#which makes me feel like maybe they had this cool horror game in development and decided to slap the ip on it for *money*
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nxthero · 2 years ago
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s.ilent h.ill f looks so sick but like ... you can’t have a sh game set in 1960′s japan for several very important reasons. you cannot. how the hell could that possibly work.
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ravenwoodalum · 1 year ago
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on karamelle, why it sucks, and redeeming azteca's reputation.
I just got to Karamelle for the second time, and good lord. I hadn't forgotten how much I hated it, but it hit me like a wall of bricks. And I'm already preparing myself to marathon it and be fucking done questing here for at least a year.
I think it breaks down like this.
Baby's first workers rights movement/sugary-sweet surveillance state Listen. I know this is a game that doesn't allow for player characters to have much individual impact on the in-game narrative. I know we've had to do errands for cops. I know we work for a war criminal. I KNOW there are flaws in the system. But there's something about the way that Karamelle's set up that makes it all feel so. much. worse. And that's the fact that Karamelle has such a stellar reputation within the Spiral before this. The happiest place in the Spiral, the sweetest treats in the Spiral. Everyone seems to fucking love this place. Almost no one outside of those actually working there seem to understand how corrupt it is. And so the YW is talked down to at every turn, like this is their first exposure to a corrupt environment. And sure, maybe it is within, canon. YW gets isekai'd at a very young age and then made into a child soldier, maybe this is actually the first time in canon that they've been introduced to these concepts. But (and this may just be me) it feels really rude to the player -- who might actually have experience with these ideas -- to make them feel like a fucking idiot with the dialogue options. Karamelle's characters just feel rude.
Oh, so the Gobblers were a fatphobic, Roald Dahl type thing from the start. Cool cool cool. Any of you ever read Roald Dahl's book "The Twits"? It's a very unremarkable story all things considered, except for this bit.
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Aside from Roald Dahl's unavoidable history of antisemitism, does this remind you of anything? Honestly, this reminds me of the Gobbblers.
We first meet the Gobblers around level 10 in Wizard City -- creatures driven by consumption. And then we get to Empyrea and hear that the Alphoi -- skinny "civilized" creatures -- can become Gobblers if they eat too much or are unhealthy in their eating habits. Which makes one of our oldest running enemies a loop-around fatphobic thing, ESPECIALLY when we get to them in Karamelle, the home world of the Gobblers. Rosina, especially, just oozes fatphobia and diet culture. The literal vilification of being fat isn't even subtext, it's just text.
The Old One, The Cabal, and what to do when your escape from the world ends up shoving what you were escaping from right back in your face. When I was in sophomore year of college, fall of 2019, I had one of the worst mental health periods of my life. Antisemitism was fucking everywhere, I was always a moment away from a panic attack, and it felt like no one understood. While I'm lucky in the fact that I was able to get an official diagnosis for genetically inherited PTSD, alongside the reassurance that I wasn't fucking crazy, there was a period when I just needed to go home for a moment. So when I was going back to my dorm from the dining hall to make sure all my stuff was ready to go, I opened up tumblr and made a post on a long-gone RP sideblog I had for the Swedish Chef (y'know, from The Muppets? long story), and before I'd even gotten halfway across campus, I'd received threatening and violent messages from someone RPing as Borat, which only got worse when they realized they were talking to an actual Jewish person.
That escape from reality didn't even last five fucking minutes before the horrors I was trying to avoid found me.
Now, Wizard101 has always been a source of comfort for me. I made my account fourteen years ago, and I do not know what my life would look like if I hadn't done that. There are flaws with this game, yes, sure, but over the past five years (since I got a wiz compatible laptop) I've developed a bit of a reliance on it to get me through the horrors. No better form of escapism.
But no art form is free of the horrors.
And Wizard101 has the fucking Cabal and Old One.
The Cabal within the fiction of Wizard101 is a secret, nefarious organization pulling the strings on events across the Spiral, controlling history from the shadows. This term literally originates in antisemitic conspiracy theory, with the term 'cabal' originating from the term for Jewish mysticism, 'kabbalah'. And I promise you, you've heard plenty of applications of this conspiracy theory in real life too. It feeds into the idea that Jews (or 'global elite') control the government, the media, the banks.
And then, we get to the man in control of it all. The Old One. Whether or not this was intended, he's a walking, talking antisemitic caricature. The octopus as a symbol for the mythical Elders of Zion is a longstanding dogwhistle (see attached for a guide to this and many other visual dogwhistles). "Oh, he's based on H.P. Lovecraft-" So he's based on the works of a famous racist and antisemite, cool cool cool.
It's just exhausting, walking through a world that is so clearly modeled after Germany and other parts of eastern Europe, and finding antisemitism around every corner. And even more exhausting considering it's almost impossible to tell if they meant to do it. Antisemitism is so fucking ingrained in the world at this point that I don't actually know what they meant to do here, what they did maliciously or out of ignorance, or if any of it was put in with the purpose of turning it on its head. Over the past few years, it has become glaringly obvious that a lot of people don't realize when they're running across antisemitism, or even taking part in it. Including people I really thought would know better.
Side note. For those of you who know I see Dasein as Jewish, you may be wondering how I balance that out with the antisemitic nature of The Old One, since they share a physical form. I think of it like this. Dasein did not choose The Old One. He did not choose to resemble that, but he can attempt to reclaim it. Dasein's Judaism comes not from the resemblance he holds to the hatred that haunts us, but from the love that keeps us going. He questions authority and longstanding tradition, chooses to do what's right instead of what's expected, and is kind in the face of hatred. He literally makes himself, and a world, out of nothingness. Something out of Nothing. He's so Jewish you guys.
The Spiral's "Worst World Award" goes to... I know we all say "fuck Azteca" pretty often on this website, but I don't think it deserves to be deigned the worst world in Wiz. My main gripe with Azteca is how inaccessible it gets after Xibalba strikes -- the flashing lights aren't exactly photosensitive friendly. Which further lends frustration to my completionist nature, meaning I have to finish all quests, badges, and fishing before I finish the world (making it take forever to finish). Aside from that, there really isn't that much wrong with the world (and if you argue that it sucks because you can't save Azteca, I get it, but some tragedies are inescapable by their very nature). It's a problem of gameplay, versus a problem of plot in the case of Karamelle. And maybe its just because I'm a writer, but problems with plot feel much more egregious. I really do think Karamelle deserves more vitriol than it gets.
G-d, I can't wait to get to Lemuria.
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crownbeed · 3 days ago
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Spoiler Free Veilguard Critique
Includes negatives and positives
I think my biggest issues are that the person u play as is not allowed to have any personality or opinions and if u do manage to say something ur companions don't like they don't...confront u about it. in other DA games if u pissed off a companion enough they would leave or you could kick them out.
>you don't get to choose ur companions in this game and other than flirting ur relationships aren't really...relevant to anyone else or to their stories.
>I've only played it once so far, but I dont remember there being much fallout from my decisions other than which city I choose and the final battle.
Honestly I feel like they should have replaced Rook with the Inquisitor - it would have made more sense and been more interesting. But its my understanding that the developers wanted to make the game accessible to new players...which is great. but there is already so many small references to the inquisition that is summarized for new players anyway so just...do it (I genuinely look forward to the fanfiction that make this happen)
other grievances i had:
>World building was inconsistent with previous games and there was absolutely no attempt to address it. sure we had mage wars, and race wars as a focus of previous games but its nbd in northern thedas? ok then.
>if a companion wants to speak to me at a specific location plz for the love of God don't make me have to go to them at the lighthouse to find out they want to speak and then make me go to a different country to speak to them. jfc dude.
>Everything was so specifically paced it got boring at times and I felt like I had no control over anything. they lock off areas you might want to explore unless u have a quest there and sometimes u can only go there during the quest. I may have hated the hinterlands but I enjoyed that I could find myself fighting for my life in bear country when my inquistor wasn't ready for it. Or stumble across a dragon 10 levels above me. God forbid u go anywhere in this game without permission.
>The most meaningful and rpg-style change my character could make was to their appearance. And they don't even have a bed.
on a positive note:
>Solas is still a fascinating character and he is delved into a fair bit in this game. i love that stupid bastard, he's such an idiotic asshole. Also he looks badass imo. A little mangy tho, iykyk.
>Some people found it wasn't very dark? I found it to be very very dark. maybe the fact that the Lighthouse was very unaffected by most things outside of the fade misled ppl? the horrors are many. the blight pustules are disgusting. Idk man I felt the dark fantasy of the whole thing and think it holds up to other games. (although admittedly its effect on characters could have been explored a bit more but I think that's typical of DA games lbr)
>I like the companions, I like the glimpses we get of their relationships with each other. I like the character annotated codex pages. Idk I think they're neat.
>I only played the once and I did it on easy but the skill tree seems pretty cool and expansive? I didnt get to explore it much as my brain can only handle figuring out so much at once. there's a lot of options.
>its goddamned beautiful. all the scenery is top notch. I wish I had a high end gaming pc so I could get the pinnacle of its beauty. but alas I am but a wee ps5 owner.
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blindrapture · 2 months ago
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I have been in full-on Recluse Mode lately. in the interest of communicating a little more, let me share with you what games I have been playing lately:
MyHouse.wad (finally! had been meaning to play this for years. I have gotten the default ending and might maybe try to look for more branches of the maze when I feel up to facing all those monsters again.)
FAITH: The Unholy Trinity (fuck, finally, someone made a good horror game. I have gotten the best ending in chapters 1 and 2 and have made it to the final boss of 3.)
I Have No Mouth And I Must Scream (ah! wow! this is not my kind of horror game. it's honestly a kinda average adventure game but one that has subject matter that makes me feel gross and depressed and not want to play it. which probably means other people will like it a lot more than me, as I am coming to terms with the fact my tastes *are* weird.)
Who's Lila? (oh wow... I was so curious about this one but it's *also* a kinda average adventure game? albeit with a Mario Party minigame permanently attached to the screen that you have to keep playing. the Easy Mode just gives you a lot more time to do that, which is a sign that the developers were simply unable to balance it properly and had to give you a bandaid solution. I may have to just watch some YouTuber play this one, as the story *probably* gets good!)
Cyberpunk 2077 (I found a surprisingly cheap PS4 at a local pawn shop and picked this game up with it. the PS4 is good for watching blu-rays, even more convenient than a dedicated player. for gaming it is *comically* bad. I may have a bias against PlayStation, the fucking failure of a brand whose first-party properties have serious "AI-generated corporate brand" vibes.... but I thought I was just being stupid! but no! the PS4 cannot game. the controller feels like cheap plastic, and the console itself has a cooling fan with the volume of a jet engine and it will *shake my entire bedroom* if I want to play any game, any game at all. even doom 2016, which it should be more than capable of running. the *menus* on doom 2016 push the PS4's fans into overdrive, there is no refuge. in cyberpunk I can at least pause the game every 30 seconds and wait 20 seconds for the fans to go silent, before unpausing and playing for another 30 seconds. ....it's fucking awful. gaming with a permanent headache, my whole body assaulted with noise and vibrations. .......but uh, Cyberpunk itself honestly seems like fun. I don't really give the slightest shit about the aesthetic, but to my surprise they buried a perfectly good game under there. can't say the same about Sony and any perfectly good gaming consoles, though. the PS2 was the last competent console they released, and that's the one I have a *grudge* against, because It killed the Dreamcast. for what!! for decades of garbage consoles afterwards?? get a damn Xbox. or, when you want to actually play games for real and stop fucking around with these childish insecure "GAMING FOR ADULTS" aesthetics, just get a fucking Nintendo, like god intended. mic dropped.)
Doom 2, in QuestZDoom. (in VR. I have the first three Dooms just.. permanently installed on my quest 2, along with Half-Life. this is admittedly still one of the coolest things ever, that I can just play these games in VR whenever I want. anyway, I have never actually played through Doom 2. never done it. never even tried to. so my first playthrough is in VR. I average about 10 maps a day, on the easiest difficulty because I have no shame. I did not know just how troll-y Doom 2 was. I also did not know everyone was just *wrong* about the city levels, I'd always heard the city levels sucked! but no! they're the best part!! I had a blast with the city levels!! god I LOVE mazes!!!)
oh yeah, also, Starfield. (I managed to find a mod that forces the game to not use 4k textures, and that actually solved most of my performance issues. it still stops to load every now and then, but it hasn't crashed to desktop in a long time now. so I went and finished a quest. I do *kinda like* Starfield, I like the promise of freedom, and I automatically love anything that's first-person. I wouldn't mind actually *playing through* Starfield. I already like it more than any Fallout game-- that's just a bias, I find mass media's fixation on Wasteland Post-Apocalyptica to be boring as hell, to the point of ruining whatever good there is to find in the media itself. but it is not as good as Skyrim. maybe it could *compete* with other Bethesda games if it.. was actually optimized properly? but then it wouldn't be a Bethesda game.)
and yeah, I think that's it.
will get back to you when I play more video games.
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Is It Really That Bad?
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I don’t think anyone would call 2006’s Silent Hill the greatest horror film ever, but it’s hard to deny that it is one of the better early attempts at a video game adaptation. The film has some really baffling changes to the plot, sure, but it’s honestly pretty faithful in regards to the visuals and the atmosphere. Sure, some of the symbolism is thrown in to look cool—what the fuck is Pyramid Head doing here, for one—but it’s readily apparent that this film was made by someone who gets the games, who understands the appeal. The result is a film that, again, isn’t beloved like some video game adaptations but most definitely commands a lot of respect and has a respectable fanbase in and of itself.
The same cannot be said for the 2012 sequel, Silent Hill: Revelation.
This movie killed the career of director MJ Bassett, relegating her to television work since then with her only upcoming project the eternally-stuck-in-development-hell reboot of Red Sonja. It also killed any momentum the franchise had, with it taking 11 years for another film to begin development, and who knows if Return to Silent Hill will even come out (I’d love for it to, especially if it really is adapting the second game).
On top of all that, fans weren’t exactly receptive to it. In fact, they were so unperceptive that this film barely registers in discussions of bad movies at all; if I wasn’t a big Silent Hill fan I probably wouldn’t remember it even exists. But maybe people were too harsh on this film; maybe it’s yet another hidden gem among video game movies. Something you may not know about me is I am a huge video game movie apologist; aside from enjoying the obvious stuff like the recent Sonic and Mario movies, I also enjoy the 90s Mario movie, Street Fighter, both takes on Mortal Kombat… Sure, I’ve seen some garbage like Max Payne and Doom, but the reputation of video game movies as unwatchable garbage is greatly exaggerated in my opinion.
So with all that said, I promised to take you to that town I see in my restless dreams and figure out if Revelation is really that bad, or if the hole of negative reception for this movie is gone now.
THE GOOD
Well, the practical effects are all still pretty good, with some really creative monsters. And there are a few scenes here and there with cool and creative imagery. 
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What else... oh! Adelaide Clemens is actually genuinely good as Heather. I mean, the writing for her is as bad as the writing for everyone else, but by god is Clemens really giving it her all. She manages to outshine veteran actors like Malcolm McDowell, Sean Bean, and Carrie-Anne Moss. So props to her!
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The soundtrack is pretty decent… No complaints there. Fuck guys, I’m really trying... Hm... Oh yeah! Pyramid Head is here for some fucking reason! It makes no goddamn sense, but I’m ultimately a simple man. I see Pyramid Head, I am happy.
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Yeah okay I’m done trying to be nice.
THE BAD
This film is just ass from start to finish.
Here’s something a lot of people don’t understand when it comes to adaptations: Sometimes it’s best not to be completely accurate to what you’re adapting. The first film has the respect it does because it’s a loose adaptation that tells a familiar story with unique elements to it while keeping the core elements that make the series so beloved—the emotional moments, the horror, the atmosphere, the visuals. This film, on the other hand, swings into being way too faithful and trying to shoehorn the plot of Silent Hill 3 into the continuity of the films, which does nothing but rip a dozen plot holes open and comes off as desperate course correction that wasn’t needed at all. I’ll give it this—the movie is putting in a lot of effort to keeping this movement towards accuracy to the games from feeling too contrived.
Unfortunately, it’s hard to appreciate the efforts the film is going to due to how legitimately bad everything is. The acting is undeniably worse all across the board, even from legendary actors like Malcolm McDowell; the script is amateurish and ludicrous, with stupid twists and unbearably bland or bad dialogue in nearly every scene; and the CGI is just not up to the standard the first film set. In a way, this film is the original The Rise of Skywalker in how it dumped everything from the contentious film before it and tried way too hard to course correct to disastrous results, all while the previous film began to get a second look due to the catastrophic failure of the newer one.
The director said she wanted to deliver a continuation of the first film first, and an adaptation of the third game second, but with all the clunky retcons in a desperate attempt to emulate the game we’re left with a poorly-paced mess of a movie that is cramming way too much into a 90 minute runtime. The film is just a fifty car pileup of bad ideas, and genuinely there’s not much else to say. Revelation is so bereft of anything resembling good ideas that there is so little I could say that was positive and everything bad about it is so broad that it’s just not enjoyable to talk about, since what’s the point of singling out a bad element when all the other elements around it suck ass too?
IS IT REALLY THAT BAD?
This is genuinely, truly a bad movie, but honestly? It wasn’t a painful experience.
Like this movie pretty obviously sucks. It’s an abject failure at portraying the story of the game it is ostensibly adapting to the silver screen, it has terrible dialogue, it wastes its actors, and it seems more focused on gory visuals and cheap jumpscares than actually trying to be atmospheric or engaging. I don’t know if you noticed, but there wasn’t a lot for me to talk about here, and that’s because this film is so dull and unoriginal that there’s really not much to say. I hate that I couldn’t really dive deeper into how much it sucks, but it just sucks in the most tepid, uninspired ways, ways that don’t invoke much besides an annoyed eyeroll from me. It is genuinely like if Michael Bay tried to make a horror film.
Ultimately, though, that’s the very thing that “saves” this; it is just so dumb that I can easily see how someone could mine entertainment from this in a “so bad it’s good” way. Sure, I didn’t like this film and was bored watching it, but I didn’t feel vitriolic hate for it or anything. I just thought it was a subpar horror film that can’t live up to the games or the previous movie, which is a tall order to begin with. And really, is being a subpar horror film that much of a crime? I’d say it’s better than being as dogshit as Slender Man, Smiley, The Bye Bye Man, or any of the other genuinely abysmal horror films I’ve had to sit through. Horror is a genre of extremes, where typically you’ll either see one of the best and scariest films of your life or the most tedious waste of time imaginable that will have you calling for the director’s head. To find a horror film that’s just perfectly and stupidly mediocre is genuinely impressive. I’m gonna say that 4.9 score is entirely completely fair; the movie is just below average, and while it’s certainly shitty there’s no denying that it has some value as mindless entertainment.
Again, this is a bad film. I am not in any way recommending watching this, especially when you could watch the first film (or better yet just play the games). But when you consider some of the crap I’ve had to sit through for this show, I’ll take a bad movie that only gets me mildly annoyed over a bad movie that makes me legitimately angry or offended like Land of the Lost. And as piss-poor as this film is, it’s still a better adaptation than Ratchet & Clank was!
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akashicpoint · 1 year ago
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If you could redo NMH2, what would the plot be about? More or less the same? What about the boss fights? What would you wanna see in a boss fight the most? (personally, i wished the whole Charlie and his hoard of cheerleaders got the boot, i never knew you could make a giant Mecha fight boring, but...yeah, it's...there. Wished we got some kinda werwolf fight tho)
Sorry for such a late reply, but as for what I would redo for nmh2's plot. I'm not entirely sure. I won't talk too much on it because I don't want this post to be TOO long but (Sorry if its a bit vague at points and ramblings): I think the plot is perfectly fine on paper, and with what happens in TSA/NMH3, I think it helps show just how deep Travis is with the cycle of violence/revenge between all the games. I wish they would've focused some on how the rapid developments of Santa Destroy via Jasper Batt and Travis winning the UAA rankings (?) was affecting the city for the worse like with the rise of crime and others feeling the need to join the UAA's ranks for whatever reason that may be. That couldn't be helped though, since I mean there WAS plans for an open world and it was just cut sadly. I think the open world being cut really hurt the game and its plot a lot tbh. Which leads me to the boss fights. I think design-wise they all look great, but their lack of story is ??? This isn't to say NMH1 had deep lore, but we are given just enough about them to speculate what their lives were like. Whether it's via environments like Death Metals mansion, or in their mannerisms and pre-battle speeches like Bad Girl. I think if they had just retweaked the bosses to focus more on themselves and THEN how Travis affected them, then it would've been fine perhaps? Nathan and Cloe Walsh are two bosses that come to mind when I see lost potential and wish they could've just had more about them rather than that weird scene Nathan gets and then...that weird scene Cloe gets.
I forget about Charlie until people brings him up ngl LOL. I get WHY they did that for ranking reasons, but honestly, they should've just thrown a bunch of assassins into an arena (not the fake-out we get with Dr. Shake) and had them fight JJBA part 6 style (The survivor arc). Or, if that's not possible...maybe don't make as many rankings and shrink them down in size instead. But yeah, I wasn't into Charlie's fight at all. Also would've been cool to see Henry fight AT LEAST one more person.
As for the werewolf, that would've been cool and probably better than the Matt Helms fight in terms of more horror-oriented fights (Didn't vibe with it as much sadly). I assume they wouldn't do it though because Miss Moonlight has the full moon in her battle.
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kakujis · 2 years ago
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that's true and that is the first time i've ever seen that in an otome game. i want to replay it again but when my memory become more fuzzy about the demo. it seem like the origins route make a specific change on one character then. tbh, it's a bit hard to imagine leander route with a horror twist esp if you get a bad ending.
do you mean their tumblr blog (?) if that's the case, there is more beind leander than meet the eye. any theories about him? i agreed, mhin's hair is something else and he's the only character with a beauty mark. that's true, leander seem to be prince charming irl.
ah yh, you would need some determination to deal with vere and you can't be short fuse otherwise he would win too many times lol. but i do wonder if his background will be a bit like beauty and the beast where he got cursed forever (he might had been a human before) for doing something awful.
her eyes are the perfect finishing touch! there's a saying that the eyes are windows to the soul and that perfectly describe sen. i feel like the studio paid extra attention to vere and ais introduction CG too. is vere your no.2 then?
i've agreed that ais is the buffest among them lol. honestly, from that scene, there is a little bit of a sign that ais might be able to turn into a yandere and i can def see that happening in his bad end.
well, ais can relate to the most to the mc because he is cursed and leander is the only one that can touch her so there's a big chance that might be either one of them. the only thing with leander, his one might be too much of a happy ending which would not fit the themes of the game so i feel like ais would be the winner.
leander is def the one that show the most emotions, his blushing and shy sprites lol. well, elyon seem to be rich in the game so he might be very selective and def condescending and i def feel like he will be one of those the rules are different depending on the person that he meet and i hate that shitty behaviour ;-;
that's cool! thanks, i might make some last minute add-on towards the end of the campaign. i also think it depends your merchandise contents too? like the standees would def need to be pack more securely so shipping likely to cost more and def where you live.
i checked the kickstarter page again and they added more goals between the animated opening and elyon being unlocked. it's the studio first game so it look like they want to add as much as they can to gain a fanbase for other potential future games.
i'm sorry but what's a dakimura? there was a tier where the pledger would be able to test run the game and give feedback to the developers but it's already sold out (must been one?) and it was at least 1k or more.
HAI NONNIE sorry im a cpl days late!! i wanted to answer on my computer!! also same! but i do like the mystery behind leander, they're all mysterious, but he seems like he's almost too good to be true you know? also yes their tumblr blog!!! i check it every so often and even have the character pages saved to reference from time to time!!!
as for vere, maybe! but i do remember the game hinting that both ais and vere came from the fog when it took over? at least that's what mhin implies! what i'm curious about is how he got to be chained by the senobium!! aaa ik this stuff will probs b answered in the full game release im just soo impatient. vere isn't my number 2 hehe, it's mhin! but based off my original ranking i was and still am suuper attracted to vere, he's soo pretty ugh. <333 i have tons of headcanons and stuffs i wanna post about touchstarved i just need to find the time to do it LOL. wbu? who do u like? (mb if u've already told me i hav such bad memory eeep!)
YES TOTES AGREE ON SEN! i genuinely love her chara design sm im salivating whenever i see her ehhehe. i really want another fem!LI but i'm happy we at least got sen! YANDERE AIS YANDERE AIS YANDERE AIS IM GONNA PASS TF OUT JKASFKJNDSFKLNSDKLFJSD <333 UR SO RIGHT OMFG... yew know, leander also gives me BIG yan vibes ngl. like i could totes see it with him as well!! especially with his whole "hates being ignored" bit.
ngl i really wanna see more of kuras, i'm kinda struggling to grasp his character. but i do need to play the other origins as well sooo. oh n before i furget, mhin uses they/them pronouns ^^
i too hate that type of behavior so i hope elyon isn't like that. but if he is i'll hope it's at least written well. there's some tropes i dislike but are written so well i can't get mad! also oo lemme know what u choose!! tbh i'm talking myself out of getting anymore merch HAHAHA even tho i really want it. did u see we're getting sen & elyon physical merch too?? UGHH SO EXCITING!!!
also a dakimura is basically a body pillow cover! i'm only posting this to flex the one i got cus i love this chara, but this is mine! also isaw!!! god id love to pledge that much money but daaang to anyone who can!
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iloveabunchofgames · 2 years ago
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#JakeReviewsItch
Amelie
BIG OL' CONTENT WARNING! At the bottom of the description on the Itch page
by Two and a Half Studios
Price (US): $3.99
Included In: Bundle for Ukraine, Queer Games Bundle 2022
Genre: Visual Novel
Pitch: Aristocrat Amelie is in lockdown while the plague ravages the outside world. Her maid feels prickly about a visit from Amelie's pen-pal. A short, anime-style visual novel, retold three times from each character's perspective, with a few branching paths
My expectations: Much to my disappointment, this does not appear to have anything to do with the major motion picture of the same name. Fox Interactive's Alien: Resurrection: The Game and Psygnosis' The City of Lost Children remain the only games based on Jean-Pierre Jeunet's illustrious oeuvre. Is no one brave enough to take a chance on a Micmacs game? So anyway, I'm going to have to put that disappointment out of mind and try to focus on reviewing Amelie for what it is rather than what it is not. I'm open to a queer visual novel with "psychological horror." Two and a Half Studios released five games in this style from 2018 to 2022. Given my recent experience with prolific visual novelists, I have concerns about them being stretched too thin. They're saying Amelie is ~20,000 words (1-1.5 hours), which is relatively constrained. This could be good!
Review:
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A young woman lives with her maid in an ornate manor. Her parents, infected by the plague, have left their home until they’re better. When the woman’s pen-pal arrives for a visit, the maid is livid. The pen-pal assures them that lockdowns are lifting and travel is becoming more common, but the maid insists that for everyone’s protection, this interloper must go.
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Ooooookay… It’s a game from 2021, back when we still kinda took the pandemic seriously, but society at large was starting to get comfortable admitting that we’re more concerned with Starbucks and letting children be someone else’s problem for eight hours a day than we are with preventable deaths…
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One possible reading of Amelie is that we have to get back to normal. Making minimal personal sacrifice to curb the spread of a case of the sniffles that’s not even dangerous if you’re young and healthy is oppressive. Women are being oppressed by life-saving courtesy.
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My reading is that it’s a ghost story. Current events like the pandemic and attacks on womens’ rights influenced it, but it’s primarily a self-contained story about ghosts.
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The presentation and design are uneven. The ghost story isn’t bad. Maybe a light recommendation?
+ As trope-y ghost stories go, this one is fine. I was a few steps ahead of almost everything, but even so, it had me asking questions and looking forward to what might happen next. Plus, feminism and lesbian visibility. Cool and cool. + Dig those backgrounds and special insert shots. + The developers call the music "gorgeous." I don't agree, but it is memorable and effective, both when trying to lure you in and spook you out. + Each character is distinct. Most of the time, there aren't visual or audio cues to indicate who's talking. The name of the speaker is displayed, but I could usually ignore that and still figure it out based on the written voice.
– It's possible the ultimate message is that we need to stop living in fear and forget about coronavirus prevention. I'm immunocompromised. A member of my family died from COVID-19 last week. I believe it's just a funtimes ghost story, but maybe, just maybe, this is a work of COVID denial, and I'm not onboard with that. – Background/character art mismatch. – Going through the story multiple times with multiple characters and multiple outcomes? Good! Clicking through repeated dialogue but not clicking too fast because there might be something new inserted between the old stuff? Not good. Did we learn nothing from Arrested Development's fourth season? – Two and a Half Studios, you have promise, and I hope you learned some lessons. Think about how long we're going to be in these scenes, and figure out your artists' priorities—and make sure they're working together. Think about what you're saying. Are we making choices or not?
🧡🧡🧡🤍🤍 Bottom Line: If you got Amelie in a bundle and creepy ghost stuff is up your alley, sure, why not? It's nothing new or exceptional, but the ghost stuff? It's fine. For potential paying customers, here's an endless list of Itch visual novels tagged with "horror" and "LGBT". You don't need this one.
#JakeReviewsTwitch is a series of daily game reviews. You can learn more here. You can also browse past reviews...
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stemmmm · 1 year ago
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part 6-- so far i am not thrilled by this direction
i get that we're telling the story of beato and kinzo as things go on but I Dont Like Seeing It. i dont like child bride. i don't like everyone saying "you're beatrice!" and not elaborating. i dont like characters saying, well no, about it but not doing anything to stop itttt. and i hate kinzo's ass for a number of reasons so seeing battler emulate him pains me because i adore battler
featherine is neat i like her! and i like bringing ange back in! also funny to pull back the curtain a third layer even farther separated from the actual reality that is the game board... i say a third layer because featherine seems to be the same thing as hanyuu, which would make her less a witch and more an entity beyond witches, as far as i can understand ? maybe im wrong. but also the fact that it seemed like she yoinked game-piece ange-- actually, that ange mentioned being part of a game but didn't display awareness of the game beyond that... additionally things kept happening for ange in the real world beside that... that part is time fucky in a way i cant touch but will probably be cool.
it's fascinating that the servants have reverted character development due to the presence of a new GM. im sick of shannon and kanon's love stories, but it's a neat detail to bring up so I will appreciate it in that sense.
erika canonically appearing on the island every single game by sputtering and choking on seawater is so fucking funny. funniest bitch on the planet, actually.
oh fuck yes HORROR in the little closed room story. finally some good fucking SCAREY! a little ATMOSPHERE!
ohg fuck baby beato's going to super mario 64 killed my son world
this is the most stilted dialogue ive ever read. alternate past beato you have the blandest personality to ever exist
aaaahhhhhhhhhhhh "i do something as silly as unlocking windows and pulling pranks because it makes my existence undeniable... i am trapped in a place where to be directly acknowledged will cause me harm, so i must assert myself quietly as its the only way to prove to others i exist" or something. i get the feeling better than im able to put it to words
and confirmation that "witch" beato, who we've been introduced to, is an entity that only exists because this is a spooky mansion that could be haunted. only exists because there's space for her to exist in the minds of the people there. more ammo for the theory that beato's just a regular girl who tried to embody that persona so people would like her or just because she felt like she had to.
ah the thought has occurred... you are all the featherines... i am merely your ange. me and her share one common trait and it is that we both have the Blogging Spirit (hers being a witch that asks her questions and mine... having been in my own heart all along)
part 5 (+?) thread
ep1 ep2 ep3 ep4
erika furudo is bern's fucking self-insert oc................ i knew they had to be the same person because they Look Like That and also. Name. but. oh my god this is funny. she's managed to say a single line btw, this is just spoiler knowledge and inference running
ah! ok so we are doing answer arc-ass answer arcs. cool i'm fine with that! makes things a lot easier to follow especially since more inane bullshit's gonna get thrown in
hate haaaaate seeing beato like this tho :(((( this is miserable, she makes me so sad, and battler saying over and over again "dw boo i'm gonna kill u for sure" also makes me so sad. get well soon queen!!!!!!!!
i may be wrong but i get the impression that this was kind of the same as the evolution of the real life beato's situation/personality.... and in that sense i can't imagine any of this ending well but i want it to so baddd because i love herrrrr she deserves the worllldddddddd
it's nice of them to rewind things for battler's sake but uh. erika's a bit of a fucking cunt huh. no love in this game, indeed. we are bringing out peoples worst and making sure battler has as miserable of a time as possible. it's interesting to see that the epitaph is solved before any murder but know that people still die in the end tho.
also love that we're saying kinzo's dead for real, none of this with natsuhi is happening. open your eyes battler, look. nothing's there. really good moment.
battler's been confronting the epitaph in terms of why it exists rather than solving it, and there's definitely been much spoken of miracles, added onto by lambda saying there'd be no point in the riddle if it wasn't hard which would add ammunition for a miracle to happen, though there's still the insistence that beato has nothing to gain from the riddle existing... at least materially. and she doesn't kill for pleasure. so there's the obvious point that she made the epitaph because she wanted to play with someone, specifically battler since he always lives, and battler himself mentioned the play aspect though I dont know how serious he was about that. beato's very obviously just wanted to play with him from the beginning, even though her kidnapping and torturing of him in the first place pretty heavily obscured that. if we accept play as her reason for it existing and doing the murder games, that still leaves the miracle up in the air. does the chance of a miracle occurring not count as a potential material gain? is doing something purposely to try and create a miracle not... a reason for doing it? is the miracle that beato could Actually be revived in some way or is there something else?
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kaijurakunsobs · 3 years ago
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Karl coming back to you and the baby after a successful REVOLUTION!! Cause he deserves happiness (and maybe ethans there because I want rosemary and lil maginito baby to be friends
I like how you think anon
this one is gonna be fun and LONG
Let's start by pretending Ethan wasn't just a human chia pet, but the mold made him mutate like the Lords, he has no powers but his body is just...sturdier
that being said...
after Miranda's announcement of finding the perfect vessel and presenting Rose to the Lords, you could tell Heisenberg was extremely close to start his rebellion in that moment, what stopped him? that your child is waiting for the return of their parents and you still have no way out of everything goes wrong
it feels grotesque to receive a piece of such an innocent baby in a flask
through the creep vine you both learn about Ethan being in the Village, the father of the stolen child, you can see the expression in Karl's face shift into one of hope, he knows something you don't
when Winters is brought to the church you both play your role of sadistic monsters, giving a "show" for Donna and Moreau, but you have made sure there are useful things "left behind" by previous participants of your little game
with bated breaths, you follow his progress, feeling more and more hope with each Lord he takes down
Heisenberg cheers loudly when Dimitrescu goes down, lifting you off the ground and howling harder when only Moreau remains
He knows that, Ethan won't take it well when he arrives at the factory, so you offer to be the one to welcome him, reminding Karl to keep his cool and be straight with his answers and go to the point
NO THREATENING THE GUESS WITH THROWING HIM TO THE STURM
Ethan is, indeed, shaken up when he comes into the factory and the first thing he sees is you, he saw you at the church, why are you waiting for him?
"I must say, under other circumstances, it would have been...nice to meet you, but there's no time to lose, come with me, please"
he's hesitant, which is understandable, but he follows, a hand always hovering over his gun and eyes following your every move
when you reach Karl's center of command, you are careful with asking to sit and please listen to what you two have to say
"That boulder punching guy and his people are here, right Ethan?" Karl has his back to the other man "You see...me and Y/N...we need your help"
"My help!? after everything, each and everyone single one of you psychos put through?!"
But Karl is not listening, he starts to tell his story...your story, how Miranda took you both and used you like she's trying to use Rose, but you two were defective, useless, he wants revenge and is willing to do anything to get it
There's desperation in his voice but Winters seems unmoved by it, later you will admit that what you did was manipulative but as long as it works
Both men see you leave and come back with your child in arms, the kid is a bit older than Rose, the gray hair and factions that resemble yours is all that Ethan needs to know, Heisenberg as a child
they are vastly different but, he's like Ethan, he just wants to put his family in a safe place, so he accepts with the promise of "I'll kill you the moment you try to betray me"
Involving and convincing Chris is a lot harder, the man is already pissed at Ethan and now he's besties with 2 of Miranda's underlings? but time is running out and hes desperate for help, and maybe, it could actually work
Chris gives Heisenberg coordinates of where there's gonna be someone waiting for you and the kid, and that you have to be quick in reaching the point or they will leave with out you
of course, you panic! Karl is staying behind and you have to go? you want to kick Chris in the face and make him change his mind, he already has the soldats, why does he need Karl too?!
it's he who has to almost drag you away towards where the Duke is, he knows he has a better chance of getting you there, Miranda won't spare a glance at the merchant
a hefty payment and promises of coming back to you later, you are delivered safely to the team, Karl's trench coat draped over your shoulders and a sack filled with some of your most precious items. feeling like that's the last time you will see him again.
from the helicopter's window, you see with horror how the factory gets destroyed, gasping when Karl's mechanical form appears from the rubble and his army moving to where Miranda must be
the wait is grueling, painful, the sounds of gunfire and explosions make you jump, your crying child screams for their father, but this time, hes not there to calm the not cries and make them laugh
it's past dawn when the bigger explosion shakes the helicopter and when you cry the hardest, believing hes dead, that he die protecting you both.
the entire ride back to the BSAA is spent in silence, your child cried themselves to sleep and you are...just there...heartbroken, unable to shed another tear
a group of paramedics comes to you when you arrive at the new area, asking you questions and trying to check you for any wounds, but you don't answer or hear or care
from far away you see him, limping and using Ethan as a crutch, and then you are running, harder than you have ever done in your life, a strong hold in your baby
Karl looks up to see you and he can't help but smile and cry, open arms waiting for you and catching you, not carrying for his wounds, hes just there and his family is safe...and the 3 of you are free
neither of you put up a fight when the BSAA informs you that you will be under surveillance or that wherever you go you are expected to stay close to their offices, you laugh wholeheartedly when Karl asks "But we can go anywhere...you won't keep us locked away?"
Mia is the one who insists that both families must be close to each other, and you accept
it feels like a dream when Karl comes back and bitches about something that happened in the new lab, he may not be allowed to use corpses but hes allowed to tinker around with his creations and help to contain all bioweapons
you see your child grow and little Rose comes often to play, both children laugh and run around, not knowing what life they could have had
they whisper secrets and share what they have, Mia lights up whenever your kid gives her drawings, Karl melts down a bit when Rosemary calls him "uncle Heis"
and you see him change, he no longer frowns or gets irritated, he giggles or tells jokes, you have caught him develop a true fascination in watching videos and play video games
for once in so long...everything is finally fine
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rattyoakenbitch · 4 years ago
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youtubers: “don’t touch her” ₊˚ ⸝  corpse husband x reader
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❝i don't wanna think about, think about you. drink up, drink up i'm so fucked up, all i want is you.❞
gif credit: n/a song: lykke li - sex money feelings die
˚₊· ͟͟͞͞➳❥
pairings: corpse husband x reader
warnings: angst, cursing, drinking, smoking, violent language, and minor mentions of anxiety.
summary: i can’t make summaries rn hhh just read it (:
“Sean, there is no way in hell I’m going!”
“Oh, come on, Y/N. It’ll be fun!”
“That’s what you always say!”
“Ugh, you and Corpse are so stubborn. At least I was able to convince him to show up! You know what you need? To get out of the house more often and come hang with us.”
“Uh huh, yeah, y’all have fun, I got some stuff to finish.”
“Yeah? Like what? Your ten hour nap?”
“HEY! Excuse me -”
“7PM, [club address], you’re showing up.”
“Sean - !”
With that, Sean hung up. You let out an exasperated huff, crossing your arms and pouting like a toddler who was just denied a toy. You were invited, or more accurrately forced to celebrate whatever the hell Sean and his friends achieved. With lives like theirs, it seemed like there was always something to celebrate. 
You, on the other hand.. Well, you were just little old you. You met Sean by mere chance. It’s a very long story, but you shared some things in common, like your love for video games. However, that was about the only thing you could relate to with Sean and his little friend circle. You were more passionate about writing, as well as reading short horror stories. 
Now, that’s where you clicked with Corpse Husband. 
He was an underrated YouTuber, whose main uploads were narration videos on creepypastas and horror stories. That’s until he blew up with his Among Us gameplays, collaborating with big names like PewDiePie, Jacksepticeye, and CrankGamePlays (EEF!!!).
You met over an Among Us stream with said YouTubers and immediately hit it off. You shared a dark sense of humor, love for horror, and music. You knew of Corpse before, but only then did you discover that he produced music, which you absolutely enjoyed (and blasted in your house for days on end).
When you found out you lived not even twenty minutes away from each other, you’d occasionally meet up, mostly at his house considering he only went out once in a blue moon. You’d sometimes even spend the night at his place, staying up late, gazing up at the stars, getting deep into conversation and opening up about things you never blurted out to people. But when you were with Corpse, everything just came naturally. You felt safe with him, and hopefully, he felt the same. 
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Night approached, the clock striking 5PM. You figured you’d get ready since Sean was dead set on you coming to the party. You showered, did a minimalist glossy makeup look, and chose an outfit, which consisted of a half neon green and black skirt that stopped mid thigh, and an oversized distressed band tee which you tucked into your belt. You slipped on a pair of ripped, striped thigh-highs with mismatched colors, (white stripes on one and neon blue on the other), and your platform boots that made you look like a Bratz Doll. You didn’t bother with your tangled hair. You teased it with a brush but didn’t put any effort into styling it, since it’d get messy anyways. To finish your look, you clipped on a choker and dangled a couple of layered chains around your neck.
Corpse would tease you, saying you had a “dog collar”, but you knew he secretly liked it.
All dolled up and ready to go, you hopped into your car and followed the GPS to the address Sean sent you. Drunk couples stumbled out of the club, dates headed inside, and old wasted guys were thrown out. Oh boy, you were not ready for this.
You were the anxious, anti social type. Not because it was edgy or cool, but you simply didn’t know how to handle social situations. However, it comforted you to know Corpse would be there by your side so you didn’t need to chat and flirt with strangers. 
It’s not like you wanted to meet anybody new, anyways. Though nobody was aware of it, you had feelings for Corpse. Cliche, right? You knew you shouldn’t have, but you developed feelings for him. It made you feel strange and weird, considering you haven’t caught feelings in a while.
You came up with the bright idea of slowly drifting away from Corpse to maybe help de-escalate these feelings, but you were going to run into him at the club, so what the heck.
You headed inside, your eyes scanning the crowd and pushing through, searching for your friend group. You spent a couple minutes cluelessly looking around the club, but to no avail. Then, it was as if a light bulb clicked on over your head; you never thought to phone Sean.
“Ugh, I’m so stupid.” You reached into your purse to get ahold of your phone when a pair of strong, manly hands and cold metal which you assumed to be rings wrapped around your shoulders, gripping you tightly. 
“Boo!” 
You felt your heart stop and ran out of the man’s grasp, spinning around to look at who it was.
“Oh, did I scare you?” 
The man’s deep, monotone voice rumbled above the sound of the music and shouts. Then you recognized that unique and distinctive voice. 
“Corpse!! What the hell?”
His nose and jaw was covered by a black mask, with a print that looked like Frank from Donnie Darko, which was also Corpse’s signature look, seen in his channel art. 
Despite Corpse being a faceless YouTuber, only very few people have seen his face, including you and Glam&Gore who he featured in his narration videos. You thought he was very handsome, his baritone voice matching his appearance. You had to admit, you were a little disappointed he chose to wear a mask. You loved seeing his facial expressions, especially his precious smile that would light up the room when he’d let out little fits of laughter. But you got over it and respected the fact that he wanted to remain anonymous.
“You dickhead,” you scoffed, smacking Corpse lightly on the shoulder. Corpse towered over you, looking admittedly both intimidating and seductive. If you were a stranger, you’d probably be running off, but you weren’t scared of Corpse. He was a big softie and a teddy bear.
Corpse chuckled lowly, slinging his arm over your shoulder and leading you to Sean’s group. He was protective like that, even if you were just friends. Now you could see why Sean, at one point, speculated that you and Corpse had a thing going on. 
“So, Sean forced you to tag along, too?”
“Pfft, yeah, that’s Sean for you.”
“Hey, there’s my favorite couple,” Sean joked, patting your shoulder. You rolled your eyes at his drunk antics.
“Shut up, don’t make me choke you like I hate you,” you mocked in return, eliciting a fit of laughter from the group. 
“Remind me to never hang out with you losers again,” Corpse mumbled sarcastically under his breath.
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The night went by in a flash. Sean, Thomas, Felix, and everyone else was blackout drunk. Luckily, Mark was there to assist them. Since Mark couldn’t drink, he would be the designated driver that night. Corpse hung out by himself, sometimes getting approached by women who he politely turned down.
You, on the other hand, were downing alcohol like your life depended on it. For you, it would take more than the average number of drinks for you to get wasted.
“Y/N, don’t you think you should slow down?” Corpse questioned cautiously, resting a hand on the small of your back.
“Does it really look like I’m thinking right now?” you drunkenly slurred, following with a giggle. You waved to the bartender, calling for another shot, which he slid over to you, but not without hesitating after noticing your state. You pushed Corpse off of you, probably more harshly than you intended, and took the shot. 
“Okay, Y/N, fuck this, I’m taking you to my place. We can’t stay here and you certainly can’t drive back home when you’re drunk,” Corpse scowled, stepping closer to you. Again, you shoved him back.
“No.. No..” You sighed, holding your pounding head in your hand. “Don’t do that.”
“Do what? Y/N, you’re drunk -”
“I’m not letting you of all people take me.”
Corpse blinked. “What does that mean?” He knew you were drunk, of course, and you were probably just blurting nonsense.
All of a sudden, tears escaped your eyes, racing down your blushy cheeks.
“No.. I’m so sorry. It’s my fault.” You began to shake and tremble as tears started to uncontrollably spill down your face. Corpse didn’t waste another second to take you in his arms, hushing you. “Your hugs are so warm.. I hate it. I hate feeling this way. It’s all my fault.”
“What did you do, sweetheart? You can tell me.”
Your heart ached when you heard his pet name for you.
“I think I may like you more than you like me.. I-I didn’t mean to! Please don’t leave me. You’re all I have,” you sobbed into his white tee, clinging onto him. “I love you so fucking much, it hurts. I shouldn’t have!”
Corpse stopped for a moment, processing your words.
You.. felt the same?
Corpse had to tell you. You were drunk, but he needed you to know. 
“Y/N, I -”
Suddenly, you had a moment of clarity. Realizing how close you were to Corpse, you backed away, wiping away the mascara tears under your eyes.
“I - I think I had too much to drink.. I just need a smoke..” 
Without giving Corpse the chance to protest, you ran off into the crowd, struggling your way through. 
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Corpse began to get worried when you didn’t come back. He waited impatiently on the barstool where you left him, anxiously playing with his rings.
He was just about to get up and look for you, when he caught a glimpse of you stumbling out the exit with another man who guided you, gripping your arm tightly.
Corpse fumed, his face going red and heartbeat speeding up. He went after you, knowing damn well you didn’t know this man. 
The man took you to his car, placing you atop the trunk, your legs dangling over the edge. He stepped in between your legs, caressing your face. Everything was a blur. If your mind was clear, you wouldn’t be stupid enough to trust this random guy, who was probably ten years older than you. 
“You’re too pretty to be crying,” he whispered, leaning in closer to your face, until a yell stopped him from proceeding any further.
“Hey, asshole, she’s drunk! Don’t you fucking touch her!”
“C-Corpse?” You hiccuped, hopping off the trunk to get a look at the approaching figure. It was indeed Corpse. His eyebrows were pressed together angrily at the sight.
“You know this dude?” the man said loudly and smugly, just to get a reaction from Corpse. “Relax, my man, I’m just tryna take this pretty girl home.”
“Well this pretty girl happens to be mine, and I won’t let you take advantage of her,” Corpse growled. 
You stood by the stranger, clinging to him as you watched Corpse’s face twist into an expression of heartbreak when you didn’t budge. He then noticed the bruises around your arms and wrist, supposedly from the man’s strong grip. He was unbelievably furious. 
“Ha, doesn’t look like she’s your girl anymore.” The man’s lips twisted upwards into a devilish smirk, only pissing Corpse off some more. Oh boy, was he ready to snap. He reached into his pocket, when..
“Wait,” you managed to slur out, breaking up the argument. You reached out towards Corpse like a child. His facial expression immediately softened. He gave you a loving smile and immediately took you into his arms, holding you protectively. 
“Now, I suggest you get in your car and never come back,” Corpse threatened.
“Oh, yeah? Or what? I’ll kill you and take your girl, you motherfucker!”
Without hesitation, Corpse took out his switchblade, looking the man in his eyes.
“Say that again?”
You watched as the stranger’s whole tough act fell apart. Without another word, he ran to the driver’s side of his car, fumbling with his keys. 
“Yeah, that’s right,” Corpse mumbled, not taking his eyes off the man until he reached his own car. You held his hand the whole way, processing what had just happened. Corpse noticed your distant expression. You got into his car, shutting the door and slumping back into your seat. He tore off his mask, taking in deep breaths to calm himself. Then he looked back to you. 
“Princess?”
You looked to Corpse, your eyes teary. “Hey, Corpse.” You didn’t seem to be as drunk, your mind a lot clearer after the incident. “D-Did you mean anything you said back there? About the..”
“About you being my girl?” 
Corpse took your hand in his, squeezing it comfortingly. He leaned forward and cupped your face with his free hand. “Absolutely.” 
With that, you leaned towards him, hesitantly pressing your lips to his. Your lips tasted of alcohol, but Corpse didn’t care. He was admittedly taken back, his breath hitching, but he released the tension from his body and kissed you back, pulling you over to the driver’s seat atop him. There wasn’t much space, forcing you to press closer to Corpse, deepening the kiss. 
Still being a bit drunk, you were clumsy and kind of ‘out of it’. 
“I’d hold onto something if I were you,” Corpse mumbled, breaking the kiss momentarily to guide your hands to grip his shoulders. But you were impatient and reconnected your lips with his, no doubt causing him to blush even more than he already was.
You couldn’t help yourself and giggled into the kiss, causing Corpse to chuckle along with you, departing from the kiss again and resting his forehead against yours.
“I’m sorry, you’re just so fucking adorable when you giggle.” 
You hummed in response, offering Corpse an innocent grin as you pecked all over his face. 
“I’m so glad you’re mine.”
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multi-lefaiye · 2 years ago
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for the ask game, 1, 5, 7, 20!
HELL YE thank u!!!
What’s your longest wip right now?
Okay I answered 1 already, but I'll go ahead and explain a bit about the abandoned WIP I mentioned called Spotters' Quest, because that's still my longest piece of original writing! Somehow!
Spotters' Quest was a dark fantasy thing about a group of characters accused of different crimes being offered a chance at redemption, if they can find a rare artifact that many don't believe truly exists. It was kind of a mess of a story but I had a lot of fun with it!!! Maybe.... maybe someday I'll try and revive it in some capacity.
Anyway.
Do you listen to music while writing or no? If yes, what’s your favorite kind of music to listen to?
For me this really depends!!! I definitely listen a lot to music while I'm brainstorming, because listening to music and thinking about OCs is my favorite way to develop a story, but when I'm actually writing I actually don't listen to music very much. Instead, I tend to listen to narrations of horror stories, or video essays, or movies I've watched a hundred times.
I find that music tends to distract me when I'm writing more often than not, and it tends to influence the mood of whatever I'm working on. Listening to something spooky or that I've listened to a hundred times fulfills my need to have background noise while also not distracting me too badly. I do the same thing when I'm drawing!
Of course, there is the risk of whatever story I'm listening to affecting whatever I'm writing, but that hasn't been too much of an issue for me tbh.
Do you outline before writing? If so, what’s your outlining process like?
I didn't used to do much in the way of outlining, but in recent years I've tried to make much more of a habit of it! Generally when I outline I just try to write down a basic list of every event that needs to happen, and then as I develop the story I fill it out more.
If I'm really having trouble getting into something, I'll plot out a whole scene by essentially listing everything that happens.
How much I plot something usually depends on how important it is to me that I know what happens going in, but I find that outlining something too much tends to actually make it harder for me to write the scene!! I work best when I have a basic outline to go off of and can kinda.... do whatever feels best based off of that.
As an example of what my basic initial outlines can look like, here's a snippet of my initial outline for a scene in Fragile Things:
Arthur is helping cut Noah's hair short for the first time and he's doing a bad job.
Noah doesn't really like the final haircut, but he doesn't want to make Arthur feel bad.
Arthur can tell Noah doesn't like it, though, so he lets Noah cut his hair too as payback
Noah does a similarly bad job
They both laugh about it and they're just having a nice time
This is an example of one of my beefier outlines actually (in that it's not just a one-sentence description of a scene lol), but it's still short and sweet enough for me to play around with it.
How do you usually come up with story ideas?
I answered this one already as well, but I'll talk a little about my inspiration for Bleeding Over Eden specifically!
So Bleeding Over Eden was initially inspired by two series that are near and dear to my heart: a TV series called The Finder, and a creepypasta series called Infected Town Case Files.
Bleeding Over Eden 100% started as a ripoff of The Finder, because while I care about that show and I think it's super cool and creative, I also think there's a lot of.... issues with it.... that make me uneasy (mainly in its treatment of its Romani characters, in that it has non-Romani characters freely use the g-slur and just hhhhhh not great). Essentially I just like... took the basic archetypes for the main cast and made new OCs based on them, which I later developed and expanded upon.
The second bit of inspiration came from Infected Town Case Files, but it was kind of a, like... vague concept. Infected Town Case Files is the sequel series to a different creepypasta, but I've never read the original and honestly I think that kinda adds to my experience a little, in a weird way. Because Infected Town Case Files is the story of a character AFTER his big paranormal adventure, dealing with the aftermath and his trauma and grief, and that was SUCH an interesting concept for horror for me that I kinda.... yoinked it... ASDJFKL
So the original concept of Bleeding Over Eden was just a character dealing with the aftermath of a massive supernatural event, with a touch of the basic character archetypes from The Finder (the quirky protagonist with some sort of supernatural power, the supportive best friend, the delinquent, the love interest, etc.), but since then it's grown and changed and (hopefully) become its own thing distinct from its inspirations.
Though tbh I might lean a bit into the inspo from The Finder again, because I was rereading my original notes for these characters and I actually really really like a lot of what's there.
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juiceboxman · 3 years ago
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Advice for New DMs
I’ve been lucky enough to have DM’d a weekly game for over a year now and I’ve had conversation with people irl and online about how they think about DMing but aren’t necessarily too confident in their own ability or don’t even know where to start. So here’s some things I would suggest to get started, things to keep in mind and advice about general stuff. Here we go;
1) Familiarise Yourself with the Rules. You can read the DMs Manual or the Player’s Manual for rules. You can find rules explained everywhere online from Roll 20 to DND Beyond. But if you don’t like reading, and I get that cause the thought of reading a 200+ page instruction manual on how to play a game does sound daunting, I would suggest watching or listening to Actual Play Shows. If you watch like a few episodes of Critical Role or Dimension 20, you kind of get the basics of DnD. That’s really all you need to start DMing, just the basics like “what which Dice do”.
2) Know your Players. DnD is a collaborative game and all good collaboration necessitates some base understanding of who you’re collaborating with. You don’t necessarily need to know the people you’re playing with very well, but just enough to get where you can decide whether these people are chill to play with. So say if you’re gonna be playing a horror/scary campaign and you know one of the people in mind for playing isn’t too into horror- maybe don’t have them play cause it will make them uncomfortable. That example is perfectly fine but it delves into extremes when you’re dealing with people who are just difficult. You can look up online and find tons of stories relating to bad dnd experiences with just rude, shitty people. I would like to clarify that by saying that these experiences aren’t a DnD problem- it’s a social group problem. If you hang out wih a shitty person they will inevitably do shitty things, and honestly its better that a shitty outburst occurs at a controlled environment such as a DnD Game than say a house party where all sorts of shit could happen. So know your players. If they’re cool people, they’ll make cool players. If they’re kind of shit heads, they’re going to cause a lot of issues and not the fun kind. Know the difference between “shenanigans” and “open disrespect” because you as the DM put a lot of work into the game, if the players don’t respect that- maybe don’t play with them. No dnd is better than bad dnd 
3) Know Your Game. This rule helps a lot if you are familiar with lots of DnD shows, which gives you a frame of reference for the type of campaign you wanna run. If you wanna go big dramatic epics with a lot of strict survivalist rules, Critical Role is a good place to reference. If you wanna go for balls to the wall humour with a lot of heart and emotional moments, NADDPOD is a good place to reference. You want a proper scary campaign, watch Sophomore Year from Dimension 20- it is primarily a comedy show but when they do drama they do DRAMA. Knowing your players allows you to know the game better. It took me quite a while in my own campaign t realise “Oh I’m not running a CR game, I’m running a NADDPOD game” and ater I realised that I was able to play it better. Know the game, know the genre, know what you and your players like and enjoy and try to maximise that fun.
4) Preparation. DMs do a lot of preparation whenever they intend to run a game. I would argue that the amount of preparation you want to do should be equal to the amount of time you’re willing to spend. Sad fact of life is that DnD, and other activities with friends, are all dependant on IRL scheduling. A campaign can fizzle and die out at a moments notice, not all stories get finished and if you wanna start any creative process that’s a reality you have to accept. I’m a creative person, I do quite a lot of writing and stuff on the side so when I do prep for DnD I don’t want to spend too much of my creative juice on a project that only six people at a table will know about compared to one that would feature a larger audience. Also if you have a busy schedule you might not have time to worldbuild, so short cuts help. So in those respects I don’t see anything wrong with being lazy. There are plenty of websites online where you can randomly generate maps, towns, characters- you name it. You don’t need to spend hours on end developing streets of a city that no one will walk down or lore behind businesses no one will ask about. You just need to be familiar enough with the history or your world, its vibe and tone in which you can effectively improv the rest. I’ve been DMing a game now for well over a year, I spend less than an hour a week doing prep. I write a few bullet points for stuff to bring up in the session, I make a brief map for encounters, I’ll look up monster stats, maybe draw up some homebrew and heroforge pictures of the NPCs- that’s it
5) Improv. I think 90% of DMing is pure improv. Depending how well you know your players and their characters, you can predict certain behaviours. So if you have an NPC say or do something that you know will gaina certain reaction from a player, that’s something you are certain about. Everything else however can be improv based. Players will surprise you. They’ll do weird dumb shit and they will do really cool game breaking shit. You have an NPC who was supposed to be a big villain? Well the PCs all teamed up and with an effective strategy, that NPC is now dead. It’s the lay of the land. The goal with prep is to have enough prepared that you can effectively pull stuff out of your ass with no issue. Improv isn’t necessarly difficult, all you really need is to listen. When a player responds to something and you feel its worth rolling for, have them roll for it. If tey roll well, tell them they did the thing. If not, tell them they didn’t. If the thing they asked for is impossible, tell them it’s impossible. You can come up with all sorts on the fly
6) DND isn’t like TV/BOOKS/MOVIES. DND is a weird medium of entertainment. Its a collaberative game where you all make a narrative, but a lot of strange stuff happens in between. Like if youre watching a movie or a show or reading a book you might think to yourself “why is this character spending twenty minutes talking to this waiter that genuinely isn’t that interesting?” or something like “why did the main villain die five pages in?” DND doesn’t follow a beat structure or format. Plot armor doesn’t fit here, it’s all decisions and luck- that’s it. Don’t be dissapointed in your work in regards to storytelling. Don’t worry about plot holes or inconsistencies, just focus on player engagement. If the players are having fun, then you’re playing the game right. You as the DM have to make sure that everyone is playing fairly and having fun. Treat your players equally, don’t be a dick, don’t be a pushover. You have to know what your players want, but also know what they don’t want. If your players like a weird NPC, have that NPC show up more cause they enjoy it. If your players discover an ability ot a magic object that left untouched will alter game play (e.g. one of my PCs recently gained an ability in which they gained the breath weapon of an ancient red dragon) that if used effectively could elminate all threat from any boss fight ever- don’t be afraid to NERF that. You need to be considerate about your enjoyment and the players enjoyment, its all in the balance.
That’s the main six points I have so far. If I have anymre I’ll be sure to add them. If anyone has any advice, feel free to add below. Hope this helps! Also; Brennan Lee Mulligan has a good podcast giving DM advice called Adverturing Academy. Has a lot of cool guests. The episode featuring Carlos Luna from Roll 20 is actually good career advice and gets me motivated just thinking about it. Definitely worth checking out!
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reinvent-and-believe · 3 years ago
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saying your names
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Prompt: hallucination Relationships:  Geralt & Visenna  Rating: T Content Warnings: unintentional but constant misgendering by a parent; depiction of gender dysphoria in a small child; reference to child self-injury (scratching); abandonment issues; minor book spoilers Summary: Visenna's child is claimed by a witcher through the Law of Surprise. When she bears a daughter instead of the promised son, she thinks she's cheated Destiny. But Destiny rarely accepts such defeat. (Or - the trans Geralt mommy issues fic)
@witcher-rarepair-summer-bingo​
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i. The Brave Knight
There’s an old fairy tale from far-away Toussaint, one Visenna remembers her grandmother telling her when she was little more than a babe, of a cohort of the bravest knights who gathered at the behest of the first duke to slay monsters and defeat villains and protect the land from all manner of evil. They were five in total, but none rivalled the gallant Sir Geralt, who defended the innocent and the weak, who perfectly embodied the Virtues, who fearlessly and faithfully loved the beautiful maiden Liliana. It’s a story like no other, full of heroics and chivalry, grand quests and epic romance. Visenna remembers sighing as a little girl, of braiding flowers into her shining copper hair and pretending to be Lady Liliana, rescued by that most puissant and most chivalrous of knights.
She hopes that her own daughter will love the tales as much as she did, so she recounts them while Greta lies in bed, wide dark eyes barely blinking as she soaks in every detail. She’s two now and obsessed with stories, any silly rambling thing Visenna remembers from childhood or improvises about the forest creatures near the village, but none have captivated her quite like this tale.
The next day, Visenna hears her daughter whacking at the swaying cattails at the bank of the river with a stick. “I defeat you!” comes the tremulous cry. “I Sir Geralt! I brave knight!”
It’s a small thing, and silly, yet Visenna goes cold.
ii. The Babe
When she realizes she’s with child, Visenna knows it will be a boy, feels it as sure as she feels the wind on her face, the blood pounding in her veins. She’s happy for a time. She knows the horrors women face, has seen, has felt firsthand the cruelties the world inflicts on beautiful little girls. Better a boy, then. Better a boy with a chance at a good life, a boy she can teach and train, a boy who won’t beat or violate or torment.
A mere month before the babe is due, the man returns, and finds her with child, and tells her what he’s done. He blames Destiny and the Law of Surprise and Tradition as Visenna learns a new type of cruelty men can inflict.
And so she hardens herself, tells herself that she will not become attached to what’s growing within her, this life promised to pay a life debt. “Don’t be absurd,” her friends tell her, through nervous glances. “You always assume the worst. It may well be a girl. The witcher won’t have need of a girl.”
But Visenna knows it, feels it with every spark of chaos within her and every pulse she sends out. The babe will be a boy, and she will have to give him up to the witchers, to be trained and transmuted into something other, something more and something less than the child she’ll birth.
And so Visenna grows cold.
When the midwife puts the squalling red girl with dark hair and wide dark eyes in Visenna’s arms, she sobs for days, sobs until she has no tears left and her eyes are raw and swollen. She won’t let the tiny thing out of her sight, barely lets others hold the babe, even in her utter exhaustion. Destiny may have promised her child to the witchers, but Destiny made the folly of giving her a daughter instead of the promised son.
iii. Greta
Greta will not wear her clothes.
At first, it’s almost a game. Visenna dresses her in a frock while the three-year-old protests then glares in turn when she’s overridden. She moves stiffly in the garment, pulling at the sleeves and tugging at the skirt, but she complies. But the minute she’s out of her mother’s sight, the dress comes off, and Visenna finds her naked, regardless of the weather. And the process repeats.
The struggle over clothing is only the beginning. Generally obedient, respectful, intelligent, Greta is nonetheless not an easy child, prone to inconsolable fits of panic and distress, prone to disappearing if not constantly monitored. It’s as though Visenna has birthed two different children. There’s the sullen, timid girl who hates wearing clothing, who barely speaks, who flinches at the sound of her own name, who stiffens in panic sometimes when she’s called, who cries at the slightest provocation, who goes missing only to be found after a frantic hour of searching lying on the floor in the narrow space between her bed and the wall, staring blankly, hearing nothing, seeing nothing. Then there’s the other child, the one who cuts dark curls short with the pruning shears from the shed, who runs fearlessly through the woods, slaying invisible monsters all around, yelling and laughing and breathless.
When a young couple with a son not much older than Greta moves into a nearby cottage, Visenna hopes that companionship will stabilize her daughter’s volatile, inexplicable moods. Instead, it leads to an immediate altercation: on the first day Greta and the boy Marek play together, the boy’s father shows up on Visenna’s doorstep, furious, with a wide, bleeding gash in his hand. He’d found them wearing each other’s clothes, he tells her. Greta had refused to surrender Marek’s clothes, and when he moved to force her out of them, she’d bitten his hand. “Like a rabid beast,” he spits out as Visenna runs past him to the small shack where Greta makes herself as small as possible, shaking all over.
Visenna shoves a few coins at the man with a glare. “Buy your son another outfit,” she snaps, and when she kneels down to Greta’s level the terrified child’s arms wrap immediately around her neck. She takes her child home in the roughspun tunic and trousers.
(Maybe she should punish the child for biting, but Visenna knows the ways men can be cruel, had seen the terror in her child’s huge brown eyes. Even if he meant no harm in trying to retrieve his son’s clothes, she can’t help being glad the child bit him rather than permit his touch.)
Visenna has never listened to Greta’s thoughts before, rarely listens to anyone’s on purpose, hates the uneasy sense of violation the act stirs up in her. But as she carries the silent, shaking child home, the thoughts ring so loudly she can’t keep them out.
Not an idiot girl. Not an idiot girl. Not an idiot girl. Not an idiot girl.
Then:
Not a girl.
Not a girl.
Not a girl.
Not a girl.
iv. The Child
The morning after the incident with the neighbor, Visenna lays two outfits side by side on the bed: the tunic and trousers nicked from the neighbor boy, or the dress most frequently tolerated, a plain shift of soft linen, comfortable and loose.
"Which would you rather wear today?" Visenna asks, making the beds as usual. She hears the sharp intake of breath, sees out of the corner of her eye the hesitation, and then the child grabs the boy's clothes and cradles them in trembling arms.
Visenna visits a tailor and trades in little frocks for breeches and shirts. She watches her child’s face light up when she presents them, watches the child run reverent fingers over each garment, little hands doing their best to neatly fold each piece.
She stops calling the child Greta; stops calling the child anything but child. The child doesn’t seem to mind this namelessness; on the contrary, the child thrives. The too-thin frame rounds out with healthy, nearly chubby development as the child begins to eat more than a few bites at each meal; weak, skinny arms and legs grow strong with constant running and playing in the woods near the house. Banished is the pale, terrified little girl; only the rambunctious, talkative, joyful child remains.
"When I'm a knight," the child tells her one day, coming in from the yard wearing a bucket as a helmet, "I'm going to ride a big horse."
"Oh, a big horse," Visenna echoes, ladling the soup into a wooden bowl and blowing gently to cool it. "What will you name the horse?"
The child considers this. "Does it have to have a name?"
"All creatures need a name."
The child doesn't speak for a long while. Then that piping, gentle voice rings out. "What if the horse hates its name? It won’t be able to tell me."
Visenna sets the bowl down on the table. She doesn't ask any of the questions pounding through her head as she looks at her nameless child, lost in thought. She doesn’t think about Destiny, how a witcher may well show up at her door at any moment looking for their payment, doesn’t think about taking the child there herself. "Helmet off," she says instead, running a hand through dark curls when the child obeys. "Come, eat your soup."
v. The Butcher
She first hears whispers of the Butcher of Blaviken when she’s traveling through Poviss, brought north by an outbreak of smallpox needing healers. She hears of the vile, deranged, white-haired witcher who slaughtered nearly an entire village unprovoked, even women and children. She thinks little of it. The child she left with the witchers over half a century ago had brown hair, and the years would not have turned it so quickly, not on a witcher.
If he’s even still alive.
She puts the thought away, carefully, as she has for decades.
She thinks of it a little more in Kovir. “You’re one of them!” shrieks a woman in the tavern, pointing at a bulky man sitting in the corner. “One of them witchers like that Butcher! I seen your wolf necklace!”
All eyes train onto this disfigured witcher who is not Visenna’s child. (Does her child bear scars like this? Do his shoulders stoop in such defeat?) He scrubs a square hand over his face, looking almost pained, before he shoves away from the table in silence and leaves.
School of the Wolf, then, just like the witcher she’d surrendered her child to with naught but a letter left at the inn where he was staying. Your Child Surprise will be at the crossroads by the river at midday. A few brief, stilted sentences explaining that the child was different from other boys but Destiny had chosen him nonetheless. A terse plea that the witcher treat the child with kindness, to protect him if he could. A postscript, written in a shakier hand than the rest of the letter. My son’s name is Geralt.
Vesemir. The child’s father had called him old, grey-haired even then. Is Vesemir this Butcher, the ruthless, barbarous old witcher who leaves a trail of fresh corpses in his wake? Had she entrusted the helpless child to a merciless brute all these years ago?
It’s not until the notice board outside of Tridam that she understands. It’s a fairly standard notice concerning some vague, nondescript monster that’s caused disappearances, pleading for help from any witcher, excepting the butcher Geralt. Show your face in Tridam and we’ll finish you off like they should have done in Blaviken.
Her child, the Butcher of Blaviken.
She doesn’t know what happened in Blaviken, can’t find a clear telling. Killed a woman, some say, killed an army, killed all but three people, killed everyone down to the dogs and cows and sheep in his rage. Tales grow in the telling, she knows, but she can’t dispute it. Perhaps he is evil incarnate, perhaps by sending him to the witchers she doomed the continent to bloodshed, perhaps he is the monster in these furious whispers.
But she can’t help remembering the tiny, terrified body, rocking in the corner of a shack, those wide eyes staring up at her in panic. “Like a rabid beast,” the man had said, but Visenna found only a petrified child shaking in the corner.
vi. The White Wolf
The young man swaggers towards Visenna. Between the bright turquoise doublet, the enormous feather swooping dramatically through the air on his jauntily tilted hat, and the self-assurance of his stride, he looks like a veritable peacock.
It’s her own fault. She knows she’d been staring, but the sound of that name on his lips…
“Lovely evening, isn’t it?” His smile is bright and surprisingly genuine, reaching all the way up to his eager blue eyes. He’s younger up close than she’d imagined from across the tavern, barely more than a boy. “Though not half so lovely as you, I daresay. Might I interest you in a drink?”
She nods, silent. Watches him charm a passing barmaid who blushes and quickly returns with the desired ale. He slips into the chair across from Visenna, resting his elbows on the table and lacing his long fingers together beneath his chin, fixing her with a wide-eyed, adoring smile.
Before he can speak, she asks, “Your song. About the witcher.” She pauses, unsure what she means to ask. “Did you write it?”
Somehow the boy looks even more delighted. “Indeed I did! By the gods, it’s wonderful to chat with a fan. It’s one of my most recent compositions. How did you like it?”
“Hmm.” The boy’s song had been so jarringly different from any reference to the child she bore than she’s ever heard. In the bard’s honeyed voice, he sounded almost heroic. She hesitates. “Do you know him?”
“Only a little,” he admits, but there’s a slight flush on his childish face that he attempts to cover with bravado. “The song is the true telling of our grand adventure. I accompanied the White Wolf on his quest to defeat the Devil of Posada, the most terrifying monster to ever...well, terrorize the good people of the Valley of the Flowers.”
“And he’s...he’s not what people say?” Those huge brown eyes staring up at her, tiny body trembling. “Not a butcher?”
“Oh my good lady, not at all!” The bard’s expression of dismay is guileless, earnest. “He saved me, put himself between me and harm’s way when we were captured by the elves, offered his own life for mine.”
A life debt. Just as the child’s father had promised the Law of Surprise to the old witcher, the vow that had set the course of Geralt’s life before he was even born. And now this strange boy owes Geralt a life debt of his own.
“So that’s why,” she confirms cautiously. “Why you write songs for him. Make him the hero when men would be more than happy to remember him as a monster.”
The boy hesitates, his charismatic blustering slipping as he bites at his bottom lip. He reaches distractedly into his pocket, finding some trinket he rolls about in his palm to occupy his busy, nervous hand before he slowly answers. “Even if he hadn’t saved my life I would have written about him. Well, not if I hadn’t survived that particular encounter, of course. But if I’d gotten away myself, or if I hadn’t followed him into the wild in the first place, I would still have written about him.”
“And why is that?”
“Because I…I don’t think he’s known very much kindness.” The bard doesn’t look at her, quite, as he speaks, slower and softer than before. “You ought to see the way he responds to a simple compliment, you’d think his head might explode, he twitches and looks bewildered and grunts angrily. It’d be amusing if it weren’t so very sad.” He’s quiet for a moment, tracing the wood grain in the table with his eyes as he gathers his thoughts. “But he’s kind, even if the world isn’t. He gave his reward for the contract to the…well, to someone who needed it more. And before that, he…” He glances down at the dull gold coin between his fingers, rubbing absently at worn, beveled edges, his face flushing prettily. “He liked my singing.”
She watches the bard, lost in thought and fiddling with a lone coin, for a long while.
vii. Geralt
A slip of a thing running through the woods. Frightened. Alone.
A fight. Gruesome, brutal, fast.
The stench of decay.
“And me? What did I do? I bandaged a wounded man who’d fainted away and put him on my cart and didn’t leave him to expire. It’s an ordinary matter.”
“It’s not so ordinary. I’ve been left...in similar situations...like a dog.”
Blood. Not running, red and healthy and clean; slow. Thick. Dark. Foul.
Infection.
Youths dancing in lusty delight on a warm spring night. A woman with raven curls, naked and wistful in his arms, the warmth of a bonfire lighting her face a beautiful gold. Children screaming, playing in a dried moat. A queen, formidable and sneering, full of contempt.
Hideous wounds, threatening the leg. Amputation may be necessary, without immediate intervention.
Resin in the air.
Ashen hair matted over the clumped, drying cake of blood deforming half of a pale face.
Black potion with a green seal. And then darkness.
Visenna awakes with a start.
The druids’ campsite is still, the last embers of the fire the only light in the darkness of the forest. She pulls the woolen cloak around her thin shoulders, grabs her medical bag, and goes to find the witcher that was once her child.
She finds him a pale and bloody mess on the back of a cart, eyes open and unseeing. He’s racked with feverish chills as his body desperately attempts to fight the infection poisoning him.
She helps the merchant move Geralt carefully onto blankets on the ground. She tends to him, as she’s tended to thousands of others. She cleans his wounds, scraping destroyed, decaying flesh away from healthy tissue, pulling the gentle pulses of chaos from the earth to purify his blood, draining infection and necrosis and narcotic alike from him.
She’d cleaned blood and dirt and debris from scraped knees, once, the too-fast beating of a little, huge heart pounding so loudly she could feel it. The wounds of childhood.
His pulse is slow, the drumbeat of a dirge.
She’s warm all over, suddenly, then cold. Her vision swims before her eyes.
A little more. The pulsing wanes, wavers as she begins to join him in the dark void beyond consciousness.
No.
She breathes, her eyes closed, then returns to her work.
She feels him stirring before he makes a movement, senses him swimming to the surface, coming to. He’s quiet, still, blank. When his eyes open, he’s staring at the treetops above them. His face is impassive. Lifeless.
The way she would find him, sometimes, after he went missing as a child. Staring at nothing. Trying not to be.
She can hear it in his voice. He knows.
His leg will heal, now. She’s done all she can.
She moves on to the bedsores, massaging ointment carefully into the open wounds. His body is stiff and unyielding beneath her touch.
She gives him what she can. “It’s my profession,” she says. Her voice is steady, cool. It’s no excuse, no answer, but it’s what she has. “The only thing I’ve ever been good at.” This much at least is true. This much she can give him.
She’s always known she would meet him again. She never sought him out, never avoided him. “People linked by destiny will always find each other.” She hears it, as though it’s someone else’s voice.
“I want you to look at me.” It’s a snarl. Not a sound she’s heard from those lips before. “How do you like my eyes? Do you know, Visenna, what they do to a witcher to improve his eyes?”
She knows enough. She meets his gaze.
Those eyes, the greatest marker of his difference, his inhumanity. They’re golden, now, instead of brown. His pupils are wide, round, black, pained. They aren’t so different. So monstrous.
Just the eyes of a terrified child lashing out in desperation.
“Do you know it doesn’t always work?” he demands.
“Stop it, Geralt.”
And something breaks.
“You don’t get to use that name!” There’s a frantic rage dripping off every syllable, hatred and agony, like a festering wound ripped open and left to bleed. He glares at her with a wild fury. “Vesemir gave me that name.”
And he’s a child, he’s three years old and screaming like he’s being tortured when she calls his given name. He’s five and distraught over the thought of a horse who hates its name and can’t tell anyone. He’s four and he’s a trembling mess with blood beneath his fingernails, shaking and unable to stop ripping at his own flesh.
“You trusted Destiny rather than trying to find me yourself,” he begs.
A child with nothing in the world running through the forest and into the arms of a witcher.
There’s a tear running down her face. It’s the only thing she can feel. “Don’t ask me any more questions,” Visenna says softly.
“Why?”
She’d known since before he was born that she wasn’t to keep him. That Destiny had other plans.
When she thought she had a daughter, there was hope.
“The answers will only hurt us both.” Carefully, Visenna presses him back into the makeshift sickbed.
“Yen was right.” His voice is low, barely audible, a broken murmur. “It’s not enough to be destined for each other.”
A child runs through the woods and finds a witcher waiting.
Brown curls become ashen locks. Eyes swirling brown and gold and green.
“Something more is needed.” He’s not speaking to her anymore. He’s staring up, at the treetops and through them to the stars above, his eyes losing and regaining focus. “I...I want…”
“No.” Her voice is soft, and she sees him relax into the smooth cadence in spite of himself. “Go to sleep, Geralt.” She hesitates as his eyes grow heavy, begin to drift shut, and she can’t help leaning toward him to gently whisper, “And just between us, Vesemir didn’t give you that name.” She lets herself reach out, carefully brushing white hair off his sweating brow. “It doesn’t change anything, but I’d like you to know that.”
“Visenna…”
“Sleep. I was just a dream.” She hesitates, watching silently as he fights the exhaustion, like a child fighting to stay awake past his bedtime, begging for one more story. “Sleep, Sir Geralt.”
He does.
viii. Sir Geralt
She does not see him again.
She travels to Sodden and heals the injured, soldier and mage alike.
She hears tales, as she has for years.
Geralt’s kidnapped a young Cintran princess for unspeakable, nefarious purposes.
Geralt died on Thanedd, caught up by chance in the mages’ bloody revolt.
Geralt led the forces of Lyria and Rivia against Nilfgaard, earning himself a knighthood and a position in Queen Meve’s army.
(She doesn’t believe any of them, doesn’t let herself care either way, but she hopes the latter is true. Hopes he lives out the rest of his days a brave knight, as he always dreamed of becoming.)
Visenna works. Cleans and stitches and bandages wounds, wanders from battleground to battleground. There’s no shortage of work for a healer.
So many tales of Geralt the witcher, Geralt the traitor, Geralt the butcher, the knight, the outlaw, the hero, the father. Of his victories and defeats, his loves and enemies, his transcendence, his demise.
Visenna listens to them all. Collects the stories, the lies, the praises, the calumnies. She draws them carefully within her. Carries them with her as she continues on the path.
For all the rumors and speculation and ballads, of all things, for all the different Geralts, there’s one that’s hers and hers alone. A skinny, adventurous child with brown curls and a bucket-helmet falling into his eyes who swings a gnarled oak stick as a sword. He’s ever vigilant, ever ready to defend the weak against the unrelenting onslaught of monsters only he can see.
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thefairyletters · 3 years ago
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✨ Spooky Recs✨
I read a lot of fanfictions... More than I am proud of. I thought I should recommend as I go before I lose sight of their existence among the sea of my favorites.
Since past few days I have been craving for some creepy, unnerving fanfics that will keep me restless and awake at night. I remembered my favorites and wanted to read more of the kind so I looked up, patiently going through each story that sounded compelling. I also revisited old stories for nostalgia's sake.
Of course, rare as they are, in Naruto fandom no less, it's even harder to find a horror and mystery fic that is well written, not dropped under 2 chapters, and really keeps your attention.
🔹🔹🔹🔹🔹🔹🔹🔹🔹🔹🔹🔹🔹🔹🔹🔹🔹🔹🔹
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Genre: Horror, Mystery, Comedy
I've rated 4 aspects of the work -
Writing – I don't judge writing based solely on the grammar and vocabulary. I also consider how the author expands upon a subject, if they are consistent with the facts, if they are able to keep the attention of the readers regardless of their creative writing skills.
Characters – If the characters are well-developed, in their given character, if OCs have any real significance to the story.
Plot – How gripping is the storyline, if the story sticks to its original plot, the structure of the story, plot holes.
Flow – Mother-of-slow-burn, slow-but-steady, steady, fast, I-am-speed
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When the flowers cry : TCOOKIES777 || M || AO3/FFN || SasuSaku || Goth Horror || Post-Canon, set during Blank Period || Ongoing
When one of the greatest medical-nin in the world goes missing in what should have been a simple delivery to the Land of Spring’s Hidden Snow Village, the rest of Team 7 must reunite to find her. But even the most powerful team of shinobi will find themselves challenged in a battle against the supernatural. With Sasuke's return, vengeful ghosts of the past will test him and his love.
My thoughts : One of the best stories I've read in a while, and top tier SS stories. I read this in one sitting. I never listen to music while reading, preferring silence, but for this one, I suggest you do as the author says. Also, keep some tissues and food with you. This story is major in mystery and minor in horror but otherwise full of SS fluff.
Writing: 10/10
Characters: 10/10
Plot: 9/10
Flow: Steady, if a bit confusing (but that's why it's mystery)
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Kyuro : silver_shot || T || AO3 || SasuSaku || Mystery || Post-Canon || Complete
“Oh,” says Naruto, “well, its sort of like that. Except in this village, the story has a way more darker ending – it basically goes like this: the girl and the guy plan to run away together. The guy steals a bunch of treasure, and stashes it away. But then, when he goes to get the girl at her village, he kills her and decides to run away with all that money. But then he is killed by the guards of the girls village and now they're both dead and the treasure is hidden away somewhere”. Sasuke stares blankly at the blond, “that story makes no sense”.
My thoughts : I know you must be thinking the same thing as Sasuke – "makes no sense". I did too, but it's a pretty cool short story. It lies on the funny, creepy side that slowly starts to lose its funny touch. SS makes stupid mistakes later on but it could be because they are MCs. The ending is very ambiguous. It's not my favorite mystery but it is something. Enjoyable read but not something I will pick again.
Writing: 8/10
Characters: 8/10
Plot: 8/10
Flow: Fast
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Moon stuttering in the sky : xfrinz || T || AO3 || Gen || Mystery || Pre-Shippuden || One-shot
Kakashi is suspicious of many things about Haruno Sakura. Too many things about her don't make sense, with too many incongruous explanations.
My thoughts : Author of this story just summarised Pre-Shippuden in less than 4k words and made some tiny changes to it. Not much though. One of my favorite gen fics yet. Read it if you haven't yet. You'll feel more sad than thrilled tbh. But worth it.
Writing: 10/10
Characters: 10/10
Plot: 10/10
Flow: I-am-Speed
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Breath mints : silver_shot || T || AO3 || SasuSaku || Comedy-Mystery || Post-Canon || Ongoing (maybe)
Their home no longer exists with the life it once had – in fact no settlement thrives anymore; they exist only in a snapshot that contradicts time itself. Families within their own homes sleep in a slumber that they cannot wake from. Those that were chatting on the street prior to the event simply drop their heads and remain unresponsive.
My thoughts : I picked it up for Mystery but I stayed for Comedy. But of course that's not to say supernatural elements in this story is not it, but it sure pales in comparison to effortless humor in this story. Lee and Kiba pair is something you don't see often but they get along too well here. Charactisation is on point as well. SS angst! + NS angst (but it's downplayed)
Writing: 10/10
Characters: 10/10
Plot: 9/10
Flow: Steady
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The Curse : sincerelyLen || T || FFN || SasuSaku || Horror || Post-Canon || Ongoing
Team 7 is unexpectedly assigned an S-Ranked Mission involving an unsolved mystery of 10 years. An eerie adventure that will test their teamwork, strengths, and greatest fears. Do you believe in Curses?
My thoughts : My all-time favourite horror Naruto fanfiction. To me, this sets the standard of how mystery and horror elements should be handled. I have never been able to get this story out of my mind even it's been years. Perfect charactisation of Team 7 with Smart-yet-Stupid!Sakura, I-can-fight-aliens-and-reanimated-corpses-but-keep-ghosts-away-from-me!Naruto and I-dont-get-paid-enough-for-this!Sasuke. I especially love OCs here. They kinda reminds me of Pillars from KnY. You must read this story, loosely based on Zombie apocalypse + curse concept.
Writing: 10/10
Characters: 10/10
Plot: 10/10
Flow: Slow-but-Steady
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Silent High : Istoria || T || FFN || Gen || Mystery || Post-Canon || Complete
A bit of the Silent Hill series mixed in with Naruto. Trapped in an illusion whose rules are unknown, they struggle to find answers before darkness consumes them.
My thoughts : One of the best mystery fanfictions I've read. I especially loved how this story handled Genjutsu in the best possible way it could without it turning into some cliche, ghost story. Though really, this story has shown what my greatest fear actually is. I will never be able to leave my back open to a wheelchair. This story has simple writing yet it gives you creeps with the twists and turns. A must read one because it is unlike any other in this list.
Writing: 9/10
Characters: 10/10
Plot: 10/10
Flow: Steady
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Silence of the Damned : Daystar Clarion || T || FFN || Gen || Psychological Horror, Mystery(?) || Pre-Shippuden || One-Shot
When Naruto wakes up to a dead body in his bathroom, he begins a quick spiral into madness.
My thoughts : Listen to Halsey's Control while reading this. Quite chilling, deals with mental issues and morbid but in a fascinating way. It gives a new meaning to Dark!Naruto, but one that actually makes sense. I never saw the ending coming... I had something else in mind and I was convinced it would be, but nope. Here's a sequel to this One-Shot (Uzumaki's War) which I never picked up.
Writing: 10/10
Characters: 9/10
Plot: 9/10
Flow: Slow-but-steady
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To the Victor : Letta || T || FFN || NaruSaku || Psychological Horror || Shippuden || One-Shot
Naruto loses the fight and Sakura is a trophy of war.
My thoughts : A very twisted NS, if you squint. It's not horror but it might as well be... it is still a disturbing story to see from the eyes of Sakura. Quite chilling to be in Sakura's shoes. But I love this because it is one shot and I loved the ending.
Writing: 9/10
Characters: 10/10
Plot: 8/10
Flow: Steady
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Under the Skin : BukkakeNoJutsu || T || FFN || Team 8 || Body Horror || Pre-Shippuden || One-Shot
Your actions don't make you a monster. Your reasons do.
My thoughts : There's a reason why Shino is my favourite team 8 member. In my opinion, Shino is also one of the strongest Shinobi of his generation. His clan techniques are just that horrifying. This story is testament to that. He is so terrible.
Writing: 10/10
Characters: 10/10
Plot: 10/10
Flow: Slow-but-steady
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Instant Message : Keelah || T || FFN || SasuSaku || Murder mystery || Modern AU || Incomplete
She gave him names to kill, in order not to be killed herself. But having blood on her hands was turning out to be much worse than dying. "…There's still round 2…3…4…" When does this game end? She asked. "Don't you see, Sakura?" He said, "It never does."
My thoughts : I read this story a long time ago and have read this twice. Personally, it has the most interesting concept of all stories in the list. It reminds me of Vocaloid series, "Bookmark of the end". Kind of. To those who are thinking of picking this up, go ahead! It's a great book and has one of the best suspense I've read in Fandom. BUT, it has been stopped in mother-of-all-cliffhangers and Author is MIA for 4 years now. But, all things considered, it remains to be one of the best stories I've read.
Writing: 10/10
Characters: 9/10
Plot: 10/10
Flow: Steady
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Monomoth : Ohtze || M || FFN/AO3 || SasuSaku || Horror || AU || Incomplete
Everything ends, eventually. Eight years after the war, Sakura's unhinged and Sasuke's obsessed. The fields are filled with corpses.
My thoughts : I read this story right after "The Curse", my favourite. From what I remember, Sakura and Sasuke are both mentally deranged, in different ways. Lots of death and gore to stomach, so not for weak readers. There's no speak of fluff in this one. Zero, Zilch, Nada. I wouldn't call it your classic 'Horror', but it is very disturbing, so psychological horror is more like it. Don't eat food while reading this one. Did I mention how Sakura is mentally disturbed beyond help in this one? And Sasuke is obsessed. If these suit your tastes, go ahead.
Writing: 10/10
Characters: 9/10
Plot: 10/10
Flow: Slow
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I hope you enjoy this list. Let me know your opinion in comments.
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ladyyatexel · 3 years ago
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I Went On A Manga Binge
So you don't have to
For those of you who have wisely avoided the shreds of it I've left around the blog thus-far, I had some weird notion to go re-experience Yu-Gi-Oh uuuuuh a week ago? We'll go with that. Time is meaningless.
I'd been able to read a good portion of the early manga at the end of highschool, and somewhere in my stacks and stacks of paper is fanart from this dark time, so you know I cared. I also still own a Dark Magician action figure somehow, so. I'd also watched a large portion of the anime with my brother because it had been laced with some kind of crack and we couldn't look away? I remember when we both were just like shit, wait, don't change the channel, I can't stop looking at it. And the next thing we knew we were waiting for new episodes and I was doing research on the Japanese original because I was that kid.
Anyway, unnecessary backstory out of the way, here are some... let's call them Observations and Consequences of having read somewhere in the neighborhood of 300 chapters (and growing) of a manga primarily hinged on card games from a spectrum of sources ranging from boringly lawful to sketchy as fuck.
Surprise actual character that develops in typical shounen fashion being Jounouchi. My limited experiences with the 4Kids dub and only early manga had not painted him in a particularly good light. I don't know if episodes were being aired out of order or if I had just missed the ones that established that he was making shit up as he was going along, but Wow I liked him a lot more going through the manga than I ever did watching the (dubbed, heavily edited and censored and thrown into a slurry machine) anime. I'd managed to come out with the impression that he was just as reasonably experienced with the game as Yugi back in the day. Wild.
I'm now reading every single comic-style post on Tumblr backwards.
Striking inverse to first point, wow, I don't like Seto Kaiba. Though he gets points for his general philosophy of the future, and the line I read in my sketchy online combo of scans and scanlations in which he said, "If God is in your way, you run him down," was Metal As Fuck. I somewhat shame-facedly admit to enjoying him a lot more as an Abridged Series character. (I watched Abridged as it came out back in the day! The experience of watching the anime with my brother had been so fresh that I got all the in jokes about the way things were edited and dubbed, it was great. Series remains influential part of my life to this day, which is hella weird.)
I almost understand how Duel Monsters works now. I don't want this.
That said, wow a lot of the decisions made in the anime made everything a lot more ridiculous than the admittedly already ridiculous original. I got the distinct feeling in the manga that the Duelist Kingdom stuff we were seeing was designed to be used and exploited in ways that don't make sense in an actual cardgame just played on a table like a normal person and this was part of testing everyone to think higher, differently. Maybe this is obvious to everyone already, I don't know. I had always liked that it was very, 'Not so fast, I'm going to blow up the moon to change the tides,' but I'm not really sure the anime gave enough explanation that this was an extra layer added to things for that event? You can see people actively getting used to it in the books, and people who aren't considering the real or 3D nature of it getting owned, but my memory of anime version is everyone just like, 'oh, shucks, fuck me, I forgot to consider the phase of the moon before i played this card, can't believe I forgot.' No one calls Yugi on any of this stuff because it's valid play in that situation. Plus Yami Yugi had mad trickster energy in the beginning and it suited him to think of ways to do things inside these little simulation boxes the way it suited him to set perverts on fire. I imagine the real card game trying to emulate this element as something that would be to its detriment, but I neither know nor particular care haha
Ryou Bakura.
Really, though. I think he became kind of casualty of 'wow, we have a lot of characters who really aren't able to do anything in this story anymore,' despite the fact that his whole inner life could have been as interesting as Yugi's. I always like thinking about the possibilities of stories in which main character falls into magical world and is given magical item and told they're the hero and then they find out they've been the bad guy the whole time. The first several volumes of manga were about the quiet weirdo kid that no one talked to who was always blacking out and turning into a fucked up version of himsef because he was so attached to his ancient Egyptian jewelry, so like, Bakura could have much the same shit going on. I want to know what's happening with him so much. He clearly doesn't love being possessed, but he's also so drawn to the ring. Despite it having stabbed him at least twice and him knowing it's a danger to him and his friends, he keeps being pulled back into it. You see so much more of him being like, 'Oooh, a creepy thing, I love that! :D' in the manga than ever in the anime, which I'm all about. Also more blood. I'm very about that as well. Though my memory of the anime also made it look very much like normal regular daily Bakura was just a weird facade in places before he ever would have been. I think that was it trying to compensate for what people didn't see from the Toei anime, but okay whatever, that I love everything about this guy is not news, I don't need to talk about Bakura excessively here, I'm pretty sure that's gonna show up on my blog by itself
On a related note though, damn, more of these people need to talk to each other. Can we have some existential crisis support clubs or something. Can we get like some apologies or something? "I respect you as a duelist." "Cool, but you literally built a tower designed to specifically assassinate me and my friends? You were supposed to get Better after I retaliated by putting you in a coma, but you kinda didn't." "Why would the coma have made it better" "I just told you it didn't" ---- "Sorry I went along with the plan of your evil parasite stabbing you, misled you, and then also jumped in and took up some real estate in your head too." "I understand, I also have an evil thing inside me that does things while I'm blacked out." "...no, I was conscious for all of that." "Oh." "..." "..." "..." "Do you like Ouija Boards?" "sure okay" ETC. Like damn we are reading shounen manga because no one is talking extensively about their feelings here and I'm tapping my foot angrily.
Holy shit there are so many mythologies happening at once. The ancient family guarding the Egyptian Pharaoh has a surname that's a Mesopotamian goddess. None of the god cards make any Egyptian sense except Ra, and just like. Baaarrrrely. Somewhere either Evil Ring Bakura or Mar/lik makes a reference to cremation and spirits being taken to heaven with smoke which several things, but definitely not Ancient Egyptian. Marik/Malik meanwhile is clearly trying to head Arabic, along with Rishid, but then, hey, our sister is just Isis. Goddess McGoddess. Sometimes they're the same goddess! Her name could be Isis Isis or Ishtar Ishtar. Meanwhile, all the obviously 'occult because Christians think it is freaky' stuff. ~ancient egyptian pentagrams~~~This isn't a complaint, I guess so much as a 'Wow, I can kind of see the cultural spot the author was coming from and where he was aiming' kind of thing.
Wonder where things would have gone if the card games had not been latched onto the way they were.
Managed to forget how gross the pre-cardgames stuff was on the sexual harassment front. I'm glad there was a sort of explanation of everyone drifting away from being dick heads and that that decision was made. It got way more comfortable to read after no one was bringing Yugi p*rn on VHS.
Yugi looks better with a nose, glad we got that upgrade.
Interesting to watch the series style shift as it goes away from being horror to being over the top cardgames and friendship (with blood!). The first picture of Mokuba is fucking Jarring. Also noticed that the nicer a character is, the less their teeth are defined.
Glad manga did not go as completely off the fucking the rails about Marik's face. I never got as far as seeing him back in the day because college occurred, but I remember seeing pictures and stuff and being like, "what in the Fuck happened to that dude, I think the house style has collapsed in on itself"
Things the author Really Likes: motorcycles, belts, SHOES, holy shit the shoes. These are some of the most lovingly rendered sneakers I've ever seen. All the detail on his characters goes straight to their feet and then it's stretched upward until it forms stiff peaks. Gently fold in 3000 years of trauma and bake face down in a crumb coat of scattered mythology. Remove when you roll two zeros.
Where the fuck am I going to put the extremely large omnibus volumes of this comic I purchased in order to balance out how much I would be reading for free on the internet. I should have grasped that a three in one edition would be Thick and yet somehow I was still :O when it arrived. Have I strategically purchased volumes that contain my favorite parts, maybe, what's it to you will i eventually get the whole thing because incomplete book series gnaw on my soul? yes
Wish the transition from "I've murdered several people in delightfully karmic ways" to "all you need is friendship in your heart and cards in your hand" Yami Yugi/Pharaoh had been discussed more/transitioned better. Buddy, where did you get this approved for television high horse? Please go back to strangling people with yo-yos or at least tell me why you stopped.
I still can't tell anything that looks like a big robotic monster apart from any other big robotic monster. My dude, I can't tell cars apart, all these monsters look the same.
Yami Yugi fascinated me way more in highschool? Maybe because it was still super early and the anime was like 'we need to torture you about his origins WeEkLy. Now I'm just like 'wait hold on, can we go back to Bakura and Marik for a minute, there's some extreme unpacking to do here?' Those two are paying so much more in baggage fees here my guy wow
Violently uninterested in any of the spinoff media
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