#welcome layout
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chaeswxrld · 2 years ago
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(❀ ᴗ ᴗ)﹒a new member has entered *!*
`💧` ┈ [rules](link)
`🌟` ┈ [vrfy](link)
`🌊` ┈ [roles](link)
﹒﹒ have fun in our place *!* `🌙`
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﹒﹒﹒NEW UPLOAD BY ALIX !﹒﹒﹐
﹒CREDITS WHEN USING !!﹒﹒﹒﹒﹐
﹒﹒REBLOG / LIKE IF SAVING﹒﹒﹒﹐
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athznn · 2 months ago
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Can you make a black + white welcome and bye message layout?? Bc ur layouts are saur cute ☺️
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🗝️ (✿ᴗᴗ) **welc to ___** !
_ _ ˚﹒🪽 ﹒ ◍ ﹒ [rules](example.com)
_ _ ⌅ ﹒ [perks](example.com)﹒
﹒ ↷ 🐈‍⬛ [roles](example.com)
_ _ ⤷ (◞◟) 🪨﹒ [mail](example.com)
footer (optional) : ⿻   🕳️  welc ! ⸝⸝ we now have {server_membercount} members !
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**⪩﹒🌪️﹒**bye bye {user}** ﹒ ✦ ﹒ ⟡**
> 🌑 ∿ ﹒ ★ ﹒ ` come back﹒soon !`
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kiwicidios · 1 year ago
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⠀ ꯳⃘꤫ ͡ 🦴 🌊 . ☆ ゜゜
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snapbackslide · 1 month ago
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happy october 🎃🏒 | 24.10.01
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dollywons · 4 months ago
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Could I have red “welcome to my blog” gifs, dividers or anything else you got that’s red or black? Thx! I love your blog tons honey ! 💋
hii!! your order is complete and fresh out of the oven! ♡︎ ( ´ ▽ ` ).。o♡ I hope you enjoy!!
“𝐖𝐞𝐥𝐜𝐨𝐦𝐞 𝐓𝐨 𝐌𝐲 𝐁𝐥𝐨𝐠” 𝐆𝐢𝐟𝐬 ⇩ ♡︎
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𝐃𝐢𝐯𝐢𝐝𝐞𝐫𝐬 ⇩ ♡︎
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tysm for your order!! AND TY FOR LIKING MY BLOG THAT MEANS SO MUCH (≧◡≦) ♡!! have a lovely day now! (♡‿♡)
𝒸𝒽ℯ𝒸𝓀 𝓉𝒽ℯ ℴ𝓋ℯ𝓃! 𝓉𝒽ℯ𝓇ℯ’𝓈 𝓂ℴ𝓇ℯ 𝒹𝒾𝓋𝒾𝒹ℯ𝓇𝓈 + 𝓇ℯ𝓈ℴ𝓊𝓇𝒸ℯ𝓈! ♡︎
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softkiseu · 3 months ago
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loveseeking · 28 days ago
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✧  where does the path of thorns go ? icons
♡ & ↺ appreciated , credit if using
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kanade transparent from @sekaitransparents
and @rookmeo get mizu5-ed
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dollywons · 9 days ago
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free to use!! :D credit would be nice of course! (≧◡≦) ♡
𝒸𝒽ℯ𝒸𝓀 𝓉𝒽ℯ ℴ𝓋ℯ𝓃! 𝓉𝒽ℯ𝓇ℯ’𝓈 𝓂ℴ𝓇ℯ 𝒹𝒾𝓋𝒾𝒹ℯ𝓇𝓈 + 𝓇ℯ𝓈ℴ𝓊𝓇𝒸ℯ𝓈! ♡︎
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softkiseu · 3 months ago
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ᴛᴇᴀʀꜱ ᴍᴀᴋᴇ ᴜꜱ ꜱᴛʀᴏɴɢᴇʀ
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ʙᴏʟᴅᴇʀ ᴀɴᴅ ꜰᴇᴀʀʟᴇꜱꜱ
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monstersdownthepath · 1 month ago
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Homebrew Horror: That Old and Rotten Crick
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(Art by @stranger-chads aka @bluejay-makes!)
First detailed here and further built upon here, the Rotten Crick has been plaguing my thoughts. The downside of working in a store that sells fishing gear, I suppose. This also is a departure from my normal intro blocks, since there's not that much more lore to go through!
Rotten Crick is a fisherman first and a fighter second, but of course a creature like him has to get good at filleting whatever monstrosity he drags ashore, alongside whatever assassins that enemy fey send his way. He also presents a very strange figure in any campaign he may appear in; he's immensely creepy and unquestionably evil, but he's entirely passive in the evil he does and can even benefit a community he enters! Not only can he teach men to fish, he can give them all the tools they need to do so AND defend them from greater threats at sea. Anyone who takes up his bargains may think they're being Devil Deal'd, but the truth is that there's an entirely different sort of danger in accepting his assistance that almost never affects the life of the person he's helped.
Rather than being a mundane source of fantastical danger (like a local lord using magic and conjured beasts to secure power), he's a fantastical source of mundane danger. He directly encourages and enables overfishing, water pollution, and ecological collapse, things that adventuring parties can't exactly solve by punching the right creature into submission. By the time the damage begins to manifest in a noticeable way, it's often too late to stop. Even if the party defeats or chases off the Old Crick, it could be years before the damage he does is undone, if it ever is, though the intervention of nature mages, other Fey, and spirits of the wilds may at least help clean and dress the wound.
If a DM wants to use the Old Crick to be a true and painfully clear source of immediate danger rather than a long-term danger, having him be a threat to local sapient sea life (such as water fey and merfolk) is fully possible. His animosity towards sea life peaks when he's faced with "betrayers," and he'll go out of his way to concoct terrible plans to cause their deaths.
Before we get to the man himself, though, we need to look at his two most famous pieces of equipment: The Tomb of Karaphas and the Tidepool Reaper.
The Tomb of Karaphas
Minor Artifact
Aura: Moderate Conjuration, Enchantment, and Transmutation
CL: 18th
Weight: 8lbs
Slot: —
This deceptively normal-looking but magical tacklebox contains everything an enterprising fisherman could need to do their work but a boat. The Tomb magically generates mundane supplies such as hooks, lines, rods, reels, floats, lures, baits, nets and whatever else as needed by its current holder. It can generate enough gear for up to six creatures to perform a day's work fishing and/or trawling, and grants anyone utilizing its tools a +5 profane bonus to Profession (Fisherman) checks (or similar), as well as to Survival checks made to gather food from bodies of water and areas nearby them. Anything generated by the Tomb dissolves into nothingness 7 days later.
In addition to the above functions, the Tomb of Karaphas is magically capacious, acting as a Bag of Holding (Type IV). What is contained within is largely at the DMs discretion, but it normally contains the Rotten Cricks four enchanted fillet knives crafted from whale bones (two +1 Keen Animal-Bane Daggers, two +1 Keen Aquatic-Bane Daggers), a Net of Snaring woven from merfolk hair, tools for preparing sea life for consumption, tools for whittling and scrimshaw, whittled and scrimshawed trinkets worth at least 4,000gp in total, no fewer than twenty bottled beverages of varying quality and alcohol content, and a corkscrew carved from a sea serpent's tooth.
Destruction: The Tomb of Karaphas and all its contents are destroyed utterly if gnashed between the teeth of Ragadahn while the Rotten Crick is dead.
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The Tidepool Reaper
Minor Artifact
Aura: Moderate Conjuration and Transmutation
CL: 18th
Weight: 4lbs
Slot: ---
This powerful, magical fishing rod is much more than its mundane appearance suggests. It's capable of fishing in any waters, magically adjusting the length of its line, the strength of the floats and the weight of the sinkers, and the size and design of the hook itself as needed, all such adjustments done on the fly by the malign intelligence within the tool with no action needed from the wielder. It's still up to the wielder to supply bait, but the Reaper can fetch bait on its own if a supply is left anywhere within 5ft of it. With a simple command, the Reaper will conjure a stand for itself and fish entirely on its own using either a Profession (Fishing) check or a Survival check (+10 to either), depositing its catches into whatever container is provided, throwing catches onto the shore beside it if no container is available.
In the hands of another creature, it grants that creature a +5 profane bonus to Profession (Fisherman) checks (or similar), as well as Survival checks made to gather food from bodies of water. Once per day, the Tidepool Reaper may be used to dredge up items of varying worth; this is identical to a 18th level Cleric with the Flotsam Subdomain using Sift.
Destruction: The Tidepool Reaper can only be destroyed if it is sealed inside of the Tomb of Karaphas when the tacklebox is destroyed.
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That Old and Rotten Crick CR 15
Neutral Evil Medium Fey Init: +7; Senses: Darkvision 60ft, low-light vision, mistsight; Perception +25
------ Defense ------
AC 31, touch 17, flat-footed 24 (+7 Dex, +7 armor, +7 natural armor) HP 130 (18d6+54), Regeneration 5 (Electricity) Fort +8 Ref +16 Will +13 (see Shield of Hatred) Defensive abilities Evasion, Shield of Hatred, Uncanny Dodge; DR 10/Cold iron and Piercing; Immune Cold, poison, sleep; Resist Acid 20, Fire 20; SR 22
------ Offense ------
Speed 30ft, swim 60ft Melee Tidepool Reaper (rapier) +17/+12 (1d6+4/16-20/x2) OR Tidepool Reaper (whip) +19/+14 (1d4+5 plus pull or trip) Ranged +1 Net +17 (Special) Space 5ft; Reach 5ft (30ft with Tidepool Reaper (whip)) Special Attacks Fishmonger, pull 5ft, Supreme Angler Spell-like Abilities (CL 18th; Concentration +26)
Constant--Speak With Animals, Water Walking At-will--Fog Cloud, Hydraulic Push (CMB 26), Bestow Curse (DC 22), Water Breathing 3/day--Charm Monster (DC 22), Dispel Magic, Freedom of Movement, Hold Monster (DC 22), Quickened Spiked Pit (DC 21) 1/day--Air Walk, Control Weather (as Druid), Horrid Wilting (DC 26), Summon Ship, Walk the Plank (DC 23) 1/month--Salvage
------ Statistics ------
Str 16 Dex 25 Con 17 Int 24 Wis 18 Cha 26 Base Atk: +9; CMB +12 (see Supreme Angler); CMD 29
Feats Combat Reflexes, Craft Magic Arms and Armor (B), Craft Wondrous Item(B), Greater Serpent Lash, Greater Whip Mastery, Harvest Parts (B), Improved Whip Mastery, Quicken Spell-like Ability (Spiked Pit), Serpent Lash, Weapon Finesse, Weapon Focus (Whip), Whip Mastery
Skills Bluff +16, Craft (Scrimshaw) +28, Craft (Whittling) +26, Diplomacy +21, Escape Artist +26, Heal +19, Knowledge (Geography) 28, Knowledge (Local) +27, Knowledge (Nature) +28, Perception +25, Profession (Fisherman) +35, Sense Motive +12, Sleight of Hand +20, Spellcraft +25, Stealth +15, Swim +24, Use Magic Device +29
Languages Aklo, Aquan, Common, Elven, Dwarven, Goblin, Halfling, Orc, Sylvan, Undercommon; Speak With Animals
SQ Fearsome Fishing, Item Crafting, water breathing
------ Ecology ------
Environment Any water Organization Solitary Treasure Triple standard (Tomb of Karaphas, Tidepool Reaper, Old and Rotten Coat (+3 mithral shirt with no maximum Dex bonus), scrimshaw collection, etc)
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Combat: The Old Crick generally only fights against creatures he has an enormous advantage against; that is, creatures his Fishmonger ability triggers against while his target is in the water, allowing him to utilize his Supreme Angler ability to attack with unavoidable strikes. Against surface-bound foes, he will use the Combat Maneuvers his whips afford him alongside Quickened Spiked Pit to dispose of most enemies, or Walk the Plank to drag enemies into spontaneously manifested bodies of water to take advantage of Supreme Angler. His Fog Clouds do not impede him due to his mist sight, and he will use them to confound enemies relying on sight and keep his distance to utilize his whip's power to their full potential. Other favored tactics include utilizing the disarming ability of whips he wields to relieve enemies of their equipment before throwing the items into his conjured pits, or overboard any ship he's on. If he can throw his enemies into bodies of water with any ability, he generally will.
Morale: Old Crick is maniacal in combat against sea life, and bravely fights to the death against such creatures for the chance to end them. Against surface life, he fights only until the other party is unconscious or retreats, and rarely coup de graces fallen foes unless they are aligned with the sea in some fashion; he will likely steal what he desires from them and leave them tied up for another creature to find. When reduced to 30 HP or below, he will surrender and attempt to parlay and/or bargain. If his surrender is rejected, he will fight to the death.
------ Special Abilities ------
Fearsome Fishing (Ex): Old Crick wields the tools of his trade with such expert experience that he may use even common fishing rods or lengths of rope as if they were whips, applying his whip-relevant feats and special abilities (including Supreme Angler, below) to any such tools he wields. Magic fishing rods or ropes are treated as +1 weapons in his hands. His signature rod, the Tidepool Reaper, is even more dangerous when used in this way, responding to his will as easily as a limb; he may freely use it as either an +2 Aquatic-Bane Whip with a reach of 30ft instead of 15, or a +1 Aquatic-Bane Keen Rapier, both of which he is proficient with.
Fishmonger (Ex): Old Crick has the Favored Enemy ability of a 15th level Ranger (+6 to Bluff, Knowledge, Perception, Sense Motive, and Survival checks, as well as to attack and damage rolls), except it works universally against creatures with the Water or Aquatic subtypes. His hatred of sea life is so great that this ability also extends to Animals, Fey, Magical Beasts, and Vermin which live in the water, even if they do not have the Water or Aquatic subtypes. However, this ability never applies to creatures who do not live in water, even if they resemble sea creatures, as he commends such creatures for shedding their "horrid lifestyle" and choosing to "live properly."
Item Crafting (Ex): Old Crick gains Harvest Parts, Craft Wondrous Item, and Craft Magical Arms and Armor as bonus feats. He crafts Wondrous Items with incredible swiftness; any item that costs less than 1,000gp to create is crafted in 4 hours instead of 8.
Shield of Hatred (Su): The waves of hate flowing off Old Crick prevents sea life from easily touching him. He adds half the bonuses gained from Fishmonger (+3) as a profane bonus to his AC, to his CMD, and his saving throws against the attacks, abilities, maneuvers, and spells of any creature with the Aquatic or Water subtypes. He never counts as a willing target for the abilities of such creatures, even if he is magically compelled to do so.
Supreme Angler (Ex): Over the years, Old Crick has fished in the strangest waters one can imagine, and it's given him an insurmountable advantage when attacking the beasts of the sea. He ignores cover and concealment when attacking creatures that are partially or fully underwater while he himself is on the surface (whether on a shoreline, on a boat, or standing on the water). Each round, he gains a +20 profane bonus to the first attack roll or CMB check he makes with a whip against partially or fully submerged targets.
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pfpanimes · 4 months ago
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⌕ mairimashita! iruma kun - iruma.
like or reblog if you save/use.
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dollywons · 18 days ago
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hello I love ur blog smmm! I have a request.. could u do dividers and welcome to my blog thingies in the stlye of red coquette but also kinda gloomy just no pink like a red gloomy coquette if that makes sense???? idk red and beige, kisses, cigarettes, that kinda stuff.... anyway have an AMAZING DAY you are so nice and sweet thank you for your work <3 :D
hi!! (≧◡≦) ♡ here’s your order of welcome banners and matching dividers!! *adds red sprinkles* I hope you like them! ♡︎ Also TYSM for being so kind hehe have a LOVELY DAY! ♡︎♡︎♡︎
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free to use! ♡´・ᴗ・`♡ credit would be nice of course! ♡︎
𝒸𝒽ℯ𝒸𝓀 𝓉𝒽ℯ ℴ𝓋ℯ𝓃! 𝓉𝒽ℯ𝓇ℯ’𝓈 𝓂ℴ𝓇ℯ 𝒹𝒾𝓋𝒾𝒹ℯ𝓇𝓈 + 𝓇ℯ𝓈ℴ𝓊𝓇𝒸ℯ𝓈! ♡︎
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ourdadai · 10 months ago
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aespa [ ningning ] lockscreens ♡
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j-eongs · 10 months ago
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       ❛  ⁺ 🩰   ☽  ﹑  ⁑
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       ❛  ⁺ 🐩   ☽  ﹑  ⁑
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onegroovyrose · 6 months ago
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Going back to my roots! 😋✌️🌳
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juustozzi · 1 year ago
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human study/art session 🍵
there ended up being a lot more background than planned, so here's some detail shots under read more!
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personal faves: human world fruit doodles and "wtf is going on in here" storyboards
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