#we need a persona 4 remake
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Akira: Hey Narukami, where's your new game?!
Narukami: I don't know, Akira. Where is your good anime?!
Makoto, far away: Ooooooooh!
Akira: Shut it, Makoto! Like you have anything.
Makoto: Oh yeah...I guess I'll take my new, awesome game with DLC, and my 4 amazing anime movies and just go somewhere else.
Akira: ...
Narukami: ...
Makoto: ... *flips them off*
Makoto: ...Suck it, dickweeds .
#persona 5#persona 5 royal#persona 4#persona 4 golden#persona 3#persona 3 reload#yeah the persona 5 anime wasnt great#but makoto is winning in both anime and game department#makoto yuki#minato arisato#yu narukami#souji seta#akira kusuru#ren amamiya#narukami hopefully will join makoto soon#we need a persona 4 remake
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Me if Atlus makes a Persona 4 Remake vs. me if the remake has a Yosuke romance route:
#and I’m proud of it#because the game came out pretty recently so I don’t really feel like we need a remake#but#possible Yosuke romance route#persona 4#yosuke hanamura#hanamura yosuke#souyo#justmythoughts
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Manifesting Persona 2 Innocent Sin and Persona 2 Eternal Punishment to get remastered or remade and to get ports on the Switch, PC, Xbox X, and PS5, like to cast, reblog to boost.
#persona 2#atlus write these down pls!!#we don't need a persona 4 remake we need these!!#i would love these games on modern consoles#personal#hailey.txt#mine
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Got a question why do some fans say tifa know the real cloud when in ff7 original she says they were never close as kids in the life stream scene? Even in remake and rebirth she say on the gs ride I can't remember us ever being this close before. Doesn't that make the playing field equal for aerith because tifa didn't know the real cloud either right?
I don't know if they're saying she "knows the real" Cloud, because I sort of agree, she doesn't really get to "know" the real Cloud until he bears his soul to her in the lifestream sequence. I think it's better to say that Tifa is "connected" to the real Cloud, narratively speaking, while Aerith is not.
First though I have to address the misconception that Tifa and Cloud weren't close as kids. They were, traces of two pasts gives us some insight into the childhood of Tifa and Cloud, and in it we learn that Tifa and Cloud were closer when they were VERY young, but grew apart later on. The implication is that this is when Cloud started developing feelings for Tifa, which caused him to distance himself. But there is still a difference between that and Aeriths connection. I think the best scene to explain this is the most obvious one, the water tower scene. In the water tower scene we discover that while Tifa likes Cloud, she wasn't sure yet what sort of "like". Mirroring Aeriths scene at the end of rebirth. But while Aeriths scene ends with the "but" of "liking, BUT not like liking", Tifas story goes a little different. Cloud says he'll be a soldier, and that he's not like other boys, not knowing that this was the 4th time someone has said this to her. And yet, the proclamation didn't disappoint her. Because it's not the alure of Cloud being a famous soldier that catches Tifas eye.
"she'd discovered that Cloud - the quiet neighbour who had always seemed as unreachable as the stars - was just a normal boy like any other. She'd come to understand that she did like him. And it was that special kind of "like" - the one that ties up your heart, making you yearn to be with that person for the rest of your days.
It's that moment, where Cloud bears his soul to her for the first time, when he's "just a boy", that Tifa falls in love. In other words, Tifa fell in love with the exact antithesis of the fake soldier persona that he put on later in life. The irony, and beauty, of this story lies in the fact that Cloud believed he needed to be this heroic soldier for Tifa to notice him, but all he really needed to be was just a boy with some dreams, he just needed to be himself, to be human. For Tifa, Cloud was already a hero just as he was, the boy that followed her up the mountain.
When Tifa meets Soldier Cloud, she's put-off by his eyes and his soldier persona, because that's not who she hoped to see. She hoped to see that hopeful shy boy from Nibelheim that asked her to come to the water tower. Meanwhile Aerith liked his eyes and soldier persona, because that IS who she hoped to see, only in Zack. She's longing for the boy she's wearing pink for, whom she sent letters to for 4 years. Of whom it was her one wish to "spend more time with". Both girls in essence are looking for that connection with the fake Cloud/Zack conglomeration. But only Tifa has the real connection, because at the heart of the fake Cloud lies the real Cloud, and not Zack. Which is why her dates and interactions with Cloud go naturally, because that's his heart shining through from underneath the fake persona. And that's why all the dates with Aerith are so rough, because Aerith is bouncing energy off of him in a way that would work with Zack, but Cloud is not Zack, and because of that the entire thing feels forced and unnatural.
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My Favorite Games of 2023.
Hi. Hello. Thanks ever so much for clicking on this page. Happy to have you.
First thing's first: I'm a little freak when it comes to video games. I don't feel the need to beat most games I play. From Software is one of my favorite studios in the industry and I've never finished a single one of their games. This means, fortunately, that I get to play a LOT more games than the average bear.
I've written up some blurbs about my top ten favorite games from 2023, but before that here's the list of every game I remember playing this year that left any sort of lasting impact on me (in no particular order):
Dead Space Remake Resident Evil 4 Remake F-Zero 99 Humanity Dredge Metroid Prime Remastered Anemoiaplois Alan Wake 2 Baldur’s Gate 3 LoZ Tears of the Kingdom Counter Strike 2 Hunt Showdown El Paso Elsewhere Jusant Slay the Princess| Remnant II The Finals Street FIghter 6 Lethal Company BattleBit Remastered Don’t Scream Homebody The Murder of Sonic the Hedgehog Pizza Tower World of Horror Super Mario Wonder Mr. Sun’s Hatbox Fifa 23 Sea of Stars (Demo) Half-Life (25th Anniversary Update)
And the games I played that were NOT released in 2023:
Unpacking Persona 4 Golden Picross 7 The Order 1886 Shovel Knight Dig Lost Planet: Extreme Condition Spider-Man: Miles Morales Pac-Man Championship Edition DX Project Zomboid Quake LoZ The Minish Cap Drill Dozer Wario Land 4 Pokemon Pinball Resident Evil Revelations Summer of ‘58 Trackmania TwinCop We Were Here Visage Cursed Halo CE Half-Life 2 (I probably play this once per year) Witch Hunt Red Dead Redemption 2 Cyberpunk 2077 Borderlands 3 Brutal Legend Cultic Slay the Spire PUBG Rez Infinite Batman Arkham City Alan Wake Alan Wake: American Nightmare Max Payne LoZ: Majora’s Mask 3DS Metroid Prime Metroid Prime 2 Tunic Everhood Final Fantasy VII Final Fantasy VII Remake GOODBYE WORLD Yakuza: Like a Dragon Critters for Sale Dome Keeper Phasmophobia Hades Nintendo Switch Sports
Now that you understand the kind of freak you're dealing with…
Let's dive into my top ten favorite games from this objectively fucked up year.
10. El Paso Elsewhere Developed by Texas indie studio Strange Scaffold, El Paso Elsewhere is a Max Payne-clone with vampires, an opinionated narrator, and lots and lots of bullet time. As a small studio punching well above their weight class, Strange Scaffold leans into abstract, PlayStation 1 minimalism when it comes to visuals and pairs them with a soundtrack that will make your hands sweat. The vibes are here and they're ready for the end of the world. I'm personally also a big fan of everything this studio stands for.
9. Mr. Sun's Hatbox I want you to imagine Metal Gear Solid V. Now I want you to imagine that game as a 2D, level-based, slapstick platformer you can play with up to three friends. If you think that sounds stupid, you'd be right. And it's beautiful. As you build up a secret army of soldiers with various skills (and disorders), you'll start to develop *favorites*. This game constantly asks if you're willing to send those favorites on a harrowing mission and risk losing them forever… or if you'd rather send an idiot you recently captured who blinks constantly and can't kill anyone without fainting.
8. Dredge Every year I feel like I find one game that falls into the “just one more round” category, and baby… Dredge was it for 2023. As a weary fisherman in strange waters, you'll make the most out of your 12 measly hours of sunlight only for your daily voyages to inevitably pull you into the darkness of night, and night is when things get weird. Rocks emerge from the fog that you swear weren't there before, your equipment malfunctions, and you're pretty sure you just saw something in the water… something big. Despite only containing a small collection of islands, the world of Dredge manages to feel vast - perhaps vast enough to swallow you whole.
7. Resident Evil 4 Remake I was curious to see what sort of changes would be made to the timeless classic and father of modern 3rd person shooters, Resident Evil 4. I wasn't let down. RE4 Remake takes all the things that didn't age well about the original, tossed them out, and replaced them with only good things. And MORE things! It's campy, fun, and better than a game of bingo.
6. Jusant I really feel like this one didn't get the recognition it deserves. Jusant is a rock climbing game that combines the quiet contemplation of Journey with the mechanical specificity of Death Stranding. Unlike Death Standing, though, there is very little story to interrupt your flow. There are plenty of collectible bits to find for those curious to learn more about what happened before the events of the game, but the environmental storytelling does most of the heavy lifting. For me, the joy of the game comes from how it feels. Right trigger controls your right hand grip, and left trigger controls left hand grip. Plan your route, manage your stamina, and climb high above the clouds in search of answers.
5. F-Zero 99 This. Shit. Slaps. I've never been a big F-Zero guy, but this MADE me one. The “battle royale”, 99 player format is the perfect fit for the ruthless, high octane world of the game. Races last about three minutes, and friend, they are the most intense, white-knuckled three minutes of your life. The decision to make your boost meter the same as your health meter started in F-Zero 64 (I believe), and it is so much more HARROWING in this game when another player could side-swipe you mere meters from the finish line and blow you to bits. Sadly it's only playable via Switch Online, but it made me cheer, laugh, and scream enough this year to earn a spot in my top 5.
4. Alan Wake 2 Remedy makes weird games that also manage to exist in the AAA space and for that I will forever love them. Although Alan Wake 2 resembles a 3rd person shooter survival horror, I'd honestly say it's more of a narrative game than anything else. There's sidequests, there's puzzles, there's upgradeable skills, but at the end of the day the characters, world, and story are what kept me playing. If you haven't checked them out recently, you should definitely watch a story recap of the original games before diving into this sequel, but the wild swings for the fences this game takes are well worth that small price of admission. There's a god damn musical number, for Christ's sake.
3. The Legend of Zelda: Tears of the Kingdom I've really got nothing to say about this game that most people don't already know. It's incredible. The fact that Nintendo made a game that redefined an entire genre and then made a SEQUEL to it that ups the ante is remarkable. To be honest, I've only cleared the Rito, Zora, and Goron cities. I got a bit tired of exploring the depths and guiding Koroks to their friends, but I can't deny the sheer level of complexity and polish on display here. I saw someone on TikTok build a functioning Mecha Godzilla in this game. Good God. I've heard that the ending of this game is one of the best in the franchise, and if I'd seen it this year then it may have wound up higher on my list, but for the time being I'll continue picking up this masterpiece from time to time, chipping away at it until the day comes that I can finally smack the tits off thicc Ganondorf.
2. Half-Life (25th Anniversary Update) I know I'm gonna get shit for this, but I don't care. This year was the 25th anniversary of Half-Life and Valve released an update that made playing it (and it's online Death Match) much more accessible. I threw it on my Steam Deck out of curiosity, expecting to play for 20 minutes. I could not put it down. It is unbelievable how modern this game still feels. I simply had so much fun sprinting through the corridors of Black Mesa with a dozen weapons strapped to my back, blasting aliens and military Spec-Op chumps as a 24(?!) year old theoretical physicist.
1. Baldur's Gate III This game is fucked up, man. The sheer amount of writing in this game scares me. We can all talk about how BIG this game is, it deserves it, but the thing BG3 does better than any other role playing game I have ever experienced is actually encourage roleplaying. I've played through Act I four times now, with four different groups of friends, and it has felt fresh every time. I have seen the same events play out in so many different ways that it boggles the mind, but in every one of those play sessions I see players asking themselves “What would my lil guy do here?” rather than "what is the best thing to do here?" The game rewards players constantly for just trying shit and the D&D 5e rule set means playing like the character you said you were from the start leads to frequent Points of Inspiration. Maybe one day I'll see the end of this story (probably not), but I don't have to in order to feel a connection with BG3's world, characters, and most impressively, the characters I made myself.
Honorable Mentions for 2023
5. Dave the Diver 4. Homebody 3. Sea of Stars 2. Humanity 1. Super Mario Wonder
Top 5 Favorites NOT from 2023
5. Metroid Prime 4. Final Fantasy VII Remake 3. Cursed Halo (Halo CE Mod) 2. Red Dead Redemption 2 1. Legend of Zelda: Majora's Mask (3DS)
Games I didn't have a chance to play from 2023 but still want to when I find more time...
Viewfinder Venba Chants of Sennaar Thirsty Suitors Hi-Fi Rush Moonring Armored Core VI Laika Aged Through Blood Bomb Rush Cyberfunk
OKAY THANKS BYE!
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persona 4 is a good a good game but it’s even better when you can understand how centered it is on TV. now a days, TV is such a dead medium and im pretty sure thats why some personafans mark it as having the worst story, when it doesn’t ! it just has a story that doesn’t hold up in the modern day. you have to think about how reliant we used to be on tv when persona 4 originally came out. a big celebrity announcement ? TV or magazine ! breaking news ? TV or news paper ! wanna buy somethign but not imperson ? TV !!!!!!! its all television !
((persona 4 rambles under cut !!!!!
each arc is based off one or more tv trope (yukiko - gameshow/childrens media, kanji - gay stereotypes, rise - soft core corn, ect ect) !!!! and what makes kubo such a great plot point is how his dungeon is so out of place from the rest. instead of being based off tv, his is based off older video games ! it’s an immediate telling that something’s different ! its not TV !!!!
teddie is the most blatent television archetype, being both a classic mascot and the flirtatious dream boy seen mostly in anime (see tamaki suoh from ouran high school host club and pre-mob teru from mob psycho 100) (i didn’t understand this during my first playthrough and thought it was random as shit that there was a twink inside the bearsuit) ughhrhrhhhhhrhrhhrhh i love teddie
so much of personal 4 is based on TV, and this js where the other major theme of persona 4 comes in. reaching out to the truth !!! as stated before, we used to be so much more reliant on tv, and its easy to take whats said on tv as truth when so many lies and rumors are spread through the medium. kids beleived the midnight channel showed their soulmates, when that is a lie !!!!! all of the red herrings in p4 r important to the theme !!!! do u see !!!!!
this is why i hope a persona 4 remake does not happen. no ones gonna get it if we dont watch tv man . i think at its core persona 4 is abt media literacy (thats a point idk where else 2 put sorrgy) maybe none of this made sense…, i just NEEDED to get my thoughts out man it was killing me
pls keep in mind that i am fairly young and tv wasnt a big part of my life for much of the time i canremeber !!!!!! it could be fairly obvious to older folks but not me ,,
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im gonna lose my fucking mind man i hate atlus so much "p2 gets a remaster but NOT a remake ^_^" even tho it was THE SECOND MOST REQUESTED THING ON THEIR LIST . "persona 4 gets a remake but it'll come out a looong time from now" IT DOESNT NEED ONE BRO PLEASE JUST MAKE NEW GAMES. ALSO... WHERE THE FUCK IS THE SMT STUFF??? DUDE??? ah yes we get one confirmed announcement this year but it's gonna be like the royal version of smtv and i am going to scream and die and explode
#luca speakin#shin megami tensei#brah i literally dont even dislike p3re ive been playing it and its been fun#i just really cant stand how atlus is constantly turning away fans of the series that made them popular to begin with#and then like ACTIVELY choosing to make bad decisions at every possible turn#rant#but whatever#this is making me gnaw a hole in my thumb#can i have a special interest that doesnt constantly disappoint me? please? thanks :3
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Hiiiiiii ~
Thank you! It was kind of a mid exam but still, if I hadn't studied, I'd have failed lol. So many calculus to make 🥹
We don't need another persona 4 aaaaaa. Though certainly the fourth game, it's my favorite, after the fifth and the third
Back to my psychologist Malleus brainrot, when I tried for psychology college (I did like three semesters before realizing I was more of an Arts person lol), my professor presented us with a silly game that didn't particularly have any scientific basis behind it. It was just that, a little silly game to make the whole class with so many expectations to relax and chill a little. He was an iconic professor for that and he laughed a lot at our expanse lol
The game was like that: you had to write down: three animals. And then you distribute three characteristics for them. The first time I did this, I choose snake, cat and spider, right in that order (I will explain later what this means)
Then we have the words wall, sea and cup. Again, you write the first thing you thought about. And like I said, there's no scientific basis to this game but it's so funny and nonsensical, I love it tbh hehe
Wall = support / help
Sea: Desperation / the feeling of immensity
Cup: ... sex... that's it... no... idk either...
The animals: the first represents what you think you are. The second is what others think about you. The third is what you really are.
I'm really thinking about Malleus playing this game with Mc, trying to slowly coax them out of their shell while very softly and gently asking how he can help them. I'm honestly in love with psychologist Malleus 🤧🤧🤧🤧
The new event, I saw!!!!! He is so cute in the new event, as Vil and Jade is! They're all really pretty but Vil and Malleus 🥺🥺💕
Hello Lorkai 🌷🌺💞
I love math but I hate timed math 😭😭😭 at least that’s done and over with 🙏🙏
I haven’t played the fourth game though I know it’s really good. When they make a remake, maybe I’ll get it.
Your professor sounds so nice 🥺 I loved professors like those.
The cup?!? Is so funny to me omg?? 😆 I wonder if it’s like….the filling of the cum and emptying equates to…the act? Lolol
Malleuuuss can you do that with me instead 😭😫
Psychologist mal is looking at the animals you chose and he can get an inkling about how you look at yourself and our perceptions.
Yess it’s so cute! Vil competing was so surprising to me . Especially when it came to sebek omg 😂 malleus so proud and then worried about us 🥹
Oh! And I saw your reblog about Louis from metaphor refantazio. All I can say, he’s kind of like akechi, I don’t blame him for being the way he is but also…he’s kind of crazy lol (but we like them a little crazy lmao)
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thinking about what games i want to play next so here's an informal list
mostly these will be JRPGs as my backlog of them is HIGH and some of them are getting harder to find and play. not listed in any particular order.
persona 3 & 4 (bought on switch, will be playing there first)
trails in the sky second chapter (not owned yet)
tales of symphonia (i think i have the PS3 version but... i don't know where my PS3 controller is... we might play this one on steam)
tales of the abyss (3DS, not owned)
final fantasy x-2 (the only one of the series i haven't played... but i should replay x first. own on PS3, will probably get on PS4 or switch)
tactics ogre reborn (owned, not started yet)
i think that's it for now... i have other games sitting and waiting to be played, but i've been in a real classic JRPG mood so i don't really want to dive into, say, horizon forbidden west. (which i have, and am sure i'll enjoy, but it's not quite time for it yet.)
i think first i will probably return to my replay of ff7 remake, though, since i'm a good ways through it and rebirth is nigh. after that, maybe tactics ogre? i'll probably wait for sales on most of these games, aside from tales of the abyss which i just need to bite the bullet and buy.
#gameblogging#tentatively interested in other tales games also but#actually... playing them... will be a struggle lmao#forget my ps3 i have no idea where anything for my 360 is. sorry vesperia#i also need to play the ff16 dlc...
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*****CALLING ALL VOICE ACTORS******
Almost 8 years ago, we had completed and uploaded the first movie Persona 3 Spring of Birth with resounding success! Unfortunately due to copyright, casting and real life issues I was forced to put the project in hiatus till further notice.
Mostly due to copyright anyway...
But recently I reuploaded the first movie without it being taken down and also partly due to the remake of P3 being announced, I was motivated to bringing the project back to life and finishing all 4 movies this time! (If you wish to confirm the legitimacy and standard of quality for the project, the 1st movie can be found here) With that said, here are a few rules to lay out before you audition #1 - Ensure mic quality is of professional quality. Treated sound environment preferable #2 - This is a long term project, please do not audition if you see yourself unable to remain on the project for more than 1 movie. #3 - If you are not cast as the character you auditioned for, that does not mean I won't possibly need your help as extras or other characters I may have forgotten in this post. I'm sure once the deadline comes out I will reach out to those of you who may have not been casted as the main, so look out for that and be sure to either provide contact information for you or contact me directly VIA Discord @LeoVoid#5449
Have fun everyone, I look forward to hearing from each and every one of you, Good luck! :)
#anime#persona 3#persona 3 movie#makoto yuki#aigis persona 3#persona series#voiceover#voice acting#voice over#fandub#casting call
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If you don't mind, could you elaborate on how Ada is inconsistent?
It's less about how she's inconsistent, and more about how various writers treat her role in the overall narrative of the series. For a non existent attempt at brevity, I will not be talking about how she's handled in the remakes or any of the alternate raccoon city focused games. 1998 RE2 only!
So in the original RE2, Ada is a woman who's looking for her boyfriend who is a researcher at Umbrella. She was actually dating the man to get information on/a sample of the G-Virus, and whether or not her concern was sincere for this man is debatable as she plays it up. It's a useful truth that functions as a genuine cover story. After finding out the dude's dead, she seduces Leon so he'll follow her around like a lost puppy. (He's super whiny puppy but that was entertaining to watch). Plus when she doesn't shoot to kill to get the G-Virus sample from Leon, it turns out her affection for him is real. Whether this is her working from the rebound after figuring out her current boyfriend is dead is also debatable. I can only speculate that she might have been. Ada isn't heartless. Fake dating someone for months meant there had to be some chemistry as she could've picked literally any umbrella scientist to date to get to the same result. When we look at the epilogue scene from RE3, we see she is changed by her experience.
She's not the same woman anymore. Or at least she doesn't think she is. She wasn't so much a femme fatale in the first RE2 as much as she was a mercenary/spy playing her cards right until the smoke cleared.
And then we get Resident Evil 4.
In RE4, they hammer that femme fatale persona in HARD. She's sexy. She's teasing. She's always in the right place at the right time. She doesn't get hurt and comes out on top. Ashley's existence delays the damsel role she would be tossed in so Leon can save her, but doesn't prevent it. The time she spent between 1998 and 2004 was her building this persona to put emotional walls and distance up so she can better do her job. Hell, due to the great reception the game got, this version of Ada is who gets left in the hands of every future writer who has/wants to handle her. Yet, Leon being there in RE4 puts a few splinters in this persona. Wesker's kill order for Leon absolutely cracks it. Leon may be experiencing his own personal hell, but so! is! Ada! Wong! She doesn't have to do shit. She doesn't have to save Leon. She doesn't have to kill him. She can honestly just do her job and get out, but she hasn't changed. She's just gotten really fucking good at lying to herself. So we once again see her putting everything on the line for Leon, and risking her own neck so he can get out. And this is great! And you want to see more.
And then we get RE:Damnation.
Why was she there? Look. Look at me. I love Ada. She's my wife. Why was she in the Eastern Slav Republic pretending to work for the BSAA? Oh, to collect a sample of las plagas! Wait. Wasn't she in the village where there was a fuck ton of them before this event? Why wouldn't Wesker have that already? Oh no, she needs the special plagas that let's people control lickers for a limited period of time before the parasite develops and the host become one of those twisty head zombies. Ah. A failed plagas then? She wants a failed plagas? Well, she would've had a much easier time just stealing that from the rebellion. It then would've made her running into Leon a more natural outcome. They started that movie putting Ashley in the proverbial trunk to eliminate that romantic venue and brought in Ada to go "hey! remember! leon likes her! nobody else! we promise!". They're not risking anything for each other. Ada isn't doing what she has been doing the last two stories, and it's off. The femme fatale stuff is happening, but you can cut her out and lose nothing from the movie other than a cat fight. You can't do the same thing in RE4. You can't do the same thing in RE2!
And then we get Resident Evil 6.
I enjoyed watching the Ada storyline in the game despite all the strange mechanic choices they made with the game's play style. Up until this point in the games, her and Leon keep risking their lives and/or job credibility for each other. That's what they do regardless if people view their relationship as platonic or romantic.
This game with Ada's story was a great opportunity to show how she's also wearing a mask she's built up over the years. The one that gets cracked in RE4 with Leon's mere appearance and a genuine concern for his safety. The thing is in RE6, she's kind of all over the place. We first see her doppleganger not knowing it's a different woman, and every fan is up in arms about how reasonably OOC the act is. And they're right. Next we see the real Ada, and she seems just as natural as she was in RE4. We just assume it's an outfit change until she starts investigating. Then she goes from mercenary/spy to playing superhero.
The one thing I like about the resident evil games, is that when 2 characters are supposed to be on equal ground, they'll often save each other the same amount of times. They meet in the middle, and there's something sweet about it. In RE6, Ada is constantly covering Leon's ass the closer we get to the end. Leon gets to save her with that final Simmon's confrontation. We are not counting Leon protecting fake Ada from Chris because it wasn't her. RE6 was trying so hard to make the real Ada likable by having her go out of her way to do good for everyone as a sharp contrast to doppleganger Ada's actions. However, they lost some of what makes Ada so complex with these narrative decisions.
It's nice we get to see her hurt and anger by taking out doppleganger Ada's final experiment before it hatches, but that's the end of the game! We don't get a little epilogue scene of what she's doing or how she feels like everyone else gets! They say "oh yeah, she's fine, she has more work now. Nothing's changed." When we get to see the result of hurt like we did in RE2, or the knowledge she'll gladly disobey orders for her own peace of mind in RE4.
This was a lot of words to say RE2 and RE4 remember Ada's more than just a femme fatale, whilst later appearances in the series forget this.
The remakes for now don't do that. In the remakes, we know from the get go she's looking out for herself first, and other people come second. Leon ranks a little higher on this list than everyone else, and I'm very eager to see the depiction expanded on if we get a remake Separate Ways DLC.
EDIT: Oop, just realized she was constantly covering Leon's ass in RE4 too based on the OG separate ways. Ignore that one segment, but the rest still stands!
#resident evil#re#ada wong#aris asks#ask me to talk about my faves and you will get an essay#heh nothing personal kid#re analysis
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SEPERATE WAYS (2023) INITIAL THOUGHTS - PART ONE :
while i think i set my expectations a little too high regarding this DLC & there are areas where i was left disappointed, aspects of the original story that begged for expansion which are either ignored or just as obtuse, i do enjoy the new additions & scenarios unique to her campaign ( resulting from it being given proper development time, when the original was always an afterthought, a quickfire rendition of the main scenario whose actual story is relegated to direct exposition from ada in between chapters + the attached guidebook offering context on her actions & allegiances ) . ada's characterization falls very much in line with how i've portrayed her . while capcom always delivers on engaging gameplay ( RE4R's combat is the franchise's best & ada's unique move-set sets this DLC apart ), characters & story can often take a backseat to the breakneck pacing of the action, to atmosphere & overall world, monster & sound design .
i wish this wasn't a consistent issue but having been a resident evil fan for at least half a decade now this is what i should've expected, there are some excellent moments hampered by wasted potential & while these are faults i am happy to see ada wong being given a chance to shine . separate ways was always setting up ada's own solo outing that was later backtracked & her narrative role reused for damnation, only somewhat realized with RE6 as ada's campaign carries the most story relevance as we learn the motivations & background of the game's villains, with ada confronting her own manufactured persona plastered onto another woman . this DLC feels like that promise fulfilled, ada unchained from her narrative dependance on leon as we relive the events of RE4R from her perspective . whereas for leon it's a horror, for ada it's just another day clocking in to work . everyone was left wanting for more & thinking ada robbed of her story relevance by luis, but even in the original her campaign is what cements her role in the narrative & it is the same here .
i don't tie my blog's canon exclusively to the remakes & as i've detailed here there will be a lot carried over from the original moving forward with my portrayal, especially in how resident evil 4 (2005) is a self-aware take on the american action movie, where ada plays & subverts the role of the femme fatale very plainly . this is something important to how i perceive & portray ada, because i think an issue regarding most analysis of her character is that despite her duplicitous, calculated nature, people take her & her words at face value . in this remake much like in her every appearance, there is a disconnect between her actions & the information she relies to other characters, it's what makes her interesting to me ( & why i've written her for as long as i've been a ressie fan ) . we've known since RE3 that ada wong is a cover, a mask worn by a woman that thrives on lies & deceit, & the weight of it, her existence in a world on the brink of self-destruction is what gives her life meaning .
separate ways (2023) doesn't truly pick up until after luis' death, sadly, i don't think her infection is given much proper development, but her relationship with luis going beyond one file & one cutscene is a welcome addition to her story & the interplay with luis' arc & theme of redemption adds a lot of context to ada's scenes in leon's campaign . the build up is a little middling but the payoff is worth it .
this isn't going to be an in-depth analysis post, i still need to gather my thoughts, think of this more as a rather long list of observations :
first off, i love that ada's introduction & approach to rescuing luis shows her undercover . this is the first time in the franchise we see ada, a spy, sneak into a situation not donning her signature raven black hair matching her usual red/black color scheme . while the leather gloves are a dead giveaway to eagle eyed viewers, it's a nice change of pace for a character we are told is a spy though we rarely see do proper espionage ( she is more akin to a gentleman thief ) . does make me wonder where she procured the outfit since the inhabitants of the castle are on high alert, & what she thinks of all the dead hitchhikers she walked past on her way down .
i also enjoy that ada humors luis by giving the chance to finish off his private dance number & that from her expression alone there's instant regret, an eye roll, placing a cigarette in his mouth to shut him up, later turning her head away to create distance as luis leans in, before her demeanor with him grows openly hostile as he continues testing her patience . i will say though, this scene does feel like it belongs later in the campaign, it makes little sense for ada's route throughout valdelobos to be castle -> village -> castle ( luis even mocks it, asking ada if she ever thought she'd come back to the castle later . seems like a cheeky nod from the developers hinting at the strangeness of the circling ), & it always felt like their cliffside chat was supposed to be their first meeting . in fact, this is hinted at by the code phrase used, one luis asks leon upon their introduction & later ada, stressed in the e-mails exchanged . which is absent here as i think originally the trouble luis got himself into that leon hears of in the prince charming radio call was getting recaptured . this is a writing decision made specifically for the DLC that, in my opinion, does conflict a little with the main scenario, but i can live with it .
i guess it's nice of ada to pick up a pack of cigarettes on the way to valdelobos, i just wish she smoked one or two in a cutscene, maybe they're not her brand .
some insights into ada's arms dealing background given from the descriptions of her springfield armory xd ( blacktail ac ), customed made for ada's personal use, she must know some excellent gunsmiths . interesting as well that her knife 'has meant the difference between life & death on more than a few missions', she is shown to be rather proficient with knives in later cutscenes too . really makes her expression when leon essentially mansplains the usefulness of knives in close quarters all the more understandable . she thinks it very funny, because she never initiated the fight with the intention to harm ( finger off the trigger, playful lilt to her voice, in the remake leon has openings ada doesn't exploit, leon is her distraction against los iluminados why would she harm him at all ) . in both renditions it's a part of her game to judge his training, how it has changed him & in the remake she does get caught off guard by how seriously leon takes the encounter, the build up of resentment of a six year old death & betrayal ( deserving, of course, a consequence for ada's actions in raccoon city that leaves little room for whatever lingering sentiment people misinterpret in their interactions ) only regaining her foothold when he tries to talk down to her . then she mocks what he's become .
after learning of ada's infection i first speculated it would coincide with her own capture by méndez's forces after rescuing leon at his home, sedated as in the original & injected with her own plaga instead of becoming a sacrifice . instead her infection happens first thing, resulting from a fairly surface level cut on her right arm that heals & vanishes ( along the damage to her sweater ) within minutes . while we are told that pesanta possess a unique form of plaga infection specific to her victims ( fitting with her name drawing from catalan folklore as a creature that causes breathing problems & nightmares by perching atop a person's chest ), plaga infections happen through the injection or forceful swallowing of a parasite into a host . in the remake the parasites survived incased in amber, preserved like the insects they are, in the original they became petrified & their spores infected miners hired by the salazar family, & now i guess an organic spike cutting someone slightly is enough for a parasite to start growing in your body . but hey, infection through a wound sustained on your forearm from a black-clad monster pursuing you throughout your mission, ada/jill parallels anyone ?
it's just a shame pesanta isn't a stalker enemy that irregularly pursues ada throughout the castle & village, an active threat that looms over the horizon . she is encountered three times, always alone ( sans illusions, which i suppose is a nice nod the hookman version of RE3.5 ) & the third time is the reimagined U3 boss fight, where ada is freed of her infection . this is told to us, & ada even comments on the usefulness of the information, in a file found in the display room, but it's almost kind of a copout as to end the infection plotline as soon as possible .
for leon it lingers until the very end, he goes to such great lengths to cure himself & ashley, ada vomits her parasite & brushes it off like it never happened, & it's such a shame because pesanta's ability to control her victims through waking nightmares would've been such a great chance to introduce some more horror to ada's journey, insight into her character by the nature her nightmares take, imagery & symbolism, maybe an even more overt series of hallucinations in the castle as a full on callback to RE3.5, something beyond her nightmares being a boss mechanic ( not asking for anything beyond a 5-10 minute sequence is a 3-4 hour long DLC ) . this is why i'm currently on the fence about retaining it as part of my canon, i guess until we see the story relevance of the blood sample wesker takes in their first encounter .
ada, to me, is a character that always struggles with her lingering humanity that gets in the way of her own selfish whims & her employers' desires . she finds herself getting invested & distracted by the people she comes across during her missions, by a moral line she is unwilling to cross no matter how beneficial it would be in the long run, which is bolstered here as she affirms luis' promise & need for redemption . while i won't bore you with the notion that her greatest flaw is that she cares too much or anything ( she doesn't ), it is an aspect of her character that makes her a more realized person but dampens her life of espionage . it's an operational failure, but not a personal one, something i would've loved to see reflected in her struggle against the plaga, her humanity succumbing to a power she can't truly comprehend . one that might be useful in her betrayal of wesker, a man who thinks himself as having surpassed humankind . a notion considered but ultimately discarded as she is self-assured enough to think she can stand against wesker on her own terms .
pleasantly surprised to see ada's glasses return in a superior form, one i'm definitely keeping, as the I.R.I.S. system is a gameplay feature & a fun little spy gadget that makes far too much sense as a tool in ada's arsenal . not just explaining her prowess with her grappling hook but scanning the environment for footprints & fingerprints, a gameplay feature i hope to see return in any prospective future instalment featuring ada . she is noted in a character blurb from the original RE2 to be an investigator, an information retrieval specialist, as both the g-virus & the dominant plaga are referred to as evidence that ada is tasked with collecting, rather than research material ( the former makes a lot more sense once you consider that ada's golgotha sample never resurfaces after RE2, while the g-virus itself does in dead aim, degeneration & RE6, it's always through other avenues, namely, HUNK's sample landing in the hands of umbrella europe's facilities in france, frederic downing escaping raccoon city with his own sample & carla radames extracting the lingering golgotha in sherry's system - the latter kept by ada for undisclosed purposes, the same file mentioning she has no desire being part of wesker's apocalyptic designs ) .
when i first played the demo for RE4R i immediately locked onto the game's present though underdeveloped stealth mechanics . i remember testing its limits seeing how far i could sneak into the village before initiating combat ( it wasn't very far ), & it set my mind ablaze with the possibility that separate ways would expand on its stealth system, making ada a more covert operative . while there's certainly opportunities for stealth, more than the base game, it would've been very neat to see the I.R.I.S. system implemented in such a way as to allow ada to scurry by undetected . enemy sightlines & alert levels, a ping system allowing you to see enemy movements behind walls, i'm just dreaming about an ada wong metal gear solid game .
does make me wonder though if this is just an ace in ada's deck that wesker is otherwise unaware of, as he could very easily tap into her eye to see her activities in real time, though i doubt it's in any way connected to any network ( los illuminados also has the facilities to interrupt any radio communication ) . ada keeps wesker updated to her progress via her radio & never removes the I.R.I.S. like she discards her sunglasses, i'm unsure yet if it is a contact lens or a permanent implant .
an incredibly goofy line but i think as ada's report unveils, ada isn't necessarily the most creative woman when it comes to word choice ( she leans too heavily on obvious metaphor & cliché even in her speech patterns ), i don't think this topples her equating umbrella's collapse with an umbrella folding & brining all of spencer's shadowy conspirators ( wesker included ) out into the light & their wretchedness into full view, their battle of light & darkness as they seek to erect a new umbrella, that's still my favorite ada wong-ism . i think her quips in this DLC make her out to be even more of a dweeb than ever before & believe me she thinks she is so clever .
very brief for an introductory monologue but i do like that RE4R's primary theme of change is carried over to ada's narrative through the lens of how raccoon city changed her, kind of been a long running aspect of my portrayal, the complete shift of the ada wong persona & the ideals of the woman underneath after a night that almost undid everything she was . this in tandem with the reputation garnered from her survival & the opportunities it presented her as a corporate spy is what molded ada into a much more efficient, smarter operative willing to reopen old wounds as to form scar tissue . her questioning wesker's designs with the amber here, as well as telling luis earlier she has yet to decide what to do with the amber, is also a very nice callback to death's door where ada's single thought following her discussion with wesker at the apple inn is the possibility of a g-virus outbreak on the scale of raccoon city ( 'if the t-virus did this, what would happen if the g-virus got out ?' ) .
she probably blessed whatever higher power she doesn't believe in that no such outbreak has ever occurred, a BSAA file on golgotha specifically states this fact & the disastrous consequences should one ever occur & as i've mentioned previously, her sample never amounted to much . this does tie into a point i will make once we reach the post credits scene, it's something that makes me very happy .
i don't think ada was ever fully prepared for raccoon city, even prior to the outbreak itself the darkness of the umbrella corporation was of an evil she had yet to encounter ( if you subscribe to her presence in arklay & stay in raccoon city up until the outbreak as i do, rather than being sent into RC on two separate occasions ) . while there was plenty of dread & deceit in her life, death & betrayal, petty crime & arms dealing that made her the perfect candidate to be a corporate spy on behalf of one of umbrella's rivals, the eugenics driven research into the t-virus which would eventually lead to the development of bioweapons for the us military was a revelation not easily stomached . she was in over her head with no out but to continue her mission until she found herself in a living nightmare with no real plan & no backup, a desperate woman donning lies trying & failing to manipulate her way to her mission's success . the desperation of her half-constructed lies that only a rookie like leon would believe ( & even he quickly formed doubts ) is what really cements RE2R as one of my favorite characterizations of ada, she lost control & paid for her failure with the life of her persona, only for that name to become her moniker once she managed to drag herself out of raccoon city's wreckage, one of the few survivors .
ada takes on a very cheeky matter-of-fact tone in this radio conversation, combined with the fact she must've already known about the kidnapping of ashley graham before going into valedobos, might be a hint towards ada herself having tipped off the us government towards ashley's location specifically to rile up the cult as a distraction ( 'couldn't have picked a worse time' ) . this does fall in line with a file from the original game, where the cult suggest a similar theory that i think ada's report on leon confirms outright, as she plans for his involvement in a starring role while she works in the background, mentioning how simple the structuring of the operation was prior to los iluminados capturing the us president's daughter . the kind of thing that tends to complicate matters, thanks krauser .
OH MY GOD HE SAID THE LINE !!!
#* file // : OOC — ( 𝐓𝐇𝐄 𝐏𝐎𝐒𝐓𝐄𝐑'𝐒 𝐂𝐑𝐔𝐒𝐀𝐃𝐄 . )#* file // : 005 — ( 𝐌𝐄𝐓𝐀 . )#* file // : 004 — ( 𝐇𝐄𝐀𝐃𝐂𝐀𝐍𝐎𝐍 . )#congratulations to whoever reads all of this you are a champ i will personally give you a trophy just DM me your address#can't FUCKING believe i have to do it parts#my uncompressed steam screenshot folder is 2.5GB with a majority of it being separate ways + some baldur's gate 3#just so you know what you're in for#capcom refurbished ada wong content on a silver platter and you bet i am going ballistic
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Random Thoughts on Persona 4 Golden - Part 3
(I have completed the game, maxed out every Social Link, and viewed all endings. Spoilers ahead, of course.)
<<< Part 2
Forgot to mention this in earlier posts, but I really like the small town setting of Inaba. As someone who's also from "the sticks", it hits pretty close to home for me personally.
One thing I do like about the story's themes is about how the overflow of information affects people's views of the world and themselves. It still holds up today.
I could be wrong, but I remember reading somewhere that Naoto canonically uses bandages to hide her chest?? I've heard from transmasc folks that doing stuff like that is kind of unsafe. Like, bro, get a binder.
Unfortunately, I do have to admit that I was spoiled as to who the culprit was, but luckily, I wasn't spoiled as to his motive, methods, or abilities. I think that Adachi makes a nice foil to the protagonist: while Yu's power comes from his bonds with others, Adachi is misanthropic and nihilistic. (Someone could probably go into more detail, but these are my random thoughts, not a full narrative analysis).
Yosuke makes another Persona 3 reference during the ski trip, you love to see it.
To think that Marie wasn't in the PS2 version of Persona 4... 'tis a shame. Her dungeon has some great aesthetics, and it was genuinely kinda challenging.
The first hot spring scene was bad enough, did we really need another one!?
Power of friendship trope my beloved
Over 100 hours poured into this game and I still can't decide if I hate or love Teddie.
Overall, I did enjoy my time with Persona 4 Golden, despite the problems I had with it. Fun gameplay and interactions can carry you through whatever other shit the story throws at you.
Like I said in the previous two posts, my main issues lie with how the writers treated Kanji and Naoto. It's like they wanted to explore queer themes, but chickened out. And don't forget about Yosuke's unused romance lines.
For a game who's whole theme is facing one's true self, it doesn't quite deliver on its promise.
Still, I can't deny that I got attached to this group of knuckleheads. They really do feel like lifelong friends.
Persona 4 doesn't need a remake as badly as the earlier titles in the series, but when it eventually comes, I hope that it'll shed itself of its dated writing choices and become the best game that it can possibly be. ATLUS is probably aware that it wouldn't fly in the current year, so we'll see what the future holds.
And speaking of the future...
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People have always asked me, “Rose, what would your dream roster be for a third Sonic All-Stars Racing game? what characters do you want for that?” They ask me this a lot. Well, I am now ready to answer.
Firstly, let’s assume that this is a ground vehicle only game, as I do not want to think about the logistics of Transformed for all of these and I don’t want to drive those stupid boats again anyway.
Secondly, I’m going to change some things about the characters from the first two games: - Sonic and Tails are the same character now, Sonic driving while Tails gives him paces notes and that stuff. When using their All-Star move, Tails grabs the wheel while Sonic flies off the car as Super Sonic. - Alex Kidd has his motorcycle back. - Big the Cat, Metal Sonic, Wreck-It Ralph, Danica Patrick, Pudding, Team Fortress and that guy from Yogscast are not in the game. Everyone other than Big from the first game that were absent from the second are back in this third entry.
Now, onto the list.
1. Whatever the fuck this is
I’ve heard of this game before. Never playing this in my life.
2. Ecco the Dolphin
I don’t need to explain myself.
3. Alis Landale from Phantasy Star
This one isn’t a joke, please
4. Kid Chameleon
Does it say 100+ levels there? Holy shit! We should be playing this game right now!
5. this dude from Landstalker!
Sure is a video game that I’ve played!
6. Ichiban Kasuga from Like A Dragon!
Put Majima in too lol
7. Super Hang-On, just the video game Super Hang-On
Just the whole concept of it, I can’t explain
8. Morgana from Persona 5
for the fans.
9. Wonder Boy from Wonder Boy: The Dragon’s Trap
No, not the remake, the Master System original.
10. The Mean Beans from Dr. Robotnik’s Mean Bean Machine
How many images can I paste in a single post before tumblr tells me to stop?
11. Ayrton Senna from real life 1990′s
They made a Game Gear game about this guy, that’s how you know.
12. Harrier from Space Harrier
I tried playing this but it’s so damn loud
13. Bayonetta
for the fans.
14. Derek Stiles from Trauma Center
Oh my god I didn’t know the SMT people made these
And finally... The best character you’ll see in the game...
15. THE GUY FROM ALTERED BEAST
RISE FROM YOUR GRAVE!!!!!!!!!!!!!!!!!!!!!
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introducing my new AU...bricks and border!
back in april, jetpackbraggin's thumbnail image for caddicarus' resident evil 4 remake stream series sparked something in me - i started developing an idea for a cartoon series about the personas of online reviewers living in a large city. this idea eventually evolved into bricks and border!
bricks and border follows the escapades of the nintendo-obsessed scott (the woz) - an ambitious guy from the midwest who just so happens to be the younger cousin of the hot-headed mayor, and "laz" (caddicarus) - a brit with a mysterious past who is only known by his nickname. together they solve mysteries and get into other shenanigans in their city of oaksport. nothing is off limits!
this is basically a love letter to the entire comedic review genre on youtube. i'm super excited to start working on this!!
more info about the world and its wacky cast of characters will be revealed soon, but first we need to get into some format/release/disclaimer talk...(some of it's pretty important!)
this project will be written in prose format. i'm still deciding whether it will be in first person with the chapters alternating between scott's and laz's viewpoints, or just in third person. i know first person is looked down upon in fanfic, but that's just what my mind immediately goes to because they're youtubers who review things, and it's easy to imagine them narrating their points of view. i'm still deciding that though.
i will draw a lot for it as it's meant to be imagined as a cartoon series - and just like my previous major fandom project (onward the fanmade series), i will be drawing stills to accompany each chapter/episode! and i will gladly negotiate with any lumpy germ or wozzer who would like to contribute a guest still! and yes - you absolutely CAN create fanart/edits/etc. based on this AU! i would love to see them!
the big differences between this and OTFS are that B&B will not be contained in one book/AO3 work. OTFS episodes were written in script format, and episodes were released as one whole chapter. however, for B&B, "episodes" will be separate stories that could range from 3 chapters to 15.
as to when the first story will come out? i can say maybe soon, but i can't say the exact date and time. i'm gonna be a bit easier on myself with this one - as in, i won't be busting my ass to get a chapter out every single week. not only will i not be able to accomplish that with both my summer job consistently exhausting me and my senior year of college on the horizon, but i also don't want to burn myself out and not want to produce anymore content for the project. that's how the original caddicarus show died.
also, just a little disclaimer - this is not RPF. these are heavily fictionalized versions of the youtubers' already exaggerated personas - i mean for god's sake, B&B!scott is the younger cousin of B&B!AVGN, who is the mayor of the fictional city oaksport. lore from scott's and caddy's shows is referenced, and private people in their lives are absolutely not included in this (for example, cerys and the kids will not be mentioned). however, caddy's sister may be included, as she's a public figure.
with all that being said, i'm doing this as responsibly and cautiously as i possibly can - trust me, i previously wrote realistic non-AU caddicarus RPF and i almost got in trouble for it in 2017 when i was a stupid 15 year old who didn't know better. i know the harm RPF can do, which is why this is strictly being labeled as an AU. also i'm just gonna go ahead and say i won't be shipping characters in this. even though they're fictionalized AU versions of the youtubers, i feel uncomfortable shipping them. if you would like to create your own fan content of this AU where you ship the characters, i can't stop you. but i'm not gonna make it canon or anything.
that's pretty much all i have to say, i think. i hope that the caddicarus and scott the woz fans of tumblr will take interest in this!
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You know how I said I had like more for my funny OC based on @altocat’s headcanons? (If you would like to not be @ ed for more of this please tell me I just know you said if we make stuff off of yours you wanna see) Here’s more!
I have a habit of building ocs for videogames with gameplay and how the player interacts with them in mind. Breaks universe emersion? Yes. Do I enjoy it? Yes :) and I wanna keep developing this character so if anyone wants to like yell about Eden with me in dms or asks if you’re shy 👀 I must scream. I was unsure to go for remake continuity or OG continuity so confusion.
CC
Eden, in contrast to what everyone thinks, is not resentful of Sephiroth and actually tries to seek out getting along with him. He however has lot of issues with her (most reasonable some not), that accounts for the dislike between them most think is mutual.
Her brother is important to her and is the only person she feels will care about her without ulterior motives. After her injury it became obvious that in Shinra your treatment is equal to your usefulness. Sephiroth, and to a small extent the other first, is the only person she trusts not to have that mentality. Conversely she’s more than guilty of this. Being friendly and highly personable are little more than a persona and she has very little connections deeper than acquaintances save for those she needs to be close to to be deemed important enough to keep. Her character revolves around meeting the conditions of conditional love. Her frazzled hair and noticeable dark rings under her eyes lend to how hard she pushes herself.
Zack (as the player) has the option to do side quest revolving given by Eden when she’s present in the Soldier floor. A series of 4 typical battle sims followed by Eden asking a small series of questions at the end. Certain answers will trigger different but mostly non-important dialogue changes. You’ll receive an odd materia thats unlabeled as a final reward. Upon testing its a high risk high reward spell of a 2% chance for a 1 shot in exchange for 99% of your health. The health is not taken if the 1 shot doesn’t hit but time and mp is still wasted.
You’ll receive only two emails from Eden and one about her. The silver elite makes mention in one of their emails that they wonder if they’ll ever hear about her again or if she’s gone from SOLDIER for good after their usual Sephiroth based news. One email you receive from her is just a bit of world building about materia fusion and that if he needs any help or wants to try anything strange to talk to her before accidently breaking something. The other email is at the beginning of the Nibelheim mission that only states: “Could you keep an eye on my brother? He won’t talk to me. Tell him I’m sorry for what I said before he left.”. You never get the chance
FF7 (remake)
While the death of Sephiroth has turned Hojo from at least appearing put together to dishevelled and probably twice as crazy Eden as a stark contrast looks more well put together than the last time you saw her in CC with a noticeable change in design.
The once tired eyes, messy hair, and grey clothing under the lab coat, is replaced with a bright demeanor, tight high ponytail and bright pink blouse.
The first time you hear of her is Chadly passively mentioning that his data goes to the materia specialist but “She seems to dislike me for some reason. I wonder if my research isn’t satisfactory.”
Later when Aerith is captured outside the meeting of board directors you can hear her muttering about how Hojo is so obsessive with his personal experiments she handles nearly all actual leadership duties within the department, they might as well just have her take his place already.
This sentiment is furthered by her short conversation with Aerith that happens after the combat with the experiment in which she says: “Hojo won’t be a problem, I won’t let anything too awful happen to you sweetheart”, and nods to often undermining his commands, but its unclear if she actually has the power for her promise. She mentions remembering Aerith's files but feeling like they had met sometime before. Though the conversation doesn't go further as the rest of the party arrives. Avoidant of combat, she lets them take Aerith without a fight. The team suspicious of this press a couple questions she technically answers before they decide that chasing down Hojo is more important. Her behaviour towards most of the party members is strangely casual and she refers to Aerith and Tifa by sweetheart and honey respectively, giving the group a coy wave as they leave and telling them to not kill Hojo but she doesn’t care about his condition past that. Cloud looks back before they fully leave making eye contact but quickly keeps going as the tinnitus commonly related to the illusions of Sephiroth starts. It’s unclear exactly why.
She is not seen again but Red XIII when asked about why she would let them go says: “Miss Eden is just another one of Hojo’s experiments. But she thinks somehow, they stand on equal footing and she won’t face consequences.” This is the first time she is referred to by name in this ‘game’.
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