#well. that and I don't own the game
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marshmalleaux-queen · 1 year ago
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look man i don't go here
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0fps · 6 months ago
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"If you would've just agreed to my terms, we could've avoided all of this nonsense!" "I agree to your terms." "But you're just so obsessed with
 Hang on. What did you say?"
bonus:
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wolfsong-the-bloody-beast · 1 month ago
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Warden: You've never killed an innocent?
Zevran: Now there's an interesting word, "innocent." How many men do you know who can claim to be truly innocent?
Zevran: But if you're talking generalities, such as children and relatives and bystanders and such
 never on purpose, but it happens.
Zevran: It's unfortunate, but death comes to us all. If not me, then some wasting disease. Or a fall down the stairs. Or at the hands of a darkspawn. It's all relative in the end.
Zevran: "Death happens," as we like to say. And when I get paid for it, death happens more often.
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Zevran: In Antiva, being a Crow gets you respect. It gets you wealth. It gets you women
 and men, or whatever it is you might fancy.
Zevran: But that does mean doing what is expected of you, always. And it means being expendable. It's a cage, if a gilded cage. Pretty. But confining.
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Davrin: Lucanis, how do you decide when one of your targets deserves to die?
Lucanis: Usually when the client pays up front.
Davrin: I'm serious. Do you just kill anyone?
Lucanis: No. There has to be merit.
Davrin: "Merit?" Who decides that?
Lucanis: The Talon of the house.
Davrin: And then you just carry out the order?
Lucanis: It's my job.
Davrin: Must be tough to sleep at night.
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Lucanis: You kill for a living, too, Davrin. How do you sleep at night?
Davrin: Like a baby. The things I hunt are pure evil. Monsters. There are no shades of grey with darkspawn. But you...
Lucanis: Provide a service.
Davrin: What if your target doesn't deserve to die?
Lucanis: Who does? Good, bad, everyone dies eventually. We just speed things up.
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Emmrich: Do you have any say in your... targets?
Lucanis: You want to know if my victims deserved it.
Emmrich: Forgive me, I shouldn't have asked.
Lucanis: Everyone wonders.
Lucanis: I've never killed an innocent, by my count.
Lucanis: I cannot say if yours would agree.
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Emmrich: Lucanis, do the implications of your work never trouble you?
Lucanis: Everyone on this team has killed before. I'm hardly unique.
Emmrich: Yes, of course. But in your case, it's a profession, rather than an act of necessity.
Lucanis: I'm not sure the Venatori or the Antaam see the distinction as you do.
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Emmrich: I find it extremely interesting, Lucanis, that you consider the point of view of your enemies in battle.
Lucanis: I have to. It's much more difficult to find and kill them, otherwise.
Emmrich: Exactly! A utilitarian attitude towards death, and yet you extend empathy to your victims.
Lucanis: Not that much empathy.
Emmrich: Enough to wonder how the Venatori and Antaam view your actions.
Lucanis: Death comes to everyone, in time. I get paid to deliver it. Like a letter not everyone wants to read.
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I think about this a lot. I'm always... surprised when I see the talk that they're supposedly trying to make Lucanis into the perfect "cinnamon roll" in Veilguard, because his sweet personality doesn't "match" his profession and background. Like, no? That's a very surface level of looking at it, I think.
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Zevran is like this, too. He is an incredibly chill guy, and when you romance him, he is also very sweet and vulnerable, despite being an assassin. They're not that different in that department. They were both trained to be assassins since they were children. They're both traumatized in various ways. But neither of them acts like a bloodthirsty, evil freak. But they both also take pride in the job they do (or did), and how well they can do it, and have no intention of stopping. And yet they both express surprising empathy. (Zevran argues against annulling the Circle! Quite extensively!) And they make pretty much the exact same arguments about being killers for hire, as shown above.
Death is a natural part of life. Sometimes it just comes sooner, because we're there to deliver it. There's (almost) no such thing as an innocent person, so my victims aren't innocent people. Therefore, I've never killed an innocent in my entire life, as far as I know. (At least not intentionally.)
And that's interesting and fun about them! It's beautifully deranged. Lucanis completes an assassination mission, slitting somebody's throat or what have you, and then goes on his cosy coffee break, satisfied with a job well done.
The fact that they both say that they've never, in their opinion, assassinated "an innocent", so it's all good, doesn't automatically make it true and doesn't mean it's not complicated, however. Not every line of dialogue can be taken at face value. As video game players, we're rather desensitized to this, but hearing this should normally be at least a little alarming. For a regular person, at least. And it is for the people in the game! Like Emmrich and Davrin. Davrin has several banters with Lucanis about it. Like, who decides when somebody deserves to die and which contract's going to get carried out? Well, the "CEO" of "the company," of course! What could ever go wrong that way? Emmrich tries to coax Lucanis into saying that he does feel something about the whole thing, because he really wants it to be true. While Lucanis is very matter of fact about it. He knows what the Crows are, and that's it. He doesn't glamorize or demonize it.
So, it definitely isn't that "Veilguard says that Lucanis has never done anything wrong ever in his life," just like Origins doesn't do it with Zevran. Both the men's attitude towards killing is warped in an interesting way, completely in line with their background and upbringing. It shows when Lucanis argues with Davrin about them both being killers, because it completely escapes him (or maybe he ignores it for the sake of the argument) how the killing he does (contracts where the targets tend to be people) and the killing Davrin (a monster hunter, a darkspawn slayer) does is of different kind entirely. His logic is flawed at that point. But to him, it boils down to the fact that "it's just a job," and "killing is killing," and "death is death" regardless of form, and that rightfully baffles Davrin to no end. If anything, it shows how the Antivan Crows are taught to hand wave the issue, because the arguments Lucanis and Zevran both present are too similar to be anything else.
Of course, Lucanis, unlike Zevran, as the grandson of the First Talon and her favourite, might have had some extra privileges and wiggle space in comparison, which might have allowed him to bend the rules sometimes, give him space to show more compassion and act more heroically, because people are complex and there are many layers to what each person might consider right and wrong (e.g. killing is okay in various circumstances, and slavers in particular can get fucked - hell, we do it in video games all the time), but still. The fact that his grandmother wanted to tap a new market, so she made Lucanis specialize for hunting mages, which ultimately led to him killing a lot of Venatori and blood mages, makes it cleaner, which is nice, but then again, we hardly know the full extent of all his work. Moreover, when you ask Zevran to tell you stories about his jobs, you don't get much dirt out of him, either. He talks about some of the goofiest ones he's had. One of his targets that he (unsuccessfully) participated in taking out, a royal that got his position through plotting and murder, he also describes as somebody so immoral he basically deserved it. Also very clean. (Compare both these guys with somebody like Blackwall who truly committed a despicable act of murder for money that we do know of. And this single crime sounds so much more upsetting than anything either Lucanis or Zevran describe. None of the things Zevran says is as awful, besides the murder of his lover, which is framed like it wasn't really his fault, because he was misled.)
It's also worth noting that Zevran talks about how he was the best the Crows had before he left and how it brought him respect, wealth, women, men, or "whatever it is you might fancy." All in all, it comes with benefits. By his own admission, he was well off. But of course that came with a catch, as well. The "gilded cage" Zevran talks about. But that's not what made him leave. It was the plotting, backstabbing, and ever present distrust in the end, which led to the biggest mistake he'd ever made. Much like him, Lucanis also mentions that he had a comfortable life before getting captured, in the same quest where he also talks about how he didn't actually have full control of his life. ("Even before I was captured, my life was not really my own. So much had been determined for me.") The gilded cage comes up yet again. And it was plotting and backstabbing that made him lose a year of his life in the underwater prison.
My point is: Lucanis and Zevran are both assassins, because that's what they've always been, they were trained to be assassins since they were kids, they have a very pragmatic approach to death and killing, which they were most likely taught or perhaps were forced to develop, and they both take pride in how good they are at their job, and express no intention of ever stopping. And yet they both show that they have a good heart in various other ways, turn out to be friendly and incredibly loyal, and even very sweet as lovers. Because people can be complex, and so can be fictional characters. Yes, they're very different men, with different problems and personalities, yet also not that different.
You can't think that Lucanis is "too good" without also thinking that Zevran is "too good." You can't have this problem with Veilguard unless you also have it with Origins, is what I'm saying. And I think this may also apply to some of the other Crows we meet in Veilguard.
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beautyofattolia · 3 months ago
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I think the order of reasons Katniss gives for why Peeta shouldn't be mad at her for playing up their romance is so funny. Like she starts with the fact that they didn't know each other and she was trying to survive and that she doesn't understand what exists between her and Gale. But then she goes into "well I'm never going to get married and he'll just hate me for that!" and "I can't afford love that leads to children or family!"
Girl. Why are you thinking about marriage or children with a man you claim you have no feelings for? Did Peeta ever say he wanted to get married? Did he ever say he wanted children?
NO! Katniss is literally doing this all on her own! She's coming up with a happily-ever-after-domestic-bliss-married-with-kids fantasy in her head with absolutely no input from Peeta and then is like "I could never give him what he wants!"
What he wants? Or what you want, Katnsis?
She's down so bad for him and we're not even in Catching Fire yet.
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anininas · 10 months ago
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Little idea for double sided "charms" I had back in january
This isn't supposed to be merch or something though, just a project I started for fun and kinda forgot about
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stromblessed · 1 month ago
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Even if Marcus having a daughter did turn out to be the red flag in season 1 that showed where season 2 was headed socially and politically, that plot point didn't need to be mutually exclusive with a season 2 plot that was nuanced and interesting re: Piltover vs. Zaun.
Marcus had multiple opportunities in season 1 to stop what he was doing with Silco and actually prioritize his daughter (and his life with her) - or just stop Silco himself, if Marcus had been willing to die or go to prison - but his personal biases and the opportunity for personal gain kept winning out over and over, leading to his death. Which was tragic - even if many of us didn't feel that bad for him - yet inevitable. I never got the sense that Marcus in season 1 was indicating a "both sides are the same" or "we should all just work together" type of plot, but rather, "Here is what the privileged are willing to do - and not do - to maintain the status quo."
In watching season 1, between Marcus having a daughter, Jayce being easily led and reaching too far with his power, and Caitlyn's naivete, I thought that the Piltover plot was taking us to a place where these more privileged characters see opportunities to do better wrt the undercity, but because of ignorance, personal gain, personal biases, or personal injury and trauma, they actively choose to perpetuate the sociopolitical divide and find ways to justify these choices for themselves, regardless of any opportunities they may have to learn, grow, and do better specifically with regards to the undercity. Which helps shed light on why irl power structures seem so rigid and unchanging despite everything. This doesn't mean that the Piltover characters needed to die or anything, but I do think it would've been more interesting if the tragedy element was kept ("fate worse than death" types of tragic endings are more interesting anyway imo), the Piltover/Zaun conflict wasn't "solved" in the end, and the impact of Piltover's apathy and violence wasn't brushed aside. Particularly if there had been a real undercity uprising plotline.
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drenched-in-sunlight · 8 months ago
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people bending over backwards to scream Marika never loved Messmer when he alone has more blessings personally bestowed by her than any other demigods combined are so funny to me. also the fact that it's implied he used to live in Leyndell too 😂😂
also she killed an entire god herself and made sure said God is called all manner of names and depict as ugly forever. for him 😂😂
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windcarvedlyre · 1 month ago
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I've been following @druidposting's DR2 playthrough on discord and we just had a really good discussion about DR's Closing Arguments. Specifically the way the murderer is depicted as grey and featureless, which until now I found a bit annoying.
In Danganronpa it's repeatedly the case that we don't have the full picture until the talking actually stops- which always goes beyond the end of the trial. We generally vote first and come to understand what the murderer's actual motive was, sometimes filling in important pieces of the timeline in the process, afterwards.
But none of that matters for the killing game because characters' emotions aren't directly relevant to who was the 'blackened'- the only thing that matters to Monokuma- so it comes out afterwards and does nothing to change their execution. It doesn't matter how sympathetic they are (basically everyone) or whether other people share responsibility for the situation (eg. Hanamura, Pekoyama, Momota) or whether they intended to murder at all (Nanami). They objectively pulled the trigger and nothing else matters. Nothing about them as a person matters.
The Closing Argument mechanic might illustrate that problem- literally. They're a dramatic, conclusive summary of the entire case... constructed before the vote even happens, before we know if we're actually right, and they're missing something really important:
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The actual perpetrator.
We quite literally don't even begin to see the real person behind the crime, any real exploration of their mental state, anything besides the cold, hard facts of the murder that are necessary to convict them, until the comic finishes and the protagonist makes their final accusation- replacing the grey figure with their real appearance in a shot that's often intensely emotional.
And these comics lack crucial parts of the case's timeline and sometimes important parts of the very scenes they depict that we only find out about afterwards. And those are what we know; characters may die with some pieces of the truth and prevent us from ever learning them. These aren't objective depictions of the murder, they're the protagonist's subjective attempt to connect the facts they have. A join-the-dots portrait of someone with missing dots and no colour.
Even characters' expressions may not match how they truly feel, with the grey placeholder potentially looking way more confident and sinister than they were in reality. Pasting Falter's commentary here since they put it well.
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For obvious reasons this could especially be a problem for characters that die before the trial- the ones we never get a post-vote testimony from. DR1 chapter 4 really highlighted that in the way Asahina's huge misinterpretation of Oogami's feelings took up a lot of the post-trial discussion, only for Monokuma to reveal Oogami's real suicide note and recontextualise everything.
It might really be a problem for how Komaeda's depicted in DR2 chapter 5. While he isn't greyed out, we get panel after panel where he's either level-headed or maniacally evil, and even the depictions of his self-torture and death don't humanise him:
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But we know that his real feelings were more complicated than that. We have his actual corpse to compare the last page to.
He died afraid.
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If we approach the comic as Hinata's mental image of him instead of reality, he died without anyone truly understanding him. He was alarming, very hard to relate to, actively fought against people doing so, ensured even the killer didn't watch him die, and the survivors couldn't begin to understand his motive until a chapter later. The Closing Argument reflects that.
Early in DR1 Togami calls out the rest of his class for judging others by their own standards. However, he, too, is doing this, maybe more so than many other characters; his inability to view other people through anything but the cold, brutal logic of the killing game bites him in the ass in chapter 4. In DR2 chapter 2 voting without a good understanding of Pekoyama's motive or Kuzuryuu's involvement nearly got everyone killed. Komaeda's a walking embodiment of the problems with flattening people into caricatures and not empathising with them, suffered from people doing that back to him, and his case- the Closing Argument for which turned everyone else into grey placeholders- was impossible to solve with objective facts. It was only survivable because the survivors cooperated and one person tried to analyse things the way he would.
The games have always been a critique of the justice system and Japanese society and push us to care about others as individuals, not reduce them to- and judge their right to exist by- something they've done or their net impact on society. There are always consequences when someone neglects to do that, and the above might be yet another way the games explore that theme.
#danganronpa#dr analysis#komaedology#komaeda#.txt#sorry @ non komaedaheads for making it about komaeda again LMAO#that was not the intention initially he's just... a really good exploration of this#and i think about his expressions in that comic vs his corpse and what we retroactively knew he was dealing with a lot#btw don't send spoilers to falter please!! i'm @ing to credit them- this was a discussion not solely my ideas- but they are not done yet#and aren't reading this post until they're caught up for obvious reasons#this came from discussing ch2 since the incomplete picture people voted with nearly killed them#(btw don't @ me about komaeda's description in the second-last paragraph being an oversimplification; i know :p )#(he has nuance- especially outside of the killing game- but i'm just focusing on the thematically relevant broad strokes here)#(eg. i feel like he demonstrates empathy sometimes but kodaka has said that lack of ability to empathise/be empathised with#is a theme for him- and the ways he's been proactive in the killing game consistently lacked regard for others' feelings/individuality#reducing them to interchangeable Ultimates(TM) instead. it's partly why he self-destructed while everyone else#was able to forgive themself and keep moving forwards imo. your worth being defined rigidly by objective contributions to society#does not mesh well with the idea of rehabilitating people who've destroyed the world before they could even start to improve it#and even if he did give them a chance at surviving he still succumbed to his own ideology in the end#killed himself for 'hope' and to be 'important' like he 'wanted' but died terrified and in pain and alone instead of fulfilled#man i wish 2.5's ending/postnwp canon in general dug into that ;-; )#ANYWAY ty for reading all that. i feel like i rambled a lot in this one. i have a headache now ghdkjsfgdsf
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yoosung-ah · 3 months ago
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a brief summary of Mystic Messenger (OG edition) x
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ai-the-broccoli · 15 days ago
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enemies to lovers / but you'll never own my heart
@luzon-dove happy birthday, Quinn!! As a present, I decided to draw a piece fanart of your "blood in the walls of the yagami house" AU fic series, since I found it very well-written and full of super interesting ideas and concepts. I hope you like it!
#i (ai)#death note#light yagami#l lawliet#fanart#lawlight#own art#I actually really wanted to write a comment to it but as of the time I'm scheduling this post I still haven't been able to get around to it#but like. GOD. it's good?? like at first when I heard about this AU I wasn't very interested & didn't really get the point#(for me personally I mean. bc I was like 'okay I don't get the idea of lawlight as brothers')#but after that I saw your posts more and also read other fics from you. and your writing your other fics are awesome#plus we also talked more and became friends; you're very nice and your takes are really good#so eventually I checked the series out and WOW. holy shit???? I almost regret not reading it sooner because jesus christ it answered my#initial question & way more. like RIGHT I get it now. it's actually so perfect as a setup all of it. I was greatly impressed#and all characters and relationships are so compelling and well-written and everything. aside from lawlight I especially LOVE your misa#and yagamane. and just. holy shit one of the things that compelled me the most was the family setup of the yagamis#L the bastard son and disgrace of the family... Light. his property. who doesn't want to be. perfect child. could've been a perfect family.#and yet. so he tries to kill L. over and over again. because he could've been perfect could've been normal could've been clean could've--#... if not for L's existence. GOD. and the mind games!! it's so compelling and excellent like idk how to put it#my initial disinterest was caused by 'idk how lawlight would be half-brothers like how would it even work' but as I read I was like. MAN#there's no more perfect answer to that than this like literally HOW did you manage to make this basically 'DN but the conflict is family-#-drama and incest' and make it WORK exactly well. thematically. in terms of plot. for characters and relationships. and everything#absolutely incredible. so anyway yeah I made this!!#incest cw#<- just in case anyone wants to filter it out#alrighty I guess I did write a comment here! though I was also hoping to like comment on details and specific lines
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sysig · 1 year ago
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Look, options are limited, beggars can’t be choosers (Patreon)
So I do have a white trenchcoat to offer him, but uh
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It looks a little goofy and bulky lol
As above, there’s no shirt that I can put underneath it either! Too silly but not in the way I like my silliness! >:0
Of course, the alternative is
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Lol. I mean, it’s definitely A Look, but it’s not what I would imagine finding near the front of his closet haha
The skelebros are even more limited tho, they’ve only got the one outfit to “choose” from
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(Also yes, Papyrus does get glasses to match Gaster ♄)
I want to do some poking around with the Body Shop to see if I can make some custom outfits myself, or at least do some retextures! I’m sure I can make something workable!
#Doodles#UT#Handplates#Gaster#Papyrus#The Sims 2#WPTS2#WPVG#I'll go over this mod more in its own post :3c#It's really lovely! It's a shame it's been abandoned but just from a glance around I can understand why haha#I don't know how they did it - I can only guess - but putting full outfits in just the pants category by? exporting the mesh??#It's really something! :0 Not to mention the skeleton model is lovely <3#I've tried editing it as well to try and get Gaster's signature eye and uh - I dyed the whole thing green and nothing changed lol#I'm not sure how or why :0 There are clear differences between age textures! How did they do that!!#I have so much yet to learn about Sims 2 models apart from just texturing X0 Texturing is already overwhelming sometimes!#In the meanwhile it's fun to dress them all up in what little there is haha#They look cute and silly and isn't that what's really important#I turned the waist-tie into a scarf because what do you take me for lol#The game is only so customizable! I will pick up the slack#I wonder if I could raise the tie to be an ascot....... I know I can delete it entirely but hm#Actually it might only be the knot that has a separate mesh aw :( Oh well! Next time#Gotta actually check out Milkshape one of these days lol#Anyhow â™Ș Gaster being rather indifferent to clothes is fun - but does partial nudity as a uniform count! Does a silly outfit count haha#I think his croptops are quite tasteful personally - the cuffs are what really get me here haha so cumbersome!#I do also have some scarves hmmm.... And a full suit but that might be a bit much lol#And the suit supersedes glasses! >:0 That won't do at all!#This mod was also made without Seasons in mind so there's just a blank spot for his outdoor clothes :0 That's no good!#Lots of work on all the Sims families before they can be moved into the main neighborhoods
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the-sunlit-earth · 8 months ago
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a lot of clipping to fix, but hey I got it moving at least! I'll get the Telvanni robe properly physic'd if it's the last thing I do >:0
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front-facing-pokemon · 10 months ago
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vaguely-concerned · 3 months ago
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I've been picking mostly only the essential flirt options with lucanis in the romance so far (I've personally found the dynamic much more natural and mutual when you do that, more like forming a solid friendship slowly and inevitably becoming something else and less like you keep pushing on him and getting little back b/c he seemingly just gets overwhelmed and goes into freeze instead), and I think rye is a pretty hard person to read at the best of times even though he's been Down Real Bad from pretty early on and their chemistry as people is naturally really good. so the way the almost-kiss plays out in this playthrough feels a lot like it has the added layer of lucanis realizing that no but for sure rook is flirting and not just being kind or a good friend* it IS actually happening it's not just wishful/fearful thinking!!! and then uh. maybe going a bit too hard a bit too fast in all the excitement at that revelation haha
*in lucanis' defense he has seemingly literally never had a friend who wasn't his cousin-brother before, under those circumstances I suppose some confusion is extremely natural if not outright expected lmao
#meanwhile rook is kicking himself for being unprofessional b/c he WAS getting something important from spite there#and also lucanis had like. just woken up was that cool of me. should I have told him. should I have slowed that down???#watcher's duty crashing into watcher's longing blues ensues#dragon age#dragon age: the veilguard#dragon age: the veilguard spoilers#dragon age spoilers#lucanis dellamorte#oc: Ellaryen Ingellvar#rook x lucanis#rookanis#I think I might have done something hilarious and a little wonderful to the lucanis romance#by making a rook who's even slower to romance than he is fhskjfhsa#even here I was straight up like 'oh this is a little early for this don't you think' on rye's behalf (it's not we have to be mid-game)#imagine how he'd fare in some of the other romances you'd just bowl him over. davrin might kill him#(and also they would kill each other for unrelated reasons during it but that's another matter (affectionate I love my lads))#lucanis has been squinting at rook in stolen moments ever since the café scene like '...did I imagine that vibe. surely not right.#i'm pretty sure. but am I. I do know he likes me. but DOES he like like me or is that just what I want it to be. this is very embarrassing#for everyone involved' (it is)#davrin has had both their numbers the entire time tho. and been extremely annoyed but professional about it#he knew from the moment these two chucklefucks showed up in his recruitment mission. and has been an adult about it. mostly#even when they've made it real hard ('so I'm gonna go ahead and assume you're not letting the abomination serial killer run around#just because you're transparently excruciatingly sweet on him. right. RIGHT??')#I have accidentally given lucanis a pattern of falling for people who keep covered neck to toe at all times#but like not to be a metaphor for their emotional intimacy issues or anything haha. imagine.#I'm making my own heart so tender by imagining lucanis struggling to get rye out of his (many-layered) robes during the romance scene#and both of them laughing right from the soul in relief and delight at each other b/c like 'how could I kill a god only to be bested#by nevarran fashion. also how in the maker's name do you get dressed so quickly in the mornings this is intense'#'same way one does anything else lots of practice and a can-do attitude'/'well I'll just have to put in the practice then'#and they just hug for a while. *head in my hands* yeah okay I can be normal. I can be normal about this.
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lizzybeeee · 28 days ago
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"Handsome! Handsome! Handsome! Handsome! Handsome! Handsome! Handsome!"
#Handsome Solas#“Well better go greet the commoners."#Lavellan holding the door ready to slam it into his face like Spongebob#the entire muffled argument with Varric was just them arguing back and forth about what work he had done#tldr: he looks great but he's too handsome#he lost a whole lot of character in his face with this game imo#part of his charm was that he was just this guy who was super passionate about the fade and history and spirits#that was what made him compelling/attractive even before the big reveal at the end - until trespasser he was just Solas to our character#he wasn't super handsome - don't get me wrong he's attractive but datv took some liberties to make him *more* attractive#and i feel like they made him wayyy too conventionally handsome in this game and he lost out because of it#*he* was attractive by himself - he didn't need the face lift#he had a really unique face and simple outfits to sell this 'apostate hobo' persona / before switching to the cool trespasser armour#but it was still *his* face and its his face in a game in which your own character kind of loses their own as head of the inquisition#and that mirrors Solas and to me making him so hot does his character a disservice? I like his DAI design way more#matt rhodes concept art is also great - really does him good <3#(visual design in DAI was the best in the series to me - gorgeous direction <3)#anyway drawing this made me laugh lmao#solas dragon age#solas#my art <3#dragon age#da fanart#dragon age fan art
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olisephart · 2 months ago
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Arcane Herald. Companion piece to this
(both of them side by side here)
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