#whoever your inquisitor is
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ir-abelas-vhenan ¡ 1 month ago
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honestly nothing but respect for the way the Inquisitor creeps up on Solas at the end of Veilguard like Girl in Horse Movie About to Try and Connect with the Dangerous One In the Middle of a Lightning Storm for Some Reason.
He may not have a beautiful mane anymore but he's got all the grace and crippling anxiety of The Scary Horse Everyone Warns Horse Girl to Stay Away From (everyone greatly disapproves) and I have to respect the Inquisitor's hustle.
*insert cursed stick figure drawing of Solas Horse with the Inquisitor going "shhhhhh" and raising their right hand*
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eye-of-yelough ¡ 2 months ago
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i think veilguard is the first dragon age game that has me wanting to play a human. not sure what this says about the game itself or me
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vaguely-concerned ¡ 8 months ago
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I understand and agree with a lot of the frustrations about the shortcomings of Inquisition as a story. but sometimes when I hear people complain about the chosen one narrative in it I do want to just be like... you know it's a deconstruction of the concept more than anything, right. the inquisitor isn't actually chosen by anything except stumbling into the wrong (right?) room at the right (wrong?) time because they like, heard a noise or whatever. or if you think they are chosen, as many do in-universe, that's something you have to take on faith, the maker-or-whoever moves in mysterious ways indeed-style. the Inquisitor isn't actually a Destined Chosen One, they're a Just Some Guy in a fancy hat, self-delusions of grandeur to taste as you'd prefer.
a running thread that goes through all of the personal quests of the companions is the concept of a comforting lie vs. an uncomfortable truth, upholding old corrupt structures vs. disrupting them, and the role of faith in navigating that. (blackwall the warden vs. thom rainier the liar and murderer. hissrad vs. the iron bull, or is that the other way around? cassandra and the seekers -- do we tell the truth about what we find, even if it means dismantling the old order of the world? and so on.) and your inquisitor IS at the same time a comforting lie (a necessary one, in dark times? the game seems to ask) and an uncomfortable truth (we are the result of random fickle chance, no protective hand is held over the universe, it's on us to make a better world because the maker sure as hell won't lift a divine finger to help anyone, should he against all odds exist). faith wielded for political power... where's the point that it crosses the line into ugliness? is it before it even begins? what's the alternative? will anyone listen to the truth, if you tell it?
interesting how you also get a mix of companion agency in this -- you have characters like dorian who ALWAYS choose one side of the comforting lie vs. uncomfortable truth dichotomy. he will always make up his own mind to go back to tevinter and try to dismantle the corruption of the old system no matter what you say, or how you try to influence him. meanwhile iron bull is on the complete opposite side of the spectrum -- so psychologically trapped and mangled, caught in an impossible spiritual catch-22, that his sense of identity is left entirely to you and your mercy. you cannot change dorian in any way that matters; you can be his friend or not, support him or not, but he is whole no matter what. you are given incredible and potentially destructive-to-him power over bull's soul. it's really cool (and heartbreaking) to think about.
this is a game about how history will eat you even while you're still alive, and shape you into whatever image it pleases to serve it, and for all your incredible power right now you are powerless in the face of the gravitational force of time -- of more than time, of History. you won't recognize yourself in what History will make of you, because you belong to it now. you don't belong to yourself anymore and you never will again. the further you were from what it needs from you to begin with, the more you will find yourself distorted in its funhouse mirror. (why hello there inquisitor ameridan, same hat!)
and to me this is so much the core of what Dragon Age is about right from the Origins days -- how and by whom history gets written, the inherent unreliable narration of it all. I hope you like stories, Inquisitor. You are one now.
I do think it's probably still the weakest of the games narratively, and it's hampered by its structure and bloated systems. but I also find it disingenous to say that there's nothing deeper or actually interesting going on with it, thematically. if you're willing to engage with it there is Some Real Shit going on under the high fantasy-tinted surface.
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cybershock24601 ¡ 2 months ago
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I’ve been stewing on more alternate time travel au where the Veilguard sends themselves to the past trying to rip Rook out of the fade because there’s nothing like trying to save your bestie to make you turn to dangerous and unstable magic
Lucanis spends most of his time helping Harding out with her scout work yet refuses to wear the Inquisition uniform because he is still a Crow at heart which means he wouldn’t be caught dead in such an ugly uniform
Turns out the Orlaisean noble woman Emmrich had a thing with one summer was the wife of the Duke Vivienne’s with and the two of them get together to gossip. Vivienne wishes Emmrich wouldn’t drag along his skeleton every time but he is Nevarran so she will let it go. She also assists in giving Manfred etiquette lessons alongside Emmrich because it’s not like she can let the poor thing go around with such poor diction.
Mentioned this before but Dorian’s crush on Emmrich comes back full force and whoever is romancing him whether it be the Inquisitor or Iron Bull ends up wildly jealous of Emmrich
Hardings new connection with the Stone possibly helping soothe Cullen’s lyrium induced issues
Chess pieces from all over Skyhold start going missing because Cole keeps giving all the rooks to the Veilguard
Leliana offers Bellara a nug and she accepts and now walks around Skyhold with the most adorable nug the world has ever seen
If you thought Emmrich and Davrin were insufferable before, their dad off gets a thousand times worse when Davrin's new mabari starts stealing Manfred's bones and Davrin refuses to admit his good boy did anything wrong even if he is privately scolding the mabari.
Davrin and Cullen end up bonding over the mabari as Cullen ends up offering Davrin some advice on how to train the dog. Turns out mabari are not any easier to train then griffons as both are hyper intelligent animals and require different tactics though bribery seems to be working as well on the dog as it did Assan
Manfred starts copying Cole by giving people random objects but unlike Cole who has some weird esoteric logic behind it, Manfred is really just picking up a cool rock he found on the ground and handing it off to the first person he sees and crying out "HELPING" in his little skeleton voice
Harding is now the one in the awkward age gap relationship because what are you supposed to do when your significant other is now physically 13 years old but still mentally an adult but it’s not like anyone but your close friends know that because to everyone else they’re just 13? Hell if Harding knows
The Veilguard collectively gaslighting the Inquisition about Spite because people down south aren’t nearly going to be as cool about the whole possession situation and their assurances that Spite is chill so every time someone tries to bring up the glowing eyes or wings they come up with some bullshit excuse and stick to it no matter how ridiculous and some of them get real stupid
Neve sees Cullen practically falling asleep on his feet and offers him her cup of coffee. This is a mistake because now Cullen is using his new caffeine addiction to deal with his lyrium withdrawals and the man has never been so productive or strung out. Lucanis is suffering in the background because Cullen makes and drinks the same sort of sludge Neve survives off of.
Josephine and Lucanis end up bonding over their shared disgust over the sort of vile concoctions Neve and Cullen keep producing. Leliana also joins in because Josephine already introduced her to good coffee and she also has strong opinions on the culinary crimes they’re committing. She also has a whole lot to add when Lucanis brings up some of Harding’s more adventurous kitchen adventures because after a year of traveling around Ferelden during the Blight, Leliana has some stories of her own to share about Ferelden cuisine.
Solas who hates tea and wants an in to try to figure out what is going on and how much these people know approaches Lucanis about trying some coffee too only for Lucanis who can be one spiteful motherfucker even without accounting for Spite to essentially pull a “I suddenly don’t know how to read” and brew the most black, vile, and disgusting sludge like pot of coffee for Solas to drink. It would have been kinder for Lucanis to have just spiked his coffee with poison. Spite is in the background cackling at the barely concealed disgust on Solas’ face as Solas pretends he can’t hear Spite’s delighted laughter at Solas’ predicament
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felassan ¡ 3 months ago
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The Art of Dragon Age: The Veilguard preview pages Part One, under a cut due to spoilers. Preview pages come from Google Books.
[Foreword]
[Part Two]
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Life in the Tevinter Imperium.
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Part One: Post-Inquisition
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Top: Returning to Rivain with a precious quest object. Middle: Exploring Par Vollen, the home of the Qunari. Text: Halfway through the development of Dragon Age: Inquisition we created a series of illustrations we called “beat boards” (intended to cover a major moment or “beat”, they are more polished than a storyboard). They proved to be helpful as we brought the game together. As Inquisition was coming to a close, and a sliver of attention was being paid to the next game, we wanted to try doing beat boards right at the start of the game, rather than the middle. With a few general ideas like “We’re going north” and “Maybe there are Titans” and a sense of story momentum, we started creating exploratory beat boards, asking ourselves the simple question: “What would be cool?”
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Top: On a secret mission in Tevinter. Bottom: Receiving an assignment from the Inquisitor
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The Red Bride's grave.
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Top: An old Warden that was avoiding the Calling. Bottom: The first attempt at designing Weisshaupt Fortress. Text: Northern Thedas - Designing the cultures of northern Thedas was like a fun speculative-archaeology project. We were starting with fragments. There were occasional props, characters, or journal entries that hinted at these cultures, and we had to reverse-engineer living, breathing societies from those fragments. The most important aspect was to design them in a way that respected our fans’ engagement with the material but also attempted to exceed their imaginations (or at least do them justice).
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Top: In an ancient magical city, some buildings that would have collapsed centuries ago are kept frozen in time. Bottom: Infiltrating the Archon’s throne room.
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Middle: One of the first ideas for a player base was a secret lair in Minrathous’s forgotten undercity. Bottom: The very first concept art of Minrathous. Trying to capture the elegance and pride of the Imperium.
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Top: The Divine sends out ships to hunt Solas in the hopes that his capture will restore peace to Thedas. Bottom: A Tevinter magister, a Chasind witch, and a Ben-Hassrath commander plot against the player.
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Top: A war room in the captain’s quarters. Bottom: We explored making the player base mobile. It would give us water access to most of the regions in northern Thedas.
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Top: Early on we explored the return of the griffons – in this case, using them as mounts to hunt dragons. Bottom: Something in the depths has scared the dwarves enough that they’re fleeing to the surface by the thousands.
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A coastal town in Rivain.
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Top: Elves from all over Thedas answer a mysterious call to Arlathan Forest. Bottom: Exploring a possible endgame scenario where Solas has summoned a Titan in the middle of Minrathous.
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Top: Solas returning like a regal figure out of the distant past. Bottom: What if we return to the Fade and rescue whoever was left behind? How would their time in that alien landscape change them, and what insights could they offer into Solas’s plans?
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Top: The part runs into their Tevinter counterparts, and they have to work together to survive. Bottom: Solas interrupts your mission, wiping half your team off the board and forcing you to make an unlikely alliance.
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Top: Your ship is stolen, and you have to sneak into enemy territory to get it back. Middle: Journey to the heart of darkness to find Colonel Kurts… er, Solas. Bottom: We created piles of sketches and line work to explore story beats. We could iterate quickly and throw things away if necessary.
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Top: There are multiple factions in Veilguard. To make sure they were always recognizable, from their buildings to their belt buckles, we began with shape.   Middle: We had explored Tevinter’s shape language in Inquisition, so in their case, it was a matter of expanding on what was established. Some shapes just felt right (like Wardens and the pointed arch). Bottom: A residential Tevinter interior.
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Various captions on this page: An upward-pointing triangle for the mages’ college. We explored some sturdy shapes for the dwarves. The Wardens’ pointed arch could be turned upside down into a shield. Rivain has a been a neutral faction, so the circle worked well. The Necropolis factions started with a half-circle “crest”. A downward-pointing triangle for Tevinter. Ben-Hassrath started with an X shape language.
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[no captions]
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A wealthy Tevinter mansion. To show off, most of the house is built on top of a floating stone slab veined with lyrium. Visitors try not to think about what would happen if the magic was interrupted.
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Slice-of-life illustrations like this weren’t prescriptive, but they helped to explore the feel of certain regions we had only ever heard references to.
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Rivain is a trade center. It’s one of the places where you’ll see the greatest overlap of cultures.
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[no captions]
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Tevinter is a complicated place. While there are lofty towers and powerful magisters, we also wanted to explore what the daily life of Tevinter might be.
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Top: Peaceful beginnings, gentle giant gardeners, and curious spirits. Middle (1): The spirits saw the dwarves as they tended to the Titans, and they wanted to try making bodies for themselves. Middle (2): The spirits made physical bodies for themselves from the “flesh” of the Titans. The first elves were born, and the first war began. Bottom: A brutal war raged on between the elves and the Titans, only ending when one elf (Solas) rendered the Titans “tranquil”, capturing their souls.
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Top: The elves brought a powerful war trophy home. Middle (1): With the Titans rendered tranquil, dwarves lost their connection to magic. They fled into the bodies of their fallen homes. Bottom: With the power that came from the captured Titan souls, the elves built the greatest empire Thedas would ever see.  
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Top: Solas fought against the self-proclaimed gods, earning the title “the Dread Wolf”. Middle: The gods drew upon the power of the Titans’ souls to gain more power. The imprisoned souls became twisted with rage. This became the Blight. Bottom: To contain the Blight outbreak, Solas performed a desperate blood-magic ritual. He bound up the magic of the world behind a Veil and powered it with the blood of the evil gods. Text: Black Codex – There was a top-secret document on BioWare’s network that contained the objectively true history of Thedas called the Black Codex. Each culture had its perspective, its own emphasis and style, and over time more was added and taken away. It was decided to reveal a lot of truth in this game, so early on we wanted to illustrate the Black Codex. This would help to act as a visual guide to the events that formed Thedas as we know it.
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Top: What remained of the elven empire collapsed. The early human empire of Tevinter discovered it in shambles. Bottom: Eons later, the Blight reached out to power-hungry Tevinter magisters through their dreams. They were lured to the Golden City, but the magisters found it already blackened by the Blight.
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Various captions on this page: At this stage, just about anything goes. Writers and artists both have ideas for what kind of characters they’d like to try, so we dump them all out on the table. We created some comics to explore the tone of the story. Some of these characters were designed specifically for that purpose. The Heir of Andraste: Finding the last living descendant of Andraste, a rough-around-the-edges warrior living among the barbarians. The Gladiator: A Tevinter gladiator that has earned her freedom. Her arm’s protected by mail made of keys from all the slaves she has rescued. She wears her former shackles as rmor: a reminder and a threat.
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Various captions on this page: The academic and the mage college scholar forced into the field. Initially we work from very simple premises, often only a couple of words, like “happy necromancer” or “Qunari assassin”. An awakened darkspawn mercenary. Text: Early on we thought about creating a new set of advisors for your ship. It’s satisfying to revisit characters from previous games, especially if time has passed. It’s a chance to try and make their story visible. In this case, we see a Morrigan that has embraced her new gift, who can offer insights into the mysteries of magic and the ancient elven world. This version of Dorian is like Mathis from Casino Royale, someone who can advise you through all the ins and outs of Tevinter culture. Smuggler Admiral Isabela can get you into and out of just about any port in Thedas.
Book art credits:
BioWare art: Matt Rhodes, Ramil Sunga, Albert Urmanov, Christopher Scoles, Nick Thornborrow, Steve Klit
Volta art: Gui Guimaraes, StĂŠphanie Bouchard, Akim Kaliberda, Alejandro Olmedo, Alexey Zaryuta, Julien Carrasco, Maksim Marenkov, Marianne Martin, Mariia Istomina, Marion Kivits, Matti Marttinen, MĂŠlanie Bourgeois, Pablo Hurtado De Mendoza, Rael Lyra, Rodrigo Ramos, Thomas Schaffer, Tiago Sousa, Tristan Kang, Vladimir Mokry, Yintion J, Joseph Meehan, Stefan Atanasov, Julien Carrasco
Additional art: Marc Holmes, Thomas Scholes
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angrykittybarbarian ¡ 3 months ago
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A list of things that bother me about Dragon Age: The Veilguard:
!Beware of spoilers if you want to go into this game blind!
Word of advice: I truly think that it is better however to play this game fully informed or else you are in for a big shock.
The dialogue feels artificial.
What do I mean by that? From what I have observed the dialogue between Rook and the companions is unnatural. This expresses itself in lack of emotional expression or too much of the same in an unfitting situation. But for the most part it's the first resulting in the companions never being truly mad at Rook nor expressing such feelings towards them whatsoever. Instrad the dialogue seems to function like a simplified explanation of things and events around you to make sure you understand properly and don't get fancy ideas like interpreting a situation through your own personal lense and take away an understanding the devs did not explicitely want you to have.
The game has strange priorities in terms of exposition.
The game has companions and NPCs either state the obvious in a slow and clear pronounciation or doesn't give necessary background info at all.
For instance it has the Veiljumpers state that Arlathan Forest is dangerous as multiple members of their organization are being carried away and injured, as if the player wouldn't conclude this fact by, I don't know, engaging with the game? At the same time it doesn't provide who these Veiljumpers are exactly and how they know of Solas and the true character of the Evanuris as these facts are not common knowledge among the people of Thedas.
Rook and Varric seem to have an established history but we never get to see how they met and what they did together. We don't get to build our relationship with Varric as Rook like we did as Hawke or the Inquisitor. We have to pretend it's magically there.
Which brings me to my next point: the game doesn't care for established lore and replaces it with a nonsensical version
Said Veiljumpers, including Bellara, consist almost entirely of dalish elves who have an extensive lore surrounding their pantheon, religious ohilosophies and principles. Their gods are the Evanuris, also called the creators. Elgar'nan is the Allfather in this pantheon while Ghilan'nain is the Mother of Halla in dalish tradition. This should have lead to conflict with Rook who is fighting these very gods. Instead the elves seem the accept the fact without second thought.
The same goes for Davrin who somehow identifies Ghilan'nain as the Mother of all Monsters while it remains unclear from where he takes his information.
On the flip side human Andrastianism doesn't seem to play a role at all. The game does not explore what rise of the elven gods means for the belief in The Maker. The human companions don't comment on it either and the templars have seemingly vanished.
The Antaam are waging an expansionist war without command from the Arishok now. Despite the Qun being a highly disciplined doctrine that values firmly set roles and chain of command above all else, the entire qunari military arm is somehow able to act without order and war amongst themselves.
But wait, there is a word for Qunari who behave like this already established. Tal Vashoth! So the game is basically claiming the entire qunari military went rogue.
The Antivan Crows, hitmen for hire, who buy kids from the slave market to raise them to be obedient killers and use trorture to reach this goal and are willing to kill said members if they go rogue or mess up a job, are the good guys now who protect Antiva's streets from harm.
Ferelden and Orlais got swallowed by the blight and whoever rules Orlais got assassinated by the Venatori anyway which renders the entire questline of Wicked Eyes and Wicked Hearts pointless.
And appearantly Morrigan slept around a lot now and Shaper Valta from the Decent dlc has become a statue in Kal Sharok?
The devs lied about previous choices not mattering
It becomes clear that the devs may have had a certain world state in mind when writing the story. This becomes clear when Harding talks about the Inquisition's spymaster being Charter but also mentioning Leliana. But we all know Leliana was the spymaster. So if the position fell to Charter there must have happened something that forced Leliana out of the position, like being named Divine for instance?
This impression is further cemented by the attitude of the First Warden towards the Inquisitor. It was stated that the First Warden had no high opinion of the Inquisitor. But why? They never met before. Could it be that the First Warden could be holding a grudge because of a specific decision made at Adamant, possibly the banishment of the wardens by the Inquisitor?
This is not even complete as I have not finished the game yet. But lord, this is a lot already in the beginning. At this point a miracle needs to happen to to render the points above meaningless but it isn't going to happen.
Part 2
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heylavellan ¡ 2 months ago
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i've been cooking up an excuse for the crows to have fancy balls and i think i've nailed it.
antiva has connections to every nation's aristocracy through alliances. so i imagine they invite foreign dignitaries over quite frequently to entertain them. balls and feasts are a great way to do that.
i also imagine the crows have many operatives planted in the antivan ruling class. this includes the royal family and the merchant princes that rule individual cities. these might be aides, bodyguards, prostitutes, and courtiers. hell, i wouldn't be surprised if there were merchant families owned by the crows so certain houses have fronts.
parties, feasts, and balls are great places for completing contracts. so every year there is at least one crow ball. the important part is that only the crows know it is the crow ball. ostensibly, it needs to appear to the rest of the world that this is a normal ball hosted by the nobility, so targets attend and aren't much more suspicious than normal.
the nobility of antiva know that there is a crow ball every year, so they have learned how to dissuade attempts on them at regular balls and events. they have techniques and plans for evading the crows while appearing tactful and polite to high society.
meanwhile, the crows are doing a lot of politicking here. historically, one of the major families in antiva city hosts (such as the arainais). or whichever house holds the seat of first talon. but since the fall of house arainai and the appearance of the black shadow, there is more competition for hosting. since then, even a cuchillo has managed to host the crow ball.
i've been thinking about this as a fun setting to bring together an eclectic collection of folks.
Any Antivan Crow character. Whether completing a contract, attending to represent their family, undercover as a member of someone's court, or as a newly minted crow to be shown off to the other houses. Guildmasters could be bargaining for the rights to take contracts in different territories, making deals to help remove a talon or climb up another rank in the talons.
Royal or noble characters as guests. Montilyets, Trevelyans, Aeducans, and Couslands could all make appearances. Whoever you made rulers of Ferelden, Orzammar, and Orlais. Tevinter magisters like Dorian or Maevaris.
MCs from other games. I mean, who wouldn't want to claim they managed to get the Champion of Kirkwall, Hero of Ferelden, and Inquisitor in one place. Your Rook if they're a Crow or if you're setting the ball after Veilguard. Also, a great place for people to try and kill them.
the most important part of this is to remember that the ball still needs to ostensibly be a ball! the food needs to be fit for nobility, a good band for music, appropriate decor, a suitable theme, etc.
if bioware wont give me antivan lore i will make it
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dragonagecompanions ¡ 11 months ago
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hello, this is my first request :) unsure if your still taking requests but I was wondering how the companions (maybe romanced maybe not) would react to finding out the Inquisitor has a dead kid? I think the only way the party would find out is in the fade via the fear demon, and then maybe the advisors find out on their own ┐⁠(⁠ ⁠∵⁠ ⁠)⁠┌
idk but I would be truly honored to see you answer this request, and even if not than thank you for reading over it <33
- 🍡
WARNINGS For CHILD LOSS YOI HAVE BEEN WARNED
Cassandra: When the fear demon, gleeful in it’s telling of their leader’s loss, reveals the truth the Seeker is…well, there are no words. Forcibly she is reminded of how they swayed, pale and weeping, when she had said there were no other survivors. Guilt churns low and deep at her own words, a year and more gone now, throwing that fact in their face as accusation. Throwing such a loss in their face and then demanding answers.
Throwing a calling at their feet and demanding leadership, never knowing what a loss they struggled through.
She fights all the harder for them, as if every enemy batted away from them is attempted absolution. Cassandra Pentaghast thought she understood grief in all its facets, but what does the loss of older brother and parents- expected losses if come too soon- stand before the loss of a child? Maker, how do they still breathe through it?
When they are free of the fade, she approaches only to offer apology. If they wish to speak of their loss she will listen, but only then. She has forced enough from them.
Varric: Shit. Just…shit. Here he is, going on for months about how this story is bad for heroes and how the Inquisitor is the main character and blathering on, and never saw it. Never saw the aching grief, because it was never shown. The only example he has, or is at least intimately familiar with, is Leandra Hawk and his own mother.
And as the Inquisitor had never fallen into drink or taken to blaming whoever was closest to them for things outside of anyone’s control there had been no sign for Varric to catch on to. And it makes him feel…almost dirty. Stained with his own intentions, blithely going on while their leader had lost their kid.
He doesn’t bring it up to them, doesn’t know how, but Skyhold’s resident author is absolutely the own who tells Josephine as soon as they tumble out of the fade. That raven missive is a short and brutal telling, far from his normal goings on, and his guilt is manifold in it.
Solas: The Dread Wolf is not so unattached from the world as to not consider the losses suffered at the conclave, but for the most part -when he did turn his mind to them- they were mostly academic. A balance of power, and the loss of so many leaders among both chantry and mages a destabilizing force for his future efforts. Numbers laid cooly on a chart, beads on an abacus. The fortunes of war laid bare.
But more than one parent lost a child in that terrible moment, and siblings mourned. Children bereft, friends torn asunder, lovers left to weep alone for their loves. Listening to the fear demon enumerate the inquisitor’s loss magnifies the enormity of what happened, and though he will undoubtedly be the source of much worse for a moment the Dread Wolf cannot breathe.
It passes, of course, and when they leave the fade the rift mage dies his best not to carry those emotions out with him. This world is not to blame for his actions, for the destruction of his world, but he must restore it and so they must bear the cost. It is not fair to them, and it will be long months until he can be east about his plans.
In the interim, he dares to approach the inquisitor only once about their loss. He is there as a listening ear in the silence of his rotunda if they wish to speak of their sorrow. Or if they wish only a silent companion, he will direct the kindest spirits he can find to guard their dreams and remain at their side as long as he can.
Blackwall: Maker forbid. For a moment Skyhold’s would be warden is swamped by the images of Callier’s children, dead under tiny shrouds beside the ruined carriage at his command. Too many children fall victim to the machinations of their elders and with none to protect them from the fall out, but for all that most of Blackwall’s experience has been from the other side.
Being confronted with the parent who had lost a child, confronted with the knowledge that they had told none of them and had suffered under the burden alone was staggering. Damn it, they had all laid burdens at the Inquisitor’s feet and expected answers, demanded decisions and leadership in a word gone mad— and none had known what they had lost.
He doesn’t know what to say or how to act and instead channels everything into the fight to flee the fade. Rainier would be too much the coward to speak to their leader in the aftermath, but Blackwall- older and hopefully wiser from his own griefs- will offer quiet condolences and whatever aid he can. If they need to speak of it be will listen. And if not there is soft wood and chisel enough to grind out any feelings if that is what they need.
Vivienne: Children had never been in her destiny. As a mage, even one so elevated as to be all but free of the constraints of the circle, motherhood was forbidden to her. Any child of her womb would be sacrificed to the Chantry, given to a family deemed ‘more worthy’ to raise it.
And as a mistress, no matter how deeply the love between them bloomed, Bastian could never have given her such a blessing. He had children— an illegitimate child, and a mage child at that, would have been too great a weapon against him.
And so she had put it out of her mind, never allowed herself to consider or imagine what a son might look like, how a daughter might smile. To think of it would be a loss too great to contemplate—or so she had thought. Met with the active loss and overwhelming grief that their leader must feel, Madame de Fer is suddenly glad not to know how such a burden might rest on her soul.
Could she be so calm a leader as the Inquisitor, while bleeding out inside? Vivienne does not know, and that…well, terrifies her in a way little has. But she is not called iron for nothing, and so when all is calm again she will go the Herald and ask simply and plainly what she might do for them. If the answer is nothing she will abide by it. And if there is something that might in any way assuage their grief then she will ensure they have it.
Dorian: Well, that at least explains the Inquisitor’s uncharacteristically violent outburst, when Halward Pavus had made his way to Ferelden. Upon hearing the possible consequences of the blood magic ritual the Inquisitor had laid into the Magister, flaying with words when they could not use violence. Even the Pavus paterfamilias had seemed shaken by the diatribe, and Dorian had felt championed.
He is not so shallow as to feel betrayed by the knowledge of what terrible grief must have driven such an impassioned defamation of character, but can instead only ache for his friend’s loss. They must have been a wonderful parent, and in a quiet time later will gather his courage to tell them so.
Sera: It doesn’t really register in the moment, so great is her own fear of the Fade and it’s denizens, but later it will simply break the Red Jenny’s heart. Their leader lost a true little one, and still managed to bring themselves to protect the rest of the little people no matter their age.
Like Blackwall she will either offer distraction or uncharacteristic silence in comfort, baked goods an offering that feels too…personal for such a gaping loss. But her admiration for them grows exponentially.
The Iron Bull: Public, corporate grief is rare among the Qun. Not forbidden, exactly, but when everyone is given a role it also implies that every person is inherently replaceable in that role. As Koslun said, the tide rises and falls and things must work forward toward peace.
But the death of a child is different. Whether disease or violence or simple accident, losing an imereki is a tragedy. The Tamassran mourns, the others in their care mourn, and all those in the sphere of the lost one are permitted some little allowance for the loss. Things cannot grind to a halt- this is why parents are separated from children, to ensure the deep emotional bonds that are anathema to the Qun- but there is not simple acceptance without acknowledgement of the loss.
Not even that was given to the Inquisitor. It’s east to see the shock of the others even through his own fear, and the knowledge infuriates Bull enough to get him through the Fade. Their leader lost a child, and no one was there for them. Instead piled on the whole world and its imminent loss on their shoulders. It’s disgraceful.
Later, when Adamant is pacified and they return to Skyhold, he will pull them aside. It will be painful and it will be slow, and whether they need alcohol or pain or even the clinical breakdown that bondage and sex can only give-with their explicit consent- he will help them bleed the pain and begin the grieving process.
Cole: The pain was too big for him to help, the threads caught up in pain and joy and guilt and anger and terrible despair. He didn’t even have the words to describe it to others, and so had kept silent.
If they need him later he will help, but this loss is too big for a spirit unsure of how to act.
Cullen: Maker’s breathe. How could they…why did they not…Damn it, how could he not realize?! He had all but thrust the entire inquisition on a parent who had been robbed the chance to even bury their child, let alone mourn them.
Varric’s report rocks him to the core, and the commander in truth does not know what to do. If the rest of the inner circle has it well in hand he will simply work to make sure their leader has less in their plate. If they wish to discuss it with them, he is there and if not…
He hardly has the words anyway.
Josephine: She weeps over the missive, when it arrives. Their inquisitor has been hiding the worst of loses from them, putting on such a brave face to do so much. Like Cullen she works to make sure they have less to do when they return, but does pull them aside briefly to awkwardly hug them and ask if they want a memorial somewhere private in Skyhold.
Leliana: She knew. She knew from only a few days after, when her spies brought her everything there was on the Herald. And even The Nightingales Heart could ache for such a loss, but Leliana took her queues from the Herald and simply never discussed it. That does not change now— she will follow their lead.
Mod Fereldone
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thedirtiwalkoniswet ¡ 19 days ago
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Alright, rating how terrifying the empire feels in every imperial era star wars media
The bad batch - 9/10, while our mc do get away with their lives (almost) always, it has to be said that the empire is in it's early stage and the clone troopers aren't super terrifying, which makes the empire overall less threatening. However, the people in charge, the emperor, Tarkin, whoever, they are terrifying in this. They brutally take over everything in their path, soldiers are less than numbers, your life is only worth preserving if you have purpose.
Solo - 2/10, there isn't a large focus on the empire, so really there is not much to rate
Tales of the empire - 5/10, there is little focus on the actual empire, Morgan Elsbeth is just doing her own thing and the inquisitors are actually pretty brutal, but they are also kind of their own seperate group, focusing on a very small part of the empires plans
Obi-Wan Kenobi - 4/10, it was way too easy to sneak into and break out of this 'super secure base', their plans were barely thought out which only made the imperials seem like massive morons. The inquisitors also weren't super terrifying, but maybe I'm just saying that because the make up doesn't allow you to take them seriously. Now, I do think Vader is a terrifying force in the show, but it's mostly just for the shock value and not any other value (also he had plenty chances to kill Obi Wan, but instead just stood there) But the empire overall seems weak, like there are always some major flaws to be exploited instead of small cracks to slip through
Rebels - 7/10, for the most part it doesn't feel super terrifying, after all do always keep our mc alive when captured, they barely torture them, and when they do it's not super severe. 3 out of those points are just for Thrawn and Thrawn alone, because he is terrifying, the rest? Eh
Andor - 10/10 hoooly shit, they do not care about anything that is in their path of success. The imperials here are not portrayed as mostly idiots who don't know what they're doing, they're actually cunning and smart and the only reason they lost is because the heroes were even smarter and more daring than they thought. They use intense torture to get what they want, the prison is unlike anything we've ever seen, they spy on every person, the empires paranoia is a suffocating boot to everyone who holds even the slightest position of power.
Rouge one - 9/10 been too long since I've seen it, but from what I remember, yeah, it's terrifying, all of it
Episode 4 - 3/10 silly little guys who just happen to blow up a planet and then literally all of them die
Episode 5 - 8/10 alright, they're actually kinda scary. The scene where Han gets tortured just for funsies is pretty rough and the battle on Hoth was quite intense
Episode 6 - 7/10 pretty big threat in this one again, the emperor was scary up until the point he was picked up like an empty tv box and tossed aside. It wasn't super easy for the heroes to win this time either (but the plan was pretty simple and the emperor really underestimated them) Also I still stand on the fact that if it wasn't for the death star the empire would've continued on much longer, especially without the second one.
Guess that's all
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amoebab22 ¡ 1 month ago
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Me, rolling up to DatV ready to John Brown this shit up in Tevinter:😈🔪
Me, realizing that the only cool thing I can do is kill slavers too hard for my anti-slavery organization off screen, and that I can't vibe with an ancient elf who also killed slavers too hard: 😢😢
Like, I'm supposed to believe my Shadow Dragon Rook wouldn't hear Varric say 'Solas hates slavery and has been freeing slaves this whole time btw' and suddenly be like wait. There's a super powerful immortal mage whose life's mission includes freeing all the slaves? Why was this not mentioned earlier?
Look man, in real life I can mostly just give money to bail funds and organizations that help incarcerated people and angrily write my representatives about abolishing the death penalty (as well as be a real downer at parties by talking about all this shit). I can't just stab it better. Please let me stab slavery until it's gone and team up with famous abolitionist Fen'harel to magically stab more slaveholders. Because much like I actually think it's morally fine to kill CEOs and hedge fund managers and billionaires and shit, I'm also fine with revolutionary violence towards slavers and the people who profit off of slave labor (which is prison labor and often farm labor, btw). Either just let me stab it better (instead of conveniently ignoring it) OR make me face the harsh truth that I may have to work with slaveholders like the Crows to save the world. Because that's a real shitty truth I had to deal with in DAO (orzammar is a shit show), DA2 (I'm working with a 'good apple' cop who's like but sometimes internment camps are good!), and DAI (Seeing the future if Orlais destabilizes before Corypheus is defeated is the only reason Halamshiral didn't run red with Orlesian noble blood for my Inky. And she thought about it. Hard). It's powerful to have to confront what your limits are when it comes to who you'll align with to save the world.
Especially when it was you and your team's bullshit that caused the situation to begin with. I think that's why Solas stays in DAI (instead of leaving early like Sera, Dorian, etc) even if he hates the Inquisitor. He's willing to work with whoever he has to when it comes to fixing his fuck up (both the more indirect fuck up of the Breach/Corypheus and his direct fuck up of the Veil by getting the orb back). It'd be interesting to explore more of that question, and see real consequences.
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rpgchoices ¡ 3 months ago
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New veilguard headcanon because why not + impact of previous games choices
If there are 9 years between origins and inquisition, and 10 between inquisition and veilguard, knowing Davrin is early 30s (let's pretend 32), that means that he could have literally been inspired by the Hero of Ferelden and adding this to the plot would have made it so much better so I am screaming.
Why not add these little things?? Davrin left his clan quite young, so if the Hero of Ferelden defeated the Blight when Davrin was around 13-15 years old that could have worked so well.
It really annoys me how easily these things could be added. With the devs saying that the choices mattered a lot so they did not want to add too many, I expected so much more.
Because the choices we had also had basically zero impact:
Romancing anyone but Solas basically only gives you a letter in the codex and a comment from Dorian (if you romanced Dorian he calls the Inquisitor Amatus in the final battle)
Choosing to disband or not disband the inquisition is basically one dialogue line
Choosing to save Solas or stop him also does not seem to change much but a few dialogue lines when you meet the inquisitor. At the end, even if the Inquisitor wanted to stop him they will still suggest Rook talk him down
Basically, as I suspected from the emphasis of Solavellan by the devs, the game only gave you one previous choice: "Did you choose to play a female elf in a heterosexual relationship with Solas or not?" That's it.
And again, it would have been SO easy to add other choices with the same depth as these three:
Hawke romance if Isabela was not given to the Qun and she returned (a codex letter for Isabela, a mention from Isabela if she was the one romanced)
If Hawke died in the fade - a codex letter from whoever they romanced that maybe Rook finds with Varric
Warden died/survived - a mention from the Grey Wardens and/or Davrin. After all didn't the Warden literally pass by Weissaupt? It could have been something like "Hey, the hero of ferelden who SURVIVRED AN ARCHDEMON?? FOR THE FIRST TIME EVER?" how are they not surprised?
Morrigan romance - a one line from Morrigan would have sufficed
If Morrigan was betrayed - then a line from her, given she mentions in Veilguard that in the past some of her friends turned enemies
The Divine choice - Harding mentions the Divine so it would have been easy to just give her a name too, it is literally one line. They didn't even have to add anything about the status of mages and templars in the choice, just "omg the Divine is Vivienne, she was so elagant"
Iron Bull and Dorian together - one line from Dorian
That is like... a handful of choices and lines, that would have helped so much. Mainly because even in Inquisition the impact of previous games was mainly dialogue-focused, but the trick is not letting your players know how little it matter. Just seeing the choices and knowing those shaped the world would have been truly enough.
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eye-of-yelough ¡ 7 months ago
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fun thing about developing my rook while the game isn’t even out yet so i don’t know what kinda Situations he’s gonna be in is the fact it’s making me ‘develop’ him as just like. a run of the mill da/bg3 companion and the kind of things he would say. the greeting lines that depend on approval, the things you’d be able to ask him, etc…
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nerdee-blondee ¡ 7 months ago
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*more solas and rook brainrot and theories*
so, as we know, solas and rook will be connected to each other by the fade. now whether that means solas is literally in our heads at all times or only in certain circumstances remains to be seen. also, what remains to be seen is how much we are connected to our fav silly little elven god. (more rambling under the cut)
what i theorize is that in certain situations, solas will be able to help out rook in a fight. meaning he could probably take over rook's mind and body temporarily to dish out some AWESOME elven power. (kind of like a naruto and nine tails kind of thing)
NOW here's where my theorizing gets real theory (just stay with me i've been thinking about this for days LOL). what if towards the middle point of the game, there is a particular instance in which solas needed to take over rook to do a very-big-nondescript-magic-thing with the glowy eyes and everything. rook (in their inner world of their mind or the fade or whatever) goes to solas and is like "good job friend, now time to give me my body back" and solas looks back at rook with the most apologetic look ever and decides not to give rook back control.
maybe at this point, solas has lost any semblance of hope that he can return to the real world in his own physical body, so he becomes so desperate to lock the 2 elven gods away again and to save his people himself that he's willing to use rooks body as a means to get it done. meanwhile rook, who presumably he has garnered a real trust and understanding with, watches in their mind/fade in horror and betrayal as solas starts doing crazy magic things with their own body.
this leads up to a confrontation between all the companions, (and fuck it lets throw in) the inquisitor and solas/rook at the lighthouse where they try to talk solas down and to please give rook their body back. a lot of talking and yelling back and forth "NONE OF YOU UNDERSTAND" "I NEED TO DO THIS" and the companions aren't sure what else to do but have to kill rook.
THEN this is the point where whoever's your love interest steps forth and softly and with the most heart wrenching words begs solas to let their love go. it could even possibly the first time where the love interest confesses to their love outloud. in front of all their companions. but especially to solas in hopes that solas will let rook go.
solas, who's will and determination is now shaken, is still trying to hold onto control of rook until he hears softly from the back of the room "let them go solas... please" from none other than the inquisitor themself (romanced or not it still hits the same).
then, the dread wolf takes a step back or two, turns to look into a mirror to see himself as rook. it's rooks' body, but solas' glowing eyes and he sees there are tears rolling down rook's face. and very faintly from either in their mind or in the fade solas hears a broken "please" from our rook. and at that moment, solas lets rook go. and they both proceed to pass out.
I HAVE BEEN THINKING OF NOTHING ELSE SINCE WE FOUND OUT ROOK AND SOLAS ARE CONNECTED. now none of this is probably gonna happen BUT WOULDN'T IT BE COOL? what a fanfic premise LOL
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mynameisalanwake ¡ 1 month ago
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replaying veilguard and they definitely should’ve done the advisors again and had that…whole thing…happen right off the top. my picks for advisor would be:
- Merrill (duh)
- whoever your warden was in DA2/DAI or Hawke
- i’m torn on the last one bc i would’ve loved more Isabela but she’s not very helpful - maybe Dorian, or the Inquisitor
idk i know it depends a LOT on world state choices but i think even if they limited our choices there and defaulted to their canon (for example - Merrill always survives, Hawke is always purple, Alistair is always king) it would’ve been a lot more meaningful.
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secndlife ¡ 1 year ago
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[2:22am]
It was late. 
It was so fucking late and Soonyoung had no idea why his doorbell was ringing. When did people lose their manners? Did their parents not teach them that they shouldn’t show up at someone’s house at - he paused for a second to check the clock on his nightstand - 2:22am? 
When it started, he didn’t immediately get up. He hoped it would be just teenagers pulling a not-funny prank. Soonyoung didn’t have a stick up his ass. He usually understood the humor of ringing a stranger’s doorbell. But not today. Not at this hour. Not when he just managed to fall asleep. 
He waited for the first couple of rings to calm down, but that didn’t happen. They just kept coming and coming and coming. Soonyoung had to get up and make it all stop. This would soon wake Haru, the cute toddler from 17B. He didn’t want that.
Gathering every little bit of strength he had in his body, battery closer and closer to shutting down, he removed the blanket from his body. Soonyoung rubbed his eyes while he sat up on his bed, sighing in frustration.
Two seconds of silence.
Nope. Still there.
A loud groan escaped him as he finally stood up, plaid pajama pants hanging low on his waist and torso exposed. Despite being about only 10% awake, Soonyoung knew he couldn’t open the door half-naked. The first thing he saw was a white long-sleeved shirt thrown by the end of his bed, which he put on before making his way down the hallway. 
His eyes were barely open and his footsteps were heavy. The noise had calmed down a little, the ringing of the doorbell being replaced by incessant knocking. Jesus fucking christ. He just hoped that, whoever this was, they had a really good reason to be doing this to him.
Soonyoung didn’t know what he was expecting when he opened the door, but what he saw wasn’t it.
“Hi,” you said, voice a tiny bit slurred. You were dressed up, and he assumed you went there straight from the club. Your mascara was smudged, but not to the point where he thought you had been crying. You had a little grin on your lips, which were still painted red, even though the lipstick had started to fade.
He thought you looked incredible.
Despite still being slightly annoyed and half asleep, Soonyoung was physically incapable of not smiling at the mere sight of you. “Hi?”
“Can I come in?” You asked, acting as if you didn’t know the answer. He had never not allowed you in his space - physically or in any other way that could possibly mean.
He could see you were drunk - or maybe tipsy was a better word - and he was struggling to understand why you had ditched your friends during a night out and ended up at his place. The last text Soonyoung got from you, which had been over two hours ago, had a silly selfie and reported you were having fun. 
When you knew someone for more years than you can count on two hands alone, you just… knew them. Especially if you’re as close as the two of you were. Soonyoung could read you like a book, anywhere, anytime. Yet, now, it was like you were a puzzle he had never seen a single piece. 
Soonyoung moved to the side to give you space, a small giggle escaping him, “Yeah, sorry.” You passed by him and he could still smell your perfume. He bought it for you years ago and you never stopped using it. “Is everything okay?”
“Oh!” There was no wavering in your voice. No signs of distress. Nothing. “Yeah, all good.” 
You walked around his place as if it were your own and he loved it. You sat down on the couch while Soonyoung still stood somewhat awkwardly by the now-closed door. 
“You know I love you and I mean this in the nicest of ways but,” he scratched the back of his neck, “why are you here?”
Thinking about it now, it all seemed so stupid. So simple, too. You were asked a question and you decided he needed to hear the answer, even if he wasn’t the inquisitor.
“Who are you texting?” Jihyo asked, voice loud and yet barely audible through the bass-boosted music.
The smile on your face probably made it evident, but you still responded. “Soonyoung.”
She rolled her eyes. “When are you gonna tell him?”
You didn’t know when it had happened. It wasn’t like there was a major moment that made you realize that your feelings for Soonyoung had grown further than friendship. Maybe love really was in the subtlety. 
You were pretty sure it was reciprocated. You knew him too well. You knew how he acted when he liked someone. Still, timing was important and you didn’t want to mess any of this up.
“I don’t think it’s time just yet.”
Two hours later, and once everyone had consumed more shots of soju than the average person could handle, you were all sitting by one of the booths in the club. 
“I have a question,” Yujin said, giggling in her seat, hands moving in excitement. God, you absolutely loved drunk-induced conversations. “If the world would end right now, who would you want to be with?”
But now, now that you had to explain to him why you were there, you felt like maybe this was a bad idea. So you lied.
“Just didn’t feel like going home.”
Soonyoung knew that wasn’t it. If you had a choice, you’d always prefer to go home after a night out. You had a routine for days like these - go home, shower, drink some Coke to soothe the hangover, and sleep. Not that you couldn’t do that in his place (he always kept a can of Coke in his fridge just in case), but you’d choose yours if you could. Especially as you always said his mattress was way too stiff.
But it was late and he was tired and he didn’t have the energy right now. So all he did was nod. “Wanna go take a shower?”
You smiled his favorite smile and his heart got ten times bigger. “Yes please.”
When Soonyoung found himself under the covers again, it was 3am, and you were by his side.
You had been there countless times before. Sharing a bed with him wasn’t a novelty. Still, something was different. Nothing grand, but still noticeable. 
Maybe it was you - plural you. 
You could feel it. 
Soonyoung’s curtains weren’t the best, so the moonlight managed to make its way to the sides of your face. He thought you had never looked more beautiful. Mesmerizing.
He wondered if he should tell you.
Soonyoung didn’t know when it had happened. It wasn’t like there was a major moment that made him realize that his feelings for you had grown further than friendship. Maybe love really was in the subtlety. 
Soonyoung was pretty sure it was reciprocated. He knew you too well. He knew how you acted when you liked someone. Still, timing was important and he didn’t want to mess any of this up.
So he decided it was not the time just yet.
“Comfy?” He asked, hand rubbing your arm through his tiger-printed blanket - a gift from you.
“Yeah. The mattress feels softer for some reason.” 
Soonyoung hummed in acknowledgment, a yawn escaping him right after.
Silence.
You were the one to break it seconds later. “I didn’t actually come here because I didn’t wanna go home.”
A faint laugh escaped him, eyes getting smaller as he smiled, “I know.” He brushed the hair out of your face and you could feel goosebumps forming in your arms. You hoped he didn’t notice. “Wanna tell me why?”
“It’s stupid, really.” He loved when you laughed like that. 
“Try me.”
“Fine,” you took a deep breath, biting the insides of your cheek for a moment. “We were having those drunk, sentimental conversations, you know?” Soonyoung nodded. - the two of you had shared countless of those. “And Yujin, she asked us this question.”
“Okay?”
He took some time to try and read your stare.
Oh fuck. Fuck. Were you about to—
“It was something like, if the world ended at that moment, who we’d want to be with.” 
“Oh,” another chuckle. “Interesting question.”
So maybe you weren’t about to tell him how you fell. Thank god. This just really wasn’t the time. 
Still, Soonyoung caught himself hoping you had said his name as a response.
It was your turn to nod. 
More silence. 
“My answer was you.” Your voice was soft, almost shy, barely a whisper. If Soonyoung wasn’t mere inches away, he probably would have missed it. “So I just,” a sigh, “I just wanted you to know that.”
You said it as if it was a secret. As if your friends hearing you say what you said earlier was meaningless if he didn’t hear it himself. And despite your tone, you didn’t sound hesitant. 
You weren’t gonna talk about it now. It really wasn’t the time. But when his name left your lips hours earlier, you just felt like he had to hear it. Not everything. Not yet. But that, at least. Kinda like a sneak peek.
Soonyoung smiled your smile, leaning in to place a small kiss on your cheek, lips oh so slightly brushing at the corner of yours. 
More silence. 
Did he even get it?
“Wanna know what would be my answer?” Another nod. “You.”
Maybe Soonyoung would tell you in the morning. With proper words and proper gestures. 
The way the stars in your eyes sparkled at his words gave him butterflies. So many of them. Countless. 
Confirmation.
Yeah, Soonyoung would definitely tell you in the morning.
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a/n: random and absolutely not proofread and just . yeah . just very silly and cheesy :/ and kinda cute :/ i was just pretty obsessed with this soonyoung so i had to do something. it's kinda different to write him outside mmf? anyway. hope you'll like it !!!! feel free to stop by my askbox with thoughts and comments hehe
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seeker-ophelia ¡ 4 months ago
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Nothing in any lore connects my people to the Old God Dragons who became Archdemons.
Spoilers below, you've been warned, heads up, #Long Post
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In the rotunda with Solas, you have the options to ask him some questions about Corypheus.
Inky: Tell me about his orb. I would like to know more about the orb he carries. As I said, that must be the means by which he created the breach. I suspect the blast that destroyed the conclave was more accident than anything. The result of unlocking power that had sought release for ages. What I cannot understand is how he managed to survive such an explosion. Inky: (Is the orb Elvhen) You said you believed that the orb is Elvhen? *Solas in the most snooty, condescending tone: I never would have believed a Tevinter mage could unlock such a powerful Relic. It clearly enhances his abilities, giving him access to power he should never have known. Inky: Like the power to control the archdemon? Indirectly, one assumes. Nothing in any lore connects my people (Ancient Elvhen) to the Old God Dragons who became Archdemons.
What? Why wouldn’t it? You got 7 Evanuris (+ Mythal), 7 Old Gods. People wernt stupid. Why wouldn’t you make a connection? THEY ALREADY MADE THE CONENCITON IN THE ASTRARIUMS.
And he doesn't say THERE ISNT or THERES NO CONNECTION… he says NOTHING IN ANY LORE… Did he scrub the lore?
Why would he? To prevent others from trying to ascend to godhood like he had?
Nothing in any lore connects my people (Ancient Elvhen) to the Old God Dragons who became Archdemons.
Sidebar: Im super mad at how a Dalish Inky DOESN’T question him more about this. Who are HIS people? We know at this point Solas does not consider himself Dalish. But he’s not a city elf. So what is he? WHY doesn’t the Inquisitor, especially a DALISH Inquisitor, ask him more about this? It makes me big mad.
And as of the leak today,
We absolutely 100% know that, if the Old Gods were not 100% The Evanuris, they are at last a third the Evanuris.
(OP why you making me do math, why a third? Why not half?)
Lets rewind.
Long ago, when time itself was young, the only things in existence were the sun and the land. The sun, curious about the land, bowed his head close to her body, and Elgar'nan was born in the place where they touched. As a gift to Elgar'nan, the land brought forth great birds and beasts of sky and forest, and all manner of wonderful green things. —From Codex entry: Elgar'nan: God of Vengeance
Lets take this to mean, not the literal birth of the man, but the creation of a God. The Sun bowed his neck (like a dragon neck), to touch the land (like a titan), and the first God was born.
Interesting Thing 1) He just called his clan leader a keeper. But a Keeper is the mage leader of a Dalish clan. We assume this is a dwarf because we find it in the Deep Roads, but this might be an elf. An elf who's whole clan was decimated and is going to join the Qun.
Codex entry: Torn Notebook in the Deep Roads, Section 2 Many of these pages are filled with sketches of elven statues matching the ones found in the area, along with notes and what look like attempts to practice Qunlat: They say the agents of Fen'Harel caused trouble in the Crossroads. I wish I knew. I wish whoever fights in the name of the old wolf was around to fight when the darkspawn took my clan. Mine is not to question. I have chosen the Qun. The Qun will protect me. Rethost: You all protect Rethadim: They all protect Rethsaam: We all protect These statues are older than anything I saw in my days with the clan. The area's dwarven, though. What were the ancient elves doing down here? Mining? Where were the dwarves? Easier to have them mine it. Not a trading post. You don't go into a friend's home, knock over their gods, and put up your own. War? I don't remember any legends about our people fighting the dwarves. Though I remember my Keeper telling a story about how the dwarves fear the sun because of Elgar'nan's fire. A metaphor for the elves of Arlathan driving the dwarves underground? The Qunari like metaphors. I should share that.
Interesting Thing 2) the dwarves fear the sun because of Elgar'nan's fire.
Codex entry: Dwarven Inscriptions: Hissing Wastes Fairel, Paragon, fled from the strife his brilliance created, the strife that destroyed thaigs, sundered houses, from weapons that clan used against clan. His own clan and his two sons followed Fairel to the pitiless surface, the surface where they would hide from the war that took their home.
"Oh yeah, I remember that. Fuck I hated the Hissing Wastes."
Codex entry: A Journal on Dwarven Ruins (Excerpt) … The statues here were chiseled thousands of years ago, I'm sure of it. … The writing talks about "the sad parting from the Stone." … … It's a Paragon. The man who lead the people here, who built this city, was master smith Paragon Fairel…. ... I was tracing heraldry etched on a wall when I noticed pictures of weapons with winged lizards worked into the decoration. I spent the rest of the day translating the inscriptions. This verse was apparently passed down through Fairel's house, through his father to his father's father and so on for hundred of generations: "From the Stone, have no fear of anything, but the stone-less sky betrays with wings of flame. If the surface must be breached, if there is no other way, bring weapons against the urtok, and heed their screams." "Urtok" means "dragon." Why was it part of an ancient crest? Why were these dwarves so worried about a monster they'd never see that they worked it into their weapons? This place becomes more impossible each day.
Lets Assume then, that the Elgar’nan’s fire, is Urtok fire. Dragon fire. That’s the Sun. It’s the Sun in dwarven legend, AND, it’s the sun in Elgar’dad’s story.
OK. We got Dragon and Titan.
Sun and Stone.
Sun + Stone + Elf/Mage = God?
Blue and Yellow?
Remember the Flemyth/Kieran Scene. (In my headcannon, these are called Navi-bitches)
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We KNOW with 100% certainty that Urthemiel is a blue navi-bitch.
I think it is safe to say that all of the Dragon Navi’s are blue because of the last Flemythal scene in DA:I. A blue wisp goes through the mirror (Urthemiel we assume?) and another blue navi-bitch goes from Flemyth to Solas, effectively killing Flemyth.
So let’s assume ALL dragon Navi-souls are blue.
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Blue and Gold waves (probably magic). – with the 8 pointed star (right elf) in light green, and the "sun" in red (center).
(I think its safe to assume now the center red sun is either a red lyrium grove or blighted lyrium)
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The Gold Titan heart, with Anruils spear.
Only thing I cant figure is why the 8 pointed star in the gold elfs arms is green.
Its not blue, its not gold anymore.
And Corypheus’s orb is red:  (maybe because it got infected with red lyrium/the blight?)
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OUR Mark (The Inquisitors Hand) is Green… so maybe when a Titan heart is taken out of the mountain it turns green?
Looks like Corypheus tried to overpower the orb and that’s why it fucked him in the face?
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See green and green? And Corypiss is red.
“Dumat! Ancient Ones! I beseech you! If you exist, if you ever truly existed, aid me now!”
And the orb smack-fucks Corypants in the FACE. Get fucked scrub we don’t like your tainted power.
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And the orb is green again.
Are ALL orbs green? Or only THIS one?
I mean, basic colour theory tells us that blue and yellow make green, but we already know the old gods were separated from their orbs because of Kierans blue Navi-bitch.
What happened to the rest of them? What happened to the rest of the Blue Dragon Navi’s? Does putting them into a warden and then killing the warden actually kill the blue spirit?
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This is a screenshot from Varrics voiceover (Spoiler Alert).
Looks like an orb to me.
And she’s gold. Maybe slightly green.
SO, where does all of this lead.
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Five Gold semicircles missing - 5 Blights. 5 Archdemons. 5 Old Gods. 5 of the Evanuris. But we KNOW their Navi's were blue. Why use Gold? [To erase the Elf-Dragon aspect, Solas you sly fox?]
And where are they now?
We can assume Morrigan has a Dragon-Navi. Solas has a Dragon-Navi. That still leaves 3 or 4 (if Solas has Mythals Navi or a different Old God Navi).
... It really really bothers me that the star outside of the titan is green.
“Emerald water of the Fade”? Is it because the fade itself whenever we’ve gone in it is green-ish? Is the Fade just green? Is magic green?
Fuck it lets go full circle.
Nothing in any lore connects my people to the Old God Dragons who became Archdemons.
Ok Solas. Why?
Solas painted the Trespasser Frescos. He catalogued the evidence of the Evanuris Sundering Titans.
WHY?
Why “remember” the killing of the Titans and NOT that the Old Gods were the Evanuris?
He wanted the Evanuris gone because he wanted to free the elves from the tyranny of the Evanuris (I’m assuming they were using slaves for blood magic-that’s another lore rant). He was angry that they “killed” Mythal.
Solas wants Him freeing slaves, and Him removing vallaslin, remembered. He wants his creation of the veil to be remembered, but he doesn’t want anyone to know the Old Gods = Locked up Evanuris Navi’s.
WHY?
Why show people essentially how to become gods, sundering titans, but ignore the dragon part?
Honestly I don’t know at this point my brain hurts. And I have so many questions now.
Where are the rest of the Evanuris?
Where my Shadow Twins at?
Looking way more likely now that Ghilly is actually Anduil-Ghilly Hybrid, w/ a bit of parasitic-twin-syndrome going on.
Sylaise and June? I have so many questions for you, we didn’t even get to meet you.
WHERE ARE YOU?
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Yavana is an infamous Antivan (biiitch we're going there in DATV) Witch of the Wilds known as the "Beast of the Tellari swamps".
Yavana Quotes:
"The blood of dragons is the blood of the world."
(to Alistair) Your heart beats with the old blood, as well. Where do you think it comes from? It sings of a time when dragons ruled the skies. A time before the Veil, before the mysteries were forgotten. Can you hear it?"
Alistair: "You and Morrigan and Flemeth...all you do is manipulate and lie."
Yavana: "That is our craft, but not our purpose. Mankind destroys without understanding, yet I preserve."
Yavana, my girl. Hunny. Girlboss. What are you preserving sweetie? And WHERE ARE THEY NOW THAT ALISTAIR KILLED YOU? WHO HAS THE NAVI’S, YAVANA??
And WHY is it so damn important for SOLAS Mythal to stop the rest of the world from figuring it out?
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