magetrait
magetrait
spit us out reborn
24 posts
call me mage! they/themmy secret ocverse side simblr18+, no WCIFs
Don't wanna be here? Send us removal request.
magetrait · 1 day ago
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Eternal Love
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magetrait · 12 days ago
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Residents of The Pot: The Healer & The Sorcerer
"Bloody" Marika Spanou is among the most well-known Bloodlinkers in all of southern Albatwi, and is certainly the most infamous across the whole of The Pot. Though many take the gory mode of her magic as a reflection of her character, an oath sworn during her education forbids Marika from using her power for harm, and she instead uses the enigmatic art of Bloodlinking - the symbolic attachment of souls, via the sharing of blood - to heal the various residents of The Pot, when they inevitably fall victim to saber, cannon, or barside brawls.
Though now one of The Pot's many sell-spells, "Grey" Carlo was once a student at the Seberegn University of Sorcery, expelled in his first year when the University discovered he was teaching simple spells to local non-mages, in exchange for coin. His expulsion turned quickly into banishment, and Carlo elected to travel to the southern sea for warmer climes (and a more welcoming society,) and he now has a slapdash shop on the edge of The Pot, where he sells fake "charms" for trade winds, luck with treasure, and love, and occasionally offers real magic to those discerning buyers who know the difference between graphite scribbles and proper Demiago magic.
Inspired by @puppycheesecake's RPG Archetype Challenge!
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magetrait · 13 days ago
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Residents of The Pot: The Swashbuckler & The Bard
After her mentor abandoned his post as First Mate on the Lady Courage, Asabe Yalwa stepped up to take his place, and swiftly raised the crew in a mutiny against the ship's tyrannical captain. Despite her youth, Asabe has quickly become legend across The Pot for her ruthlessness, her lust for treasure, and her passion for the strange creatures of the deep sea. Whether the rumors of her siren lover are closer to fact or fiction, it's well-known that Asabe's enemies have a habit of spontaneously jumping overboard.
Yousef Deyn-Koli is perhaps one of the paramount performers in all the wild ranges of The Pot. Unlike the rest of the generally wandering Sarkoli people, Yousef struck gold in The Pot, and hung on for dear life, turning his brief moment in the pirate spotlight into a lifelong career of sea-shanty-singing, rum-swilling, and maybe the occasional bachelorette party. Though rooted firmly in the rootless city, Yousef is without a proper home there himself, and instead drifts from expensive cabin to expensive hotel, funded by his army of avid fans.
Inspired by @puppycheesecake's RPG Archetype Challenge!
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magetrait · 14 days ago
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Residents of The Pot: The Berserker & The Sharpshooter
While most Kusti prefer to limit their travels only to the range of the Ustirt Plateau, a rare few wander further afield, and an even rarer few of those decide to stay abroad. Sarnai "The Slayer" is one of these fair few, and she found her happy place in the warm southern climes, in the hustle and bustle of the floating pirate city of The Pot, where she brawls for cash in makeshift arenas.
Ryu "Sog" Hayashi is another rare foreign transplant, though from the far reaches of the eastern coast, which remains largely foreign to the westerners of Albatwi, and is home to such mysterious forces as "gunpowder" and "industry." After introducing himself as a "sogeki," Ryu was dubbed "Sog" by his clueless traveling companions, and the name has stuck. Though he resents it slightly, it's refreshing to be among The Pot's wildly varied populace, and to be just another face in the crowd.
Inspired by @puppycheesecake's RPG Archetype Challenge!
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magetrait · 15 days ago
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The Forge
Bidonjour !
Permettez moi de vous présenter les images, la fiche détaillée et la vidéo de présentation de ma construction "The Forge" qui sortira ce lundi 27 janvier 2025 si vous avez des questions n'hésitez pas et que la dinguerie des sims soit sur vous ! \o/
File and pictures : The Forge | Patreon
Video : The Forge | Patreon
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Bidonjour !
Allow me to present you the pictures, the detailed sheet and the presentation video of my construction ‘The Forge’ which will be released this monday 27 january 2025 if you have any questions don't hesitate and may the madness of sims be upon you ! \o/
File and pictures : The Forge | Patreon
Video : The Forge | Patreon
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magetrait · 15 days ago
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Kissed that first night, and then the rain opened up the sky to get One last kiss I love you like an alcoholic––
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magetrait · 24 days ago
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✦ Stella Maris astrology classroom
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magetrait · 24 days ago
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I'm sorry. It cant be helped
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magetrait · 1 month ago
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eliyanora's study.
i thought i was going to be able to build things with no cc but... i. can not. this place will be getting a thorough makeover once i get build cc into the c&c mods folder
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magetrait · 1 month ago
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Ronan MacMuir, and his daughter Laoise
Ronan: First Mate of the Lady Courage, lover to King Giorgio of the Grismarch / Son of the Sea, Ocean-Blessed, the Pirate King of Muir
Laoise: Heir Apparent to the Throne of Muir
Merciless, charming, and (according to legend) magical, Ronan was the terror of southern Albatwi's ports for years, and was the founding inspiration behind The Pot, the anarchical pirate-city that now floats permanently in the center of the southern sea. Built without foundations, on international waters, The Pot is a warren of roped-together ships and rafts that is completely free from any nation's jurisdiction, and is thus where smugglers, pirates, and merchants from all across the world go to do their illicit business.
After Malle told him of a vision she'd dreamed, and the coming of a great cataclysm, Ronan retreated from the south and returned to his home of Muir, which he built into a thriving port city with his obscene pirating wealth. Even after Fairyland broke off from Albatwi, with the great Crest impeding on travel, the curious southern scholars still sometimes make the journey to Muir, just to lay eyes on the famous fortune of MacMuir - or what remains of it. His daughter Laoise, recently crowned the Queen of Muir years after her brother's disappearance, is the sly, careful steward of this fortune, and is renowned for her ability to hide and reveal it at a moment's notice, when the need arises.
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magetrait · 1 month ago
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The Continent of Albatwi
Drawn in Wonderdraft, and featuring the following locations:
REGIONS Fairyland The Grismarch Ustirt Plateau The Kathib Desert
LOCATIONS Muir The Seberegn Beyvan Kusti Territory Milu-Malam The Pot (coming soon hopefully!)
I will update as I add things :)
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magetrait · 1 month ago
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Princes Giorgio and Marius Carbone of the Grismarch
After the disappearance of the heir, Nicolo, and the previous king of the Grismarch, the younger brothers Giorgio and Marius were left unsure of who should take the throne.
Though Marius was arguably the more deserving - he had been a wildly successful general for some years, and was beloved by soldiers and citizens alike - his impatience for politics and his famously wandering eye gave the king's councils reason to pause, and consider Giorgio, the other brother. Unlike Marius, Giorgio was soft-tempered, gentle, and not at all disposed towards affairs; quite the opposite, in fact. Giorgio rarely spent time with anyone beyond his family, save his best friend, Ronan MacMuir, a wandering sailor who visited the Grismarch's coastal ports on occasion.
Whispers spread, as the council deliberated. Could Giorgio be trusted to produce heirs? Could Marius be trusted to keep the nation out of a diplomatic scandal?
After months of hemming and hawing, the decision was made for them: Marius had gotten involved with a married noblewoman of the Ucello line, and slayed her husband in a duel. Propriety dictated that he travel to her family's lands and wed her, and the council compelled him to do so, taking the stain of his scandal with him. With Marius gone, the crown fell into Giorgio's hesitant hands. Though he proved to be a beloved and kind-hearted ruler, the old council's fears were confirmed, and he passed without an heir. The Grismarch fell, and broke into smaller and smaller pieces, as lords each staked their claim over their own lands, and fell to war with one another.
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magetrait · 1 month ago
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Prince Nicolo Carbone of the Grismarch, & Nnamdi of the Malamai
The Malamai were once an elite sect of warrior-priests, notorious across the ancient Empire for their efficiency, exclusivity, and hunger for rare knowledge. When the Empire fell, the Malamai order was officially dissolved, though many of its members (particularly those in possession of rare alchemical knowledge) continued to travel the world hunting monsters and training powerful students. Nicolo knew from the moment he met Nnamdi that he must learn from him, or one of his order (called Redcaps colloquially, for their red hats). When Nicolo's strange white-haired companion insisted that they learn together, Nnamdi regretfully assented.
Though Nicolo's training in the Malamai arts provided him with power beyond the scope of any of his kin, this power pushed him into social isolation, only exacerbated by Nicolo's own general misanthropy. After his relationship with Malle fractured and failed, he retreated forever into his walking tower, and was never heard from again. Nnamdi continued to teach Malle alone until he discovered she was experimenting with northern sorcery (what we today might call Fairy magic, which then was looked upon with far less trust, particularly by the Malamai), and attempted to kill her. Malle defeated her master, having poisoned him only hours earlier with Alchemical techniques Nnamdi himself taught her. Malle then set off into the forests in pursuit of Nicolo, bent on revenge and destruction.
The disappearance of the eldest prince, followed swiftly by the death of the king, left the Grismarch in a state of wild disarray, as Nicolo's two younger brothers jockeyed for the throne.
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magetrait · 1 month ago
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Malle la Strellaj / Ages Past & Ages Present
Tales of northern fairies are rare across Albatwi, but one face - and one name - is so notorious that she may reasonably be considered famous. Malle la Strellaj, Malle la Yamut, and Malle la Alchyme are her three most famous titles: The Shapechanger, The Immortal, The Alchemist. Centuries old, white-haired, and ageless, Malle has become something beyond human - a bonafide living, breathing, piece of folklore. Though opinions on her reasoning are varied from region to region, Malle's deeds are always the same. She haunts towns and cities on clear winter nights, and charms away their children to her wandering castle in the woods, where she teaches them her sorcery, and then returns them to their parents irrevocably changed. Whispers spread about her other deeds - assassination, infiltration, manipulation - but best-known are her series of enigmatic alchemical texts, disguised as biographies. Woven with complex layers of metaphor, code, and hidden images, Malle's books are nearly impossible to decrypt, and few remain outside of private collections.
Though only Malle herself is old enough to remember her true story, whispers of her tale are consistent enough across Albatwi to be worth recording: Centuries ago, in the time before the Crest had risen from the earth and severed the Fairy Kingdoms from the rest of the continent, a great forgotten empire ruled most of Albatwi. As the Fairylands are now, it was plagued by war and infighting, and was on the brink of collapse. Malle, a young princess of the Empire, fled southwards to escape the conflict, and came to reside in the Grismarch. She fell in love with a prince, and the two of them studied alchemy (and, in some versions, dark sorcery) from a Kathibi warrior-priest, common in those days. When the prince refused her affections, Malle swore that one day he would be forgotten, and she would be remembered. She has wandered Albatwi ever since, constantly seeking out and educating lost children like she once was, in hopes that one day one of them might prove her equal, and be the solution to her eternal loneliness.
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magetrait · 2 months ago
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Diletta Ucello, Grey Princess of the Seberegn | Grey Empress of the Demiague Empire
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magetrait · 2 months ago
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Alasdair MacMuir, Sir Daryush Moradi, and Feyz Aerdan-Koli
When Alasdair paid a man on a dock to take him south, he did it simply to escape the pressures of his family, and the watchful eye of his deceased father. Lord Ronan MacMuir, Son of the Sea, Ocean-Blessed, the Pirate King of Muir, had passed a great deal on to his son after his untimely passing, including his face, his title, and his overpowering obsession with the sea. What he did not pass on was his charm. Alasdair was plagued with a stutter as a young boy that only seemed to worsen as he aged, and at some unfixed point in his early teens, Alasdair simply stopped speaking entirely. He refused to interact with his siblings or playmates at all, and preferred the company of fishermen, or even better, the fish themselves. His mother's displeasure, and then disapproval, and then resentment, he could tolerate, but the torture of being constantly compared to his successful father was too much to bear, and the day before his fifteenth birthday, Alasdair slipped from his father's hall under cover of night, and hired a boat southwards.
A shipwreck, an unseasonal storm, a circuitous caravan journey, and a detour to a floating market-city later, Alasdair found himself in a small desert town with an empty purse, and no way to fill it back up. He wandered and begged and pilfered what scraps he could, though this was made significantly more challenging by his absolute refusal to eat meat. Despite his absolute disinterest in his fellow people (though all those south of the Crest insisted that Alasdair was a fairy, and not a person) Alasdair's empathy for other living creatures was cripplingly strong, even those that resided nowhere near the ocean.
Six months into his new life as a sandy street rat, Alasdair encountered Sir Daryush Moradi, a wandering desert-knight, who inquired politely in Canain (Alasdair's own tongue) why he was picking chunks of chicken out of the bowl of soup he'd just been given. After an extended written discussion on the merits of vegetarianism, Daryush invited Alasdair to travel with him. Alasdair saw in him everything he didn't see in his own father; warmth, guidance, protection... Though Daryush had a few students in his hometown further east, there was no questioning who was the favorite. He spent a few blissful years in the northern Kathib, learning a hundred ways of fighting with a hundred kinds of sword.
Then, not long after Alasdair's eighteenth birthday, a Sarkoli troupe came into town, and Alasdair fell in love not with nature or with combat, but with a person. The object of his dogged, obsessive affections was Feyz, the son of the troupe's fortune-teller. An enigmatic young man with a penchant for speaking to spirits, Feyz was regarded with faint distrust by the rest of the Sarkoli, though this did not extend outwards to the town at large. Alasdair was enchanted by his easy manners, his gentleness, and his people's wandering lifestyle. Surrounded by desert for so many years, Feyz's tales of sea-journeys were intoxicating. The Sarkoli brought with them a letter, however, battered and sand-worn, that had been carried over half the continent. It was marked with Alasdair's name, and sealed with his father's crest, still unbroken. Inside was a note from his sister, informing him of his mother's passing, and requesting his return to the north - if he still lived.
With Daryush traveling southwards to fight in a desert-war, Feyz and the Sarkoli leaving for the east, and his sister's letter begging him northwards, Alasdair was left unsure of who to follow, who he was supposed to become. Only time would tell which path he would take, or if he would cut a new one for himself.
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magetrait · 2 months ago
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Fashions of the Kusti
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Adults
The Kusti generally lack a formal class system, save for the Raid-King and his family. Instead, social standing is determined by military might. Jewelry and adornment are the clearest signifiers of success and wealth, and many Kusti wear nearly all of their wealth on their persons at all times, to show their pride in their skills, and to protect it from theft. Hair and beards are grown long regardless of age, and are frequently decorated with jewelry, beads, or ribbons. Traditionally, a Kusti warrior's wealth would not be passed onto their children, but instead buried with the warrior's own body, and forbidden to be dug up again.
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Youths
Besides wealth distinctions, Kusti society is deeply communal, with a small group of men and women taking responsibility for raising the entire community's children, while the others hunt and pillage. Even when not blood-related, children in the same Kusti communities often consider one another "siblings" due to their shared upbringing, and marriage between differing groups is common, to avoid any undesired coupling. Kusti teenagers often share clothing between families, and some even share with their parents, though generally teenage wardrobes lack the abundance of ornament that their parents display, as the teens have yet to earn any treasures of their own.
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Children
Though among teenagers and adults baring skin is a matter of pride - a symbol of one's strength, and ability to weather the cold - it is the whole group's duty to clothe the young children and protect them from the chill. What the youngest Kusti lack in expensive jewelry, they make up for in large, expensive wool coats, long skirts, and fur-lined boots. Indeed, Kusti children are the only ones who wear skirts of any sort, as once they're old enough to hunt and fight, all Kusti are expected to wear pants for ease of horse-riding and general locomotion. Save the few adults who choose to remain at home, the wearing of skirts longer than knee-length can be something of a symbol of immaturity, or distance from society.
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