#what a way to ruin a fantastic character
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inkykeiji · 2 years ago
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lmao
#if dabi lives i’ll jump off a motherfucking cliff#i’m kidding#but i’ll drop the manga for a while#it’s great that the whole fam is presumably going to meet up bcoz everyone deserves that closure etc etc#but dabi living would be imo the *worst* ending#for his individual character#because there is NO REASON for him to continue living#he is a serial killer; he is a B A D person; he can’t be ‘redeemed’ esp since they got him saying he killed 30+ innocent people in 4k lmao#like oh yeah sure bud we’ll let u off with a slap on the wrist because teehee u have ~trauma~ and ur number one’s son#like it makes no sense and it would void all meaning from his story but anyway whATEVER it’s fine#was rly hoping that hori would pull a frankenstein and kill touya n enji at once#which might still happen ofc#i’m trying not to like;;; overreact i guess???#because obviously this still needs to play out and i have no idea what’s going to happen#i’ll just be so immensely disappointed if he lives#i just spent a whole day with my own father who makes enji look like father of the year so like#this was the worst day to get this news LMAOOOOO#anyway~#i’m just ranting because i will literally cry if he lives#what a way to ruin a fantastic character#whew okay no confirmation he’s gonna live clari keep this in mind#as much as i LOVE dabi with my whole heart (obviously!!!!!!) i love his whole story and he deserves a well-written ending#what would really be gut wrenching is if everyone gets to like idk say goodbye to him before he finally passes#idk i guess we’ll see!!#bnha spoilers#bnha manga spoilers
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forcebookish · 1 year ago
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at a point in my fandom life where if someone says "it's not perfect but--" my instant response is yes it is
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i-like-blue-eyed-robots · 1 month ago
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Wheatley has ADHD
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It’s a common enough occurrence that it probably deserves its own trope — aliens, robots and any other nonhuman character almost always end up with autistic traits. It’s because writers take a nonhuman character and go ‘well, how do I make this character register as nonhuman, but still human enough that audiences will like them?’ And the answer is making them neurodivergent. I’m not personally inclined to say that this is a good or a bad thing, though I can see how it might be taken that way.
However, some authors like myself do it intentionally, to demonstrate how neurodivergent people can end up ostracized.
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Some examples of common traits that are autistic-coded and writers give to nonhuman characters are as follows:
-difficulty understanding metaphor, sarcasm or exaggeration
-overly blunt in communication
-unawareness of others emotions/incorrect reaction to said emotions
-difficulty realizing their own emotions
-need for a strict schedule in order to be happy
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Of course, there’s more out there, but I’ve seen these pop up quite a lot.
However, the Portal series’ fantastic writing team did not follow these stereotypes with their robots, and that’s what I would like to cover today.
I would go over GLaDOS in relation to this idea, like she clearly understands sarcasm, but she doesn’t quite fit for reasons that would be obvious to anyone who’s played through Portal 2. I’m here to talk about Wheatley, the other main robot we get to know in Portal 2.
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Wheatley is not autistic coded. He has no problem speaking to strangers or making eye contact. He enjoys sarcasm almost as much as GLaDOs, and so on and so forth.
However, Wheatley is most definitely neurodivergent-coded, and it’s fascinating because for once, maybe for the only time ever in popular media that I’ve ever noticed, a robot is adhd-coded instead of being autistic-coded.
What do I mean by that? First of all, if you haven’t finished Portal 2 go do it now. It’s relatively cheap on Steam and it’s amazing. Moving on — it all stems from what we’re told Wheatley is, during the betrayal scene with GLaDOS. Now to preface this, GLaDOS is a liar. You can take most of what she says with a grain of salt. But, what she says is all we have officially to go off of.
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To add further context to this line, the personality cores or “Aperture Science Personality Constructs” (the line of robots that Wheatley is a part of) were specifically built in order to be plugged into GLaDOS’ systems to slow her down and to keep her from killing everyone in Aperture. In the first Portal game, Chell, the player character, incinerates the four ‘successful’ cores that supposedly were the last ones needed to stop GLaDOS. However, given that the character has to travel through an empty facility to do so, it’s clear that they weren’t nearly as successful as the engineers had thought. Later, as core after core was built and none of them worked to stop GLaDOS, Aperture was needing robot maintenance of some kind since all of their human faculty were being killed, fired due to financial ruin, and/or quitting, and so the personality constructs were repurposed to try and keep the facility from falling apart.
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Aside from GlaDOS and Wheatley, we don’t see any “non-corrupted” cores. And even both of them are corrupted, with GLaDOS being 80% corrupted and Wheatley assumedly 25%, after doing some quick math of the boss fight. This would normally affect my ability for confident analysis, but luckily in this case I don’t need them to prove that good ol Wheatley is adhd-coded.
Because right from the get-go, “generating an endless stream of terrible ideas” sounds pretty damn adhd to me, as someone who has both inattentive and hyperactive adhd myself. Now, that’s not to say every idea a person with adhd has is a bad one. That’s not even the case with Wheatley, despite it being what we’re told, because again, GLaDOS is an unreliable narrator. It’s Wheatley’s ideas that keep her from killing Chell with turrets or neurotoxin. He’s the one who gets Chell to dismantle those systems. Those are clearly not bad ideas.
But what about other adhd traits? Having an endless stream of ideas isn’t even on a symptom list of being adhd, it’s usually just a side effect of everything else going on. Well, Wheatley has plenty of them.
Hyperactive-type adhd symptoms include but are not limited to;
-fidgeting
-excessive physical movement
-excessive talking
-impulsive behavior
-restlessness/impatience
Oh but how can a robot ball fidget or have excessive physical movement, you may ask. Well. This is the most expressive ball I have ever seen in my life. Wheatley is constantly moving, shifting panels, popping his eye out, spinning in his casing and so forth. The excessive talking one is easy, my younger brother (also an adhd yapper, who has no room to talk) was trying to throw Wheatley over the railing into the bottomless pit beneath Aperture “because he was yapping” too much. This is unusual for a robot character (outside of the Portal series) whereas they tend to speak when spoken to. Wheatley is generally impulsive, but this is especially noticeable when he’s hooked up to the facility in the GLaDOS chassis. After PotatOS calls him a moron, he proceeds to punch her and Chell into the abyss below without thinking about it, reacting out of anger until he realizes they’re about to drop, right before they do. Interestingly, that sort of impulsive rage reaction is more often seen in monster characters, like perhaps a werewolf situation. It sort of adds to the framing that now Wheatley is in control of the facility, he has become something monstrous. Now, judging his patience level accurately is difficult, given that in the beginning he’s in a high-stress, deadly situation and later, when he’s in the chassis, he’s being affected by symptoms of drug withdrawal. However, he is impatient, such as when he’s playing the recorded sound of knocking on a door at the beginning. Granted, he’ll go on ‘knocking’ forever because it’s necessary for the story, but he speaks up every couple of minutes asking if you/Chell are going to open the door already. Again, this is unique for a robot character, as they tend to wait on a player or another character’s actions before responding to it, rather than initiating.
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Impressively, these are not all the symptoms Wheatley demonstrates. There is another form of adhd, known as Inattentive-type adhd. The symptoms can include the following;
-Short attention span
-Overlooking details
-Careless mistakes
-Inability to stick to tedious tasks
-Difficulty organizing tasks
-Constantly changing tasks
-Difficulty listening to and carrying out instructions
For having a short attention span, this is again, difficult to determine for Wheatley in a normal setting. In the beginning he’s mostly able to focus, but he’s in a life-or-death scenario. However, he does ramble on about things that have no relevance to what he and the player character are doing, such as when he’s telling the player character about the many jobs he’s had around Aperture and been subsequently released from. He definitely has issues overlooking details, such as when he and Chell are supposed to be dismantling the neurotoxin facilities. While he’s busy ‘hacking’ a computer that may or may not even regulate the facility in the first place, Chell dismantles the generator and he doesn’t even realize she’s doing it at first, because he’s distracted listing off the hardware of the computer. As for careless mistakes, again, this could be simply the situation he’s in, but he definitely makes them. Like when he’s transporting the relaxation chamber in the first chapter, he runs into an unbelievable amount of other relaxation chambers, tearing Chell’s apart. Or even when he’s supposed to be guiding her around Aperture but he dips into wrong corners and has to recorrect. He most visibly has difficulty with tedious tasks when he’s in the chassis, as the facility is literally falling apart because he didn’t bother reading the manual or taking care of the massive amount of upkeep the facility requires. But again, he’s suffering symptoms of drug withdrawal as well that could be affecting his ability to do that. However, given his descriptions of his job loss, mentioned above, we can gather that this is likely an issue he had before ever being a part of the core transfer. This also is in line with difficulty organizing tasks. As for constantly changing tasks, again, he has somewhat better focus in the beginning because if he doesn’t he’ll die, and later he’s exceptionally distracted by a need to test. But even when he should be consumed with the need to test, and he does watch Chell for most of it, he does stop watching randomly at times to do… Who knows what. When it should be the only thing he can focus on. As for difficulty listening to and carrying out instructions, again, the facility falls apart and Wheatley kept being fired for similar, if not the same reasons.
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So. That covers basic symptoms and how Wheatley fits pretty much all of them. But, a lesser known side effect of adhd is that it can easily lead to the development of other neurodivergent disorders such as anxiety and depression. Adhd is also linked to something known as emotional dysregulation. Wheatley clearly exhibits signs of anxiety. He’s terrified of dying, and says as much at several points. Not only is he especially scared of dying, but he’s scared of judgment, too. He’s constantly trying to seem more important or smarter than he is, and even though Chell is a silent protagonist, when he takes over the facility before being affected by the testing withdrawals, he assumes she’s been secretly plotting against him the entire time. Depression is more difficult to spot in Wheatley, as he’s not lethargic, but, again, a high-stakes situation can allow a person to mask their symptoms for a brief period out of self-preservation.
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However, I do want to point out he clearly displays emotional dysregulation, and not in the way one might expect from a robot character. Wheatley is exceptionally sensitive to criticism. When GLaDOS begins her spiel about him being an intelligence dampening sphere, he moves as far away he can from her, turning his back so he doesn’t have to look at her. He even goes so far as to say “Not listening!” while she’s saying it. Then when she calls him a moron, he reacts violently, in a way he hadn’t so far in the game before that moment. He smashes her through the glass of the elevator and then, when she proceeds to call him a moron again, is when he smashes PotatOS and Chell into the pit. However, he doesn’t even need to even be actively insulted to react to perceived insults as just as much of a threat to his psyche. As mentioned earlier, despite Chell being a silent protagonist, and in some ways because Chell is a silent protagonist, Wheatley assumes that she’s been plotting against him from the start. Her perceived attacks against him are most especially notable during the boss fight. He points out that she’s always quiet, assuming that she’s “silently judging” him. He points out that she didn’t catch him when he fell off of his management rail in the beginning, and that she didn’t warn him that she was the one who killed GLaDOS.
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All in all, Wheatley is a beautifully three-dimensional character, not in spite of being a robot, but rather, in some ways, because of it.
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felassan · 4 months ago
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July 22nd DA:TV Game Informer article (their last DA:TV coverage article) on Everything we Know about Bellara - cliff notes:
Bellara is Dalish elf (played by Jee Young Han as we know). There might be more to her than meets the eye
"Now, with two of [the elven] gods on the loose, magic has poured back into the world in a big way"
CC is expansive
Bellara is the first companion we will recruit (Neve and Harding join automatically it seems)
She is a mage, a Veil Jumper (who she represents), quirky, energetic, effervescent, optimistic, bubbly, academic, a tinkerer, an explorer of ancient elven ruins
John Epler wrote her and led her development, and collective team effort from lots of departments brought her to life
The BW team really love her
Gary McKay quote: "I love Bellara, I think she's fantastic. I see people that I know in her and so that's how she really resonates with me. I love the whole tinkerer aspect to her. It was a collective to bring that character to life. It was everything from the writers, to the editors, the animators, to character modelers, to the texturing, to how we light her. I'm really proud of that character."
She is a good choice in combat for both support and elemental combos. She starts out as a support character, but can be built in other ways
She attacks with a bow at range using electrically-charged arrows. She can also cast time-slow and healing spells (she can be built to heal Rook autonomously). She does this by channeling magical energy into her gauntlet
As such she leans into electrical damage
Damage type matters a lot in the strategy and tactics of combat
She can unleash a devastating vortex to pull enemies into an electrical storm (an AOE spell)
She can debuff enemies with the shocked affliction, which makes them take passive damage
Corinne Busche quote: "Oh my goodness, she is amazing. [The Veil Jumpers] investigate the ancient ruins of Arlathan. Everything about her character as a mage leans into that, but she also challenges the kind of archetypal idea of a mage."
The Veil Jumpers journey through Arlathan where the ancient empire used to exist and left a lot of artifacts and magical technology behind when it disappeared
Bellara represents this yearning to find the truth of who the elves were after they lost their magic, immortality and a lot of their history
"they still left a lot of their artifacts and a lot of their, for lack of a better term, magical technology behind"
John Epler quote: "A lot of what they know of their past is based on myth, it's based on rumor. Bellara is a knowledge seeker. She wants to find out what's true, what's not; she wants to find the pieces of who the elves used to be and really understand what their story was, where they came from, as well as figure out where they're going next, and find a future for the elves. And within the context of The Veilguard, she joins the team, first of all, to help stop the gods because Bellara feels at least partially responsible since they are elven gods, but also to maybe find a little bit more of who they used to be. Because again, you're dealing with these elves that were around millennia ago that have now reemerged into the world, and who better to teach her who the elves used to be than them."
Magic's place in the world in DA:TV differs from prior games. In Tevinter and other spaces in DA:TV it's much more present by definition and the lore (though the devs wanted to make sure magic didn't violate previously-established lore rules)
Solas is a "determined and tragic character" who "tends to wallow". [nb, these are quotes from the article]. in contrast, Bellara has seen a lot of tragedy in her backstory (we will see this as we get into her arc), but instead of wallowing, she has forced herself to push past it. "She looks at her regrets, and she tells herself, 'I don't want to feel regret'
John: "Whereas again, Solas tends to wallow in his to a large degree. And it allows us to create a very big differentiation. Part of it is also because Solas is an ancient elf, whereas Bellara is a Dalish elf, but she just sees a problem and wants to solve it. She feels a tremendous amount of responsibility to her people [...] to the Dalish, and to the Veil Jumpers, and that drives her forward. That said, she does have her moments where she has doubt, she has moments where she has a more grim outlook, and there are moments where you realize that some of her sunny, optimistic outlook is kind of a mask that she puts on to hide the fact that she's hurting, she's in pain. But in general, she doesn't see any benefit to wallowing in those regrets."
[source]
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monakisu · 10 months ago
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I want you to know that I came across a random post of your Death Note art, went "Awww, oh my gosh, with the way this person draws Light I think Akechi would look fantastic in the same style!", clicked onto your profile, and then saw your newest artwork was Akechi. I'm still kind of cackling over it and thought maybe you'd find it funny too. Your art is SO cute, I'm very happy I found it <333
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HAHA THAT’S AMAZING (<< was an akechi artist wayyyy before i fell head over heels for light)
but rlly… theyre so similar:
- brunet
- asshole
- pretty boy
- mass murderer
- black-haired homoerotic rival
at the end of the day, the key difference is one is a top and the other is a bottom.
ok but seriously, they’re vastly different characters on a fundamental level:
- light was handed everything him on a silver platter: family, friends, looks, intellect, a comfortable life… as a bastard child of a sex worker and now an orphan, goro had to fight his way to his current position and will always harbor a terrible sense of inferiority (light is completely confident in his absolute superiority, Always (that’s why the challenge of L sent him off the deep end of obsession lol))
- light genuinely sees himself as a hero, while goro would like to feel the same but is nonetheless depressingly aware of his villain’s journey (his undesirable position as the detective vs the underdog phantom thieves, his string of assassinations, his ultimate dirty bloody goal, etc.).
- light’s motive is about the world’s salvation, cleansing, the birth of his ideal reality (very messianic of him with the slightest loving tinge of mary cradling her lamb hahaha) while goro is laser-focused on ruining this one asshole’s life in particular, vengeance and revenge at once! one’s focused on rebirth, and the other gunning straight for death! they both use murder to get what they want but light probably floats around thinking himself so clean and divine as mother of the world (ignorance is bliss) while goro is constantly desperately trying to cover up his suspiciously red hands with his gloves hehehe… they’re both constantly striving for perfection, just with varying levels of self-awareness!!
- goro is a canonical loner; light has a horde of friends; this is probably due to a difference in public persona! goro is an untouchable idea of what he thinks a human should be and is completely out of the loop when it comes to normal social interactions (believes opening with hegel will instantly endear himself to the average person (luckily he inflicted that upon akira who is decidedly not average in the slightest)), light is implied to be more down-to-earth and even slightly goofy (he’s gaming decorum like an advanced speedrunner)! it’s probably good how distant goro is, because getting any closer to him will allow you to see how off-putting and uncanny he is, sorta like an AI-generated image—seams in the wrong places and far too much teeth LOL. meanwhile light has this whole shebang so thoroughly figured out that he’s BORED with it all! he’d like to move on to the next game (with L), thank you!! light definitely still exudes uncanny creepiness (it’s his natural state of being) especially when he zones out or starts hysterically cackling out of nowhere at his own thoughts, but he’s a hundred times better at masking compared to goro due to a better upbringing. goro is starved for the adoring friends he sees akira easily picking up one after another; light couldn’t give less of a shit because he’s always had those trivial luxuries! he’d much rather prefer an adoring WORLD!!
- then there’s the difference in how they die… one started out surrounded with company but ultimately died alone, while it’s the opposite for the other (if you count the de-realization of maruki’s reality as goro’s “death” (which i don’t)).
- in conclusion, light and goro are like funhouse mirror reflections of each other!!! one is a pampered lapdog getting a taste of rabies and letting loose, while the other is a starving wolf trying to domesticate itself for treats and headpats!! and i <3 them both!!!!!
anyways i may be wrong about light because im going purely off of fics, tumblr shitposts, and my own imagination :] feel free to school me in a way that won’t destroy my delusions!
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lurkingshan · 3 months ago
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Japanese QL Corner
One show ends this week, but there are several more on the way, including a surprising adaptation. Of the six shows airing now, five are streaming weekly on Gaga and the other is available via fansub.
Takara's Treasure
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I. LOVE. THEM. Their little bird watching date was precious and I loved every moment of it, including Taishin's adorable outfit and over preparedness, Takara's secret smiles, and the patient search for the wallet. I was so relieved that Taishin named his fears about them not being suited upfront instead of letting it grow into a huge anxiety in his own head, and I was also happy Takara was eager to speak with him about his impending relocation. That said, NOOOOOOOO I don't want a forced separation and time skip, show. Please I am begging.
Cosmetic Playlover
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This was my favorite week for this show by far, because they actually let us see the relationship at its center! I enjoyed finally spending some time with these two as a couple, though I still find the timing and sequencing of these plots confusing as hell. Last week Sahashi gave Mamiya keys to his place and it was implied they'd been dating for quite awhile and were already serious, but this week we learn Mamiya has never spent the night and they are only just having sex for the first time. It was a real record scratch for me; I can't get my bearings in this relationship trajectory with all the gaps in the story. But hey, at least they finally let them make out a little! For a show that sold itself as toxic sexy, there has been very little toxicity or sex, tbh.
I Hear the Sunspot
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*rubs temples* This show is really testing my patience. I got excited last week when Kohei and Taichi finally had a real conversation and it seemed like we were moving forward, but this week we're back to treading water. This story did not need 12 episodes; this pacing, while faithful to the manga as I understand it, does not work well for weekly live action. It's been weeks since we've learned anything new about these characters or advanced the central relationship, and the show continues to stumble with its confused depiction of Maya. I just want this show to pull together and finish strong, because I think a lot of this will be much more tolerable on a binge watch. For now I will just gaze at Kohei's beautiful smiling face and hope for a full recovery.
Ayaka is in Love with Hiroko
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I said last week that the show had gotten so muddled I didn't think they'd be able to end well, and even with those very low expectations this finale still managed to get underneath them. The last several episodes made a mess of the characters, the conflict, and the themes of the show, and to add insult to injury, they capped it all off with angle kisses, a time skip, and a bizarre sex negative ending that had our "boob monster" adult lesbian refusing to have sex with her girlfriend for over a year so she could "cherish" her before randomly kissing her at the office as if that was the important resolution we'd been waiting for. A truly horrid ending that ruined everything this show did so well in its early episodes. I don't understand!! Big sigh and fingers crossed for a decent sexy gl sometime in the near future.
Mr. Mitsuya's Planned Feeding
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I've just been beaming and staring into space for the last several minutes after finishing this episode. No matter what else happens in the shows, I love knowing I am always going to end my week in jql on a good note while this gem is airing. This week marked a transition point for Ishida and Mitsuya, as Ishida had a great conversation with Noguchi, found a new passion and put in for a job transfer, and had his final meeting and meal with Mitsuya as writer and editor. Which they immediately followed with a date and mutual acknowledgment of the feelings between them! And what a fantastic date it was, with every moment so invigorating and wonderfully adult. Mitsuya's quiet confidence and amusement at Ishida's nerves, Ishida's clarity on how he wants Mitsuya to see him, the mutual compliments and gestures and smiles and eye contact, ahhhhhhhhh. I also loved that Ishida got to be the one to show Mitsuya something new at the end, to get him to run with joy for the first time in ages and introduce him to a new food. I am so excited to see their dating era begin in earnest. You can find the episode with subtitles courtesy of @isaksbestpillow here.
Tagging @bengiyo to add this week's anime update.
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ttrpg-smash-pass-vs · 8 months ago
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Have you seen Dungeon Meshi? Laos is such a monsterfucker I can’t get over it. He asks one of his companions if it felt good to be caught by the tentacle-vine plant monster. He waxed poetic about how cool animal-hybrid monsters are. (I’m sorry if you don’t like a show or this feels irrelevant to your blog, but also I can’t tell my friends ‘hey I like this character because I also think it would feel good to be caught by the tentacle monster’)
Anyway he’s how I imagine this blog’s audience would approach an IRL dungeon expedition
Sorry to take this way too seriously, I mean no ill will. But I've been a MASSIVE fan of dungeon meshi for... oof, almost 7 years apparently, It's a perfect storm of everything I love with fantastic writing and characterization, and I don't think I could disagree with that more. I think you missed a primary running gag of the series. He keeps saying lines that, if anyone else said them would be sexual, but the people around him know he's just a super obsessed wildlife researcher. He does not want to fuck monsters, that's kinda the entire point. Like you need to understand that some biologists will happily and unnecessarily lick poison, get bitten, and pick up dangerous things without hesitation. It's not that they get off to poison play, it's that they love the topic so much that it's their life and they want to know every aspect. When he's zealously asking what it's like for the vine monster to grapple and stab you with seeds, he's saying that because he's just that into learning and wants the firsthand experience! He's here because he doesn't want to just read about his special interest, he wants to live it, be PART of the ecosystem!
...actually, incredibly relevant spoilers below for a monster later on (chapter 58-60, so likely end of this season or start of the next)
They later find straight-up succubi. Chilchuck talking about how they turn into your perfect match, you ALWAYS have to fight them as a pair or you're just screwed because of irresistible magic charming powers. One finds Laios alone...and he's completely unaffected, immediately chokes it and goes to kill it without any issue. The only hesitation is a bit of embarrassment that "Oh no, it misinterpreted my feelings as attraction, if the party finds this it'll lead to a HUGE misunderstanding. This could ruin my friendships, I need to immediately kill it and hide the body." That gives it enough time to convince him "hey, it's impossible to resist a succubus, so obviously I'm not a succubus right?" And it works because he knows that yes, nobody can resist a succubus charm. Except apparently him. Even trying again by combining his thoughts with his all time favorite monster didn't daze him like it did the others. It had to convince him that it could turn him INTO a monster, and that everyone else was ok with it too, to get him to hesitantly submit to being drained. They didn't have to reason with marcielle or chilchuck, but lust just didn't work with Laios, not as a person or as a monster. It's like how nobody gets panty shots except Senshi. it's a subversion joke. There are quite a few in this series, especially ones centered on Laios.
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dorothylarouge · 5 days ago
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Dorothy's Top Five Games of 2024
Honorable Mentions:
Suzerain: A gripping and fully-developed world of politics and international relations, Suzerain released its Rizia DLC this year, and I played through both it and the main campaign. Its realistic portrayal of political and economic processes, in the backdrop of a world almost our own, proved extremely addictive.
Goodbye Volcano High: A heartfelt and moving interactive animated miniseries about coming of age in apocalyptic times, with some great indie rock-flavored music.
We Love Katamari Reroll: A delightful followup to the original Katamari Damacy, We Love Katamari is more of the same - and what more could you ask?
Sea of Stars: A beautiful love letter to classic JRPGs, with gorgeous environments, delightful timing-based combat, endearing characters, and wonderful music, including guest tracks composed by legend Yasunori Mitsuda.
Dragon Age: the Veilguard: Now the story of a studio who lost everything, and the one game that had no choice but to get them back on track. It’s Arrested Development.
And now, the list proper.
Fifth Place: Penny's Big Breakaway (Evening Star)
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I have a tremendous soft spot for 3D platformers. Some of my earliest memories of video games involve playing Super Mario Sunshine, Sonic Adventure 2, and Spyro (the bad one) on GameCube.
Penny's Big Breakaway feels like a refugee from that era of platformer, one which would have felt at home on the Dreamcast, GameCube, or even the original Xbox or PlayStation 2. It combines energetic, almost frantic platforming with a high skill ceiling and combo system with a turn-of-the-century graphical aesthetic and fantastic music by Tee Lopes to provide a return to form for a genre which has for too long been permitted to languish.
As with most 3D platformers, story is not a major focus. You play as Penny, a yo-yo-toting busker who ends up running afoul of an emperor and must escape imprisonment by his army of colorful penguins. That's it. That's all you need. This simple premise provides ample excuse for Penny to run, jump, and roll her way through a host of themed worlds. Sometimes, less is more.
With that said, this is not a perfect game. The controls take a lot of time and effort to master, and even after a good amount of play time one is liable to fling oneself off of the map. Health powerups are not as plentiful as they should be, especially in boss encounters, and a lack of camera control can be downright painful at times. Still, these complaints do not ruin the game, and hopefully they can be addressed in a sequel.
The developers of Sonic Mania have created a true gem with this, the debut game from new studio Evening Star, and I look forward to seeing what the studio comes out next - like the best platformer mascots, Penny has the charisma and style to inspire adventures for years to come.
Fourth Place: Neva (Nomada Studio)
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Neva is the latest release from Nomada Studio, creators of the brilliant game Gris, and where Gris was a parable of grief and loss, Neva is an ecological fable in which a girl and her dog must make their way through an increasingly-ravaged natural world beset by decay and corruption.
The core gameplay of Neva builds and iterates upon what was seen in Gris, with a dash, double jump, and ground pound, but added in are a sword, which main character Alba uses to fight enemies as well as unlock obstacles, and abilities involving the titular dog which are unlocked over the course of the game. The combat is fun but fairly rudimentary, and I saw it as a garnish on the real focus of the game, which is robust and engaging puzzle platforming of the kind that made Gris such a delight.
The game, as expected of Nomada Studio, is gorgeous, with a beautiful art style, impeccable sound design, brilliant use of color, and haunting, atmospheric music. The level design is also excellent, spanning a number of natural environments which are slowly but surely overtaken by the creeping decay, as well as man-made structures resembling those in Gris, which are also crumbling and in a state of decay. The degradation of nature and collapse of the structures of man are linked in Neva, giving rise to uncomfortable thoughts about the state of the world today.
Neva is defined by cycles, cycles of life, death, decomposition, and the cycle of the seasons, which give each of the game's four chapters their names. The game ends in an echo of its beginning, a beautiful and bittersweet ending I will not spoil here.
Neva is a hauntingly beautiful, if frustratingly short, gaming experience which I think will stay with me for a long time. I felt compelled to hug my dog after it was done.
Third Place: Metaphor: ReFantazio (Studio Zero)
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When Metaphor was first announced, the impression that everyone got was that it was fantasy Persona, with a large amount of development staff carried over from the Hashino Persona games, a lot of mechanics and systems carried over from those games, and even some summonable demons from the mainline Persona and Shin Megami Tensei games. Commentators made note that this was fantasy Persona. Journalists endlessly referred to it as fantasy Persona. Reviewers regarded it as fantasy Persona. It was such a cliche, so aggravating to fans, that it became verboten in the fanbase to refer to the game as fantasy Persona.
Metaphor: ReFantazio is fantasy Persona. This is in no way a bad thing. As in the Hashino Persona games, there is an emphasis on social simulation, with the main character forging bonds with his party members and honing his social skills - not to self-actualize as a social being, as in Persona, but to prove his mettle and worthiness as a king to a kingdom cast into chaos after the last king's murder.
It is this emphasis on fantasy that sets Metaphor apart. The game is constantly musing on fantasy tropes and the transformative nature of the genre, and it has a surprising amount to say about the appeal of fantasy narratives, to say nothing of its overarching themes of prejudice and self-determination.
In terms of gameplay, Metaphor actually takes a lot more from the Press Turn system of Shin Megami Tensei than the One More system of Persona, and it took me a while to get into the groove of it. Once I did, though, I had a great time chaining attacks to strike at opponents' weaknesses and finishing my turns with devastating damage via the game's Synthesis mechanic. The game's central gameplay feature, the Archetype system - a sort of job system like those in Sqaure Enix RPGs - was also something I took to readily after some initial fiddling. The game lets you mix and match abilities from different archetypes via the skill inheritance system, and I had a lot of fun creating an ideal build for each playable character.
And then, of course, there's the characters. Metaphor features a large cast of characters, and I was happy to see that all of the social link equivalents featured strong and compelling narratives that made the time needed to invest in each rank of their story a worthy commitment. In particular, I found the narratives of Eupha, Heismay, and Maria especially compelling, and the bonuses provided through spending time with them to be particularly valuable.
Metaphor: ReFantazio is fantasy Persona. And that's a good thing! It's a great game, and I hope it's one that gets revisited sooner rather than later. Studio Zero have produced a real gem for their debut title, and I really hope they keep the momentum going.
Second Place: Ghost of Tsushima: Director's Cut (Sucker Punch Productions)
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I am a huge fan of the works of director Akira Kurosawa - Throne of Blood is my favorite film of all time - and the jidaigeki genre of samurai films in general, so when I learned that Sucker Punch was making a game inspired by the genre I was filled with excitement which turned to dismay when I learned that the game would be PlayStation exclusive. Thankfully, though, little stays PlayStation exclusive for long, and I was happy to finally play Ghost of Tsushima when its Director's Cut released on PC this year.
The setup of Ghost of Tsushima is pretty simple, and slots in nicely with its genre - you play as Jin Sakai, the sole survivor of a massacre of samurai at the hands of invading Mongols, and must use all the tools at your disposal to free the jito, your uncle, and liberate your island home of Tsushima. Along the way, you begin to chafe at the code of honor you are expected to uphold as a samurai and as your uncle's heir apparent. While Ghost does have a simple premise, it is its characters, and their struggles and dreams, which kept me invested throughout the experience.
The game's combat is consistently satisfying, with the player rotating through various swordfighting stances to counter specific enemy types, while also having access to a bow, bombs, poison darts, and various quickfire items which can disrupt enemies and allow you to control the flow of combat. It's a fun system to master and learn how to get through any encounter without taking any damage. Occasionally the game also puts you in one on one duels with certain enemies, which are always fantastic - the one at the end of the game especially.
Where Ghost really shines, though, is in its exploration. I wouldn't call Ghost of Tsushima a true open world game - the player's access to the island's various regions is gated by story progression, and you unlock more of Tsushima as you progress, while having free reign of any area you have access to at any given time. The game heavily rewards exploration with a variety of activities and collectibles, which differentiate themselves from the typical Ubisoft-style open world icons by being fun, useful, and engaging. You'll scale mountains to reach a shrine to a kami, or rest for a while in a hot spring to increase your health, or (anachronistically as the art form did not exist in the 13th century) compose a haiku to earn a new piece of cosmetic gear. You'll also follow a number of character-based side stories, one-off side quests, and mythic tales which unlock powerful abilities and armor, all of which are extremely engaging and memorable. I would liken Ghost of Tsushima to last year's Tears of the Kingdom in terms of just how good it feels to explore and discover the island of Tsushima's beautiful environments, and uncover all of its secrets.
As a lover of the genre, I could barely put Ghost of Tsushima down in my initial playthrough of over 70 hours. It more than earns its spot on the list, but there's just one game I think left even more of a mark on me this year.
First Place: Persona 3 Reload (P-Studio)
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I am a recent convert to the Persona series, having first played Persona 5 Royal in 2022 and playing Persona 4 Golden when it released on Xbox in 2023. However, I have fallen deeply in love with the series, and when Persona 3 Reload was announced I made the decision that I had to play it on release day. I called out of work and preordered the game - something I never do - and through a combination of being trapped in my home by a massive storm and losing my job the next week, I ended up plowing through Persona 3 Reload in about a week. I simply couldn't put the game down.
I had very little knowledge of the story or characters of Persona 3, having never played my copy of Persona 3 Portable since this game was announced so soon after that released, and so experiencing this narrative for the first time was an experience I'll never forget. Persona 3 is a game about death which is simultaneously extremely life-affirming, celebrating the relationships, connections, and simple joys that make life worth living, while embracing the fact that everyone must someday die and using that fact as motivation to live every day to the fullest. It is a moving, emotional story anchored by rich, engaging characters. I cried several times throughout.
The gameplay of Persona 3 Reload, a refinement on the turn-based systems of previous entries, is polished to a shine, and I found myself blowing through whole blocks of Tartarus, the game's only dungeon, in a single in-game night due to how engaging and addictive the combat felt. It felt extremely rewarding to find effective combos and a synergistic team that could raise each character's Theurgy gauge as quickly as possible, and the structure of Tartarus hooked me in surprisingly effectively, given that I wasn't a big fan of Persona 4's TV Wortld dungeons, or Persona 5's Mementos, dungeons with a similar structure to Tartarus. It helps that there's a surprising amount to do in Tartarus, from rescuing lost civilians to fulfilling requests for the Velvet Room attendant Elizabeth to exploring the various Monad Doors and plundering their rare items.
Persona 3 Reload is a very special game, one that I think will stick with me for a very long time. I can easily see why fans had been clamoring for a remake for so long, and I am extremely grateful that we finally got this game as a result. It is a genuine masterpiece, and easily takes the title of my game of the year.
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deliciousangelfestival · 4 months ago
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The Lady - 7
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Character: Bucky Barnes x Female Reader, Eddie Horniman x Female Reader
Summary: After fifteen years away, a step-daughter returns for her Duke step-father's funeral, only to inherit a staggering 8 million pound debt and strike a risky deal with a criminal underworld figure.
Main Masterlist || support: Ko-fi
Chap 1, Chap 2, Chap 3 , Chap 4 , Chap 5 , Chap 6 , Chap 7.
Your ongoing support means the world to me! Reblogs are a fantastic way to help spread the word about my work.
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Eddie's classic car roared up the gravel driveway, the engine's purr echoing through the quiet morning air. The sleek, polished body of the car gleamed under the sunlight, its timeless elegance a stark contrast to the tension that gripped the house.
Bucky clicked his tongue, his eyes narrowing in disdain. "Tsk, show off," he muttered. You shot him a sidelong glance, annoyed that he was still hanging around despite your earlier insistence that he leave.
"Don't kick me out. I want to see where this is going," Bucky said, leaning back casually as if he had all the time in the world.
Eddie moved swiftly, opening the back door of his car and helping Charles out. Charles looked like he'd been through hell. His face was swollen and bruised, one eye nearly shut from the swelling, and dried blood crusted at the corner of his mouth. He winced with every step, leaning heavily on Eddie for support.
Before you could fully process the sight, a hysterical scream pierced the air. "Kyaa!!! Charles, who did this to you?" Susan, your mother, ran out of the house, her face pale with panic.
She reached Charles and frantically checked his face, her hands trembling. Without a second thought, she helped Charles into the mansion, her expression a mix of fear and anguish.
Bucky watched the commotion with a detached interest, his eyes flicking between you and the unfolding drama. "Well," he said, his voice breaking through your daze, "looks like things just got a lot more interesting."
Leaving the three of you dumbfounded by your dramatic mother, you sighed and looked at the boys. "It’s already come to this. Let’s talk with cigars and whiskey."
“Yes. Let’s go!” Bucky walked inside, his steps light and eager. You and Eddie lingered behind.
You couldn't share Bucky's enthusiasm. Instead, you grumbled, feeling the weight of yet another problem. One issue had just been resolved, and now a new one had emerged. Eddie gave you a sympathetic smile, his eyes filled with understanding.
You sighed deeply. "The next time we meet, I hope it’s not about drugs and debt."
Eddie nodded, his expression somber. “I’ll drink to that.”
🤍🤍🤍🤍
You, Bucky, and Eddie are drinking whiskey in your study while your mother tends to Charles's wounds.
“What did a priest do to get beaten up like that?” you ask, leaning back in your chair.
“He got into trouble with ‘The Gospel,’” Eddie replies.
You raise your eyebrows. “Who?”
“John Dixon, aka ‘The Gospel.’ He’s an evangelical nutjob who also runs a cocaine syndicate,” Eddie explains.
You’re taken aback, hardly able to believe what you just heard. Charles, sitting nearby with a bandage on his forehead, interjects.
“He’s not evangelical. That man is a liar. His people sell that devil powder at schools,” Charles says with conviction.
You cross your arms, incredulous. “So you confronted them? All by yourself?”
Charles looks at you, pain and determination in his eyes. “I know what those drugs can do. It ruined my life. I don’t want others to go through the same hell I did.”
He leans forward, his expression earnest. “You have to stop him.”
“Me?” you respond, surprised.
“Yes, because you can. You have to save people from a man like ‘The Gospel,’” Charles insists. "If this were medieval times, he’d be the corrupt pope, and you’d be the martyr trying to bring him down."
Bucky, always eager for excitement, chimes in. “This is getting more exciting. Can I join?”
“No!” you and Eddie answer simultaneously.
“I’ll provide you with the guns,” Bucky offers, unfazed.
You consider his proposal for a moment. “Fine,” you agree, knowing you’ll need all the help you can get.
Before you go to meet the fake evangelical, your mother chases after you. She grabs your arm and says, “You have to avenge your brother.”
She's so determined to get her stepson some justice. You sigh inwardly; since you've come back, she hasn't shown this kind of worry for you, only for Charles and Charlotte.
After she leaves, you notice Bucky and Eddie looking at you. Bucky says, “It’s just me and my dad. And I’m sure he’d like you.”
“Huh?” you reply, confused.
Eddie chimes in, not wanting to be outdone, “All my family likes you.”
You chuckle, “Let’s go.”
🤍🤍🤍🤍🤍
You arrive at the chapel where ‘The Gospel’ has his hideout. It’s a dilapidated old building, its stained glass windows cracked and dirty. The air is thick with the scent of incense, masking the more sinister activities taking place within.
Eddie leans in and whispers, “Be careful with him.”
“I know,” you respond, steeling yourself for what’s to come.
As you approach the entrance, Bucky nudges you and hands you a small revolver. “Just in case things get messy.”
You nod, tucking the weapon into your coat. The three of you push open the heavy wooden doors and step inside. The interior of the chapel is dimly lit, casting long shadows across the pews.
At the front, a figure stands at the altar, preaching to a small group of followers. His voice is smooth, charismatic—a stark contrast to the malevolence you know he harbors.
At the front, ‘The Gospel’—John Dixon—stands, his face a mask of calm malevolence. He looks up as you approach, a twisted smile playing on his lips.
John’s eyes flick to Eddie first. “We meet again,” he says, his voice dripping with false piety.
Then his gaze shifts to you. “So you’re the priest’s older sister,” he says, sizing you up.
"You hurt my family," you say, your voice low and filled with barely-contained fury.
John’s tone turns accusatory. “He stopped God’s plan that I received. That’s why we gave him a warning.”
Listening to this madman talk, you realize he belongs in an asylum, not leading a drug syndicate.
John’s expression softens into a mockery of benevolence. “I will forgive and forget if he apologizes to me,” he declares.
You raise your eyebrows, incredulous. Then you cross your arms defiantly. “Fuck no.”
The room falls silent, everyone taken aback by your boldness. Bucky immediately grins, thoroughly enjoying the confrontation. “Go on,” he whispers, urging you on.
You step forward, your voice steady and resolute. “Charles was too soft on you. Not me. I’ll wipe out people like you from this earth.”
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Author Note: Hey friends,
If you've been enjoying the content, I've set up a Ko-fi account.
Your support through tips would mean the world and help me keep creating.
Only if you feel like it!
Here's the link: Ko-fi
Thanks a bunch for being fabulous followers!
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seasonofprophecy · 1 year ago
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It shouldn't be that serious but I haaate people summarizing Simon and his struggles in Fionna and Cake as the symptoms of one mental illness or another. Like, his struggle with being content now that he's Simon again echo depression and he very well may have it. The way I've seen some people examine his character and conflict through a pathological lens, though, just picks out what words and actions they can diagnose as some documented and studied condition. They divorce his character and conflict from his setting, his time as the Ice King, and how he fits in the extended narrative of Adventure Time.
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Simon is a pre-mushroom bomb era human in a post-mushroom bomb world. The people he knew, the surroundings he's come to understand, and the life trajectory he had going are all long gone. He's come to in a new society where things function in much more fantastical, irrational, and advanced ways. He's been a part of this society- even shaping it- as the Ice King, and now he must continue playing into the happenings of Ooo as Simon Petrikov. The new civilizations are alien, the new Earth functions by new social and natural laws, and he has the remains of new life that disgusts, horrifies, and humiliates him.
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Simon spent almost a thousand years as a man stripped of his former values, dignity, and cognisance. As the Ice King, he lost his ability to control himself, and inflicted what would accumulate to be significant harm unto others. He learned how to get along with others by the end of his time as the Ice King, but those years were a blip in the span of a near millennium, and the degree of self-control he learned was basic decency. Simon spent his life before the mushroom bomb developing to be a composed and academic man, and endured having his antecedent personal growth and his own autonomy regarding his identity nullified by the ice crown.
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Adventure time is a fantasy show that explores the consequences of the endless possibilities inherent to a fantastical setting. Powerful magic and magical existences destroy and ruin lives, abundances of mystical organisms amount to exhausting effort to defend oneself from danger, and the lack of predictability of what the world has to offer someone next spells out a compromised sense of security and stability.
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Simon/the Ice King's story is one example of the show's exploration of the undesirable side of fantasy, and one story that's been built on for over eight years now. It's a story with circumstances unique to the show, with numerous writers informing its contents, with some parts planned and some spontaneous. It's a charged story, and it's narratively reductive to effectively whittle Simon's character and conflict as the showing of a real world mental illness
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fbfh · 2 months ago
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you know what I'm thinking about?? beck oliver. yeah the one from victorious first of all FUCK YOU dan schneider and I'm specifically thinking about this clip from the episode where they try to make a reality show about their high school 0:31
I really hate that beck is one of those characters like lucas friar and tristin dugray where we simply do not get more clarity on them as a person. one of the few times we get to see beck really open up and talk about WHY he's so passionate about acting and it's immediately cut off and overshadowed by how he looks. dare I say he has elle woods syndrome. "beck and jade are toxic" "beck should date cat" "beck and robbie fuck" yeah yeah you know what he REALLY NEEDS????? he needs someone that does not give a single fuck about how he looks. he needs someone who prioritizes HIM instead of his hair. yes he's pretty and he has nice hair but those are all sprinkles. he needs somone who cares about the rest of the cupcake, not just the decorations. I think the reason he thinks he likes angry girls who yell and fight with him all the time is because when he and jade fight she's yelling at him about anything other than his hair. he needs a break from constantly being objectified is my point. you know what would be great?? beck dating a screenwriter. someone who works on the scripts for the hollywood arts shows they put on. someone who hunts him down in the halls looking like they rolled out of a dumpster with sikowitz and reeks of coffee because they've been up for 36 hours to meet their deadline and finish their homework.
you are just that. you do other stuff at hollywood arts too, but there's really not a lot of script writers there, so you've found a way to pretty much corner the market and it looks FANTASTIC on your student transcript, plus you get extra credit for it, which is even better. you're wearing a hoodie that looks like you slept in it for two days (true if you had slept at all) and you're not aware of the two or three empty jet brew cups shoved into your hoodie pocket, plus the extra one you're carrying that you're almost done with.
"Beck!"
you manage to startle him a little which is surprising because he is totally unscareable. he doesn't think you've ever exchanged two words before now, he doesn't even know if he knows your name.
"I need to talk to you," you pant, a little delerious from caffeine and sleep depravation and excitement. "I finished the script for the next play-"
Beck didn't realize that a student was writing any of the shows they put on, he thought they were all lisenced or from local writers.
"It's a dystopian retelling of frankenstein with- with cyberpunk influences," you ramble, "and I need to know if you're okay playing the lead." you pant, still trying to catch your breath and not lose your train of thought.
"some pretty fucked up stuff happens and you'd have to quickly lose your morals and go from morally gray to kind of antagonistic pretty quickly..." you look up at him and hand him a script full of sticky flags. "I wanna make sure there's nothing that'll make you too uncomfortable... like I said it gets pretty fucked up, but I wrote it with you in mind for the doctor, so- just, let me know what you think."
before he can answer, you trudge into the janitor's closet and fall asleep on top of a pile of paper towels.
Beck takes the script home to look over, and he's genuinely surprised for a number of reasons. he expected to be typecast as the love interest yet again, but you want him as the antagonistic lead. it's a really complex role, and has absolutley nothing to do with how he looks. you even left a sticky note in there by accident, and he reads your scribbled handwriting. doc MUST be smwn who fully commits and dgaf if it makes them look bad or silly or unattractive. if they get self consious it ruins the char
underneith are two or three names scribbled out, then his, underlined several times. he is so genuinely shocked by this decision, and absolutely fascenated by your script. he's actually getting really excited to play a role that will challenge him for once.
the next day he meets you with the script tucked under one arm and a coffee in each hand. he hands one to you, and you thank him with a pleasantly surprised smile.
"You seem like you could use it."
"That's putting it mildly..." you mutter in agreement, and he bites back a chuckle when you remove the lid and down half the cup at once. You look at him anxiously after that, and your eyes flit between him and your script. "So... what did you think?"
"I... accept." relief floods through you. "I've already been thinking about my character and going over my lines. But why did you want me for Victor?"
You shrug a little.
"Well, you got the script like, 12 hours ago and you're already developing your portrayal of him, so that's a pretty good reason there," you chuckle, "and I... I hope this doesn't sound mean, but I don't think there are a lot of other people here who could pull off such a complex antagonistic main character."
you state, taking another sip of coffee.
"Everyone here is great, really-" you emphasize, hoping you don't sound like a dick. "I just feel like no one else could really bring the depth to him that you could. He's a horrible person, but I still want the audience to sympathize with him at times, and go wow he's a fucked up asshole at others without making it feel disjointed. I think you're really the only one who has the skills to pull that off."
honestly, if Beck had slightly less self control he would have started wailing and sobbing right then. Instead, he's determined to live up to your expectations and prove to you that your faith in him will pay off. You work pretty closley with production of the show, and with Beck. after closing night, you and Beck are still pretty close, to your pleasant surprise. his friends are a little curious why Beck suddenly is spending all his free time with one of those kids in their class who never talks or says anything, but he seems... happy. he did in fact fall first, and he definitely fell harder. he falls even more when months pass and he realizes you are still too adorably oblivious to realize how he feels.
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blasphemousclaw · 1 month ago
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thank you for being so normal about the hornsent 🙏 Thank you cause jesus christ. anyways for the ask ermm The hornsent npc melina or messmer
you’re welcome I just got so attached to the hornsent while playing the dlc! after watching Belurat burn in the story trailer, going into the ruined city in the game and seeing all the graves and mourning spirits really affected me, and I’m honestly shocked that such a huge portion of the fanbase didn’t feel the same way. also they are literally so cool like look at their art and architecture. their armor sets. their divine beast dancing lion. if people can’t enjoy that because they’re “evil” well I have great news. they are not real
anyway here’s capital H Hornsent my best friend Hornsent
• favorite thing about them
how his quest ends with him attacking us no matter what we do. I know I know! it’s so frustrating that we can’t convince him we’re on his side! but the fact that he tries so hard to push us away just makes me love him more! he refuses our second offering of scorpion stew because he isn’t here to make friends, he’s here to win he’s given his life for his revenge... his line “I wish not to friendship kindle” drives me crazy because we have this moment of human connection with him, which he acknowledges, but he can’t let himself lose sight of his purpose! admit it Hornsent. you like me
also his character design and voice acting are fantastic
• least favorite thing about them
I already like how his character is handled but I think it would be even stronger if he or someone else dropped a few more details about life in Belurat before the crusade. he enacts his revenge not just in the name of his murdered family but his entire culture, and it would be nice to learn a few more hornsent cultural details through him!
• favorite line
“What’s this? Do you think me in need of alms? Ah… but this dish. Tis fare o’ the tower. I remember fondly this kin-clad scent. …Brings back memories I’d all but forgot. This, by my troth, is but a dismal copy. Indeed, I think it rather plain to see… things once broken can never be the same.”
I love the scorpion stew interaction so much! “things once broken can never be the same” hits so hard after exploring Belurat and seeing the city’s destruction, and pairing this dialogue with the scorpion stew description is even more tragic: “Traditional meal of the hornsent. Once made with love by a certain elderly woman for the family table.”
• brOTP ОТР whatever this is
Hornsent and Tarnished. what if I could fix him
• nОТР
I don’t think about this at all
• random headcanon
the marks on his face are burn scars from the fires… I think he had hair but it mostly burned off. maybe I’ll draw what I think his face looked like without the limitations of the npc character model sometime
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• unpopular opinion
I don’t think he was a greater potentate! I think it’s strongly implied that he lived in Belurat before the crusade, not Bonny Village. I think he sought out the potentates’ caterpillar mask because it’s used to enhance focus and banish feelings of doubt in one’s purpose, which makes perfect sense for his revenge quest
• song i associate with them
once again please leave any suggestions in the replies/tags!!
• favorite picture of them
not to boost my own content but this was hysterical
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stationintern · 9 months ago
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Hello there!
I spent Valentine's Day ruining patrons' nights at my restaurant by telling them our computers were down, but what can you do, you know? Other than that, February was a good time. I was able to read a lot more, and prepare a more in depth list for you, even if it's short.
Hope you enjoy!
Bridges by @cavendishbutterfly E, 16.1k
Reading this felt like getting a personal tour of Budapest. The reverence the author has for the location shines through and gives you a lovely look at a new location. I find Harry exploring his sexuality abroad especially interesting- as if being somewhere else allows him a sort of freedom he wouldn't find at home. There's an appreciation for beer in this fic that I appreciate, since beer is one of life's greatest treasures. I especially loved Cho Chang being a main character in this fic. I love seeing her being utilized in such a fun way when she was done so dirty by she who shall not be named.
Thickets by @wolfpants E, 17k
There are some insane lines in this (very positive), along with some very fun portrait dialogue. Gut-wrenching and extremely intimate. Some scenes can leave you feeling like you're intruding on a very personal moment as a reader. I love a Harry Potter who's a bit obsessed with Draco. ALSO, this fic contains one of the hottest wet dreams I've ever read. Do with that what you will.
Polar Night/Midnight Sun by toomuchplor E, 54.3k
Harry is very horny. Like, at times, this fic is so sexually charged it's almost unbearable. In a very good way. The clothing descriptions make me want to touch those mittens and hats so bad. I know they'd be soft and so fucking squishy. A few things this fic includes: one bed, a lack of magic, for a while, that is perfectly reasonable, and Harry's thing for Draco's teeth (they're like a military cemetery, if you even care.) Also, the sexual allure of someone struggling to get into an attic (I get it,) and Draco's daddy issues (typical but welcomed.) Diagnosis: Extensive therapy. For everyone. Even the dog. ALSO, these boys have STAMINA.
Recursion by @tessacrowley E, 132.5k
As I said in a previous post, "Sometimes you just have to zap Draco Malfoy into the past and let him live for years as the wizard Young Sheldon." This fic will give you WHIPLASH, but it won't be nearly as bad as Draco's. This boy(man?) goes through it. Absolutely engrossing. I couldn't stop reading until I was finished. I love a good canon rewrite, and @tessacrowley has now written my two favorite fics in that genre. Their characterization of Draco is always spot-on in whatever context they put him in. Show-stopping, fantastic, wonderful.
See you next month! XX, Moon.
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whetstonefires · 2 months ago
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I was really enjoying the recent 'Amanda Waller vs the Entire DCU' Justice League storyline, because Waller is one of my favorites and this story just kind of pulled out all the stops on her.
Sad her Brainiac Queen Oracle-bot 'daughter' didn't get a longer run; kind of like Slade Wilson the fact that Waller is a middle-aged parent who has not done any actual parenting for a long time informs her character in fun ways imo, so the superbot calling her 'mother' was great. Waller is so much fun, and very like with Lex Luthor it's always a delicate balance between letting her be cool and letting her eat absolute scenery. (Before inevitably eating floor.)
Her premise is very much like. What if Batman was just some guy, where 'guy' is gender neutral, and the terms are set that by 'just some guy' we don't mean sane and normal, we mean not in a position to become a fulltime superninja.
Her chosen weapon instead is bureaucracy.
Her backstory, which as far as I know is still current, is she was a normal middle-class citizen whose husband and one of her kids went out one evening and got shot to death in a Random Gun Crime.
To which she responded by going back to school, getting a doctorate in Political Science, and seeking employment with the federal government. Because this trauma led her to crave access to power.
(Because she spends so much time mixed up in questionable scientific research etc you'd think her 'Doctor Waller' was because she's in STEM, but no. Polisci.)
Also more like a normal person and less like Batman, she is not particularly hung up on protecting other people from suffering the way she did, except on the most abstract level where if the world is reordered to her schema, this will stop the Bad Things.
I love this. I love how much of a brass-bound bitch she is. How impossible she is to intimidate or convince to look 'up' to anyone ever. Every time we get to see Waller up against some objectively more powerful baddie and she cleans their clock or just ruins their day I am hooting and hollering. She's fantastic.
But. Just like with Lex Luthor, it is very important that she also sucks. She's selfish. She overreaches herself. Her plans get the people who trust her killed; she cannot resist taking advantage of her position for personal advancement--never anything as trite as embezzlement, either, it's always about power.
She has taken the Suicide Squad down with her so many times and yet she keeps getting appointed to head it up again because she Has Experience (and other people who try to do the job tend to rapidly get eaten by a sharkman or whatever), which is not exactly realistic but it's an exaggerated parody of how management positions do tend to work, so it feels believable.
She has so much contempt for supervillains, and yet whenever it comes down to the punch she falls into the lure of that same megalomania, and then things blow up in her face.
Is there something distinctly Problematic about the character whose destiny is to be repeatedly destroyed by her own hubris in seeking access to specifically institutional power a black woman? Little bit, yeah. But it also works so fucking well specifically because her lack of perspective about when she's gone too far becomes so much more sympathetic, when you know just from looking at her how many bullshit barriers she had to burst through to get where she is.
Anyway I always get excited when she's in things.
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lurkingshan · 8 months ago
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Unknown Episode 6
Well, we wanted them to bring the pain, and my god did they do it. If you had any remaining doubt that this show knows exactly what it's doing with this story, this episode surely put it to rest. There were so many excellent scenes this week, and not all of them are strictly from the source material. I'm going to walk through the episode by favorite moments, because there is so much worthy of discussion here.
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That first scene between Qian and Yuan, when Qian put his hand on Yuan's face and expressed his worry, was original to the show, and it got me right in the heart. It is exhausting to love someone you know won't love you back in the same way, and Yuan has been crumbling under the burden of trying to restrain his feelings while staying close to Qian. That Qian is both the source of his comfort and his agony makes it all so much harder, and Qian's blinders to Yuan's feelings means he is constantly making it worse for Yuan without meaning to.
I also loved the whole sequence at the H.O.T. party, from Yuan arriving sad and sick and vulnerable only to see Feng Ning getting cozy with his brother, to Qian knowing instantly that something was wrong with Yuan and becoming distracted, to Qian and Feng Ning's chat clearing up their relationship and the show allowing her to be awesome and not at all villainous about it, to Qian following Yuan into the backroom for the confrontation. It was a short sequence but it all built masterfully to the moment we've been waiting for since episode 1.
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And what a scene that was. I loved that it began with Qian trying to care for Yuan like he always does. He is at a work event but he cannot focus on anything else until he knows Yuan is okay. But Yuan has hit his limit while his guard was down, and it all finally comes spilling out in the worst way possible. The emotions of this scene were perfect--Qian was truly shocked, deeply upset, and importantly, betrayed by Yuan crossing this boundary and imploding their relationship. And Yuan is also feeling upset and betrayed, because he has always counted on Qian to accept him no matter what, and in this moment, Qian failed him by rejecting him in a way he never has before. They are both clearly devastated to have this relationship ruined because for both of them, it is the most important one in their lives.
It's not surprising that Qian goes into full avoidance mode in the aftermath; he has no idea how to navigate his conflicting instincts. He doesn't want to reject Yuan and in fact it hurts him deeply to do so, but he can't accept him either. He's too shell shocked and angry to return to caretaking, but the guilt is clearly eating at him. So he hides, and finds a way to keep avoiding it by sending Yuan away. And this led to two more fantastic scenes, because this show cares about all its characters and the entire family unit, not just the two leads.
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First, San Pang and Yuan. I love that despite making many mistakes and ultimately accelerating the implosion between the brothers, San Pang is not intentionally being malicious here. He is genuinely trying to help because he loves both Qian and Yuan, he doesn't want Qian to be hurt by Yuan's feelings, and he is clearly hoping Yuan can move on from it if he intervenes. Yuan knows this too, which is why he does not hate him despite his interference, and why he feels comfortable pushing San Pang to explain why his love for Qian is such a bad thing. I love that the show went here, and that San Pang couldn't come up with a logical reason why it's wrong. It just feels wrong to him, and isn't that the case with so much cultural taboo?
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Second, I love this show so much for not forgetting Lili in all of this. Her increasing anxiety and fear at seeing her brothers' relationship fall apart without understanding why was so heartbreaking. This is her family, and she has had her own very rough childhood and survived parental abandonment too, and suddenly everything is blowing up and no one will explain it to her. Yuan clearly doesn't want to leave her anymore than he does Qian, but at this point he's not being left with much choice. And Qian is not in a headspace to offer her any explanation or comfort. I'm glad her pain was not overlooked.
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The way this episode ended, with Yuan setting off for a lonely stint abroad, and Qian not even giving him a proper goodbye, was the final touch of heartbreak. Qian loves his brother so much, and I think he'll regret sending him away so coldly when he is finally able to process what happened here--he may already be starting to regret it, judging by the forlorn look on his face as he leaned in his doorway recalling their memories together. I was glad that at least he left Yuan a token to take with him; he can't face him right now, but he does care. Some time apart will likely do them some good, but in the meantime there will be a lot of loneliness in both their lives. This show hurts so good.
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felassan · 4 months ago
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New today on DA:TV from Game Informer - their last DA:TV coverage article -
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''Everything We Know About Dragon Age: The Veilguard’s Bellara Lutara by Wesley LeBlanc on Jul 22, 2024 at 02:00 PM "We've reached the end of Game Informer's Dragon Age: The Veilguard cover story coverage as we prepare to launch our next exciting issue. But I still have this one last feature to publish, and it's about Bellara Lutara, the Dalish elf and member of the new Veil Jumpers faction in the game. During my visit to BioWare's Edmonton, Canada, office earlier this year, I checked out the game's expansive character creator, its in medias res prologue, and the first mission after said prologue. Though BioWare released a big look at Veilguard's prologue via a 20-minute gameplay trailer last month, they haven't released much about that subsequent mission, where you meet and recruit your first companion, Bellara. I learned a lot about this character, and knowing I was one of the first outside of the studio to see the mission where you meet her, I spent a chunk of my interviews with the team's leads talking about Bellara. So, for my final feature on Dragon Age: The Veilguard, here's everything I learned about this quirky elven mage."
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"Everything We Learned About Bellara Lutara In Dragon Age: The Veilguard In talking with BioWare's various leads, like game director Corinne Bushce, creative director John Epler (who is personally responsible for writing Bellara and leading her development), and BioWare general manager Gary McKay, it's clear the team has a deep love for this character. She's energetic, effervescent, and academic, and as a companion for combat, she's a character I’m pretty excited to use in my party.  "I love Bellara, I think she's fantastic," McKay tells me. "I see people that I know in her and so that's how she really resonates with me. I love the whole tinkerer aspect to her. It was a collective to bring that character to life. It was everything from the writers, to the editors, the animators, to character modelers, to the texturing, to how we light her. I'm really proud of that character." 
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"Bellara In Combat When I ask Busche about Bellara, she gives me some insight into what I can expect of the mage on the battlefield. And Bellara sounds like an excellent choice for both support and elemental combos.  "Oh my goodness, she is amazing," Busche says. "So, first of all, she is a mage. She is an explorer of ancient Elven ruins. She is an elf herself and a member of the Veil Jumpers faction. They investigate the ancient ruins of Arlathan. Everything about her character as a mage leans into that, but she also challenges the kind of archetypal idea of a mage."  She does that by attacking with a bow at range using electrically charged arrows. But she's also casting spells that slow down time or heal allies and Rook. She does that by challenging magical energy into her gauntlet. Busche says she starts as a support character in combat, thanks to her healing spells, but notes players don't have to build her out that way. She also leans into electrical damage, and "damage type really matters a lot when we get into the strategy and tactics," Busche says.  "You can spec her out in a way where she's unleashing this devastating vortex that pulls in all enemies into an electrical storm. Maybe then we unleash our own [area of effect attack] with all the enemies clumped together," Busche adds. "She can debuff all the enemies with the shocked affliction, where they're taking passive damage. I mentioned she can slow time, she can heal. She is one of the characters that you can build out [to have her] healing spells heal you autonomously, so if you're the kind of player that likes to be on the frontlines [...] Bellara might just be the perfect companion for you." 
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"Bellara's Place In The World Epler, who writes Bellara, tells me about her place in Thedas as an elf and the connection elves have to the magic of the world. He says if you've paid attention to the franchise, you likely already know that elves are historically an oppressed people in the games. Now, with two of their gods on the loose in Veilguard, magic has poured back into the world in a big way.  "She represents the Veil Jumpers," Epler explains. "Now, the Veil Jumpers are a faction that's appeared in the comics before, but otherwise, this is the first time it's appeared in the games, and they are the ones journeying through Arlathan, where the ancient elven empire used to exist and left a lot of artifacts when it disappeared. When the elves fell from immortality thousands of years ago, they still left a lot of their artifacts and a lot of their, for lack of a better term, magical technology behind, and Bellara represents this yearning to find the truth of who the elves were because not only did they lose their magic and their immortality, they lost a lot of their history.  "A lot of what they know of their past is based on myth, it's based on rumor. Bellara is a knowledge seeker. She wants to find out what's true, what's not; she wants to find the pieces of who the elves used to be and really understand what their story was, where they came from, as well as figure out where they're going next, and find a future for the elves. And within the context of The Veilguard, she joins the team, first of all, to help stop the gods because Bellara feels at least partially responsible since they are elven gods, but also to maybe find a little bit more of who they used to be. Because again, you're dealing with these elves that were around millennia ago that have now reemerged into the world, and who better to teach her who the elves used to be than them.""
"A Quick Detour: Magic During my discussion, Epler spoke about magic's place in the world and how it differs in Veilguard from previous Dragon Age games. Here's what he said: "Historically, as you've mentioned, we've been in the south of Thedas and south Thedas is Ferelden, Orlais. Both are fairly still oppressed, they still have circles. Mages are viewed with suspicion, but Tevinter has always been this land where mages rule, mages are in charge, mages make the rules, mages run the show. So what does that look like? And as we've gone through [Dragon Age: Origins, Dragon Age II, Dragon Age: Inquisition], magic has become more and more present. And part of that is because Solas has been slowly preparing this ritual for longer than anyone in the Dragon Age universe is really aware of, but also, just going into the spaces where magic is, by definition and by the lore, much, much more present. And it's been fun because, again, we do have rules; we want to make sure we're not violating the lore or violating things we've said before. But it's also, again, that permissiveness of, 'Okay, what is the most interesting way to do this? What's the most interesting way to tell the story? [In] Origins, II, on the Eclipse engine, we could talk about this fantastical magic, but the engine didn't really allow us to show it. For the first time, we're really able to let the visuals speak for themselves and not have to tell the player, 'Trust us, it's spectacular; this magic is really cool.' We can actually show you and let you drink it in.""
"For one of my last questions to Epler, I was curious about the contrast between Bellara, an elven mage who is optimistic and bubbly, and Solas, a determined and tragic character. He indicated there might be more to Bellara than meets the eye."
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""Solas sees himself as the tragic hero," Epler says. "He's not capable of really being happy, he can't let himself be happy, partially because he carries the guilt of what he did bringing the Veil, doing what he did to the world. Whereas Bellara is somebody who has seen tragedy, and as you get into her character arc and get into her backstory, you realize this is a character who has seen a lot of tragedy. But that tragedy, instead of wallowing in it, she's forced herself to push past it. She looks at her regrets, and she tells herself, 'I don't want to feel regret.' "Whereas again, Solas tends to wallow in his to a large degree. And it allows us to create a very big differentiation. Part of it is also because Solas is an ancient elf, whereas Bellara is a Dalish elf, but she just sees a problem and wants to solve it. She feels a tremendous amount of responsibility to her people [...] to the Dalish, and to the Veil Jumpers, and that drives her forward. That said, she does have her moments where she has doubt, she has moments where she has a more grim outlook, and there are moments where you realize that some of her sunny, optimistic outlook is kind of a mask that she puts on to hide the fact that she's hurting, she's in pain. But in general, she doesn't see any benefit to wallowing in those regrets." We learned today that Bellara will be voiced by Jee Young Han, known for her roles in Perry Mason, Unprisoned, and as Sentinel Dax in a previous Bioware game, Anthem. To see the rest of the cast, along with Rook's four voice options, click here." [Editor’s Note: This article has been updated to reflect that Bellara’s last name is Lutare, not Lutara as it previously incorrectly stated] "For more about the game, including exclusive details, interviews, video features, and more, click the Dragon Age: The Veilguard hub button below."
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[source]
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