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HE'S INSANE???!???
#MY GUY. IN FRONT OF MY SALAD#we discussed our favorite characters and the animated series#it's so fun hearing the perspective of a lifelong fan#kurt is his favorite character btw#BUT UM. YEAH. THAT CAUGHT ME BY SURPRISE#cherik#xmen#xmen comics#xmen krakoa#krakoa era#krakoa#xmen 92#xmen 97#X-Men#deadpool and wolverine#bc we talked about that movie too. because gambit#egg#my face#oh yeah I got a haircut :3#suggestive#????? i guess????
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New Ryoko Kui interview dropped!!!
(This is a quick and dirty translation made using machine translation, and which I've lightly edited to add clarity. I'm not fluent in Japanese so I may have gotten things wrong. I'm sure others will do a better job later.
ADDITIONAL CONTEXT: This article is from a Japanese gaming magazine, like the previous interview in Famitsu, so they focus on video games and don't discuss other influences, even though they do get mentioned and are clearly pretty major.)
Kui was able to write "Dungeon Meshi" because she was not good at eating food and participating in human relationships. In this interview, we dig deeper into the influence of games, and how Ryoko Kui focuses on things she likes and dislikes while writing. [Writers of the Gaming Generation]
Dungeon Meshi.
This manga is attractive for its unique theme of "dungeons, defeating monsters in the labyrinth, and cooking them," as well as the unique characters, detailed human relationships, and deep worldview depicted in the labyrinth. It is currently being made into an anime, and adventurers from all over the world are fascinated by the world of "Dungeon Meshi."
So I thought , "I wonder if this work was drawn by someone who loves food and people." The depiction of such delicious-looking food and the construction of delicate human relationships and characters. Surely, it must have been drawn by someone who absolutely loves it.
However, in reality, the author, Kui Ryoko, says that she "is not good at either food or relationships."
So why was he able to continue drawing things she was not good at?
During the roughly 10 years of serialization, Kui has continued to confront "things she dislikes." This interview delves into Kui's unique creative techniques... and at the same time, it also delves into her "favorite things."
That's the "game"!
Those who are familiar with the subject may already know this, but Kui is also a big gamer. And it seems that "Dungeon Meshi" is heavily influenced by RPGs such as "Wizardry."
As a result, this interview turned out to be "I asked Kui a lot about her likes and dislikes." Likes and dislikes. They are the source of all interests and curiosity.
So how do we use this knowledge in our creative endeavors? How does this knowledge manifest itself in Dungeon Meshi?
How were those charming characters and the deep world created? We spoke to the original author, Kui Ryoko, and the editor, Masaru Hiroi, about things they could only talk about after the series was completed.
This is a game with the volume of a great labyrinth. I hope you will explore it all the way to the final floor!
Dungeon food. It's eat or be eaten. There is no superior or inferior, to eat food is simply a privilege of the living. Dungeon food. Ah, dungeon food.
First, I want to ask about how Kui first encountered video games.
--What are some influences from games in Dungeon Meshi? What was your first game, Ms. Kui?
Ryoko Kui (hereinafter referred to as Kui): I played traditional RPGs such as [blank?] and "Final Fantasy."
I think the first game console I ever played was a Famicom, which my parents won in a lottery . So before I knew it, we had a Famicom at home. I think my parents bought me the Super Famicom and PS1 after that...
After that, I took a break from games for a bit around the time of the PS2, but around the time of the PS4, I was finally able to buy games with the money I had earned myself .
--Why were you able to stay away from games around the time of the PS2?
Kui: I was too busy with exams, so I thought, "Well, I shouldn't be playing games," and left. When I started living alone after that, I couldn't play games because I didn't have a TV. My computer was also a Mac. [Macs aren't compatible with many games.]
--What was the trigger that made you think, "I want to play games" again?
Kui: I think the biggest thing was starting the serialization of "Dungeon Meshi."
Fantasy stories all have different settings, but at the same time, there are also things they share in common. For example, if you want to create a fantasy work, but you only know "Dragon Quest," it will end up resembling "Dragon Quest." It's scary to copy the setting of only one work.
So I just wanted to play a ton of different fantasy games and get an idea of ââwhat the most common general understanding of fantasy is.
--Did you start playing it while you were still developing the concept for Dungeon Meal?
Kui: That's right. If I'm going to talk about "eating food," I have to play a game that has a system for eating food .
So I was interested in "Dungeon Master." However, at the time there was no easy way to play "Dungeon Master" on a real machine, so I played "Legend of Grimrock", which can also be played on a Mac.
["Dungeon Master," is a computer RPG released in 1987. Time passes each time you take an action in the dungeon, such as moving, fighting, or resting, so its biggest feature is that the game progresses in real time according to the player's actions. "Legend of Grimrock," is an action RPG released in 2012. It has a game design similar to "Dungeon Master."]
Until then, I had felt that overseas games and games played on PC were too difficult, but I felt like I had overcome one obstacle there. I thought, "Oh, this is pretty easy," and started playing a lot of different games.
-- Those two games are quite heavy even among RPGs, I think, so did you actually have that much difficulty with them?
Kui: No...I would say that my impression is more that best-selling games are easy to play (laughs).
I'm not that good at games myself, so I usually play games that allow you to adjust the difficulty on a super easy setting. So, games that allow you to lower the difficulty are always a lifesaver.
-- I've heard that apart from RPGs , you also like games such as "13 Sentinels: Aegis Rim" and "Paranomasite FILE23: The Seven Mysteries of Honjo ." Do you have a favorite genre, Mr. Kui?
Kui: I guess I'm just not very good at games that require you to use your brain through trial and error.
But in RPGs, if you just level up and keep tapping, you can win and progress in the game. Also, in novel-type games, if you read the text, you can progress. By this process of elimination, I quite like RPGs and text-based games .
Personally, I like games like Disco Elysium the most, which are text-heavy, top-down, and have maps to explore.
...Even I think that's a pretty negative reason (laughs).
Everyone: (laughs).
Hiroi Masaru (hereinafter referred to as Hiroi): But, Ms. Kui, you have really played quite a lot of games, haven't you?
Kui: No, the reason I'm able to play so much is because I play in a pretty callous way ...
I often buy a game, play it, and then just don't play it. So there aren't that many games I complete... I only complete a few a year. I play around 40 games, and if I complete 5 or 6, that's good.
When I asked if I could draw at Comitia, I got scolded.
-- Have you had any exposure to fantasy outside of digital RPGs?
Kui: I think it's not just games, but also the fact that I've always loved foreign fantasy novels . I was given books like "The Neverending Story," "The Lord of the Rings," and "The Chronicles of Narnia."
-- Dungeon Meshi gives off an atmosphere of Western fantasy like gamebooks or tabletop RPGs, rather than the typical Japanese fantasy games like Dragon Quest.
Hiroi: I think I went to Kui's house before the series started. At that time, we were discussing the name of a sci-fi manga called "Drawing Inside the Brain," which I had rejected many times.
Ms. Kui said she wanted to serialize this sci-fi manga... and when he was on the fourth draft, he said, "No, this isn't going to work," and when I looked at the scribbled notes next to her desk, she had already drawn the original version of "Dungeon Meshi" ! (laughs)
Kui: âŠâŠâŠâŠâŠNo, I don't remember much (laughs).
Everyone: (laughs).
Kui: But I had wanted to draw a manga about exploring a dark dungeon, like Wizardry .
Since I was in elementary school, the manga I drew in pencil in my notebooks were all fantasy stories about swords and magic, so I had always wanted to draw a proper fantasy manga. However, there weren't as many fantasy manga in bookstores at the time as there are now, so I wondered, "Maybe fantasy doesn't sell."
Hiroi: At the time, there were a lot of people in their teens and twenties posting fantasy illustrations on online communities for artists, such as pixiv, and Kui was one of them.
I thought, there are so many people who want to write fantasy, so if she writes a fantasy aimed at this generation, it might sell.
And when I saw Kui's notes, I thought to myself, "Let's make a straight-forward fantasy manga, without making it weirdly twisted."
Kui: I originally thought of making this "dungeon exploration manga" as just a hobby... When I asked Hiroi if I could draw it at Comitia first, he got angry.
[Comitia is a comics convention in Japan for original self-published comics.]
Everyone: (laughs).
Hiroi: I said, "If you're going to draw at Comitia, then make sure you draw it as a proper serialization!" (laughs)
However, at that time, Kui had already published two collections of short stories, and they were being reprinted. In other words, she had a certain number of fans even before the serialization began.
So I decided, if Kui creates a pure fantasy for those fans, we can't fail badly. If it doesn't work, we'll just learn that fantasy is difficult to sell after all.
--By the way, were there any discussions between you and Ms. Kui about the fact that fantasy doesn't sell?
Kui: I remember vaguely talking about how fantasy manga doesn't sell well and how difficult it seems. I don't know much about light novels, so that might have been there for a while.
However, since a lot of fantasy manga were coming out around the same time, it was probably a "transitional period ." Maybe it was just when people started to feel more and more like they wanted to draw and read fantasy.
Not everyone is that interested in the things I like
-- I feel that "Dungeon Meshi" is a title that has breathed new life into the fantasy genre. How did you go about creating the setting and world when dealing with fantasy?
Kui: I try to think, "Not everyone is that interested in the things I like."
I like to think about pointless settings endlessly, but there are times when I think , "When this setting is actually made into a manga, people probably won't be interested in this story." So I try to include things that will make people interested, and cut out things that will distract people as much as possible.
For example, in "Dungeon Meshi" I initially wanted everyone to speak various languages. On top of that, I wanted to make the characters "only able to communicate with each other in one language"... but Mr. Hiroi said "Don't do that" (laughs).
Everyone: (laughs).
Kui: Even when I'm drawing it myself, I think, "It takes more than six panels to explain this setting...", and if I explain the setting more than necessary, it slows down the pace of the story.
Moreover, since "Dungeon Meshi" was a monthly serialization, unlike a weekly series, there wasn't much time for extraneous stories. Specifically, I had to draw one episode of about 30 pages per month.
In that case, there was no time to add in settings like "Actually, he was thinking about this behind the scenes" or "Actually, he can speak two languages." So, rather than there being any clear choices, there were quite a few times when "there was no time to do things normally." If it had been a weekly serialization, I might have included more.
--Does the scene where Chilchuck yells insults in his own language feel rather "forced"?
Kui: That's right (laughs).I thought, this only takes one frame...it's my chance [to include information about language]!
--So you haven't thought through all of these "fictional languages" yet?
Kui: If Dungeon Meshi were to be my life's work and I were to spend my whole life creating this world, I think it would be more fun to think about it...but initially, I thought that Dungeon Meshi would end in a few years.
Hiroi: Initially, I said, "It'd be nice if it continued for about five volumes" (laughs).
However, Kui's first draft really had a lot of material... so the editors cut out a lot of it. I understand that it's the parts the readers want to read, but I cut out the parts that deviate from the main story. So it's a battle between the "author who doesn't want to be cut" and the "editor who wants to cut."
--By the way, what kind of discussion took place between the "parts you want to cut" and the "parts you don't want to cut"?
Kui: There were a lot of them every time, but I can't remember them specifically now...it was just small, unimportant details that got cut.
In the scene where the hams made by the Red Dragon go back into the pool of blood, I remember saying, "You don't need these," and they were about to cut them off, but I remember desperately stopping them by saying, "We'll need them later!" I'm glad they weren't cut off.
But once I think of the setting, I want to include things, and then they get cut out, so at first I didn't want to expand the world too much.
I also wanted to complete the story within the dungeon. I didn't want to reveal the name of the country, and I didn't want to give the characters surnames. But in the second half, Hiroi-san told me, "The world is too small, so you should make it bigger," and I was like, "Are you sure?"
--Mr. Hiroi, why did you say that?
Hiroi: As the story progressed, it became clear that "Dungeon Meshi" was no longer just about saving a sister in a dungeon. So I decided that it would be unconvincing if the story had no involvement with the outside world, since what was happening in the dungeon was something that would affect the fate of the whole world.
For example, in real life companies, the more important a decision you make, the higher your superior's rank becomes, right? When I thought about it that way, I felt something was off about the idea of ââLaios and his friends deciding the fate of the world on their own. "How can they make that decision without anyone knowing about it?"
The fact that the Canary Team was there meant that there must have been a system of reporting, contacting, and consulting here, because that's how "society" and "organizations" work.
In short, I think we were thinking about the situation and asking, "If an organization were to get involved in saving the world, how persuasive could they make it given the society that exists in the story?"
Kui: Well, the plot hasn't changed at all.
From the beginning, I had intended to write a story about saving the world, but I also thought it was possible for the world to be saved by only a select few people in the dungeon who knew the circumstances. Changing it was what Hiroi-san thought would make it more persuasive.
When I was drawing the first half, Hiroi told me, "You don't have to decide anything yet." I was in a hurry to move the story forward and explain the world and story setting, but he told me, "It's better to limit it to introducing the four main characters until about the fourth volume." But in the second half, he said, "Introduce more people and expand the world."
Everyone: (laughs).
Hiroi: Kui-san was like , "That's not what you said originally!" (laughs) But both had meaning...
Kui: I was the one saying, "If we expand the world there, the story will never end, right...?"
After drawing it through to the end, I realized that the balance between holding back and expanding didn't work the way I had expected. I think this is one of the reasons why the serialization of "Dungeon Meshi" took so long.
-- But there are a lot of characters in "Dungeon Meshi," and the relationships between them are complicated. I heard that you also created the relationship diagram for "Taikaishu" [â»3] ...
Kui: No, I haven't made one [I didn't do that?]!
[Taikaishu is a full-color web comic by Funako Tsukasa that began serialization on a website in 2005 and is still ongoing. Its unique worldview has earned it a loyal fanbase, especially on the Internet.]
-- Eh? Is that not the case?
Kui: To be precise, I just created an account on the fan wiki.
When I started reading "Taikaishu," I struggled with the complex setting and the large number of characters...and I thought "it would be easier to read if there was an explanation or a list of characters."
So I searched for a bulletin board where readers were sharing their thoughts and asked if there was a summary, but they said there wasn't. So I thought, "Maybe if there was a place where someone with more knowledge could summarize it," and I just made a wiki account.
So I didn't actually edit it. It seems like I've been given credit for someone else's work, and I'm sorry about that...
Dungeon Meshi was created from a sense of guilt about food?
-- "Dungeon Meshi" started off with the catchy theme of "cooking monsters," but little by little the darker aspects and deeper world were revealed. Was the structure of "little by little revealing the darker side" something you had in mind from the beginning?
Kui: I thought I needed a theme to serialize it so I thought I'd try "food education." There were a lot of gourmet manga at the time, but I felt like there weren't many that focused on food education.
-- Considering that the theme is "food education," it makes sense that the nutritional value of the dishes in the story is clearly written down.
Kui: With the theme of "food education," I also thought up a rough outline of the story. Rescue the kidnapped princess, defeat the evil wizard, defeat the final boss, and become king... the framework is pretty simple.
But when I actually tried to proceed with the plan, I realized, "No, this story can't be done so lightly..." At first, I thought I could draw it in a more light-hearted manner.
Hiroi: At first, you were trying to finish the fight against the Red Dragon in one episode, right? I was like, "is that possible?" (laughs).
Everyone: (laughs).
Kui: When I tried to actually tell it in one episode, it ended up feeling like a very brief summary... In order to tell the story I wanted to tell, I had to tell it more thoroughly than I originally thought.
-- Did you have any special thoughts about the theme of "food"?
Kui: No... well... if I had to choose, I'd say I have a strong grudge against food.
Since I was a child, I was a very picky eater, and mealtimes were a pain for me. I hated eating in front of other people, and there was a time when I hated seeing other people eating, so I would look for toilets that were rarely used and eat my meals in the toilet.
When I was doing it, the word "toilet meal" didn't exist, so when the term actually appeared in society I was so happy, thinking "everyone was doing it!"
[Toilet Meals are a social phenomenon in Japan.]
Everyone: (laughs).
Kui: I was thinking, "This is so terrible, right...?" but it was a relief to realize that other people were doing the same thing.
--So what made you choose the theme of "food education"?
Kui: My parents, who were struggling with my picky eating, taught me many things, including the "triple eating" method, but it was no use and I continued to be a picky eater into adulthood. My parents had instilled knowledge about food education in me, but I was not able to put it into practice.
[Kui might be talking about Triangular Eating but I'm not sure.]
So the only thing that remains is that I feel an enormous amount of guilt when it comes to food and eating...
Hiroi: If you think about it objectively, the series starts off on a very negative note.
Kui: But now I've gotten over the habit of eating with other people... or rather, I've come to like it. My editor takes me to lots of delicious places.
--When I was a student, I was trying to leave my udon bowl at school, but my teacher found out and made me eat the packet of udon by myself. There was no soup, and it was really hard to eat the udon by itself.
Kui: It must be tough. I tried to hide it, but my teacher found out and I got really angry.
Hiroi: I've tried to hide it in a drawer before. Then, something dried up came out of the drawer... (laughs bitterly).
How can I draw things I hate?
-- Or rather, is it the fact that you're not good at it that gives you a higher level of insight into the food?
Kui: I think it's because you're interested in it that you either like it or dislike it. Inevitably, you spend a lot of time thinking about it.
Since "Dungeon Meshi" depicts a lot of food, one might think "Do I like eating?", but in fact there are many times when I draw it because I dislike something .
--Aside from food, do you also draw things that you dislike?
Kui: Maybe. For example, human relationships, modern times, fashion...?
-- Perhaps the relationships between the characters in "Dungeon Food" are portrayed so delicately because the author is not good at dealing with human relationships?
Kui: I've always been very curious about things like, "(This person is usually so cold, but has such a charming smile in front of other people)" ...
I feel the same way, but I think people are different in the way they show their true colors. I think it's strange that it stands out to me...
-- I have a simple question. When you draw something you hate, how do you feel? No matter how much you hate something, do you find it fun to draw it?
Kui: The events in the manga don't directly involve me, so I don't dislike the things I'm drawing as much. Also, when I draw while looking for the good parts, it can lead to new discoveries.
Also, I think it's scary to draw only what I like.
In my work, the important thing is "what to capture with the camera," and there's no need to go out of your way to capture filthy things, but at the same time, I think the world will look bigger if you keep in mind that "there are a lot of inconvenient, dirty, and unpleasant things outside the camera." That's the feeling I have when I paint/create manga.
When playing a game, if I have to choose between a game where I only feel like I'm in the world inside the game screen, and a game where I feel like there are lots of people living on the other side of the screen, and that the people in that world could travel anywhere they wanted, I think the latter is more fun to play.
I'm always thinking about how to express that "sense of the vastness of the world" ...and I personally like games that have "a world" to them.
-- Do you ever incorporate elements from the game into your manga?
Kui: On the contrary, I think that is a part that cannot be adopted .
The best thing about games is that each person has a different experience. Games that have lots of endings are also a result screen for what you've done up until that point. When I see something like that, I think, "That's so cool."
Personally, I think that's the game's greatest appeal, and something that could never be replicated in a manga that doesn't have players.
If you're so busy, when do you play games?
-- I'm personally curious, how do you find the time to play games? Even though you're busy with your work as a manga artist, you play quite a lot of games.
Kui: I often use the Steam Deck before going to bed or during breaks between writing manuscripts. In fact, I almost only use the Steam Deck now. I keep it by my pillow, so I can take it and play before going to sleep, or during breaks...
--Is Steam Deck really that convenient?
Kui: I recommend it. The screen is small, but it can run Cyberpunk 2077 .
Also, personally, I've gotten tired of having to turn on my PC to start up a game...with Steam Deck, I can just turn it on and it starts up instantly, even when I'm lying down. How do you writers usually play games? There are times when you have to play games for work, aren't there?
--When it comes to work, I calculate backwards how long I'll be playing before I start playing...If it's a game that can be completed in about 60 hours, I usually estimate that I'll play for 3 hours a day and complete it for 20 days in a row.
Hiroi: It's a lot of work!
Kui: That's amazing... You really are a gamer.
I've always thought that I have a talent for playing games ... but I'm not really good at that. If I'm given a game that's a little difficult, I get tired of it right away, and I'm not very good at trial and error. The range of things I can enjoy is very narrow.
I wonder if game developers around the world are also struggling with the question of "Should I make my games accessible to a wide range of people, even those who aren't particularly gamers?" or "Should I make games that are challenging and can be played deeply?" The same problem exists with manga, too.
When there's a game that I can't play well, I feel happy because it means the creator decided that there's no need to pander to people who can't keep up.
-- By the way, when you play games, do you do it as a normal "hobby"? Or do you play more often to find material for your manga?
Kui: Of course, a big part of it is that I play games as a hobby, but it is alleviated by the fact that playing games might be useful for my work (laughs).
Even if I'm not that interested in a game, if I think "it might be useful for work," I'll find the courage to buy it, and no matter how expensive a gaming PC is, I can still buy it if I think of it as a work tool. So the hurdles for many things related to games are lowered for the reason that it's "for work."
--So, when you read manga, do you feel like you're reading it for work?
Kui: In my case, manga has become my job, so when I read it I can't help but think of work.
However, I still enjoy gaming as a hobby . That's why I don't want to lose this hobby... and I don't think I'll be able to enjoy it as much if I get involved in games as a job, so I don't take on any games-related jobs.
Does the depth of the world come from the fact that it is "not decided"?
-- I heard in advance that "Dungeon Meshi" was written with a clear awareness of "what should be explained" and "what shouldn't be explained," so could you tell me more about that?
Kui: Having read a variety of fantasy novels and games, I thought that the "moment of discouragement" was the "repeated use of foreign words." When you write something like "XX of XX of XX," if there are three or more katakana characters, there is a high chance that it will be skipped over by Japanese readers.
That's why I try to refer to town names as "the neighboring town" whenever possible, and refer to characters who appear in flashbacks as "uncle" rather than by their full names, so that readers can understand without having needing exposition.
The magic used during battles in "Dungeon Meshi" is depicted in such a way that you can "understand what kind of magic it is just by looking at the picture."
-- What other aspects of Dungeon Meshi are there that you deliberately left out of its concrete settings?
Kui: Numbers and language are the settings I avoided touching. For example, just by deciding the month of birth, it is first determined that there is a moon in this world. From there, it is also determined that there is gravity.
What's more, just the concept of a "birthday" means that there is a division into a "year" and that the world is determined to have a 365-day cycle. It quickly becomes complicated.
But on the other hand, if I were to set the details and make it something like "This country's currency is 1 gold, which is worth 5 yen," it would be a burden on the reader. When reading the work, the reader would be forced to convert it into "1 gold = 5 yen" in their minds every time. That's why I try to write it with "readability as a priority" as much as possible.
However, if you're creating a "fantasy" in the truest sense of the word, it would be better to create something that corresponds to that world's calendar or metric system in order to really immerse yourself in that world, so it's difficult to get the balance right...
-- I think that style of "deliberately not giving explanations" is quite amazing.
Hiroi: I think that 's definitely partly because "Dungeon Meshi" is a silly title.
The "mindset" of the reader is a little different...I think that from the very beginning, the reader is made to recognize that "this work isn't going to say anything too difficult."
Kui: Also, we had to give a bit of thought to coming up with the character names.
For example, the main characters in Wizardry are given names that correspond to their professions, such as "Warrior" or "Wizard." The "Senshi" in Dungeon Meshi was taken from that ... I named him after thinking, "I want that person to play an active role."
That's why I wanted the overseas version of Senshi's name to be "Fighter", but I was worried that overseas readers would be like, "What does that mean...!?" so I kept it in my head.
--The character names in "Dungeon Meshi" tend to be around 3 or 4 letters long and fit nicely.
Kui: If the name gets too long, it won't fit in the speech bubble...It's generally said that a line in a speech bubble should be about 7 to 8 characters long to be easy to read.
So "Chillchuck" is really long... I actually thought that the abbreviation "Chill" could be used more, so I named it that way, but it didn't work out so well, so in the end I just kept calling it "Chillchuck". Even I was thinking "that's long" while drawing it (laughs).
Everyone: (laughs).
Kui: Anyway, there are quite a few manga-like circumstances where "maybe four characters would be enough."
--By the way, are there any rules for naming the characters in "Dungeon Meshi"?
Kui: It's not detailed, but there are "settings within the story" and "meta-settings that are just for my own enjoyment."
For example, [if Dungeon Meshi was a game] the Shuro party has names that would be given by a certain type of player. When playing a games, some people give their characters themed names that follow self-imposed rules. In that sense, meta-wise, the Shuro party is played by a player who names their characters with a plant-based restriction.
Also, since the player likes girls, the party members are all girls, and so on... (laughs).
Hiroi: Oh, I didn't know that!
Kuon: ...While it's fun for myself, I also create characters by asking questions like, "Why is the party mainly made up of women?" or "Why do they all have similar names?"
However, even if I revealed these settings in the story, it wouldn't have made the story any more interesting, so they are merely "settings that only exist in my own mind."
-- What are some specific examples of "settings that you deliberately didn't reveal"?
Hiroi: I still remember when I said, "I want you to depict the elven kingdom in more detail," Kui replied, "That's going too far."
The dwarven country was depicted quite a bit, so I personally thought it could have been shown a little more...
Kui: I felt that if I depicted that, it would limit the reader's imagination.
There are definitely "lines that suggest something might happen," and when it comes to parts that are better left to the reader's imagination, I often choose not to draw them.
Also, even when we present settings that readers think they can just skim through, they often try hard to remember them...
It all started with the manga "Eating soba through your nose."
--Let's go back to the topic a little. How did Ms. Kui and Mr. Hiroi meet?
Hiroi: I think we scouted her.
I saw a short story that Kui had posted on Pixiv and sent him an email asking if I would like to draw a manga. I remember that he had a really funny four-frame manga called "Eating soba noodles through your nose ." It was about a character eating soba noodles through his nose and crying out in pain... I think I was drawn to his drawing ability, which made me feel like "Wow, that looks painful" when I saw it (laughs).
And from that point on, we have come to this point.
[This may not be the exact comic that Hiroi is talking about, but it's a comic Kui posted on her blog about someone eating soba through their nose.]
Kui: Oh, is that so? Isn't it something like "Shugaku Tenshi" [â»4] ?
Hiroi: No, that's not true! The manga about eating soba noodles through the nose was made before "Shingaku Tenshi". By the way, that manga was planned to be published in "Rakugakihon" , but when I asked Kui-san "Can I publish this?", she was very against it...
Kui: No, that's fine, but... I didn't think other people would find it that interesting.
Everyone: (laughs).
Hiroi: But that was more than 10 years ago...
--By the way, was Mr. Hiroi the first publisher to contact you?
Kui: Before that, an editor at East Press had contacted me. I was originally publishing fantasy manga that I had drawn as a hobby on my personal website. I compiled them into a self-published original comic and exhibited it at Comitia, and they asked me, "Would you like to publish this long manga as a book?"
However, after the editor asked around to various people, it seems he was told that "this will be hard to sell"... so the plan was dropped. Instead, it was decided to release a "short story collection" of short manga that had been published at the same time . This is "The Dragon's School is on the Mountain: A Collection of Works by Ryoko Kui" published by East Press.
I was contacted by a few other people as well, but the two people I still keep in contact with are Mr. Hiroi and the editor at East Press.
-- When you went from drawing short stories and web comics to starting a commercial serialization, did you study anything like "how to draw a serialized work"?
Kui: I learned almost everything about how to draw manga from Mr. Hiroi and the editors and writers at Harta .
I had absolutely no understanding of whether panel layout was good or bad, so up until the middle of the serialization, I would rearrange the storyboards one panel at a time, and I would get lectured like "Don't put a panel like this here."
I was also impressed when I was shown original manuscripts by other artists. They look beautiful in print, but the real thing is even more impressive. This is what it means to be good at drawing manga.
It didn't finish as I expected
-- Speaking of "serialization," you mentioned earlier that you initially intended to end it at about volume 5. Did "Dungeon Meshi" continue longer than you had anticipated, Ms. Kui?
Kui: First of all, I didn't really understand what a "serialized" comic meant, so I didn't even know how much of a story I could get done in how many pages. So, I thought I could wrap up the story nicely in about five years, in five volumes.
But I never quite got around to finishing it. It was so hard... (laughs).
Hiroi: To be honest, when I first heard "Volume 5,"I thought to myself, "(Are you kidding me...?)" I didn't say it out loud though (laughs).
--Honestly, even as a reader, around the time of the fight with the Red Dragon in volumes 4 and 5 I was starting to feel like, "Huh? It seems like it's coming to an end soon..."
Kui: From the beginning, my goal was to "defeat the Red Dragon at the halfway point." However, I was supposed to fight the Red Dragon in Volume 4, even though it was supposed to be 5 volumes. So I thought, "Huh? It's not over yet," and I gradually lost interest.
By the time I got to around volume 10, I felt like no matter how much I drew, it would never end. I didn't want to drag it out, but no matter how much I drew, it just never seemed to finish.
Hiroi: Even from an editor's perspective, it seemed like Kui was getting very anxious from around volume 10 onwards.
-- Having finished the long-running serialization of "Dungeon Meshi," did you experience any changes in your mindset?
Kui: I think it was great to have the experience of learning that it would take 10 years to draw a story of this scale. And when I think about my lifespan and how many more works I can draw... it makes me dizzy.
Hiroi: I feel like I'm constantly fainting...
-- Ms. Kui, are there still any works you want to draw in your mind?
Kui: Not that much. But I love drawing manga, so I want to draw a lot. I don't know if I'll have the stamina to continue for another 10 volumes, but I want to continue working as a manga artist somehow.
But maybe... I don't think it will sell that well next time...
Hiroi: Stop! Don't say that!
Everyone: (laughs).
Kui: In that respect, "Dungeon Meshi" sold well, so I was able to draw what I had imagined to the end. Next time, I think it would be better to consider the opposite scenario of "if it doesn't sell" and make it shorter.
That's the next new challenge.
-- In addition to the expectations for your next work, do you feel any pressure?
Kui: In my case, the first collection of short stories I published was fairly well received. For a manga I drew for the first time, that's about it.
That was a relief, but at the same time, I felt that "Ideally, the reputation of my next work will also steadily increase, but there will definitely be ups and downs." If the reputation of the next work is bad, will I be able to continue drawing without getting discouraged? I realized that the "battle with myself" had just begun , and I was terrified when I read the first volume.
What game has cute illustrations, in your opinion?
Kui: This is a completely different topic, but you 've played SaGa Frontier 2 , haven't you? Aren't the pixel art in SaGa Frontier 2 really cute?
--The pixel art in SaGa Frontier 2 is...the best!
Kui: The illustrations in "SaGa Frontier 2" have such exquisite balance... if you try to express that in a picture, you can't reproduce that cuteness. It's like "exquisite head-to-body ratio."
-- In your opinion, Ms. Kui, are there any games that have cute illustrations?
Kui: The first one that comes to mind is definitely SaGa Frontier 2. Also, I still remember how cute the character designs were in Final Fantasy Tactics.
But back in the day, I used to trace characters from FF7 . I thought, "There are so many cool designs in the world..." (laughs).
Hiroi: Nomura (Tetsuya)'s drawings are amazing, aren't they?
Kui: I traced Cloud and Aerith on tracing paper and quietly said to myself, "So cool..." and got really excited. I noticed something while I was working on the "Dungeon Meshi" anime...basically, games and anime are made by many people, aren't they? So I always thought, "Many people must be giving various opinions to make them."
But when I got involved, I realized that one person's power is quite large. This was quite surprising. I thought that there were multiple people who wrote the script and storyboards, and that each person had their own responsibility, but... the power of one person is quite large.
ââNo matter how much the work is divided up, it's important to have a director or supervisor who brings it all together.
Kui: Yes, in the end, it depends on the power of the person who takes the lead ...
However, at the same time, I think that the division of labor between scriptwriting and storyboarding is something that would never be possible with manga. In the end, you have to create everything in one person's mind, so "bias" inevitably arises. So personally, I don't like the idea of ââit becoming a "world created in one person's mind."
Hiroi: However, not only in manga but also in novels, the individual author's personality is strongly expressed. I wouldn't go so far as to say "ideology"... but the person's way of thinking is strongly expressed.
Kui: Speaking of which, people who create games alone, such as indie games, are amazing.
It's often said that manga artists "come up with everything, from the art to the story, all by themselves," but I don't think they can compete with independent game creators who create the music, programming, and art all by themselves.
Moreover, even more than manga, no one can give their opinion until the game is completed. If you think about it that way, making a game by yourself is really a "one-man battle." At the same time, what I like about games is that there are quite a few "works that are not made with much consideration for cost" ... I enjoy it a little bit.
-- Do you ever think, "I want to make a game?"
Kui: I once bought RPG Maker , but it ended up being a complete failure... (laughs).
Everyone: (laughs).
Love for "classic RPGs" was a major influence on "Dungeon Meshi"
-- I'd like to ask you, Ms. Kui, since you play a lot of titles on Steam and other platforms, have you ever had any problems playing a game?
Kui: Simply put, a "game that doesn't work" is a problem (laughs).
This sometimes happens with games made by individuals on Steam... they don't have any reviews, so there's no way to deal with it other than contacting them directly. There have been a few times when I've been stuck and wondered, "What should I do?"
Other times, I'll buy a title that just happens to pop up at the top of Steam's rankings. Sometimes I'll play it thinking, "The graphics are kind of cute, so I'll give it a try," only to find that it's incomplete beyond the framework.
--So now people are playing titles that aren't that major.
Kui: Also, when I played Planescape: Torment, which is said to have influenced Disco Elysium.
While playing, I came across a character who was suffering from a terrible curse that made his whole body smell and become sticky. A quest was triggered to ask the NPC who had cast the curse to lift it, but when I asked them to lift the curse, I ended up being cursed with a curse that made me have constant hiccups ...
So when I was walking around the town, the "hiccup" dialogue started popping up all the time. What's more, every time it happened, I would freeze up for about 0.1 seconds. All the dialogue was filled with "hiccups." Anyway, it was a troubling curse.
I had no idea how to deal with this either, so I decided to just kill the NPC who had put the curse on me. The NPC also challenged me by saying, "Maybe if you kill me, the curse will be lifted?", so I tried killing him, but... it didn't lift the curse at all (laughs).
Everyone: (laughs).
Kui: I thought maybe the quest would progress in other places, so I walked around here and there, but the curse was not lifted after all. I was really curious, so I looked back at overseas information exchange thread online, and I found someone had written a lecture that said "You know what happens if you kill an important NPC without thinking about it, right?"
So I realized that this curse can never be lifted again. Even if I wanted to rewind, it was an auto-save, so I had to go back almost to the beginning... I was really... in trouble!
-- But "Planescape: Torment" hits a pretty impressive spot. Was it something that just happened to catch your eye while you were browsing Steam?
Kui: I originally liked games in the same genre as Baldur's Gate, so I think that's how I got into Planescape.
Also, I saw information that a huge amount of text in Planescape was translated by one person... I'm not very good at English, and games like Planescape have a lot of text to begin with, so I'm at a loss if it's not translated into Japanese .
However, when extraordinary people like those who make Planescape use their precious time from their lives to accomplish great things, I feel very grateful.
-- So, Ms. Kui, do you prefer games that are closer to the classics?
Kui: That's right. The first game I played was The Elder Scrolls V: Skyrim, and it was so much fun that I searched for "games similar to Skyrim" and played a lot of the games that came up.
All of them were completely different games from Skyrim, but they were fun. However, I don't like "old games". I think that newer games are generally more polished and well-made.
-- Wizardry, which influenced Dungeon Meshi, is also a classic work.
Kui: When I was a child, I saw my father playing Wizardry V : The Heart of the Maelstrom. As time passed, I remembered that there was a game called Wizardry. The game I played at that time was Wizardry VI: Forbidden Pencil.
I also played Wizardry V , but it was hard to see the map unless I chanted a spell. I was directionally challenged, so even though I had a guidebook at hand, I couldn't progress.
--By the way, were you more interested in making a manga out of "Wizardry" than the tabletop RPG "D&D" ?
Kui: When I was researching fantasy, "D&D" was often mentioned... but I had never even heard of "TRPG" before. First of all, you can't play it without friends, and I was shocked to find out that lots of people have friends they can play with like this...!?
Everyone: (laughs).
Kui: So when I looked up TRPGs on Wikipedia, I couldn't imagine that people actually played this kind of game. I was more confused and thought, "How can people really role-play in front of other people?"
After that, I watched replay videos on YouTube and it was only then that I understood how games like D&D worked.
Games, manga, novels. What is the purpose of all creative works?
-- What was the last game you played?
Kui: Recently I played a school management game called "Let's School." It's made by a Chinese company that also made "My Time at Sandrock."
Hiroi: You really like that kind of game, don't you? (laughs) Oh? Haven't you played "FF7 Rebirth" ?
Kui: I'm thinking about playing the remake of FF7 once it's completed.
Hiroi: No, no, if we don't do it now, we'll never finish it! It'll be a long time before we do it!
--Honestly, I also thought it would take about 10 years for FF7 Rebirth to be released.
Hiroi: I thought it would take about that long too... I really wanted it to be completed while I could still see. So, please do it!
Kui: Once it's finished...I want to play it all at once (laughs).
--Do you and Ms. Kui often talk about games?
Hiroi: Ms. Kui sometimes says, "I want to talk about this game, so I want you to play it." I played "Red Dead Redemption" because of that. Also, a long time ago, Ms. Kui recommended "13 Sentinels: Aegis Rim."
Kui: Whenever there's a game I want to discuss with someone, I always recommend it to Hiroi.
But maybe I haven't been playing games as much lately. Until now, I've been playing games because I thought of it as "for work," but now that the serialization of Dungeon Meshi has ended, I've been playing less games.
Moreover, I'm not the type of person who gets that into one game...I don't generally play through a game in repeated playthroughs, and I'm usually satisfied once I've finished the story.
Hiroi: Then we have to start [a new ] serialization soon.
Everyone: (laughs).
-- I'd like to ask you personally, do you have any "recommended indie games"?
Kui: I highly recommend "Papers, Please" and "Return of the Obra Dinn."
First of all, "Papers, Please" is a simple "spot the difference" game, so I didn't have high expectations at first. But when I played it, I felt like there was a proper "world" to it . Also, I was curious to see how the story continued.
And "Return of the Obra Dinn" had a great atmosphere. There were hints to solving the puzzles if you looked closely, but there was also a good balance of being able to force your way through, and the music and production were cool.
Hiroi: Come to think of it, you read quite a bit of the novel after the serialization ended, didn't you?
Kui: Ah, you mean "1984" by George Orwell? That was good...
I've always thought that creativity isn't necessary for life... It's entertainment, so it's not essential to life. But after reading "1984," I thought, "I guess creativity is necessary after all."
Humans need stories to experience things that should never come true, to prepare for bad things, and to prepare for understanding other people... You might think, "You should have already learned that when you were younger," but I was deeply moved by this realization.
Anyway, I feel that it would be great if people could learn things they didn't know before through this work.
Hiroi: ...Overall, it just felt like we had a fun time talking about games (laughs).
Kui: We just used the interview as an excuse to talk about the game (laughs).
-- No no, thank you very much for sharing your valuable story! (End)
I think I can understand a little bit about being interested in things you hate.
It's easy to analyze "why do you like something?" when you like it, but it's surprisingly difficult to analyze "why do you dislike something?" When you understand the reason, it seems that "why do you dislike it" is often more meaningful.
Perhaps creative works exist in part to help us understand the things we dislike.
I was able to hear a lot of deep "creation stories" that made me think about such things. Also, Ms. Kui is a huge gamer. Mr. Hiroi also likes games quite a bit. Since serious talk and game discussions alternated, the content may have been emotionally confusing. But I feel like "Dungeon Meshi" has a similar atmosphere.
If you haven't read "Dungeon Meshi," please take this opportunity to read it. It depicts a fun adventure. On top of that, it may help you prepare for difficult things that might happen in your life someday. Of course, it's also extremely interesting as a manga. I think it's definitely one of the best "entertainment" of our time.
Why does the body want to live? What does the mind want?
This is because we have a "desire" to pursue what we like and dislike. In fact, "things we dislike" are just as important as "things we like." By understanding our own "likes and dislikes" through creative works and entertainment, humans can prepare for things that happen in their future lives. Food and creative works are equally important for human growth.
...That said, I'm not sure if it has a nice punchline, or maybe not.
To eat. To experience creative works. These are truly the privileges of life. In order to live, we must continue to eat.
Now it's time to eat. What shall we eat today?
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Best of YouTube 2023
Yes, I did spend the first week and change of January on this. I wish I could have had it done for New Years, but too many people came out with incredible work in December, so waiting turned out for the best.
What these creators do are a huge influence on my life, I would honestly have difficulty doing what I do without them. That isn't to say that my favorites of the year are *only* on this image--It was almost impossible to narrow down my favorites. Many creators I wanted to include couldn't fit on a single page, and too many of them made more than one video I wished I could draw too!
But, to all of you, thank you for what you do. You're an inspiration.
For those who don't know, further is an explanation.
At the bottom center is an artistic masterpiece by Defunctland: "Journey to EPCOT Center: A Symphonic History." Over the last several years, Defunctland has risen from delightfully-entertaining commentary on decommissioned theme park attractions to occasionally dropping profound statements on the creation of art itself. "Journey to EPCOT Center: A Symphonic History" is worth treating like the cinematic experience it is: No second screen, you sit your ass down in front of a TV, set down the phone, and then you *watch it.* Any Disney, theme park, or independent film fan needs to pay attention to this one.
Bottom left is Caelan Conrad with their piece "Drop the T - The Deadly Consequences of Gay Respectability Politics." While I do think they've done more visually or artistically-daring pieces before, "Drop the T" is one of the most important videos released on YouTube in today's current climate of hate. We as queer folk (and our allies) need to understand how integral every identity of the queer experience has been since the start of the Civil Rights movement (and before!). While we are not identical, we *are* inseparable, and we deserve having our real history easily accessible.
TERFs and other conservative mouthpieces need not reply. Your opinions are trash. đ
I cannot stop watching and rewatching this video by @patricia-taxxon, "On the Ethics of Boinking Animal People." It's not just a defense of furry fandom and its eccentricities, it's a thoughtful and passionate analysis of what the artform achieves that purely human representation can't. Patricia goes outside of her usual essay format to directly speak to the viewer about the elements that define furry media (the most succinct definition I've ever heard) and just how *human* an act loving animal cartoons really is.
As an artist who can draw furry characters, but never really got into erotic furry art, this video is a treasure. Why did I choose to have her drawn as a Ghibli character, hanging out with one of the tanukis from "Pom Poko?" Guess you'll have to watch, bruh.
Philosophy Tube continuously puts out videos that I would put on this list--I'm not even sure that "A Man Plagiarised my Work: Women, Money, and the Nation" is the best work she released in 2023. However, this video got many conversations going between myself and my partner, and the twist on the tail end of the video shocked us both to such a degree that I had no choice.
At the very tail end of the year, Big Joel released "Fear of Death." On his Little Joel channel, he described it as the singularly best video he's ever done, and I'm inclined to agree. However, for this illustration, I ended up repeatedly going back to a mini-series he did earlier in the year: "Three Stories at the End of the World." All three videos are deeply moving and haunting, and I was brought to tears by "We Must Destroy What the Bomb Cannot." While it may be relatively-common knowledge that the original Gojira (Godzilla) film is horror grappling with the devastation America's rush to atomic dominance inflicted on Japan, Big Joel still manages to bring new words to the discussion. Please watch all three of the videos, but if, for some reason, you must have only one, let it be "We Must Destroy What the Bomb Cannot."
Y'all. Let me confess something. I hate football. I hate watching it, I associate seeing it from the stadiums with some of my worst childhood experiences, I despise collegiate and professional football (as institutions that destroy bodies and offer up children at the feet of its alter as a pillar of American culture)--
I. L o a t h e. Football.
But.
F.D. Signifier could get me to watch an entire hour-plus essay on why I should at least give a passing care. AND HE DID IT. I might think "F*ck the Police," the two-parter on Black conservatism, or his essay on Black men's connection to anime might be "better" videos, but this writer did the impossible and held my limited attention span towards football long enough to make a sincere case for NFL players--and reminds us that millionaires can *in fact* be workers. That alone is testament to his skill.
Sit down and watch "The REAL Reason NFL Running Backs Aren't Getting Paid." Any good anti-capitalist owes it to themselves.
CJ the X continuously puts out stunning, emotional videos, and can do it with the most seemingly-inconsequential starting points. A 30 second song? An incestuous commercial? Five minutes of Tangled? Sure, why not. Go destroy yourself emotionally by watching them. I'm serious. Do it.
Their video Stranger Things and the Meaning of Life manages to to remind us all why the way we react to media does, in fact, matter. Yes, even nostalgia-driven, mass-media schlock. Yes, how we interact with media matters, what it says about us matters, and we all deserve to seek out the whys.
Folding Ideas has spent the last few years articulating exactly why so much of our modern world feels broken, and because of that his voice continuously lives rent-free in my brain. While the tricks that scam artists and grifters use to try to swindle us are never new, the advancement of technology changes the aesthetics of their performances. Portions of Folding Ideas' explanations might seem dry when going into detail of how stocks work in This is Financial Advice, but every bit of it is necessary to peel back the layers of techno-babble and jargon and make sense of the results of "Meme Stocks."
Jessie Gender puts out nothing but bangers, her absolute unit of a video about Star Wars might be my new favorite thing ever, but none of her work hit so profoundly in 2023 than the two-parter "The Myth of 'Male Socialization'" and "The Trauma of Masculinity." There's so much about modern life that isolates and traumatizes us, and so much of it is just shrugged off as "normal." We owe it to ourselves to see the world in more vivid a color palette than we're initially given.
Panels drawn after Kate Beaton and "Ducks: Two Years in the Oil Sands."
"This is Not a Video Essay" is one of the most intense and beautiful pieces of art I've ever put into my eyeballs. Why do we create? What drives us to connect?
I don't even know what else to say about the Leftist Cooks' work, it repeatedly transcends the medium and platform. Watch every single one of their videos, but especially this one.
The likelihood you are terminally online and yet haven't heard of Hbomberguy's yearly forrays into destroying the careers of awful people is pretty slim. Just because it has millions of views doesn't mean that Hbomberguy's "Plagiarism and You(Tube)" isn't worth the hype. Too long? Shut up, it has chapters and YouTube holds your place, anyway. You think a deep dive into a handful of creators is only meaningless drama? Well, you're wrong, you wrong-opinion-haver. Plagiarism is an *everyone* problem because of the actual harm it creates--the history it erases, the labor it devalues, the art it marginalizes--which you would know if you watched "Plagiarism and You(Tube)".
Watch. The damn. Video.
In fact, watch all of them!
Thanks for reading this if you did.
#fanart#digital art#caricature#kate beaton#ducks#stranger things#apes#youtube#2023#best of 2023#video essay#hbomberguy#leftist cooks#cj the x#big joel#jessie gender#folding ideas#dan olson#jessie earl#neil and sarah#fd signifier#f.d. signifier#little joel#gojira#godzilla#philosophy tube#abigail thorn#caelan conrad#patricia taxxon#defunctland
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A conversation between Moto Hagio, Hideaki Anno, and Shimako Sato
In our first ever translation work we share a riveting conversation between Moto Hagio, Hideaki Anno, and Shimako Sato! Read on our wordpress or keep reading on tumblr under the readmore
For the 189th issue of the Magazine House publication Hato yo! published January 1st 2000, movie director and screenwriter Shimako Sato leads a three way conversation between herself and her acquaintances, the anime and live action movie director Hideaki Anno, and manga artist Moto Hagio. Together they discuss their respective admiration for each otherâs work, Annoâs past statements on otaku, their takes on parent-child relations, how to escape puberty, and why Anno finds it scary to be around children.Â
To Me, There is 5 Ways To End a Story
Hagio: I got really into Neon Genesis Evangelion after it finished airing (laughter). I had been told by an acquaintance that Eva was a work that had âfans who were looking forward to watching the series so enraged by the developments in the final episode that they broke their TVsâ (laughter). I wondered what could a work that evokes such strong emotions be like? I was really interested, so I borrowed the VHS tapes from a friend of Shimako-sanâs, then I started watching.
Anno: Iâm a big fan of Hagio-sanâs manga, so when Shimako-san first said she could introduce us and arrange this meeting I was truly happy. The fact that you took an interest in Eva is an honor but⊠When I first heard âto me, there are five ways to end a storyâ I thought âas expected; amazing!â So after several twists and turns I finally reached a conclusion
Sato:Â Anno-san, when did you first encounter Hagio-sanâs work?
Anno: The first one I read was They Were 11! during its serialization. In elementary school I read it at the Ear-Nose-Throat Doctor. I generally read manga at the waiting room there or at the barbers, since I didnât really get any manga to read at home. When I read They Were 11! back then I was blown away. After that I read Hyaku Oku no Hiru to Senoku no Yoru [trans: Ten Billion Days and One Hundred Billion Nights, original story by Ryu Mitsuse]. My favorite work is Half-god [Hanshin]. The fact that such a meaningful story could be told in only 16 pages is amazing. I think Hagio-san is a genius storyteller, but her art is amazing as well. In middle school I thought that if I copied Hagio-sanâs art Iâd become better at drawing.
Sato: If you had also imitated her storytelling would that perhaps have changed Evaâs final episode? (laughter)
Saving the world, love and hatred
Anno:Â You know, I donât have much interest in concluding a story.
Sato:Â Do you hate wrapping a furoshiki? [trans note: a traditional wrapping cloth]
Anno:Â No, itâs that I think you can do more with a furoshiki than tie it up pretty. Like break it or tear it to shreds, all kinds of things.
Sato:Â If we include all that, isnât that still doing the act of wrapping?
Hagio:Â In your case Anno-san, I find your way of grasping the world unique.
Sato:Â For both Anno-san and Hagio-san, even with the differences between manga and anime youâre making a serialized work, right. When you make a long-form work, is the ending something that is already decided? Or is it something that changes?
Anno:Â For me itâs something like a live performance, and ends up gradually changing as I create the work.
Hagio: Iâm a bit too careful, so I canât draw if I havenât thought of the ending. An exception is when I made Star Red. Otherworld Barbara which I made later also ended up becoming an exceptionÂ
Anno: Star Redâs ending was magnificent. I was also influenced by Star Red. Actually, Iâve written some dialogue similar to the one in Star Redâs endingÂ
Sato:Â Which of the characters do you like?
Anno:Â Well, the protagonist.
Sato:Â I like Elg. At first I thought he was a rather unreliable person, but he gradually came to play an active role. By the end he revived a dead planet through love.
Hagio:Â I also like characters like that!
Sato: When I watch Annoâs works like Eva I feel like you are more the kind of person who saves the world through hatred, what do you think?
Anno:Â I donât knowÂ
Hagio:Â That feeling of uncertainty becomes the foundation of your storytelling doesnât it? I come to think that that feeling is something so overflowing you canât tie it all together.Â
Sato:Â It seems you have some differences when it comes to making a story, but I think one thing your stories have in common is perhaps parent-child relations?
Anno: That is true, Hagio-san. Your relationship with your mother appears in your workâŠ
Hagio:Â When I was a child, my older sister was my motherâs favorite, I was always compared to her. It seemed my mother thought that compared to my sister I was unreliable so she always worried about me, even when I was into my thirties sheâd tell me to quit making manga.
Sato: And that was during The Poe Clanâs heyday wasnât it?
Hagio: (laughter) When I was watching Eva, something that really caught my attention was Shinji-kun worrying about whether or not he was useful to his father. Yet there was a distance between them. During that time I was very interested in, to put it into words, âbroken relations.âÂ
Otaku Are Generally Uncool
Sato:Â Anno-san, in your work I think father-son relations is something that makes an appearance. Are there any real experiences behind that?
Anno:Â My family was normal. If I have a complex it would be that we were a poor family rather than a just normal one, and my father has only one leg. Regardless, I think stories about parents are the simplest to make, itâs easy.Â
Sato: So since Eva is a parent-child story it ended up like that?
Anno:Â What makes it easy is that we have some preconceived assumptions about [parent-child relations], âhave you argued with your parents?â and such.
Sato:Â What appears in your work isnât those things, but your own internalized problems donât you think.
Anno:Â That appears to be it. As for my family we truly were the archetypical lower middle class household. My father was a good person. A sensible man. When youâre under circumstances like my father was you have to live sensibly or else youâre excluded.
Sato:Â So in opposition to that, you became an otaku.
Anno:Â That might be it. Your most important model for what normalcy is is your family. But I have a younger sister and she is exceedingly normal. She doesnât read manga, there is nothing twisted about her at all.
Sato:Â And by twisted you mean?
Anno:Â That sheâs not an otaku.
Sato:Â Anno-san, youâve said that you hate otaku, havenât you.
Anno: Itâs not hate. Itâs just that I think otaku are uncool. To otherwise not notice that youâre uncool or purposefully suppressing that fact makes me feel disgusted.
Sato: What about The Matrix? Isnât that a cool otaku movie?
Anno:Â That one is also uncool.
Hagio:Â Even though Keanu Reeves is cool.
Anno:Â Keanu is cool. Because he is not an otaku. The otaku are the Wachowskis. They canât get out of the confinements of their otaku-ism. So for example, even if they make something cool, part of it will for certain be otaku-like Even though I say this I donât hate it. If I truly did Iâd quit being an otaku.
Sato:Â Hagio-san, would you say your family was normal or was it perhaps affluent?
Joh (Hagioâs manager):Â Hagio-san and her mother actually have a similar biorhythm. It was perhaps due to that fact that Hagio rebelled by pursuing the path of becoming a manga artist.Â
Hagio:Â I might have been running away by drawing. But, if I had rebelled by becoming a delinquent I think it perhaps mightâve been more enriching to me as a person.
Anno:Â To become a creator is not something I think is a happy path to go down. In order to not be unhappy you have to work for dear life. At the very least create works as if youâre going back to zero [from the negatives].
Hagio:Â Is it a negative? Because you are an otaku?
Anno: Being an otaku is a huge negative. You make up for it either by relying on others or by producing creative works. With that said, I think my generation has it easier than yours, Hagio-san. This is an era where even old men read manga. My parents even now have no issues with my line of work. I appear in Asahi Shimbun, I appear on NHK, they have nothing to worry about. That is also why I will try not to ever refuse any coverage from my hometown newspapers.
Hagio:Â But donât you think parents donât truly understand? Even if I become famous, my parents will say; canât you quit drawing manga? And just appear in the newspaper? (laughter)
Sato:Â But if you quit drawing manga you wonât appear in the newspaper. (laughter)
Hagio: In that context, a part of me still expects too much affirmation from my parents. Not externally but internally. Even if I appear in Asahi Shimbun I still end up thinking itâs not good enough.
Sato:Â The fact that you still worry so much about what your parents think at your age Hagio-san, itâs so strange.
Hagio:Â Yes, I think so too
Anno:Â Could it be that you have to become a parent to change that part of you that worries so much about what your parents think?
Sato:Â I donât worry at all about what my parents think.
Anno: I also donât care even a little bit. As far as Iâm concerned, Iâm bored if I get my parentsâ approval. When I did Nadia: The Secret Of Blue Water for NHK I felt that feeling.
Sato:Â Do you have a replacement parent figure?
Anno:Â Well, a man without imaginary enemies is no good. For me right now, I think I want to make works that have Hayao Miyazaki beat.
Sato:Â Hagio-san, your worries might also be what gives birth to your works.
Hagio:Â That might be the case.
Sato:Â Anno-san, earlier, you said âyou have to become a parent to change.â I personally donât think if you donât have children you canât become an adult. I think that being an adult is being independent in everything you do. Thatâs why I think marriage or having children doesnât change anything.
Anno:Â You can become a parent without being an adult. At 17 or 18 you could become a parent. To become a parent without even being an adult, that is the problem I think.Â
Sato:Â Do you consider yourself to be an adult, Anno-san?
Anno:Â I guess Iâm a child.Â
Sato:Â I donât consider my parents to be adults.
Hagio:Â Iâm very discontent with the fact that my parents arenât adults.
Anno:Â Iâm not discontent.
Sato:Â For me realizing that my parents arenât absolute adults was a relief during my middle school years. Until then I had played the role of an exemplary student, but when I realized that fact I stopped playing that role.Â
Hagio:Â So youâre a child who didnât fit into your parentsâ expectations. I was also a child who didnât fit into my parentsâ expectations, but the fact that they didnât shrug their shoulders and say âthatâs fine,â filled me with anxiety. I thought that if I become an adult Iâd lose that anxiety. But I want recognition from people. I continue to request affirmation.Â
Sato: Anno-san, in Eva you portrayed children like this, but are you like this yourself?
Anno:Â The affirmation? Hmmm. That kind of thing changes with the project.
Hagio & Sato:Â ?
Anno:Â I donât believe in the supremacy of the director of a work, but rather the work itself. What would be best for the work, I only base my judgment on the total. Although I wonât hand over the executive decisions.
Hagio:Â Manga is a one-man job, but with a movie thereâs the director, the scriptwriter, the actors, etc. Each of them sees themselves as a leading part. Furthermore as living beings the things we do will sometimes diverge from the plan we made in our heads. The fun of living is discovering what those differences will be.
Is Eva The Rite of Passage That Will Get Us Through Puberty?
Sato: The movie Love & Pop that you directed Anno-san, the original creator Ryuu Murakami-san and yourself are both men, yet the story is about high school girls. I found that interesting.
Hagio:Â I thought that both of you wanted to be very similar to an archetypical girl. You said you wanted to see a part of puberty, and girlhood that you couldnât control. After all, men arenât just made up of boys. I believe that femininity and masculinity is something we have combined within us. Sort of androgynous.
Sato:Â The boys you create not having that vivid true-to-life quality to them I think is a representation of that. Anno-san, as a man, what do you think of the boys in Hagio-sanâs manga?Â
Anno:Â I think they have empathy. I think what I like the most is that all the characters are smart. Because they have such a high intelligence it feels good to read.
Hagio:Â Like a washing machine right at the peak of its cycle, I want to leave my characters on the verge of that kind of critical point [of merger]. To be honest, the idea that once youâre past 30 youâve become an old lady, that sense is something weâve left behind.
Sato:Â Iâve found that when men become old they lose their ability to be nihilistic in their work, is it the same as that?
Anno:Â In the case of men, as you age, the world view [of your fiction] rather than your characters come to reflect your nihilism. You donât aspire to be nihilistic, you yourself are becoming nihilistic. Your world view is what gradually utilizes nihilism. Isao Takahata, for example, is a nihilistic person. Nothing is born from being nihilistic. As nihilism is Plus-Minus-Zero, eventually your heart canât be moved.
Hagio:Â A world that doesnât change, isnât that comfortable?Â
Sato:Â Even though in order to grow you have to fight. By asking like this, Anno-san, did you not experience puberty?
Anno:Â That might be it.
Hagio:Â I thought you were right in the middle of puberty.
Anno:Â I thought Iâm losing it, but it might be puberty. Generally speaking, otaku donât go through puberty.
Hagio:Â I thought otaku went through a prolonged chronic puberty.
Anno:Â Itâs not what society ordinarily calls puberty.
Hagio:Â A never ending puberty, in this age, could it perhaps be because there are no more rites of passage?Â
Anno:Â Sure enough, you have to bungee jump. (laughter)
Hagio:Â A ritual to let your childhood die and then replay it, such a thing doesnât exist now. Taking entrance exams may be the closest to [a rite of passage].
Sato:Â Donât you feel like lately that around age 30 is when the coming of age ceremony actually happens?
Hagio:Â For that part, thatâs when the stories takes on that role I think.
Sato:Â As a ritual?
Hagio: Itâs not a ritual, but perhaps more intuitive? A trial run on a mock life. By that definition, I noticed Eva is just like that. I had an acquaintance who is a teacher from the Kyoto Steiner school. They saw the Eva movie in theaters. At that time they found the reactions of the people watching to be more interesting than the story. They had thought, isnât it like weâve all come to see the rite of passage which we all failed? I thought so as well âthatâs right, that is interesting.â The rite of passage to become an adult after entering puberty, be it Gundam or Eva those stories put people in a position where they are observing the world, observing themselves, experiencing war and such.
Sato: Anno-san, were you considering all thisâŠ
Anno:Â I didnât make it like that. But when I was making the movie I was thinking of this a little.Â
Hagio: When I watched Eva it ended up overlapping with the book Childhood [by Jan Myrdal]. Itâs a book about a mother who canât love her child. She thinks âI have to take care of this childâ, but even so she canât love him. I wonder what happens to children raised like this. Children learn from their parents. In truth there will be consequences for the parent, but the question on my mind was children who canât find their place with the parent, where can they find their place instead? Although I thought you were such a person when you were making Eva, Anno-san. (laughter)Â
Sato:Â Speaking of, the other day you were on a TV show teaching grade schoolers about anime, Anno-san. What do you think of children?
Anno:Â I was scared of being in contact with children. I donât understand the appropriate distance to take. I believe even the most casual thing an adult says mustnât traumatize them, I end up becoming oversensitive. In grade school during still drawing class, Iâd draw roof tiles and other detailed things, but humans moved around and I found it annoying, so I never drew people. Because of that my teacher said âthis isnât a childâs drawing,â which deeply hurt me. In the end, from that experience I think it was a part of the reason why I decided on working with drawing. Even though I opposed standardized education, I really felt the difficulty of dealing with not having a basic manual.
By the way, how much longer until Zankoku na Kami ga Shihai Suru [trans: A Cruel God Reigns] ends? I made a mistake. I wanted to read it all at once, right, so I refrained from buying it but⊠when volume 6 came out I ended up buying all of them.Â
Hagio:Â Oh yes, right. July next year I think.Â
Anno:Â Understood. Then the final collected volume will be out in the fall of next year. Hmm well that means I can enjoy it for another year. Understood.Â
Sato:Â Isnât that great.
------------------------------
Translated by mod Juli, with assistance from two financially compensated native speakers.
A scan of the full interview raws has now been added to the wordpress version!
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No matter how bnha ends, I'm grateful that I became invested because it brought me joy, and it gifted me the euphoric experience of getting to know one of my favorite characters ever: Touya Todoroki, Dabi. I will always love him, and he will always have a special place in my heart. Nothing can change that or take that away from me. Shouto, too. The soba brothers are eternal to me.
It's so typical of me to be drawn to the mysterious, cold, brooding characters, haha. Shouto and Dabi immediately captured my attention when I first watched/read bnha with @fox-conscious. I took a break from following the series for a few years until November 2020, when I casually logged into Tumblr after months of not checking and saw chapter 290 Dabi's Dance leaks. It must have been fate. Suddenly, I was fully immersed in the manga again, excited that the obvious familial connection between my two favorites was officially confirmed. This reveal reignited my excitement and gave me something to focus on and look forward to during a challenging first semester in grad school, when I was on the cusp of realizing I needed professional help for my eating disorder.
To deal with the stress and have fun, I turned to reading and writing meta, and trying to make friends to share the experience with. That's the most important thing that has come from following this series... I've met so many incredible people who mean a lot to me:
@haleigh-sloth has become a really dear and close friend of mine. We met because of this manga and bonded over crepes, breakfast foods, pasta or ramen dinners, shopping at the mall, swimming in the river, walking her dogs, sleepovers, traveling, and road trips because of our shared love of the characters and story. We are basically the same person and constantly say the same things at the same time. Through the ups and downs of school, work, moving, and even now, we've always had each other's backs and shared countless moments of laughter and ugly cackling because we can't take shit seriously, ever. She's one of my best friends for life and I can't imagine NOT having her around!
@todomitoukei was one of the first friends I made in this fandom. I can always count on her to make the funniest jokes I've ever heard, especially during a completely serious conversation, and I'm astounded how smart, quick-witted, and talented she is. Truly an inspiration. I always look forward to seeing notifications that she messaged me because she brightens my day <3
I've had the great pleasure of meeting and hugging @hamliet TWICE! She has a generous heart and an inviting, calm aura. Her kindness and intelligence are remarkable. I genuinely enjoy discussing all sorts of topics with her, both silly and serious: life, hopes and dreams, fears and daily struggles, funny memes, reading and writing. I also love seeing her pet photos and can't wait to meet them in the future.
@transhawks is truly my most insane friend, and I say that lovingly and in the most ironic way because he's level-headed, creative, articulate, and self-aware. I'm always learning from him. I can talk to him for hours and never run out of things to say, and I always look forward to his insightful commentary about anything and everything.
And of course, I'm grateful for all the discord shenanigans with my friends: watching the anime together, voice calls, memes, sharing ideas, etc. @chocolate-biscuit who always pops into the chat with funny one-liners that leave me cackling for days when they flash in my head randomly, @bootlickerhawks who is the bestest horse person ever and I get excited to see on my dash, @helga-grinduil who is the saltiest and funniest person on this hellsite and also happens to make the best bnhaedits in this entire fandom, @jecook who is one of the sweetest people I've ever met and can't wait to read fix-it fics from, @mettywiththenotes who sends cute dog pictures and makes the most hilarious memes. Together we are all unhinged, and I love it. Despite living in different time zones, different counties, we've all create a fun space to cohabitate, and I think that's really cool and beautiful.
Hmm. Looks like the real treasure was the friends I made along the way, and the shared trauma of having our favorite characters mishandled by their creator was worth it. Can't wait to keep writing fics, making memes, and making new friends like @shortstrawberryshake because of this manga. And, I can't wait to keep loving Touya and Shouto Todoroki, of course <3
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08/18-19/2024 Daily OFMD Recap
TLDR; David Jenkins; Taika Waititi; GalaxyCon SanJose: Vico, Con, Kristian, Nathan; Leslie Jones; Madeleine Sami; Connor Barrett; Tell Tale TV Poll; Fan Spotlight: BairNecessities Affirmation Cards; Our Flag Means Fanfiction; Love Notes; Daily Darby/Tonight's Taika.
== David Jenkins ==
Davi's sharing more love for our crewmates and their dedication to OFMD. @smolbus, you're right hon, there is always hope! Ty for sharing your ink!
Source: David Jenkins Twitter
== Taika Waititi ==
More birthday shenanigans for Taika and Rita!
Source: Rita Ora's Instagram
Annnnd More Time Bandits Articles! This week Taika's gonna be in quite a bit of the final episodes it looks like!
Image Sources: The Taika Archives Twitter
= GalaxyCon San Jose: Vico, Con, Kristian, Nathan =
These four had such a lovely time in San Jose, and so did so many of our crewmates!! The cast was kind enough to post lots of pictures of the convention! Hope yall had fun! Please feel free to share your pics/stories!
Source: Kristian Nairn's Instagram
Source: Vico's Instagram
Nathan was out with Harvey Guillen and lots of other friends at the Winchester Mystery House while out in San Jose!
Source: Nathan Foad's Instagram Stories
== Leslie Jones ==
Leslie's going to be doing another stand up tour-- coming up Sept 29 you can see her at the Because They're Funny Comedy Festival at The Wharf in Washington D.C.! Learn more on their website!
instagram
Source: BecauseTheyreFunny Instagram
== Madeleine Sami ==
Nice to see Madeleine was out with the ladies of Deadloch at the 2024 TV Week Logie Awards!
Source: Prime Video AUNZ's Instagram
== Connor Barrett ==
Our beloved Hornberry out and about watching Angel City FC!
Source: Connor's Instagram
== Tell Tale TV Votes ==
Our dear friends over at @adoptourcrew are keeping us appraised of Tell Tale TV's new polls! You can vote for Ed and Stede for Category 3: Ship of the Year (Comedy or Animated Series)! While you're there if you want to help support some other queer shows, What We Do In The Shadows - Nandor and Guillermo are up in Ship You'd Most Like to See Sail (Round 1)!
Source: Adopt Our Crew Twitter
== Fan Spotlight ==
= BairNecessities =
Back again tonight is the kindest soul, Mik, aka bairnecessities! Her OFMD Affirmation cards continue to make me smile every time I look at them! Did any of you get to stop by her table this past weekend at GalaxyCon San Jose? If you didn't get to you can check out her shop/follow her on the various socials here: Instagram / Twitter / Linktr.ee / Etsy
First up is probably my favorite card from her S2 Deck:
The next two are from her secondary character expansion! I adore that we get Alma and Louis in there, and even Doug NoLastName and Jeffrey Fettering get a spotlight with wonderful messages for all of us!
Mik does other series too aside from OFMD (like Good Omens, and Helluva Boss!) You can check them out on her instagram below!
Source: Bearnecessities Instagram
= Our Flag Means Fanfiction =
New Epitizer this week from our good friends over at Our Flag Means Fanfiction. Seriously, the amount of content they put out, keeping us all engaged is amazing. If you haven't given them a listen or a follow please do! You can check out the new "when life gives you lemons" on their linktree!
Source: Our Flag Means Fanfiction Instagram
== Love Notes ==
Hey there lovelies, I hope your Monday started your week off well <3 As I'm sitting here typing this I have my son asleep under one arm, so I apologize if this is a bit scattered. I saw this infographic today and it made me think of you all. I don't know about you, but I spent a lot of my life thinking I had to do everything, excel at everything, have all the money, and the car, and the house, and the kids, etc. But you know what? Life isn't about having everything. It's about finding the things you love and matter most to you and focusing on them. The things that matter most to me will absolutely be different from everyone else (we may share some of the same) but no two people are exactly the same when it comes to interests, and thats beautiful. Dig deep into the things you love crew, and remember you don't have to feel any shame for the things that mean the most to you. Do you like video games? Or Ornithology? How about fanfiction? Or maybe Indy 500 races? Do you find joy when you're alone in the woods? Or sitting out with friends at a bar? Do you enjoy being alone? Or maybe you love to sing your heart out at karaoke? Whatever it is you love-- embrace it, whether it's "Weird" by someone else's standards or not. If it makes you smile, if it makes you enjoy your time on this little blue dot-- dive in lovelies, with no regrets. I so very hope that even if it's only little bits at a time this week you get to spend doing the things you love, whatever that may be. Rest well and drink some water tonight <3 Love you crew
instagram
== Daily Darby / Today's Taika ==
Happy Murray Monday, and Taika Tuesday everyone! Tonight's gifs are courtesy of @fandomsmeantheworldtome and @meluli, thank you so much for keeping us well fed with fantastic gifs of our favorite folks <3 You are doing Calypso's work my friends.
#ofmd daily recap#daily ofmd recap#ofmd#our flag means death#david jenkins#chaos dad#taika waititi#rita ora#adopt our crew#save ofmd#long live ofmd#galaxycon san jose 2024#vico ortiz#nathan foad#kristian nairn#con#tell tale tv poll#connor barrett#madeleine sami#leslie jones#bairnecessities
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In Defense of Future Diary...
TW: lots of yapping.
Making a small essay for Future Diary is something Iâve been meaning to do for a while. Since my entire blog is dedicated to the series, it only feels right to put something like this out into the ether. However, Iâm never sure of the topics that I want to discuss the most. Do I write a defense for the show? My reasons for loving it so much? Its relevance and importance for anime culture? An analysis of Yunoâs character? Thereâs so much I feel you could say, but I never find the right words to express my feelings coherently. Today, Iâll make the attempt, though. Iâll go over all of the aforementioned questions here, mostly focusing on my personal opinions and feelings regarding the show. I donât have much experience writing essays or analyses of media, so sorry in advance if my yapping is all over the place.
To begin, I should probably address the elephant in the room: Future Diary, despite its popularity and almost cult-classic status, has turned into a show people love to hate. You see it everywhere, when it comes to reviews, comments, opinion pieces, you name it, if it has Future Diary on the title, people will let you know all the gripes they have with the show. And while I tend to feel defensive or even saddened when I see so much hatred directed at my favorite show⊠I donât necessarily blame anyone for feeling that way. I donât want to be one of those people who pretends to hold the intellectual high-ground, acting as if everyone else is media-illiterate and Iâm the one who truly gets the meaning of the series. At the end of the day, itâs just an anime, itâs not that deep. Everyoneâs gonna like what they like; we all have different tastes and interests, so itâs only natural we all hold such different opinions about the show, especially given its campy, gory and almost edgy nature. Future Diary is definitely a product of early 2000âs trends, which some people (me lol) appreciate, and others certainly donât.
That being said, while I respect people disliking the show for personal reasons, there are certain criticisms I see thrown its way that are not necessarily warranted. These issues can be boiled down to the following categories: âplot-holes,â a weak protagonist and toxic pairings. Iâll delve into all of these in a second, but I must say, the amount of times Iâve seen these specific points parroted over and over again makes me believe that many of the people making these arguments are piggybacking off of one another. Itâs almost like theyâre following a trend, repeating how the protagonist âsucks assâ and that the plot makes zero sense, without showing any examples as to how.Â
Itâs really common to find shallow arguments like those in comments sections and forums, but since I donât want to feel like Iâm barking up a tree in writing this essay, I decided to look for a source that encapsulated all of the common criticisms, while also backing them up with examples. Now, there are many good video essays out there on Future Diary, my personal favorite is by The Hot Box. But as far as critical pieces go, the one I found that goes the most in-depth is by the creator NezumiVA, titled: Mirai Nikki is Garbage, and Hereâs Why. Iâll be referencing the video as I go along, but please note that while I disagree with many of this creatorâs arguments, I donât intend this to be a personal attack. As I said earlier, weâre all entitled to our different tastes and opinions, I can respect them disliking the series while having my own criticisms to give regarding the video. Just a little disclaimer so my intentions arenât misconstrued here.Â
With that out of the way, letâs take a deeper look into the main three arguments I mentioned before:
âThe plot-holes eat up the showâ
If youâve been in the fandom for a while, you know that this is probably one of the most common criticisms levied towards Future Diary, and perhaps the one that holds the most weight. Or at least it would be, if it werenât for the fact that âplot-holesâ arenât exactly the issue people are pointing at here. To explain, I believe people who dish out this claim all have different understandings of the definition of âplot-hole,â so to clarify: a plot-hole is an inconsistency, a contradiction in the narrative. For example, Yunoâs diary is all about Yukki, if she were to have diary entries not about him, that could be considered a plot-hole, as it contradicts the original narrative. A smaller detail being unexplained or overlooked for the sake of pacing is not a plot-hole. A flaw, yes, but as long as it doesnât contradict whatâs already been established in the story, itâs not a plot-hole.Â
On one hand, it is true that there are certain Deus Ex Machina moments that arenât properly explained in the show (heck, the god of this universe is called that for a reason), such as: how does 5th acquire all of his booby traps? Or where did 9th pull that motorcycle from? Why are characters so quick to forgive/forget certain events? These are smaller details that arenât properly justified on-screen for the sake of pacing and making the show more interesting. You could possibly count this more as a case of poor characterization, particularly with 5thâs character having a lot of knowledge despite his age or Hinata quickly accepting the coin toss challenge despite having an advantage. Given the show only has 26 episodes, itâs only natural that detailed explanations for smaller details are omitted to make the show flow quicker and be more entertaining. While this may bother some people, I donât find it to be such a big deal, or at least not a reason to dogpile on the show, when many other animes with shorter runtime fall victim to poor characterization as well.Â
Many deem the plot nonsensical for missing these smaller explanations, but again, I find that exaggerated as theyâre much, much trivial details that the majority of people donât think of or focus on when watching the show. The video I referenced touches on the plot being illogical several times, not necessarily mentioning plot-holes per se, but complaining that many of the justifications behind certain plot points are unrealistic or contrived, though letâs be real here⊠since when is anime realistic? Future Diary, I would argue, does a good job of balancing very unrealistic scenarios with some realistic characters (like Yukki, but weâll get into that later), which is what makes it interesting to watch. After all, whatâs the fun in watching a fantasy show if itâs completely grounded in reality? Not to mention that many of the points brought up in the video arenât contrived, especially if you were paying attention to the show. For example, the scene of Yuno meditating to figure out Reisukeâs plan. This wasnât a Deus Ex Machina moment, it was foreshadowing of the fact she has her first-world memories locked away, and the meditation was her trying to access those memories. Same thing with Bacchus having an overpowered diary, it isnât for the sake of it, he literally designed it to be that way, because he was the one who presented the idea of the diaries to Deus in the first place.
Iâm getting a little side-tracked here, but you get the point. Ultimately, the worst sin a show can commit is being boring, and while Future Diary has its flaws in pacing and characterization, it contributes in keeping the viewers hooked to the action, packing its small run of 26 episodes with quite a bit of entertainment. Moreover, a lot of people overreact to these so-called âplot-holesâ, yet they also fail to pay attention as to why things happen as they do in the show. Many of these criticisms can be summed up as either: trivial details that are omitted since they have little relevance to the plot and/or people not paying attention to whatâs going on.Â
Moving on, letâs tackle another very, very popular argument:
âYukiteru is a total pushover (to put it nicely).âÂ
This is, without a doubt, the most common criticism Iâve seen people have of the show. Iâm not sure if this is because people are used to the upbeat, overpowered protagonist trope in anime, but people donât realize that Yukki being frustrating, awkward and terrified is an important part of the showâs storytelling, not to mention relatively unique. Very rarely do we see a realistic portrayal of a teenage protagonist in anime, and it is important for the show since it serves as a contrast to the other characters, all dark, callous and obsessed with the goal of becoming a God. Yukki is the only character not interested in any of this at the beginning. All he wanted was to escape reality with his phone and imaginary friends, and he's now thrusted into this terrible and hopeless situation. How exactly is a young boy expected to react under these circumstances?Â
Teenagers are naive, dumb, selfish, all characteristics portrayed in Yukiteru, and these characteristics are put under scrutiny by every one of the diary owners, constantly telling him to grow a pair and stop using Yuno. This is easier said than done when youâre used to avoiding every little bit of responsibility in your life, and a girl whoâs self-reportedly âcrazy good at killing peopleâ suddenly thrusts into your life ready to do all the work for you. Yukki is indeed a very flawed character, but that isnât an accident, it is an intentional addition. Itâs what makes him interesting; it pushes conflict into the show, and most importantly, drives home one of the main lessons of the show with Yukkiâs development: fear doesnât mean youâre not brave, itâs having that fear and pushing forward that makes you brave. A little corny, I know, but a valuable lesson for the Survival Game.Â
Every character has an incentive for becoming God, and theyâre utterly consumed by it to the point of insanity. Even a character like 4th, who was originally concerned with the goal of bringing order and justice rather than more carnage to the game gets carried away when a proper incentive for Godâs seat comes into play: saving his son. In a Survival Game where we're surrounded by the most cunning and twisted of characters, killers, terrorists, people in corrupt positions of power, Yukki stands out like a sore thumb for retaining his humanity throughout it all, unwilling to get his hands dirty, rather willing to see hope in everyone else. It comes across as naive and all-too trusting. This is especially true for his father, but considering how little people he has to rely on, plus his childish hopes of seeing his family back together, his forgiveness towards him makes sense. And the same can be said for Yuno, the one constant heâs got all throughout the game. Despite the abuse and manipulation, sheâs ultimately got his best interests at heart, but Iâm getting ahead of myself with this point.
Eventually, the circumstances that Yukki goes through (namely his parentsâ death) put that humanity, kindness and mercy, the staples of his personality, to test. Itâs a testament to how desperate situations can corrupt even the most innocent of individuals. Yukiteru goes from a hopeful individual to a callous killer, no different from Yuno and equally as selfish. Similarly enough, we know thanks to her third-world-self that Yuno was originally a normal, happy girl with the hopes of finally having a loving family taking care of her. All of this, to then be tortured by the people who were supposed to bring that peaceful family life to her.Â
Yukki being a weakling may be frustrating to some, it is certainly brought up many times during the video essay, but itâs an important factor that drives the plot and many of Future Diaryâs lessons about growth and accountability. Besides, the anime certainly wouldnât be as interesting to watch if every character was just an OP know-it-all like Akise. Which no hate to him, but the show wouldnât be the same if every character were like him.
And speaking of Akise, Iâll take the opportunity to mention a point in the video essay that bothered me a bit. The creator says the show is âqueerbaitingâ with his character, because Akiseâs attraction towards Yukki is forced, but I donât see exactly how this is queerbaiting. Correct me if Iâm wrong, but isnât queerbaiting when a character is insinuated to be gay, yet itâs kept ambiguous enough to never address it? The show straight-up explains the reason behind Akiseâs attraction to Yukki. His love is forced because it was created by Deus to further his investigation about Yukki and Yuno. Akise himself is a fabrication of Deus. It is literally explained in episode 23. You canât bait the audience into believing a character is gay if you explicitly tell the audience the character is gay lol.
But thatâs one of the smaller issues I had with the videoâs criticisms. My biggest gripes were actually the following: at the beginning of the essay, this creator talks about how many of the plot points in the show are contrived and illogical, but at the same time, they dislike the characters having tragic backstories that explain how they went on to become twisted individuals. Isnât it a little contradictory that you complain about a character acting unnatural, yet when the explanation for their behavior comes up, you completely disregard it? They go as far as to say Esuno hates women and is misogynistic for his portrayal of female psychosis, and the use of SA as a tragic backstory being distasteful. Because, according to this creator, people who have been victimized never go on to become terrible people themselves, and that this is a âproblematic stereotype.âÂ
To say that this worldview is incredibly simplistic and naive is putting it mildly. Being a victim doesnât exempt you from the capability of hurting others, and in fact, the opposite is often true. Hurt people hurt people, that is another main theme in Future Diary, and one of the things I love about it so much. It doesnât make its characters victims of terrible situations for the sake of pitying them, but to portray their natural descent into madness from being corrupted by a cruel and unrelenting world. Yuno, Yukki, Minene, Tsubaki, these characters all started out as normal until life turned them into the nihilistic monsters they became. Theyâre morally gray, an example of what you can become when your ethics and moral worldview is tested by society so many times, it ultimately turns you into a societal outcast. Which only makes it funnier that one of the questions asked in the video is âare we supposed to like these characters?â Yes and no, thatâs the fun of writing morally gray characters.
I often see these takes with people who fail to understand that the portrayal of something in media â endorsement. Itâs the crux of people who lack media literacy, the failure to understand morally gray or just straight up evil characters as protagonists. The media itself isnât telling you to repeat their actions, it is an exploration of how these actions manifest in the first place, a cautionary tale, if you will. I know that having evil or twisted protagonists isnât everyoneâs cup of tea, but to accuse the story or the author of malicious intent would be completely missing the point of the storyâs purpose. Not to mention, that it is important for stories like this to exist, to put us in the shoes of those who enact harm, to understand why they do it and keep us from becoming like them.
The show doesnât justify any of their actions, in fact, it often shows them for what they are: twisted and morally corrupt; it is on the characters themselves to bear the burdens of these actions. A clear example of this is the confrontation that Yukki has with his friends nearing the end of episode 22. It is probably one of my favorite scenes in the entire show: Yukki being forced to face all of his demons at once, realizing just how much damage he has caused, damage that he later has to mend in his final confrontation with Yuno to finally put an end to everyoneâs suffering. It is dense, crude, and it is certainly necessary for both him and Yuno.Â
Funnily enough, this youtuber goes on to say the following about Yunoâs background: âI really donât care what her (back)story pans out to look like⊠her actions are still not excusable.â Which is true, just because someone was abused doesnât justify them perpetuating the same abuse later. However, they then crush their own point by claiming that Yunoâs obsessions started all because of âa passing conversation.â I guess they werenât lying when they said that they didnât care about Yunoâs backstory⊠because chalking up her obsession as solely a result of that scene is completely disregarding her background. That conversation in the classroom did start Yunoâs fixation towards Yukki, but it is not the root of her obsessive tendencies. Yuno herself believes it to be, but this is an idea that is squandered by Yukki in his final confrontations with her. Moreover, if you paid attention to her backstory, you would understand it is all due to her childhood neglect. And similarly, Yukkiâs attraction towards Yuno stems from this as well.
This brings me to the final criticism:
âYuno and Yukkiâs relationship is problematic, toxic and makes no sense.â
There is no denying that Yuno and Yukki start out as an incredibly toxic and troublesome pairing, using each other for their own selfish wants instead of working with each other. This is the Achilles heel in their dynamic, and it is often the cause of their troubles. Yuno acts impulsive, unstable and manipulative towards Yukki due to her insecurities and debilitating obsession, while Yukki pushes all responsibility to Yuno due to his own lack of a spine. They hurt each time and time again, yet they canât help but be with each other. And this is because, in a twisted way, they compliment each other.Â
On one hand, we have a social outcast, ignored by everyone including his family, visibly alone and afraid of being hurt by others, but still seeing the best in people. Then on the other hand, we have a popular girl from a prominent family, visibly perfect, but in reality just as alone due to abuse she experiences at home, making her view people as fundamentally cruel. On the outside theyâre opposites, but deep down, theyâre both lonely, and terrified of said loneliness. It is only when they meet, when Yukki shows her the kindness she was missing for years and when Yuno gives him the support he had always craved, that they fulfill each otherâs needs. By becoming acquainted with Yuno and the Survival Game, Yukki becomes increasingly darker, eventually maturing at the end of the show, while Yukki awakens Yunoâs empathy and pulls her back from the darkness, as we see when she falters to hurt third-world Yuno and her parents.Â
Their complementary personalities are even referenced by their diaries, which only work seamlessly if paired. They balance each other out perfectly, bringing out the best of each other, but only after learning to push back on their worst characteristics, which is also true for real-life relationships. In truth, just like these two, people are flawed, traumatized and generally toxic to one another. Thereâs no such thing as people or relationships that start out perfect from the get-go, they need to learn to grow together.Â
In that sense, this is what makes the ending of the show so powerful to me. Yukki isnât set on killing Yuno or becoming God anymore. Heâs finally taking responsibility, coming to terms with the awful deeds heâs done, and the fact that he canât undo them. Instead, he wants to help Yuno come to terms with her own demons, finally giving back to her what she needs and not something for his own benefit. Similarly, Yuno realizes just how off the deep-end sheâs gone when she meets her past self, acknowledging that sheâs lost her original goal, and that repeating the cycle of hurt wonât fix her already broken spirit. That world isnât for her, and so she finally ends the hurt, giving her and Yukki the peace they need.Â
Many people donât like Redial because they see it as an undeserved Happy Ending for two awful individuals, but the way I like to see it is as a form of redemption. Both characters, in the end, do what they have to do to restore order in the world. Yukki pays for his sins in the void, finally a God but at the cost of mourning what couldâve been. First-World Yuno ends the suffering sheâs putting herself through so her new self can thrive, almost akin to breaking free from her past traumas to finally heal. The new self regains those memories, not to sulk, but to build from them, going back with Yukki to start a new world that isnât characterized by their original hurt. In a way, it's a story about how the most downtrodden of individuals can find solace in love, break from their past and learn to heal together. For me, itâs cathartic and fulfilling to watch.
To finish this lengthy post, I feel itâs appropriate to mention the importance of Future Diaryâs characters, and more specifically, Yuno. The video describes her writing as shallow and contrived, but Iâve already addressed that in the previous paragraphs. Many people love chalking her up to âcRaZy YaNdErE gUrLâą đ€Șâ,â but sheâs so, so much more than that. Her character actually has a lot of depth if you pay attention to her story: sheâs a girl, an orphan who went on to be neglected by her foster father and abused by her foster mother, resulting in complex trauma, insecurities and fear of abandonment that she tries to hide and overcompensate for in her overly aggressive tendencies. Her obsession in avoiding the loss of the only person she has becomes her demise, as she lives in a loop of torment all for the sake of not being alone again, a cycle of hurt only she has the power of breaking if she finds the strength to do it. Whether it was intentional or not, Yuno portrays a lot of the issues people with mental illness, such as BPD, struggle with.Â
Now, claiming that Yuno is a perfect, one-to-one representation of BPD would be reducing this disorder to a caricature, thereâs obviously so much more to BPD than what you see in this portrayal. But, I feel like out of the huge list of characters that fall under the âyandereâ or crazy girl trope, sheâs probably one of the best written ones in anime. I know sheâs often dubbed the âyandere queen,â but seriously, itâs rare to see media committing to this trope and properly characterizing it. I would go as far as to say sheâs the best character Iâve seen written in this genre, only sharing that spot with another character from a certain game (but given that the mere mention of its name is enough to ensue controversy, Iâll abstain from talking about it here đâ). A big portion of characters within this trope are quite two-dimensional, without clear motives for their obsessions, or having their issues played up for laughs (Iâm looking at you, Anna Nishikinomiya). Heck, many of the characters associated with the trope arenât actual yanderes, like is the case for Shion Sonozaki or Lucy from Elfen Lied.Â
Yunoâs character is rich and interesting to watch, she isnât just some âcrazy girlâ for the sake of it. Sheâs a product of tragedy, only motivated by the hope of finally having Yukki alleviate all of her insecurities and sorrows. Iâve always found the âyandereâ trope interesting since it delves into the lengths people are capable of going over an obsession, and how these form to begin with. Given how complex, sensitive and even personal this topic can be, itâs important to have characters like this be properly written, and Iâm glad that Yuno set a standard for this back in her day, even if many people donât take her character seriously.Â
I think itâs important to close up this post repeating the sentiment I had at the beginning. My purpose in writing this defense isnât so much to force people into liking the show, and even opinions I disagree with like the ones in NezumiVAâs video are valid in their own right, as everyone has different perspectives in interpreting media. This is simply my take as someone whoâs been a fan of the show for a really long time, since I donât see many in-depth essays for Future Diary out there. It is a show that has stuck with me for its lessons on learning to be brave, healing from the past and selfless love. As silly as it may sound talking about an anime, itâs something that I can always look back to and smile, laugh or cry along with. Despite peopleâs conflicting views and endless criticisms, it will never fail to have a special place in my heart. Given how much time Iâve dedicated to this series, itâs only fair I dedicated a little bit of that time explaining my love for it too. And if you made it this far down the post, I would also like to thank you for dedicating a little bit of your time to my shower thoughts as well!
#future diary#mirai nikki#the future diary#anime#yuno gasai#yandere#sakae esuno#essay#anime essay#long post
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Hey everyone its the daystar voyage Head LT Kyoko cane here to bring you another good post on my blog, one of my concerned posts on black poc representation in black media
Today in this two part special where gonna discuss about Good hair in animation & how it can define the character and fashion.
i wanted to talk about the topic of hair in animated shows, how it can define the details and proper cultural portrayal of how black people or POC have been represented as a whole (be it of mixed ecthnicity)
Lets get down to it, I feel we need to make a discussion on the Good & bad on proper cultural rep on shows especially when it relates & emotes to viewers & fans, we do have the discussions oof having nothing but our sexuality been made a character define characteer instead of good character, wriitng, physcial features and up holding a beauty standard.
The topic of HAIR Appreciation in animation, Questionable taste in how hair is not styled well for ethnicity.
Example
Luz's hair has so much symbolism of who she is, going to all works of animation, I do feel when she wasn't fully understood at home she acted out very ill-conditioned cause her father pass and moved into a new area, never relating to anyone, So it leads her to not changing her looks be it fashion, which i feel the shows writing shouldve explored more into why she keeps in short and theres a topic ill put in is masculization of black women think about it.
Dear I say it, after rewatching the show, IT feels like A LETDOWN & missed chances at times, with the staff & writers not know how to make great hairstyles to show proper culutral race. (and i have seen alot of fanart who did a great job on giving her better styles that enhnace her physcial features.
i feel this a recurring trope been used since the miles morales hair controversy cause black people or poc presented hair comes in many forms that can gives so much praise. Hers a article on the miles morales hair debut which is a logical standpoint on hair reprenentation, shows we need to have more diverse hairstyles in media or poc characters
NOW
I mean girl this HAIRMET (Fused words hairdo+helmet) and my goodness will never let them down for the outfit choices for luz comparing the femme presented amity and willow which is tasteless at best.
Look down down below on how her hair couldâve made her more feminine and beautiful I blame the masculinity of black women, a topic video you can find on my youtube that contribute to such aspects of how we see poc or black people.
youtube
so many missed oppurtunitys Remind yourselfs to draw long hair luz ill be a sucka to buy it which i discuss in my video.
My FAVORITE VIDEO AND PIC on how that did her justice
youtube
also another thing, nobody shouldnt have an excuse to brush away fem qualities over sexual orientation , let there design be versatile and not one track (along with the writing of the show.)
The greater aspects of how we should style characters.
Now unlike other media i talked about above whihc have been flawed in design and dont contribute to the chaaracters growth, two shows that did a absolutely great job of showing good ethnic & cultural representation in series such as amphibia & molly mcgee whihc made raw characters come out of theere own with greatness with prominent physical features
While anne boonchy & moon girl lunella had great writing, having there cultural cleebbrated in great execution of proper black hair great with good results, In moon girl we also get in episode where we discuss why we see black people be in love with there selves for there beautiful features including hair along anne boochuy diaspora making a impact.
moon girl video below
youtube
Great hair episode that impacts Cultural and ecthinic representation above.
i feel we have a long way to go when it comes for the new gen to desgin well executed characters, instead not having there postive trait of whos orenitation being there great feature.
but i disgress
look at the hairstlyes from the winx club, the long hair on characters as layla (aisha) & flora is PHENOMENAL AND COULDâVE PLAYED A ROLE IN BLACK PEOPLES HAIR BEING BEAUTIFUL FOR VIEWERS
One Great example for hair representation, and also cultural goodness put into it was the Winx club (which had actual fashion designers work on the character concepts and outfits)
Thank you for reading this post hope we can discuss the topic on the comments (that means civilized and dont hate appreciate others critiques and statements)
Thank you for being on the daystar voyage.
#ask kyoko cane#how your design can make a good franchise or art#culture appreciation needs to come back in animation#disney you need to do better in how you present poc#toh critic#toh criticism#toh critical#luz noceda needs work in the love department#luz noceda#luz is not a perfect girl she has flaws#amphibia#anne boonchuy#poc representation#black history month#juneteenth#happy pride month#lunella lafayette#moon girl and devil dinosaur#moongirl lunella#lunella#black hair#fandom culture#toxic fandom#toh#the owl house salt#winx club#winx club reboot#magical girl#magical girl anime#spider man
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Hey itâs @flangstynerd AKA @scinerdwrites but on a new blog. Thereâs been a lot of changes in my life in the past couple years, and as a result I wanted to make a new blog for jumblr. Several of my friends are on here and I got inspired just to reblog their stuff :D
Whatâs Changed:
I converted to Reform Judaism from Catholicism in May of this year. Iâve been doing this conversion journey since November 2021, but I didnât want to announce it to the internet until everything was done and finalized. After 2.5 years, everything is finally official.
I plan to be slightly more active on tumblr than I have been previously. I named my blog based on my Hebrew name (Tzipporah), and how I wish to provide a treasure trove of info.
I would say my ideals of practice are some kind of cross between Conservative and Reform Judaism.
Iâve acquired some chronic illnesses and disabilities over the years. My body has been tough to me for the last couple years.
I have a Jewish podcast that has several eps already now. Our podcast has a tumblr blog, but please dm me for more info for safety reasons.
What is the same?
Iâm still Chinese, Hmong, and queer (pronouns: they/she). Iâm still culturally Italian as an adoptee. Those are not going anywhere lol.
Still have several varieties of neurodivergence (autism, PTSD, anxiety, psychosis, some kind of unclear mood disorder). My brain likes playing it rough. I have healed a lot of trauma, but the other stuff is still a wild ride.
Still donât plan to be super duper active as I have a scientist day job. But if I ever see a great jumblr post from one of my friends or otherwise, Iâd be happy to reblog.
Still hold a lot of nerdy interests: Disney fandoms (Tangled the Series, Encanto, etc.), classic literature (Shakespeare, 19th century European literature), certain manga/anime (Fullmetal Alchemist and Death Note)
Still can be quite critical of the things I enjoy.
About Me (Jumblr Edition):
Favorite Torah character (first 5 books of Moshe only): Tzipporah (I relate to her so much as someone who came into the tribe and a nontraditional wife; the bridegroom of blood scene is iconic)
Favorite Tanakh character: King Shaul (very relatable for me as I feel like I struggle from similar challenges as him: mental health issues, low self esteem, and paranoia) followed close behind by Esther (sheâs a role model for me, and Purim is my favorite holiday)
Favorite Jewish Holiday: Purim (relatable message especially for these dangerous times; also a lot of fun while still being a relatively low stress holiday)
Hamantaschen vs. Latke: hard choice but I have to go with traditional poppyseed hamantaschen. Theyâre older (~1500s) than the potato latke (late 18th to 19th century) and store better.
Areas of interest: Jewish history, Tanakh discussion, Jewish culture (food especially; I love cooking and baking), Jewish learning (especially more about Jewish life in Israel)
What Jewish value can I improve on? Chesed; I find it hard to always express loving-kindness, and my impatience and temper can get the better of me. Iâve been trying to improve on these for the past two years but 5784 has been especially trying.
What Jewish value is very important to me: Ahavat Yisrael; it is important that we as a people stay united. United we rise, divided we fall. I admire all legitimate Jewish streams (side note: Messianic Judaism is not a Jewish stream)
Important note: If something says #goyim donât touch, listen and obey! Donât even try with the antisemitism.
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Top 15 Disney Animated Movie Villain Songs
Earlier in the month, in honor of both the Halloween season - Disneyâs Season of the Villain - and the fact this year marks the 101st anniversary of Disney as a company, I talked about my favorite portrayals of Cruella De Vil. Iâm still in a Disney Villain mood (which, to be fair, is far from uncommon with me), so to continue our Halloween series of lists, I think itâs time I discussed a subject that Iâve actually had brought to my attention several times: Disney Villain Songs. While Villain Songs have existed practically as long as musical theatre, in any of its formats, existed - from the opera to Gilbert & Sullivanâs operettas to beyond - I think most would agree that Disney has effectively âcornered the marketâ when it comes to these particular parts of many musicals. Whenever people talk about great villain songs, you can be darn sure that not only are you going to see at least one Disney bad guy number in the list, but itâs honestly quite likely youâll see multiple entries.
This is what made making such a countdown properly REALLY difficult. Because, just as there are numerous Disney Villains from all sorts of mediums and properties, there are all sorts of dastardly musical numbers related to them. So, I decided to apply the same basic rule to this list that Iâve applied to other villain-related countdowns: Iâll only be including movies, and therefore songs, from the core sixty-something movies in the Walt Disney Animation Studios catalog (with one filmâs exception, and I doubt that filmâs title needs to be named; youâll find out which, regardless, in the rundown). Iâll probably do a second list for other villain songs from Disney that DIDNâT fit those criteria, but for now, thatâs going to be our focus. Also, Iâll only be including one song from every movie, because some of these films actually have more than one villain song. The only exception to that rule will be reprisals of the same tune. With that said, letâs waste no more time! Sing along (most deviously) with me, as I present My Top 15 Favorite Animated Disney Movie Villain Songs!
15. Heffalumps & Woozles, from The Many Adventures of Winnie-the-Pooh.
I initially considered placing either âPink Elephants on Paradeâ from Dumbo, or possibly âWe Donât Talk About Brunoâ from Encanto, in the bottom spot. In both cases, I felt neither song was really a VILLAIN song, so much as justâŠwellâŠsort of spooky and weird. They have the VENEER of villain songs, but Bruno in the latter film is decidedly NOT the bad guy, and thatâs revealed within about five minutes after the song takes place, if even that. And in the case of Pink ElephantsâŠthatâs literally a trip-out scene about a small elephant being drunk. Everything about that sequence is INSANE, but itâs hardly a VILLAINOUS scene in the strictest sense. It was at that moment I remembered this number: âHeffalumps and Woozlesâ is actually pretty similar to âPink Elephants." It is a very strange and surreal number with a lot of cartoonish and absurd imagery, and takes place in the form of a sort of dream sequence. However, the titular monsters that silly old Pooh Bear imagines are much more overtly villainous, and the lyrics paint them as such, describing them as bizarre and frightening beasts who will steal and devour everything you care for most (in Poohâs case, this primarily means his precious honey). Later spin-offs of this compilation feature would actually feature Heffalump and Woozle characters, and often (though not always) they were, in fact, evil creatures. So at the end of the day, it counts a bit more easily than the two that might have been. Plus, itâs VERY catchy.
14. Prince Ali (Reprise), from Aladdin.
Iâm counting this one low on the list because itâs extremely short, as it isnât so much the villainâs OWN song as it is just a sort of âdark repriseâ of an earlier number in the story. But hey, itâs become as iconic as many of the other âproperâ villain songs, and when people think of Jafar getting a musical number, they usually think of this sequence first and foremost. This song is a pure celebration on the villainâs part; Jafar has just gained control of the Magic Lamp, and with it, heâs made first a wish to take over Agrabah, and then another to dub himself as the most powerful sorcerer in the universe. Jafar is on a power high like no other during this whole scene, unhinged with glee as he toys with his victims, revealing Aladdinâs true identity to Jasmine before sending the street rat rocketing into space. All the while, heâs giddily dancing and prancing about, and the scene ends with him letting out the mother of all evil laughs: easily one of the greatest bits of diabolical, utterly deranged cackling EVER put to the screen. Jonathan Freemanâs exuberant performance, and the power of the animation, sell every second, and while the scene is short and goes by pretty fast, it still makes a BIG impact. Jafar would get his own TRUE villain songs, all his own, later on, but his mocking reprise of âPrince Aliâ is still more than worthy of a spotlight here.
13. Shiny, from Moana.
Tamatoa might be one of the best villains to come out of Disney in recent years, which is funny because heâs really only onscreen in his respective feature forâŠwhat, five minutes? Under ten, tops? But what he lacks in screentime, he makes up for in personality, and a HUGE part of that comes from his villain song. This musical number actually does quite a lot in a rather limited time, and yet it never feels bloated or overpacked with information: it sets up Mauiâs origins, establishes his rivalry with Tamatoa in a more direct fashion, explains exactly who and what this monster is and what heâs all about, provides a malevolent counterpoint to the titular protagonistâs philosophyâŠand it does all of this with interesting visuals and a glam rock style directly influenced by Jareth the Goblin King-I mean, David Bowie, and performed by Jemaine Clement. Like Tamatoa himself - and, indeed, like a LOT of the greatest Disney Villains - the song fluctuates between campy humor and dark, half-crazed menace throughout, both lyrically and in its instrumentals. Speaking of, the song is the work of the mighty Lin-Manuel Miranda. If that doesnât earn it a few points just right off the bat, I donât know what else will.
12. Gaston, from The Beauty and the Beast.
This may be the single jolliest of all the songs on this list. It almost doesnât sound like a villain song at all, and I think thatâs the point. âGastonâ is a pretty simple number, but thatâs exactly what makes it so catchy and memorable. Thereâs not a whole lot that happens: basically, Gaston needs a pep talk after being rejected by Belle, so LeFou and the other townsfolk in the local pub all begin singing a song about how awesome he is. Gaston - beingâŠwellâŠGaston - quickly buys into the hype over himself and soon begins bragging in-between bouts of praise from the rest. Itâs literally just a comical ode to the characterâs own narcissism, not much else. However, one could argue it also establishes an important factor in the story: Gaston is NOT going to change his ways. Any chance of him re-evaluating himself or his approach to things is quickly squashed by everybody else singing his praises, and heâs certainly not going to complain or look into changing on his own terms under those circumstances. Itâs only moments after the first take on the song that a reprise occurs (so soon after I wasnât even sure if I should name said reprise directly in the title), and itâs at this point Gaston goes from just being sort of an annoying jerk to a true villain, as he plots to send Belleâs father to the madhouse and force her to marry him. From this point on, itâs clear who the bad guy is, and the fact we were just enjoying watching him flaunt his own silly superiority makes the moment a bit more tense. Very well-written storytelling there.
11. Mother Knows Best (and its Reprise), from Tangled.
Like âGaston,â this song also has a reprise, but since the latter takes place much later in the story, I did feel I needed to address it separately in the title. (And I did want to include the Reprise because, in some ways, I like it more than the earlier, fuller rendition.) This song is sung by Mother Gothel to her adoptive daughter, Rapunzel. Years before the main part of the plot, Gothel kidnapped Rapunzel from the palace of the King and Queen of Corona. Why did she do this? Not because she wanted a daughter of her own, but because Rapunzelâs hair contains magical properties that heal wounds and restore oneâs youth. Fearing age and death, Gothel obsessively uses the power of Rapunzelâs golden locks to effectively make herself immortal. Not wanting to lose her âmedicine,â nor have her crimes revealed to the world, she forbids the captured (and unknowing) princess from venturing out in the outside world. In the first iteration of the song, Gothel tries to convince Rapunzel to stay by singing a song about all the dangers out the outside world, not-so-subtly demeaning the teenaged girl in the process by claiming Rapunzel would never survive if she left their tower. Thereâs a grand string of irony in the song, brought on not only by the fact that Rapunzel has shown sheâs extremely intelligent (albeit admittedly naive) before this fact, but also in the tone the song has, as the melody is spritely and playful, contrasting hilariously with lyrics that literally include mentions of cannibals, quicksand, and the Black Death. (Yikes.) Later in the story, the song takes a much darker, more vicious turn, as Gothel tracks down the escaped Rapunzel and tries to convince her to return home. When Rapunzel refuses, Gothel flies off the handle, starting off slow and passive-aggressive before plunging into a snappy tantrum, deriding the girl as a fool and saying that if things go wrong, she shouldnât come crying to her. This is all just further manipulation, but itâs dramatically intense, and is heightened by much more foreboding instrumentals. One interesting thing I noted in the reprisal is that you can actually hear what sound like church bells going on at points, and thereâs a sort of ticking-clock quality to the melody in both renditions; perhaps foreshadowing of Gothelâs steadily deteriorating state. That, or it just sounds spooky and cool, whichâŠhey, Iâm all for that.
10. The Headless Horseman, from The Adventures of Ichabod & Mr. Toad.
This is one of the more underrated songs on this countdown, although I have noticed itâs gained more and more of a following over the years, fittingly and especially around this time of the year. Much like âHeffalumps and Woozles,â this song isnât so much a song BY the villain, so much as a song ABOUT the villain: itâs a description of the antagonist put to music, told by another party. In this case, the song is a musical retelling of the legend of the Headless Horseman of Sleepy Hollow, iterated by Brom Bones as a means of scaring the heck out of Ichabod Crane. The song is both upbeat and sinister at the same time, with a sort of jazzy beat thatâs contrasted by eerie wailing and the spooky story the lyrics tell. Itâs arguably the best and most catchy song in the movie, and itâs only made better by the fact it was originally performed by the crooner himself, Bing Crosby. (Proving he can be just as much the voice of Halloween as he is Christmas.) The song has been covered more and more frequently over the years, the most famous probably being the one by Thurl Ravenscroft. It works great within the context of the story, but it also makes for a fun, jaunty, yet appropriately creepy Halloween ballad on its own terms: versatility is always appreciated, in music as in other things.
9. Trust in Me, from The Jungle Book.
As a couple of songs so far have shown, sometimes the best tunes arenât the ones that belong to the main baddies. In fact, in cases like this, sometimes the main baddies donât even HAVE songs: Shere Khan is the main villain of Disneyâs Jungle Book, but he never really gets a song in the original film. Instead, musical kudos goes to the secondary and tertiary antagonists of the movie: Kaa and King Louie. While Louieâs song is a lot of fun, I think most agree that âTrust in Meâ is a real standout among bad guy songs. The tune happens during the second encounter Mowgli has with the hungry serpent, as Kaa successfully hypnotizes him, and sings this lullaby-like melody to help keep Mowgli in his power. All the while, the python toys with his prey before coiling him up, ready to lazily consume his victim. The tune is as slinky and serpentine as Kaa is, and is one of the surprisingly few in the film that holds the sort of Indian styling the setting would allow for. Sterling Holloway sells the music with a dangerously mischievous lilt, giving the song both a sinister, almost seductive quality, while also injecting humor into it, given his vocal mannerisms and choices. Itâs the closest Kaa comes to being a real threat in the movie, and Iâm pretty sure itâs the main reason so many people remember this snake the way they do. Heck, one of the biggest upsets I hear people complain about with the live-action remake is that, despite including two of the songs from the film in the form of âBear Necessitiesâ and âI Wanna Be Like Youâ (both of which sort of just come right the heck out of nowhere and interrupt the story, anyway), âTrust in Meâ was cut from the film and relegated to only playing over the end credits. Thank goodness the original will always be around on its own terms.
8. Cruella De Vil, from 101 Dalmatians.
This is the last song on the countdown thatâs more a tune ABOUT the villain than anything else, and itâs arguably the most famous of the lot. The context of this famous, blues-y ballad is pretty simple: Roger Radcliffe, one of the main human characters, is inspired by the appearance of Cruella De Vil at the home of his and his wife, Anitaâs, domicile. While Cruella annoys Anita downstairs, Roger - who very clearly does NOT like Cruella (and who can really blame him for that?) - begins to compose this mocking tune that describes Cruella with a series of utterly deplorable lyrics that frankly would make the Grinch a bit envious. Whatâs funny is that, while the song doesnât really do much for the story, and is meant to be an exaggeration of a humorous natureâŠthe song actually ends up being sort of an anthem for Cruella, as itâs quickly made clear she is, indeed, just as nasty and wicked as the song (somewhat inadvertently) describes her to be. Much like with Kaa, Iâm frankly convinced that this song is a big part of why Cruella is so well-remembered, as the song and the character almost seem to go hand in hand with each other when either one is referenced. Indeed, many would argue people remember this song more than they remember the character or even the movie in general. That fact alone easily earns it placement in the Top 10 for me.
7. Be Prepared, from The Lion King.
Of all the choices on this countdown, I am pretty sure placing âBe Preparedâ so low in the ranks is going to be one of the most controversial. Just as most people would probably name Scar as one of their Top Three favorite Disney Villains, Iâm pretty sure âBe Preparedâ would be in most peopleâs Top 5 Disney Villain Songs. Heck, it would probably be in most peopleâs Top 5 Villain Songs PERIOD. Well, I am not âmost peopleâ: just as I love Scar, but simply donât love him AS much as other Disney Villains, I do love âBe Prepared,â but I just donât love it as much as other Villain Songs. Do not misconstrue this, however, to mean itâs a bad song in ANY way: this mincing, malicious, and quite ominous song is, in my opinion, the moment where I think a lot of people figured out Scar was going to be a GREAT Disney Villain. Sure, he had some fun scenes before this, but âBe Preparedâ is the point where he ascends to the ranks of such characters as Maleficent and Chernabog: a truly iconic baddy. The tune occurs as Scar spells out his plans of domination to the hyenas, and offers to give them all the food they desire if they join forces with him. The song once again has a sort of playful edge to its evilness, but also has a haunting, dangerous quality; itâs a tune that both revels in its own dastardly side, while also sort of acting as a warning of things much less enjoyable still to come. And considering itâs not long after this point that - spoiler alert - SCAR KILLS MUFASA? Yeah, Iâd say thatâs an accurate description of the situation, if nothing else.
6. Poor Unfortunate Souls, from The Little Mermaid.
This is another song that Iâm pretty sure most people would put in their Top 5 Disney Villain Songs, and which only barely misses that mark on my own personal list. Once again, donât take this to mean I dislike the tune, because I absolutely do not. The song is performed by Ursula the Sea Witch, as she offers Ariel a deal that will allow the mermaid princess a chance to romance the human Prince Eric. However, if Ariel cannot fulfill her end of the bargain properly, then her soul will belong to Ursula, and she will be transformed into a deformed polyp in the Sea Witchâs most unsettling little undersea garden. The song never lets up on its darkness; the first half is a sort of waltz-like tune, very smooth with swooping moments of grandness, as Ursula tempts and lures Ariel by presenting herself as a well-meaning, misunderstood figure, who really only wants to help. However, once Ariel is âhooked,â the song intensifies, getting louder, faster, and more aggressive in its lyrics and orchestrations. This culminates in the glorious, eerie climax, as Ursula casts the spell that will transfer Arielâs voice over to her own power. As the song goes on, not only does the music intensify, but so does Ursula herself. Her movements become sharper and more sudden, and she forgets all about personal space. Her expressions become increasingly deranged and frightening as she clearly gets a rush out of what sheâs doing. My only problem with this song, and itâs the reason it doesnât make it into the top five, isnât the song itselfâŠitâs Ariel. And itâs kind of a problem I have with the movie, to be honest: I know everything Ariel has gone through by this point, and I know sheâs absolutely head-over-heels and clearly naive, butâŠconsidering everything within the film itself, disregarding even spin-offs and suchâŠwhy does she NEVER turn away from this deal? Sheâs clearly uncomfortable and unsure, but itâs hard for me to buy sheâd see this incredibly scary lady and her incredibly scary lair and NOT try to run away at SOME point. I guess sheâs just that desperate to know what sand feels like between her toes. Spoiler alert: not as good as everyone makes it sound, my dear lady. :P
5. The Worldâs Greatest Criminal Mind, from The Great Mouse Detective.
Before Ursula and Scar essentially reinvigorated the villain song formula, there was Professor Ratigan. And just as itâs a little surprising that this movie, in general, often seems to be overlooked by Disney fans, Iâm kind of surprised this tune is, too. Especially since itâs really one of only two proper, full-out songs in the film. That, and it has VINCENT PRICE SINGING. (pauses) Honestly, having said thatâŠI donât think I need to say anything else about why this musical number is awesome. ITâS VINCENT PRICE. SINGING. AS A RODENT VERSION OF PROFESSOR MORIARTY. Any other arguments about why this should or should not be in the Top 5 become automatically invalid at that point, so letâs move alongâŠ
4. Oogie Boogieâs Song, from The Nightmare Before Christmas.
Yeah, you all knew this one was coming. Anytime I make lists like this, I ALWAYS make an exception in the rules for TNBC. This is partially because the film has sort of been âadoptedâ in to the core canon, in a wayâŠand partially because itâs a strong candidate for my favorite movie of all time, as well as, by extension, my favorite Disney movie of all time. Keeping these facts in mind, itâs no surprise that Oogie Boogieâs Song gets high marks on my countdown. Inspired by the work of jazz singer and musician Cab Calloway (in fact, thereâs a direct quote from a Calloway music number in the sequence), this menacing, almost ragtime-esque tune presents the menacing Oogie to us in lurid blacklight, as he taunts and torments his captured prey: Santa Claus himself. Oogie laughs in Santaâs face, deriding him as a joke, literally throwing his weight around as he shows off his casino-themed torture chamber. Oogie has been teased a few times before this, so his entrance is appropriately as gigantic as he is, creating one of the broadest and most fun Disney Villain songs of all time, while also having the weight, power, and sense of cruel brutality that make it one of the freakiest introductions to a Disney Villain, as well. The imagery is wild and in-your-face, matching Oogieâs bullying and somewhat mercurial personality. If any moment in the film indicated Christmas might be doomed beyond all others, this gambling boogieman teasing Santa with how heâs going to torture and eat him is probably your best candidate.
3. Savages, from Pocahontas.
Pocahontas is far from the greatest of Disney Movies, and its central antagonist - the greedy Governor Ratcliffe - is, in turn, hardly one of the companyâs most lauded villains. Indeed, many consider him to be one of the weakest bad guys in the Disney film canon. But, for any faults the character may have, you have to give him this: he had not only one, but TWO absolutely fantastic villain songs, just in his first appearance. The first one, âMine Mine Mine,â is a fun enough tune on its own termsâŠbut itâs the latter, much more menacing âSavagesâ that takes the cake. This song takes place after the Powhatan Tribe of Native Americans capture Captain John Smith. They plan to execute Smith at dawn, before declaring war on the âpale-facesâ who have invaded their land. Meanwhile, Ratcliffe - who wishes to exterminate them in totality, after finding out if they know where the treasure he seeks may be found - rallies his men to plan an assault on the tribe at the same time. After a brief interlude, where Pocahontas officially decides to intervene (so brief Iâm not even sure if the second part of the song counts as a âRepriseâ or not), the two factions march towards each other, still spilling their sadistic vitriol. This is one of the most bloodthirsty, vicious, and yet strangely tragic songs of the entire Disney canon: the Powahatans are retaliating largely due to a massive misunderstanding, but theyâre just as much at fault here as Ratcliffe and his cronies. Itâs the moment where Ratcliffe, himself, goes from a generally comical, pompous figure to a genuine threat. The war-mongering hatred both sides express as they march towards seemingly inevitable, mutual doom, makes for probably the darkest part of the entire feature, and one of its most memorable sequences.
2. Friends on the Other Side, from The Princess and the Frog.
While the soundtrack for this movie is, generally speaking, somewhat âmehâ (none of the songs are BAD, but I wouldnât say most of them are among Disneyâs best), most people agree the best tune in the movie - and, indeed, probably the best part of the film in general - is this one. Occurring early in the film, âFriends on the Other Sideâ is a bit like âPoor, Unfortunate Soulsâ in storytelling placement, among other elements, yet I would argue is even better. The tune takes place when the evil voodoo master, Dr. Facilier - a.k.a. The Shadow Man - lures Prince Naveen and his servant, Lawrence, into his shop. He offers to read their fortunes, and in the process, tempts Lawrence with a chance at a revenge the butler has always craved, while also tricking Naveen into making a sort of Faustian deal at the same time. You canât really blame Naveen for being fooled, because a.) itâs established in-universe that he isnât exactly the brightest bulb to begin with, b.) heâs a stranger in a foreign land who has no idea who and what Facilier really is, and c.) he doesnât even fully realize heâs entering INTO a deal with the Shadow Man in the first place. Itâs all a con game, and itâs one thatâs displayed in glorious fashion. All throughout there are not-so-subtle hints to Facilierâs true, evil nature, but itâs not till the pair shake hands with the witch doctor that things go totally off the rails, visually, musically, and in terms of the plot. The song is catchy, vibrant, wild, and has that wonderful balance of fun and fear so many of the best of this sort do. Itâs once again a huge part of what makes Dr. Facilier such a well-remembered villain, and in my opinion, there hasnât been a villain song in any Disney movie since thatâs topped it.
1. Hellfire, from The Hunchback of Notre Dame.
For once, my opinion seems to align with the popular vote: most people seem to agree that this is the greatest Disney Villain Song of all time, and I see no reason to dispute that. In fact, itâs not only my favorite Disney Villain Song, but one of my top three favorite villain songs IN GENERAL. This haunting, forbidding, almost operatic number is performed by the corrupt Judge Claude Frollo, as he reflects on his sudden feelings for the Romani dancer, Esmeralda, and muses on how he feels he may be going mad as a result of them. He vows by the end to capture the beautiful young lady - no matter the cost - swearing that if he canât have her, then the fires of Hell can instead. Gothic in style and thematics, with a Latin choir chanting meaningful prayers between Frolloâs frenzied spiel of denials, inane questions, and promises of retribution, it is one of the single darkest and most risky scenes in any Disney film. Itâs yet another example of a song thatâs become so well-known, I think more people know about the tune than the film itself, or even the villain who sings it. There are more covers and even analyses of this scene, this song, than perhaps any other Disney Villain song out there, and itâs not without good reason why that is. From the animation, to the orchestrals, to Tony Jayâs divinely devilish vocal performance (it was NOT an easy song for him to perform, and he knocks it out of the park by a nautical mile), it is perhaps the ultimate Disney Villain moment, at least in terms of musicals, there has ever been. In fact, the song has become something of an anthem for the Disney Villain lineup, as various live shows at the parks tend to use this song as a musical synonym for evil itself, even when Frollo isnât involved at all. For these reasons and many others, âHellfireâ more than earns its place as My Favorite Animated Disney Movie Villain Song.
HONORABLE MENTIONS INCLUDEâŠ
We Donât Talk About Bruno, from Encanto. (Hey, I said it didnât count for the main list, doesnât mean I canât count it here. It may not ACTUALLY be a villain song, but lyrics like "he sees your dreams and feasts on your screams" definitely allow for an Honorable Mention, in my opinion.)
Mad Madam Mim, from The Sword in the Stone.
The Elegant Captain Hook, from Peter Pan.
Hi-Diddle-Dee-Dee, from Pinocchio. ...And no, "This is the Thanks I Get" isn't ANYWHERE here, because - like most people - I don't like that song very much. I used the screenshot as a banner just to make you all panic. It's almost Halloween, give me a break. XD
#disney#list#countdown#best#favorites#music#animation#film#movies#disney villains#villain songs#top 15
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Just a quick check, as I got your blog as the "similar to a blog you follow" on a HP blog; what's your views on Harry Potter currently? I searched your blog and found posts from 2020 about the series, but also ones about how Rowling sucks, and obviously the flag in your pfp is a bit of a give-away, but I'd like to be kind of sure. Sorry to bother.
hi! when i started this blog, back in the Obama administration, i was in high school, and i was a teenage openly trans fan of harry potter. these were the days before she was an open, raving transmisogynist spending all her money on furthering the terf agenda (or at least, not publicly). obviously we knew that there were other problems with the series, and we were, as fans often are, very critical of the source material; to me and Jamie (the other co-runner of this blog) that's actually an integral part of what fandom means. we'd even by then heard the rumours that she was a terf, but ultimately we found that unsurprising; we were both trans, it was like 2015, we were under no impression that most of the creators of the things we liked were transphobic. most people are transphobic; even now, when in american liberal culture where it is "in" to say you are not transphobic, i guarantee you most people creating our favorite fandoms are transphobic (i mean, it's not like there's a wealth of transgender superheroes, anime protags, videogame characters, etc. is it?) whether they realise it or not. this didn't trouble us because she wasn't, at the time, publicly using her platform to give this value a voice, and harry potter was just a Thing Everybody Was Into -- like doctor who, or your favorite sport, or halo or whatever.
anyway, as time progressed, the blog's followership grew and eventually i was relying on money i earn from my part writing on here, so it wasn't an option to just quit immediately when she went mask full off. and again -- we were two british trans people, we were being very loud and open about our upset and dismay over her bullshit, and by this point, had a following of over 100,000, so it just felt more productive to keep that internal critical fandom perspective & help others see why they shouldn't give her any monetary support.
we changed to a more general fandom blog theme during lockdown, when i could focus on streaming more & earn a bit from that, so it wasn't as scary to suddenly have thousands of people decide they didn't want to give me money any more because i no longer was comfortable being associated with her legacy.
ultimately, i feel proud for staying as an openly critical voice in the fandom for as long as i did -- multiple people have come to me since and told me they think the only reason harry potter isn't a notable fandom on this website any more is because we spent so much time warning people away & convincing people to abandon the fandom when we eventually left for good.
i straight up spent the last couple years saying "i fucking hate us making harry potter posts but you guys show up and reblog them & that gives me spon money through humble bundle and a tranny gotta eat"
tbh, i don't even really think that "being a fan" of something was endorsement of the work or creator at all until it became so indistinguishable from being a consumerist identity (rather than a subcultural one) which i feel like is pretty recently, and honestly, Harry Potter & the YA tidal wave in its wake are probably a pretty big part in that, but that's kind of a different discussion.
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Gino Guzzardo Discusses CHIBI TINY TALES Alongside New Key Art For Chibi Tiny Tales 100th Short.
On the success of the series, and celebrating 100 episodes of Chibi Tiny Tales, Vice President of Multiplatform Content at Disney Television Animation Gino Guzzardo said, "The response from fans has been immense" over the last four years, so they decided to bring together "two ultimate fan favorites" for Episode 100, Phineas and Ferb and cake:
"Four years ago we launched 'Chibi Tiny Tales' to entertain our viewers with snappy one-minute shorts, since then the response from fans has been immense and itâs become the most watched series on the Disney Channel YouTube! This momentous 100th episode brings together two ultimate fan favorites: 'Phineas and Ferb'⊠and cake!"
Guzzardo pointed to the impact of the Chibi Tiny Tales series, bringing up the Chibiverse spin-off series, which is set to debut its "Season 2 finale [on] July 20:"
"The popularity of 'Chibi' has also expanded into its own spin-off series, 'The Chibiverse' â the Season 2 finale is on July 20 with more 'Phineas and Ferb' where Perry the Platypus gets a voice for the very first time."
Future shorts will bring characters from upcoming Disney Television Animation's slate like "Primos" and "StuGo"
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The Anime Nostalgia Podcast - ep 132: Tokyo Babylon with Lucy & Robin
This episode is sponsored in part by Tokyo Treat! To get $5 your first box of delicious snacks & treats delivered from Japan straight to your door, AND to help support my little podcast, use code "NOSTALGIA" at my link here!
For June, I'm discussing one of my favorite shoujo manga: CLAMP's Tokyo Babylon! So of course, I had to recruit Lucy & Robin of the wonderful CLAMPcast in Wonderland to help me do an extra long deep dive of this bold & stylish, supernatural queer cult classic: What makes it so special, why it being "problematic" is actually important, how it's themes & story elements are still relevant over 30 years later, and most importantly: THE FASHION! We discuss the basics of the characters and story up until the SPOILERS, which start around 1:50:00. Enjoy!
Stream the episode above or [Direct Download] Subscribe on apple podcasts | Spotify
Relevant Links:
Listen to ep #60 of the podcast for my chat about CLAMP & their history with our dearly departed NewtypeLady
Buy YenPress' release of Tokyo Babylon via my affiliate links on Bookshop.org, Crunchyroll Store, or Amazon!
Buy the 90s release of the Tokyo Babylon OVA on DVD!
Check out Chibi Yuuto's site for tons of CLAMP news, translations, and info!
Examples of Studio Gohands' "plagiarized" fashion from their now cancelled anime series
Follow Lucy & Robin, and their podcast, CLAMPCast in Wonderland!
My theme song music was done by Kerobit! You can find more about them on their website!
See how you can get access to behind-the-scenes stuff, early access to the podcast, and a BRAND NEW subscriber exclusive podcast with my new Ko-fi Subscriptions!
As always, feel free to leave me your thoughts on this episode or ideas for future episodes hereâor email me directly at [email protected].
Thanks for listening!
#the anime nostalgia podcast#tokyo babylon#CLAMP#90s manga#90s anime#90s shoujo#affiliate links#CLAMPCast in Wonderland#Lucy & Robin
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âSchool for little vampiresâ fans! Is there any chance at all of reviving this fandom? And I mean not only in terms of popularity but also in terms of the continuation of this show itself. For example, the creation of a film, game, comic book or even anime based on it. And it doesnât matter if some studio or the fans themselves do it. Since the idea of ââthis animated series itself has enormous potential for popularity. Why do I think so? Okay, here are some facts why:
The main characters are children/teenagers. And this is already the main sign for success. Remember the Disney who decided to cancel the â Wander over Yonderâ not only because of low views but also because the main characters are adults. Well, as we know, in our time, the main success is precisely those cartoons where the main characters are children/teenagers (there are, of course, exceptions, but there are actually quite a few of them). I donât think itâs worth explaining why these shows are popular because the reason is obvious.
Often, most of the cartoon episodes take place at school. And here is another main bonus to success for the animated series. I think many of us agree that most of the cartoons, films and anime that we all watched were somehow related to school. This has long become a classic. After all, it is in a show about school that most love relationships between characters take place(and this is what we will discuss now)
Love relationships between characters. SHIPS. And there are plenty of them in this cartoon. After all, there is a main couple in this cartoon-Oskar and Sunshine. Well, like in other fandoms, there are various disputes and disagreements over couples, the main ones being OskarXSunshine and OskarXGothetta. Thatâs it. The presence of a couples in animated series also greatly influences its popularity. Since they are an integral part of discussions in fandom.
Interesting characters with their own personalities. The more the creators of the cartoon show other characters and their character traits, the more interesting the show will be and will attract not only children but also more adult audiences. For example, what I remember most about this cartoon is Stoker and his constant dirty tricks. The show was completely different without him. I can definitely say that Stoker is a REAL troublemaker. I especially like his relationship with Oscar. They often argue and even fight, but I wouldnât call them enemies either. In a word, they are frenemiesâš. And I just love it. There's definitely never a dull moment with Oskar and Stoker! I can say the same about Paulus. Just a real walking comedy. Well, what would a cartoon be without this clumsy old man Van Helsing?? Usually such versatile characters are found in cartoons and anime. After all, it is there that such categories of characters are found: the main character, the quiet one (in this case the main character is the quiet one), the best friend who is secretly in love with the main character, the nerd, the bully, the youngest of all, the oldest of all.
This is a show about vampires. Many people like to read or watch something about vampires. And usually they involve love between a vampire and a human, which is a favorite cliche of many.
In the end, I want to say that this show has great potential for popularity. Well, if you consider that many people like to create anime based on vampires, itâs quite strange that no one decided to just take on the idea of ââââcreating an anime about vampire children who study at school. What an awesome anime that would be đ€§
#school for vampires#school for little vampires#oskar von horrificus#stoker#stoker flestcher#paulus#paulus polidori#sunshine polidori#gothetta gothetticus#disney#wander over yonder#my thoughts#I wonder how we can get this cartoon viral?#by creating a fan animation?#start creating trends on Tik Tok??#this reminds me of 2021..#good times
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ASTRO BOT launch trailer, âBehind the Scenesâ series episode one - Gematsu
Publisher Sony Interactive Entertainment and developer Team ASOBI have released the launch trailer, first of five âbehind the scenesâ episodes, and new information for 3D platformer ASTRO BOT.
Get the details below, via Team ASOBI studio head Nicolas Doucet on PlayStation Blog.
New Launch Trailer Gameplay
Letâs start up with new worlds and new gameplay, introducing Handy-D, a cheeky monkey on Astroâs back that lets Astro climb, swing, and slam using its giant hands. This is a returning mechanic weâre taking to a fuller level by mixing it with the core platforming. You will also find Muteki (which means invincible in Japanese), a fitting name for Astroâs iron armor that lets him roll around spiky areas, fit inside tight spaces or get blasted like a cannonball! Finally, youâll also catch a glimpse of Astro turning into a tiny weeny mouse which makes the world, and every surrounding stomp feel huge through the DualSense wireless controller. One of our favorites right there!
Also visible in this new trailer is the way the bots you rescue will affect the adventure. There are 300 total bots to rescue in ASTRO BOT, of which 150 are PlayStation cameos. We put a ton of love into animating these characters, so they re-enact funny moments from their respective games. So, no matter who your favorite PlayStation characters are, youâre bound to have a laugh with them. Once rescued, these little guys can combine to perform group actions that let you explore more of the hub planet. In the video, you can see a few of the PlayStation characters working together to make a running wall for Astro to get to higher places.
And finally⊠the part that a lot of you have been wondering and asking about ever since sharing our first trailer: The hero gameplay! So, yes, at a very few key moments in the adventure, Astro will get to borrow some special abilities from some PlayStation heroes. In this video, we can see how Kratos shares the amazing Leviathan Axe for Astro to use in a God of War-infused level. We wonât talk more about this because we believe it is one of the nicest features to discover by yourselves. We simply hope you find it to be both a faithful and fun tribute to the original material. Weâd like to take this chance to thank all the game teams out there who gave us their trust and support to make this big PlayStation celebration possible.
There are still many other things we have not talked about! So we are very excited to see your reactions when Astro lands on September 6. Before going, we have a few more announcements to make: Please remember to collect your four special Bots in ASTROâs PLAYROOM, pre-loaded on your PlayStation 5. Once rescued, you will be able to take these bots to the new game and add them to your starting crew. And in the last few hours preceding the ASTRO BOT launch, we will hold a special celebration countdown inside ASTROâs PLAYROOM. Please come and check it out. Talking of the final countdown, as we approach ASTRO BOTâs launch on September 6, you still have time to pre-order the game and receive early unlock of costumes and paints for your DualSpeeder as well as the Digital Soundtrack and Digital Artbook if you opt for the Digital Deluxe Edition.
Behind the Scenes of ASTRO BOT
And finally, we also invite you to check out our behind-the-scene series. These are quite short and snappy videos and a fun moment for us to sit down and reflect after many months of continuous work. We hope you enjoy these videos too. They will roll out as follows:
Episode 1: Crafted Gameplay (August 30) â Members of Team Asobi discuss what it takes to make a platformer feel good.
Episode 2: Techno Magic (TBA) â Discover how Team Asobi uses technology to create magical moments.
Episode 3: PlayStation Fiesta (TBA) â Learn how the PlayStation cameos came about, and the level of collaboration needed with other PlayStation Studios to bring this celebration to life.
Episode 4: Overflowing Charm (TBA) â We focus on the fun features of Astro Bot, from graphics to animation and all other charming touches.
Episode 5: Being an Asobi (TBA) â An insiderâs look at what it means to be working at Team Asobi and features some of the young talents from the studio.
And thatâs about it! The only thing left for us is to thank you for all the months of care and support leading to this launch. It has been a fun ride to go from a pre-loaded demo to taking Astro to the big stage. But it would never have happened without the encouragement from you, the players.
ASTRO BOTÂ is due out for PlayStation 5 on September 6.
Watch the trailer and first behind the scenes video below. View a new set of screenshots at the gallery.
Launch Trailer
English
youtube
Japanese
youtube
Behind the Scenes Series Episode 1: Crafted Gameplay
youtube
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@thealmightyemprex @professorlehnsherr-almashy @themetropoliskonboy @shiv-multifandom-mess @the-blue-fairie @themousefromfantasyland @piterelizabethdevries @knivxsanddespair @strawbebehmod
I think most american comics like the X-Men could benefit from using the storytelling aproach of Scooby Doo, Kamen Rider, Super Sentai/Power Rangers, Gundam, James Bond, Star Trek and Doctor Who.
What is that aproach?
Those franchises are longevous as they are because they make self contained story arcs/seasons/films in the series.
So say, you watch Scooby Doo Mystery Inc, and you follow that show fine, no need to go all back to the 1969 Scooby Doo: Where Are You ? series unless you really want to.
In the case of Kamen Rider and Super Sentai/Power Rangers, they are conected by a specific formula of masked heros (individual or team) fight monster of the week until getting onto the big boss at the finale, and ocasionally have crossover episodes, but overall each season is its own show with different, new characters, gimmicks and villain.
For example, I grew with up the Power Rangers that was animal themed, another younger generation will grow with one that is Mystical Fantasy theme, and so forward.
Gundam is an anime franchise that has a conecting theme: discussing war and the politics behind and consequences of war trough the adventures of giant mecha pilots representing different planetary factions.
Only all the rest, the characters, the robots, the plots, the tone and aesthetics, will be their own distinct self contained story from which you pick a favorite to follow.
James Bond's series if formed by each a different movie with beggining middle and end, ocasionally there can be references to previous movies, and some villains like Blofeld return to the franchise, but overall you can follow one movie fine without needing to see the previous one unless again, you are a really big Bond fan that wants to see everything related to that franchise.
Star Trek has a similar aproach to Kamen/Rider, Super Sentai/Power Rangers an Gundam: a formula (group of heroes travels trough space) and new characters, themes and storylines that can be followed on their own, so you can watch The Next Generation, or Voyager, or just one of the movies, and not be obliged to go all the way back to the Original Series to follow what's happening
One cannot forget the show that endured because it embraced change, Doctor Who, a show about an alien in a blue box, having adventures trough space and time, with their companions, and every three years, there will be a new Doctor and a new group of friends that will be YOUR version of the characters!
So what could be incorporated into the X-Men comics from these examples?
Well, you start with one character and their group of heroes.
Their mentor and its students.
Then you complete their arc, their main story is over.
And next you go trough the next series: put in a new school, a new scenario beyond the United States, a new Headmaster and Teachers, and a new group of students.
Some of the previous characters can make cameos or be incorporated into the main story as mentor figures, but extablish that their main struggle is over, they conquered their problems, and now is time to guide the next generation trough THEIR new sets of conflicts.
And I'm not inventing the wheel here, the X books gave us precendent in this during the Chris Claremont era.
We started with headmaster Professor X training Angel, Cyclops, Jean, Beast and Iceman, then new characters joined in and renovated the team with Kitty Pryde and Jubilee acting as audience POV characters, and then we saw Magneto becoming the new Headmaster and teaching the New Mutants who have been characters embraced by old and new fans.
If the sliding scale timeline didn't started in the 80s, the New Mutants would have aged in real time and become the teachers of characters representing OUR generation!
#x men#superheroes#comic books#comics#power rangers#kamen rider#super sentai#007#james bond#gundam#mobile suit gundam#scooby doo#star trek#doctor who#fandom musings#pop culture
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