#weibo games award 2024
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ikemenfangirl · 8 days ago
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Weibo Most Popular Games 2024 (updated : December 17th)
MOST Popular Games
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👑 For All Time (Lovebrush Chronicles)
▪️ Life Makeover
▪️ Suining Nikki
▪️ Light and Night
▪️ Path to Nowhere
(Ranking as of December 17)
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MOST Popular New Games
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👑 Beyond the World
▪️ Love and Deepspace
▪️ Infinity Nikki
▪️ Memoris in metheus
▪️ Zenless Zone Zero
(Ranking as of December 17)
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🔹 Most Popular Male Characters
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🔹 Most Popular Female Characters
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🔹 Most Popular Characters (npc)
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Ongoing - December 25th
🔗 https://x.com/ikemenfangirl/status/1867913236093489174
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※ This rankings from daily votes by fans.
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moonsun2010 · 10 days ago
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Man seeing the CEO's reaction to Black Myth not winning GOTY, saying they came to the awards for nothing (they won Player's Choice), that he wrote the acceptance speech 2 years ago, and all that shit about feminists and wanting to assault the female members of the team, make me glad they lost. Despite me playing the game way more than the rest.
Wait what post had the thing about feminists and assaulting female members? If you mean the Weibo post CEO Yocar wrote on 14 Dec 2024, I don't find any mention of the sort there. If you've any citations/links to the Chinese non-translated posts or screenshots that would be good.
If you want to read an actual good translation/paraphrasing of Yocar's post, I recommend this article.
1) "saying they came to the awards for nothing" you mean "今年入围的游戏都很出色,可我真没搞明白这次年度游戏的评选标准是啥,我特么白来了!" which basically states that "the shortlisted works are all outstanding, but I really don't understand what's the selection standards". The last part is like similar to "goddamn waste of my time" but not exactly, like waste of his attendance?? Like "The competition was strong but I didn't understand the rules, so why the heck did I attend for no reason! (exasperated tone towards ownself)".
Additionally, is writing an acceptance speech 2 years ago something negative...? Are creators not allowed to be proud of their work? This is the portion of Yocar's post that the "acceptance speech 2 years ago" came from:
"从昨天到现在,我也从很多玩家的言论中看到了强烈的不满情绪,看到了不甘与不爽——大多用了幽默与解构的方式表达,笑死。
我完全能理解这些不甘,同感这些不爽,因为我知道这些情绪的背后,不是痛苦与恶意,而是自尊与自信。
如此自信却没得到他人的认可,有点脾气,很正常。
我其实……比你们更自信(参考我在知乎的第一个回答),年度游戏登台的演讲词两年前就写好了,居然没用上😭😭😭" meaning:
"From yesterday till today, I've seen a lot of severly dissatisfied reactions from my conversations with (Black Myth Wukong) players, discontent and irritated—most of who expressed themselves in humourous and yet structured ways, which I found hilarious.
I understand entirely the feelings of those who are dissatisfied and frustrated, because I know that these feelings are backed not by harmful or evil intent, but a sense of self-confidence and self-esteem.
If one were to have pride in themselves, only to fail to gain the same recognition from others, it's quite normal to feel slighted.
Actually I'm... even more confident than y'all (see my first answer on 知乎*), so much so that I wrote my Game of the Year acceptance speech 2 years ago, which I ended up not using 😭😭😭"
*知乎 is another forume-sque platform that's kinda like Quora for asking and answering questions.
It's at worst a display of arrogance that in fact, seems to be used in a self-denigrating manner in the post. I don't have the exact same emoji, but surely one doesn't need to speak Chinese to understand what its use there means right? All I see is a pretty normal statement from a game dev empathising with the fanbase's disappointment over not getting GOTY, and soothing those pains by being self-deprecating about this own confidence in his creation.
In fact the rest of that 2nd paragraph (post is split into 7 paragraphs) makes the fact that he's focusing on the fact that he just has pride in his game even clearer:
"在这款游戏的研发过程中,很多同事没有我这么乐观。他们可能因为玩过了太多的中间版本,难免觉得这个游戏还有太多的瑕疵,也不大可能按时上线。
我���公司的一个主要工作,就是不断安慰他们我们已经做得很好了,产品一直在进步。
是的,你不能只在已经赢的时候才自信。
那不是自信,是对结果的复读。
今天输了,明天还可能会输,可那又如何?
影响结果的因子太复杂,所以结果必然是不确定的。我们唯一能确定的是选择自己在做什么——
做具体的事,做困难的事,做相信的事。
在做这些,当然应该自信。" meaning:
"In the process of developing this game, many colleagues weren't as optimistic as me. Maybe they'd replayed the WIPs too many times, such that they'd inevitably think it had too many flaws and wouldn't be finished in time.
In this company I have a very important role: to continuously reassure staff that we've already done a very good job, and that the game is continuously improving.
Indeed, you cannot have self-confidence in yourself only when you win.
That is not confidence, but preparation for/repetition of the end.
You lose today, and you can lose again tomorrow—and so what?
The end is never certain, as after all, the factors involved in determining are too complicated. The only thing we can be certain of is our own actions—to do things with purpose, difficult things, things we believe in/confident actions.
To do these, of course we must believe in ourselves."
The other paragraphs continue in the same encouraging spirit—generalised summary:
3 talks about how Game Science persevered in developing BMW because they trust in their game to deliver a quality story rooted in Chinese culture
4 talks about how Yocar thinks a common proverb few know is from Journey to the West "世上无难事,只怕有心人。/Nothing is impossible to a willing heart" does not mean that overcoming difficulties is simply a matter of mental fortitude, but that he thinks "因为难,才好玩" aka its fun because its difficult but also alluding to a common sentiment in fanbases that form around a love for difficult games... like BMW (and yknow the whole genre of Souls-like and Bullet hells and games that you love because they are so painful).
5 talks about the origin of Game Science's name, 6 about how they're fortunate to even be able to work on games, 7 a lovely, lovely conclusion that I think deserves to be translated in full:
"最后,希望黑神话的这个故事,能够给到某些还在迷茫中的人一点勇气,让更多在还在黑暗中摸索的人看到了一点光亮,然后以平常心继续前行。
希望大家都能继续怀着自信与雄心,保持勇敢、诚实与善良,踏实做好每一件具体的小事,坦然接受不确定的结果,一直走在取经的路上,直到生命的最后一刻。
就像海明威说的那样:这个世界很美好,值得为之战斗。" meaning:
"In conclusion, I hope that the story of BMW (both the game and the story of the game's development?) can give those who are still lost some courage, give more of those still searching in the darkness some light, and progress with a peace of mind.
I hope everyone will continue to embrace confidence and ambition, to be brave, sincere and kind, to properly do everything with purpose, until life reaches its final end.
Just like what Hemingway said: "The world is a fine place and worth fighting for."
It's honestly a very earnest and sweet post?? If you can read Mandarin Chinese its way more poetic and kind of tear-inducing—even more so if you're a creative of any kind, or just someone who's ever put high expectations on themselves to produce good results, only to seemingly ""fail"" by not achieving the unrealistically fantastical ideal you've built in your head.
Anon, I'm glad that you've played the game, but I don't think your interpretation of Yocar's post is fair at all. Creators are allowed to have high expectations about their own work, and to be disappointed when they aren't met. The post he's made is just that—a joking expression of disappointment, yet determination to carry on producing more games he can be proud of, and will bring happiness to others. Nowhere in this is the unhinged bashing of TGA that Yocar is supposedly to have done. If this sort of encouraging statement is considered inflammatory, I... genuinely don't know what to say.
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aixeko · 29 days ago
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Weibo games award popular vote for 2024 (Female version, ongoing)
This ranking can change later on as it's not the final result yet
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HELLOOOO SHALOM??? LMFAOOOO MY GLORIOUS QUEEN BEING SO HIGH UP MAKES ME SO HAPPY. WELL DESERVED 🫶🫶🫶🫶
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ROBIN, LANGLEY MY LOVE & FURINA MWAH.
I'm low-key shocked Kafka is up there considering her year long absence with only the occasional screen time outside game but it's almost not a shock looking at the china HSR concert. 😭 LEGEND NEVER DIE, MY QUEEN STAYS ON TOP FR.
Kafka comes back when huh hoyo, I know everyone will lose it when she comes back. Like look at the Elysia and Kevin expy impact on the Honkai fandom. They really brought back all of the hi3rd fandom back from the ashes. #1 flame chaser glazer, yes i will sneak them in my post every time🙏
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theclubhero-blog · 8 days ago
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CEO da Game Science não aceita derrota de Black Myth Wukong no GOTY 2024
Por Vinicius Torres Oliveira
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Feng Ji afirma que escreveu o discurso de vitória "há dois anos" e "não consegue entender os critérios do GOTY"
O The Game Awards ocorreu na última semana, em Los Angeles (EUA), com o intuito de premiar os melhores títulos de 2024. O principal troféu da noite foi o “Game of the Year” (GOTY), que ficou com Astro Bot, da Team Asobi e PlayStation Studios. No entanto, a empresa de Black Myth Wukong, um dos concorrentes ao caneco, não ficou nada satisfeita com o resultado.
Feng Ji, CEO da Game Science, foi ao Weibo, rede social famosa na China, para desabafar. Apesar do jogo ter levado para casa dois prêmios (“Players’ Voice” e “Melhor Jogo de Ação”), o executivo publicou: “Eu vim até aqui por nada“.
Ji afirma que “os jogos indicados neste ano foram todos excepcionais, mas não consegue entender qual é o critério para [vencer] o GOTY“. Ele prossegue ao relembrar a quantidade de trabalho investida em sete anos de desenvolvimento, além de explicar a razão por criar Black Myth Wukong:
Ainda existem pessoas neste mundo que não tiveram a chance de jogarem os tão chamados jogos AAA. Muitas pessoas que nunca usaram consoles e computadores, muitas pessoas que se sentem confusas, que estão desesperadas com a situação do mundo e que sofrem com a injustiça. Quanto mais penso nisso, mais sinto a necessidade de criar jogos melhores e criar conteúdo que permite às pessoas sentir veracidade, bondade e beleza.
Em certo momento do texto, o CEO da Game Science diz “ter escrito o discurso de vitória do GOTY há dois anos“. No entanto, como Astro Bot ficou com o caneco, ele “nunca teve a chance de recitá-lo“.
É importante afirmar que entre os candidatos a “Game of the Year”, Black Myth Wukong tinha a pior das médias no Metacritic: 81 pontos. Com isso, ele se tornou o título com nota mais baixa na história a ser indicado ao GOTY.
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source-lang-en · 3 years ago
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Eileen Gu
Eileen Feng Gu (born 3 September 2003), also known by her Chinese name Gu Ailing (Chinese: 谷爱凌; pinyin: Gǔ Àilíng), is an American-born Chinese freestyle skier in halfpipe, slopestyle, and big air events who has competed for China since 2019.[5][6] At the 2022 Beijing Winter Olympics, she became the youngest Olympic champion in freestyle skiing, at age 18, capturing the gold medal in big air. She also has a career as a fashion model.
Contents
1Early life and education
2Career
3Nationality
4Personal life
5See also
6References
7External links
2.1Sports
2.2Modeling
2.1.12022 Beijing Olympics
2.1.2World Cup results
Early life and education
Gu was born in San Francisco, California, United States, on 3 September 2003[3] to an American father and a Chinese mother. Her mother, Gu Yan (Chinese: 谷燕; pinyin: Gǔ Yàn), moved to the U.S. from China as a student in her twenties, enrolling at Auburn University and Rockefeller University. While attending the latter, her mother skied for the first time at Hunter Mountain in New York state; her passion for the sport deepened after relocating to the San Francisco Bay Area, while earning an MBA at Stanford University. While there, Gu's mother put her young daughter into ski lessons at Lake Tahoe, reportedly so that her daughter could keep up with her. Her mother, as Gu put it, "accidentally created [in me] a pro skier."[7]
Gu wrote in her personal Sina Weibo page on 1 March 2021 that she had been recognized as a candidate for the U.S. Presidential Scholars Program, as a January 2021 nominee from San Francisco University High School;[8][1] she was not ultimately awarded the scholarship,[9] and graduated early from secondary school.[10] The Washington Post reports that, after her sports and educational achievements (including an SAT score of 1580), she secured admission into Stanford University,[11] an alma mater of her mother, and will start studying after the 2022 Olympic Winter Games.[12][7]
Nationality and citizenship
Gu competed for the United States at the 2018–19 FIS Freestyle Ski World Cup. She began competing for China in June 2019 after requesting a change of nation with the International Ski Federation. Her goal was to compete for China in the 2022 Winter Olympics.[43][44][45] She announced the change on Weibo[46] and Instagram,[44] stating that through skiing she hopes "to help inspire millions of young people" in China and "to unite people, promote common understanding, create communication, and forge friendships between nations."[43]
There has been considerable controversy related to Gu's citizenship and nationality. The Chinese Consulate General in New York told the BBC that Gu would have to have been naturalized or gained permanent residency status in China to compete for its team; in the same article, it was reported that the Chinese Ministry of Justice in 2020 broadened rules for foreigners, allowing people that achieved international recognition in sport, science, culture and other fields to obtain permanent residency.[47][48] In January 2024, Gu said that she planned to represent China at the 2026 Winter Olympics.[49]
In an interview in May 2022, Gu referred to herself as an Asian American.[50] In an interview with ESPN in 2021, she said: "Since I was little, I've always said when I'm in the U.S., I'm American, but when I'm in China, I'm Chinese."[51][52] In 2022, in an interview with the South China Morning Post, she said: "Nobody can deny I'm American, nobody can deny I'm Chinese".[53]
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the-bird-and-the-flute · 28 days ago
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wow mlqc? and kiro is more popular than gavin? Am I seeing things here? lol
also, I thought tot was popular =/. No nxx boys I guess
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UPDATE ! Weibo Games Award Popular Male Characters 2024 (Nov. 28 : ongoing)
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��� 1 Li Shen (Zayne) : Love and Deepspace
🥈2 Qi Yu (Rafayel) : Love and Deepspace
🥉3 Qin Che (Sylus) : Love and Deepspace
🎖️4 Shen Xinghui (Xavier) : Love and Deepspace
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🎖️5 Wanderer (Scaramouche) : Genshin Impact
6 Qi Sili (Sariel) : Light and Night
7 Lu Chen (Evan) : Light and Night
8 Zha Lisu (Charlie) : Light and Night
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9 Mercenary : Identity V
10 Xiao Yi (Osborn) : Light and Night
11 Gu Shiye : Beyond the World
12 BaiYuan : Beyond the World
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13 Xia Mingxing : Light and Night
14 Photographer : Identity V
15 FuRong : Code: Kite (Ashe of the Kingdom)
16 YiYu : Beyond the World
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Popular Female Characters
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🥇 1 Nikki : Nikki games
🥈 2 Gardener : Identity V
🥉 3 Shalom : Path To Nowhere
🎖️ 4 Achan : Code: Kite
🎖️ 5 Lappland : Arknight
Popular npc
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🥇 1 Mephisto : Love and Deepspace
🥈 2 MoMo : Nikki games
🥉 3 Xue qiu (Snowball) : Light and Night
🎖️4 Lan Xing (Blue Star): Light and Night
🎖️5 Fei yun - Code: Kite
📌 The current ranking is not the final result.
🔗 http://t.cn/A6nFoK13 (weibo)
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ikemenfangirl · 28 days ago
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UPDATE ! Weibo Games Award Popular Male Characters 2024 (Nov. 28 : ongoing)
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🥇 1 Li Shen (Zayne) : Love and Deepspace
🥈2 Qi Yu (Rafayel) : Love and Deepspace
🥉3 Qin Che (Sylus) : Love and Deepspace
🎖️4 Shen Xinghui (Xavier) : Love and Deepspace
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🎖️5 Wanderer (Scaramouche) : Genshin Impact
6 Qi Sili (Sariel) : Light and Night
7 Lu Chen (Evan) : Light and Night
8 Zha Lisu (Charlie) : Light and Night
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9 Mercenary : Identity V
10 Xiao Yi (Osborn) : Light and Night
11 Gu Shiye : Beyond the World
12 BaiYuan : Beyond the World
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13 Xia Mingxing : Light and Night
14 Photographer : Identity V
15 FuRong : Code: Kite (Ashe of the Kingdom)
16 YiYu : Beyond the World
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Popular Female Characters
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🥇 1 Nikki : Nikki games
🥈 2 Gardener : Identity V
🥉 3 Shalom : Path To Nowhere
🎖️ 4 Achan : Code: Kite
🎖️ 5 Lappland : Arknight
Popular npc
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🥇 1 Mephisto : Love and Deepspace
🥈 2 MoMo : Nikki games
🥉 3 Xue qiu (Snowball) : Light and Night
🎖️4 Lan Xing (Blue Star): Light and Night
🎖️5 Fei yun - Code: Kite
📌 The current ranking is not the final result.
🔗 http://t.cn/A6nFoK13 (weibo)
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