#well i see this criticism with a lot of horror games/settings actually and i always hate it
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"You can't tell a story of personal horror and have it explore worldbuilding with complex lore and mythology at the same time"
well not with that attitude
#this is about silent hill 2 vs every other silent hill game but its also about criticisms of wraith the oblivion#well i see this criticism with a lot of horror games/settings actually and i always hate it#you can do both and have the themes of each other tie in!!#i promise!!#edit:#i appreciate the jags wonderland setting because they do straight up say essentially#yeah man you can do both!#and they give you the tools to do both or one or the other#hell if you do it right CoC gives you that chance too#anyway people who say its one or the other are cowards#and people who say you can do both but it muddies things just arent working with like thematic resonnance and shit enough
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hi! random question, maybe, but as someone who never played any of The Evil Within, would you like to tell me about why you love those games? I keep seeing these gorgeous gifsets and art you reblog, and I know a little about the plot, but I'd love to hear more about these games from a fan. I'm not good at actually playing video games, but I love good game design and cool lore and The Evil Within seems to have both
The Evil Within is a third person survival horror game by Tango Gameworks, a company founded by Shinji Mikami, who made the first few Resident Evil games. The first game has this dirty, grimy vibe that I love - I'd say it's visually similar to Silent Hill in a lot of ways, and similar to Resident Evil in others. It isn't for everyone, it definitely got a lot of criticism when it came out, but I absolutely adore it. It's psychological, it has fun characters and a really great spooky atmosphere. I vastly prefer the first game over the second - I think TEW2 has its perks but just isn't a good sequel. A lot of people prefer 2 though, so it just depends on what you're into. Personally, I think 2 is just too "clean-" it isn't grimy like the first, and it's open world makes it less scary in my opinion. I like that the first game is more claustrophobic, and in my opinion the sequel the strongest when it takes you out of the open world setting and puts you in unavoidable peril, like the first game did basically the whole time.
I'm really into horror that leans a lot into mystery and psychological aspects, and I have to admit I'm especially a sucker for stuff involving detectives - it's part of why I love Saw so much. The first game has this really unsettling atmosphere and you can never quite tell what time period it even takes place in - the main characters are dressed kind of old fashioned and the world is full of dated architecture and old technology. The environments shift a lot which keeps you on your toes. There's also this film-style letterboxing that a lot of people hated but I unapologetically love - it makes it very cinematic. They added the option later to turn it off but I'll always be a defender of that stylistic choice.
The actual story consists of some detectives being called to a crime scene at a mental hospital - and I will mention that this game definitely falls into some pretty tired "mental institution scary" stereotypes at a few points - and I really don't want to give too much away about what happens, but there's a lot to be figured out along the way. You play Sebastian Castellanos, and are joined by Joseph Oda and Juli Kidman. I don't want to give too much away here, but things get wacky in a really fun way. You find out more about your fellow detectives and Sebastian's backstory, as well as what type of evil you're dealing with. There's tons of really fun and scary enemy designs, although the standard zombie-like enemies you encounter most often aren't super exciting in my opinion.
If you aren't super into playing video games there's definitely walkthroughs on YouTube that you can watch, or you can just watch the cutscenes - there's a few "movie" compilations as well. I feel like you miss a little bit with those since there's bits of story you can find during gameplay, journal entries and such but it's better than nothing. I sometimes feel like just watching the cutscenes and sitting on the couch with a nice hot drink like I'm watching a horror movie. I highly recommend experiencing it in one way or another, especially since we're coming up on Halloween.
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So Veggie: A So Flora Mini Challenge
A mini sims legacy challenge inspired by not so berry legacy challenge. Have fun!
Garlic: You grow up in Forgotten Hollow and find yourself reading one too many fiction books on occults. You aspire to have a book you write made into a horror screenplay. Your self-care consists of Scare Max and Sims of the Dead. And of course, you have a Midnight Massacre poster above your bed. Which isn't always the most romantic things to have looking down on you. Your partner insists on Woohooing in the shower more often than not, but you refuse to take it down.
Aspiration: Bestselling Author
Right a copy of every book before you publish it to pass down
Buy the great storyteller reward trait
(Optional) Spooky lot trait if you live in San Myshuno
(Bonus) Buy spooky stuff pack paintings
Submit to a literary digest
Win a starlight accolade
Read a book you wrote to the public
Never become a vampire (or make and drink the cure if you do)
Write primarily horror short stories (you are edgar allen poe)
Always have garlic wreaths up in the house
Go on a trip to Brindleton Bay for your honeymoon and get pregnant at the lighthouse
Peas: Eat your peas, kids. Then maybe you can have the refined taste palate of this sim. You love dinosaurs as a kid but not enough to pursue a career in archaeology. Instead you pride yourself on always eating your vegetables. You are determined to change the food world with this wonderful talent of yours, so not only do you join the culinary career, but you apply your knowledge as a food critic as well.
Aspiration: Master Chef [Does anybody else always read this as Master Chief???]
Traits: Foodie, Snob
Career: Become a Sous Chef, write a cookbook, quit and become a Food Critic
Bemoan lack of banana for scale while dining out [the same way I bemoan the lack of bananas in game, plantains are not the same thing]
Earn Health Food Nut Lifestyle
Complete Experimental Food photo collection
Live in Oasis Springs near the dinosaur
Black Bean: Be gross? Yes please. Drink the milk out of the carton. So what if you're lactose intolerant. Belch. Fart. Release the gas. You just can't help yourself-it brings a smile to your face. And it's actually a bit admirable. You truly live life to the fullest with no shame.
Master mental skill as a kid and make a stink drink on the Beakers and Baubles Science Set
Buy shameless reward trait
Aspiration: Live Fast Teen
Love spicy food, always get food during festivals
Eat lots of beans and franks
Lactose intolerant
Plant a stink capsule in high school
Have so much fun you wet your pants because you can't be bothered
Buy something anytime you see a vending machine
Complete MySims Trophies Simmies collection
Spinach: You are gifted a doctor doll on your first birthday, and that's all you can dream of after. While getting fit in an effort to be able to run rounds and crack open rib cages, you have a crisis of heart. Should you be a doctor or pursue your love of sports? You never do decide.
Aspiration: Extreme Sports Enthusiast
Career: Doctor
Earn the Adrenaline Seeker Lifestyle
Play with the doctor doll as a kid
Climb up Mt. Komerebi and build on the secret lot
Try for baby in the ice cave
Teach a Ski Class
Drink protein shakes
Make a wish at the Ema Board
Swim in Mt. Komerebi's river
Determine the gender for your grandchild(ren)
Carrot: If there were cars in the world you'd be a car sim. You love taking things apart to figure out how they work. Your house is littered with bits and bobs and upgrade parts. You had every car toy possible as a kid and it still wasn't enough. Because you could never sate your curiosity about driving a car, instead you turn to building things. Nothing fancy, nothing modern, just a chair here a violin there. And if you're going to make it why not figure out how it works?
Aspiration: Nerd Brain
Eat lots of carrot cake
Upgrade everything in your house at least once
Craft your own violin
Master the violin
Master woodworking skill
Write a song
Buy a re-traiting reward potion and change your sim's whole personality for their midlife crisis
Move to Tomorang as an adult
Mermaid Kelp: Do you know Emily? Emily! You want to be like Emily. You live surrounded by water, but why can't you breathe under it? Who cares about legs, the little mermaid had it backwards. Scales and tails and fins, oh my. But why stop with yourself. Spread the joy! (You may cheat here for number 6)
Aspiration: Beach Life
Traits: Child of the Ocean
Complete shell collection
Have a beach club
Find a treasure chest
Make everyone in your club into a mermaid (have a mermaid cult)
Play fetch with a dolphin
Live on an Oceanic Paradise lot
Survive off odd jobs only
Kava: You've always been curious about your heritage. You mean to research your distant ancestors but you get caught up right away in Sulani lore. When you realize you can summon the Elementals, you have so many questions to ask. It's a bit disappointing to find out they don't have all the answers so you look to the next best place of mystery: the bottom of the ocean. Everyone needs to let off a little steam after working so hard taking care of the world. And you know just the way.
Conservationist Career: Marine Biologist
Traits: Inquisitive toddler, Child of Sulani, Party Animal
Party Animal Aspiration
Interact with Elementals
Go diving every Sunday
Reach gold hosting a kava party
Master dance skill
Marry a coworker
Teach your kid to swim
Dip infant's toes in the water in Sulani
Prairie Grass: You stay up late reading under the covers all the time as a kid. It actually kind of messes with your sleep schedule actually. And while books are fun when you're young, they get a bit boring after awhile. Too late you realize you could have been playing in the mud and splashing in puddles. But hope is not lost. You can squish all the fruit you want while the rest of the house sleeps.
Nectar Making Aspiration
Live at home your whole life
Buy a Restaurant/Store
(Bonus) Use a grow fruit as a fertilizer
Buy night owl reward trait and make nectar at night
Simple Living/Wild Prairie Grass lot challenge
Live on a ley line
Basil: I think, in the end, you are just too smart. Smarts are something to value for sure, but the what-ifs, the quantum possibilities-they really get to you. School is really hard. You talk to yourself more than anything and eat lunch away from everyone else. You try to play games on your phone to distract yourself from your running inner monologue but it doesn't last long.
Child Aspiration: Whiz Kid
Adult Aspiration Master Maker
Traits: Paranoid, Erratic, Genius
Make money selling candles and fabricated furniture
Live underground (you may go outside occasionally)
Write in a journal
Write a book about your conspiracy theories
Get really good at the pipe organ
Must have lots of handcrafted candles around the house
Get into fizzing
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So I've been replaying the Alan Wake series and its connected games in preparation for playing Alan Wake 2 and I just felt like putting down my thoughts on Alan Wake and American Nightmare down. Nothing too intensive, just some random thoughts and critic I've had about them. Spoilers for those two 10+ year old games below. It's also long so, like, be aware of that lol.
Alan Wake:
God this game shows its age lol. It's such an XBox 360 game. Like you know the devs were super, super proud of their physics system when they made the game 'cause physics objects are everywhere and they really want you to play with them.
This is one of the most "wears its influences on its sleeves" horror games and unlike most of those it's mostly not based on Lovecraft (though it is partially). It's goddamn Steven King.
The combat is really barebones, but at the same time really tight. It works suprising well and hasn't aged too badly. Like shit maybe it's the sound taken make when you kill them but it's super satisfying to shot shit in this game. The poltergeist encounters can be a little annoying at times though and the fast Taken are always a slog unless they get stuck on a corner or something.
I always really liked the narrative devices of the manuscript pages. Giving the player a chance to see what's going on off screen or getting glimpses into the inner worlds of your nonpoint-of-view characters if they're diligent about exploring your world is such a fun idea. It's something you don't get to see in video games often but do see a lot in literature, so it fits very well here. Not to mention letting the player see glimpses of the near future is fun as well.
The DLC chapters are really funny conceptually because you know they spawned out of someone saying "Hey, you know that gimmick mechanic we had in literally the last five minutes of the game and nowhere else that we did nothing with? We should actually use that for something."
Also I do like how literally everything after the main story of Alan Wake is trying to resolve the resolution to Alan Wake. Like Alan did exactly what he needed to do to fix everything, but fuck it this man is really struggling to actually save himself from his own self sacrifice.
Alan Wake American Nightmare:
Once again, this game shows it's age. It's a very XBox 360 game, though the devs clearly put some thought into how to improve the original game's formula. Their conclusion was to make the combat quicker and more varied and I can't say they were wrong. I will say that the over abundance of ammo and ease of killing foes does make this a bit less scary though. This is much more of an action game than the original and the presence of an "arcade mode" makes me think that was the intention.
This is one of the better handled time loop stories I think I've seen. Though the duration of the loop is short, everyone involved quickly gets a grasp of what's happening and, suprising, they all are able to grow very competent. By the last loop, missions that took an entire act to finish are literally set up for you to complete when you enter the area. People learn from their mistakes and make sure not to make those mistakes again. It's such a pleasure to see people placed in this odd situation act like rational people.
The situation with Serena is super fucking unfortunate. Like, fuck. If you play this game, make sure to go turn on the light for her in the second and third loops. It's fully an unmarked optional event, but, like, fuck no one deserves that.
The ending is, annoyingly, a little misleading. Leading some people to see this game as non-canon. Like, I definitely get that but the post credits scene makes the situation a bit more clear... shame it's easy to accidentally skip tho. Cutscenes in general are too easy to accidentally skip in this game.
#alan wake spoilers#Alan wake#But not two I still haven't played two#I'm currently going through Control#I played that one before but never beat it#I think I got distracted by Persona 5 Royal when I played it before#I'm avoiding Quantum Break though#I don't feel like touching that atm#Maybe in the future but it seems like a bit of a hassle to watch a show and play a game concurrently
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FILM REVIEW: Five Nights at Freddy's (2023)
As a FNAF fan, this film finally getting released made my year. A comfy night me and my little brother spent using the movie tickets I won at a coffee cart raffle, eating candy and popcorn and then having Thai takeout to wrap the night up. A nostalgia trip for both of us.
WARNINGS FOR: heavy plot spoilers for the film and original games, mentions and descriptions of gore, child death, child abuse (physical) and blood
POSITIVES
And that's really what this movie is, a nostalgia trip. Because I want to make one thing clear. If you haven't seen anything about FNAF, especially the silver eyes trilogy of novels, you probably aren't going to enjoy the film. If you only know fanon information and nothing about the canonical lore you probably aren't going to enjoy this film either... that's two things (/ref).
The final 'twist' isn't well set up because that's not what they were trying to do. From the very start a FNAF fan knows that 'Steve Raglan' (played by THE Matthew Lillard! One of two original Ghostface killers!) is absolutely William Afton. The final fight is just fan service for us fans and not a well plotted, set up reveal. What's the point of it? Acting as if we don't already know?
The choice to make the characters like Mike, Abby, Garrett, the missing children, Vanessa, etc parallels of existing characters in the FNAF universe instead of new people or exact adaptations is something I actually liked as well. I've heard some people are confused about it or just don't like it but a lot of that comes from expectations before the film released.
A LOT of people had it in their heads that the movie was going to be some hardcore jumpscare and gore-fest because "FNAF is so dark!" when... let's be real here. The darkness of FNAF has always come from lore behind the games and not visual representations of it. The closest we've ever really gotten to gore is some red pixels during one of the FNAF 3 minigames depicting William Afton's death in the springlock suit.
It's 2023 we can like kids horror either out of nostalgia or genuinely thinking it's good. Plenty of adults like Goosebumps and whatever. This movie was never going to be an R16-R18 horror. Imagine cutting off a good 3 years of your fanbase for 'accuracy' that isn't even accurate! Knowing how trapped and lost the missing children are after having their lives cut so short by such a selfish monster is already dark and way more accurate to how the games handled the lore.
It probably doesn't help that Scott helped work on the film and considering he's a devout anti-abortion, donating to homophobic politicians in secret Christian I doubt he would've been okay pushing the gore too far.
If anything, the lighthearted tone touching on the missing children still being actual children and not just murder machines makes the few gore and blood scenes even more shocking. The aunt's team of vandals getting attacked, the babysitter getting CUT IN HALF and the springlock scene at the end of the film are all good at raising the tension in such a colourful environment focusing on a family focused story.
CRITICISMS
The only two things I could criticize are:
1) Elizabeth Lail's acting. As Vanessa, she's noticeably more... exaggerated than her other cast members who all try to come off as realistic as they can for their characters. And not in a Renfield or Jack Griffin type of way where they're just purposefully odd or straight up nuts compared to everyone else. Just some of her line deliveries are a bit 'off' or even a little cringy? It's not that big of an issue and you don't notice it most of the time but I thought I'd mention it.
2) The lack of context for Vanessa and William's father-daughter relationship. It's heavily implied that William abused Vanessa as a child. Seeing how he behaves around her even as an adult, treating her less like a person and more of a tool or a verbal punching bag and with his track record with his kids in other universes (slapping daughters and gassing sons with hallucinogenic gas really doesn't get you father of the year) and the fact he gave a dead kids toy to his own kid as some fucked up 'trophy', it's pretty obvious.
But we really don't get any deeper context for her behaviour during the film specifically. Vanessa constantly lies and hides information in the film and it comes off as very, very annoying for a while. We can see by the end that William put that behaviour in her as a child so he wouldn't be caught murdering kids because his daughter told people what he was doing. But we never get to see much of this other than the brief confrontation at the final fight so it's harder to sympathize with her almost getting Abby killed. The movie's pacing is good so I think they could've pushed a few extra scenes in with her and William without slowing anything down. We all knew who he was anyway and they didn't have to reveal she was his daughter before the end because in the games she's already a brainwashed follower of his ideals.
WOULD I RECOMMEND THIS MOVIE?
Yes! It's fun, colourful and good for people who don't like non-stop nasties for a movie night but are still interested in something tense. Just don't expect to love it nearly as much if you know nothing about FNAF or the canon lore ("why is Cassidy not a girl?" "why is Cassidy blonde?" tiktok comments are starting to get to me)
A fun watch for fans and light horror fans :)
#horror film reviews (2020s)#horror film#horror movie#horror films#horror movies#film review#horror film review#fnaf movie#five nights at freddy's movie#fnaf#five nights at freddy's#horror#horror fan#horror blog#2023 film#2023 horror movies
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Media Production: The Autheur
If I talk about the creative industry, I always feel like I need to talk about the Autheur. Does this have to do with the thing I spoke about yesterday? Absolutely. But it is still something I want to speak about seperately - and oh boy, it is also something that within film studies and among critics is a very controversial topic. As such, let me please start this by stating: I have opinions on this, but I also want to talk about the concept in general.
In movie making there is this concept: The Autheur filmmaker. Autheur of course is French for Author. And this is very much related with what I talked about yesterday: Novel writers are the one kind of creative person, who will usually have a lot of control over whether or not their creative vision is in the final product (a book). Sure, there might be editors and publishers, but compared to a movie maker, tv show creator, or game developer, the author usually has to take way less people into account for what they are doing, than anyone else.
And within film studies, certain folks love the autheur filmmater. The legendary autheur filmmaker is the kind of guy, who has full control over their film production. They are a writer and director, who have a specific creative vision and get that vision done. Sure, there are other people involved - actors, cinematographers, technicians, costume and set dressers, effect people and so on - but generally speaking, the autheur filmmater is in control over their project. There is nothing happening in production, pre-production or post-production, that they have not signed off on.
Of course, this gets increasingly harder to pull off, the more complex the idea gets. Because the more complex it gets, the more expensive a movie projects will become as well. And the more expensive it becomes, the more investors usually will want to have a "seat at the table" and give their input. Because they want a return on investment. Meaning: Your movie has to make back its budget + marketing + a bit more, so that the investors can get a payout. Barely anyone is gonna invest in a movie just so that you, the hyperthetical writer and director, can just get the creative fullfillment of seeing your vision brought to life.
Back when I first learned about Autheur theory - and the controversial discussion on whether or not a movie director ever can be an Autheur these days - a lot of people pointed out, that Tommy Wiseau might be one of the very few actual autheurs. Because the budget of The Room was a mere 6 million dollars, which in movie terms is not a whole lot, and was reportedly produced mostly out of private funds of Wiseau and some of his friends, giving him almost full control of the movie.
Though, of course, the assessment that he is one of the few Autheurs is not quite right. While, yes, most movies most people have ever heard about had a budget that was bigger than 10 million - and most likely in fact bigger than 30 million dollars, most movies ever produced in fact do have budgets of 5 million or less. Because, yes, in sheer numbers, there are way, way more indie movies produced around the world, than blockbusters.
My personal favorite genre of movies is horror films - and most horror films do have budgets of 5 million or less. I think the cheapest horror film I ever watched had not even a budget of 100 000 - though that was mostly because it had been made by a bunch of film students with most people involved not getting paid, so that "the budget" mostly was used up for shooting locations, materials, and catering.
Generally speaking though: There are more movies made that are financed either because the main creative involved has a rich friend, or through the "movie production funds" of various countries. Those, yes, usually come with some strings attached (here in Germany, for example, a lot of state funded movies need to reference Germany or even specific cities - which is why a lot of stuff produced here is either contemporary comedy, or some sort of historical drama), usually the executive producers involved are less of a hassle, allowing for more creative freedom.
However, most people do not speak about those movies - that rarely get to be known outside of the country they were produced in - as the works of some "autheur" director. Which yes, would be a nice point to talk about cultural imperialism, and creatives often being forced to either produce English media or at least an English dub to be even considered in general media studies, but this is not the topic for today.
So instead let's talk just about those names usually associated with the label of Autheur.
That are people like Christorpher Nolan, Francis Ford Coppola, Wes Anderson, Martin Scorsese, Quentin Tarantino and so on. Now, again, something could be said about all of them being white cishet men, but that is once more a discussion for another day. For now I will just say: Yeah, they do have more influence over their projects than most directors. At times because of their name and contacts, and because they have producers that trust them.
However: If you have followed the entire drama of Coppola trying to get Megalopolis made, you will have to realize... Even those people are not complete autheurs. Sure, when they pitch a movie that realistically could make money, they will have an easier time to get that movie made. And for some of them producers will also know what to expect. Both in terms of how the production is gonna look, who the audience will be, how much budget will be needed, and how much box office the movie is going to make. At least Nolan, Anderson, and Tarantino are fairly predictable in this regard. Nolan will cost more than the others, but also has a bigger audience than the others, so usually will get that budget. But that does not mean there are no strings attached.
Which brings me to Megalopolis. Because Coppola had wanted to make that movie his way forever. And it was going to be expensive, and... Other than Nolan, he does not come with that automatic audience. Especially not for a project that is as much OUT THERE as Megalopolis. (I have not seen the movie, given that it is not being shown anywhere close, but I will trust the people who reviewed it.) He tried to get that movie made for decades. And in the end... He had to finance it himself. He made that entire wine brand, then sold it after it became profitable and then used that movie to get the movie made. Which, yes, allowed him to go completely autheur. Outside of having to make some adjustments to other humans being involved as actors, for costumes and so on, he is the autheur of that movie.
But... here is the thing: That is in the end rare. Only few people ever will have the money to just... make their own movie. And as long as you do not have that kind of personal investment... I am sorry, there just is no true autheur. Not in today's world, where most movies are so very, very much expensive.
And the same goes for most other multimedia things. Even though, yes, technically speaking their are some autheurs in the indie game sphere, because... indeed, there are always a couple of - at times even really amazing - indie games, that have been produced by a team of 1 to 5 people.
But in terms of movie and TV? Yeah, no. That just... is not feasible.
#autheur#movie making#game making#movie production#autheur theory#film studies#wes anderson#christopher nolan#francis ford coppola#megalopolis
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musing on movies in general, long post, do not read if you don't want my rambling opinions on cinnamontography or whatever
anyway
my kingdom for a spider-man noir movie (by which i mean Spider-Man Noir, the 1920s spider-man, but i also mean, a noir movie about spidey in general, even modern) in the vein of the Batman and other modern and neo-noir films instead of this ugly, poorly lit stuff the MCU keeps putting out
sony!! sony do you hear me?! (disney do not interact) i want black shadows and strong lighting used to lead the viewer's eye, purposefully obfuscate things, and only reveal what the movie wants the viewer to see when it wants the viewer to see it. i want to see two eye lenses and nothing else, looming in the darkness...
(tasm2 tie-in game actually did this really well, ironically; visually that game is not bad, but the menace system makes it almost unplayable for me 😔which is unfortunate cause it's clear how much more polished it is than the first game (which i enjoyed despite its tendency to crash)) (though i was disappointed they removed the auto-web button that lets you web-dodge up to a vantage point)
sony?????????
i am looking forward to the next ITSV movie, i just know that will look good as hell
this post as turned into a long ramble about cinnamontography and movies i've seen recently so if you care you can read it but otherwise XD probably not worth it
but imo birds of prey and the batman are probably the best looking live action superhero movies i've seen since 2014 (probably not a controversial statement XD) both have stellar cinematography and choreo.
batman is heavy on the blacks and stark contrasts and using the shadows to hide things until they want you to see them (thus my fave minor moment: batman materializing seemingly out of the darkness, as if he was born from it) and it really nails its aesthetic imo. i've seen some criticisms of its darkness but i feel like these are criticisms that stem from this idea that well, it's dark, therefore it's badly lit, instead of understanding the differences between bad lighting and purposeful darkness. like the difference between, you know, GoT or something and this is that in The Batman, the shadows aren't just bad lighting, they're used to frame the images, to hide certain elements until those elements need to be seen, and to establish mood and tone as what is essentially a noir movie with horror and and superhero action elements. i appreciate that, and it reminds me of the way Into the Spider-Verse uses the Kingpin's literal body to manipulate the frame and affect the cinematography, in some ways.
Birds of Prey is less heavy on the noir elements but has a lot of really good color grading for setting the mood. like the lighting in the final scenes? it's so moody and effective, and I love a good movie with good color stylization, using purples and blues and reds like yes, please do that, I'm sick of Realistic Lighting™️ (Mad Max: Fury Road also did this really well). it looks fantastic throughout and is just a very well directed action movie imo
birds of prey also has possibly the best fight scene choreography i've ever seen in a modern superhero movie, along with like... tasm2?? which also has some stellar action choreo and really fascinating set pieces and setups (basically everything involving electro was fucking sick) but like, i think BoP surpasses pretty much every live action superhero movie i've ever seen, including my fave live action spidey movies (Spider-Man 2 and TASM and TASM 2, minus the green goblin but including the clock tower) in being not just fast and frenetic and high-impact, but also being clear, concise, easy to follow, and creative. the glitter cannon stuff is so well done and was very fun to watch in the theater. The fight scenes in Birds of Prey are fun, fast, clear, and absolutely fucking brutal.
i feel like i always compare it to Black Panther, which i saw first obvs (though not in theaters), and which is a solid movie that i enjoyed for the most part, and which is indeed probably the best MCU movie in general, but I found the fight scenes in Black Panther to be muddy and somewhat difficult to follow, almost slow, despite being... technically fast? I only bring it up specifically because it was praised as being not just the best MCU film (a low bar) but also in being a Great Movie with Great Fight Scenes but... tbh i wasn't big on the fight scenes in Black Panther... though i do think it's got the best costume, hair and makeup of the entire MCU at the moment, personally. and I haven't seen 2, though I hear it's good, but the costumes also look fantastic in that, and I hope the fight choreo has improved cause those movies would be really stellar with the right action choreo imo.
like I said I just brought it up cause like, when I watched Black Panther after hearing it had these amazing fight scenes, and i finally saw them, i felt kind of... confused? like, damn maybe I just have no taste in fight scenes? i was really underwhelmed by it, like, am I missing something that other people are seeing here?? (but like i said, i enjoyed the movie, and it has great costume design) But then I saw Birds of Prey a little while later and was like, blown away by the choreography and cinematography, so I think it's just a matter of the whole designated action setpiece stuff that's going on in the MCU overall, and the way that Disney/Marvel kind of controls that aspect of their movies. i also watched Black Panther on my laptop though, so I wonder if that affected the viewing... like would Birds of Prey be less impressive on my laptop than it was on the big screen (I mean. yes, but in terms of choreo specifically would it be worse on a smaller screen? i'm inclined to say no??? but i haven't rewatched it on DVD yet... maybe i should)
the recent predator movie, Prey, also had some really good choreo and cinematography imo, though I found it suffered somewhat from the use of CGI instead of practical effects for things like the bear hunting, but, I get it, it's cheaper to use CGI than to build a fucking... animatronic bear XD but aesthetically, I think it was an attractive movie and I liked the design for the Predator in that movie a lot... the skull faceplate and general integration of bones into the design was really cool looking, and the like... juxtaposition of natural colors and warm lighting from fire etc. compared to the neon green of the predator blood and its modern technology and cloaking was so interesting, visually. also a movie with absolutely brutal violence lol
actually when i watched Prey, I watched Predators (with the s) the same day, because I was looking at lists and saw it was well-praised, and in some cases put as #2 only behind the original Predator, but... like... it's no contest. Prey is a better movie. I'm sorry if you cannot suspend your disbelief that a teenage native girl outwitted the predator w/ nothing but her environment and handmade weapons but I think the movie sold that really well and showed that she was learning and adapting the entire time, and showed how close she came to dying not just from the predator but from the bear and other animals as well, numerous times. I think it was as convincing as any other "human beats predator" movie can be. and like the other movies, a lot of the humans trying to fight it did die. like... i don't think adrien brody's character in Predators is any more or less convincing as a character using his wits to beat an adversary that is more physically powerful and more technologically advanced than him.
Prey is a better movie imo
Predators was fine, and you know I love topher grace being a weird little guy, but it's simply not a contest lol. it was effective in making you hate most of the characters though, so it did that well XD except of course the most interesting character died, so, whatever. Predators gave me the vibe of a movie that was like, OKAY WE HAVE THE BUDGET FOR THESE BIG NAME ACTORS, we GOT morpheus from the matrix, we GOT machete himself—but we only got the budget for five minutes of screen time so they are going to die immediately unfortunately XD
i also thought the romance was dumb but what else is new lmao
and prey feels like a movie that's not trying to just be big explosions with a famous guy but like, telling a story with characters that know each other already and telling a story about not just overcoming seemingly impossible obstacles and enemies but also about proving oneself, and being true to oneself, and also about how french people suck
anyway boy this ended up being one long ramble about movies i've seen over the past couple years huh
just musing, thinking,
hey man you know what other movie ruled? pacific rim. that's a movie with character design, mood and setting. hell yeah.
i didn't hate the sequel as much as some people but i did think it was lacking a lot of the mood and character of the first (though the mechs looked nice) and while i found the actual plugsuits better designed i thought the helmets were less visually appealing without actual glass visors, and i think its plot would have been better if instead of icing mako they had instead made the plot about her and her brother's relationship instead of playing him off of some bland white dude (though the obvious bisexuality on display was funny)... having mako be the only person he can drift with would have been way more interesting to me tbh... the stuff with the little girl was solid though. but nothing can live up to that first movie, i mean, how COULD it. it's GDT doing mecha! (they should have named the mech in the first movie something else though yikes)
#nadia rambles#if you try to argue w me about something in this i will ignore you i just don't care i'm not trying to come at you#it's fine if you like predators or thought the fight choreo in black panther was the best ever i just personally was not wowed#i just need a way to put my thoughts into words and that's what tumblr is for
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A Quiet Place Part II
Wow, I just came back from the movie theatre, and I am so pleased that this movie was everything I wanted it to be. So here it goes, another movie analysis/review.
Dare I say iconique?
There was a lot hinging A Quiet Place Part II. It is one of the first movies “back in theaters.” There was a lot of anticipation because the movie got delayed for over a year. But I don’t think it could’ve come out at a more perfect time. One of the things I noticed about the world of A Quiet Place was that, in thematic ways, it reflects our own. In the height of the pandemic, everyone in our world was scared, worried about supplies running low, losing loved ones, and grieving a life they once had. Like in the movie, we were all forced to lay low by staying inside. Maybe I was projecting my own feelings, but I found it to be highly relatable and touching in that way (without being tragic but rather uplifting instead).
Onto the actual contents, though. The opening scene was *chef’s kiss.* You feel tension right away because of how eerily quiet the town is mid-day, a foreshadowing of what’s to come. Except everything is too neat, the cars too perfectly parked, no windows broken -- we know it is the calm before the storm. I love the patient shot of the stoplight changing lights. We are waiting for disaster to strike but just don’t know when it will.
The baseball scene subverted a few of my expectations -- I thought Emmett would be a stranger to the family so I was surprised he turned out to be a friendly family acquaintance. This worked well because it probably made Emmett feel some obligation in helping Evelyn and her family later. I also expected Marcus to hit the ball eventually because of the two initial misses -- but then the fireball passes through the sky and life as they know it is over.
Some part of me expected the flashback scene to be superfluous and just an opportunity to show John Krasinski again, but it served its purpose -- when characters refer to “that day,” we feel the gravity of it because of what we saw in the opening segment.
I didn’t expect the monster when it first appeared. You expect Lee to have a conversation with the cop, for the monster to show up soon but not just yet -- and then Lee, almost dissociating, is rushing back to his truck after what was no doubt the most traumatic sight of his life at that point. He starts the car with the it’s-going-to-be-all-right facade a parent must don for their child.
There were several other excellent “oh-shit” moments in this movie. One of my favorites was, after Evelyn sets off the booby trap that attracts the monster (an excellent oh-shit moment in and of itself but already revealed in the trailer), Marcus gets his foot caught in a bear trap. When he screams, it’s like watching a glass you knocked over to the floor crash into a million pieces. My brain was just one big shout of “OH SHIT” and nothing else. Emily Blunt’s acting was superb here and throughout -- the way she played desperation and a simultaneous love for her child was palpable.
Cillian Murphy is an excellent addition to the cast. I was particularly mesmerized by his acting in all the breathy dialogue scenes where he’s protesting against either Evelyn or Regan. Emmett felt believable in all his sweaty, scruffy glory. He keeps insisting he doesn’t want to help, but, very wholesomely, he always does. He’s a sucker for them from the start. And whether he and Regan like it or not, he is slowly becoming the protective father figure in her life. He can’t get in the way of her plans and her genius, and he can never replace Lee, but the love is there. I love their arc.
And speaking of Regan...
Wow, did the kids in this movie shine. Millicent Simmonds and Noah Jupp absolutely exceeded my expectations. Boy, could Jupp scream and look scared for his life. He was completely believable in his role. And Simmonds walks with this quiet strength, this gentleness. I loved what they did with the scenes where Regan and Emmett were struggling to communicate and she had to keep bringing him back down to Earth. I love the way this movie changes the game for what communication looks like -- there is rarely yelling or even regular-volume conversation. Instead there is sign language, exhales, whispers, the mouthing of words. This creates a mesmerizing atmosphere for the movie. These silences and moments of white-noise do not mean the absence of humans speaking to each other.
I’m not sure how I feel about the shady, red-eyed community of people on the docks. They looked like they were all on drugs and walked like zombies. And the creepy little girl who trapped Emmett just felt like she belonged to another genre of horror? This isn’t a “creepy children” horror movie, it’s an eldritch monster horror movie! It wasn’t the most believable plot point but I wasn’t super opposed to it, either. I wanted to know more about these shady people. I fully expected them to take Emmett and Regan back to their leader or tribal base, but nope, they were just shady people (the kind not worth saving).
This isn’t a criticism per say but I was definitely expecting more scenes between Emmett and the entire Abbott family, so I was a little sad they split them up and we didn’t get a reunion. This is a possible tease for a third movie -- as is the expanding world of the island and the lack of a total end to the apocalypse. And, of course, there are hints that Evelyn and Emmett might have a future together -- Evelyn symbolically takes off her wedding ring and Emmett reluctantly but naturally fills the father role for the children. At the same time, we leave off at a point where we can imagine what happens next and don’t need to know more -- it can be up to our interpretation. They can end the movie there, since it is clear that the children have figured out how to defeat the monsters.
And speaking of that, the ending had a very Stranger Things feel to it. Never mind that the monsters from each respective series look almost identical -- the ending takes a surprise turn when it is the two Abbott children who take things into their own hands and kill the monsters while their parental figures literally sit back and watch in awe. I appreciated the message here: that young people are innovative, strong and brave enough to do the right thing. They are capable of great things; it’s all right to trust them and let them take the reins.
I think the movie’s atmosphere is just lovely. Just because it’s horror doesn’t mean there can’t be scenic shots of a sunset on the beach. That’s what I like about both movies so much -- they don’t feel like most horror movies because they still leave room for beauty and tenderness and hope.
Overall, a very enjoyable film. I would love to see the family reunion if there is a sequel -- and that the potential sequel is helmed by the right writers/director once again! Go, John Krasinski! He killed it.
#a quiet place#a quiet place part ii#a quiet place 2#a quiet place ii#john krasinski#emily blunt#cillian murphy#film#horror#noah jupp#millicent simmonds#*heart eyes*#also i nearly CRIED being back in the movie theatre#it was SO BEAUTIFUL i got into a really fancy once where they drew back golden curtains i literally could NOT be happier#ugh what an experience#thank you God for movies
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In Defense of the Deputy: Morals and Ethics in Far Cry 5
The narratives of recent Far Cry installments have been framed in a way that make the player question whether or not they’re truly playing as the “good guy.” In Far Cry 3, Jason slowly embraces the violent lifestyle on Rook Island, gradually finding the killing to be a fun power trip instead of the horrifying reality that it is. In Far Cry 4, Ajay topples a ruthless dictator, only to replace him with a revolutionary that is either a religious extremist or a person who has children kidnapped in order to make them into soldiers/slaves. In Far Cry 5, the Deputy goes up against a professed prophet in an attempt to subdue him and his cult, only to find in the end that the prophet was right about the end of the world. It is logical to think that if the Deputy would have just left the cult well enough alone, then that would have been the right choice, as it would have avoided the war between Eden’s Gate and the rest of Hope County, as possibly the Collapse itself. However, there is a different way to view it.
The purpose of this post is to convey that Joseph being accurate regarding the Collapse does not necessarily mean that avoiding confrontation with Eden’s Gate or joining them would have been the “right” thing to do. In fact, it will suggest the opposite: that the Deputy has a moral and ethical obligation to fight *against* Eden’s Gate and that the actions of the cult are firmly wrong despite the Collapse happening. While we as players can certainly feel empathy for the Seeds, their actions within the game make them the clear villains in this scenario, in my opinion. The Deputy deserves no blame for attempting to subdue the cult, and I will explain why by focusing on both in-universe rationale and looking at the narrative from a broader perspective.
The Warrant
First, we need to examine the idea of morality and ethics. Morality refers to a person’s principles of right and wrong--this is something that can be influenced by a person’s culture, religion, family, experiences, etc. Ethics refers to rules of conduct given by some kind of external source. In Far Cry 5, the protagonist is a law enforcement official with an ethical obligation to uphold the law and confront those who break it. Furthermore, from the perspective of a 21st century American--which we can assume the Deputy is, based on the setting of the game--Eden’s Gate commits several acts that cause harm and remove the personal agency of others, which provides the Deputy with a moral motivation for stopping them, as opposed to solely an ethical one.
An arrest warrant is made for Joseph Seed due to suspicion of kidnapping with an intent to harm. The Deputy choosing not to go through with the arrest would be bad from both a moral and ethical perspective. “Kidnapping with an intent to harm” is a serious charge, and can be a matter of life or death for the victim. Imagine if you were the parent or sibling of the kidnapping victim, and you found out that the law enforcement officials chose not to go through with the arrest of the suspect because they were afraid of rocking the boat. If that information was made public, the law enforcement officials would be rightly criticized for not doing their jobs, and for prioritizing their own desire for convenience over bringing justice to the victim. By arresting Joseph Seed, the Deputy made the moral and ethical decision.
As we see from the main game, the “suspicions” listed in the arrest warrant are later proven to be correct. Alex is killed, and his body is mutilated and put on public display as a warning. Hannah is tortured physically and psychologically, and is also killed due to her forced participation in Jacob’s trials. Joseph and several members of Eden’s Gate knew that they kidnapped the film crew. They knew in advance that Law Enforcement was coming. So, how do they decide to handle this? In a way befitting for characters who are meant to be viewed as villains.
Before the Reaping
Before we get into what the Deputy actually sees in-game, one thing needs to be made clear: Eden’s Gate always had an underlying darkness surrounding them. Regardless of what they looked like on the surface, they were never some peaceful hippie commune that was minding its own business before the Deputy came along. They’ve been committing crimes and getting away with them for years. They didn’t suddenly snap once the Deputy arrived--the Deputy’s arrival simply peeled back and revealed what was already there.
We know from the “Grieving Note” that Angels have been with Eden’s Gate for several years, longer than the current Faith has been with the group. Angels are humans who are exposed to an extreme amount of the Bliss drug, which causes them to lose their capacity for human thought and essentially act as a literal mindless follower. Their loss of identity and individuality is furthered by Eden’s Gate shaving the heads of the Angels and surgically removing their ability to speak. They act as slave labor--described as "beasts of burden"--and are fed dog food and garbage. The idea of becoming an angel is used as a threat to fellow cultists in the “Cult Note” in the King’s Hot Springs Hotel. The fact that Eden's Gate creates and condones the existence of these Angels is truly disturbing from a moral perspective, due to the inherent exploitation and dehumanization. When Angels die, their bodies are tossed in a pit of “boiling muck” in Horned Serpent Cave to disintegrate.
Angels aren’t the only ones thrown in the pit to disintegrate: Joseph threw the body of Lana, a previous Faith, in there as well, despite being told by him that she was “special.” There is a reason the writers chose to highlight that the bodies were disposed of in here, as opposed to the cult simply burying them. Bodies are disintegrated if you want to hide evidence, and by tossing the bodies in a location with properties dangerous enough to require a bio-hazard sign, any crimes are easily covered up. We don’t find the bodies of Selena or the other previous Faiths who were "used up and thrown away" by Joseph, but considering there are hints that point to foul play (disintegration of Lana’s body, Megan leaving out of fear of what Joseph could do after seeing that there was a new Faith, the way the position itself is dehumanized, the fact that Joseph has a designated corpse disposal spot in the first place, etc.) and absolutely zero evidence towards any kind of alternate fate for the previous Faiths, it’s easy to put two and two together and conclude that the previous Faiths met a grisly fate that was covered up as well.
Eden’s Gate was also involved in animal abuse through the creation of Judges, which were unleashed after the reaping. These animals were kidnapped and forcibly exposed to an obscene amount of the Bliss drug, which purposely causes them to act like rabid killers in the service of Eden’s Gate. According to NPCs, they were trained to hunt humans.
Let’s also not forget that Joseph personally gorged a guy’s eyes out for being a traitor. If the developers didn’t want us to view Joseph as someone who was capable of doing that, then they would have removed it from the introductory video, but they didn’t. Also, the fact that Eden’s Gate has been planning for the Reaping for a while now shows that this group had the intent to launch a large-scale attack from before the Deputy even arrived at the compound.
And last but certainly not least, YEARS before the events of FC5, Jacob sent the Cook to kidnap Jess’s family. The Cook starved the family for days before torturing the parents and children by playing sick mind games and feeding the parents' flesh to their children. After all their toes were cut off, the parents were set on fire in front of their kids. The fact that this happened years ago, and this Cook is still with the group, is quite telling and reveals a lot about the morality and priorities of Eden’s Gate. If they wanted to get rid of him, they would have.
So as we can see, Eden’s Gate has no moral high ground to stand on at the start of the game. Not only is Joseph guilty of the crime he is accused of, but he and his organization are guilty of so much more, and have been for years. These actions committed by Eden’s Gate violate numerous laws and are morally wrong, as they bring severe harm to others and/or forcibly remove another’s personal agency for the convenience of the cult. The Deputy uncovers all of this throughout the course of the game.
During the Reaping
Knowledge of Eden’s Gate’s past crimes would be reason enough to take down this cult, but the Deputy also sees the current horrors firsthand. During the Reaping, cultists kidnap, torture, mutilate, and murder numerous unwilling participants. They steal supplies and were willing to kidnap a beloved pet dog in order to perform experiments on him and turn the poor dog into a savage killer, after killing his owners. Defaced corpses are decorated and strung up as warnings. Some citizens of Hope County are fed to Judges, while others are turned into Angels or are forced to leap off a giant statue. If someone doesn’t convert to the religion of Eden’s Gate, then they are either tortured or drugged until they give in, or murdered.
The Deputy has zero incentive to walk away from this conflict. Why would they? As a deputy of Hope County, they have a moral and ethical obligation to protect the county’s citizens, and those citizens are under attack by Eden’s Gate. Eden’s Gate are the aggressors in this scenario. *They* are the ones who are kidnapping, murdering, torturing, and brainwashing the Hope County citizens. As far as the Deputy is aware at the beginning of the game, they are the only remaining police officer and only person in a position of authority to fight against the cult. It is their responsibility to fight against the people causing grievous harm to the county.
Throughout the game, the Deputy’s personal encounters with the heralds further reinforce the idea that Eden’s Gate is dangerous and beyond reason. While confessions can and should be voluntary, John does not approach it in that way. John kidnaps, terrorizes, and tortures the hardened Joey Hudson to the point of tears, and brings the Deputy to his torture dungeon where he once pried confessions under duress from prior individuals of the county. He kidnapped the Deputy in order to forcibly baptize them to the point where they might have drowned without Joseph’s interference, and captures them in order to make them confess, using the presence of Hudson as leverage (Hudson’s misery was also used as incentive on the video to draw the Deputy to the Holland region). He lures the Deputy to the church in the same way (by kidnapping their friends) and then permanently modifies their body against their will. Despite his proclaimed desire to have the Deputy atone, John also expresses desire to see the Deputy dead on occasion, such as after they destroy his sign.
While it might be easier for the player to sympathize with John due to his backstory and dynamic with Joseph, from the Deputy’s in-universe perspective, his instability represents a very real, tangible threat not only to them, but to the people of Hope County as a whole. At every turn, John has either imposed his will onto the Deputy by removing opportunities for agency and/or harming others. The Deputy owes John nothing. Any "choice" he gives of saying "Yes" is undermined by the massive amount of strings attached. It is difficult to envision a reason why the Deputy would decide to give into John’s philosophy, aside from faking it in order to protect their allies. This is a failing on John's part, not the Deputy.
Like John, Faith also expresses a desire for the Deputy to give in to Eden's Gate. But unlike John, she initially appears to the Deputy in a more pacifistic, less confrontational way. Despite this, the Deputy is still able to see her darker side due to her views on the Angels and fate of the unfortunate souls who walk the path whipping themselves and take a literal leap off of the statue of Joseph. Furthermore, she overrides the Deputy’s agency through the use of Bliss, which drastically warps one’s perception of reality. The Bliss that she now controls makes the horrific creation of Angels possible, and this Bliss is also used during baptisms, which muddles the issue of personal agency and consent to John’s process in addition to her own conversion process. The dangers of the Bliss and how it affects one’s thought process become highlighted in the Henbane region, and letters, voicemails, and NPC chatter show that Faith is not one to be trifled with. This comes to a head when Faith brainwashes the Sheriff and manipulates the Marshall into killing Virgil before killing himself. While it’s easy to have sympathy for Faith and her experiences, from the Deputy’s perspective, Faith is still a potential danger, which is why they step back when she leaned toward them during her death scene.
Jacob too removes the Deputy’s personal agency by literally brainwashing them and turning them into a tool that he can command, which eventually results in the Deputy being forced to kill a friend. He forced captives into competing against each other in life or death trials. He keeps the Deputy in a cage with a dead body and feeds them “mystery meat” after seven days of starving them while telling them a story about how he cannibalized his friend. The Judges are his brainchild that he sends to attack and kill others. Like John, Jacob also kidnapped and tortured a fellow police officer, to the point where they act like a slave to Jacob’s whims. Jacob has not done anything other than convincing the Deputy that he is a threat.
It is not the Deputy's job to fix the Seeds' personal issues--it's their job to protect Hope County. Throughout their journey, the Deputy sees various atrocities being committed, both to strangers and to themselves and the people they care about. There is zero reason for the Deputy to genuinely give in to the Seeds and join Eden's Gate, considering the horrible way they were treated and how they saw others being treated.
Joseph and the Voice
The Deputy’s presence did not *force* Eden’s Gate to start the Reaping. *Joseph* was the one to initiate it as a reaction to the Deputy’s presence, and all of Eden’s Gate followed him lockstep. When given the opportunity to finally confront and arrest the man responsible or walk away, it almost feels laughable that it’s even a choice at this point.
As leader of Eden’s Gate, Joseph oversees all parts of the Project. The buck stops with him. If he had any issues with Faith’s Angels, or Jacob’s trials, or John’s torture, he could have and would have said something--such as when he intervenes during the baptism--but he doesn’t. Because it furthers the goal of the Project, he doesn’t see any issue with these actions and feels they are justified.
Joseph’s vision of the Collapse coming true doesn’t mean that his actions throughout the game have greater inherent morality than the Deputy. It just means that he’s right about the Collapse. Regarding the Reaping, I do not believe that Joseph was motivated by a sense of cruelty, but that doesn’t change how many of the actions he participated in and oversaw *were* cruel. In real life, we see various examples of some people (not just in religious institutions, but in positions of authority in general) who commit harmful acts for the sake of a perceived “greater good.” And many of those people genuinely believe in what they are doing, believe they are in the right. But that doesn’t mean they actually are.
Which brings us to the elephant in the room: the Voice. If the Voice of God supports Joseph, then surely the deputy is automatically the “bad guy” for opposing him, right?
Wrong.
First, we have to be willing to admit that we know next to nothing about the Voice. The only things we know about it is what is conveyed to us by Joseph. We do not know the exact wording of what the Voice says, the level of detail it gives him regarding expectations (if any), or even what it is. Is it the voice of God? Satan? A real angel? Some kind of eldritch entity from another dimension? How accurate is Joseph's reiteration or interpretation? Sometimes it seems to directly tell Joseph things (hence the title, “the Voice”), other times it shows him visions. Clearly, there is some kind of supernatural component, as it allows Joseph to see the future, but since we don’t know much about it specifically, we can’t automatically assume or attribute inherent benevolence or morality to it.
Second, it’s entirely possible for a genuine prophet of God (assuming the Voice does indeed belong to a benevolent creator), or those who have/had God’s favor, to engage in morally questionable behavior, both in the eyes of God and/or in the eyes of 21st century readers. While the Project at Eden’s Gate is its own distinct religion, it takes most of its cues from Christianity, both in terms of practices and beliefs. In the Bible, King David had a man murdered so he could sleep with that man’s wife. Jonah wanted the entire population of a city to be killed off instead of having them repent. Jacob (the Biblical figure) deceives his father into giving him a birthright that belonged to his brother, and shows blatant favoritism to one son which ends up causing a lot of internal strife within the family. It’s fully within the realm of possibility that Joseph’s actions are not meant to be endorsed, either by the Voice itself or by the narrative in a broader sense.
In New Dawn, Joseph alludes to his own personal failings by saying, “My soul has become a cancer. I am a monster. I only spread suffering and death in the name of God.” The death of his son and the destruction of New Eden act as a moment of awakening for Joseph, as he finally realizes the harsh reality of his actions and how they affect others. He then expresses a desire for death and says, “There is only the justice of God’s hand.” The implication of “justice” being done indicates that the Voice (“God”) would not be happy with some of the actions that Joseph did. So while Joseph’s actions in FC5 were done with the intent of serving the Voice, his execution of these ideas was something that Joseph feels God would not like, as his actions spread death and suffering.
And thirdly, we have to remember that the Deputy and the player are viewing the idea of morality from the perspective of a 21st century human. Let’s say that, hypothetically, the Voice specifically instructed and condoned the erasure of free will/murders/kidnappings/etc. for whatever reason, and by enacting them, Joseph and Eden’s Gate were “just following orders.” Does this absolve Joseph and Eden's Gate of responsibility? No. Willing participation in the crimes committed, even if it wasn’t “their idea,” can still have legal consequences and can still be viewed as “bad” from a moral perspective because of the results of those actions.
The Collapse
It has been discussed elsewhere (on this site and in outside articles/discussions about the game) that the actions of the deputy correspond with the role of the Lamb in Revelations, and by breaking the seals, the Deputy’s actions supernaturally trigger the Collapse. This interpretation is fairly popular, and is one I personally support. However, I do not feel as though this interpretation lessens the morality of the Deputy's actions. Their decision to fight the Seeds is still the right one, regardless of whether or not their actions resulted in some kind of cosmic game of dominos.
First off, when the Deputy is attempting to take down the Seeds and protect the people of Hope County, they are not doing this with the intent of playing a role in a cosmic prophecy that will result in the death of millions. They’re looking at the situation from a human perspective, and acting accordingly and sensibly. The Seeds, on the other hand, were willingly harming innocents both before and during the Reaping.
Second, if there's a need to assign blame to a human for starting the Collapse (and I personally don't think there needs to be), it would be the Seeds, not the Deputy. The Sheriff and the deputies wouldn’t have arrived with the arrest warrant if the Seeds were not kidnapping and doing other illegal actions.
And thirdly, if one does attribute blame of the Collapse to the Deputy, then one also must attribute the birth of the new world to them as well. Following along with the idea that the events of FC5 are a fulfillment of Revelations, then the Collapse is ultimately viewed as a Good Thing within in the context of the Book of Revelations, even if the player might not personally share the sentiment. The Book of Revelations describes how the new world that is supposed to emerge from the ashes of the old is meant to be much better than the one before. And if we look at the world of New Dawn--and I’m going to copy and paste something I wrote previously here---Nature is allowed to flourish, people work together and support each other in a tight community, all the social ills mentioned in the Book of Joseph (and by the characters in-game) no longer exist. The only “snakes in the garden” would be the Highwaymen, and they are abolished by the Captain, who Joseph prophesizes to be some kind of Messiah-like figure. The final scene of New Dawn is one of hope, where the characters talk about building a better future. The way Joseph and Ethan’s storyline ends also connects to the whole idea of breaking away from the past and moving forward. If one believes that the Deputy is responsible for the Collapse, then this new world shown in New Dawn and the context of Revelations complicates the idea of viewing the Deputy's actions as being inherently bad.
Some might also argue that the Deputy has responsibility for not taking Joseph's warnings more seriously. Why though? Why should the Deputy attribute more credibility to Joseph's claims than, say, those of Marshall Applewhite or David Koresh? As players who know the ending, it’s easy for us to say that the Deputy should have listened to Joseph's warning about the Collapse, but there’s no in-universe rationale for the Deputy to do so. Issues of belief aside, Eden’s Gate’s actions alone are enough to paint an extremely negative picture of the group and would be enough to make any regular person not want to associate with them.
Under the framework of the Revelations prophecy being the intended interpretation of the game events though, I personally don't feel that any character "deserves" blame for the Collapse happening, not even the Seeds. I blame the Seeds for what they do to people within the game and before the events of FC5. And my perception of the Deputy is based on what we see in the game as well. But again, the Revelations prophecy idea is simply one way to view the game. Regardless of whether or not this interpretation is the correct one, the deputy still has the moral high ground in their fight against the Seeds.
Conclusion
Joseph being right about the Collapse does not mean that his (and by extension, Eden’s Gate’s) actions during FC5 were justified, and the Deputy should not be blamed for fighting against them. Just as the Deputy made a choice to arrest Joseph, Joseph made the choice to react in the worst way possible with the Reaping. Eden’s Gate were the aggressors who were kidnapping, torturing, and murdering people throughout the county. The Deputy fights against Eden’s Gate as a direct result of *Eden's Gate's* actions. The Deputy deserves no blame or guilt for killing the Seeds and destroying their bases of operations, as they reacted in a logical way based on the quality of information they had at the time.
In New Dawn, the Deputy expresses an extreme amount of guilt, which transforms them into the Judge. This guilt is misplaced and should be attributed to the other resident of the bunker, which is something Joseph himself even alludes to during his final speech in New Dawn when he criticizes his own actions. If Eden’s Gate did not start attacking the people of Hope County, the bunkers would still be standing, and the Seeds and many other cultists would still be alive. But they did, so they’re not.
While I adore all four of the Seeds as characters and have varying degrees of sympathy for them, they are firmly villains within the context of the story due to their actions. The deputy is not a bad guy for trying to stop them. The fact the Seeds sided with a guy who kidnapped and starved a family, then fed the parents' flesh to their children while playing “this little piggy” with the parents’ toes, and then murdered said parents in front of their children should speak for itself.
TL;DR: The deputy’s decision to confront Joseph instead of walking away was the right one.
#far cry 5#fc5#joseph seed#jacob seed#faith seed#john seed#the junior deputy#long post#tw: canon typical violence#far cry 5 meta#fc5 meta#far cry#i do love all these characters#just to be perfectly clear lol#far cry meta
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Holy crap. Look at Kate Herron's shirt. When the Loki director pops up on Zoom, she's donning the most glorious image anyone will see since we laid eyes on Alligator Loki: A Teletubby wearing the Loki horns. Are the Teletubbies Loki variants? Sure, why not!
"I got it on Instagram," Herron says. "There's an amazing comic book artist and he designed it. He made it into a T-shirt for me because I saw it and was like, 'That's incredible. Can I get it for the press junket?'"
Herron, no big deal, just pulled off an MCU miracle. Entering a mammoth franchise with, notably, some of Sex Education's best episodes under her belt, the director deftly brought a plot involving multiverses and Richard E. Grant in a cape and superhero mumbo-jumbo to brilliant, beautiful life. Following Loki's tear-jerking, mind-bending finale, the series has been dubbed by critics and fan's alike as one of Marvel's best efforts—which is no small feat. Of course, we needed to ask Herron how she stuck the landing. Following the most epic finale you, me, or any Teletubby can remember, Herron talked to Esquire about the Miss Minutes jump scare, filming the finale's introduction of He Who Remains, and why she won't return for Season Two of Loki.
ESQ: How are you doing?
KH: I'm good. I think I feel very relieved that I don't have to sit on the secret of He Who Remains anymore, It was a very big secret to hold, but for an important reason, right? Because it's such a good character to be launching. So yeah, I feel good.
ESQ: Loking back at your old interviews, you have such a good poker face when you're avoiding spoilers, but you're also incredible at giving aggregator crumbs.
KH: I play a lot of board games, so you need to be quite good at strategy and poker faces so people can't always read your hand. So I think weirdly board games have prepared me more for working with Marvel than anything else.
ESQ: I have to start with the Miss Minutes jump scare. What went into the decision to make her a memeable, creepy apparition in that moment?
KH: I love horror, and my executive, Kevin Wright, knew that. Me and him were talking about Episode Six and I remember that he was like, "Oh, maybe you could do something creepy of Miss Minutes." And I immediately was like, "We have to do a jump scare!" Because I haven't got to do a good jump scare in anything yet and I really wanted to, because a lot of my friends are horror directors. I was like, "I can't let them down." So I was really excited to have a shot at doing a jump scare. And Miss Minutes, it was really fun testing it because we'd kind of bring different people into the edit, me and Emma McCleave, the editor, and we'd just play it for them, watch them, and check that they were jumping when we cut it.
ESQ: One thing that I think is getting missed in all the craziness is that we see a peak moment of the love story between Loki and Sylvie. Where does the finale leave the companionship that they found in each other?
KH: When I started the show, that was always in the DNA of it—that Loki was going to meet a version of himself and they were going to fall in love. And that's honestly what drew me into the story, because I directed Sex Education. I love stories about self-love and finding your identity and your people. Loki is such a broken character when we join him, and seeing him go on this amazing journey with all this growth and finding the good points of himself in seeing her—I think that was very beautiful. It's also paying respect to the fact that Sylvie's in a very different place to him. She hasn't had the Mobius therapy session. She even says, in Episode Five, "I don't know how to do this. I don't have friends." You really feel for her because she has been on the run and her whole life has been this mission.
It's almost funny because these characters are thousands of years old, but it's almost teenage the way they both talk about their feelings for each other. I think everyone can relate to that, right? In any new relationship, there's always that kind of awkwardness and like, "Oh God, am I too keen? The important thing was the hope—like when Sylvie and him kiss, I think it is genuine and it is coming from a place of these feelings they have for each other. Obviously she does push them through that door, but for me it was a goodbye and it was with heart. But it's kind of a goodbye in the sense of like, I care about you, but I'm going to do my mission because that's where I'm at.
ESQ: I would pay for you to direct the Sex Education episode where Otis falls through a portal into the multiverse, into the main MCU.
KH: He really looks like a Loki as well, which is so funny. I always thought that. I was like Asa does look like a Loki. It didn't come to pass or anything, but it would be interesting to do a Sex Ed-Marvel crossover. I wonder who all the different characters would be within the MCU, but it would be quite funny.
ESQ: You're right, he could pull off a teenage Loki.
KH: Yeah, like a teen or a very young ’20s, maybe. But it was just funny because I was like, "Oh yeah, he looks a bit like Tom." I wonder how they could do it. I'm sure they'll find a way to do a crossover anyway.
ESQ: Can you just take me back to filming with Jonathan Majors? And you capturing him in such a compelling, quirky, scary way—I'm sure your direction was such a big part of that.
KH: I was just so excited because Jonathan is an actor that everyone was so excited about. He's like a chameleon in everything he does and he's so talented. I just feel as a director so lucky to have worked on this because I feel like I've got to work with some of the best actors out there. And when you're with Jonathan, you know you're in the presence of just someone really magnificent. For me as a director, it's giving him the space to play and feel safe. Because we filmed it all in a week, but it was a lot to film in a week. So I think it was really about creating a space where he could have fun and find this character because he's going to be playing him for a long time.
ESQ: What went into the decision to introduce us to the good guy first?
KH: I remember in the script, he comes up the elevator and it was so casual. I was like, "Oh man, that's so fun." And then Jonathan, when he plays it, he's relaxed. And I the thing he used to talk about a lot was that this is a character who's been on his own for a long time. Because at the beginning, we introduced him in a space in the universe that feels like this very busy, loud place, but actually, when we see the Citadel, he's surrounded by the Timeline and he's very isolated. Even in his costume with [designer] Christine Wada, for the idea of his outfit, he's a character who's existed for multiple millennia. So it's like, OK, let's pull from lots of different places so you can't necessarily pin down which time or which place he might be from. Also the fact that his clothes look comfy. They were like pajamas because he's living at home. He loved the idea of the office [being] the only finished part of the citadel and that the rest of the citadel was like this Sunset Boulevard kind of dusty, dilapidated space. And just again showed that he probably just keeps himself to his office. All those elements definitely fed into Jonathan's performance in terms of balancing the extrovert, but also the introvert of someone that would be living by themselves and only talking to a cartoon clock.
ESQ: It really is incredible how you pull a nail-biting finale with this battle of wits and dialogue.
KH: It was really exciting because I feel like Episode Five was a lot of fun because we got to play into all the joy of the different versions of Loki, but also just the fact that it was our big usual Marvel third act, right? Like it was where our big spectacle was as they were fighting this big monster. But I love that our finale bookends, right? We began with a conversation and we ended with one.
ESQ: I also loved that there was no end-credits scene—I think it makes the ending that much more impactful. Was there ever an end credit scene on the table, or any kind of a stinger?
KH: I think no, because weirdly, we never went after the kind of mid-credit sequences. I think we always just were thinking just of the story and where we knew we wanted it to end. For example, Episode Four, originally Loki was deleted and then we went straight to him waking up. And it was only in the edit I was like, “I think it'd be really cool actually. We should move that scene to mid-credits because then we'll really feel like Loki has died." Because if I watched that moment and then it went to the credits, I'd be like, "What?!" And then when we were talking about the best way to talk about Season Two, we were like, "Okay, well, let's do that like a little mid-credits at the end because that is exciting to confirm it in that way." I'd say we found both of those in the edit just because we wanted to kind of do it right and have a fun nod to something that Marvel does so well.
ESQ: Is there anything you can tell about the future of the story you've told here—or even where you personally would like to go with the studio or otherwise going forward?
KH: Yeah, so I'm just on for Season One. So I'm so proud of the story we told. I mean, it was amazing getting to set up the TVA and take Loki on this whole new journey. And I mean, I think we've left so much groundwork for his character, and as people see in the comics, there's so much more to be delved into. And I just am excited honestly to just see where all the characters go. Like, who is B-15? What did she see in those memories and where did Ravonna go and where is Loki? I think for me, we've set up these questions and I look forward to seeing them being answered as a fan in the next season.
ESQ: Absolutely. Well, can we please work on the Asa Butterfield Loki?
KH: I will call him and I'll be like, "You want to do some crazy Marvel crossover?"
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MARS RED Review
Hey All!
It’s been a while (way too long!) but I’m back! And I’m here with something extremely exciting!
A couple months ago, the good folks at Favary very kindly reached out and offered me the chance to be part of a beta test for their new game - MARS RED: Edge of the Nightmare based off of the Stageplay turned Anime of the same name written by Bun-O Fujisawa.
Regretfully at the time, I was completely unfamiliar with this story/universe but that didn’t matter for long because as soon as I saw vampires - I was immediately on board. Not to mention the stellar cast featuring so many of my favourites!:
The Story
I want to start by saying that I’m not 100% certain as I have not seen any of the original source material yet, but I believe this is a new original story that continues/expands upon the existing MARS RED universe.
You play as Yastufusa Yuki, a newly-turned reluctant vampire that is spiralling into an existential crisis. One day he encounters Organization Zero (a group of good vampires that hunt bad vampires) and discovers he holds a unique and rare ability to mentally recreate and perform crime scenes. With their help, Yatsufusa sets out to realize both his life and afterlife’s purpose while simultaneously helping fight crime.
Even if you are someone who has had enough of/doesn’t particularly like Vampire content (can’t relate!) - you will still enjoy MARS RED. Yatsufusa’s journey into self discovery in the afterlife is a more human story than you may think. If you have ever felt lost, lonely, confused, depressed, and/or unsure of yourself you will be able to relate to Yatsufusa in some way. And if that still isn’t enough to convince you, there are so many hilarious and touching moments, you will never be bored.
And the scene with the baby sparrow just completely melted my heart:
Gameplay
MARS RED is already unique to me in the sense that it is the only non-romance game I have on my phone but it’s also a Mystery/Crime/Horror Visual Novel which is such a great combination! I am not sure if there are any Good Ends or how many there may be yet (the story is still in development) but I have come across a couple bad ends. These were easy to go back and get for me because they involved choosing the options that no one earnestly playing a heroic protagonist should pick 🤣. They were quick and funny and are very obviously the wrong choice so if you haven’t hit one yet, you’re on the right path! If you want to get a bad end, go to the end of Chapter 1 and refuse to help.
Now, I don’t know if it’s a pandemic thing or just a me-getting-older thing😬, but I have almost no patience for games with checkpoints that I have to grind/spend like crazy for. All I really want to do these days is interact with a good story. MARS RED is the game I’ve been searching for for so long! Everything centres around and furthers the story which is super refreshing because for some reason that’s becoming increasingly rare in this genre (and industry in general🫖). Not only is it a solid, mysterious, supernatural crime story, it’s also super fun to play! I absolutely love when a game has mechanics that actually exist to serve and support the story and experience as opposed to just shamelessly providing the player with another reason to spend.
Here’s another confession: I hate most gachas. There, I said it. Why? Because for the most part, I only want/like stories. I don’t want avatar clothes or duplicates of N items that I have to go in and manually delete constantly. I just want to have more content of my faves without spending my entire pay cheque. Is that so much to ask!? MARS RED thinks not! I saw there were two current gachas even in beta: one limited and one not. I was excited because I love everything about the game already but I was also skeptical because I have a long history of being burned to a crisp by all gacha games. I was expecting to see an offering of the typical beautiful and virtually unattainable rainbow rare prizes like cards that are essentially useless (but damn are they pretty!). However I am thrilled to report that MARS RED has blessed me with my dream gacha. STORIES GALOR-IES!
The rainbow rare item was a story with a cg and I managed to pull it on my second 10-pull and OMG I loved it. It was so wholesome and pure and a great length that made it feel as premium as it gets!
Aside from the story, there are three other major mechanics: Investigating, Inferring, and Exploring.
Investigating is so much fun. It reminds me of my childhood days reading iSpy books and playing Spot the Difference games. To investigate, you simply tap on items in the scene to read about them.
Each item offers their own unique clues and context and you better remember what you see because you better believe someone will ask you about it later and that’s called “Infer.”
During the Infer portion, you are given a limited amount of time to make assumptions and come to conclusions based on what you found during the Investigation portion. If you are like me and love playing Investigator - you will love this!
During the Explore portion, you don’t actually have to do much other than pair up 2 people and choose a location. They will Explore on their own and level up/earn you the money and points you’ll need to progress later on in the process. You can also earn rewards called “Murmurs” which are little short anecdotes between the guys.
Cons
My only “con”/criticism is that I wish there were more cgs. I hardly came across any and there were so many fantastic moments that would have completely blown me away with an accompanying CG. But for the record - the CGs I did see were gorgeous!
Random Thoughts
I feel like this would make an excellent BL game - where are my fellow YatShu, YatSuwa, and/or YatDe, shippers?! XD
I love Yatsufusa. He is my son and I want nothing but the best for him and his vampire/human friends. If anything happens to him...I WILL become a vampire myself and avenge him. I already want NEED a little plush doll of him.
This game is generous without spoiling the player and it’s user-friendly without making me feel like a child. I really appreciate that especially since I feel that most recently released games cram a million mechanics in without ever connecting them to the story. (Have I talked enough about how bothered I am by a lot of recently released games 🤣?)
HAS TUMBLR ALWAYS HAD A 10 PIC LIMIT?!
Closing Thoughts
If you’re looking for a game/story that you can actually enjoy without stressing over - give MARS RED a go! The world needs joy now more than ever and Yatsufusa’s smile is pure serotonin! Go get yourself a boost and download this game available now on both Google Play and App Store!
Thank you for spending some time with me! I hope you are doing well and keeping safe & happy. I’m off to go play more of this game (Chapter 7 just released!) while finally checking out the anime! Stay safe and healthy and I’ll see you soon!
***Disclaimer: I was provided early access to this app for the purpose of reviewing it by Favary. I have not been nor will I be compensated for my review, but I received a small in-game sum of points to complete the story in the beta. This does not mean my opinions or words were bought and paid for. These are my honest thoughts and feelings and Favary entered into this agreement with me requesting and expecting nothing but.***
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Sorry, I guess I should have been more specific, I WAS talking about Darius lol. Aight then last two questions: Shiro and Durga.
And don't worry about the long winded responses, I love it when people feel comfortable enough talking about themselves, and I can, like, feel their excitement as I read. :)
I tend to worry about how much I talk since that experience with someone on discord (the same server as those two passive aggressive peeps) asked me to not to post a wall (what they meant is that not send a long ass one whole paragraph of words) because I was talking a long time to type and send-
Mind you, my phone was lagging at the time there was a lot of typos happening without my control so I had to retype them. I remember it being something they asked what's about that art I drew?
Other than that, they were pretty mean, maybe because they were part of the admin teams of the discord or they're just a natural born dick :/ and I mean by natural born dick when someone just said good criticism and everyone who's friend with that person just-
y'know bit his head off saying things like "lmaooo nobody needs that shit critism 🤪. Look at this guy shitting on (username) 😂😂" and there's them going all "I don't need your damn critism, I don't fucking care. I ask critism when I want to and I didn't ask for yours so you can stfu" like okay....no need to offended by that... And I found the critism on the spot though? I couldn't see your linework from all those shading-
Anyways, I'm being off topic so let's hop to the Housamo Ask Game!✨✨
[Shiro]
Favorite book or favourite book series? Oof, truth to be told, I'm more to a manga/comic book reader 😂😂 but I do enjoy reading books once awhile!! I only own two horror light novels which are in my native language so I'll try to translate their title??
The very first book I had was Kakak Kemboja (Kemboja in English is Frangipani) which translates to Big Sis Kemboja/Sister Kemboja (not in a Nun way-) and it was about a young boy meeting one of the tenants in the old apartment he lived in.
After losing his father and his house, he and his mother was forced out by the late father's mother and brother who planned to make their house into a homestay. This caused the young boy to stay at the apartment alone while his mother was working to bits but don't be sad, Big Sis will always be there for you
Spoiler, Big Sis is actually a ghost 👻
In Asian culture, Frangipani is one of the notorious for having it's scent being related to ghosts. If you're alone and you smell something fragrant, it's best to get out of there as fast as you can along with to not comment about the scent on the spot. I tend to smell fragrant things (doesn't help that I can see things ksjdjwkdje) even in my own house so I just- Yeet myself from that place
The second book is Somniphobia which is the Fear of Sleeping. It's about an office guy who likes to read scary and horror books at night until morning which causes him to get late for work most of the time. He was starting to get bored since he's already read all of the books he owned and nothing seems to catch his eye until his old friend suggested him a book, Somniphobia. Little did he know, the more he read the book, the less sleep he had. To be specific, he's started to develop Somniphobia himself. .
I only read light novels because once I bought the book, I immediately read it, to the point I finish it one day which just frustrates me to no end. I read super fast and everything just gets crammed to my head and I'd have to reread again to make things sensible kskskksksdj
I'm not a manic like my big sis though, she has two shelfs full from her novels. Her favorite book series is the Clockwork series, the Shadowhunter series which is written by Cassandra Clare and she almost have the full set now- 😂
[Durga]
To be sentimental or to not be sentimental-
Well then I'm going to the sentimental path skksksks
I'd actually want my family get back together again but you know, I can never take in another man who's not even my biological father to begin with after what I went through with said man
Having to cope without having a dad for 2 years now is sad but it happened, I know it's not my fault even though another part of me insists that I should have done better. I cry so easily whenever there's things that reminds me of him, I can't handle scenes where a man is lying in bed in the hospital, I can't handle seeing fathers being very affectionate to their children and I can't handle going to hospitals again
Thinking about marriages is what hits me the most because in my religion, the bride's father will be the officiant for the wedding, handing his daughter over to the groom's care so to say. That doesn't mean that I won't be able to get married without having a father to be the officiant but rather the officiant will be replaced by the bride's brother or uncle (brother of the father) and if there none, a court religious officer will be the officiant
It's just that thinking how lucky your eldest sister (from the first wife of my late dad + divorced) was able to have your late dad as the officiant of her wedding then when it was only you and your four sisters (two from the same mom while the other two is from the second wife), the chance was already gone. I won't see my late dad at my own wedding, only having it being replaced by my brother or uncle. It's not the same, it won't ever be the same because he's not there to see his grandkids or will he have the opportunity to be called grandpa
It just hurts knowing that he won't be there to be a part of the big parts of my life
But it happened and there's nothing I could change, I'm already quite happy and grateful to have mu late dad's wife and her family taking care of me and my two sisters despite there are times when we've fought but nonetheless grateful
I don't have my biological mom with me at the time since she was forced to stay in her own home country due to her citizenship, I dearly miss her but...due to personal reasons, I can't help but hate her from time to time. She does the wrong things and it scarred me badly, hence why I am unable to give her my blessings for her to get married
That's all I could say since if I were to say more, things would get pretty long and it's just me ranting out :P
Thank you for sending in ask in!! Feel free to send anymore like usual~
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Tri, Tri, Tri Again
What makes a common? Usually the little black and/or white symbol on the card, but that’s not the point right now. What makes a common different than an uncommon? The thing is, we know the difference between a common and a rare, even when sometimes those lines are a little weird on older cards like Scion of the Wild and Sinkhole in their own ways. The line is there these days, and we’re designing for the modern era whether we like it or not. I’d hope that after over twenty years of tinkering we’re at a place where we do like it, so there’s that.
What stops a common from being an uncommon, though, is a little harder to quantify. We have to talk about recursion, multiples, finishing, the role in the draft, the complexity for new players, etc. There are so many factors that can make pushing commons hard in ways that we don’t touch that often. I wanted to do this contest because it’s both a restriction and a challenge. Making a common card isn’t easy unless you know your slot. Making a common with the three lines of text, well, that’s something else entirely. And for the most part, I think people did amazing work. There are a couple obvious cases where I feel people should have looked at prior examples, but in terms of general work, we’re on the ball here.
We’re only doing two bullet points this week: “Things I like” and “Where to improve.” I feel that that’s the most constructive, yes? Gimmicks can be fun, but let’s be real, we are here to get as much positive feedback as we can and to improve what we like to do, which is making custom cards. Easy enough. Let’s pick some cards and some brains.
@deg99 — Emberwild Inferno
Things I like: On its surface, this is mechanically just fine. It’s a three-mana bolt, but with a distinct upside, and you know, nobody’s going to be upset when playing this in a draft. Red removal is perfectly fine and anti-prevention, while a corner case most days… Well, kind of. There are actually ten current standard cards that prevent damage, which is kind of surprising to me! Still, ten ain’t as much as it could be for relevance, BUT, it’s still perfectly reasonable to see that it would be in this set.
Where to improve: Firstly, “Emberwild” is spelled with an “e” at the end in every iteration of MTG cards printed thus far, and it’s kind of throwing me off. Also, it’s a term from Dominaria; what city is doing the blessing? What city are they in? There needs to be a comma after damage, “cannot” should be “can’t,” and I feel that we have to tell at least one person almost every contest: Damage needs a source. “Emberwild Inferno deals 3 damage to any target.” No spells after 1999 use that kind of wording. Please, please proofread your cards.
@dim3trodon — Reassembling Sentinel
Things I like: Totally fine to be using Ward here, and I like where it’s going. This is an interesting cost-to-PT ratio, definitely more aggressive, and I don’t hate it. Flying and first strike later in the game are also totally valid. I’m personally not the biggest fan of ability counters, but in this instance, there’s absolutely nothing wrong here. Permanent additions like this are important for modern Magic.
Where to improve: But why add the ability counters only if they don’t have them? Is there some ruling corner case that I’m missing? Why not just four mana for a flying counter, three for a first strike counter? It doesn’t feel intuitive to me. Yes, multiple counters are waylaid on cards like Crystalline Giant, but that’s because it wants as many as possible. Here, where you can choose, I feel you could have just had it add the counters. Regarding flavor, I don’t see how this card is “reassembling” anything. Assembling, yes, but REassembling? Not clicking for me.
@dimestoretajic — Mob Beast
Things I like: Gruul rules! Well, there’s no ruling, but—anyway, this card works in interesting ways and I think it’s pretty serviceable. Raging Kronch comes to mind, and the beasts of Ravnica are definitely up there. It’s an interesting name for sure, and it’s making me think more than it is making me feel critical. Is this beast part of the mob, or belonging to the mob, like it’s being wrangled? It could be either, and that’s fair. This card would make a good finisher.
Where to improve: I’m worried about multiples in draft for sure. I mean, chances are you aren’t going to get too many of them, but having a bunch of hasty finishers can be a bit of a pickle especially when you can also slot these into other multicolor strategies. Maybe it’d need to be tested to be believed, but, y’know, how many one-mana 3/3s are there, right? For the flavor text, emdash your quoter and put them on a separate line. If it’s too cramped, time to revise.
@dumbellsndragons — Fledgling Nightblade
Things I like: Renown is fantastic here. I don’t necessarily know how renowned an assassin wants to be, but in their own circles, heck yes. It encourages blocking in its own way, and it’s certainly powerful on that front with the deathtouch. I think for me the flavor is one of the stronger points here, and I want to see a little bit more of a “professionally getting better in all colors and competing” world, so thumbs-up there.
Where to improve: The last time we saw deathtouch and menace at common was Kederekt Creeper from Alara, and, well, I don’t think that’s precedent; deathtouch and menace is strong. Really strong. Like, at common, I think it might be a bit too strong. It shows up printed so little because of that, even at higher rarities. Honestly, a 3-mana 1/2 or 2/1 might be better, but that’s also my worrywart tendencies. I’d have to play. This design as it stands would be fine in a Modern Horizons power level set more than a standard one.
@gollumni — Sovereign’s Duty
Things I like: I’m a big fan of “can block any number of creatures” for someone who isn’t super defensive when playing the game. I think it’s neat, and represents cool stuff, and I like this card a lot! The name is generic, but I don’t mean that as an insult. I could see this in a core set, on Dominaria, on Theros, on Eldraine, any number of planes, and for a common, that’s a good thing. That’s some success right there.
Where to improve: That last ability made me worried about layers until I checked with some rules people. It’s not the layers so much as it is the wording. “As long as enchanted creature’s toughness is 5 or greater, it can block any number of creatures.” Continuous effects. Argh, that really threw me for a second! It was also kind of frustrating because there wasn’t any great precedent, but you know, nothing wrong with new territory.
@hiygamer — Guider of Souls
Things I like: Exploit would make a very cool mechanic in Orzhov, and I think that if we ever do a “mechanic/faction mixup” contest then you get precedent on that front. Totally flavorful and totally awesome. I think that Orzhov tokens was one of my favorite draft archetypes from RNA and this card continuing that tradition with death triggers is definitely up there in terms of capturing that feeling.
Where to improve: This card feels busy for some reason. Unfortunately, for this contest, you had to have the three lines, but were this printed, I don’t think it would have vigilance. Two flying bodies would be enough. If you wanted to keep vigilance, I’d definitely knock it down to one body. Two fliers… I feel that that’s too much. But, what do I know. Also why aren’t they white and black like the other Spirits? Regardless, that flavor text is also pretty dry. Not bad, but dry. What if it was the guider talking to the spirits instead? “Come, let me lead you to the light of Orzhova.” Little simpler, shorter, more personal.
@hyenagirldick — Poisoned Gookeeper
Things I like: I think despite this being kind of a placeholder, everyone liked this card’s name. I’m up there. This one, wow, this is giving me a lot of whiplash. The typeline is making me think Simic, but the “horror” is making me think Innistrad, but the Scavenge is making me think Ravnica again, but—and so on and so forth. I want context! Mechanically, using “scavenge onto” as a verb here is interesting and I don’t hate it. A good twist on this mechanic.
Where to improve: Despite that drive for context, I think ultimately the mashup is making me more confused than intrigued. It’s just over the line, to be fair, but it needs consolidation of ideas. You’re asking a lot of us here, to interpret the world, a new use for the mechanic (that seems considerably cheaper than the average common scavenge-r), to have a deathtouch blocker like this with the high toughness, etc. It’s not bad! But it’s a lot.
@hypexion — Blade of the Blessed
Things I like: I feel that the trend of having cool explorations of auras and equipment is 100% the right way to go and this card feels like it slots right in. Let’s talk about flavor, because without flavor text, this card still tells an amazing story. As long as you’re able, pick up the sword and fight. But, if you’re blessed by XYZ deity, then the blade becomes easier to wield. Fantastic. That much I like.
Where to improve: I believe that the last ability is too complex for common. It’s not that it doesn’t make sense or that it’s too powerful, but I believe that it’s asking stuff from players that they wouldn’t necessarily understand at common; it’s not immediately grokable. I like the space and I like what it’s doing. I think if you drop the cost to 1W it would be a fine uncommon. And you know what, I think I’m in the minority. I think that there will be disagreement, and I understand where that’s coming from.
@i-am-the-one-who-wololoes — Mummification
Things I like: I’m always a fan of cycling abilities for sure. Can’t be countered, instant-speed, powerful effects, heck yeah. I’m also a fan of finisher abilities like this. Black’s triggers for life-loss were definitely fun with those big enchantments. There aren’t a heck of a lot of common noncreature non-aura enchantments out there as precedent, but regardless, they exist.
Where to improve: Looking up precedents for this effect, I’m definitely skeptical about this at common. For one, it’s any player. For two, it’s whenever a spell is cast. For three, it’s harder to remove. All that together combined with a potential common cycling shell where you can draft a bunch of these and then make all black spells have extort? Actually, this card is almost strictly better than a two-mana enchantment with “Black spells you cast have extort.” Almost. I think this might have had to go back to the drawing board. As for the flavor, I don’t grok what the name, text, and abilities have to do with one another.
@koth-of-the-hammerpants — Coffin Devourer
Things I like: I just read the flavor text, and, uh. I love it but wow. That’s some nasty, funny, funky stuff. So! Let’s talk about the card. Perfectly serviceable in terms of getting things out of graveyards then making creatures big. There aren’t too many cards with tap abilities and vigilance at common, but they’re definitely there, so that’s okay. Man, I can’t get over that name and flavor combo. That’s really something special.
Where to improve: This card doesn’t really fit the prompt, and I think next time I’d have to reach out about something like this. Vigilance and trample go on the same line; yes, even in standard-legal sets where sometimes abilities don’t go together, because that’s mostly for starters and core sets and the like. Technically it fits the prompt, but for all practical purposes it’s a workaround that shouldn’t have been submitted as-is. Now, that’s Fair meta. The card’s totally fine on every other front, I think. You’re gonna have to decide, though, if you wanna stick with the sort of Scavenging Ooze wording or the Tome Shredder wording. I think you should go with the second, with the exile as a cost.
@mardu-lesbian — Rifleman Trio (JUDGE PICK)
Things I like: Huh, another card with vigilance and a tap ability. Well there we go! This card’s also got a lot going on, but it doesn’t feel like anything is at odds with itself, and is also on the upper side of being pushed without going into strictly uncommon territory. It’s got reach (“Stay on the defense, fellas!”) for blocking as it comes down, it’s got conditional vigilance (“Learn from those organized chaps!”) which encourages multicolor play but doesn’t force it, and it’s got that cool damage that is both a finisher, a pinger, and teaches a little about the combat advantage (“FIRE!”). So yeah!
Where to improve: I guess the only question would be where the rifles come from. Is this Ixalan-ian? I don’t think it super matters. This is a great commendable card.
@masternexeon — Bloodstarved Beast
Things I like: “Vampire beast” is one heck of a typeline. I like that part a lot, and honesty, I like weird echo costs a lot to. I’m surprised this isn’t a name already, actually! This card feels like its basis is in a lot of neat love letters to old-school Magic and high fantasy, even outside of the choice to submit with old-border.
Where to improve: The complexity of this one is definitely up there and past. Doing weird things with established mechanics that aren’t immediately grokable probably don’t belong at common. What happens when you blink it after previously paying an echo cost, a player might ask? Paying a cost for a continuous effect feels...weird, and I actually don’t know if that works within the rules. Nothing wrong with that specific echo cost, so that’s fine, but the second ability isn’t something I’d personally want at common. For the last ability, it should be “you draw a card and you lose 1 life,” see Phyrexian Rager.
@misterstingyjack — Flames of Anarchy
Things I like: Removal and cycling is perfectly serviceable. The cost suggests that the set has a stronger monocolor theme if the removal is costed like this, although it might just be for the slightly more powerful effect (sort of) and the ability to cycle if you don’t have the RR already. Name’s pretty darn awesome, too.
Where to improve: I know that you tried to balance it by making it only his creatures or planeswalkers, but this is still a recursive damage spell that’s asking weird things of you. What sort of set would have a sorcery-matters theme at common? What’s the as-fan? I think you had a cool idea that is indeed cool, but what you’re asking of your set and your rarity is too much than what can be provided. I don’t think this kind of recursion is what you want at common. In the shell that it’s intended to be in, I think it’s too powerful.
@morbidlyqueerious — Proven Sword (JUDGE PICK)
Things I like: Like I said earlier, new things with equipment and auras are totally awesome, and I fully support this kind of cost. Equipping to certain creature types for cheap makes sense to me because nine times out of ten it’s not something that’s going to be radically changing; either the creature is there or it’s not, and it’s either a Warrior or not. And that’s cool! First strike can be really powerful with that boost that you’re giving it, and if you have any other warrior or equipment strategies, then you better believe things are gonna get nasty on the field. I think this is a one-of in your pool, but it’s a fantastic one-of. Equipment can be undervalued at times!
Where to improve: I’m not 100% down with the flavor text. The blacksmith doesn’t “make” the metal, do they? They make the blade. I think that you had a good concept but it’s not exactly there yet.
@naban-dean-of-irritation — Physical Fluctuation
Things I like: Well, the art’s a big plus, and the flavor’s funny, so that’s pretty great. I think that common combat tricks in the GW sphere have always been a little funky, especially with Ravnica’s weird return to that again and again. There was even that green one, but searching for things that have multiple instances of “target creature” on Scryfall is such a pain.
Where to improve: Seeds of Strength is weird, but they’re all +1/+1 so at least that much makes sense, same buffing all around. Martial Glory is a little harder to grok sometimes, but it’s only up to two creatures, so that’s not the worst that can happen. If you have three creatures, then this card has a number of options that is legitimately making me worried about my ability to do simple math and statistics. The variance here in P/T distribution is off the charts. Yeah, it would make sense in-game, but just on principle, I don’t want that much at common. It’s—you know what, I’m gonna do some math. … There are at least 27 different variations if you have three creatures. I don’t think that that’s what people need at common.
@narkis24 — Unbound Devil
Things I like: Pushed P/T with drawback is totally valid. I like the fact that the “unbound” in the name refers to the fact that you can’t control it, literally, without someone holding the leash. That could make for some fun flavor things. If you’re on-curve, then you got some big beats that you can get in early.
Where to improve: I honestly wonder if it’s too much, actually. Yeah, it has to attack every time, but if you can get a one-drop then this then any removal on-curve and/or more Devils, then you’re in one crazy good spot. I think in terms of power level, this is uncommon for sure. In terms of abilities, I did a little searching, and there isn’t any precedent for non-temporary control switching at common. That’s for a good reason, IMO. Again, this is a great card, but definitely uncommon. And a good draft uncommon, too!
@nicolbolas96 — Lost to Memory (JUDGE PICK)
Things I like: This is a really funky pauper card that also happens to have great draft function. The destruction is conditional, but on-curve you’re going to be fine with it. If there are no good targets, you can at least get a card out of their hand and deck. I think that the versatility there is awesome and that this card is definitely up there in terms of playability. And, well, it’s not that powerful. That’s a good thing! It stays at the common line while having great effects and not pushing anywhere it doesn’t need to be. Yeah, maybe the Pauper-rack meta doesn’t want it at sorcery speed, but heck, I think it’s great. Good with Chittering Rats
Where to improve: The flavor text lacks something for me. I know sometimes he asks questions, but unless they’re directed at someone specific, they tend to be either contextual to another statement or answered. I don’t know, it just doesn’t feel as...suave as Bolas usually is. It seems small but it’s a hangup for me. Feel free to up his grandiosity.
@partlycloudy-partlyfuckoff — Idyllic Falchion
Things I like: Heh, back to equipment. You know how I feel about that. Interesting sacrifice trigger. I think that that’s the strongest part of the card in terms of—well, maybe not power, but in terms of the “cool” factor and “push” factor. It’s fine for common, and it’s strong, and you need the color to cast it, so that’s awesome. And bonus points for making me look up the word “falchion” too; it helped to envision the weapon and scenario you had in mind.
Where to improve: The second ability doesn’t work. The equipment would need to be on the battlefield for the equip cost to be activated. Instead, it would read: “{cost}: Return ~ from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.” And that would honestly be kick-ass for like...six mana? Get that in your archives, ‘cause I like the idea a lot. As it stands, doesn’t work rules-wise.
@rasputin-gold — Copse Fiend
Things I like: “Copse” got me, and I like the vocab check there, very nice. I think that your typing and the general mood is really fantastic, and holy crap, look: that flavor text literally gave me a touch of ASMR. It’s not the next great American novel, but it fits so well, and it feels great and creepy, and it tells me so much, and that, that’s awesome.
Where to improve: Let’s take all that mood and make a different card with it, because there’s...a lot going on. A four-mana 4/3 with wither would be totally fine by itself at common. GG activation for a lure? Okay, makes sense, but combined with the wither, that’s something that’s far too powerful at common, assuming a set with the mana alignment to make that happen. The assumption that you have a Forest (capital F!) to give it first strike (tertiary in black and NOT in green) and potential recursion is way too far gone. If this card were presented without rarity I would assume it was rare. So, yeah, this is one of those times where it’s not a bad card but for this contest it’s just too much. Keep it appropriate for rarity.
@reaperfromtheabyss — Dwarf Forge Scrapheap (JUDGE PICK)
Things I like: Well, I already talked about the clues from the winners’ post, so I’ll go out on a limb and say that yes, I like this one too. A combination of the “shifting animated pile of knobs and gears and junk that when animated can come to life and hit you in the face” with “forget this I’m gonna make mana” is pretty funny to me, in that dry card way, and this card in general is pretty cool. In terms of gameplay, yeah, you can have a beater on turn four if you really need the boost, or late in the game as a colorless source, but it’s also mana-fixing, a three-mana buttwall, and just a cool card all around. I think that this is one of those that could have great art flavored on a cool world, and the name could be changed to fit just about anything.
Where to improve: “Add ONE mana of any color.” ONE. I’m unreasonably curmudgeonly about that error, somewhat jokingly, a little rib-nudgingly. Easy oversight, but don’t let it happen again! (Kidding, kidding, I know I need to up my editing skills too.)
@snugz — Sidestep
Things I like: this card. I like this card, dangit. I don’t care that it wouldn’t be very playable in a whole lot of decks or archetypes as a weird combat trick, but I like it. It’s simple and funny and plays into the “I’m gonna right myself while tripping you up” gag and that’s great. The simplicity speaks to some Rookie Mistake vibes that I’m down with.
Where to improve: Again, I don’t think it’s playable. I could see them printing this card and having it be basically draft chaff, but maybe not, maybe it’s something in a combat-trick heavy set with some radical payoff. Maybe it’s a pauper Heroic card that could make the deck tier-1. But it’s so simple that it’s hard to talk about! I’m sorry I can’t give more feedback than that, honestly. The card’s too well-made. So, with that in mind, you need to season this steak. Any flavor text for any context would be awesome.
@starch255 — Scab-Clan Brawler
Things I like: 100%, this feels Gruul. It’s a big fighter that’s on-curve with some brutal flavor despite no flavor-text. The notion of the Gruul tribespeople fighting among themselves comes across here fantastically, and having a 3/3 trampler is definitely something that a RG drafter will want on turn three.
Where to improve: [Foreword: This is a lot of text and I swear it’s mostly not criticism; you made me think.] Brawl needs work. A lot of work. As it stands, either you lose a small creature, you lose this one and put a +1/+1 counter on your bigger creature, or you happen to have a 2/4 that can survive. I am… I’m working this out as I’m writing, and I want to like it, and I want to improve it, but the more I think about it, the more I think that the mechanic isn’t the problem. I think it’s actually surprisingly complex, almost more complex than a Gruul player would want immediately. The choice of payoffs is so hard to think about—and at this point, I’m not so much criticizing as I am ruminating. I really want to play with this mechanic just to see if my knee-jerk “fighting your own creatures is bad, ugh” is lizard brain and if there’s galaxy brain behind it. You’ve put me in a conundrum here. Hold onto this one.
@thedirtside — River Delta
Things I like: Great name, makes sense. I can picture the landscape where you would want this place to appear. Nonbasic lands are pretty interesting to design at common, and breaking away from the Guildgate/Life-gain lands was an ambitious move.
Where to improve: I know fetchlands are weird on the scale, but in terms of probability, the ability to (1) get your colorless mana if need be OR (2) tutor for the land you need while thinning your deck and furthermore (3) getting a 3/3 body once you’ve sacrificed it later in the game… This is borderline rare and might even be pushed for an uncommon. Yes, it’s basic, but in limited that’s a non-issue and in constructed there’s nothing wrong with getting your basic lands just to make this card work for you. The part about it being tapped really isn’t that much of a massive drawback. I like this card a lot. It’s not common power level. Small notes: “shuffle your library” can just be “shuffle” IIRC, and your comma between the 3UG and Exile seems wonky.
@wilsonosgoodmcman — Ruthless Vigilante
Things I like: Gotta love a vampire rogue. This particular card doesn’t seem to have a home, but it doesn’t seem to be sending any mixed-messages either. Ixalan doesn’t really want the roguishness, Dominaria could have it but where’s the vigilantism, Innistrad has different colors, Ravnica has different flavors, etc. etc. So does it belong? Yes! But “were” is yet to be determined. That’s totally okay.
Where to improve: IMO, your abilities are too strong together. Vigilance and deathtouch is a pretty powerful combo once you get yourself in a position where you can attack, because, well, then you still have a murderous blocker. There’s a reason it hasn’t appeared at common yet. The lifelink feels a bit odd, honestly, and the toughness boosting feels out of place. Why is an aggressive vigilante boosting its toughness? Actually, why does a rogue have vigilance? There’s no precedent or flavor connection there. I’m just not feeling what this card is offering me. It might play, like, fine, but it doesn’t feel good and it doesn’t feel like it has a place that couldn’t be replaced by a more cohesive card.
@wolkemesser — Dry Sands Summoning
Things I like: We haven’t had a real good desert world since the Abzan from KTK, and I miss that. Having a sandy feel and aesthetic could be really cool here, and I think that what you were going for what the flavor of turning the desert into, like, part of the warrior tribe. That much I like a lot.
Where to improve: I find myself a little frustrated trying to write commentary, because there’s a lot to go on here and I don’t want to be too harsh. I’m going to address the individual parts, but in general, please, please run these cards by people before submitting.
The hybrid cost is fine but that’s pushing it a little. Eventide was an exception I personally liked, but the color weight doesn’t always play well with others. That part is honestly fine.
Enchanting cards in graveyards should never currently appear at common. Spellweaver Volute is a rules nightmare/abomination.
It would be “Enchant land or land card in a graveyard.” “Warrior” needs to be capitalized. “Enchanted land is a 3/1 Sand Warrior creature with haste. It’s still a land.”
What is the purpose of having a land also be a creature in your graveyard? At common? I can’t envision any scenario in which that would be a reasonable theme. It can’t attack from your graveyard, it would be weird for type-changing in the graveyard with Conspiracy, and it wouldn’t move it to the battlefield either.
The retrace is a decision that’s almost designed to cause confusion. So it could enchant a card in a graveyard, but not be in a graveyard, until it’s in your graveyard, whereupon you can discard a land to cast it from your graveyard, but not target a land discarded this way.
@yourrightfulking — Mutilated Faerie
Things I like: This name and the intention of the flavor text is almost grimdark; I’m not averse to that. I actually really like the fact that it can’t block, because it lets you have deathtouch with a little more aggression. The fact that it’s an assassin almost makes me wonder about the story of this individual character, and you know what, that means that flavorfully you’re doing something really right.
Where to improve: The “human sacrificing” part feels important to your implied set, and I don’t know how to feel about that. You get a 2/1 deathtouch body and potentially take out another faction? I mean, if this was Eldraine, this card would probably be actually sought in drafts with the human as-fan. Might be a little too powerful on that front depending on the environment. But, uh, the flavor and name? I want to like it but it’s more confusing than not. “Pixie plucking” seems like either a poaching crime or a children's game, and the reason WHY pixies are plucked could be better specified. The second sentence is a fragment. Your story implies that a plucked pixie will 100% die, but then, how did this one get mutilated? To kill the culprit, the pixie would have had to escape mutilation, and this mutilated one apparently survived a 100% kill rate? Not sure where you’re going with this. Sort it out and you’ll be fine.
And there we have it. Again, I wanna stress, I’m using my best judgement and opinions here, but people are absolutely free to disagree. I hope that the constructive portion, even if it’s something you disagree with, helps see another perspective. Lots of cards here help me see other perspectives as well, and thank you for that. Tune in for something tomorrow. What will it be? The world may never know. Or maybe it will. Or will it?
— @abelzumi
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tuesday again 1/26/21
i always feel like i should do something special for the last tuesday of a month but i never know what that thing should be
listening my girlfriend is a witch, by october country. they’re from california, this was released in 1968, and song sounds like it and exactly like the album cover art. wiki says this band is “folk rock” but i don’t know that i quite agree with that? i can hear a surf rock influence, but there’s also a disco sort of underline? as always please remember i am partially deaf and my musical opinions should be taken with a full pound of salt.
i’m not on tiktok bc i’m old and it feels precisely tailored to eat up all of my time. my sister and my best friend ARE on tiktok and they send me a carefully curated selection (many a day) of the “best” ones. this song has been on a bunch of em
youtube
reading absolutely jack shit bc i have a no-fic-rec policy for the reading section
watching blue submarine no. 6. i have a lot of conflicting feelings about this. let’s get the good shit out of the way- postapoc sea setting is CANDY to me. good ship design. every submariner i have ever met has just been the weirdest fuckin person and i think that’s carried through here very well. there’s some fun military maneuvers here that are more complex than your typical anime battle scenes and that’s neat. there’s a sad disheveled anime boy i think is nice to look at. the very early CG has a charming amount of jank to it.
https://www.youtube.com/watch?v=UiOgsBagzyw
navy go brrrr
the bad- the plot is tenuous to nonexistent. the ending feels cheap, rushed, and unearned. i don't know if i’m missing some stuff, culturally- it feels like there are parallels being made here to japanese submariners in wwii and the pacific theater but i don’t know bc i’m a dumb american and nobody seems to have looked at this obscure four-episode OVA with a critical historical lens.
the very ugly- the creature design is initially interesting but after ten seconds you’re like “whoa hey this tribal society of mutated beast people is actually quite racist” and it does not get better throughout the series. the lead enemy admiral is an infantile shark dog man with dreadlocks. the special lady sea creature people are just tits out all of the time and there’s a very uncomfy scene with them that i don’t know how to feel about but wish it were trigger warned in some fashion.
further sidebar: why must we be either naked or in a skin-tight suit to pilot a mech when our male counterpart gets to wear a normal ass flight suit. why does anime do this (i know why but like. a rhetorical why).
playing pc still broken (upside down smiley face emoji here) so i’ve been combing through my phone like “wtf is in here, what did i buy and mean to play” and the answer is 2018′s Heaven Will Be Mine, also here on Steam.
Heaven Will Be Mine is a queer science fiction mecha visual novel from the creators of queer cult horror visual novel We Know The Devil, about joyriding mecha, kissing your enemies, and fighting gravity’s pull. Follow three women piloting giant robots in the last days of an alternate 1980s space program fighting for humanity’s future—or ditching their jobs to make out with each other instead.
this? this is candy to me. this is a good ass video game. i played through one route last night and i cried. i cannot talk about any of it without major emotional spoilers.
making i was going to say this is a fallow week bc have been too fucking busy to make anything, but then i remembered a thing i’ve been meaning to do that took like ten minutes.
as previously stated, i haven’t done shit this week other than pull my amaryllis out of hibernation(feels a little spongy, concerning) and feed my sourdough. i always feel really bad when i have to throw out sourdough starter, so i’m going to dry the discard and see what happens in like a year? question mark? you’re really supposed to dry the fed, very alive starter but i don’t want to feed it twice this week and this is a very low-stakes experiment. i suspect, when/if i revive the dried discard, it will take much longer with more feedings to become an active healthy thing again but we’ll see! do not stay tuned to this one, PLEASE change your dial.
no pics bc it’s just sludgy dough on parchment paper on a cookie sheet
#tuesday again#tuesday again no problem#guess what i'm awake and very tired and i will not remember to post this in the morning
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Points about U.S. Election
(As I was typing this, Biden has taken the lead in GA but it’s still not called yet. Trump will undoubtedly demand a recount so if it’s really close a recount could flip it back for Trump.)
Just a little update from my previous post on the election results, although no one cares about my opinion. Rest assured, this is purely for my own sanity.
First thoughts:
1. Arizona being wishy washy throws a real monkey wrench in the wheels of this circus train from the perspective of Biden’s bid. It sounds crazy given how the Associated Press operates when it comes to elections (being very careful to call states too early) but the AP might have fucked up. Ironically, it would mean that Fox News, the only conservative leaning major network news outlet, also fucked up by calling AZ for Biden, an even more confusing fact when we consider that CNN, NBC, MSNBC, and other liberal leaning outlets have NOT called AZ for Biden. It has been amusing seeing conservatives on Twitter (particularly the trollish, nasty, insult-slinging ones—as opposed to normal every day conservatives) say fuck you to Fox News where Republicans have been tuning in to worship at the alter of Trump for the last four years. Politics always drives home what fickle creatures we really are. This is no offense to Republicans honestly. I have little use for broadcasters with their own shows who call themselves journalists. CNN, NBC, and MSNBC are in the tank for Democrats and Fox News is Trumpland. Fox News used to be more moderate when Bush was president but that’s been a lifetime ago. Now politics are even more idealogical than they were before, and the Republican voters are almost embracing Trump now more than they are embracing conservative values. Or at least that’s what I see in my corner of the deep red South, aka Tennessee. I digress. Point is, true journalists report the facts with no outward bias. These people are political commentators. I have a journalism degree. I wrote for my school paper and helped run it. I covered the 2016 election. I’ve met real journalists at AP and newspapers. Those people are not it.
2. In other news, Nevada may not even matter now if Biden can flip Georgia and Pennsylvania (which is happening in GA and may soon happen in PA if Biden can keep the upward momentum). That would make my points in the previous post almost irrelevant now. It goes to show how unpredictable this election has been, more so than expected. If Biden flips GA for good, Trump will have to win every other state (Alaska, North Carolina, Nevada, and Pennsylvania) AND flip Arizona back to gain just 269 electoral votes. If he fails to flip AZ or if he flips AZ and then loses just one other state it’s game over. If Biden wins GA and AZ still flips for Trump because it was called too early, then his 253 electoral votes (sans the 11 that AZ gives him) will turn into 269. He will still have to win one more state to gain 270. If Biden loses AZ and then doesn’t win any other state outside of GA he has 269 votes, and if Trump wins all the other states (PA, NC, NV, AL, AZ) he has 269 votes. If that scenario happens, neither men will get the needed 270 votes and we are royally fucked. If you think Trump demanding a recount in Wisconsin with a 20k gap (SAME AS HIS OWN GAP IN 2016, TALK ABOUT HYPOCRISY, NOT TO MENTION 2016 ALSO SAW A 10K GAP IN MICHIGAN) is bad, and if you think it’s really bad that we don’t have a President-elect at almost 3 days post election, imagine the horror of a nationwide recount or worse.
3. No one has any fucks to give about Alaska and North Carolina, still.
4. I really didn’t want to spend energy talking about Trump but I just find it so tragic that he wants the votes to continue to be counted in Arizona where the mail-ins are now turning it around in his favor, meanwhile in Pennsylvania and Georgia he tossed out lawsuits to stop the counting because there’s all this corruption and voter fraud because his lead is slipping due to the mail-ins and absentees. Oh, and he needed to move his people just a few feet closer to observe the ballots being counted, although if they’re close enough to read the language of the ballots then that constitutes an invasion of privacy. But everything is gravy in Arizona. #allvotesmatter. No disrespect to BLM, full stop. I find irony in comparing that phrase to this voting situation because Trump certainly wants conservative votes in Arizona to matter because it means something to him. Whereas, votes incoming from Fulton County in GA (Atlanta) and from Philadelphia, PA, and Detroit, MI—all heavily Black-populated cities—are being scrutinized and declared criminal. I find it tragically ironic, so I use that comparison here and elsewhere. I’m not making light of the movement by doing so (just to be clear).
Now, a break down of this shitshow:
What did we expect to happen?
Both camps thought they could win by a landslide.
Both camps have had their egos bruised.
We expected Trump to make accusations if he didn’t perform well or if he lost.
Trump already set the precedent for this behavior in 2016 when he complained that a loss then would be because the vote was rigged. Turns out, it wasn’t. And his paper thin margins were totally fine and not the cause of voter fraud and fishiness and he didn’t steal the election.
We did not expect him to go quietly into that night. The exact opposite of what happened in 2016 is happening now and Trump’s hypocrisy and immaturity is showing full force. Even some of his supporters are saying he’s whack. That’s bad, but then again, many Republicans have had concerns over his Tweets and rhetoric for the last four years and have done nothing about it. Consequently, he’s lost a lot of former supporters and I don’t even know what his cabinet looks like now. I digress.
Everyone expected Biden to carry most of the mail-in and absentee ballots and for Trump to carry most of the in-person votes.
That is exactly what has happened in pretty much all the swing states save for AZ.
Why is that?
Trump encouraged his followers to vote in-person during early voting periods and to turn out big on election day and specifically to not mail their ballots in or use absentee ballots. Meanwhile, Biden encouraged people to mail in their ballots to stay safe.
We always have some mail-ins and some absentees each election cycle but because of COVID this 2020 election means that we have had millions of these types of ballots this year, which are always more time consuming to process and count.
In Michigan alone, 2/3 of the state cast mail-in or absentee ballots. Michigan was one of the states like Wisconsin where Trump’s early lead was dashed once the in-person ballots were finished being tallied. Unlike in Arizona, Georgia, and Pennsylvania, Michigan has ended up with a gap of nearly 150k votes for Biden and doesn’t yet appear to be subject to a recount. Meanwhile, Wisconsin went to Biden with a 20k gap but will seemingly be subjected to a recount. The former governor of Wisconsin (who is in the tank for Trump) even spoke out initially and said that unless they can uncover a severe degree of voter fraud or mishandling of ballots (transposed numbers, etc) then 20k is a lot to overcome.
What has happened? The Red Mirage and the Blue Shift.
Generally, in-person votes are the easiest and quickest to tabulate. Mail-in ballots and absentee ballots take longer because they take longer to be processed. Then there are provisional ballots, which generally take the longest because these are votes from people who might actually be ineligible to vote (possibly because of residency status or criminal history; for example, if the latter then their voting rights may have been temporarily suspended).
Key swing states like Florida, Texas, and maybe Ohio (but specifically FL and TX) were allowed to start counting their mail-in and absentee ballots early.
FL and TX saw Biden having an early lead before ultimately Trump gained the lead and won as soon as the in-person ballots started being counted. So, mail-ins and absentee ballots tallied first, in-person ballots tallied second in these states. A Blue Mirage, and then a Red Shift.
However, news commentators have long been discussing the following scenario: the Red Mirage, aka, the tallied in-person votes overwhelmingly skewing Republican being counted first and making states appear to be in Trump’s favor when in actuality Biden would win them in the end once mail-ins and absentees were counted last, causing the Blue Shift (aka the current shift we are seeing now in several swing states, but also harkening back to the 2016 election when Trump caused what was dubbed a “Red Wave” when he swept almost all of the swing states. Aka, now a Blue Shift nationwide).
Why does all this matter to the accusations of voter fraud?
Prior to election day, the GOP (conservatives/Republicans) blocked certain key swing states from being able to count mail-ins and absentees early on. That means that all the ballots that were received in certain states during early voting periods and right up to election day (November 3rd) were unable to be counted until the day of the election.
This block happened in Pennsylvania, Michigan, and Wisconsin. I don’t know about Georgia, I don’t think this happened with GA but maybe.
So, unlike FL and TX, which leaned for Biden early on and then shifted, the opposite is happening in PA and GA, and we have seen Biden take MI and WI both.
Arizona is an anomaly because although Biden was expected to sweep a majority of the mail-in and absentee ballots, and has to a large degree nationwide, in Arizona it has been Trump who has taken a larger % of those ballots. Arizona is kind of a coin toss because Trump has a lot of supporters there, and it goes to Republicans most of the time. So Biden’s lead (and possible win) is surprising, but Trump is closing the gap slowly.
What are some things that people are forgetting?
One critical thing is that the USPS (U.S. Postal Service) fucking sucks.
It was reported either on election day or the next morning that the USPS misplaced 300k ballots. They were given more time by a judge to sweep their facilities to find these ballots (how tf do you lose 300k ballots in the first place).
The USPS has been noncompliant when it comes to this and other issues, causing several setbacks and problems.
Many ballots were delivered late. Republicans said that was fraud. They wanted to stop the counting of these ballots in some places. But as long as the ballots were mailed (aka postmarked) by election day then they are still valid, legal ballots. The USPS not delivering them on time is a separate issue.
Some of those ballots are for Trump and other candidates. Not all are for Biden. So he’d be costing himself votes too, which is counterintuitive.
Now, Trump has changed his narrative to ‘we want all legal ballots to be counted’. So I guess that means he’s cool now with the ballots being counted in AZ days after the election, just as long as they give him a change to win back the state.
Why are Trump’s accusations “dangerous,” hypocritical, and insulting?
Trump can turn a blind eye to his Hail Mary pass in Arizona and possibly Nevada this year (which he lost in 2016), and he can embrace the fact that he swept the election in 2016, won most of the swing states, many of which were expected to vote Democrat, and he can gloss over his paper-thin margins in 2016, which are eerily similar to this margins that Biden is now securing.
He can do all this because he won in 2016, and because he could win AZ and NV. But, he doesn’t like that he’s losing his lead in PA, and that he lost MI, WI, and currently the lead in GA. And of course it has to mean there was fraud and corruption if he’s losing right, because there’s no way he could lose in a fair election right? Because he’s so well-liked, right?
And I’m sure someone will point out that Democrats complained that the 2016 election wasn’t fair and that the result was influenced by the Russians and etc. etc. So Democrats are now hypocrites for calling Trump out on his bullshit statements with no evidence.
I agree that the “Trump didn’t win a fair race” argument is stupid, and that has been no more evident than it is right now obviously seeing that his popularity was no fluke. Biden is close to winning the race, but by a small margin. The country is extremely divided, and I don’t see that changing any time soon.
However, Trump is not really levying any specific accusations against Biden that I can see. What I’m hearing is Trump making vague accusations against the states, the election commissions, the polling offices, the people counting, and everyone that is specifically responsible for handling and counting the votes.
What is something that no one talking about, something that is incredibly hypocritical of Trump and Republicans to not point out in light of their accusations?
Alaska and North Carolina.
Why is neither Trump nor any conservative not pointing out how Alaska and North Carolina haven’t finished counting, or how NC has stopped counting and updating their votes for a whole day now? Why is no one saying anything about Alaska only having 50% of their votes reported 3 days after the polls opened? Where is the rage and conspiracy theories about those states and their stalled counting? Why aren’t they complaining about possible voter fraud in those states and worried something fishy is going on? Where are the lawsuits in Anchorage and Raleigh?
Oh, is it because everyone (including Democrats) knows Trump is going to win those states? Do we need an #allstatesmatter movement or something to get them to notice that we still don’t have any updates from them? (No offense to BLM, full stop.)
They don’t care about the issues in NC and AL. They only care about slow counting and fraud accusations in the states where their standing is subject to change. Meaning AKA, if the vote ends in their favor by a narrow margin of let’s say 1,000 votes then they’ll praise it as a win but if they lose the state by 20,000 votes like they did in.. oh, say Wisconsin this year, then they’ll claim voter fraud and demand a recount. Also like they have done in, you guessed it, Wisconsin. So, it’s OK if they eek out a win of 20k in Wisconsin back in 2016, and it’s OK if they eek out wins in Arizona and Nevada after Biden’s current lead, that’s not evidence of potential voter fraud, but if Biden gets a 20k win in Wisconsin this year that’s suspicious.
So Trump is fine with overtaking Biden with Hail Mary passes and narrow margins. He’s fine with all the mysterious votes for him that people are “finding everywhere” in AZ now (using his words he used to describe Biden’s gains). There’s no voter fraud going on in AZ where the mail-ins and absentees are still being counted like everywhere else, despite Trump and other Republicans complaining about the fact that votes are still being counted days after the election and that these ballots are bad in general. There’s no fraud in states where Biden initially had the lead after mail-ins were counted but is now seeing saw his lead shrink as in TX and FL, or in AZ where Biden (like Trump now in PA and GA) is seeing his early lead shrink now that mail-ins and absentees are being counted. There’s no fraud in AZ because Trump is the one gaining the advantage. And there’s also no fraud going on in Alaska where there is still only 50% votes reported or in North Carolina where 94% votes were reported before being delayed now a full day.
Quick question: do you see any Democrats or Liberals claiming Trump’s camp or the AZ counties themselves are purposefully locking that state up in his favor with mail-ins and absentees after seeing how many votes were needed for Trump to win it once the in-person ballots were tallied—as Trump so eloquently accused the Democrats and polls in PA, GA, MI, and WI of doing in his press conference yesterday afternoon? Because that’s basically what he said in his press conference. He made the accusation that they looked at the tally after in-person votes were counted, saw what votes were needed for Biden to win the state, and then suddenly they just started finding votes everywhere. Again, where are the watchdogs barking about people in Arizona and Nevada suddenly finding Trump votes everywhere? Suddenly, absentee and mail-in ballots are…good.
A summary of the hypocrisy and bullshit.
Trump wanted people to vote in person.
Trump said there was no way he could lose the election fairly. (Arrogance and also setting the stage for his legal arguments.)
Trump said that mail-ins and absentees were not trustworthy and basically they could be used to rig the election. (Also setting the stage for legal arguments. Again, we have always used these types of ballots in elections and everyone knows they skew heavily Democratic so if Trump says they’re not trustworthy all of a sudden and millions of people vote this way due to COVID, then we got ourselves a huge case of fraud.)
Trump fails to mention that a fraction of the mail-ins and absentees in every state are still for him or Independent candidates and that with each update his vote count also rises along with Biden’s.
He fails to acknowledge that in AZ the mail-ins and absentees are favoring him more than Biden and that they are the reason he’s gaining in AZ now, and he’s more than willing to say that counting should continue there and to take his gains as a sign he’ll win the state. And it totally doesn’t matter that this is a direct contradiction of his statement that mail-ins and absentees are tools for Dems to ‘steal’ elections.
The early Blue Mirage in states like TX and FL, where the mail-ins and absentees were counted early and the first votes leaned Biden, were followed by in-person ballots and leaned overwhelmingly Trump.
The Blue Mirage of Arizona is seeing mail-ins and absentees turn out to be not in Biden’s favor but rather in Trump’s favor, the opposite of what happened in TX/FL (and what’s happening in GA and PA).
All these shifts in Trump’s favor in states where mail-ins and absentees have either been giving the wrong overall impression initially because they were counted first (FL/TX) before shifting drastically for Trump once in-person ballots were considered. Because those states were allowed to count these ballots early and were not made to wait until election day to start counting.
The results of mail-ins and absentees in AZ are not what people expected and have ended up shifting now at the last minute for Trump after in-persons have been counted. No one is claiming that this last minute shift is suspicious.
Democrats will still most likely lose the Senate, where they only gained 1 seat, and their only hope of possibly winning the Senate is if they A. pick up more seats organically and B. if Biden wins then Vice President-elect Harris could cast a vote for the Democrats.
Democrats have not quite swept the House either. They will probably hold onto the House but they have lost 5 (count it FIVE) seats to Republicans and the one lone Independent seat was also lost to the Republicans so at this point the conservatives have gained a total of 6 (SIX) seats. Their representatives are also leading in a lot of places so they will gain bare minimum probably 10 more seats and there are only 34 left (according to AP as of this moment).
All of the Republican Congressional candidates are performing well, whereas Trump (the incumbent Republican President) is losing, and at the very best still performing poorly. Including losing the popular vote by 4 million votes. This is stunning because normally in this situation the congressional candidates would not necessarily outperform the incumbent president of their party.
Basically, if the Democrats really wanted to rig this whole election then they have done a very shit job of it. I would like to speak to a manager.
That’s it. I’m done. If you read all of this, you’re the OG. I hope some of what I said resonates.
#feel free to correct any wrong numbers or add facts I don't know#I don't pretend to know everything#but I have been watching this election closely#there are other things that have happened that I didn't mention#like a burst pipe in georgia#but I don't know the details about that and some other reasons for delays so I didn't say anything#voter supression#joe biden#joseph biden#biden 2020#donald trump#trump 2020#biden campaign#trump campaign#2020 election#us election#election#election results#2020 us election#us election 2020#vote#voting#politics#political post#democratic party#democrats#democracy#please don't hate in the comments#I'm commenting on the election and politicians#im not looking to fight with people
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Alright, long post about TWEWY The Animation Episode 1 Underneath!
MY BOY. THERE. IN THE ANIMATED FLESH. I love the style. I love how distinctive everyone is, and how true-to-the-game it looks. I think they translated still images into animation beautifully. And, if in the end it remains shallow, at least it's pretty. I can't to see Joshua.
Alright. So, overall, it was good to okay. I had goosebumps when Twister started playing. The music truly ties my emotions to this game in a delightful way. I hope they'll incorporate more into the show. Let's dig into the good stuff first!
1) The animation. It's crisp, it's fun, it's the game to a t. I think they really hit it out of the park with it.
Look at that classic Shiki pose! I love how they incorporated so many elements of the game into the show.
Sprinkled throughout the episode you can see the different names and symbols of the brands. I thought this was a very clever way to tease them and make them present for fans of the game, without being overwhelming to anyone new. Additionally, I doubt that they'll be important at all in the animation - I don't see them playing dress up haha.
2) The music - this is actually both a pro and con. I love the elements of the Game in the Animation. Overall, I think they blended it very well. However, I hate the version of Twister they picked for the opening, and I really hope they change it up episode-to-episode. It's probably one of my least favourite versions of Twister and it's just... not a pump up version of it. Ultimately, I'd rather the original.
3) Introduction of characters - I have some complaints about this, which I'll get into later, but overall I was happy with how many they introduced and how they introduced them. They defined their personalities (Beat, my fave himbo, Kariya and Uzuki them lazy mischievous Reapers, etc, Neku being a Lonely Boi). I thought the established them well, if not fumbling things in other places.
4) Design of noise: Fuck, they're beautiful and dangerous. I love how they've taken these flat 2D characters and turned them into something a little more dynamic. The colours are great and bright, and I didn't think I'd love them. I'd serious get art of these guys!
Also the "static" as they appear/disappear I thought was nicely done.
5) I like how playful the show is despite the dark themes. It let's itself be fun:
WLIKE WE SYNCED UP, EH???
Okay, now... some negatives. As much as I enjoyed episode one, boy howdy do I have some criticisms, and as far as these go they're pretty common for adaptations. I recognize my bias as someone who loves the game and has poured a lot of time into it, but I still am kind of worried.
1) Pacing + Character Development: WOW THREE DAYS IN AN EPISODE. That's a rush!!! That's so much crammed into one episode. The characters never get to breath and be defined beyond that initial introduction in a way. As I said earlier, it never let's the horror of the situation set in. I understand there's a huge difference between games and animation as mediums, and I also get that adaptions will always lose something that another form really embraces, but the big thing to me about this game is loss and time. There are periods of silence where characters stand and sit with their thoughts. The Animation gives them no time to deal with that and I think a lot of weight and beauty is lost through this. I'm coming at this as a person who knows the future - I've played the game - but the game was never subtle with foreshadowing, and frankly this episode had none. Shiki never checks her phone. She's never reserved. She's 100% genki girl. And that's a little tragic if you know her story. Neku doesn't ponder his lost memories - he isn't given time to! - and we don't get to see how much this bothers him. Beyond the first few Noise deaths, it doesn't feel like the, put bluntly, fucked-upness of the Reaper's Game ever gets a chance to settle in.
2) I didn't have high expectations for pin utilization or brands. I love how they've blended the pin symbols and the use of them onto the screen as Neku activates his psychs (occasionally).
However, my big complaint is there's really no explanation of what they are or how they're activated or even the fact that Shiki couldn't use them (although I do love how the animation shows her fighting with Mr. Mew <3). This isn't a problem per se, especially as it's a major game mechanic thing, but I would have loved to see some time dedicated to it. It's just such a big part of the game. Looking at the pin 777 gives Shiki he says it'll become useful/valuable depending on the future. So, maybe we'll see further development. Please please please have some Tin Pin Slam!!
3) As a direct result of 1 - this scene just didn't feel as !!! shocking to me. That being said, I still thought they did a great job with the visuals here. It was... okay. But again, I'm willing to admit that playing this scenario vs watching it is probably a huge factor.
4) I don't know how to say this, or at least put it eloquently, but I think the Animation really fell flat in the first episode. My Rule Of Anime is if it doesn't catch me in four episodes, consider dropping it. As an outsider, I don't know how I'd react to episode one, but as an insider while I loved seeing something I love and am passionate about brought to life it just didn't hit right in so many ways. The characters were flat, the pace felt rushed, and while I care about the characters, I worry what I would think of them if I didn't have prior knowledge. Like Shiki looking at her phone. When that moment hit - when the game explained WHY - every time she was caught looking at her phone just hit me. Then, in future play throughs, I noticed it so much more. So, I worry a little bit.
Overall, I am a little diappointed - my hopes were waaaaaay too high - but I'm excited to see what comes next. As I've said, I'm hoping they're pushing through this to go more in depth later. If they don't develop the relationship between Shiki and Neku I just don't see the [Major Event] that happens in the future hitting hard emotionally. It feels like the story beats of the game are getting skipped over and I think it's the future detriment of the series. But! I'm getting ahead of myself. This is episode one! Lots to come.
I loved how the episode ended, sprinkling in bits of lore. I am excited.
Also, Minamimoto and Hanekoma are FINE AND DAMN, THEY LOOK AMAZING (tho Minamimoto looks... much younger than in game, he's still A++ he can SOHCAHTOA me anytime whew).
And done! Thanks for sticking around <3 Let's all cry about this and the new Neo trailer together!!
#twewy#twewy anime#the world ends with you#the world ends with you the animation#spoilers#criticism#i liked it fine#the animation is beautiful#but i have Problems with how rushed it felt#also really WHY THAT VERSION OF TWISTER
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