#which the devs put SO MUCH effort into and
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DEAR GOD IT’S HAPPENING ALL OVER AGAIN W/MARRIED IN RED-
Even if Dead plate wasn’t queerbaiting, it was DEFINITELY shipbaiting. The dialogue option about whether Rody is jealous of Vince’s possible gf, the hair drying scene, the way he stops correcting Rody about not calling him Vince… u guys r tumblr girlies, you knew damn well what you were doing LMAO. There’s nothing wrong w that lol - it makes for a fun dynamic - but don’t claim that queerbaiting never came into it pffft
My co-developer and composer who worked on the game are both men, calling us "tumblr girlies" is a bit condescending and disrespectful.
To queerbait or shipbait, it means we were taking advantage of possible queer characters and relationships as a means to appeal to queer audiences while maintaining ambiguity about the characters' sexualities. We don't believe the game was baiting anyone since again not only the sexualities of the characters aren't ambiguous as it was fully stated they were written as queer the moment they were designed way before the game was even developed, we've expressed multiple times that while the game does have themes of queerness and cannibalism the main plot and intention behind the source game was always intended to heavily focus on exploring the horror that comes from toxic and unhealthy obsessions and mindsets and how far one is willing to go for them (Rody's self-sacrificial and desperate love for Manon, Vince's selfish obsession for perfection, Rody and taste, etc). The game is about a waiter seeking out and realizing what happened to his ex-girlfriend, that's always been the main plot, Dead Plate is a game in the thriller/horror genre and there was not a single mention of the game having any possible romance in it nor the queer identities and interactions of the characters were used to promote the game in any of the official game pages or promotional material to draw in more audiences, so hearing that you're watering the game down just as some kind of shallow bait is a bit disheartening.
Sometimes characters just happen to be queer, and not all media with queer characters are strictly about romance. Their relationship is still up for audience interpretation and people can take them as whatever they like if they want to enjoy them like that as long as they aren't hurting anyone but we never meant to intentionally bait anyone into trying out the game using their queerness, and that as queer writers ourselves we've expressed time and time again how we wished people to check out the game for the overall narrative and message it has rather than for people to only focus and view the game as shipping material since we believe the game offers a lot more than that.
#let me set the record straight I ADORE toxic yaoi/yuri but!! there is so much more to the plots than just shipping!!!#and there’s nothing wrong with shipping ofc#but like#i wish that ppl would focus more on the other aspects of the games#like the thriller plot and the symbolism#which the devs put SO MUCH effort into and#idk#just feels like a waste to push all that aside for romance#as much as i enjoy the homoerotism of deadplate#(married in red not so much)#lmao#dead plate#dead plate game#studio investigrave#married in red
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Some astro observations pt:4🧡
It's been a year I have done an observations post ☠️ I hope you guys enjoy this one 💟
In case you want a reading :
Paid readings, paid readings 2 , masterlist
🍊 Combust or retrograde Venus can be cured through worship of Devi , respecting women and general and treating yourself well . Whereas combust mercury can be cured through practicing mathematics. Combust Saturn through practicing more routines.
🍊 Rahu synastry makes you delusional true but ketu synastry is even more delusional you will feel a sense of familiarity with the person you have the synastry with but soon you will realise oh it was all play and eventually the ketu person will actually start hating the moon person .
🍊 I think purva bhadrapada is he sign of sati as when sati was born on earth to be wife of Shiva only the expansiveness of purva bhadrapada could make her realise her true potential as mahadevi herself how she's nature and everything that truly exists in the cosmos . Likewise purva bhadrapada expands their horizons to realise their true purpose . I found some purva bhadrapada prominence in her media depiction of sati as well .
🍊 Purva bhadrapada are also truly sweet and kind people who have so much intelligence but it stays hidden for the early part of their life .
🍊 Purva Ashadha as a young girl or a maiden is often envied by her peers for being pretty , use protective things as a means to protect from evil eye , PA is associated with liver and evil eye can cause bumps in the face or skin disease .
🍊 Shravana girls have the quite confidence, they're genuinely bubbly but it's hidden in the quite girl interior, they know who they are and are constantly working on themselves.
🍊 With pisces placements in a man's chart one can have a good balance between the masculine and the feminine energy, I have generally seen pisces creating a nice atmosphere for their wives or the girls they love . They enjoy cooking and also get a lot of girl friends around them who trust them .
🍊 Gemini guys in general are the most confused people though girls can be assertive or be quickly change the men are just diplomatic about everything.
🍊 Vishakha women have the tridosha of kapha , which makes them effective in transforming their body fast .
🍊 I've seen that you might attract the sign of your 7th house but mostly it doesn't work out 💀 rather the sign in your 12th house works better , the chemistry is unbeatable and they treat you so well . Even in my case Taurus is my 12th house 💀 Taurus men be spoiling me 👑
🍊 Sun moon synastry is so passive agressive
🍊 Your atmakaraka can provide you insights on which Devi you should worship , for example if mars go for some ugra Devi like Kali , Durga etc . They can prove to be your ishtha or kuldevi please note that to find one's ishtha /kuldevi more things are to be considered.
🍊 Sun in the 10th house gives one fame but makes one work hard asf , when you're at the verge of giving up that's when true fame comes in to save you being the house of Saturn .
🍊 Jupiter in 3rd makes one materialistic they were the kids that were obsessed with new toys and gadgets as it generally makes one fidgety, also they were fulfilled in their wants for toys .
🍊 Combust mars in a girls chart overworks themselves because they feel a lack of vitality, they don't know where to exactly put efforts or what to do to make themselves feel better. Combust mars in a man's chart has the delusion of being masculine when in turn they do nothing to nourish their essence , true help in this case can be attained through puja in Tuesdays of Mangal Dev or Hanuman .
🍊 Ketu and mars can give hidden anger issues and can cause anger outbursts like Taurus mars . One way to combat that is to donate blood .
🍊 Saturn in 1H should do atleast one thing they don't like to do but is Essential for them everyday as this position might show feeling inferior or uninterested in themselves the act of doing something for themselves makes them more confident.
🍊 Mercury in combust , 6th house gives skin problems .
🍊 Rohini isn't materialistic for money but for comfort .
Thank you so much for reading, have a great day/night 🧡
#vedic astrology#sidereal astrology#astrology#astro community#astrology notes#astro notes#astro observations#astrology community#astrology observations#astrology placements
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ai art: both sides
I think a lot of non-artists are also just really and truly not understanding the big picture. I personally could not care less about that cat image, it was fun, whatever, but you are only producing those kinds of images in the sense that an art director "produces" whatever art they are in charge of. They are telling another artist what to do, even guiding them, but they are not considered the artist themselves. Artists who are creating their own art, who are trying to survive off of their work (many of whom have some form of disability, as art is easy to do while sitting down, etc), who are already in the middle of fighting to not just be tossed aside for a product which doesn't even produce the results it claims, are reacting negatively because they are seeing that in parallel with tabling spaces taken up with people presenting generated art as their own illustration, and game devs/producers using it as a way to explicitly avoid paying people for work, while using something that was trained on their work.
"Why do people react so strongly to things possibly being AI art?" If you want to keep it out of the courts, then public opinion matters all the more. It's about a party line that is easily communicable. Most artists are going to be strongly anti-AI because that's the best way to protect themselves than trying to "open a discussion" about it. It's like nurse scabs. We can argue back and forth all day about the intricacies of scabbing for important jobs, but at the end of the day the party line will generally be "scabbing is bad," "we don't like scabs," "scabbing harms workers."
People are trying to compare people getting mad about it to people getting mad about Duchamp's fountain, which just lets me know about their level of art education, and the level of which they like to talk out their ass.
Duchamp's fountain isn't a major point in art history because of the object itself, its because of the STATEMENT. It is because of the placement of the object IN THE GALLERY. It is the equivalent of a political pamphlet, but summed up in a single object that incites discussion around his political statement. It isn't about the object it is about the CONCEPT. We can literally call anything we want "art" if we dedicate ourselves to reframing it and treating it as such, it's just that most non-artists don't even care. They want the label of being an artist without even putting in an effort to. It's like if I wanted to be called a photographer and I wanted people to treat me as such, and so I just made a portfolio of pictures I took off of Pinterest or even a stock photo site, because I've decided that it's the photos I would WANT to take, and thus I can just act like they have anything to do with me.
There have been arguments over much more "similar" things for a long time too. Since the 90s Richard Prince has been taking people's instagram photos, making slight tweaks to avoid copyright, and then printing them large scale and selling them for tens of thousands of dollars. Technically legal, kinda shitty, as he does it without even contacting the (plenty of times, women) original posters. And that's just with selfies people have taken! But I don't see people mentioning that because a lot of people don't like him, and most people arguing to legitimize AI art to be uncontested don't actually care that much about contemporary art. They have zero real interest in being an artist and talking about art to that degree, to have those discussions in a way that isn't validating themselves. Duchamp's fountain in a gallery incites discussion because galleries are places of art discussion. If someone brought a crate of mechanically woven baskets (that they bought from amazon) to a craft fair, people are going to be rightly pissed off. It's about context.
It's also, in my opinion, a similar discussion to the one that was big on twitter not too long ago, where people argued that artists weren't obligated to be able to draw non-white and/or disabled people. Which, sure, but you probably aren't that good of an artist if you don't know how to. And someone going through a portfolio of exclusively white people might go "huh, only white people. interesting." (I even want to include a gotcha here! If an artist has a portfolio of white people, and they have a section talking about their focus being painting their family tree in like, northern Ireland, it's gonna be a totally different story. why, you ask? because there is an underlying concept other than "wow this artist really only likes white people." this is part of the reading comprehension test that will follow.)
And you know what, I'm going to be honest - and this is likely a result of me not being a photographer - but I'm not even really talking all that much about AI photo edits, outside of the large scale implications of what it means that anyone can create a highly realistic image of anything they want (including political figures, female celebrities, you see my pattern here) with zero effort, on a mass scale we've never seen previously. I think they should only be used with stock, and I even think that photographers who upload their works should get additional payments from it. I actually had used a generator back in 2019 for a project, well before this even became a discussion, and it was even featured in a gallery show for a bit! The overall theme was "fake news," so it was a conceptual piece with fake landscape photography that I made with some beta tool. The point was the tool in combination with the tool's result, not how pretty the fake pictures were. I also want to say it was trained a lot more ethically than a lot of the generators that are so popular today.
And this isn't to say that you have to have a gallery or be so fully integrated in a physical art scene or whatever to be able to make conceptual art or talk about it - honestly I think zines that could actually combine whatever your concept is with having room to talk about it, and they're easy to create both physically and digitally and share. maybe just don't have it be around "look at all these pretty pictures that I made with AI." similar to how people at the art book fair aren't going to be impressed with me being like "look at all these pretty pictures I found on Unsplash."
Sure, AI art is "real art," but it's not illustration or photography or whatever, it's conceptual art. Which means it's main goal is to incite thought and discussion about it. Like the D&D book's release that suddenly turned to being about the AI art they used. So if you want to be an artist using primarily AI, go ahead, no one can stop you, but the topic is culturally significant with the current fight between the entertainment unions to protect their livelihoods, so the discussion will be heated.
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After my last post about the Screen Rant response to Jenny Nicholson's Galactic Starcruiser video, it was pointed out to me that Gizmodo's I09 division also put out an article defending Starcruiser. I'm not going to spend as long analyzing this one.
It's the usual you've already heard: people were confused that it wasn't just a hotel, how you had to put effort into it to get results back, that the staff and Imagineers worked real hard on it, there were people who liked it.
It's all the same defenses that clearly are hoping that you haven't watched the video, and probably they haven't either. Since, you know, the video basically dismantles all of those arguments one by one.
I will say it also attempts a slightly bafflingly progressive take on it, like saying stuff like:
"To many Star Wars fans who were able to check out Galactic Starcruiser during its short-lived existence, the attraction presented a chance to act on the frustration many share in their day to day lives of watching atrocities happen and feeling like there’s little we can do about them."
Which is pretty gross, right? Comparing 'going to a hotel on vacation' with 'fighting the good fight against the bad shit in the world'. I mean, especially when you consider one of the paths is joining with the fascists? Also it's owned by a billion-dollar corporation? Which even the article briefly points out...which is the point the article writer should of rethought their stance.
Now, more importantly, looking at the articles from Screen Rant and Gizmodo and I'm sure there's others, I'm sure people are wondering/thinking that Disney had a hand in this. And to be honest...
No, probably not. Well, not directly, at least.
Rather, these websites require access. Access to press releases, access to interviews, access to special events. So writing a puff piece defending Galactic Star Cruiser is a pretty safe bet to do, especially if you suspect that Disney is planning to still do something with the GSC. As has been pointed out, the building still remains intact, and a lot of the signage in the parks is still there. So if they reopen it as, say, a dining experience, then the website who wrote a puff piece defending the honor of the Halcyon is much more likely to be invited to opening night than Jenny Nicholson is.
Additionally, these days websites such as Screen Rant pay like crap, to the point where the only people willing to work on them are the true believers. It's like how game developers are some of the worst paid and most overworked dev teams, because the industry knows they can get true believers who want to Design Video Games in the doors.
So no, I doubt Disney is directly in anyone's ear about this. But rather, it's websites taking advantage of the situation to try and get into Daddy Disney's good graces. There are always useful idiots.
#star wars#jenny nicholson#disney#disney world#galactic starcruiser#star wars hotel#screen rant#gizmodo#I wonder what lowrent genre website will be next!
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✦ Lost in Limbo Devlog #9 | 02.29.24
What is this?! Two devlogs in one month?! More likely than you think! This February has been very productive for me and the team, so let's dive right into it!
Ooooh boy, Raquel keeps knocking it out of the park! She managed to get done every expression for every LI, and I coded them all! Now we have our wonderful characters ready for their debut. We have been using the wonderful Image Tools for Ren'py made by the talented and hard-working Feniks, whose tutorials and resources save a lot of dev's lives every day! This tool has made everything a bit easier for newbies like me, hehe.
Here's a taste of our edgelord's expressions! 💜 They're kind of a cutie when they put some effort into it!
We also had our second valentine's day celebration art piece thanks to Kayden! Sadly with the reworked version of the demo, you won't meet Vycar yet, so we thought we could ask for his forgiveness by giving him a beautiful bouquet and reminding him how much of a sweetheart he is! 💜
Also, Raeya got a hair update!
So, we weren't completely satisfied with the way we portrayed Raeya's hair, so this has been a rework we were sure we wanted to make. At first we were just going to render it again, but we ended up working on it from scratch to better represent what we envisioned for her. We hope you like it as much as we do! ; v ;💜
As always, we are open to any critique or advice; we are white people who have the luck to be able to ask POC friends for their advice as we work, but the more the merrier! Don't hesitate to send us your opinion to our ask box or even our email, [email protected]!
When it comes to the background department, we have been making great progress thanks to Airyn, who is honestly leaving us with our mouths hanging open every time! Thanks to her, another background has been finished and another one is in the making, leaving only two backgrounds to be revised and approved!
I personally can't stop looking at this WIP! She understood perfectly what we wanted to portray just by looking at an old WIP we had, and this is what we have so far—and it's already amazing!
Allie has been OBLITERATING the script. As of today, I think we have almost gone through everything that needed to be corrected and discussing, and lord if the script doesn't look a 100% better after we put it in Allie's hands. The way she writes, the way she understands everything I want to say even when sometimes I don't even know myself—what a talented, inspiring and amazing writer they are. I know I may sound annoying at this point singing her praises endlessly, but if the script is in the state where it is now, it's thanks to her!
My programming adventure of the month has been a success, if I say so myself! I've coded the characters with aaaaall their layers, their expressions, the blinking animations, made some videos, and started coding the script. Step by step as they say; I've coded 18 pages, and there's, uh...142 more to go. Haha! *sobs*
BUT WE ARE GETTING THERE! We can see the light at the end of the tunnel! I can finally click 'new game' and read the script and see the stuff going on! YAY!
Some extras of the month—we are preparing a Casting Call to choose the voice acting talent that will hopefully give voice to our characters. The demo won't be fully voiced (it's impossible with the funds we have, which are...zero), but if we are lucky we'll use some of our personal savings to pay for at least a few lines for each character so you can get an idea of how they'll sound if we get funded! Raquel is preparing an art piece for the announcement, and I'm getting the document ready and asking fellow VA friends for advice :3.
Also, we have a new member here at Ravenstar Games! Some weeks ago Astro and I formally adopted our first kitty, 8 month old Riki, fulfilling one of our dreams. We got him from a feline association that works with volunteers and fosters cats who have been abandoned, cats they find on the street, and so on. Riki has been living with me since January, and he's a happy, long big boy who loves playing, cuddles, and sitting on my desk while I try to work!
Say hi to the Ravenstar family, Riki! 💜
A productive month full of accomplished milestones, excitement and new challenges! The team has worked so hard, and I've done my part too! We still don't want to get ahead of ourselves, but we have done a lot of stuff we were sure we wouldn't finish yet, and look at that! We are doing so well!
As you can probably tell, my batteries are starting to run low, so I'm going to leave this devlog here. Thank you all like always for cheering us on, for being here in this journey with us, and for all the love you send our way. Let's hope March is as amazing as February has been, for us and for all of you! 💜
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oh yeah that one take about recruitment in 3h just wanted to add on a gameplay note (this isnt discourse pls dont snipe my mum) recruitment is simultaneously discouraged, not accounted for properly in game balancing, and not punished outside of one instance. the game is surprisingly stingy on deployment slots relative to map size and enemy density, especially in the war phase. you're supposed to be encouraged to bring your default students, and any extra you picked up along the way, but the low slot count means you either pick one or two extras, or replace your in-house students with new ones (or faculty). this discourages you from picking too many of your favourites and building a custom team of mix-match units, due to your limitations in slots, and, when paired with the effort expended during the monastery segments to recruit them via training a weapon/mov rank or building support, which is a time-resource affair you're balancing, and finally, with how utterly terrible Hunting By Daybreak is (especially on Hard/Maddening) if you neglect too many default students and the versions of them you get aint up to snuff despite the auto level due to wank ranks and shit weapons (and your recruits dont show up on this map even tho they have dialogue for it) leading to the player not being encouraged to engage with the mechanic paradoxically, outside of Hunting By Daybreak (common Crimson Flower W: not having this map) both everything before and after, the game does nothing to punish you ditching your homeboys to hang with the cool kids, so if you just plan for this one map (or not play it by protecting Discourse Girl) you can just go on unpunished provided you either optimise your team decision OR abuse NG+ to bypass all the nonsense. the game makes it a hassle to do all the recruiting if you want to do a lot of it, but also puts up only one fat fisting of resistance before giving up. finally, the game doesn't account for you recruiting anyone out of house, leading to funny things like silver snow permanently kneecapping you by two deployment slots for story reasons and not just, letting you replace them with recruitments slots. its very noticeable when compared to other routes. (common Silver Snow L). the devs also didn't account for you doing this, but then, due to 3H's amorphous map and enemy design, it ends up not mattering as much, since your units could be anything and it'd work, but you do end up having access, most of the time, to some of the most cracked units in the game, and devs didn't really design their routes with that in mind. not really paying attention to the tools you would or wouldn't have.
and yet, quadruple paradoxically, as if to prove me wrong and smack my nipples, they encourage it anyway, by having paralogues in the war phase require out of house pair ups, like caspar and mercedes, or linhardt and leonie. but these are only for random side maps, and are the most specific as shit big brain combos, so you'd assume they had this in mind all along, but then it begs the question of why they made it so irritating to recruit people to begin with, but then also why they didn't plan out any other campaign missions, slots, or other unit design factors when it came to recruitments, or even bother hinting at these combos so you wouldn't get locked out of content instead of shooting in the dark or looking it up and arghghghghgh 3H's gameplay choices are a mess
basically, recruiting is a series of weird as fuck paradoxical design choices that just sort of todd howard their way into Just Working but damn if the experience isn't baffling to think about in its' execution and impact on the game's core mechanical design
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Hello, Dutch, I love reading your texts. Now that you've finished Rebirth, I wanted to know what you thought of the date with Tifa at the Gold Saucer. Do you think the fact that you can only kiss Tifa is a sign that the devs want to end the LTD once and for all?
I like to think the DEVs don't make those decisions just to prove people wrong. I'd like for the kiss between Cloud and Tifa to be about Cloud and Tifa, and not Cleriths, so no. I do think in general they decided to be more explicit this time around and leave less wiggle room. Which they have basically already confirmed by stating that the remake will have less room for interpretation.
"In final fantasy VII Remake, there will be much less room for player imagination. This fact will probably change feel of the story considerably. People who know the original might not know quite how to take it. Such is the fear that I have." ~ Nojima
The word he uses is "fear", not "hope". Based on this I'd say that with Rebirth they weren't necessarily intending to put a stop to people making up their own stories, but that it is an unavoidable consequence of telling the story right. With modern graphics and an expanding story you can't really write characters and scenes in ways that can be interpreted a 1000 ways. Because that means writing your characters without a strict identity. They lack clear goals and motivations. It's kinda like the story version of a "spork", by trying to be two things you just kinda end up with a shitty version of both. If you want to tell Cloud and Tifas story as engagingly as possible, then you'll have to have him react to her the way a man in love would, his love should be reflected in his body language and actions. But if you do that, then the LTD is dead, which it now is.
We have a story where Tifa and Clouds courtship is a big part of their continuing character growth, and a game where you're rewarded for maximizing your team members affections for you. But if Cloud and Tifa are already shown being romantically paired even in the most bare bones playthrough of the game, since it's a core part of their story, then you can't have the effort of getting max affection with Tifa culminate at the date with just a hug or something else that could still be sort of misconstrued as not being romantic for the people who can't stand reality. That would be hugely disappointing and anti-climactic, especially since they already hugged in part 1 and already nearly kissed in Gongaga.
No, Tifa and Cloud didn't kiss to disprove Clerith, they kissed because their romance is an integral part of their story, they kissed because you can't have FFVII without having Cloud and Tifas Romance.
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The Veilguard Preorders, Phyical Games, and Merch
So I am a physical game person, always have been and always will be so long as digital platforms can just rip away the game you paid for under the guise of you "renting" the rights to play. Anyway, I've been digging to figure out what is going on with the bundles and preorders.
Here's what I've found:
There are four main sets: - The Standard Edition (just the game) - The Deluxe Edition (transmog cosmetics - meaning skins, you put over other armor) - The Vyrantium Set (Steel case, metal print, notebook, collector's box) [No Game] - The Rook's Coffer (Lyrium Dagger, Thedas Map with Quiver Tube, Rook’s Deck, Potion Flask, Enchanted Die) [No Game]
It depends on where you are. Some regions, like Australia, do have the physical game with sets like the Vyrantium Set
Some retailers like Gamestop do include the digital version of the game with Rook's Coffer.
Some Gamestops in certain area are saying the deluxe version comes with the Vyrantium Set, but the website listing does not echo this.
The Vyrantium Set is next to impossible to track down a retailer providing it. The BioWare store at one point listed it for sale, but has since taken down the listing.
Whether you preorder or not is up to you, I am not going to entertain the conversation on whether you should or shouldn't preorder aside to note three things I've seen about crunch, strike, and the firings.
They took steps and effort to reduce the amount of crunch for the project. It is important to note that any project, creative or otherwise, will always have a degree of crunch. Not all crunch is bad, but there is bad crunch. BioWare devs have commented on steps taken to reduce this.
The SAG-AFTRA strike for video game voice actors has not called for a boycott as of 08/16/2024. There is nothing, as of now saying that purchasing the games is crossing the picket line. You can check the Video Game Strike FAQ for Fans to see what they are asking for with regard to support for the strike.
As of now, the devs fired have not called for us to boycott the game in terms of not preordering or even buying in general. Please be mindful some of these devs are in a lawsuit with BioWare last we heard.
I understand the sentiment and support for these three topics. But for the last two of these we need to listen to those involved, boycotting in support of them can actively cause harm to their causes.
Other than that, I personally do not like how messy of a roll-out these preorders have been nor how hard they are pushing for digital game purchases. BG3 set a precedent of selling collectors separate from the game, which I do think has its place in terms of digital game buyers. However, we need to be mindful of how companies go forward with this. I think this could have been handled much better, and am frustrated and disappointed by this and their pricing.
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curious as to how you feel about slime rancher's gameplay as a whole, if you wanna talk about it
oh boy.
slime rancher has a unique chaos-focused gameplay design unlike any other game ive played while also going for a chill farming vibe. after years of playing the first game, and just a handful of hours in the second.. i believe the gameplay loop and level design to be the reason I havent played the series in recent years.
everything in slime rancher is random.
crop yield, crop grow time, slime spawns, slimes feeding themselves, everything. and this is the core, foundational game design philosophy they’ve dedicated themselves to. and they’ve doubled down on the randomness in sr2.
shop stock is random every day. unlocking blueprints come unpredictably. resource nodes are randomly scattered about. weather, which can dictate slime AND material spawning, is 100% random. not even to what weather happens, but what DEGREE the weather is.
this much random chance has made the series appeal to me less and less with time. i love to strategize beyond all else in a farming game, and slime rancher’s “chill chaos” just doesnt accommodate my style of gameplay anymore. i want resource extractors. i want to have a reliable income in terms of resources so i can do all the incredible decorating they’ve added.. but i dont think anything could get me to play hundreds of hours of sr2 to collect resources by hand at the mercy of rng. i did this with gilded gingers for fun. i never wanted to do that for EVERYTHING.
now, to look at sr2’s gameplay and design decisions more closely..
slimes live in corrals. boxes. this is one thing i thought could have always been expanded on. enclosures are as simple as ever, essentially what they always were right from sr1 beta. slimes being fed are still dictated by the chance of food hitting their mouths at the right angle, right time, with the slime in the right mood. it just doesnt work reliably, leading to slime chaos despite any player’s best efforts. the devs seem to see this as part of the game, and not something that could be revolutionized or improved upon. the ranch expansions are as simple as ever. we can decorate them though…! i guess…! i wish there was more thought and love put into the ranching. more involved slime care. i had a lot of ideas i never drew down for how things could change..
moving on to the level design itself, the areas in sr2 feel more confusing than ever for me to navigate. and ive stubbornly believed that is not on me. the islands are focused on experiencing beauty and wonder, but not really designed with normal gameplay quirks that can help players navigate without even knowing they’re being helped. like landmarks. sr2 has the volcano, split tree and the conservatory. these three things are actually pretty difficult to spot in most locations, which really fucking sucks. if you’re lost on the sr2 map, they really just want you to open the map or wander. another thing that has always bugged me a TON, is in the rainbow fields there is a fucking death drop into water that looks like youre walking home. like…. LIKE???? another thing that feels especially controversial to point out is how the super-saturated aesthetic of every area can make an area feel samey, confusing even. rainbow fields have rainbows everywhere. imo, you could have gone for that idea while having brightly coloured trees, rocks, grass, that are DIFFERENT COLOURS. FOR CONTRAST. pick bright colours that complement eachother and sculpt the world with it. when i think of rainbow fields, i honestly can only imagine the purply blue grass and moss on grey stones…
it feels as though sr2 was all about pushing the teams creative and aesthetic abilities with a huge sacrifice to regular gameplay design. a slime rancher sequel was an opportunity to build anew from the ground up and address huge issues with 1’s unreliability due to physics and loading zones, etc. the full game isnt out yet so i cant speak on whether they’ll ever take these kinds of issues into consideration in future patches.
anyway at the end of the day, for a game so focused on aesthetic, slime rancher 2 doesnt even have properly textured tangle largos. I wont bother to look or photograph them all myself because tangles are only from rare weather. but next time you’re in game, check out that flat batty tangle flower for yourself. until that flower gets a proper texture patch i dont really have much else to say.
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🌃 City Lights AU 🌃
Fairly OddParents: A New Wish
An FOP series with a focus on exploring characters, relationships, and Dimmadelphia as a setting. Draws largely from "A New Wish" canon, but not beholden to it.
#ridwork guides
What Is City Lights AU?
An FOP: A New Wish-inspired series centered around character relationships... Namely, friendships, adventures, and traumas regarding the humans in A New Wish (alongside studies of Cosmo, Wanda, and Peri as they adapt to life in Dimmadelphia). Magical lore and Fairy culture exist in the background, but are not the focus.
🌃 City Lights AU follows an internal canon. While not necessarily compliant with A New Wish, all pieces within it are compliant with each other. They may build on each other to create larger storylines. You may also like Off the Rails: my AO3 series for misc. FOP AUs (Ex: Random one-shots based on A New Wish that don't comply with City Lights).
AO3 Series: City Lights AU
Blog tag - #City Lights AU
Tone
Mostly Angst, Drama, Romance, and Fluff.
Think "We talk about Dale's trauma, Dev's sadness, and Peri's stress, but we also see Cosmo and Wanda or Hazel's parents flirting while Hazel has a great time with her friends."
Pretty up and down, back and forth, like the show itself.
Characters
Heavy focus on the A New Wish cast. Limited appearances by OG series characters. The ones most likely to return in this AU are folks like Goldie Goldenglow and Sammy Sweetsparkle (Classmates of Poof and Foop in the OG series).
- Peri goes by Poof in backstory 'fics since Cosmo and Wanda seem to hear his new name for the first time in "Battle of the Dimmsonian." (Same deal for Foop-Irep). - Foop's alt personality may be mentioned by the name of Hiccup, as that's his name in Cloudlands AU.
Potential appearances from my existing OCs like Anti-Marigold (Goldie's counterpart), Finley (Pixie kid attending Spellementary alongside Poof and Foop), or Anti-Coriander (Foop's betrothed in Cloudlands AU), but maybe not! We'll find out together.
Most notable OC for this AU is definitely going to be Ed Leadly's daughter, Hadley, whom I set up with Dale back in 2018 (Cloudlands AU) and I think it's really funny to keep that canon in City Lights.
If Anti-Cosmo and Anti-Wanda appear in this AU, they'll be referred to with those names since that's how their voice actors are credited at the end of "The Battle of Big Wand."
Timmy, Chloe, Kevin, Molly, Tammy, and Tommy will likely appear, but I don't expect them to be a focus. Time will tell.
Ships
This AU is not specifically Devzel-oriented, but not in an anti-Devzel way... More like "We don't have time to unpack whether or not they'd work together" / "What do you mean- SWEET GOODNESS!!"
I'm not opposed to Devzel, but there's a very specific story beat I feel is a dealbreaker for both of them. We'll find out together! Leave comments as I post works in this series and share whether you think they can work it out :)
Cosmo/Wanda - Retired, mostly chilling, very much love their son and definitely very good at being human.
Dale/OC - Hadley Harrington comes out swingin'! (Cherry lemon ship tag, my beloved...)
Peri/Goldie Goldenglow dating drama that's remarkably less traumatizing than it is in Cloudlands AU, but not necessarily... great. Mostly Peri groveling for her to take him back because I think it's funny if the kid who had everyone fawn over him during school because he was popular ends up struggling with relationships he has to put effort in <3
Mark/Vicky because I love them and I am not taking criticism at this time. You can pry them from my cold, dead hands.
"Are you going to bring their child OCs over to this AU?" - I... don't know. I think it would be hilarious. So, probably! In Cloudlands AU, she joins Mark on Yugopotamia as queen, but I'm equally fascinated by the possibility that Mark left his royal life to stay on Earth, which I think is 100% in line with his character. I'm into it. Let's do it.
Jorgen/Tooth Fairy - I have kid OCs for them that are very far-future in Cloudlands AU, but due to the way Fae age in City Lights, I think I'll bring them in and let them be baby... Italy and Fang, my beloveds...
Angela/Marcus because I think they're cute :) Probably nothing super focused on them, but they sure do exist.
I'm sticking with my Cloudlands AU ships of Timmy/Molly & Chloe/Kevin; they presumably live in Dimmsdale. Kevin and Molly are step-siblings in this AU too.
Leaning towards Irep/Sammy Sweetsparkle dating life fluff/drama because I want to :) Not sure if that's present-day or in their past. That said, we also might not go that route. We'll see!
Honorable mention to Dev and his many squishes. I don't think he knows what's going on either, but I support him.
Setting
Largely takes place in Dimmadelphia with references to Dale, Cosmo, Wanda, Vicky, Crocker, A.J., and others having Dimmsdale history. Some 'fics take place in Dimmsdale.
Fairy World, Anti-Fairy World, and Pixie World may make appearances, and so could alien planets. However, this AU centers around humans and is mostly grounded in Dimmadelphia... hence the title City Lights!
This series will follow a specific AU timeline, meaning birthdates will be picked for some characters. They might be contradicted in future seasons, but this is an AU, so that's fine.
Is It For Me?
- Pieces can range from G to E (Childhood silliness vs. trauma vs. Dale having a very hard time working up the courage to father a kid).
More info in the AU Notes and Warnings section under the cut.
- Heavy focus on Dale recovery, Cosmo and Wanda settling into Dimmadelphia, Hazel adjusting to moving (and occasionally reflecting on her past), Dev's upbringing, and Hazel's interactions with her godparents and friends.
- If you like 'fics that feel like grounded-in-reality character studies and lean into trauma, you might like this series!
- Limited exploration of magic and Fairy World. For now, this AU uses the same magic system and Fae culture vibes I've already made for Cloudlands AU - Click the Keep Reading for details - but I don't plan to delve into it. It just exists as a backdrop.
Major Themes
- Trauma!! How it haunts you... Letting go... Oooouggggh.
- Relationships! Growth, strain, ups and downs, self-care, break-ups, meltdowns, humility, forgiveness, toxic co-dependent friendships that haunt you long-term... The usual.
- Emphasis on friendship, family, adventures, and kindness... and the unbearable lightness of being a child in Fairly OddParents media.
Nobody has ever been okay in this show or any time after I've gotten my hands on them, but it's fine; that's just how it is, sdklfj...
Plot Highlights
- Dale and Vicky were friends when they were kids... Little by little, their dynamic starts to shift.
- Dale and his betrothed work through courtship and married life... also, Dale works through trauma. Newborn Dev is here too.
- Cosmo begins training to take over as Keeper of Da Rules after Jorgen. Long road ahead, but whatcha gonna do?
- With Cosmo's new position hanging over their heads, Cosmo and Wanda retire from godparenting. They enjoy a 10k-year vacation and settle in Dimmadelphia... disguised as humans and struggling to pass. I hope they pay rent.
- Peri vs. his strained relationship with Goldie Goldenglow.
- Hazel's early explorations of Dimmadelphia and friend-making.
- An exploration of the Peri-Dev dynamic during the 4.5 months between "Lost and Founder's Day" & "Operation: Birthday Takeback."
- Whatever Mark and Vicky are up to. Probably being their flirty, violent selves... Mark adapting mostly well to human life except for when he isn't. Actually, the same could be said of Vicky.
- Background Timmy/Molly and Chloe/Kevin married lives. Shout-out to Timmy/Molly still together because I love them and refuse to divorce them in more than one AU sldkfj.
- Probably not a lot of Hazel content at first, but I'll plan more for her when we find out if we're getting a Season 2. Leaving myself wiggle room for now.
Ongoing?
This AU guide was posted in September 2024 and this AU is very new. Works will be posted over time.
No update schedule- Just wherever the vibes take us~ But my plan is to post the story beats in the Dimmadome arc first (in the "50 Words" style) and then we'll circle back to "present day." In other words, we're gonna hit the ground running, fly through the timeline until Dev's an adult, then loop back for more detailed 'fics and fluffier childhood days :) You'll find out where we're going and then we'll work through how we got there! I post FOP 'fics on Fridays (if I have something to post; any AU)
Related
Relevant info for anyone interested in subscribing to some or all of my FOP 'fics on AO3:
🌃 - City Lights AU - All works for the AU described in this post. 🖤 - Off the Rails - Collection for misc. FOP AUs. This includes works that draw from A New Wish lore, setting, or characters, but which are not compliant with City Lights AU. 🚂 - 130 Reasons Why I'm Fairy Trash - Large one-shot collection focused largely on the OG series. Mostly adheres to Cloudlands AU canon, but other AUs appear as well. 🌈 - Rainbow Train - All-encompassing series for any FOP works that are not in 130 Reasons Why I'm Fairy Trash. ⭐ - Subscribing to both 130 Reasons and Rainbow Train will cover all my FOP 'fics (All AUs).
You can also subscribe to my AO3 directly if you want to. My AO3 is multi-fandom, so the above are the series I suggest looking into if you're only interested in my FOP 'fics. You can do whatever you want forever.
Warnings, notes, and explanations below so readers can learn more about this AU. Don't like? Don't read.
Dead dove warnings, so prepare yourself mentally. I am once again exploring child trauma in 'fics for the show about child trauma and bad decisions.
👀 Take a Peek
New here? You might like to start with these:
- "You Deserve It" - Dale - freshly escaped from Vicky - attends a fancy dinner party with his dad... and reunites with fellow rich kids from his childhood.
- "50 Words of Dale and Hadley" - 50 prompt snippets about Dev's parents (before his birth).
- "50 Words of The Dimmadomes" - 50 prompt snippets about Dev's early upbringing.
- "An Old Wish" - Dev, Peri, and a series of comedic magical attempts to win Dev's parents' love (including time travel, memory manipulation, and raising the dead).
These 'fics are early in the timeline and fairly tame :) At the time of scheduling this, they're unrevealed on AO3, but will be up soon.
Start Reading
Recommended ways to get into the full AU
🌄 First Written - "50 Words of Dev and Hazel"
51. Horror - Okay, so maybe that movie had been a little spookier than he'd prepared for... But even if flesh-eating mermaids haunted his dreams for a year, setting up that chocolate board, pillow fort, and brownie bar for his and Hazel's ultimate horror binge-watch was totally worth it.
50 scene snippets about a snotty rich boy (self-improvement in progress) and an anxious newcomer to the big city (Livin' big and lovin' life) - Set during "The Treble With Rivals" and the week following.
OR, Dev and Hazel go to Tokyo, say hi to Dev's mom, and Dev picks on orchestra kids because #Band For Life.
(G - 5,000 words)
📅 Chronological Start - Lemonade and Papercuts
Dale backstory 'fic that alternates between his extreme childhood trauma and adulthood stress (Especially regarding business deals, his wife's pregnancy, and Dev's birth).
Click HERE for chapter summaries
Not yet written, but very likely E or Not Rated for excessive trauma, uncomfortable arranged-marriage honeymoon, the intimacy leading up to Dev's birth, pregnancy, and probably a childbirth scene. Will update info when confirmed! Btw, I'll be posting Dale's character profile on the sideblog soon- Both that and the summaries page are a great place to get "Who is City Lights Dale as a person?" vibes if you want to read my take on his personality, but don't want to read this intense 'fic. I expect this to be the most intense of my dead dove longfics in terms of upsetting or sensual content as this one won't have started on FFN (with its restrictions), and also... Look at him. He was just handed to me with my favorite trope in the world: "Overwhelming intimacy issues that make bedroom life a cesspool of nerves and doubt" <3 Cupioromantic asexual instinct to strip him to his bones and take his mind apart...
I don't recommend starting the AU with this 'fic unless you're ready, but it IS the beginning of the chronology.
There are several tamer pieces in City Lights AU that touch on Dale's past with Vicky and Hadley if you'd prefer to start there.
🗺️ Worldbuilding - So, You're Studying the Cloudlands...
A collection of worldbuilding and meta essays covering subjects like biology, culture, history, holidays, magic, maps, and a handbook on new godkid assignments.
I'm not planning to change my worldbuilding because it's very detailed and I don't feel like starting from scratch. However, City Lights AU is not likely to deep-dive into magic and culture. Because... the cloudlands are heavily featured in Cloudlands AU. We live on the ground now.
You may also like my @riddledeep blog, where I first posted this meta. New Wish short bios and full character profiles can also be found on the blog.
I'm currently moving lore posts from the sideblog to the guide linked above. This way, the content is backed up and accessible to those who don't use Tumblr.
📋 AU Notes & Warnings
Notable lore tweaks (i.e. not canon-compliant with A New Wish)-
- I've heard rumor that Dimmadelphia is "canonically" not in California. However, in this AU it is because there are many Dimmsdale characters and references (such as the sign pointing towards Dimmsdale, implying it's near). -> In the OG series, Timmy's parents seemingly went to Dimmadelphia to look for Timmy in "Channel Chasers" after he ran away from home (They went inside the Dimmadelphia Cable building), further justifying it being nearby. -> In City Lights AU, it's in California (but you still have to go to Dimmsdale to climb the Rainbow Bridge from the bottom, as we know from OG canon that it touches down there). - This AU will most likely be replacing Hazel's 1 million wishes in "The Battle of Big Wand" with a fairyversary plot, because it just makes more sense to me. - No pasta puberty. My lore is very biology-based, so insect people producing spaghetti from armpits doesn't work for me (Plus, that episode was rough on my hemophobia and it simply does not spark joy). -> In City Lights AU, Hazel had something else going on that fell halfway between human puberty and having a ton of magic in her, kind of like the Terrible Twos from the OG series. - Dale is trying to keep Dev alive. I'll probably keep the part where he knocked Dev over in "The Battle of Big Wand" because it's interesting, but I'm playing him with a "My son needs to be my heir" angle. He will still talk about loving boots more than his wife and son, but he sure doesn't want his heir dead. - "A child must always get what they want" is not in Da Rules. That's not a smart thing to put in the laws that hold the universe together… Why even have a rulebook at that point? - Minor detail tweaks for world consistency - Ex: The people who show up at the school concert or stand near kids in lines likely have connections to them; this influences family headcanons. -> Classroom has consistency - Ex: In the show, Kev tends to disappear so Dev and Hazel can be portrayed onscreen at the same time, but there's no need for me to do that in 'fic. -> I've seen a lot of cool Dev heterochromia headcanons, but in this AU, his eyes are consistently blue. My thought here is that Dev's and Dale's eyes look green under harsh yellow lighting, but blue is what I'm drawing/writing them with.
Morally gray characters abound - No one is "purely cruel" or "purely good." Since I expect to post a lot of Dale trauma content, I want to be clear that he will neither be portrayed as extremely abusive towards his son nor excused from his wrongs.
I'm playing Dale from a neglectful angle where he tends to assume Dev is doing "just fine." He doesn't go out of his way to cause harm, but we don't excuse the harm he does. There's a lot of "Hadley comforting and supporting Dale" themes because... she's his wife and she was there when he was fresh out of his abuse. Just keep in mind that even if Hadley and Dale think they're good parents, we know they're not.
Idealization of abuse & neglect - City Lights Dale cared a lot for Vicky, denied and excused a lot of what she did, kept hoping she’d change if he was "a better friend," and had a hard time adjusting to life after she stopped telling him what to do. He has to work through a LOT of trauma.
Also, general vibes of Dev looking up to his parents and making excuses for them. Lots of rose-colored glasses in this family... Dale definitely did the same for Doug and Pearl.
Themes of guilt and shame - Dale blaming himself for Vicky abusing him… Doug insisting his son keep quiet about his trauma lest people start to talk.
Shout-out to the au pairs beating themselves up over their failures in canon: a trait I will totally be expanding on in this AU. Dale, do you wanna talk about that?
Fairy & Anti-Fairy counterparts consider each other family. They colloquially refer to each other as "cousins," but biologically, they're the same person (one soul split in separate bodies, with many believing they'll reunite as a single person after death).
It's fair game for them to attend family reunions, remark that they're relatives, or reference their shared soul. If that's a squick for you, you'll also want to avoid my Cloudlands AU. Example one-shot - "Scarred" - Stream of consciousness narration where Poof discusses his social and mental relationship with Foop. This is Cloudlands AU, but these vibes apply here.
Peri is a gyne: a biological "queen bee" whose freckles and pheromones lure in drone Fairies (who require preening to stay satisfied). Will he find any of his own in this AU? I don't know... Maybe in this AU, Cavatina doesn't try to kill him. That would be fun!
For reference, H.P. and Big Daddy are gynes in my lore; Peri will have the same bulky shape when he's older. Why is he one? He's an insect person who ate too much jelly as a baby- That's biology!
"You're not gonna explore a different-?" -> No, Irep's still got his pilot stripes (i.e. mustache and goatee), so I have no choice <3 "But he doesn't show freckles-" -> They're still in the pale white stage (and Irep's will still be purple like Foop's are in canon). Peri is still young and his freckles won't darken until he's older.
Poor Peri has a stronger scent than other Fae due to those pheromones. Even humans can whiff him without much effort.
As a "queen bee," Peri is wired to fight other gynes to the death if he gets agitated and loses self-control. I don't plan to delve into this in City Lights since that's what Cloudlands AU is for, but it might be referenced now and then, especially since Goldie thinks it's hot.
In City Lights, he still grew up as Finley's roommate (with Finley the dominant one). Peri is under the usual gyne lore: drones are drawn to Finley over him, but Peri's pheromones start picking up when he's in a place where he's the dominant gyne... like the Dimmadome household. Unless Dale and Dev spook him so much that he stays submissive, which is very funny, actually.
Violence, threats, and spooks - Canon-typical threats and commentary of the villain variety, keeping in mind that I write semi-realistic physics which can make these things more upsetting than the cartoon.
- Vicky's many weapons. OG series confirms she's left scars all over Mark and he interprets them as courtship signs. OG series Vicky often threatened Timmy and others with blades. - OG series H.P. put shock collars on Cosmo and Wanda and thought shocking them even when they did nothing wrong was hilarious ("Wish Fixers"). - OG series Vicky ate meatballs while believing they were eyeballs and claimed a severed arm served for dinner was "been there, done that" ("Timmy's 2D House of Horror"). - Bad luck can get messy. In canon, stepping on a crack breaks your mother's back. People get roughed up. People may experience burns, scrapes, and general injury. - Harassment charges and potential jailtime (e.g. "What if Tootie never toned back as she grew up?" & "Hey, maybe there should be consequences to Dale stalking a little girl.") - Foop's always had a thing for poisonous spiders and flames
Grossness & Gore - Messy, but always for a purpose.
- Vomiting (Magical backup, pregnancy, allergic reactions, general sickness) -> It is very likely Dale will have an eating disorder (or more than one). Will edit with specifics when I've finalized plans. I've always played Foop's alt personality with body dysphoria and bulimia, but it's never been shown onscreen. we'll see what happens. - Yoo-doo doll damage (Limb loss, smacks, cuts, burns, bite marks, and similar damage that can be inflicted on a doll) - Unpleasant descriptions of decaying bodies and bones. - Heavily implied (and possibly portrayed in L&P) cannibalism (Would that be messed up if I took Vicky's "2D House of Horror" comments literally or what? why did she say she's eaten multiple severed human arms? hey. what. Am I supposed to be normal about that? When will I ever get that 'fic opportunity again.) - Some characters go hunting (For birds, big game, etc.) Other characters (like Chloe, the Pixies, Gary, and Betty) are opposed to hunting. -> Dale (raised by Doug), Hadley (raised by Ed Leadly), Timmy (Pappy & Timmy's Dad grew up in the woods and Sparky is a good hunting dog), and Chester are all hunters (In canon, Chester and his dad eat things they've hunted or foraged iirc).
Detailed discussions of trauma, neglect, child abuse, and misery - Especially regarding Vicky, Crocker, and their influence on other characters.
'Fics are tagged. Trauma is discussed much more in the 'fics with high ratings. Trauma is glossed-over, sillier, or not mentioned in Gen and T works for this series.
- Dale, Peri, Timmy, and Irep in particular have issues with Vicky (Weapons, yelling, bullying, etc.) but that's par for the course. - Peri's Hocus Poconos trauma, such as in a possible post-"Lost in Fairy World" 'fic where a nervous Peri hovers over Dev. - Canon-typical miserable children in the miserable children show.
Character death - I'm committing to my "Doug is dead and Dale misses him" theory. If that gets disproved in later seasons, that's fine; this is an AU.
- Expect a 'fic of Dale witnessing Doug's death. Even if he doesn't, Doug's absence will be mentioned multiple times. - There will probably be minor character (OC) deaths in high-rated 'fics. I've not finalized plans, but it's likely. - Other character may also be mentioned as dead (Ex: Assorted ancestors, Cosmo's dad... Big Daddy could show up and imply he's doing shady things). - Beyond that, I don't have plans to kill canon characters at this time. If I do, I expect it to be in a far future piece where characters are in their old age, or when Fairies have moved on and are reminiscing on the past.
Break-ups & strained relationships - Peri/Goldie are strained for sure. They have a very on-and-off dating life that plays into the popular kid vibes the OG series set up for their school days.
Things are tense, but less traumatic for those two here than in Cloudlands AU (We're not mirroring their dubcon arc over here- They have new young adult problems now like learning to live alone and cook real food)
- Difficult family relationships (Ex: Dale & Doug, Dale & Dev) - Potentially some Irep/Sammy (or Irep/OC, especially if I go the route of betrothal drama). Undecided! I write a lot of Foop/OC in other projects and I think I'd enjoy the Irep/Sammy character exploration. - I don't have infidelity themes planned, but it could be discussed (Ex: My lore is that Big Daddy had an affair with a non-fairy - hence Anti-Wanda's round ears instead of pointed ones - so there's that, but I don't think that will come up in this AU). -> Dale's wife is super paranoid that he'll cheat on her because he hangs out with a lot of rich and powerful folks who are nice to him... but I cannot express enough how spooked of people City Lights AU Dale is and how much he would Not Do That. -> Now that I think about it, I feel like Dev is the kind of person who would try to set his mom up with someone else. Maybe I'll write that. She's a happily married woman, but I respect the hustle.
Sexuality and Consent Themes (Ex: Aspec- or trauma-themed dubcon)
Dating life, married life, aphobia (especially of the internalized kind), and sexual themes... written by an aroace person who enjoys playing with the ideas of attraction, anxiety, and consent [in fiction]
-> Think "Dale trusts no one, but has a kid- Let's talk about it!" and characters with thoughts like "Oh, maybe I'm not as comfy with this as I thought. Good to know!"
-> Imagine internalized aphobia along the lines of "Some of these characters grew up in the amatonormative 90s or early 2000s and don't consider that not getting in a relationship (or not having sex / children) is a genuine option they could pursue, or that there's even a word for their feelings or lack thereof."
- I write a wide range of aspec characters who each have their own preferences (some interested in relationships while others aren't). If you want a peek at these portrayals, I discussed many of my asexual headcanons HERE. - As with all themes, do not come to this AU expecting everything to be hunky-dory. Author deeply loves being aroace, but we raise a glass to drama... especially of the "just realized I'm aspec and not necessarily at a good time" variety. lol.
- I don't have rape themes planned, but it's on the table as something that could come up. Ironically, I can confirm it won't be for any of the characters who have rape/non-con trauma in Cloudlands AU. I do not expect it, but I would hate to not warn and then have it come up. As always, AO3 tags exist for a reason and there's nothing wrong with not reading 'fics that aren't for you- No pressure!
Themes of childfree life - And steps taken to prevent accidental kids. Not described in detail, but very relevant to some characters.
Ex: Dinklebergs are big on childfree life, all male witches are infertile, my OC Finley will die if he loses that much magic, some characters just don't want kids.
Themes of memory, including memory loss or manipulation - Godkids losing memories, Dev and Dale after "Battle of Big Wand," and so on. Peri [Poof] never got to say good-bye to Timmy.
Timmy and Chloe do not remember Cosmo, Wanda, or Peri. They've grown up to live normal, happy grown-up lives. They're chillin' with their partners (Molly & Kevin, respectively). I'm playing this as a positive thing, but it's worth warning for those who don't like AUs where Timmy loses his memories. Alas... the average kid stays average to the end, and no one plays the game forever...
That's everything I can think of right now. This AU is still in the early stages, so things might be added later. Works will be tagged appropriately on AO3. Please let me know if you think of anything I missed!
You can create works based on this AU. Please cite me and/or the AU as appropriate (i.e. for things very specific to this AU). You are free to expand on ideas you've thought of thanks to my AU as a jumping off point. I'd love to reblog or link things to my AO3 works if I see them!
I write content with morally gray characters. Please don't portray my story events or worldbuilding out of context with intentional malice. As in, I request you do not post things created for the specific intention of bashing me or the AU
#Fairly OddParents#A New Wish#FOP fanfic#Dale Dimmadome owner of Dimmadome Global#Dev Dimmadome owner of anguish#Anxious Hazelnut#“Riddle did you pick this emoji because it has a waning crescent moon like all the New Wish episodes?” -> Yes.#I was this close to the name Waning Crescent AU lmao#FAIRIES!#City Lights AU#apparently art#Dragonfly parents#Purple hippie dragonfly#Golden butterfly girl#Nerdy blue bat son#Hadley and Eryx#Red babysitter#ridwriting#ridwork guides#Long post#ridspoilers#Cherry lemon ship tag#dead dove#WOO! It is DONE! We are DONE... wowza. I rest#Toxic lemon duo
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--- Question about visual design... I believe that making stuff that’s fun and exciting to you, the author, is hugely important to staying engaged in a project. That said, there are times when the direction that most benefits the work isn’t the one that you’re most interested in. 1. How do you approach finding that balance self indulgent design/writing/whatever (things that you find personally appealing or enjoyable to draw) and design that’s less "fun" but serves a purpose. 2. When are "sacrifices"-- exchanging fun for variety or cohesion or flow-- worth it? How much do you think about "fun" when designing? --- Question about "secrets"... The story may not really be *about* the world’s secrets, but given your considerable, cross-platform efforts to avoid spoilers, them nonetheless seems important to what you’re trying to accomplish. 1. How important do you think "secrets" are to this kind of story. Would it be the same if you had a lore blog where you answered everyone’s burning questions? 2. How do you cultivate the self-discipline to avoid blabbing about your ideas. Maybe you don’t struggle with this, but I definitely do. C * September 9, 2024
I’m struggling a little with this framing around self-indulgence! I maybe don’t think of it in a parallel way to you. The whole thing is kind of self-indulgent to me… like cohesion, everything feeling of a piece and moving forward to build a big structure, this is self-indulgent, this is my aesthetic, basically. In terms of vis dev at least, I definitely HAVE built my approach around things I like to draw. I made this setting with room to mess around in ways I can’t predict… A lot of “staying engaged” for me, I have discovered after some thousands of pages of comics, is about planning in ways that don’t lock me in too tightly, and allowing the whole process to have some room for exploration throughout.
The avoiding revealing setting-details thing is firstly just a big central philosophical principle I have about this stuff, which maybe isn’t as widely-held as it used to be. Any story is about sequential information revelation… I am designing the story in every moment to reveal information in a particular order, and I don’t want to undercut the integrity and cohesion of the story by revealing things elsewhere out-of-order. This feels like a basic principle people making stories have kind of always had to abide by! You can’t rely on a reader knowing stuff about your story that’s outside of the text in question (I am interested in how habits of writers and readers seem to be shifting around this lately however). So it’s not ABOUT the secrets maybe, or calling them “secrets” puts too fine a point on it, but I am intentional with how things are laid out!
This info-revelation thing is maybe a little complicated by the literary device of the “INVENTED SETTING” that figures so loudly in my comics. The way we do invented settings lately depends on a shared illusion of an objective PLACE, with its own existence outside of the story. The TRICK, as a writer, is I think to see this illusion itself as something that serves the story. The thing LOOKS bigger than the story in order to lend gravity and evocativeness to the story, but it ISN’T bigger than the story. Or if it IS bigger, it’s only bigger in my own personal notes and inside my own personal brain, so in no way that is relevant to readers. I know that I have broken the rules and done word-of-god stuff sometimes in the past because the “real beyond the story” thing is compelling to me too! But I aim for this. The “self-discipline” question I don’t really have an answer for; it is always kind of a struggle but I’m interested in making comics because that is how I want to reveal the stuff, so that is how I reveal the stuff!
If I were to do a lore-blog it would be me on-the-spot making up answers to questions based on the broad setting-principles I’ve established for myself. It would probably be useful for me as a writing exercise, but I’d lock myself into all sorts of decisions I would later regret, or I’d agonize over how seriously to take material “canonized” in the lore blog. It would extend the space of the story beyond the bounds I’ve so far established, and make it flimsy and untenable!
Picking up on some of this thinking in an answer to another letter, will post in a few days.
lettercol archive
rice-boy.com
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If there’s one thing you could change about the DMC story, what would it be?
Hmm.. theres not much story-wise i think i'd like to change, to me it feels pretty solid as-is. However there are a couple things.
First, i would have Credo survive. His death felt a bit useless to me. It serves no story purpose, after its all said and done its like Nero and Kyrie have just forgotten it entirely, and tbh there was really no reason to kill him off in the first place other than to further push the point that Sanctus was evil (which didnt need pushing.) He would be a background character in later entries much like Kyrie yes, but having him live i think wouldn't change the story at all compared to if he died. So better to have him live, i think.
Could also lead to future angst because of his "angel" form.
Second, Nero doesny regrow his arm back. I think its a little silly, and considering how much effort the devs put into the devil breaker system, i think it would make sense to have him keep the prosthetics. Making the devil-breakers attach with weird demon magic because he has his arm back seems cheap to me, again it would make more sense if Nero has to keep his devil breakers, to keep his missing arm. And, it gives some disability representation too.
Lastly, Kyrie's parents never canonically adopt Nero. They just take care of him and he stays at their place like a friend sleepover or whatever. That, or Kyrie and Nero stay just friends/adoptive siblings and Kyrie gets together with Nico.
Now what i would change in DMC as a whole?? i think it would have to be the erasure of more gothic/horror elements in the series over the years.
DMC 1 is my favourite game in the series because of the atmosphere and environment of the game, it wasn't scary of course being a hacknslash game but it did have this unsettling vibe in a lot of places i think works perfectly for DMC's supernatural and otherworldly settings.
All that was likely unintentional of course, it was just a by-product of the game beginning as RE4, but i really do wish all the more darker, creepy and weird elements seen in DMC 1 and even DMC 2/3 were carried on in later entries.
#Most of DMC's story is pretty solid to me#everything has a place and a purpose#and more importantly#a reason for being there in the first place#big props to the writers/directors for that#especially considering how long the series has gone on for#devil may cry#dmc#the herb speaks
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Reverie Dev Log - 2024 January + February
Overview
January and February saw ups and downs in activity, but overall significant progress was made. The start of the year was initially slow due to breaks, but activity picked up slowly. You may have noticed that there were less promotional posts or updates in general during this time, as we were focused on development. Thanks to these efforts, though, we’re fairly optimistic that this will be the final dev log for Chapter 3.
As for me (Stahl) personally, I have not been able to do much this time round as I have been busy (hence lack of public updates), but this time round invaluable progress was made by others in the team.
Quick rundown:
First round of playtesting has been done - This was a very rudimentary one aimed at finding basic bugs
NPCs are now mostly finished, and our writers are now working on flavor text and side writings
Portraits are all done and implemented
Battles have been planned out in more detail
Various organizational changes
Extra writers and RPGMV members have been recruited
Updates
The first round of playtesting is complete! This one was rather rudimentary, containing only basic story points. The aim was to test progression and to fix major bugs, both of which we’ve now finished. There are still some major aspects missing, like flavor texts and quests but vital components to main progression like cutscenes and maps are completed and being tested. Hopefully, this round of playtesting should wrap up soon, and more will follow.
Minor and Side contents
There’s still a lot of design decisions to make, mostly regarding seemingly minor aspects of the game that actually take large amounts of resources. A lot of thought must be put into whether these features, like flavor text and shops, are worth the amount of time needed to make them, and if so how much.
Due to this chapter being a real world section and story centric, the remaining gameplay would be left to mostly side quests. This is an interesting challenge, as unlike base Omori, Sunny is not familiar with the city like back in Faraway town, meaning it’s more challenging to find opportunities to give him quests.
As for Reverie specific side content, battles won’t completely be abandoned in the real world. They’ll be taking forms in various challenge battles found throughout the city. For a rough idea, think of the Jackson poster found in Hobbeez from the base game.
Miscellaneous Changes
Another thing yet to be done are tweaks to previous chapter content. They will mostly affect quality of life, but some will also be major gameplay changes. Here’s some examples of planned changes (not exhaustive):
Picnic allows the player to change difficulty mid game (Trust me, later dream world chapters will feature major difficulty spikes and players may get stuck)
Hit Rates on equipment changed, mostly heavily nerfed. This makes evasion buffs actually relevant (and also, 300% hit rate is just silly).
Some skills entirely changed (e.g. Spaceboy Preserve will change into another Attack skill instead).
In game info to indicate that emotion influences Enemy AI very strongly in reverie compared to base game.
Conclusion
Overall, development on chapter 3 is reaching its later stages, reaching the first round of playtesting. This should hopefully be the last dev log in relation to Chapter 3 development.
As thanks for reading this far, here is a remade portrait of real world Sunny! It’s a bit more softer than the previous one, and the proportion has been improved as well.
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while i originally didn't think much about s2's story
after seeing your posts about hypno callie i am 100% with ya
fact that it gets misinterpreted so much is agh. painful
Im glad that I was able to inspire you to change your mind!!! I used to not think much of Splatoon 2's story, too, until the autism in my brain whispered, "Callie Cuttlefish...."
(I'm about to get ranty in this post, so get ready.... if you wanna move along and don't wanna see someone get upset over a squid woman then by all means do so!)
I think the main reasons as to why the story of Splatoon 2 gets misinterpreted a lot is because in media circles, people will use the words "brainwashing" and "hypnosis" interchangeably and they genuinely don't know what hypnosis is actually like. Nintendo and the Splatoon devs probably don't know either. Like I don't think in Splatoon 2's rushed development cycle they bothered to look up the definition of hypnosis and they just made up the Hypnoshades to make Callie "evil" in a quick and easy way because "ooooo hypnosis is mind control/brainwashing ooo" WHICH IS FALSE!!!! VERY VERY FALSE!!!!!
Splatoon 2 was most likely rushed and it impacted Callie's storyline. You can clearly see what kind of story Splatoon 2 was going for from the concept art and Squid Sisters Stories prequel series. The tale of two cousins drifting apart and Callie growing resentment in her heart....
While we SORTA got that in the final game, Callie's arc got muffled due to a lack of understanding of what hypnosis actually is and media out of Splatoon continuing to use "brainwashing" as a cheap and lazy way to explain things which most likely had a strong influence in Splatoon 2's development, despite a lot of evidence proving that's not what happened to Callie... and there's not much we can do about it... ugh.
They also hid a lot of important story details behind optional content and social media posts. The sunken scrolls explaining Callie's growing mental issues, the relationship chart which disproves that Callie was kidnapped, etc, etc....
Also people tend to take Marie's perspective very objectively because we follow her as Agent 4. So when she says that Callie was "squidnapped," people believe it. When Marie says Callie was "brainwashed" in the rematch fight, people believe it. Including inkipedia and people who analyse splatoon.... the people who seek out objective information take the overthinking and worried Marie with a lack of knowledge as the well of truth.
Slight tangent but, you know what's kinda funny to me? Inkipedia wants to be very objective on Splatoon yeah? Well on Callie's main page it says, "Callie went to the octarians willingly," yet another parts of the site, it says, "she was kidnapped." Hmm... and of course, them flip-flopping the words "hypnosis" and "brainwashing" despite those words being OBJECTIVELY TWO SEPARATE THINGS THAT CANNOT BE USED INTERCHANGEABLY!!! But they use brainwashing more because Nintendo NoA used it.... oh well, tangent aside...
That's why so many people fuck up and you know what? I don't REALLYYYY blame the common fan over this. I dont! It would be unfair of me to get mad at someone who doesn't know any better because Splatoon 2 did an AWFUL job at properly fleshing out Callie!!!! When people hear what I have to say and either agree or respectfully disagree but still get my points, i get happy, and im glad more people are looking into Callie in a different light! She was treated like TRASHHHH for 7 fucking years!!!
Im only mad at certain parts of a certain wiki, and people who go over the timeline and make 5 hour videos and claim that Callie was KIDNAPPED DESPITE THERE BEING A FREELY AVAILABLE FUCKING RELATIONSHIP CHART THAT LITERALLY DISPROVES IT!!! BUT NO!!! YOU JUST HADDDDD TO READ A SINGLE INKIPEDIA ARTCLE AND YOU DIDNT EVEN BOTHER TO LOOK ANYWHERE ELSE!!!!! Putting in so much effort yet these loud voices in the community drop the fucking ball on Callie because she's silly.... ugh...
If I see another person in 2024 that says that Callie was kidnapped.... I swear to FUCKINGGGGGG god bro....
WHY DO NINTENDO PUSH THAT SHIT THEMSELVES?!?!? WHY DO THEY SAY CALLIE WAS KIDNAPPED?!?! WHY DO YOU WANT THE OCTARIANS TO BE SO FUCKING EVIL AND UNREDEEMABLE?!?!?! YOU GUYS MADE OCTO EXPANSION FOR FUCK SAKE!!! ITS SO ANNOYING!!! IM STILL NOT OVER THIS!!
UGHHHH!!!! When will it end.... I'm gonna keep repeating this stuff until I DIE it seems!!!
I dont wanna seem like I'm above anyone btw. I dont want to be like that. I'm just... really autistic about this sort of shit and I get very very picky about people's word choices and stuff when it comes to this.
I just want a character I love to be treated better... okay? That's all... it is getting better which I'm VERY happy about but... the loudest voices in the community, the people who analyse stuff and make timeline videos and analytical videos, still say the same bullshit since 2017 and I'm getting tired....
#splatoon#callie cuttlefish#callie splatoon#ask blog#ask me stuff#ask me anything#marie cuttlefish#marie splatoon#splatoon 2#hypno callie#octo callie#rant post#sorry for the rant#ranting#im so so so sorry#autistic rambling#analysis#ramblings#rambles#nintendo#octarians#agent 4#hypnosis#brainwashing
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I know I put a lot of attention on Steam because of the sheer size of the marketplace and the effort Steam itself takes in marketing for devs but I really wanted to take a second to shout out TCM's numbers on itch.io because I really feel like the game found it's first platform there and I especially want to highlight what a great community it is for Indie Devs of all experience levels.
So I have TCM split up between 4 titles on itch- the main one is for all the new stuff and then each beta has it's own homepage. Downside, it kinda splits all my metrics up but the plus side its much easier to navigate for yall so I'll refrain from complaining lol.
Now given we started with just the Mori beta in late 2021, and added chapters slowly over time, here's where we're at right now.
Views: 312k
Downloads: 22.3k
Browser Plays: 35.6k
Ratings: 347
Collections: 5295
Comments: 189
So there are a couple really interesting things going on with this data. Let's analyze
Firstly, the numbers on the main chapter beat the *hell* out of the beta numbers. BUT this makes sense as more people are going to find the main game or PLAY the main game first at a vastly higher rate. So even though that game page has been up the least amount of time, it gets *by far* the most traffic. For example, if we take away the main page numbers, here's how the betas are doing on their own:
Views: 63.3k
Downloads: 5.4k
Browser Plays: 18.2k
Ratings: 133
Collections: 847
Comments: 42
So, if you were an indie dev posting your game on itch.io, these numbers should tell you to carefully consider how you're going to organize your game- especially if it comes in multiple parts. When I was going through the betas I did consider keeping everything on one page and therefore aggregating all of my traffic stats into one place but there are pros and cons.
Mostly, I went with separate pages because:
It's easier to organize files for downloads per character/game piece than to have a huge list of system-specific builds for every character that players have to scroll through. It's just hard to parse out.
Second, I thought that breaking up the chapters like this might help me better gauge each character's popularity via their stats. This... sort of worked. Because the Mori beta went up almost a year before Amir's, his numbers are MUCH higher and I have to be careful not to conflate that with his raw popularity. Another tricky note is that since Mori was the first chapter uploaded, many people will play his beta and then if they decide they're not into the game, won't play the other two characters, which again inflates Mori's numbers.
It was obvious in the gap after Spooktober 2021 and Amir's chapter that I had a project worth pursuing but the way I structured itch.io has made it hard to accurately gauge how popular exactly each character is.
Most of you know I'm running a popularity poll right now for some milestone art and while I expected Mori to lead (even with all the caveats I just listed, he does tend to be the most popular of the bunch) but I did not expect Akello to be *right* on his ass, even before weighing the patreon votes so.
Goes to show you that understanding structure and traffic trends can really go a very very long way to engaging your audience and build a stable, fun community around your game.
Another huge advantage to itch is that- in generalities- the community and ecosystem there is much kinder to beginner devs and passion projects. On steam, I'm taking up the same marketplace space as AAA multimillion-dollar games and while the eyeballs that comes with that is great for TCMs longevity hopefully, it also comes with the reality that I'm marking a queer niche adult visual novel right next to Mainstream Gamers. Now, I do want to be extremely clear that my experience with Steam so far has been really good- TCM has good and (more importantly) honest reviews, people have passed constructive critique to me and been extremely reasonable, I've managed to connect to some content curators who have similar tastes... But Steam is also the home to like. "Oooh Naur Woke Games Kill Art" Lists and stuff so. My experience on Itch is that- while some of that exists to a certain degree- the general ecosystem is much more forgiving and less sharply fractured.
I'm not sure that I would change anything I've done in the point leading me here so far, I think that by and large I've made the best choices I could given what I knew at the time and also managed to roll with the punches as the come but my experienced advice at this stage is definitely for an indie dev who hasn't landed a solid success yet or a hobby dev looking for feedback to start with Itch.io as a place to build your game's community.
There are other game hosting sites too, like Gamejolt, for instance, but while TCM used to be on Gamejolt their content policies and audience demographics were not a great fit, as was my experience with Newgrounds.
So. there are MANY choices but in all I'm grateful I didn't jump right into steam and also that my itch.io audience has been SO supportive and so enthusiastic about rating/commenting/and curating TCM to help spread the word. Especially since early in the project I had basically no marketing budget (I have a very small one now that covers the occasional blazed post but still).
ANYWAY thanks for reading my big dumb rambling posts but I really wanted to shed some light on the virtues of Itch after I've been chasing my own tail trying to get Steam working for me the way I want.
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There was a popular video a few years back (What games are like for someone who doesn't play games). It struck me as a gamer because of how much unwritten "gamer intuition" that we just learned over time and tutorials sometimes seem to take this for granted (ie Day9's criticism of Tears of the Kingdom). What do gamedevs keep in mind when crafting a tutorial for gamers but also for newcomers to gaming or the genre of the game?
Most game dev teams have a strong idea of who our game's target audience is, and that includes the kind of context they should already have. If we're building a big budget AAA first person shooter, we can expect that our representative player recognizes and likes first person shooters and is likely already familiar with the basics of how to play them. It is unlikely we will need to teach them the very basics like how to move about the map and aim or what strafing is. If we're building a casual mobile game where we expect our representative player is new to games and lacks the context needed to play, we'll need to spend more effort to teach them that context.
The need for tutorialization is especially high in two major cases:
When introducing new kinds of gameplay for which there the player doesn't have much or any existing context from other games or real life. Players have no context for the new gameplay, so they need to be taught much more carefully so they can learn. If you've ever seen a player play Dance Dance Revolution for the first time, you'll see what I mean - there's a lot of awkwardness before they start to look more comfortable with playing it. Final Fantasy 13's role change system was similar - it was so significantly different from conventional wisdom that the tutorial elements were spread out over many hours in order to get players familiar with it.
When introducing gameplay that specifically conflicts with conventional wisdom. Players already have habits, conventions, and muscle memory associated with that kind of gameplay, so having things work differently will require a lot of unlearning the old habits in order to learn the new ones. If anyone's played the first Mass Effect, you'll probably understand - the aiming and reticle system in Mass Effect 1 is a façade. Putting the crosshairs on a target's head and firing will not guarantee a headshot, even with a sniper rifle. This choice broke a lot of established shooter conventions and caused significant player confusion.
In these situations, it is a good idea to spend significantly more resources on tutorials than games with more traditional gameplay. We, unfortunately, don't always get the resources to do that. In those cases, it ends up hurting the game's reception because players will often miss the features entirely and then complain they aren't there.
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