 5, Breath of the wild, RPGs like mad father, Ib, etc :3
☽- I'm a professional yapper. I yap a lot.
☽- I'm also on tik tok and Instagram! Also Twitter but I don't use it much.
[☆Mutuals☆]
☆ You should totally follow them! ☆
☆ @cumonpumpkin ☆
☆ @kitwasnothere ☆ @kitwasheree - art blog :3
☆ @melsiel2 ☆
☆ @distant-velleity ☆
☆ 。・::・゚★,。・::・゚☆ 🌊 ☆。・::・゚★,。・::・゚☆
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lacklusterhero747 · 2 years ago
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Into the Perilous Wilds
I can clearly remember when I took my first, tentative steps into the hobby that would ultimately become my lifelong obsession. Sitting in a Walden Books on the floor, flipping through one of the Monster Manuals for Advanced Dungeons and Dragons and marveling at the artwork while I read the bits of lore written on the page to accompany it. After that, the first Table Top RPGs I ever played were, first, Shadowrun and that black book AD&D with the Barbarian on the cover.
This was an era where the Gamemaster was considered like unto a god. Prevailing Gygaxian advice was that players should defer to the GM's judgement and that the GM themselves should deeply understand the lore of their world, have answers for everything, be able to make harsh but impartial decisions on the spot. It was a point of view that had a huge impact on what I thought it meant to play TTRPGs and especially what it meant to be a GM for a very long time and would not change until much later in life when I encountered the indie revolution that swept through the space around the end of 3.5e/beginning of 4e when Powered by the Apocalypse games had their day in the sun.
PBtA games were the first games I really encountered that called out the idea of collaborative storytelling to an extent that caught my attention. They told you to ask your players their opinion, and featured moves with advice to ask the player themselves where they might have learned the information they new in character. These were questions that had implications on the lore of the world. In a heartbeat your players, rather than you as the godhead of the game, could shift the entire world in tone, or even turn the whole thing on its head. You might still control the Fronts, and the world itself might still be your character to play, but suddenly everyone had the creative freedom to change things in new and interesting ways baked into the mechanics of the very game.
I loved it.
Fast forward a few years and I would encounter a funny little book called The Perilous Wilds, a supplement for the PBtA game Dungeon World.
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This little book is 76, digest-size pages, and had such a simple pitch:
The Perilous Wilds combines Dungeon World's approach to collaborative world-building with the old-school RPG reliance on random tables to generate content on the fly, woven together by modifications to the original Dungeon World travel moves. The main differences between the use of tables in The Perilous Wilds and their use in older RPGs is an emphasis on exploration and discovery over combat encounters, and the baked-in methodology of using randomized results as prompts rather than facts, to be interpreted during play. The collaborative map-making guidelines and all of the tables are system-neutral (usable with any RPG rules). Although the tables are structured to tie directly into the rewritten travel moves, they can be used in any game in which a fantastical landscape is explored. 
It was in this little book where I found a concept that was, perhaps not new, but one that I was incredibly taken with. Letting the players draw the map, and by extension, the world.
Starting from a discussion of the fiction of your world, be it a village on the frontier or even en media res as you emerge from a ruin temple into the wilds, you had your players a blank sheet of paper with a simple X on the map that says you are here. From there, you start with the youngest character in the party and proceed clockwise around the table. Each player is given the opportunity to add a region to the map, be they a swath of land or a sea, defined by either their prevailing terrain type or political boundaries, and then give that region a name. This step can be repeated as many times around the table as you like, but eventually you have to move on.
From there, each player is asked to places to the map. Areas, Steadings, and Sites get injected into the map, starting from the Fiction of which character is the most well traveled. Areas are like sub-regions, calling out interesting exceptions to a Region's overall theme. Steadings label the settlements of the territory, its villages, towns, keeps, or cities. Sites meanwhile, create your points of interest and landmarks. Each of these is meant to be given a brief description and name, the process continuing until everyone is satisfied with the amount.
After this the Oldest Character steps up and begins adding personal places. The book asks them to name two things: The place the character calls home and a place the character finds significant to them. These can be places already on the map, or newly named and added details like in the previous step, but the question must be answered of each: why? Why does your character choose to dwell where they do? What important thing happened to you at the point you've marked on the map? It tells you to shape the fiction of both the world and the character by considering such a simple but necessary detail.
After that, each player gets the chance to add connectors to the map in the form of roads, rivers, paths, or leylines. Anything that can be reasonably considered to connect to places within the world. Name it now, or name it later, but they must be drawn on the map as you further define the territory.
Finally, the book asks the most knowledgeable character to begin the process of sharing rumors and legends. Something the character has heard about any place on the map, but something that no one in the party can be sure to be true or false. The rumors must be noteworthy and provocative, the book advises, but each player has the chance to add to the depth of the fiction. Cutely, the book even offers the following advice:
This conversation might happen in character, or not. Ask clarifying questions; chide the speaker for giving any credence whatever to such malarkey; whistle in awe at the very idea.
And meanwhile the book itself speaks directly to the Game Master and asks you consider which of these rumors is really true, and what does that mean for the world?
All of this is excellent advice, and the procedure itself has been fun and engaging to work with every time I have put it to use in one of my games. It's also one of the primary reasons that I took to Fabula Ultima with such gusto, after reading that game's own advice and procedure on how to build a world. The two products are aligned in their ideals of what it means to create a world for cooperative storytelling, and the similarities in their process was striking.
But it goes beyond merely that.
The book is filled to the brim with interesting mechanics for the game Dungeon World, including new rules for followers and overland travel, Moves for handling the weather and compendium classes for your players to level into, but even past the mechanics built specifically for one game in particular, there are so many tables and system agnostic little details.
There's a Monster maker, a Discovery generator, Steading creator, and so much more. There are tables for creating quirks and details for people, places, and things, and a section that provides a whole array of rules for generating dungeons on the fly who's details can be fleshed out as you go and it's layout can be easily represented by a flowchart rather than meticulous lines drawn on graph paper.
And most importantly, the book simply tells you to trust your gut.
Yes, it offers you advice on how to prep between sessions, but it advises that a little bit of prep can go a long way. You don't need to worry about having all of the answers. Your campaign bible need not be so thick that you could bludgeon someone to death with it. All you really need is a sense of what is happening in the world and your gut instinct as a storyteller. You really only have to take a step back think more deeply on the game, its Fronts and its people and places, if you begin to sense instability in the world's fabric that you or your players find intolerable. With practice, the book says, you shouldn't need more than an hour or so between sessions to make the minimal, necessary notes for what comes next.
It's an excellent little tome, and one which I still use to this day, even though we're not currently playing any Dungeon World games. The tables provide me with rich inspiration and quick in-game answers to the question of what comes up during exploration. Its dungeon generation system has taught me that in theater of the mind play, a node map can be just as useful as a real one.
And when I feel my dedication to the ideal of collaborative world building and storytelling slipping because I want more answers or more control, I flip through its pages and read its advice as a reminder that we don't have to live in the castles that Gygax built any longer.
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