#we made her a wild magic barbarian
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babsaros · 1 year ago
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my baldurs gate adventuring party is currently 3 lesbians and a gay man to keep the peace
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avantgardechild · 8 months ago
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I love the journey Gorgug has gone on during junior year because two years ago I played in a campaign that was set in Elmville at a community college for failed adventurers. My character, Solei, was a wild magic sorcerer who multi-classed into artificer and she was very Seamus Finnigan coded where her wild magic surges worked like Pete's in USC and she had to roll on both artificer spells/actions and sorcerer spells, so her gadgets were always blowing up or not working quite right.
Ofc, this was pre-junior year but now I can't stop thinking about how the MCAT works and the fact that we were meant to only be a bit older than the BKs, so theoretically, Solei could have gone through similar struggles as Gorgug but instead of Porter being a dick to her it was Jace. Jace who often brings up the fact that his classes are so chill because his students are all innately magical. I'm really interested in seeing how he plays into the whole Ankarna plot (I personally think he and Porter are getting their kisses in) as this would make me rethink/further develop how/why Solei got booted from Aguefort. Her original backstory was that she was booted because she almost caused their Sophomore year quest to fail and so took the blame for all that went awry and was expelled while her party was allowed to continue at Aguefort on probation. (Ofc this doesn't really make a ton of sense with how Aguefort runs but who cares).
Anyway, I just love the idea of Solei being at the community college, hearing about the Bad Kids, and hearing about their Barbarian who proved that you can successfully meld classes that others think are incompatible. Below is a headshot I drew of her and a mini I made on heroforge
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She's just an absolute eyesore to look at and is usually covered in some kind of colourful magical ash/residue.
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firerose18991 · 9 months ago
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Prince! Itadori x Black femReader prt 2
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Info: fluff, adventure, multi part fic
Written with black curvy/chubby readers in mind but all are welcome
Wrd cnt: 1.69k
Prt 1
As you and Yuji contemplated your impending fates a commotion was building outside the tent.
“FIRE!” A booming voice whipped through the camp.
You jumped up from the stool you sat on, the smoke was already starting to fill the air in the tent.
“Grab your shirt.” You called to him, and pulled him out by his wrist.
When you reached the outside of the white tent, now sullied from the ashen air beginning to coat all of the camp, you saw the chaos. You spotted the head nurse directing a trailer from the camp on the barren hill down into the lush forest beneath.
“Nurse! What's happening?” You ran up, Yuji in tow.
“The Barbarians! They're storming the camp!”. She ran up to take Yuji's other hand. “You need to flee and meet with your army. We can't protect you here.”
“But the camp is neutral, are they killing their own people?” Yuji resisted the nurses' pulls towards the escape route, though it mostly looked like her tugging a brick wall.
“If they have a target like you they would've lost those men anyway. Most of them are the ones you injured in your battle.” Yuji was taken aback.
Since he'd been injured only sparse battles have occurred which only lasted a few hours at most. He was the target of the Barbarians all along. With the line of succession open his territory would be vulnerable. Nevertheless he wasn't going to hide like a coward among the sick and injured. He finally had the time to put his shirt back on. It hung loosely around his muscular frame.
“Do you know where my sword and steed are being held?” He turned to you.
His kind amber eyes still held their warmth but focused on you to give an answer urgently.
“You can't possibly-” the head nurse started.
“The stables are by the edge of camp, close to the lake.” You pointed the way and he bolted off.
“(Y/N)!” the Nurse yelled at you as he ran off. “He’s in no condition-”
“If anyone is going to keep the encampment safe it will be him. Let’s focus on setting up a place for triage further in the forest. After all this everyone will need it.”
You helped usher the remaining patients down the slippery hills of the forest to a natural basin near another river outlet closer to Yuji’s kingdom. The screams of those fighting over the ashes of the old campsite echoed to where you had found yourselves. Your heart ached thinking of Yuji fighting, maybe being heavily outnumbered and you wondered if you’d done the right thing by sending him off.
You busied yourself by the end of the first day purifying drinking water and gathering ingredients for healing potions. Some of the patients had sustained burns and you had to quickly find natural remedies in a forest you had barely gotten to know. Others worked on using their magic to create temporary rock and mud huts for patients. When you’d found just about all you could make sense of in the forest’s herbs you headed back and sat on the river bank. The fight raged on even into the night. That gave you some hope the Yuji was still out there fighting. Enough to get you through the next day.
In the morning you were the first up. Catching fish in the river and pounding wild nuts and berries into edible porridge. You’d made a large fire to cook and were careful to cast a smoke concealment spell. The head nurse woke up to you using a giant stick to stir the massive amount of porridge and fish roasting on the sides. You looked like you’d thoroughly lost your mind.
But the smell drew everyone from their huts and away from their miserable night rest. Once everyone had eaten their fill patient daily care was still at the forefront. You directed your fellow nurses to plants with antiseptic properties whose leaves could be used as bandages for the time being and crafted potions with yesterday’s work. And in the night you repeated the same as the morning. You’d brought all the nurses up to speed and everyone fell into their roles once again. The battle could still be heard. When particularly devastating attacks occurred you’d see mass flocks of birds scattering overhead to escape the atrocities. But as long as it continued your people would remain.
The third day was uneventful and fatiguing for all at the camp. In their down time a lot of the nurses watched you pace back and forth working like someone had lit you on fire. The head nurse had to pry you off a tree you’d attempted to climb to get more leaves. But in your sleep deprived state you missed a foothold and fell down. She coaxed you into a mud hut to get some rest which is where you stayed even through dinner. At some point you’d managed to fall asleep and woke up in the middle of the night to the sound of crickets and fire crackling. For a moment you allowed yourself to take in the natural ambiance before you shot up from the ground. The fighting had ended.
“Oh gods.” you whispered to yourself as you clumsily pushed your fatigued body off the ground and out of the hut.
You stumbled out to the haunting forest. The battle was done but you couldn't be sure who won. Part of you nearly began to mourn Yuji until you were startled from your thoughts by the sound of sloshing mud and leaves drawing closer from the forest. You clasped your hand to your face and hid around the corner of the hut, if need be you would wake the others and try quietly to get away.
As the heavy steps grew closer you began to make out the figure of a lone man. The moonlight only illuminated him in slivers at a time. Once it brushed upon his bloodied face and you saw the pink hair peakout through dried blood you stepped out from your hiding spot.
“Yuji” you gasped, stepping toward the bush he was slowly making his way over. His head was bowed from exhaustion. It was a miracle he made it to your camp with his injuries. You caught him just as he tripped out into the basin front. A small part of you wanted to be mad at him for taking on such a foolhardy battle, the other was mad at yourself for letting him. But that was all overshadowed by the immense joy you felt from him having returned in one piece.
You looked up as you heard more zombie-like steps creeping through the forest towards you. You hugged Yuji's now sleeping form against yourself, not sure of what you could do. Soon soldiers wearing the crest of the Itadori kingdom began emerging from the forest. Each as bloodied and bruised as their prince. You finally placed yuji down gently when you saw commander Nobara stumble through with the last set of soldiers. You caught her as well and placed her down gently before going to get the other healers of your clan.
Everyone worked through the night to pull the soldiers through. With healers stretched thin the head nurse walked over to you wordlessly and handed you a wand. Something only the most recognized and talented of your clan get the honor of wielding. You quietly rejoiced as you walked over to the remaining horde of soldiers that needed attending to.
When dawn broke the streaks of blood from soldiers marching to their last salvation were illuminated. The camp was lively with those who’d only endured extreme exhaustion and doctors rushing to care for those in more critical cases. Once you took care of your most critical patients you whisked through the camp looking for Yuji, the head nurse had decided to take him under her care as he wasn’t at 100% to begin with. As you approached her tent you heard hushed voices.
“Excuse me.” You spoke softly before entering the tent. You looked around to see Yuji sitting in bed, some dried blood still stained his skin. And the head nurse brewing a pain reliever. “Sorry I just came to see how he was doing.” You were hoarse from exhaustion.
“Glad I'm not the only one who looks like hell.” He smiled, thoroughly wrapped in plant fiber bandages and propped on pillows.
“The leader of your enemy has been defeated, but some of his men still remain at this camp. It is not our place to get involved in these matters.” The head nurse spoke to both of you.
“I completely understand, I would never ask your people to compromise their values for my sake. I believe a short prison sentence after they've healed will be enough to satisfy me.” He really sounded like he'd been on the throne his whole life.
“Yes well that may take a while”
“After dealing with my own injuries I've learned to be patient.” Yuji's grin turned into a wince.
The head nurse shooed his hand that instinctively went to his injury and used her wand to lessen the pain.
“(Y/N) the medicine.” She nodded to you.
You made your way over to her work station and waved the supplementary wand that still hadn't been taken away over the pot to complete the medicine. It glowed like gold in the dingy wooden pot. You brought it over to where Yuji was fighting a coughing fit, for fear of displacing his ribs. Once he got some of the medicine down he wearily settled back into the pillows.
“Hopefully this time I leave him in your care he'll make a full recovery.” She winked and left the tent to the two of you.
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vixstarria · 15 days ago
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Bloodbang Chronicles - Chapter 13 - Tiriel the Barbarian
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Chapter summary: Can Astarion handle not one but two drunk red-headed half-crazed half-elves?! Also, a cautionary tale of drinking and exhausting all of one's spell slots.
Chapter word count: 5.3k
Chapter CW: drunk and disorderly behaviour, gore
Previous chapter | Series masterlist | AO3 | Overall masterlist
Series summary:
Five years have passed since the confrontation with the Netherbrain. Astarion and his warlock lover, Asmodea, are living it up in Baldur’s Gate, running a cabaret. Their life of decadence and debauchery seems idyllic, until Asmodea’s patron disrupts it with a proposal. One that seems too good to be true. One they cannot refuse.
Pairing: Astarion x Original Female Character
Genre: Humor / adventure / smut
Rating: Explicit
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“Hold it firmly, with both hands. No, not there, hold it near the end. …There, that’s better. Good. Now brace yourself, bring one leg forward and align it with where you want it to go. Goood… Now lift it over your head… No, what are you doing? Don’t flick your wrists, limp wrists will get you nowhere. Yep, like that. Now show me how you’re going to do it, without releasing. Nonono, aim straight ahead, not above your head… Yes, good job. And don’t worry about rotating it. There we go… Again. One more time. Perfect. Perfect technique. You’re doing so well. One more time, and you can let go. …Now release!”
The axe flew out of Asmodea’s hands, spinning recklessly towards a tree trunk. It successfully met its mark, firmly lodging itself in the bark, though, miraculously, it penetrated the tree with a corner of its handle, rather than the blade of the axe head.
Tiriel cocked her head and released a low whistle at the sight.
“So… What you just did is actually really impressive. …But I know you did it by accident, so you still lost. Drink up!”
Astarion observed the absurd scene from the opposite edge of their campsite’s clearing. There was something similar about the two half-elven women, though he couldn’t quite pin-point it down to any particular feature. Curious about their level of vigilance in their obvious inebriation, he deliberately stepped on a twig, making it snap. Both women spun, wild-eyed, in his direction - Tiriel lifting her own throwing axe, and Asmodea raising her hands, ready to hurl magic at any intruders - both alert and ready for violence, though decidedly unsteady on their feet. Ah… There it is, he thought. The spark of madness…
“You’re back!” Tiriel exclaimed. “Good. Assie here keeps trying to convince me she’d make an excellent berserker.” Astarion held his breath, waiting for an eldritch blast to befall the hapless woman for butchering Asmodea’s name, but it never followed - instead, Asmodea only grinned at him proudly. “You can take over making sure she doesn’t accidentally hurt herself, I’ve got some business to take care of.”
With that, Tiriel headed out beyond the clearing, past the tree they had been using for target practice. Having made it a few steps out, she paused, threw a wary glance at Asmodea and the axe she had retrieved from the tree trunk, and walked in the opposite direction instead.
Astarion only chuckled and sat down on a log near the fire. Within seconds of sitting down, he found Asmodea on his lap, impish smile on her lips.
Her breath smelled of a weird combination of mint and ale from the peculiar halfling brew she and Tiriel had been drinking. He knew she had enough alcohol in her blood for it to affect him. It was… tempting. Very much so. Especially now, when he desperately wanted to get his mind off the encounter he had earlier in the night. His mind had been spinning and spiraling out of control the entire way back to camp from the abandoned shack.
His lips caught hers in an eager and needy kiss, grappling for any peace that she might give him, seeking to lose himself in it, even if only temporarily.
“You and Tiriel seem to be getting along like a house on fire,” he murmured in her ear, gathering her closer against himself.
His lips traced down her jawline and to her neck, until he grazed it with his fangs in silent question.
Asmodea squirmed in his lap and leaned away, holding a finger against his lips.
“Better not,” she said. “Don’t want things to get out of hand while we’ve got company.”
“Oh?” Astarion said, genuinely surprised. “I was sure you were going to suggest we invite our new friend over to our tent to play.”
“She’s not interested in me,” Asmodea said with a solemn smile.
“How do you know?”
“I can tell,” she said, simply. She then tilted her head at Astarion for a moment, before gasping and giggling. “You’re disappointed!”
“Disappointed?!” he sputtered in mock dismay. “Darling, I’m relieved, dealing with two red-headed half-elves might just be the final death of me.”
Asmodea laughed and slid off his lap, also staggering off into the bushes just as Tiriel returned.
Tiriel didn’t say anything, but rather sat down to dig around her bag, appearing to look for gods only knew what, whilst throwing increasingly long and thoughtful glances at Astarion from beneath her brow.
“You’re staring,” he said, finally. “Rather intensely, in fact. What is it?”
“I can’t shake off the feeling that I know you from somewhere,” Tiriel said, frowning.
“Have you visited any alehouses in Baldur’s Gate over the past 200 years?” Astarion asked, offhandedly. It may well have been that they’d crossed each other’s paths at some point, though clearly they hadn’t gotten to know each other too closely, else she would be somewhere in the Underdark, likely plotting his demise, and not out in a forest, teaching his wife how to hurl projectile weapons.
“I have, but that’s not what I mean… I feel like I know you, but not from Baldur’s Gate or anywhere here, but…” she paused, trying to find the right words. “It’s as though I knew you in another life, or… on another plane of existence,” Tiriel tried to explain.
Astarion barked a sudden laugh, catching Tiriel off guard.
“Another one!” he said, as though to himself. “You know, you’re not the first person to tell me that,” he said to Tiriel.
“No?” she blinked.
“No, I’ve heard that from several people. Why, even our bouncer, Ban, said the very same thing almost in those exact words,” said Astarion. “Only she thinks she and I were bats in whatever other world she met me in,” he chuckled.
“Do you ever feel like you’ve met these people before too..?” asked Tiriel.
“My memory is full of gaping holes and I try not to dwell on whether I’ve met anyone before, much less the circumstances of the meetings,” Astarion deflected. “But ah…” he paused before continuing, “I would appreciate if you didn’t mention this to Oddie. She’s not too fond of these doppelganger sighting. Stopped thinking it was funny after the first three, in fact. Wouldn’t want her to hold me accountable for whatever trouble all my alter egos are getting up to on all these alternative planes,” he said with a toothy grin that didn’t quite reach his eyes.
Tiriel nodded, just as Asmodea crashed back onto the clearing through the bushes.
“So d’you see anything interesting while you were prowling around?” she asked, plopping down onto а log.
Astarion hesitated before answering.
“As a matter of fact, I met the vampire the Hornhollow residents were so concerned about,” he said.
“You WHAT?!” Tiriel exclaimed, getting back up on her feet. “Well, where is it?!”
“And weren’t there s’pposed to be two?” added Asmodea.
“There was only one, I told you the villagers were exaggerating,” Astarion lied. “And how in the hells should I know,” he shrugged at Tiriel. “I told him to scram and he left. He won’t be bothering the villagers and their dogs any more.”
“FUCK!” Tiriel’s shout just about shook the trees around the clearing. “I don’t give a damn if he bothers them or not - no proof of kill means no pay, and I needed that bounty money!”
Astarion bristled at her tone, but before he could say anything, Asmodea cut in.
“Now wait a minute, Tir. You can’t just… go around killing people only because they stole a chicken and scared someone.”
“It’s a vampire!” Tiriel said, as though stating the obvious to someone ignorant, and as though Astarion wasn’t sitting with his fangs bared just a few paces from her. “And I need new boots.”
“Vampires are people like you and I. They just have… unfortunate dietary restrictions,” Asmodea slurred, parroting words she’d heard said by Katrina about vampires. Alas, the diplomatic turn of phrase did not deter Tiriel’s rage.
“It committed a crime, and had a bounty on its head. A bounty is a bounty. And you,” she said, gesturing at Astarion, “made me miss out on it!”
“Do you honestly think you could have taken him on?” Astarion said, narrowing his eyes. “He’d have charmed you and made you his thrall before you knew what was happening.”
“I nearly had you, didn’t I?” Tiriel retorted with a grim smile.
“Shut up, both of you,” Asmodea cut in, again. “How much was the bounty?”
Tiriel named an amount so paltry, Asmodea and Astarion could barely keep their faces straight on hearing it.
“Why don’t we just give you that sum? For the inconvenience, ale, axe-throwing lessons and good company?” Asmodea suggested.
“Do I look like a whore to you, taking payment for my company?!” Tiriel exploded again, choosing to disregard a good portion of what Asmodea had just said. Astarion belatedly remembered that the tribes of the Sunset Mountains, from which Tiriel had told them she hailed, had prickly and complex notions when it came to matters of honour.
“So you won’t take our money, the vampire the villagers wanted dead is gone, and you can’t kill this one in his stead,” Asmodea said, gesturing at Astarion. “What do you suggest?”
Tiriel hmphed, her lips drawn into a tight line, and looked away, arms crossed, considering something.
“The villagers have another bounty up,” she said, finally, looking back at Asmodea and Astarion. “On gnolls. They say there’s a pack of them that’s been roaming the forest.” Astarion rolled his eyes and groaned, but Asmodea perked up, excitedly. “I heard their yowling out there, deeper in the woods,” Tiriel said, gesturing. “They’re easy prey, but there’s too many of them for me to take on by myself. Help me, and we’ll be even.”
“We’ll do it!” Asmodea said, jumping back up on her feet.
“Darling…” Astarion began.
“Great! They’re not far, if we set out now, we’ll be finished well before sunrise.”
“Let’s go!”
“Darling,” Astarion repeated.
“What?!” Asmodea snapped.
“Darling, you’re drunk,” he said, pointedly. “Both of you are, in fact.”
“Yes, I fight best after a few ales,” Tiriel said, once again giving him a look like she was explaining something obvious to a child.
“Do you think I can’t handle a few gnolls?!” Asmodea said, projecting defiance and indignation with her very stance, her fists planted on her hips. The gesture was somewhat ruined by a loud hickup that escaped her throat.
“Come on,” Tiriel picked up her greataxe and beckoned Asmodea to follow her. The warlock happily obliged, first taking another hasty but deep swig of the brew they’d been drinking, and grabbing one of Astarion’s harnesses containing a multitude of bladed weapons.
And just like that, Astarion found himself silently cursing and trailing behind the two women as they headed deeper into the woods. Bloodying his daggers wasn’t the worst alternative to what he initially had in mind when he returned to the clearing, he reluctantly admitted to himself.
“Who’s a good little creature? Who’s the goodest, good widdle critter?? Yes, you! Who wants to go kill some beasties??? You wanna go kill, yeah??! You wanna spill some blood??? Yes you do!!!” Asmodea cooed and lilted enthusiastically, stomping and crushing through the forest. She had gotten ahead of Tiriel and Astarion in her eagerness for bloodshed.
“Who is she talking to..?” Tiriel asked Astarion, cautiously, keeping her voice low, as they crept after her.
Astarion released a resigned sigh.  
“She says it’s her patron, but to be honest, sometimes I wonder whether she’s just insane,” he replied.
Abruptly, Asmodea stopped, raising her arm in a halting gesture. 
“They’re close,” she whispered, crouching down and creeping forward quietly.
The sight that unfolded before them would not have made the gnoll god Yeenoghu proud.
A ragtag group of a dozen or so gnolls - most of them on the scrawnier side, presumably all strays chased off from other packs, who had banded together - surrounded a central bonfire, barking and snarling at one another in something that sounded like rudimentary Low Common. Crude weapons lay scattered around the makeshift camp. Several hyenas lay gnawing on bones of unknown origin. They had not detected anyone’s presence yet, perhaps being unable to smell or hear anything through their own stench and ruckus.
“How do you want to handle this?” Astarion whispered.
“The pincer maneuver,” Tiriel answered. “I’ll circle round and leap into their midst. They won’t expect it. You two, get to high ground and pick them off with your arrows and spells. I doubt they’ll manage to react fast enough to harm me, but if it looks like I’m in trouble, pick off the ones closest to me. Can I trust the accuracy of your arrows, elf?”
“The answer you seek lies within your very question,” Astarion scoffed.
“…What?” Tiriel looked at him, her face void of understanding.
“…Yes, damnit,” Astarion spat.
“So why not just say that?” Tiriel chided. “Good. Now, just give me a minute.”
Tiriel gripped her greataxe, shutting her eyes. She breathed in, deeply, through her nose, and exhaled. She repeated this over and over again, each time the breaths growing more ragged, until she began to hum on her exhales. Astarion had seen Karlach do something similar when working herself up into a berserker rage.
Tiriel’s eyes shot open. Though they were beginning to glaze over with an animalistic fury, she wasn’t quite fully gone yet, and she began to creep around the gnoll camp, continuing her breathing regiment.
Something about the primal simplicity of it, as well as her casual control of the uncontrollable, was terrifying, Astarion had to admit.
“I’ll boost you up a tree,” he said, turning to Asmodea, only to find that she was nowhere to be found. “Oddie..?” He whipped his head around, searching for her, and finally spotted her edging the gnoll camp in a direction opposite to Tiriel’s. “What do you think you’re doing?!” he hissed.
Asmodea held a finger up to her lips and shushed him, grinning entirely too mischievously for his liking.
“Oddie,” Astarion repeated with a warning in his tone. Asmodea only giggled and waved him off, turning towards the gnoll camp. “Oddie, no,” he said firmly.
She paid him no mind, instead getting up and bringing her fingers up to her mouth, to release a shrill whistle.
“Gods fucking damnit, Od!” Astarion cursed, grabbing his bow.
“Heeeeere, puppy!” Asmodea yelled. “C’mere, boy! To heel, you ugly mutt!”
With those words, she snickered and disappeared off into the woods. Several gnolls and a hyena took off after her. Off to Astarion’s side, somewhere across the gnoll camp, Tiriel released a bloodcurdling scream and hurled herself into the encampment, immediately taking out a gnoll with her very first blow. Amidst all the chaos that was breaking loose, Astarion never had a chance to release a single arrow, as he found himself face to face with a snarling gnoll, and reached for his daggers instead.
Asmodea sped through the forest, ululating and leaping over roots and collapsed tree trunks, as the beasts chased after her.
She reached for the throwing stars contained in Astarion’s harness – shuriken, the vendor had called them – as she ran. She doubted she could have caused any real harm if she flung them at her pursuers, but that wasn’t the plan anyway. Instead, she began dropping them on the ground.
“Let me in,” Fuckface whispered, their anticipation palpable.
She did.
She lowered her barriers, allowing her patron deeper into her mind, letting their presence unfold and spread through her.
She felt Fuckface’s psyche blending and merging with her own, the lines between the two blurring. Her mind buzzed and whirled with ghosts of thoughts and notions that couldn’t have been hers. Newfound wonder and joy at the mundane, together with inexplicable streaks of cruelty or indifference which were too unlike her, couldn’t have been her. Surely.
What was ordinarily limited to telepathic conversation and the sharing of her sight expanded into her patron gaining deeper insight into all her senses. She knew the fey could now taste the very air she breathed and feel the pleasant burn of her muscles as she raced - all so alien and strange but all the more enticing to them. In turn, she felt more alert. More resilient. More alive. Lighter on her feet. Everything appeared just a little bit sharper, her hearing became just a touch more acute. All her little aches and pains that had been distressing her body melted away into nothingness, replaced with vigour and energy.
And, most importantly, her very being brimmed with magic, begging to be used, percolating at her very fingertips.
It was euphoric. Exhilarating.
And so she screamed for joy and ran, letting the fey feel the thrill of the run.
As she ran, she reached with her mind for the hyena that chased after her, searching for the cracks and fissures in its psyche, and slipped inside, effortlessly, and sent the beast running on an alternate path.
Astarion wouldn’t have approved, but what he didn’t know couldn’t bother him.
She allowed one of the gnolls to get so close she could just about feel its hot, rancid breath on the back of her neck, before tittering and misty stepping away in a different direction at the last moment.
The gnolls skidded to a stop, seeming to have lost her for the moment.
“Here boy,” she yelled at them. “Fetch!” With that, she hurled a firebolt in their direction, badly singing one of them. And the chase was on again.
A new gnoll that must have broken off from the camp, appeared right in front of Asmodea as she ran, but the hyena she had claimed bolted from the undergrowth, sprinting and slamming into it from the opposite side, knocking it over and tearing at its throat. Asmodea paused only long enough to bury her pact-bound dagger into the gnoll's guts while it was distracted by the hyena, and kept moving.
Misty step. Firebolt. Sprint. All the while dropping more throwing stars in new spots, gradually taking the gnolls in a circle. Repeat, until Asmodea or Fuckface, she couldn’t tell which at that point, grew bored.
Finally, just as the gnolls were on her, Asmodea released a bone-chilling howl that had the gnolls stop in their tracks, clutching at their heads, before they stumbled away, fleeing in a desperate attempt to escape something only they could see.
The silver mist enveloped her again, and Asmodea teleported to a different spot, positioning herself atop a small hill at the base of a tree. The approach was root-laden and covered with thick moss.
The gnolls had recovered from their mass panic and were amassing on her once more, more cautiously now.
“Little doglets,” she cooed. “Not even your mothers could bear to look at those muzzles, huh? Banished, exiled from tribe and clan? Unwanted. Useless. Pathetic.” 
One of the gnolls lifted a spear in her direction.
“Puny bitch,” it snarled, its voice guttural, words barely understandable. “Scumfang wear your skull as codpiece."
Asmodea’s eyebrows shot up in surprise. How did Scumfang know the word ‘codpiece’..? Ah well. She wasn’t about to delve deeper into its vocabulary, alas.
With a gesture, Asmodea brought all the throwing stars she had dropped flying towards the group of gnolls. They lodged themselves haphazardly in the gnolls’ flesh, most sinking into haunches and shoulders, only one winding up in a gnoll’s neck. This seemed to anger them more than anything. One gnoll charged forward, but an eldritch blast knocked it back into the others, sending them all sprawling in a snarling, yelping mass.
‘Look at these ugly, stupid beasts...’ she thought. ‘How can anything this base even live..? Vermin. Parasites. Why should this mindless evil deserve life when so much good perishes, for nothing..? They don’t belong here. A blight on this forest. On this very world. A festering boil that must be lanced. I will purge them. Burn them. Cut them to shreds. Let their blood soak and fertilise the soil so that new things will grow. Rend their flesh and turn it to mulch. Feed them to the worms. Tear them. KILL THEM. END THEM.’
Another gesture, and the throwing stars began to spin.
An explosion of blood and gore followed. After the initial burst, the throwing stars left the torn flesh and continued to spin and fly, haphazardly, continuing to lacerate anything that crossed their path. The gnolls howled and tried to crawl out of the onslaught, but it was all happening too fast: flesh, tendons and blood vessels being torn faster than they could react.
Suddenly finding herself lightheaded, Asmodea hunkered down to sit on her heels, watching her modified cloud of daggers do its job at the base of the hill. She was pleased, very much so. She hadn’t had a chance to test the spell with the throwing stars until then. The only downside was that it was all over too soon: Astarion had laced each projectile with poison to boot.
Somewhere within her mind, Fuckface all but danced for joy. Asmodea smiled. It had been so long since they last coalesced this way. There was no reason to wait so long again, no.
After some unsuccessful attempts, she had given up on even trying to explain or describe this connection or its depth to Astarion. He wouldn’t have understood. No, he would have been horrified by it. Disgusted, most likely, given his history... He already often complained about his dislike of having to share her. The jealousy was cute, in a way, if unjustified and undue to begin with. She was never ‘shared’. What she offered him never diminished. Rather, through this connection, she was more than she had ever been before. And she would become yet more.
She was brought out of her musings when she abruptly realised that everything around her had grown silent, aside from all the regular night forest sounds. The gnolls lay dead. The cloud of daggers had exhausted itself, the projectiles all having dropped into the pile of viscera.
Asmodea slid down the hill through the moss, wrinkling her nose at the distasteful mess, and began retrieving the shuriken. Thankfully all had ended up near the top.
Asmodea was considering whether it was worth casting prestidigitation to clean them off, or whether to simply wipe them, when her thoughts were interrupted.
“You’ve done enough for now. Go find your vampling,” Fuckface’s words sounded in her head.
The fey had a point. Prestidigitation would have been wasteful. She already felt like she was close to her limit.
Sounds of battle reached her as she made her way toward the gnoll camp. Could they possibly still have been going..? Suddenly worried, she directed her thoughts as Fuckface.
‘We have to get there, fast.’
‘A final burst,’ the fey acquiesced.
Another series of leaps via misty step, and Asmodea stumbled out onto the clearing, gasping from the rush.
Tiriel and Astarion, but especially Tiriel, were covered in blood - not their own, from the look of it. Asmodea glimpsed Astarion throwing her a look of concern, which turned to exasperation as soon as he was satisfied that she was unharmed. 
They had finished off most of the gnolls, but one still remained - the largest, most scarred, ugliest gnoll, which couldn’t have been anything but the pack’s chieftain. They circled it, cautiously, but it waved a massive polearm, not letting them get close enough to strike. Didn’t Astarion have a bow..? What happened to that?
“Wait… Just one more…” she pleaded with Fuckface.
“Last one.”
With a low, throaty laugh Asmodea raised her arms, readying a string of eldritch blasts. It had been years since she’d last pulled something like this off, and when she did, it was on a target much smaller, but this was the perfect opportunity to practice. Now if only she angled and timed them just right, making the bursts criss-cross and overlap just so…
Power surged from her hands, as she cast three blasts in a rapid succession. The force with which the blasts collided with the gnoll’s body from different angles tore it into pieces where it stood. The head, which had been ripped off the neck, rolled towards Tiriel’s feet. It was an instant - if an extremely messy - death.
Tiriel swore, recoiling in surprise, before breaking out into a laugh.
Asmodea approached Astarion on unsteady legs, still giggling.
“Rest now, little one,” a whisper sounded in her mind.
Fuckface withdrew, taking its power with them. Exhaustion hit her with the force of a charging rothe. Her knees buckled, and she sagged against Astarion, clutching onto his shoulder. He caught her, looking at her with worry again.
“Ahhh! Now wasn’t that fun?” Asmodea grinned as he scowled.
A limping hyena approached her and Astarion, looking at them questioningly. She and Astarion both turned to look it.
“Shoo!” Asmodea hissed at it, finally breaking the mental connection that she hadn’t realised still lingered. The animal whimpered and bolted, its tail tucked. Astarion frowned but did not say anything.
Meanwhile, Tiriel had picked up the gnoll head by its mane.
“This will be enough for the bounty, it’s huge,” she said. “Is she alright..?” Tiriel added, looking at Asmodea.
“’m fine,” Asmodea slurred, though her vision was beginning to blur. “Just need a little nap.”
“Idiot,” Astarion muttered, lifting her off her feet. “Never do that again, you hear?”
“Hmm? Oh I w-” she never got to finish what she was saying, as she lost consciousness.
She didn’t feel any better once she came to at the camp.
Fuckface had been right when they told her her power waned from disuse. She could do more, much more, before. Her body had grown unaccustomed to the stress. She needed practice to build up a resistance to the exhaustion. In the meantime, she didn’t think she could gather enough magic to lift a feather until she rested properly.
She and Astarion decided to spend another day at their campsite. There was no point trying to move further - the night was almost over.
“Will you stay with us longer?” Asmodea asked Tiriel.
Tiriel shook her head.
“Better not. I’ll head back to Hornhollow - wash all this gnoll off me with a proper bath, then pass out in a proper bed. Besides, I don’t trust the innkeeper not to rummage through the things I left there.”
“I guess this is it, then,” Asmodea said sadly, before perking up again momentarily. “Wait, I’ve got something for you.”
She disappeared inside the tent, to return with something pink, gossamer and trimmed with feathers in her arms.
“…What in the…” Tiriel blinked, looking at the bundle in horror.
“It’s a dressing gown! I want you to have it.”
“You really are out of your mind,” Tiriel said point blank, once she had regained her voice.
“No, no, I know what you’re thinking, but hear me out… Here’s my vision. You’re on a quest. You were tasked with rescuing a captive. A prince! Who’s a vampire. …A handsome, silver-haired one.” Astarion snorted where he sat, cleaning his nails with a dagger. Asmodea ignored him and went on. “His captors are huddled together, scheming how best to torture him, when a fearsome battle cry shakes the very ground they stand on. They look up and cower in fear, for lo and behold - it is you. You are power. You are vengeance. You grip your greataxe and take a stance as your frilly pink robe flutters in the wind! You are death incarnate.”
Tiriel guffawed and accepted the robe with one hand, drawing Asmodea into a hug that nearly cracked her ribs with the other.
“Very well! And you take this throwing axe,” she said, removing the weapon from her belt loop and handing it to Asmodea. “Try to hit your target with the right end, next time.”
“Farewell, Astarion!” she said, still choosing not to get too close to the vampire. “Thank you for not drinking me dry.”
“Thank you for not leaving any stake-sized splinters in me, it would have been most inconvenient,” Astarion said snidely, baring her fangs, but gave Tiriel a cordial nod and wave nonetheless. “Do stop at the Dancing Siren if you’re ever in Baldur’s Gate. I expect we’ll make it back there again… ah… eventually.”
And with that, she was gone.
In the ensuing quiet, Astarion’s thoughts immediately snapped back to the gnomes and all the implications surrounding them. He glanced at Asmodea - she had taken out her travel journal - something he hadn’t seen her written in since their journey back to Baldur’s Gate after the nautiloid crash, and was busy scribbling away in it. He watched her through his lashes.
Eyes the colour of sunlit leaves, locked on her writing. A soothing, lulling heartbeat. Warm hands. Warm skin. Warm blood.
He had already made up his mind, he realised.
He couldn’t even tell her about the freed spawn capabilities. Even if she didn’t immediately demand to join him in undeath, she was already reckless - she would only throw all caution out the window completely, if she thought that he could drag her out of death’s maw should it ever come to that.
No, he had to keep the knowledge to himself. It was safer for everyone that way.
Besides, he didn’t even know how it was done… The gnome must have done something wrong. Or been too weak. Or his spawn must have already lost her mind by the time he turned her. Must have…
Asmodea had finished writing in her journal and set it aside, gazing into the fire instead.
“Finished documenting your heroic battle with the gnoll mongrels already?” asked Astarion.
“The gnolls aren’t worth the ink or paper,” she answered. “But I’ve been thinking… I remember events from five years ago just fine. Ten - it starts to get blurry, but mostly remains intact. Twenty - I have a notion of what went on, but the blanks I must fill in are bigger than the pieces that remain. What will happen in another ten years? Another thirty? More? I can’t fall back on reverie to preserve my memories. Will I even be the same person if I can’t remember who I once was?”
“Is that why you’ve started this again?” Astarion asked, gesturing at the journal. Asmodea nodded. “May I?”
“Sure,” Asmodea shrugged, handing him the journal. “It’s only brief notes.”
Astarion opened the journal at the last page with writing. Having read the passage, he shut the journal and looked up at Asmodea.
“Earth-shatteringly deep,” he said with an unreadable expression.
“I told you, it’s brief. Just breadcrumbs for my mind to find its way back to this day.”
‘Met a feisty barbarian named Tiriel,’ the passage read.‘Hot tempered. Hot headed. Hot. Bonded over ale and exterminating some gnolls. Had to part ways after. Pity. DNF.’
“What does ‘DNF’ stand for?” asked Astarion.
“Oh that. ‘Did not fu-’”
Asmodea’s voice faltered as a man with a drawn bow emerged from behind a tree.
“You have got to be kidding me, twice in one night?!” Astarion sneered. “Are we in some amateur two-copper adventure tale?”
Another joined him. Then another, and another, and more, until they were surrounded.
Astarion threw a glance at Asmodea to gage her reaction, and saw that she had paled, eyes trained on the only man who did not have a drawn weapon. With a subtle, one-handed gesture concealed from everyone else, she slipped off her wedding ring and hid it in her sleeve.
“Well, well!” The man said to Asmodea, jovially. “Fancy seeing you again, after all these years!” He cast a sweeping gaze over their camp and laughed. “And I do believe you still have something that belongs to me!”
~~~~~
Thank you for reading!
Tiriel belongs to my friend @spacebarbarianweird. Thank you for letting me borrow her! ^_^ Read more about Tiriel in her Raging Blood series, and check out her other works!
Find the fic on AO3 as well.
Tags:
@littleenglishfangirl @something-pithy @darlingxdragon @tragedybunny @spunky-89
@lariatbunny@whiskeyskin @asterordinary @wingsy-keeper-of-songs @spacebarbarianweird
@brabblesblog @littlejuicebox @icybluepenguin @snowfolly @ayselluna
@mj-bites @bardic-inspo
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theworldbrewery · 8 months ago
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Funmaxing: How to Create a Character You'll Like Playing
Part Two: Choosing Your Features
'part one: choosing a role that fits' can be found here.
Okay, so you've decided on the roles that sound fun to you and that suit your character. Now for the fun part: actually doing character creation.
Every part of character creation is made up of two basic elements: flavor and mechanics. Each of these affects the other; when people talk about the 'fantasy' of a given class, they're referring to the experience created by the synthesis of the flavor and mechanics. For instance, the 'fantasy' of the Ancestral Guardian barbarian is a character that goes into a mystical warrior state to deliver no-holds-barred beatdowns, powered by the support of their long-dead ancestors. In order for that fantasy to work, you need both the flavor of the 'mystical warrior state' and the 'support of long-dead ancestors,' and the mechanics that let this idea work out in practice -- a character needs to be able to deal sizable damage in one-on-one combat, with meaningful support mechanics from their ancestor spirits.
The trick of choosing character options that work for you is twofold: you must determine which mechanics let you engage in the roles you have selected in part one, while also checking the flavor for compatibility with your character's roleplay concept.
First, let's talk mechanics.
Understanding how to choose mechanics that you will personally enjoy is surprisingly difficult; I think it's because the flavor is doing so much heavy lifting that it's hard to see the game expectations underlying each concept, and because it takes experience to recognize how different mechanics interact. To help provide examples, I'll be using a friend's character from my prior campaign to demonstrate.
Alice is a half-orc with the guild artisan background and the wild magic sorcerer class.
How does D&D expect Alice to behave? What does she do?
As a half-orc, Alice will have a bonus to her Strength and Constitution scores, proficiency in Intimidation, an extra damage die on a melee-weapon critical hit, and an ability that lets her drop to 1 hit point instead of 0 once per day.
On its own, this doesn't tell us much. These abilities could enhance Alice's efficacy as a Tank and a Powerhouse...or they could be used to help compensate in some areas where she is weaker, like keeping a fragile Glass Cannon standing and giving her a bonus to melee attacks if she's low on spell slots.
As a guild artisan, Alice is proficient in Insight and Persuasion plus a set of artisan's tools. According to her backstory, Alice is a stonemason, so she's taking that proficiency in mason's tools. She also gains a feature that connects her to the rest of the guild, who will help her meet patrons and allies and grant her lodging when needed, as long as the guild has a presence in the local community.
Now here's a better look at the picture! Alice has skills and features that help her in social situations, mostly with personal charm and insight, so she might be good at the Cold Reader and Friendly roles. She's also connected to the guild, which could set her up for a role as an Information Broker. Her skill with mason's tools could help her detect traps or other dangers, or give her an edge on finding secret areas in a building -- so Trap-Wise and Mapper are good prospects for her role in Exploration.
As a sorcerer, Alice has access to spellcasting features, including sorcerer cantrips and first-level spells. Looking ahead, she'll gain access to sorcery points, which let her cast more spells, and at third level she'll gain Metamagic options, which let her change elements of the spells she casts. She has proficiency in some simple weapons, but no armor, and her hit die is a d6. Her spellcasting ability will be Charisma.
So here we can see Alice is going to be a spellcaster first and foremost--at least, that's the assumption the class mechanics have created, because everything about this class revolves around spellcasting. If Alice's player wants to play a weapon-based character, this is likely not the class for them. We can also see that with no armor and the smallest hit die available, the game expects that Alice will be avoiding melee combat at all costs. Instead, the class is designed to fire spells at longer distances and deal large amounts of damage, so the sorcerer class is built for a more Glass Cannon-like role.
If we take a closer look at the sorcerer spells, it doesn't seem to have many summoning-type spells, and zero spells capable of healing or ending harmful effects. Instead, the sorcerer's spells largely deal targeted or Area of Effect damage, affect the environment and enemies, and defend the sorcerer and their allies from attacks. Alice is therefore well-suited to a Glass Cannon or Battlefield Manipulation role in combat -- and since she doesn't have many abilities beyond spellcasting, she should prioritize spells that let her act effectively in battle. The metamagic options reinforce this: they let Alice deal extra damage, fire a spell across a greater range, cast an extra spell as a bonus action, and extend the duration of a spell, all of which are assets to a character in long-range combat affecting the battlefield and dealing high amounts of damage.
But what about outside of combat? Some spell options for the sorcerer are more useful outside of the battlefield, and it's wise for Alice's player to choose some of these as well. Spells like Comprehend Languages and Knock can help Alice read unfamiliar writing, eavesdrop on an enemy, and magically unlock manacles, doors, and treasure chests. Depending on if the player prefers a Trap-Wise, Looter, or Puzzle-Solver role, the player can choose spells that fit those preferences. As a sorcerer, Alice is likely to have a high Charisma score, which means she would make a great Friend or Influencer in social encounters.
At first level, Alice also gets to choose her subclass. As a wild magic sorcerer, Alice's first subclass ability is Tides of Chaos, which lets her grant herself advantage on an attack roll, ability check, or saving throw.
Because Alice can use Tides of Chaos, it makes sense for her to take on roles in the game that let her make use of her skills and saving throws, but it also would help if she took combat spells that use attack rolls instead of making the enemy make a saving throw. Why? Because her Tides of Chaos lets her give herself advantage on spell attacks. Spells like Chromatic Orb and Witch Bolt can then be more likely to hit their target. Later on, she'll gain abilities that let her affect other creatures' saving throws, so she might choose more save-based effects then.
As you can see, even though the race, background, and class/subclass features are guiding the player toward certain roles, these roles are by no means a hard and fast rule. And with each layer of customization, you can specialize your character into the roles you most enjoy. If you like the idea of playing a spellcaster, but the Glass Cannon doesn't appeal to you, you might instead choose to play a bard or a warlock, which have higher hit dice and can let you branch out into melee fighting, or choose the Clockwork Soul sorcerer subclass to access more defensive and healing-oriented spells.
The trick is to put all this into practice in reverse: if you know which roles you'd like to play, your task is to look at the classes, subclasses, and other character options that most interest you and evaluate whether or not they will help you fulfill those roles. Not everything must be of use to your favorite roles to play, and you aren't obligated to stick closely within the confines of one role in each pillar of play, either. But in general, you'll enjoy playing your character much more if you know you like using their abilities!
Lastly, you'll need to reconcile the flavor of your chosen character options with anything you already know about your character concept. Some mechanics are simple to re-flavor, like changing the source of magical abilities or changing a damage type. Others, like reflavoring spellcasting as weapon attacks, are extremely difficult verging on the impossible. If you find yourself trying to completely overhaul the flavor of a class or background, you might want to look in a different area for the mechanical features you enjoy.
If you're looking for more specific advice, feel free to send in an ask. Happy character creation!
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howlingday · 1 year ago
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everyone has jaune as a paladin or a fighter, lets see jaune as a barb everyone is terrified of this tall tattooed wild man and they think he's kidnapped ruby... they were just talking about their hobbies why's everyone so mean to ruby's new friend? of course also give us an obligatory jaune rage moment
"There he is."
Weiss and Yang peered from their hiding place to match their view with Blake. Ahead, their abducted leader sat across the fire, trapped by the hulking beast with his eyes on her. She looked like she was about to cry. Yang-
"Wait." Blake held her hand against Yang's chest. "We can't just rush in. Ruby could get hurt."
"Not if I hurt him first." Yang growled.
"Yang, he was able to take Ruby on his own." Blake reasoned. "And with Ruby already taken hostage, we can't risk any harm coming to her."
"Or any further harm." Weiss added.
Yang was angry, but she couldn't just rush in and vent them out on the guy right in front of her. She hated it, but she didn't have a choice. So she sat and waited, watching as her sister wept in front of her.
---------------------------------------------------
"That's so sad." Ruby sniffled. "And you couldn't do anything to stop her?"
"Pyrrha was always the better fighter." Jaune sighed. "Even if I wanted to, she would've found a way to stop me from taking her place." He traced his fingers down his arm, his digits kissing the spear and shield tattoos decorating his fallen friend and lover. They seemed to glow at his tough.
"Are they... magical?" Ruby asked.
"In a way." He gently smiled. "It helps me connect with her spirit." He chuckled. "Even now, she's ready to protect me."
"Can... Can I touch them?" He nodded, and she carefully approached him. He may have seemed gentle and kind now, but his earlier abduction of her made their friendship a little tenuous. He held out his arm, and she drew close, tracing her delicate fingers as he did. There was a magic in these arms, and the catalyst for their power were these tattoos. "Why did you abduct me?"
"Because I know you were there." Jaune answered. "And I didn't want a friend of Pyrrha to meet the same fate as she did."
"What do you- Whoa!" Ruby fell backwards, slipping in the mud. Jaune caught her arm, and she winced. "Ow!"
"Oh, sorry," Jaune said as he reached a hand out to steady her, "are you oka-"
"GET YOUR HANDS OFF MY SISTER!" Ruby fell on her back as a familiar voice signaled an explosion in front of her. Yang threw a bomb at Jaune's face, likely hoping it would ony slightly injure her and fatally wound Jaune for some protective reason.
"Yang, don't-!"
The blonde bombshell rushed into the taller blond, swinging a hard fist into his face for good measure. Enraged, her eyes glowed red as she continued to strike her foe, unarmed save for the gauntlets covering her fists. There was a thundering crack, signaling that bone was broken.
"Ruby, are you okay?" Blake asked as she kneeled next to her leader.
"I'm fine," Ruby stood up, "but you guys need to stop attacking! Jaune's not our enemy!"
"Who's Jaune?" Weiss asked.
A scream pierced the air, drawing attention back to the mentioned barbarian. Holding Yang in place by a broken arm, what rage she felt died as she was made helpless by him. She couldn't pull away, the pain unbearable at every attenmpt to free herself.
"Yang!" Blake ran in, swing her ribboned blade in a wide circle before launching it at the assailant. As the blade neared, it harmlessly bounced off with a deafening gong. Where it struck, the barbarian's shield tattoo gave an ethereal glow. "How did..?"
"Blake, get back!" Weiss ran past, closing the distance between her teammate and their opponent.
She thrust forward, narrowly missing as Yang was released. Rather than retreat, however, the mountain of a man instead took hold of his longblade, readying it to engage Weiss' rapier. Again, his tattoos glowed.
"STOP!" Weiss and the barbarian lowered their weapons and took notice of Ruby. "Just... let me explain!"
---------------------------------------------------
"Geez! You could've told me that you were just looking out for her!"
"I couldn't," Jaune said as he healed Yang's arm with his aura, "you broke my jaw."
"Yeah, well, don't be so scary next time. Or kidnap people's little sisters. How would you feel?"
"I would probably do the same thing." Jaune nodded, wrapping a bandage over her arm. "Of course, I wouldn't punch them in the face."
"Guess I'm more of a risk-taker than you." Yang stuck her tongue out.
"Not to interrupt your stupidity, but why exactly did you... carry Ruby away?"
"I needed to get her alone." Jaune said, raising many eyebrows. "Uh, to get her away from anyone who might be listening to you guys. That's why I grabbed her and not her stuff."
"What did you want to tell us?" Blake asked.
Jaune opened his mouth to argue, but there was no point now. They really were a team. He held back tears as memories of JNPR came to mind. Swallowing his pride, he spoke his truth.
"Do not trust Ozpin."
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hwaddist · 1 year ago
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So I had a Big Autism moment the other day so.
Here I present you: The QSMP member’s Baldur’s Gate 3 (d&d) classes
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Some notes:
•I FORGOT CARRE, BUT HE WOULD BE AN ARCANE TRICKSTER ROGUE
• Honestly, Tubbo and Pierre are both artificiers but bg3 doesnt have it as a class so they’re wizzards
• Both Cellbit and Mike have Cucurucho as their patron
• My friends and I were wondering what to do with Mouse because technically speaking she’s a demon someone would make a pact with but then we decided to make her a Barbarian because she’s batshit crazy (affectionate)
• I almost made Pac a fighter but then my friend pointed out Gloom Stalker Ranger and i was like Wait. Ur right.
• the first draft didnt had rubius but I changed it after yesterdays stream
• im still not 100% convinced with archfey warlock luzu but hes still a warlock nonetheless
• im also having second thoughts about wild magic sorcerer maxo but i think im keeping it because i think its silly (sapo peta would also be a wild magic sorcerer)
• charlies the most bard to ever bard ever
• i almost made phil a tempest cleric but then my friends pointed war and i saw the light
• this whole thing started because i made bbh in bg3 as a tiefling and my mind went crazy
��� mariana when him and charlie got flippa, made an oath to devote and love his family. The oath broke when he killed flippa.
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evilbeanieman · 1 year ago
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YTTD Main Cast as RPG Classes
Sara- Knight. She's known as the samurai woman, I mean, what's the western equivalent of a samurai? She's got the whole justice and honor thing going for her too.
Joe-Squire. He's essentially Sara's support and travel buddy. He basically is her support for the entire first chapter, and we can see that she depends on him from time to time to help her get through things. Every knight needs a squire, and Joe would be pretty great at it, I think.
Kai- Assassin. This one is kind of a no-brainer if you ask me. Although, given that Kai hasn't been able to kill anyone, I would say he's got the skills of an assassin but probably keeps the front of being an Inn Keeper or Servant.
Keiji-Royal Guard. Considering Keiji's past in the force, it would make sense to put him in a similar position. Since he's quit that however, I'd say he lays low as a commoner with the skills of a trained guard.
Shin-Shop Keeper/Wizard's Apprentice. Shin has no physical capabilities whatsoever, but I imagine that would be balanced by an extremely high affinity with magic. Though he lacks complete proper training since his mentor..."disappeared" a while ago. Since then, he's been working as a shop keeper and studying magic on the side.
Kanna-Witch (Botanical magic). Okay yeah this is somewhat inspired by her death in chapter 2. Though she does go through a lot of character growth in the game, so pairing her with plants isn't too out there. Additionally I think it would also match since Shin has an affinity for magic, so it'd make sense that his sister does as well.
Gin-Werebeast/Fae. Kind of another obvious one. I would like to think Gin is like a kemonomimi, probably one of a wolf or even dogcat hybrid. Considering his sometimes wild nature, and love for animals, he'd definitely be a child of the forest. The fae part is mainly since he likes to be a bit mischievous and silly.
Qtaro-Barbarian. I mean, Gin's nickname for him is literally "muscle gorilla," I don't think you can get any more raw strength than this class. I would think Qtaro is a part of some guild of fighters or adventurers and had a team he would do bounties with.
Reko-Bard. Another obvious choice. I don't think I need to explain much here, as she is a performer. Though I'd say she's definitely more of a physical attacker than most bards, but still has powerful magic in her tunes.
Alice-Bard/Outlaw. Similar to Reko. His magical music isn't as strong as hers, leading him to attack physically more often. Although ever since one fatal encounter, he's been on the run. Now he tries to rely solely on his strength, as to not draw too much attention with music that might sound familiar...
Nao-Witch (Painting magic). Again a bit of an obvious choice. She can bring some of her drawings to reality, although it takes quite the amount of magic. She has more training and control over her magic thanks to studying under Mishima.
Mishima-Scholar/Potion Seller. Mishima wouldn't really be a fighter, instead being the knowledgeable scholar you could come to when in need of information...or potions, if you're strong enough for them, that is. The potion seller bit I think would aid in his "mad scientist" kind of vibe in the og game, but also because I thought the idea was funny.
BONUS ROUND
Midori- Necromancer. We all know this is the obvious choice for him. I'd say that while his main focus is necromancy, he'd also specialize in other magic so he can keep it a secret. That doesn't mean his experiments are hidden well, however.
Maple- Homunculus. She would be the result of one of Midori's experiments gone...wrong? Right? An incredibly powerful being made of magic, capable of transforming her body when engaged in combat. Also, she is madly in love with him. Imagine a sort of "Dr. Frankenstein and his monster" kind of relationship between the two, where instead of the monster hating the creator, she's super lovey dovey to him.
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adarkrainbow · 1 year ago
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Spooky season fairytales (6)
And we reach the penultimate post of this series! After looking at actual fairytale adaptations (well... roughly), for this post I want to love at fantasy movies that are not any adaptation of any specific tale or story... But which were made with the intentions of having a "fairytale feel" or a fairytale lore. Dark or creepy movies inspired by fairytales as a whole. Basically "dark fairytale fantasy".
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And of course I have to begin with the most FAMOUS dark fairytale movie of our century... Guillermo del Toro's "Pan's Labyrinth", in the original Spanish, "El Laberinto del Fauno".
Do I need to present this movie? Probably not, since it was one of del Toro's masterpices, but to simply put it... This is a dark, haunting, poetic but tragic movie following a little girl's life in the Spain of Franco. Said little girl meets in the ruins of an old labyrinth, guided by fairies, a faun, who reveals to her she is the lost princess of a fairy realm... But to regain her place, she will have to undergo fairytale-trials. All while the little girl enjoys her "changeling fantasy", we follow the harsh and horrifying everyday life of World War II Spain that unfolds around her: the girl's step-father is a Falangist captain who hunts down with cruelty the resistance in the area, while her mother is having a very complicated pregnancy. And as the real-world piles on the horrors - famine, execution, torture - so does the fairy-world becomes darker and darker, filled with monsters, ogres and blood...
Of course, Guillermo del Toro did other dark "fairy pieces" - such as Hellboy II, which is a dark and gritty urban-fantasy homage to the fair folk - and recently returned to the fairytale world with his acclaimed Pinocchio.
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1985's Legend, by Ridley Scott, is usually considered as one of the "great 80s fantasy movies", alongside pieces such as Ladyhawke, The Dark Crystal, Conan the Barbarian, Willow and more. However "Legend" is also, and this is less evoked, one of the prime examples of a movie belonging to the genre of "fairytale fantasy" - alongside stories such as Stardust or The Neverending Story.
After all, all the elements are there. The main hero is a brave young "wild man" of the woods, who must save a princess trapped by an evil monster, with the help of fairies and elves, and the whole quest goes through numerous folkloric motifs and characters - the unicorn, the water-hag, the fight of day and night, the endless winter... But speaking of "endless winter", the reason why this movie is featuring here is because of how dark it becomes. Truly. The main villain is even the literal embodiment of Darkness, an evil creature sporting the most iconic look of a devil in the history of cinema, and played by none other than Tim Curry himself. He sends hordes of goblins devour babies and kill unicorns throughout endless winter and ever-ending night... To reach him one must cross a monster-infected swamps leading to a dark palace of venomous charms, dancing statues and cannibal feasts... And even the elves and fairy sidekicks are truer to Brian Froud illustrations and the original "fair folk", being whimsical, capricious, easily angered and just as dangerous as the villains they're fighting...
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Coraline. Another great piece of "fairytale fantasy".
Coraline (the movie or the book it is based on, the two have several differences but complement each other very well) is the story of a young girl living your typical "travel to another magical world" plot, as she discovers a secret door allowing her to escape her dreary, boring and unpleasant life to find an alternate, whimsical, fantastical and charming version of her own family and neighbors. But of course, this being a Neil Gaiman story, things quickly grow strange and eerie, as talking cats, fairy-ghosts, shapeshifting witches and buttons sewn in place of eyes come to turn the dream into a nightmare, and then into a battle of wits to survive against a dark and old magic...
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Yet another VERY famous piece - there's a lot of famous pieces I am covering here, but hey, not my fault the good stuff is getting the recognition it deserves!
Over the Garden Wall, an animated mini-series that was created by the same man behind "Adventure Time", telling the story of two brothers as they try to find a way home while venturing into a bizarre and magical forest called "The Unknown". They are guided by a talking bird in hope of finding a good witch who will help them - all the while mysterious and dark figures such as the Woodsman or the Beast linger in the shadows and keep crossing path with them...
Over the Garden Wall is a perfect autumn watch, since it actually takes place during the autumn season, the first episodes exploring an Halloweenesque harvest festival, while the lasts take place in winter. More than just autumn imagery, the show relies heavily on the "vintage" and "old" imagery of early 20th, 19th and even 18th centuries America, building its wonders and magic with vintage Halloween cards, Colonial or Industrial-era fashions, Betty Boop or Silly Symphonies cartoons, the Dogville Comedies and the "Game of Frog Pond" board game... However, under its at first whimsical and fanciful appearance, the mini-series quickly reveal a haunting tale worthy of the darkest fairytales, exploring themes such as betrayal, despair, death and sacrifices.
In fact, "Over the Garden Wall" was inspired by numerous fairytales, hence its fairytale feel. Many, many people commented that, upon watching the series, they felt the exact same thing they experienced when, as a kid, they discovered new fairytales - I also felt it, and this proves the power of this series that truly captures the essence of what a fairytale is. On top of reusing fairytale tropes (two children exploring woods filled with girls turned into birds, good and bad witches, strange talking beasts...) and explicitely referencing some "fairytale-like" children novels (especially "The Wizad of Oz"), the very artstyle of the show was inspired by "fairytale art", ranging from Gustave Doré's illustrations of Perrault to Tenniel's Alice in Wonderland drawings, passing by old Andersen illustrations.
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Ah, finally a more obscure piece! At last for non-French people... La Cité des Enfants Perdus, The City of Lost Children. A 1995 movie by Jean-Pierre Jeunet. Now, Jeunet is one of those French moviemakers distinctively recognizeable thanks to his very unique style of movie making. You will recognize this when you know that he is behind the movies "Delicatessen" (the one about a former clown in a post-war world behind hired in a building dominated by a cannibalistic butcher) and the "Amélie Poulain" movie (about a quirky Parisian waitress who decides to change whimsically the life of those around her). Jeunet enjoys the bizarre, the unusual, strange technologies, extravagant characters, dark humor, absurd comedy, and oniric or fairytale-like atmosphere... And this all blooms in the darkest and eeriest way in this movie.
To put the story simply (which is a challenge since it is a complex movie)... Off the shores of a shadowy, dirty, corrupt fishing town, in a manor in the middle of the sea (on top of an abandoned oil rig), an old mad scientist regularly captures children. For you see the scientist is unable to dream, and tries to steal away the dreams of children - which never works, since being captured by a creepy old man makes the children have nightmares rather than sweet dreams. One day, the little brother of a simple-minded circus strongman is captured - and the strongman teams up with a little girl, a street-savy member of a group of street urchins, to try to get him back. The story is further muddled by the presence of a cult of "cyclops" in town that do the dirty work of the mad scientit for him, the threat of greedy conjoined sisters that run the gang the little girl is part of, and the strange entourage of the mad scientist himself (six identical brothers acting like children, a dwarf-wife, and a sentient, talking brain in a jar).
This movie truly feels like a dream - like one of those dark, strange dreams that never fully go into a nightmare while still walking at the edge, and the story, no matter how feverish it can get, still keeps certain cohesive elements to maintain its flow of sinister wonders (such as the theme of family, heavily explored). The movie never goes into actual magic - we are more into a proto-steampunk world crossed with the mad science of Gothic literature and horror movies - but its oniric, bizarre and borderline surreal treatment of the subject did earn this movie the classification of "science-fantasy" and "dark fantasy", as mythological, folkloric and fantasy archetypes can be clearly seen throughout the science-fiction setting (the "cyclops" for example, or the very idea of "a creepy old man stealing children's dreams").
Heck - this movie was one of the prime inspirations behind "Little Nightmares"!
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And finally, I cheat a little here, but I had to include it: Disney's Hocus Pocus. This is a classic of Halloween movies, a fun but dark horror-comedy for teens, (well rather like a full comedy but with elements that make it horrific here and there), campy in all the good ways, and with the greatest trio of witches ever depicted on stage since Shakespeare's Weird Sisters.
Now, the movie itself is not very much fairytale like. It is a Halloween comedy, an urban-fantasy story for teenagers, drawing upon the myth of the witch and the legends surrounding witchcraft. However, precisely because the movie explores the figure of the witch, there are several fairytale references here and there. While the Sanderson sisters were mostly build out of the Christian myth of the witch (using human-skin bound grimoires, having sold their souls to the devil, tied to black cats, summoning ghouls out of graves, hate salt...), there are also several parts of their characters tied to fairytale witches. Hansel and Gretel is the most obvious one - they are child-eating witches living into the woods who lure children to their home before "devouring" them (in souls if not body) - but Snow-White is also among the references (a very vain witch who is obsessed with staying the fairest/youngest and kills children to do so?). And of course, there's all the fairytale-witches tropes ranging from "turning people into animals" (here a cat rather than a frog) to the use of the number three.
Oh yes, and let's not forget the specific use of an oven...
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paganwitchisis · 5 months ago
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"What Love Can Change" Chapter 10
Chapter ten: You’re Alive
Rated: E for Explicit!!
Pairing: AFAB Female Tav/Spawn Astarion
Words: 9,090
TRIGGER WARNING -Breeding kink, violence, descriptions of trauma, sexual assault, torture, suicide attempt and mention/idealization, self harm, starvation, depression, pregnancy, hyper-sexuality, and rape.
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“Spawn!” The vampire looked at Astarion. “What year is it?”
Astarion went to Tav’s side and replied to the creature, “Fuck you!”
“Such disrespect? Where is your master? Has he taught you no manners?”
Tav got to her feet with Karlach and Astarion, elated to find him there with her and in his armor, ready to do battle. Tav replied to the question. “We killed him.”
While talking to the creature, Minsc tried to throw Boo at him, but it failed. The creature had caught him mid-flight, which made Minsc distressed.
“What is the year!?”
Minsc yelled for him to drop Boo while Gale shouted the answer, “1492 DR!”
Thankfully, Boo was able to get out of the vampire’s clutches, as he was unconcerned. The vampire laughed and looked at the party before him. “You fools. I am Eravask the Forebear. You have no hope to defeat me, as I am the first. I have been around since the 600’s, just waiting for some idiot to trigger my defenses and set me free. I knew Zholton would come after me, so I planned ahead.”
Astarion glanced at Tav, who saw the look but couldn’t address it due to the creature before them. The vampire was familiar from the text they found in Cazador’s lair. Tav knew this as well as her husband, and she knew he was an old vampire, but beyond that she wasn’t sure of much more. They took down a vampire lord though, so doesn’t that mean they can also take him down as well?
Before the group, the creature was attacked by Minsc yet again, who was hit and tossed aside. Gale threw more magic at him, and the battle resumed. Karlach swung her sword while Astarion and Tav battled together as a deadly pair. The vampire picked up on this, punching Tav in the armored chest very hard. She was punched so hard that her body flew with record speed against the decrepit wall on the side of the room, smashing into it with the force of a wild rothe charging. Astarion grew very worried, but he couldn’t react right away as the vampire grabbed him by the armor.
“I see. It is you I smell on the girl. A vampire and a mortal? I should drain her dry just to teach you a lesson.” The vampire laughed as Astarion broke free of the hold, driving his daggers into him, but he still stood. “She smells like she is with child. It is not often I am brought delicacies.” The vile creature stalked off in the direction of Astarion’s wife, and panic spread in the vampire.
Thankfully, Karlach was able to, with her barbarian strength and rage, do some damage to the undead creature, while Gale started focusing on radiant damage. Astarion then looked up and saw that the sun had yet to set, and he demanded that they focus on the ceiling. Astarion looked back towards his wife, but with all the rubble, he could only make out some blood on the floor and her hand unclasped from her sword outside the stone. He was so very scared. Minsc crawled back to his feet and started to use his brute strength against a pillar supporting the structure, Gale aiding the endeavor while also distracting the creature. Finally, Karlach took out another support beam. Astarion finally was able to make it to the other side where his wife laid buried under the rubble, and with hurried hands, he moved the stone away. She was covered in blood by the time he found her face and neck. He searched for a pulse and found it weak and thready. Astarion started to lose his composure. No. Not yet! Their last conversation was a fight. They were yelling at each other. That can’t be the last time they speak! He couldn’t lose his wife when she finally agreed to share eternity with him and grow a family with him! After she asked to birth his children! The future they had planned together couldn’t end like this!
Astarion turned to grab her pack and saw the cave collapse partially, exposing the vampire to the sun and killing him. He grabbed the strongest potion he could find and held Tav’s head as gently as he could, tipped it back, and poured it down her throat. Karlach and the others, at this point, were clearing the rubble off the rest of her body as he did so. Astarion was crying…breaking down as the liquid started dribbling down the side of her mouth, not being swallowed.
“N..no. No! Please, you gotta drink. Please!!” Astarion pleaded. Their friends never had seen Astarion like this before. He was shaking, starting to hyperventilate even when he took a swig of the potion and clasped his lips to hers.
READ THE REST ON AO3 HERE! AS IT IS TOO LONG A CHAPTER FOR TUMBLR. (It won't let me post the whole thing)
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a-halfblood-named-coin · 2 years ago
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Saw DND:Honor among thieves and I have THOUGHTSSSSS
Disclaimer: I am a dnd nerd but not intensely so. So compared to other more serious dnd people I probably care less about ‘game accuracy’ or whatever. Also, if your gonna reblog with “weren’t we boycotting” or smth, just leave bestie also SPOLIERS duh
ANYWAY- my main critique is the pacing. Overall, the fast paced nature helped keep the vibe flowing without getting caught but their were a couple times where I kinda got overwhelmed with how often we were switching scenes. That and I agree with the critiques of the tiefling design being rather boring, especially when you factor in her whole “I hate humans” thing since she looks almost exactly like them.
…and that’s it….no really! I found myself enjoying this film FAAARRRR more than I thought I would. At the end, I think why I loved it much more than similar movies is that it nailed the humor and comedic timing. It has its serious moments and it does them well, but overall it’s a really fucking funny movie where one of the main villains is defeated with a potato to the face. There are several stellar jokes, like-
The fat dragon
Everything Xenk says
The death of the red wizard lady lol
“What’s wrong with my lips!?”
The dwarven bridge
The fake window at the end
And of course NAT 20 potato!
I was laughing a lot throughout the movie, definitely it’s best aspect in my opinion. But I also loved the relationship between Edgin (the bard) and Hulga (the barbarian). I LOVE that they have raised this child platonically and have no desire to change that. There’s no secret crush or anything, they’re both interested in the opposite sex, just not each other. Simon is stellar, his arc is very sweet and simple and I love how his magic is shown. I like how he knows what he can or cannot do, the range of his spells and stuff like that. He doesn’t just wave his hands and magic just happens, it’s an actual skill. Of course the Druid solos, the use of the wild shape is so creative and very fun. And xenk (the paladin) is so deadpan and serious, I love him. All these characters are very silly and fun and fit very well into the goofy writing. I will say, the red wizards are not very fleshed out, but for most of the movie they aren’t really the main villain so it’s whatever to me.
The effects were really dope! They were several times where I think the practical effects really made the creatures that much more real. Defiantly a great case study for why it’s a great idea to ditch CGI (at least partially) and go practical.
Lastly, the serious scenes are really nice here, I’ll discuss two.
1st, the scene where they almost break up. Every good campaign needs to almost break up but I really like this scene. Yes, Edgin has lied by omission but only because he truly believes that Simon can do it. I like how he brings them back together, he doesn’t exclude himself from being a fuckup as well. But you have to keep trekking until youre happy, becuase if you don’t, your past trauma has won. Its very sweet how they all sit together. But what I love most is that they pivot their plan, Edgin still believes in Simon but realizes that not every insecurity can be over come by encouragement. So they come up with a plan that feels more comfortable, but just as crazy.
And 2nd, of course the death scene at the end. Yes it was predictable,but hulga dying and coming back is not what makes this scene, it’s Edgin putting his daughter first. Obviously I think she would want to meet her birth mother, but at the same time it’s a women she’s never known. Edgin realizes that he’s the only person here who would rather bring back his wife than Hulga. He comes to terms with the fact the Hulga is just as much his child’s parent as him or his wife, she means just as much to her. So, finally, he puts his daughters feelings first and resurrects the closest thing to a mother she’s ever had. It’s heartbreaking, but the action of a true parent.
OVERALL, I really loved this movie, again a lot more than I thought I would. Its funny, witty, fast paced fantasy fun. If you don’t want to give money to WOTC or Hasbro, watch it after it gets released online. But I definitely recommend it!
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theshotsheardacrossworlds · 9 months ago
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WIP Monday? Yeah!
Lily (tiefling wild magic barbarian) waits for Gale to return from his visit with Mystra. NSFW.
Lily paced in front of Mystra’s statue at the Stormshore Tabernacle for what seemed like hours. Days. Years. Forever.
“You know dear, if you keep pacing like that, then they’ll have to replace the floor.” Astarion quipped, trying to keep the mood light as he, Lily, and Halsin awaited the wizard’s return. “I suppose that’s not too troublesome considering your mother is loaded.”
That’s certainly one word for it.
Halsin opened his mouth to speak but stopped as Mystra’s statue glowed purple.
And with a flash of Weave, Gale was back.
Lily rushed to him and hugged him tightly, nearly lifting him from the ground. “Oh my gods, you’re here! Did it go alright? Did she agree to remove the orb if we get the Crown? Are you okay? I was so worried!” She rambled, still hugging him.
“Erm, m-my love, I fear I cannot breathe…”
Oops.
She released her lover and gripped him by the shoulders, looking into his beautiful and perfect brown eyes. “Sorry! I was just so worried—”
Astarion nudged Halsin. “I think it’s time we leave the lovebirds alone for a bit, hmm?” He said with a wink. He then spotted the gnomish priest and snarled, “Out. Now.”
I need to thank Astarion later with a nice, long feed.
But first!!!
As soon as they were alone, Lily made what her mother called an “executive decision.”
She grabbed him by the collar of his robes and shoved him against the altar in front of Mystra’s statue. Tugging on his lower lip, she whispered, “Gale love, how pissed off would Mystra be if I fucked you on her altar?” You threw him away. The perfect man and you tossed him aside. Now. He’s. MINE. Her lover, normally the very definition of a gentleman, growled. Oh that’s very hot! “Exceedingly displeased, but how about we take it a step further, hmm?” With the snap of his fingers, their clothes were gone and strapped to Lily was a dildo the color of her pale pink skin. “Take me, darling. Please. I beg of you…”
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dishonored-pendletwin · 1 year ago
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how'd she meet her party and why a wild magic barbarian?
Wow this got long lmao, anyway info dump be upon ye
Small bit of Campaign Context: So the setting we play in is homebrew, but borrows from 5E lore. And (while we're currently on the surface) 90% of this campaign is set in the Underdark. The general plot is a war is starting between the Drow and the Dwarves and our party has decided to side with the Dwarves. So! Ariana comes from a long line of Divine Sorcerers, her House has historically been blessed by Lolth with the gift of magic, until her that is. (Her and the party don't know know this yet, but she has been blessed by Eilistraee) Ariana is also the youngest of 10, however as the only daughter she is the heir to her House. Growing up Ariana was not very happy. Her mother, Matron Nassar, whomst I described to my DM as "someone with 0 redeeming qualities" was unsurprisingly awful, she didn't get along with half of her older brothers, and drow politics just suck ass. Worst of all for her, given her title/position and relation to her mother, many drow who were socially below her were terrified of her, leaving Ariana pretty much alone the first 80 years of her life (until she met her best friend and crush ((who we just saved last session from the feywild)) Jumping forward 20ish years from meeting him, Matron Nassar grew tired of Ariana failing her magic lessons (lessons made to teach someone blessed by Lolth were very ineffective at teaching someone not blessed by Lolth), tired of her sneaking out all the time, and tired of Ariana just being a general disappointment to their House, so she threatened Ariana to do better by telling her she'd kill some random House servant for each failure, and then proceeded to Blight some poor dude. Not wanting to be responsible for anyone else's death, and just generally being done with this life, Ariana ran away from home that night. She eventually found herself in the Dwarven owned territory of the Underdark where she was adopted by and older Dwarf, who after 8 years of living with him, considers her his daughter. Now with all this in mind I can better answer the actual questions you asked. (Technically speaking Ariana's first lv should have been Sorc, but we started at lv 5 and the DM didn't care sooo) So Ariana is a Wild Surge Barbarian because of her magical blessing (but lack of proper training) + her combat training from her Dwarf Dad Dimitriv. Basically, Ariana has the ability to do magic, but without the proper training it kinda just happens sometime [read: when using Rage] When she was taken in by Dimitriv he lent her his old Maul and trained her how to fight with it using dwarven techniques, something her old family would have considered barbaric. (Rage I do RP as Angry sometimes, but it also gets RP'd as an intense focus) [The final reason is I wanted to play Barb, but the other subclasses didn't really call to me, and her backstory came from picking this Sub Class] As for how she met the party, Ariana lived with Dimitriv in a small dwarven town. The rest of the party is from the surface. One member came by himself and met her a week before, being offered the guest room at her fathers home. The other two are long time friends and came together looking to do crime. Being this is my DM's first game, there's a few stereotypical things he thought were funny doing - one being starting in a tavern. As two groups we entered to get drinks, but we left as one group when a large Drow raid attacked the town. Anyways, thank you for asking an allowing me to go off about Ariana, I love her so so so much for a number of different in and out of game reasons, and I love you giving me the opportunity to go off.
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powerwordeepy · 11 months ago
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This has been plaguing my mind for weeks with no end, so I finally wrote it all out with the help of some discord friends. It’s late and I have no idea if this is coherent or not BUT, I present to you:
The Princess Bride characters (but they’re a D&D party)
Westley
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Half-wood-elf swashbuckler rogue! Specifically with the pirate background. This one was extremely easy tbh, but it’s still funny that the perfect fit for him was Right ThereTM.
Inigo
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Human battlemaster fighter! Another friend also suggested bannaret for the subclass for eloquence and such, but we decided battlemaster better fits his skill/maneuvering abilities :] also, guild artisan background due to his father being a sword maker.
Fezzik
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This one was a fun one. Obviously we were thinking some kind of giant race, and originally I had settled on goliath, but also. He’s a sweet guy. he’s gentle. thus: firbolg berserker barbarian! gladiator background because his parents made him fight for money
Buttercup
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Now. Listen. This one is going to be a stretch no matter what class I choose because Buttercup has very little agency in the original movie. However, that also gives me the freedom to do whatever I want and I personally believe that she should be allowed to blow shit up with her mind for the enrichment! She deserves nice things like magic powers, so: high elf wild magic sorcerer! as for her background, i was originally thinking noble, but she also was a farm girl most of her life, so i really don’t know lol
i love assigning d&d stuff to characters from non-d&d media. frothing at the mouth. PLEASE send me requests for characters to do this for, I absolutely will as long as I have some familiarity with them. ultimate useless hobby of all time‼️
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usagi-zakura · 1 year ago
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Drawing a bunch of my DnD oneshot characters.
They all exist in the same universe, and sometimes pop up in the main campaign (the one with Remus the foxfolk wizbard, and now Moriko the ranger) but whenever someone can't make it to a session we like to do a oneshot in the same world. Its a lot of fun and is great for worldbuilding... and its also fun when we run into these characters later.
There are more... The kobolds Hugs and Kisses also exist in this world, but I've already drawn those a lot.
The characters are:
Nyx Duskrynn: Drow Druid (Circle of the Stars) She's one of three drow siblings with a dark past (though her's is the less dark.. my friend made a set of twins and gave them a really tragic backstory of being kidnapped and used for experimentation... and since I made a drow for the same oneshot we decided to make her the younger sister who got away.) She has since been reunited with her siblings and went on to explore a spooky house that turns out to have held a coven of hags... her oneshot ended up inconclusive but the DM later revealed that Nyx, her siblings and their guardian got captured by the hags... So that may be something our main party will have to deal with at some point (probably in another oneshot because their adventure is technically over). We've been told one of the twins has been freed, but we don't know exactly what that entails yet, nor what happened to Nyx and her sister.
Shadow in the Wind: Tabaxi Monk (Way of Shadow because of course he is) A small time criminal and best friend/boyfriend to Remus' older brother Romulus (its complicated). I've played him in two oneshots so far, one he was exploring another spooky house (there's a lot of those...) and another he was searching for a creature that could grant wishes living in a cave.
Alexis: Centaur ranger (Beastmaster conclave Tasha edition) Nicknamed the "All Terrain centaur" because thanks to class abilities and a magical item (winged boots re-flavored as magic horseshoes) she has every type of movement available in DnD, except burrowing. (I did consider giving her an item that would give her that too just for the hell of it) She's also really fast... being a centuar. So she can fly/run/swim/climb at 45 feet per turn. (Well maybe not climb since Centaurs have their own handicap when it comes to climbing...she could technically just walk right up the mountain wall though thanks to her magic horseshoes). Despite being a ranger she's part of a druid organization that's a pretty big deal in our world. She also gets visions of the future sometimes. She has no special feats for it or anything...she just does.
Her animal companion is named Hermes. He's a bird. He's not designed to be any specific type of bird or anything he's just bird. (He uses the "Beast of the Sky" statblock from the updated BM Ranger in Tasha's Cauldron of everything).
Sapphire Twinkletoes: Fairy Barbarian (Path of Wild Magic) Yeah that's right. Barbarian. (For some reason all my Barbarians are small races...I didn't even try for that it just happened.) I had an idea to make an anxious fairy but wasn't sure what class to make her...the DM suggested Barbarian with the rage reflavored as Panic. I went for wild magic because she's a magical creature but not a magic class...so her magic just goes haywire when she's afraid. She's a lot of fun. Yes her last name was inspired by Avatar the Last Airbender.
Jasmine Greenjoy: Gnome Wizard Played in Pathfinder 2e instead of DnD. Second cousin once removed on her mother's side to the main party's rogue Jade, as the second time I made my character related to one a character made by that player specifically (Jade's player is the same person who made the traumatized drow twins who became Nyx's older siblings). Mainly because they're the same race and I thought it'd be neat to tie them to the main party, even though in the campaign they haven't interacted. They have met...in fact the DM implied that Jasmine's mother was a midwife for Jade's mother when Jade was born, as a reason to explain why Jasmine is a magical misfit. Jade's mother did some suspect magical things on her unborn daughter... I don't know what they did, but as a result Jade was born with bright pink hair and Jasmine... well her hair changes color every day. She likes to have it match her familiar, a fluffy pipefox named Mr. Noodles.
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moonchildreads · 2 years ago
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hi babe 🥰 u know dot is my absolute favourite character of stranger things and i love love love her d&d character too. i may not know much about st but i do know about d&d and was wondering if you have thought of the rest of the party’s characters? ✨🤩😽
i love youuuu ✨🤍💕
hi cutie! yes, i have thought about them! i mentioned them in chapter 4 but i didn't expand too much on them so here are all the juicy details for you, my fave non-binary dragonborn 💙
mike plays as mozikith, a green dragonborn warlock. his damage type is poison ofc, and his powers come from a bargain with a fiend, specifically asmodeus who is the supreme master of the nine hells. mike thinks he's so slick choosing him as his patron, because the true knowledge of asmodeus' form is hidden in the demogorgon's citadel, so him knowing how his patron looks like means he's a demogorgon slayer. dustin and erica think he's incredibly lame.
dustin plays as seebo, a forest gnome rogue! as a teen, he learned to pickpocket and rig card games to help feed his 10 siblings. once he reaches lvl 3, he chooses his archetype to be arcane trickster. he's friendly with woodland folk, so he quickly becomes friends with jeff's character.
speaking of jeff, he plays as tharivol, a half-elf druid. he's half wood elf, his fave wild shape is a deer because he thinks ramming someone with his antlers is hilarious but his most used once he unlocks it, is an owl. at lvl 2, he chooses his druid circle to be the circle of the land. he prays to silvanus, the god of wild nature, so aside from being friends with dustin's character, he also considers dot's character trustworthy because she prays to lathander, who is allies with silvanus.
gareth, on the other hand, is a dramatic bitch who plays as despair, a tiefling barbarian. he fights with mike a lot, because the reason he's a tiefling is because his grandpa made a deal with asmodeus before he was even born but they become friends through the sheer power of eddie's magnificent storytelling. he's a bit like the hulk, his secret is that he's always angry and for that, his chosen primal path al lvl 3 is path of the berserker.
donny plays as odorr, a half-orc sorcerer which is honestly my fave character i've created for this. he talks mostly in grunts and short sentences, but he's not stupid, just very reserved because he's used to people judging him for being half-orc. his sorcerous origin is wild magic, he doesn't really know where it comes from and that's his motivation to join the adventuring life. eddie doesn't make him roll for a wild magic surge each time he casts, he instead waits for the emotional moments and that's why donny chose that origin: he knew he could trust his dm to not fuck him over.
erica plays as boldhild, a hill dwarf paladin. she loved playing as lady applejack in the previous campaign, but she wanted to do something different this time, mainly be more sturdy. at lvl 3, she takes her final oath, the oath of vengeance. she was initially going to choose an oath of devotion, but after discussing it with eddie, they both decide that being driven by vengance fits her storyline better.
and finally, we have dottie as holly, a lightfoot halfling cleric! she comes from a family of artisans (they own a bakery), and she prays to lathander, the god of birth and renewal, making her a light domain cleric. she's fascinated by fire and controlling it, and associates with beauty and creation rather than with destruction. her first besties in the campaign are jeff, dustin and donny.
i love you for asking this question, you're the best 🥰
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