#when i finish the post game stuff basically
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Mortholme Post-Mortem
The Dark Queen of Mortholme has been out for two weeks, and I've just been given an excellent excuse to write some more about its creation by a lenghty anonymous ask.
Under the cut, hindsight on the year spent making Mortholme and answers to questions about game dev, grouped under the following topics:
Time spent on development Programming Obstacles Godot Animation Pixel art Environment assets Writing Completion Release
Regarding time spent on development
Nope, I’ve got no idea anymore how long I spent on Mortholme. It took a year but during that time I worked on like two other games and whatever else. And although I started with the art, I worked on all parts simultaneously to avoid getting bored. This is what I can say:
Art took a ridiculous amount of time, but that was by choice (or compulsion, one might say). I get very excitable and particular about it. At most I was making about one or two Hero animations in a day (for a total of 8 + upgraded versions), but anything involving the Queen took multiple times longer. When I made the excecutive decision that her final form was going to have a bazillion tentacles I gave up on scheduling altogether.
Coding went quickly at the start when I was knocking out a feature after another, until it became the ultimate slow-burn hurdle at the end. Testing, bugfixing, and playing Jenga with increasingly unwieldy code kept oozing from one week to the next. For months, probably? My memory’s shot but I have a mark on my calendar on the 18th of August that says “Mortholme done”. Must’ve been some optimistic deadline before the ooze.
Writing happened in extremely productive week-long bursts followed by nothing but nitpicky editing while I focused on other stuff. Winner in the “changed most often” category, for sure.
Sound was straightforward, after finishing a new set of animations I spent a day or two to record and edit SFX for them. Music I originally scheduled two weeks for, but hubris and desire for more variants bumped it to like a month.
Regarding programming
The Hero AI is certainly the part that I spent most of my coding time on. The basic way the guaranteed dodging works is that all the Queen’s attacks send a signal to the Hero, who calculates a “danger zone” based on the type of attack and the Queen’s location. Then, if the Hero is able to dodge that particular attack (a probability based on how much it's been used & story progression), they run a function to dodge it.
Each attack has its own algorithm that produces the best safe target position to go to based on the Hero’s current position (and other necessary actions like jumping). Those algorithms needed a whole lot of testing to code counters for all the scenarios that might trip the Hero up.
The easiest or at least most fun parts for me to code are the extra bells and whistles that aren’t critical but add flair. Like in the Hero’s case, the little touches that make them seem more human: a reaction speed delay that increases over time, random motions and overcompensation that decrease as they gain focus, late-game Hero taking prioritising aggressive positiniong, a “wait for last second” function that lets the Hero calculate how long it’ll take them to move to safety and use the information to squeeze an extra attack in…
The hardest attack was the magic circle, as it introduced a problem in my code so far. The second flare can overlap with other attacks, meaning the Hero had to keep track of two danger zones at once. For a brief time I wanted to create a whole new system that would constantly update a map of all current danger zones—that would allow for any number of overlapping attacks, which would be really cool! Unfortunately it didn’t gel with my existing code, and I couldn’t figure out its multitudes of problems since, well…
Regarding obstacles
Thing is, I’m hot garbage as a programmer. My game dev’s all self-taught nonsense. So after a week of failing to get this cool system to work, I scrapped it and instead made a spaghetti code monstrosity that made magic circle run on a separate danger zone, and decided I’d make no more overlapping attacks. That’s easy; I just had to buffer the timing of the animation locks so that the Hero would always have time to move away. (I still wanted to keep the magic circle, since it’s fun for the player to try and trick the Hero with it.)
There’s my least pretty yet practical solo dev advice: if you get stuck because you can’t do something, you can certainly try to learn how to do it, but occasionally the only way to finish a project within a decade to work around those parts and let them be a bit crap.
I’m happy to use design trickery, writing and art to cover for my coding skills. Like, despite the anonymous asker’s description, the Hero’s dodging is actually far from perfect. I knew there was no way it was ever going to be, which is why I wrote special dialogue to account for a player finding an exploit that breaks the intended gameplay. (And indeed, when the game was launched, someone immediately found it!)
Regarding Godot
It’s lovely! I switched from Unity years ago and it’s so much simpler and more considerate of 2D games. The way its node system emphasises modularity has improved my coding a lot.
New users should be aware that a lot of tutorials and advice you find online may be for Godot 3. If something doesn’t work, search for what the Godot 4 equivalent is.
Regarding animation
I’m a professional animator, so my list of tips and techniques is a tad long… I’ll just give a few resource recommendations: read up on the classic 12 principles of animation (or the The Illusion of Life, if you’d like the whole book) and test each out for yourself. Not every animation needs all of these principles, but basically every time you’ll be looking at an animation and wondering how to make it better, the answer will be in paying attention to one or more of them.
Game animation is its own beast, and different genres have their own needs. I’d recommend studying animations that do what you’d like to do, frame by frame. If you’re unsure of how exactly to analyse animation for its techniques, youtube channel New Frame Plus shows an excellent example.
Oh, and film yourself some references! The Queen demanded so much pretend mace swinging that it broke my hoover.
Regarding pixel art
The pixel art style was picked for two reasons: 1. to evoke a retro game feel to emphasise the meta nature of the narrative, and 2. because it’s faster and more forgiving to animate in than any of my other options.
At the very start I was into the idea of doing a painterly style—Hollow Knight was my first soulslike—but quickly realised that I’d either have to spend hundreds of hours animating the characters, or design them in a simplistic way that I deemed too cutesy for this particular game. (Hollow Knight style, one day I’d love to emulate you…)
I don’t use a dedicated program, just Photoshop for everything like a chump. Pixel art doesn’t need anything fancy, although I’m sure specialist programs will keep it nice and simple.
Pixel art’s funny; its limitations make it dependent on symbolism, shortcuts and viewer interpretation. You could search for some tutorials on basic principles (like avoiding “jaggies” or the importance of contrast), but ultimately you’ll simply want to get a start in it to find your own confidence in it. I began dabbling years ago by asking for character requests on Tumblr and doodling them in pixels in whatever way I could think of.
Regarding environment assets
The Queen’s throne room consists of two main sprites—one background and one separate bit of the door for the Hero disappear behind—and then about fifty more for the lighting setup. There’s six different candle animations, there’s lines on the floor that need to go on top of character reflections, all the candle circles and lit objects are separated so that the candles can be extinguished asynchronously; and then there’s purple phase 2 versions of all of the above.
This is all rather dumb. There’s simpler ways in Godot to do 2D lighting with shaders and a built-in system (I use those too), but I wanted control over the exact colours so I just drew everything in Photoshop the way I wanted it. Still, it highlights how mostly you only need a single background asset and separated foreground objects; except if you need animated objects or stuff that needs to change while the game’s running, you’ll get a whole bunch more.
I wholeheartedly applaud having a go at making your own game art, even if you don’t have any art background! The potential for cohesion in all aspects of design—art, game, narrative, sound—is at the heart of why video games are such an exciting medium!
Regarding writing
Finding the voices of the Queen and the Hero was the quick part of the process. They figured that out they are almost as soon as writing started. I’d been mulling this game over in my mind for so long, I had already a specific idea in mind of what the two of them stood for, conceptually and thematically. When they started bantering, I felt like all I really had to do was to guide it along the storyline, and then polish.
What ended up taking so long was that there was too much for them to say for how short the game needed to be to not feel overstretched. Since I’d decided to go with two dialogue options on my linear story, it at least gave me twice the amount of dialogue that I got to write, but it wasn’t enough!
The first large-scale rewrite was me going over the first draft and squeezing in more interesting things for the Queen and the Hero to discuss, more branching paths and booleans. There was this whole thing where the player’s their dialogue choices over multiple conversations would lead them to about four alternate interpretations of why the Queen is the way she is. This was around the time I happened to finally play Disco Elysium, so of course I also decided to also add a ton of microreactivity (ie. small changes in dialogue that acknowledge earlier player choices) to cram in even more alternate dialogue. I spent ages tinkering with the exact nuances till I was real proud of it.
Right until the playtesters of this convoluted contraption found the story to be unclear and confusing. For some reason. So for my final rewrite, I picked out my favourite bits and cut everything else. With the extra branching gone, there was more room to improve the pacing so the core of the story could breathe. The microreactivity got to stay, at least!
A sample of old dialogue from the overcomplicated version:
Regarding completion
The question was “what kept me going to actually finish the game, since that is a point many games never even get to meet?” and it’s a great one because I forgot that’s a thing. Difficulties finishing projects, that is—I used to think it was hard, but not for many years. Maybe I’ve completed so many small-scale games already that it hardly seems that unreasonable of an expectation? (Game jams. You should do game jams.)
I honestly never had any doubt I was going to finish Mortholme. When I started in late autumn last year, I was honestly expecting the concept to be too clunky to properly function; but I wished to indulge in silliness and make it exist anyways. That vision would’ve been easy to finish, a month or two of low stakes messing around, no biggie. (Like a game jam!)
Those months ran out quickly as I had too much fun making the art to stop. It must’ve been around the time I made this recording that it occurred to me that even if the game was going to be clunky, it could still genuinely work on the back of good enough storytelling technique—not just writing, but also the animation and the Hero’s evolving behaviour during the gameplay segments which I’d been worried about. The reaction to my early blogging was also heartening. Other people could also imagine how this narrative could be interesting!
A few weeks after that I started planning out the narrative beats I wanted the dialogue to reach, and came to the conclusion that I really, really wanted it to work. Other people had to see this shit, I thought. There’s got to be freaks out there who’d love to experience this tragedy, and I’m eager to deliver.
That’s why I was fine with the project’s timeline stretching out. If attention to detail and artistry was going to make this weird little story actually come to life, then great, because that’s exactly the part of development I love doing most. Projects taking longer than expected can be frustrating, but accepting that as a common part of game dev is what allows confidence in eventual their completion regardless.
Regarding release
Dear anonymous’s questions didn’t involve post-release concerns, but it seems fitting to wrap up the post-mortem by talking about the two things about Mortholme's launch that were firsts for me, and thus I was unprepared for.
1. This was the first action game I've coded. Well, sort of—I consider Mortholme to be a story first and foremost, with gameplay so purposefully obnoxious it benefits from not being thought of as a “normal” game. Still, the action elements are there. For someone who usually sticks to making puzzle games since they’re easier to code, this was my most mechanically fragile game yet. So despite all my attempts at playtesting and failsafes, it had a whole bunch of bugs on release.
Game-breaking bugs, really obvious bugs, weird and confusing bugs. It took me over a week to fix all that was reported (and I’m only hoping they indeed are fully fixed). That feels slow; I should’ve expected it was going to break so I could’ve been faster to respond. Ah well, next time I know what I’ll be booking my post-release week for.
2. This was my first game that I let players give me money for. Sure, it’s pay-what-you-want, but for someone as allergic to business decisions as I am, it was a big step. I guess I was worried of being shown that nobody would consider my art worth financial compensation. Well, uh, that fear has gone out of the window now. I’m blown away by how kind and generous the players of Mortholme have been with their donations.
I can’t imagine it's likely to earn a living wage from pouring hundreds of hours into pay-what-you-want passion projects, but the support has me heartened to seek out a future where I could make these weird stories and a living both.
Those were the unexpected parts. The part I must admit I was expecting—but still infinitely grateful for—was that Mortholme did in fact reach them freaks who’d find it interesting. The responses, comments, analyses, fan works (there’s fic and art!! the dream!!), inspiration, and questions (like the ones prompting me to write this post-mortem) people have shared with me thanks to Mortholme… They’ve all truly been what I was hoping for back when I first gave myself emotions thinking about a mean megalomaniac and stubborn dipshit.
Thank you for reading, thank you for playing, and thank you for being around.
#so that got a bit verbose. you simply cannot give me this many salient questions and expect me otherwise tbh#the dark queen of mortholme#indie dev#game dev#dev log
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tell us about vesper gaining humanity 👁️👁️ i've never witnessed this in a game myself
Okay so, huge disclaimer: This is not how you gain humanity RAW. So, I apologize if that part is a bit of a let down. Sometimes we do things that just narrative-wise feels good because we are all just friends playing a game of imaginary vampires. I am gonna write a lil about some ooc / personal stuff as well. TL;DR: Owen's player schemed.
So, I don't know how closely you may follow my chronicle, but if you aren't aware, Vesper is the cringe fail loser vampire of all time. He kind of has had almost only bad things happen to him every day since before his embrace lmao and this has definitely continued on in our chronicle. The chronicle itself is also just kind of heavy. It is taken a little too seriously (by all of us) and we definitely embrace that there is darkness in World of Darkness. I think that is why I have a little bit of a tendency to post more about silly things / jokes than the game itself. I LOVE the game. Do not get me wrong. I enjoy the atmosphere and the intensity. It is more my speed, which is why I play in it. This is the best table and game I have ever gotten to be a part of. That being said, I think recently we got a little too overkill with it. We had to kick a player and then a lot of sessions after have been a bit overly dreary. Normally not a big deal, but it adds up when you get into that rhythm a bit. Vesper has kind of taken it hard. Like the others have problems, too, but it has become a bit of a theme that various characters both PCs and SPCs are afraid Vesper is going to say fuck it and get himself killed. He is very reckless as is. ( And I'll admit I've been having a lot of personal issues and very sad recently. ) Owen has a pigeon named Drone. Whenever Owen talks to Drone, I have a little joke going that Vesper gets envious. He wants to talk to birds, too :( So, Owen's player got the idea to talk to some thin-bloods to get a counterfeit discipline of feral whispers for Vesper. And they kept this as a surprise. Only, Owen had to really earn that shit because the thin-blood they spoke to tasked them with a very over the top fetch quests. Where Owen kept being like "we need to go to this dangerous ass place to get this weird ingredient and I am not telling you guys why". (This was over the course of multiple sessions.) They finally got everything they needed and was given the potion last session. So, Owen hit up Vesper to meet them at the fucking zoo. And Vesper literally just finished watching the tremere banish a possessed demonic statue meanwhile... and the fucker tells Vesper it is an emergency...
And well, we spent the end of the session fucking losing it because Vesper and Owen were at the zoo talking to animals. Our ST does the funniest fucking red panda voice. We had a blast. Owen gave Vesper basically a heartfelt I love you, you're my best friend, and I want you to stick around talk. Then ST dropped the "Vesper add another dot of humanity." Which was a big shock. He reasoned that Owen did way too much just for Vesper to only heal some WP from that and it just felt really fitting. It was a really nice breath of fresh air. We ARE going to resume the themes of tragedy, death, and gruesomeness next session. But yeah... It was very sweet.
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Oooh, definitely glee for the fandom asks! <3
Always with the hornets' nests with these ones, I see! Though i don't think there's a fandom out there that isn't in some way a hornets' nest once it gets large enough... hm. Alright. I'm just gonna be as honest as i can be about this, and tag accordingly.
Glee:
my favourite female character: augh. argh. ouph. so difficult. so hard. Since I'm working off of half-remembered show and half recently-rewatched show... its a tossup. Mercedes, Santana, Quinn. Probably Mercedes. She did nothing wrong ever in her entire life <3 well okay maybe except that one time she smashed kurt's car windows (but it was a banger song, though). Can't say Santana because of the Biphobia TM and other things like excessive use of bigotry-based insults, and Quinn. Oh god girl. Cheating is not cool! Funnily enough! So I find them really interesting but 'favourite' is hard to say. Mercedes. Mercedes for sure <3
my favourite male character: Blaine sam blaine sam blaine sam yes. I am imitating ripping petals off of flowers and coming to a conclusion based on which is the last name i said. So I guess that means Sam! But really this is a tie.
my favourite book/season/etc: Mannnnn idk. I don't like shows for seasons as-a-whole. Also i could not tell you what happened in any given season if you held a gun to my head. I'm not good at that. The only shows i know 'seasons' of are Buffy and Teen Wolf because i've watched them like 100000000000 times (exaggeration) for various reasons (mostly fanfiction research).
my favourite episode (if its a tv show): I can tell you my LEAST favourite episode (blame it on the alcohol, thank you Kurt king of biphobia! this is a persona foible it's not the worst episode in the show. by far. by far. it's kind of an average one. I'm just angry at it.) BUT er. Favourite? Idk. Genuinely some of the earlier Kurt-centric stuff was really well done (his convo with Burt... <3) and the Quinn giving birth accompanied by bohemian rhapsody was obviously iconic, but if I'll be honest I couldn't name any episodes of this show (other than That One previously stated, anyway). And yeah most of the time they were named after song titles and No i don't remember those song titles either. I'm just so bad at this. My memory is that of a goldfish's being haphazardly bounced around on a sieve.
my favourite cast member: it would be really funny if I said Demi Lovato [she counts!] but the truth is N/A: i don't know these people !!! They are strangers!! (i don't. follow celebrities. at all. I couldn't even name most of them. They're just people doing a job and their lives are irrelevant to me beyond their ability to perform that job well. I do not need to know where they live and what coffee they drink. Stalker shit tbh. I'm kind of a very private person myself, so rpf-adjacent stuff just... creeps me out. I've never watched a single cast interview in my lifetime and I'm not about to start!)
my favourite ship: Difficult to say! Grave and obvious lie. Blam. It's blam. Quintana is a close runner up though Santana really needs to stop dating people who cheat on the regular (I'll accept Quinn has grown enough not to do this by the time a Quintana coupling would be viable - and satisfying in terms of character arcs - narratively speaking).
a character I’d die defending: Blaine Anderson did something wrong for sure but like Kurt did it first so shrugs. Cancels out. Bad for each other! Case closed!
a character I just can’t sympathize with: genuinely don't remember if I had one of those the first time around because I was like 10 and just didn't pay attention if I didn't care, but Terri and her racist self take that 'prize' this time, alongside the obvious predator in the room [original choir teacher. Sandy? I forget his name immediately after hearing it. He doesn't deserve to be remembered]. Also JBI is just.... a yikes character all around. I mean, he's a blatant stereotype for one, in a the people who wrote this person don't like jews kind of way. Unfortunately common stereotype too, for the era, so not only is he that, he's also lazy. Just a one-note pervert who's the butt of various antisemitic 'jokes' you've heard from era-peer shows a million times over, tired and awful and a sour reminder of bigotry that continues to this day. Really regrettable character who's lack of redeeming qualities was probably purposeful. (I know Rachel and tina are also jewish, but this comes up very rarely and mostly only when santana needs to say something kind of fucked up, as is her modus operandi, for 'comic relief'. Tina's jewish-ness wasn't even canon for several seasons, because she didn't have a surname or a family or anything resembling complex character depth for several seasons. The one time I really remember Rachel's religion being important was when she was pressuring Kurt into believing in some kind of god, which??? don't do that. Bad example. Trying to guilt trip a friend into faith sucks. I take back what i said earlier Mercedes did that too. Boo. Girls try again that was a bad showing all around. Though i have no idea why Kurt went the acupuncture route as his 'secular' option but i think that has to do a lot with the writers doing literally no research ever once in their lives (you can tell they don't by the way they write the football segments of the show, which make no sense according to football fans who watch Glee, of which there are numerous because real life isn't like fiction where you can only like music or sports. Most of the kids in my school year were doing the most of everything ever if they were the 'popular' ones - we do that differently; popularity isn't really based on who know know; for some bizzare reason literally everyone knew who I was? Even people I'd never spoken to?? - but more about like... how much you can do, I guess. Overachievers, but I'm not saying that negatively; these people were generally - generally - very nice, and surprisingly chill for people who had no spare time whatsoever. I'm not entirely sure when they slept; A* across the board, at least one sport, at least one instrument, several extracurriculars, parties every weekend, dozens of friends and an s.o. . Eh? Way too much going on. Scary lifestyle! Impressive burnout rate, probably. Er. Tangent! Back to the scheduled programming).) There's uhhhh there's a lot of bad characters on the show, but i'd say Sandy and Terri and her equally but more loudly racist sister are truly completely irredeemable ones. Like they're not interesting or anything, they're just there to be narrative annoyances (which, in the case of Sandy specifically, is insane. Arrest that man!!! He has actively sexually assaulted minors!!!).
a character I grew to love: difficult to say because I tend to just make an opinion and stick to it. Also i don't remember who i liked at first and who i didn't, this show came out when i was eight. I didn't watch it until I was a little older than that, of course, but I frankly have spotty memory until my late teens, so! I'm not sure!! Quinn, probably. Pink-hair-era Quinn helped me understand her more, and seeing the moments of kindness hidden behind practical cruelty, when you understand her family and situation, makes things make a lot more sense. It takes a lot to get me to sympathise with a cheater, but I can see where Quinn was getting all turned around in her head about life because of her upbringing and socialisation, not to mention the profoundly negative impact cheerios had on her mentally and that the school's culture in general was not exactly a breeding ground for empathy and optimism.
my anti otp: can you tell (klaine). I don't dislike Kurt!!! Please let him have a fun chillaxed boyfriend in new york with his vogue friends. But also please stop attempting to control other people's diets thank you!! Thank you!! I'm of mixed feelings. Blaine and Kurt both did at least one bad, relationship-ending thing, and proved over and over again that they just weren't on the same wavelength in regards to life goals and ways of living it. They can't even share the same living space, which is kind of required for a functional marriage. I don't know, it just seems like they settled for their first proper, serious boyfriend even if that's not really the best match, and I... wish they'd just got to see more of life first, you know? They got married at like 20! Or something! I'm 23, I cannot imagine getting married at 20. That's a baby. Let them live first!
(same for Santana and Brittney, imo. I also don't really like them together because Santana and Brittney have very different ideas regarding monogamy, which is just never going to go down well in the long run. If your girl cheats on you like twenty times and tells you to your face its not cheating in her view of things, but you think it is, break up with her because you'll just make each other miserable. Brittney sort of seems incapable of feeling guilt but if she were, this kind of moral pressure would be Not Good, and obviously Santana isn't comfortable with the idea and doesn't have to be!! Just move on!!! Find other people!!!! Don't marry your first girlfriend if you've broken up like ten times this is simple!!!! Please!!!! But Klaine wins out over Brittana because - in my opinion, glee fandom please do not persecute me, I am known for this specific thing - I see... interactions that verge on abusive between Klaine that I don't see in Brittana. So. Oof? Ex; use of public perception to disguise attack; deliberately hurting Blaine in a stage-combat fencing match (you are not meant to make actual contact in these) and thus using Blaine's own dislike of making his difficulties common knowledge against him in order to 'punish' him. This is no good! Don't do this!!.[Also just to err vaguepost about a comment.... that is. not. what i would call passive aggressive. Physically attacking someone with a sword - no matter the type of sword, fencing foils hurt just as much, they're just not stab-you sharp... er, these days - is just straight-up aggressive.]).
Note that negative things stick in the mind better than positive ones; on a rewatch I may well alter my opinion!
But also I'm really, really stubborn. So it's not likely. Klaine.
#how the fuck do i tag this#glee#glee shite#ask game#anti-klaine#anti-brittana#anti-kurt#though it isn't because i do like him genuinely one of the better characters. he just... doesn't treat blaine great because they're#fundamentally incompatible romantically. and that's fine! but taking this out on each other isn't.#augh. i hate talking about controversial shit a;lksfja;slkf i used to get So Scared of anon hate mobs you have no idea#if i thought something could get that i simply would never ever not one even dare to think it. let alone say it online in a private forum#(dms with my friends) or god forbid a public post#so. this is growth!#you could say i just got a really weird form of catholic guilt about dissenting from public opinion when i was like 14. you'd also probably#be correct! As I was catholic. And all. Not very devout mind you (did not. go to church.) but still#anyways.#... there's so much i could say about brittany as a character but i'd have to rewatch to make sure i was being accurate about her.#so much that isn't exactly glowing commendation. to be clear.#augh. this show gives me so many very very mean thoughts about it. because it does things so very meanly most of the time#it handles beaste well. Coach Beaste is great. 11/10 character#but so much other stuff it gets just so wrong. just so wrong#(also i never finished the show. actually like genuinely i just missed a whole portion of it. so if they fuck up Beaste at some point I hav#not seen I'll be really really mad.)#(I found out about some of the later events-second hand. i don't 100% know how the brittana marriage goes down but i just... don't like it#as a concept. like at all. they're too young and too unstable for that shit.)#(basically; towards the end i was still watching the show on tv. so i missed whole swathes of episodes thanks to how tv works. do not miss#that headache!)#augh. i should shut up now and go to bed. midnight.)#<3 thanks for the ask! Hope i didn't say anything you disagree with too strongly...
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i think itis funny in the past when i would list my interests as if i post abt them i donot post abt the shit im into rly Mainly bc im not rly Into Into anything anymore i occasionally watch or read or play something but i dont do fandom stuff rly much.... just sometimes i get brainworms
#do i still list my interests somewhere i dont knowwww#i just stopped rly being into fandom a few years ago combination depression antipathy + bad experiences in fandom spaces#but idk. me listing my interests didnt rly accomplish anything for anyone bc it was just like anddd just so you know i was crazy abt this#video game for a rly long time it probably wont ever come up again but it might maybe one day. yk. ig its just sharing info Which is one#supposes the point of all of this but idk#its not that im cagey abt my interests except that one which i cant talk abt publically bc its a triple a game and im embarassed abt it. no#anything bad im just embarrassed . its not anything any of my oomfies have ever posted abt either so its just for me. and lamp . and when#the third game comes out i might post very very very vaguely abt it ......... possibly.#but ya its like. idk i think you guys have to find out abt my plague tale obsession on your own through lived experience. aka just me seein#like the word king and randomly collapsing to the floor and going KING HUGO 😭😭😭😭😭 oh god hugo guys oh god . please play plague tale#i wish i had finished that tw thing i started making but then i got too focused on the color palette and making it look nice and i stopped.#umm tw child death animal death The plague some gorey stuff theres some cult things in the second game ummm. yeah ..... its rly special to#me tho i love those games PLAY PLAGUE TALE!!! and if u need more indepth tws ill give them to you even if i have to replay both games to#refresh my memory... lamp wont play plaguetale with me (not their speed) so im all alone </3 but i miss it i might replay soon... i wish i#was in like discord servers so i could play it on call w ppl or something <- is in discord servers but is shy and Also i feel like playing#game on call is like a level like 2 friendship thing and i cant even do level 1 friendship things like i feel i need to at least be talking#regularly in a server b4 i like try to do Calls in the server esp for plague tale bc its like a 1p game so wed need a rapport to like have#shit to talk abt and etc ..... i could just infodump abt the game but again i feel doing that to like strangers/oomfies would b weird. ik i#come on here and talk abt whatever i want but its like you guys dont Have to read this and its not like a server where Yeah im not talking#to one person but im still like Oh well ive sent a message and its in the channel and everybody just has to look at it and whatever.#but on here i post i nobody cares and it just gets pushed down and its Fine bc its not like anybody has to feel obliged to respond#which is fine. you know.. i just hate being like a nuisance i hate . idk how to phrase. imposing myself on others ig.. which is dumb bc the#i turn around and whine abt how i have no friends and its like Maybe that is bc you donot talk to anyone bc yr scared they will be annoyed#with you and you dont leave the house and have no interests to bond with ppl and etc. but basically the difference is ive written all this#and you guys can just not read it or you can just read it and ignore it and its different. even tho i am like addressing you and i do have#like. weird parasocial thing with My followers or whatever where i talk directly to you YES YOU! reading this. IDKK im rambling so much i#dont know what im talking abt anymore. i proooooobably need to go to sleep im hungry tho but im not but i am. but i think my sleep is getti#off schedule again i had trouble sleeping yesterday too... ugh
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Poor Zee is going to be suffering from heat stroke more than any enemy in Dawntrail having to be so covered in clothing in the tropics shes jsut gonna have a constant little breeze going on her at all times
#zeeara talks#i just keep thinking of her still very much in that ‘i do NOT like others seeing my prosthetics’ in dawntrail and just being like…#she is so so so very in danger of overheating everything else is like second priority after that#(Until i can learn to make her prosthetics myself and then i will be posing her in bathing suits and beach clothes forever)#(its kinda the perfect place for her character arc to begin accepting more of herself and her new prosthetic…)#(and all the new magic upgrades Ell did to her leg prosthetic when she made her arm prosthetic post endwalker)#anyways i am just vibrating waiting for this game to open up#i cant wait to dip more into Zee wierd white mage warrior hybrid that ill get to add in pictomancer stuff to soon!!!!!#ooo and hopefully get LoveBird’s BladeWeaver class all finished writing up since thats all thats left of his character info stuff)#(i decoded to make him a dedicated class of his own which is basically ninja dancer with more shield moves)#i have been very quiet here but thats cause health reasons#i have so much ive been working on thats just not finished yet ;-;
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i always forget naegi/togami is like... a popular ship i guess so theres ppl who think like Deeply about togami and i just wha
#just saw a post that was like 'is byakuya smart? absolutely' and i cant stop laughing and being like ?????????? what#bc 1. whos thinking about togami enough to be like Oh Yea Hes Smart 2. hes Not????????????/ he has like financial knowledge but how is that#a measure of intelligence esp in the context of danganronpa universe (+ esp in the context of like dr1 killing game)#like how do u finish the second chapter of dr1 being like Yes This Guy Is A Thinker HOW#and 3. really out of all the characters in dr who the fuck is thinking abt togami#-> and the answer is just idk basic main male character x 2nd most relevant male character shipping I GUESS#also the post this was in was criticizing the black+white view ppl have with 'smart' vs 'dumb' characters so no ill will there or anything#will queue it in a bit#just funny bc like I Do Not think abt togami much let alone think of him as the Smart One of anything#like tbh naegi is probably 'smarter' but i have a feeling his optimism makes him have like the stupid label between them w.e#(which in turn makes togami the smart one i guess?)#so yea just a moment of someone being like 'heres an issue in the fandom' and me being like 'mhm agree' but that example being like what#bc its something i dont really see/never seek out/not how i think of the character/dont interact w fanon for this character etc#lol anyways time to fill my queue up sorry it ran out on the weekend but i only like to reblog stuff when im at work lmao#time theft my beloved <3#my posts
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I finally finished Future Connected. The game has been out for over two years at this point
#xcde#xenoblade#whats up. im alive#ive been posting on my sideblog awareriki pretty frequently these days but have had no time to play games#and suddenly its winter break#and i remember i haven't finished this game#this semester almost killed me#trying to do engineering and music at the same time does not leave a lot of room for playing videos game#unfortunately i will not be purchasing xenoblade 3 yet#i doubt i'll have time to finish it over winter break just based on the number of hours I've seen people say it takes to see most of it#and i would want to go through basically every sidequest#looks fun though! i haven't seen much gameplay but the characters look pretty fun#i might buy it in the summer but honestly i dont know what my summers gonna look like#because last summer i had a 9-5 and spent like a collective two weeks traveling to opposite sides of the country#and i was living in another city! so who knows#its wild to think about how much i've changed since i started this blog like i was a little baby when i posted that first photoset#but anyways ive got some stuff coming up and maybe ill do another landscape gradient thing people seemed to really like that one
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"You're going to need a compelling reason to gain entry to Inazuma..."
My compelling reason is I need wood from there to make a purple bed for my teapot house.
#ghostprince posts#Genshin Impact#videogames#Very behind on story stuff obviously but after several days of avoiding it I finally finished the Dainslief quest (by using Amber to solo a#Ruin Hunter. Took forever but I'm proud of her) saw the Lumine reveal and now we're finally on our way to the next region!#Gonna be 2024 by the time I get to Sumeru since I still want to 100% Mondstat and Liyue + I don't wanna do the regions out of order/go to#Sumeru without it being time for it in the story. I've already technically done some stuff out of order since I did the Chasm before#Dainslief's quest and event cutscenes + character stories have been on a timeline thats innacurate to me + assumed knowledge of events/#characters/regions/etc that I don't (/canonically) have.#We're sort of getting on track though!#Glad I stopped playing this game when I did since it was causing problems for me. But also wish I'd started again sooner cuz I've missed so#much. But also glad I started again now since it gave me another chance to pick up where I left off in getting my favourite character and#being able to play as him has made this a lot of fun for me outside of the story elements. So... one step at a time in trying to just#enjoy myself at my own pace and hopefully ward off the stress of missing out on various limited-time events/rewards/characters.#+ I'm maybe in a bit of a better position to self-regulate what the problem was in the first place now? Let's assume I'm 'more mature'?#I have a lot of issues but I'm... maybe not working on them but I guess trying to not be overcome by some specific ones? And also trying to#stop spamming the discord server with updates about my every move in this game or go off about it to anyone who's willing to pretend they'r#listening ahaha. Trying to be less annoying basically. Might start talking outloud to the cat again. But! For now: New region that I#actually haven't seen any of the gameplay or visuals of (I don't think) so this should be interesting!#And purple :)#This has been my videogame update on Tumblr.com
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ALRIGHT, I ASKED FOREVER AGO, BUT WHO WANTS TO HEAR ABOUT MY ISA LOOPS AU??
Heads up this contains a lot, and I mean A LOT of spoilers for In Stars And Time. Including: = Act 6 spoilers, including main mystery and secret encounter = Minimal Act 5 stuff = And a bunch of extra stuff that happens through Act 3 and 4. SO BASICALLY ALMOST EVERYTHING, FINISH THIS GAME COMPLETELY BEFORE READING (ESPECIALLY THAT ACT 6 ENCOUNTER, IT WILL LITERALLY BE THE FIRST THING I MENTION UNDER THE CUT)
With all those warnings out of the way-
IN REPETITION AND CHANGE
Initial Concepts:
I feel it's important to show these sketches because they were the first ideas I ever had. I wasn't even entirely sure I wanted to make an AU at this point, I didn't even know how I'd approach it. But I started sketching and it's been on my mind since- SO! Isa is stuck in the timeloop. I know what his wish is and he DOES have a Loop equivalent! The grumpy dandelion guy is Roboro (it/they/he). Their name is a very small play on Ouroboros and they call Isa "Seedling". However, this post is not about them, as I'm gonna talk about it and Isa's dynamic in a separate post. In short, Isa is his normal loud self up until Act 3, right? They beat the King, they reach the end, and whoops, the loop isn't broken. So now, what happens is that Isa starts getting his brains out. He starts thinking more analytically and tries to problem solve.
The more stuck he gets in his head, the less he's able to perceive his friends as real people, and more like them holding him back. Because even if Isa explains that he's smart, that they shouldn't be surprised if he says something, shock of all shocks, reasonable- They'll forget it the next loop.
So Isa is stuck with trying to portray his confident, loud, supportive facade- Which is fine! It wouldn't be the first time! But it progressively gets more and more frustrating, as he tries to find answers and simply looses the energy to pretend to be stupid.
TL;DR: Isa in the timeloop, unlike Siffrin, becomes more distant and cold rather then something more akin to Sif's mania.
NOW, MORE ART!!!
KILL KILL KILL:
I imagine Isa didn't have this encounter the same way that Sif did. Yeah, frankly, Isa is pissed with the sadness- But that's not why he goes through with this.
In this moment, Isa is trying to kill two birds with one stone. He's trying to get through this quickly, as well as reassure Mira that they can do this! If he shows how strong he is, then she'll feel safe right???
Poor Isabeau forgot that whenever he shows that he thinks ahead, he scares people. How could he forget that? How could he forget that he's inherently---
Family Quest:
I still think Odile is the one to call out to him (same with sus quest).
The hangouts I'm still figuring out, cause I don't think they'd too similar to base game- But, fun fact, at the end of this run, everyone agrees to keep travel together!
Isabeau brings it up, can't hurt if you can fix your mistakes right? And everyone agrees. The relief on Siffrin is the most palpable thing Isabeau has ever seen.
In this moment they love you. In this moment they all love you. In this moment---
Death Screen:
He loops back anyways. (This is one of the initial concepts that I ended up animating. This line in particular is when he reaches the end)
Act 5 Tarot Card:
NOW TO SEE MORE OF HIS PASSIVE AGRESSIVE SIDE
Thanks to @the-bitter-ocean for prescribing tarot cards to Isa (THEY ALL FUCK SO HARD) and for the RAW ASS LINE
If interacted with in act 5, predictably, Isa tears it apart. He doesn't need the divine judgement upon him, he's faced everyone's perception his entire life.
However, he tears it methodically. Tears it once in even pieces, twice, three times, and one of the pieces once more. In a way he isn't even getting his emotions out, it's like he's actively trying to tear it apart so it stops nagging him, like he wants to shut it up. Though, the Judgement card symbolizes rebirth, absolution and inner calling. In Act 6 he'd be able to look at it and find comfort and confidence in the card.
Act 5 Mirror:
And lastly, I have the Act 5 mirror picture. I haven't quite figured out how to make the normal ones work yet, however, I couldn't let go of the idea that Isa would not want to be in the picture.
The idea of seeing himself at all makes his head hurt and his stomach squeeze. The memory haunts him as he stands to the side and says the word. He didn't think the mirror would catch him.
AAAAND THAT'S ALL THE ART STUFF FOR NOW!!
I still have quite a bit of it to post, especially about Roboro, but I'm gonna leave it here for now.
I still gotta figure out the hangouts and potentially the dagger equivalent- but I have ideas for Bad Touch, the glass equivalent, and some extra little things that didn't happen in Siffrin's loops.
I needed to yap about this, because I've been slowly stacking up ideas and writing and I needed to share it at some point- If anyone read all this and has questions and stuff I fully welcome 'em!!
#in repetition and change#irac#in stars and time au#isat au#isat isa#in stars and time isabeau#irac isa#irac roboro#the title used to be the other way around so it was icar but the long version didn't feel right but now the short one is off#I can't win in these conditions/j#isat spoilers#in stars and time spoilers#HOW DID I FORGET THE SPOILER TAG HOLY FUCK
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HAPPY PI DAY :D
Month 3, day 14, I don't know what I'm figuring out but I'm figuring it out. Something now makes sense, but I don't know what makes sense. It's been that kind of day today :P
#the great artscapade of 2023#art#my art#my animation#walk cycle#oc: mizu#so legit does anyone want to be my platonic sugar daddy?#I don't wanna work I just want to stay home and snuggle the cat and play Forspoken and write fanfiction and do art all day ):#I may or may not have been slightly ignoring my actual job a little bit at work to write my self-insert isekai Forspoken fanfic >.>#I'm at 6203 words of just spitballing scene ideas#I need to actually sit down and try to plan things out#give this bitch a plot#bitches love plot#but right now I'm having fun just basically writing down my miscellaneous daydreams XD#look it's not my fault my daydreams like to follow story and character arcs#...or if it is my fault I don't know how I accomplished that feat#unfortunately all of it's gonna either change or be obsolete when I finally get my greedy little paws on all of the archive entries XD#and when I finish the post-game stuff#...and probably by then the In Tanta We Trust DLC will be out and I'll have to get and play that#........and probably also when Bard or my brother plays and beats the story and I have other people to AAAAAAAAAAAAAAAAAAAAAAAAA with#they may have insights I do not that will change my opinions or ideas on things! :D#if I didn't have a job I could finish sticking Frey's nose into every nook and cranny on Athia and find things faster#hint hint nudge nudge et cetera#but alas#a girl can merely vividly daydream ):
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“the eternal wanderer. even death cannot release it from its plight.”
tribeless
1 power - 1 health - 7 bones
unkillable - when a card bearing this sigil perishes, a copy of it is created in your hand.
corpse eater - if a creature that you own perishes by combat, a card bearing this sigil in your hand is automatically played in its place.
brittle - after attacking, a card bearing this sigil perishes.
hidden trait - cursebearer
this card cannot be sacrificed at the sigil stones event.
finally posting my isatscryption stuff here!!! yipee!!! here’s a writeup about the card design because frankly i put wayy too much thought into all of these cards. sorry if these are a bit hard to parse!
unkillable and corpse eater effectively make sif immortal, since every time he dies, he’ll be placed back on the board! and i thought that was fitting for. y’know. timeloop reasons. brittle is only there to emphasize the whole constantly dying thing. because is it really isat without siffrin torment
also didn’t notice this until after i designed this card, but the brittle sigil art has a star on it??? not intentional in the slightest but it is Fitting
sif is a fox here! i know that that would technically put them in the canine tribe, but i felt it’d be more fitting for them to be tribeless? and base game inscryption already kinda bends the rules when it comes to tribes (such as the bullfrog being a reptile and the rabbit being treated internally as a rodent) so i think it still works
i’m well aware that card traits don’t actually have cool names or anything but i still want to give them cool names because it’s fun. anyways! cursebearer! i gave them this trait both because these sigils are extremely overpowered, and for lore reasons. sif sees their sigils as a curse! they don’t want to force them on anyone else!! it’s their burden to bear!!!
tangentially related to that last point, but sif is a talking card in this au! because it’s fun :3. and because i think it’d be really interesting to see how he’d react to the cabin
sif’s scar is covered by the hat a bit but it’s Star Shaped. and so is the eye shine teehee
this was the first card i made and Boy Does It Show. i had the WORST time trying to get the card generators to work for this because oops! both of the card generators are inaccurate in different ways! plus theres a few mistakes in the card art that i didn’t notice until after i finished most of the others... i promise the others are a little more polished
also, since i didn’t mention it above the cut, the sigil patch is for the bone king sigil! which makes the card award 4 bones instead of 1 upon death. this is less for lore reasons and more for the synergy with his sigils. since he’s constantly dying and coming back, he can basically give you infinite bones for Zero Cost. fun!
aaand i think that’s all the notes for this card! thanks for reading this absurdly long post. here’s his alt card art without the patch for your troubles 🫡
#marshdoodles#isat#in stars and time#inscryption#isatscryption#in stars and scrybes#<- fancy name yipee! i’m still going to primarily call it isatscryption but isas is easier to abbreviate#also! for anyone who doesn’t know me from the isat discord#this au is basically just tossing the isat characters into leshy’s cabin#it’s spiralled completely out of my control but that’s the basic premise#this au is also built on like. a weird fusion of act 1 and kaycee’s mod#hence the brittle sigil. kaycee’s mod but with story progression#ahhhhh sorry this post is so LONG but i have a lot of thoughts about this au!!!!#so uh. hope yall enjoy it!!! yipee!!!
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Final NRMT poster with all panels! Print here <3 Did anyone notice... anything about the bottom right panel? It's not too obvious but I wanted it to at least be noticeable within the poster itself that something is... 'off' if you compared it with the other panels. And there's a reason. Honestly it's just about a silly headcanon of mine, and it is also a silly way for me to include it but... I'm silly myself. Under the cut, the hanakotoba notes for the flower panel... and other stuff. The other stuff isn't important really but it was funny for me.
Already talked about this in the flower panel post - but these are the main things I took into consideration when choosing the flowers:
3 sunflowers specifically mean 'I love you' - so I also added 3 chrysanthemums to complement them. By the by, among other things, sunflowers mean 'passion', 'love', 'adoration', 'I only have eyes for you' - while white chrysanthemums mean 'truth'. Red chrysanthemums signify 'love' but I opted against them in favor of the following flowers.
The small blue flowers are forget-me-nots, which, other than the obvious, mean 'true love' in hanakotoba.
The pink flowers are Japanese primroses ('sakurasou' - they get their name because of their resemblance to cherry blossoms), which mean 'first love', 'longing', 'purity', 'youthful love', 'the beginning of youth and sadness'...
Also, here the nmweek24 tag on the blog to see the posts for the individual panels with additional info/behind the scenes: https://periwinkla.tumblr.com/tagged/nmweek24 note: there are a few minor adjustments I made for the final poster compared to the individual panels (you probably won't even be able to see them honestly) ---Sentimental story time--- The reason I wanted to do something special for nrmt week was because tomorrow (the 8th) will mark the day I first started playing AA1. And I'm so happy I got into it! Funny story: my first exposure to AA was the anime (almost 10 years ago!) I got to the end of the first 12ish episodes, obviously was very confused because it's not meant to be consumed by someone who didn't play the games, and promptly abandoned ship and forgot all about it. Completely. I even forgot I had watched it! until I got to Turnabout Goodbyes because I had a vague recollection of having seen the boat photo. But other than that, complete oblivion (my memory is quite terrible in general). Basically, last year I had finished Detective Pikachu 1 and wanted something similar because I usually play classic jrpgs and needed a change of pace... AA1 was my choice. As I mentioned, I remembered absolutely nothing from the anime (I had no idea Mia died, so, imagine the shock). I went completely blind till I finished with AJ and AAI1-2. Honestly, it's a beautiful experience when you play games without knowing anything about them. It feels like the good old days. I absolutely don't believe that study that says spoilers don't spoil the experience. Also I find it nice that I got into nrmt without outside prompt, because I find it funny that my brain needed to play through 6 games in order to see it. I seem to have prosciutto on my eyes (Italian idiom). In my defense I usually don't look for romance in stories and ship stuff unless it's very obvious. Nrmt comes too close to it to ignore. Ok, end of nostalgic sentimentality. ...And here's the 'other stuff': This print was the thing I said I had hidden 'in plain sight'. It has been on the print shop since... Thursday. 'It was there all along'-well more like half-along really <3
#I kinda really really want to talk about the letter hc I have but I want to see if anyone can figure it out from that panel first...#also the date is in european order bc that makes sense to me#but if some m/d/y - accustomed people really want I could make an alternate version for the print shop... just beep an anon ask or smth#narumitsu#ace attorney#wrightworth#phoenix wright#miles edgeworth#periwinkla#periwinkla shop
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I have a random idea for some sagau crack loosely based on my dynamic with my friend so Im giving it to you because I have been enjoying your sagau language stuff :D
Imagine there are two readers that are two different people. Like, not as in clones they are just two separate people that are rlly good friends on earth. They both really like genshin and play the game, and they both have self aware teyvat citizens. Reader 1 is a whale. They invest a l o t of money on the game, have all the characters, and all the characters have five star weapons. They are like the usual sagau reader you see. They have used up so much money on getting all of the characters, and I mean A L L of them, best weapons, constellations and put a lot of care into it. The place where they really get to show off is their knowledge and love for the lore, and are really invested into it and read all of the artifact descriptions and books. They know about primordial one, the four shining shades, random useless facts about items and often rant to reader 2 about their theories. Their quest bar is always empty because they did them to check out the lore of the game, and are always searching for more lore. They basically play everyday and are always reacting and talking to the characters out loud, unaware that they can hear them.
Meanwhile, Reader 2 is a f2p who is only interested in the archon quest lore and the lore of their fav characters. Because they are f2p, their options are limited so there is some blatant favoritism. They choose their fav character to save up for, and then pull for them. After they get the character they want, they will no longer pull and save up from there. Because of this, they only have like 5 five stars and only have zero five star weapon. Their favourite character is their main(*cough* wanderer *cough*), and unlike reader 1 who uses all of their characters regularly, reader 2 sticks to this character for most of their gameplay unless they need to use someone else. However, reader 2 takes almost an entire month to finish building a character, because they go overboard with the artifact stats. You would expect to normally have a 50 180 crit ratio, but reader 2’s dps characters always, and I mean ALWAYS have 50 200 crit ratio or more. Like, their main (it doesnt have to be wanderer but Im putting him here anyways) has 70 and 200 crit ratio, is crowned, full 4 pc best in slot, and is even crowned and faruzan only needs like 200 er but reader 2 gave them 300. (Im totally not putting this here because this is what I did/j) Reader 2 is also the type to never speak while gaming, so the first time they spoke everyone turned it into a national holiday to be celebrated. They also play a lot less than player 1. Player 1 plays everyday while player 2 plays for a month straight and then takes a long break to wait for the content to pile up.
So these two gremlin besties are always speaking with each other, and are always on coop. Whenever player 1 needs help making team comps or building characters, they just ask player 2 for help. And whenever player 2 needs help understanding the lore of the game, they ask player 1. But all I can think abt is the first time they cooped. Imagine player 1 was using childe and then when the coop starts, both childe and wanderer are very confused as to wtf is going on. Like, childe is confused because he sensed a strange aura coming form them like whenever someone gets controlled by reader 1, and wanderer is confused because reader 2 seemed so excited that they were talking, but its just childe? Reader 2 always skips childe’s banners.
Thats it lol, hope this wasnt too long.
Not long at all! Or more like, I like long asks so feel free to share! :D
IM SO SORRY ITS LIKE MONTHS LATER TO GET TO YOU I PROMISE I LOVE UR STUFF AND AM SUPER EXCITED TO SEE IT,
IM JUST SLOW AND GOOFY 😭😭
Said friends in genshin like: ^^^
this kinda inspires me/reminds me of @mists-reading-nook soldier/poet/king post, you should check xe stuff!! Gave me brainrot to this day tbh, like im imaging how that “3rd King style of worship” would look like even now lmao ive been down bad 😭
☆
Sun: 2 Readers! (as desc. above), (you/they/them)
Orbit: Headcanons-ish
Stars: wanderer/childe, mentions of others i forgot to focus on any one character or nation :/
Comets & Meteors: Content Warnings: mild cussing language, & Trigger Warnings: none known.
Please comment if I missed any. /gen
dual symbolism everywhere, obv you both thought “for the twins” but it just kept getting out of hand the more the game updated over the months lol
like shrines/temples/churches showing up more often in new countries/areas and always identifying the same 2 gods
obv the for-the-lore player picked up on it first, and by the time the trickle-down effect happened, where characters/NPCs were outright talking about these gods, the 2nd was asking the lore knower to explain lol
the 2 gods kept getting referred to by a few names, like “The Soldier and the Scholar” or “The Sage and the Warrior” or “The Keeper and the Pursuer” etc.
after awhile of comparing both of your games, you realize that some vision users/gods tend to use the soldier/warrior/pursuer titles more often when talking about one of you, and the other gets the sage/scholar/keeper more often
u both get excited, maybe its bc you chose diff travelers or some other reason, but when u try and post abt it or otherwise ask other players u get a lot of negatives/”hasnt happened for me”s??
u both just think the games glitched or some dev is playing a prank on you two maybe,
it gets weirder when u both realize the lore player be over here getting random gifts from all the characters in the mail all the time
and just as grinding players like “ :’( my favs don't like me?? but they have the best artifacts and maxed friendship levels..”
they get flooded with multiple gifts from their main characters, most of which benefit the grind tbh lmao (like a bunch of cheaper materials or crystals to level up artifacts/weapons or to ascend that character = no more slaughtering every samurai on sight for their handguards or collected a fuckton of those blue layered mushrooms for wanderer)
god u were both grateful to this glitch ngl, it saved a lot of dumb misc tasks and was just a nice touch
no but the amount of confusion inside the game from when u first started playing together, like each of ur games began with stuff abt 1 god, then as u co-oped moved onto 2 gods (like said at the beginning)
the lore player is blabbing away like you do, which begins to be heard by the other player’s game world
like it starts as whispers in battle, then all the time, then a quiet convo in the background all the time, until they can just hear u out of earshot esp word for word when they focus!! at first the vision-users/gods got all excited bc their god was speaking!! finally!!! until I'm sure they heard narration that didn't fit/it was there sometimes even when their god’s presence wasn't?/voice sounded “off” to them/didnt fit their god…??
ok ik u were joking abt the national holiday,,, but I’m not. 😈
THE FIRST WORDS 2ND SPOKE BEING IN A PROPHECY, REGARDLESS OF WHAT IT IS THEY SAY.
Player 1, playing as Childe, steals a singular (1) sweet flower from Player 2, who has Wanderer out:
P2: “I seriously hate you. Listen to what I’m saying, I can’t stand you.”
(Wanderer panicking that its abt him- Childe freezing bc he managed to piss off a god that feels as powerful as his own- the PROPHECY LMAO- )
P1: “… you miss me.”
(everyone else: 💥vine boom sound 💥😦😨😰???)
P2: “I hate you.”
P1: “You miss me and you love me, why must we fight??”
(everyone else: 💥vine boom again💥🤨🫠??…)
P2: “I hate you-”
P1: “-we gotta good thing going on, you and I, why must we tussle??”
(everyone else: 💥yet another vine boom💥 💀💀)
(the absolute deep anxiety/pure confusion as the two harbingers heads just ping pong back and forth towards the voices lmao)
u two scare the shit out of any characters u do this with lol
they do get used to it as u talk, and the characters even manage to interact (thru hacking magical shenanigans and discord)
to send thank you gifts to player 1 for getting player 2 to talk more lol
along with sending copies of any lore books that player 2 has gotten that player 1 hasn't!
and it becomes common/tradition to exchange gifts like this to thank or appreciate the other god, like player 1 characters sending thank you gift copies of rare materials or ascension stuff that player 1 had that player 2 didn't (esp making sure to send during resinless hours lmao)
overall, 10/10, whats better than 1 god that plays one way? 2 gods that compensate for each other and now u have 2x the worshippers
(i wonder how meeting alternate versions of themselves would go, bc id like to headcanon that each of ur behavior towards them/ur unique influence has changed them a bit comparing, like they arent carbon copies anymore, not like they used to be…)
☆
hey sorry for slowing down guys!!
i just feel bad its taken me forever to get to these asks, so i wanted to take what time i could lately and charge thru them so i could spam post lol
I've also been working on fics! so that's delayed things by a lot, bc fics take longer to “respond to” than short asks or replies
my poor bsd fic
Anyway thank you so much for sending this in!!! I'm so sorry i took forever to get to it, and i hope u enjoyed response/my brain shitting this out lol
have a good weekend!! :D
Safe Travels Anon!!
💀♒
If you wanna join a taglist, DM me what for! "Pspspsss, please tag me for [All SAGAU posts, Only SAGAU Language AUs, diff fandom, etc.]!"
(If you ever wanna drop, just DM me! "No more taglists/[specifically this AU/fandom] please!")
♡the beloveds♡
@karmawonders / @0rah-s / @randomnatics / @glxssynarvi / @nexylaza / @genshin-impacts-me / @wholesomey-artist / @thedevioussmirk / @the-dumber-scaramouche / @chocogi / @fallen-starr / @areaderofbooks / @devilangel657 / @esthelily / @justinsomniachild / @nanithefuck / @questionotmystopit
@kiyomi-uchiha777
#genshin sagau#genshin impact#sagau#genshin imagines#gender neutral reader#genshin x reader#genshin impact sagau#my asks#aqua asks#omg its not an isekai for once#its genuine sagau in 2024??#woww#self aware genshin#self aware genshin au#look at that i can be true to the tag for once#i do TRY to get close most of the time#like even if reader is a Creator i try to incorporate some game mechanic self aware stuff#for those poor ppl who actually want genuine sagau#anyway get ready for scheduled posts over next few days#have a great weekend if u read all this!! :)
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i have decided to break my lack of original posting on this blog to bring you my Thoughts on Rot in Paradise. because i played it as soon as i got up this morning and i have scoured for some opinions after finishing it, and now i have my own!!
(and also i posted this on twitter but twitter has such a Shit wordcount that i'm also posting my things here with More Detail)
so! spoilers under the cut, please go and play the game if you haven't. it takes literally an hour (it only took nearly 2 hours for me because i like voice acting by myself and exploring every nook and cranny) and it's also free. so maybe come back into the tag once you're done.
okay, so i noticed quite a number of people being confused and disappointed on the lack of an explanation for the monster. it's brought up in the story as the central thing driving the plot, but it's never explained on what "she" is, why she's compelling people to eat a ton of fish-related food or hell, metal, and why this doesn't impact June at all.
but you know what I think?
i think that that's the point. the focus of rot in paradise isn't supposed to be on the monster.
yeah, it's the thing that pushes the plot along besides June and the gang going on vacation in this island. it's what's causing that uneasiness from the moment that guy grabs June's arm at the drinks, to the sheer unnerving feeling of witnessing people going to the ocean to get Raptured basically. i know i personally felt a chill when i saw that one dude literally eating chains and the other hauling an anchor, as if they're trying to make themselves heavier so they get taken by whatever She is.
but that's not the main point! the main conflict is about June and her friends.
as people have pointed out, this game is about toxic friendships and relationships! it's foreshadowed in the conversation that June has with the gang about her cousin (which i will also get into), and it carries it through the way her friends are horribly warped by this ocean Creature. June goes on a silly little vacation trip with her friends only for them to become so so different from themselves that they lash out at her and even hit her in McCoy's case.
but she still sticks it out with them. through the whole game, even despite their verbal abuse, despite being slapped, despite them being people that she can hardly recognise. she stays with them for the whole game, up until the point where you are given the two options at the very end. and she could still stay with them.
because they're still her friends. she cares about them even if they still hurt her. from the way June still tells Carmen to tell June if she needs anything after Carmen literally tells her to shut up and leave, the way June worries about Vonnie eating seafood even though she continues to stuff herself despite being implied to either hate or make an active choice to not eat seafood, to the way June still trudges out to sea screaming for McCoy to come back to the shore as he wades further in even after he slapped her until her nose bled.
it mirrors the conversation about her cousin, the reason for why June was looking forward to the vacation. that while she did comfort her cousin through all of it, June clearly says that "they were dickheads, and she should have ditched them a long time ago".
but it's funny, isn't it? that June, an outsider to her cousin's friend group, easily sees the pain that her cousin's friends are causing her, and immediately calls it as it is. that her cousin should have left the second they hurt her.
and yet now, when her friends hurt her, even though this was a quick and sudden change that happened in a span of three days, June still sticks around. her friends are dickheads right now, and we can see that in the way they interact with June, but she still stays.
because they're her friends. and how could she just leave them like this if it's something that's causing them to be this way?
so no, i don't think the monster is supposed to be the main picture. we don't need to know what it looks like, or why it needs to do this to the islanders, or how it's even doing it in the first place. it adds to the scariness of the game, as per the Spooktober Game Jam, sure, but that's not the point. might be a bit disappointing to some, but that's not the point.
the point is about June, and the choice that she needs to make at the end of the game.
it's a choice on whether she chooses to be pulled deeper into the tides and be with the friends who hurt her and will continue to hurt her in this way,
or to leave them to their fates, whether deserved or not, and resurface to a world where she's alone without her friends.
and even though the first choice hurts much more in the long run, doesn't the second hurt even more in the moment? knowing that you're alone at the end of all of this?
even if it is the right choice, i'm sure the pain must be unbearable in the moment.
#Rot in Paradise#Rot in Paradise Spoilers#RIP Spoilers#Studio Investigrave#this game isn't supposed to have a happy ending i'm sure. june's gotta deal with it no matter the ending#also because its not super relevant to the contents (more spoilers in tags)#i also see people speculate on why ryan just upped and went in as well#people say its possibly because he tried helping too much that he got sucked in (which i can see it!)#but also i'm wondering if he was sorta on the fence in terms of being got by the monster?#yeah he was on june's side but there was that moment at the bar with the woman and the metal shrapnel that he went-#“uh don't know about that but it did look like a huge chunk”. like he's sort of wavering on it?#but also i wonder if june's words on sunday night got to him. where she thought that maybe von mccoy and carmen were right#and that they were wrong. did that get into ryan's head? did he second guess himself?#did he go into the ocean wanting? leaving after giving june one last reminder of him (the jacket) as some sort of comfort?#man i don't know. but this game do be getting the cogs turning.
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i try not to complain about heavensward. i really do. it's a beloved expansion. people love ishgard. i love ishgard.
however, heavensward FUCKING SUCKS.
listen. so much of heavensward's plot is either badly written or badly paced or both. if you play through it once and don't think about it further, it's a great game. if you even glance back at it, it falls apart like a house of cards.
Actual shit that happens in Heavensward (spoilers):
You fight against the Heavens Ward to prove you're not a heretic. Five minutes later you have to go back to Ul'dah to save Raubahn.
After several levels of exploring Dravania and reaching the Churning Mists, you finally find Nidhogg's lair. You can't get there. You turn around and go back to Ishgard.
While you're fucking about waiting for the manacutters to get done, you go get the sultana back. Literally the entire plot momentum built up from your big road trip across Dravania comes to a dead halt as you go back to Ul'dah.
You slay Nidhogg. You go back to Ishgard. You spend eight quests killing time until the Vault, learn that class warfare is a thing, and fight off one of the Heavens Ward, who BACKFLIPS AWAY FROM YOU.
Immediately after the Vault, you go fight a whale.
The Emperor of Garlemald shows up in the Sea of Clouds just to tell you that you suck.
At the exact moment Y'shtola would be convenient to the plot, she returns.
The archbishop gets to Azys Lla way before you, but helpfully waits until you get there before continuing the plot.
and so on. i'm sure there's more.
here's my problem with heavensward: individually, there are a lot of great plot elements in it. however, they are presented in such a fucking buckwild manner that a lot of them are diminished. let's take the Hilda section for example: it's great to learn about Ishgard's class struggles! Of course this is great worldbuilding! However the actual section where you learn about it feels like (and basically is) filler. You finish the Aery, learn a lot of important Dragon Lore, and come back to Ishgard. You then have to fuck about until you're a high enough level to do the Vault, and in that section you do some of the worst fetchquesting in the game. It is atrocious.
Are there things I like about Heavensward? Absolutely. I fucking love Ishgard. I think the overall worlbuilding is phenomenal. Dragon vs man is a compelling storyline. But my god, the plotting and pacing are SO BAD. You spend an unbelievable amount of 3.0 dealing with the Ul'dah plotlines of post-ARR when you should be fully immersed in Ishgardian politics. It would not have killed you to leave the sultana stuff for HW patch quests, guys.
The best comparison I can make is that it's like if in Shadowbringers, instead of seeing the Meanwhile In Garlemald sections, you instead had to just abandon the First and head back to deal with that shit right before fighting a Lightwarden. It brings the narrative to a dead halt. It just doesn't work.
And like, I get it. It's not easy to write a game like FF14. The fact that later expansions are as well-written as they are is frankly a miracle. This is a huge worldbuild with a ton of plot threads and it's incredible even half of them get wrapped up. But viewed in isloation, Heavensward is one of the most tonally inconsistent parts of the entire story.
#ffxiv#ishgardian salt mines#ffxiv meta#heavensward#this is all fresh off a ng+ rewatch i SWEAR TO YOU ALL THESE THINGS HAPPEN IN HEAVENSWARD#YOU REALLY GO FIGHT BISMARCK RIGHT AFTER THE VAULT#IT'S UNBELIEVABLE.
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craft hobbies i’m teaching the bg3 companions post game + after they finish their personal quests:
wyll: knitting or quilting. i think he would really appreciate the community aspect of it, and the grandmas at his local quilting circle would be absolutely obsessed with him. his first quilt is a lil wonky but he hangs it up on his wall because he’s proud of himself. also helps out around his local quilt/yarn store and tries to get some kids into the hobby as well
lae’zel: needle felting. you stab something a bunch. need i say more? jk i feel like she’d like something practical like leatherwork or even just basic mending, and she’d be very pleased when anyone complimented her on something she made.
astarion: embroidery baby! he loves finery and we already know he knows basic sewing from the flavor text on his camp clothes (at least that’s how i interpreted that). i think he’d enjoy making things truly his own and also enjoy seeing someone he loved wearing something he made for them. plus embroidery takes awhile and his immortal ass has the time
halsin: he already has a hobby in whittling, but i’m teaching him basic mending too. i think he’d like having it as a skill and also being able to teach the kids how to fix their stuff! (plus u never wanna be unprepared in a teddy bear injury emergency…)
shadowheart: i’m teaching her crochet bc honestly she deserves the instant gratification of how fast crochet can work up. she’d make cute little headbands with fancy granny squares and get excited about nice yarn
gale: i’m also teaching gale knitting. he’s pretty dexterous with respect to casting somatic components of spells so i think he’s got the hand dexterity for it, and i think once he made a weirdly long tube (?) awkward first knitting project he’d take to it really quickly and somehow end up knitting spells into garments
karlach: ok karlach is actually learning needle felting. i think she’d make wonky little adorable creatures and she’d love every one with all her heart. she’d go around to everyone and be like look it’s you as an animal!!!! and you can barely tell it has a face. but it’s also the most precious think you’ve ever seen. you get it
minthara: ok minthara is hard this woman is dead focused on ambition. to help her get it out of her system i’m getting her into warhammer, helping her paint minis, and then setting her loose to become undisputed queen of the local game store. sorry guys u don’t stand a chance
bonus: i’m teaching withers to spin yarn. he shows up with a ball of yarn for you and you’re like what fiber is this and he’s like hm? and you drop it but it’s the most amazing yarn you’ve ever worked with.
#bg3#karlach#minthara#gale dekarios#astarion#halsin#wyll ravengard#shadowheart#lae'zel#withers#hearthposting#bonus: i’m teaching mol how to cross stitch but exclusively those sweary ones or the ones that are like#beware: this is proof i have the patience to stab something 1000 times
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