#well. that and I don't own the game
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marshmalleaux-queen · 2 years ago
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look man i don't go here
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0fps · 9 months ago
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"If you would've just agreed to my terms, we could've avoided all of this nonsense!" "I agree to your terms." "But you're just so obsessed with… Hang on. What did you say?"
bonus:
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krazieka2 · 1 month ago
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Moving some misc doodles from my Twitter over here!
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beautyofattolia · 5 months ago
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I think the order of reasons Katniss gives for why Peeta shouldn't be mad at her for playing up their romance is so funny. Like she starts with the fact that they didn't know each other and she was trying to survive and that she doesn't understand what exists between her and Gale. But then she goes into "well I'm never going to get married and he'll just hate me for that!" and "I can't afford love that leads to children or family!"
Girl. Why are you thinking about marriage or children with a man you claim you have no feelings for? Did Peeta ever say he wanted to get married? Did he ever say he wanted children?
NO! Katniss is literally doing this all on her own! She's coming up with a happily-ever-after-domestic-bliss-married-with-kids fantasy in her head with absolutely no input from Peeta and then is like "I could never give him what he wants!"
What he wants? Or what you want, Katnsis?
She's down so bad for him and we're not even in Catching Fire yet.
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anininas · 1 year ago
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Little idea for double sided "charms" I had back in january
This isn't supposed to be merch or something though, just a project I started for fun and kinda forgot about
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lyxchen · 3 months ago
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Okay so I've heard this said a bunch of times and I'm gonna admit I thought like that too for a while but no, Gi-hun did not win the games because he was lucky. A lot of people think that's how he won because he never killed anybody but that's really not the point. Gi-hun won the games because a) he's smart and is able to look at things from a different angle, b) because he is a good and kind person who also believes in others and c) because of the goodness and care get got back from other people.
In the first game he survived because Ali saved him and that wasn't luck, that was Ali being a good person and helping somebody not get killed. Ali could've not caught him, let him die, he didn't even know Gi-hun at all at that point and he put himself in more danger too by having to hold on to a person while standing completely still but he still saved Gi-hun because Ali is a good person.
In the Dalgona game he quite literally Was Not Lucky. He decided to go with the umbrella which is the worst shape to pick and he probably would have died if he hadn't looked at the game in a different way and decided to change his strategy. Gi-hun is smart. He is also optimistic and so he tried something new and found a different way to beat that game.
In the third game he survived because he was smart and kind enough to listen to Il-nam. The other people in their group dismissed him as just an old man speaking but Gi-hun didn't and that way they had a good strategy to beat the other team. The same goes for him listening to Sang-woo's idea of running three steps and then stopping, which ultimately was what saved them. His group also chose him as their leader (who, as Il-nam said, needs to not seem weak or loose hope because then the whole team is doomed). His team trusted in him and his optimism and they were right to do so.
In the marbles game he won because he was once again kind and decided to team up with Il-nam and also because in the end Il-nam decided to "sacrifice himself" for Gi-hun because he showed him kindness before. Yes Il-nam didn't actually die but he also knew that Gi-hun had cheated and still let him continue on to the next game, probably because Gi-hun had been good and kind and caring towards him before, even though he really didn't have to be. Gi-hun also didn't know this but by teaming up with Il-nam he inadvertently ensured that Il-nam had a lot more fun in the games than he would have had, had everybody just ignored to "old, fragile man". Gi-hun was good to Il-nam throughout all the games and it ended up saving him in the marbles game.
In the fifth game it's only some small moments as Gi-hun isn't really involved in the game because he's the last number but still it wasn't just luck. First of all he was kind enough to give the number 1 to the player that asked him for it. Yes, that number was bad but he didn't know that and had he been selfish enough to say no to that other player he wouldn't have survived. Being the last to play in any game can end up being bad for you, still he decided to give up the number he picked because the other player asked him to. Secondly he also survived that game because Sae-byeok was kind enough to remind him of which glass tile to step on after he had forgotten which one it was. It's only small but she didn't have to tell him and still she did. Sae-byeok btw is also good to him because before that he was good to her and protected her (even though he was angry at her at first) and that way he was able to gain her trust.
Lastly he won the Squid Game because Gi-hun was kind to Sang-woo and because Sang-woo deep down was still a good person. There were probably many reasons as to why Sang-woo decided to kill himself in the end but part of it, I'm sure, was also because Gi-hun was a good friend to him. I mean Gi-hun was even willing to give up all the money and go back home with nothing gained if it meant that Sang-woo didn't have to die and would be able to come home with him. Gi-hun deserved that win and that money and in the end Sang-woo knew that. He also knew that Gi-hun would make sure to take care of Sang-woo's mother and that he wouldn't just take all the money for himself because Sang-woo knew that Gi-hun is a good person. (Gi-hun technically also won the Squid Game because he was good at it which is also him being smart)
So in conclusion and I hope y'all haven't stopped reading yet: Gi-hun didn't win the games because he was lucky. He didn't just sit around doing nothing and won anyways. He won because he was smart but even more importantly he won because of the kindness and goodness that exists in humans and that is especially present in him. He won because he had empathy, because people trusted him, because he got back from them what he gave to them first. He never killed anyone and we can clearly see that he Could Never kill anyone in those games but that's not his weakness. Just because he didn't let himself get corrupted and turned into what the games wanted him to turn into doesn't mean he won because of luck. Him not playing by those subtle, hidden rules that are made to force him to be bad, to not care about others and to give up his kindness actually means he was better than the games. He won because he didn't let them turn him into a monster. They tried really hard and they failed and that's how he won!! But also on top of that he also won because he isn't the only good person in this show. He also won because other people helped him, were kind to him and gave a shit about him. Each and every person that helped Gi-hun didn't have to do that. They all could have not helped him, Ali could have not caught him, Sae-byeok could have not told him which one was the correct glass tile, hell, she could have Lied to him about it and the only difference it would have made for the other players would have been them being one more dead person closer to winning all that money. But that's really not how humans are and act which is why all these people helped Gi-hun, helped each other in small or big ways and in the end his own kindness and the kindness that exists in other people is what lead to Gi-hun winning. That's not luck. That humans being good
#people underestimate my man so much and he's literally the main character#gosh this post is so long i hope people even read it fully#man (gn) i was never able to just write out essays on some random topic for school#but when it's about my favorite show i can write some long ass analysis post on the goodness in humans shown in a series about death games#or really anything to do with any show or movie i love#like#it's mostly in the small details which are much more subtle and unnoticed than the bad things some characters do#but also#it's because that isn't normal#somebody like deoksu pushing people to their deaths in the glass bridge game is much more uncommon than somebody like saebyeok reminding you#which tile is the right one to step on#of course we notice that big bad thing happening more because it's not normal it's not what we see every day#but somebody helping you out somebody being kind that somebody maybe even being someone you don't know at all#we see that every day#every day we go out into the world and help each other survive and sometimes it's in big ways but even if it's just small things#we see that every day everywhere in the world because in the end that's what people are like#people aren't mean for no reason or actively plan on how to take you down#(well some people are but those people are the exception)#instead most people will either just let you live your life but very often also help you and care and be good#anyways i feel like i'm getting off topic but yeah#that's how gihun won#because humanity is good and he represents the best of humanity#as in kindness goodness care and sometimes even sacrificing your own comfort to save somebody else#that is who gihun is and that is ultimately what helped him survive#lea's random thoughts#squid game#squid game analysis#seong gi hun#seong gihun#cho sang woo
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a-man-in-the-crowd · 26 days ago
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my hunger games au shit is making me think a LOT about the will-eulalie dynamic and the passion with which eulalie hates montresor (understandable). i think she hates montresor enough for will and her both honestly ☠️
in her eyes, he goes against every single principle of friendship she has and she wants desperately for will to see that (even if in the process it does nothing to help will's core problem of not having opinions/not being able to express opinions of his own). though, worth noting, while she currently feels that her friends left her behind — montresor came back for will.
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she says friends care, and montresor, however little and for how much he sucks otherwise, does care. meanwhile, her friends routinely ignore and condescend her despite otherwise being pretty okay — a behaviour she's accidentally mirrorring towards will by refusing to hear him out on why he thinks monty's his friend and making statements on their friendship with no room for argument, which undermines will's ability to make conclusions himself.
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by doing this, she also inadvertently reinforces something monty told will which, based on will's expression in that scene and his behaviour in later scenes, he's internalized. fun!
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stromblessed · 4 months ago
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Even if Marcus having a daughter did turn out to be the red flag in season 1 that showed where season 2 was headed socially and politically, that plot point didn't need to be mutually exclusive with a season 2 plot that was nuanced and interesting re: Piltover vs. Zaun.
Marcus had multiple opportunities in season 1 to stop what he was doing with Silco and actually prioritize his daughter (and his life with her) - or just stop Silco himself, if Marcus had been willing to die or go to prison - but his personal biases and the opportunity for personal gain kept winning out over and over, leading to his death. Which was tragic - even if many of us didn't feel that bad for him - yet inevitable. I never got the sense that Marcus in season 1 was indicating a "both sides are the same" or "we should all just work together" type of plot, but rather, "Here is what the privileged are willing to do - and not do - to maintain the status quo."
In watching season 1, between Marcus having a daughter, Jayce being easily led and reaching too far with his power, and Caitlyn's naivete, I thought that the Piltover plot was taking us to a place where these more privileged characters see opportunities to do better wrt the undercity, but because of ignorance, personal gain, personal biases, or personal injury and trauma, they actively choose to perpetuate the sociopolitical divide and find ways to justify these choices for themselves, regardless of any opportunities they may have to learn, grow, and do better specifically with regards to the undercity. Which helps shed light on why irl power structures seem so rigid and unchanging despite everything. This doesn't mean that the Piltover characters needed to die or anything, but I do think it would've been more interesting if the tragedy element was kept ("fate worse than death" types of tragic endings are more interesting anyway imo), the Piltover/Zaun conflict wasn't "solved" in the end, and the impact of Piltover's apathy and violence wasn't brushed aside. Particularly if there had been a real undercity uprising plotline.
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windcarvedlyre · 4 months ago
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I've been following @druidposting's DR2 playthrough on discord and we just had a really good discussion about DR's Closing Arguments. Specifically the way the murderer is depicted as grey and featureless, which until now I found a bit annoying.
In Danganronpa it's repeatedly the case that we don't have the full picture until the talking actually stops- which always goes beyond the end of the trial. We generally vote first and come to understand what the murderer's actual motive was, sometimes filling in important pieces of the timeline in the process, afterwards.
But none of that matters for the killing game because characters' emotions aren't directly relevant to who was the 'blackened'- the only thing that matters to Monokuma- so it comes out afterwards and does nothing to change their execution. It doesn't matter how sympathetic they are (basically everyone) or whether other people share responsibility for the situation (eg. Hanamura, Pekoyama, Momota) or whether they intended to murder at all (Nanami). They objectively pulled the trigger and nothing else matters. Nothing about them as a person matters.
The Closing Argument mechanic might illustrate that problem- literally. They're a dramatic, conclusive summary of the entire case... constructed before the vote even happens, before we know if we're actually right, and they're missing something really important:
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The actual perpetrator.
We quite literally don't even begin to see the real person behind the crime, any real exploration of their mental state, anything besides the cold, hard facts of the murder that are necessary to convict them, until the comic finishes and the protagonist makes their final accusation- replacing the grey figure with their real appearance in a shot that's often intensely emotional.
And these comics lack crucial parts of the case's timeline and sometimes important parts of the very scenes they depict that we only find out about afterwards. And those are what we know; characters may die with some pieces of the truth and prevent us from ever learning them. These aren't objective depictions of the murder, they're the protagonist's subjective attempt to connect the facts they have. A join-the-dots portrait of someone with missing dots and no colour.
Even characters' expressions may not match how they truly feel, with the grey placeholder potentially looking way more confident and sinister than they were in reality. Pasting Falter's commentary here since they put it well.
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For obvious reasons this could especially be a problem for characters that die before the trial- the ones we never get a post-vote testimony from. DR1 chapter 4 really highlighted that in the way Asahina's huge misinterpretation of Oogami's feelings took up a lot of the post-trial discussion, only for Monokuma to reveal Oogami's real suicide note and recontextualise everything.
It might really be a problem for how Komaeda's depicted in DR2 chapter 5. While he isn't greyed out, we get panel after panel where he's either level-headed or maniacally evil, and even the depictions of his self-torture and death don't humanise him:
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But we know that his real feelings were more complicated than that. We have his actual corpse to compare the last page to.
He died afraid.
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If we approach the comic as Hinata's mental image of him instead of reality, he died without anyone truly understanding him. He was alarming, very hard to relate to, actively fought against people doing so, ensured even the killer didn't watch him die, and the survivors couldn't begin to understand his motive until a chapter later. The Closing Argument reflects that.
Early in DR1 Togami calls out the rest of his class for judging others by their own standards. However, he, too, is doing this, maybe more so than many other characters; his inability to view other people through anything but the cold, brutal logic of the killing game bites him in the ass in chapter 4. In DR2 chapter 2 voting without a good understanding of Pekoyama's motive or Kuzuryuu's involvement nearly got everyone killed. Komaeda's a walking embodiment of the problems with flattening people into caricatures and not empathising with them, suffered from people doing that back to him, and his case- the Closing Argument for which turned everyone else into grey placeholders- was impossible to solve with objective facts. It was only survivable because the survivors cooperated and one person tried to analyse things the way he would.
The games have always been a critique of the justice system and Japanese society and push us to care about others as individuals, not reduce them to- and judge their right to exist by- something they've done or their net impact on society. There are always consequences when someone neglects to do that, and the above might be yet another way the games explore that theme.
#danganronpa#dr analysis#komaedology#komaeda#.txt#sorry @ non komaedaheads for making it about komaeda again LMAO#that was not the intention initially he's just... a really good exploration of this#and i think about his expressions in that comic vs his corpse and what we retroactively knew he was dealing with a lot#btw don't send spoilers to falter please!! i'm @ing to credit them- this was a discussion not solely my ideas- but they are not done yet#and aren't reading this post until they're caught up for obvious reasons#this came from discussing ch2 since the incomplete picture people voted with nearly killed them#(btw don't @ me about komaeda's description in the second-last paragraph being an oversimplification; i know :p )#(he has nuance- especially outside of the killing game- but i'm just focusing on the thematically relevant broad strokes here)#(eg. i feel like he demonstrates empathy sometimes but kodaka has said that lack of ability to empathise/be empathised with#is a theme for him- and the ways he's been proactive in the killing game consistently lacked regard for others' feelings/individuality#reducing them to interchangeable Ultimates(TM) instead. it's partly why he self-destructed while everyone else#was able to forgive themself and keep moving forwards imo. your worth being defined rigidly by objective contributions to society#does not mesh well with the idea of rehabilitating people who've destroyed the world before they could even start to improve it#and even if he did give them a chance at surviving he still succumbed to his own ideology in the end#killed himself for 'hope' and to be 'important' like he 'wanted' but died terrified and in pain and alone instead of fulfilled#man i wish 2.5's ending/postnwp canon in general dug into that ;-; )#ANYWAY ty for reading all that. i feel like i rambled a lot in this one. i have a headache now ghdkjsfgdsf
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maythedreadwolftakeyou · 2 months ago
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perhaps my most #cancelable videogame take i can post on this website is i think that the kind of people who say that anyone who picks the "morally wrong" or "mean" options in video game dialogue should, as a player, feel bad about their own choices/morals in real life. is that those people are just another flavor of the kind of dudes who play Disco Elysium and get mad for not being rewarded for picking the facist options. both of these groups are reducing games to "a thing I want to agree with me and everyone else who doesn't either suffers or does not have the option to play a character who behaves otherwise" rather than "a medium where you get to (or even Have to) explore different kinds of characters in order to experience the full depth of the story and characters in it."
When I want to pick options in a game that are mean, negative, arrogant, or ignorant, it's because I want to explore what would push a character into becoming that kind of person. Sometimes I want to see how the NPC characters who I-The-Player like/agree with react to someone who is fundamentally different from them. I think it's GOOD actually when the narrative allows you to push limits and especially when it has the option to then punish you for it in some way, such as losing options/routes later on, or companions straight up abandoning you for your choices. It DOES often make me deeply, viscerally uncomfortable to make choices in a game that are so counter to my own, but it means I get to experience that discomfort in an isolated environment and also think about what it means, what would push the character or even yes a real person into actually feeling those things. And I get to play with what ways the narrative could challenge them/make them grow over the course of the game--or on the other side, it can let me make a character who does start off more open/accepting but let the events of the narrative push them into being more reactively closed-minded instead.
I like that we have invented a medium where you can play a game multiple times and experience it differently depending on the character you play as. Books and TV and movies are all static--the greatest draw of games to me is the ones that are responsive, that can tell a slightly different story every time--when other characters in the game respond differently to you because of it, or some paths open up and others don't. And so yes it did disappointment me when a franchise that previously had these elements, Dragon Age, did not include them in the most recent installment. I don't think games should have options where you get to just hit a button to say something racist with no consequences or exploration into why a character would do that. but like, if i can only ever play a game as an upstanding person who is morally right all the time in basically the same flavor for every dialogue. I only get to truly play that game Once, you know? And I only get to see the way the companions react to someone they like and trust. And never really go deeper than that.
So like... I just sit and think about the scenes you can get in Inquisition. with Cassandra breaking down, because she fears she placed a would-be tyrant at the head of a powerful organization--that she searched and searched and chose wrong. Of Varric who is desperate to convince you not to become a monster, like the last person he feels betrayed him. Vivienne intentionally pissing you off because she wants to see how far you'll go when angered, how much she has to worry about your reactions. They say so much about the companions, what they fear most, and where they will draw the line. And especially in Inquisition, at these crisis points--you don't have to double down. Your character can have a come-to-Andraste moment where they go "woah... is that really how people see me? is this what i want?" and I think that kind of option can do way more for encouraging actual players to examine the choices they make in stories, more than locking the player into supportive, non-aggressive options does.
now. do i think all games execute these flavors well? no. writers and devs will have their own biases and blind spots, even if they are otherwise well-intentioned. and I don't think the ends of the scale need to extend from "absolute angel" to "horrible bigot", because the real complexity of course lies in the middle. I am not asking for games to let me be bigoted at every turn, what I want is games that let me make the protagonist deeply flawed in one or more ways--fearfully closed-minded to things outside their upbringing, or afraid of change to the status quo, or who want to advance their own aims regardless of consequences to others. I actually agree that the game was correct not to include any options for disrespecting Taash and their personal journey for example, but I do wish... idk maybe that we could have had a scene where if for instance the player character avoided outside-world missions relating to clearing away blight, they could confront us on how this might devastate the natural world and its creatures like dragons, and push us into trying to resolve it. Or in the other direction, if you spend the (currently meaningless) time giving money to background NPCs begging in the cities, Neve could could have a special cutscene thanking you for your attention to people otherwise beneath notice. You know?
And of course not every game can do this, I can write those sentences up there that represent hundreds of hours of dev time, of course they can't do it all. But the prior games usually did have at least a little of this, and that was enough to make me really fall in love. I KNOW the tumultuous development cycle, restarts from scratch, interference from higher-ups all contributed to why Veilguard was unable to hit those same marks this time. And we probably won't ever know how much of the loss of options/reactivity was intention vs a side effect of these things. But I wish people wouldn't frame players who miss these aspects as insane/morally corrupt. When for most of us it's because we genuinely enjoy challenging and exploring these aspects of reality in fiction in a way entirely unlike what we actually support in real life. i fully acknowledge not everyone desires to play this way. and that's fine!!! i am glad people can enjoy doing a "good" run each time that brings them joy. but for me it really limits the potential bounds of my enjoyment i guess. I like media that is complicated and messy and makes me think, and extra so when I get to see how playing that way impacts the greater story around it.
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yoosung-ah · 6 months ago
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a brief summary of Mystic Messenger (OG edition) x
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ai-the-broccoli · 3 months ago
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enemies to lovers / but you'll never own my heart
@luzon-dove happy birthday, Quinn!! As a present, I decided to draw a piece fanart of your "blood in the walls of the yagami house" AU fic series, since I found it very well-written and full of super interesting ideas and concepts. I hope you like it!
#i (ai)#death note#light yagami#l lawliet#fanart#lawlight#own art#I actually really wanted to write a comment to it but as of the time I'm scheduling this post I still haven't been able to get around to it#but like. GOD. it's good?? like at first when I heard about this AU I wasn't very interested & didn't really get the point#(for me personally I mean. bc I was like 'okay I don't get the idea of lawlight as brothers')#but after that I saw your posts more and also read other fics from you. and your writing your other fics are awesome#plus we also talked more and became friends; you're very nice and your takes are really good#so eventually I checked the series out and WOW. holy shit???? I almost regret not reading it sooner because jesus christ it answered my#initial question & way more. like RIGHT I get it now. it's actually so perfect as a setup all of it. I was greatly impressed#and all characters and relationships are so compelling and well-written and everything. aside from lawlight I especially LOVE your misa#and yagamane. and just. holy shit one of the things that compelled me the most was the family setup of the yagamis#L the bastard son and disgrace of the family... Light. his property. who doesn't want to be. perfect child. could've been a perfect family.#and yet. so he tries to kill L. over and over again. because he could've been perfect could've been normal could've been clean could've--#... if not for L's existence. GOD. and the mind games!! it's so compelling and excellent like idk how to put it#my initial disinterest was caused by 'idk how lawlight would be half-brothers like how would it even work' but as I read I was like. MAN#there's no more perfect answer to that than this like literally HOW did you manage to make this basically 'DN but the conflict is family-#-drama and incest' and make it WORK exactly well. thematically. in terms of plot. for characters and relationships. and everything#absolutely incredible. so anyway yeah I made this!!#incest cw#<- just in case anyone wants to filter it out#alrighty I guess I did write a comment here! though I was also hoping to like comment on details and specific lines
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nocturnalfandomdoodles · 1 month ago
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ive shared glimpses of this but IDEA I HAD LAST YEAR AFTER THE EOW ANNOUNCEMENT THAT'S A THIRD ORACLE GAME (SECRETS) WHERE YOU PLAY AS ORACLE ZELDA IN THE UNSEEN HYRULE OF THE ORACLE GAMES WITH THE CANE OF HYLIA AND HER ANIMAL COMPANION IS A BIG LOFTWING DESCENDANT THING!!!!
this is just one of a few outfits I've doodled her with and yes, i have many playable zelda sequel aus i will share in the near future 👀
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dootznbootz · 15 days ago
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So my mom watches Hallmark movies and I was walking past a while back when I noticed this one actor, Travis Van Winkle, is basically IRL Curly from Mouthwashing and lskdjf ks
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Like, I doubt this guy would want to be in a HORROR story so dark (nor do I really WANT a live action version of the game) but still. Not only does he LOOK like Curly but I think he has the acting chops to pull off the whole "Golden retriever man who 'looks the other way' and 'doesn't want to rock the boat to the point of detriment'" thing Curly has going on based on the little bits I've seen of him from the movies that were on.
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lizzybeeee · 4 months ago
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"Handsome! Handsome! Handsome! Handsome! Handsome! Handsome! Handsome!"
#Handsome Solas#“Well better go greet the commoners."#Lavellan holding the door ready to slam it into his face like Spongebob#the entire muffled argument with Varric was just them arguing back and forth about what work he had done#tldr: he looks great but he's too handsome#he lost a whole lot of character in his face with this game imo#part of his charm was that he was just this guy who was super passionate about the fade and history and spirits#that was what made him compelling/attractive even before the big reveal at the end - until trespasser he was just Solas to our character#he wasn't super handsome - don't get me wrong he's attractive but datv took some liberties to make him *more* attractive#and i feel like they made him wayyy too conventionally handsome in this game and he lost out because of it#*he* was attractive by himself - he didn't need the face lift#he had a really unique face and simple outfits to sell this 'apostate hobo' persona / before switching to the cool trespasser armour#but it was still *his* face and its his face in a game in which your own character kind of loses their own as head of the inquisition#and that mirrors Solas and to me making him so hot does his character a disservice? I like his DAI design way more#matt rhodes concept art is also great - really does him good <3#(visual design in DAI was the best in the series to me - gorgeous direction <3)#anyway drawing this made me laugh lmao#solas dragon age#solas#my art <3#dragon age#da fanart#dragon age fan art
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claitea · 4 months ago
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ok actually. does anyone have any good kingdom hearts playthroughs or video essays to recommend. i do wanna refresh my memory of the series bc i miss it a lot
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