#why is dawntrail my shadowbringers
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(arcadion spoiler) sorry im still thinking about
how tart is now the crystal exarch to eutropes wol like its looking at someone you can save by dying and the thing is however much you dont wanna die you can clearly see this person also wants to live and if you can grant them that hope of survival how can you not give it to them. she needs you.
#tart the wol#a second wolship has hit the cyan brainworm storage someone help#like orphene is making me understand wolemet and now this is making me understand wolg'raha (head in hands)#why is dawntrail my shadowbringers
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still dont see how so many people say that dawntrail is poorly written in comparison to other expansions like. what, did you realize you had to learn about a new culture and immediately not care anymore lmao? you've done it before, was this one not white enough for you?
genuinely i think more people should do side quests during msq so idk you can form a heart about the characters you're interacting with if you struggle with that and understand the land better so when impactful shit happens your illiterate ass can actually read and have empathy. theres no excuse for this.
if you can't handle storybuilding and character introductions from the expansion that feels like stormblood and shadowbringers had passionate gay sex that got one of them pregnant and birthed a beautiful daughter they both love and care about then idk what to tell you, maybe youre just lame and can't read. best of luck with that.
#'they dont take as many risks as shadowbringers and endwalker!!' okay one WHAT risk did ENDWALKER take lmao#and two DID YOU PLAY PAST ZORMOR LMAO?????????? HELLO?????????? DID YOU LEAVE TULIYOLLAL??? WHAT ARE YOU TALKING ABOUT#like i genuinely think you guys just complain about shit without actually playing the game#god forbid you have to learn about another world#some people heard this was stormblood 2 and immediately gave up caring#oh im sorry you were able to care about literal racist elves in cold france but a refugee? a non white civilization? oh i see#shadowbringers literally set up its societies too they were already in war dawntrail wasnt already#i think people should replay stormblood. it was never a bad expansion and i dont know what people are talking about???#half of the complaints i see for stormblood are racist and the other half werent reading any of the dialogue#'the horrors of war expansion has horrors of war in it i just wanna play on the playground with gay elves'#bitches will literally say they dont understand stormblood or dawntrail and then say yotsuyu was justified zenos is hot and wuk lamat is bad#why play a fantasy game if youre not interested in exploring new worlds#dawntrail takes so many more risks than shadowbringers and endwalker combined and sticks the landing with just about all of them#i think my only problem was how many times theg brought up they arent related by blood. no i can tell lol#some of yall are just haters that cant form their own opinion and are just mindlessly nodding along to somebody#you follow on twitter that was gonna hate DT regardless because zenos didnt come back to life this time#consume new media. go do side quests. touch grass. walk a trail at dawn and perhaps you have appreciation for story building#you guys are pathetic and i wish you the worst <3#dawntrail's twists are on par with shb and stb thats why i call it the love child of stormblood and shadowbringers#ffxiv
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Today's "woke up with this stuck in my head" ear worm:
youtube
#lp listens#lp plays#ff14#dawntrail spoilers#look I'm not big on a lot of DT's music#i am a shadowbringers girlie#but. some songs go hard#like this one#and the one from [redacted]#cannot explain why it's in my head so hard today#but man#sad times#Youtube
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Ok. So hear me out...what if Thom survives by being transported to The First? ----- "'Thoma! Please!" "Mr. Exarch! You are far too cautious. As you can see, I've made it down the rail unscathed!" The Crystal Exarch sighs and places his cooler hand against his temples. This new guest is not unwelcome, but rather challenging. "Yes, but this is our commercial district. Our citizens need to pass down those stairs and might want for the use..." He sighs deeply, yet again." ...Of a railing." "...at 6 AM? Really, 'Raha?" The Crystal Exarch starts forward to cover Thom's mouth. Thom pulls up his board against his hands. G'raha starts to flush and spit.
"Thoma, no! These people...how, how do you know? They cannot discover...!" Thom taps the rough of the board against his lips, looking innocently at the stained glass ceiling. "That's a secret of us stick holders. You know I was a Lancer, then a Dragoon for a time. I knew a little of your exploits on Sharlayan...from my wife..." G'raha starts to look pale. He looks pleadingly up at Thom to not destroy his legacy; Minfilia's legacy on The First. Not to destroy what Pryne helped him to accomplish.
Thom pats G'raha on the back and hears a disturbing rattle. His brain spins out, "Not just too stony, also much too thin...damn this guy."
Thom clears his throat. "But miqo'te to mystel," They both soften and smile. G'raha starts to melt with relief, "I'm in for whatever Pryne is in for. Your secret is always safe with me." "Except at dawn, apparently." Thom chuckles at G'raha's admonishment. "Yes, with dawn comes the truth..."
Thom spreads his arms wide around them both, soaking in the sunrise.
"Say, do you want to learn how to ride this thing, O CRYSTAL EXARCH!" He shouts to the ends of Musica Universalis, as vendors creep towards their stands in the dim light. From Philline emerges a small hoot of approval. Hanji-Fae just chuckles. "Goodness no! I couldn't..." "Come on then!" Thom grabs the leader of The Crystarium by the midsection and places his feet firmly on the board. "I know you need a better way to get around than on foot. Let's figure this out, mystel to mystel, understood?" G'raha blushes for a moment. He suddenly can see what Pryne was saying when she looked at the stars around the Crystal Tower, seaching for Thom in the unfixed aether. "Understood." ---- MEANWHILE IN EITHERYS ---- "MS. CARIS!! PLEASE DO NOT SKATE INSIDE THE BAR!" "Oh, Vendingway. You are a stuffed shirt." "MS. CARIS. I DO NOT KNOW WHAT THAT MEANS. I JUST KNOW YOU ARE SPLITTING THE FLOORBOARDS!"
youtube
#ffxiv#ffxiv: a realm reborn#ffxiv: heavensward#ffxiv: stormblood#ffxiv: shadowbringers#ffxiv: endwalker#eorzea80#around eorzea in 80 days#eorzea80edits#pryne#pryne caris#thom grimalline#g'thoma tia#g'raha the internet's boyfriend#g'raha tia#g'raha x wol#g'raha x wol's spouse#vendingway#i love him he's my buddy#skateboarding#skateborb#skate#skateboarding indoors#ffxiv roleplay#ffxiv rp#why am i making lore??#l o r e#eorzea80 lore#g'thoma tia teaches skateborb IRL#but will not use the dawntrail audio
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oh hey I reached that point in shadowbringers
It's really funny how the Crystal Exarch starts as this unknowable X-factor, this wildcard, this utter force of nature in the plot that nobody quite knows how to deal with or whether to trust, and then he lowers his hood to reveal he's a catboy and suddenly he's the prince of physical comedy
behold my discord stickers
#ff14#ff14 shadowbringers#shadowbringers spoilers#ff14 shadowbringers spoilers#I mean everyone knows at this point#“who's that twink eating a taco in the dawntrail teaser” “why it's the mysterious godlike crystal exarch my good bitch”
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I thought shadowbringers would never be knocked off its pedestal but the end of endwalker got me all misty eyed
i wasn't ready for the next quest to suddenly be Endwalker, i reached the top of the hill and it caught me off guard even though it really shouldnt have
#afraid of getting to dawntrail where the story is disappointing#according to rumor anyway#like nothing will top the end there#the ending cinematic and the beautiful end of the world skies#taking gorgeous and ridiculous photos of me and zenos in the sunset#then beating him with my fists which is ridiculous as healer/caster#with no melee classes built at all#like im a healer but im just gonna hit you with my weak magic dealing hands#because why not#i just saved the world but lets fight to the death#for pure zest for life#its like a metaphor or whatever#but it really is like a bizarre gets back together with my fucked up ex#for an evening of victory sex#we just LEAVE HIM THERE at the end of the world#which is bonkers to me it was so funny watching myself blip away and leave him dead on the ground#and like i dont even think that guys dead#i still think shadowbringers is consistently the best one#but endwalkers ENDING bro was so good
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It didn't have to be you.
I'm not just okay with it, I actually really like the fact that the Warrior of Light and their companions take a more supporting role in Dawntrail. I enjoyed the Scions' role in the story and was happy to see all my faves onscreen, I just didn't mind them taking the backseat to some new characters. I really loved Wuk Lamat and also enjoyed Erenville and Koana and Bakool Ja Ja and even Zoraal Ja as a villain a great deal. But it's more than just the fact that I loved the new characters and the focus on developing them and their setting.
So much of the Warrior of Light's story has been about... the burdens of being the Warrior of Light. How awful and exhausting and isolating and even depersonalizing it can be to be the only one who can solve the problem, again and again and again. It's such a thing in ARR that the patches kind of lampshade the dehumanization your character faces, the way the Scions kind of take the WoL for granted early on, something I've written about before. It's still present as late as Shadowbringers, being a major point of that story's plot that only the Warrior of Light can do this thing, and they very nearly die as a result. This theme finally finds its resolution in Endwalker when you meet Hydaelyn face to face, you learn of the promise made in another time, you learn why it had to be you.
That story arc is finished now. You've done what only you could do. You know why you were the Warrior of Light. If you were at Carteneau, you know why you survived and came back. You know why Hydaelyn had to keep you alive, even as so many of your friends died around you. (That last thing in particular is such a major part of Ariane's story arc; it's the central thing she's wrestling with in the fic I'm currently working on, so it was at the forefront of my mind playing Dawntrail.)
It doesn't have to be you anymore.
That's not a downside for me. That is the appeal. It felt so appropriate to me after the tremendously heavy, world-ending stakes of Endwalker. My character could be invested without everything riding on her shoulders. She could help, voluntarily (in-universe, obviously the game asks you to accept this premise in order to like, play it), without everyone looking to her and going, "Well, it has to be you, so you'll do it, right?" In fact, had that continued, it wouldn't have felt right to me. It would have felt like it undid some of the narrative and thematic closure that Endwalker offered.
So this felt like the natural progression of the Warrior of Light's role in the story following Endwalker to me, and I thought it worked for the story, while allowing me to still feel invested and see a cool new setting and meet some great new characters.
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Anyway here's my breakdown of the ffxiv jobs, my opinions on playing each, and the tier rank of how good their story was
TANKS
WARRIOR - warrior is so fucking funny why did they make it able to solo heal itself and the entire party in 90% of the content in the game. Raw Intuition/Bloodwhetting is so broken in dungeons its hilarious. And then they have like 3 additional healing skills on top of that. And they kept buffing it throughout Endwalker. So it is currently the easiest to play, does the most damage (i think...?), and has the best healing of any of the Tank jobs. 2nd fave probably.
Story Tier: C, it's ok, Curious Gorge is a good name. i have like nothing to say about it it's a generic AF story
PALADIN - I used to hate PLD but I think the partial rework they got halfway through Endwalker helped it a lot. It's much less clunky now. Probably still my least favorite Tank though Hallowed Ground is fun and it's pretty close to Gunbreaker for me.
Story Tier: F, this is the worst class storyline in the entire game. It's so stupid. The writing is so bad the writers acknowledge it makes no sense at all and I'm like. Yeah, thanks, I am experiencing this shit. Perhaps write a story that makes sense next time instead of pointing that out.
DARK KNIGHT - Unfortunately this is my favorite Tank 🫡 which is rough since it has the worst survivability out of any of them. But I love how you use MP and the silly number of OGCDs. The Blackest Night is such a fun ability and it's a crime that it's not a baseline skill you get from the start. Why do they have so many DRs that only cover magic damage. I must ask.
Story Tier: S, there's a reason it's the most popular and well regarded class storyline. It's really good, also the only questline I know of that uses the quest log text as part of the narrative. Outside maybe a few of the very late Endwalker quests. And, well... same writer lmao
GUNBREAKER: I think GNB looks cool as fuck and I like that it has 2 DPS rotations. The Gnashing Fang combo is so fun. Superbolide memes are always fun. My main issue with it is a skill issue because I am just constantly misaligning its burst windows.
Story Tier: C. It has some interesting lore but I found it pretty forgettable as a story.
HEALERS
WHITE MAGE: I hated White Mage for a while but something clicked and now I totally get it. I find it fun in dungeons cause you get to Holy spam and stun lock everything. As uh. The healer. That's fun. Once you get Afflatus heals (and then Afflatus Misery) it clicks. It's fun maximizing damage and playing chicken with the tank's HP.
Story Tier: B, you get a lot of lore around the Padjal, and I think the Stormblood story where you find a padjal living in hiding with her mother is pretty good! Also it's not technically the job storyline but there's a WHM side quest to get a unicorn mount? i guess it's technically a CNJ quest but same diff. no one else gets that shit. so that's cool
SCHOLAR: probably my least favorite of the healers... it just feels super clunky. You can tell a bunch of different design philosophies went into it over the years and none of them mesh very well. They've made it so the Fairy Gauge controls literally one spell. Why have the gauge at all? It's also a huge missed opportunity that there's no tie in or interaction with the fae in Shadowbringers. I love the idea of a battle tactician healer but I think it needs a rework.
Story Tier: B+, I liked the characters and its the main way to get backstory and lore on what happened with Nym.
ASTROLOGIAN: While I think AST has a similar issue to SCH (lots of different design philosophies over the years) I find it way more fun to play. I like the card mechanic and how it interacts with the rest of the party. AST is basically the only job that has its own like. Minigame? As part of its rotation. And I know a lot of people don't like the RNG for it but personally I find it fun. I know AST is getting a redesign in Dawntrail so hope it's good.
Story Tier: C? I think? I'll be honest I don't remember it super well but I didn't find anything objectionable about it. And I like the tarot aesthetic and lore and how it's healing based on manipulating luck.
SAGE: I think SGE is tons of fun, I'm not sure if I like it or WHM more. I love all the skills SGE has for preventing damage and the gimmick where your DPS heals someone in the party. Visually the hi-tech laser shooting healer is a lot of fun. IT HAS A GAP CLOSER. The only thing i wish was it wasn't so MP negative and that it did more damage. It's a little sad its DPS output is so low compared to the other healers (even AST when you factor in how it buffs the party). Since SGE is supposed to be a healer that heals through damage it's silly its damage kinda sucks.
Story Tier: A, I loved this storyline. Both the Endwalker job stories are very self contained and interesting. While the twist is pretty obvious it's still an interesting exploration of uh. Scientific ethics. Yeah
PHYSICAL MELEE DPS
MONK: I've probably played MNK the least of the phys melee but I like the whole adaptable combo thing. Not much else to say since I have played it so little. Might bring it back out and try again. It DID have the funniest guide in the Balance discord for a while.
Story Tier: D. I think? I remember thinking it was dumb, lmao. Sorry.
DRAGOON: MAN I wished I liked DRG more. It looks so fucking cool and I like how it interacts with the dragon lore. But I find it very punishing to play. To do good damage you have to align so many different cooldowns... and snapshot your DOT correctly... and screwing one thing up just fucks your DPS output forever. Like AST I believe this is being reworked in Dawntrail so I hope it feels better to play.
Story Tier: C+. I think it starts strong since you get to meet Estinien pre-Heavensward and it melds nicely with that story. But I found it pretty directionless post-HW which is a shame.
NINJA: I remember finding this one fun. I like that there are different combos you do that have varied finishers depending on the situation. I am just... bad at remembering which combo to use to get which finisher, lol. So I haven't played it as much. NIN gets a lot of flavor other jobs don't get with their unique run and jump animations. And you get a Bunny of Shame on your head if you fuck up a combo, which is incredible.
Story Tier: A. The Rogue story is probably the most memorable of the basic class quests. Ninja just has great characters and a fun story. What is with that one guy. Karasu? If you know you know. I also like how the Rogue characters show up later in the Ninja story. That's fun.
SAMURAI: I had a similar experience to WHM here because I initially hated it then really came around once it clicked. SAM seems very complex, it has a ton of buttons and different combos. But it is actually quite intuitive once you figure out the general pattern. And it does INSANE damage. I think it's the highest DPS output in the game? I love building the combos and then doing a huge finisher for a bajillion damage. The guaranteed crits and constant OGCD weaves make me feel unstoppable. I think this is tied with RPR for me.
Story Tier: B+. I found the exiled samurai character and his journey toward redemption very compelling. I won't spoil beyond that. However it does fall apart a little in the second half. Still fun but not as good.
REAPER: I love RPR, the teleportation is a lot of fun, and I love finally unleashing the demon form and going ham on the enemy. The weapons are the coolest looking in the game. Every scythe design hits. I probably played this the most in Endwalker. My main critique is the Death's Design mechanic. I hate having to keep a stupid debuff on the target to do damage. It's like a dot but without the optimized snapshotting. If they want to keep this idea i think it would feel better to change it into something like SGE's Kardia where you apply it to one enemy to do increased damage to it without having to worry about reapplying it. not sure how they would balance this for aoe but that's not my job. But even with that caveat I still really enjoy the job.
Story Tier: A+. While it doesn't reach the highs of DRK's story it comes close. I love the badass old lady main character. Her hunting a voidsent that possessed her grandfather would be cool enough but making her a Garlean exile in hiding who grudgingly agrees to train you just adds an extra cool factor. I really enjoyed this story. As a bonus theres a lot of incidental dialogue in the post-6.0 Endwalker story if you completed the RPR story because it ties in a lot.
PHYSICAL RANGED DPS
BARD: It's a bit clunky, its got some outdated design elements, it has one of the lowest damage outputs in the game... and i LOVE IT. this was technically the first job I ever played? totally different character like 8 years ago. and i was so so bad. I think i am actually pretty good at current BRD. the animations look cool. i like that it's a class you really need to work for and optimize to eke out that last bit of damage. and boosting everyone else's damage by existing is kinda neat.
Story Tier: B. I'll be real I barely remember this but I do remember it was gay as fuck so immediately gets an extra tier for that.
MACHINIST: MCH is really funny right now because like. It's phys ranged, right. The design behind phys ranged is you have 100% uptime cause you can freely move around and not have to worry about cast timers or melee range or anything. So the trade off is that they do less damage than other classes. Endwalker MCH did not get the memo and does insane damage anyway. My controversial opinion is that it has similar burst DPS to RPR. No i will not elaborate. I'm also bad at doing good damage on MCH which is impressive since it is easy.
Story Tier: B+. Some Ishgard noble's gay son wants to build machines instead of killing dragons the good old fashioned way and has to prove himself to get taken seriously. A tale as old as time. See I haven't done this quest in like years but I still remember it. He is a memorable character. It's just not like. knockout wowza compared to the A tier stories.
DANCER: Dancer is the second easiest DPS job in the game behind SMN. So if i am sleepy it's the one I like playing. You play simon says. you do a lot of damage when you play simon says then do almost no fucking damage otherwise. I think it's the lowest direct damage in the game? for a dps i mean. You have high stakes sexual tension with a DPS of your choice via Dance Partner. I wish other DNC players knew how Dance Partner works. YOU CAN DANCE PARTNER ANOTHER DANCER. THE BUFF STACKS. BUT YOU CANNOT DANCE PARTNER THE SAME PLAYER AS ANOTHER DANCER. THOSE BUFFS DO NOT STACK. ok i'm good. anyway
Story Tier: C. there's some shit about negative emotions and purging them? in theory i think this has some interesting implications with Endwalker lore considering Dynamis and its role in the story. Very similar mechanically to what's going on with the DNC story. but i really don't think the writers made the connection so it's like pure speculation and not the actual story. It's meh. fine i guess. i did like all the flashy dancing sequences.
MAGICAL RANGED DPS
BLACK MAGE: I am so so so so so so so bad at BLM. i pull up the guide. i read the guide. it all makes perfect sense. i go into a dungeon or trial or something. somehow i always get like Zeromus or some shit. and i drop Enochian or something and everything goes to shit and i'm yelling and i'm not even like slide casting or teleporting or anything i just run around crying. then i remember i have like 10 more buttons i haven't been pressing and oh god the dot fell off. people play this? for fun? i admire it. apparently they do a ton of damage if you can play it. could not be me.
Story Tier: B? There's some voidsent and Thirteenth lore. all the black mage characters are Lalafell because it's funny i guess. OH YEAH it has like the one named male Keeper of the Moon Miqo'te NPC in the entire game and he's fun. look at this twink:
sorry i don't have anything to say about BLM i am bad at it
SUMMONER: easiest DPS job in the entire game. they redesigned it for Endwalker so it is practically a new job. i have no idea how it played before. but it is super streamlined. maybe too streamlined? it's another one to play if you want to turn your brain off. i like that at 90 you summon The Actual Primals instead of little representations of them. and i like the way your burst phase switches between Bahamut and Phoenix. it all looks very cool. they should add Leviathan as a summon in Dawntrail.
Story Tier: C.. i don't remember a single thing about this questline except you interact with Y'shtola's half sister. i think you go to Cartenau at some point. idk
RED MAGE: RDM is one of those jobs that looks really complicated when you start then you actually play it and it is just super super easy. that being said i think it's really fun. I like balancing the white and black magic gauges. Dualcast is a great gimmick and it feels cool to lob two big spells in a row at something. Dualcast Verraising a chain of dead players is so fucking funny. it's a shame that the existence of Verraise means RDM does shit damage to compensate for its utility. It and DNC just sit at the bottom with BRD barely scratching ahead of them. i think? i don't remember LOL
Story Tier: A, I really like the story and characters. I like that you have a middle-age world weary catboy (catman) as your mentor. and i like that he canonically trained Alisaie too and you chat a little about that. it's a fun story!
BLUE MAGE: what the fuck is a blue mage
Story Tier: ???
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Unhinged Ranting about Zone 6
Major spoilers below, don't click if you wanna be unspoiled, this is just my personal opinion.
Alright. So I've been briefly glancing at social media now that I've cleared MSQ, and I've seen bits here and there that DT is basically repeating Endwalker (and to a degree Shadowbringers') plotline. But if I may offer my humble opinion...
They are, and they're not. Instead what Dawntrail gives us is so much fucking worse in terms of horror. I am going on the record right now that for me personally, Living Memory beats the hell out the city of Amaurot. Why do I think that?
Amaurot, we only experience at a *remove*. Yes we live through the city's destruction, but the version that's there in the First? That's Emet-Selch's creation, made out of grief/depression/rose-colored glasses view of Ancient Society. With the exception of *one* person, we do not see (as far as I know because I didn't really sidequest there so if there's anything otherwise, please let me know) actual physical legitimate people (I'll get to that in a minute hold on). Please take a look at the fucking wreckage that was Emet-Selch's thought process at that point and tell me that man had the capacity to think up an entire city of millions, each one with their own individual personality. All those people are chilling in Zodiark.
(yes yes I know gameplay mechanics and the like BEAR WITH ME HERE WE'RE GETTING TO THE POINT)
And when we do encounter those souls of the city? Those precious lives the Worst Ever Coworker trio wanted to save? They are a mess. They are a wreck. All they can do is mourn the life they had before and beg for it back. They have been steeping for millennia in guilt/regret/longing for the old days to the point that it's all they are. You could argue they're not even themselves anymore.
Living Memory is worse because we're not dealing with a 'one size fits all idealized memory of how I thought this random person of society should be'. Living Memory is you fucking staring at your beloved Aunt Remy who used to wear pink ribbons in her hair and always chugged that shitty store-brand beer at every sports game for her favorite team and couldn't pronounce your name just right so she gave your a nickname and you just rolled with it. Only it's not your Aunt Remy, it's a goddamn computer copy of her.
Even worse, it may not be the Aunt Remy you remember. Living Memory changed its inhabitants to reflect the happiest times of their lives. Aunt Remy may not be the adult you remember her as, she's probably going to be a damn sixteen year old experiencing the first time she met their favorite pop idol!!!
Pick your poison, which one is worse?
A. A rose-colored glasses one-size-fits-all construct version of your loved one.
B. The soul of your loved one so tainted by and warped by longing for the 'good times' that they're no longer who they once were.
C. A fucking exact copy of the person they used to be, who may be changed so that they reflect the happiest time of their life?
Shadowbringers and Endwalker were honestly the theory aspect. Dawntrail is the actual physical horror manifested.
┻━┻ ︵ \( °□° )/ ︵ ┻━┻
#ffxiv#ffxiv dawntrail spoilers#dawntrail spoilers#patch 7.0 spoilers#dt spoilers#ffxiv dawntrail#dawntrail
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I've been replaying through Final Fantasy 14 since completing the Dawntrail MSQ, because I didn't want to change my main WoL to Hrothgal but I wanted a Hrothgal. Nearing the end of ARR patch content, and I had an observation:
It's kind of amusing how, especially in the backahalf of 14 that is ShB/EW/DT, how much it kind of relies on you to only really vaguely remember the plot beats of ARR.
There's a lot of moments, foreshadowing, dialog, exposition and supposition that are setting up elements that will lead absolutely nowhere and are dropped unceremoniously.
As a very minor example (page cut for spoilers for ARR, Shadowbringers, and Endwalker)
Like, yeah, sure buddy. I'm sure that the idiot god whose brain is currently walking around as another Ascian who ALSO is having memory issues is really going to recognize your efforts.
And then, of course, there's stuff they absolutely can't ignore because it was part of the core plot, that's how you get Pandemonium, which is an entire raid series devoted to answering the question "Why did Lahabrea act like that during ARR?"
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Dawntrail final zone spoilers!
(General thematic thoughts, actual side character post planned at some point.)
I think one of the takes that has stood out among the many I've seen about Dawntrail is someone saying "just because you emotionally resonate with something doesn't mean it is good".
And this is antithetical to everything I believe about stories.
The entire point of a story is to invoke feelings within you.
A story is bad if it doesn't invoke feelings within you in a way that you feel is satisfying.
Does it make you happy, sad, angry the right way; in a way that resonates with you?
This is why "good storytelling" is such a subjective topic to me, it depends so much on your own experiences.
I've been seeing dismissiveness with equal amounts of love for what I view to be the strongest thematic thread of the story: loss and saying farewell.
It's very much leaning on Shadowbringers' and Endwalker's theming; grief is but a facet of loss and saying farewell, so it is not "new", in fact a little bit of a retread, yet still incredibly effective to me.
It is essentially further exploring the ideas of burying any negative feelings instead of processing them properly, as with Hermes and the Niburuns.
You can remove the memories, but the feelings are still there, essentially repressed and unprocessed.
The final zone (and Solution 9) is tied to the principles of the Yok Huy and their value of forgetting being equal to death.
It is tied to the principles of Hanuhanu who celebrate regardless of the difficult times they go through.
And it is tied to the stubborness of the Mamook to stay stuck in their ways and never seek another solution, which prepetuates an horrible system.
Sphene is a reflection of Wuk who has not and wishes not to act according to these lessons, as the AI copy essentially following protocol she is.
Her solution for keeping the system running is taking the lives of other worlds and her solution for combatting loss is erasing it completely, which is just not how human nature works.
(Which also aligns with the path the Ascians took and Golbez, adding to some retreading; diluting your existence by consuming souls is actually even brought up as a parallel to the 13th.)
But as we go through and reintroduce the natural way of life by granting the citizens rest, some find closure through silly moments. Some find closure through an earnest, honest talk. Some find closure through fulfilling what they want the most.
And the very simple reason why it was so effective to me personally is because I have been through a very similar "loss", even if it was a very different situation.
There has been another criticism circulating that the last zone took too little time, but to me every single one of those sections was nothing but meaningful line after meaningful line that felt honest and powerful.
(To me quality always trumps quantity and I wish this principle would have been more consistent throughout the entire story.)
And to me, this is why it hit. It felt authentic to my experience of loss in terms of the feelings on display. And that is what good writing is to me.
Something that accurately reflects the human condition in my eyes. Be it villain, hero or any type of character inbetween, if I believe it, it is good.
And the more I've thought about it, the more I've reached the conclusion that's probably all there it is to all of the extensive arguing about any piece of media.
"Do, I myself, believe these feelings in this story?"
Everything else truly comes after.
Plothole X, inconsistency Y. None of it matters if the feelings are real and effective to you.
But character could've done X! Yeah, but I think what the character did makes sense.
You can even disagree with all of the technical stuff and what is an inconsistency or plothole or whether there even is one.
In light of all of this, whenever I see someone talking about an objective way of judging stories, it always comes across as insecure.
What makes this one person the arbitrer of truth above others?
Well, in my eyes, nothing, since, well, it's all feelings and the most those guidelines can do is organise them, which is also very subjective.
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Alright, I finished the Dawntrail MSQ. And honestly, I don't get why people didn't like it. Okay, I think I get it when people don't like Wuk Lamat. Well, their loss, because Wuk Lamat feels like she was tailor made for ME. A lot of her traits are fitting perfectly with my personal Warrior of Light, Rispale. You know even before I knew anything about Wuk Lamat I decided that he gets sea sick and is a BIG foodie. And what do I get presented?! A mentee character who SHARES these traits! They were bound to be best friends. I had a lot of fun thinking about their interactions. So, I wasn't against there being two stories. I really liked the pace of the rite of succession and that we didn't dwell on it forever. I was really surprised that we got to see another shard but the idea of a FF9 that went into the future was totally up my alley and I LOVED seeing all the references and hear the music. Give me more FF9 in the continuation, PLEASE. Also I like the questions. The calamity that happened to the reflection sounded too ascian made... maybe another failed rejoining? I am sure these plot points won't just be buried. And the fights were really fun. As well as the music. The music was the best part as always ^^ But yeah, when I have to rate the stories of the expansions, then Dawntrail gets on 3 after Shadowbringers and Heavensward. I had a lot of fun with it and I will enjoy the rest of my time in Tural.
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And also top 5 DRK swords
[ put “top 5” anything in my ask ]
Had to have a long think about this. Great question btw. Here they are in no particular order of preference:
Seeing Horde Guillotine - Do you like Soul Calibur? You should.
Ravel Keeper's Guillotine - bootleg buster sword for all your discount Cloud cosplay needs. Why Yoshi-P hasn't given us a SOLDIER uniform or the original sword yet keeps me up at night.
Guts' Dragonslayer Shadowbringer - Guys only want one thing, and it's disgusting and it's a big ol honkin' Berserk reference!
Abyssos Guillotine - This one feels like an evolution of Aladar's original sword- the final product you get at the end of a fully upgraded schematic. This weapon holds a special place in my heart because of the months I spent progging Abyssos- and this weapon is my trophy to show for it.
Flame Officer's Claymore - Pure bias but I like to believe this one is synonymous with my character. It's a rather simple design by FF standards and I like that best about it. Shaped like an executioner's sword, this blade has been on a whole RP journey at Aladar's back. This slab of iron and steel has been through so much wear and tear and abuse that it's practically a separate character. I'm hoping it gets a texture update in Dawntrail.
#|| Prompts#FFXIV#FF14#man I wasn't planning on doing gifs for an ask but here we are#where the fuck did my evening go
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If there's one thing I've improved at while getting older, it's self-reflection and figuring out when I'm being overdramatic about a topic. I liked Dawntrail a lot and had fun, but I did need to reflect a bit with some of my first impressions.
First impression: The Urqopacha trading part was ridiculous, boring, and unrealistic.
After self-reflecting: I grew up poor in a wealthy city. I still have a lot of issues stemming from this. I was annoyed at Wuk Lamat making a fortune from some cotton because that's what people expected from me, even though bootstraps are REALLY heavy and motivational speakers who are all like "I started my fortune from a single cotton seed" are full of shit. That said, no she didn't pull up any magical bootstraps because that not what the feat was about at all. It was about testing her ability learn from her people and adapt to their culture as a potential Dawnservant. Much like the xibruq pibil it was just a contained test. Wuk Lamat didn't become a genius trader overnight at all. My knee-jerk reaction from my own issues colored my opinion. That said, I still think it was boring. I would have liked even some basic "kill monsters" in the middle or something.
First impression: The WoL should have taken Zoraal Ja down when he defeated Gulool Ja. We're literally a walking nuke. We can solve this in 5 minutes.
After reflection: It's easy to infer that Tural isn't looking for Eorzeans to come influence their government or their culture, and that we needed to build up Tural's own warrior of light type person. That said, it was still written poorly. Wuk Lamat could have specified she was wanting mentors only in 6.55 and she was required to do the heavy lifting. Alphinaud could have lectured on the boat that we cannot cause any international incidents while in Tural. He could have given some speech about letting countries resolve their own conflicts without us pushing our beliefs, so Eorzea is not viewed as colonizers. I've learned after decades of office work that if you don't spell things out explicitly, people will interpret even the smallest thing differently. An important concept like non-interference shouldn't have been left up to the player to infer, it should have been explicitly said in the script.
First impression: The scions are written poorly in comparison to previous expansions. Nobody questions ANYTHING. Why have the scions lost their curiosity? People don't ask perfectly reasonable questions like how did Cahciua die? Wouldn't Erenville want to know that? Why didn't anyone take note that there weren't any other mamool ja in Solution 9, so where did Gulool Ja come from, surely someone would at least theorize he's a clone or something? Why didn't Alisae say anything about the levin sickness, she has a lot of experience in people with aether imbalances. In previous expansions Y'shtola would never have politely stayed behind while others explored a new shard. That didn't even make sense.
After reflection: Yeah my opinion here didn't change. I did try considering if I was unfairly comparing to Shadowbringers and Endwalker with its much higher-stakes plot, but nah even taking into account that the scions were taking a backseat in the plot, they still were written out of character for not showing any interest in basic questions.
First impression: Krile was done dirty. Why wasn't her story highlighted more?
After reflection: I don't think this was any malicious intent or that they didn't know what to do with her. I think it was more like Creative Studio 3's current trend of focusing more on building world lore rather than focusing on characters. FFXVI was the exact same way. I didn't give a shit about Northreach rebuilding in FFXVI, Lubor's town, blah blah so I was one of the complainers about the side quests. Same thing happened here, The different regions were... fine? But I missed hearing the thoughts of my friends. You know, the scions. That said, that is strictly my feelings. I am much more of a "characters first" person than a "birds-eye view of the world" person. I accept I may be in the minority on that and I can accept that like FFXVI, I was just not the target demographic. It's possible CS3 has decided that world-building is more profitable. They did give Krile more focus than many others, and taking into account CS3's world focus it was probably enough, just not my personal taste.
First impression: The difficulty spike was too high. I just want to play the story without dying over and over in the dungeons.
After reflection: I'm old. My eyes have never been great. And irl I'm so, SO busy. "Git gud" is no longer an option for me. However, that is not CS3's problem. At some point I'm going to have to accept that I can no longer play this game. Yes that's sad, but part of life is getting older and having to modify your hobbies. Singleplayer game developers are great about adding in accessibility options, I'll just have to back out of this one MMO. I can't expect the young 'uns to put up with an easier game because I can't see the mechanics as quickly as they can, and it's not anyone else's problem that I don't have the time to bash my head against bosses over and over again. 20 years from now the kiddos will have to come to the same realization and the cycle will continue.
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From the Dawntrail ask list, let's go with 11 'What was their initial impression of Sphene? How did this change as the story progressed?'
Hear more about Aeryn's empathic Echo and the Queen Eternal under the cut...
Borrowing from the Cahciua response:
In my interpretation of how Aeryn's empathic Echo works, it has to be the whole aetheric package; body/memory/soul, as we learned in Shadowbringers and Endwalker about how that all interacts to make a person, and how that aether is recycled to share a soul while the memories are cleansed by the Lifestream before rebirth. So it gets weird with beings of only part of those elements, missing the whole. Aeryn can't "read" Endless like she does others - which in some ways is refreshing, as she tries not to do so, but there's often some bleed through regardless. But it also let her know that Sphene wasn't "right" and Living Memory was a really odd place for Aeryn. Still quite affecting, though, with the hopes and dreams of its people preserved there, the things learned from its denizens.
And yeah, Aeryn and Krile spend a lot of time discussing the similarities in their gifts, as well as the differences. In Aeryn's wolverse, Krile isn't the only one hit with Zoraal Ja's Bad Vibes at points.
Anyway, so Aeryn noticed Sphene in Tuliyollal, but figured there it was the distance, though she could see the stricken expression on the strange girl's face.
But then they met her under the barrier, and Aeryn was immediately put off. She couldn't read Sphene; she just appeared, with no whispered sense of another being present. While it's possible to block out Aeryn's empathy, and she tends to block out others as much as possible, to not have any residual sense at all is generally unnerving. And Sphene more than most, given her long-running entirely artificial nature.
(Is she really the memories of Sphene, or what Preservation thought they were? Or just what they claimed to give the people hope?)
Also: WTF is up with that dress and hair? If nothing else points to her unnatural nature, it's whatever the hells Sphene's fashion program is, cuz the whole look is a study in "but why?!"
So "off put and suspicious for it" was Aeryn in Alexandria. Especially with all of Sphene's aborted attempts to tell them...something, and her non-answers as to Cahciua and how to find her. The queen was helpful only to a point.
One of the first things I noticed was how Sphene's model, mannerisms, voice direction (it is a different VA), and the camera work on her was very, very reminiscent of Meteion in a lot of ways. Everything screamed "here is your next apocalypse maiden" even as you want to like and trust her - just like Meteion.
So Aeryn noticed that sense of foreboding and carried it up to the aftermath of the confrontation with Zoraal Ja; she wasn't surprised when Sphene declared herself Enemy #1. She didn't like it, and wished there was another way. But it wasn't a shock.
By the end, stopping Sphene was something that simply had to be done to save countless lives and end an unsustainable (and to Aeryn's mind, horrific) cycle. She didn't like it, but that the queen was in truth a program made it...slightly easier. And even at the very end, Aeryn could only assure Sphene that she had tried to make her people happy. Because it truly was all that she wanted, and it wasn't really her fault that she'd been locked into a destructive course to try to meet that parameter.
Aeryn does wonder a little about the original, living Sphene, and what she could have, would have done instead. A sick girl who risked her flagging life to save a random citizen during the cataclysm, who opened her borders even to the enemy's civilians to aid them when things went entirely to hells, doesn't strike Aeryn as someone who would condone the deaths of countless worlds without seeking another way. But what we have isn't the original living Sphene, so who can say?
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This is one of the ways where my playthrough on Dark first, for my own immediate reactions as I go in blind, helps me. It gave me a lot of time to consider how Aeryn would see and interpret the Endless, and Sphene especially, and how she would react as I took a more RP-like approach to playing the MSQ on her, rather than retroactively deciding on it. But that's just how I do it.
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dawntrail thoughts (you know the ones)
finished msq so here are thoughts. spoilers under the cut
did i like dawntrail? eh.
dawntrail is perfectly fine as an expac. i didn't go into it expecting dawntrail to be able to top the shadowbringers/endwalker combo. but i also didn't expect them to fumble like that.
overall, dawntrail isn't bad! i like a lot about it. getting to explore tural, the competition during the rite of succession, new cast of characters, uh...... solution nine. i think you can tell which half i like more. solution nine and alexandria were perfectly serviceable, i just liked the slow and lighthearted pace of the first half better.
my major issue with dawntrail is that the first half (rite of succession) and second half (alexandria) don't feel very well integrated.
if you like the rite of succession, then all the interesting bits about tural's history and culture are thrown out the window once you get to alexandria. none of the characters you meet and see grow during the rites will travel with you and offer their insights in alexandria's state of affairs. except for a few, which well. i'll get to them.
if you like alexandria, then the rite of succession feel like a slow and meandering beginning. characters in alexandria don't show up until you slog through the rites, and then aren't given all that much space to grow. i don't particularly like the second half so i'm sorry that i can't say more on it.
in short, dawntrail's theme is "legacy". both halves deal with how people pass down their legacies - who will remember them and what will they be remembered for? the ideological differences between different parties about how they should be remembered drives the conflict.
while alexandria fits the story thematically and is foreshadowed fairly well, the transition falls flat. there's no good bridge between the two sections. i've seen some people arguing that its about wuk lamat's arc, that she needs to learn what happens when she can't make peace. but... not really.
wuk lamat definitely undergoes development during the rite of succession. it's somewhat subtle while also being fucking beat into your head with a sledgehammer, but afterwards she doesn't really... change as a result of going to alexandria. she doesn't really struggle with what she needs to do to keep peace. wuk lamat kind of resolves herself that some people need killing if her people want peace and her gripes are mostly that the people who need killing are her brother and a new friend.
the focus of all of dawntrail is on wuk lamat alone, with erenville and krile getting incredibly minor spotlights during alexandria. so when her development grinds to a crawl, it's noticeable. because erenville and krile don't change at all throughout alexandria.
we get to know erenville a little better. and that's it.
krile, despite being part of the impetus for us to even want to explore alexandria, is regulated to a bit part with a grand total of about one quest and a handful of cutscenes wherein she asks people about her grandfather and earring. i like wuk lamat, don't get me wrong. but why couldn't krile have shared the spotlight? in the endwalker patches, she talks about how she wants to go on this journey and that she can defend herself now. where was any of that?
speaking of scions. oh boy, the scions.
in dawntrail's need to focus on wuk lamat, the scions entirely fall on the wayside. not even in that the WoL's relationships with them don't come to fore, i mean, not even wuk lamat seems to get to know them. while i understand this is a time constraint (only so much expac), i would have rather... not had the scions there?
they don't really contribute much to the story except to play the brains to your and wuk lamat's brawn. towards the second half, it felt just like they needed an excuse to justify alexandria and explain it to wuk lamat, as well as making sure the whole cast is back together. like, did we really need a y'shtola cameo?
my major issue with how the scions were handled are that none of them got any sliver of the spotlight. i don't even mean in a character development way - they've all had their time already - i just mean. why not have wuk lamat expand on her relationship with them? most of the gentler moments are between the WoL and wuk lamat while the scions mostly follow the two of you around, occasionally solving academic problems.
but dawntrail focused so intensely on wuk lamat. which is fine! shadowbringers/endwalker and even the expacs before were pretty much about us, after all. that story's concluded. i don't mind that it's wuk lamat's story.
except the sheer amount of wuk lamat starts to get aggravating after a while. because i kept waiting for krile's story to start. or erenville's. and i kept waiting and waiting and ultimately in the second half was served a story mostly about wuk lamat still and... sphene?
let's talk about sphene.
i hate her. she appears to be a sympathetic villain, yet she is suspicious from the get-go, and her entire purpose is to serve as wuk lamat's antagonist. does she serve the plot well? yeah, no arguments there. do i feel sympathy for her? absolutely not!
furthermore, the confrontation with sphene appears to be mostly a bootleg version of shadowbringers' ending, a decision with utterly baffles me. like the writing team wanted to parallel sphene with emet-selch, except one of those characters was a through-line since before the expac dropped and remained relevant until the end of the story and the other one is sphene.
crucially, emet-selch is a villain that has roots in prior plot. the narrative is constantly pitting us against the ascians between the political intrigue, so when emet-selch shows up and gives us his motivations, it recontextualizes an entire group of antagonists who were previously just a generic evil shadowy organization. it feels powerful to realize that all the prior struggles are because of a sympathetic motivation.
sphene recontextualizes nothing and appears hollow throughout her screentime. she loves her people and wants to protect her people, and that gets driven into our heads over and over. it is possible that sphene is purposefully written that way - to show that as an endless, she's only memories and a vague motive, not a living person. but if so, then the emotional impact of her would have to lay in wuk lamat's relationship to her.
who as i stated, has a character arc that slows way down and does not really struggle with the fact that sometimes you have to kill some people to keep peace.
lastly, the writing itself started to grate. it felt like more than ever, the writers were reaching through the screen attempting to beat the themes of the story into my head. so many times, characters will just... say the meaning of the plot at that point in time aloud. or sphene being the worst offender, repeating that she wants to protect her people over and over like a broken record. (again, which could be the point. but wuk lamat does this too with her understanding others line.)
one of the best parts of the writing for me was during the trial with zoraal ja. he sees mirages of different aspects of legacy - what came before in gulool ja ja, what is now in wuk lamat and koana, and what comes next in gulool ja. and his next action rejects them all. it's a good scene! i just wish more of the writing was like that and didn't give me a feeling of being directly told what i should know about the story.
while i've mostly been critical of dawntrail, it's not awful. it's a fun romp even if i vastly prefer shadowbringers/endwalker (but who doesn't). wuk lamat and koana were fun to get to know, alexandria was interesting, and running around gathering aether currents lets me to look at some very pretty videogame landscapes.
would i play dawntrail again? no. am i going to continue thinking about whatever gulool ja ja and ketenramm's deal was? yes. why were they like that- //shot
anyways this has been a long rabbithole of something i will likely never think about again but wanted to exorcise. if you've made it this far down, feel free to send me an ask or something with your thoughts.
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