#when i finish the post game stuff basically
Explore tagged Tumblr posts
zeloinator · 5 months ago
Text
Poor Zee is going to be suffering from heat stroke more than any enemy in Dawntrail having to be so covered in clothing in the tropics shes jsut gonna have a constant little breeze going on her at all times
4 notes · View notes
luckyemo · 10 months ago
Text
i always forget naegi/togami is like... a popular ship i guess so theres ppl who think like Deeply about togami and i just wha
#just saw a post that was like 'is byakuya smart? absolutely' and i cant stop laughing and being like ?????????? what#bc 1. whos thinking about togami enough to be like Oh Yea Hes Smart 2. hes Not????????????/ he has like financial knowledge but how is that#a measure of intelligence esp in the context of danganronpa universe (+ esp in the context of like dr1 killing game)#like how do u finish the second chapter of dr1 being like Yes This Guy Is A Thinker HOW#and 3. really out of all the characters in dr who the fuck is thinking abt togami#-> and the answer is just idk basic main male character x 2nd most relevant male character shipping I GUESS#also the post this was in was criticizing the black+white view ppl have with 'smart' vs 'dumb' characters so no ill will there or anything#will queue it in a bit#just funny bc like I Do Not think abt togami much let alone think of him as the Smart One of anything#like tbh naegi is probably 'smarter' but i have a feeling his optimism makes him have like the stupid label between them w.e#(which in turn makes togami the smart one i guess?)#so yea just a moment of someone being like 'heres an issue in the fandom' and me being like 'mhm agree' but that example being like what#bc its something i dont really see/never seek out/not how i think of the character/dont interact w fanon for this character etc#lol anyways time to fill my queue up sorry it ran out on the weekend but i only like to reblog stuff when im at work lmao#time theft my beloved <3#my posts
5 notes · View notes
obliviousriki · 2 years ago
Photo
Tumblr media
I finally finished Future Connected. The game has been out for over two years at this point
15 notes · View notes
ghostprinceiii · 2 years ago
Text
"You're going to need a compelling reason to gain entry to Inazuma..."
My compelling reason is I need wood from there to make a purple bed for my teapot house.
#ghostprince posts#Genshin Impact#videogames#Very behind on story stuff obviously but after several days of avoiding it I finally finished the Dainslief quest (by using Amber to solo a#Ruin Hunter. Took forever but I'm proud of her) saw the Lumine reveal and now we're finally on our way to the next region!#Gonna be 2024 by the time I get to Sumeru since I still want to 100% Mondstat and Liyue + I don't wanna do the regions out of order/go to#Sumeru without it being time for it in the story. I've already technically done some stuff out of order since I did the Chasm before#Dainslief's quest and event cutscenes + character stories have been on a timeline thats innacurate to me + assumed knowledge of events/#characters/regions/etc that I don't (/canonically) have.#We're sort of getting on track though!#Glad I stopped playing this game when I did since it was causing problems for me. But also wish I'd started again sooner cuz I've missed so#much. But also glad I started again now since it gave me another chance to pick up where I left off in getting my favourite character and#being able to play as him has made this a lot of fun for me outside of the story elements. So... one step at a time in trying to just#enjoy myself at my own pace and hopefully ward off the stress of missing out on various limited-time events/rewards/characters.#+ I'm maybe in a bit of a better position to self-regulate what the problem was in the first place now? Let's assume I'm 'more mature'?#I have a lot of issues but I'm... maybe not working on them but I guess trying to not be overcome by some specific ones? And also trying to#stop spamming the discord server with updates about my every move in this game or go off about it to anyone who's willing to pretend they'r#listening ahaha. Trying to be less annoying basically. Might start talking outloud to the cat again. But! For now: New region that I#actually haven't seen any of the gameplay or visuals of (I don't think) so this should be interesting!#And purple :)#This has been my videogame update on Tumblr.com
6 notes · View notes
sharkylass · 1 month ago
Text
Tumblr media
ALRIGHT, I ASKED FOREVER AGO, BUT WHO WANTS TO HEAR ABOUT MY ISA LOOPS AU??
Heads up this contains a lot, and I mean A LOT of spoilers for In Stars And Time. Including: = Act 6 spoilers, including main mystery and secret encounter = Minimal Act 5 stuff = And a bunch of extra stuff that happens through Act 3 and 4. SO BASICALLY ALMOST EVERYTHING, FINISH THIS GAME COMPLETELY BEFORE READING (ESPECIALLY THAT ACT 6 ENCOUNTER, IT WILL LITERALLY BE THE FIRST THING I MENTION UNDER THE CUT)
With all those warnings out of the way-
IN REPETITION AND CHANGE
Initial Concepts:
Tumblr media Tumblr media Tumblr media Tumblr media
I feel it's important to show these sketches because they were the first ideas I ever had. I wasn't even entirely sure I wanted to make an AU at this point, I didn't even know how I'd approach it. But I started sketching and it's been on my mind since- SO! Isa is stuck in the timeloop. I know what his wish is and he DOES have a Loop equivalent! The grumpy dandelion guy is Roboro (it/they/he). Their name is a very small play on Ouroboros and they call Isa "Seedling". However, this post is not about them, as I'm gonna talk about it and Isa's dynamic in a separate post. In short, Isa is his normal loud self up until Act 3, right? They beat the King, they reach the end, and whoops, the loop isn't broken. So now, what happens is that Isa starts getting his brains out. He starts thinking more analytically and tries to problem solve.
The more stuck he gets in his head, the less he's able to perceive his friends as real people, and more like them holding him back. Because even if Isa explains that he's smart, that they shouldn't be surprised if he says something, shock of all shocks, reasonable- They'll forget it the next loop.
So Isa is stuck with trying to portray his confident, loud, supportive facade- Which is fine! It wouldn't be the first time! But it progressively gets more and more frustrating, as he tries to find answers and simply looses the energy to pretend to be stupid.
TL;DR: Isa in the timeloop, unlike Siffrin, becomes more distant and cold rather then something more akin to Sif's mania.
NOW, MORE ART!!!
KILL KILL KILL:
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
I imagine Isa didn't have this encounter the same way that Sif did. Yeah, frankly, Isa is pissed with the sadness- But that's not why he goes through with this.
In this moment, Isa is trying to kill two birds with one stone. He's trying to get through this quickly, as well as reassure Mira that they can do this! If he shows how strong he is, then she'll feel safe right???
Poor Isabeau forgot that whenever he shows that he thinks ahead, he scares people. How could he forget that? How could he forget that he's inherently---
Family Quest:
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
I still think Odile is the one to call out to him (same with sus quest).
The hangouts I'm still figuring out, cause I don't think they'd too similar to base game- But, fun fact, at the end of this run, everyone agrees to keep travel together!
Isabeau brings it up, can't hurt if you can fix your mistakes right? And everyone agrees. The relief on Siffrin is the most palpable thing Isabeau has ever seen.
In this moment they love you. In this moment they all love you. In this moment---
Death Screen:
Tumblr media
He loops back anyways. (This is one of the initial concepts that I ended up animating. This line in particular is when he reaches the end)
Act 5 Tarot Card:
Tumblr media
NOW TO SEE MORE OF HIS PASSIVE AGRESSIVE SIDE
Thanks to @the-bitter-ocean for prescribing tarot cards to Isa (THEY ALL FUCK SO HARD) and for the RAW ASS LINE
If interacted with in act 5, predictably, Isa tears it apart. He doesn't need the divine judgement upon him, he's faced everyone's perception his entire life.
However, he tears it methodically. Tears it once in even pieces, twice, three times, and one of the pieces once more. In a way he isn't even getting his emotions out, it's like he's actively trying to tear it apart so it stops nagging him, like he wants to shut it up. Though, the Judgement card symbolizes rebirth, absolution and inner calling. In Act 6 he'd be able to look at it and find comfort and confidence in the card.
Act 5 Mirror:
Tumblr media
And lastly, I have the Act 5 mirror picture. I haven't quite figured out how to make the normal ones work yet, however, I couldn't let go of the idea that Isa would not want to be in the picture.
The idea of seeing himself at all makes his head hurt and his stomach squeeze. The memory haunts him as he stands to the side and says the word. He didn't think the mirror would catch him.
AAAAND THAT'S ALL THE ART STUFF FOR NOW!!
I still have quite a bit of it to post, especially about Roboro, but I'm gonna leave it here for now.
I still gotta figure out the hangouts and potentially the dagger equivalent- but I have ideas for Bad Touch, the glass equivalent, and some extra little things that didn't happen in Siffrin's loops.
I needed to yap about this, because I've been slowly stacking up ideas and writing and I needed to share it at some point- If anyone read all this and has questions and stuff I fully welcome 'em!!
2K notes · View notes
phoenixiancrystallist · 2 years ago
Text
HAPPY PI DAY :D
Month 3, day 14, I don't know what I'm figuring out but I'm figuring it out. Something now makes sense, but I don't know what makes sense. It's been that kind of day today :P
1 note · View note
ohsweetflips · 2 years ago
Text
so for the past like idk 30 minutes i’ve been thinking a lot abt like guanyin temple and the overall public scorn of jgy at that time and nightless city vs. guanyin temple and jgy as “the big bad” but his death being anything but vindicating but rn i’m thinking the most abt. if the cultivation world killed wwx but kept his inventions. how would that translate to the watchtowers.
1 note · View note
remxedmoon · 5 months ago
Text
Tumblr media Tumblr media
“the eternal wanderer. even death cannot release it from its plight.”
tribeless
1 power - 1 health - 7 bones
unkillable - when a card bearing this sigil perishes, a copy of it is created in your hand.
corpse eater - if a creature that you own perishes by combat, a card bearing this sigil in your hand is automatically played in its place.
brittle - after attacking, a card bearing this sigil perishes.
hidden trait - cursebearer
this card cannot be sacrificed at the sigil stones event.
finally posting my isatscryption stuff here!!! yipee!!! here’s a writeup about the card design because frankly i put wayy too much thought into all of these cards. sorry if these are a bit hard to parse!
unkillable and corpse eater effectively make sif immortal, since every time he dies, he’ll be placed back on the board! and i thought that was fitting for. y’know. timeloop reasons. brittle is only there to emphasize the whole constantly dying thing. because is it really isat without siffrin torment
also didn’t notice this until after i designed this card, but the brittle sigil art has a star on it??? not intentional in the slightest but it is Fitting
sif is a fox here! i know that that would technically put them in the canine tribe, but i felt it’d be more fitting for them to be tribeless? and base game inscryption already kinda bends the rules when it comes to tribes (such as the bullfrog being a reptile and the rabbit being treated internally as a rodent) so i think it still works
i’m well aware that card traits don’t actually have cool names or anything but i still want to give them cool names because it’s fun. anyways! cursebearer! i gave them this trait both because these sigils are extremely overpowered, and for lore reasons. sif sees their sigils as a curse! they don’t want to force them on anyone else!! it’s their burden to bear!!!
tangentially related to that last point, but sif is a talking card in this au! because it’s fun :3. and because i think it’d be really interesting to see how he’d react to the cabin
sif’s scar is covered by the hat a bit but it’s Star Shaped. and so is the eye shine teehee
this was the first card i made and Boy Does It Show. i had the WORST time trying to get the card generators to work for this because oops! both of the card generators are inaccurate in different ways! plus theres a few mistakes in the card art that i didn’t notice until after i finished most of the others... i promise the others are a little more polished
also, since i didn’t mention it above the cut, the sigil patch is for the bone king sigil! which makes the card award 4 bones instead of 1 upon death. this is less for lore reasons and more for the synergy with his sigils. since he’s constantly dying and coming back, he can basically give you infinite bones for Zero Cost. fun!
aaand i think that’s all the notes for this card! thanks for reading this absurdly long post. here’s his alt card art without the patch for your troubles 🫡
Tumblr media
553 notes · View notes
periwinkla · 5 months ago
Text
Tumblr media
Final NRMT poster with all panels! Print here <3 Did anyone notice... anything about the bottom right panel? It's not too obvious but I wanted it to at least be noticeable within the poster itself that something is... 'off' if you compared it with the other panels. And there's a reason. Honestly it's just about a silly headcanon of mine, and it is also a silly way for me to include it but... I'm silly myself. Under the cut, the hanakotoba notes for the flower panel... and other stuff. The other stuff isn't important really but it was funny for me.
Already talked about this in the flower panel post - but these are the main things I took into consideration when choosing the flowers:
3 sunflowers specifically mean 'I love you' - so I also added 3 chrysanthemums to complement them. By the by, among other things, sunflowers mean 'passion', 'love', 'adoration', 'I only have eyes for you' - while white chrysanthemums mean 'truth'. Red chrysanthemums signify 'love' but I opted against them in favor of the following flowers.
The small blue flowers are forget-me-nots, which, other than the obvious, mean 'true love' in hanakotoba. 
The pink flowers are Japanese primroses ('sakurasou' - they get their name because of their resemblance to cherry blossoms), which mean 'first love', 'longing', 'purity', 'youthful love', 'the beginning of youth and sadness'...
Also, here the nmweek24 tag on the blog to see the posts for the individual panels with additional info/behind the scenes: https://periwinkla.tumblr.com/tagged/nmweek24 note: there are a few minor adjustments I made for the final poster compared to the individual panels (you probably won't even be able to see them honestly) ---Sentimental story time--- The reason I wanted to do something special for nrmt week was because tomorrow (the 8th) will mark the day I first started playing AA1. And I'm so happy I got into it! Funny story: my first exposure to AA was the anime (almost 10 years ago!) I got to the end of the first 12ish episodes, obviously was very confused because it's not meant to be consumed by someone who didn't play the games, and promptly abandoned ship and forgot all about it. Completely. I even forgot I had watched it! until I got to Turnabout Goodbyes because I had a vague recollection of having seen the boat photo. But other than that, complete oblivion (my memory is quite terrible in general). Basically, last year I had finished Detective Pikachu 1 and wanted something similar because I usually play classic jrpgs and needed a change of pace... AA1 was my choice. As I mentioned, I remembered absolutely nothing from the anime (I had no idea Mia died, so, imagine the shock). I went completely blind till I finished with AJ and AAI1-2. Honestly, it's a beautiful experience when you play games without knowing anything about them. It feels like the good old days. I absolutely don't believe that study that says spoilers don't spoil the experience. Also I find it nice that I got into nrmt without outside prompt, because I find it funny that my brain needed to play through 6 games in order to see it. I seem to have prosciutto on my eyes (Italian idiom). In my defense I usually don't look for romance in stories and ship stuff unless it's very obvious. Nrmt comes too close to it to ignore. Ok, end of nostalgic sentimentality. ...And here's the 'other stuff': This print was the thing I said I had hidden 'in plain sight'. It has been on the print shop since... Thursday. 'It was there all along'-well more like half-along really <3
439 notes · View notes
thatdeadaquarius · 10 months ago
Note
I have a random idea for some sagau crack loosely based on my dynamic with my friend so Im giving it to you because I have been enjoying your sagau language stuff :D
Imagine there are two readers that are two different people. Like, not as in clones they are just two separate people that are rlly good friends on earth. They both really like genshin and play the game, and they both have self aware teyvat citizens. Reader 1 is a whale. They invest a l o t of money on the game, have all the characters, and all the characters have five star weapons. They are like the usual sagau reader you see. They have used up so much money on getting all of the characters, and I mean A L L of them, best weapons, constellations and put a lot of care into it. The place where they really get to show off is their knowledge and love for the lore, and are really invested into it and read all of the artifact descriptions and books. They know about primordial one, the four shining shades, random useless facts about items and often rant to reader 2 about their theories. Their quest bar is always empty because they did them to check out the lore of the game, and are always searching for more lore. They basically play everyday and are always reacting and talking to the characters out loud, unaware that they can hear them.
Meanwhile, Reader 2 is a f2p who is only interested in the archon quest lore and the lore of their fav characters. Because they are f2p, their options are limited so there is some blatant favoritism. They choose their fav character to save up for, and then pull for them. After they get the character they want, they will no longer pull and save up from there. Because of this, they only have like 5 five stars and only have zero five star weapon. Their favourite character is their main(*cough* wanderer *cough*), and unlike reader 1 who uses all of their characters regularly, reader 2 sticks to this character for most of their gameplay unless they need to use someone else. However, reader 2 takes almost an entire month to finish building a character, because they go overboard with the artifact stats. You would expect to normally have a 50 180 crit ratio, but reader 2’s dps characters always, and I mean ALWAYS have 50 200 crit ratio or more. Like, their main (it doesnt have to be wanderer but Im putting him here anyways) has 70 and 200 crit ratio, is crowned, full 4 pc best in slot, and is even crowned and faruzan only needs like 200 er but reader 2 gave them 300. (Im totally not putting this here because this is what I did/j) Reader 2 is also the type to never speak while gaming, so the first time they spoke everyone turned it into a national holiday to be celebrated. They also play a lot less than player 1. Player 1 plays everyday while player 2 plays for a month straight and then takes a long break to wait for the content to pile up.
So these two gremlin besties are always speaking with each other, and are always on coop. Whenever player 1 needs help making team comps or building characters, they just ask player 2 for help. And whenever player 2 needs help understanding the lore of the game, they ask player 1. But all I can think abt is the first time they cooped. Imagine player 1 was using childe and then when the coop starts, both childe and wanderer are very confused as to wtf is going on. Like, childe is confused because he sensed a strange aura coming form them like whenever someone gets controlled by reader 1, and wanderer is confused because reader 2 seemed so excited that they were talking, but its just childe? Reader 2 always skips childe’s banners.
Thats it lol, hope this wasnt too long.
Not long at all! Or more like, I like long asks so feel free to share! :D
IM SO SORRY ITS LIKE MONTHS LATER TO GET TO YOU I PROMISE I LOVE UR STUFF AND AM SUPER EXCITED TO SEE IT,
IM JUST SLOW AND GOOFY 😭😭
Tumblr media
Said friends in genshin like: ^^^
this kinda inspires me/reminds me of @mists-reading-nook soldier/poet/king post, you should check xe stuff!! Gave me brainrot to this day tbh, like im imaging how that “3rd King style of worship” would look like even now lmao ive been down bad 😭
Sun: 2 Readers! (as desc. above), (you/they/them)
Orbit: Headcanons-ish
Stars: wanderer/childe, mentions of others i forgot to focus on any one character or nation :/
Comets & Meteors: Content Warnings: mild cussing language, & Trigger Warnings: none known.
Please comment if I missed any. /gen
dual symbolism everywhere, obv you both thought “for the twins” but it just kept getting out of hand the more the game updated over the months lol
like shrines/temples/churches showing up more often in new countries/areas and always identifying the same 2 gods
obv the for-the-lore player picked up on it first, and by the time the trickle-down effect happened, where characters/NPCs were outright talking about these gods, the 2nd was asking the lore knower to explain lol
the 2 gods kept getting referred to by a few names, like “The Soldier and the Scholar” or “The Sage and the Warrior” or “The Keeper and the Pursuer” etc.
after awhile of comparing both of your games, you realize that some vision users/gods tend to use the soldier/warrior/pursuer titles more often when talking about one of you, and the other gets the sage/scholar/keeper more often
u both get excited, maybe its bc you chose diff travelers or some other reason, but when u try and post abt it or otherwise ask other players u get a lot of negatives/”hasnt happened for me”s??
u both just think the games glitched or some dev is playing a prank on you two maybe,
it gets weirder when u both realize the lore player be over here getting random gifts from all the characters in the mail all the time
and just as grinding players like “ :’( my favs don't like me?? but they have the best artifacts and maxed friendship levels..”
they get flooded with multiple gifts from their main characters, most of which benefit the grind tbh lmao (like a bunch of cheaper materials or crystals to level up artifacts/weapons or to ascend that character = no more slaughtering every samurai on sight for their handguards or collected a fuckton of those blue layered mushrooms for wanderer)
god u were both grateful to this glitch ngl, it saved a lot of dumb misc tasks and was just a nice touch
no but the amount of confusion inside the game from when u first started playing together, like each of ur games began with stuff abt 1 god, then as u co-oped moved onto 2 gods (like said at the beginning)
the lore player is blabbing away like you do, which begins to be heard by the other player’s game world
like it starts as whispers in battle, then all the time, then a quiet convo in the background all the time, until they can just hear u out of earshot esp word for word when they focus!! at first the vision-users/gods got all excited bc their god was speaking!! finally!!! until I'm sure they heard narration that didn't fit/it was there sometimes even when their god’s presence wasn't?/voice sounded “off” to them/didnt fit their god…??
ok ik u were joking abt the national holiday,,, but I’m not. 😈
THE FIRST WORDS 2ND SPOKE BEING IN A PROPHECY, REGARDLESS OF WHAT IT IS THEY SAY.
Player 1, playing as Childe, steals a singular (1) sweet flower from Player 2, who has Wanderer out:
P2: “I seriously hate you. Listen to what I’m saying, I can’t stand you.”
(Wanderer panicking that its abt him- Childe freezing bc he managed to piss off a god that feels as powerful as his own- the PROPHECY LMAO- )
P1: “… you miss me.”
(everyone else: 💥vine boom sound 💥😦😨😰???)
P2: “I hate you.”
P1: “You miss me and you love me, why must we fight??”
(everyone else: 💥vine boom again💥🤨🫠??…)
P2: “I hate you-”
P1: “-we gotta good thing going on, you and I, why must we tussle??”
(everyone else: 💥yet another vine boom💥 💀💀)
(the absolute deep anxiety/pure confusion as the two harbingers heads just ping pong back and forth towards the voices lmao)
u two scare the shit out of any characters u do this with lol
they do get used to it as u talk, and the characters even manage to interact (thru hacking magical shenanigans and discord)
to send thank you gifts to player 1 for getting player 2 to talk more lol
along with sending copies of any lore books that player 2 has gotten that player 1 hasn't!
and it becomes common/tradition to exchange gifts like this to thank or appreciate the other god, like player 1 characters sending thank you gift copies of rare materials or ascension stuff that player 1 had that player 2 didn't (esp making sure to send during resinless hours lmao)
overall, 10/10, whats better than 1 god that plays one way? 2 gods that compensate for each other and now u have 2x the worshippers
(i wonder how meeting alternate versions of themselves would go, bc id like to headcanon that each of ur behavior towards them/ur unique influence has changed them a bit comparing, like they arent carbon copies anymore, not like they used to be…)
hey sorry for slowing down guys!!
i just feel bad its taken me forever to get to these asks, so i wanted to take what time i could lately and charge thru them so i could spam post lol
I've also been working on fics! so that's delayed things by a lot, bc fics take longer to “respond to” than short asks or replies
my poor bsd fic
Anyway thank you so much for sending this in!!! I'm so sorry i took forever to get to it, and i hope u enjoyed response/my brain shitting this out lol
have a good weekend!! :D
Safe Travels Anon!!
💀♒
Tumblr media
If you wanna join a taglist, DM me what for! "Pspspsss, please tag me for [All SAGAU posts, Only SAGAU Language AUs, diff fandom, etc.]!"
(If you ever wanna drop, just DM me! "No more taglists/[specifically this AU/fandom] please!")
♡the beloveds♡
@karmawonders / @0rah-s / @randomnatics / @glxssynarvi / @nexylaza / @genshin-impacts-me / @wholesomey-artist / @thedevioussmirk / @the-dumber-scaramouche / @chocogi / @fallen-starr / @areaderofbooks / @devilangel657 / @esthelily / @justinsomniachild / @nanithefuck / @questionotmystopit
@kiyomi-uchiha777
612 notes · View notes
creativitysloyalservant · 2 months ago
Text
i have decided to break my lack of original posting on this blog to bring you my Thoughts on Rot in Paradise. because i played it as soon as i got up this morning and i have scoured for some opinions after finishing it, and now i have my own!!
(and also i posted this on twitter but twitter has such a Shit wordcount that i'm also posting my things here with More Detail)
so! spoilers under the cut, please go and play the game if you haven't. it takes literally an hour (it only took nearly 2 hours for me because i like voice acting by myself and exploring every nook and cranny) and it's also free. so maybe come back into the tag once you're done.
okay, so i noticed quite a number of people being confused and disappointed on the lack of an explanation for the monster. it's brought up in the story as the central thing driving the plot, but it's never explained on what "she" is, why she's compelling people to eat a ton of fish-related food or hell, metal, and why this doesn't impact June at all.
but you know what I think?
i think that that's the point. the focus of rot in paradise isn't supposed to be on the monster.
yeah, it's the thing that pushes the plot along besides June and the gang going on vacation in this island. it's what's causing that uneasiness from the moment that guy grabs June's arm at the drinks, to the sheer unnerving feeling of witnessing people going to the ocean to get Raptured basically. i know i personally felt a chill when i saw that one dude literally eating chains and the other hauling an anchor, as if they're trying to make themselves heavier so they get taken by whatever She is.
but that's not the main point! the main conflict is about June and her friends.
as people have pointed out, this game is about toxic friendships and relationships! it's foreshadowed in the conversation that June has with the gang about her cousin (which i will also get into), and it carries it through the way her friends are horribly warped by this ocean Creature. June goes on a silly little vacation trip with her friends only for them to become so so different from themselves that they lash out at her and even hit her in McCoy's case.
but she still sticks it out with them. through the whole game, even despite their verbal abuse, despite being slapped, despite them being people that she can hardly recognise. she stays with them for the whole game, up until the point where you are given the two options at the very end. and she could still stay with them.
because they're still her friends. she cares about them even if they still hurt her. from the way June still tells Carmen to tell June if she needs anything after Carmen literally tells her to shut up and leave, the way June worries about Vonnie eating seafood even though she continues to stuff herself despite being implied to either hate or make an active choice to not eat seafood, to the way June still trudges out to sea screaming for McCoy to come back to the shore as he wades further in even after he slapped her until her nose bled.
Tumblr media
it mirrors the conversation about her cousin, the reason for why June was looking forward to the vacation. that while she did comfort her cousin through all of it, June clearly says that "they were dickheads, and she should have ditched them a long time ago".
but it's funny, isn't it? that June, an outsider to her cousin's friend group, easily sees the pain that her cousin's friends are causing her, and immediately calls it as it is. that her cousin should have left the second they hurt her.
and yet now, when her friends hurt her, even though this was a quick and sudden change that happened in a span of three days, June still sticks around. her friends are dickheads right now, and we can see that in the way they interact with June, but she still stays.
because they're her friends. and how could she just leave them like this if it's something that's causing them to be this way?
so no, i don't think the monster is supposed to be the main picture. we don't need to know what it looks like, or why it needs to do this to the islanders, or how it's even doing it in the first place. it adds to the scariness of the game, as per the Spooktober Game Jam, sure, but that's not the point. might be a bit disappointing to some, but that's not the point.
the point is about June, and the choice that she needs to make at the end of the game.
it's a choice on whether she chooses to be pulled deeper into the tides and be with the friends who hurt her and will continue to hurt her in this way,
or to leave them to their fates, whether deserved or not, and resurface to a world where she's alone without her friends.
and even though the first choice hurts much more in the long run, doesn't the second hurt even more in the moment? knowing that you're alone at the end of all of this?
Tumblr media
even if it is the right choice, i'm sure the pain must be unbearable in the moment.
165 notes · View notes
farfromdaylight · 6 months ago
Text
i try not to complain about heavensward. i really do. it's a beloved expansion. people love ishgard. i love ishgard.
however, heavensward FUCKING SUCKS.
listen. so much of heavensward's plot is either badly written or badly paced or both. if you play through it once and don't think about it further, it's a great game. if you even glance back at it, it falls apart like a house of cards.
Actual shit that happens in Heavensward (spoilers):
You fight against the Heavens Ward to prove you're not a heretic. Five minutes later you have to go back to Ul'dah to save Raubahn.
After several levels of exploring Dravania and reaching the Churning Mists, you finally find Nidhogg's lair. You can't get there. You turn around and go back to Ishgard.
While you're fucking about waiting for the manacutters to get done, you go get the sultana back. Literally the entire plot momentum built up from your big road trip across Dravania comes to a dead halt as you go back to Ul'dah.
You slay Nidhogg. You go back to Ishgard. You spend eight quests killing time until the Vault, learn that class warfare is a thing, and fight off one of the Heavens Ward, who BACKFLIPS AWAY FROM YOU.
Immediately after the Vault, you go fight a whale.
The Emperor of Garlemald shows up in the Sea of Clouds just to tell you that you suck.
At the exact moment Y'shtola would be convenient to the plot, she returns.
The archbishop gets to Azys Lla way before you, but helpfully waits until you get there before continuing the plot.
and so on. i'm sure there's more.
here's my problem with heavensward: individually, there are a lot of great plot elements in it. however, they are presented in such a fucking buckwild manner that a lot of them are diminished. let's take the Hilda section for example: it's great to learn about Ishgard's class struggles! Of course this is great worldbuilding! However the actual section where you learn about it feels like (and basically is) filler. You finish the Aery, learn a lot of important Dragon Lore, and come back to Ishgard. You then have to fuck about until you're a high enough level to do the Vault, and in that section you do some of the worst fetchquesting in the game. It is atrocious.
Are there things I like about Heavensward? Absolutely. I fucking love Ishgard. I think the overall worlbuilding is phenomenal. Dragon vs man is a compelling storyline. But my god, the plotting and pacing are SO BAD. You spend an unbelievable amount of 3.0 dealing with the Ul'dah plotlines of post-ARR when you should be fully immersed in Ishgardian politics. It would not have killed you to leave the sultana stuff for HW patch quests, guys.
The best comparison I can make is that it's like if in Shadowbringers, instead of seeing the Meanwhile In Garlemald sections, you instead had to just abandon the First and head back to deal with that shit right before fighting a Lightwarden. It brings the narrative to a dead halt. It just doesn't work.
And like, I get it. It's not easy to write a game like FF14. The fact that later expansions are as well-written as they are is frankly a miracle. This is a huge worldbuild with a ton of plot threads and it's incredible even half of them get wrapped up. But viewed in isloation, Heavensward is one of the most tonally inconsistent parts of the entire story.
312 notes · View notes
krowbby · 3 months ago
Text
craft hobbies i’m teaching the bg3 companions post game + after they finish their personal quests:
wyll: knitting or quilting. i think he would really appreciate the community aspect of it, and the grandmas at his local quilting circle would be absolutely obsessed with him. his first quilt is a lil wonky but he hangs it up on his wall because he’s proud of himself. also helps out around his local quilt/yarn store and tries to get some kids into the hobby as well
lae’zel: needle felting. you stab something a bunch. need i say more? jk i feel like she’d like something practical like leatherwork or even just basic mending, and she’d be very pleased when anyone complimented her on something she made.
astarion: embroidery baby! he loves finery and we already know he knows basic sewing from the flavor text on his camp clothes (at least that’s how i interpreted that). i think he’d enjoy making things truly his own and also enjoy seeing someone he loved wearing something he made for them. plus embroidery takes awhile and his immortal ass has the time
halsin: he already has a hobby in whittling, but i’m teaching him basic mending too. i think he’d like having it as a skill and also being able to teach the kids how to fix their stuff! (plus u never wanna be unprepared in a teddy bear injury emergency…)
shadowheart: i’m teaching her crochet bc honestly she deserves the instant gratification of how fast crochet can work up. she’d make cute little headbands with fancy granny squares and get excited about nice yarn
gale: i’m also teaching gale knitting. he’s pretty dexterous with respect to casting somatic components of spells so i think he’s got the hand dexterity for it, and i think once he made a weirdly long tube (?) awkward first knitting project he’d take to it really quickly and somehow end up knitting spells into garments
karlach: ok karlach is actually learning needle felting. i think she’d make wonky little adorable creatures and she’d love every one with all her heart. she’d go around to everyone and be like look it’s you as an animal!!!! and you can barely tell it has a face. but it’s also the most precious think you’ve ever seen. you get it
minthara: ok minthara is hard this woman is dead focused on ambition. to help her get it out of her system i’m getting her into warhammer, helping her paint minis, and then setting her loose to become undisputed queen of the local game store. sorry guys u don’t stand a chance
bonus: i’m teaching withers to spin yarn. he shows up with a ball of yarn for you and you’re like what fiber is this and he’s like hm? and you drop it but it’s the most amazing yarn you’ve ever worked with.
170 notes · View notes
dogtoling · 9 days ago
Text
General life- and blog update , since I assume at least a few people might have been wondering where I've been and what i've been up to recently. I obviously haven't been posting or drawing much this year in general. This will probably be an important post if you care about stuff on this blog, and I already rambled on Sheezy, but that site isn't very populated yet and it's also very good at hiding journals so let's just ramble again...
The summary of this post if you hate reading: I'm heavily considering just stepping away from Splatoon. That decision obviously would affect this blog (mostly, my OCs, which is kinda most of the blog at this point). I don't think the blog itself will go anywhere, and I'll probably use it for something in the future... alternatively i'll cherry pick stuff from here into an archive for people who like the worldbuilding.
Longer post under cut:
So what have I been up to this year? The answer is quite simple: NOTHING. Like, actually absolutely nothing. Aside from Art Fight, this has probably been one of my worst art output years of all time, which is really frustrating. That's between my horrendous mental health and depression chasms this year and a complete lack of both focus and inspiration (which can also get chalked down to the depression to a degree, yeah). So the very real reason to why there hasn't been much activity on this blog this year is because I just haven't Done Anything in general.
Now because I know there will be a few people who think "that's fine! you shouldn't judge yourself based on productivity!" you're right! I also agree. However the issue for me specifically is that most (if not all) the time I spend NOT drawing or creating, I spend sitting around wishing I could start drawing or creating, because that is like the 1 thing that keeps me sane on this freaking earth. Unfortunately coming up with OC scenarios in my head doesn't really result in output I can feel fulfilled by in any form as much as I wish it did, lol.
Now; The Issue. It doesn't take a genius to see that if you spend 9 months trying to finish like a dozen OC pages that you COULD do in a week or 2 if you wanted to, then there's probably more than just the problem of executive dysfunction (even though that's at least 60% of it for sure). Obviously my other major problem is that I live by imaginary rules and structures that make sense, but aren't actually useful at ALL in reality and are more than a hindrance if anything (the mental to do-list in my head that says i can't do X until I've done Y doesn't do very much if task Y takes 10 months and I also don't want to do it, and it also has no structured ending).
How does this tie into stepping away from Splatoon, you may ask. Well, the issue is that I have foreseeably fallen out of love with the series. Which isn't exactly news lol. Currently, I'm not even sure i will get the next game, if and when the time comes. Yes, the loss of interest is also expected, given that Splatoon 3 has ended and every fandom has this kind of downtime and lukewarm in-between-titles period. But the truth is that modern Splatoon (almost 10 years old!!!!) is tangibly different from the way the series was back when I fell in love with it. That was Splatoon 1, and while the series has improved in a lot of aspects and is thriving, it's grown in a direction that I just don't really like. Splatoon 3 had the most freaking horrendous, immersion breaking story mode they could've done, then they followed it up with a DLC story that was pretty cool but also compounded a lot of my fears about the series' future and played into every single thing i do not want Splatoon stories to be - fully character focused, random fucking villain, mundane event that's unrealistically world-threatening just because a kids video game needs a scary climax even though it's immersion breaking AGAIN, the whole thing taking place in cyberspace and thus offering basically no worldbuilding even though there is SO MUCH WORLD. I COULD GO ON.
The gist of it is that nowadays, rather than playing Splatoon and being inspired and excited at what comes next, I mostly find myself dreading what dumbass plot they will do next to throw a wrench in the otherwise good stuff. And when that's like THE main approach I have to what's supposed to be my favorite series, it is HARROWING. I can't even really blame the game for this; the story is NOT its selling point, the developers probably do their best to get the bits to us that they really want to tell, and at the end of the day the game is unfortunately a product. Worldbuilding for Splatoon is fun to a point. It's less fun when in order to actually write or create something coherent, instead of filling in the blanks, the blanks are 90% of the freaking thing. At that point you're just better off making something of your own instead of being anchored onto an IP that gives more problems than answers and occasionally shoots you with like a machine gun. Working in the realm of Splatoon is frustrating because more often than not, the questions I have ARE NOT MINE TO ANSWER, and the likelihood that the specific-ass questions I need answers to will ever be actually addressed is really low.
Tying this back to my OCs. Obviously I love my OCs more than I love myself which admittedly isn't that high of a bar but you get the point. The problem is that I spend a lot of time mulling over worldbuilding that, again, frankly isn't mine to do. Because if I want it to be Splatoon, then it should be mostly accurate to how Splatoon is! But the problem with that is that there's really not THAT MUCH worldbuilding in the series that you can work with, and most of the core game mechanics are just abstract enough that it's actually horrendous to try and come up with workarounds and ways for things to make sense that don't require just constructing a full knockoff version mirror dimension of the game and saying fuck everything that's in place here because Inkopolis Plaza literally has no roads in or out of there and I have no fucking idea how that's allowed when your only option is to jump the fence (or, nowadays, take the train which also isnt connected to a street as far as I remember). Between the face value issue and the lack of REALLY IMPORTANT worldbuilding, like - I will always come back to this - THE INK TANK'S FUNCTION 10 YEARS DOWN THE LINE - there's a goddamn ocean of plot holes and things that end up being obstacles to creativity rather than inspiration. I feel like I'm pretty solidly at the point (and have been for a while) where hanging onto Splatoon is really only contributing to creativity block and frustration with lack of freedom and the ability to actually do things.
So I guess those are my reasonings that I've put together just sitting here for the time being. The TL;DR is that I wish I could just do stuff without Splatoon's canon getting in the way, which is a really stupid problem to have if you're making Splatoon OCs. I feel this frustration extremely strongly every time I have to work with actual bigger aspects of the world; we still don't have an Inkopolis map, we don't know what the world around Inkopolis looks like, we don't know what the wilderness is like aside from Just Normal Forest and Desert and very few snippets as to what modern wildlife MIGHT be, I still don't know how the fuck the Inklings teleport to the goddamn arctic ocean to play a turf war at Shipshape Cargo co. These are all actually really important things if you're trying to establish a setting in any kind of storytelling that's outside of immediate city bounds (and even there, you need to know the layout of the city and its important areas). Also a fucking mutant bear and a baby salmon and a squid not wearing suitable gear went to space and fought on a rocket in space. These are some things that would give me peace of mind to not have to deal with in my own writing, probably.
So where do we go from here? Unsure. I haven't really made a decision on this front yet, though right now I'm leaning more towards actually going ahead with trying to do my own thing. That will result in obvious design and setting changes for my OCs whenever I get around to it. This blog probably won't go anywhere (again, unless I impulse delete it during a mood swing like i've almost done on like three separate occasions this year), but it will probably get less use, and I will probably end up making a new blog to post about whatever I end up doing once I get to a point where it feels like it makes sense. There's a chance that I will delete this blog and put all the interesting stuff on an archive blog for the people who are here just for the worldbuilding. My actual true passion for a long time now hasn't even been Splatoon anymore, it's just been cephalopods. I'm kind of done having Splatoon get in the way of the cephalopods, as thankful as I am that it introduced me to them...
If you read this to the end heres a treat for you = 🍪
84 notes · View notes
ot3 · 10 months ago
Note
Hi, I just finished the AA trilogy with my bf and we fell in love with it! I found your blog the other day, and it sometimes feels like you're the only one giving correct takes on these characters' writing and the minutiae of everyone's inner worlds (or the fumbling of, see Godot).
I just got here, but, something that's been bothering me about the fandom's approach to the sequel trilogy is like... the imperialist undertones are glossed over, or swept under the rug. Researching "The Dark Age of the Law" and beyond puts a sour taste in my mouth. And with Khura'in the country vs Kurain the village? It all feels racist at best (the concept of the Divination Seance gives me squick). If you have the time, I'd love to hear your thoughts about AA5 and AA6 in relation to the world of AA as a whole. Thanks again for all of your thoughtful and nuanced takes on this series!
so glad to hear you guys liked the games!! thank you for enjoying my posts, i always appreciate it.
the tl;dr of it is that i do think they are genuinely bad enough additions to the franchise that they have signed mainline ace attorney's death warrant. picking out the dark age of the law stuff and aa5 and the imperialism in aa6 you've pretty much honed right in on my two biggest critiques
however i do want to say that although they're being bundled and sold as a 'second trilogy' that's not quite accurate either experientially when playing the games or from a development perspective. aa4 had scenario design/creative direction by series creator shu takumi, with the art director being kazuya nuri (responsible for character design for rise from the ashes in the series previous to this); aa5+6 was spearheaded by takeshi yamazaki, who had been with the franchise since its first game, with the slightly less tenured takuro fuse on art direction/character design. yamazaki and fuse are not without skill, but i think they're both significantly less skilled than takumi and nuri respectively and. it really shows.
pair that with the fact that aa5 and 6 fundamentally do not follow up on any of ace attorney 4's established characters or plots more than superficially, i don't think it's particularly useful to critique 4-5-6 as if they're a single body of work in the same way the trilogy is. apollo justice isn't a perfect* ace attorney game but it's a good one.
anyway i think buying into the 'dark age of the law' stuff in ace attorney 5 necessitates cheapening all of the events preceding it. the implication that 1. the law wasn't that bad before but it Is Now and 2. a single case was the tipping point for whether or not the entire legal system would be bad just ruins the times when ace attorney has managed to acknowledge corrupt systems as a massive source of problem for the everyman in the past
i think this screenshot from the dark age of the law wiki page says a lot:
Tumblr media
For starters, that phoenix quote. He would not fucking say that. I don't think there has ever been a point during or leading up to phoenix's career where he thought the legal system had 'glory' he would then want to restore it to. you seem to get it so im not gonna harp on this too much on this but. jesus christ
then, then there's fact that even by stating the most basic details about the franchise's events undermines the whole premise. like okay notice that the corruption that happens during the trilogy/investigations spinoffs is coming from all of the actual agencies that represent law and order/the system: the prosecutors, the police, and the prosecutorial investigation committee. however in aa5 the thing they choose to paint as responsible for supposedly unprecedented levels of corruption in the legal system is defense attorneys resorting to more drastic means, and the general public; aka not the people who are responsible for upholding the legal system but the people who are victimized by it and in opposition to it.
i don't think this was an intentional choice as much as it's just sloppy, inconsiderate, and contrived writing.
aa6 is just flat out racist. 'imperalist undertones' is i would say the gentlest way you could phrase it. like. japanese characters going to a made up south asian country that needs to be taught how to govern itself to quash its internal rebellion is like. so high on the yikes meter.
making a bunch of fake 'ethnic sounding' nonsense names filled with apostrophes to make them into silly sounding english phrasing was a disastrously tone deaf thing for the localization to do. they're really unforgivable. the worst of it all is probably "Inga Karkhuul Haw'kohd Dis'nahm Bi'ahni Lawga Ormo Pohmpus Da'nit Ar'edi Iz Khura'in III" i'm unsure if the names are quite as offensive in the original japanese because i haven't looked too much into what they actually are and have a really limited knowledge of the language. but. this name in japanese is "インガ・カルクール・ククルーラ・ラルバン・ギジール・ホフダラン・マダラ・ヴィラ・ヤシマ・ジャクティエール・クライン3世" which is written in katakana. katakana is, in contrast to kanji and hiragana which are used for writing japanese, used to phoenetically transcribe foreign languages or to write loan words. so the foreign-ness of this character is being emphasized here in the original text as well.
the supposed cultural inferiority of the khurainese people is baked into the game at pretty much every level, down to the gags. khura'in has the 'plumed punisher' show, which is actively criticized by the characters in game for just being a cheap ripoff of the steel samurai. they don't even get to have their own tv.
i believe the reason the racism is pretty much glossed over a lot in the fandom is for several reasons. for starters, ace attorney fans overall tend to fall into three camps: 1. people like me who fucking hate these games, refuse to acknowledge them, and would retcon them out of existence if possible. 2. people who have found things they like about the game and have a Good Version of the characters and plots that they have constructed in their head and 3. people who view all of the hate on these games as completely overblown
the first camp Does talk about how the game is racist but we're all already in agreement about that so it's kind of preaching to the choir and a bit redundant to keep going on about. the second camp tends to acknowledge the stickier aspects of the game but focuses on making content around the elements they like rather than critique. the third camp is the type to throw the baby out with the bathwater re: critiquing a thing they like. it's all haterism to them. but either way i think its kind of fucked up how many people will be like 'aa6 isnt that bad you guys are just mean' without even acknowledging these complaints.
anyway the khura'in country vs kurain village thing is really weird to me it shows both a lack of imagination and a disregard for the series' own established lore. why would a girl from a village where almost everyone is a spirit medium need to go to a place where only, like, two people are mediums to train.
i will say though that the divination seance is kind of one of the only things i found about aa6 to be an interesting addition. for a franchise with ghost summoning and murder solving, the two have a kind of hilariously low amount of overlap so i found the idea of bringing ghost bullshit into court really fun. mechanically speaking, the divination seances also felt a LOT better to play than the mood matrix segments of aa5.
in general, i think the biggest weakness of the mainline franchise under takeshi yamazaki's stewardship is its misunderstanding of stakes. both aa5 and 6 prioritize more bombastic and impressive on paper material stakes. oh no! the ENTIRE JUSTICE SYSTEM BEING GOOD OR BAD depends on this one case! on no! we have to DEAL WITH REBEL INSURGENTS! complete horseshit when there is not competent and functional enough character writing to get us emotionally invested here. yamazaki seems to think bigger is better, and that just simply isnt true for something like ace attorney
i've pointed this out in the past when critiquing aa5 and 6 but if you look at the actual material stakes on the line in ace attorney, they're at their highest after rise from the ashes. ousting the corrupt chief of police is the most impressive and impactful thing phoenix does with his career (arguably until the jurist system, but definitely in the trilogy.) but that's not the big Finale case for his character arc. his finale case is defending his college girlfriend; a nun who lives in the mountains, whose conviction would have had zero implications on the larger fabric of ace attorney's legal system. because takumi's writing clearly shows that he understands what makes a plot impactful is the emotional stakes the characters have invested in the events.
before taking over the main franchise, takeshi yamazaki was responsible for the miles edgeworth investigations spinoffs. i do enjoy both of those games - aai2 in particular is really strong. yamazaki does a great job with edgeworth's character arc even if i have some specific gripes with the duologys writing. i think theyre solid additions to the franchise. but you can see traces of this sort of misalignment in narrative priorities here as well. for example, the last case in aai1 is notorious for still going on for, like, an entire hour or two past the time when the last remaining plot point we care about has been revealed. because yamazaki seemingly had no understanding that That was the thing the case should have been about, and that should have been the final mic drop of the game. it just keeps going! he didn't know the game was done and he added a bunch more bullshit busywork after it that no one likes!
so yeah. without going into anything even as specific as how individual plotlines or character arcs were mishandled in aa5/6 that's really my overview What Went Wrong of those games.
281 notes · View notes
gormengeist · 1 month ago
Text
WHAT HAS GORMENGEIST BEEN UP TO
It's been a while since I talked about game things. I even missed GREED's one year anniversary- but worry not, Thanksgiving is coming up, which is (obviously) GREED's cardinal holiday, so we will do something for that. But in the interest of throwing you all a bone, I want to start talking about my million games in progress, one at a time. Starting with the most finished:
ALL THE ACES
I've already talked about ALL THE ACES a lot, but not for a while! It's a detective noir game inspired primarily by post-war detective fiction like The Third Man and Gravity's Rainbow. The reason I'm excited for it is that I believe TTRPGs are the most energetic medium for a mystery to be in, when done right.
Tumblr media
ALL THE ACES borrows GREED's basic mechanics, combat, and overall attitude that the players are scum waiting to be scraped off the heel of the world. The initial impetus for making ATA at all was that I found GREED's system (and especially it's combat- fast, swingy, and deadly) uniquely suited to the sort of mystery stories I wanted to tell, where talking things out was a necessity for survival, and threats of violence are Scary
Tumblr media
ALL THE ACES is, as a core rulebook, done. Or at least it's releasable. The thing that I've been dragging my feet on for literally ten months now is writing/finishing its opening mystery module. Anyone who knows me knows that modules are the only part of TTRPG design that does not come naturally to me, and indeed, I find it incredibly irritating. But you can't release a mystery game without a mystery, so some day, I will buckle down and finish it, then release the game.
What I mean when I say "done right" in terms of detective games is that it adheres to three tenants of mystery TTRPG design that I hold to, and have been effective in my experience. Below the cut, design thoughts:
1: The players must intimately understand what is possible. For ATA, this means that there are no supernatural elements.
Magic in a mystery game is only awesome insofar as the players are intuitively aware of how those elements work. In other words, I can't make good deductions if I'm not sure what the bounds of possibility are. There is enough impossibility and uncertainty in mundanity, I think, to run on.
This isn't to say that no good detective game has magic, but that it works best in a game that can first immerse its players in the magic (while not doing detective stuff, long enough to really steep in it) and then drop the pop-quiz, which is what a mystery is! It challenges your knowledge about the world, who is in it, what they want and what can't be done. ATA attempts to smooth this learning curve; We already know how real life works, and this is like that but different.
Tumblr media
2: Talking is the action.
This is the thing I'm most excited about. In a noir story, the most tense moments, the biggest payoffs, and the best actions are not gun fights or chases, but conversations. This is the one thing that we, at the TTRPG table, are literally doing. Even when we are are fighting in-game, we are talking in real life. The game is already a conversation. ALL THE ACES wants to give you ammo so that in the main action, it can step back, so you can just talk.
3: You can't do it all (or: there is never enough time).
It is dramatic to split the party, to ask escalating questions, and to fail. So there's a clock, and unless we do something stupid, we are never going to figure this thing out in time. A leisurely mystery is just something you're curious about.
Anyways. All The Aces coming.... eventually!
60 notes · View notes