#we don't need a persona 4 remake we need these!!
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Manifesting Persona 2 Innocent Sin and Persona 2 Eternal Punishment to get remastered or remade and to get ports on the Switch, PC, Xbox X, and PS5, like to cast, reblog to boost.
#persona 2#atlus write these down pls!!#we don't need a persona 4 remake we need these!!#i would love these games on modern consoles#personal#hailey.txt#mine
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Got a question why do some fans say tifa know the real cloud when in ff7 original she says they were never close as kids in the life stream scene? Even in remake and rebirth she say on the gs ride I can't remember us ever being this close before. Doesn't that make the playing field equal for aerith because tifa didn't know the real cloud either right?
I don't know if they're saying she "knows the real" Cloud, because I sort of agree, she doesn't really get to "know" the real Cloud until he bears his soul to her in the lifestream sequence. I think it's better to say that Tifa is "connected" to the real Cloud, narratively speaking, while Aerith is not.
First though I have to address the misconception that Tifa and Cloud weren't close as kids. They were, traces of two pasts gives us some insight into the childhood of Tifa and Cloud, and in it we learn that Tifa and Cloud were closer when they were VERY young, but grew apart later on. The implication is that this is when Cloud started developing feelings for Tifa, which caused him to distance himself. But there is still a difference between that and Aeriths connection. I think the best scene to explain this is the most obvious one, the water tower scene. In the water tower scene we discover that while Tifa likes Cloud, she wasn't sure yet what sort of "like". Mirroring Aeriths scene at the end of rebirth. But while Aeriths scene ends with the "but" of "liking, BUT not like liking", Tifas story goes a little different. Cloud says he'll be a soldier, and that he's not like other boys, not knowing that this was the 4th time someone has said this to her. And yet, the proclamation didn't disappoint her. Because it's not the alure of Cloud being a famous soldier that catches Tifas eye.
"she'd discovered that Cloud - the quiet neighbour who had always seemed as unreachable as the stars - was just a normal boy like any other. She'd come to understand that she did like him. And it was that special kind of "like" - the one that ties up your heart, making you yearn to be with that person for the rest of your days.
It's that moment, where Cloud bears his soul to her for the first time, when he's "just a boy", that Tifa falls in love. In other words, Tifa fell in love with the exact antithesis of the fake soldier persona that he put on later in life. The irony, and beauty, of this story lies in the fact that Cloud believed he needed to be this heroic soldier for Tifa to notice him, but all he really needed to be was just a boy with some dreams, he just needed to be himself, to be human. For Tifa, Cloud was already a hero just as he was, the boy that followed her up the mountain.
When Tifa meets Soldier Cloud, she's put-off by his eyes and his soldier persona, because that's not who she hoped to see. She hoped to see that hopeful shy boy from Nibelheim that asked her to come to the water tower. Meanwhile Aerith liked his eyes and soldier persona, because that IS who she hoped to see, only in Zack. She's longing for the boy she's wearing pink for, whom she sent letters to for 4 years. Of whom it was her one wish to "spend more time with". Both girls in essence are looking for that connection with the fake Cloud/Zack conglomeration. But only Tifa has the real connection, because at the heart of the fake Cloud lies the real Cloud, and not Zack. Which is why her dates and interactions with Cloud go naturally, because that's his heart shining through from underneath the fake persona. And that's why all the dates with Aerith are so rough, because Aerith is bouncing energy off of him in a way that would work with Zack, but Cloud is not Zack, and because of that the entire thing feels forced and unnatural.
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My Favorite Games of 2023.
Hi. Hello. Thanks ever so much for clicking on this page. Happy to have you.
First thing's first: I'm a little freak when it comes to video games. I don't feel the need to beat most games I play. From Software is one of my favorite studios in the industry and I've never finished a single one of their games. This means, fortunately, that I get to play a LOT more games than the average bear.
I've written up some blurbs about my top ten favorite games from 2023, but before that here's the list of every game I remember playing this year that left any sort of lasting impact on me (in no particular order):
Dead Space Remake Resident Evil 4 Remake F-Zero 99 Humanity Dredge Metroid Prime Remastered Anemoiaplois Alan Wake 2 Baldur’s Gate 3 LoZ Tears of the Kingdom Counter Strike 2 Hunt Showdown El Paso Elsewhere Jusant Slay the Princess| Remnant II The Finals Street FIghter 6 Lethal Company BattleBit Remastered Don’t Scream Homebody The Murder of Sonic the Hedgehog Pizza Tower World of Horror Super Mario Wonder Mr. Sun’s Hatbox Fifa 23 Sea of Stars (Demo) Half-Life (25th Anniversary Update)
And the games I played that were NOT released in 2023:
Unpacking Persona 4 Golden Picross 7 The Order 1886 Shovel Knight Dig Lost Planet: Extreme Condition Spider-Man: Miles Morales Pac-Man Championship Edition DX Project Zomboid Quake LoZ The Minish Cap Drill Dozer Wario Land 4 Pokemon Pinball Resident Evil Revelations Summer of ‘58 Trackmania TwinCop We Were Here Visage Cursed Halo CE Half-Life 2 (I probably play this once per year) Witch Hunt Red Dead Redemption 2 Cyberpunk 2077 Borderlands 3 Brutal Legend Cultic Slay the Spire PUBG Rez Infinite Batman Arkham City Alan Wake Alan Wake: American Nightmare Max Payne LoZ: Majora’s Mask 3DS Metroid Prime Metroid Prime 2 Tunic Everhood Final Fantasy VII Final Fantasy VII Remake GOODBYE WORLD Yakuza: Like a Dragon Critters for Sale Dome Keeper Phasmophobia Hades Nintendo Switch Sports
Now that you understand the kind of freak you're dealing with…
Let's dive into my top ten favorite games from this objectively fucked up year.
10. El Paso Elsewhere Developed by Texas indie studio Strange Scaffold, El Paso Elsewhere is a Max Payne-clone with vampires, an opinionated narrator, and lots and lots of bullet time. As a small studio punching well above their weight class, Strange Scaffold leans into abstract, PlayStation 1 minimalism when it comes to visuals and pairs them with a soundtrack that will make your hands sweat. The vibes are here and they're ready for the end of the world. I'm personally also a big fan of everything this studio stands for.
9. Mr. Sun's Hatbox I want you to imagine Metal Gear Solid V. Now I want you to imagine that game as a 2D, level-based, slapstick platformer you can play with up to three friends. If you think that sounds stupid, you'd be right. And it's beautiful. As you build up a secret army of soldiers with various skills (and disorders), you'll start to develop *favorites*. This game constantly asks if you're willing to send those favorites on a harrowing mission and risk losing them forever… or if you'd rather send an idiot you recently captured who blinks constantly and can't kill anyone without fainting.
8. Dredge Every year I feel like I find one game that falls into the “just one more round” category, and baby… Dredge was it for 2023. As a weary fisherman in strange waters, you'll make the most out of your 12 measly hours of sunlight only for your daily voyages to inevitably pull you into the darkness of night, and night is when things get weird. Rocks emerge from the fog that you swear weren't there before, your equipment malfunctions, and you're pretty sure you just saw something in the water… something big. Despite only containing a small collection of islands, the world of Dredge manages to feel vast - perhaps vast enough to swallow you whole.
7. Resident Evil 4 Remake I was curious to see what sort of changes would be made to the timeless classic and father of modern 3rd person shooters, Resident Evil 4. I wasn't let down. RE4 Remake takes all the things that didn't age well about the original, tossed them out, and replaced them with only good things. And MORE things! It's campy, fun, and better than a game of bingo.
6. Jusant I really feel like this one didn't get the recognition it deserves. Jusant is a rock climbing game that combines the quiet contemplation of Journey with the mechanical specificity of Death Stranding. Unlike Death Standing, though, there is very little story to interrupt your flow. There are plenty of collectible bits to find for those curious to learn more about what happened before the events of the game, but the environmental storytelling does most of the heavy lifting. For me, the joy of the game comes from how it feels. Right trigger controls your right hand grip, and left trigger controls left hand grip. Plan your route, manage your stamina, and climb high above the clouds in search of answers.
5. F-Zero 99 This. Shit. Slaps. I've never been a big F-Zero guy, but this MADE me one. The “battle royale”, 99 player format is the perfect fit for the ruthless, high octane world of the game. Races last about three minutes, and friend, they are the most intense, white-knuckled three minutes of your life. The decision to make your boost meter the same as your health meter started in F-Zero 64 (I believe), and it is so much more HARROWING in this game when another player could side-swipe you mere meters from the finish line and blow you to bits. Sadly it's only playable via Switch Online, but it made me cheer, laugh, and scream enough this year to earn a spot in my top 5.
4. Alan Wake 2 Remedy makes weird games that also manage to exist in the AAA space and for that I will forever love them. Although Alan Wake 2 resembles a 3rd person shooter survival horror, I'd honestly say it's more of a narrative game than anything else. There's sidequests, there's puzzles, there's upgradeable skills, but at the end of the day the characters, world, and story are what kept me playing. If you haven't checked them out recently, you should definitely watch a story recap of the original games before diving into this sequel, but the wild swings for the fences this game takes are well worth that small price of admission. There's a god damn musical number, for Christ's sake.
3. The Legend of Zelda: Tears of the Kingdom I've really got nothing to say about this game that most people don't already know. It's incredible. The fact that Nintendo made a game that redefined an entire genre and then made a SEQUEL to it that ups the ante is remarkable. To be honest, I've only cleared the Rito, Zora, and Goron cities. I got a bit tired of exploring the depths and guiding Koroks to their friends, but I can't deny the sheer level of complexity and polish on display here. I saw someone on TikTok build a functioning Mecha Godzilla in this game. Good God. I've heard that the ending of this game is one of the best in the franchise, and if I'd seen it this year then it may have wound up higher on my list, but for the time being I'll continue picking up this masterpiece from time to time, chipping away at it until the day comes that I can finally smack the tits off thicc Ganondorf.
2. Half-Life (25th Anniversary Update) I know I'm gonna get shit for this, but I don't care. This year was the 25th anniversary of Half-Life and Valve released an update that made playing it (and it's online Death Match) much more accessible. I threw it on my Steam Deck out of curiosity, expecting to play for 20 minutes. I could not put it down. It is unbelievable how modern this game still feels. I simply had so much fun sprinting through the corridors of Black Mesa with a dozen weapons strapped to my back, blasting aliens and military Spec-Op chumps as a 24(?!) year old theoretical physicist.
1. Baldur's Gate III This game is fucked up, man. The sheer amount of writing in this game scares me. We can all talk about how BIG this game is, it deserves it, but the thing BG3 does better than any other role playing game I have ever experienced is actually encourage roleplaying. I've played through Act I four times now, with four different groups of friends, and it has felt fresh every time. I have seen the same events play out in so many different ways that it boggles the mind, but in every one of those play sessions I see players asking themselves “What would my lil guy do here?” rather than "what is the best thing to do here?" The game rewards players constantly for just trying shit and the D&D 5e rule set means playing like the character you said you were from the start leads to frequent Points of Inspiration. Maybe one day I'll see the end of this story (probably not), but I don't have to in order to feel a connection with BG3's world, characters, and most impressively, the characters I made myself.
Honorable Mentions for 2023
5. Dave the Diver 4. Homebody 3. Sea of Stars 2. Humanity 1. Super Mario Wonder
Top 5 Favorites NOT from 2023
5. Metroid Prime 4. Final Fantasy VII Remake 3. Cursed Halo (Halo CE Mod) 2. Red Dead Redemption 2 1. Legend of Zelda: Majora's Mask (3DS)
Games I didn't have a chance to play from 2023 but still want to when I find more time...
Viewfinder Venba Chants of Sennaar Thirsty Suitors Hi-Fi Rush Moonring Armored Core VI Laika Aged Through Blood Bomb Rush Cyberfunk
OKAY THANKS BYE!
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Hiiiiiii ~
Thank you! It was kind of a mid exam but still, if I hadn't studied, I'd have failed lol. So many calculus to make 🥹
We don't need another persona 4 aaaaaa. Though certainly the fourth game, it's my favorite, after the fifth and the third
Back to my psychologist Malleus brainrot, when I tried for psychology college (I did like three semesters before realizing I was more of an Arts person lol), my professor presented us with a silly game that didn't particularly have any scientific basis behind it. It was just that, a little silly game to make the whole class with so many expectations to relax and chill a little. He was an iconic professor for that and he laughed a lot at our expanse lol
The game was like that: you had to write down: three animals. And then you distribute three characteristics for them. The first time I did this, I choose snake, cat and spider, right in that order (I will explain later what this means)
Then we have the words wall, sea and cup. Again, you write the first thing you thought about. And like I said, there's no scientific basis to this game but it's so funny and nonsensical, I love it tbh hehe
Wall = support / help
Sea: Desperation / the feeling of immensity
Cup: ... sex... that's it... no... idk either...
The animals: the first represents what you think you are. The second is what others think about you. The third is what you really are.
I'm really thinking about Malleus playing this game with Mc, trying to slowly coax them out of their shell while very softly and gently asking how he can help them. I'm honestly in love with psychologist Malleus 🤧🤧🤧🤧
The new event, I saw!!!!! He is so cute in the new event, as Vil and Jade is! They're all really pretty but Vil and Malleus 🥺🥺💕
Hello Lorkai 🌷🌺💞
I love math but I hate timed math 😭😭😭 at least that’s done and over with 🙏🙏
I haven’t played the fourth game though I know it’s really good. When they make a remake, maybe I’ll get it.
Your professor sounds so nice 🥺 I loved professors like those.
The cup?!? Is so funny to me omg?? 😆 I wonder if it’s like….the filling of the cum and emptying equates to…the act? Lolol
Malleuuuss can you do that with me instead 😭😫
Psychologist mal is looking at the animals you chose and he can get an inkling about how you look at yourself and our perceptions.
Yess it’s so cute! Vil competing was so surprising to me . Especially when it came to sebek omg 😂 malleus so proud and then worried about us 🥹
Oh! And I saw your reblog about Louis from metaphor refantazio. All I can say, he’s kind of like akechi, I don’t blame him for being the way he is but also…he’s kind of crazy lol (but we like them a little crazy lmao)
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thinking about what games i want to play next so here's an informal list
mostly these will be JRPGs as my backlog of them is HIGH and some of them are getting harder to find and play. not listed in any particular order.
persona 3 & 4 (bought on switch, will be playing there first)
trails in the sky second chapter (not owned yet)
tales of symphonia (i think i have the PS3 version but... i don't know where my PS3 controller is... we might play this one on steam)
tales of the abyss (3DS, not owned)
final fantasy x-2 (the only one of the series i haven't played... but i should replay x first. own on PS3, will probably get on PS4 or switch)
tactics ogre reborn (owned, not started yet)
i think that's it for now... i have other games sitting and waiting to be played, but i've been in a real classic JRPG mood so i don't really want to dive into, say, horizon forbidden west. (which i have, and am sure i'll enjoy, but it's not quite time for it yet.)
i think first i will probably return to my replay of ff7 remake, though, since i'm a good ways through it and rebirth is nigh. after that, maybe tactics ogre? i'll probably wait for sales on most of these games, aside from tales of the abyss which i just need to bite the bullet and buy.
#gameblogging#tentatively interested in other tales games also but#actually... playing them... will be a struggle lmao#forget my ps3 i have no idea where anything for my 360 is. sorry vesperia#i also need to play the ff16 dlc...
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If you don't mind, could you elaborate on how Ada is inconsistent?
It's less about how she's inconsistent, and more about how various writers treat her role in the overall narrative of the series. For a non existent attempt at brevity, I will not be talking about how she's handled in the remakes or any of the alternate raccoon city focused games. 1998 RE2 only!
So in the original RE2, Ada is a woman who's looking for her boyfriend who is a researcher at Umbrella. She was actually dating the man to get information on/a sample of the G-Virus, and whether or not her concern was sincere for this man is debatable as she plays it up. It's a useful truth that functions as a genuine cover story. After finding out the dude's dead, she seduces Leon so he'll follow her around like a lost puppy. (He's super whiny puppy but that was entertaining to watch). Plus when she doesn't shoot to kill to get the G-Virus sample from Leon, it turns out her affection for him is real. Whether this is her working from the rebound after figuring out her current boyfriend is dead is also debatable. I can only speculate that she might have been. Ada isn't heartless. Fake dating someone for months meant there had to be some chemistry as she could've picked literally any umbrella scientist to date to get to the same result. When we look at the epilogue scene from RE3, we see she is changed by her experience.
She's not the same woman anymore. Or at least she doesn't think she is. She wasn't so much a femme fatale in the first RE2 as much as she was a mercenary/spy playing her cards right until the smoke cleared.
And then we get Resident Evil 4.
In RE4, they hammer that femme fatale persona in HARD. She's sexy. She's teasing. She's always in the right place at the right time. She doesn't get hurt and comes out on top. Ashley's existence delays the damsel role she would be tossed in so Leon can save her, but doesn't prevent it. The time she spent between 1998 and 2004 was her building this persona to put emotional walls and distance up so she can better do her job. Hell, due to the great reception the game got, this version of Ada is who gets left in the hands of every future writer who has/wants to handle her. Yet, Leon being there in RE4 puts a few splinters in this persona. Wesker's kill order for Leon absolutely cracks it. Leon may be experiencing his own personal hell, but so! is! Ada! Wong! She doesn't have to do shit. She doesn't have to save Leon. She doesn't have to kill him. She can honestly just do her job and get out, but she hasn't changed. She's just gotten really fucking good at lying to herself. So we once again see her putting everything on the line for Leon, and risking her own neck so he can get out. And this is great! And you want to see more.
And then we get RE:Damnation.
Why was she there? Look. Look at me. I love Ada. She's my wife. Why was she in the Eastern Slav Republic pretending to work for the BSAA? Oh, to collect a sample of las plagas! Wait. Wasn't she in the village where there was a fuck ton of them before this event? Why wouldn't Wesker have that already? Oh no, she needs the special plagas that let's people control lickers for a limited period of time before the parasite develops and the host become one of those twisty head zombies. Ah. A failed plagas then? She wants a failed plagas? Well, she would've had a much easier time just stealing that from the rebellion. It then would've made her running into Leon a more natural outcome. They started that movie putting Ashley in the proverbial trunk to eliminate that romantic venue and brought in Ada to go "hey! remember! leon likes her! nobody else! we promise!". They're not risking anything for each other. Ada isn't doing what she has been doing the last two stories, and it's off. The femme fatale stuff is happening, but you can cut her out and lose nothing from the movie other than a cat fight. You can't do the same thing in RE4. You can't do the same thing in RE2!
And then we get Resident Evil 6.
I enjoyed watching the Ada storyline in the game despite all the strange mechanic choices they made with the game's play style. Up until this point in the games, her and Leon keep risking their lives and/or job credibility for each other. That's what they do regardless if people view their relationship as platonic or romantic.
This game with Ada's story was a great opportunity to show how she's also wearing a mask she's built up over the years. The one that gets cracked in RE4 with Leon's mere appearance and a genuine concern for his safety. The thing is in RE6, she's kind of all over the place. We first see her doppleganger not knowing it's a different woman, and every fan is up in arms about how reasonably OOC the act is. And they're right. Next we see the real Ada, and she seems just as natural as she was in RE4. We just assume it's an outfit change until she starts investigating. Then she goes from mercenary/spy to playing superhero.
The one thing I like about the resident evil games, is that when 2 characters are supposed to be on equal ground, they'll often save each other the same amount of times. They meet in the middle, and there's something sweet about it. In RE6, Ada is constantly covering Leon's ass the closer we get to the end. Leon gets to save her with that final Simmon's confrontation. We are not counting Leon protecting fake Ada from Chris because it wasn't her. RE6 was trying so hard to make the real Ada likable by having her go out of her way to do good for everyone as a sharp contrast to doppleganger Ada's actions. However, they lost some of what makes Ada so complex with these narrative decisions.
It's nice we get to see her hurt and anger by taking out doppleganger Ada's final experiment before it hatches, but that's the end of the game! We don't get a little epilogue scene of what she's doing or how she feels like everyone else gets! They say "oh yeah, she's fine, she has more work now. Nothing's changed." When we get to see the result of hurt like we did in RE2, or the knowledge she'll gladly disobey orders for her own peace of mind in RE4.
This was a lot of words to say RE2 and RE4 remember Ada's more than just a femme fatale, whilst later appearances in the series forget this.
The remakes for now don't do that. In the remakes, we know from the get go she's looking out for herself first, and other people come second. Leon ranks a little higher on this list than everyone else, and I'm very eager to see the depiction expanded on if we get a remake Separate Ways DLC.
EDIT: Oop, just realized she was constantly covering Leon's ass in RE4 too based on the OG separate ways. Ignore that one segment, but the rest still stands!
#resident evil#re#ada wong#aris asks#ask me to talk about my faves and you will get an essay#heh nothing personal kid#re analysis
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SEPERATE WAYS (2023) INITIAL THOUGHTS - PART ONE :
while i think i set my expectations a little too high regarding this DLC & there are areas where i was left disappointed, aspects of the original story that begged for expansion which are either ignored or just as obtuse, i do enjoy the new additions & scenarios unique to her campaign ( resulting from it being given proper development time, when the original was always an afterthought, a quickfire rendition of the main scenario whose actual story is relegated to direct exposition from ada in between chapters + the attached guidebook offering context on her actions & allegiances ) . ada's characterization falls very much in line with how i've portrayed her . while capcom always delivers on engaging gameplay ( RE4R's combat is the franchise's best & ada's unique move-set sets this DLC apart ), characters & story can often take a backseat to the breakneck pacing of the action, to atmosphere & overall world, monster & sound design .
i wish this wasn't a consistent issue but having been a resident evil fan for at least half a decade now this is what i should've expected, there are some excellent moments hampered by wasted potential & while these are faults i am happy to see ada wong being given a chance to shine . separate ways was always setting up ada's own solo outing that was later backtracked & her narrative role reused for damnation, only somewhat realized with RE6 as ada's campaign carries the most story relevance as we learn the motivations & background of the game's villains, with ada confronting her own manufactured persona plastered onto another woman . this DLC feels like that promise fulfilled, ada unchained from her narrative dependance on leon as we relive the events of RE4R from her perspective . whereas for leon it's a horror, for ada it's just another day clocking in to work . everyone was left wanting for more & thinking ada robbed of her story relevance by luis, but even in the original her campaign is what cements her role in the narrative & it is the same here .
i don't tie my blog's canon exclusively to the remakes & as i've detailed here there will be a lot carried over from the original moving forward with my portrayal, especially in how resident evil 4 (2005) is a self-aware take on the american action movie, where ada plays & subverts the role of the femme fatale very plainly . this is something important to how i perceive & portray ada, because i think an issue regarding most analysis of her character is that despite her duplicitous, calculated nature, people take her & her words at face value . in this remake much like in her every appearance, there is a disconnect between her actions & the information she relies to other characters, it's what makes her interesting to me ( & why i've written her for as long as i've been a ressie fan ) . we've known since RE3 that ada wong is a cover, a mask worn by a woman that thrives on lies & deceit, & the weight of it, her existence in a world on the brink of self-destruction is what gives her life meaning .
separate ways (2023) doesn't truly pick up until after luis' death, sadly, i don't think her infection is given much proper development, but her relationship with luis going beyond one file & one cutscene is a welcome addition to her story & the interplay with luis' arc & theme of redemption adds a lot of context to ada's scenes in leon's campaign . the build up is a little middling but the payoff is worth it .
this isn't going to be an in-depth analysis post, i still need to gather my thoughts, think of this more as a rather long list of observations :
first off, i love that ada's introduction & approach to rescuing luis shows her undercover . this is the first time in the franchise we see ada, a spy, sneak into a situation not donning her signature raven black hair matching her usual red/black color scheme . while the leather gloves are a dead giveaway to eagle eyed viewers, it's a nice change of pace for a character we are told is a spy though we rarely see do proper espionage ( she is more akin to a gentleman thief ) . does make me wonder where she procured the outfit since the inhabitants of the castle are on high alert, & what she thinks of all the dead hitchhikers she walked past on her way down .
i also enjoy that ada humors luis by giving the chance to finish off his private dance number & that from her expression alone there's instant regret, an eye roll, placing a cigarette in his mouth to shut him up, later turning her head away to create distance as luis leans in, before her demeanor with him grows openly hostile as he continues testing her patience . i will say though, this scene does feel like it belongs later in the campaign, it makes little sense for ada's route throughout valdelobos to be castle -> village -> castle ( luis even mocks it, asking ada if she ever thought she'd come back to the castle later . seems like a cheeky nod from the developers hinting at the strangeness of the circling ), & it always felt like their cliffside chat was supposed to be their first meeting . in fact, this is hinted at by the code phrase used, one luis asks leon upon their introduction & later ada, stressed in the e-mails exchanged . which is absent here as i think originally the trouble luis got himself into that leon hears of in the prince charming radio call was getting recaptured . this is a writing decision made specifically for the DLC that, in my opinion, does conflict a little with the main scenario, but i can live with it .
i guess it's nice of ada to pick up a pack of cigarettes on the way to valdelobos, i just wish she smoked one or two in a cutscene, maybe they're not her brand .
some insights into ada's arms dealing background given from the descriptions of her springfield armory xd ( blacktail ac ), customed made for ada's personal use, she must know some excellent gunsmiths . interesting as well that her knife 'has meant the difference between life & death on more than a few missions', she is shown to be rather proficient with knives in later cutscenes too . really makes her expression when leon essentially mansplains the usefulness of knives in close quarters all the more understandable . she thinks it very funny, because she never initiated the fight with the intention to harm ( finger off the trigger, playful lilt to her voice, in the remake leon has openings ada doesn't exploit, leon is her distraction against los iluminados why would she harm him at all ) . in both renditions it's a part of her game to judge his training, how it has changed him & in the remake she does get caught off guard by how seriously leon takes the encounter, the build up of resentment of a six year old death & betrayal ( deserving, of course, a consequence for ada's actions in raccoon city that leaves little room for whatever lingering sentiment people misinterpret in their interactions ) only regaining her foothold when he tries to talk down to her . then she mocks what he's become .
after learning of ada's infection i first speculated it would coincide with her own capture by méndez's forces after rescuing leon at his home, sedated as in the original & injected with her own plaga instead of becoming a sacrifice . instead her infection happens first thing, resulting from a fairly surface level cut on her right arm that heals & vanishes ( along the damage to her sweater ) within minutes . while we are told that pesanta possess a unique form of plaga infection specific to her victims ( fitting with her name drawing from catalan folklore as a creature that causes breathing problems & nightmares by perching atop a person's chest ), plaga infections happen through the injection or forceful swallowing of a parasite into a host . in the remake the parasites survived incased in amber, preserved like the insects they are, in the original they became petrified & their spores infected miners hired by the salazar family, & now i guess an organic spike cutting someone slightly is enough for a parasite to start growing in your body . but hey, infection through a wound sustained on your forearm from a black-clad monster pursuing you throughout your mission, ada/jill parallels anyone ?
it's just a shame pesanta isn't a stalker enemy that irregularly pursues ada throughout the castle & village, an active threat that looms over the horizon . she is encountered three times, always alone ( sans illusions, which i suppose is a nice nod the hookman version of RE3.5 ) & the third time is the reimagined U3 boss fight, where ada is freed of her infection . this is told to us, & ada even comments on the usefulness of the information, in a file found in the display room, but it's almost kind of a copout as to end the infection plotline as soon as possible .
for leon it lingers until the very end, he goes to such great lengths to cure himself & ashley, ada vomits her parasite & brushes it off like it never happened, & it's such a shame because pesanta's ability to control her victims through waking nightmares would've been such a great chance to introduce some more horror to ada's journey, insight into her character by the nature her nightmares take, imagery & symbolism, maybe an even more overt series of hallucinations in the castle as a full on callback to RE3.5, something beyond her nightmares being a boss mechanic ( not asking for anything beyond a 5-10 minute sequence is a 3-4 hour long DLC ) . this is why i'm currently on the fence about retaining it as part of my canon, i guess until we see the story relevance of the blood sample wesker takes in their first encounter .
ada, to me, is a character that always struggles with her lingering humanity that gets in the way of her own selfish whims & her employers' desires . she finds herself getting invested & distracted by the people she comes across during her missions, by a moral line she is unwilling to cross no matter how beneficial it would be in the long run, which is bolstered here as she affirms luis' promise & need for redemption . while i won't bore you with the notion that her greatest flaw is that she cares too much or anything ( she doesn't ), it is an aspect of her character that makes her a more realized person but dampens her life of espionage . it's an operational failure, but not a personal one, something i would've loved to see reflected in her struggle against the plaga, her humanity succumbing to a power she can't truly comprehend . one that might be useful in her betrayal of wesker, a man who thinks himself as having surpassed humankind . a notion considered but ultimately discarded as she is self-assured enough to think she can stand against wesker on her own terms .
pleasantly surprised to see ada's glasses return in a superior form, one i'm definitely keeping, as the I.R.I.S. system is a gameplay feature & a fun little spy gadget that makes far too much sense as a tool in ada's arsenal . not just explaining her prowess with her grappling hook but scanning the environment for footprints & fingerprints, a gameplay feature i hope to see return in any prospective future instalment featuring ada . she is noted in a character blurb from the original RE2 to be an investigator, an information retrieval specialist, as both the g-virus & the dominant plaga are referred to as evidence that ada is tasked with collecting, rather than research material ( the former makes a lot more sense once you consider that ada's golgotha sample never resurfaces after RE2, while the g-virus itself does in dead aim, degeneration & RE6, it's always through other avenues, namely, HUNK's sample landing in the hands of umbrella europe's facilities in france, frederic downing escaping raccoon city with his own sample & carla radames extracting the lingering golgotha in sherry's system - the latter kept by ada for undisclosed purposes, the same file mentioning she has no desire being part of wesker's apocalyptic designs ) .
when i first played the demo for RE4R i immediately locked onto the game's present though underdeveloped stealth mechanics . i remember testing its limits seeing how far i could sneak into the village before initiating combat ( it wasn't very far ), & it set my mind ablaze with the possibility that separate ways would expand on its stealth system, making ada a more covert operative . while there's certainly opportunities for stealth, more than the base game, it would've been very neat to see the I.R.I.S. system implemented in such a way as to allow ada to scurry by undetected . enemy sightlines & alert levels, a ping system allowing you to see enemy movements behind walls, i'm just dreaming about an ada wong metal gear solid game .
does make me wonder though if this is just an ace in ada's deck that wesker is otherwise unaware of, as he could very easily tap into her eye to see her activities in real time, though i doubt it's in any way connected to any network ( los illuminados also has the facilities to interrupt any radio communication ) . ada keeps wesker updated to her progress via her radio & never removes the I.R.I.S. like she discards her sunglasses, i'm unsure yet if it is a contact lens or a permanent implant .
an incredibly goofy line but i think as ada's report unveils, ada isn't necessarily the most creative woman when it comes to word choice ( she leans too heavily on obvious metaphor & cliché even in her speech patterns ), i don't think this topples her equating umbrella's collapse with an umbrella folding & brining all of spencer's shadowy conspirators ( wesker included ) out into the light & their wretchedness into full view, their battle of light & darkness as they seek to erect a new umbrella, that's still my favorite ada wong-ism . i think her quips in this DLC make her out to be even more of a dweeb than ever before & believe me she thinks she is so clever .
very brief for an introductory monologue but i do like that RE4R's primary theme of change is carried over to ada's narrative through the lens of how raccoon city changed her, kind of been a long running aspect of my portrayal, the complete shift of the ada wong persona & the ideals of the woman underneath after a night that almost undid everything she was . this in tandem with the reputation garnered from her survival & the opportunities it presented her as a corporate spy is what molded ada into a much more efficient, smarter operative willing to reopen old wounds as to form scar tissue . her questioning wesker's designs with the amber here, as well as telling luis earlier she has yet to decide what to do with the amber, is also a very nice callback to death's door where ada's single thought following her discussion with wesker at the apple inn is the possibility of a g-virus outbreak on the scale of raccoon city ( 'if the t-virus did this, what would happen if the g-virus got out ?' ) .
she probably blessed whatever higher power she doesn't believe in that no such outbreak has ever occurred, a BSAA file on golgotha specifically states this fact & the disastrous consequences should one ever occur & as i've mentioned previously, her sample never amounted to much . this does tie into a point i will make once we reach the post credits scene, it's something that makes me very happy .
i don't think ada was ever fully prepared for raccoon city, even prior to the outbreak itself the darkness of the umbrella corporation was of an evil she had yet to encounter ( if you subscribe to her presence in arklay & stay in raccoon city up until the outbreak as i do, rather than being sent into RC on two separate occasions ) . while there was plenty of dread & deceit in her life, death & betrayal, petty crime & arms dealing that made her the perfect candidate to be a corporate spy on behalf of one of umbrella's rivals, the eugenics driven research into the t-virus which would eventually lead to the development of bioweapons for the us military was a revelation not easily stomached . she was in over her head with no out but to continue her mission until she found herself in a living nightmare with no real plan & no backup, a desperate woman donning lies trying & failing to manipulate her way to her mission's success . the desperation of her half-constructed lies that only a rookie like leon would believe ( & even he quickly formed doubts ) is what really cements RE2R as one of my favorite characterizations of ada, she lost control & paid for her failure with the life of her persona, only for that name to become her moniker once she managed to drag herself out of raccoon city's wreckage, one of the few survivors .
ada takes on a very cheeky matter-of-fact tone in this radio conversation, combined with the fact she must've already known about the kidnapping of ashley graham before going into valedobos, might be a hint towards ada herself having tipped off the us government towards ashley's location specifically to rile up the cult as a distraction ( 'couldn't have picked a worse time' ) . this does fall in line with a file from the original game, where the cult suggest a similar theory that i think ada's report on leon confirms outright, as she plans for his involvement in a starring role while she works in the background, mentioning how simple the structuring of the operation was prior to los iluminados capturing the us president's daughter . the kind of thing that tends to complicate matters, thanks krauser .
OH MY GOD HE SAID THE LINE !!!
#* file // : OOC — ( 𝐓𝐇𝐄 𝐏𝐎𝐒𝐓𝐄𝐑'𝐒 𝐂𝐑𝐔𝐒𝐀𝐃𝐄 . )#* file // : 005 — ( 𝐌𝐄𝐓𝐀 . )#* file // : 004 — ( 𝐇𝐄𝐀𝐃𝐂𝐀𝐍𝐎𝐍 . )#congratulations to whoever reads all of this you are a champ i will personally give you a trophy just DM me your address#can't FUCKING believe i have to do it parts#my uncompressed steam screenshot folder is 2.5GB with a majority of it being separate ways + some baldur's gate 3#just so you know what you're in for#capcom refurbished ada wong content on a silver platter and you bet i am going ballistic
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Random Thoughts on Persona 4 Golden - Part 3
(I have completed the game, maxed out every Social Link, and viewed all endings. Spoilers ahead, of course.)
<<< Part 2
Forgot to mention this in earlier posts, but I really like the small town setting of Inaba. As someone who's also from "the sticks", it hits pretty close to home for me personally.
One thing I do like about the story's themes is about how the overflow of information affects people's views of the world and themselves. It still holds up today.
I could be wrong, but I remember reading somewhere that Naoto canonically uses bandages to hide her chest?? I've heard from transmasc folks that doing stuff like that is kind of unsafe. Like, bro, get a binder.
Unfortunately, I do have to admit that I was spoiled as to who the culprit was, but luckily, I wasn't spoiled as to his motive, methods, or abilities. I think that Adachi makes a nice foil to the protagonist: while Yu's power comes from his bonds with others, Adachi is misanthropic and nihilistic. (Someone could probably go into more detail, but these are my random thoughts, not a full narrative analysis).
Yosuke makes another Persona 3 reference during the ski trip, you love to see it.
To think that Marie wasn't in the PS2 version of Persona 4... 'tis a shame. Her dungeon has some great aesthetics, and it was genuinely kinda challenging.
The first hot spring scene was bad enough, did we really need another one!?
Power of friendship trope my beloved
Over 100 hours poured into this game and I still can't decide if I hate or love Teddie.
Overall, I did enjoy my time with Persona 4 Golden, despite the problems I had with it. Fun gameplay and interactions can carry you through whatever other shit the story throws at you.
Like I said in the previous two posts, my main issues lie with how the writers treated Kanji and Naoto. It's like they wanted to explore queer themes, but chickened out. And don't forget about Yosuke's unused romance lines.
For a game who's whole theme is facing one's true self, it doesn't quite deliver on its promise.
Still, I can't deny that I got attached to this group of knuckleheads. They really do feel like lifelong friends.
Persona 4 doesn't need a remake as badly as the earlier titles in the series, but when it eventually comes, I hope that it'll shed itself of its dated writing choices and become the best game that it can possibly be. ATLUS is probably aware that it wouldn't fly in the current year, so we'll see what the future holds.
And speaking of the future...
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introducing my new AU...bricks and border!
back in april, jetpackbraggin's thumbnail image for caddicarus' resident evil 4 remake stream series sparked something in me - i started developing an idea for a cartoon series about the personas of online reviewers living in a large city. this idea eventually evolved into bricks and border!
bricks and border follows the escapades of the nintendo-obsessed scott (the woz) - an ambitious guy from the midwest who just so happens to be the younger cousin of the hot-headed mayor, and "laz" (caddicarus) - a brit with a mysterious past who is only known by his nickname. together they solve mysteries and get into other shenanigans in their city of oaksport. nothing is off limits!
this is basically a love letter to the entire comedic review genre on youtube. i'm super excited to start working on this!!
more info about the world and its wacky cast of characters will be revealed soon, but first we need to get into some format/release/disclaimer talk...(some of it's pretty important!)
this project will be written in prose format. i'm still deciding whether it will be in first person with the chapters alternating between scott's and laz's viewpoints, or just in third person. i know first person is looked down upon in fanfic, but that's just what my mind immediately goes to because they're youtubers who review things, and it's easy to imagine them narrating their points of view. i'm still deciding that though.
i will draw a lot for it as it's meant to be imagined as a cartoon series - and just like my previous major fandom project (onward the fanmade series), i will be drawing stills to accompany each chapter/episode! and i will gladly negotiate with any lumpy germ or wozzer who would like to contribute a guest still! and yes - you absolutely CAN create fanart/edits/etc. based on this AU! i would love to see them!
the big differences between this and OTFS are that B&B will not be contained in one book/AO3 work. OTFS episodes were written in script format, and episodes were released as one whole chapter. however, for B&B, "episodes" will be separate stories that could range from 3 chapters to 15.
as to when the first story will come out? i can say maybe soon, but i can't say the exact date and time. i'm gonna be a bit easier on myself with this one - as in, i won't be busting my ass to get a chapter out every single week. not only will i not be able to accomplish that with both my summer job consistently exhausting me and my senior year of college on the horizon, but i also don't want to burn myself out and not want to produce anymore content for the project. that's how the original caddicarus show died.
also, just a little disclaimer - this is not RPF. these are heavily fictionalized versions of the youtubers' already exaggerated personas - i mean for god's sake, B&B!scott is the younger cousin of B&B!AVGN, who is the mayor of the fictional city oaksport. lore from scott's and caddy's shows is referenced, and private people in their lives are absolutely not included in this (for example, cerys and the kids will not be mentioned). however, caddy's sister may be included, as she's a public figure.
with all that being said, i'm doing this as responsibly and cautiously as i possibly can - trust me, i previously wrote realistic non-AU caddicarus RPF and i almost got in trouble for it in 2017 when i was a stupid 15 year old who didn't know better. i know the harm RPF can do, which is why this is strictly being labeled as an AU. also i'm just gonna go ahead and say i won't be shipping characters in this. even though they're fictionalized AU versions of the youtubers, i feel uncomfortable shipping them. if you would like to create your own fan content of this AU where you ship the characters, i can't stop you. but i'm not gonna make it canon or anything.
that's pretty much all i have to say, i think. i hope that the caddicarus and scott the woz fans of tumblr will take interest in this!
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Hi, wiki anon again! I totally understand being apprehensive. I’ve seen how people who dislike Aeon act, and I don’t blame you. I ended up retracing my steps, and what I was looking at was Leon’s Wikipedia. (This one to be precise: https://en.m.wikipedia.org/wiki/Leon_S._Kennedy)
I remember now that I was searching “Ada” on his page and came across this under the “Portrayal” tab: (It’s towards the end if you don’t wanna read the first half)
“In Resident Evil: Operation Raccoon City, Christian Lanz voiced Leon.[4] Nick Apostolides is the voice and motion capture of Leon in the remake of Resident Evil 2 and Resident Evil 4, including in the film Resident Evil: Infinite Darkness.[42][43] Apostolides stated that thanks to the Resident Evil 2 remake he was able to have more exposure in his career.[44] The actor was shocked when he was cast for the role as he recalls being a fan of the franchise and noted that director needed a new voice for Leon due to the remake's younger persona. He provided the motion capture for such work. He went on to describe the character as a good nature young adult who stumbles into one of the biggest mayhems ever as a result of the outbreak in Racoon City. He was curious about the character's relationship with Ada Wong, believing the former had feelings for the latter but found this unhealthy due to how the franchise expands these two's connection.[45] His facial features on the remake of Resident Evil 2 were based on model Eduard Badaluta.[46]”
Honestly I am just glad I didn’t have some kind of fake memory. I kind of don’t know what they mean by “due to how the franchise expands these two’s connection,” either.
But yknow it’s just a wiki. I knew for sure I didn’t take it from a fan wiki because I distinctly remember seeing a white background whereas fan wikis are usually decorated. Thanks again for showing examples of him being interested in the ship though. I totally didn’t intend to cause confusion or anything.
hello wiki anon!
yes so sorry for my defensiveness lol
ah i see i see, i actually completely missed that part but i dug even deeper and went into the citations, and what's interesting is that it's not in the source in the citation!
the part that's listed on the wiki page is not mentioned in the citation at all
if you go into it, and type in ada, you only have two instances of it, and it's this paragraph. (above)
so i don't even know where "He was curious about the character's relationship with Ada Wong, believing the former had feelings for the latter (but found this unhealthy due to how the franchise expands these two's connection.")
but this, is no where in the article. like at all.
this is also why i dig deep. i wonder where this particular line came from. since it's not in the article, we have to assume it was written in from someone else since it's not properly sourced.
BUTT
i think anyone with a brain cell can understand that ada DID do a wrong. but she's spent several games and films to atone for it. and also the fact that ada literally did not owe leon anything at the beginning of re2 when they met. she does not know him. she does not have to do anything.
i think nick's response in the interview is more to his actual opinion as opposed to what was written in the wiki! complicated has always been the the most popular ways to describe their relationship. but the fact that he acknowledges it as such says a lot. especially that leon had feelings for her
thank you for clarifying! but also now's the question, where did the line actually come from. There's a possibility it's from the video citation but I do not have the time to go through it right now lol
and it's also not listed as the citation for the quote so i don't know if it even pertains to the quote at all but yeah
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💬💬💬💬💬💬💬💬💬💬 all 1
🌸🌸🌸🌸🌸
✈✈✈✈✈✈✈✈✈✈
✈️ (10) | 🌸 (5) | 💬 (10)
1✈️: My nonhumanity, even recently gained ones, are almost all linked to each other. This is weird, since I kinda have control over them, but also not.
2✈️: Hive and Hivemind parts of my alterhumanity linked to each other so much, that I can't even separate them even if I want to. Also they are connected in some way to Cybertronian nonhumanity forming insecticon paratype. Weird...
3✈️: I have another warfaren term to re-upload, and also I need to fill warfaren archive again, bah
4✈️: I have returned to our Social Media, but I don't plan on using it, only for getting role-play lines for these little silly games
5✈️: Turns out sometimes I write without any 1st person pronouns at all.
6✈️: Since change of theme, I have the weird urge to be referred differently. When @/catgirlprotag called me Whiteout it was THE BEST second in my life. Holy shit do I really need to switch between personas sometimes. Being close to singlets on median spectrum is weird.
7✈️: Also I plan on remaking my hoard... again. Remake my PT ID blog, and add Alterhuman coining blogs and Edit blogs too. Idk, I want everything organized... But that also makes me want to make another blog with different theme, since Amore makes angel, sweets and love related themes, I want a new one for.... something, idk. My median brain want's more personal blogs.
8✈️: Also about our system (sub-system) function! I have several ways to switch and make new facets, but it's uncontrollable, it's something that happens as the urge. If I get the urge to be perceived as someone else on a different blog be it a new or an old one - it's system thing. If I get to act differently even on my blog, and want to be perceived as someone else at this time - it's a system thing. Also sometimes facet might rewrite my subroutines, and take over my own blog. That happened with all my blogs, but since people still talk to me like to Iacon they know, I'm still acting like Iacon (though that does feels like heavy masking and also it sometimes draining)
9✈️: I don't know why I make PTs to be honest, It feels like I do it for the pleasure of feeling of accomplishment almost if I'm helping someone, but also I need to see the results, and since I see none, I feel weird xp
10✈️: I feel outside of aspec community since I believe that aspec means only "little or no attraction", but not the "EW EW I would never participate in relationship" kind of thing. I get upset every time I see someone making or headcanoning a character as aromantic or asexual and claiming that they would never get into these relationships or something. Because holy shit, what about gray? demi? what about non-repulsed folks? This thing was the exact thing out of two that got me out from the aspec community for good. Because I was bullied that I am not aspec because "You have attraction and you want relationships". Please, can we live together and stop fighting between repulsed and non-repulsed folks? Because I do see more positivity towards repulsed, but as a non-repulsed I feel so outcasted.
🌸: Mindless by DavZ
🌸: Phantom Anomaly by GRIMOIRE
🌸: Death Star ( Contiez Remix ) by Kontrol
🌸: Miss Me by Digitalz and Drymer
🌸: Disco Man by Madeaux
I'M SORRY SOME OF THESE ARE SO ANGSTY I REMEMBER THEM TOO MUCH, CRYING
💬: IDW post by Me
He asks a question and does not hear any answer in response. But he feels how con gathers words and thoughts together, tries to find a worthy answer.
💬: Post by partner
"Well… They're not injured, are they? So everything is fine." - He shrugs. "Alas, even now I am not ready to fall on my knees to make them feel better. They're gonna have to suffer through that."
💬: Post by partner
"Kaon," and then, after a little thought, he moves his hand pointing at Levi, right at the open chelicerae on one side of the seeker's face. "Levi!"
💬: Post by partner
Or maybe he wanted to see him first.
💬: Post by me
"Oh, if that were the case, I would have rushed far away from him." The seeker grins. "And he doesn't need my help for anything, I'm sure."
💬: Post by partner
Saber awkwardly looks away and for the first time in their entire conversation does not know what to do next. Of course, if he still treated Leviathan as an envoy, it would be easier. But how to treat Levi when one look at the seeker confused him. Especially now that he was… Cute? Joyful? Happy?
💬: Post by me
The whole conflict forced them both to withdraw all emotions in the same way, so that later, without explanation, without anything, they could reunite again. And how? By the light that bound them together.
💬: Post by partner
You are the one who lit me up, who kept my flame burning all this time, melting yourself. Let me support yours this time.
💬: Post by partner
Will the seeker then be the one he really loves, or will he just turn into his puppet. Fake and weak-willed.
💬: Post by me
"I won't hear your voice anymore." The seeker whispers in a trembling voice, trying to remove the stutter from his vocalizer as quickly as possible. "I won't hear your sweet voice again, not a single word of yours." He can't contain his pain. "Not a single word from you. He sighs with a noticeable shudder and the shuttle runs his finger along his cheek. "I'm sorry..."
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I mean... I'm not going to complain about a steady stream of new merch and spinoffs, or my fav being easily accessible.
I used to be in a bunch of niche series, then later got into some very popular ones. Being into a niche series is a loney desert. Difficult to find community, fanfics, fanart, and certainly merch. It's SO NICE to see your favorite celebrated left and right, even thru corporate merch and marketing, and so many spinoffs that people joke about "milking" the franchise.
I remember when geeky interests were something you hid. It wasn't fun. So I think it's fine for the geeky thing to be popular. Sure, it comes with a saturation of merch, ads, marketing, and collaborations---but when i love a thing, i want a lot of it. I don't mind. It was better than the desert i had before.
Remember when anime was so niche, we had to hunt down bootleg, bad quality VHS, and pay $10-$20 (i cant remember the exact prices) for 4 episodes at the most? How about $30-something for only 2 episodes on an official VHS? I'm GLAD that nowadays Netflix is throwing trailers and YouTube clips and behind the scenes featurettes at my face. Are you into a series not being drawn by anyone in artist alley? It feels terrible. We dont need to glamorize the niche fandom experience. It wasn't fun. And it's a step away from "i used to like that band, but then they became popular." If a thing is still the thing, it doesn't matter if it gets marketed to hell and back. I am a fan of the thing, not of the popularity status of its niche level.
(Hell, I never got tired of Frozen! Or Persona 5! Do you know how healing it's been to see Ranma 1/2's remake get merch and discussions every day, after literal decades of Ranma 1/2 being niche????)
#fandomfrictionfracas#old otaku#popular series#niche#popularity#merch#collaborations#favorites#favorite series#nostalgia#reminiscing
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number 8: persona 3 reload
originally, i did not intend to write much about this game. the more i played the more i got into debates and discussions about it. mixed with the varied degrees of reception you end up seeing on social media, it only felt right to fully articulate my thoughts into something bigger. it often seems like people online (on twitter specifically) can focus their thoughts on a single thing at a time. the new game came out, now it's my time to bash on the rest of the series! the remake is finally real, everyone else must acknowledge how i was always right! and so on and so forth. i'm glad i take part of a group of people that care more about our specific takes and opinions (even if we can end up taking the piss on each other for the sake of the bit). i only wish media discussions online didn't usually end up as such black and white concepts.
unfortunately due to the 30 image limt on tumblr i'm starting to come to the conclusion that this site isn't too ideal for what i'm doing. going forward, i'll have to figure out something else or shorten these things.
with that said, whatever your opinion is on this particular game, persona 3 reload, i hope more can come from reading these words. that is ultimately what my goal with writing these things is. first i must clarify a few things:
i have only played persona 3, 4 and 5. it essentially means "the persona series" to me. from my understanding persona 1 and 2 are more smt than what we know as persona, but i couldn't tell you much about them nor compare them to any of the others, so for any mention of other persona games these do not come into consideration.
i played persona in reverse order, be first 5, then 4 and finally 3. both p5 and p5r, only golden, only reload. i could only wish to have an opinion on these things in a vacuum, but alas it is not possible to do. p5r is also my favorite so take that as you will.
there are some general (important) plot points i already knew before jumping into reload, that may or may not affect the end experience. we can argue about the importance of going into something completely blind without getting spoiled vs simply experiencing the way the story is told, but that is a completely different discussion for another day.
without much further ado, this is persona 3 reload. spoilers will be discussed. otherwise, the tl;dr:
persona 3 reload is my excuse to play persona 3. even if it very clearly reports itself as an older game in the series, it is unlike anything its two subsequent entries in the franchise would end up offering. it's an important game, for atlus, and for videogames. instead of tying it forever to its roots, it brings itself to modern audiences, and does it as it was needed.
i never had much intent to play p3, or p3 fes, or p3p. in fact the more i heard about it the less interested i was. pick your poison: uncontrollable party members, or a top down view of the entire game akin more to a regular visual novel than the persona you know. i do understand the intent behind not controlling your party in the original game, i still don't really care for it, sorry. social links don't really do anything, you can't actually talk to the male party members, and every interaction with a woman is exclusively with the goal of you romancing her. you also need to make sure they don't get jealous with you since that will sever the link and waste your time. hadn't really heard people find tartarus fun either, but i see different takes on it now. add this to the fact there are different versions of persona 3 that add and take different aspects of the game, never really offering you the full package. at some point i decided that, effectively, the only way i would play persona 3 is if it got remade. i try to not go back on promises, so i did play it. they got me.
initially, expectations weren't too high, but as the date got closer i did start thinking "damn so by next week i'm actually gonna be playing persona 3 huh". i'd say the first couple of hours of the game were the most magical part. it did get me on that train of saying "this could just be persona 6 if they wanted it to be", but it is a 100 hour long jrpg so things can change quite easily over time.
how would they not get you excited when you're just starting? the game is fabulous to look at. atlus can't miss with their presentation, as usual. actually playing it isn't much different either. the quality of life improvements are very much welcome here. thank you for adding the shift to the game, i was in need of my dear baton pass. all the animations are stunning, the music is punchy as usual, in addition to what could go up as my favorite (if not second favorite) persona battle theme. not mass destruction, it's going down now. first one would be axe to grind from scramble. only thing is that the game maybe looks a bit too much like Made In Unreal with the motion blur turned on so i chose to turn it off through the game files.
even if the places around iwatodai and tatsumi port island aren't the most visually stunning, they serve their purpose so i can't complain much. their simplicity has a charm to it as well. tartarus itself is the key point in visuals, with every floor having its own style and architecture.
general gripes? i don't really find tartarus that fun to go through after 50 hours of videogame. randomly generated hallways are not my thing there isn't much more i can argue; having 250 floors of that gets tedious after a while. tartarus also can simply end up feeling secondary depending on the way you do things. you don't really have to go as high as it lets you before the next full moon, as far as i understand. you do it because it's your end goal, and also because people go missing and you need to get them before they die. i can commend it for making it a player decision instead of forcing it onto you, i guess. puts you in the shoes of the characters and all that. it just turns out that going there once a month for 4 hours straight until i reach the top isn't the most invigorating activity, personally. the game focusing on tartarus exclusively at night also makes it so most other days are completely devoid of activity. even if this isn't an issue for the entirety of the game, there are some long sections where it becomes very evident that maybe you should space out your tartarus visits throughout the month. my schedule management still wasn't the best anyway, so that's on me.
the game is also seriously easy. playing on merciless could've been a better option, but who knows. i started on normal because if a game says the normal mode is "for experienced players. moderately challenging combat" then i'll take your word. maybe i'm just too much of a grind freak. i just try to defeat as many enemies as possible and if i have too much sp left by the time i'm done, i'll do another go at it to not waste it. otherwise, normal gameplay for someone who has already played a couple of jrpgs.
most "challenging fights" are solved with a single theurgy move, if not two. it got so stupid i decided to change the game to hard halfway through it, but not much changed. i do really like the theurgies, i rather they stayed than have them removed. they're just a bit broken in my opinion. i pretty much fused a black frost as soon as you could and used him for most of my playthrough. seems to have worked.
one of my biggest struggles personally is trying to find a reason to ever change party members. i think a lot of the blame can be put on me, sure. i don't recall one jrpg where i'm actually swapping around members a lot. if you find a party that works, stick with it. then there's also the part i can blame the game for. if i have to go back down and change around my party then i kind of won't ever feel like doing it. huge props to them for adding the level up clock, even if it's limited to 13 levels at once.
you might say "a lot of jrpgs are like that" and you'd be right. the issue to me comes with the way persona works. since you have a limited amount of time in a year, can only rely on the sp your party members have, and they don't really level up when they're not in your party, i'm simply gonna focus on the party i'm already using. p5 maybe solved this by letting them all get xp if you got mishima at a higher level, and you could swap them out whenever you wanted if one of them ran low on stamina (doesn't mean i did, though). then again, i also am the type of guy to hoard all the best items i can "in case i need it" and never use any. you do also have the fragments you can use to get everyone back to full and you find a bunch of those as you keep going. then again, you need them to open chests, if you open chests you get the clock to level them up, so maybe it's better to keep them. feels weird, i can't really ever get to decide on what i want to do. the fact party members also get special characteristics like cost reductions for healing magic and passive 10 sp gain every turn makes it a bit hard to swap them out (because, yeah, my party was yukari, ken and koromaru). either way, it is a fun game to play. maybe repetitive, but i can't entirely say i play jrpgs exclusively for turn based combat. "i hate jrpgs" says the guy playing jrpgs, we keep going.
what i'm mostly interested in is story and characters. things persona has a lot of! i'll go into those in the opposite order as how i listed them, because i like to talk about characters.
i am so sorry for the persona 3 fans because a solid 80% of the social links blow, real bad. the rewards for social links in 4 and 5 are definitely nice. initially, i wondered if the fact you don't get much through them besides a persona would give you another reason to max them out. the train of thought was "well, it should speak for itself if just talking to people is rewarding enough", turns out that for most of them the only goal is the persona at the end. if i didn't like someone, i simply wouldn't talk to them ever again. the ones i wasn't crazy into i simply maxed out because i had nothing else to do, otherwise the list of people i maxed would've been lower. i also don't really like how both p3 and p4 make a bunch of your links part of different clubs inside the school. the times end up messing up each other, it feels weird for you to be hanging out with 5 different clubs while never actually going to most of them for more than a month at a time, and everyone ends up being unavailable anyway when you get close to exams or on holidays. the fact that some of these are exclusively connected to one another, meaning you can't even start them if you haven't gotten another one to a certain level doesn't really make things easier. i want to go through each one of them one by one to get across my feelings in regard to social links.
also, i know i said "rewards for social links in 4" but to be quite frank with you i kind of did not do a single social link in golden that was not in the main gang - besides adachi, marie, nanako and dojima. as far as i'm concerned, the rest of the links could be just as bad as the ones in 3, i simply do not know. what it definitely wins over though, is giving everyone in the team their own social link, apart from the usual rewards for leveling them up. i do like the way they tried to fix this in reload, however.
here is where each social link would get their own banner image. images which i stole entirely from rpgsite.net but made it look slick and easier to follow. my apologies if they all blend together but i hope you remember what each social link looks like.
the magician arcana is occupied by tomochika kenji. what is so magical about him is how quick and easy it is to hate this guy. since he's the first obligatory social link, i did, unfortunately, get him to rank 2. in those two ranks all he could do was talk about miss takeba, pester you constantly on whether the two of you are dating, if you ever get too peep at her since you live in the same dorm, and if you've done anything with her yet. he's also really down bad for his teacher. i don't like him, he's annoying, a creep and keeps insisting he's your friend throughout the entire game even though i never talked to him. he's one of the couple i had to end up watching the full link on youtube because i would never have done it out of my own volition. apparently when you tell him you're into "girls of all ages" he says how "interesting" and "impressive" it is (maybe more on that later). his whole link is him trying to bang his teacher, even though she never really thinks of him that way. he only deludes himself through the entirety of it. he ruins said teachers status since everyone starts thinking she's dating a highschooler, then starts crying when she leaves to kyushu with her husband. nothing of interest happens here.
something i saw someone say is that "everyone knows a guy like kenji". maybe i did? it sure isn't someone i'd ever be friends with though. i don't even particularly think the idea of a highschool kid being into his teacher is terrible, those things happen. it's mostly the fact he is absolutely convinced it's a good idea and wants to dedicate his life to her completely even if he doesn't know the first thing about her or can't really say anything about her that's not the fact that she's extremely hot. she is hot though, so he gets a pass on that. mostly found him insufferable and wanted to bash his head with a rock whenever he started talking to me.
odagiri hidetoshi is part of the emperor arcana, maybe a bit ironic. i initially didn't quite like this guy since he started as a bit of a prick as these people usually do. extremely conceited and aggressive. i respect the dedication but your options end up being "yeah! fuck them all!" or "uh, i think you're going a bit far with this". guess which one he likes to hear you say. a bit further into his link he does realize that there's more important things he could be worrying about, as no one will hear what you have to say if you're this much of an asshole. my problem with his link stems from the fact that he decides to change after trying to defend you, since he trusts you wholly. this would be fair if it wasn't for the fact that you are one of the main people that have been fueling his horrible tendencies up to this point, unless you didn't pick the good dialogue options and instead took longer to do his link. if so, then why does he even like you then? unsure. i believe a better option would be for both of you to get in trouble. then, have you face the actions of your consequences in whatever way imaginable. that way you both grow as people, see the failures of your actions and manage to grow. what if you actually found the student that was smoking and he got expelled? at the start of the link it was only to avoid any further trouble, then it gets more serious. you both understand that kicking him out wasn't the way to do things, and you're directly responsible for it. somehow convince the teachers to give him a second chance, track down the guy and understand where he's coming from. maybe then he can consider his own future as a teacher himself. odagiri is strange because he becomes a lot more genuine towards the end of his link, i can only wish it was done in a different way. he's generally more chill when you get to know him better, so actually being friends with this guy kind of makes sense. maybe he's not the most evocative image of friendship or comradery, but it's something he is trying to figure out himself.
"hierophant" is similar to "elephant" and i think elephants live for long. bunkichi and mitsuko are the first social link i maxed out. they're easy to talk to since they're available all days of the week except for sundays. maybe i should've left them for later into the game but they were the only people i liked talking to so i focused on them at the start of the game. there isn't much deep reflection that comes with their link, but it's nice enough. you're a random kid and they're a random old couple, but you feel for them and they feel for you. what i find strange with them is how little action you actually take into helping them. you're usually just saying "everything will be fine" and "i'll make sure of it" in regards to the tree at the school getting taken down, but, as a member of the student council, you never take any actions regarding the tree. they thank you for helping them out and can say you didn't do anything but they won't believe you. maybe it would be a little bit annoying to actually go out of your way to get people to sign or do stuff outside of the link, but i think it would add a lot to it. you could also just make it part of the link and show a little cutscene of your character doing stuff, who knows. besides, for stuff like elizabeth requests you have to go around the city doing things that don't take your time anyway. they've done it already. imagine if you had to go to a couple of your social links, or talk to the people at sees to sign. all of that for the tree to get taken down anyway, but it's the thought that matters. it's a bittersweet end and i like it for that. it's nice, i only wish you actually had more to do with it than just listening to them progress through it.
miyamoto kazushi is supposed to be the chariot of the track team. instead, he's just the chariot arcana. i only maxed this guy because i had nothing else to do. i don't think i hate him? i simply don't see him as a friend. it strikes me that most of the guys in this game want to hang out with you so bad because they don't actually have any friends. they allude to the fact they do, but clearly they do not. miyamoto is just stupid. he's supposed to be the star of the track team yet you show up one day and sweep all over the guy like it's nothing. he may be the best in your school (before you showed up) but he's not that good in general. the guy is convinced that he has to train as much as he can to win, so he injures his knee. instead of doing what any sane person would do and rest for a month or so, he simply decides to continue to run, further injuring himself. he concludes that the best course of action is to tell you his knee is about to snap and that you NEED to keep it a secret. even if this is bad for you, for him and for everyone involved, he asked you to keep it a secret so there is clearly nothing else can you do. SURELY he has a good reason to keep injuring himself? oh, of course he does! his cousin got into an accident and broke his legs. if he wants to move again, he will need to go to rehab. except he won't go to rehab unless our guy miyamoto becomes the fastest fucking runner in the entirety of japan. it's that simple. so, the only way to do this is to get better now instead of waiting. i don't really think i need to explain how insane this is.
besides the fact that ruining his knee will only make it so he can never run again, thus making his goal impossible, he's not even fucking good at running in the first place? the worst part is that by the end of the game after 3 months of him resting, his knee is completely recovered. so what was even the point of hurting it so much throughout the entire year? as usual the other problem with it is how the best dialogue options you get are "keep going! don't give up!" and "if you stop running you're a pussy!" because it's the short term goals that matter i suppose. i don't even know how you'd improve this link. i think i would scratch most of it completely. what i would like is for him to be in the track team because he likes yuko, and maybe he gets hurt because he's training so hard to impress her. then, he keeps training only because he doesn't have any other excuse to be around her. now, you obviously have to keep it a secret because he doesn't want her to know he likes her. this scenario would consider them being less close than they already are, and would make it kind of high-key fucked up if you ended up dating yuko at the end. i can take that though, it would make for interesting conflict. ideally she would never fall in love with your regardless, as within the canon of the game she seemingly starts a relationship with him if you don't romance her. considering atlus still cannot fathom the idea of a same gender romantic partner, can't imagine they would do that. they did technically do it the other way around with junpei rejecting you in portable, but still.
fushimi chihiro is the face of the justice aracana, perhaps because some justice is needed for this poor girl. i do like chihiro. she's obviously not the most boisterous personality, and she doesn't really need to be for you to like her. at the end of the day, everyone has their type. chihiro is one of the links i do like, or most of it anyway. her insecurities and anxieties towards men come from a very real place, and having the protagonist help her get through it is really nice to see. i didn't actually end up finishing her link because i wasted my time doing other things, but i got halfway through it. the crux of her link had just started when everyone starts blaming her for stealing the club funds and she can't stand for herself. i ended up watching the rest of it on youtube. it's fine. she grows for the better and that's the main thing you need after all. she manages to gather up the words she's been trying to say, thanks to you believing in and helping her out, which is more than most other social links are willing to do. what mostly strikes me as weird is the fact they never address how she actually got the money to buy the manga she wanted. i may have misconstrued the situation, but around rank 6 or so she gets excited to go back to the bookstore and see if anyone bought the manga collection she wanted. i suppose she doesn't explicitly say "i hope no one got it so i can buy it", but i assume that's the reasoning. the thing is that a rank earlier she explicitly says how she'd have to save up an entire year worth of her allowance to get it. so where is this money coming from? i take this as purposely making her seem suspicious so the player has to decide between their intuition and the trust they have over her, which is good. i only say it's weird because she isn't guilty, nor ever was. did she actually get to buy it? how so? this is beyond me, but it's mostly a cool social link all things considered.
maya… maya…. maya…. you should've stayed as a hermit! i genuinely believe maya could be a really great social link if it didn't completely send itself down the drain halfway through it. i find the idea of our main protagonist staying on his dorm all day to play a dead mmorpg really funny. he's playing that thing for like 8 hours straight and then goes back down and someone says "oh, didn't even know you were here". besides that, maya as "maya" herself is a really fun character. the online lingo might've changed since 2008 but it doesn't really come off as unrealistic. most unrealistic part is the fact of all kinds of people in this niche dead game you would find a middle aged woman playing it every day off. there's a lot that the link tries to say in regards to the online spaces, teachers, the school system, social expectations and such. it would come together nicely in the end to have this woman meet someone online that helps her get through her troubles, to then find it was one of her students all along and get really embarrassed about it. the big issue is, clearly, that she goes and says how she's really into you. so, she's not embarrassed about the stuff she said but rather the stuff she said about you, to you. even as the game is about to shut down and she goes "we should tell the developers", it's pretty stupid. besides the fact no group of developers would give a damn about 1 person online telling them this, sending your message logs about how you came out to a guy online as a groomer is kind of insane. she backs down on it not because of that, but because it's pointless to try to do anything about the game. i understand that atlus tries to appeal to different audiences and age groups with these games, but it is a weird thing to have her say. at least she doesn't ask you out at the end of it, maybe persona 5 could learn a thing from that.
fortune is a bit of what hiraga keisuke has. can't really hate the guy for that. i do like hiraga's social link overall, it's pretty nice and round even if it doesn't do any major things. he's a nice kid. most believable of them all to actually be your friend. he's talented and the people around him have expectations on him. his concerns are understandable and being unsure of what you want to do in highschool (or even after) is a regular worry to have. he genuinely enjoys drawing, but he cares for others and wants to help however is possible. i suppose you don't "do" a whole lot for the guy besides being there for him, but you can't really be figuring out his life out as a favor either. you help him when he needs it and chip in when asked about, and that is enough for both of you. he's mostly one of the good ones in my eyes, and the final social link event is also one of the funniest in the entire game. i don't find him trying to run away from home as a good part of the link, but the fact that he keeps bumping into old people that are all about to die and he has to help them out in the moment is absolutely hilarious. at least it's better than maiko in that sense, if only just a little bit.
train those legs! gain some strength! nishiwaki yuko can help you with that! she's fine. i don't really hate her or anything, i just find her a little bit strange. her link surrounds her and some kids she wants to help with training. they're constantly pushing the idea that you're her boyfriend and that's fine, kids can assume those things. you can take the hint and roll with it, or ignore it and stay as friends. neither particularly seems like you actually getting to know her that well, and that's where it ends for me. there isn't much going on with both of you or her entire social link. the kids ask for her help, you aid her, they win against the older kids, you're done. it concludes with her wondering what she wants to do with her future and that's perfectly fine, a bit like hiraga too. she doesn't really decide on what she wants to focus on though. for the most part my thing with yuko was the fact that i always saw her as "the girl miyamoto likes" even if neither of them ever allude to anything of the sort - but she does, canonically, end up with him if you don't. they've known each other for a while and it's clear that the idea is both of them ending up together. unless you interfere, of course. as such, i never felt like getting closer to her had much meaning and i didn't finish her link. i watched it on youtube, though. again, fair enough. don't really have an alternative scenario for her link, sorry. she's fun, i understand why people like her. not that interesting to me.
the hanged man is what i become once i finish maiko's social link, because god. the start of her link is you hearing some girls at school say "hey, did you see that kid at the shrine" and of course the first thought any teenage boy would have in that scenario is "curious. i should go see what that's all about." who the hell is this guy? the kindest soul in iwatodai, i hope. i don't mind the idea of you bumping into a kid that's having trouble at home. he can play with her and waste time to stop her worries. maybe even help her deal with her that and have her learn a thing or two about life. i did laugh my ass off when she started crying about how her parents are getting divorced, but maybe i'm also just evil. maiko is the perfect example of how little input you ever get into these links. i'll go into detail about makoto's character later on, but he is such a brick here. it's either "everything is gonna be fine" or "yeah kid, your parents hate you". she says how her dad just hits her like its nothing and you also have to suggest her staying with her dad when she's given the choice. she tells you to your face how she's running away from home (reminder she's 8 years old) and there is nothing you can do. she simply runs away. right in front of you too. then her parents appear and you're like, "idk, i think i know where she might be though". i don't think i need to explain how bad it is that she promises to marry you when she gets older and there's absolutely no way you can choose to deny it. a lot of missed potential with this one. if it was tuned right it could come out really nicely, but that's not how persona 3 rolls.
tanaka may as well be the incarnation of the devil. a devil i'm a bit iffy about. i think tanaka is a piece of shit, not much to discuss here. he's an asshole, he takes advantage of you and anyone he can. he suffers a bit of odagiri syndrome where everything you say has to be to confirm his own shitty values. the main difference here is that he loves explaining how you are wrong and he is right so most of the time it's actually better to tell the opposite of what he wants to hear, and i find that somewhat more enjoyable. i hate how he got like 40 thousand yen from me and never gave it back, how he doesn't particularly teach you anything at all but pretends he does (and the does game too), and how he seemingly "grows" by talking to you but only because he deludes himself into doing it. it is another odagiri, but less charismatic. it's fine that he hides his true feelings (or at least that's the idea) but nothing about him makes me want to care for the guy. sure, he donated money to charity for one reason or another, but that doesn't wipe the fact that he still casually scams, bullies and mistreats others. the asshole supreme, is what he is. don't think they were going for much more than that. thank you tanaka's amazing commodities, i will continue to buy your products.
temperance is what i need to not kick bebe right on his nuts. hon hon hon how sugoi! french-kun is a weeaboo. he likes japan. he LOVES japan! he can't think about not being in japan. i find his voice and way of speaking extremely jarring and annoying with his japanese voice. in english it's a lot more bearable. his japanese comes off as a racist caricature of what a foreigner would sound like while his voice in english is just a heavy french accent with random japanese words sprinkled around. that's how i see it, at least. i also just find his japanese voice annoying to listen to. i hope for a day where the Weeb Foreigner In Japan character actually has perfect japanese fluency instead of the joke being that he's annoying to understand. now that would be funny. if it was only that then maybe i could put up with it, but he's a really boring character too. it's literally ONLY about him loving japan. his aunt dies and he gets sad because his uncle will get him back to piece of shit france instead of letting him live in beautiful nihon. you talk to him a bunch and he decides to make a kimono to convince his uncle how beautiful japan is. too bad his kimono is horrendous! i don't actually know what he tells to you if you have him maxed by march, or if he's even still around by then. i do not care either. my time was spent on more important people, the french guy was never in my priority. a much more interesting take would be doing the opposite, and having him learn about japan while he misses home. maybe his family moved to japan because they had it rough in france or something. home is where family is, and japan can also be a beautiful place if you know where to look, or something. you could be the one that shows him around and gets him to learn the meaning of home. he can do that ugly ass kimono at the end for all i care, as a token of gratitude to you. i dont know, man, just change the way he talks and maybe he'd be more bearable.
mutatsu has the tower arcana, i'm running out of ideas. he's a sad old drunk man that goes at night and tells teenagers to go pick up girls (fair). i don't really find this man endearing at all considering he's always under the influence but i get his deal. he fucked up and wants to get his wife and son back. the only way he realizes that he should be the one to take the first step is by talking to you. that's kind of it. i respect the advice to use your time wisely, even if the way he does it is hardly what i would consider wise.
the star of the local racing scene is called hayase mamoru, and that he is. i really like this guy. i really like his link. hayase is what i was looking for! thank you hayase! you meet this guy at the track competition when he rolls up to you and goes "hey, nice moves. we should hang out". it definitely comes off as a little weird but hey, he's a sportsman, he knows how to spot a friendly challenger. as opposed to that fraud miyamoto, hayase has his real reasons to run (and is actually good at it!). he does absolutely love it, but, over anything, he doesn't want to be a burden on his family. he is similar to akihiko, losing someone and focusing on himself to take care of his loved ones in whatever way it is possible. since he lost his father, he needs to get a scholarship, as his mother wouldn't be able to pay it. he's a really nice, caring and responsible guy. since he doesn't have many other people he can talk to from the track team, he relies on you to hear him out as well as to train with him. after a while, once his mother collapses from exhaustion, he figures out that he needs to put his family over everything and moves away to work at a factory far away. it's not any big revelation to anyone, but it's simply what was needed from him. he never feels bad about it or gets angry at anyone, he knows what he has to do because it's what he cares about that is at risk. you eventually find out that at the factory he's working the people he hangs out with end up getting into running just like he does, which makes him excited for the future and keeps his passion alive. it's really nice to see. a social link where our protagonist has more than just a passive role, even if not by much, with solid reasons for the link to grow and the character to change.
alone, fat and sad, which the moon watches upon, a constant pain he will be. suemitsu nozomi everyone, the gourmet king. the gourmet king is one of the reasons i'm convinced i don't need to trust persona fans on twitter. i'm pretty sure you have to level up tomochika first before getting to talk to this dude, hence the reason i never even started him. that, and the fact that everyone said he was the worst social link in all of persona. i ended up watching it on youtube and came to the conclusion that the worst social link in persona is still tomochika. maybe not, i just hate the guy. it's probably ohya in p5. either way, the gourmet king surely deserves some criticism, but i'm not sure if it's the social link that's to fault. i do believe that there's a high chance i would've ignored the guy anyway if i had the option to talk to him. he's crass, aggressive and generally unpleasant. all he does is go around giving you orders and pretend that he's better than everyone, to only then try to scam you in the end. however, i find it as one of the most interesting links in the game. the "cult" he starts talking about is heavily relevant to the events that take place by the end of the game. someone as weak as him can be tricked into major delusions. someone that is persecuted by his traumas and the actions of others. he can't face himself nor his problems, so all he does is eat. eat his problems away, puke when he can't take any more and continue eating. no need to worry about your problems, just eat. of course a guy like that wouldn't be the most inviting to talk to. it's uncomfortable, but he needs some help. the fact that his link purposely reverses itself once you go against his own beliefs is excellent. you are the one that makes him realize what his problems are and that he's doing things the wrong way. even if it feels weird to still hang out with the guy after all he's done to you, maybe it shows your belief in others (or the protagonist's). people can grow and change. maybe he is too ugly for you to be interested, maybe it takes a bit for the link to get interesting as well. it's fair, i didn't want to talk to him in the first place either. i wish i could've given him a fair chance as he deserved, instead of treating him the same way everyone else did for a long time. he reminds me a little bit of the drunk man in the little prince; "i drink in order to forget. forget that i am ashamed of drinking".
at last, kamiki akinari, the sun of your sunday mornings. i'd have to agree that akinari is probably the best link in the game, as long as we're ignoring aigis. i found it extremely bizarre when this guy of all people won that one poll months ago for who was the best social link in the series. i still think it's crazy, but at least he's pretty good. he is definitely someone that needs you by his side, and i'm glad for that. he's lonely and he's dying. it runs well with the themes of the game, and you can give it a lot of benefit for that alone. what initially seemed a mindless waste of time to him, only waiting for his demise, turned into a beautiful moment he can enjoy for what little time he has left. the only thing i find extremely weird is the creative liberties with which they took the end of his link, where he randomly disappears in front of you. the wiki says "it implies he already died some time ago and this final meeting was his spirit" which i'm sorry that's just dumb. is there any need to make him a spirit and not just a normal dying guy? what does this add to his character? i forget about this fact anyway so it doesn't really matter to me. i like him a lot. his story is also really cool, inspires me to write more things myself.
you will see people usually default to the "persona 3 has the best story, persona 4 has the best cast, persona 5 has the best gameplay". when we're talking about best and worst there's a lot of factors that can come into play. subjective vs objective analysis and what you generally prioritize in a story or a game or any kind of piece of media. throughout my playthrough there are many things i could've gone on about how one game or the other does better or worse, but i struggle to see the point of this exercise. i absolutely cannot look at persona 3 reload without thinking of the other two games, but i rather focus on the game itself than how i would compare it to the rest. ironically enough, i believe i ended up liking this one more to persona 4.
a lot of my issues stem from our main character. canonically, yuki makoto. it may or may not have been me playing the game around the time i started watching the monogatari series again, while also reading no longer human, but the same idea of an actor trying to fit into society struck me as i thought about the way he acts. whoever thinks that persona protagonists don't have a personality are simply wrong. at times they can do things that may be off character if the player decides to do so. others it can shift slightly depending on dialogue options. for the most part, though, there is a certain kind of person you can draw from their actions and their train of thought.
besides makoto always having a dialogue option that can make him simply go "i don't give a damn", for the most part he is the most neutral kind of guy you can find. for better, or for worse. he is sociable and likeable, but only because he's put in situations where others talk to him and he always puts the other person before himself. a good trait perhaps, but it feels as if it comes from a lack of empathy rather than coming from a place of compassion. it's a game of gaslighting and convincing others. miyamoto should continue doing what he wants, it's his leg. odagiri is doing everything right, he knows what he wants. tanaka is making a living off of this, he probably knows what he's doing. maiko hates her parents, she can run away if she wants to. the only reason it's different with the people on sees is because they are important to the story, so they need him to be there to do things.
you can be best friends with junpei from the very start, always have him in your party and gas him up whenever he's down. he will still get angry at you for being the leader instead of him. yukari can get pissed off at mitsuru for keeping secrets from her and the only reason you will go help her out is because mitsuru suggested you do so. mitsuru does the same with shinjiro and ken when they need some attention. not once is it makoto that thinks he needs to take action for his own teammates.
i'm not asking for multiple diverging paths that depend on what actions you take. it's still a linear story. stuff needs to happen. it simply often clashes directly with the actions you take, or want to take, as a player. ludonarrative dissonance plays a big role in persona 3 reload.
i do find the cast of persona 3 really enjoyable. they aren't the strongest group of people. they have their problems and they obviously don't get along quickly as soon as they meet. the dorm setting confuses me a bit in this scenario, as it's not quite clear to me what the requirements are to be part of the dorm or how this even works at all. in fact, is it even normal to have both boys and girls living in the same place like this? it's more of an apartment complex than a dorm from the looks of it, but persona characters kind of end up being more young adults than teenagers anyway.
yukari is the one i ended up going for the romance route. while i do like her a lot, she's also a really weird character. she's dependable, selfless and caring. she can have quite the short fuse, but it doesn't try to come from a place of genuine malice. try being the key word. the start of her social link has her getting assaulted by a group of men and her reaction is to get pissed at you for helping her out. i fully understand she doesn't want to be treated as if she's weak and unreliable, but we're talking about completely different things here. throughout the entire game she keeps throwing shade at junpei for every single thing he does. even if he does deserve it at times, he also has his stuff going on. the guy had the girl he loved die right in front of her and on christmas eve she goes "i can't imagine that guy going out with a girl". seriously what is her deal? again, story doesn't match with the things we are doing. i understand her complains with mitsuru most of the time, even if she doesn't trust her at the start for reasons that are beyond me. she knows how she is, and she knows that she's trying her best. it is her family that brings most of the problems. while i get that she would get pissed for learning what happened with her father, putting the blame on mitsuru without understanding her own situation is a little bit ignorant. if anything, it helps for later on when they learn they've been getting duped and she learns to open up with the people around her. i do really like yukari, i simply can't say she's fabulously executed in the context of the game.
junpei did come as a big surprise. at the start, he's a bit of a weird guy. he's the bro, the one that wants to pick up chicks and go out and play. even if not the type of guy i'd go out of my way to become friends with, there's a lot to him that you will only learn once you know him well enough. he comes off as a little bit strange at the beginning. he's really adamant on trying to hang out with you, but you have nothing better to do i suppose. he really forces himself into you. maybe yukari is a bit too quick into dumping all her trauma to you as soon as you meet each other, but her reasoning is fair. junpei looks more like he's desperate for friends. can't blame him though, he can be a little bit annoying at times. he's weird, in a charismatic way. i think i often find myself talking the same way he does a lot of times, randomly emphasizing some words just because it's funny, or changing his intonation.
junpei is a bit of an idiot, we all know that, but he never means any wrong. he will be there to help out. he wants to stand out, sure. he wants to be the center of attention, sure. he will complain about it, but he's not your enemy. he starts off as extremely selfish, wanting to feel like the hero, but comes to understand that there are more important things to care about. what i was hoping to be further explored with junpei, is this deeply rooted self esteem issues that aren't completely delved into. it happens multiple times throughout the story where junpei starts getting angry at you or blames you for everything going wrong. he knows this is not right, he understands and apologizes. then, it happens again. i seem to understand that at some point, either in the answer, some other spin off or the femc route in portable, we learn that his father is an alcoholic. unless i missed something along these lines in reload, i don't really think they expand upon it which is a bit of a missed opportunity. more content is good, but i don't think getting precise characterizations and key moments of his past outside of the main story makes things better.
his arc with chidori, though, is probably my favorite in the game. this is when he manages to meet someone he can take care of. someone that makes his life a little bit more interesting. when he's at his lowest, feeling useless and easily replaceable, he has someone by his side he can share time with. at first, she doesn't seem interested in him, but junpei is the reason why chidori opens up and learns what it means to live. to want to live for longer. they both deeply care for each other by the end of november, and sacrificing herself to save his life is all she could ever wish to do for him. on it's own, it's a really strong moment for the story and junpei himself, but by getting some flowers for him to give chidori right before she dies, she can survive and come back later on. now, i feel a little bit weird with the game wanting you to do things you can easily miss to get an extra event that completely changes the story development and junpei's character, but either result can work out in some way. if she doesn't survive, junpei has that moment he will always look back on to make sure it never happens again. live for her sake. if she does survive, that memory is still just as painful, but it comes with a bright light of hope for the future. chidori is back, the pain and suffering wasn't for nothing as he still grew and learned what has to be done, but now it's accompanied by a different future to push towards. her memories are gone, so all they went through is lost for her. at the same time, all the pain she suffered is missing as well. trying to overcome those hardships and staying there by her side is another reason to live and continue, for both of them. it may as well be poignant enough to kill her off and leave it there, but since it's not something the game retcons out of nowhere and does lead you into it way before it actually happens, it feels proper. i also cannot complain about having some nice and happy event in the list of tragedies that keep happening towards the end.
mitsuru seems like a nice lady. extremely responsible and intelligent. she can be cold, but she means well. there's a certain charm to her that stem both from her personality and big sister energy, as well as the ways she often misunderstands others due to her lack of experience with the world and her upbringing. even if not my favorite, mitsuru is someone they all need to have around. her social link in particular comes off as a little weird to me. at the point in the story where you can start talking to her, it doesn't really fit at all. she trusts you wholly so having you around in a moment where she needs it most makes sense. you know, with the whole dead father thing. you go around the town with her as she learns more about what Normal People do. turns out she's getting married off to a guy for the sake of the company. it would be nice and all if you helped her figure out what she wants to do, as the general idea seems to be that the kirijo group is tying her future down. what we're overlooking here is that the world is seemingly going to end in the next month. girl, you don't have a future unless we do something about it. it doesn't matter what you decide now with your fiancé if you don't decide if you even want to remember all of this. it won't matter if you have no plan for how to survive. no one in sees ever looks at this whole deal as a barrier to break through. obviously, it's scary. no one is sure what will happen or how to deal with it. is it better to forget and die in peace? or try your best and fail? on daylight, mitsuru talks to you about takoyaki and how getting married may not be a terrible idea. at night, she wonders if you're all gonna get killed. she even talks to you with the idea of "only having so much time left together" but until graduation, not the end of the world.
specifically with my playthrough, there is a specific dialogue where she says something along the lines of "if i was in love with someone but i knew i can't be with him, would that be wrong?". here you can either tell her that if it's not meant to be then that's it, or that it's up to her. i don't really know about individual opinions but i think that being in love with someone you can't be with isn't quite something you control. i understand the question is probably more suited as a "should i still try or do i give up?" but that's not what she's saying. is it wrong? no? should you do something about it? whatever you think is right. obviously in the context of the game this either means "be with me" or "i'm not interested", so telling her that she should decide for herself indirectly tells her that you like her back. unfortunately, that is not my case! she proceeds to confess to you in front of her annoying fiancé, makes both of you really uncomfortable and she runs away. interpretations may vary but i can't see mitsuru as the type to be into you. just like akihiko, she's close to him as a dear friend. not much more than that. she can absolutely defend your honor and you may mean a lot to her as a friend, but not as a potential lover. though, at the same time, she gets riled up in the moment and isn't quite sure about her own words so it could be fair to say she simply spouts out something that could be taken differently - but she does say "i want to be with him forever" and then confesses to you, so not a lot to misinterpret from that. maybe just a me thing. even then, it still doesn't fit in the slightest with the point we're at in the story, so whatever.
akihiko is definitely the bigger bro. he's always there, he's got your back, you got his, the respect is mutual all the time. akihiko is also autistic as all hell and we love him for that. most of the time he genuinely doesn't know how he's supposed to talk to others, but, over anything, he has one thing he focuses on and devotes his entire life to. to train, to become stronger and to become the best he can be. he sure trains because he genuinely enjoys it, but it also comes from a place of tragedy. a loss he cannot forgive himself for. he doesn't want that to ever happen again, so he knows he needs to improve himself. i absolutely adore the fact he was adopted by a caring family on what i assume was around his early teens. he becomes stronger by the people around him and it takes him a bit to realize it, but he will always have someone taking care of his back. be it family or friends. a guy that knows what he wants and will do anything to achieve it. "but even if that's how i feel, i can't back down now. i'll carry that responsibility, and pay for it the rest of my life if i have to."
before playing the game i was ready to become a devoted fuuka fan. i was a little bit surprised to find out i didn't go that hard, but i sure understand the hype. fuuka seems to be concocted to be the girl your average fan would adore. she's cute, shy, really nice, caring, good with computers, a bit of a nerd, curious about trying new stuff, and is always in need of your help. i do like her a lot. she's a really nice friend, i'm safe to assume most people would be glad to have a friend like fuuka. it's just that.. damn.. i find her social link pretty weak. the majority of it is solely her trying to get better at cooking and you trying out her food. at first, god awful. then, she learns she can make onigiri and it's good. only onigiri, though. it's fine if she wants to get better at a single thing for the sake of everyone, akihiko does do the same after all. akihiko, however, has many reasons to try and get stronger. fuuka wants to get closer to others, i suppose, except she's not particularly closed off from everyone in the group either. if you didn't do anything with her here, she would still improve on her own and grow as a person through normal story means. so at the end of the day she goes through the same arc twice in the game. she has that one moment where she mentions she doesn't like bookstores because she couldn't stand up for herself back when someone accused her of stealing a book or something. a fine example of why she wants to change, but it insists on focusing about cooking instead of having her do anything more active. slowly, she naturally starts wondering why is it that she relies on you so much and you get the option to tell her that she loves you or, actually, you're only really good friends. my guy yuki back at it again gaslighting women. she learns that it's not always about having a list of traits that are useful for others to use, and tones down all the negativity that's been burning her away. there's nothing inherently wrong with the link, she gains confidence in herself and opens up to people. whether through cooking or talking about her problems with her friends, she comes to understand herself. as always, i would wish you had a more active role in these things rather than let everyone passively grow by debating about what they should and shouldn't do against a wall (you). the counter argument is that i do really like fuuka so it gets a pass.
i want to talk about ken and shinjiro at the same time because they end up being intrinsically linked together by the time their arcs peak. for starters, i find ken extremely charming. he's a nice kid, maybe too grown up for his own good but that's what makes him responsible and easy to talk to no matter the age difference. he also tries to act more grown up than he is, insisting that he likes his coffee black, that tokusatsu is actually lame and generally trying to hide what he's thinking or feeling. not entirely dissimilar to shinjiro, the stern looking buff guy with a heart of gold hidden within the trench coat he wears all day every day for the entirety of the year. seriously, it's so hot outside what is your issue.
now i did know that shinjiro died, because, once again, persona 3 fans cannot keep a secret. i saw someone casually mention he dies, then i talked to someone else and explained how "i read about a character dying but i'm not too sure about it". then, they proceeded to say "oh yeah, i know who you're talking about. worst part is that he was the strongest party member so all the levels and armor i put into him were worthless". way to be subtle! regardless, a little bit before the events of october 4th, shinjiro himself reveals to you that he doesn't have much time left in this world. both him and ken have been living in pain for the past 2 years, and this day is where they want to put that to rest. before ken comes out and says he wants to kill shinjiro with his own hands, he does show clear signs of something going on in his head so it doesn't entirely come out of nowhere. same for shinjiro being responsible for the death of his mother as there must have been some reason he quit school and has been loitering for the past year. what i'm not entirely sure i can buy, even now, is the fact that ken, a 10 year old boy, has been actively planning to kill this guy for the past 2 years. not only that, but also planning on killing himself after the fact.
take this as my interpretation of the character, i've discussed this entire thing with someone else at length and couldn't really come to a proper conclusion. ken explicitly says to shinjiro: "i've even though about killing myself", "i vowed to live until i found her killer", and, literally, "i'm gonna kill you". i, personally, take the slightly goofy, responsible type kid that amada is as the type to not conclude that the entire meaning of his life from age 8 onwards, to be the fact that he has to kill a guy and end it all. perhaps the idea was that he initially thought about suicide, later figured that it wasn't the way to go and revenge was the better option - and not, killing shinjiro and then killing himself. unsure. either way, i'm not here to talk about the mental stability of an 8 year old child and child suicide rates. i'm here to talk about ken amada.
the way he throws around "i even thought about killing myself" rings pretty hollow to me. as if killing himself was a phase he had. i fully understand that his mother was the only one he had. she meant the world for him, obviously it would destroy him. is he really that kind of kid though? i always took him as the strong, independent kind. did yukari go "i thought of killing myself" when her father died? did anyone else at sees think of "killing themselves" when they lost someone close to them when they were younger? now don't take me wrong, these are all serious topics and it's evident that different people will take such loss in different ways. i'm only trying to understand how ken would react to it. he's not "weak" for thinking about such dark outcome for himself because he lost someone close to him, it definitely affected him severely and that's all it is. for 2 entire years though? you're telling me he was exclusively thinking about this for 2 years? that as a 10 year old, this was his only goal in life. i just feel like i have to suspend my disbelief a little bit too much for ken amada of all people to say such things.
shinjiro, as valiant as he is, ends up sacrificing himself to save ken. he tells him that he's welcome to kill him, but warns him that it will haunt him for the rest of his life, just like it did for him. definitely where shinjiro's character shines the most. for a moment, ken himself thinks that his revenge is now worthless if he dies through other means, but it's clear that it would be hard to process such an event. the guy that killed your mom just saved your life. how would you feel about this? it's a lot of mixed signals and of course he's confused. so confused to leave sees for like half a week. who knows where to, he is still just a kid. it's beyond me whatever the hell he did on his own for those days, but i digress. at the same time, everyone does kind of forget the fact that ken literally tried to kill shinjiro by his own hands. whether he was successful or not doesn't entirely matter, his plan was to kill.
now this, as i take it, is probably a lapse in judgement from ken. sure, he may have pumped himself for a while to think he had to kill shinjiro. i don't think 2 years makes sense. i think as soon as he found out shinjiro was the one that killed his mom, he started thinking about it and it got to him. when time came to it, i don't believe he would actually be able to kill shinjiro. again, he's not that kind of kid. maybe my own head canon, but words like "i don't have anything else to live for" is a thing he would just say in the moment and not mean with further thought. in my head, it simply works out better as ken living in pain for that long, not being able to move past it entirely, hating the guy and blaming all on him. only then, he finds out who shinjiro is and thinks that killing him is the way to go. this, instead of living for 2 years with the sole goal of killing a guy. once it gets to it, shinjiro saves his life and he realizes how even though his reasons for hating him are fully justified. there's more to the story, more to shinjiro and more things that are worth living for.
shinjiro's death doesn't particularly hit me as hard as something like chidori's, most likely because i already knew it would happen. plus, the fact he does mention he will die regardless, but it's very resonant in it's own way. not because you're gonna die anyway it means your life means any less. i didn't really talk to him much before he passed and never even added him to my party, but you only realize how important the people around you are once they're gone. his death incites hope for the future. he leaves off with a smile and finally atoning for his sins for the last time. death isn't happy, but he makes the most of it by doing what he couldn't do last time. save a life.
koromaru is a dog. he's a good boy.
aigis may have ended up as my favorite character in the game. she's a special one. what was initially a pretty hollow, although goofy robot girl, whose only purpose was to defeat shadows and protect you for reasons neither of you understood, turned into a deeply caring, worrisome character who bears no resemblance to that of a machine. besides looks, that is. i have to commend sakamoto maaya of all people, for the excellent performance behind aigis. sakamoto has always been good at her job, but it was only recently that i've taken notice of how precise her performance can be. how the slight changes in the way she speaks sell a different version of the character, through age, personality, or growth along a span of time. aigis does look like a human and does sound like one, but doesn't talk like one. there's a lot she doesn't understand and a lot she doesn't know. evidently, as you grow and get to understand the world around you, you will clearly become "more human". if it were only in writing you would surely understand how much she learns through time. sakamoto just makes it incredibly grounded. even after aigis is gone for a while and everyone starts mentioning how she seems different, you feel that as well as a player. i can't say anything about the english va, i watched her play the game for a bit and she seems fun. i simply didn't play the game with english voices.
beyond that, aigis becomes an extremely fun character. she grows so much but you grow alongside her. i mean, we're all human (i hope) but how often do you actively think about what it means to be a person? what truly makes you human? she has all the characteristics of a human being, but she comes to the realization that she will never really become one. she's a machine, she can be repaired and come back to life. she will outlive everyone around her and there is nothing she can do about it. what she can do, however, is to keep the memories of everyone important to her. if she will outlive them, the memories of them will do as well. even if it's not for long that you've known her for, she means a lot to you and to everyone. you mean a lot to her, too. caring for others is what makes her human. so even with the body of a machine, one that can be repaired, she cannot be replaced.
with these freaks, you get the cast of persona 3. they're a special bunch. they have their issues, as any group does. as any person does, really. they have an enjoyable chemistry that doesn't explode from nowhere but does bloom as time goes on. not much is forced here, but even if a bit slow it manages to hold itself together nicely. even the casual group events that happen on every game with the beach, ryokan and banquet celebrations are, honestly, better than usual. the beach episode doesn't feel out of character. junpei is always the guy that will try to hit on girls even if he's really bad at it, and he gets made fun of for it instead of making it awkward for everyone involved. akihiko only does it because of a bet, as he would, so it's also fitting enough. with the ryokan they do sort of get into trouble "by accident" and do just want to leave quietly before anything happens. even if it's more because mitsuru would get angry and take their lives if she found out, but still. ryoji is more to blame about this than the rest of the guys, which i haven't talked to about yet.
ryoji is unabashedly himself. he gets little time to do much for him to become, like, a relevant character in my head. i find him really fun, though. he's charming and goofy. he's so clueless about everything that it becomes funny. more than a creep he's curious about others in every shape and form which leads to misunderstandings and questionable behavior, but generally funny nonetheless. i would like for him and his time on earth to have a bigger impact on the protagonist as he's supposed to be part of him after living "inside his body" for the past decade, but that leads into the ending itself.
the big thing goes last. i talk way too much about the characters when compared to the story. i like to think that i'm better at that, hence the priority, but this has been taking so long to write that my thoughts get all scrambled around and i forget half of the things i wanted to say. i started writing these things just so i could set my thoughts on paper before forgetting them! only 8 of these and the length has gone up 10 times, so, there's that. in between beating the game, starting this, adding one more year to my life counter and the moment of writing this sentence, they've announced the answer as the dlc to come out later in the year. i cannot talk about the answer since i haven't played it, obviously, but there are some things i know about it. as far as i'm concerned, the ending of the game is the only thing that matters right now. the answer may as well be the fanfiction epilogue written by someone at atlus, i don't care. i'm sticking to what i've played and what i know.
i've been insisting on how the game often employs the ludonarrative dissonance card throughout it's runtime and characters. this is what strikes me as particularly truthful towards the end.
in december, everyone is told the world will end. there is nothing they can do to stop it. if you decide to forget, everyone dies happy. otherwise, you can try your best and see what happens. january, the background music changes and the entire screen gets a saturation shift for every color to be slightly muted. persona loves to make things clear at times, but this one seems a little bit too on the nose even for persona standards. you know what would be cool? making small changes throughout the month until the fated day. only then, the music would slowly change for all to sound more somber and the entire city to look dead. it comes off as extremely weird because the dorm theme is still the same one, as well as the song that plays for jobs and social link events. i say you either go one way or the other, not both. make it so everything is purposely dark, somber and sad. go all the way with it and have everyone around you react to it. i don't really see the point in doing this change so out of nowhere myself. it feels dumb. it doesn't really fit either. add the fact that half of the month is wasted on nothing because you can't talk to any school related social link until vacations are over, and it feels like a pretty stupid month leading up to the grand finale.
must say, the takaya fight was harder than nyx. not sure why that guy has more health. he also just drains your entire sp like it's nothing - he's crazy. nyx you can kind of beat in 1 or 2 moves for every phase. it's not that interesting of a fight, but i like the design. once you're done with nyx, you get a call from igor about how friendship gives you infinite power to seal nyx forever. "the power of friendship surges within you", since you've supposedly made the necessary bonds to garner a power unlike anything else. strong enough to sustain the heavy blows by this godlike entity, and strong enough to use your final ability "great seal". now, supposedly, since this skill uses up all of your hp no matter your level or items, the idea is that you're effectively using all your life force. had i not looked it up after beating the game i really do not think i would've ever thought about this connection on my own. maybe i'm stupid? i sure didn't read what the skill even did when using it, less so how much hp was necessary to use it. i cannot say with confidence anyone else checks that before hitting the final blow on the last boss of the game. if i understand right, what people infer from this and the events in march is quite simple. guy has no more hp (so literally, his life) -> waits until he could fulfill his promise -> dies. is this what has been getting hyped up since 2006?
genuinely, what are we working with here? i fully support the idea of killing your protagonist. i think that is fabulous. i only struggle to find it appealing in the way it's done here. first off: really? he uses all his hp in battle and dies? we know for a fact battles as shown in game aren't applicable to a real scenario. is the implication that your party members legitimately die and are brought back to life mid battle with a simple item? i do not find the idea of a skill you forcefully have to use to finish the game as a cool "got you". do we, as players, actively decide to sacrifice ourselves for the sake of those we love? does the protagonist do this on his own? if we're talking about a skill used to seal a god you just unlock in this particular scenario, of which you have no further info of, with the supposed strongest persona imaginable, with the help of the bonds you've crafted along the way, i don't buy it one bit. what i see as the weirdest thing in all of this is the fact that he doesn't even die right then and there. he's back up and kicking as soon as the fight is over. it takes a whole month for the guy to die, even though he's supposed to have been completely drained.
everyone forgot about what happened, except for you and aigis. i'm not sure why our main character remembers, but at least the player will obviously do. just when you're supposed to all meet up in the roof as you promised, they finally end up remembering and come running to you. you get this really nice cutscene with everyone running full of joy knowing what they've accomplished and what the future promises for them. you're dead, though. dead corpse in the roof. not that any of this is shown as a tragedy since it's presented as more of a happy moment than anything. the game ends. was this the promise he had to keep? what about ken and fighting him again when he gets stronger? what about whoever you romanced and promising to be by their side? what about aigis saying she wants to be alongside you forever? what about literally anyone you ever talked to expecting you to be by their side lending them a hand when they most need it? i'm really sorry, i just cannot think that this the only thing that mattered before passing away.
as i get it, the argument seems to be how it lines up with the theme of the game and the idea of death. not that death isn't a prominent idea in the game, but i would argue the only reason you are facing death is because you literally are facing Death, not because you get what death is. death isn't nice, it's a tragedy. "facing death" is about accepting that people can pass on and leave things behind, not literally dying and being okay with it. jesus christ, we're talking about a 17 year old highschool student. it doesn't matter if he gets what death means, he hasn't been alive for even half of what the average human lifespan would be. persona 3 is about loneliness. that's the theme. loneliness always comes along with death. the death of our loves ones making us feel alone. loneliness, and finding the people you live to fight that loneliness. the people by our side that will help us get out of our worst moments. the ones that will help us grief and bright our days back up. please, kill the main character - but make it meaningful, not a plot device.
you know how i take this as? making friends kills you. i played the game, i talked to people, i made friends, i made lovers. all of this for them to give me the power to defeat god and for it to kill me. this is the ultimate power you have cultivated. my actions as a player ultimately don't matter because you are there to die at the end of it all. you used a skill in battle and it killed you. sorry!
now, let me backtrack a bit. i knew the main character died at the end of the game way before i played the thing. it's another one of those things people cannot keep to themselves. no matter how slick you think you are by posting the same screenshot every march, i can imagine what is going on here. i had my own theories of how this would happen. clearly, Death had been living inside of you for this long. you are intrinsically tied to the fate of the world. surely, if you kill Death, you kill a part of yourself. maybe nyx had its fate tied to you. maybe it's as easy as a noble sacrifice for the sake of others. it's none of the above, apparently. you finish the fight, a month goes by and you go to the roof. it might've been clear already but i need to be frank, i had to look up what the ending was supposed to mean. rather, what people interpret it as. great seal skill and all.
now, see, had i not read about him dying or other theories, i'm not completely sure if that's what i would've concluded it as. after looking at it in retrospect, yeah, dies. he's extremely tired by march, he needs to close his eyes and rest. rest for how long? you decide. the problem to me is how unclear the reason for all of this seems to be. okay, so he died. let's track down the reason. why did he die? he beat nyx and kept living for another month, so why now? they never said anything about his life being tied to nyx either, so that can't be it. absolutely no idea. okay - so it's because of the stupid skill at the end of the fight. whatever, sure. why didn't he die back then? why did it take an entire month for anything to happen to him? does he just toughen out death for that long? i couldn't tell you. turns out, it's because that's the day they promised to meet up no matter happened. yeah, sure, that makes sense. what about literally every other promise he made the month before and months before that? was that the only thing that ever mattered? to meet up at the roof on graduation day? you know what fucks me up: he doesn't even fucking meet them! he takes his beauty sleep before they even get there! so you couldn't even fucking keep that promise anyway!
you know what doesn't kill you? sleep. actually, that's a lie, you can die on your sleep pretty easily. the way this entire scene is written and shot (or animated, i suppose) does not strike me as anything close to a death. i understand that it is, because aigis is crying, because you don't want to "sleep" but it will happen anyway, because you're literally fading to black, and because the guy just taking a nap may be a little bit boring. i say he could be taking a nap. who gives a damn! the ending is open ended enough for you to bring whatever the hell you want into it. does he wake up shortly after and they celebrate? why not? it makes as much sense as him breaking all those other promises and amassing the power of friendship to kill himself. you'll have a bit of trouble defending your head canon once the answer rolls up, unfortunately. guess he really is dead!
i will sustain that it's left open ended on purpose. it may be a little bit self explanatory, yes, but as long as it's not spelling out anything directly at you, you can take it as you will. the idea of coming up with an epilogue that blatantly details what happened seems off the mark to me, but at the same time i can't criticize a piece of story content i haven't seen, so that's all i can say.
i liked persona 3 reload. it's a fun game. it has great music, generally fun gameplay and enjoyable characters. it's not my favorite persona game by far, but it has many redeeming qualities to it that make it a really interesting entry. i deeply enjoy the dichotomies between themes, settings and aspects for persona 3, 4 and 5 a whole lot, which makes each one of them stand out in their own right. the more i played and as time passed, i started wondering how much i actually care about persona 4. i'm not too sure about it by now. i should probably replay it at some point, but this has taken way too long to write so here goes nothing. it's been one year and one day since i created this account. thank you for reading.
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Oh dear God where do I start...
Why do we need a Persona 4 remake? we already HAVE Golden (i swear if this is to "fix" Naoto and Kanji i'm commiting a felony)
Please, PLEASE don't "P5ify" the old Personas. yeah they're a little jank, but i would vastly prefer them as first person dungeon crawlers than see ANOTHER borderline reskin
please don't remove the guns in the old ones. if NOTHING else let me have this
HAHAHA ain't no way P6 is coming out in two years. I heard THAT one before
PLEASE rerelease both P2's in one game. PLEASE
there's not really a lot more i can say other than maybe "please no"
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January 6, 2024
The anniversary of a sullen day, I got to say. One of the times when I kept refreshing my social media feed with growing dread and horror at what this country has become. It's why while I like to stay informed, I have since told myself I don't need to inundate myself with it. Works pretty well most days!
But on a brighter note, it was a day where I got to help family with stuff and provide food for multiple people, which is always a nice feeling. All that stuff kinda turns out better if you have others around, no?
I picked Persona 4 Golden back up today thinking maybe now I can finish this one before deciding when to take a spin on the upcoming remake. One sequence dragged on longer than I would have liked, but it looks like things are getting juicy now so I think I can continue.
We're looking to get a lot more snow tomorrow, so I did some stuff to prepare for that. We'll see just how much we do get in time.
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Persona Fandom Problems: “Guide to legally buying Persona games so Atlus can see the money” solution 2
So I guess some people didn’t see my first solution guide before, which broke down the rough cost of consoles (except PS4) and the games (which included the cheapest they’ve been at online and the base price available online). Tldr; going a few routes show it’s pretty cheap, esp if you can find the console cheap (the games however you either have to wait for to go down in price, otherwise they can get pricey, personally I expect them to go down again when P5R JPN/Outside JPN releases or maybe even doing it for Halloween/American Thanksgiving/Christmas included in a special it’s just a feeling but since it’s a new Persona game, they usually dock prices when a new Persona game comes out....at least in Japan, in the USA they will dock prices around our big holidays so keep it in mind.). The key is that you kinda have to buy the games digitally now, buy used and Atlus don’t see the money and at that point you could’ve just emulated or watched a let’s play/youtube “movie”.
That being said, it’s not to shame people who emulated (esp the older games), but if you had the money (or even had the console but not the games) it was a good guide to help people get into the game but also in a way that Atlus themselves see it so that it actually helps support the game.....But I’ve seen people getting pissy about this again, first they get mad people aren’t playing the games because it costs money, if you mention emulation, then they get pissy cause now it’s free and Atlus don’t see the money, and now it’s a cycle where you don’t win and are shamed or rushed into losing money.
BUT FEAR NOT! Here I have a new solution! :D One that combines emulation and buying (gasp I know). It’s a lot cheaper (esp if you wait for the digital prices to go down), and/because you don’t even need to buy a console.
And the answer is........Emulate, but buy the game digitally from your PC/Computer to show your support that way. Simple! Alternatively, if you didn’t emulate it but watched a playthrough/walthrough or the anime series (probably illegally but hey anime isn’t cheap, and the games kinda are in comparison), you can still count. (basically, if you watched or played an emulated version of a Persona game or watched an adaptation, and you liked it, then buy it digitally to show support, you don’t need a system to buy it, but consider it payment for the experience). If you didn’t like a certain Persona game after trying it, then I guess you...props shouldn’t pay......which means I guess this post isn’t for you? 8U
Wait wait, I know you have questions: “How much money would the games cost,” “How do I set up an account,” “I’m not from the USA nor Japan for these specials,” That’s ok, under the cut I’ll explain all that stuff for you (if you know what to do from here, then you don’t need to go under the cut 8U)!
First the price of games. The first part listed in bold is what’s the lowest it’s been listed on a sale day (from what I can find) the 2nd number is what it’s currently listed as now for the base price. Now for P3/4 it shouldn’t matter which version you pick, but if you pick P3P and you want to support the FeMC more then pick P3P (same goes for P4G/Arena/Ultimax/Adachi DLC if you want more Adachi). Same tbh same can go for certain DLC stuff too, want more Marie? Buy Marie DLC. Want more Miku in your dancing games? Buy Miku. Want Adachi/Sho? Buy their DLC too! Want more Margaret? Buy her DLC in Arena/Ultimax (iirc it’s one of those two if not both, it’s been a hot minute ok? ;w;). I won’t be listing DLC, they don’t usually go on sale iirc, but feel free to explore on the website. (but yeah bold is the lowest I’ve SEEN/could find evidence of it go down in price, if there isn’t a price before “/” it’s because I can’t remember what the sale price was like 3+ years ago and the internet doesn’t have the number available for that time, but there have been sales on ALL the games so far)
Games (all PS3/PSP/PSVita/PS4, in rough release order)
Persona 1 (PSP, $/19.99)
Persona 2: Innocent Sin (PSP, $/19.99 )
Persona 2: Eternal Punishment (PS1 classic, $3.99/9.99)
Persona 3 FES (PS2 classic, $5.99/9.99)
Persona 3 Portable (PSP, $/19.99 )
Persona 4 (PS2 classic, $5.99/9.99)
Persona 4 Golden (Vita, $/19.99 )
Persona 4: Arena (PS3, $/14.99)
Persona 4: Ultimax (PS3, $/19.99, or if you have PS+ during the month it was free, then it is free for you and you save about $20).
Persona 4: Arena Story mode (Ultimax DLC, $9.99, aka you get the story of Arena and Ultimax for $29.98 instead of $34.98)
Persona 5 (PS3/PS4, $ 13.99/19.99) (ultimate edition, 50.99/84.99
Persona Dancing All star triple pack (only way to get PS4 ver of P4D btw): /$59.99
Persona 3: Dancing in Moonlight (Vita or PS4, $/39.99 or 59.99)
Persona 5: Dancing in Starlight (Vita or PS4, $/39.99 or 59.99)
Persona 4: Dancing All Night (Vita, $/24.99 )
P5R (PS4, $59.99, place holder)
Now onto the PSN account. If for some reason you don’t have a US/JPN account, and your country PSN doesn’t have any of these games then make a US/JPN one. US and JPN tend to have deals on these (not sure about other countries again).
For Sony you can easily make one at this website, (if you can’t access Persona games digitally from your country, check this post on how to make an account from another country, it also tells you where to go on purchasing foreign PSN Currency if the account isn’t where you are from). The website and doing it on the Playstation are roughly similar (the video is assuming you are doing it on the PSN), so I wouldn’t worry too much.
Now I know I didn’t list the PQ games....and that’s because.....I dunno if you can buy them digitally from the Eshop website. You can if you have a 3DS buuuuuuuut.....that’s....not going to help......if you don’t have a 3DS....and you had to emulate or watch it.....If there’s a way I can’t seem to find it so sorry ;w;
But yeah that’s basically it, if you are a fan of the game you like you should buy it. But you should buy it in a way that it actually means supporting it (aka not buying used). Give Atlus the numbers, and let your money do the talking. Lastly, I have a veeeeeery big feeling that these digital games will go on sale when P5R is released. If that does happen, I’ll make a separate post with links to the JPN pages.
#persona 1#persona 2#persona 3#persona 4#persona 5#i need to stop starting posts only to have them sit in drafts for weeks#i've had the poor manga and SMT game guide (that one is so small ;w; orz) in my drafts for months too#but literally had only a line or two left to type and I put it off fldskja;lfjlk;adjf;a#and again i've bought all MegaTen games post P4(PS2) first run (except DeSu 2 on DS ;w;) so don't @ me on this#I'd buy P4(PS2) and anything prior first run but I didn't get into the series till it was too late for that#And I made up for all of that buying the Digital versions on PS3 and DeSU 2 (3DS remake) 8U#And starting with P4D I started importing JPN versions too#hopefully this stops the stupid debate#btw SMT/other megaten games don't have the same kind of luxury since we either 1) can't buy digital to show support and used is the only way#or emulating or 2) they never released outside Japan soooooo to experience it people have to emulate a rom with a fantranslation#i know people are usually targeting P1/2 fans when it comes to this argument#keep in mind that p1/2 has deep roots in emulation because it was YEARS before we got the ports#it's similar to other SMT games that have to be emulated#but oof poor SMT/Megaten ;w; we all better come together and just buy TMS and SMTV when they come out
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