#which is ....... extremely realistic actually
Explore tagged Tumblr posts
vero-niche · 11 months ago
Text
Tumblr media
nightow when i catch you nightow.............
285 notes · View notes
littlespoonevan · 5 days ago
Text
.
#obviously i am Thrilled with all the buddie goodness we got this ep#but one thing about this whole eddie/chris storyline that is driving me absolutely UP THE WALLS#is that there has just been absolutely Zero realistic communication about any of it from the audience's perspective#we don't hear anything about logistics in the moments where chris is actually leaving#(about how long he'll be gone for/if it's just for the summer/etc etc)#which whatever fine tim wanted it to be dramatic#but still in season 8 we don't know if there's been any discussion with chris OR helena and ramon about when/if he should be coming home#like you can infer if you want that the diaz parents have no intention of giving up chris and this was the plan all along#but tbh even that is largely extrapolation on the fandom's part bc they haven't told us anything!!!!!!#two facetimes and three conversations eddie's had with people that Aren't his parents is not enough!!!!#and i know it's the Eddie Diaz Routine(tm) to jump to the most extreme possible conclusion re him moving back to el paso#but WHY have we gotten no indication at all that he's attempted to talk this out with chris at some point in the last 5 months???????????#the dust settled a long time ago and eddie has Always been so good at talking to chris even when it's a difficult subject#i refuse to believe we're in last resort territory i'm sorry askdfjhsa#i want to write something about it but there's so much to tackle i don't even know where to start!!!!!!!!!!!!!!!!!!!!#anyway yes i know i was the one pointing out last week that storylines 8 seasons in are not going to be top notch but that doesn't negate#my frustration aksdjfhsih#tbd
36 notes · View notes
princema-k · 1 month ago
Note
i would actually love to hear your thoughts on when layton would emote the ways you've drawn him! if you want! no pressure if not!
OH B OY HERE WE GO!!!!! again take everything with a grain of salt bc i Forgor bits of the series
BLANKET SPOILER FOR UNWOUND FUTURE/MIRACLE MASK MAYBE??/AZRAN LEGACY
(for reference we are talking abt this post)
SURPRISE: As we know in the PL series, it's very very hard to catch the professor off-guard in any way. Most of the things you would think would surprise him, he's already known for a long time and was just keeping quiet about it so that he could use that information at the right time.
With that being said, the times where he does seem to get somewhat surprised (or taken aback. he's so goddamn emotionally constipated) seem to be when the shocker in question has personal relation to him. Though in the series proper, none of the shocking personal factoids are ever presented in a way to make him jump. So theoretically, if any twists like Claire or Descole's reveal were presented much more aggressively, he might emote like how I've drawn him (though I kinda doubt it). Or just jumpscare him lmao
SADNESS: Obviously we know that Layton can feel sadness and cry, though even at the end of Unwound Future it's clear that he's still holding back with his crying. I'd wager that it's because he's out in public and around an impressionable individual (Luke) that he's not letting himself fully express his grief. After all, a true gentleman never makes a scene in public.
I'd say, if he were to cry like the way I've drawn him (that is, bawling his eyes out), it'd probably be at the end of UF when Luke leaves for America, and he'd have to be alone. And I mean completely alone. He'd be very careful about having anyone even remotely near him before he breaks down sobbing; he'd wait for Luke to go home, and wait a while to make sure that he hears no other footsteps around who could potentially walk in on him, before crying. And even then, he'd still repress it - trying to choke back sobs to make sure he isn't heard, pulling the brim of his hat over his eyes and covering his eyes with his hand, the works. Because sadness/crying is weakness to him, and a true gentleman can never show weakness.
ANGER: Frankly, I feel like this is one of the emotions I've drawn that I actually could see him showing in the series proper. We've seen him in Unwound Future just barely holding back his anger at Clive when he endangered Flora/started wrecking havoc on London (obviously still restrained- yadda yadda yadda "true gentleman" blah blah blah).
To get him to unrestrain it, I'd say you would have to put a lot of people he cares about (particularly his wards - Luke and Flora would likely be excellent choices) in direct danger, as well as taunt him to a personal degree enough times. Because even the Professor has limits to how much mental strain he can take, and all limits can be broken. It's just a matter of pushing the right (or wrong!) buttons on him.
FEAR: This one's tough I think. As an adult who's seen a lot (including his own death), it's pretty hard to find something that would really scare him to that degree. Throughout the series the most he seems to show in terms of fear is either: a) surprise that he quickly recovers from, or b) the end of Unwound Future when he realizes that Claire can't stay with him.
I say that theoretically (and REALLY emphasize on the "theoretically"), you might be able to get him to emote the way I've drawn him... if you subject him to anything akin to his recently unrepressed memories of his childhood, and he's rendered helpless to do anything to help but watch. But like I said, only theoretically. I'd wager that he'd probably just be angry too.
LAUGHTER: ...I honestly have no good clue to how or when he'd emote like this. For him to laugh so heartily, he'd have to be in a state of extreme emotional vulnerability, which isn't often.
I'd say it'd be at a time where he's feeling very relieved, or elated (and they'd both have to be situations that connect to him personally too; outside events won't phase him). How he'd laugh to such an extent I'm not actually sure, BUT I could paint a bit of a scenario: It's the end of UF, but Claire could actually stay without dying, and she makes a sort of lighthearted joke in light of the events. Would he laugh wholeheartedly? I dunno. But judging on what we've seen of him, it's a maybe.
It's a shame we never get to see him emote so colourfully in the hexalogy proper, but as I've stated before in another long-winded half-legible ramble character analysis, he's SEVERELY repressing his emotions due to Claire's last words/"gentleman" values/positive reinforcements from his peers and environments for successfully hiding his emotions. Poor guy.
22 notes · View notes
grumpyoldsnake · 1 year ago
Text
One of these days. One of these days, I will figure out what the hell makes the tipping point beyond which either a) there’s socialization that I feel insulated from and kind of numb about and too tired to pursue, or b) socialization where the very notion of so much as expressing one (1) internal thought or emotion suffuses my whole body with adrenaline and blaring Nope instincts.
81 notes · View notes
sunsetzer · 8 months ago
Text
On one hand, I want a final fantasy 6 remake, because the game is criminally underrated and the amount of fan content (which is all absolutely fantastic btw) is Not Enough for my neurodivergent, hyperfixating brain.
On the other hand, that would inevitably encourage more people to join the fandom, which would be great, except it seems these days the bigger a fandom gets the more toxic it becomes, and I really like what we have going on over here in our little corner. We all just love the game and its characters and nobody fights about who should and shouldn't date who or who you shouldn't like because they're ~problematique~. Nobody's trying to make one ship morally better than another, nobody's calling anyone names or threatening to doxx people who don't agree with their opinions. It's so peaceful and I love that for us. We're just vibing. Moisturized. Unbothered. In our lane. Flourishing.
#as someone who was in an extremely toxic and chaotic fandom and lowkey still traumatized#to the point where I'm afraid to mention which fandom it was/what my ship was#i have to say#i genuinely love it here#i was nervous at first sharing my ships and headcanons but everyone is so chill i was worried for nothing#thank you to everyone I've interacted with who has made this fandom a healing experience for me#i shudder to think about what some of the people i interacted with in a previous fandom would do with ff6#probably would take edgar's flirting at face value and call him problematic for objectifying women#instead of considering the narrative and what we know about him and the way he actually treats women#my man drinks loving and respecting women juice he's not a creep#or that weird moment with relm that admittedly made me double take before i realized what he meant#theyd have a whole campaign against him lmfao#bc those people boil characters alive until they're just a formless pile of tropes and stereotypes#and seem to disregard all positive aspects of a character they don't like which is fine#but then they go and try to force other people to think like they do and ugh#theres a lot of silly moments in the game and aspects of these characters that make them well rounded and realistically flawed at times#and i fear that would get lost in the chaos if the floodgates opened after a remake#maybe im just jaded lmao#im jaded and i have anxiety so im always thinking about The Worst Case Scenario#the collective positive spirit of the dwellers in this fandom might actually foster a positive space if more people were to come in#ff6#my post#i was gonna say maybe this is bc we're mostly adults#but that falls flat when i remember how some of the most toxic and immature people in some fandoms are grown ass adults#who bully each other and younger fans#and some of the most mature and cool people were actually younger#maybe ff6 fans are just built different lmao#also idk how old anyone else actually is there might be teenagers here i just don't think about it a lot
27 notes · View notes
deadboyswalking · 5 months ago
Text
just caught up with the leaks
girl what the fuck
10 notes · View notes
genshin-projection · 5 months ago
Text
had a dream last night that Sunday became playable and i managed to pull him but he hated my ideology and portrayal of him so much that at the last second, instead of joining my character roster, he jumped out of the character splash art and into the void of space, erasing himself from existence forever. what on earth was that
3 notes · View notes
unabashedmoonlight · 7 months ago
Text
Tumblr media
3 notes · View notes
lucalicatteart · 2 years ago
Text
Tumblr media
Poll adventure (paventure? lol) Day 13: read the small story tidbit below the poll for more details, OR just vote based on initial impression
(✦ see past poll results + further information HERE (link) ✦)
Yesterday's poll decided that The Adventurer should just start crying whilst being robbed in the abandoned barn ...
~
(----- tw for mild violence (he gets into sort of a fight) until after the next orange text section in parentheses -----)
Not sure what else to even do, The Adventurer simply collapses into a ball on the floor and starts sobbing, screaming, and rolling about. The hooded figure pauses in confusion at first, but.. apparently is not very sympathetic to his plight.
They rush over, grappling with him as he cries, fighting to pry the backpack out of his hands. The Adventurer continues screeching frantically, and during some of his flailing accidentally swings his arm up, elbowing the hooded figure in the face. They let out an exasperated sigh, knocking him against the wall then firmly yanking him up by the hair, securing their arm around his throat to restrain him as they grab for the backpack. He kicks a few times, struggling, clawing at the hooded figure's arms, but just isn't strong enough to free himself.. There's a thwack and a sudden sharpness in the side of his head, the backpack pulling away from his shoulders, cold ground, and then… nothing at all..…
(------------------- mild violence tw over -----------------) ...............
The Adventurer slowly opens his eyes to a quiet foggy morning.. Tiny particles in the dusty barn air gently flutter to and fro, dancing around in the streams of early sunlight trickling through the slight crack of the front doors. With a groan, he rolls over, suddenly feeling every ache in his body. His head, his wrist, his leg injury from crashing the raft.. He spends a while just laying on his back, watching the dust and gazing hopelessly at the moldy boards of the roof, mustering the strength to sit upright… What can he even do next? He's failed.. His first EVER actual quest of his adventuring career, and he can't even keep a stupid egg safe for more than a few days! What type of adventurer is that?? Maybe he should just give up.. Go back home and do nothing with his life, just as he was meant to... He sighs, turning back onto his side and curling into a ball to sulk even more dramatically. The cat trots over to him to interrupt his swirling thoughts, pawing at his face, then directing him towards a small stack of hay in the corner where... there it is! His backpack!! He scrambles over, immediately digging through to check for his belongings.. To his surprise, everything it still in it's place. His food, his money, all of the cool shiny rocks he's collected so far.. And tucked away in the very bottom, the Mysterious Egg box remains, completely undamaged.. somehow with the egg still inside! And... a note? He shakily unfolds a crisp sheet of pale yellow paper dotted with a few scribbly letters: "I took care of her for you. Be more careful next time. Just get where you have to go."
Well...... He supposes that if there's apparently going to be weirdos following him around anyway, maybe he's lucky at least one of them seems nice. Better than trying to ROB him, at least.. Even if it is a bit creepy. He realizes now that his injuries have been bandaged as well, and that when he woke up, he was wrapped in a blanket, and.. where is the hooded figure? What does the stranger mean that they "took care" of her?? He turns to the cat for answers, as if they'd be able to clear up his confusions, but they simply make a "mrrp!" noise and stare blankly in response. Figuring that it's all far too much to think about first thing in the morning (especially with the headache that he has), he just decides to be thankful he at least still has the egg, and thus can continue on his grand adventure!! He will NOT let himself fail again! Sore and limping but full of renewed motivation, he leaps up (at least as best he can) and continues back onto the road. After walking only a few hours, he comes to a clearing at the top of a large hill, overlooking the next stop on his journey (then double checks the map just to make sure it actually IS the next stop). This is a much bigger area than the previous villages he's been to, possibly large enough to even count as a small city. With a wider variation of shops and attractions available to him than usual, he wonders if he should just take a break and relax the rest of the day.
He's too tired to walk much today anyway, soo.. maybe it'd be good for him to spend some time in a safe public space, doing something to help take his mind off of this morning's drama… But, what should he do?
-
-
Additional Information
the adventurer's current main quest: follow his map to reach the abandoned castle ruins and see the rare animal specialist about the mysterious egg he has
#paventure posting#poll#polls#choose your own adventure#ERM.. okay I didn't mean to take a 2 week break from doing these. I just got really really busy with Life Things#had various appointments in a row and stuff to sort out. I kept thinking like 'oh I need to get back to that!' and then would be doing#other stuff all day and then at the end of the day just realize that I.. hadn't.. BUT i AM DOING IT NOW!!#I think it's more effective if it's at least once every 1-3 days so that people don't forget the entire story before the next one is out lo#*lol.. but.. alas#Sorry I had to have something bad happen to him. I know I could have made it silly instead like the hooded figure was just like#secretly very sensitive and thinking 'AWW sowwy ur crying#do you want a donut? :(' or something but.. I had to be realistic lol#If some obviously threatening person is coming after you because they want to steal and extremely valuable item from you#for their boss or to sell themselves or whatever. you being vulnerable is just going to give them a chance to take it from you#there are very few instances where realistically that WOULDN'T happen. gbhjb..#Also note: I did not make up the mysterious person who ''saves'' him as a cop out from giving him actual consequences t#o his actions or something. I know it's convenient - but it does make sense. There have always been multiple people following him ever#since he was at the Inn. Even though the Inkeeper tried to hide it very fast and keep hush hush about it. there were people there#who were alerted to the fact that he has the egg. Mostly two specifically. One of them has always been more benevolent because#they have a different end goal. Which is like.. not extremely benevolent actually ghhjbhbj.. but it makes sense for them to act#benevolent at the moment because they have an interest in seeing that the egg is taken to it's ''proper place''.#The two people following him were not directly connected or working for the same people or anything. But the one who just helped him#obviously was very aware of the other. and the other didn't know about the helpful one. ANYWAY#A stumbling block in the beginning of his grand adventuring journey. hopefully things go better for him from here lol#His injuries are pretty minor but he still feels bad since he's not used to fighting. I think he deserves a relax day#he was already 5 seconds away from crying at any given time. now on top of that he's got bruises and a sprained wrist and a headache#and he's not used to having ever been injured or ''fought'' anyone before so he WILL be being very dramatic about it in his head and#finding every possible chance to mention to anyone who will listen about how he was so so brave and got in such a wild fight#and also feels so so bad and please tell him everything will be okay and oh he is so so so injured *big wet seal eyes*#he IS going to feel sorry for himself for weeks gghbjhb..
17 notes · View notes
upsidedowngrass · 2 years ago
Text
was looking at some wiki pages, and saw it noted that season one wouldve only had 2 episodes. and. that made me think about how, if THATS how one was presented, if those two had been given episodes on their own? as an object show, without any other context? i think thatd like. legitimately be extremely horrifying
(put under a readmore bc it IS a bit lengthy. notes are ALSO a bit lengthy bc i am talkative)
like, airy is already a terrible host, but hed be even LESS good at it than in the actual series. the plane in season one doesnt seem to even have the grass blades, so i imagine theres no trees anywhere, either (geographic details and weather, stuff along those lines, seem to have been hard to figure out, given that he seems excited to add the clouds, and likely wouldve added them already if hed already known how to make them), which, with the added realism to the characters, would probably be far more uncanny (assuming theres also a stinger showing one-two of the contestants Actual life). it doesnt stand out much in terms of object shows, of course, but if presented with the reality of how empty it is, and how odd it is compared to real environments? i think that it wouldnt seem Right
nobody would know why theyre there, and probably wouldnt want to be there. at the very least, airy had concepts and lines to tell the contestants in the series. judging by what he says in ep 17, though, they didnt get this. there is even less clarity. add to that that julien is likely Extremely Confused And Alarmed, the others would probably be more inclined to share that stress. there would be.. a Lot less clarity, and a lot more unease among the contestants. add to that, that based on what oscar says, airy kept almost accidentally killing them. without any reassurance that theyll be brought back
by the end of the first episode, nobody is dead, of course. but its unlikely that anyone is especially happy with the situation theyre in (even if airy brought up a prize, he wouldnt be reassuring, and there is far more risk than there was for the actual series’ contestants, so even a contestant who wants to compete would probably not feel especially safe). i cant imagine what a post credits scene would involve, but it probably wouldnt change much in terms of tone
the second episode would certainly start out normally. oscar would go home, cool. no new contestants are introduced, so airy starts the challenge. and then they all die. and the episode ends (there COULD be a post credits scene, but i dont imagine it could be reasurring)
and that would simply be the end of it.
#hfjone#hfjone spoilers#it wouldnt make a good SHOW of course but its like.#season one of one. the one we watch? is generally presented as how airy would WANT his show to be presented i think#which is why s1 has actual intro music and INTROS. and outro sequences where set music is played. and aftercredits scenes#and why s2 has  outros and such but they dont have much of a standard#and the only time the intro music is played? is when airy greets liam. because thats HIS idea!!#so as a whole season one is more based around airys ideal formatting for his show!!#and i think if that had been done for the Actual season one. it would have been .. very effective horror for sure i think#like. how already was horrifying on its own but had added alarming-ness due to being such an outlier#and something about the idea of such sudden played-straight finality? thatd. god.#i am a big fan of horror and something that tends to really Get to me in horror? is sudden Extremely bad events. not like jumpscares#but bad things happening unexpectedly and being portrayed actually realistically. so to me?? this just. man.#i think people also underestimate just how genuinely terrifying season 1 probably was. like i think ppl use the actual given s1 as a metric#but what we see is still FAR more polished than what the original contestants saw#and what the season actually wouldve been#like the show is already good at horror! so its easy to use that as a frame of reference#but the original season. probably wouldve been. far scarier#and its. man.#if i had the motivation to do so id MAKE this bc  a hypothetical season '0' is genuinely so interesting to think abt details for!#technically i could write it and have seen it written but like. its the object show format im rly trying to get at being important here#yknow??#but in the meantime. horror concepts#ask to tag
9 notes · View notes
paragonrobits · 10 months ago
Text
some important calvin and hobbes facts in case you haven't read the original comic strip in a long time or only absorbed stuff on it from memes and out of context bits on here:
Calvin's last name has never been given, and neither has any of his parent's names. This was actually why his uncle Max only showed up for a brief storyline; the creator of the comic, Bill Watterson, ultimately felt that while it was fine to have him as someone for his parents to talk to, it felt far too awkward to never have Max refer to them by name and he never made a return appearance.
The general tone of the comic is fairly light-hearted, with a big emphasis on goofy slapstick comedy contrasted by clever wordplay and often surprising adult-centered jokes that'll hit you like a slap. A big part of the comedy is, as Watterson put it (paraphrased) "It's really funny to me when people express deeply stupid ideas with really fancy terminology." One notable example you might have seen is that one bit where Calvin asks his mom for money to buy a Satan-worshiping rock album and his mom replies that there's nothing genuine about them and they're just putting on the attitude for shock value, and comisserates with Calvin as he deplores that mainstream nihilism can't be trusted. He concludes that childhood is disillusioning.
There is a LOT of criticism of the extreme materialism and selfish mentality of the late 80s, when the comic was initially written. This may go a long way to explain how its aged so well; much of what it criticizes resonates well with people today.
Bill Watterson views comic strips a legitimate form of artwork, and repeatedly fought to have more space to draw more beautiful and artistic backgrounds, which was a very hard fight and unpopular even with other comic strip artists. He eventually did win some compromises and a lot of Calvin And Hobbes' artwork shows it, with the use of space to indicate time as well as a sharp contrast between the often plain environments of mundane life contrasted by the wildly beautiful imagery of Calvin's imagination (which often sports realistic depictions in an art shift of sorts).
Hobbes is explicitly not an imaginary friend, by word of Watterson himself. We don't know WHAT he is exactly, and Hobbes is apparently unaware of the strange nature of his reality; people look at him and only see an ordinary stuffed tiger plushie, but he has a tangible effect on the world that would be physically impossible for Calvin to do on his own. He's apparently been around for a while, and was apparently around when Calvin was a young baby.
On that note; Hobbes has implicitly killed (notably treated as both a gag and also with the vibe of 'he's a tiger, duh') and while he doesn't do it again on-screen, he doesn't have any moral issues about it. Calvin claims that he's never had trouble bringing Hobbes to school because the last time he did, Hobbes killed and ate a bully named Tommy Chestnut and simply comments that it was gross and he needed a bath. Calvin's tried to repeat this again, but Hobbes was grossed out at the thought having to eat a kid raw and not being allowed to use an oven first, or complaining that children are too fattening.
Hobbes became gradually less human-like in body language and more like an actual cat in both body language and behavior; this was due to Watterson drawing more inspiration from his cat, who also inspired a lot of Hobbes' running gags, such as pouncing on Calvin when he got home. Several years into the syndication of the strip, Watterson's cat passed away, and he did a tribute to her with a comic strip of the two of them agreeing to try to dream together so they can keep playing when they have to sleep; Watterson's commentary (if I recall right), remarks on his cat: "We can see each other again in dreams."
44K notes · View notes
touchlikethesun · 6 months ago
Text
.
#i would sorta like to understand how my parents can say such unbearably cruel things to my face#and think that they’re helping me#i get that other people in my life might not tell me the truth bc they don’t want to hurt me#but there’s a difference between being honest and being cruel#between being realistic and projecting your own dissatisfaction#and in the same breath they’ll ask me why i have no confidence in myself and tell me that i’ve wasted all my potential & it’s too late for#like#not that everything is their fault i am entirely responsible for not planning better#but how can they say something like that and think that they’re doing me a kindness#it just does not compute#this conversation happened yesterday and it was an hour of them venting their frustrations at me#frustrations that i fucking share!!!!! just for the record!!!!!#and then getting mad when i didn’t respond with some sort of hail mary like actually everything was fine#like what did they expect me to say#it also feels just so manipulative how much they insist that they are the only ones that care about me#that no one else in my life is reliable#which is already something i believe bc who would ever want to put up with all my bs outside of brief dinner parties#but i also can’t rely on them because everytime i have they’ve turned it against me like a weapon#so doesn’t that just mean that i genuinely have no one??? that i’m genuinely alone???#and i know i know they are like this because of their own trauma and their own issues#but i can’t manage myself much less manage all their emotions#it’s just such an awful situation#i’ll stop there the longer i type the more i spiral#but i am just extremely disappointed in myself that i couldn’t hold on to my good productive mood from last week for even a single day#after getting back#personal#vent
0 notes
hayatheauthor · 2 months ago
Text
The Anatomy of Passing Out: When, Why, and How to Write It
Tumblr media
Passing out, or syncope, is a loss of consciousness that can play a pivotal role in storytelling, adding drama, suspense, or emotional weight to a scene. Whether it’s due to injury, fear, or exhaustion, the act of fainting can instantly shift the stakes in your story.
But how do you write it convincingly? How do you ensure it’s not overly dramatic or medically inaccurate? In this guide, I’ll walk you through the causes, stages, and aftermath of passing out. By the end, you’ll be able to craft a vivid, realistic fainting scene that enhances your narrative without feeling clichéd or contrived.
2. Common Causes of Passing Out
Characters faint for a variety of reasons, and understanding the common causes can help you decide when and why your character might lose consciousness. Below are the major categories that can lead to fainting, each with their own narrative implications.
Physical Causes
Blood Loss: A sudden drop in blood volume from a wound can cause fainting as the body struggles to maintain circulation and oxygen delivery to the brain.
Dehydration: When the body doesn’t have enough fluids, blood pressure can plummet, leading to dizziness and fainting.
Low Blood Pressure (Hypotension): Characters with chronic low blood pressure may faint after standing up too quickly, due to insufficient blood reaching the brain.
Intense Pain: The body can shut down in response to severe pain, leading to fainting as a protective mechanism.
Heatstroke: Extreme heat can cause the body to overheat, resulting in dehydration and loss of consciousness.
Psychological Causes
Emotional Trauma or Shock: Intense fear, grief, or surprise can trigger a fainting episode, as the brain becomes overwhelmed.
Panic Attacks: The hyperventilation and increased heart rate associated with anxiety attacks can deprive the brain of oxygen, causing a character to faint.
Fear-Induced Fainting (Vasovagal Syncope): This occurs when a character is so afraid that their body’s fight-or-flight response leads to fainting.
Environmental Causes
Lack of Oxygen: Situations like suffocation, high altitudes, or enclosed spaces with poor ventilation can deprive the brain of oxygen and cause fainting.
Poisoning or Toxins: Certain chemicals or gasses (e.g., carbon monoxide) can interfere with the body’s ability to transport oxygen, leading to unconsciousness.
3. The Stages of Passing Out
To write a realistic fainting scene, it’s important to understand the stages of syncope. Fainting is usually a process, and characters will likely experience several key warning signs before they fully lose consciousness.
Pre-Syncope (The Warning Signs)
Before losing consciousness, a character will typically go through a pre-syncope phase. This period can last anywhere from a few seconds to a couple of minutes, and it’s full of physical indicators that something is wrong.
Light-Headedness and Dizziness: A feeling that the world is spinning, which can be exacerbated by movement.
Blurred or Tunnel Vision: The character may notice their vision narrowing or going dark at the edges.
Ringing in the Ears: Often accompanied by a feeling of pressure or muffled hearing.
Weakness in Limbs: The character may feel unsteady, like their legs can’t support them.
Sweating and Nausea: A sudden onset of cold sweats, clamminess, and nausea is common.
Rapid Heartbeat (Tachycardia): The heart races as it tries to maintain blood flow to the brain.
Syncope (The Loss of Consciousness)
When the character faints, the actual loss of consciousness happens quickly, often within seconds of the pre-syncope signs.
The Body Going Limp: The character will crumple to the ground, usually without the ability to break their fall.
Breathing: Breathing continues, but it may be shallow and rapid.
Pulse: While fainting, the heart rate can either slow down dramatically or remain rapid, depending on the cause.
Duration: Most fainting episodes last from a few seconds to a minute or two. Prolonged unconsciousness may indicate a more serious issue.
Post-Syncope (The Recovery)
After a character regains consciousness, they’ll typically feel groggy and disoriented. This phase can last several minutes.
Disorientation: The character may not immediately remember where they are or what happened.
Lingering Dizziness: Standing up too quickly after fainting can trigger another fainting spell.
Nausea and Headache: After waking up, the character might feel sick or develop a headache.
Weakness: Even after regaining consciousness, the body might feel weak or shaky for several hours.
4. The Physical Effects of Fainting
Fainting isn’t just about losing consciousness—there are physical consequences too. Depending on the circumstances, your character may suffer additional injuries from falling, especially if they hit something on the way down.
Impact on the Body
Falling Injuries: When someone faints, they usually drop straight to the ground, often hitting their head or body in the process. Characters may suffer cuts, bruises, or even broken bones.
Head Injuries: Falling and hitting their head on the floor or a nearby object can lead to concussions or more severe trauma.
Scrapes and Bruises: If your character faints on a rough surface or near furniture, they may sustain scrapes, bruises, or other minor injuries.
Physical Vulnerability
Uncontrolled Fall: The character’s body crumples or falls in a heap. Without the ability to brace themselves, they are at risk for further injuries.
Exposed While Unconscious: While fainted, the character is vulnerable to their surroundings. This could lead to danger in the form of attackers, environmental hazards, or secondary injuries from their immediate environment.
Signs to Look For While Unconscious
Shallow Breathing: The character's breathing will typically become shallow or irregular while they’re unconscious.
Pale or Flushed Skin: Depending on the cause of fainting, a character’s skin may become very pale or flushed.
Twitching or Muscle Spasms: In some cases, fainting can be accompanied by brief muscle spasms or jerking movements.
5. Writing Different Types of Fainting
There are different types of fainting, and each can serve a distinct narrative purpose. The way a character faints can help enhance the scene's tension or emotion.
Sudden Collapse
In this case, the character blacks out without any warning. This type of fainting is often caused by sudden physical trauma or exhaustion.
No Warning: The character simply drops, startling both themselves and those around them.
Used in High-Tension Scenes: For example, a character fighting in a battle may suddenly collapse from blood loss, raising the stakes instantly.
Slow and Gradual Fainting
This happens when a character feels themselves fading, usually due to emotional stress or exhaustion.
Internal Monologue: The character might have time to realize something is wrong and reflect on what’s happening before they lose consciousness.
Adds Suspense: The reader is aware that the character is fading but may not know when they’ll drop.
Dramatic Fainting
Some stories call for a more theatrical faint, especially in genres like historical fiction or period dramas.
Exaggerated Swooning: A character might faint from shock or fear, clutching their chest or forehead before collapsing.
Evokes a Specific Tone: This type of fainting works well for dramatic, soap-opera-like scenes where the fainting is part of the tension.
6. Aftermath: How Characters Feel After Waking Up
When your character wakes up from fainting, they’re not going to bounce back immediately. There are often lingering effects that last for minutes—or even hours.
Physical Recovery
Dizziness and Nausea: Characters might feel off-balance or sick to their stomach when they first come around.
Headaches: A headache is a common symptom post-fainting, especially if the character hits their head.
Body Aches: Muscle weakness or stiffness may persist, especially if the character fainted for a long period or in an awkward position.
Emotional and Mental Impact
Confusion: The character may not remember why they fainted or what happened leading up to the event.
Embarrassment: Depending on the situation, fainting can be humiliating, especially if it happened in front of others.
Fear: Characters who faint from emotional shock might be afraid of fainting again or of the situation that caused it.
7. Writing Tips: Making It Believable
Writing a fainting scene can be tricky. If not handled properly, it can come across as melodramatic or unrealistic. Here are some key tips to ensure your fainting scenes are both believable and impactful.
Understand the Cause
First and foremost, ensure that the cause of fainting makes sense in the context of your story. Characters shouldn’t pass out randomly—there should always be a logical reason for it.
Foreshadow the Fainting: If your character is losing blood, suffering from dehydration, or undergoing extreme emotional stress, give subtle clues that they might pass out. Show their discomfort building before they collapse.
Avoid Overuse: Fainting should be reserved for moments of high stakes or significant plot shifts. Using it too often diminishes its impact.
Balance Realism with Drama
While you want your fainting scene to be dramatic, don’t overdo it. Excessively long or theatrical collapses can feel unrealistic.
Keep It Short: Fainting typically happens fast. Avoid dragging the loss of consciousness out for too long, as it can slow down the pacing of your story.
Don’t Always Save the Character in Time: In some cases, let the character hit the ground. This adds realism, especially if they’re fainting due to an injury or traumatic event.
Consider the Aftermath
Make sure to give attention to what happens after the character faints. This part is often overlooked, but it’s important for maintaining realism and continuity.
Lingering Effects: Mention the character’s disorientation, dizziness, or confusion upon waking up. It’s rare for someone to bounce back immediately after fainting.
Reactions of Others: If other characters are present, how do they react? Are they alarmed? Do they rush to help, or are they unsure how to respond?
Avoid Overly Romanticized Fainting
In some genres, fainting is used as a dramatic or romantic plot device, but this can feel outdated and unrealistic. Try to focus on the genuine physical or emotional toll fainting takes on a character.
Stay Away from Clichés: Avoid having your character faint simply to be saved by a love interest. If there’s a romantic element, make sure it’s woven naturally into the plot rather than feeling forced.
8. Common Misconceptions About Fainting
Fainting is often misrepresented in fiction, with exaggerated symptoms or unrealistic recoveries. Here are some common myths about fainting, and the truth behind them.
Myth 1: Fainting Always Comes Without Warning
While some fainting episodes are sudden, most people experience warning signs (lightheadedness, blurred vision) before passing out. This gives the character a chance to notice something is wrong before losing consciousness.
Myth 2: Fainting Is Dramatic and Slow
In reality, fainting happens quickly—usually within a few seconds of the first warning signs. Characters won’t have time for long speeches or dramatic gestures before collapsing.
Myth 3: Characters Instantly Bounce Back
Many stories show characters waking up and being perfectly fine after fainting, but this is rarely the case. Fainting usually leaves people disoriented, weak, or even nauseous for several minutes afterward.
Myth 4: Fainting Is Harmless
In some cases, fainting can indicate a serious medical issue, like heart problems or severe dehydration. If your character is fainting frequently, it should be addressed in the story as a sign of something more severe.
Looking For More Writing Tips And Tricks? 
Are you an author looking for writing tips and tricks to better your manuscript? Or do you want to learn about how to get a literary agent, get published and properly market your book? Consider checking out the rest of Quillology with Haya Sameer; a blog dedicated to writing and publishing tips for authors! While you’re at it, don’t forget to head over to my TikTok and Instagram profiles @hayatheauthor to learn more about my WIP and writing journey! 
5K notes · View notes
pathetic-gamer · 8 months ago
Text
my favorite ongoing tradition in the fire emblem subreddits is new people showing up to ask why the displayed hit rate %s never actually add up (e.g. a 90% hit rate hits more than 90% of the time while a 20% hit rate hits less than 20% of the time), because they invariably get two answers:
someone explaining mathematics behind double-RNG and how it makes for a better player experience psychologically so while the devs obviously want to provide a challenge that still has some degree of luck, they also want people to not rage-quit, and
someone saying it's bc it's funnier that way
1 note · View note
aethersea · 5 months ago
Text
another thing fantasy writers should keep track of is how much of their worldbuilding is aesthetic-based. it's not unlike the sci-fi hardness scale, which measures how closely a story holds to known, real principles of science. The Martian is extremely hard sci-fi, with nearly every detail being grounded in realistic fact as we know it; Star Trek is extremely soft sci-fi, with a vaguely plausible "space travel and no resource scarcity" premise used as a foundation for the wildest ideas the writers' room could come up with. and much as Star Trek fuckin rules, there's nothing wrong with aesthetic-based fantasy worldbuilding!
(sidenote we're not calling this 'soft fantasy' bc there's already a hard/soft divide in fantasy: hard magic follows consistent rules, like "earthbenders can always and only bend earth", and soft magic follows vague rules that often just ~feel right~, like the Force. this frankly kinda maps, but I'm not talking about just the magic, I'm talking about the worldbuilding as a whole.
actually for the purposes of this post we're calling it grounded vs airy fantasy, bc that's succinct and sounds cool.)
a great example of grounded fantasy is Dungeon Meshi: the dungeon ecosystem is meticulously thought out, the plot is driven by the very realistic need to eat well while adventuring, the story touches on both social and psychological effects of the whole 'no one dies forever down here' situation, the list goes on. the worldbuilding wants to be engaged with on a mechanical level and it rewards that engagement.
deliberately airy fantasy is less common, because in a funny way it's much harder to do. people tend to like explanations. it takes skill to pull off "the world is this way because I said so." Narnia manages: these kids fall into a magic world through the back of a wardrobe, befriend talking beavers who drink tea, get weapons from Santa Claus, dance with Bacchus and his maenads, and sail to the edge of the world, without ever breaking suspension of disbelief. it works because every new thing that happens fits the vibes. it's all just vibes! engaging with the worldbuilding on a mechanical level wouldn't just be futile, it'd be missing the point entirely.
the reason I started off calling this aesthetic-based is that an airy story will usually lean hard on an existing aesthetic, ideally one that's widely known by the target audience. Lewis was drawing on fables, fairy tales, myths, children's stories, and the vague idea of ~medieval europe~ that is to this day our most generic fantasy setting. when a prince falls in love with a fallen star, when there are giants who welcome lost children warmly and fatten them up for the feast, it all fits because these are things we'd expect to find in this story. none of this jars against what we've already seen.
and the point of it is to be wondrous and whimsical, to set the tone for the story Lewis wants to tell. and it does a great job! the airy worldbuilding serves the purposes of the story, and it's no less elegant than Ryōko Kui's elaborately grounded dungeon. neither kind of worldbuilding is better than the other.
however.
you do have to know which one you're doing.
the whole reason I'm writing this is that I saw yet another long, entertaining post dragging GRRM for absolute filth. asoiaf is a fun one because on some axes it's pretty grounded (political fuck-around-and-find-out, rumors spread farther than fact, fastest way to lose a war is to let your people starve, etc), but on others it's entirely airy (some people have magic Just Cause, the various peoples are each based on an aesthetic/stereotype/cliché with no real thought to how they influence each other as neighbors, the super-long seasons have no effect on ecology, etc).
and again! none of this is actually bad! (well ok some of those stereotypes are quite bigoted. but other than that this isn't bad.) there's nothing wrong with the season thing being there to highlight how the nobles are focused on short-sighted wars for power instead of storing up resources for the extremely dangerous and inevitable winter, that's a nice allegory, and the looming threat of many harsh years set the narrative tone. and you can always mix and match airy and grounded worldbuilding – everyone does it, frankly it's a necessity, because sooner or later the answer to every worldbuilding question is "because the author wanted it to be that way." the only completely grounded writing is nonfiction.
the problem is when you pretend that your entirely airy worldbuilding is actually super duper grounded. like, for instance, claiming that your vibes-based depiction of Medieval Europe (Gritty Edition) is completely historical, and then never even showing anyone spinning. or sniffing dismissively at Tolkien for not detailing Aragorn's tax policy, and then never addressing how a pre-industrial grain-based agricultural society is going years without harvesting any crops. (stored grain goes bad! you can't even mouse-proof your silos, how are you going to deal with mold?) and the list goes on.
the man went up on national television and invited us to engage with his worldbuilding mechanically, and then if you actually do that, it shatters like spun sugar under the pressure. doesn't he realize that's not the part of the story that's load-bearing! he should've directed our focus to the political machinations and extensive trope deconstruction, not the handwavey bit.
point is, as a fantasy writer there will always be some amount of your worldbuilding that boils down to 'because I said so,' and there's nothing wrong with that. nor is there anything wrong with making that your whole thing – airy worldbuilding can be beautiful and inspiring. but you have to be aware of what you're doing, because if you ask your readers to engage with the worldbuilding in gritty mechanical detail, you had better have some actual mechanics to show them.
5K notes · View notes
echoekhi · 1 year ago
Text
I’m Declaring War Against “What If” Videos: Project Copy-Knight
Tumblr media
What Are “What If” Videos?
These videos follow a common recipe: A narrator, given a fandom (usually anime ones like My Hero Academia and Naruto), explores an alternative timeline where something is different. Maybe the main character has extra powers, maybe a key plot point goes differently. They then go on and make up a whole new story, detailing the conflicts and romance between characters, much like an ordinary fanfic.
Except, they are fanfics. Actual fanfics, pulled off AO3, FFN and Wattpad, given a different title, with random thumbnail and background images added to them, narrated by computer text-to-speech synthesizers.
They are very easy to make: pick a fanfic, copy all the text into a text-to-speech generator, mix the resulting audio file with some generic art from the fandom as the background, give it a snappy title like “What if Deku had the Power of Ten Rings”, photoshop an attention-grabbing thumbnail, dump it onto YouTube and get thousands of views.
In fact, the process is so straightforward and requires so little effort, it’s pretty clear some of these channels have automated pipelines to pump these out en-masse. They don’t bother with asking the fic authors for permission. Sometimes they don’t even bother with putting the fic’s link in the description or crediting the author. These content-farms then monetise these videos, so they get a cut from YouTube’s ads.
In short, an industry has emerged from the systematic copyright theft of fanfiction, for profit.
Project Copy-Knight
Since the adversaries almost certainly have automated systems set up for this, the only realistic countermeasure is with another automated system. Identifying fanfics manually by listening to the videos and searching them up with tags is just too slow and impractical.
And so, I came up with a simple automated pipeline to identify the original authors of “What If” videos.
Tumblr media
It would go download these videos, run speech recognition on it, search the text through a database full of AO3 fics, and identify which work it came from. After manual confirmation, the original authors will be notified that their works have been subject to copyright theft, and instructions provided on how to DMCA-strike the channel out of existence.
I built a prototype over the weekend, and it works surprisingly well:
Tumblr media
On a randomly-selected YouTube channel (in this case Infinite Paradox Fanfic), the toolchain was able to identify the origin of half of the content. The raw output, after manual verification, turned out to be extremely accurate. The time taken to identify the source of a video was about 5 minutes, most of those were spent running Whisper, and the actual full-text-search query and Levenshtein analysis was less than 5 seconds.
The other videos probably came from fanfiction websites other than AO3, like fanfiction.net or Wattpad. As I do not have access to archives of those websites, I cannot identify the other ones, but they are almost certainly not original.
Armed with this fantastic proof-of-concept, I’m officially declaring war against “What If” videos. The mission statement of Project Copy-Knight will be the elimination of “What If” videos based on the theft of AO3 content on YouTube.
I Need Your Help
I am acutely aware that I cannot accomplish this on my own. There are many moving parts in this system that simply cannot be completely automated – like the selection of YouTube channels to feed into the toolchain, the manual verification step to prevent false-positives being sent to authors, the reaching-out to authors who have comments disabled, etc, etc.
So, if you are interested in helping to defend fanworks, or just want to have a chat or ask about the technical details of the toolchain, please consider joining my Discord server. I could really use your help.
------
See full blog article and acknowledgements here: https://echoekhi.com/2023/11/25/project-copy-knight/
7K notes · View notes